DATABASE OF CARDS

Name Description Type Sub_Type Attribute Rank Attack Defense
""A Case for K9"" When this card is activated: You can add 1 ""K9"" monster from your Deck to your hand. ""K9"" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 ""K9"" Quick-Play Spell from your Deck or GY. You can only use this effect of """"A Case for K9"""" once per turn. You can only activate 1 """"A Case for K9"""" per turn. SPELL Continuous
""A"" Cell Breeding Device During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls. SPELL Continuous
""A"" Cell Incubator Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. SPELL Continuous
""A"" Cell Recombination Device Target 1 face-up monster on the field; send 1 ""Alien"" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 ""Alien"" monster from your Deck to your hand. SPELL Quick-Play
""A"" Cell Scatter Burst Select 1 face-up ""Alien"" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. SPELL Quick-Play
""Infernoble Arms - Almace"" While this card is equipped to a monster: You can equip 1 ""Infernoble Arms"" Equip Spell from your Deck or GY, except """"Infernoble Arms - Almace"""", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 """"Infernoble Arms - Almace"""" effect per turn, and only once that turn. SPELL Equip
""Infernoble Arms - Durendal"" While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 """"Infernoble Arms - Durendal"""" effect per turn, and only once that turn. SPELL Equip
""Infernoble Arms - Hauteclere"" While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 """"Infernoble Arms - Hauteclere"""" effect per turn, and only once that turn. SPELL Equip
""Infernoble Arms - Joyeuse"" While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 """"Infernoble Arms - Joyeuse"""" effect per turn, and only once that turn. SPELL Equip
1st Movement Solo If you control no monsters: Special Summon 1 Level 4 or lower ""Melodious"" monster from your hand or Deck. You can only activate 1 ""1st Movement Solo"" per turn. You cannot Special Summon monsters during the turn you activate this card, except ""Melodious"" monsters. SPELL
3-Hump Lacooda If there are 3 face-up ""3-Hump Lacooda"" cards on your side of the field, Tribute 2 of them to draw 3 cards. MONSTER [Beast/Effect] EARTH Level 3 500 1500
4-Starred Ladybug of Doom FLIP: Destroy all Level 4 monsters your opponent controls. MONSTER [Insect/Flip/Effect] WIND Level 3 800 1200
7 When there are 3 face-up ""7"" cards on your side of the field, draw 3 cards from your Deck. Then destroy all ""7"" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. SPELL Continuous
7 Colored Fish A rare rainbow fish that has never been caught by mortal man. MONSTER [Fish/Normal] WATER Level 4 1800 800
7 Completed Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice. SPELL Equip
8-Claws Scorpion Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. MONSTER [Insect/Effect] DARK Level 2 300 200
A Bao A Qu, the Lightless Shadow 2+ monsters, including a Fiend monsterDuring the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;●Destroy 1 card on the field.●Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of ""A Bao A Qu, the Lightless Shadow"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 4 P4613 2800 -
A Cat of Ill Omen FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if ""Necrovalley"" is on the field, you can add that Trap to your hand instead. MONSTER [Beast/Flip/Effect] DARK Level 2 500 300
A Deal with Dark Ruler (This card is always treated as an ""Archfiend"" card.)If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 ""Berserk Dragon"" from your hand or Deck. SPELL Quick-Play
A Feather of the Phoenix Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck. SPELL
A Feint Plan Monsters cannot attack face-down monsters this turn. TRAP
A Hero Emerges When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY. TRAP
A Hero Lives If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower ""Elemental HERO"" monster from your Deck. SPELL
A Legendary Ocean (This card is always treated as ""Umi"".)All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1. SPELL Field
A Major Upset Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand. TRAP
A Man with Wdjat When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. MONSTER [Spellcaster/Effect] DARK Level 4 1600 1600
A Rival Appears! Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. TRAP
A Shattered, Colorless Realm If ""Vicious Astraloud"" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was ""Vicious Astraloud"", you can Special Summon 1 of your banished ""Visas Starfrost"", or if it was not, you can make 1 ""Vicious Astraloud"" you control gain 1500 ATK. TRAP
A Wild Monster Appears! If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage. SPELL
A Wingbeat of Giant Dragon Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. SPELL
A-Assault Core Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand. MONSTER [Machine/Union/Effect] LIGHT Level 4 1900 200
A-Team: Trap Disposal Unit This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. MONSTER [Machine/Effect] FIRE Level 2 300 400
A-to-Z Energy Load When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of ""A-to-Z Energy Load"" once per turn. TRAP
A.I. Challenge You Monsters your opponent controls lose 100 ATK for each card you control. If your ""@Ignister"" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your ""@Ignister"" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of ""A.I. Challenge You"" once per turn. TRAP Continuous
A.I. Connect Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.●DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand.●Other: Shuffle the revealed monster into the Deck, and if you do, add 1 ""@Ignister"" monster with a different Attribute from your Deck to your hand.You can only activate 1 ""A.I. Connect"" per turn. SPELL
A.I. Contact If ""Ignister A.I.Land"" is in your Field Zone: Reveal 1 ""Ignister A.I.Land"" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 ""A.I. Contact"" per turn. SPELL
A.I. Love Fusion Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your ""@Ignister"" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 ""A.I. Love Fusion"" per turn. SPELL
A.I. Meet You Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 ""@Ignister"" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 ""A.I. Meet You"" per turn. SPELL
A.I. Shadow Activate this card by targeting 1 ""@Ignister"" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of ""A.I. Shadow"" once per turn. TRAP Continuous
A.I.'s Ritual This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute ""@Ignister"" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an ""@Ignister"" monster when this effect is activated, you can also use ""@Ignister"" monster(s) in your GY, by banishing them. SPELL Ritual
A.I.'s Show While you control a Link-3 or higher ""@Ignister"" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase. TRAP
A.I.dle Reborn Target 1 ""@Ignister"" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your ""A.I."" Spells/Traps that is banished or in your GY, except ""A.I.dle Reborn""; add that card to your hand. You can only use each effect of ""A.I.dle Reborn"" once per turn. SPELL Quick-Play
A.I.Q Activate only if you control an ""@Ignister"" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. TRAP Continuous
A/D Changer You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position. MONSTER [Warrior/Effect] LIGHT Level 1 100 100
Abaki When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. MONSTER [Fiend/Effect] FIRE Level 4 1700 1100
Abare Ushioni Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1200 1200
ABC-Dragon Buster ""A-Assault Core"" + ""B-Buster Drake"" + ""C-Crush Wyvern""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use ""Polymerization"".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them. MONSTER [Machine/Fusion/Effect] LIGHT Level 8 3000 2800
Abduction Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of that targeted monster, and if you banished a monster with the same original name, that monster's effects are negated. You can only activate 1 ""Abduction"" per turn. TRAP
Abominable Chamber of the Unchained Special Summon 1 ""Unchained"" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 ""Unchained"" monster from your Deck. You can only use each effect of ""Abominable Chamber of the Unchained"" once per turn. TRAP
Abominable Unchained Soul You can only Special Summon ""Abominable Unchained Soul(s)"" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. MONSTER [Fiend/Effect] DARK Level 8 3000 1500
Abomination's Prison Add 1 ""Unchained"" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 ""Unchained"" monster from your Deck. You can only use each effect of ""Abomination's Prison"" once per turn. SPELL
Absolute Axon Kicker 1 Psychic Synchro Monster + 1 Synchro MonsterMust first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of ""Absolute Axon Kicker"" once per turn. MONSTER [Psychic/Fusion/Effect] LIGHT Level 11 3400 2200
Absolute Crusader If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s). MONSTER [Warrior/Effect] EARTH Level 4 1800 1200
Absolute End Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. TRAP
Absolute King Back Jack During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of ""Absolute King Back Jack"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Absolute Powerforce Target 1 ""Red Dragon Archfiend"" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.●It gains 1000 ATK.●Your opponent cannot activate cards or effects.●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.●Any battle damage your opponent takes from that battle is doubled. SPELL Quick-Play
Absorb Fusion Add 1 ""Gem-Knight"" card from your Deck to your hand, then you can apply this effect.●Fusion Summon 1 ""Gem-Knight"" Fusion Monster from your Extra Deck, by banishing its materials from your hand or field.You can only activate 1 ""Absorb Fusion"" per turn. You cannot Special Summon the turn you activate this card, except ""Gem-Knight"" monsters. SPELL
Absorbing Jar FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. MONSTER [Rock/Flip/Effect] EARTH Level 3 600 500
Absorbing Kid from the Sky When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. MONSTER [Fairy/Effect] LIGHT Level 4 1300 1000
Absorouter Dragon If you control a ""Rokket"" monster, you can Special Summon this card (from your hand). You can only Special Summon ""Absorouter Dragon"" once per turn this way. If this card is sent to the GY: You can add 1 ""Rokket"" monster from your Deck to your hand. You can only use this effect of ""Absorouter Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 7 1200 2800
Abyss Actor - Comic Relief You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set ""Abyss Script"" Spell in their Spell & Trap Zone. MONSTER [Fiend/Pendulum/Effect] DARK Level 3 1000 2000
Abyss Actor - Curtain Raiser Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 ""Abyss Script"" Spell from your Deck to the GY; add 1 face-up ""Abyss Actor"" Pendulum Monster from your Extra Deck to your hand. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1100 1000
Abyss Actor - Evil Heel If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each ""Abyss Actor"" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 ""Abyss Script"" Spell Card in your Graveyard; Set that card. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 3000 2000
Abyss Actor - Extras You can Tribute this card; place 1 ""Abyss Actor"" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except ""Abyss Actor"" monsters, nor activate the Pendulum Effect of ""Abyss Actor - Extras"". You can only use this effect of ""Abyss Actor - Extras"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 1 100 100
Abyss Actor - Funky Comedian If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each ""Abyss Actor"" monster you currently control, until the end of this turn. You can target 1 other ""Abyss Actor"" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of ""Abyss Actor - Funky Comedian"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 1 300 200
Abyss Actor - Hyper Director 1 ""Abyss Actor"" Pendulum MonsterYou can target 1 card in your Pendulum Zone; Special Summon it, then place 1 ""Abyss Actor"" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except ""Abyss Actor"" monsters. You can only use this effect of ""Abyss Actor - Hyper Director"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 1 P2 800 -
Abyss Actor - Leading Lady Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 ""Abyss Script"" Spell directly from your Deck. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1500 1000
Abyss Actor - Liberty Dramatist If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 ""Abyss Script"" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 ""Abyss Script"" Spell from your GY into the Deck. You can only use each effect of ""Abyss Actor - Liberty Dramatist"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1500 1500
Abyss Actor - Mellow Madonna Gains 100 ATK for each ""Abyss Script"" Spell in your GY. You can only use each of the following effects of ""Abyss Actor - Mellow Madonna"" once per turn.●When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.●If an ""Abyss Script"" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower ""Abyss Actor"" Pendulum Monster from your Deck, but return it to the hand during the End Phase. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 1800 2500
Abyss Actor - Sassy Rookie The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower ""Abyss Actor"" monster from your Deck, except ""Abyss Actor - Sassy Rookie"". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1700 1000
Abyss Actor - Super Producer 2 monsters, including a Fiend monsterDuring the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects.●Place 1 ""Abyss Playhouse - Fantastic Theater"" from your Deck, face-up in your Field Zone.●Place 1 ""Abyss Actor"" Pendulum Monster from your Deck in your Pendulum Zone.You can only use this effect of ""Abyss Actor - Super Producer"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P13 1600 -
Abyss Actor - Superstar When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 ""Abyss Script"" Spell directly from your Deck, but it is sent to the GY during the End Phase. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 2500 1800
Abyss Actor - Trendy Understudy If you have 2 ""Abyss Actor"" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 ""Abyss Actor"" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of ""Abyss Actor - Trendy Understudy"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 2 700 700
Abyss Actor - Twinkle Little Star Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1000 1000
Abyss Actor - Wild Hope Once per turn: You can make this card gain 100 ATK for each ""Abyss Actor"" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 ""Abyss Actor"" card from your Deck to your hand, except ""Abyss Actor - Wild Hope"". You can only use this effect of ""Abyss Actor - Wild Hope"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1600 1200
Abyss Actors Back Stage If you have 2 ""Abyss Actor"" cards in your Pendulum Zones: Add 2 ""Abyss Actor"" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 ""Abyss Actors Back Stage"" per turn. TRAP
Abyss Actors' Curtain Call If an ""Abyss Script"" Spell Card or effect is activated this turn: Add face-up ""Abyss Actor"" Pendulum Monsters from your Extra Deck to your hand, up to the number of ""Abyss Script"" Spells in your GY. Then, you can Special Summon ""Abyss Actor"" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except ""Abyss Actor"" Pendulum Monsters. You can only activate 1 ""Abyss Actors' Curtain Call"" per turn. TRAP
Abyss Actors' Dress Rehearsal At the start of your Main Phase 1: Add 1 ""Abyss Actor"" card and 1 ""Abyss Script"" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except ""Abyss Actor"" monsters. SPELL
Abyss Dweller 2 Level 4 monstersWhile this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 4 1700 1400
Abyss Keeper 2 WATER monstersCannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of ""Abyss Keeper"" once per turn. MONSTER [Fish/Link/Effect] WATER Link 2 P13 1500 -
Abyss Playhouse - Fantastic Theater You can reveal 1 ""Abyss Actor"" Pendulum Monster and 1 ""Abyss Script"" Spell in your hand; add 1 ""Abyss Script"" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned ""Abyss Actor"" Pendulum Monster, any monster effect activated by your opponent becomes ""Destroy 1 Set Spell/Trap your opponent controls"". You can only use each effect of ""Abyss Playhouse - Fantastic Theater"" once per turn. SPELL Field
Abyss Prop - Wild Wagon The first time each ""Abyss Actor"" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 ""Abyss Actor"" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand. SPELL Continuous
Abyss Script - Abysstainment You can Tribute 1 ""Abyss Actor"" monster, then target 1 ""Abyss Script"" Spell in your GY; Set it to your field. You can use this effect of ""Abyss Script - Abysstainment"" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can Special Summon any number of ""Abyss Actor"" Pendulum Monsters from your Deck. SPELL Continuous
Abyss Script - Dramatic Story Target 1 ""Abyss Actor"" Pendulum Monster you control; Special Summon 1 ""Abyss Actor"" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 ""Abyss Script - Dramatic Story"" per turn. SPELL
Abyss Script - Fantasy Magic Target 1 ""Abyss Actor"" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck. SPELL
Abyss Script - Fire Dragon's Lair Target 1 ""Abyss Actor"" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of ""Abyss Script - Fire Dragon's Lair"" once per turn. SPELL
Abyss Script - Opening Ceremony Gain 500 LP for each ""Abyss Actor"" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of ""Abyss Script - Opening Ceremony"" once per turn. SPELL
Abyss Script - Rise of the Abyss King Target face-up cards on the field, up to the number of Attack Position ""Abyss Actor"" monsters with different names you control; destroy them. If you control a Level 7 or higher ""Abyss Actor"" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can add up to 2 ""Abyss Actor"" cards and/or ""Abyss Script"" Spells with different names from your Deck to your hand. SPELL
Abyss Script - Romantic Terror Return 1 ""Abyss Actor"" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up ""Abyss Actor"" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up ""Abyss Actor"" Pendulum Monster in your Extra Deck: You can Set any number of ""Abyss Script"" Spells directly from your Deck. You can only activate 1 ""Abyss Script - Romantic Terror"" per turn. SPELL Quick-Play
Abyss Shark If this card is used for the Xyz Summon of a ""Number"" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except ""Abyss Shark"". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your ""Number"" monster battling another monster. You can only use this effect of ""Abyss Shark"" once per turn. MONSTER [Fish/Effect] WATER Level 5 1200 700
Abyss Soldier Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. MONSTER [Aqua/Effect] WATER Level 4 1800 1300
Abyss Stungray Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle. TRAP Continuous
Abyss Warrior Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. MONSTER [Aqua/Effect] WATER Level 4 1800 1300
Abyss-scale of Cetus Equip only to a ""Mermail"" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. SPELL Equip
Abyss-scale of the Kraken Equip only to a ""Mermail"" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. SPELL Equip
Abyss-scale of the Mizuchi Equip only to a ""Mermail"" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. SPELL Equip
Abyss-scorn Target 1 ""Mermail"" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard. TRAP
Abyss-sphere Special Summon 1 ""Mermail"" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. TRAP Continuous
Abyss-squall Target 3 ""Mermail"" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. TRAP
Abyss-steam Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 ""Mermail"" monster from your GY or banishment to your hand. You can only use each effect of ""Abyss-steam"" once per turn. TRAP
Abyss-sting Triaina Special Summon 1 ""Atlantean"" or ""Mermail"" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of ""Abyss-sting Triaina"" once per turn. You can only activate 1 ""Abyss-sting Triaina"" per turn. SPELL Equip
Abyss-strom Send 1 face-up ""Umi"" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard. TRAP
Abyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard. SPELL
Abyssal Kingshark Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. MONSTER [Fish/Effect] WATER Level 4 1700 600
Abyssrhine, the Atlantean Spirit (This card is always treated as a ""Mermail"" card.)You can Tribute this card from your hand and 1 ""Atlantean"" or ""Mermail"" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of ""Abyssrhine, the Atlantean Spirit"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1600 1600
Abysstrite, the Atlantean Spirit 2+ Level 7 WATER monstersWATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of ""Abysstrite, the Atlantean Spirit"" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 ""Abyss-"" Trap from your Deck. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 7 2100 2800
Accel Synchro Stardust Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 ""Stardust Dragon"" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of ""Accel Synchro Stardust Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] WIND Level 8 2500 2000
Accel Synchron 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can send 1 ""Synchron"" monster from your Deck to the GY, then activate 1 of these effects;●Increase this card's Level by the Level of the sent monster.●Reduce this card's Level by the Level of the sent monster.During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon ""Accel Synchron"" once per turn. MONSTER [Machine/Synchro/Tuner/Effect] DARK Level 5 500 2100
Accellight If you control no monsters: Special Summon 1 Level 4 or lower ""Photon"" or ""Galaxy"" monster from your Deck. You can only activate 1 ""Accellight"" per turn. You cannot Normal Summon/Set during the turn you activate this card. SPELL
Accesscode Talker 2+ Effect MonstersYour opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of ""Accesscode Talker"". MONSTER [Cyberse/Link/Effect] DARK Link 4 P8462 2300 -
Accumulated Fortune Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. TRAP
Ace★Spades Speculation 1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEFYou can only Special Summon ""Ace★Spades Speculation(s)"" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position.●Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied).●Defense Position: Cannot be destroyed by battle or card effects. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 2500
Achacha Archer When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent. MONSTER [Warrior/Effect] FIRE Level 3 1200 600
Achacha Chanbara During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent. MONSTER [Warrior/Effect] FIRE Level 3 1400 400
Achichi @Ignister If this card is Normal or Special Summoned: You can add 1 Level 4 or lower ""@Ignister"" monster from your Deck to your hand, except ""Achichi @Ignister"". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of ""Achichi @Ignister"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 2 800 800
Acid Rain Destroy all Machine monsters on the field. SPELL
Acid Trap Hole Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. TRAP
Acidic Downpour All EARTH monsters lose 500 ATK and gain 400 DEF. SPELL Field
Acorno During your Main Phase: You can send 1 ""Pinecono"" from your hand to the Graveyard, and Special Summon this card from the hand. MONSTER [Plant/Effect] EARTH Level 1 200 400
Acrobat Monkey An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. MONSTER [Machine/Normal] EARTH Level 3 1000 1800
Acrobatic Magician If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 5 800 2300
Action Magic - Double Banking Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. SPELL Quick-Play
Action Magic - Full Turn This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. SPELL Quick-Play
Ad Libitum of Despia During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your ""Despia"" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except ""Ad Libitum of Despia""; Special Summon it. You can only use each effect of ""Ad Libitum of Despia"" once per turn. MONSTER [Fairy/Effect] DARK Level 8 1500 2000
Adamancipator Analyzer If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of ""Adamancipator Analyzer"" once per turn. MONSTER [Rock/Tuner/Effect] EARTH Level 4 1500 700
Adamancipator Crystal - Dragite If this card is Special Summoned by the effect of an ""Adamancipator"" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of ""Adamancipator Crystal - Dragite"" once per turn. MONSTER [Rock/Effect] WATER Level 4 0 2200
Adamancipator Crystal - Leonite If this card is Special Summoned by the effect of an ""Adamancipator"" card: You can place 1 ""Adamancipator"" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of ""Adamancipator Crystal - Leonite"" once per turn. MONSTER [Rock/Effect] FIRE Level 4 0 2200
Adamancipator Crystal - Raptite If this card is Special Summoned by the effect of an ""Adamancipator"" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of ""Adamancipator Crystal - Raptite"" once per turn. MONSTER [Rock/Effect] WIND Level 4 0 2200
Adamancipator Friends Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters. SPELL
Adamancipator Laputite All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 ""Adamancipator"" cards from your Deck and place them on top of your Deck in any order. SPELL Field
Adamancipator Relief Tribute any number of ""Adamancipator"" monsters, then target cards on the field equal to that number +1; destroy them. TRAP
Adamancipator Researcher If you control a Rock monster, except ""Adamancipator Researcher"": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of ""Adamancipator Researcher"" once per turn. MONSTER [Rock/Tuner/Effect] EARTH Level 2 100 2100
Adamancipator Resonance When a monster effect is activated, while you control an ""Adamancipator"" Synchro Monster: Negate the activation, and if you do, destroy it. TRAP Counter
Adamancipator Risen - Dragite 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of ""Adamancipator Risen - Dragite"" once per turn. MONSTER [Rock/Synchro/Effect] WATER Level 8 3000 2200
Adamancipator Risen - Leonite 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated ""Adamancipator"" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of ""Adamancipator Risen - Leonite"" once per turn. MONSTER [Rock/Synchro/Effect] FIRE Level 6 2400 2200
Adamancipator Risen - Raptite 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of ""Adamancipator Risen - Raptite"" once per turn. MONSTER [Rock/Synchro/Effect] WIND Level 6 2200 2800
Adamancipator Seeker If you control an ""Adamancipator"" monster, except ""Adamancipator Seeker"": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of ""Adamancipator Seeker"" once per turn. MONSTER [Rock/Tuner/Effect] EARTH Level 2 1200 1000
Adamancipator Signs Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an ""Adamancipator"" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck. SPELL
Additional Mirror Level 7 If a Level 7 monster(s) is Special Summoned to your field: Send 2 ""Additional Mirror Level 7"" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. SPELL Quick-Play
Adhesion Trap Hole When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. TRAP
Adhesive Explosive Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to. MONSTER [Machine/Effect] WIND Level 3 1000 1000
Adreus, Keeper of Armageddon 2 Level 5 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it. MONSTER [Fiend/Xyz/Effect] DARK Rank 5 2600 1700
Adularia of the June Moon If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Adularia of the June Moon"" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of ""Adularia of the June Moon"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 5 1000 1000
Advance Draw Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards. SPELL
Advance Force You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster. SPELL Continuous
Advance Zone Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.●1 or more: Destroy 1 Set card your opponent controls.●2 or more: Draw 1 card.●3 or more: Add 1 monster from your Graveyard to your hand. SPELL Continuous
Advanced Crystal Beast Amber Mammoth If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your ""Advanced Crystal Beast"" card(s) or ""Advanced Dark"" (Quick Effect): You can negate the activation. Once per turn, when your ""Advanced Crystal Beast"" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] EARTH Level 4 1700 1600
Advanced Crystal Beast Amethyst Cat If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. Your ""Advanced Crystal Beast"" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] EARTH Level 3 1200 400
Advanced Crystal Beast Cobalt Eagle If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 ""Advanced Dark"" from your Deck to your hand. Once per turn: You can target 1 ""Advanced Crystal Beast"" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Winged Beast/Effect] WIND Level 4 1400 800
Advanced Crystal Beast Emerald Tortoise If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Aqua/Effect] WATER Level 3 600 2000
Advanced Crystal Beast Ruby Carbuncle If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many ""Advanced Crystal Beast"" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of ""Advanced Crystal Beast Ruby Carbuncle"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 3 300 300
Advanced Crystal Beast Sapphire Pegasus If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your ""Advanced Crystal Beast"" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] WIND Level 4 1800 1200
Advanced Crystal Beast Topaz Tiger If ""Advanced Dark"" is not in a Field Zone, send this monster to the GY. All ""Advanced Crystal Beast"" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] EARTH Level 4 1600 1000
Advanced Dark All ""Crystal Beast"" monsters on the field and in the GY become DARK. If an ""Ultimate Crystal"" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a ""Crystal Beast"" monster you control battles and you would take damage: You can send 1 ""Crystal Beast"" monster from your Deck to the GY; you take no battle damage from that battle. SPELL Field
Advanced Heraldry Art Target 2 ""Heraldic Beast"" monsters in your GY; Special Summon both those targets, then immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. SPELL
Advanced Ritual Art This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster. SPELL Ritual
Aegaion the Sea Castrum 2 Level 8 monstersDuring either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of ""Aegaion the Sea Castrum"" once per turn. MONSTER [Machine/Xyz/Effect] WATER Rank 8 ? 3000
Aegis of Gaia Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage. TRAP Continuous
Aegis of the Ocean Dragon Lord Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. TRAP
Aerial Eater 2 Fiend monsters with the same AttributeIf this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except ""Aerial Eater""; Special Summon this card. You can only use each effect of ""Aerial Eater"" once per turn. MONSTER [Fiend/Fusion/Effect] WIND Level 6 2100 2600
Aerial Recharge Once per turn: You can Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or ""Mecha Phantom Beast"" monster, or send this card to the Graveyard. TRAP Continuous
Aeropixthree Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.) MONSTER [Fairy/Tuner/Effect] WIND Level 1 200 200
Aether, the Empowering Dragon When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of ""Aether, the Empowering Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 6 2300 1600
Aether, the Evil Empowering Dragon When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it. MONSTER [Dragon/Pendulum/Effect] DARK Level 6 2300 1600
After the Storm If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand. SPELL
After the Struggle This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. SPELL
After Genocide This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. SPELL
Afterglow Banish this card, and as many ""Afterglow"" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished ""Afterglow"" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is ""Afterglow"". You can only activate 1 ""Afterglow"" per Duel. SPELL
Against the Wind Select 1 ""Blackwing"" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. SPELL
Agave Dragon 2+ monsters, except TokensIf this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of ""Agave Dragon"" once per turn.●Inflict 100 damage to your opponent for each Dragon.●This card gains 200 ATK for each Dinosaur.●All monsters your opponent currently controls lose 300 ATK for each Sea Serpent.●You gain 400 LP for each Wyrm. MONSTER [Wyrm/Link/Effect] EARTH Link 4 P4613 3000 -
Ages of Stars and Frost If a monster(s) you control was destroyed by your Spell effect or your opponent's card effect and sent to the GY this turn: You can conduct your next Battle Phase twice. If a monster you control is shuffled into the Deck or returned to the Extra Deck face-down, while this card is in your GY: You can add this card to your hand. You can only use this effect of ""Ages of Stars and Frost"" once per turn. SPELL Quick-Play
Agido If this card is destroyed by battle and sent to the GY: Roll a six-sided die, then you can Special Summon 1 Fairy monster from your GY whose Level is equal to the result. (If the result is 6, you can Special Summon a Level 6 or higher monster.) MONSTER [Fairy/Effect] EARTH Level 4 1500 1300
Agido the Ancient Sentinel If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except ""Agido the Ancient Sentinel"". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if ""Exchange of the Spirit"" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of ""Agido the Ancient Sentinel"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1500 1300
Agnimal Candle If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of ""Agnimal Candle"" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1. MONSTER [Pyro/Tuner/Effect] FIRE Level 4 1700 0
Ahrima, the Wicked Warden You can discard this card; add 1 ""Lair of Darkness"" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of ""Ahrima, the Wicked Warden"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1700 0
Aileron (This card is always treated as a ""Sky Striker"" card.)A ""Sky Striker Ace"" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of ""Aileron"" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 ""Sky Striker Ace"" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 ""Sky Striker"" Spell from your Deck to the GY. MONSTER [Machine/Effect] WIND Level 1 0 0
Air Armor Ninja When this card is Summoned: You can target 1 ""Ninja"" monster you control; reduce its Level by 1. MONSTER [Warrior/Effect] WIND Level 4 1400 1400
Air Cracking Storm Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect. SPELL Equip
Airknight Parshath If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Draw 1 card. MONSTER [Fairy/Effect] LIGHT Level 5 1900 1400
Airorca Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. MONSTER [Sea Serpent/Effect] WIND Level 3 1400 300
Aitsu He seems to be very unreliable, but he might have incredible potential. MONSTER [Fairy/Normal] FIRE Level 5 100 100
Aiwass, the Magistus Spell Spirit 1 ""Magistus"" monster + 1 Spellcaster monsterWhile this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of ""Aiwass, the Magistus Spell Spirit"" once per turn. MONSTER [Fiend/Fusion/Effect] WIND Level 8 2000 2800
Aiza the Dragoness of Deranged Devotion If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent's monster with a Deranged Counter: You can destroy that opponent's monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of ""Aiza the Dragoness of Deranged Devotion"" once per turn. MONSTER [Dragon/Effect] FIRE Level 4 1500 0
Akashic Magician 2 monsters with the same Type, except TokensYou can only Link Summon ""Akashic Magician(s)"" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P82 1700 -
Akz, the Pumer This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects:●Double this card's ATK until the End Phase.●This card can attack your opponent directly this turn. MONSTER [Beast-Warrior/Effect] EARTH Level 6 1500 1000
Al-Lumi'raj All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300. MONSTER [Wyrm/Tuner/Effect] WIND Level 3 1600 1000
Alba System Dogmatikalamity ""Fallen of Albaz"" + 6 monsters in your GY with different namesMust first be Fusion Summoned. Can attack all your opponent's monsters, once each. Cannot declare an attack unless you send 1 card from your Extra Deck to the GY. Once per turn, if you control this Fusion Summoned card and have 6 or more Fusion Monsters in your GY with different names that mention ""Fallen of Albaz"" as material: You can send all cards in each player's Extra Deck to the GY. MONSTER [Dragon/Fusion/Effect] DARK Level 8 4500 2500
Alba-Lenatus the Abyss Dragon 1 ""Fallen of Albaz"" + 1+ Dragon monstersCannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 ""Polymerization"" Normal Spell or ""Fusion"" Normal Spell from your Deck to your hand. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2500 2500
Albaz the Ashen This card's name becomes ""Fallen of Albaz"" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of ""Albaz the Ashen"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 1800 0
Albion the Branded Dragon ""Fallen of Albaz"" + 1 LIGHT monsterIf this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except ""Albion the Branded Dragon"", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 ""Branded"" Spell/Trap directly from your Deck. You can only use each effect of ""Albion the Branded Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2500 2000
Albion the Sanctifire Dragon ""Fallen of Albaz"" + 1 LIGHT Spellcaster monsterCannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of ""Albion the Sanctifire Dragon"" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 3000 2500
Albion the Shrouded Dragon This card's name becomes ""Fallen of Albaz"" while on the field or in the GY. If this card is in your hand or GY: You can send 1 ""Fallen of Albaz"" or 1 ""Branded"" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.●Hand: Special Summon this card.●Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.You can only use this effect of ""Albion the Shrouded Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2500 2000
Alchemic Magician 3 Level 4 Spellcaster-Type monstersThis card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 4 1500 1500
Alchemist of Black Spells Once per turn: You can target 1 face-up card you control that you can place a Spell Counter on; change this Attack Position card you control to face-up Defense Position, and if you do, place 1 Spell Counter on that target. MONSTER [Spellcaster/Effect] WIND Level 4 1200 1800
Alchemy Cycle The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. TRAP
Alector, Sovereign of Birds If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up ""Alector, Sovereign of Birds"" on the field. MONSTER [Winged Beast/Effect] WIND Level 6 2400 2000
Aleirtt, the Ogdoadic Dark If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of ""Aleirtt, the Ogdoadic Dark"" once per turn. MONSTER [Reptile/Effect] DARK Level 8 2000 800
Aleister the Invoker (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 ""Invocation"" from your Deck to your hand. MONSTER [Spellcaster/Effect] DARK Level 4 1000 1800
Aleister the Invoker of Madness 2 monsters with different Types and different AttributesThis card's name becomes ""Aleister the Invoker"" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 ""Invocation"" or ""The Book of the Law"" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 ""Omega Summon"" from your Deck to your hand. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P13 1800 -
ALERT! (This card is always treated as a ""Rescue-ACE"" card.)Add 1 ""Rescue-ACE"" monster from your GY to your hand, or if you control ""Rescue-ACE Hydrant"", you can add 1 ""Rescue-ACE"" monster from your Deck to your hand instead. You can only activate 1 ""ALERT!"" per turn. SPELL Quick-Play
Alexandrite Dragon Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. MONSTER [Dragon/Normal] LIGHT Level 4 2000 100
Alghoul Mazera If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of ""Alghoul Mazera"" once per turn. MONSTER [Zombie/Effect] EARTH Level 8 2800 2300
Alice, Lady of Lament When this card is Normal Summoned: You can target 1 ""Lady of Lament"" monster in your GY; Special Summon it. You can only use each of the following effects of ""Alice, Lady of Lament"" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except ""Alice, Lady of Lament"". MONSTER [Fiend/Effect] DARK Level 3 0 2000
Alich, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Alich, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn. MONSTER [Fiend/Effect] DARK Level 3 1200 0
Alien Ammonite When this card is Normal Summoned: You can target 1 Level 4 or lower ""Alien"" monster in your GY; Special Summon it, but destroy it during the End Phase. MONSTER [Reptile/Tuner/Effect] LIGHT Level 1 500 200
Alien Brain If a Reptile monster you control is destroyed by battle with an opponent's attacking monster and sent to the GY: Take control of the opponent's monster, and if you do, it becomes a Reptile. TRAP
Alien Dog When you Normal Summon an ""Alien"" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls. MONSTER [Reptile/Effect] LIGHT Level 3 1500 1000
Alien Grey FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. MONSTER [Reptile/Flip/Effect] LIGHT Level 2 300 800
Alien Hunter If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. MONSTER [Reptile/Effect] WATER Level 4 1600 800
Alien Hypno This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. MONSTER [Reptile/Gemini/Effect] WATER Level 4 1600 700
Alien Infiltrator Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. MONSTER [Reptile/Effect] EARTH Level 2 800 500
Alien Kid Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) MONSTER [Reptile/Effect] LIGHT Level 4 1600 700
Alien Mars The effects of Effect Monsters with A-Counters are negated, except for ""Alien Mars"". MONSTER [Reptile/Effect] FIRE Level 3 1000 1000
Alien Mother If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. MONSTER [Reptile/Effect] DARK Level 6 2300 1500
Alien Overlord You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 ""Alien Overlord"". MONSTER [Reptile/Effect] DARK Level 6 2200 1600
Alien Psychic This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. MONSTER [Reptile/Effect] DARK Level 1 200 100
Alien Shocktrooper The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. MONSTER [Reptile/Normal] EARTH Level 4 1900 800
Alien Shocktrooper M-Frame 2 Reptile monsters(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of ""Alien Shocktrooper M-Frame"" once per turn. MONSTER [Reptile/Link/Effect] LIGHT Link 2 P13 1900 -
Alien Skull You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) MONSTER [Reptile/Effect] WIND Level 4 1600 1800
Alien Stealthbuster If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of ""Alien Stealthbuster"" once per turn. MONSTER [Reptile/Effect] LIGHT Level 4 1700 1500
Alien Telepath Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) MONSTER [Reptile/Effect] FIRE Level 4 1600 1000
Alien Warrior When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) MONSTER [Reptile/Effect] EARTH Level 4 1800 1000
Alinsection A stag beetle with a saw-like head and arms. MONSTER [Insect/Normal] EARTH Level 3 950 700
All-Eyes Phantom Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon ""All-Eyes Phantom Dragon"" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation. MONSTER [Dragon/Pendulum/Effect] LIGHT Level 10 3000 2500
All-Out Attacks If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned. TRAP Continuous
Allied Code Talker @Ignister 3+ Effect MonstersIf this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of ""Allied Code Talker @Ignister"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 5 P46123 2300 -
Alligator's Sword ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! MONSTER [Beast/Normal] EARTH Level 4 1500 1200
Alligator's Sword Dragon ""Baby Dragon"" + ""Alligator's Sword""This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE. MONSTER [Dragon/Fusion/Effect] WIND Level 5 1700 1500
Allure Dance When this card is activated: You can add 1 ""Allure Queen"" monster or 1 ""Allure Palace"" from your Deck to your hand. Each ""Allure Queen"" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many ""Allure Queen"" monsters with different names as possible from your GY. You can only use this effect of ""Allure Dance"" once per turn. You can only activate 1 ""Allure Dance"" per turn. SPELL Continuous
Allure of Darkness Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. SPELL
Allure Palace Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent's field, 1 ""Allure Queen"" monster from your Deck. You can only use this effect of ""Allure Palace"" thrice per turn. ""Allure Queen"" Effect Monsters you control gain this effect.��You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck. SPELL Field
Allure Queen LV3 Once per turn: You can target 1 Level 3 or lower monster your opponent controls; equip that target to this card as an Equip Spell (max. 1). If this card would be destroyed by battle, destroy that equipped monster, instead. During your Standby Phase: You can send this card equipped with a monster by this card's effect to the GY; Special Summon 1 ""Allure Queen LV5"" from your hand or Deck. MONSTER [Spellcaster/Effect] DARK Level 3 500 500
Allure Queen LV5 Once per turn, if you control this card that was Special Summoned by the effect of ""Allure Queen LV3"": You can target 1 Level 5 or lower monster your opponent controls; equip that target to this card as an Equip Spell (max. 1). If this card would be destroyed by battle, destroy that equipped monster, instead. During your Standby Phase: You can send this card equipped with a monster by this card's effect to the GY; Special Summon 1 ""Allure Queen LV7"" from your hand or Deck. MONSTER [Spellcaster/Effect] DARK Level 5 1000 1000
Allure Queen LV7 Once per turn, if you control this card that was Special Summoned by the effect of ""Allure Queen LV5"": You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell (max. 1). If this card would be destroyed by battle, destroy that equipped monster, instead. MONSTER [Spellcaster/Effect] DARK Level 7 1500 1500
Alluring Mirror Split When a ""Harpie Lady"" or ""Harpie Lady Sisters"" you control is destroyed by battle: You can Special Summon 1 ""Harpie"" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a ""Harpie"" card's effect or your opponent's card effect: Target 1 ""Harpie"" monster in your GY; Special Summon it. You can only use each effect of ""Alluring Mirror Split"" once per turn. SPELL Continuous
Allvain the Essence of Vanity 2 Normal Monsters MONSTER [Fairy/Fusion/Tuner] DARK Level 2 0 2100
Ally Mind A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered. MONSTER [Machine/Tuner/Normal] DARK Level 5 1800 1400
Ally of Justice Catastor 1 Tuner + 1+ non-Tuner monstersAt the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster. MONSTER [Machine/Synchro/Effect] DARK Level 5 2200 1200
Ally of Justice Clausolas A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. MONSTER [Machine/Normal] DARK Level 6 2300 1200
Ally of Justice Core Destroyer At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster. MONSTER [Machine/Effect] DARK Level 3 1200 200
Ally of Justice Cosmic Gateway If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card (from your hand). MONSTER [Machine/Effect] DARK Level 8 2400 1200
Ally of Justice Cycle Reader (Quick Effect): You can discard this card to the GY, then target up to 2 LIGHT monsters in your opponent's GY; banish those targets. MONSTER [Machine/Tuner/Effect] DARK Level 3 1000 1000
Ally of Justice Cyclone Creator Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field. MONSTER [Machine/Tuner/Effect] DARK Level 3 1400 1200
Ally of Justice Decisive Armor 1 Tuner + 2+ non-Tuner monstersOnce per turn, if your opponent controls a LIGHT monster: You can activate 1 of these effects.●Target 1 Set card your opponent controls; destroy that target.●Send 1 card from your hand to the GY; destroy all Spells and Traps your opponent controls.●Send your entire hand to the GY; look at your opponent's hand and send all LIGHT monsters in their hand to the GY, then, inflict damage to your opponent equal to the total ATK of those monsters sent to the GY. MONSTER [Machine/Synchro/Effect] DARK Level 10 3300 3300
Ally of Justice Enemy Catcher When this card is Normal Summoned: You can target 1 face-down Defense Position monster your opponent controls; take control of that target until the End Phase. MONSTER [Machine/Effect] DARK Level 6 1800 1800
Ally of Justice Field Marshal 1 Tuner + 2+ non-Tuner monstersMust be Synchro Summoned. If this attacking card destroys a face-down Defense Position monster by battle and sends it to the GY: Draw 1 card. MONSTER [Machine/Synchro/Effect] DARK Level 9 2900 2600
Ally of Justice Garadholg If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. MONSTER [Machine/Effect] DARK Level 4 1600 400
Ally of Justice Light Gazer 1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK for each LIGHT monster in your opponent's Graveyard. MONSTER [Machine/Synchro/Effect] DARK Level 8 2400 1600
Ally of Justice Nullfier If this card battles a LIGHT monster, after damage calculation: Negate the effects of that monster (including in the GY). MONSTER [Machine/Effect] DARK Level 4 1600 1200
Ally of Justice Omni-Weapon If this card destroys a LIGHT monster by battle and sends it to the GY: Draw 1 card, then if you drew a Level 4 or lower DARK monster, you can reveal that card and Special Summon it. MONSTER [Machine/Effect] DARK Level 5 2200 800
Ally of Justice Quarantine Neither player can Special Summon LIGHT monsters. MONSTER [Machine/Effect] DARK Level 4 1700 1200
Ally of Justice Reverse Break If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. MONSTER [Machine/Effect] DARK Level 4 1200 1200
Ally of Justice Rudra If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. MONSTER [Machine/Effect] DARK Level 5 1900 1200
Ally of Justice Searcher Once per turn: You can discard 1 card, then target 1 face-down Defense Position monster your opponent controls; change that target to face-up Attack Position. (Flip monsters' effects are not activated.) MONSTER [Machine/Effect] DARK Level 3 1400 100
Ally of Justice Thousand Arms This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation. MONSTER [Machine/Effect] DARK Level 4 1700 0
Ally of Justice Thunder Armor Cannot be Special Summoned. If your ""Ally of Justice"" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Machine/Effect] DARK Level 8 2700 2200
Ally of Justice Unknown Crusher When this card battles a LIGHT monster, remove that monster from play after damage calculation. MONSTER [Machine/Effect] DARK Level 3 1200 800
Ally of Justice Unlimiter You can Tribute this card, then target 1 ""Ally of Justice"" monster you control; that target's ATK becomes double its original ATK until the end of this turn. MONSTER [Machine/Effect] DARK Level 2 600 200
Ally Salvo When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. MONSTER [Machine/Effect] DARK Level 2 400 300
Aloof Lupine When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of ""Aloof Lupine"" once per turn. MONSTER [Beast/Effect] DARK Level 4 1700 300
Alpacaribou, Mystical Beast of the Forest ●While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle.●While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects. MONSTER [Beast/Effect] EARTH Level 7 2700 2100
Alpha Summon Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 ""Alpha Summon"" per turn. TRAP
Alpha The Electromagnet Warrior If this card is Normal or Special Summoned: You can add 1 Level 8 ""Magna Warrior"" monster from your Deck to your hand. You can only use this effect of ""Alpha The Electromagnet Warrior"" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 ""Magnet Warrior"" monster from your Deck (this is a Quick Effect). MONSTER [Rock/Effect] EARTH Level 3 1700 1100
Alpha The Magnet Warrior Alpha, Beta, and Gamma meld as one to form a powerful monster. MONSTER [Rock/Normal] EARTH Level 4 1400 1700
Alpha the Magnet Warrior Alpha, Beta, and Gamma meld as one to form a powerful monster. MONSTER [Rock/Normal] EARTH Level 4 1400 1700
Alpha, the Master of Beasts Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, ""Alpha, the Master of Beasts"" you control cannot attack directly. You can only use this effect of ""Alpha, the Master of Beasts"" once per turn. MONSTER [Beast/Effect] EARTH Level 8 3000 2500
Alsei, the Sylvan High Protector 2 Level 8 monstersOnce per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. If a card(s) is sent from your Deck to the GY by a card effect (except during the Damage Step): You can detach 1 material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of ""Alsei, the Sylvan High Protector"" once per turn. MONSTER [Plant/Xyz/Effect] LIGHT Rank 8 2300 3200
Altar for Tribute Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. TRAP
Altergeist Adminia 2+ ""Altergeist"" monstersIf this card is Link Summoned: You can Set 1 ""Altergeist"" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an ""Altergeist"" monster. You can only use each effect of ""Altergeist Adminia"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 4 P8462 3000 -
Altergeist Camouflage Target 1 ""Altergeist"" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an ""Altergeist"" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. TRAP
Altergeist Dragvirion 1 Tuner + 1+ non-Tuner monstersWhen an opponent's Special Summoned monster declares an attack: You can return 1 ""Altergeist"" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of ""Altergeist Dragvirion"" once per turn. MONSTER [Spellcaster/Synchro/Effect] DARK Level 6 2200 1200
Altergeist Emulatelf Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other ""Altergeist"" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. TRAP Continuous
Altergeist Failover If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 ""Altergeist"" monster from your hand. You can banish this card from your GY, then target 1 ""Altergeist"" monster in your GY; add it to your hand. You can only use each effect of ""Altergeist Failover"" once per turn. TRAP Continuous
Altergeist Fifinellag Monsters your opponent controls cannot target ""Altergeist"" monsters you control for attacks, except ""Altergeist Fifinellag"", also your opponent cannot target ""Altergeist"" monsters you control with card effects, except ""Altergeist Fifinellag"". MONSTER [Spellcaster/Tuner/Effect] DARK Level 2 0 1000
Altergeist Fijialert When an ""Altergeist"" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an ""Altergeist"" monster. You can only use this effect of ""Altergeist Fijialert"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 4 1400 1200
Altergeist Haunted Rock If this card was Set by the effect of an ""Altergeist"" card, you can activate it the turn it was Set. When this card is activated: Send 1 ""Altergeist"" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 ""Altergeist"" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of ""Altergeist Haunted Rock"" once per turn. TRAP Continuous
Altergeist Hexstia 2 ""Altergeist"" monstersGains ATK equal to the original ATK of each ""Altergeist"" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 ""Altergeist"" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 ""Altergeist"" card from your Deck to your hand. You can only use this effect of ""Altergeist Hexstia"" once per turn. MONSTER [Spellcaster/Link/Effect] FIRE Link 2 P62 1500 -
Altergeist Kidolga 2 ""Altergeist"" monstersWhen another ""Altergeist"" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 ""Altergeist"" card in your GY; add it to your hand. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P42 1000 -
Altergeist Kunquery When an opponent's monster declares an attack, if you control an ""Altergeist"" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. MONSTER [Spellcaster/Effect] EARTH Level 5 0 2400
Altergeist Malwisp If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 ""Altergeist"" monster in your GY, except ""Altergeist Malwisp""; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of ""Altergeist Malwisp"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 3 1500 0
Altergeist Manifestation Target 1 ""Altergeist"" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 ""Altergeist"" Trap in your GY; add it to your hand. You can only use this effect of ""Altergeist Manifestation"" once per turn. TRAP
Altergeist Marionetter When this card is Normal Summoned: You can Set 1 ""Altergeist"" Trap directly from your Deck. You can target 1 ""Altergeist"" card you control and 1 ""Altergeist"" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of ""Altergeist Marionetter"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1700
Altergeist Meluseek This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 ""Altergeist"" monster from your Deck to your hand, except ""Altergeist Meluseek"". You can only use this effect of ""Altergeist Meluseek"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 1 500 300
Altergeist Memorygant 2+ ""Altergeist"" monstersDuring the Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to that Tributed monster's ATK on the field. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead. You can only use each effect of ""Altergeist Memorygant"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 4 P4613 2800 -
Altergeist Multifaker If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 ""Altergeist"" monster from your Deck in Defense Position, except ""Altergeist Multifaker"". You cannot Special Summon monsters the turn you activate this effect, except ""Altergeist"" monsters. You can only use each effect of ""Altergeist Multifaker"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 3 1200 800
Altergeist Peritrator This card can attack directly. You can only use each of the following effects of ""Altergeist Peritrator"" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 ""Altergeist"" card from your hand, Deck, or face-up field to the GY, except ""Altergeist Peritrator"". MONSTER [Spellcaster/Effect] FIRE Level 1 500 300
Altergeist Pixiel You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated ""Altergeist"" card to your hand, also send the rest to the GY. You can only use this effect of ""Altergeist Pixiel"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 1 100 100
Altergeist Pookuery If an ""Altergeist"" monster you control would be used as Link Material for an ""Altergeist"" monster, this card in your hand can also be used as material. You can only use this effect of ""Altergeist Pookuery"" once per turn. If an ""Altergeist"" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of ""Altergeist Pookuery"" once per Duel. MONSTER [Spellcaster/Effect] DARK Level 1 300 100
Altergeist Primebanshee 2+ ""Altergeist"" monstersDuring the Main Phase (Quick Effect): You can Tribute 1 other ""Altergeist"" monster; Special Summon 1 ""Altergeist"" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 ""Altergeist"" card in your GY; add it to your hand. You can only use each effect of ""Altergeist Primebanshee"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 3 P623 2100 -
Altergeist Protocol The activation and effects of ""Altergeist"" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up ""Altergeist"" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of ""Altergeist Protocol"" once per turn. TRAP Continuous
Altergeist Revitalization Target 1 ""Altergeist"" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 ""Altergeist"" monster. You can only use 1 ""Altergeist Revitalization"" effect per turn, and only once that turn. TRAP
Altergeist Silquitous (Quick Effect): You can return 1 other ""Altergeist"" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 ""Altergeist"" Trap in your GY; add that card to your hand. You can only use each effect of ""Altergeist Silquitous"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 2 800 1500
Altitude Knight Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. MONSTER [Warrior/Effect] WIND Level 4 1400 1200
Aluber the Jester of Despia If this card is Normal or Special Summoned: You can add 1 ""Branded"" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 ""Aluber the Jester of Despia"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] DARK Level 4 1800 0
Alviss of the Nordic Alfar If only this card is banished by the effect of a ""Nordic"" Link Monster: You can send to the GY, 1 ""Nordic"" monster you control and 2 ""Nordic"" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 ""Aesir"" monster from your Extra Deck. If an ""Aesir"" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 ""Aesir"" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of ""Alviss of the Nordic Alfar"" once per Duel. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1000
Amano-Iwato Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. MONSTER [Rock/Spirit/Effect] EARTH Level 4 1900 1200
Amanokujaki You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn. MONSTER [Fiend/Tuner/Effect] LIGHT Level 3 1000 1000
Amarylease During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of ""Amarylease"" once per turn. MONSTER [Plant/Effect] EARTH Level 1 100 200
Amaterasu Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. MONSTER [Fairy/Spirit/Effect] LIGHT Level 9 3000 3000
Amatsu-Okami of the Divine Peaks 3+ Dragon Effect MonstersMust be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match. MONSTER [Dragon/Link/Effect] LIGHT Link 4 P8462 3000 -
Amaze Attraction Cyclo-Coaster Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;●You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY.●Your opponent: Add 1 ""Amazement"" monster from your Deck to your hand, and if you do, send this card to the GY.You can only use this effect of ""Amaze Attraction Cyclo-Coaster"" once per turn. TRAP
Amaze Attraction Horror House Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;●You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.●Your opponent: Change the equipped monster to face-down Defense Position.You can only use this effect of ""Amaze Attraction Horror House"" once per turn. TRAP
Amaze Attraction Majestic Merry-Go-Round Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.●Your opponent: The equipped monster loses 500 ATK for each of your ""Attraction"" Traps equipped to a monster(s). TRAP
Amaze Attraction Rapid Racing Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;●You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck.●Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position.You can only use this effect of ""Amaze Attraction Rapid Racing"" once per turn. TRAP
Amaze Attraction Thrill Train Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;●You: Change the equipped monster's battle position, then, your opponent chooses 1 ""Attraction"" Trap in your GY, and you Set it to your field.●Your opponent: Banish the equipped monster until the End Phase.You can only use this effect of ""Amaze Attraction Thrill Train"" once per turn. TRAP
Amaze Attraction Viking Vortex Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.●Your opponent: When the equipped monster activates its effect: Return it to the hand. TRAP
Amaze Attraction Wonder Wheel Target 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.You can only use this effect of ""Amaze Attraction Wonder Wheel"" once per turn. TRAP
Amazement Abomination Arlekino If you control an ""Amazement"" monster: You can Special Summon this card from your hand, then you can add 1 ""Amazement Family Faces"" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 ""Amazement Administrator Arlekino"" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of ""Amazement Abomination Arlekino"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 7 2600 2200
Amazement Administrator Arlekino Once per turn: You can banish any number of ""Attraction"" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of ""Amazement Administrator Arlekino"" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 ""Attraction"" Trap from your Deck to that target. MONSTER [Psychic/Effect] DARK Level 7 2600 2200
Amazement Ambassador Bufo When this card is Normal Summoned: You can target 1 ""Attraction"" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your ""Attraction"" Traps equipped to a monster; equip it to 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls. You can only use this effect of ""Amazement Ambassador Bufo"" once per turn. MONSTER [Beast/Effect] EARTH Level 3 1600 900
Amazement Assistant Delia You can reveal 1 ""Attraction"" Trap in your hand; Special Summon this card from your hand. You can send 1 ""Attraction"" Trap from your hand or face-up field to the GY; Set 1 ""Attraction"" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of ""Amazement Assistant Delia"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1800 1400
Amazement Attendant Comica When this card is Normal Summoned: You can Set 1 ""Attraction"" Trap directly from your Deck. (Quick Effect): You can target 1 of your ""Attraction"" Traps equipped to a monster; equip it to 1 ""Amazement"" monster you control or 1 face-up monster your opponent controls. You can only use this effect of ""Amazement Attendant Comica"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1400 1800
Amazement Family Faces Target 1 monster your opponent controls equipped with your ""Attraction"" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an ""Amazement"" monster. You can only activate 1 ""Amazement Family Faces"" per turn. TRAP
Amazement Precious Park During your Main Phase, you can activate 1 ""Attraction"" Trap the turn it was Set. During the End Phase: You can send 1 ""Attraction"" Trap you control equipped to a monster to the GY, then target 1 of your ""Attraction"" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of ""Amazement Precious Park"" once per turn. SPELL Field
Amazement Special Show When your opponent activates a card or effect that targets an ""Amazement"" monster(s) you control: Target 1 of those ""Amazement"" monsters you control; return it to the hand, then, you can Special Summon 1 ""Amazement"" monster from your hand. SPELL Quick-Play
Amazing Pendulum If you have no cards in your Pendulum Zones: Add 2 face-up ""Magician"" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 ""Amazing Pendulum"" per turn. SPELL
Amazing Time Ticket Pay 800 LP; apply this effect, depending whose turn it is.●Your turn: Add 1 ""Amazement"" card from your Deck to your hand.●Your opponent's turn: Set 1 ""Attraction"" Trap directly from your Deck. It can be activated this turn.You can only activate 1 ""Amazing Time Ticket"" per turn. SPELL Quick-Play
Amazon of the Seas A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis. MONSTER [Fish/Normal] WATER Level 4 1300 1400
Amazoness Archer You can Tribute 2 monsters; inflict 1200 damage to your opponent. MONSTER [Warrior/Effect] EARTH Level 4 1400 1000
Amazon Archer You can Tribute 2 monsters; inflict 1200 damage to your opponent. MONSTER [Warrior/Effect] EARTH Level 4 1400 1000
Amazoness Archers When an opponent's monster declares an attack, while you control an ""Amazoness"" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. TRAP
Amazoness Augusta 1 ""Amazoness"" Fusion Monster + 1 ""Amazoness"" monsterYour opponent cannot target other ""Amazoness"" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using ""Amazoness Empress"" or ""Amazoness Queen"" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 ""Amazoness"" monster from your Deck. You can only use this effect of ""Amazoness Augusta"" once per turn. MONSTER [Warrior/Fusion/Effect] EARTH Level 10 3200 2800
Amazoness Baby Tiger This card's name becomes ""Amazoness Tiger"" while on the field or in the GY. If an ""Amazoness"" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of ""Amazoness Baby Tiger"" once per turn. Gains 100 ATK for each ""Amazoness"" card in your GY. MONSTER [Beast/Effect] EARTH Level 2 500 500
Amazoness Blowpiper Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn. MONSTER [Warrior/Effect] EARTH Level 3 800 1500
Amazoness Call Take 1 ""Amazoness"" card from your Deck, except ""Amazoness Call"", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 ""Amazoness"" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 ""Amazoness Call"" per turn. SPELL Quick-Play
Amazoness Chain Master When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand. MONSTER [Warrior/Effect] EARTH Level 4 1500 1300
Amazoness Empress ""Amazoness Queen"" + 1 ""Amazoness"" monsterOther ""Amazoness"" cards you control cannot be destroyed by battle or card effects. If your ""Amazoness"" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 ""Amazoness Queen"" from your hand, Deck, or GY. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2800 2400
Amazoness Fighter You take no battle damage from attacks involving this card. MONSTER [Warrior/Effect] EARTH Level 4 1500 1300
Amazoness Fighting Spirit If your ""Amazoness"" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only. SPELL Continuous
Amazoness Golden Whip Master If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an ""Amazoness"" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of ""Amazoness Golden Whip Master"" once per turn. MONSTER [Warrior/Pendulum/Effect] EARTH Level 5 2000 1200
Amazoness Hall When this card is activated: You can take 1 ""Amazoness"" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an ""Amazoness"" Monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of ""Amazoness Hall"" once per turn. TRAP Continuous
Amazoness Heirloom Equip only to an ""Amazoness"" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster. SPELL Equip
Amazoness Hot Spring When this card is activated: You can take 1 ""Amazoness"" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an ""Amazoness"" Monster Card: You can gain LP equal to the damage you took. You can only use this effect of ""Amazoness Hot Spring"" once per turn. TRAP Continuous
Amazoness Onslaught Once per turn, during the Battle Phase: You can Special Summon 1 ""Amazoness"" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your ""Amazoness"" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 ""Amazoness"" monster in your GY; Special Summon it. TRAP Continuous
Amazoness Paladin Gains 100 ATK for each ""Amazoness"" monster you control. MONSTER [Warrior/Effect] EARTH Level 4 1700 300
Amazoness Pet Liger ""Amazoness Tiger"" + 1 ""Amazoness"" monsterOnce per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your ""Amazoness"" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack ""Amazoness"" monsters you control, except this one. MONSTER [Beast/Fusion/Effect] EARTH Level 7 2500 2400
Amazoness Pet Liger King 1 Level 5 or higher ""Amazoness"" monster + 1 ""Amazoness"" monsterYour opponent's monsters cannot attack any monsters, except this one. You can target 1 ""Amazoness"" card you control and 1 ""Amazoness"" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of ""Amazoness Pet Liger King"" once per turn. MONSTER [Beast/Fusion/Effect] EARTH Level 9 2900 2800
Amazoness Princess This card's name becomes ""Amazoness Queen"" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 ""Amazoness"" Spell/Trap from your Deck to your hand. You can only use this effect of ""Amazoness Princess"" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 ""Amazoness"" monster from your Deck in Defense Position, except ""Amazoness Princess"". MONSTER [Warrior/Effect] EARTH Level 3 1200 900
Amazoness Queen ""Amazoness"" monsters you control cannot be destroyed by battle. MONSTER [Warrior/Effect] EARTH Level 6 2400 1800
Amazoness Sage At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Warrior/Effect] EARTH Level 4 1400 700
Amazoness Scouts (Quick Effect): You can Tribute this card; this turn, neither player can target ""Amazoness"" monsters you currently control with monster effects, also they cannot be destroyed by card effects. MONSTER [Warrior/Effect] EARTH Level 2 500 1100
Amazoness Secret Arts Fusion Summon 1 ""Amazoness"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an ""Amazoness"" Fusion Monster this turn, you can also send 1 ""Amazoness"" monster from your Extra Deck to the GY as material. You can only use 1 ""Amazoness Secret Arts"" effect per turn, and only once that turn. SPELL Quick-Play
Amazoness Shamanism Destroy all ""Amazoness"" monsters you control, then, you can Special Summon Level 4 or lower ""Amazoness"" monsters from your GY in face-up Defense Position, up to the number of monsters destroyed by this effect. TRAP
Amazoness Silver Sword Master If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an ""Amazoness"" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of ""Amazoness Silver Sword Master"" once per turn. MONSTER [Warrior/Pendulum/Effect] EARTH Level 3 1200 2000
Amazoness Spellcaster Target 1 ""Amazoness"" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. SPELL
Amazoness Spiritualist If this card is in your hand or GY: You can target 1 ""Amazoness"" card you control, except ""Amazoness Spiritualist""; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Amazoness"" monsters. If this card is Special Summoned: You can add 1 ""Polymerization"" from your Deck to your hand. You can only use each effect of ""Amazoness Spiritualist"" once per turn. MONSTER [Warrior/Effect] EARTH Level 2 800 1800
Amazoness Spy You can reveal 1 other ""Amazoness"" monster in your hand; Special Summon this card from your hand. You can only use this effect of ""Amazoness Spy"" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 ""Amazoness"" monster in your GY, except ""Amazoness Spy""; return it to the hand, or shuffle it into the Deck. MONSTER [Warrior/Effect] EARTH Level 3 800 1200
Amazoness Swords Woman Your opponent takes any battle damage you would have taken from battles involving this card instead. MONSTER [Warrior/Effect] EARTH Level 4 1500 1600
Amazoness Tiger You can only control 1 ""Amazoness Tiger"". Gains 400 ATK for each ""Amazoness"" monster you control. Your opponent's monsters cannot attack ""Amazoness"" monsters, except this one. MONSTER [Beast/Effect] EARTH Level 4 1100 1500
Amazoness Trainee Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK. MONSTER [Warrior/Effect] EARTH Level 4 1500 1300
Amazoness Village All ""Amazoness"" monsters gain 200 ATK. Once per turn, when an ""Amazoness"" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 ""Amazoness"" monster from your Deck with a Level less than or equal to that ""Amazoness"" monster in the GY. SPELL Field
Amazoness War Chief If you control no monsters, or only ""Amazoness"" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 ""Amazoness"" Spell/Trap or 1 ""Polymerization"" directly from your Deck, also you can only attack with ""Amazoness"" monsters for the rest of this turn. You can only use each effect of ""Amazoness War Chief"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 1900 0
Amazoness Willpower Activate this card by targeting 1 ""Amazoness"" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Ambitious Gofer Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters. MONSTER [Fiend/Effect] DARK Level 6 2400 100
Ambulance Rescueroid ""Rescueroid"" + ""Ambulanceroid""This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. MONSTER [Machine/Fusion/Effect] FIRE Level 6 2300 1800
Ambulanceroid When a ""roid"" monster is added from your Graveyard to your hand, you can Special Summon that monster. MONSTER [Machine/Effect] EARTH Level 3 300 1200
Ambush Fangs Activate only when a face-up ""Venom"" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. TRAP
Ame no Habakiri no Mitsurugi You can Ritual Summon this card with ""Mitsurugi Ritual"". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 ""Mitsurugi"" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of ""Ame no Habakiri no Mitsurugi"" once per Duel. If this card is Tributed: You can add 1 ""Mitsurugi"" card from your Deck to your hand, except ""Ame no Habakiri no Mitsurugi"", then you can Special Summon this card. You can only use this effect of ""Ame no Habakiri no Mitsurugi"" once per turn. MONSTER [Reptile/Ritual/Effect] DARK Level 8 2400 1800
Ame no Murakumo no Mitsurugi You can Ritual Summon this card with ""Mitsurugi Ritual"". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 ""Mitsurugi"" card from your Deck to your hand, except ""Ame no Murakumo no Mitsurugi"", then you can Special Summon this card. You can only use each effect of ""Ame no Murakumo no Mitsurugi"" once per turn. MONSTER [Reptile/Ritual/Effect] DARK Level 8 3200 800
Ameba When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. MONSTER [Aqua/Effect] WATER Level 1 300 350
Amores of Prophecy Once per turn: You can reveal 1 ""Spellbook"" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand. MONSTER [Spellcaster/Effect] EARTH Level 3 600 2000
Amorphactor Pain, the Imagination Dracoverlord You can Ritual Summon this card with ""Amorphous Persona"". If this card is Ritual Summoned, skip the Main Phase 1 of your opponent's next turn. Negate the effects of Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 ""Dracoverlord"" monster from your Deck to your hand, except ""Amorphactor Pain, the Imagination Dracoverlord"". MONSTER [Dragon/Ritual/Effect] EARTH Level 8 2950 2500
Amorphage Envy If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 4 0 2050
Amorphage Gluttony If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 2 0 1850
Amorphage Goliath Neither player can Special Summon monsters from the Extra Deck, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 8 2750 0
Amorphage Greed If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 4 0 1950
Amorphage Infection All ""Amorphage"" monsters on the field gain 100 ATK and DEF for each ""Amorphage"" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 ""Amorphage"" card from your Deck to your hand. You can only use this effect of ""Amorphage Infection"" once per turn. SPELL Continuous
Amorphage Lechery If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 2 1350 0
Amorphage Lysis All monsters on the field, except ""Amorphage"" monsters, lose 100 ATK and DEF for each ""Amorphage"" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 ""Amorphage"" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of ""Amorphage Lysis"" once per turn. TRAP Continuous
Amorphage Pride If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 4 1750 0
Amorphage Sloth Neither player can Special Summon monsters from the Extra Deck, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 6 2250 0
Amorphage Wrath If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except ""Amorphage"" monsters. MONSTER [Dragon/Pendulum/Effect] EARTH Level 4 1650 0
Amorphous Persona All ""Amorphage"" monsters on the field gain 300 ATK/DEF. Up to twice per turn, if an ""Amorphage"" monster(s) you control is Tributed, draw 1 card. You can banish this card from your GY; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 ""Amorphactor Pain, the Imagination Dracoverlord"" from your hand. SPELL Field
Amphibian Beast On land or in the sea, the speed of this monster is unmatchable. MONSTER [Fish/Normal] WATER Level 6 2400 2000
Amphibious Bugroth ""Ground Attacker Bugroth"" + ""Defender of the Sea"" MONSTER [Aqua/Fusion] WATER Level 5 1850 1300
Amphibious Bugroth MK-11 While ""Umi"" is not on the field, this card gains 700 ATK, also it cannot attack directly. While ""Umi"" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of ""Amphibious Bugroth MK-11"" once per turn. MONSTER [Machine/Effect] WATER Level 5 1850 1500
Amphibious Bugroth Mk-3 As long as ""Umi"" remains face-up on the field, this card can attack your opponent's Life Points directly. MONSTER [Machine/Effect] WATER Level 4 1500 1300
Amphibious Bugroth MK-3 As long as ""Umi"" remains face-up on the field, this card can attack your opponent's Life Points directly. MONSTER [Machine/Effect] WATER Level 4 1500 1300
Amphibious Swarmship Amblowhale 2+ Effect MonstersGains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of ""Amphibious Swarmship Amblowhale"" once per turn.●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field. MONSTER [Machine/Link/Effect] FIRE Link 4 P4623 2600 -
Amplifier Equip only to ""Jinzo"". This card's activation and effect cannot be negated. The equipped monster's effect, ""Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field."" becomes ""Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls."" When this card leaves the field, destroy the equipped monster. SPELL Equip
Amulet Dragon ""Dark Magician"" + 1 Dragon monsterMust be Fusion Summoned with the above Fusion Materials or with ""The Eye of Timaeus"". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2900 2500
Amulet of Ambition Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck. SPELL Equip
Amunessia, the Ogdoadic Queen If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except ""Amunessia, the Ogdoadic Queen"". You can only use each effect of ""Amunessia, the Ogdoadic Queen"" once per turn. MONSTER [Reptile/Effect] DARK Level 8 2700 2100
An Owl of Luck FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If ""Necrovalley"" is on the field, you can add the selected Field Spell Card to your hand instead. MONSTER [Winged Beast/Flip/Effect] WIND Level 2 300 500
An Unfortunate Report Your opponent conducts their next Battle Phase twice. TRAP
Anarchist Monk of the Six Samurai If you control a ""Six Samurai"" monster other than ""Anarchist Monk of the Six Samurai"", you can Special Summon this card (from your hand). You can only Special Summon ""Anarchist Monk of the Six Samurai"" once per turn this way. You can only use each of the following effects of ""Anarchist Monk of the Six Samurai"" once per turn. If this card is sent from the field to the GY: You can add 1 ""Six Samurai"" Quick-Play Spell from your Deck to your hand. A ""Six Samurai"" monster that was Synchro Summoned using this card gains this effect.●The Levels of all monsters your opponent controls are reduced by 1. MONSTER [Warrior/Tuner/Effect] DARK Level 3 500 0
Anarchist Monk Ranshin If this card is sent from your field to your GY by an opponent's card: Target 1 monster in your opponent's GY; banish that target. MONSTER [Spellcaster/Effect] EARTH Level 4 1800 100
Anchamoufrite Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except ""Anchamoufrite"". You can only Special Summon ""Anchamoufrite"" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 5 1800 0
Ancient Brain A fallen fairy that is powerful in the dark. MONSTER [Fiend/Normal] DARK Level 3 1000 700
Ancient Chant Add 1 ""The Winged Dragon of Ra"" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon ""The Winged Dragon of Ra"" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 ""Ancient Chant"" per turn. SPELL
Ancient City - Rainbow Ruins You must have this many ""Crystal Beast"" cards in your Spell & Trap Zone to activate and to resolve these effects.●1+: This card cannot be destroyed by card effects.●2+: Once per turn (including the opponent's) you can halve the battle damage you take.●3+: When a Spell/Trap Card is activated: You can send 1 ""Crystal Beast"" monster you control to the GY; negate the activation, and if you do, destroy it.●4+: Once per turn, during your Main Phase: You can draw 1 card.●5: Once per turn, during your Main Phase: You can target 1 ""Crystal Beast"" card in your Spell & Trap Zone; Special Summon that target. SPELL Field
Ancient Crimson Ape When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. MONSTER [Beast/Effect] LIGHT Level 7 2600 1800
Ancient Dragon When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500. MONSTER [Dragon/Effect] LIGHT Level 4 1400 1300
Ancient Elf This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. MONSTER [Spellcaster/Normal] LIGHT Level 4 1450 1200
Ancient Fairy Dragon 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of ""Ancient Fairy Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] LIGHT Level 7 2100 3000
Ancient Fairy Life Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can draw 1 card, or if ""World of Spirits"" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 ""Eternal Sunshine"" from your Deck to your hand instead. You can only use this effect of ""Ancient Fairy Life Dragon"" once per turn. Your ""Ancient Fairy Dragon"" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation). MONSTER [Dragon/Synchro/Effect] LIGHT Level 8 2500 3300
Ancient Flamvell Deity 1 FIRE Tuner + 1+ non-Tuner Pyro monstersIf this card is Synchro Summoned: Banish cards from your opponent's GY, up to the number of cards in their hand, and if you do, this card gains 200 ATK for each card banished by this effect. MONSTER [Pyro/Synchro/Effect] FIRE Level 7 2500 200
Ancient Forest When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase. SPELL Field
Ancient Gear If you control an ""Ancient Gear"", you can Special Summon this card (from your hand) in Attack Position. MONSTER [Machine/Effect] EARTH Level 2 100 800
Ancient Gear Advance When this card is activated: Add 1 ""Ancient Gear"" Spell/Trap from your Deck to your hand, except ""Ancient Gear Advance"". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).●You can Normal Summon ""Ancient Gear Golem"", or Level 5 or higher monsters that mention it, without Tributing.You cannot Set cards the turn you activate this card. You can only activate 1 ""Ancient Gear Advance"" per turn. SPELL Continuous
Ancient Gear Ballista 2 EARTH Machine monstersIf this card is Link Summoned: You can add 1 ""Ancient Gear"" monster or 1 ""Geartown"" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of ""Ancient Gear Ballista"" once per turn. MONSTER [Machine/Link/Effect] EARTH Link 2 P61 1500 -
Ancient Gear Beast Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY). MONSTER [Machine/Effect] EARTH Level 6 2000 2000
Ancient Gear Box If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except ""Ancient Gear Box"". You can only use this effect of ""Ancient Gear Box"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 500 2000
Ancient Gear Cannon You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn. MONSTER [Machine/Effect] EARTH Level 2 500 500
Ancient Gear Castle All ""Ancient Gear"" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an ""Ancient Gear"" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s). SPELL Continuous
Ancient Gear Catapult While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 ""Ancient Gear"" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 ""Ancient Gear Token"" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 ""Ancient Gear Catapult"" effect per turn, and only once that turn. SPELL
Ancient Gear Commander You can send 1 ""Ancient Gear Golem"" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 ""Ancient Gear"" monster. If you Normal or Special Summon ""Ancient Gear Golem"" (except during the Damage Step): You can Special Summon 1 ""Ancient Gear Golem"" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 ""Ancient Gear"" Continuous Trap from your hand face-up on your field. You can only use each effect of ""Ancient Gear Commander"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 500 2000
Ancient Gear Dark Golem This card's name becomes ""Ancient Gear Golem"" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards (""Ancient Gear"" cards and/or ""Geartown"") from your Deck to your hand, except ""Ancient Gear Dark Golem"", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of ""Ancient Gear Dark Golem"" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 8 3000 3000
Ancient Gear Dragon Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 ""Ancient Gear Golem"" from your Deck; negate that effect. You can only use this effect of ""Ancient Gear Dragon"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 500 2500
Ancient Gear Drill If you control an ""Ancient Gear"" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated. SPELL
Ancient Gear Duel ""Ancient Gear Golem"", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions ""Ancient Gear Golem"" from your Extra Deck, by banishing monsters from your field or GY as material, including ""Ancient Gear Golem"" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of ""Ancient Gear Duel"" once per turn. TRAP Continuous
Ancient Gear Engineer Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Machine/Effect] EARTH Level 5 1500 1500
Ancient Gear Explosive Target 1 ""Ancient Gear"" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. SPELL
Ancient Gear Factory Reveal 1 Level 5 or higher ""Ancient Gear"" monster from your hand, then banish a number of ""Ancient Gear"" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing. SPELL
Ancient Gear Fist Equip only to an ""Ancient Gear"" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled. SPELL Equip
Ancient Gear Fortress During the turn they were Normal or Special Summoned, your opponent cannot target ""Ancient Gear"" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of ""Ancient Gear"" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 ""Ancient Gear"" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except ""Ancient Gear"" monsters. SPELL Continuous
Ancient Gear Frame You can discard 1 card; add 1 ""Ancient Gear Golem"", or 1 Spell/Trap that mentions it, from your Deck to your hand. You can only use this effect of ""Ancient Gear Frame"" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 ""Ancient Gear Golem"" and/or ""Ancient Gear Golem - Ultimate Pound"" from your hand, ignoring their Summoning conditions. MONSTER [Machine/Effect] EARTH Level 4 1600 500
Ancient Gear Fusion Fusion Summon 1 ""Ancient Gear"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use ""Ancient Gear Golem"" or ""Ancient Gear Golem - Ultimate Pound"" you control as Fusion Material, you can also use monsters from your Deck as material. SPELL
Ancient Gear Gadget If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 ""Gadget"" monster's card name; until the End Phase, this card's name becomes that name. MONSTER [Machine/Effect] EARTH Level 4 500 2000
Ancient Gear Gadjiltron Chimera This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.●Green Gadget: This card gains 300 ATK.●Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent.●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent. MONSTER [Machine/Effect] EARTH Level 6 2300 1300
Ancient Gear Gadjiltron Dragon If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.●Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.●Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent. MONSTER [Machine/Effect] EARTH Level 8 3000 2000
Ancient Gear Golem Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Machine/Effect] EARTH Level 8 3000 3000
Ancient Gear Golem - Ultimate Pound Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 ""Polymerization"" from your Deck to your hand, and if you do, add 1 other ""Ancient Gear"" monster from your GY to your hand. MONSTER [Machine/Effect] EARTH Level 8 3000 3000
Ancient Gear Howitzer 2 ""Ancient Gear"" monstersUnaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of ""Ancient Gear Howitzer"" once per turn. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 ""Ancient Gear"" monster from your Deck, ignoring its Summoning conditions. MONSTER [Machine/Fusion/Effect] EARTH Level 8 1000 1800
Ancient Gear Hunting Hound If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 ""Ancient Gear"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. MONSTER [Machine/Effect] EARTH Level 3 1000 1000
Ancient Gear Hydra At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an ""Ancient Gear"" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a ""Gadget"" monster, it can attack all monsters your opponent controls, once each. If an ""Ancient Gear"" monster you control attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 7 2700 1700
Ancient Gear Knight This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. MONSTER [Machine/Gemini/Effect] EARTH Level 4 1800 500
Ancient Gear Megaton Golem 3 ""Ancient Gear"" monstersIf this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more ""Ancient Gear Golem"" and/or ""Ancient Gear Golem - Ultimate Pound"" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 ""Ultimate Ancient Gear Golem"" from your Extra Deck, ignoring its Summoning conditions. MONSTER [Machine/Fusion/Effect] EARTH Level 9 3300 3300
Ancient Gear Reactor Dragon If this card that was Tribute Summoned by Tributing an ""Ancient Gear"" monster attacks a Defense Position monster, inflict piercing battle damage. If this card was Tribute Summoned by Tributing a ""Gadget"" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap on the field. MONSTER [Machine/Effect] EARTH Level 9 3000 3000
Ancient Gear Reborn Once per turn, if you control no monsters: You can target 1 ""Ancient Gear"" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 ""Ancient Gear Reborn"". TRAP Continuous
Ancient Gear Soldier If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 4 1300 1300
Ancient Gear Statue If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon ""Ancient Gear Statue"" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 ""Ancient Gear Golem"" or 1 monster that mentions it, except ""Ancient Gear Statue"", ignoring its Summoning conditions. You can only use this effect of ""Ancient Gear Statue"" once per turn. MONSTER [Machine/Effect] EARTH Level 2 500 800
Ancient Gear Tank Equip only to an ""Ancient Gear"" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent. SPELL Equip
Ancient Gear Tanker If this card is Normal or Special Summoned: You can Special Summon 1 ""Ancient Gear"" monster from your hand, except ""Ancient Gear Tanker"", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are ""Ancient Gear Golem"", or mention it, gain 600 ATK. You can only use each effect of ""Ancient Gear Tanker"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1300 1300
Ancient Gear Workshop Target 1 ""Ancient Gear"" monster in your Graveyard; add that target to your hand. SPELL
Ancient Gear Wyvern If this card is Normal or Special Summoned: You can add 1 ""Ancient Gear"" card from your Deck to your hand, except ""Ancient Gear Wyvern"", also you cannot Set cards for the rest of this turn. You can only use this effect of ""Ancient Gear Wyvern"" once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 4 1700 1200
Ancient Lamp During your Main Phase: You can Special Summon ""La Jinn the Mystical Genie of the Lamp"" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; change the attack target to that opponent's monster and perform damage calculation. MONSTER [Spellcaster/Effect] WIND Level 3 900 1400
Ancient Leaf If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards. SPELL
Ancient Lizard Warrior Before the dawn of man, this lizard warrior ruled supreme. MONSTER [Reptile/Normal] EARTH Level 4 1400 1100
Ancient One of the Deep Forest This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder. MONSTER [Beast/Normal] EARTH Level 6 1800 1900
Ancient Pixie Dragon 1 Tuner + 1 or more non-Tuner monstersAfter resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of ""Ancient Pixie Dragon"" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect. MONSTER [Dragon/Synchro/Effect] DARK Level 7 2100 3000
Ancient Rules Special Summon 1 Level 5 or higher Normal Monster from your hand. SPELL
Ancient Sacred Wyvern 1 LIGHT Tuner + 1 or more non-Tuner monstersWhile your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card. MONSTER [Fairy/Synchro/Effect] LIGHT Level 7 2100 2000
Ancient Telescope See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. SPELL
Ancient Tool A destructive machine discovered in the Ruins of the Ancients. MONSTER [Machine/Normal] DARK Level 5 1700 1400
Ancient Warriors - Ambitious Cao De While you control another ""Ancient Warriors"" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of ""Ancient Warriors - Ambitious Cao De"" once per turn.●If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.●When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position. MONSTER [Beast-Warrior/Effect] FIRE Level 8 3000 2500
Ancient Warriors - Deceptive Jia Wen You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 ""Ancient Warriors"" card in your GY, except ""Ancient Warriors - Deceptive Jia Wen""; add it to your hand. You can only use each effect of ""Ancient Warriors - Deceptive Jia Wen"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1100 1800
Ancient Warriors - Eccentric Lu Jing You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 ""Ancient Warriors"" Spell/Trap with a different name from your GY to your hand. If your other ""Ancient Warriors"" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of ""Ancient Warriors - Eccentric Lu Jing"" once per turn. MONSTER [Beast-Warrior/Effect] WATER Level 4 700 2000
Ancient Warriors - Fearsome Zhang Yuan All other ""Ancient Warriors"" monsters you control cannot be destroyed by battle. You can only use each of the following effects of ""Ancient Warriors - Fearsome Zhang Yuan"" once per turn.●At the start of the Damage Step, when your ""Ancient Warriors"" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK.●If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it. MONSTER [Beast-Warrior/Effect] FIRE Level 6 2300 2000
Ancient Warriors - Graceful Zhou Gong You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 ""Ancient Warriors"" Spell/Trap from your Deck to your hand. If your other ""Ancient Warriors"" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of ""Ancient Warriors - Graceful Zhou Gong"" once per turn. MONSTER [Beast-Warrior/Effect] WATER Level 4 1600 1600
Ancient Warriors - Ingenious Zhuge Kong If this card is added from the Deck to your hand by the effect of an ""Ancient Warriors"" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up ""Ancient Warriors"" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control ""Ancient Warriors - Virtuous Liu Xuan"" (Quick Effect): You can send 1 face-up ""Ancient Warriors"" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of ""Ancient Warriors - Ingenious Zhuge Kong"" once per turn. MONSTER [Beast-Warrior/Effect] WIND Level 4 1000 2000
Ancient Warriors - Loyal Guan Yun If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other ""Ancient Warriors"" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of ""Ancient Warriors - Loyal Guan Yun"" once per turn. MONSTER [Beast-Warrior/Effect] WIND Level 7 2500 1800
Ancient Warriors - Masterful Sun Mou While you control another ""Ancient Warriors"" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of ""Ancient Warriors - Masterful Sun Mou"" once per turn.●You can send 1 card from your hand or field to the GY; add 1 ""Ancient Warriors"" monster from your Deck to your hand, except ""Ancient Warriors - Masterful Sun Mou"".●If your other ""Ancient Warriors"" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand. MONSTER [Beast-Warrior/Effect] WATER Level 4 1800 1500
Ancient Warriors - Rebellious Lu Feng Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK ""Ancient Warriors"" monster on the field (even if it's tied). You can only Special Summon ""Ancient Warriors - Rebellious Lu Feng"" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except ""Ancient Warriors"" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent. MONSTER [Beast-Warrior/Effect] DARK Level 8 2800 2200
Ancient Warriors - Savage Don Ying While you control a Level 7 or higher ""Ancient Warriors"" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of ""Ancient Warriors - Savage Don Ying"" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher ""Ancient Warriors"" monster or 1 ""Ancient Warriors"" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card. MONSTER [Beast-Warrior/Effect] DARK Level 6 2200 1800
Ancient Warriors - Valiant Zhang De Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of ""Ancient Warriors - Valiant Zhang De"" once per turn.●If you control 2 or more ""Ancient Warriors"" monsters: You can Special Summon this card from your hand.●If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn. MONSTER [Beast-Warrior/Effect] WIND Level 7 2700 900
Ancient Warriors - Virtuous Liu Xuan While you control another ""Ancient Warriors"" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of ""Ancient Warriors - Virtuous Liu Xuan"" once per turn.●If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 ""Ancient Warriors"" monster from your Deck, except ""Ancient Warriors - Virtuous Liu Xuan"".●When an attack is declared involving another ""Ancient Warriors"" monster you control: You can draw 1 card. MONSTER [Beast-Warrior/Effect] WIND Level 4 1400 1200
Ancient Warriors Oath - Double Dragon Lords 2 Beast-Warrior monsters, including a WIND ""Ancient Warriors"" monsterAll ""Ancient Warriors"" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of ""Ancient Warriors Oath - Double Dragon Lords"" once per turn. If this card is Link Summoned: You can add 1 ""Ancient Warriors"" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand. MONSTER [Beast-Warrior/Link/Effect] WIND Link 2 P13 1100 -
Ancient Warriors Saga - Borrowing of Arrows You can target 1 face-up monster your opponent controls and 1 ""Ancient Warriors"" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control ""Ancient Warriors"" monsters with 2 or more different Attributes: You can place 1 ""Ancient Warriors"" Continuous Spell/Trap from your hand or Deck face-up on your field, except ""Ancient Warriors Saga - Borrowing of Arrows"". You can only use each effect of ""Ancient Warriors Saga - Borrowing of Arrows"" once per turn. SPELL Continuous
Ancient Warriors Saga - Chivalrous Path If an ""Ancient Warriors"" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of ""Ancient Warriors Saga - Chivalrous Path"" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 ""Ancient Warriors Token"" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an ""Ancient Warriors"" monster(s) on the field: You can banish this card from your GY; negate the activation. TRAP Continuous
Ancient Warriors Saga - Deception and Betrayal During your Main Phase: You can Special Summon 1 ""Ancient Warriors"" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 ""Ancient Warriors"" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of ""Ancient Warriors Saga - Deception and Betrayal"" once per turn. SPELL Continuous
Ancient Warriors Saga - Defense of Changban If your ""Ancient Warriors"" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of ""Ancient Warriors Saga - Defense of Changban"" per turn, and only once that turn.●At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target ""Ancient Warriors"" monsters for attacks this turn.●When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 ""Ancient Warriors"" monster from your Deck. TRAP Continuous
Ancient Warriors Saga - East-by-South Winds You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your ""Ancient Warriors"" cards and effects, also until the end of the turn, all ""Ancient Warriors"" Effect Monsters you currently control gain this effect.●When this card declares an attack: You can destroy 1 card your opponent controls. SPELL Continuous
Ancient Warriors Saga - Sun-Liu Alliance If you control ""Ancient Warriors"" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an ""Ancient Warriors"" monster's effect (except during the Damage Step): You can make all ""Ancient Warriors"" monsters you control gain 300 ATK for each ""Ancient Warriors"" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of ""Ancient Warriors Saga - Sun-Liu Alliance"" once per turn. SPELL Continuous
Ancient Warriors Saga - Three Visits During your Main Phase, if you Normal or Special Summon an ""Ancient Warriors"" monster(s): You can target 1 of those monsters; add 1 ""Ancient Warriors"" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 ""Ancient Warriors"" monster from your hand. You can only use each effect of ""Ancient Warriors Saga - Three Visits"" once per turn. Send this card to the GY during your 2nd Standby Phase after activation. SPELL Continuous
And the Band Played On Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control. TRAP Continuous
Andro Sphinx You can pay 500 Life Points to Special Summon this card when ""Pyramid of Light"" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. MONSTER [Beast/Effect] LIGHT Level 10 3000 2500
Anesthrokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Anesthrokket Dragon"". You can only use each effect of ""Anesthrokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 1 0 2200
Angel O1 You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon ""Angel O1"" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Fairy/Effect] LIGHT Level 1 200 300
Angel O7 If this card is Tribute Summoned, it gains this effect:●Neither player can activate monster effects. MONSTER [Fairy/Effect] LIGHT Level 7 2500 1500
Angel of Blue Tears Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 ""Angel of Blue Tears"" effect per turn, and only once that turn. SPELL
Angel of Zera 1 Tuner + 1+ non-Tuner monstersGains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use this effect of ""Angel of Zera"" once per turn. MONSTER [Fairy/Synchro/Effect] LIGHT Level 8 2800 2300
Angel Statue - Azurune Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800) (this card is also still a Trap). Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card. TRAP Continuous
Angel Trumpeter This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. MONSTER [Plant/Tuner/Normal] EARTH Level 4 1900 1600
Angelica's Angelic Ring Equip only to a monster you control equipped with an Equip Card. You can only control 1 ""Angelica's Angelic Ring"". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone. SPELL Equip
Angelica, Princess of Noble Arms 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can add 1 ""Horn of Olifant"", or 1 card that mentions ""Infernoble Knight Emperor Charles"", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 ""Roland"" monster from your Deck or Extra Deck. You can only use each effect of ""Angelica, Princess of Noble Arms"" once per turn. MONSTER [Warrior/Synchro/Effect] FIRE Level 5 1200 2400
Angello Vaalmonica If this card is in your hand: You can discard 1 other card; take 1 ""Dimonno Vaalmonica"" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 ""Vaalmonica"" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of ""Angello Vaalmonica"" once per turn. MONSTER [Fairy/Pendulum/Effect] DARK Level 4 1200 2100
Angmarl the Fiendish Monarch When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. MONSTER [Fiend/Effect] DARK Level 6 2400 1000
Angraecum Umbrella When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. MONSTER [Spellcaster/Tuner/Effect] WATER Level 3 500 1500
Angry Burger (This card is always treated as ""Hungry Burger"".)You can Ritual Summon this card with a ""Recipe"" card. Monsters your opponent controls that can attack must attack this card. You can only use each of the following effects of ""Angry Burger"" once per turn. You can reveal this card in your hand; add 1 ""Nouvelles"" monster from your Deck to your hand, and if you do, shuffle this card into the Deck. (Quick Effect): You can Tribute 1 Attack Position monster on either field, and if you do, Special Summon 1 ""Hungry Burger"" with 2000 ATK from your hand or Deck. MONSTER [Warrior/Ritual/Effect] DARK Level 6 2800 1850
Animadorned Archosaur If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except ""Animadorned Archosaur"", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 ""Evolution Pill"" Spell, from your Deck to your hand. You can only use this effect of ""Animadorned Archosaur"" once per turn. MONSTER [Dinosaur/Effect] LIGHT Level 1 0 0
Annihilator Archfiend You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of ""Annihilator Archfiend"" once per turn. MONSTER [Fiend/Effect] DARK Level 9 2000 3000
Anotherverse Dragon This secretive dragon has conquered many dimensions, but can only be seen by the champion of time. MONSTER [Dragon/Normal] LIGHT Level 8 2500 2000
Anotherverse Gluttonia A massive, malevolent monstrosity, devourer of diverse dimensions, who molds multiple domains where only the mightiest dare dwell. MONSTER [Fiend/Normal] DARK Level 8 2500 2000
Anotherverse Solaria The stellar god of another world, harboring its twilight sun. His frozen flames leave a scorched trail across the dimensions, forever seeking new strength. MONSTER [Pyro/Normal] FIRE Level 8 2500 2000
Ansatsu A silent and deadly warrior specializing in assassinations. MONSTER [Warrior/Normal] EARTH Level 5 1700 1200
Ante Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) SPELL
Anteatereatingant This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn. MONSTER [Insect/Effect] EARTH Level 5 2000 500
Anthrosaurus Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!) MONSTER [Dinosaur/Normal] EARTH Level 3 1000 850
Anti Raigeki When your opponent activates ""Raigeki"": Negate its effect, and if you do, destroy all monsters your opponent controls. TRAP
Anti-Aircraft Flower By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. MONSTER [Plant/Effect] EARTH Level 3 0 1600
Anti-Fusion Device Destroy 1 face-up Fusion Monster on the field. TRAP
Anti-Magic Arrows At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation. SPELL Quick-Play
Anti-Magic Prism When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it. TRAP
Anti-Spell Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. TRAP Counter
Anti-Spell Fragrance Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them. TRAP Continuous
Antialian Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. MONSTER [Cyberse/Effect] EARTH Level 4 1900 600
Antidote Nurse 2+ Level 3 monsters(Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK or DEF is different from its original value; its ATK/DEF become their original values, also if you targeted a monster on your field, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK. MONSTER [Machine/Xyz/Effect] LIGHT Rank 3 1800 1200
Antihuman Intelligence ME-PSY-YA You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of ""Antihuman Intelligence ME-PSY-YA"" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn. MONSTER [Cyberse/Pendulum/Effect] LIGHT Level 8 2500 3000
Anubis the Last Judge Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are ""Temple of the Kings"" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 ""The Man with the Mark"" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of ""Anubis the Last Judge"" once per turn. MONSTER [Fiend/Effect] EARTH Level 10 3000 0
Ape Fighter If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. MONSTER [Beast/Effect] DARK Level 4 1900 1200
Ape Magician Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. MONSTER [Beast/Effect] DARK Level 3 800 1200
Apex Predation If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 ""Apex Predation"" per turn. TRAP
Apocatequil While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 ""Oracle of the Sun"" from your Graveyard. MONSTER [Thunder/Effect] LIGHT Level 4 1800 1200
Apollousa, Bow of the Goddess 2+ monsters with different names, except TokensYou can only control 1 ""Apollousa, Bow of the Goddess"". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation. MONSTER [Fairy/Link/Effect] WIND Link 4 P8123 ? -
Apophis the Serpent Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 ""Apophis"" Trap from your Deck, except ""Apophis the Serpent"". It can be activated this turn. If this card is sent to the GY: You can add 1 ""Embodiment of Apophis"" from your Deck to your hand. You can only use each effect of ""Apophis the Serpent"" once per turn. TRAP Continuous
Apophis the Swamp Deity During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn. TRAP Continuous
Apoqliphort Skybase Cannot be Special Summoned. Requires 3 ""Qli"" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase. MONSTER [Machine/Effect] EARTH Level 9 2900 2500
Apoqliphort Towers Cannot be Special Summoned. Requires 3 ""Qli"" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice). MONSTER [Machine/Effect] EARTH Level 10 3000 2600
Apparition If a face-up ""HERO"" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower ""Vision HERO"" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 ""Apparition"" per turn. TRAP
Apple Magician Girl Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other ""Magician Girl"" monsters with different names in your Graveyard; add them to your hand. MONSTER [Spellcaster/Effect] FIRE Level 3 1200 800
Apple of Enlightenment Target cards in your opponent's GY, up to the number of ""Valkyrie"" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of ""Valkyrie"" monsters you control +1. TRAP
Appliancer Breakerbuncle During damage calculation, if an ""Appliancer"" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an ""Appliancer"" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead. MONSTER [Machine/Effect] WATER Level 1 0 0
Appliancer Celtopus 2 ""Appliancer"" monstersThis linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an ""Appliancer"" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an ""Appliancer"" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card. MONSTER [Machine/Link/Effect] DARK Link 2 P12 0 -
Appliancer Conversion Banish as many ""Appliancer"" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished ""Appliancer"" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other ""Appliancer"" Spell/Trap from your GY; add this card to your hand. You can only use each effect of ""Appliancer Conversion"" once per turn. SPELL Quick-Play
Appliancer Copybokkle You can target 1 ""Appliancer"" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Appliancer"" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of ""Appliancer Copybokkle"" once per turn. MONSTER [Machine/Effect] DARK Level 1 0 0
Appliancer Dryer Drake 1 ""Appliancer"" monsterCannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 ""Appliancer"" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack. MONSTER [Machine/Link/Effect] FIRE Link 1 P9 0 -
Appliancer Electrilyrical World When this card is activated: You can add 1 ""Appliancer"" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an ""Appliancer"" Link Monster(s): You can add 1 ""Appliancer"" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 ""Appliancer"" monster you control to another of your Main Monster Zones. You can only activate 1 ""Appliancer Electrilyrical World"" per turn. SPELL Field
Appliancer Kappa Scale 1 ""Appliancer"" monsterCannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 ""Appliancer"" Link Monster from your GY, except ""Appliancer Kappa Scale"". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower ""Appliancer"" monster from your GY. You can only use each effect of ""Appliancer Kappa Scale"" once per turn. MONSTER [Machine/Link/Effect] WATER Link 1 P8 0 -
Appliancer Laundry Dragon 1 ""Appliancer"" monsterCannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. MONSTER [Machine/Link/Effect] WATER Link 1 P8 1500 -
Appliancer Propelion 1 ""Appliancer"" monsterCannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster, while this card is co-linked (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. Once per turn, during damage calculation, if this monster that is not co-linked battles an opponent's monster (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. MONSTER [Machine/Link/Effect] WIND Link 1 P8 1200 -
Appliancer Reuse Target 1 ""Appliancer"" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field. SPELL
Appliancer Socketroll If you control an ""Appliancer"" monster: You can Special Summon this card from your hand. If another ""Appliancer Socketroll"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 ""Appliancer Socketroll"" from your Deck. You can only use each effect of ""Appliancer Socketroll"" once per turn. MONSTER [Machine/Effect] DARK Level 1 100 100
Appliancer Test Target 1 ""Appliancer"" Link Monster you control; Special Summon as many Link-1 ""Appliancer"" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 ""Appliancer Test"" per turn. SPELL
Appliancer Vacculephant 1 ""Appliancer"" monsterCannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 ""Appliancer Vacculephant"" effect per turn, and only once that turn. MONSTER [Machine/Link/Effect] DARK Link 1 P9 1000 -
Appointer of the Red Lotus Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase. TRAP
Apprentice Illusion Magician You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 ""Dark Magician"" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only. MONSTER [Spellcaster/Effect] DARK Level 6 2000 1700
Apprentice Magician If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position. MONSTER [Spellcaster/Effect] DARK Level 2 400 800
Apprentice Piper FLIP: You can Special Summon 1 monster from your hand.If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster from your hand. MONSTER [Spellcaster/Flip/Effect] DARK Level 2 100 1500
Appropriate Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards. TRAP Continuous
Aqua Armor Ninja When your opponent's monster declares a direct attack, if you have another ""Ninja"" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. MONSTER [Warrior/Effect] WATER Level 4 800 1600
Aqua Chorus If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF. TRAP Continuous
Aqua Chorus Round Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. SPELL
Aqua Dragon ""Fairy Dragon"" + ""Amazon of the Seas"" + ""Zone Eater"" MONSTER [Sea Serpent/Fusion] WATER Level 6 2250 1900
Aqua Jet Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK. SPELL
Aqua Jet Surface Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of ""Aqua Jet Surface"" once per turn. SPELL
Aqua Madoor A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. MONSTER [Spellcaster/Normal] WATER Level 4 1200 2000
Aqua Spirit Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. MONSTER [Aqua/Effect] WATER Level 4 1600 1200
Aqua Story - Urashima If you have an ""Aquaactress"" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects. TRAP
Aquaactress Arowana Once per turn: You can add 1 ""Aquaactress"" monster from your Deck to your hand. MONSTER [Aqua/Effect] WATER Level 6 2000 2000
Aquaactress Guppy Once per turn: You can Special Summon 1 ""Aquaactress"" monster from your hand. MONSTER [Aqua/Effect] WATER Level 2 600 600
Aquaactress Tetra Once per turn: You can add 1 ""Aquarium"" card from your Deck to your hand. MONSTER [Aqua/Effect] WATER Level 1 300 300
Aquamirror Cycle Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. TRAP
Aquamirror Illusion Special Summon 1 ""Gishki"" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. TRAP
Aquamirror Meditation Reveal 1 Ritual Spell Card in your hand to target 2 ""Gishki"" monsters in your Graveyard; return them to the hand. TRAP
Aquarian Alessa This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card. MONSTER [Aqua/Gemini/Effect] WATER Level 4 1500 500
Aquarium Lighting If an ""Aquaactress"" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 ""Aquarium Lighting"". SPELL Continuous
Aquarium Set All WATER monsters you control gain 300 ATK/DEF. All ""Aquaactress"" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. SPELL Continuous
Aquarium Stage WATER monsters you control cannot be destroyed by battle with a non-WATER monster. ""Aquaactress"" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. SPELL Continuous
Arahime the Manifested Mikanko You can Ritual Summon this card with ""Mikanko Kagura"". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another ""Mikanko"" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of ""Arahime the Manifested Mikanko"" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand. MONSTER [Fairy/Ritual/Effect] LIGHT Level 9 0 0
Aratama Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except ""Aratama"". MONSTER [Fiend/Spirit/Effect] DARK Level 4 800 1800
Arbitration of White You can target 1 Fish monster you control; it is treated as a Tuner this turn. When an opponent's monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position. If your Fish monster is destroyed by battle or sent to your GY: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Fish monster from your GY. You can only use each effect of ""Arbitration of White"" once per turn. TRAP Continuous
Arc Rebellion Xyz Dragon 3 Level 5 monstersThis Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of ""Arc Rebellion Xyz Dragon"" once per turn. MONSTER [Dragon/Xyz/Effect] DARK Rank 5 3000 2500
Arcana Call Target 1 ""Arcana Force"" monster you control and 1 ""Arcana Force"" monster in either GY; banish the second target from the GY, and if you do, until the End Phase, the first target's effect gained as a result of a coin toss becomes the banished monster's effect for the same coin toss result. TRAP
Arcana Extra Joker 3 Warrior monsters with different namesOnce per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand. MONSTER [Warrior/Link/Effect] LIGHT Link 3 P813 2800 -
Arcana Force 0 - The Fool Cannot be destroyed by battle. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin.●Heads: Negate your card effects that target this card, and if you do, destroy them.●Tails: Negate your opponent's card effects that target this card, and if you do, destroy them. MONSTER [Fairy/Effect] LIGHT Level 1 0 0
Arcana Force EX - The Chaos Ruler 3 ""Arcana Force"" monsters with different namesMust be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin.●Heads: Special Summon 1 Level 10 ""Arcana Force"" monster from your hand or Deck, ignoring its Summoning conditions.●Tails: Add 1 card from your Deck to your hand that has a coin tossing effect.While ""Light Barrier"" is in the Field Zone, your opponent cannot activate the effects of monsters on the field. MONSTER [Fairy/Fusion/Effect] LIGHT Level 10 3300 3300
Arcana Force EX - The Dark Ruler Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.●Tails: If this card is destroyed, destroy all cards on the field. MONSTER [Fairy/Effect] LIGHT Level 10 4000 4000
Arcana Force EX - The Light Ruler Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. If this card is Special Summoned: Toss a coin.●Heads: When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 card in your GY; add that target to your hand.●Tails: When a Spell/Trap Card, or monster effect, that targets this card is activated (Quick Effect): This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. MONSTER [Fairy/Effect] LIGHT Level 10 4000 4000
Arcana Force Ex - the Light Ruler Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the GY. If this card is Special Summoned: Toss a coin.●Heads: When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 card in your GY; add that target to your hand.●Tails: When a Spell/Trap Card, or monster effect, that targets this card is activated (Quick Effect): This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. MONSTER [Fairy/Effect] LIGHT Level 10 4000 4000
Arcana Force I - The Magician If this card is Summoned: Toss a coin.●Heads: If a Spell Card is activated, this card's ATK becomes double its original ATK until the end of that turn.●Tails: If a Spell Card is activated, your opponent gains 500 LP. MONSTER [Fairy/Effect] LIGHT Level 4 1100 1100
Arcana Force III - The Empress If this card is Summoned: Toss a coin.●Heads: When your opponent Normal Summons/Sets a monster: You can Special Summon 1 ""Arcana Force"" monster from your hand.●Tails: Each time your opponent Normal Summons/Sets a monster: Send 1 card from your hand to the GY. MONSTER [Fairy/Effect] LIGHT Level 4 1300 1300
Arcana Force IV - The Emperor If this card is Summoned: Toss a coin.●Heads: All ""Arcana Force"" monsters you control gain 500 ATK.●Tails: All ""Arcana Force"" monsters you control lose 500 ATK. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1400
Arcana Force V - The Hierophant You can discard this card; this turn, your opponent cannot activate cards or effects when an ""Arcana Force"" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.●Heads: Special Summon 1 Level 4 or lower ""Arcana Force"" monster from your Deck with a different name from the monsters you control and in your GY.●Tails: Special Summon 1 ""Arcana Force"" monster from your Deck to your opponent's field. MONSTER [Fairy/Effect] LIGHT Level 4 1500 1500
Arcana Force VI - The Lovers If this card is Summoned: Toss a coin.● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an ""Arcana Force"" monster.● Tails: Neither player can Tribute Summon ""Arcana Force"" monsters. MONSTER [Fairy/Effect] LIGHT Level 4 1600 1600
Arcana Force VII - The Chariot If this card is Summoned: Toss a coin.●Heads: When this card destroys an opponent's monster by battle: You can Special Summon that monster to your field.●Tails: Give control of this card to your opponent. MONSTER [Fairy/Effect] LIGHT Level 4 1700 1700
Arcana Force XIV - Temperance During damage calculation (Quick Effect): You can discard this card; you take no battle damage from that battle. If this card is Summoned: Toss a coin.●Heads: Halve all battle damage you take.●Tails: Halve all battle damage your opponent takes. MONSTER [Fairy/Effect] LIGHT Level 6 2400 2400
Arcana Force XIX - The Sun If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of ""Arcana Force XIX - The Sun"" once per turn. If this card is Summoned: Toss a coin.●Heads: Set 1 Spell from your Deck that has a coin tossing effect.●Tails: Destroy all cards in the Spell & Trap Zones. MONSTER [Fairy/Effect] LIGHT Level 7 2900 2900
Arcana Force XV - The Fiend You can discard this card; add 1 ""Light Barrier"" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect.●Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.●Tails: If an attack is declared involving this card: Destroy all monsters on the field. MONSTER [Fairy/Effect] LIGHT Level 7 2500 2500
Arcana Force XVIII - The Moon If this card is Summoned: Toss a coin.●Heads: Once per turn, during your Standby Phase: You can Special Summon 1 ""Moon Token"" (Fairy/LIGHT/Level 1/ATK 0/DEF 0).●Tails: Once per turn, during your End Phase: Target 1 monster you control; give control of it to your opponent. MONSTER [Fairy/Effect] LIGHT Level 7 2800 2800
Arcana Force XXI - The World If this card is Summoned: Toss a coin.●Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn.●Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand. MONSTER [Fairy/Effect] LIGHT Level 8 3100 3100
Arcana Knight Joker ""Queen's Knight"" + ""Jack's Knight"" + ""King's Knight""A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect. MONSTER [Warrior/Fusion/Effect] LIGHT Level 9 3800 2500
Arcana Reading Toss a coin and apply this effect. If ""Light Barrier"" is in your Field Zone, you can choose the effect instead.●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except ""Arcana Reading"".●Tails: Your opponent adds 1 card from their Deck to their hand.You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 ""Arcana Force"" monster.You can only use each effect of ""Arcana Reading"" once per turn. SPELL
Arcana Spread Toss a coin and apply this effect. If ""Light Barrier"" is in your Field Zone, you can choose the effect instead.●Heads: Special Summon 1 Level 4 or lower ""Arcana Force"" monster from your Deck.●Tails: Special Summon 1 monster that has a coin tossing effect from your GY.You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 ""Arcana Spread"" effect per turn, and only once that turn. SPELL
Arcana Triumph Joker If this card is in your hand or GY: You can send 1 ""Queen's Knight"", ""King's Knight"", and ""Jack's Knight"" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. Gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. MONSTER [Warrior/Effect] LIGHT Level 10 ? 2500
Arcane Apprentice If this card is sent to the Graveyard for a Synchro Summon, you can add 1 ""Assault Mode Activate"" from your Deck to your hand. MONSTER [Spellcaster/Tuner/Effect] FIRE Level 2 1000 400
Arcane Archer of the Forest While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. MONSTER [Warrior/Effect] EARTH Level 3 900 1400
Arcane Barrier Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card. SPELL Continuous
Arcanite Magician 1 Tuner + 1+ non-Tuner Spellcaster monstersIf this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 7 400 1800
Arcanite Magician/Assault Mode This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Assault Mode Activate"". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 ""Arcanite Magician"" from your Graveyard. MONSTER [Spellcaster/Effect] LIGHT Level 9 900 2300
Archfiend Black Skull Dragon 1 Level 6 ""Archfiend"" Normal Monster + 1 ""Red-Eyes"" Normal MonsterYou can only Special Summon ""Archfiend Black Skull Dragon(s)"" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 ""Red-Eyes"" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck. MONSTER [Dragon/Fusion/Effect] DARK Level 9 3200 2500
Archfiend Cavalry If this card on the field is destroyed by card effect and sent to the GY: You can target 1 ""Archfiend"" monster in your GY, except ""Archfiend Cavalry""; Special Summon it, but it cannot attack this turn. MONSTER [Fiend/Effect] DARK Level 4 1900 0
Archfiend Commander If you control an ""Archfiend"" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon ""Archfiend Commander"" once per turn this way. When Special Summoned this way: Target 1 ""Archfiend"" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 ""Archfiend"" monster in your Graveyard; Special Summon that target in face-up Defense Position. MONSTER [Fiend/Effect] DARK Level 6 2500 1200
Archfiend Eccentrick You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of ""Archfiend Eccentrick"" once per turn. MONSTER [Fiend/Pendulum/Effect] LIGHT Level 3 800 1000
Archfiend Emperor, the First Lord of Horror You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 ""Archfiend"" card from your hand or GY, then target 1 card on the field; destroy it. MONSTER [Fiend/Effect] DARK Level 8 3000 2000
Archfiend Empress If exactly 1 face-up DARK Fiend monster on the field, except this card, would be destroyed, you can banish 1 DARK Fiend monster from your GY, instead. When this card is destroyed and sent from the field to the GY: You can target 1 Level 6 or higher DARK Fiend monster in your GY, except ""Archfiend Empress""; Special Summon it. MONSTER [Fiend/Effect] DARK Level 8 2900 2100
Archfiend General You can discard this card to the GY; add 1 ""Pandemonium"" from your Deck to your hand. If ""Pandemonium"" is not on the field, destroy this card. MONSTER [Fiend/Effect] DARK Level 4 2100 800
Archfiend Giant If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 ""Archfiend"" monster from your hand. MONSTER [Fiend/Effect] DARK Level 6 2400 1600
Archfiend Heiress If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 ""Archfiend"" card from your Deck to your hand, except ""Archfiend Heiress"". You can only use the effect of ""Archfiend Heiress"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1000 0
Archfiend Interceptor While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. MONSTER [Fiend/Effect] DARK Level 4 1400 1600
Archfiend Marmot of Nefariousness An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. MONSTER [Beast/Normal] EARTH Level 2 400 600
Archfiend of Gilfer When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card. MONSTER [Fiend/Effect] DARK Level 6 2200 2500
Archfiend Palabyrinth All Fiend-Type monsters you control gain 500 ATK. You can target 1 ""Archfiend"" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 ""Archfiend"" monster with same Level as the targeted monster. You can only use this effect of ""Archfiend Palabyrinth"" once per turn. SPELL Field
Archfiend Soldier An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. MONSTER [Fiend/Normal] DARK Level 4 1900 1500
Archfiend Zombie-Skull ""Plaguespreader Zombie"" + 2+ non-Tuner Zombie monstersZombie monsters you control cannot be destroyed by card effects. MONSTER [Zombie/Synchro/Effect] DARK Level 6 2500 1200
Archfiend's Advent While you control ""Shining Sarcophagus"", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled ""Shining Sarcophagus"" when this effect was activated. You can only use this effect of ""Archfiend's Advent"" once per turn. MONSTER [Fiend/Effect] DARK Level 6 2500 1200
Archfiend's Ascent 2 Level 6 monstersThis card's name becomes ""Summoned Skull"" on the field, but is still treated as an ""Archfiend"" card. If ""Summoned Skull(s)"" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 ""Summoned Skull"" from your hand, Deck, or GY. MONSTER [Fiend/Xyz/Effect] DARK Rank 6 2500 1200
Archfiend's Awakening You can Ritual Summon this card with ""Contract with the Abyss"". This card's name becomes ""Summoned Skull"" on the field, but is still treated as an ""Archfiend"" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 ""Summoned Skull"" from your hand, Deck, or GY. MONSTER [Fiend/Ritual/Effect] DARK Level 6 2500 1200
Archfiend's Call 1 Tuner + 1+ non-Tuner monstersThis card's name becomes ""Summoned Skull"" on the field, but is still treated as an ""Archfiend"" card. Your opponent cannot target any ""Summoned Skull"" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 ""Summoned Skull"" from your hand, Deck, or GY. MONSTER [Fiend/Synchro/Effect] DARK Level 6 2500 1200
Archfiend's Ghastly Glitch If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY. TRAP
Archfiend's Manifestation ""Summoned Skull"" + 1 DARK monsterThis card's name becomes ""Summoned Skull"" on the field, but is still treated as an ""Archfiend"" card. All ""Summoned Skull"" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 ""Summoned Skull"" from your hand, Deck, or GY. MONSTER [Fiend/Fusion/Effect] DARK Level 6 2500 1200
Archfiend's Oath Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. SPELL Continuous
Archfiend's Roar Pay 500 LP, then target 1 ""Archfiend"" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn. TRAP
Archfiend's Staff of Despair Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of ""Archfiend's Staff of Despair"" once per turn. SPELL Equip
Archlord Kristya If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead. MONSTER [Fairy/Effect] LIGHT Level 8 2800 2300
Archlord Zerato This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up ""Warrior of Zera"" on your side of the field while ""The Sanctuary in the Sky"" is on the field. If ""The Sanctuary in the Sky"" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If ""The Sanctuary in the Sky"" is not on your side of the field, this effect is not applied. MONSTER [Fairy/Effect] LIGHT Level 8 2800 2300
Archnemeses Eschatos Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of ""Archnemeses Eschatos"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 11 3000 2500
Archnemeses Protos Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of ""Archnemeses Protos"" once per turn. MONSTER [Wyrm/Effect] DARK Level 11 2500 3000
Arcjet Lightcraft If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of ""Arcjet Lightcraft"" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters. MONSTER [Machine/Effect] LIGHT Level 9 0 2100
Argostars - Adventurous Arion 2 Level 4 monstersOnce per turn, you can also Xyz Summon ""Argostars - Adventurous Arion"" by using 1 ""Argostars"" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 ""Argostars"" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 ""Argostars"" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of ""Argostars - Adventurous Arion"" once per turn. MONSTER [Warrior/Xyz/Effect] DARK Rank 4 2200 2200
Argostars - Fierce Parthe Gains 700 ATK/DEF for each ""Argostars"" monster with a different name you control, except this card. You can only use each of the following effects of ""Argostars - Fierce Parthe"" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 ""Argostars"" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn. MONSTER [Warrior/Effect] EARTH Level 4 1400 1400
Argostars - Giantslaying Add 1 ""Argostars"" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an ""Argostars"" Continuous Trap you control; return them to the hand. You can only use 1 ""Argostars - Giantslaying"" effect per turn, and only once that turn. SPELL Quick-Play
Argostars - Glorious Adra During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 ""Argostars"" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of ""Argostars - Glorious Adra"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 1800
Argostars - Home Stadium Once per turn: You can pay 1000 LP; add 1 ""Argostars"" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished ""Argostars"" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. SPELL Field
Argostars - Lightning Tydeu While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 ""Argostars"" card from your Deck to your hand, except ""Argostars - Lightning Tydeu"".●Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone. TRAP Continuous
Argostars - Slayer Eteo While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished ""Argostars"" monster, you can return 1 card on the field to the hand.●Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone. TRAP Continuous
Argostars - Swift Capane While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished ""Argostars"" monster, you gain 500 LP.●Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone. TRAP Continuous
Aria the Melodious Diva While this Special Summoned card is on the field, ""Melodious"" monsters you control cannot be targeted by card effects, or be destroyed by battle. MONSTER [Fairy/Effect] LIGHT Level 4 1600 1200
Ariane the Labrynth Servant You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except ""Ariane the Labrynth Servant"". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.You can only use each effect of ""Ariane the Labrynth Servant"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1800 1100
Arianna the Labrynth Servant If this card is Normal or Special Summoned: You can add 1 ""Labrynth"" card from your Deck to your hand, except ""Arianna the Labrynth Servant"". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.You can only use 1 ""Arianna the Labrynth Servant"" effect per turn, and only once that turn. MONSTER [Fiend/Effect] DARK Level 4 1600 2100
Arias the Labrynth Butler During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 ""Labrynth"" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a ""Labrynth"" card, except ""Arias the Labrynth Butler"" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of ""Arias the Labrynth Butler"" once per turn. MONSTER [Fiend/Effect] DARK Level 6 1500 2500
Ariel, Priestess of the Nekroz Once per turn: You can reveal a number of ""Nekroz"" cards in your hand; increase or decrease this card's Level by the number revealed, until the end of this turn. If this card is Tributed by card effect: You can add 1 ""Nekroz"" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of ""Ariel, Priestess of the Nekroz"" once per turn. MONSTER [Psychic/Effect] WATER Level 4 1000 1800
Arionpos, Serpent of the Ghoti 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of ""Arionpos, Serpent of the Ghoti"" once per turn. MONSTER [Fish/Synchro/Effect] WATER Level 6 2100 0
Arisen Gaia the Fierce Knight If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 ""Black Luster Soldier"" monster from your hand or Graveyard. You can only use this effect of ""Arisen Gaia the Fierce Knight"" once per turn. When you Ritual Summon a ""Black Luster Soldier"" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. MONSTER [Warrior/Effect] DARK Level 7 2300 2100
Arkbrave Dragon If this card is Special Summoned from the GY: You can banish as many face-up Spells/Traps your opponent controls as possible, and if you do, this card gains 200 ATK/DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the GY because it was sent there last turn: You can target 1 Level 7 or 8 Dragon monster in your GY, except ""Arkbrave Dragon""; Special Summon it. MONSTER [Dragon/Effect] LIGHT Level 7 2400 2000
Arktos XII - Chronochasm Vaylantz 2 Level 5 or higher ""Vaylantz"" monstersMust first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of ""Arktos XII - Chronochasm Vaylantz"" once per turn. MONSTER [Fairy/Fusion/Pendulum/Effect] EARTH Level 12 3000 3000
Armades, Keeper of Boundaries 1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. MONSTER [Fiend/Synchro/Effect] LIGHT Level 5 2300 1500
Armageddon Designator Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. TRAP
Armageddon Knight When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. MONSTER [Warrior/Effect] DARK Level 4 1400 1200
Armaill A strange warrior who manipulates three deadly blades with both hands and his tail. MONSTER [Warrior/Normal] EARTH Level 3 700 1300
Armed Changer Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. SPELL Equip
Armed Dragon Blitz Target 1 ""Armed Dragon"" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 ""Armed Dragon Blitz"" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters. SPELL
Armed Dragon Catapult Cannon ""VWXYZ-Dragon Catapult Cannon"" + ""Armed Dragon LV7""Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use ""Polymerization"".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. MONSTER [Machine/Fusion/Effect] LIGHT Level 10 3500 3000
Armed Dragon Flash Special Summon 1 Level 3 ""Armed Dragon"" monster from your Deck in Defense Position. You can only activate 1 ""Armed Dragon Flash"" per turn. SPELL Quick-Play
Armed Dragon Lightning If an ""Armed Dragon"" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 ""Armed Dragon"" monster you control, then activate 1 of these effects;●It gains ATK equal to its Level x 100 (even if this card leaves the field).●Add 1 ""Armed Dragon"" monster with an equal or lower Level than it from your GY to your hand.You can only use this effect of ""Armed Dragon Lightning"" once per turn. SPELL Continuous
Armed Dragon LV10 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Armed Dragon LV7"". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. MONSTER [Dragon/Effect] WIND Level 10 3000 2000
Armed Dragon LV10 White Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish ""Armed Dragon"" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 ""White Veil"" from your Deck to your hand. You can only use this effect of ""Armed Dragon LV10 White"" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. MONSTER [Dragon/Effect] LIGHT Level 10 3000 2000
Armed Dragon LV3 During your Standby Phase: You can send this card to the GY; Special Summon 1 ""Armed Dragon LV5"" from your hand or Deck. MONSTER [Dragon/Effect] WIND Level 3 1200 900
Armed Dragon LV5 You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 ""Armed Dragon LV7"" from your hand or Deck. MONSTER [Dragon/Effect] WIND Level 5 2400 1700
Armed Dragon LV7 Cannot be Normal Summoned/Set. Must be Special Summoned by ""Armed Dragon LV5"". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK. MONSTER [Dragon/Effect] WIND Level 7 2800 1000
Armed Dragon Thunder LV10 If this card was Special Summoned by the effect of an ""Armed Dragon"" monster, it gains the following effects based on its ATK.●1+: Its name becomes ""Armed Dragon LV10"".●10+: Control of it cannot switch.●100+: Cannot be destroyed by battle.●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.●10000+: Once per turn: You can destroy all other cards on the field. MONSTER [Dragon/Effect] WIND Level 10 3000 2000
Armed Dragon Thunder LV3 This card's name becomes ""Armed Dragon LV3"" while on the field or in the GY. You can only use each of the following effects of ""Armed Dragon Thunder LV3"" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower ""Armed Dragon"" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. MONSTER [Dragon/Effect] WIND Level 3 1200 900
Armed Dragon Thunder LV5 This card's name becomes ""Armed Dragon LV5"" while on the field or in the GY. You can only use each of the following effects of ""Armed Dragon Thunder LV5"" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower ""Armed Dragon"" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. MONSTER [Dragon/Effect] WIND Level 5 2400 1700
Armed Dragon Thunder LV7 This card's name becomes ""Armed Dragon LV7"" while on the field or in the GY. You can only use each of the following effects of ""Armed Dragon Thunder LV7"" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower ""Armed Dragon"" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 ""Armed Dragon"" card from your Deck to your hand. MONSTER [Dragon/Effect] WIND Level 7 2800 1000
Armed Dragon Thunderbolt Target 1 ""Armed Dragon"" monster you control; it gains 1000 ATK for each ""Armed Dragon"" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 ""Armed Dragon"" Spell in your GY; add it to your hand. You can only use 1 ""Armed Dragon Thunderbolt"" effect per turn, and only once that turn. TRAP
Armed Dragon, the Armored Dragon When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except ""Armed Dragon, the Armored Dragon"", but it cannot attack directly this turn. MONSTER [Dragon/Effect] WIND Level 4 1900 1400
Armed Neos ""Elemental HERO Neos"" + 1 ""Armed Dragon"" monsterMust be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 ""Elemental HERO"" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. MONSTER [Warrior/Fusion/Effect] WIND Level 10 3500 3000
Armed Ninja FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) MONSTER [Warrior/Flip/Effect] EARTH Level 1 300 300
Armed Protector Dragon Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card. MONSTER [Dragon/Effect] LIGHT Level 8 2000 2800
Armed Rebeellion Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 ""Summoning Swarm"" from your Deck to your hand. You can only activate 1 ""Armed Rebeellion"" per turn. SPELL
Armed Samurai - Ben Kei For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. MONSTER [Warrior/Effect] DARK Level 4 500 800
Armed Sea Hunter After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. MONSTER [Sea Serpent/Effect] WATER Level 4 1800 400
Armillyre, the Starleader Dragon 2 Effect MonstersCannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of ""Armillyre, the Starleader Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P13 1400 -
Armityle the Chaos Phantasm ""Uria, Lord of Searing Flames"" + ""Hamon, Lord of Striking Thunder"" + ""Raviel, Lord of Phantasms""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use ""Polymerization"".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only. MONSTER [Fiend/Fusion/Effect] DARK Level 12 0 0
Armityle the Chaos Phantom ""Uria, Lord of Searing Flames"" + ""Hamon, Lord of Striking Thunder"" + ""Raviel, Lord of Phantasms""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use ""Polymerization"".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only. MONSTER [Fiend/Fusion/Effect] DARK Level 12 0 0
Armityle the Chaos Phantasm - Phantom of Fury ""Uria, Lord of Searing Flames"" + ""Hamon, Lord of Striking Thunder"" + ""Raviel, Lord of Phantasms""This card's name becomes ""Armityle the Chaos Phantasm"" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 ""Armityle the Chaos Phantasm"" from their Extra Deck, ignoring its Summoning conditions. MONSTER [Fiend/Fusion/Effect] DARK Level 12 0 0
Armor Blast Target 1 face-up ""Inzektor"" card you control and 2 face-up cards your opponent controls; destroy them. SPELL
Armor Break Negate the activation of an Equip Spell Card and destroy it. TRAP Counter
Armor Breaker Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) MONSTER [Warrior/Union/Effect] EARTH Level 3 800 800
Armor Dragon Ritual This card is used to Ritual Summon ""Knight of Armor Dragon"". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 ""Knight of Armor Dragon"" from your GY. You can only use this effect of ""Armor Dragon Ritual"" once per turn. SPELL Ritual
Armor Exe This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. MONSTER [Rock/Effect] LIGHT Level 4 2400 1400
Armor Ninjitsu Art of Alchemy If you control a ""Ninjitsu Art"" card: Destroy as many other ""Ninjitsu Art"" cards you control as possible, then draw 2 cards. SPELL
Armor Ninjitsu Art of Freezing When an opponent's monster declares an attack, if you control a ""Ninja"" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a ""Ninja"" monster, monsters your opponent controls cannot change their battle positions. TRAP Continuous
Armor Ninjitsu Art of Rust Mist When a monster(s) is Special Summoned to your opponent's field, if you control a ""Ninja"" monster: Halve the current ATK of that Special Summoned monster(s). TRAP Continuous
Armored Axon Kicker If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took. MONSTER [Psychic/Effect] EARTH Level 6 2200 1800
Armored Bee Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase. MONSTER [Insect/Effect] WIND Level 4 1600 1200
Armored Bitron You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except ""Armored Bitron"", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Armored Bitron"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 500 0
Armored Cybern Once per turn, you can either: Target 1 ""Cyber Dragon"" you control, or 1 Fusion Monster you control that lists ""Cyber Dragon"" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] WIND Level 4 0 2000
Armored Glass You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. TRAP
Armored Kappa 2 Level 2 monstersOnce per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of ""Armored Kappa"" once per Duel. MONSTER [Psychic/Xyz/Effect] WATER Rank 2 400 1000
Armored Lizard A lizard with a very tough hide and a vicious bite. MONSTER [Reptile/Normal] EARTH Level 4 1500 1200
Armored Shark (This card is always treated as an ""Armored Xyz"" card.)You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of ""Armored Shark"" once per turn. MONSTER [Fish/Effect] WATER Level 3 500 2000
Armored Starfish A bluish starfish with a solid hide capable of fending off attacks. MONSTER [Aqua/Normal] WATER Level 4 850 1400
Armored White Bear If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except ""Armored White Bear"". You can only use each effect of ""Armored White Bear"" once per turn. MONSTER [Beast/Effect] WATER Level 4 1800 1400
Armored Xyz Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects.●Change the equipped monster's ATK to this card's ATK.●The equipped monster gains this card's Attribute.●At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row. SPELL
Armored Zombie This warrior blindly swings a deadly blade with devastating force. MONSTER [Zombie/Normal] DARK Level 3 1500 0
Armoroid If this card is Tribute Summoned by Tributing at least 1 ""roid"" monster: Banish all Spells and Traps on the field. MONSTER [Machine/Effect] EARTH Level 8 2700 2000
Armory Arm 1 Tuner + 1+ non-Tuner monstersOnce per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK. MONSTER [Machine/Synchro/Effect] LIGHT Level 4 1800 1200
Armory Call Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 ""Armory Call"" per turn. TRAP
Arms of Genex Return Zero 1 DARK Tuner + 1+ non-Tuner monstersWhen your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of ""Arms of Genex Return Zero"".) Once per turn: You can target up to 6 of your ""Genex"" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones. MONSTER [Machine/Synchro/Effect] DARK Level 10 3100 2950
Arms Regeneration Activate 1 of the following effects.●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.You can only activate 1 ""Arms Regeneration"" per turn. SPELL Quick-Play
Arnis, the Empowered Warrior When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. MONSTER [Warrior/Effect] FIRE Level 4 1700 1200
Aroma Blend Discard 1 card; place 1 ""Humid Winds"", ""Dried Winds"", or ""Blessed Winds"" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of ""Aroma Blend"" once per turn. SPELL
Aroma Garden Once per turn, if you control an ""Aroma"" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up ""Aroma"" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. SPELL Field
Aroma Gardening If you Normal or Special Summon an ""Aroma"" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 ""Aroma"" monster from your Deck. You can only use each effect of ""Aroma Gardening"" once per turn. SPELL Continuous
Aroma Healing Gain 1000 LP for each ""Aroma"" monster you control with a different name. You can banish this card from your GY, then target 1 ""Aroma"" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 ""Aroma Healing"" effect per turn, and only once that turn. TRAP
Aroma Jar If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. MONSTER [Rock/Flip/Effect] WIND Level 1 500 400
Aromage Bergamot While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn. MONSTER [Plant/Effect] FIRE Level 6 2400 1800
Aromage Cananga While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. MONSTER [Plant/Effect] EARTH Level 3 1400 1000
Aromage Jasmine During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except ""Aromage Jasmine"". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card. MONSTER [Plant/Effect] LIGHT Level 2 100 1900
Aromage Laurel If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of ""Aromage Laurel"" once per turn. MONSTER [Plant/Effect] WIND Level 1 800 0
Aromage Marjoram While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of ""Aromage Marjoram"" once per turn.●When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.●If you gain LP: Target cards in your opponent's GY, up to the number of ""Aroma"" monsters you control; banish them. MONSTER [Plant/Effect] DARK Level 5 2000 1600
Aromage Rosemary While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. MONSTER [Plant/Effect] WATER Level 4 1800 700
Aromalilith Magnolia 1 ""Aroma"" monster + 1 Plant monsterWhile your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of ""Humid Winds"", ""Dried Winds"", and ""Blessed Winds"" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn. MONSTER [Plant/Fusion/Effect] DARK Level 8 2600 1800
Aromalilith Rosalina (Quick Effect): You can discard this card, then target 1 ""Aroma"" monster you control; gain LP equal to half its ATK. If this card is Normal or Special Summoned: You can Special Summon 1 non-Tuner ""Aroma"" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of ""Aromalilith Rosalina"" once per turn. MONSTER [Plant/Tuner/Effect] DARK Level 1 0 0
Aromalilith Rosemary 2+ Plant monstersIf this card is Special Summoned: You can add 1 ""Aroma"" card from your Deck to your hand. If you gain LP, even during the Damage Step: You can Special Summon up to 3 ""Aroma"" monsters from your hand to your zones this card points to. You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP. You can only use each effect of ""Aromalilith Rosemary"" once per turn. MONSTER [Plant/Link/Effect] DARK Link 3 P123 2200 -
Aromaseraphy Angelica During either player's turn: You can discard this card, then target 1 ""Aroma"" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an ""Aroma"" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Aromaseraphy Angelica"" once per turn. MONSTER [Plant/Tuner/Effect] LIGHT Level 1 0 0
Aromaseraphy Jasmine 2 Plant monstersIf your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of ""Aromaseraphy Jasmine"" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand. MONSTER [Plant/Link/Effect] LIGHT Link 2 P13 1800 -
Aromaseraphy Rosemary 1 Tuner + 1 or more non-Tuner monstersWhile your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn. MONSTER [Plant/Synchro/Effect] LIGHT Level 5 2000 900
Aromaseraphy Sweet Marjoram 1 Tuner + 1+ non-Tuner monstersWhile your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of ""Aromaseraphy Sweet Marjoram"" once per turn.●If this card is Synchro Summoned: You can add 1 ""Humid Winds"", ""Dried Winds"", or ""Blessed Winds"" from your Deck to your hand.●If you gain LP: Target 1 card your opponent controls; destroy it. MONSTER [Plant/Synchro/Effect] LIGHT Level 6 2200 2000
Aron, the Ogdoadic King If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except ""Aron, the Ogdoadic King"". You can only use each effect of ""Aron, the Ogdoadic King"" once per turn. MONSTER [Reptile/Effect] LIGHT Level 8 2500 2800
Array of Revealing Light Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. SPELL Field
Arrivalrivals During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 ""Arrivalrivals"" per turn. SPELL Quick-Play
Arrive in Light When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return ""Stardust Dragon"", or a Synchro Monster that lists ""Stardust Dragon"" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of ""Arrive in Light"" again this turn.●Draw 1 card.●Special Summon 1 Tuner from your hand. SPELL Continuous
Arsenal Bug If you control no other Insect-Type monsters, this card's ATK and DEF become 1000. MONSTER [Insect/Effect] EARTH Level 3 2000 2000
Arsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. TRAP
Arsenal Summoner FLIP: Add 1 ""Guardian"" card from your Deck to your hand, except ""Celtic Guardian"", ""Winged Dragon, Guardian of the Fortress #1"", ""Winged Dragon, Guardian of the Fortress #2"", ""Guardian of the Labyrinth"", or ""The Reliable Guardian"". MONSTER [Spellcaster/Flip/Effect] WIND Level 4 1600 1600
Artemis, the Magistus Moon Maiden 1 Level 4 or lower Spellcaster monsterIf another ""Magistus"" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 ""Magistus"" monster from your Deck to your hand. You can only use each effect of ""Artemis, the Magistus Moon Maiden"" once per turn. You can only Special Summon ""Artemis, the Magistus Moon Maiden"" once per turn. MONSTER [Spellcaster/Link/Effect] LIGHT Link 1 P8 800 -
Artifact Achilleshield You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target ""Artifact"" monsters you control for attacks for the rest of this turn. MONSTER [Fairy/Effect] LIGHT Level 5 1500 2200
Artifact Aegis You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: ""Artifact"" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. MONSTER [Fairy/Effect] LIGHT Level 5 1200 2500
Artifact Beagalltach You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of ""Artifact Beagalltach"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 5 1400 2100
Artifact Caduceus You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an ""Artifact"" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 ""Artifact Caduceus"". MONSTER [Fairy/Effect] LIGHT Level 5 1600 2400
Artifact Chakram You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card. MONSTER [Fairy/Effect] LIGHT Level 5 1900 2000
Artifact Dagda 2 monsters with different namesWhen an effect of another card on the field is activated (Quick Effect): You can Set 1 ""Artifact"" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 ""Artifact"" monster from your GY in Defense Position. You can only use each effect of ""Artifact Dagda"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 1500 -
Artifact Durendal 2 Level 5 monstersOnce per turn (Quick Effect): You can activate 1 of these effects;●When a monster effect is activated on the field or a Normal Spell/Trap Card is activated: You can detach 1 material from this card; the activated effect becomes ""Destroy 1 Spell/Trap your opponent controls"".●You can detach 1 material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 5 2400 2100
Artifact Failnaught You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 ""Artifact"" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card. MONSTER [Fairy/Effect] LIGHT Level 5 2000 1600
Artifact Ignition If you have an ""Artifact"" monster in your Deck: Target 1 Spell/Trap on the field; destroy that target, and if you do, Set 1 ""Artifact"" monster from your Deck to your Spell & Trap Zone as a Spell. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. SPELL Quick-Play
Artifact Labrys You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. When an ""Artifact"" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. MONSTER [Fairy/Effect] LIGHT Level 5 2300 1000
Artifact Lancea You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn. MONSTER [Fairy/Effect] LIGHT Level 5 1700 2300
Artifact Mjollnir You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 ""Artifact"" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except ""Artifact"" monsters. You can only use this effect of ""Artifact Mjollnir"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 5 1300 1800
Artifact Moralltach You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. MONSTER [Fairy/Effect] LIGHT Level 5 2100 1400
Artifact Sanctum Special Summon 1 ""Artifact"" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 ""Artifact Sanctum"" per turn. You cannot conduct your Battle Phase the turn you activate this card. TRAP
Artifact Scythe You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn. MONSTER [Fairy/Effect] LIGHT Level 5 2200 900
Artifact Vajra You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. MONSTER [Fairy/Effect] LIGHT Level 5 1800 1900
Artifacts Unleashed Target 2 ""Artifact"" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except ""Artifact"" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster from your hand; draw 1 card. SPELL Quick-Play
Artillery Catapult Turtle You can Tribute 1 monster; Special Summon 1 ""Gaia The Fierce Knight"" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of ""Artillery Catapult Turtle"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1000 2000
Artmage Academic Arcane Arts Acropolis During your Main Phase, you can Normal Summon 1 ""Medius the Pure"", in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 ""Artmage"" Monster Card name that is not among the monsters you control and has not been declared for ""Artmage Academic Arcane Arts Acropolis"" this turn; add that monster from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except ""Artmage"" monsters, ""Medius the Pure"", or from the Extra Deck. SPELL Field
Artmage Diactorus ""Medius the Pure"" + 1 ""Artmage"" monsterYou can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 ""Medius the Pure"" from your hand, Deck, or banishment. You can only use each effect of ""Artmage Diactorus"" once per turn. MONSTER [Fairy/Fusion/Effect] LIGHT Level 8 2800 2500
Artmage Finmel Your opponent cannot target Level 6 or lower ""Artmage"" monsters you control with card effects. You can only use each of the following effects of ""Artmage Finmel"" once per turn. If you control an ""Artmage"" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved. MONSTER [Warrior/Effect] LIGHT Level 7 2400 1500
Artmage Graflare The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of ""Artmage Graflare"" once per turn. If you control an ""Artmage"" card: You can Special Summon this card from your hand, then you can Set 1 ""Artmage"" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field. MONSTER [Dragon/Effect] LIGHT Level 5 2100 1500
Artmage Litera You take no damage from battles involving this card. You can only use each of the following effects of ""Artmage Litera"" once per turn. If you control an ""Artmage"" card: You can Special Summon this card from your hand, then you can add 1 ""Artmage"" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 ""Artmage"" monster from your hand or GY, except ""Artmage Litera"", then return this card from the field to the hand. MONSTER [Spellcaster/Effect] LIGHT Level 3 400 1800
Artmage Masterwork -Succession- During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an ""Artmage"" monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 ""Artmage"" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of ""Artmage Masterwork -Succession-"" once per turn. SPELL Quick-Play
Artmage Pact -Awakening- Special Summon 1 ""Artmage"" monster or 1 ""Medius the Pure"" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 ""Artmage"" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 ""Artmage Pact -Awakening-"" effect per turn, and only once that turn. TRAP
Artmage Power Patron You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of ""Artmage Power Patron"" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 ""Artmage"" Fusion Monster or 1 ""Nerva the Power Patron of Creation"" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 ""Artmage"" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY. MONSTER [Illusion/Effect] EARTH Level 1 300 200
Artmage Vandalism -Assault- When this card is activated: You can add 1 ""Medius the Pure"" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an ""Artmage"" monster. You can only use this effect of ""Artmage Vandalism -Assault-"" once per turn. If ""Artmage Academic Arcane Arts Acropolis"" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 ""Artmage Vandalism -Assault-"" per turn. SPELL Continuous
Artmage Varnish -Alteration- Place 1 ""Artmage Academic Arcane Arts Acropolis"" from your Deck or GY, face-up in your Field Zone, or if you control ""Artmage Academic Arcane Arts Acropolis"", add 1 ""Artmage"" card from your Deck to your hand instead, except ""Artmage Varnish -Alteration-"". When your ""Artmage"" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 ""Medius the Pure"" from your hand. You can only use each effect of ""Artmage Varnish -Alteration-"" once per turn. SPELL
Artorigus, King of the Noble Knights 2 Level 4 ""Noble Knight"" monstersWhen this card is Xyz Summoned: You can target up to 3 ""Noble Arms"" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of ""Noble Arms"" Equip Spell Cards you control. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2000 2000
Ascator, Dawnwalker You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 ""Fire Ant Ascator"" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of ""Ascator, Dawnwalker"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 5 2300 1500
Ascending Soul Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand. SPELL Continuous
Ascension Sky Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all of the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of ""Ascension Sky Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] LIGHT Level 10 ? 3000
Asceticism of the Six Samurai Target 1 ""Six Samurai"" monster you control; Special Summon 1 ""Six Samurai"" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. SPELL Quick-Play
Ash Blossom & Joyous Spring When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.●Add a card from the Deck to the hand.●Special Summon from the Deck.●Send a card from the Deck to the GY.You can only use this effect of ""Ash Blossom & Joyous Spring"" once per turn. MONSTER [Zombie/Tuner/Effect] FIRE Level 3 0 1800
Ashened for Eternity When this card is activated: You can add 1 ""Veidos the Eruption Dragon of Extinction"" or 1 ""Ashened"" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of ""Ashened for Eternity"" once per turn. You can only activate 1 ""Ashened for Eternity"" per turn. TRAP Continuous
Ashened to Endlessness During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field, including ""Veidos the Eruption Dragon of Extinction"", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of ""Ashened to Endlessness"" once per turn. TRAP Continuous
ASHLAN U1000 2 monsters with different Types and AttributesIf a Ritual Monster this card points to attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of ""ASHLAN U1000"" once per turn. You can reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with a different Type and Attribute from your Deck to your hand. If you Ritual Summon (except during the Damage Step): You can target 1 face-up card your opponent controls; return it to the hand. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P13 1400 -
Ashoka Pillar If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of ""Ashoka Pillar"" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage. MONSTER [Rock/Effect] EARTH Level 3 0 2200
Ashura King 3+ Level 3 monstersWhile this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of ""Ashura King"" once per turn. MONSTER [Warrior/Xyz/Effect] EARTH Rank 3 2100 0
Askaan, the Bicorned Ghoti 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of ""Askaan, the Bicorned Ghoti"" once per turn. MONSTER [Fish/Synchro/Effect] WATER Level 8 2700 0
Asleep at the Switch When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. TRAP
Aspischool When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of ""Aspischool"" once per turn. MONSTER [Fish/Effect] WATER Level 4 300 300
Assault Armor Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn. SPELL Equip
Assault Beast You can discard this card to the GY; add 1 ""Assault Mode Activate"" from your Deck to your hand. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1900 1200
Assault Blackwing - Chidori the Rain Sprinkling 1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned using a ""Blackwing"" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each ""Blackwing"" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except ""Assault Blackwing - Chidori the Rain Sprinkling""; Special Summon it. MONSTER [Winged Beast/Synchro/Effect] DARK Level 7 2600 2000
Assault Blackwing - Kunai the Drizzle You can Special Summon this card (from your hand) by Tributing 1 ""Blackwing"" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn. MONSTER [Winged Beast/Effect] DARK Level 5 2100 1600
Assault Blackwing - Onimaru the Divine Thunder 1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned using a ""Blackwing"" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 ""Blackwing"" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of ""Assault Blackwing - Onimaru the Divine Thunder"" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. MONSTER [Winged Beast/Synchro/Effect] DARK Level 12 3000 2000
Assault Blackwing - Raikiri the Rain Shower 1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned using a ""Blackwing"" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other ""Blackwing"" monsters you control; destroy them. MONSTER [Winged Beast/Synchro/Effect] DARK Level 7 2600 2000
Assault Blackwing - Sayo the Rain Hider 1 Tuner + 1 non-Tuner monsterIf this card is Synchro Summoned using a ""Blackwing"" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. MONSTER [Winged Beast/Synchro/Effect] DARK Level 2 800 100
Assault Blackwing - Sohaya the Rain Storm 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned using a ""Blackwing"" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of ""Assault Blackwing - Sohaya the Rain Storm"" once per turn.��When this card is Synchro Summoned: You can target 1 ""Assault Blackwing"" monster in your GY; Special Summon it.��During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other ""Assault Blackwing - Sohaya the Rain Storm"" from your GY; Special Summon this card. MONSTER [Winged Beast/Synchro/Effect] DARK Level 5 1500 2000
Assault Counter Activate only while you control an ""/Assault Mode"" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. TRAP Counter
Assault Dog When this card is destroyed by battle and sent to the GY: You can Special Summon any number of ""Assault Dog"" from your Deck. MONSTER [Beast/Effect] EARTH Level 4 1200 800
Assault Mercenary Once per turn, you can return 1 ""Assault Mode Activate"" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. MONSTER [Warrior/Effect] EARTH Level 4 1800 300
Assault Mode Activate Tribute 1 Synchro Monster; Special Summon 1 ""/Assault Mode"" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position. TRAP
Assault Mode Zero Tribute 1 Synchro Monster; Special Summon 1 ""/Assault Mode"" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with ""Assault Mode Activate"".) During your Main Phase: You can banish this card from your GY; Set 1 ""Assault Mode Activate"" directly from your hand or Deck. It can be activated this turn. You can only use each effect of ""Assault Mode Zero"" once per turn. SPELL Quick-Play
Assault on GHQ Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY. TRAP
Assault Overload Tribute 1 ""/Assault Mode"" monster. Inflict damage to both players equal to its Level x 200. SPELL Quick-Play
Assault Reboot Tribute 1 ""/Assault Mode"" monster; Special Summon 1 ""/Assault Mode"" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are ""Assault Mode Activate"" and/or specifically list ""Assault Mode Activate"" in their text, except ""Assault Reboot""; shuffle them into the Deck. You can only use each effect of ""Assault Reboot"" once per turn. TRAP
Assault Revival Remove from play 1 ""Assault Mode Activate"" from your Graveyard. Destroy all monsters you control and Special Summon 1 ""/Assault Mode"" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. SPELL Quick-Play
Assault Sentinel You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists ""Assault Mode Activate"" in its text, except ""Assault Sentinel"", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of ""Assault Sentinel"" once per turn. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1600 800
Assault Slash Activate only while you control an ""/Assault Mode"" monster. Destroy all face-up monsters on the field. TRAP
Assault Spirits After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase. TRAP
Assault Synchron During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of ""Assault Synchron"" once per turn. MONSTER [Machine/Tuner/Effect] DARK Level 2 700 0
Assault Teleport Return 1 ""/Assault Mode"" monster from your hand to the Deck. Draw 2 cards. SPELL
Assault Wyvern When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except ""Assault Wyvern"". MONSTER [Dragon/Effect] LIGHT Level 4 1800 1000
Asset Mountis If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of ""Asset Mountis"" once per turn. MONSTER [Insect/Effect] LIGHT Level 7 2300 2000
Astellar of the White Forest You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of ""Astellar of the White Forest"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 2 0 0
Astra Ghouls When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. MONSTER [Zombie/Effect] EARTH Level 5 0 2000
Astral Barrier If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. TRAP Continuous
Astral Kuriboh You can reveal 1 ""Number"" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except ""Number"" Xyz Monsters. You can only use this effect of ""Astral Kuriboh"" once per turn. A ""Number"" Xyz Monster that was Summoned using this card on the field as material gains this effect.●Cannot be destroyed by battle or your opponent's card effects. MONSTER [Fiend/Effect] LIGHT Level 1 100 100
Astraltopia If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 ""Xyz"", ""Onomat"", ""Zexal"", or ""Number"" Spell/Trap, from your Deck to your hand. You can only use each effect of ""Astraltopia"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 0 0
Astrograph Sorcerer If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with ""Pendulum Dragon"", ""Xyz Dragon"", ""Synchro Dragon"", and ""Fusion Dragon"" in their names); Special Summon 1 ""Supreme King Z-ARC"" from your Extra Deck. (This is treated as a Fusion Summon.) MONSTER [Spellcaster/Pendulum/Effect] DARK Level 7 2500 2000
Asura Priest Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Can attack all monsters your opponent controls once each. MONSTER [Fairy/Spirit/Effect] LIGHT Level 4 1700 1200
Aswan Apparition If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. MONSTER [Fiend/Effect] DARK Level 3 500 500
Asymmetaphys Once per turn: You can banish 1 ""Metaphys"" card from your hand, and if you do, draw 1 card. Once per turn, if your ""Metaphys"" card in its owner's possession is banished: Apply this effect depending on whose turn it is.●Your turn: All monsters on the field lose 500 ATK/DEF, except ""Metaphys"" monsters.●Opponent's turn: Change the battle positions of all monsters on the field, except ""Metaphys"" monsters. SPELL Continuous
At One With the Sword Activate while the only monster you control is 1 face-up ""X-Saber"" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card. TRAP
Athena If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except ""Athena"", then target 1 Fairy monster in your GY, except ""Athena""; Special Summon that target. MONSTER [Fairy/Effect] LIGHT Level 7 2600 800
Atlantean Attack Squad This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card. MONSTER [Sea Serpent/Effect] WATER Level 3 1400 0
Atlantean Dragoons All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except ""Atlantean Dragoons"". MONSTER [Sea Serpent/Effect] WATER Level 4 1800 0
Atlantean Heavy Infantry During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. MONSTER [Sea Serpent/Effect] WATER Level 2 0 1600
Atlantean Marksman When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower ""Atlantean"" Sea Serpent monster from your Deck, except ""Atlantean Marksman"". If this card is sent to the GY to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. MONSTER [Sea Serpent/Effect] WATER Level 3 1400 0
Atlantean Pikeman The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. MONSTER [Sea Serpent/Normal] WATER Level 2 1400 0
Atomic Firefly When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. MONSTER [Insect/Effect] LIGHT Level 1 100 200
Atomic Scrap Dragon 1 ""Scrap"" Tuner + 2 or more non-Tuner monstersOnce per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro ""Scrap"" monster in your Graveyard, and Special Summon it. MONSTER [Dragon/Synchro/Effect] EARTH Level 10 3200 2400
Attachment Cybern You can target 1 Dragon or Machine ""Cyber"" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine ""Cyber"" monster in your GY; Special Summon it. You can only use this effect of ""Attachment Cybern"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 3 1600 800
Attack and Receive You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each ""Attack and Receive"" card in your Graveyard. TRAP
Attack Gainer If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase. MONSTER [Warrior/Tuner/Effect] EARTH Level 1 0 0
Attack Guidance Armor When a monster declares an attack: Activate 1 of these effects;��Destroy the attacking monster.��Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.You can only activate 1 ""Attack Guidance Armor"" per turn. TRAP
Attack of the Cornered Rat If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) TRAP Continuous
Attack Pheromones If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. SPELL Continuous
Attack Reflector Unit Tribute 1 ""Cyber Dragon"". Special Summon 1 ""Cyber Barrier Dragon"" from your hand or Deck. TRAP
Attack the Moon! Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target. SPELL Continuous
Attention! Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it. TRAP
Attraffic Control If your opponent controls 3 or more monsters, they cannot declare an attack. SPELL Continuous
Augmented Heraldry Neither player can target Psychic Xyz Monsters on the field with Spell/Trap Cards or effects. Once per turn: You can discard 1 ""Heraldic Beast"" monster; add 1 ""Heraldry"" Spell/Trap from your Deck to your hand, except ""Augmented Heraldry"". You cannot Normal or Special Summon the turn you activate this effect, except Psychic Xyz Monsters and ""Heraldic Beast"" monsters (even if this card leaves the field). SPELL Field
Auram the World Chalice Blademaster 2 ""World Chalice"" monstersGains 300 ATK for each ""World Legacy"" monster in your GY with a different name. You can Tribute 1 ""World Chalice"" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of ""Auram the World Chalice Blademaster"" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 ""World Chalice"" monster from your hand. MONSTER [Cyberse/Link/Effect] FIRE Link 2 P13 2000 -
Aurkus, Lightsworn Druid Neither player can target ""Lightsworn"" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. MONSTER [Beast-Warrior/Effect] LIGHT Level 3 1200 1800
Aurora Paragon Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. MONSTER [Fairy/Effect] LIGHT Level 4 1500 1000
Aurora Wing When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of ""Aurora Wing"" once per turn. MONSTER [Winged Beast/Effect] WATER Level 4 1200 1600
Aussa the Earth Channeler (This card is always treated as a ""Charmer"" card.)You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of ""Aussa the Earth Channeler"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 5 1850 1500
Aussa the Earth Charmer FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field. MONSTER [Spellcaster/Flip/Effect] EARTH Level 3 500 1500
Aussa the Earth Charmer, Immovable 2 monsters, including an EARTH monster(This card is always treated as a ""Familiar-Possessed"" card.)You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of ""Aussa the Earth Charmer, Immovable"" once per turn. MONSTER [Spellcaster/Link/Effect] EARTH Link 2 P13 1850 -
Automatic Laser When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand to activate this card. Destroy that Summoned monster(s). TRAP
Autonomous Action Unit Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. SPELL Equip
Autorokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Autorokket Dragon"". You can only use each effect of ""Autorokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 3 1600 1000
Avalanching Aussa Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if ""Avalanching Aussa"" is removed from your side of the field. MONSTER [Spellcaster/Effect] EARTH Level 4 800 1500
Avalon Target 5 ""Noble Knight"" monsters in your Graveyard, including at least 1 ""Artorigus"" monster and at least 1 ""Laundsallyn"" monster; banish those targets, and if you do, destroy all cards on the field. TRAP
Avance, Swordsman of the Nekroz If you Ritual Summon exactly 1 ""Nekroz"" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 ""Nekroz"" monster from your Deck, except ""Avance, Swordsman of the Nekroz"". If this card is Tributed by card effect: You can add any number of your banished ""Nekroz"" cards with different names to your hand. You can only use this effect of ""Avance, Swordsman of the Nekroz"" once per Duel. MONSTER [Spellcaster/Effect] WATER Level 4 1500 800
Avatar of The Pot By sending 1 ""Pot of Greed"" from your hand to the Graveyard, draw 3 cards from your Deck. MONSTER [Rock/Effect] EARTH Level 3 1200 1300
Avatar of the Pot By sending 1 ""Pot of Greed"" from your hand to the Graveyard, draw 3 cards from your Deck. MONSTER [Rock/Effect] EARTH Level 3 1200 1300
Avendread Savior 2 Zombie monstersThis card's name becomes ""Revendread Slayer"" while on the field. You can only use each of the following effects of ""Avendread Savior"" once per turn.●You can target 1 ""Vendread"" card in your GY; add it to your hand.●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. MONSTER [Zombie/Link/Effect] DARK Link 2 P13 1600 -
Avenging Knight Parshath 1 Tuner + 1 or more non-Tuner LIGHT monstersOnce per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fairy/Synchro/Effect] LIGHT Level 8 2600 2100
Avida, Rebuilder of Worlds Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. MONSTER [Cyberse/Effect] LIGHT Level 11 3500 3500
Awakening of Nephthys All ""Nephthys"" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 ""Nephthys"" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of ""Awakening of Nephthys"" once per turn. TRAP Continuous
Awakening of the Crystal Ultimates Reveal 1 ""Ultimate Crystal"" monster in your hand, then activate 1 of these effects. If you control an ""Ultimate Crystal"" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).●Take 1 ""Rainbow Bridge"" card or 1 ""Rainbow Refraction"" from your Deck, and either add it to your hand or send it to the GY.●Special Summon 1 ""Crystal Beast"" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.You can only activate 1 ""Awakening of the Crystal Ultimates"" per turn. SPELL Quick-Play
Awakening of the Possessed Monsters you control gain 300 ATK for each different Attribute you control. ""Charmer"" and ""Familiar-Possessed"" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of ""Awakening of the Possessed"" once per turn. SPELL Continuous
Awakening of the Possessed - Gagigobyte You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of ""Awakening of the Possessed - Gagigobyte"" once per turn.●When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.●If this card is sent from the field to the GY: You can add 1 ""Spiritual Water Art"" card or 1 ""Possessed"" Spell/Trap from your Deck to your hand. MONSTER [Reptile/Effect] WATER Level 5 2000 200
Awakening of the Possessed - Greater Inari Fire You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of ""Awakening of the Possessed - Greater Inari Fire"" once per turn.●When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).●If this card is sent from the field to the GY: You can add 1 ""Spiritual Fire Art"" card or 1 ""Possessed"" Spell/Trap from your Deck to your hand. MONSTER [Pyro/Effect] FIRE Level 5 2000 200
Awakening of the Possessed - Nefariouser Archfiend You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of ""Awakening of the Possessed - Nefariouser Archfiend"" once per turn.●When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.●If this card is sent from the field to the GY: You can add 1 ""Spiritual Earth Art"" card or 1 ""Possessed"" Spell/Trap from your Deck to your hand. MONSTER [Beast/Effect] EARTH Level 5 2000 200
Awakening of the Possessed - Rasenryu You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of ""Awakening of the Possessed - Rasenryu"" once per turn.●When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.●If this card is sent from the field to the GY: You can add 1 ""Spiritual Wind Art"" card or 1 ""Possessed"" Spell/Trap from your Deck to your hand. MONSTER [Dragon/Effect] WIND Level 5 2000 200
Awakening of the Sacred Beasts This card gains these effects based on the number of ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", and/or ""Raviel, Lord of Phantasms"" with different names you control.●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).●2+: Negate the activated effects of monsters your opponent controls.●3: Any monsters sent to your opponent's GY are banished instead.Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand. TRAP Continuous
Awakening of Veidos Place 1 ""Obsidim, the Ashened City"" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 ""Awakening of Veidos"" per turn. SPELL Quick-Play
Axe Dragonute If this card attacks, it is changed to Defense Position at the end of the Damage Step. MONSTER [Dragon/Effect] DARK Level 4 2000 1200
Axe of Despair (This card is always treated as an ""Archfiend"" card.)The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. SPELL Equip
Axe of Fools The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. SPELL Equip
Axe Raider An axe-wielding monster of tremendous strength and agility. MONSTER [Warrior/Normal] EARTH Level 4 1700 1150
Aye-Iron Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect. MONSTER [Machine/Effect] EARTH Level 4 1600 1800
Ayers Rock Sunrise Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 ""Ayers Rock Sunrise"" per turn. SPELL
Azamina ""Queen Azamina"" + 1 Fusion or Synchro MonsterMust first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 ""Saint Azamina"" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK. MONSTER [Illusion/Fusion/Effect] LIGHT Level 12 4000 4000
Azamina Aphes (This card is always treated as a ""White Forest"" card.)Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of ""Azamina Aphes"" once per turn. TRAP
Azamina Debtors During the Main Phase: Reveal 1 ""Azamina"" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 ""Sinful Spoils"" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 ""Azamina"" monster in your GY; Special Summon it. You can only use 1 ""Azamina Debtors"" effect per turn, and only once that turn. SPELL Quick-Play
Azamina Determination Reveal 1 ""Azamina"" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 ""Sinful Spoils"" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 ""Sinful Spoils"" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 ""Azamina Determination"" effect per turn, and only once that turn. TRAP
Azamina Ilia Silvia 1 Illusion monster + 1 LIGHT Spellcaster monsterAny battle damage your ""Azamina"" monsters, except ""Azamina Ilia Silvia"", inflicts to your opponent is doubled. You can only use each of the following effects of ""Azamina Ilia Silvia"" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 ""Sinful Spoils"" Trap from your Deck to your hand. MONSTER [Illusion/Fusion/Effect] DARK Level 6 1900 1500
Azamina Moa Regina 1 Illusion monster + 1 Level 6 or higher Fiend monsterYou can target 1 Illusion monster in your GY, except ""Azamina Moa Regina""; Special Summon it. When an ""Azamina"" or ""Sinful Spoils"" card or effect is activated, except ""Azamina Moa Regina"" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of ""Azamina Moa Regina"" once per turn. MONSTER [Illusion/Fusion/Effect] DARK Level 8 3000 2000
Azamina Mu Rcielago 1 Illusion monster + 1 LIGHT Spellcaster monsterMonsters your opponent controls lose 500 ATK/DEF for each ""Azamina"" monster you control. You can only use each of the following effects of ""Azamina Mu Rcielago"" once per turn. If this card is Fusion Summoned: You can add 1 ""Azamina"" or ""Sinful Spoils"" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 ""Sinful Spoils"" Spell from your Deck to your hand. MONSTER [Illusion/Fusion/Effect] DARK Level 6 2000 2400
Azamina Sol Erysichthon 1 Illusion monster + 1 Fiend monsterIf this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 ""Azamina"" or ""Sinful Spoils"" card in your GY; add it to your hand. You can only use each effect of ""Azamina Sol Erysichthon"" once per turn. MONSTER [Illusion/Fusion/Effect] DARK Level 6 2700 0
Aztekipede, the Worm Warrior Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard. MONSTER [Insect/Effect] EARTH Level 4 1900 400
Azure-Eyes Silver Dragon 1 Tuner + 1+ non-Tuner Normal MonstersIf this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it. MONSTER [Dragon/Synchro/Effect] LIGHT Level 9 2500 3000
B-Buster Drake Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand. MONSTER [Machine/Union/Effect] LIGHT Level 4 1500 1800
B.E.F. Zelos When this card is activated: You can add 1 ""Boss Rush"" from your Deck to your hand. All ""B.E.S."" monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 ""B.E.S."" monster from your hand. If a ""B.E.S."" monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. SPELL Field
B.E.S. Big Core If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. MONSTER [Machine/Effect] DARK Level 6 2300 1100
Big Core If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. MONSTER [Machine/Effect] DARK Level 6 2300 1100
B.E.S. Big Core MK-2 If you control no monsters, you can Normal Summon this card without Tributing.When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. MONSTER [Machine/Effect] FIRE Level 6 2400 1100
B.E.S. Big Core MK-3 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all ""B.E.S."" monsters from your Graveyard into the Deck. MONSTER [Machine/Effect] LIGHT Level 8 2700 1900
B.E.S. Blaster Cannon Core If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon ""B.E.S. Blaster Cannon Core"" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. MONSTER [Machine/Effect] EARTH Level 9 2500 3000
B.E.S. Covered Core When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 7 2500 800
B.E.S. Crystal Core When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. MONSTER [Machine/Effect] WATER Level 5 2100 1000
B.E.S. Tetran When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field. MONSTER [Machine/Effect] WIND Level 6 1800 2300
Baba Barber 2 monstersAt the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of ""Baba Barber"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P42 200 -
Baby Dragon Much more than just a child, this dragon is gifted with untapped power. MONSTER [Dragon/Normal] WIND Level 3 1200 700
Baby Mudragon If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn. MONSTER [Dragon/Tuner/Effect] DARK Level 1 0 200
Baby Raccoon Ponpoko When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast monster from your Deck in face-down Defense Position, except ""Baby Raccoon Ponpoko"". You cannot Special Summon monsters the turn you activate this effect, except Beast monsters. MONSTER [Beast/Effect] EARTH Level 2 800 0
Baby Raccoon Tantan FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except ""Baby Raccoon Tantan"". MONSTER [Beast/Flip/Effect] EARTH Level 2 0 800
Baby Spider You can Tribute 1 DARK monster; increase the Levels of all ""Baby Spiders"" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of ""Baby Spider"" once per turn. MONSTER [Insect/Effect] DARK Level 3 0 0
Baby Tiragon 3 Level 1 monstersDuring your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly. MONSTER [Dragon/Xyz/Effect] EARTH Rank 1 900 900
Babycerasaurus If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck. MONSTER [Dinosaur/Effect] EARTH Level 2 500 500
Bacha the Melodious Maestra 2 ""Melodious"" monstersWhile you control this Fusion Summoned card, the activated effects of your ""Melodious"" Fusion Monsters cannot be negated. You can only use each of the following effects of ""Bacha the Melodious Maestra"" once per turn. If this card is Special Summoned: You can Special Summon 1 ""Melodious"" monster from your Deck. If this card is sent to the GY: You can target 1 ""Melodious"" monster in your GY, except ""Bacha the Melodious Maestra""; Special Summon it in Defense Position. MONSTER [Fairy/Fusion/Effect] LIGHT Level 7 2500 1800
Bachibachibachi An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Insect/Effect] LIGHT Level 3 800 800
Back to Square One Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck. SPELL
Back to the Front Target 1 monster in your GY; Special Summon it in Defense Position. TRAP
Back-Up Rider Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn. SPELL
Backfire If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent. TRAP Continuous
Background Dragon If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of ""Background Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 5 1600 1800
Backlinker If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. MONSTER [Cyberse/Effect] DARK Level 3 1600 0
Backs to the Wall Pay LP so that you only have 100 left; Special Summon as many ""Six Samurai"" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control. TRAP
Backup @Ignister If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except ""Backup @Ignister"", then discard 1 card. You can only use each effect of ""Backup @Ignister"" once per turn. MONSTER [Cyberse/Tuner/Effect] DARK Level 3 1200 800
Backup Operator You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of ""Backup Operator"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 3 1200 800
Backup Secretary If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon ""Backup Secretary"" once per turn this way. MONSTER [Cyberse/Effect] LIGHT Level 3 1200 800
Backup Soldier While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand. TRAP
Backup Squad Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. SPELL Continuous
Backup Supervisor 2 monstersIf this card was Link Summoned using ""Backup Secretary"" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 ""Backup Secretary"" from your hand, Deck, or GY. You can only use each effect of ""Backup Supervisor"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P62 1200 -
Backup Team Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 ""Backup Team"" effect per turn, and only once that turn. TRAP
Backup Warrior Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card. MONSTER [Warrior/Effect] EARTH Level 5 2100 0
Bacon Saver During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of ""Bacon Saver"" once per Duel. MONSTER [Zombie/Effect] DARK Level 2 700 600
Bad Aim When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. TRAP
Bad Luck Blast Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 ""Bad Luck Blast"" per turn. TRAP
Bad Reaction to Simochi As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. TRAP Continuous
Baelgrill de Nouvelles You can Ritual Summon this card with a ""Recipe"" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a ""Nouvelles"" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 ""Hungry Burger"" from your hand or Deck. You can only use each effect of ""Baelgrill de Nouvelles"" once per turn. MONSTER [Warrior/Ritual/Effect] DARK Level 6 2400 1850
Bahalutiya, the Grand Radiance You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of ""Bahalutiya, the Grand Radiance"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 7 2000 2400
Bahamut Shark 2 Level 4 WATER monstersOnce per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 4 2600 2100
Bait Doll Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard. SPELL
Baku the Beast Ninja If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 ""Ninja"" or ""Ninjitsu Art"" card from your GY or face-up Spell & Trap Zone, except ""Baku the Beast Ninja""; return it to the hand. You can only use each effect of ""Baku the Beast Ninja"" once per turn. MONSTER [Beast/Effect] WIND Level 3 1500 600
Balameuniere de Nouvelles You can Ritual Summon this card with a ""Recipe"" card. If this card is Special Summoned: You can add 1 ""Nouvelles"" or ""Recipe"" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 ""Nouvelles"" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a ""Nouvelles"" monster. You can only use each effect of ""Balameuniere de Nouvelles"" once per turn. MONSTER [Beast-Warrior/Ritual/Effect] DARK Level 5 2000 1850
Balance of Judgment If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 ""Balance of Judgment"" per turn. TRAP
Balancer Lord Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of ""Balancer Lord"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1700 1200
Ballista of Rampart Smashing If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. SPELL Equip
Ballista Squad Tribute 1 monster, then target 1 card your opponent controls; destroy it. TRAP
Balloon Lizard Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. MONSTER [Reptile/Effect] EARTH Level 4 500 1900
Bamboo Scrap Tribute 1 Plant-Type monster. Special Summon 2 ""Plant Tokens"" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. TRAP
Banisher of the Light Any card sent to the GY is banished instead. MONSTER [Fairy/Effect] LIGHT Level 3 100 2000
Banisher of the Radiance Any card sent to the GY is banished instead. MONSTER [Fairy/Effect] LIGHT Level 3 1600 0
Banishing Trap Hole When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down. TRAP
Banishment of the Darklords Add 1 ""Darklord"" card from your Deck to your hand, except ""Banishment of the Darklords"". You can only activate 1 ""Banishment of the Darklords"" per turn. SPELL
Banner of Courage All monsters you control gain 200 ATK during your Battle Phase only. SPELL Continuous
Banquet of Millions Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 ""Banquet of Millions"" per turn. TRAP
Baobaboon If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of ""Baobaboon"" from your Deck. MONSTER [Plant/Effect] DARK Level 3 1200 1000
Barbar, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Barbar, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the Graveyard: You can target up to 3 ""Burning Abyss"" cards in your Graveyard, except ""Barbar, Malebranche of the Burning Abyss""; banish them, and if you do, inflict 300 damage to your opponent for each. MONSTER [Fiend/Effect] DARK Level 3 1700 1000
Barbaroid, the Ultimate Battle Machine 5 Machine-Type ""roid"" monstersThis card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. MONSTER [Machine/Fusion/Effect] EARTH Level 12 4000 4000
Barian Untopia (This card is always treated as a ""Barian's"" card.)""Number"" monsters you control with a number between ""101"" and ""107"" in their name, as well as ""CXyz"" monsters and ""Number C"" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a ""Rank-Up-Magic"" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material. SPELL Field
Barian's Chaos Draw To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;●Send 1 ""Seventh"" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 ""Number"" monster using materials you control, including both those monsters. SPELL
Bark of Dark Ruler If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn. TRAP
Barkion's Bark Activate only if you control a face-up ""Naturia"" monster. Your opponent cannot activate Trap Cards this turn. SPELL
Baromet the Sacred Sheep Shrub 2+ Level 4 monstersYou can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of ""Baromet the Sacred Sheep Shrub"" once per turn. MONSTER [Plant/Xyz/Effect] EARTH Rank 4 1900 2000
Baron of the Fiend Sword An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. MONSTER [Fiend/Normal] DARK Level 4 1550 800
Baronne de Fleur 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of ""Baronne de Fleur"" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster. MONSTER [Warrior/Synchro/Effect] WIND Level 10 3000 2400
Barox ""Frenzied Panda"" + ""Ryu-Kishin"" MONSTER [Fiend/Fusion] DARK Level 5 1380 1530
Barrage Blast Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200. TRAP Continuous
Barrel Behind the Door When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead. TRAP Counter
Barrel Dragon Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads. MONSTER [Machine/Effect] DARK Level 7 2600 2200
Barricadeborg Blocker 2 monsters with different namesIf this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of ""Barricadeborg Blocker"" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects. MONSTER [Machine/Link/Effect] DARK Link 2 P42 1000 -
Barrier of the Voiceless Voice While you control ""Lo, the Prayers of the Voiceless Voice"" and a LIGHT Ritual Monster, your opponent's monsters can only target Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects. During your Main Phase: You can add 1 ""Voiceless Voice"" card or 1 ""Skull Guardian"" Ritual Monster from your Deck to your hand, except ""Barrier of the Voiceless Voice"". You can only use this effect of ""Barrier of the Voiceless Voice"" once per turn. SPELL Continuous
Barrier Resonator (Quick Effect): You can send this card from your hand to the GY, then target 1 Tuner you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it. MONSTER [Fiend/Tuner/Effect] LIGHT Level 1 300 800
Barrier Statue of the Abyss Neither player can Special Summon monsters, except DARK monsters. MONSTER [Fiend/Effect] DARK Level 4 1000 1000
Barrier Statue of the Drought Neither player can Special Summon monsters, except EARTH monsters. MONSTER [Rock/Effect] EARTH Level 4 1000 1000
Barrier Statue of the Heavens Neither player can Special Summon monsters, except LIGHT monsters. MONSTER [Fairy/Effect] LIGHT Level 4 1000 1000
Barrier Statue of the Inferno Neither player can Special Summon monsters, except FIRE monsters. MONSTER [Pyro/Effect] FIRE Level 4 1000 1000
Barrier Statue of the Stormwinds Neither player can Special Summon monsters, except WIND monsters. MONSTER [Winged Beast/Effect] WIND Level 4 1000 1000
Barrier Statue of the Torrent Neither player can Special Summon monsters, except WATER monsters. MONSTER [Aqua/Effect] WATER Level 4 1000 1000
Barrier Wave Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF. TRAP
Basal Rose Shoot Special Summon 1 ""Rose Dragon"" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your ""Black Rose Dragon"", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of ""Basal Rose Shoot"" once per turn. SPELL Quick-Play
Bashing Shield Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from battles involving it. SPELL Equip
Basic Insect Usually found traveling in swarms, this creature's ideal environment is the forest. MONSTER [Insect/Normal] EARTH Level 2 500 700
Basilius, Familiar of the Evil Eye If you control an ""Evil Eye"" monster, you can Special Summon this card (from your hand). You can only Special Summon ""Basilius, Familiar of the Evil Eye"" once per turn this way. During your Main Phase: You can send 1 ""Evil Eye"" Spell/Trap from your Deck to the GY. You can only use this effect of ""Basilius, Familiar of the Evil Eye"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 400 2000
Basiltrice, Familiar of the Evil Eye If you control an ""Evil Eye"" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 ""Evil Eye"" Link Monster using monsters you control as material. When you do, you can also use ""Evil Eye"" Equip Spells you control as ""Evil Eye"" monsters. You can only use each effect of ""Basiltrice, Familiar of the Evil Eye"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1000 2000
Bat, the Forest Ninja If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Bat, the Forest Ninja"" once per turn this way. If this card is Normal or Special Summoned and ""Fairy Tale Prologue: Journey's Dawn"" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of ""Bat, the Forest Ninja"" once per turn. MONSTER [Beast/Tuner/Effect] LIGHT Level 3 800 800
Battery Charger Pay 500 Life Points. Special Summon 1 ""Batteryman"" monster from your Graveyard. SPELL
Batteryman 9-Volt When this card is Summoned: You can add 1 ""Batteryman"" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of ""Batteryman 9-Volt"" once per turn. During your End Phase: Destroy this card. MONSTER [Thunder/Effect] LIGHT Level 4 1000 1000
Batteryman AA If all ""Batteryman AA""(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each ""Batteryman AA"" on your side of the field. If all ""Batteryman AA""(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each ""Batteryman AA"" on your side of the field. MONSTER [Thunder/Effect] LIGHT Level 3 0 0
Batteryman AAA When this card is Normal Summoned or flipped face-up, you can Special Summon 1 ""Batteryman AAA"" from your hand or Graveyard. MONSTER [Thunder/Effect] LIGHT Level 4 0 0
Batteryman C If all ""Batteryman C""(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each ""Batteryman C"" you control. If all ""Batteryman C""(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each ""Batteryman C"" you control. MONSTER [Thunder/Effect] LIGHT Level 2 0 0
Batteryman Charger When this card is Normal Summoned, you can Special Summon 1 ""Batteryman"" monster, except ""Batteryman Charger"", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. MONSTER [Thunder/Effect] LIGHT Level 5 1800 1200
Batteryman D Your opponent cannot select a Thunder-Type monster you control as an attack target (except ""Batteryman D""). MONSTER [Thunder/Effect] LIGHT Level 1 0 1900
Batteryman Fuel Cell If you control 2 or more face-up ""Batteryman"" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 ""Batteryman"" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand. MONSTER [Thunder/Effect] LIGHT Level 6 2100 0
Batteryman Industrial Strength This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 ""Batteryman"" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. MONSTER [Thunder/Effect] LIGHT Level 8 2600 0
Batteryman Micro-Cell FLIP: Special Summon 1 Level 4 or lower ""Batteryman"" monster from your Deck, except ""Batteryman Micro-Cell"". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. MONSTER [Thunder/Flip/Effect] LIGHT Level 1 100 100
Batteryman Solar If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 ""Batteryman Token"" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 ""Batteryman"" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of ""Batteryman Solar"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 4 1500 1500
Battle Break When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase. TRAP
Battle Fader When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field. MONSTER [Fiend/Effect] DARK Level 1 0 0
Battle Footballer A cyborg with high defense power. Originally it was invented for a football machine. MONSTER [Machine/Normal] FIRE Level 4 1000 2100
Battle Fusion When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 ""Battle Fusion"" per turn. SPELL Quick-Play
Battle Instinct Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position. TRAP
Battle Mania Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. TRAP
Battle of Sleeping Spirits Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned ""Elemental HERO Neos"" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 ""Battle of Sleeping Spirits"" per turn. SPELL Quick-Play
Battle of the Elements Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. TRAP
Battle Ox A monster with tremendous power, it destroys enemies with a swing of its axe. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1700 1000
Battle Royal Mode - Joining Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.●Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP. SPELL Continuous
Battle Shogun of the Six Samurai 2 Warrior monsters, including a ""Six Samurai"" monsterIf this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of ""Battle Shogun of the Six Samurai"" once per turn. Each time a ""Six Samurai"" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field. MONSTER [Warrior/Link/Effect] EARTH Link 2 P13 1000 -
Battle Steer A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. MONSTER [Beast-Warrior/Normal] EARTH Level 5 1800 1300
Battle Survivor At the end of the Battle Phase: You can add 1 card from your GY to your hand, except ""Battle Survivor"", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of ""Battle Survivor"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1600 800
Battle Teleportation Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. TRAP
Battle Tuned Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. SPELL Quick-Play
Battle Waltz Target 1 Synchro Monster you control; Special Summon 1 ""Waltz Token"" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token. SPELL
Battle Warrior A warrior that fights with his bare hands!!! MONSTER [Warrior/Normal] EARTH Level 3 700 1000
Battle-Scarred Activate this card by targeting 1 ""Archfiend"" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card. TRAP Continuous
Battlecruiser Dianthus 3 Level 3 monstersYou can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of ""Battlecruiser Dianthus"" once per turn. MONSTER [Plant/Xyz/Effect] EARTH Rank 3 2100 1800
Battlefield Tragedy During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 ""Battlefield Tragedy"" directly from your Deck to your Spell & Trap Zone. You can only use this effect of ""Battlefield Tragedy"" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY. SPELL Continuous
Battleguard Cadet All ""Battleguard"" monsters you control gain 500 ATK. You can only use each of the following effects of ""Battleguard Cadet"" once per turn. If this card is Normal or Special Summoned: You can add 1 ""Feast of the Wild LV5"" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. MONSTER [Warrior/Effect] EARTH Level 1 50 100
Battleguard Echoes When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects;●Add 1 ""Battleguard Rage"" or ""Battleguard Howling"" from your Deck to your hand.●Change 1 face-up monster on the field to face-down Defense Position.You can only activate 1 ""Battleguard Echoes"" per turn. SPELL Continuous
Battleguard Howling When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. TRAP
Battleguard King Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn. MONSTER [Warrior/Effect] EARTH Level 8 3000 1100
Battleguard Rage Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card. TRAP Continuous
Battlestorm This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect. MONSTER [Winged Beast/Effect] DARK Level 4 1700 1000
Battlewasp - Arbalest the Rapidfire When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 ""Battlewasp"" monster from your hand or Deck. You can only use this effect of ""Battlewasp - Arbalest the Rapidfire"" once per turn. MONSTER [Insect/Effect] WIND Level 4 1800 800
Battlewasp - Azusa the Ghost Bow 1 Tuner + 1+ non-Tuner monstersWhen your opponent takes effect damage from another ""Battlewasp"" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of ""Battlewasp - Azusa the Ghost Bow"" once per turn. When a monster is destroyed by battle with your ""Battlewasp"" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. MONSTER [Insect/Synchro/Tuner/Effect] WIND Level 5 2200 1600
Battlewasp - Ballista the Armageddon 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters. MONSTER [Insect/Synchro/Effect] WIND Level 12 3000 800
Battlewasp - Dart the Hunter When your ""Battlewasp"" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of ""Battlewasp - Dart the Hunter"" once per turn. MONSTER [Insect/Effect] WIND Level 1 100 100
Battlewasp - Grand Partisan the Revolution 1 Tuner + 1+ non-Tuner monstersCannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of ""Battlewasp - Grand Partisan the Revolution"" once per turn. MONSTER [Insect/Synchro/Effect] WIND Level 12 3000 2000
Battlewasp - Halberd the Charge 1 Insect Tuner + 1+ non-Tuner monstersOnce per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each ""Battlewasp"" monster you control. You can only use this effect of ""Battlewasp - Halberd the Charge"" once per turn. MONSTER [Insect/Synchro/Effect] WIND Level 6 2500 800
Battlewasp - Hama the Conquering Bow 1 Tuner + 1+ non-Tuner monstersIf this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of ""Battlewasp - Hama the Conquering Bow"" once per turn.●When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.●At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each ""Battlewasp"" monster in your GY. MONSTER [Insect/Synchro/Effect] WIND Level 8 2800 2000
Battlewasp - Nest When your ""Battlewasp"" monster is targeted for an attack: Special Summon 1 ""Battlewasp"" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of ""Battlewasp - Nest"" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. TRAP Continuous
Battlewasp - Pin the Bullseye If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each ""Battlewasp - Pin the Bullseye"" you control. You can only use each effect of ""Battlewasp - Pin the Bullseye"" once per turn. MONSTER [Insect/Effect] WIND Level 1 200 300
Battlewasp - Rapier the Onslaught If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 ""Battlewasp Wind"" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of ""Battlewasp - Rapier the Onslaught"" once per turn. MONSTER [Insect/Effect] WIND Level 5 1900 0
Battlewasp - Sachi the Ceremonial Bow 1 Insect Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 ""Battlewasp"" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished ""Battlewasp"" monsters. You can only use this effect of ""Battlewasp - Sachi the Ceremonial Bow"" once per turn. MONSTER [Insect/Synchro/Effect] WIND Level 6 2400 1200
Battlewasp - Sting the Poison If this card is Normal or Special Summoned: You can add 1 ""Battlewasp"" monster from your Deck to your hand, except ""Battlewasp - Sting the Poison"". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of ""Battlewasp - Sting the Poison"" once per turn. MONSTER [Insect/Tuner/Effect] WIND Level 2 400 800
Battlewasp - Twinbow the Attacker During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of ""Battlewasp - Twinbow the Attacker"" once per turn. This card can make a second attack during each Battle Phase. MONSTER [Insect/Effect] WIND Level 3 1000 500
Battlewasp Wind Twice per turn, if a ""Battlewasp"" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 ""Battlewasp"" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 ""Battlewasp Wind"" per turn. SPELL Continuous
Battlin' Boxer Big Bandage The first time this card would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 of your ""Battlin' Boxer"" monsters that is banished or in your GY, that has a Level; all ""Battlin' Boxer"" monsters you currently control become that monster's current Level. MONSTER [Warrior/Effect] FIRE Level 2 1100 1400
Battlin' Boxer Cheat Commissioner 2 Level 3 monstersAll monsters your opponent controls must attack, if able. While you control another ""Battlin' Boxer"" monster, your opponent's monsters cannot target this card for attacks. When an attack is declared involving another ""Battlin' Boxer"" monster you control: You can detach 2 materials from this card; look at your opponent's hand, then Set 1 Spell from their hand to your field. MONSTER [Warrior/Xyz/Effect] FIRE Rank 3 0 1300
Battlin' Boxer Chief Second During your Main Phase, you can Normal Summon 1 ""Battlin' Boxer"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of ""Battlin' Boxer Chief Second"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 500 2000
Battlin' Boxer Counterpunch During the Damage Step of either player's turn, when a ""Battlin' Boxer"" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of ""Battlin' Boxer Counterpunch"" once per turn. MONSTER [Warrior/Effect] FIRE Level 3 0 1100
Battlin' Boxer Glassjaw If this card is targeted for an attack: Destroy this card. When this card is sent to the GY by card effect: You can target 1 ""Battlin' Boxer"" monster in your GY, except ""Battlin' Boxer Glassjaw""; add it to your hand. MONSTER [Warrior/Effect] FIRE Level 4 2000 0
Battlin' Boxer Headgeared When this card is Normal Summoned: You can send 1 ""Battlin' Boxer"" monster from your Deck to the GY. The first time this Attack Position card would be destroyed by battle each turn, it is not destroyed. MONSTER [Warrior/Effect] FIRE Level 4 1000 1800
Battlin' Boxer King Dempsey 2 Level 4 monstersIf this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 ""Battlin' Boxing"" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.●Your opponent cannot target ""Battlin' Boxer"" monsters you control with card effects for the rest of this turn.You can only use each effect of ""Battlin' Boxer King Dempsey"" once per turn. MONSTER [Warrior/Xyz/Effect] FIRE Rank 4 2300 1800
Battlin' Boxer Lead Yoke 2 Level 4 ""Battlin' Boxer"" monstersIf a ""Battlin' Boxer"" monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead of destroying 1 of those monsters. If a material(s) is detached from this card: This card gains 800 ATK. MONSTER [Warrior/Xyz/Effect] FIRE Rank 4 2200 2000
Battlin' Boxer Promoter If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 ""Battlin' Boxer"" monsters with different names from your Deck, except ""Battlin' Boxer Promoter"". You can banish this card from your GY; increase or decrease the Levels of all ""Battlin' Boxer"" monsters you currently control by 1. You can only use each effect of ""Battlin' Boxer Promoter"" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except ""Battlin' Boxer"" monsters. MONSTER [Warrior/Effect] FIRE Level 4 1700 800
Battlin' Boxer Rabbit Puncher At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. MONSTER [Warrior/Effect] FIRE Level 3 800 1000
Battlin' Boxer Rib Gardna During either player's turn: You can banish this card from your hand or Graveyard, then target 1 ""Battlin' Boxer"" monster you control; banish it until your next Standby Phase. MONSTER [Warrior/Effect] FIRE Level 3 100 1400
Battlin' Boxer Shadow During your Main Phase: You can detach 1 material from a ""Battlin' Boxer"" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of ""Battlin' Boxer Shadow"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1800 1400
Battlin' Boxer Sparrer If you control a ""Battlin' Boxer"" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn. MONSTER [Warrior/Effect] FIRE Level 4 1200 1400
Battlin' Boxer Switchitter When this card is Normal Summoned: You can target 1 ""Battlin' Boxer"" monster in your GY; Special Summon it. You cannot Special Summon any monsters during the turn you activate this effect, except ""Battlin' Boxer"" monsters. MONSTER [Warrior/Effect] FIRE Level 4 1500 1400
Battlin' Boxer Uppercutter If this card is Normal or Special Summoned: You can add 1 ""Battlin' Boxer"" monster or 1 ""Counter"" Counter Trap from your Deck to your hand, except ""Battlin' Boxer Uppercutter"". If this card is sent to the GY by card effect: You can activate 1 of these effects;●Special Summon 1 ""Battlin' Boxer"" monster from your GY, except ""Battlin' Boxer Uppercutter"".●Set 1 ""Counter"" Counter Trap from your GY to your field.You can only use 1 ""Battlin' Boxer Uppercutter"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] FIRE Level 4 1600 200
Battlin' Boxer Veil When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. MONSTER [Warrior/Effect] FIRE Level 4 0 1800
Battlin' Boxing Cross Counter When your opponent activates a monster effect: Destroy 1 ""Battlin' Boxer"" or ""Number"" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect.●Special Summon 1 ""Battlin' Boxer"" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material.You can only activate 1 ""Battlin' Boxing Cross Counter"" per turn. TRAP Counter
Battlin' Boxing Spirits Send the top card of your Deck to the GY, then target 1 ""Battlin' Boxer"" monster in your GY; Special Summon that target in face-up Defense Position. You can only activate 1 ""Battlin' Boxing Spirits"" per turn. SPELL
Baxia, Brightness of the Yang Zing 1 Tuner + 1+ non-Tuner Wyrm monstersWhen this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. MONSTER [Wyrm/Synchro/Effect] LIGHT Level 8 2300 2600
Bayerock Dragon If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of ""Bayerock Dragon"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 6 2300 1800
Bayonater, the Baneful Barrel Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. MONSTER [Zombie/Effect] DARK Level 1 500 0
Bayonet Punisher Apply these effects, in sequence, depending on the type(s) of ""Borrel"" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.●Fusion: Banish 1 monster your opponent controls.●Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.●Xyz: Banish 1 Spell/Trap your opponent controls.●Link: Banish up to 3 cards from your opponent's GY.You can only activate 1 ""Bayonet Punisher"" per turn. SPELL Quick-Play
Bazoo the Soul-Eater Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. MONSTER [Beast/Effect] EARTH Level 4 1600 900
Beacon of White If you do not control another ""Beacon of White"", and you have 3 or more ""Blue-Eyes"" monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of ""Blue-Eyes"" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase. SPELL Equip
Bean Soldier A plant-warrior that attacks with seeds and sword. MONSTER [Plant/Normal] EARTH Level 4 1400 1300
Bearblocker During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. MONSTER [Fiend/Effect] DARK Level 3 1600 0
Beargram, Shelled Emperor of the Forest Crown Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon ""Beargram, Shelled Emperor of the Forest Crown"" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn. MONSTER [Insect/Effect] EARTH Level 9 3400 2800
Beast Fangs A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Beast King Barbaros You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls. MONSTER [Beast-Warrior/Effect] EARTH Level 8 3000 1200
Beast King Unleashed Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of ""Beast King Unleashed"" once per Chain. TRAP Continuous
Beast Machine King Barbaros Ür You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage. MONSTER [Beast-Warrior/Effect] EARTH Level 8 3800 1200
Beast Magic Attack Remove Spell Counters from your field to activate 1 of these effects.●2: Return 1 ""Mythical Beast"" Pendulum Monster you control to the hand.●4: Special Summon 1 face-up ""Mythical Beast"" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck.You can only activate 1 ""Beast Magic Attack"" per turn. SPELL Quick-Play
Beast of Talwar Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.(This card is always treated as an ""Archfiend"" card.) MONSTER [Fiend/Normal] DARK Level 6 2400 2150
Beast of Talwar - The Sword Summit (This card is always treated as an ""Archfiend"" card.)If you control no monsters, you can Special Summon this card (from your hand). The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Neither player can target other monsters with Equip Spell Cards or effects. MONSTER [Fiend/Effect] DARK Level 7 2400 2150
Beast of the Pharaoh If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target. MONSTER [Zombie/Effect] EARTH Level 3 400 600
Beast Rage All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters. SPELL
Beast Rising Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect. TRAP Continuous
Beast Soul Swap Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. TRAP
Beast Striker Once per turn, you can discard 1 card to Special Summon 1 ""Moja"" from your Deck. MONSTER [Beast/Effect] EARTH Level 4 1850 400
Beast-Eyes Pendulum Dragon 1 DARK Dragon-Type monster + 1 Beast-Type monsterMust be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use ""Polymerization""), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon. MONSTER [Dragon/Fusion/Effect] EARTH Level 8 3000 2000
Beast-Warrior Puma You can Tribute this card; add 1 ""D.D. Esper Star Sparrow"" from your Deck or Graveyard to your hand. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1600 1000
Beastking of the Swamps You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). MONSTER [Aqua/Effect] WATER Level 4 1000 1100
Beastly Mirror Ritual This card is used to Ritual Summon ""Fiend's Mirror"". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. SPELL Ritual
Beat Cop from the Underworld 2 monstersIf this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.●You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of ""Beat Cop from the Underworld"" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.) MONSTER [Fiend/Link/Effect] DARK Link 2 P13 1000 -
Beat, Bladesman Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Beat, Bladesman Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster ""Fur Hire"" from your Deck to your hand, except ""Beat, Bladesman Fur Hire"". You can only use each effect of ""Beat, Bladesman Fur Hire"" once per turn. MONSTER [Warrior/Effect] EARTH Level 3 1200 500
Beatraptor Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 ""Beatraptor"" from your Deck. You can only use this effect of ""Beatraptor"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 4 1400 2000
Beatrice, Lady of the Eternal 2 Level 6 monstersYou can also Xyz Summon this card by sending 1 ""Burning Abyss"" monster from your hand to the GY, then using 1 ""Dante"" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 ""Burning Abyss"" monster from your Extra Deck, ignoring its Summoning conditions. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 6 2500 2800
Beautiful Headhuntress A vicious creature that has decapitated numerous enemy monsters. MONSTER [Warrior/Normal] EARTH Level 4 1600 800
Beautunaful Princess When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish monster from your Deck, except ""Beautunaful Princess"". You can only use this effect of ""Beautunaful Princess"" once per turn. MONSTER [Fish/Effect] WATER Level 1 0 0
Beaver Warrior What this creature lacks in size it makes up for in defense when battling in the prairie. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1200 1500
Beckoned by the World Chalice His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. MONSTER [Warrior/Normal] EARTH Level 4 1800 0
Beckoning Light Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand. TRAP
Bee List Soldier You can Tribute this card and 1 face-up Insect monster, except ""Bee List Soldier""; draw 2 cards. MONSTER [Insect/Effect] WIND Level 1 500 400
Beelze Frog This card gains 300 ATK for each ""T.A.D.P.O.L.E."" in your Graveyard. MONSTER [Aqua/Effect] WATER Level 3 1200 800
Beelze of the Diabolic Dragons 1 DARK Tuner + 1+ non-Tuner monstersCannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 3000
Beelzeus of the Diabolic Dragons 1 DARK Tuner + 2+ non-Tuner monstersCannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK. MONSTER [Dragon/Synchro/Effect] DARK Level 10 4000 4000
Beetron You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of ""Beetron"" once per turn. MONSTER [Insect/Effect] DARK Level 4 1600 900
Beetrooper Armor Horn 2 Insect monstersYou cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of ""Beetrooper Armor Horn"" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field. MONSTER [Insect/Link/Effect] EARTH Link 2 P82 1000 -
Beetrooper Assault Roller You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon ""Beetrooper Assault Roller"" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 ""Beetrooper"" monster from your Deck to your hand, except ""Beetrooper Assault Roller"". You can only use this effect of ""Beetrooper Assault Roller"" once per turn. MONSTER [Insect/Effect] EARTH Level 4 1600 1400
Beetrooper Cruel Saturnas 1 ""Beetrooper"" monster + 1 Insect monsterYou cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of ""Beetrooper Cruel Saturnas"" once per turn. If this card is Special Summoned: You can add 1 ""Beetrooper"" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished ""Beetrooper"" monsters; Special Summon it. MONSTER [Insect/Fusion/Effect] DARK Level 5 2400 2000
Beetrooper Descent Special Summon 1 ""Beetrooper Token"" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 ""Beetrooper Descent"" per turn. SPELL
Beetrooper Fly & Sting When your opponent activates a monster effect, while you control a ""Beetrooper"" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 ""Beetrooper Fly & Sting"" effect per turn, and only once that turn. TRAP Counter
Beetrooper Formation You can target 1 ""Beetrooper"" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 ""Beetrooper Token"" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of ""Beetrooper Formation"" once per turn. SPELL Field
Beetrooper Landing Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of ""Beetrooper Landing"" once per turn. SPELL
Beetrooper Light Flapper If this card is Normal or Special Summoned: You can target 2 of your ""Beetrooper"" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of ""Beetrooper Light Flapper"" once per turn. MONSTER [Insect/Effect] WATER Level 6 2000 2200
Beetrooper Scale Bomber If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of ""Beetrooper Scale Bomber"" once per turn. MONSTER [Insect/Effect] FIRE Level 3 1200 2000
Beetrooper Scout Buggy You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 ""Beetrooper Scout Buggy"" from your hand, Deck, or GY. You can only use this effect of ""Beetrooper Scout Buggy"" once per turn. MONSTER [Insect/Effect] WIND Level 3 1000 300
Beetrooper Squad Tribute 1 non-Token Insect monster; Special Summon up to 1 ""Beetrooper Token"" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate ""Beetrooper Squad"" once per turn. TRAP
Beetrooper Sting Lancer During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 ""Beetrooper"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Beetrooper Sting Lancer"" once per turn. MONSTER [Insect/Effect] WIND Level 7 2400 1800
Beginning Knight A ""Black Luster Soldier"" monster Ritual Summoned using this card gains these effects. You can only use this effect of ""Beginning Knight"" once per turn.●Once per turn: You can target 1 monster your opponent controls; banish it.●When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of ""Beginning Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 500 2000
Beginning of Heaven and Earth Reveal 3 Warrior-Type monsters from your Deck, including at least 1 ""Black Luster Soldier"" monster or ""Gaia The Fierce Knight"" monster, and have your opponent randomly pick 1. If they picked a ""Black Luster Soldier"" monster or ""Gaia The Fierce Knight"" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 ""Beginning of Heaven and Earth"" per turn. TRAP
Begone, Knave! If a monster inflicts battle damage to a player: Return that monster to the hand. TRAP Continuous
Behegon With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. MONSTER [Aqua/Normal] WATER Level 4 1350 1000
Behemoth the King of a Hundred Battles You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK. MONSTER [Beast/Effect] EARTH Level 10 2700 1500
Behemoth the King of All Animals You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand. MONSTER [Beast/Effect] EARTH Level 7 2700 1500
Beiige, Vanguard of Dark World If this card is discarded to the GY by card effect: Special Summon this card. MONSTER [Fiend/Effect] DARK Level 4 1600 1300
Belial - Marquis of Darkness Your opponent cannot target any face-up monster you control, except ""Belial - Marquis of Darkness"", for an attack, or with Spell/Trap effects. MONSTER [Fiend/Effect] DARK Level 8 2800 2400
Bellcat Fighter 3 monsters, including a TokenWhen this card destroys an opponent's monster by battle: You can Special Summon 1 ""Bellcat Token"" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position. MONSTER [Machine/Link/Effect] WIND Link 3 P846 2000 -
Bending Destiny If the only face-up monsters you control are ""Fortune Lady"" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. TRAP Counter
Benghalancer the Resurgent 2+ Plant monstersDuring the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 ""Benghalancer the Resurgent"" effect per turn, and only once that turn. MONSTER [Plant/Link/Effect] LIGHT Link 4 P8462 2500 -
Berfomet When this card is Normal or Flip Summoned: You can add 1 ""Gazelle the King of Mythical Beasts"" from your Deck to your hand. MONSTER [Fiend/Effect] DARK Level 5 1400 1800
Berfomet the Mythical King of Phantom Beasts 2 monsters with different Types (Beast, Fiend, or Illusion)This card's name becomes ""Chimera the Flying Mythical Beast"" while on the field or in the GY. You can only use each of the following effects of ""Berfomet the Mythical King of Phantom Beasts"" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except ""Berfomet the Mythical King of Phantom Beasts""; Special Summon it. MONSTER [Fiend/Fusion/Effect] WIND Level 6 2400 600
Berlineth the Firestorm Vassal You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of ""Berlineth the Firestorm Vassal"" once per turn. MONSTER [Pyro/Effect] FIRE Level 3 800 1000
Berry Magician Girl If this card is Normal Summoned: You can add 1 ""Magician Girl"" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 ""Magician Girl"" monster from your Deck, except ""Berry Magician Girl"". MONSTER [Spellcaster/Effect] EARTH Level 1 400 400
Berserk Archfiend You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters. You can only use this effect of ""Berserk Archfiend"" once per turn. When a monster(s) is destroyed by this card's effect: You can target face-up monsters your opponent controls equal to the number destroyed; this card gains ATK equal to their combined original ATK, until the end of your next turn. MONSTER [Fiend/Effect] DARK Level 6 2000 0
Berserk Dragon Cannot be Normal Summoned/Set. Must be Special Summoned with ""A Deal with Dark Ruler"" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. MONSTER [Zombie/Effect] DARK Level 8 3500 0
Berserk Gorilla If this card is in face-up Defense Position, destroy this card. This card must attack if able. MONSTER [Beast/Effect] EARTH Level 4 2000 1000
Berserk Scales Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK. SPELL Quick-Play
Berserker Crush Banish 1 monster from your GY, then target 1 ""Winged Kuriboh"" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. SPELL Quick-Play
Berserker of the Tenyi 2+ monsters, including a Link Monster MONSTER [Wyrm/Link] DARK Link 3 P893 3000 -
Berserker Soul When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 ""Berserker Soul"" per turn. SPELL Quick-Play
Berserking Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. TRAP Continuous
Berserkion the Electromagna Warrior Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Alpha The Electromagnet Warrior"", ""Beta The Electromagnet Warrior"", and ""Gamma The Electromagnet Warrior"" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower ""Magnet Warrior"" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished ""Alpha The Electromagnet Warrior"", ""Beta The Electromagnet Warrior"", and ""Gamma The Electromagnet Warrior""; Special Summon them. MONSTER [Rock/Effect] EARTH Level 8 3000 2800
Beta Evolution Pill - Ultranscendance Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 ""Beta Evolution Pill - Ultranscendance"" per turn. SPELL
Beta The Electromagnet Warrior If this card is Normal or Special Summoned: You can add 1 Level 4 or lower ""Magnet Warrior"" monster from your Deck to your hand, except ""Beta The Electromagnet Warrior"". You can only use this effect of ""Beta The Electromagnet Warrior"" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 ""Magnet Warrior"" monster from your Deck (this is a Quick Effect). MONSTER [Rock/Effect] EARTH Level 3 1500 1500
Beta The Magnet Warrior Alpha, Beta, and Gamma meld as one to form a powerful monster. MONSTER [Rock/Normal] EARTH Level 4 1700 1600
Beta the Magnet Warrior Alpha, Beta, and Gamma meld as one to form a powerful monster. MONSTER [Rock/Normal] EARTH Level 4 1700 1600
Bettan Bat Up to thrice per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of them; toss a coin and if the result is heads, change it to face-up Attack Position, or if the result is tails, change it to face-down Defense Position. Once per turn, if another monster(s) on the field is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, even during the Damage Step: You can target 1 of them; change it to face-up Attack Position or face-down Defense Position. MONSTER [Winged Beast/Tuner/Effect] EARTH Level 1 0 0
Beware the White Forest If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of ""Beware the White Forest"" once per turn. SPELL
Beyond the Pendulum 2 Effect Monsters, including a Pendulum MonsterIf this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of ""Beyond the Pendulum"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P13 1200 -
Bi'an, Earth of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck in Defense Position, except ""Bi'an, Earth of the Yang Zing"". You can only use this effect of ""Bi'an, Earth of the Yang Zing"" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""Yang Zing"" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. MONSTER [Wyrm/Effect] EARTH Level 3 1600 0
Bickuribox ""Crass Clown"" + ""Dream Clown"" MONSTER [Fiend/Fusion] DARK Level 7 2300 2000
Bicorn Re'em If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard. MONSTER [Beast/Effect] DARK Level 4 800 1600
Bicular When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 ""Unicycular"" from your hand or Deck. MONSTER [Machine/Effect] EARTH Level 2 200 200
Big Bang Shot The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster. SPELL Equip
Big Belly Knight If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. MONSTER [Warrior/Effect] EARTH Level 4 1000 1600
Big Burn You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. TRAP
Big Evolution Pill After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. SPELL
Big Eye FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. MONSTER [Fiend/Flip/Effect] DARK Level 4 1200 1000
Big Insect A giant ant that dwells in the jungle, it is powerful whether attacking or defending. MONSTER [Insect/Normal] EARTH Level 4 1200 1500
Big Jaws At the end of the Battle Phase, if this card attacked: Banish it. MONSTER [Fish/Effect] WATER Level 3 1800 300
Big Koala A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. MONSTER [Beast/Normal] EARTH Level 7 2700 2000
Big One Warrior During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. MONSTER [Warrior/Effect] LIGHT Level 1 100 600
Big Piece Golem If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes. MONSTER [Rock/Effect] EARTH Level 5 2100 0
Big Shield Gardna When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. MONSTER [Warrior/Effect] EARTH Level 4 100 2600
Big Shield Guardna When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. MONSTER [Warrior/Effect] EARTH Level 4 100 2600
Big Wave Small Wave Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect. SPELL
Big Welcome Labrynth Special Summon 1 ""Labrynth"" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 ""Big Welcome Labrynth"" effect per turn, and only once that turn. TRAP
Big Whale When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated. MONSTER [Fish/Effect] WATER Level 9 1000 3000
BIG Win!? Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. TRAP
Big-Tusked Mammoth Monsters your opponent controls cannot attack the turn they are Summoned. MONSTER [Beast/Effect] EARTH Level 5 2000 1000
Big-Winged Berfomet If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 ""Chimera Fusion"" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of ""Big-Winged Berfomet"" once per turn. MONSTER [Fiend/Effect] DARK Level 5 1400 1800
Binary Blader 2 Normal MonstersThis card gains these effects based on the number of monsters co-linked to this card.●1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.●2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster. MONSTER [Cyberse/Link/Effect] EARTH Link 2 P46 1800 -
Binary Sorceress 2 monsters, except TokensGains these effects based on the number of monsters co-linked to this card.●1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.●2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. MONSTER [Cyberse/Link/Effect] EARTH Link 2 P46 1600 -
Bingo Machine, Go!!! Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 ""Bingo Machine, Go!!!"" per turn.●""Blue-Eyes"" monster●Spell/Trap that mentions ""Blue-Eyes White Dragon"" or ""Blue-Eyes Ultimate Dragon"", except ""Bingo Machine, Go!!!"" SPELL
Bio-Insect Armor If this card is in your hand or GY and you do not control ""Bio-Insect Armor"": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of ""Bio-Insect Armor"" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only. MONSTER [Insect/Effect] EARTH Level 5 1500 2000
Bio-Mage A mysterious priest created as a result of the latest advances in biotechnology. MONSTER [Fairy/Normal] LIGHT Level 3 1150 1000
Biofalcon When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. MONSTER [Machine/Effect] LIGHT Level 4 1700 1200
Bird of Paradise Lost This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase. MONSTER [Wyrm/Tuner/Effect] DARK Level 8 2700 1500
Bird of Roses When this face-up Attack Position card you control is destroyed by battle with an opponent's attacking monster and sent to your GY: You can Special Summon 2 Plant Tuners from your Deck in Defense Position. MONSTER [Plant/Effect] WIND Level 4 1800 1500
Birdface When this card is destroyed by battle and sent to the GY: You can add 1 ""Harpie Lady"" from your Deck to your hand. MONSTER [Winged Beast/Effect] WIND Level 4 1600 1600
Birth of the Prominence Flame Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 ""Birth of the Prominence Flame"" per turn. SPELL
Birthright Activate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Bite Bug If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK. MONSTER [Insect/Effect] EARTH Level 3 300 1000
Bite Shoes FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. MONSTER [Fiend/Flip/Effect] DARK Level 2 500 300
Bitelon If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Reptile/Effect] WATER Level 6 2400 1000
Bitron A new species found in electronic space. There's not much information on it. MONSTER [Cyberse/Normal] EARTH Level 2 200 2000
Bitrooper You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of ""Bitrooper"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 4 1500 2000
Bixi, Water of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck in Attack Position, except ""Bixi, Water of the Yang Zing"". You can only use this effect of ""Bixi, Water of the Yang Zing"" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""Yang Zing"" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. MONSTER [Wyrm/Effect] WATER Level 2 0 2000
Black and White Wave If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. SPELL Quick-Play
Black Brachios When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. MONSTER [Dinosaur/Effect] EARTH Level 4 1800 1100
Black Brutdrago 1 Tuner + 1 or more non-Tuner Gemini monstersOnce per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect. MONSTER [Dragon/Synchro/Effect] FIRE Level 8 3000 2600
Black Cat-astrophe During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 ""Prediction Princess"" monster; change them to face-down Defense Position. TRAP
Black Dragon Collapserpent Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon ""Black Dragon Collapserpent"" once per turn this way. If this card is sent from the field to the GY: You can add 1 ""White Dragon Wyverburster"" from your Deck to your hand. MONSTER [Dragon/Effect] DARK Level 4 1800 1700
Black Dragon Ninja Cannot be Special Summoned, except with the effect of a ""Ninja"" monster or ""Ninjitsu Art"" card. Once per turn, during either player's turn: You can send 1 ""Ninja"" monster and 1 ""Ninjitsu Art"" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). MONSTER [Beast/Effect] DARK Level 7 2800 1600
Black Dragon's Chick You can send this face-up card you control to the GY; Special Summon 1 ""Red-Eyes Black Dragon"" from your hand. MONSTER [Dragon/Effect] DARK Level 1 800 500
Red-Eyes B. Chick You can send this face-up card you control to the GY; Special Summon 1 ""Red-Eyes Black Dragon"" from your hand. MONSTER [Dragon/Effect] DARK Level 1 800 500
Black Fang Magician (This card is always treated as an ""Xyz Dragon"" card.)If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 4 1700 800
Black Feather Beacon Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower ""Blackwing"" monster from your hand. TRAP
Black Feather Whirlwind Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your ""Blackwing"" monsters, or ""Black-Winged Dragon"", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead. SPELL Continuous
Black Garden If a monster(s) is Normal or Special Summoned face-up, except by the effect of ""Black Garden"": Halve its ATK, then, the controller of that monster Special Summons 1 ""Rose Token"" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster. SPELL Field
Black Horn of Heaven When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. TRAP Counter
Black Illusion Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. TRAP
Black Illusion Ritual This card is used to Ritual Summon ""Relinquished"". You must also Tribute a monster from your hand or field whose Level is 1 or more. SPELL Ritual
Black Luster Ritual This card is used to Ritual Summon ""Black Luster Soldier"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. SPELL Ritual
Black Luster Soldier You can Ritual Summon this card with ""Black Luster Ritual"". MONSTER [Warrior/Ritual] EARTH Level 8 3000 2500
Black Luster Soldier - Envoy of the Beginning Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. MONSTER [Warrior/Effect] LIGHT Level 8 3000 2500
Black Luster Soldier - Envoy of the Evening Twilight Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.●LIGHT: Target 1 monster on the field; banish it.●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. MONSTER [Warrior/Effect] DARK Level 8 3000 2500
Black Luster Soldier - Legendary Swordsman You can Ritual Summon this card with ""Chaos Form"" or ""Super Soldier Ritual"". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. MONSTER [Warrior/Ritual/Effect] EARTH Level 8 3000 2500
Black Luster Soldier - Sacred Soldier When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of ""Black Luster Soldier - Sacred Soldier"" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand. MONSTER [Warrior/Effect] LIGHT Level 8 3000 2500
Black Luster Soldier - Soldier of Chaos 3 monsters with different namesIf this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;��This card gains 1500 ATK.��This card can make a second attack during the Battle Phase of your next turn.��Banish 1 card on the field. MONSTER [Warrior/Link/Effect] EARTH Link 3 P813 3000 -
Black Luster Soldier - Super Soldier You can Ritual Summon this card with ""Super Soldier Ritual"". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 ""Gaia The Fierce Knight"" monster from your hand, Deck, or Graveyard. You can only Special Summon ""Black Luster Soldier - Super Soldier(s)"" once per turn. MONSTER [Warrior/Ritual/Effect] EARTH Level 8 3000 2500
Black Magic Ritual This card is used to Ritual Summon ""Magician of Black Chaos"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. SPELL Ritual
Black Mamba If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon ""Black Mamba"" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of ""Black Mamba"" once per turn. MONSTER [Reptile/Effect] DARK Level 3 1300 1000
Black Metal Dragon You can target 1 ""Red-Eyes"" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 ""Red-Eyes"" card from your Deck to your hand. MONSTER [Dragon/Effect] DARK Level 1 600 600
Black Pendant The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. SPELL Equip
Black Potan If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points. MONSTER [Fiend/Effect] DARK Level 1 200 100
Black Ptera If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand. MONSTER [Dinosaur/Effect] WIND Level 3 1000 500
Black Ray Lancer 2 Level 3 WATER monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase. MONSTER [Beast-Warrior/Xyz/Effect] DARK Rank 3 2100 600
Black Return When exactly 1 ""Blackwing"" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. TRAP
Black Rose Dragon 1 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. MONSTER [Dragon/Synchro/Effect] FIRE Level 7 2400 1800
Black Rose Moonlight Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of ""Black Rose Moonlight Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] LIGHT Level 7 2400 1800
Black Salvo When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated. MONSTER [Machine/Tuner/Effect] DARK Level 3 100 1100
Black Shadow Squall When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control ""Black-Winged Dragon"": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 ""Black Shadow Squall"" effect per turn, and only once that turn. TRAP Counter
Black Skull Dragon ""Summoned Skull"" + ""Red-Eyes Black Dragon""(This card is always treated as an ""Archfiend"" card.) MONSTER [Dragon/Fusion] DARK Level 9 3200 2500
B. Skull Dragon ""Summoned Skull"" + ""Red-Eyes Black Dragon""(This card is always treated as an ""Archfiend"" card.) MONSTER [Dragon/Fusion] DARK Level 9 3200 2500
Black Sonic When an opponent's monster declares an attack on a ""Blackwing"" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 ""Blackwing"" monsters (and no other monsters), you can activate this card from your hand. TRAP
Black Stego If this Attack Position card is targeted for an attack: Change this card to Defense Position. MONSTER [Dinosaur/Effect] EARTH Level 4 1200 2000
Black Thunder Activate only when a ""Blackwing"" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls. TRAP
Black Tyranno If the only cards your opponent controls are Defense Position monsters, this card can attack directly. MONSTER [Dinosaur/Effect] EARTH Level 7 2600 1800
Black Veloci If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. MONSTER [Dinosaur/Effect] EARTH Level 4 1800 300
Black Whirlwind When a ""Blackwing"" monster is Normal Summoned to your field: You can add 1 ""Blackwing"" monster from your Deck to your hand with less ATK than that monster. SPELL Continuous
Black Wing Revenge When a Winged Beast monster you control is destroyed by battle and sent to the GY: Special Summon 2 ""Blackwing - Black Crest Tokens"" (Winged Beast/DARK/Level 2/ATK 0/DEF 800). TRAP
Black-Winged Assault Dragon 1 Tuner Synchro Monster + 1+ non-Tuner monstersMust be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 ""Black-Winged Dragon"" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field. MONSTER [Dragon/Synchro/Effect] DARK Level 10 3200 2800
Black-Winged Dragon 1 Tuner + 1+ non-Tuner monstersIf you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. MONSTER [Dragon/Synchro/Effect] DARK Level 8 2800 1600
Black-Winged Strafe Send 1 ""Blackwing"" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard. SPELL
Blackback During your turn: Target 1 ""Blackwing"" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card. TRAP
Blackbeard, the Plunder Patroll Captain 2 monsters including a ""Plunder Patroll"" monster(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 ""Plunder Patroll"" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of ""Blackbeard, the Plunder Patroll Captain"" once per turn. MONSTER [Fiend/Link/Effect] WATER Link 2 P13 1600 -
Blackbird Close When a monster your opponent controls activates its effect: You can send 1 face-up ""Blackwing"" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 ""Black-Winged Dragon"" from your Extra Deck. If you control a ""Blackwing"" Synchro Monster or ""Black-Winged Dragon"", you can activate this card from your hand. TRAP Counter
Blackboost Banish 2 face-up ""Blackwing"" Tuner monsters you control; draw 2 cards. TRAP
Blackeyes, the Plunder Patroll Seaguide You can target 1 ""Plunder Patroll"" monster in your GY, except ""Blackeyes, the Plunder Patroll Seaguide""; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except ""Plunder Patroll"" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 ""Plunder Patroll"" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of ""Blackeyes, the Plunder Patroll Seaguide"" once per turn. MONSTER [Fiend/Effect] WATER Level 4 1000 1000
Blackfeather Darkrage Dragon 1 Tuner + 1 or more non-Tuner monsters Once per turn, when you take damage: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK. MONSTER [Dragon/Synchro/Effect] DARK Level 8 2800 1600
Blackland Fire Dragon A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. MONSTER [Dragon/Normal] DARK Level 4 1500 800
Blackwing - Abrolhos the Megaquake Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand. MONSTER [Winged Beast/Effect] DARK Level 7 2600 1800
Blackwing - Aurora the Northern Lights Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 ""Blackwing"" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 ""Blackwing"" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects. MONSTER [Winged Beast/Effect] LIGHT Level 10 ? 0
Blackwing - Auster the South Wind Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower ""Blackwing"" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;●Place Black Feather Counter(s) on 1 ""Black-Winged Dragon"" you control, equal to the number of card(s) your opponent controls.●Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one. MONSTER [Winged Beast/Tuner/Effect] DARK Level 4 1300 0
Blackwing - Backlash When an opponent's monster declares a direct attack while you have 5 or more ""Blackwing"" monsters in your Graveyard: Destroy all monsters your opponent controls. TRAP
Blackwing - Blizzard the Far North Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower ""Blackwing"" monster in your GY; Special Summon that target in Defense Position. MONSTER [Winged Beast/Tuner/Effect] DARK Level 2 1300 0
Blackwing - Bombardment Tribute 1 ""Blackwing"" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase. TRAP
Blackwing - Boobytrap When this Set card is destroyed by your opponent's card effect while you control a face-up ""Blackwing"" monster, inflict 1000 damage to your opponent and draw 1 card. TRAP
Blackwing - Bora the Spear If you control a ""Blackwing"" monster other than ""Blackwing - Bora the Spear"", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Winged Beast/Effect] DARK Level 4 1700 800
Blackwing - Boreas the Sharp During your Main Phase 1: You can banish this card from the Graveyard, then target 1 ""Blackwing"" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation. MONSTER [Winged Beast/Effect] DARK Level 5 1300 900
Blackwing - Boreastorm the Wicked Wind 1 DARK Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can send 1 ""Blackwing"" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 ""Blackwing"" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of ""Blackwing - Boreastorm the Wicked Wind"" once per turn. MONSTER [Winged Beast/Synchro/Tuner/Effect] DARK Level 6 2400 1200
Blackwing - Breeze the Zephyr If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a ""Blackwing"" monster. MONSTER [Winged Beast/Tuner/Effect] DARK Level 3 1100 300
Blackwing - Brisote the Tailwind If 2 or more face-up ""Blackwing"" monsters you control were destroyed this turn, you can Special Summon this card (from your hand). If this card is sent to the Graveyard as a Synchro Material: Gain 600 LP. MONSTER [Winged Beast/Effect] DARK Level 5 1200 1800
Blackwing - Calima the Haze During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect). MONSTER [Winged Beast/Effect] DARK Level 4 600 1800
Blackwing - Chinook the Snow Blast You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 ""Blackwing"" Synchro Monster or 1 ""Black-Winged Dragon"" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of ""Blackwing - Chinook the Snow Blast"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 2 100 700
Blackwing - Damascus the Polar Night During either player's turn: You can discard this card to target 1 ""Blackwing"" monster you control; it gains 500 ATK until the End Phase. MONSTER [Winged Beast/Effect] DARK Level 3 1300 700
Blackwing - Decay the Ill Wind Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 ""Blackwing"" monster you control, then activate 1 of these effects;●Increase its Level by 1.●Reduce its Level by 1.You can only use this effect of ""Blackwing - Decay the Ill Wind"" once per turn. MONSTER [Winged Beast/Tuner/Effect] DARK Level 4 1000 1000
Blackwing - Elphin the Raven If you control a ""Blackwing"" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position. MONSTER [Winged Beast/Effect] DARK Level 6 2200 1200
Blackwing - Etesian of Two Swords If a ""Blackwing"" monster you control battles an opponent's monster, and your opponent still controls that monster at the end of the Damage Step: You can send this card from your hand to the Graveyard; inflict 1000 damage to your opponent. MONSTER [Winged Beast/Effect] DARK Level 3 400 1600
Blackwing - Fane the Steel Chain This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position. MONSTER [Winged Beast/Effect] DARK Level 2 500 800
Blackwing - Gale the Whirlwind If you control a ""Blackwing"" monster other than ""Blackwing - Gale the Whirlwind"", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF. MONSTER [Winged Beast/Tuner/Effect] DARK Level 3 1300 400
Blackwing - Ghibli the Searing Wind When your opponent declares a direct attack: You can Special Summon this card from your hand. Once per turn: You can switch the original ATK and DEF of this card, until the end of this turn. MONSTER [Winged Beast/Effect] DARK Level 3 0 1600
Blackwing - Gladius the Midnight Sun If the only face-up monster you control is 1 ""Blackwing"" monster other than ""Blackwing - Gladius the Midnight Sun"", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. MONSTER [Winged Beast/Effect] DARK Level 3 800 1500
Blackwing - Gofu the Vague Shadow Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 ""Vague Shadow Tokens"" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 ""Blackwing"" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. MONSTER [Winged Beast/Tuner/Effect] DARK Level 5 0 0
Blackwing - Gram the Shining Star 1 Tuner + 1+ non-Tuner monstersMust first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner ""Blackwing"" monster from your hand, but its effects are negated. MONSTER [Winged Beast/Synchro/Effect] DARK Level 5 2200 1500
Blackwing - Gust the Backblast If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a ""Blackwing"" monster you control: The attacking monster loses 300 ATK during the Damage Step only. MONSTER [Winged Beast/Effect] DARK Level 2 900 1400
Blackwing - Harmattan the Dust If you control a ""Blackwing"" monster other than ""Blackwing - Harmattan the Dust"", you can Special Summon this card (from your hand). You can only Special Summon ""Blackwing - Harmattan the Dust"" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other ""Blackwing"" monster you control; increase this card's Level by that monster's. MONSTER [Winged Beast/Effect] DARK Level 2 800 800
Blackwing - Hillen the Tengu-wind When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower ""Blackwing"" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of ""Blackwing - Hillen the Tengu-wind"" once per Duel. MONSTER [Winged Beast/Tuner/Effect] DARK Level 5 0 2300
Blackwing - Hurricane the Tornado Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn. MONSTER [Winged Beast/Tuner/Effect] DARK Level 1 0 0
Blackwing - Jetstream the Blue Sky During damage calculation, you can send this card from your hand to the Graveyard to prevent a ""Blackwing"" monster you control from being destroyed by this battle. MONSTER [Winged Beast/Effect] DARK Level 1 100 800
Blackwing - Jin the Rain Shadow If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation). MONSTER [Winged Beast/Tuner/Effect] DARK Level 1 600 500
Blackwing - Kalut the Moon Shadow During the Damage Step, when your ""Blackwing"" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. MONSTER [Winged Beast/Effect] DARK Level 3 1400 1000
Blackwing - Kochi the Daybreak If this card was Special Summoned, it cannot be used as a Synchro Material. MONSTER [Winged Beast/Tuner/Effect] DARK Level 4 700 1500
Blackwing - Kogarashi the Wanderer When a face-up ""Blackwing"" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects. MONSTER [Winged Beast/Tuner/Effect] DARK Level 6 2300 1600
Blackwing - Kris the Crack of Dawn If you control a ""Blackwing"" monster other than ""Blackwing - Kris the Crack of Dawn"", you can Special Summon this card (from your hand). You can only Special Summon ""Blackwing - Kris the Crack of Dawn"" once per turn this way. The first time this card on the field would be destroyed by Spell/Trap effect each turn, it is not destroyed. MONSTER [Winged Beast/Effect] DARK Level 4 1900 300
Blackwing - Mistral the Silver Shield If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0. MONSTER [Winged Beast/Tuner/Effect] DARK Level 2 100 1800
Blackwing - Nothung the Starlight 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK/DEF. You can only use this effect of ""Blackwing - Nothung the Starlight"" once per turn. During your Main Phase, you can Normal Summon 1 ""Blackwing"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Winged Beast/Synchro/Effect] DARK Level 6 2400 1600
Blackwing - Oroshi the Squall If you control a ""Blackwing"" monster other than ""Blackwing - Oroshi the Squall"", you can Special Summon this card (from your hand). You can only Special Summon ""Blackwing - Oroshi the Squall"" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position. MONSTER [Winged Beast/Tuner/Effect] DARK Level 1 400 600
Blackwing - Pinaki the Waxing Moon Cannot be used as Synchro Material, except for the Synchro Summon of a ""Blackwing"" Synchro Monster. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can add 1 ""Blackwing"" monster from your Deck to your hand, except ""Blackwing - Pinaki the Waxing Moon"". You can only use this effect of ""Blackwing - Pinaki the Waxing Moon"" once per turn. MONSTER [Winged Beast/Tuner/Effect] DARK Level 3 1200 1000
Blackwing - Shamal the Sandstorm You can send this card from your hand or field to the GY; place 1 ""Black Feather Whirlwind"" from your Deck face-up in your Spell & Trap Zone. If a ""Blackwing"" Synchro Monster(s) or ""Black-Winged Dragon"" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 ""Blackwing"" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of ""Blackwing - Shamal the Sandstorm"" once per turn. MONSTER [Winged Beast/Tuner/Effect] DARK Level 4 1600 0
Blackwing - Sharnga the Waning Moon If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Blackwing - Sharnga the Waning Moon"" once per turn this way. If you control a ""Blackwing"" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of ""Blackwing - Sharnga the Waning Moon"" once per Duel. MONSTER [Winged Beast/Tuner/Effect] DARK Level 2 500 500
Blackwing - Shura the Blue Flame When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 ""Blackwing"" monster with 1500 or less ATK from your Deck, but its effects are negated. MONSTER [Winged Beast/Effect] DARK Level 4 1800 1200
Blackwing - Silverwind the Ascendant 1 ""Blackwing"" Tuner + 2 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first ""Blackwing"" monster you control that would be destroyed by battle, is not destroyed. MONSTER [Winged Beast/Synchro/Effect] DARK Level 8 2800 2000
Blackwing - Simoon the Poison Wind If you control no monsters and have this card in your hand: You can banish 1 other ""Blackwing"" monster from your hand; place 1 ""Black Whirlwind"" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of ""Blackwing - Simoon the Poison Wind"" once per turn. During the End Phase, send the ""Black Whirlwind"" placed by this effect to the GY, and if you do, take 1000 damage. MONSTER [Winged Beast/Effect] DARK Level 6 1600 2000
Blackwing - Sirocco the Dawn If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 ""Blackwing"" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all ""Blackwing"" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. MONSTER [Winged Beast/Effect] DARK Level 5 2000 900
Blackwing - Steam the Cloak If this face-up card leaves the field: Special Summon 1 ""Steam Token"" (Aqua/WIND/Level 1/ATK 100/DEF 100). If this card is in your GY: You can Tribute 1 monster; Special Summon this card from the GY. You can only use this effect of ""Blackwing - Steam the Cloak"" once per Duel. If this card Summoned this way is used as Synchro Material, all other Synchro Materials must be ""Blackwing"" monsters. MONSTER [Winged Beast/Tuner/Effect] DARK Level 3 800 1200
Blackwing - Sudri the Phantom Glimmer When this card is Normal Summoned: You can add 1 card that mentions ""Black-Winged Dragon"" from your Deck to your hand, except ""Blackwing - Sudri the Phantom Glimmer"". You can Tribute 1 monster; Special Summon 1 ""Phantom Glimmer Token"" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of ""Blackwing - Sudri the Phantom Glimmer"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1400 1400
Blackwing - Tornado the Reverse Wind When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 ""Blackwing"" Tuner in your GY; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Blackwing"" monsters, also Special Summon that monster, but its effects are negated. MONSTER [Winged Beast/Effect] DARK Level 4 1000 1200
Blackwing - Twin Shadow Shuffle 2 of your ""Blackwing"" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 ""Blackwing"" Synchro Monster or ""Black-Winged Dragon"" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more ""Blackwing"" monsters, you can activate this card from your hand. You can only activate 1 ""Blackwing - Twin Shadow"" per turn. TRAP
Blackwing - Vata the Emblem of Wandering If you control a ""Blackwing"" monster other than ""Blackwing - Vata the Emblem of Wandering"", you can Special Summon this card (from your hand). You can only Special Summon ""Blackwing - Vata the Emblem of Wandering"" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner ""Blackwing"" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 ""Black-Winged Dragon"" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of ""Blackwing - Vata the Emblem of Wandering"" once per turn. MONSTER [Winged Beast/Tuner/Effect] DARK Level 2 800 0
Blackwing - Vayu the Emblem of Honor This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner ""Blackwing"" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 ""Blackwing"" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated. MONSTER [Winged Beast/Tuner/Effect] DARK Level 1 800 0
Blackwing - Zephyros the Elite If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of ""Blackwing - Zephyros the Elite"" once per Duel. MONSTER [Winged Beast/Effect] DARK Level 4 1600 1000
Blackwing - Zonda the Dusk You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of ""Blackwing - Zonda the Dusk"" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher ""Blackwing"" monster from your hand or Deck, then take damage equal to its ATK. MONSTER [Winged Beast/Effect] DARK Level 6 2300 900
Blackwing Armed Wing 1 ""Blackwing"" Tuner + 1+ non-Tuner monstersIf this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage. MONSTER [Winged Beast/Synchro/Effect] DARK Level 6 2300 1000
Blackwing Armor Master 1 ""Blackwing"" Tuner + 1+ non-Tuner monstersCannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn. MONSTER [Winged Beast/Synchro/Effect] DARK Level 7 2500 1500
Blackwing Full Armor Master 1 ""Blackwing"" Tuner + 1+ non-Tuner monstersUnaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. MONSTER [Winged Beast/Synchro/Effect] DARK Level 10 3000 3000
Blackwing Tamer - Obsidian Hawk Joe 1 ""Blackwing"" Tuner + 1+ non-Tuner ""Blackwing"" monstersYou can target 1 Level 5 or higher Winged Beast monster in your GY; Special Summon it. When your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack (Quick Effect): You can target 1 other ""Blackwing"" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of ""Blackwing Tamer - Obsidian Hawk Joe"" once per turn. MONSTER [Warrior/Synchro/Effect] DARK Level 7 2600 2000
Blade Armor Ninja 2 Level 4 Warrior-Type monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 ""Ninja"" monster you control; it can make a second attack during each Battle Phase this turn. MONSTER [Warrior/Xyz/Effect] WIND Rank 4 2200 1000
Blade Bounzer Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase. MONSTER [Warrior/Effect] EARTH Level 4 1800 1400
Blade Garoodia the Cubic Beast Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 ""Cubic"" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 ""Vijam the Cubic Seed"" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 ""Buster Gundil the Cubic Behemoth"" from your Deck to your hand. MONSTER [Beast/Effect] FIRE Level 3 0 0
Blade Knight Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated. MONSTER [Warrior/Effect] LIGHT Level 4 1600 1000
Blade Rabbit When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. MONSTER [Beast/Effect] EARTH Level 2 400 300
Blade Skater An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. MONSTER [Warrior/Normal] EARTH Level 4 1400 1500
Bladefly As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. MONSTER [Insect/Effect] WIND Level 2 600 700
Blast Asmodian If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. MONSTER [Fiend/Effect] FIRE Level 3 1000 300
Blast Held by a Tribute When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent. TRAP
Blast Held by Destiny When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if ""Exchange of the Spirit"" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of ""Blast Held by Destiny"" once per turn. TRAP
Blast Juggler You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. MONSTER [Machine/Effect] FIRE Level 3 800 900
Blast Magician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target. MONSTER [Spellcaster/Effect] FIRE Level 4 1400 1700
Blast Sphere If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. MONSTER [Machine/Effect] DARK Level 4 1400 1400
Blast with Chain Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target. TRAP
Blaster, Dragon Ruler of Infernos If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 ""Blaster, Dragon Ruler of Infernos"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] FIRE Level 7 2800 1800
Blasting Fuse If all zones of this card's column are occupied, while this card is Set: Destroy all cards in this column. TRAP
Blasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. TRAP
Blaze Accelerator You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect. SPELL Continuous
Blaze Accelerator Reload This card's name becomes ""Tri-Blaze Accelerator"" while in the Spell & Trap Zone. During the Main Phase: You can send 1 ""Volcanic"" card from your hand to the GY, and if you do, draw 1 card. You can only use this effect of ""Blaze Accelerator Reload"" once per turn. During the Main Phase: You can banish this card from your GY; send 1 ""Volcanic"" card from your Deck to the GY. TRAP Continuous
Blaze Cannon (This card is also always treated as a ""Blaze Accelerator"" card.)One ""The Winged Dragon of Ra"" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated.●This card is unaffected by your opponent's card effects.●When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn.●After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. SPELL Quick-Play
Blaze Fenix, the Burning Bombardment Bird 1 Machine-Type monster + 1 Pyro-Type monsterOnce per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect. MONSTER [Pyro/Fusion/Effect] FIRE Level 8 2800 2300
Blaze, Supreme Ruler of all Dragons 2 Level 7 monstersOnce per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of ""Blaze, Supreme Ruler of all Dragons"" once per turn. MONSTER [Dragon/Xyz/Effect] FIRE Rank 7 2800 1800
Blazewing Butterfly This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●You can Tribute this card, then target 1 Gemini monster in your Graveyard, except ""Blazewing Butterfly""; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect. MONSTER [Insect/Gemini/Effect] FIRE Level 4 1500 1500
Blazing Bombardment Beast 1 Machine monster + 1 Pyro monsterIf this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of ""Blazing Bombardment Beast"" once per turn. MONSTER [Machine/Fusion/Effect] FIRE Level 6 1900 2400
Blazing Cartesia, the Virtuous If you control ""Fallen of Albaz"" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of ""Blazing Cartesia, the Virtuous"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 1500 1500
Blazing Hiita Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up ""Blazing Hiita"" you control leaves the field. MONSTER [Spellcaster/Effect] FIRE Level 4 800 1500
Blazing Inpachi A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. MONSTER [Pyro/Normal] FIRE Level 4 1850 0
Blazing Mirror Force When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took. TRAP
Blessed Winds You can activate 1 of the following effects;��Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.��Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.��Pay 1000 LP; Special Summon 1 ""Aroma"" monster from your GY.You can only use this effect of ""Blessed Winds"" once per turn. TRAP Continuous
Blessing of the Voiceless Voice You can target 1 of your ""Voiceless Voice"" cards that is banished or in your GY, except ""Blessing of the Voiceless Voice""; add it to your hand. If a non-Ritual Monster(s) is Normal or Special Summoned face-up (except during the Damage Step): You can Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster, and if you do, it cannot be destroyed by battle. You can only use each effect of ""Blessing of the Voiceless Voice"" once per turn. SPELL Continuous
Blessings for Gusto Target 2 ""Gusto"" monsters in your Graveyard, plus a third ""Gusto"" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. TRAP
Blessings of the Nile Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. SPELL Continuous
Blind Destruction Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field. TRAP Continuous
Blind Obliteration Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll. TRAP
Blind Spot Strike Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase. SPELL Quick-Play
Blindly Loyal Goblin As long as this card remains face-up on the field, control of this card cannot switch. MONSTER [Warrior/Effect] EARTH Level 4 1800 1500
Blink Out Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the monsters from your GY that was sent there as its Link Material. SPELL Quick-Play
Blizzard Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 ""Blizzard"" per turn. SPELL Quick-Play
Blizzard Dragon Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn. MONSTER [Dragon/Effect] WATER Level 4 1800 1000
Blizzard Falcon If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of ""Blizzard Falcon"" once per turn. MONSTER [Winged Beast/Effect] WATER Level 4 1500 1500
Blizzard Princess You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn. MONSTER [Spellcaster/Effect] WATER Level 8 2800 2100
Blizzard Thunderbird You can discard 1 card; Special Summon 2 WATER Winged Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except ""Blizzard Thunderbird"", then return this card from the field to the hand. You can only use this effect of ""Blizzard Thunderbird"" once per turn. MONSTER [Winged Beast/Effect] WATER Level 4 1600 1400
Blizzard Warrior If this card destroys an opponent's monster by battle: Look at the top card of their Deck and place it on the top or bottom of the Deck. MONSTER [Warrior/Effect] WATER Level 3 1400 400
Blizzed, Defender of the Ice Barrier If this card is destroyed by battle and sent to the GY: Draw 1 card. MONSTER [Aqua/Effect] WATER Level 1 300 500
Block Attack Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position. SPELL
Block Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of ""Block Dragon"" once per turn. MONSTER [Rock/Effect] EARTH Level 8 2500 3000
Block Golem If all the monsters in your GY are EARTH: You can Tribute this card, then target 2 Level 4 or lower Rock monsters in your GY, except ""Block Golem""; Special Summon those Rock monsters, but their effects that activate on the field cannot be activated this turn. MONSTER [Rock/Effect] EARTH Level 3 1000 1500
Block Spider Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 ""Block Spider"" from your Deck. You can only use this effect of ""Block Spider"" once per turn. MONSTER [Insect/Effect] EARTH Level 1 0 100
Blocker Constructed from several components, this monster can launch them in a pincer attack. MONSTER [Machine/Normal] DARK Level 4 850 1800
Blockman You can Tribute this card; Special Summon in Defense Position, a number of ""Block Tokens"" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack. MONSTER [Rock/Effect] EARTH Level 4 1000 1500
Blockout Curtain If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of ""Blockout Curtain"" once per turn. SPELL Continuous
Blood Mefist 1 Tuner + 1 or more non-Tuner monstersOnce per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent. MONSTER [Fiend/Synchro/Effect] DARK Level 8 2800 1300
Blood Sucker If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. MONSTER [Zombie/Effect] DARK Level 4 1300 1500
Bloom Diva the Melodious Choir 1 ""Melodious Maestra"" monster + 1 ""Melodious"" monsterCannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster. MONSTER [Fairy/Fusion/Effect] LIGHT Level 6 1000 2000
Bloom Harmonist the Melodious Composer 2 Fairy monstersIf this card is Link Summoned: You can discard 1 card; Special Summon 2 ""Melodious"" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except ""Melodious"" monsters. You can only use this effect of ""Bloom Harmonist the Melodious Composer"" once per turn. If a ""Melodious"" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 1000 -
Bloom Prima the Melodious Choir 1 ""Melodious Maestra"" monster + 1 or more ""Melodious"" monstersThis card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 ""Melodious"" monster in your Graveyard; add it to your hand. MONSTER [Fairy/Fusion/Effect] LIGHT Level 7 1900 2000
Blooming of the Darkest Rose Special Summon ""Rose Tokens"" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 ""Black Rose Dragon"", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of ""Blooming of the Darkest Rose"" once per turn. TRAP
Blossom Bombardment When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard. TRAP
Blowback Dragon Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads. MONSTER [Machine/Effect] DARK Level 6 2300 1200
Blue Dragon Ninja Once per turn, during either player's turn: You can discard 1 ""Ninja"" monster and 1 ""Ninjitsu Art"" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. MONSTER [Sea Serpent/Effect] WATER Level 5 2100 1200
Blue Dragon Summoner If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand. MONSTER [Spellcaster/Effect] WIND Level 4 1500 600
Blue Duston Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up ""Blue Duston"". MONSTER [Fiend/Effect] WATER Level 1 0 1000
Blue Flame Swordsman Once per turn, during the Battle Phase (Quick Effect): You can target 1 other Warrior monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish this card from your GY, then target 1 FIRE Warrior monster in your GY; Special Summon that target. MONSTER [Warrior/Effect] FIRE Level 4 1800 1600
Blue Medicine Gain 400 Life Points. SPELL
Blue Mountain Butterspy Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material. MONSTER [Warrior/Effect] DARK Level 4 0 1700
Blue Rose Dragon When this card on the field is destroyed and sent to the GY: You can target 1 ""Black Rose Dragon"" or 1 Plant monster in your GY; Special Summon that monster. MONSTER [Dragon/Effect] DARK Level 4 1600 1200
Blue Thunder T-45 If this card destroys an opponent's monster by battle: Special Summon 1 ""Thunder Option Token"" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. MONSTER [Machine/Effect] LIGHT Level 4 1700 1000
Blue-Blooded Oni When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. MONSTER [Zombie/Effect] DARK Level 4 1000 1700
Blue-Eyed Silver Zombie The beams from the eyes of this creature are said to turn enemies into zombies. MONSTER [Zombie/Normal] DARK Level 3 900 700
Blue-Eyes Abyss Dragon If this card is Special Summoned: You can add 1 Ritual Spell or 1 ""Polymerization"" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of ""Blue-Eyes Abyss Dragon"" once per turn, and can only activate them while ""Blue-Eyes White Dragon"" is on your field or in your GY. MONSTER [Dragon/Effect] LIGHT Level 8 2500 2500
Blue-Eyes Alternative Ultimate Dragon ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon""Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is ""Blue-Eyes Alternative White Dragon"" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated. MONSTER [Dragon/Fusion/Effect] LIGHT Level 12 4500 3800
Blue-Eyes Alternative White Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing ""Blue-Eyes White Dragon"" in your hand. You can only Special Summon ""Blue-Eyes Alternative White Dragon"" once per turn this way. This card's name becomes ""Blue-Eyes White Dragon"" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2500
Blue-Eyes Chaos Dragon You can Ritual Summon this card with ""Chaos Form"". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using ""Blue-Eyes White Dragon"", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Dragon/Ritual/Effect] DARK Level 8 3000 0
Blue-Eyes Chaos MAX Dragon You can Ritual Summon this card with ""Chaos Form"". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. MONSTER [Dragon/Ritual/Effect] DARK Level 8 4000 0
Blue-Eyes Jet Dragon Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of ""Blue-Eyes Jet Dragon"" once per turn, and can only activate them while ""Blue-Eyes White Dragon"" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand. MONSTER [Dragon/Effect] LIGHT Level 8 3000 0
Blue-Eyes Shining Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Blue-Eyes Ultimate Dragon"". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect. MONSTER [Dragon/Effect] LIGHT Level 10 3000 2500
Blue-Eyes Solid Dragon If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 ""Blue-Eyes White Dragon"" from your Deck. You can only use each effect of ""Blue-Eyes Solid Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 2500 2000
Blue-Eyes Spirit Dragon 1 Tuner + 1+ non-Tuner ""Blue-Eyes"" monstersNeither player can Special Summon 2 or more monsters at the same time. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon Synchro Monster from your Extra Deck in Defense Position, except ""Blue-Eyes Spirit Dragon"", but destroy it during the End Phase of this turn. MONSTER [Dragon/Synchro/Effect] LIGHT Level 9 2500 3000
Blue-Eyes Toon Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control ""Toon World"". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If ""Toon World"" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. MONSTER [Dragon/Toon/Effect] LIGHT Level 8 3000 2500
Blue-Eyes Twin Burst Dragon ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon""Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. Can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. MONSTER [Dragon/Fusion/Effect] LIGHT Level 10 3000 2500
Blue-Eyes Tyrant Dragon ""Blue-Eyes White Dragon"" + 1 Dragon monsterMust first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 ""Blue-Eyes White Dragon"" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. Can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 3400 2900
Blue-Eyes Ultimate Dragon ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon"" MONSTER [Dragon/Fusion] LIGHT Level 12 4500 3800
Blue-Eyes Ultimate Spirit Dragon 2+ Tuners + 1 non-Tuner ""Blue-Eyes"" monsterYour opponent cannot banish cards from your GY. You can only use each of the following effects of ""Blue-Eyes Ultimate Spirit Dragon"" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except ""Blue-Eyes Ultimate Spirit Dragon"". MONSTER [Dragon/Synchro/Effect] LIGHT Level 12 3500 4000
Blue-Eyes White Dragon This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. MONSTER [Dragon/Normal] LIGHT Level 8 3000 2500
Blue-Winged Crown With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight. MONSTER [Winged Beast/Normal] WIND Level 4 1600 1200
Bluebeard, the Plunder Patroll Shipwright If you control a ""Plunder Patroll"" monster, except ""Bluebeard, the Plunder Patroll Shipwright"": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of ""Bluebeard, the Plunder Patroll Shipwright"" once per turn. MONSTER [Fiend/Effect] WATER Level 4 500 1000
Blustering Winds Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. SPELL
BM-4 Blast Spider Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of ""BM-4 Blast Spider"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1400 2200
Boar Soldier This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points. MONSTER [Beast-Warrior/Effect] EARTH Level 4 2000 500
Bokoichi the Freightening Car A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. MONSTER [Machine/Normal] DARK Level 2 500 500
Bolt Penguin With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. MONSTER [Thunder/Normal] WATER Level 3 1100 800
Bombardment Beetle FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. MONSTER [Insect/Flip/Effect] WIND Level 2 400 900
Bomber Place Once per Chain (Quick Effect): You can pay 600 LP, then activate 1 of these effects;●If you control 6 monsters with different Levels (1, 2, 3, 4, 5, and 6): Choose 1 face-up monster your opponent controls with a Level, and destroy all other monsters your opponent controls with the same Level/Rank/Link Rating as that monster.●Choose 1 face-up monster you control with a Level, and destroy all of your opponent's monsters in the same column with the same Level/Rank/Link Rating as that monster. MONSTER [Spellcaster/Effect] DARK Level 6 1350 2400
Bond Between Teacher and Student If you control ""Dark Magician"": Special Summon 1 ""Dark Magician Girl"" from your hand, Deck, or GY, then, you can Set 1 ""Dark Magic Attack"", ""Dark Burning Attack"", ""Dark Burning Magic"", or ""Dark Magic Twin Burst"" directly from your Deck. You can only activate 1 ""Bond Between Teacher and Student"" per turn. SPELL
Bonding - D2O Tribute 2 ""Duoterion"" and 1 ""Oxygeddon"" in your hand and/or field; Special Summon 1 ""Water Dragon"" or ""Water Dragon Cluster"" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of ""Bonding - H2O"".) If ""Water Dragon"" or ""Water Dragon Cluster"" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of ""Bonding - D2O"" once per turn. SPELL
Bonding - DHO Shuffle 1 ""Duoterion"", 1 ""Hydrogeddon"", and 1 ""Oxygeddon"" from your hand and/or GY into the Deck; Special Summon 1 ""Water Dragon Cluster"" from your hand or GY. You can banish this card from your GY; add 1 ""Water Dragon"" or ""Water Dragon Cluster"" from your Deck or GY to your hand. TRAP
Bonding - H2O Tribute 2 ""Hydrogeddon"" and 1 ""Oxygeddon""; Special Summon 1 ""Water Dragon"" from your hand, Deck, or GY. SPELL
Bone Archfiend If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of ""Bone Archfiend"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1800 0
Bone Crusher When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. MONSTER [Zombie/Effect] EARTH Level 4 1600 200
Bone Temple Block Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. TRAP
Boneheimer This monster wanders the seas, sucking dry any creatures it may encounter. MONSTER [Aqua/Normal] WATER Level 3 850 400
Bonfire Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 ""Bonfire"" per turn. SPELL
Bonfire Colossus If you control a FIRE monster, you can Special Summon this card (from your hand). If this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets. MONSTER [Beast-Warrior/Effect] FIRE Level 8 2600 2200
Bonze Alone Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card. MONSTER [Fairy/Effect] EARTH Level 1 100 100
Boo-Boo Game During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except ""Boo-Boo Game""; Set them to your field. They can be activated this turn. You can only use this effect of ""Boo-Boo Game"" once per turn. TRAP
Booby Trap E Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. TRAP
Boogie Trap Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 ""Boogie Trap"" per turn. SPELL
Book of Eclipse Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. SPELL Quick-Play
Book of Life Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. SPELL
Book of Lunar Eclipse Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position. SPELL Quick-Play
Book of Moon Target 1 face-up monster on the field; change that target to face-down Defense Position. SPELL Quick-Play
Book of Secret Arts A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Book of Taiyou Target 1 face-down monster on the field; change that target to face-up Attack Position. SPELL
Boompoline!! Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand. TRAP Continuous
Boon of the Meklord Emperor If the only face-up monsters on the field are 2 ""Meklord"" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Boost Warrior If you control a Tuner, you can Special Summon this card (from your hand) in Defense Position. All Warrior monsters you control gain 300 ATK. MONSTER [Warrior/Effect] FIRE Level 1 300 200
Booster Dragon 2 ""Rokket"" monstersOnce per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of ""Booster Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P13 1900 -
Boot Sector Launch All ""Rokket"" monsters on the field gain 300 ATK/DEF.You can activate 1 of these effects;●Special Summon up to 2 ""Rokket"" monsters with different names from your hand in Defense Position.●If your opponent controls more monsters than you do: Special Summon ""Rokket"" monsters with different names from your GY in Defense Position, up to the difference.You can only use this effect of ""Boot Sector Launch"" once per turn. SPELL Field
Boot Staggered When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of ""Boot Staggered"" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 ""Stag Token"" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). MONSTER [Cyberse/Effect] LIGHT Level 5 2300 500
Boot-Up Admiral - Destroyer Dynamo Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 ""Gadget"" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a ""Gadget"" monster or a ""Gadget"" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. MONSTER [Machine/Effect] EARTH Level 8 2500 2500
Boot-Up Corporal - Command Dynamo You can target up to 2 Machine ""Gadget"" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of ""Boot-Up Corporal - Command Dynamo"" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect. MONSTER [Machine/Effect] EARTH Level 4 0 2000
Boot-Up Order - Gear Charge When this card is activated: You can target any number of ""Gadget"" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 ""Boot-Up Admiral - Destroyer Dynamo"" from your Deck to your hand. You can only use this effect of ""Boot-Up Order - Gear Charge"" once per turn. You can only activate 1 ""Boot-Up Order - Gear Charge"" per turn. SPELL Continuous
Boot-Up Order - Gear Force When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. TRAP
Boot-Up Soldier - Dread Dynamo While you control a ""Gadget"" monster, this card gains 2000 ATK. MONSTER [Machine/Effect] EARTH Level 4 0 2000
Born from Draconis Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card. TRAP
Borrel Cooling Tribute 1 ""Rokket"" monster, then target 1 ""Borrel"" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn. TRAP
Borrel Regenerator Activate this card by targeting 1 ""Rokket"" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of ""Borrel Regenerator"" once per turn. SPELL Equip
Borrel Supplier During each Standby Phase, if you control a ""Borrel"" Link Monster: You can target 1 ""Rokket"" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of ""Borrel Supplier"" once per turn. SPELL Continuous
Borrelcode Dragon 2+ Effect MonstersThis card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of ""Borrelcode Dragon"" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 ""Topologic"" monster from your Extra Deck or GY. MONSTER [Dragon/Link/Effect] DARK Link 3 P813 2500 -
Borrelend Dragon 3+ Effect MonstersCannot be destroyed by battle or card effects, also neither player can target this card with monster effects. Can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 ""Rokket"" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that other monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of ""Borrelend Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 5 P84613 3500 -
Borrelguard Dragon 3+ Effect MonstersCannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation. MONSTER [Dragon/Link/Effect] DARK Link 4 P8623 3000 -
Borreload Dragon 3+ Effect MonstersNeither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn. MONSTER [Dragon/Link/Effect] DARK Link 4 P4613 3000 -
Borreload eXcharge Dragon 2 Level 4 DARK Dragon monstersNeither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 ""Borrel"" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 3000 2500
Borreload Furious Dragon 2 DARK Dragon monsters(Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of ""Borreload Furious Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 2500
Borreload Riot Dragon You can Ritual Summon this card with ""Heavy Interlock"". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 ""Rokket"" monster you control. If this card is in your GY: You can target 1 ""Borrel"" or ""Rokket"" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of ""Borreload Riot Dragon"" once per turn. MONSTER [Dragon/Ritual/Effect] DARK Level 8 3000 2500
Borreload Savage Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of ""Borreload Savage Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2500
Borrelsword Dragon 3+ Effect MonstersCannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. MONSTER [Dragon/Link/Effect] DARK Link 4 P8412 3000 -
Boss Rush You cannot Normal Summon or Set. During the End Phase of the turn that a ""B.E.S."" monster or a ""Big Core"" is destroyed and sent to the Graveyard, you can Special Summon 1 ""B.E.S."" monster or 1 ""Big Core"" from your Deck. SPELL Continuous
Bot Herder Target 1 monster your opponent controls, that is a face-up monster you own or a face-down Defense Position monster; if that monster is no longer on the field, or is a monster you own (if face-down, reveal it briefly to check), apply these effects in sequence.●Inflict 200 damage to your opponent.●Take control of all monsters your opponent controls, except that monster. SPELL
Botanical Girl When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand. MONSTER [Plant/Effect] WATER Level 3 1300 1100
Botanical Lion This card gains 300 ATK for each Plant-Type monster you control. Control of this face-up card on the field cannot switch. MONSTER [Plant/Effect] EARTH Level 4 1600 2000
Bottom Dweller This is one sea creature whose wrath is something monsters fear to face. MONSTER [Fish/Normal] WATER Level 5 1650 1700
Bottomless Shifting Sand At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. TRAP Continuous
Bottomless Trap Hole When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. TRAP
Bound Wand Equip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster. SPELL Equip
Bountiful Artemis Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card. MONSTER [Fairy/Effect] LIGHT Level 4 1600 1700
Bounzer Guard Target 1 face-up ""Bounzer"" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field. TRAP
Bowganian Once per turn, during your Standby Phase: Inflict 600 damage to your opponent. MONSTER [Machine/Effect] DARK Level 3 1300 1000
Bownty If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 ""Bownty"" per turn. SPELL Quick-Play
Box of Friends If this card is destroyed and sent to the GY: You can Special Summon 2 Normal Monsters with 0 ATK or DEF and different names from your Deck in Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of ""Box of Friends"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 0 0
BOXer When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead. MONSTER [Warrior/Effect] EARTH Level 4 1800 1000
Boycotton You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand. MONSTER [Plant/Effect] EARTH Level 4 1000 2500
Bracchio-raidus ""Two-Headed King Rex"" + ""Crawling Dragon #2"" MONSTER [Dinosaur/Fusion] WATER Level 6 2200 2000
Brain Control Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. SPELL
Brain Controller If this card is Normal or Special Summoned: You can add 1 ""Brain Control"" from your Deck to your hand. If you pay LP (except during the Damage Step): You can target 1 face-up monster on the field and declare a Level from 1 to 8; that monster becomes that Level. If this card is sent to the GY as Synchro Material: You can Special Summon this card to your opponent's field in Defense Position, but negate its effects. You can only use each effect of ""Brain Controller"" once per turn. MONSTER [Psychic/Tuner/Effect] DARK Level 1 100 200
Brain Crusher Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the GY this turn while you controlled it: You can target 1 of those destroyed monsters in the GY; Special Summon that target. MONSTER [Insect/Effect] DARK Level 7 2400 1500
Brain Golem Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row. MONSTER [Fiend/Effect] DARK Level 6 2500 1800
Brain Hazard Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Brain Jacker FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases. MONSTER [Fiend/Flip/Effect] DARK Level 2 200 900
Brain Research Lab Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. SPELL Field
Brainwashing Beam Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. TRAP Continuous
Branch! When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it. SPELL Continuous
Branded Banishment Target 1 ""Despia"" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect.●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field.You can only activate 1 ""Branded Banishment"" per turn. TRAP
Branded Beast Once per turn, during the Main Phase, if you control a ""Bystial"" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 ""Branded"" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of ""Branded Beast"" once per turn. TRAP Continuous
Branded Befallen Once per turn, when your opponent activates a card or effect that targets 1 ""Bystial"" monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your ""Bystial"" monster effect: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, negate that activated effect. TRAP Continuous
Branded Bond Special Summon 1 of your ""Fallen of Albaz"" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of ""Fallen of Albaz"" this turn: You can Set this card. You can only use each effect of ""Branded Bond"" once per turn. SPELL
Branded Disciple When a monster effect activated by your opponent resolves, if that opponent's monster has 0 ATK or DEF, and you control a Level 8 or higher Fiend Fusion Monster, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of ""Branded Disciple"" once per turn. SPELL Continuous
Branded Expulsion Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions ""Fallen of Albaz"" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 ""Branded Expulsion"" per turn. TRAP
Branded Fusion Fusion Summon 1 Fusion Monster that mentions ""Fallen of Albaz"" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 ""Branded Fusion"" per turn. SPELL
Branded in Central Dogmatika If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of ""Branded in Central Dogmatika"" once per turn. SPELL Continuous
Branded in High Spirits Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect.●Discard the revealed monster, and if you do, add 1 ""Fallen of Albaz"", or 1 monster that mentions it, from your Deck to your hand.During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 ""Branded in High Spirits"" effect per turn, and only once that turn. SPELL Quick-Play
Branded in Red Target 1 ""Despia"" monster or ""Fallen of Albaz"" in your GY; add it to your hand, then you can apply the following effect.●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn.You can only activate 1 ""Branded in Red"" per turn. SPELL Quick-Play
Branded in White Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use ""Fallen of Albaz"" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of ""Fallen of Albaz"" this turn: You can Set this card. You can only use each effect of ""Branded in White"" once per turn. SPELL
Branded Loss Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions ""Fallen of Albaz"" as material from their own Extra Deck. You can only activate 1 ""Branded Loss"" per turn. SPELL
Branded Lost The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 ""Fallen of Albaz"", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of ""Branded Lost"" once per turn. SPELL Continuous
Branded Opening Discard 1 card, then take 1 ""Despia"" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of ""Branded Opening"" once per turn. SPELL Quick-Play
Branded Regained If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of ""Branded Regained"" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 ""Bystial"" monster in your GY; Special Summon it. You can only activate this effect of ""Branded Regained"" once per Chain. SPELL Continuous
Branded Retribution When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention ""Fallen of Albaz"" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 ""Branded"" Spell/Trap in your GY, except ""Branded Retribution""; add it to your hand. You can only use 1 ""Branded Retribution"" effect per turn, and only once that turn. TRAP Counter
Branded Sword Banish any number of ""Branded"" Spells/Traps from your GY; Special Summon that many ""Iceblade Tokens"" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is ""Fallen of Albaz"" or mentions it; add that monster to your hand. You can only use 1 ""Branded Sword"" effect per turn, and only once that turn. TRAP
Brave Scizzar Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size. MONSTER [Machine/Normal] DARK Level 4 1300 1000
Brave-Eyes Pendulum Dragon 1 ""Pendulum Dragon"" monster + 1 Warrior-Type monsterWhen this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 2000
Bravedrive Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn. MONSTER [Cyberse/Effect] FIRE Level 4 1500 1000
Bravo, Fighter Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Bravo, Fighter Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters ""Fur Hire"" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of ""Bravo, Fighter Fur Hire"" once per turn. MONSTER [Reptile/Effect] FIRE Level 4 1900 200
Break Away During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn. TRAP
Break Off Trap Hole When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. TRAP
Break the Destiny Target 1 Level 8 or higher ""Destiny HERO"" monster, or 1 ""Destiny End Dragoon"", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a ""Destiny HERO"" monster's card name or ""Destiny End Dragoon"" in its text, except ""Break the Destiny"". You can only use 1 ""Break the Destiny"" effect per turn, and only once that turn. TRAP
Break the Seal You can activate 1 of these effects;��Place 1 ""Break the Seal"" from your Deck or GY, face-up on your field.��Send 2 face-up ""Break the Seal"" you control to the GY, including this card; add 1 ""Forbidden One"" monster from your Deck to your hand.If this card on the field is destroyed: You can reveal up to 5 ""Forbidden One"" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of ""Break the Seal"" once per turn. TRAP Continuous
Break! Draw! Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation. SPELL Equip
Breaker the Dark Magical Warrior If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of ""Breaker the Dark Magical Warrior"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 6 1600 1000
Breaker the Magical Warrior If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target. MONSTER [Spellcaster/Effect] DARK Level 4 1600 1000
Breaking of the World Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if ""Ruin, Queen of Oblivion"" or ""Demise, King of Armageddon"" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects;●Draw 1 card.●Destroy 1 card on the field. SPELL Field
Breakthrough Skill Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; negate the effects of that target until the end of this turn. TRAP
Breakthrough! Select 1 ""Six Samurai"" monster you control. If the selected monster destroys an opponent's monster by battle, ""Great Shogun Shien"" and all ""Six Samurai"" monsters you control can attack your opponent directly during the Battle Phase of this turn. TRAP
Breath of Acclamation This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Breath of Light Destroy all face-up Rock-Type monsters on the field. SPELL
Breath of Resurrection If you control an ""Adventurer Token"": Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions ""Adventurer Token"" from your hand or GY to 1 monster you control. You can only activate 1 ""Breath of Resurrection"" per turn. TRAP
Breath of the Tistina During your Main Phase, you can Normal Summon 1 ""Tistina"" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT ""Tistina"" monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 ""Tistina"" card from your Deck to your hand, except ""Breath of the Tistina"". You can only use this effect of ""Breath of the Tistina"" once per turn. SPELL Continuous
Bri Synchron If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated. MONSTER [Machine/Tuner/Effect] EARTH Level 4 1500 1100
Bright Future Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. TRAP
Bright Star Dragon When this card is Normal Summoned: You can target 1 other face-up monster on the field; increase that target's Level by 2 until the end of this turn. MONSTER [Dragon/Effect] LIGHT Level 4 1900 1000
Brightest, Blazing, Branded King Choose 1 Fusion Monster you control that mentions ""Fallen of Albaz"" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 ""Brightest, Blazing, Branded King"" effect per turn, and only once that turn. TRAP
Brigrand the Glory Dragon ""Fallen of Albaz"" + 1 Level 8 or higher monsterCannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 ""Tri-Brigade"" monster or 1 ""Fallen of Albaz"" from your Deck. You can only use this effect of ""Brigrand the Glory Dragon"" once per turn. MONSTER [Beast/Fusion/Effect] DARK Level 8 2500 2000
Brilliant Fusion When this card is activated: Fusion Summon 1 ""Gem-Knight"" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 ""Brilliant Fusion"" per turn. SPELL Continuous
Brilliant Rose (This card is always treated as a ""Gem-Knight"" card.)You can discard 1 ""Gem-Knight"" or ""Melodious"" card; Special Summon this card from your hand. You can only use this effect of ""Brilliant Rose"" once per turn. Once per turn: You can send 1 ""Gem-Knight"" or ""Melodious"" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. MONSTER [Rock/Effect] LIGHT Level 2 500 500
Brilliant Spark If a face-up ""Gem-Knight"" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 ""Gem-Knight"" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 ""Brilliant Spark"" per turn. TRAP
Brinegir If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of ""Brinegir"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 7 1000 2600
Brionac, Dragon of the Ice Barrier 1 Tuner + 1+ non-Tuner monstersYou can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of ""Brionac, Dragon of the Ice Barrier"" once per turn. MONSTER [Sea Serpent/Synchro/Effect] WATER Level 6 2300 1400
Brionac, the Magical Ice Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can discard 1 card, then target 1 card on the field; return it to the hand. If this card is Special Summoned from the GY: You can discard 1 card, then target 1 card on the field; return it to the hand. You can only use each effect of ""Brionac, the Magical Ice Dragon"" once per turn. MONSTER [Sea Serpent/Synchro/Effect] WATER Level 6 2300 1400
Broken Bamboo Sword The equipped monster gains 0 ATK. SPELL Equip
Broken Blocker Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. TRAP
Broken Line When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card. TRAP Counter
Broomy Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of ""Broomy"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 2 700 700
Brotherhood of the Fire Fist - Bear Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 ""Fire Formation"" Spell directly from your Deck. Once per turn: You can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1600 1200
Brotherhood of the Fire Fist - Boar Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 ""Fire Fist"" monster from your Deck, except ""Brotherhood of the Fire Fist - Boar"". Once per turn, when a ""Fire Fist"" monster is Special Summoned from your Extra Deck: You can Set 1 ""Fire Formation"" Spell Card directly from your Deck. MONSTER [Beast-Warrior/Tuner/Effect] FIRE Level 4 1100 1400
Brotherhood of the Fire Fist - Buffalo If this card is in your GY: You can send a total of 2 ""Fire Fist"" / ""Fire Formation"" cards from your hand and/or face-up field to the GY; Special Summon this card from your GY. You can only use the effect of ""Brotherhood of the Fire Fist - Buffalo"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1700 1000
Brotherhood of the Fire Fist - Cardinal 2 Level 4 ""Fire Fist"" monstersYou can detach 2 materials from this card, then target 2 ""Fire Fist"" / ""Fire Formation"" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of ""Brotherhood of the Fire Fist - Cardinal"" once per turn. MONSTER [Beast-Warrior/Xyz/Effect] FIRE Rank 4 1800 2200
Brotherhood of the Fire Fist - Caribou During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 ""Fire Fist"" monster from your Deck, except ""Brotherhood of the Fire Fist - Caribou"". If this card is sent to the Graveyard for the Synchro Summon of a ""Fire Fist"" monster: You can Set 1 ""Fire Formation"" Spell Card directly from your Deck. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1100 2000
Brotherhood of the Fire Fist - Coyote If you control a ""Fire Formation"" Spell/Trap, and no monsters, you can Special Summon this card (from your hand). MONSTER [Beast-Warrior/Effect] FIRE Level 5 2000 500
Brotherhood of the Fire Fist - Dragon Once per turn, if you activate a ""Fire Formation"" Spell/Trap Card (except during the Damage Step): You can Set 1 ""Fire Formation"" Trap directly from your Deck. Once per turn: You can send 2 face-up ""Fire Formation"" Spells/Traps you control to the GY, then target 1 ""Fire Fist"" monster in your GY, except ""Brotherhood of the Fire Fist - Dragon""; Special Summon that target. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 400
Brotherhood of the Fire Fist - Eagle 2 Beast-Warrior monstersYou can only Special Summon ""Brotherhood of the Fire Fist - Eagle(s)"" once per turn. You can activate ""Fire Fist"" monsters' effects without sending ""Fire Fist"" or ""Fire Formation"" card(s) from your hand or field to the GY. You can target 1 ""Fire Formation"" Spell/Trap you control or in your GY; return it to the hand, then send 1 ""Fire Fist"" monster from your Deck to the GY. You can only use this effect of ""Brotherhood of the Fire Fist - Eagle"" once per turn. MONSTER [Beast-Warrior/Link/Effect] FIRE Link 2 P13 1700 -
Brotherhood of the Fire Fist - Eland You can Ritual Summon this card with ""Fire Formation - Domei"". You can discard 1 monster; Set 1 ""Fire Formation"" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up ""Fire Fist"" or ""Fire Formation"" card you control to the GY, except ""Brotherhood of the Fire Fist - Eland""; negate that effect. You can only use each effect of ""Brotherhood of the Fire Fist - Eland"" once per turn. MONSTER [Beast-Warrior/Ritual/Effect] FIRE Level 6 2400 2000
Brotherhood of the Fire Fist - Elephant If this card is Normal or Special Summoned: You can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY; Special Summon 1 ""Fire Fist"" monster from your hand, except ""Brotherhood of the Fire Fist - Elephant"". You can target 1 ""Fire Formation"" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher ""Fire Fist"" monster from your Deck to your hand. You can only use each effect of ""Brotherhood of the Fire Fist - Elephant"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1000 1800
Brotherhood of the Fire Fist - Gorilla Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 ""Fire Formation"" Spell directly from your Deck. Once per turn: You can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1600 1000
Brotherhood of the Fire Fist - Hawk If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 ""Fire Formation"" Spell Card directly from your Deck. While you control a ""Fire Formation"" Spell/Trap Card, all ""Fire Fist"" monsters you control gain 500 ATK and DEF. MONSTER [Beast-Warrior/Effect] FIRE Level 3 200 1500
Brotherhood of the Fire Fist - Horse Prince 1 FIRE Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn. MONSTER [Beast-Warrior/Synchro/Effect] FIRE Level 6 2200 2200
Brotherhood of the Fire Fist - Kirin 1 FIRE Tuner + 1 or more non-Tuner ""Fire Fist"" monstersWhen this card is Synchro Summoned: You can Set 1 ""Fire Formation"" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control. MONSTER [Beast-Warrior/Synchro/Effect] FIRE Level 8 2000 2800
Brotherhood of the Fire Fist - Leopard During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 ""Fire Fist"" monster; Set 1 ""Fire Formation"" Spell/Trap Card directly from your Deck. You can only use the effect of ""Brotherhood of the Fire Fist - Leopard"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 3 0 200
Brotherhood of the Fire Fist - Lion Emperor 2 Level 3 FIRE monstersOnce per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn. MONSTER [Beast-Warrior/Xyz/Effect] FIRE Rank 3 2200 200
Brotherhood of the Fire Fist - Panda If you activate a ""Fire Formation"" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 ""Fire Fist"" monster from your GY, except ""Brotherhood of the Fire Fist - Panda"", also you cannot Special Summon monsters for the rest of this turn, except ""Fire Fist"" monsters. If a ""Fire Fist"" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY instead. You can only use each effect of ""Brotherhood of the Fire Fist - Panda"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 5 2100 400
Brotherhood of the Fire Fist - Peacock 2 ""Fire Fist"" monstersWhile this card points to a ""Fire Fist"" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of ""Brotherhood of the Fire Fist - Peacock"" once per turn. MONSTER [Beast-Warrior/Link/Effect] FIRE Link 2 P42 1000 -
Brotherhood of the Fire Fist - Ram When this card is Normal Summoned: You can discard 1 card, then target 1 ""Fire Formation"" Spell/Trap you control; Set 1 ""Fire Formation"" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a ""Fire Fist"" monster: You can Set 1 ""Fire Formation"" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of ""Brotherhood of the Fire Fist - Ram"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 3 800 200
Brotherhood of the Fire Fist - Raven If this card is sent from the field to the GY: You can Set 1 ""Fire Formation"" Spell directly from your Deck. ""Fire Formation"" Spells/Traps you control cannot be destroyed by your opponent's card effects. MONSTER [Beast-Warrior/Effect] FIRE Level 3 200 1800
Brotherhood of the Fire Fist - Rhino If a ""Fire Fist"" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up ""Fire Formation"" Spell/Trap Card you control and 1 ""Fire Fist"" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1700 1400
Brotherhood of the Fire Fist - Rooster When this card is Special Summoned by the effect of a ""Fire Fist"" monster: You can add 1 ""Fire Fist"" monster from your Deck to your hand. You can only use this effect of ""Brotherhood of the Fire Fist - Rooster"" once per turn. Once per turn: You can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY; Set 1 ""Fire Formation"" Spell/Trap directly from your Deck. MONSTER [Beast-Warrior/Effect] FIRE Level 3 1500 100
Brotherhood of the Fire Fist - Snake Once per turn, if a ""Fire Formation"" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 ""Fire Formation"" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up ""Fire Formation"" Spell/Trap Cards you control to the Graveyard; draw 1 card. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 600
Brotherhood of the Fire Fist - Spirit Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of ""Brotherhood of the Fire Fist - Spirit"" once per turn. MONSTER [Beast-Warrior/Tuner/Effect] FIRE Level 3 500 200
Brotherhood of the Fire Fist - Swallow You can Special Summon this card (from your hand) by sending 3 face-up ""Fire Formation"" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 ""Fire Formation"" Trap Card directly from your Deck. You can only use this effect of ""Brotherhood of the Fire Fist - Swallow"" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects. MONSTER [Beast-Warrior/Effect] FIRE Level 5 2000 800
Brotherhood of the Fire Fist - Swan 2 Beast-Warrior monstersIf this card is Special Summoned: You can inflict 200 damage to your opponent for each ""Fire Formation"" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up ""Fire Formation"" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of ""Brotherhood of the Fire Fist - Swan"" once per turn. MONSTER [Beast-Warrior/Fusion/Effect] FIRE Level 8 2600 2200
Brotherhood of the Fire Fist - Tiger King 2 Level 4 Beast-Warrior monstersWhen this card is Xyz Summoned: You can Set 1 ""Fire Formation"" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 ""Fire Formation"" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position. MONSTER [Beast-Warrior/Xyz/Effect] FIRE Rank 4 2200 1800
Brotherhood of the Fire Fist - Wolf If this card is flipped face-up: You can Set 1 ""Fire Formation"" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 ""Fire Formation"" Spell Card directly from your Deck. MONSTER [Beast-Warrior/Effect] FIRE Level 3 0 1900
Broww, Huntsman of Dark World If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead. MONSTER [Fiend/Effect] DARK Level 3 1400 800
Brron, Mad King of Dark World When this card inflicts battle damage to your opponent: You can discard 1 card. MONSTER [Fiend/Effect] DARK Level 4 1800 400
Brushfire Knight When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 ""Brushfire Knight"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] FIRE Level 4 1400 1200
Brutal Beast Battle If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 ""Brutal Beast Battle"" per turn. TRAP
Brutal Potion This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase. TRAP
Brute Enforcer 2 Effect MonstersYou can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of ""Brute Enforcer"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P13 1600 -
Bubble Barrier Each ""Performapal"" and ""Performage"" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving ""Performapal"" and ""Performage"" monsters you control. SPELL Continuous
Bubble Blaster You can only equip this card to ""Elemental Hero Bubbleman"". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. SPELL Equip
Bubble Bringer Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated. TRAP Continuous
Bubble Crash This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. TRAP
Bubble Illusion You can only activate this card while there is a face-up ""Elemental Hero Bubbleman"" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. SPELL Quick-Play
Bubble Shuffle Target 1 face-up Attack Position ""Elemental HERO Bubbleman"" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that ""Elemental HERO Bubbleman"", then Special Summon 1 ""Elemental HERO"" monster from your hand. SPELL Quick-Play
Bubonic Vermin FLIP: You can Special Summon 1 ""Bubonic Vermin"" from your Deck in face-down Defense Position. Then shuffle your Deck. MONSTER [Beast/Flip/Effect] EARTH Level 3 900 600
Buerillabaisse de Nouvelles You can Ritual Summon this card with a ""Recipe"" card. If this card is Special Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated ""Nouvelles"" card to your hand, also shuffle the rest into the Deck. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 2 or 3 ""Nouvelles"" Ritual Monster from your hand or Deck. You can only use each effect of ""Buerillabaisse de Nouvelles"" once per turn. MONSTER [Beast-Warrior/Ritual/Effect] DARK Level 1 400 1850
Bug Emergency Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 ""Bug Emergency"" per turn. TRAP
Bug Matrix All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of ""Bug Matrix"" once per turn. SPELL Field
Bug Signal Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 ""Bug Signal"" per turn. SPELL Quick-Play
Buio the Dawn's Light Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of ""Buio the Dawn's Light"" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 ""Mutiny in the Sky"" from your Deck to your hand. MONSTER [Fiend/Effect] DARK Level 3 1000 1500
Bujin Arasuda If a ""Bujin"" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a ""Bujin"" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 ""Bujin Arasuda"". MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1600 1900
Bujin Hiruko Imprisoned after a showdown with ""Bujin Hirume"" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister ""Bujinki Amaterasu"", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies. MONSTER [Beast-Warrior/Pendulum/Normal] LIGHT Level 4 1000 2000
Bujin Hirume Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Bujin"" monster from your Graveyard, except ""Bujin Hirume"". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 ""Bujin Hirume"". MONSTER [Beast-Warrior/Effect] LIGHT Level 4 2000 1000
Bujin Mahitotsu You can send 1 other ""Bujin"" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;●Send 1 ""Bujin"" monster from your hand to the GY; add 1 ""Bujin"" monster with a different name from your GY to your hand.●Banish 1 ""Bujin"" monster from your GY; send 1 ""Bujin"" monster with a different name from your Deck to the GY.You can only use the Summoning effect, and the other effect, of ""Bujin Mahitotsu"" each once per turn. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 0 1800
Bujin Mikazuchi When a Beast-Warrior-Type ""Bujin"" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a ""Bujin"" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 ""Bujin"" Spell/Trap Card from your Deck to your hand. You can only control 1 ""Bujin Mikazuchi"". MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1900 1500
Bujin Regalia - The Jewel Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 ""Bujin"" monster from your hand to the equipped monster as an Xyz Material. TRAP
Bujin Regalia - The Mirror At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type ""Bujin"" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated. SPELL
Bujin Regalia - The Sword Activate 1 of these effects.●Target 1 ""Bujin"" monster in your Graveyard; add that target to your hand.●Target 1 of your banished ""Bujin"" monsters; send that target to the Graveyard. TRAP
Bujin Torifune You can Tribute this card; Special Summon 2 ""Bujin"" monsters of 2 different Types from the Deck in Defense Position, except ""Bujin Torifune"". When you Xyz Summon a ""Bujin"" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of ""Bujin Torifune"" once per turn. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1500 500
Bujin Yamato Once per turn, during your End Phase: You can add 1 ""Bujin"" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only control 1 ""Bujin Yamato"". MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1800 200
Bujincandescence Beast-Warrior ""Bujin"" monsters you control cannot be destroyed by your opponent's card effects, except during the Battle Phase. Once per turn: You can send 1 ""Bujin"" monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. During your End Phase: You can send this face-up card from the field to the GY, then target 1 ""Bujin"" monster in your GY; Special Summon it. SPELL Continuous
Bujincarnation If your opponent controls a monster and you control no monsters: Target 1 ""Bujin"" monster in your Graveyard and 1 of your banished ""Bujin"" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. SPELL
Bujincident Target 1 ""Bujin"" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 ""Bujin"" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. TRAP
Bujinfidel Tribute 1 Beast-Warrior-Type ""Bujin"" monster, then target 1 ""Bujin"" monster with a different name in your Graveyard; Special Summon that target. TRAP
Bujingi Boar If you control a ""Bujin"" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn. MONSTER [Beast/Effect] LIGHT Level 4 1100 1900
Bujingi Centipede If you control a Beast-Warrior-Type ""Bujin"" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of ""Bujingi Centipede"" once per turn. MONSTER [Beast/Effect] LIGHT Level 4 1700 500
Bujingi Crane During damage calculation (in either player's turn), if a Beast-Warrior-Type ""Bujin"" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only. MONSTER [Winged Beast/Effect] LIGHT Level 4 1600 300
Bujingi Crow When a Beast-Warrior-Type ""Bujin"" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of ""Bujingi Crow"" once per turn. MONSTER [Winged Beast/Effect] LIGHT Level 4 1700 800
Bujingi Fox During either player's turn: You can banish this card from your Graveyard and send 1 ""Bujin"" monster from your hand to the Graveyard; you take no damage this turn. MONSTER [Beast/Effect] LIGHT Level 4 200 2100
Bujingi Hare During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type ""Bujin"" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of ""Bujingi Hare"" once per turn. MONSTER [Beast/Effect] LIGHT Level 4 1700 500
Bujingi Ibis During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 ""Bujin"" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Winged Beast/Effect] LIGHT Level 4 1600 300
Bujingi Ophidian During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 ""Bujin"" monster you control; it can attack your opponent directly this turn. MONSTER [Winged Beast/Effect] LIGHT Level 4 1700 500
Bujingi Pavo When a Beast-Warrior-Type ""Bujin"" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 ""Bujin"" monster from your Deck. You can only use the effect of ""Bujingi Pavo"" once per turn. MONSTER [Winged Beast/Effect] LIGHT Level 4 1700 800
Bujingi Peacock During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 ""Bujin"" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except ""Bujin"" cards. You can only use the effect of ""Bujingi Peacock"" once per turn. MONSTER [Winged Beast/Effect] LIGHT Level 4 1800 700
Bujingi Quilin If you control a Beast-Warrior-Type ""Bujin"" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of ""Bujingi Quilin"" once per turn. MONSTER [Beast/Effect] LIGHT Level 4 1600 900
Bujingi Raven When a ""Bujin"" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster. MONSTER [Winged Beast/Effect] LIGHT Level 4 1600 900
Bujingi Sinyou During either player's Damage Step, if a Beast-Warrior-Type ""Bujin"" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of ""Bujingi Sinyou"" once per turn. MONSTER [Beast/Effect] LIGHT Level 4 1500 1000
Bujingi Swallow During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 ""Bujin"" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. MONSTER [Winged Beast/Effect] LIGHT Level 4 1700 800
Bujingi Turtle During either player's turn, when a card or effect is activated that targets a ""Bujin"" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect. MONSTER [Beast/Effect] LIGHT Level 4 1700 1200
Bujingi Warg While this card is in face-up Defense Position, other ""Bujin"" monsters you control cannot be destroyed by card effects. MONSTER [Beast/Effect] LIGHT Level 4 1200 1900
Bujingi Wolf Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle. MONSTER [Beast/Effect] LIGHT Level 4 1100 2000
Bujinki Ahashima 2 monsters with the same LevelCannot be used as Link Material. You can only use each of the following effects of ""Bujinki Ahashima"" once per turn.●If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.●If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. MONSTER [Beast-Warrior/Link/Effect] LIGHT Link 2 P83 1500 -
Bujinki Amaterasu 3 Level 4 monstersYou can only control 1 ""Bujinki Amaterasu"". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.●Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.●Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 4 2600 2500
Bujintei Kagutsuchi 2 Level 4 Beast-Warrior-Type monstersWhen this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each ""Bujin"" card sent to the Graveyard by this effect. If a ""Bujin"" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 ""Bujintei Kagutsuchi"". MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 4 2500 2000
Bujintei Susanowo 2 Level 4 ""Bujin"" monstersThis card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 ""Bujin"" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 ""Bujintei Susanowo"". MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 4 2400 1600
Bujintei Tsukuyomi 2 Level 4 LIGHT monstersOnce per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior ""Bujin"" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 ""Bujintei Tsukuyomi"". MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 4 1800 2300
Bujintervention Target 1 ""Bujin"" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. SPELL
Bujinunity If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type ""Bujin"" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type ""Bujin"" monsters with different names from your Deck to your hand. You can only activate 1 ""Bujinunity"" per turn. SPELL
Bull Blader When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. MONSTER [Warrior/Effect] EARTH Level 4 1600 1200
Bunch of Beast Bodies Change all monsters that were not Normal or Special Summoned this turn to Defense Position. For the rest of this turn, a player who controls a Defense Position monster cannot declare attacks with monsters that were Normal or Special Summoned this turn. TRAP
Bunilla This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that! MONSTER [Beast/Normal] EARTH Level 1 150 2050
Bunny Ear Enthusiast Once per Chain, when a monster on the field, except ""Bunny Ear Enthusiast"", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. MONSTER [Beast-Warrior/Effect] EARTH Level 1 200 100
Burden of the Mighty Each face-up monster your opponent controls loses 100 ATK x its own Level. SPELL Continuous
Burgeoning Whirlflame When a Trap Card is activated: Send 1 ""Laval"" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. TRAP Counter
Burglar A sly rat. He will come at you with his huge left claw. MONSTER [Beast/Normal] EARTH Level 3 850 800
Burial from a Different Dimension Target up to 3 banished monsters; return them to the GY. SPELL Quick-Play
Burner, Dragon Ruler of Sparks You can discard this card and 1 Dragon or FIRE monster; Special Summon 1 ""Blaster, Dragon Ruler of Infernos"" from your Deck, but it cannot attack this turn. You can only use this effect of ""Burner, Dragon Ruler of Sparks"" once per turn. MONSTER [Dragon/Effect] FIRE Level 3 1000 200
Burning Algae When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. MONSTER [Pyro/Effect] FIRE Level 3 500 1500
Burning Bamboo Sword If you activate a ""Bamboo Sword"" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1. SPELL Continuous
Burning Beast Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your ""Freezing Beast"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Pyro/Union/Effect] FIRE Level 4 1500 1000
Burning Dragon If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of ""Burning Dragon"" once per turn. MONSTER [Dragon/Effect] FIRE Level 8 2500 2100
Burning Draw (This card is always treated as a ""Salamangreat"" card.)If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 ""Burning Draw"" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters. SPELL
Burning Land When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage. SPELL Continuous
Burning Skull Head When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play ""Skull Flame"" to its owner's Graveyard. MONSTER [Zombie/Effect] FIRE Level 3 1000 800
Burning Soul If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except ""Burning Soul"", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 ""Burning Soul"" per turn. SPELL Quick-Play
Burning Spear A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. SPELL Equip
Burnout Banish 1 face-up ""Chemicritter"" monster you control; Special Summon 2 ""Chemicritter"" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 ""Burnout"" per turn. TRAP
Burst Breath Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field. TRAP
Burst Rebirth Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. TRAP
Burst Return If you control a face-up ""Elemental HERO Burstinatrix"": Return all face-up ""Elemental HERO"" monsters on the field to the hand, except ""Elemental HERO Burstinatrix"". SPELL
Burst Stream of Destruction If you control ""Blue-Eyes White Dragon"": Destroy all monsters your opponent controls. ""Blue-Eyes White Dragon"" you control cannot attack the turn you activate this card. SPELL
Bururu @Ignister If this card is Normal or Special Summoned: You can send 1 ""@Ignister"" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except ""Bururu @Ignister""; Special Summon that monster. You can only use each effect of ""Bururu @Ignister"" once per turn. MONSTER [Cyberse/Tuner/Effect] WIND Level 3 600 1000
Buster Blader Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. MONSTER [Warrior/Effect] EARTH Level 7 2600 2300
Buster Blader, the Destruction Swordmaster This card's name becomes ""Buster Blader"" while on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY. MONSTER [Warrior/Effect] EARTH Level 7 2600 2300
Buster Blader, the Dragon Destroyer Swordsman 1 ""Buster Blader"" + 1 Dragon monsterMust be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2800 2500
Buster Blaster Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) MONSTER [Machine/Union/Effect] EARTH Level 1 0 0
Buster Dragon 1 Tuner + 1+ non-Tuner monstersAll monsters your opponent controls become Dragons. Once per turn, if you do not control a ""Buster Blader"" monster: You can target 1 ""Buster Blader"" in your GY; Special Summon it. Once per opponent's turn (Quick Effect): You can target 1 ""Buster Blader"" monster you control; equip it with 1 ""Destruction Sword"" monster from your GY. MONSTER [Dragon/Synchro/Effect] DARK Level 8 1200 2800
Buster Gundil the Cubic Behemoth Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 ""Cubic"" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 ""Cubic"" monsters in your Graveyard; Special Summon them, then you can add 1 ""Cubic"" card from your Deck or Graveyard to your hand. MONSTER [Beast/Effect] LIGHT Level 4 0 0
Buster Rancher Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. SPELL Equip
Buster Whelp of the Destruction Swordsman When this card is Normal Summoned: You can add 1 ""Destruction Sword"" card from your Deck to your hand, except ""Buster Whelp of the Destruction Swordsman"". You can only use 1 of the following effects of ""Buster Whelp of the Destruction Swordsman"" per turn, and only once that turn.●You can Tribute this card; Special Summon 1 ""Buster Blader"" from your hand or GY.●If this card is in your GY and you control ""Buster Blader"": You can discard 1 ""Destruction Sword"" card; Special Summon this card. MONSTER [Dragon/Tuner/Effect] LIGHT Level 1 400 300
Buten During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field. MONSTER [Fairy/Tuner/Effect] LIGHT Level 1 200 300
Butterfly Dagger - Elma The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand. SPELL Equip
Butterfly Fish If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 ""Butterfly Fish"" effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card's effects. MONSTER [Fish/Effect] WATER Level 3 700 400
Butterflyoke When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position. TRAP
Butterspy Protection Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved. TRAP
Buzzsaw Shark You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of ""Buzzsaw Shark"" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. MONSTER [Fish/Effect] WATER Level 4 1600 500
By Order of the Emperor When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card. TRAP Continuous
Bye Bye Damage During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of ""Bye Bye Damage"" once per turn. TRAP
Byroad Sacrifice Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 ""Cyber Ogre"" from your hand. TRAP
Byser Shock If this card is Summoned: Return all Set cards on the field to the hand. MONSTER [Fiend/Effect] DARK Level 5 800 600
Bystial Baldrake You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of ""Bystial Baldrake"" once per turn. MONSTER [Dragon/Effect] DARK Level 6 2500 2000
Bystial Dis Pater 1 Tuner + 1+ non-Tuner Dragon monstersYou can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of ""Bystial Dis Pater"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 10 3500 3500
Bystial Druiswurm You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of ""Bystial Druiswurm"" once per turn. MONSTER [Dragon/Effect] DARK Level 6 2500 2000
Bystial Magnamhut You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except ""Bystial Magnamhut"". You can only use each effect of ""Bystial Magnamhut"" once per turn. MONSTER [Dragon/Effect] DARK Level 6 2500 2000
Bystial Saronir You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 ""Bystial"" monster or 1 ""Branded"" Spell/Trap from your Deck to the GY, except ""Bystial Saronir"". You can only use each effect of ""Bystial Saronir"" once per turn. MONSTER [Dragon/Effect] DARK Level 6 2500 2000
C-Crush Wyvern Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand. MONSTER [Machine/Union/Effect] LIGHT Level 4 1200 2000
Caam, Serenity of Gusto Once per turn: You can shuffle 2 ""Gusto"" monsters from your Graveyard into the Main Deck; draw 1 card. MONSTER [Psychic/Effect] WIND Level 4 1700 1100
Cabrera Stone If this card is Summoned: You can add 1 ""Triangle O"" from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of ""Cabrera Stone"" once per turn. If this card is destroyed by battle or card effect: Take 1000 damage. MONSTER [Rock/Effect] EARTH Level 1 0 0
Cactus Bouncer Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters. MONSTER [Plant/Effect] EARTH Level 4 1800 300
Cactus Fighter If this card destroys an opponent's monster by battle, Special Summon 1 ""Needle Token"" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position. MONSTER [Plant/Effect] EARTH Level 4 1900 400
Cagna, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Cagna, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the Graveyard: You can send 1 ""Burning Abyss"" Spell/Trap Card from your Deck to the Graveyard. MONSTER [Fiend/Effect] DARK Level 3 1500 300
Cairngorgon, Antiluminescent Knight 2 Level 4 monstersDuring either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. MONSTER [Rock/Xyz/Effect] DARK Rank 4 2450 1950
Caius the Mega Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and GY of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.●You can target 2 cards, instead. MONSTER [Fiend/Effect] DARK Level 8 2800 1000
Caius the Shadow Monarch If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster. MONSTER [Fiend/Effect] DARK Level 6 2400 1000
Calcab, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Calcab, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. MONSTER [Fiend/Effect] DARK Level 3 1400 0
Caligo Claw Crow If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon ""Caligo Claw Crow"" once per turn this way. MONSTER [Winged Beast/Effect] DARK Level 2 900 600
Call of Darkness All monsters restored with ""Monster Reborn"" are sent to the Graveyard. ""Monster Reborn"" also cannot be played as long as this card remains on the field. TRAP Continuous
Call of the Archfiend You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of ""Call of the Archfiend"" once per turn. TRAP Continuous
Call of the Atlanteans Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card. SPELL Quick-Play
Call of the Earthbound When an opponent's monster declares an attack: You choose the target of the attack. TRAP
Call of the Grave When your opponent activates ""Monster Reborn"": Negate the effect of that ""Monster Reborn"". TRAP
Call of the Haunted Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Call Of The Haunted Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Call of the Mummy Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect. SPELL Continuous
Call of the Reaper Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 ""Supay"" or 1 ""Fire Ant Ascator"" from your Graveyard. TRAP
Called by the Grave Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. SPELL Quick-Play
Calming Magic This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. SPELL
Camelot, Realm of Noble Knights and Noble Arms Once per turn, if a ""Noble Knight"" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 ""Noble Knights of the Round Table"" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 ""Artorigus"" monster, or add to your hand 1 ""Noble Arms"" card, from your Deck or GY. You can only use this effect of ""Camelot, Realm of Noble Knights and Noble Arms"" once per turn. SPELL Field
Cameraclops If this card attacks a face-up monster on the field, at the start of the Damage Step: Destroy that monster. Its DEF must be higher than this card's ATK to activate and to resolve this effect. MONSTER [Warrior/Effect] LIGHT Level 4 1400 1600
Caninetaur Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. MONSTER [Beast-Warrior/Effect] FIRE Level 3 1500 200
Cannon Soldier You can Tribute 1 monster; inflict 500 damage to your opponent. MONSTER [Machine/Effect] DARK Level 4 1400 1300
Cannon Soldier MK-2 You can Tribute 2 monsters to inflict 1500 damage to your opponent. MONSTER [Machine/Effect] EARTH Level 5 1900 1200
Cannonball Spear Shellfish While ""Umi"" is face-up on the field, this card is unaffected by any Spell Cards. MONSTER [Aqua/Effect] WATER Level 2 1000 1000
Canon the Melodious Diva If you control a ""Melodious"" monster, you can Special Summon this card (from your hand). You can only Special Summon ""Canon the Melodious Diva"" once per turn this way. Once per turn: You can target 1 ""Melodious"" monster you control; change its battle position. MONSTER [Fairy/Effect] LIGHT Level 4 1400 2000
Canopic Protector Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 ""Horus"" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of ""Canopic Protector"". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of ""Canopic Protector"" once per turn. TRAP Continuous
Canyon If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. SPELL Field
Capacitor Stalker When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of ""Capacitor Stalker"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 5 2000 1000
Capricious Darklord During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of ""Capricious Darklord"" once per turn. MONSTER [Fairy/Effect] DARK Level 4 0 1600
Capshell You can only use 1 of the following effects of ""Capshell"" per turn, and only once that turn.●If this card is Tributed: You can draw 1 card.●If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.●If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card. MONSTER [Fiend/Effect] DARK Level 2 0 0
Caravan of the Ice Barrier Once per turn: You can target 2 ""Ice Barrier"" monsters in your GY; shuffle both into the Deck, then each player draws 1 card. MONSTER [Sea Serpent/Effect] WATER Level 1 500 200
Carboneddon If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of ""Carboneddon"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 3 800 600
Card Advance Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) SPELL
Card Blocker When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. MONSTER [Warrior/Effect] EARTH Level 3 400 400
Card Breaker This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. MONSTER [Warrior/Effect] LIGHT Level 2 100 900
Card Destruction Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. SPELL
Card Ejector Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. MONSTER [Spellcaster/Effect] EARTH Level 3 400 400
Card Guard If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead). MONSTER [Fiend/Effect] DARK Level 4 1600 500
Card of Demise Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 ""Card of Demise"" per turn. You cannot Special Summon during the turn you activate this card. SPELL
Card of Fate Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 ""Card of Fate"" per turn. SPELL
Card of Last Will If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand. TRAP
Card of Sacrifice Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. TRAP
Card of Safe Return When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card. SPELL Continuous
Card of Sanctity Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. SPELL
Card of the Soul Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 ""Card of the Soul"" per turn. SPELL
Card Rotator Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) SPELL
Card Scanner Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck. SPELL Continuous
Card Shuffle Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. SPELL Continuous
Card Trader Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. SPELL Continuous
Card Trooper Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. MONSTER [Machine/Effect] EARTH Level 3 400 400
Cardcar D Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect. MONSTER [Machine/Effect] EARTH Level 2 800 400
Cards for Black Feathers Banish 1 ""Blackwing"" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 ""Cards for Black Feathers"" per turn. SPELL
Cards from the Sky Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. SPELL
Cards of Consonance Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards. SPELL
Cards of the Red Stone Send 1 Level 7 ""Red-Eyes"" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 ""Red-Eyes"" monster from your Deck to the GY. You can only activate 1 ""Cards of the Red Stone"" per turn. SPELL
Carnot the Eternal Machine Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon ""Carnot the Eternal Machine"" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck. MONSTER [Machine/Effect] LIGHT Level 10 3000 2500
Carpiponica, Mystical Beast of the Forest If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 ""Mystical Beast of the Forest"" monster or 1 ""Mystical Spirit of the Forest"" monster from your Deck to your hand, except ""Carpiponica, Mystical Beast of the Forest"". You can only use each effect of ""Carpiponica, Mystical Beast of the Forest"" once per turn. MONSTER [Beast/Effect] EARTH Level 7 1000 2600
Carrierroid When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. MONSTER [Machine/Effect] WATER Level 4 1000 800
Cartorhyn the Hidden Gem of the Seafront You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Cartorhyn the Hidden Gem of the Seafront"" once per turn. MONSTER [Rock/Effect] WATER Level 2 500 1600
Cash Back When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. TRAP Counter
Cassimolar When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn. MONSTER [Fiend/Effect] DARK Level 3 1000 1200
Castel, the Skyblaster Musketeer 2 Level 4 monstersYou can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 ""Castel, the Skyblaster Musketeer"" effect per turn, and only once that turn. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 4 2000 1500
Castle Gate This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. MONSTER [Rock/Effect] EARTH Level 6 0 2400
Castle Link Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. SPELL Field
Castle of Dark Illusions FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. MONSTER [Fiend/Flip/Effect] DARK Level 4 920 1930
Castle of Dragon Souls Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 ""Castle of Dragon Souls"". TRAP Continuous
Castle Walls Increase a selected monster's DEF by 500 points during the turn this card is activated. TRAP
Cat Shark 2 Level 2 monstersWhile this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. MONSTER [Beast/Xyz/Effect] WATER Rank 2 500 500
Cat's Ear Tribe The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. MONSTER [Beast-Warrior/Effect] EARTH Level 1 200 100
Cataclysmic Circumpolar Chilblainia If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of ""Cataclysmic Circumpolar Chilblainia"" once per turn. MONSTER [Fairy/Effect] WATER Level 8 2600 200
Cataclysmic Crusted Calcifida If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of ""Cataclysmic Crusted Calcifida"" once per turn. MONSTER [Fairy/Effect] EARTH Level 8 2600 200
Cataclysmic Cryonic Coldo If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of ""Cataclysmic Cryonic Coldo"" once per turn. MONSTER [Fairy/Effect] WIND Level 8 2600 200
Cataclysmic Scorching Sunburner If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of ""Cataclysmic Scorching Sunburner"" once per turn. MONSTER [Fairy/Effect] FIRE Level 8 2600 200
Catalyst Field Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. SPELL Field
Catapult Turtle Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. MONSTER [Aqua/Effect] WATER Level 5 1000 2000
Catapult Warrior 1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Tribute 1 ""Junk"" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster. MONSTER [Warrior/Synchro/Effect] EARTH Level 5 1000 1500
Catapult Zone Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. SPELL Field
Catche Eve L2 If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of ""Catche Eve L2"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 2 800 600
Catnipped Kitty This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn. MONSTER [Beast/Effect] EARTH Level 2 0 500
Catoblepas and the Witch of Fate When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). MONSTER [Spellcaster/Effect] EARTH Level 4 1800 0
Catoblepas, Familiar of the Evil Eye You can target 1 ""Evil Eye"" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an ""Evil Eye"" monster other than ""Catoblepas, Familiar of the Evil Eye"", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Catoblepas, Familiar of the Evil Eye"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 600 1900
Cattle Call Send 1 face-up monster you control to the GY, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 ""Cattle Call"" per turn. SPELL Quick-Play
Cattycorn If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of ""Cattycorn"" once per turn. MONSTER [Plant/Effect] EARTH Level 4 1500 500
Cauldron of the Old Man When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects;●Gain 500 LP for each counter on this card.●Inflict 300 damage to your opponent for each counter on this card. SPELL Continuous
Cave Dragon Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster. MONSTER [Dragon/Effect] WIND Level 4 2000 100
Ceasefire If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. TRAP
Celestia All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. SPELL Field
Celestia, Lightsworn Angel When you Tribute Summon this card by Tributing a ""Lightsworn"" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets. MONSTER [Fairy/Effect] LIGHT Level 5 2300 200
Celestial Apparatus Tesea If you control an ""Adventurer Token"": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an ""Adventurer Token""; add 1 Spell that mentions an ""Adventurer Token"" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an ""Adventurer Token"" or monsters that mention it. You can only use each effect of ""Celestial Apparatus Tesea"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1000 1000
Celestial Knightlord Parshath 2+ Fairy monstersYou can discard 1 card; add 1 ""The Sanctuary in the Sky"", or 1 card that specifically lists ""The Sanctuary in the Sky"" in its text, from your Deck to your hand, or, if ""The Sanctuary in the Sky"" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of ""Celestial Knightlord Parshath"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 3 P123 2400 -
Celestial Observatory Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 ""Celestial Observatory"" per turn. SPELL
Celestial Sword - Eatos (This card is always treated as a ""Noble Arms"" card.)The equipped monster gains 500 ATK. When this card is sent from the field to the GY: You can target 1 ""Guardian Eatos"" you control; it gains 500 ATK for each banished monster. SPELL Equip
Celestial Transformation Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase. SPELL Quick-Play
Celestial Wolf Lord, Blue Sirius 1 Tuner + 1 or more non-Tuner monstersWhen this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK. MONSTER [Beast-Warrior/Synchro/Effect] DARK Level 6 2400 1500
Cell Explosion Virus Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. TRAP
Celtic Guard of Noble Arms Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 ""Celtic Guard"" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of ""Celtic Guard"" monsters you control. MONSTER [Warrior/Effect] EARTH Level 4 2100 700
Celtic Guardian An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. MONSTER [Warrior/Normal] EARTH Level 4 1400 1200
Cemetary Bomb Inflict 100 damage to your opponent for each card in their Graveyard. TRAP
Cemetery Bomb Inflict 100 damage to your opponent for each card in their Graveyard. TRAP
Centaur Mina 1 LIGHT Warrior monster + 1 Beast monsterOnce per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of ""Centaur Mina"" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field. MONSTER [Beast-Warrior/Fusion/Effect] LIGHT Level 6 2200 1600
Centerfrog Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 ""Centerfrog"" in the Main Monster Zone, gain control of all monsters in between those 2 cards. MONSTER [Aqua/Effect] WATER Level 2 100 2000
Centrifugal Field When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target. SPELL Field
Centur-Ion Atrii If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of ""Centur-Ion Atrii"" once per turn. If this card is Normal or Special Summoned, and you have both an ""Emblema"" card and a ""Centur-Ion"" card in your GY: You can draw 1 card, also you cannot Special Summon ""Centur-Ion Atrii"" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. MONSTER [Dragon/Tuner/Effect] DARK Level 4 1800 1400
Centur-Ion Auxila 1 Tuner + 1+ non-Tuner monstersFace-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of ""Centur-Ion Auxila"" once per turn. If this card is Special Summoned: You can add 1 ""Centur-Ion"" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro ""Centur-Ion"" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap. MONSTER [Dragon/Synchro/Effect] DARK Level 12 3000 3000
Centur-Ion Bonds Place 1 ""Centur-Ion"" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a ""Centur-Ion"" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 ""Centur-Ion"" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of ""Centur-Ion Bonds"" once per turn. SPELL Quick-Play
Centur-Ion Chimerea When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become ""Your opponent places 1 ""Centur-Ion"" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap"", also you cannot Special Summon ""Centur-Ion Chimerea"" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of ""Centur-Ion Chimerea"" once per turn. MONSTER [Pyro/Effect] DARK Level 4 1200 1600
Centur-Ion Emeth VI During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 ""Centur-Ion"" monster you control, except ""Centur-Ion Emeth VI""; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon ""Centur-Ion Emeth VI"" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of ""Centur-Ion Emeth VI"" once per turn. MONSTER [Machine/Effect] EARTH Level 8 2000 3000
Centur-Ion Gargoyle II You can send 1 face-up ""Centur-Ion"" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon ""Centur-Ion Gargoyle II"" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of ""Centur-Ion Gargoyle II"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2000 3000
Centur-Ion Legatia 1 Tuner + 1+ non-Tuner monstersYour monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of ""Centur-Ion Legatia"" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro ""Centur-Ion"" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. MONSTER [Machine/Synchro/Effect] LIGHT Level 12 3500 2000
Centur-Ion Phalanx Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 ""Centur-Ion"" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 ""Centur-Ion Phalanx"" effect per turn, and only once that turn. TRAP
Centur-Ion Primera While this card is a Continuous Trap, Level 5 or higher ""Centur-Ion"" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of ""Centur-Ion Primera"" once per turn. If this card is Normal or Special Summoned: You can add 1 ""Centur-Ion"" card from your Deck to your hand, except ""Centur-Ion Primera"", also you cannot Special Summon ""Centur-Ion Primera"" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 1600 1600
Centur-Ion Primera Primus 1 Tuner + 1+ non-Tuner monstersCannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of ""Centur-Ion Primera Primus"" once per turn. If this card is Synchro Summoned: You can add 1 ""Emblema"" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up ""Centur-Ion"" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. MONSTER [Spellcaster/Synchro/Tuner/Effect] LIGHT Level 8 2600 2600
Centur-Ion Trudea During your Main Phase: You can place this card you control and 1 ""Centur-Ion"" monster from your hand or Deck, except ""Centur-Ion Trudea"", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon ""Centur-Ion Trudea"" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of ""Centur-Ion Trudea"" once per turn. MONSTER [Pyro/Effect] DARK Level 4 1000 2000
Centur-Ion True Awakening When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 ""Centur-Ion True Awakening"" per turn. TRAP Counter
Ceremonial Bell Both players must keep their hands revealed. MONSTER [Spellcaster/Effect] LIGHT Level 3 0 1850
Cerulean Sacred Phoenix of Nephthys You can Ritual Summon this card with ""Rebirth of Nephthys"". You can only use each of the following effects of ""Cerulean Sacred Phoenix of Nephthys"" once per turn.●During your Main Phase: You can destroy ""Nephthys"" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.●During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. MONSTER [Winged Beast/Ritual/Effect] FIRE Level 8 3000 1000
Cerulean Skyfire To Special Summon ""Hamon, Lord of Striking Thunder"" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position ""Hamon, Lord of Striking Thunder"", you can negate any Spell/Trap effect activated by your opponent, then, change 1 ""Hamon, Lord of Striking Thunder"" you control to Defense Position. If a face-up ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"" you control leaves the field: You take no damage this turn. SPELL Continuous
Ceruli, Guru of Dark World If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a ""Dark World"" card: Your opponent discards 1 card. MONSTER [Fiend/Effect] DARK Level 1 100 300
Cestus of Dagla Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted. SPELL Equip
Chachaka Archer Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. MONSTER [Warrior/Effect] WIND Level 6 1200 1800
Chain Burst Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves. TRAP Continuous
Chain Destruction When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. TRAP
Chain Detonation Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. TRAP
Chain Disappearance When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. TRAP
Chain Dispel When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. TRAP
Chain Dog Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect. MONSTER [Beast/Effect] EARTH Level 4 1600 1100
Chain Energy Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. SPELL Continuous
Chain Healing Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. TRAP
Chain Hole When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. TRAP
Chain Ignition Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target. TRAP Continuous
Chain Material Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. TRAP
Chain Resonator When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 ""Resonator"" monster from your Deck, except ""Chain Resonator"". MONSTER [Fiend/Tuner/Effect] LIGHT Level 1 100 100
Chain Strike Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. SPELL Quick-Play
Chain Summoning Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain. SPELL Quick-Play
Chain Thrasher This card can attack 1 additional time during the same Battle Phase for each ""Chain Thrasher"" in your Graveyard. MONSTER [Warrior/Effect] WIND Level 4 1000 600
Chain Whirlwind Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them. TRAP
Chainsaw Insect If this card battled, at the end of the Damage Step: Your opponent draws 1 card. MONSTER [Insect/Effect] EARTH Level 4 2400 0
Chakra You can Ritual Summon this card with ""Resurrection of Chakra"". MONSTER [Fiend/Ritual] DARK Level 7 2450 2000
Chamber Dragonmaid If this card is Normal or Special Summoned: You can add 1 ""Dragonmaid"" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher ""Dragonmaid"" monster from your hand or GY. You can only use each effect of ""Chamber Dragonmaid"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 500 1800
Chamberlain of the Six Samurai The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. MONSTER [Warrior/Normal] EARTH Level 3 200 2000
Champion's Vigilance If you control a Level 7 or higher Normal Monster, when a monster(s) would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Change of Heart Target 1 monster your opponent controls; take control of it until the End Phase. SPELL
Change of Hero - Reflector Ray When an ""Elemental HERO"" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. TRAP
Change Slime A slime that can morph and adopt the shape and size of any monster it chooses. MONSTER [Aqua/Normal] WATER Level 1 400 300
Changer Synchron If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position. MONSTER [Machine/Tuner/Effect] DARK Level 1 0 0
Changing Destiny When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.●You (the opponent of this card's activator) gain LP equal to half the target's ATK.●Your opponent (the activator of this card) takes damage equal to half the target's ATK. TRAP
Changshi the Spiridao During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of ""Changshi the Spiridao"" once per turn. MONSTER [Zombie/Effect] DARK Level 6 2000 0
Chaofeng, Phantom of the Yang Zing 1 Tuner + 1+ non-Tuner monstersWhile this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the ""Yang Zing"" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field. MONSTER [Wyrm/Synchro/Effect] LIGHT Level 9 2800 2200
Chaos Allure Queen You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK ""Allure Queen"" monster from your Deck or GY. You can only use each effect of ""Chaos Allure Queen"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 7 1500 1500
Chaos Ancient Gear Giant 4 ""Ancient Gear"" monstersMust be Fusion Summoned. Unaffected by Spell/Trap effects. Your opponent cannot activate monster effects during the Battle Phase. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Machine/Fusion/Effect] DARK Level 10 4500 3000
Chaos Angel 1 Tuner + 1+ non-Tuner LIGHT or DARK monstersFor this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.●DARK: Monsters you control cannot be destroyed by battle. MONSTER [Fiend/Synchro/Effect] DARK Level 10 3500 2800
Chaos Archfiend 1 LIGHT Tuner + 1+ non-Tuner DARK monstersIf any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 ""Chaos"" Synchro Monster from your Extra Deck, except ""Chaos Archfiend"". You can only use this effect of ""Chaos Archfiend"" once per turn. MONSTER [Fiend/Synchro/Effect] DARK Level 8 2500 1800
Chaos Beast 1 LIGHT Tuner + 1+ non-Tuner DARK monstersIf any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of ""Chaos Beast"" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY. MONSTER [Fiend/Synchro/Effect] DARK Level 6 2000 1800
Chaos Betrayer If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except ""Chaos Betrayer""; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of ""Chaos Betrayer"" once per turn. MONSTER [Fiend/Effect] DARK Level 6 2000 2000
Chaos Burst When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent. TRAP
Chaos Command Magician Negate any monster effects that target this 1 card. MONSTER [Spellcaster/Effect] LIGHT Level 6 2400 1900
Chaos Core When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", and ""Raviel, Lord of Phantasms"" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of ""Chaos Core"" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead. MONSTER [Fiend/Effect] DARK Level 3 0 0
Chaos Daedalus Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of ""Chaos Daedalus"" once per turn. MONSTER [Sea Serpent/Effect] DARK Level 7 2600 1500
Chaos Dragon Levianeer Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.●Both LIGHT and DARK: Destroy up to 2 cards on the field.You can only use this effect of ""Chaos Dragon Levianeer"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 3000 0
Chaos Emperor Dragon - Envoy of the End Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect. MONSTER [Dragon/Effect] DARK Level 8 3000 2500
Chaos Emperor, the Dragon of Armageddon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon ""Chaos Emperor, the Dragon of Armageddon"" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck. MONSTER [Dragon/Pendulum/Effect] DARK Level 8 3000 2500
Chaos End You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. SPELL
Chaos Form This card can be used to Ritual Summon any ""Chaos"" or ""Black Luster Soldier"" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish ""Blue-Eyes White Dragon"" or ""Dark Magician"" from your GY, whose total Levels exactly equal the Level of the ""Chaos"" or ""Black Luster Soldier"" Ritual Monster you Ritual Summon. SPELL Ritual
Chaos Goddess 1 LIGHT Tuner + 2+ non-Tuner DARK monstersOnce per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material. MONSTER [Fairy/Synchro/Effect] LIGHT Level 8 2500 1800
Chaos Greed You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. SPELL
Chaos Grepher While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of ""Chaos Grepher"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1600
Chaos Hunter When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards. MONSTER [Fiend/Effect] DARK Level 7 2500 1600
Chaos Infinity Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 ""Meklord"" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. TRAP
Chaos King Archfiend 1 Fiend-Type Tuner + 1 or more non-Tuner monstersWhen this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase. MONSTER [Fiend/Synchro/Effect] DARK Level 7 2600 2600
Chaos Mirage Dragon You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of ""Chaos Mirage Dragon"" once per turn. MONSTER [Wyrm/Tuner/Effect] LIGHT Level 4 1600 600
Chaos Necromancer The ATK of this card is the number of Monster Cards in your Graveyard x 300. MONSTER [Fiend/Effect] DARK Level 1 0 0
Chaos Nephthys Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except ""Chaos Nephthys""; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of ""Chaos Nephthys"" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them. MONSTER [Winged Beast/Effect] DARK Level 8 2400 1600
Chaos Phantasm Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters. TRAP
Chaos Ruler, the Chaotic Magical Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of ""Chaos Ruler, the Chaotic Magical Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2500
Chaos Seed If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 ""Chaos Seed"" per turn. SPELL
Chaos Sorcerer Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect. MONSTER [Spellcaster/Effect] DARK Level 6 2300 2000
Chaos Space Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of ""Chaos Space"" once per turn. SPELL
Chaos Summoning Beast You can Tribute this card; Special Summon 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 ""Fallen Paradise"" from your Deck to your hand. You can only use each effect of ""Chaos Summoning Beast"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Chaos Trap Hole When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it. TRAP Counter
Chaos Valkyria Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of ""Chaos Valkyria"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1800 1050
Chaos Witch You can Tribute this card; Special Summon 2 ""Dark Beast Tokens"" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 ""Light Beast Tokens"" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 ""Chaos Witch"" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1500
Chaos Zone Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. SPELL Field
Chaos-End Master When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck. MONSTER [Warrior/Tuner/Effect] LIGHT Level 3 1500 1000
Chaosrider Gustaph Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn. MONSTER [Warrior/Effect] WIND Level 4 1400 1500
Chaotic Elements Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of ""Chaotic Elements"" once per turn. SPELL
Charcoal Inpachi A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. MONSTER [Pyro/Normal] FIRE Level 1 100 2100
Charge Into a Dark World Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 ""Charge Into a Dark World"" per turn. SPELL
Charge of the Light Brigade Send the top 3 cards of your Deck to the GY; add 1 Level 4 or lower ""Lightsworn"" monster from your Deck to your hand. SPELL
Charged-Up Heraldry Tribute 1 monster; Special Summon 2 ""Heraldic Beast"" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 ""Charged-Up Heraldry"" per turn. SPELL
Charging Gaia the Fierce Knight You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 ""Black Luster Soldier"" monster from your Deck to your hand. You can only use this effect of ""Charging Gaia the Fierce Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 7 2300 2100
Charioteer of Prophecy Once per turn: You can discard 1 ""Spellbook"" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand. MONSTER [Spellcaster/Effect] WIND Level 4 1800 1300
Charm of Shabti During either player's turn: You can discard this card; until the End Phase, ""Gravekeeper's"" monsters you control cannot be destroyed by battle. MONSTER [Rock/Effect] EARTH Level 1 100 100
Charming Resort Staff When an attack is declared involving a ""SPYRAL Super Agent"" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 ""SPYRAL Super Agent"" from your Deck. If a ""SPYRAL Super Agent"" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 ""SPYRAL Super Agent"" from your Graveyard to your hand. MONSTER [Fairy/Effect] LIGHT Level 3 300 200
Charubin the Fire Knight ""Monster Egg"" + ""Hinotama Soul"" MONSTER [Pyro/Fusion] FIRE Level 3 1100 800
Chasma, Dragon Ruler of Auroras 2 Level 7 Dragon monsters(Quick Effect): You can send 1 Level 7 ""Dragon Ruler"" monster from your Deck to the GY and detach 1 material from this card; this effect becomes that sent monster's effect that discards itself to activate. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 7 ""Dragon Ruler"" monster from your GY or banishment. You can only use each effect of ""Chasma, Dragon Ruler of Auroras"" once per turn. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 7 3000 1600
Checkmate Tribute 1 ""Archfiend"" monster, then target 1 ""Terrorking Archfiend"" you control; it can attack directly this turn. SPELL
Checksum Dragon When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle. MONSTER [Dragon/Effect] DARK Level 6 400 2400
Cheepcheepcheep FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck. MONSTER [Winged Beast/Flip/Effect] WIND Level 1 300 200
Chef de Nouvelles If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone. You cannot activate the following effects of ""Chef de Nouvelles"" in the same Chain. Once per turn (Quick Effect): You can target 1 Effect Monster on the field; increase its Level by up to 3. Once per turn, if your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 ""Recipe"" Ritual Spell from your hand, Deck, or GY; apply that card's activation effect that Ritual Summons a monster. MONSTER [Fiend/Pendulum/Effect] LIGHT Level 3 1000 1850
Chef's Special Recipe When a Spell/Trap Card, or monster effect, is activated while you control a ""Nouvelles"" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a ""Nouvelles"" monster. If you Special Summon ""Hungry Burger"": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of ""Chef's Special Recipe"" once per turn. TRAP Counter
Chemicritter Carbo Crab This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of ""Chemicritter Carbo Crab"" once per turn. MONSTER [Aqua/Gemini/Effect] FIRE Level 2 700 1400
Chemicritter Hydron Hawk This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of ""Chemicritter Hydron Hawk"" once per turn. MONSTER [Winged Beast/Gemini/Effect] WATER Level 2 1400 700
Chemicritter Oxy Ox This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of ""Chemicritter Oxy Ox"" once per turn. MONSTER [Beast/Gemini/Effect] WIND Level 2 0 2100
Cherry Inmato When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 ""Inmato"" monsters from your Deck. They cannot be used as Synchro Material Monsters this turn. MONSTER [Plant/Tuner/Effect] DARK Level 2 700 400
Cherubini, Ebon Angel of the Burning Abyss 2 Level 3 monstersMonsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 ""Burning Abyss"" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of ""Cherubini, Ebon Angel of the Burning Abyss"" once per turn. MONSTER [Fairy/Link/Effect] DARK Link 2 P13 500 -
Chevalier de Fleur ""Fleur Synchron"" + 1+ non-Tuner monstersOnce per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card. MONSTER [Warrior/Synchro/Effect] WIND Level 8 2700 2300
Chewbone FLIP: Special Summon 3 ""Chewbone Jr. Tokens"" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position. MONSTER [Zombie/Flip/Effect] EARTH Level 3 300 300
Chicken Game The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;●Draw 1 card.●Destroy this card.●Your opponent gains 1000 LP.Neither player can activate cards or effects in response to this effect's activation. SPELL Field
Child's Play Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP. SPELL Continuous
Chimaera, the Master of Beasts This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Beast-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. MONSTER [Beast/Effect] LIGHT Level 9 3000 3000
Chimera Fusion During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have ""Chimera the Flying Mythical Beast"" on your field or in your GY: You can activate 1 of these effects;●Add this card to your hand.●Banish this card, and if you do, Special Summon both 1 ""Gazelle the King of Mythical Beasts"" and 1 ""Berfomet"" from your Deck and/or GY.You can only use this effect of ""Chimera Fusion"" once per turn. SPELL Quick-Play
Chimera the Flying Mythical Beast ""Gazelle the King of Mythical Beasts"" + ""Berfomet""(This card is always treated as a ""Phantom Beast"" card.)When this card is destroyed: You can target 1 ""Berfomet"" or 1 ""Gazelle the King of Mythical Beasts"" in your GY; Special Summon that target. MONSTER [Beast/Fusion/Effect] WIND Level 6 2100 1800
Chimera the Illusion Beast ""Chimera the Flying Mythical Beast"" + 1+ Illusion monstersThis card's name becomes ""Chimera the Flying Mythical Beast"" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects. MONSTER [Illusion/Fusion/Effect] DARK Level 8 3100 2800
Chimera the King of Phantom Beasts 1 Beast monster + 1 Fiend monsterThis card's name becomes ""Chimera the Flying Mythical Beast"" while on the field or in the GY. You can only use each of the following effects of ""Chimera the King of Phantom Beasts"" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it. MONSTER [Beast/Fusion/Effect] WIND Level 6 2100 1800
Chimeratech Fortress Dragon ""Cyber Dragon"" + 1+ Machine monstersCannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. MONSTER [Machine/Fusion/Effect] DARK Level 8 0 0
Chimeratech Megafleet Dragon 1 ""Cyber Dragon"" monster + 1+ monsters in the Extra Monster ZoneCannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon. MONSTER [Machine/Fusion/Effect] DARK Level 10 0 0
Chimeratech Overdragon ""Cyber Dragon"" + 1+ Machine monstersMust be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. MONSTER [Machine/Fusion/Effect] DARK Level 9 ? ?
Chimeratech Rampage Dragon 2+ ""Cyber Dragon"" monstersA Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn. MONSTER [Machine/Fusion/Effect] DARK Level 5 2100 1600
Chiron the Mage Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1800 1000
Chirubimé, Princess of Autumn Leaves Your opponent cannot target face-up Plant monsters for attacks, except this one. If this card in your possession is sent to your GY by your opponent's card: You can Special Summon 1 Plant monster from your Deck, except ""Chirubimé, Princess of Autumn Leaves"". MONSTER [Plant/Effect] EARTH Level 8 1800 2800
Chivalry Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card. TRAP Counter
Chiwen, Light of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck, except ""Chiwen, Light of the Yang Zing"". When a ""Yang Zing"" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 ""Chiwen, Light of the Yang Zing"" effect per turn, and only once that turn. MONSTER [Wyrm/Tuner/Effect] LIGHT Level 1 0 0
Chobham Armor Dragon When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of ""Chobham Armor Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 1 0 0
Chocolate Magician Girl Once per turn: You can discard 1 Spellcaster monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster monster in your GY, except ""Chocolate Magician Girl""; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. MONSTER [Spellcaster/Effect] WATER Level 4 1600 1000
Choju of the Trillion Hands If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of ""Choju of the Trillion Hands"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 6 1400 1000
Chopman the Desperate Outlaw When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. MONSTER [Zombie/Effect] DARK Level 3 1100 500
Chorus of Sanctuary Increase the DEF of all Defense Position monsters by 500 points. SPELL Field
Chosen by the World Chalice Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. MONSTER [Psychic/Normal] FIRE Level 3 1600 0
Chosen of Zefra This card gains these effects depending on the number of face-up ""Zefra"" monsters with different names in your Extra Deck.●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck.●5 or more: Monsters you control cannot be destroyed by an opponent's card effects.●8 or more: Monsters you control cannot be targeted by an opponent's card effects.●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. TRAP Continuous
Chosen One Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard. SPELL
Chow Chow Chan When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect). MONSTER [Beast/Effect] EARTH Level 2 800 800
Chow Len the Prophet Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. MONSTER [Spellcaster/Effect] FIRE Level 4 1800 200
Chow Sai the Ghost Stopper Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. MONSTER [Spellcaster/Effect] DARK Level 4 1900 800
Chronicle Magician If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 ""Dark Magician"" or ""Blue-Eyes White Dragon"" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of ""Chronicle Magician"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 7 2500 2500
Chronicler of Nephthys You can target 1 ""Nephthys"" card in your GY, except ""Chronicler of Nephthys""; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 ""Nephthys"" card from your GY to your hand, except ""Chronicler of Nephthys"". You can only use each effect of ""Chronicler of Nephthys"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 2 300 1200
Chronograph Sorcerer If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with ""Pendulum Dragon"", ""Xyz Dragon"", ""Synchro Dragon"", and ""Fusion Dragon"" in their names); Special Summon 1 ""Supreme King Z-ARC"" from your Extra Deck. (This is treated as a Fusion Summon.) MONSTER [Spellcaster/Pendulum/Effect] DARK Level 6 2000 1700
Chronomaly Acambaro Figures If a ""Chronomaly"" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except ""Chronomaly"" monsters. You can only use this effect of ""Chronomaly Acambaro Figures"" once per turn. MONSTER [Rock/Effect] EARTH Level 5 1000 1800
Chronomaly Aztec Mask Golem During your turn, if you have activated a ""Chronomaly"" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 ""Chronomaly Aztec Mask Golem"". MONSTER [Rock/Effect] EARTH Level 4 1500 1000
Chronomaly Cabrera Trebuchet Once per turn: You can Tribute 1 other ""Chronomaly"" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. MONSTER [Rock/Effect] EARTH Level 4 0 1800
Chronomaly City Babylon Once per turn: You can banish 1 ""Chronomaly"" monster from your Graveyard, then target 1 ""Chronomaly"" monster in your Graveyard with the same Level as the banished monster; Special Summon it. SPELL Field
Chronomaly Colossal Head You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of ""Chronomaly Colossal Head"" can only be used once per turn. MONSTER [Rock/Effect] EARTH Level 4 800 1600
Chronomaly Crystal Bones If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 ""Chronomaly"" monster from your hand or Graveyard, except ""Chronomaly Crystal Bones"". MONSTER [Rock/Effect] LIGHT Level 3 1300 400
Chronomaly Crystal Chrononaut 2 Level 3 monstersOnce per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 3 2100 1000
Chronomaly Crystal Skull If you control a face-up ""Chronomaly"" monster: You can discard this card to the Graveyard; add 1 ""Chronomaly"" monster from your Deck or Graveyard to your hand, except ""Chronomaly Crystal Skull"". The effect of ""Chronomaly Crystal Skull"" can only be used once per turn. MONSTER [Rock/Effect] LIGHT Level 3 900 600
Chronomaly Esperanza Glyph During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 ""Chronomaly"" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 ""Chronomaly"" Xyz Monster using only those 2 monsters. You can only activate 1 ""Chronomaly Esperanza Glyph"" per turn. TRAP
Chronomaly Golden Jet Once per turn: You can increase the Levels of all ""Chronomaly"" monsters you currently control by 1. MONSTER [Machine/Effect] LIGHT Level 4 1300 1400
Chronomaly Gordian Knot When this card is Normal Summoned: You can Special Summon 1 ""Chronomaly"" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster. MONSTER [Rock/Effect] EARTH Level 3 300 900
Chronomaly Magella Globe You can Tribute this card; Special Summon 1 ""Chronomaly"" monster from your Deck, except ""Chronomaly Magella Globe"". If this card is in your GY, except the turn it was sent there: You can banish 1 ""Chronomaly"" card from your GY, except ""Chronomaly Magella Globe""; add this card to your hand. You can only use each effect of ""Chronomaly Magella Globe"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1500 300
Chronomaly Mayan Machine This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. MONSTER [Machine/Effect] EARTH Level 3 1500 700
Chronomaly Moai If you control a face-up ""Chronomaly"" monster, you can Special Summon this card (from your hand) in face-up Defense Position. MONSTER [Rock/Effect] EARTH Level 5 1800 1600
Chronomaly Moai Carrier If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand). MONSTER [Rock/Effect] EARTH Level 5 900 1800
Chronomaly Mud Golem If a ""Chronomaly"" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Rock/Effect] EARTH Level 4 1700 1000
Chronomaly Nebra Disk When this card is Normal Summoned: You can add 1 ""Chronomaly"" card from your Deck to your hand, except ""Chronomaly Nebra Disk"". If this card is in the GY and all monsters you control are ""Chronomaly"" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except ""Chronomaly"" cards and effects. You can only use 1 ""Chronomaly Nebra Disk"" effect per turn, and only once that turn. MONSTER [Machine/Effect] LIGHT Level 4 1800 1500
Chronomaly Pyramid Eye Tablet All ""Chronomaly"" monsters you control gain 800 ATK. SPELL Continuous
Chronomaly Sol Monolith Once per turn: You can target 1 ""Chronomaly"" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except ""Chronomaly"" monsters. MONSTER [Rock/Effect] EARTH Level 6 600 600
Chronomaly Technology Target 1 ""Chronomaly"" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 ""Chronomaly Technology"" per turn. You cannot Special Summon any monsters during the turn you activate this card, except ""Chronomaly"" monsters. SPELL
Chronomaly Temple - Trilithon If you control no monsters, or all monsters you control are ""Chronomaly"" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 ""Chronomaly"" monster from your hand. If a ""Chronomaly"" or ""Number"" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of ""Chronomaly Temple - Trilithon"" once per turn. SPELL Continuous
Chronomaly Tula Guardian If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 ""Chronomaly Tula Guardian"". MONSTER [Rock/Effect] EARTH Level 5 1800 900
Chronomaly Tuspa Rocket If this card is Normal or Special Summoned: You can send 1 ""Chronomaly"" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200 until the end of this turn. A ""Number"" Xyz Monster that was Summoned using this card on the field as material gains this effect.��This card can make up to 2 attacks on monsters during each Battle Phase.You can only use each effect of ""Chronomaly Tuspa Rocket"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1000 1000
Chronomaly Vimana 2 Level 5 monstersOnce per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or ""Chronomaly"" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation. MONSTER [Machine/Xyz/Effect] LIGHT Rank 5 2300 2600
Chronomaly Winged Sphinx When this card is Normal Summoned: You can target 1 Level 5 ""Chronomaly"" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except ""Chronomaly"" monsters. MONSTER [Rock/Effect] EARTH Level 5 1600 1900
Chrysalis Chicky You can Tribute this card while ""Neo Space"" is on the field to Special Summon 1 ""Neo-Spacian Air Hummingbird"" from your hand or Deck. MONSTER [Winged Beast/Effect] WIND Level 2 600 400
Chrysalis Dolphin By Tributing this card while ""Neo Space"" is on the field, Special Summon 1 ""Neo-Spacian Aqua Dolphin"" from your hand or Deck. MONSTER [Fish/Effect] WATER Level 2 400 600
Chrysalis Larva You can Tribute this card while ""Neo Space"" is on the field to Special Summon 1 ""Neo-Spacian Flare Scarab"" from your hand or Deck. MONSTER [Insect/Effect] FIRE Level 2 300 300
Chrysalis Mole You can Tribute this card while ""Neo Space"" is on the field to Special Summon 1 ""Neo-Spacian Grand Mole"" from your hand or Deck. MONSTER [Rock/Effect] EARTH Level 2 700 100
Chrysalis Pantail You can Tribute this card while ""Neo Space"" is on the field to Special Summon 1 ""Neo-Spacian Dark Panther"" from your hand or Deck. MONSTER [Beast/Effect] DARK Level 2 800 300
Chrysalis Pinny You can Tribute this card while ""Neo Space"" is on the field to Special Summon 1 ""Neo-Spacian Glow Moss"" from your hand or Deck. MONSTER [Plant/Effect] LIGHT Level 2 100 700
Chthonian Alliance The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does. SPELL Equip
Chthonian Blast When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK. TRAP
Chthonian Emperor Dragon This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●This card can attack twice during the same Battle Phase. MONSTER [Dragon/Gemini/Effect] FIRE Level 6 2400 1500
Chthonian Polymer Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. TRAP
Chthonian Soldier When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent. MONSTER [Warrior/Effect] DARK Level 4 1200 1400
Chu-Ske the Mouse Fighter A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. MONSTER [Beast/Normal] EARTH Level 3 1200 0
Chu-Ske The Mouse Fighter A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. MONSTER [Beast/Normal] EARTH Level 3 1200 0
Cipher Biplane Once per turn: You can target 2 ""Cipher"" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of ""Cipher Biplane"" once per turn. If a ""Cipher"" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 ""Cipher"" monster from your Deck to your hand. MONSTER [Machine/Effect] LIGHT Level 6 1000 2000
Cipher Bit Target 1 ""Galaxy-Eyes"" or ""Cipher"" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed. TRAP
Cipher Etranger If this card is in your hand or Graveyard: You can target 1 ""Cipher"" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 ""Cipher"" Spell/Trap Card from your Deck to your hand. You can only use 1 ""Cipher Etranger"" effect per turn, and only once that turn. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Cipher Interference During damage calculation, if your ""Cipher"" monster battles, while another monster with its same name is on the field: You can double the ATK of your battling ""Cipher"" monster until the end of the Battle Phase. You can only use this effect of ""Cipher Interference"" once per turn. SPELL Continuous
Cipher Mirror Knight When a ""Cipher"" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 ""Cipher"" card from your Deck to your hand. You can only use this effect of ""Cipher Mirror Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 0 0
Cipher Soldier If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only. MONSTER [Machine/Effect] EARTH Level 3 1350 1800
Kinetic Soldier If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only. MONSTER [Machine/Effect] EARTH Level 3 1350 1800
Cipher Spectrum If a ""Cipher"" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster. TRAP
Cipher Twin Raptor If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 ""Cipher"" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except ""Cipher"" monsters. You can only use this effect of ""Cipher Twin Raptor"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1600 800
Cipher Wing If you control a ""Cipher"" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all ""Cipher"" monsters you control by 4 until the end of this turn. MONSTER [Machine/Effect] LIGHT Level 4 1400 1200
Cir, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Cir, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the GY: You can target 1 ""Burning Abyss"" monster in your GY, except ""Cir, Malebranche of the Burning Abyss""; Special Summon it. MONSTER [Fiend/Effect] DARK Level 3 1600 1200
Circle of the Fairies 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a monster is destroyed by battle involving your Insect or Plant monster, and sent to the GY: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to half its ATK, then gain LP equal to the damage inflicted to your opponent. You can only use this effect of ""Circle of the Fairies"" once per turn. MONSTER [Plant/Synchro/Effect] WIND Level 7 2200 2500
Circle of the Fire Kings Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 ""Circle of the Fire Kings"" per turn. SPELL Quick-Play
Citadel Whale If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of ""Citadel Whale"" once per turn. If this card is Special Summoned: You can Set 1 ""Sea Stealth Attack"" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. MONSTER [Fish/Effect] WATER Level 7 2350 2150
Clara & Rushka, the Ventriloduo 1 Normal Summoned/Set monsterCannot be Link Summoned except during Main Phase 2. MONSTER [Spellcaster/Link/Effect] EARTH Link 1 P8 0 -
Clavkiys, the Magikey Skyblaster Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed. MONSTER [Warrior/Normal] DARK Level 4 1900 1900
Claw Reacher Stretching arms and razor-sharp claws make this monster a formidable opponent. MONSTER [Fiend/Normal] DARK Level 3 1000 800
Clay Charge When an ""Elemental HERO Clayman"" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that ""Elemental HERO Clayman"", and inflict 800 damage to your opponent. TRAP
Clear Cube You are unaffected by the effects of ""Clear World"". During your Main Phase, you can Normal Summon 1 monster that mentions ""Clear World"", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions ""Clear World"" from your Deck. MONSTER [Machine/Effect] DARK Level 1 0 0
Clear Kuriboh When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of ""Clear Kuriboh"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 300 200
Clear New World Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster's original Level, but negate its effects. You can only activate 1 ""Clear New World"" per turn. SPELL
Clear Phantom You are unaffected by the effects of ""Clear World"". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are ""Clear World"" or Spells/Traps that mention it. You can only use this effect of ""Clear Phantom"" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY. MONSTER [Fiend/Effect] DARK Level 3 1200 800
Clear Rage Golem You are unaffected by the effects of ""Clear World"". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention ""Clear World"" can attack directly. You can only use this effect of ""Clear Rage Golem"" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand. MONSTER [Rock/Effect] DARK Level 4 1600 1800
Clear Vice Dragon You are unaffected by the effects of ""Clear World"". If this card attacks an opponent's monster, this card's ATK becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. MONSTER [Dragon/Effect] DARK Level 8 ? 0
Clear Vicious Knight You can Tribute Summon this card by Tributing 1 monster that mentions ""Clear World"". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of ""Clear World"". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card. MONSTER [Warrior/Effect] DARK Level 7 2300 1100
Clear Wall If ""Clear World"" is on the field: You can add 1 monster that mentions ""Clear World"" from your Deck to your hand. You can only use this effect of ""Clear Wall"" once per turn. Monsters that mention ""Clear World"" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions ""Clear World"", your opponent receives all effects of ""Clear World"", regardless of the monster Attributes they control. SPELL Continuous
Clear Wing Fast Dragon 1 Tuner + 1+ non-Tuner WIND monsters(Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of ""Clear Wing Fast Dragon"" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Dragon/Synchro/Pendulum/Effect] WIND Level 7 2500 2000
Clear Wing Synchro Dragon 1 Tuner + 1+ non-Tuner monstersOnce per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. MONSTER [Dragon/Synchro/Effect] WIND Level 7 2500 2000
Clear World Once per turn, during your End Phase, pay 500 LP or destroy this card. Each player receives effects, depending on the monster Attributes they control.��LIGHT: Play with your hand revealed at all times.��DARK: If you control 2 or more monsters, you cannot declare an attack.��EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.��WATER: During your End Phase, discard 1 card.��FIRE: During your End Phase, take 1000 damage.��WIND: You must pay 500 LP to activate a Spell Card. SPELL Field
Cliant While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead. MONSTER [Cyberse/Effect] LIGHT Level 3 1500 1500
Click & Echo Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of ""Click & Echo"" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed. MONSTER [Sea Serpent/Effect] WATER Level 2 300 2100
Cloak and Dagger Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. TRAP Continuous
Clock Arc If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone. MONSTER [Machine/Pendulum/Effect] DARK Level 4 600 1200
Clock Lizard 2 Cyberse monstersYou can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P12 1200 -
Clock Resonator Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects. MONSTER [Fiend/Tuner/Effect] EARTH Level 3 1200 600
Clock Spartoi 2 Cyberse monstersIf this card is Link Summoned: You can add 1 ""Cynet Fusion"" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of ""Clock Spartoi"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P23 800 -
Clock Tower Prison Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 ""Destiny HERO - Dreadmaster"" from your hand or Deck. SPELL Field
Clock Wyvern If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 ""Clock Token"" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of ""Clock Wyvern"" once per turn. MONSTER [Cyberse/Effect] WIND Level 4 1800 1000
Clockwork Knight 1 non-Link Machine monster with 1000 or less original ATKIf this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 ""Clockwork Night"" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of ""Clockwork Knight"" once per turn. MONSTER [Machine/Link/Effect] EARTH Link 1 P4 500 -
Clockwork Night All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of ""Clockwork Night"" once per turn. You can only activate 1 ""Clockwork Night"" per turn. SPELL Continuous
Cloning When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 ""Clone Token"", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token. TRAP
Clorless, Chaos King of Dark World ""Reign-Beaux, Overlord of Dark World"" + 2+ Fiend monstersIf this card is Fusion Summoned: You can destroy all cards your opponent controls. This card's original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn. MONSTER [Fiend/Fusion/Effect] DARK Level 12 ? ?
Closed Forest All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. SPELL Field
Cloudcastle 1 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 Level 9 monster in your GY; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned. MONSTER [Machine/Synchro/Effect] WIND Level 9 0 3000
Cloudian - Acid Cloud Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each ""Cloudian"" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target. MONSTER [Fairy/Effect] WATER Level 4 500 0
Cloudian - Altus Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each ""Cloudian"" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand. MONSTER [Fairy/Effect] WATER Level 4 1300 0
Cloudian - Cirrostratus Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each ""Cloudian"" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target. MONSTER [Fairy/Effect] WATER Level 4 900 0
Cloudian - Eye of the Typhoon Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except ""Cloudian"" monsters. MONSTER [Aqua/Effect] WIND Level 8 3000 1000
Cloudian - Ghost Fog Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. MONSTER [Fiend/Effect] WATER Level 1 0 0
Cloudian - Nimbusman Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. MONSTER [Fairy/Effect] WATER Level 5 1000 1000
Cloudian - Poison Cloud When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent. MONSTER [Fiend/Effect] WATER Level 3 0 1000
Cloudian - Sheep Cloud If this card is destroyed by battle and sent to the GY: Special Summon 2 ""Cloudian Tokens"" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for ""Cloudian"" monsters. MONSTER [Fairy/Effect] WATER Level 1 0 0
Cloudian - Smoke Ball Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. MONSTER [Fairy/Normal] WATER Level 1 200 600
Cloudian - Storm Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Cloudian"" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target. MONSTER [Fairy/Effect] WATER Level 4 1000 0
Cloudian - Turbulence Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each ""Cloudian"" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 ""Cloudian - Smoke Ball"" from your Deck or either GY. MONSTER [Fairy/Effect] WATER Level 4 800 0
Cloudian Aerosol Discard 1 ""Cloudian"" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 ""Cloudian"" monster from your GY; Special Summon 1 ""Cloudian"" monster from your Deck. You can only use 1 ""Cloudian Aerosol"" effect per turn, and only once that turn. SPELL
Cloudian Squall Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field. SPELL Continuous
Clown Zombie A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves. MONSTER [Zombie/Normal] DARK Level 2 1350 0
Cluster Congester If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 ""Congester Token"" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of ""Cluster Congester"" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon ""Congester Tokens"", up to the number of Link Monsters your opponent controls. MONSTER [Cyberse/Effect] LIGHT Level 7 1000 2200
Coach Captain Bearman Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior monster. You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior monsters you currently control become Level 8 until the end of this turn. MONSTER [Beast-Warrior/Effect] FIRE Level 8 2600 2700
Coach Goblin While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. MONSTER [Fiend/Effect] EARTH Level 4 1200 1500
Coach King Giantrainer 3 Level 8 monstersYou can detach 1 material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of ""Coach King Giantrainer"" up to thrice per turn. MONSTER [Warrior/Xyz/Effect] FIRE Rank 8 2800 2000
Coach Soldier Wolfbark You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of ""Coach Soldier Wolfbark"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1600 1200
Cobra Jar FLIP: Special Summon 1 ""Poisonous Snake Token"" (Reptile-Type/EARTH/Level 3/ATK 1200/DEF 1200). When the ""Poisonous Snake Token"" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. MONSTER [Reptile/Flip/Effect] EARTH Level 2 600 300
Cobraman Sakuzy You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position. MONSTER [Reptile/Effect] EARTH Level 3 800 1400
Cocatorium the Heavy Metal Avian If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of ""Cocatorium the Heavy Metal Avian"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1300 900
Cockadoodledoo If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. MONSTER [Winged Beast/Tuner/Effect] WIND Level 5 1600 2000
Cockroach Knight When this card has been sent to the Graveyard, it is returned to the top of the Deck. MONSTER [Insect/Effect] EARTH Level 3 800 900
Cocoon of Evolution You can target 1 ""Petit Moth"" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that ""Petit Moth"" becomes the ATK/DEF of ""Cocoon of Evolution"". MONSTER [Insect/Effect] EARTH Level 3 0 2000
Cocoon of Ultra Evolution Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of ""Cocoon of Ultra Evolution"" once per turn. SPELL Quick-Play
Cocoon Party Special Summon 1 ""Chrysalis"" monster from your Deck for each ""Neo-Spacian"" monster with a different name in your Graveyard. SPELL
Cocoon Rebirth You can Tribute 1 face-up ""Chrysalis"" monster you control to Special Summon 1 ""Neo-Spacian"" monster written in the card text of that card from either player's Graveyard. SPELL Continuous
Cocoon Veil Activate by Tributing 1 face-up ""Chrysalis"" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 ""Neo-Spacian"" monster written on the ""Chrysalis"" monster you Tributed from your hand, Deck or from either player's Graveyard. TRAP
Codarus You can send 1 face-up ""Umi"" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard. MONSTER [Sea Serpent/Effect] WATER Level 4 1400 1200
Code A Ancient Ruins Each time a face-up ""Alien"" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 ""Alien"" monster from your Graveyard. SPELL Continuous
Code Exporter If a Cyberse monster you control would be used as Link Material for a ""Code Talker"" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a ""Code Talker"" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of ""Code Exporter"" once per turn. MONSTER [Cyberse/Effect] WIND Level 5 500 2300
Code Generator If a Cyberse monster you control would be used as Link Material for a ""Code Talker"" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a ""Code Talker"" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of ""Code Generator"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 3 1300 500
Code Hack Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your ""Code Talker"" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK. TRAP Continuous
Code Igniter 2 Level 4 monstersIf this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 ""A.I."" Trap from your Deck to your hand. You can only use each effect of ""Code Igniter"" once per turn. MONSTER [Cyberse/Xyz/Effect] DARK Rank 4 2300 2000
Code of Soul If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a ""Salamangreat"" Link Monster, you can use 1 ""Salamangreat"" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of ""Code of Soul"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 3 500 500
Code Radiator If a Cyberse monster you control would be used as Link Material for a ""Code Talker"" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a ""Code Talker"" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of ""Code Radiator"" once per turn. MONSTER [Cyberse/Effect] WATER Level 4 1600 800
Code Talker 2 Effect MonstersGains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster. MONSTER [Cyberse/Link/Effect] DARK Link 2 P82 1300 -
Code Talker Inverted 2 Cyberse monstersIf this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of ""Code Talker Inverted"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P46 1300 -
Codebreaker Virus Berserker 2+ monsters, including a ""Codebreaker"" monsterWhen this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 ""Codebreaker"" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked ""Codebreaker"" monsters on the field. You can only use each effect of ""Codebreaker Virus Berserker"" once per turn. MONSTER [Warrior/Link/Effect] DARK Link 3 P862 2800 -
Codebreaker Virus Swordsman 2 Effect MonstersWhen this card is Special Summoned, if it is co-linked: You can Special Summon 1 ""Codebreaker Zero Day"" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Codebreaker Virus Swordsman"" once per turn. MONSTER [Warrior/Link/Effect] DARK Link 2 P82 2300 -
Codebreaker Zero Day All Link Monsters pointing to this card lose 1000 ATK, except ""Codebreaker"" Link Monsters. If a ""Codebreaker"" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 ""Codebreaker Zero Day"" from your Deck to your hand. MONSTER [Warrior/Effect] DARK Level 4 1800 0
Coffin Seller Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent. TRAP Continuous
Cold Enchanter You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field. MONSTER [Aqua/Effect] WATER Level 4 1600 1200
Cold Feet You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn. SPELL Quick-Play
Cold Wave This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. SPELL
Collected Power Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. TRAP
Colonel on C-String When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position. MONSTER [Warrior/Effect] LIGHT Level 4 1400 1600
Colossal Fighter 1 Tuner + 1+ non-Tuner monstersGains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target. MONSTER [Warrior/Synchro/Effect] DARK Level 8 2800 1000
Colossal Fighter/Assault Mode This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Assault Mode Activate"". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 ""Colossal Fighter"" from your Graveyard. MONSTER [Warrior/Effect] DARK Level 10 3300 1500
Colosseum - Cage of the Gladiator Beasts Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All ""Gladiator Beast"" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 ""Colosseum - Cage of the Gladiator Beasts"" to prevent this card from being destroyed. SPELL Field
Column Switch Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones. SPELL Quick-Play
Combat Wheel 1 Tuner + 1+ non-Tuner monstersThe first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Once per turn, during your opponent's Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other monsters you currently control, then place 1 counter on this card, also for the rest of this turn, your opponent's monsters cannot target monsters for attacks, except this one. If this card with a counter is destroyed by battle: Destroy all monsters you control. MONSTER [Machine/Synchro/Effect] EARTH Level 6 2500 1200
Combination Attack During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. SPELL Quick-Play
Combo Fighter If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. MONSTER [Warrior/Effect] WIND Level 4 1600 800
Combo Master If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. MONSTER [Warrior/Effect] WIND Level 5 2200 1500
Comic Hand If you control ""Toon World"", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If ""Toon World"" is not on the field, destroy this card. SPELL Equip
Comics Hero King Arthur 2 Level 4 Warrior-Type monstersIf this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent. MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 2400 1200
Command Knight All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks. MONSTER [Warrior/Effect] FIRE Level 4 1200 1900
Command Performance If you control a ""Performapal"" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn. TRAP
Commander Covington You can send 1 face-up ""Machina Soldier"", ""Machina Sniper"", and ""Machina Defender"" you control to the GY; Special Summon 1 ""Machina Force"" from your hand or Deck. MONSTER [Machine/Effect] EARTH Level 4 1000 600
Commander Gottoms, Swordmaster All face-up ""Saber"" monsters you control gain 400 ATK. MONSTER [Beast-Warrior/Effect] EARTH Level 6 2100 1600
Commander of Swords When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.●Discard all cards they drew.●Destroy 1 Spell/Trap Card they control. TRAP
Commencement Dance This card is used to Ritual Summon ""Performance of Sword"". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. SPELL Ritual
Common Charity Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. TRAP
Common Soul Select 1 face-up monster on the field to activate this card. Special Summon 1 ""Neo-Spacian"" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand. SPELL Continuous
Compulsory Escape Device Each player chooses 1 monster they control, then shuffles it into the Deck. TRAP
Compulsory Evacuation Device Target 1 monster on the field; return that target to the hand. TRAP
Comrade Swordsman of Landstar All Warrior-Type monsters you control gain 400 ATK. MONSTER [Warrior/Tuner/Effect] EARTH Level 3 500 1200
Conbirdable FLIP: You can Special Summon 1 Level 5 or higher Flip monster from your Deck in face-down Defense Position, except ""Conbirdable"".During the Battle Phase, if this card is in your hand (Quick Effect): You can target 1 face-down monster on the field; send it to the GY, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of ""Conbirdable"" once per turn. MONSTER [Winged Beast/Flip/Effect] EARTH Level 8 1400 2800
Concentrating Current Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. SPELL Quick-Play
Concours de Cuisine (Culinary Confrontation) Choose 1 ""Nouvelles"" Pendulum Monster and 1 ""Patissciel"" Pendulum Monster from your hand, Deck, and/or Extra Deck, and Special Summon both monsters, 1 to each field, also this turn, you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon, except ""Nouvelles"" and ""Patissciel"" monsters. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each ""Recipe"" card in the GYs. You can only use each effect of ""Concours de Cuisine (Culinary Confrontation)"" once per turn. SPELL Quick-Play
Condemned Darklord 2 Fairy monstersYou can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 ""Darklord"" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of ""Condemned Darklord"" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field. MONSTER [Fairy/Link/Effect] DARK Link 2 P13 1600 -
Condemned Maiden During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of ""Condemned Maiden"" once per Duel. MONSTER [Fairy/Effect] LIGHT Level 4 100 2000
Condemned Witch When this card is Normal Summoned: You can add 1 ""Forbidden"" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except ""Condemned Witch"". You can only use each effect of ""Condemned Witch"" once per turn. MONSTER [Fairy/Effect] DARK Level 4 100 2000
Condolence Puppet Send ""Gimmick Puppet"" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of ""Condolence Puppet"" once per turn. SPELL
Conductor of Nephthys You can Ritual Summon this card with ""Rebirth of Nephthys"". If this card is Ritual Summoned: You can Special Summon 1 ""Nephthys"" Ritual Monster from your hand or Deck, except ""Conductor of Nephthys"" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a ""Nephthys"" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 ""Nephthys"" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of ""Conductor of Nephthys"" once per turn. MONSTER [Spellcaster/Ritual/Effect] WIND Level 2 2000 0
Confiras de Nouvelles You can Ritual Summon this card with a ""Recipe"" card. If this card is Special Summoned: You can target 1 Spell/Trap on the field; destroy it. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 3 or 4 ""Nouvelles"" Ritual Monster from your hand or Deck. You can only use each effect of ""Confiras de Nouvelles"" once per turn. MONSTER [Warrior/Ritual/Effect] DARK Level 2 800 1850
Confiscation Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card. SPELL
Confronting the ""C"" When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card. MONSTER [Insect/Effect] EARTH Level 5 1100 2500
Confusion Chaff Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle). TRAP
Conquistador of the Golden Land Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control ""Eldlich the Golden Lord"", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 ""Eldlixir"" Spell/Trap directly from your Deck. You can only use 1 ""Conquistador of the Golden Land"" effect per turn, and only once that turn. TRAP Continuous
Conscription Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand. TRAP
Consecrated Light Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle. MONSTER [Fairy/Effect] LIGHT Level 1 0 0
Consolation Prize If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 ""Consolation Prize"" per turn. TRAP
Constellar Acubens When this card is Normal or Special Summoned: All ""Constellar"" monsters you currently control gain 500 ATK. MONSTER [Machine/Effect] LIGHT Level 4 800 2000
Constellar Aldebaran When this card is Normal Summoned: You can Special Summon 1 Level 3 ""Constellar"" monster from your hand. MONSTER [Beast-Warrior/Effect] LIGHT Level 3 1300 800
Constellar Algiedi When this card is Normal Summoned: You can Special Summon 1 Level 4 ""Constellar"" monster from your hand. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1400
Constellar Alrescha When this card is Normal Summoned: You can Special Summon 1 ""Constellar"" monster from your hand in face-up Defense Position. MONSTER [Warrior/Effect] LIGHT Level 6 2200 1200
Constellar Antares When this card is Normal or Special Summoned: You can target 1 ""Constellar"" monster in your Graveyard; add that target to your hand. MONSTER [Machine/Effect] LIGHT Level 6 2400 900
Constellar Belt The activation of LIGHT monsters' effects cannot be negated. SPELL Continuous
Constellar Caduceus If you control a ""Constellar"" monster, except ""Constellar Caduceus"": You can Special Summon this card from your hand. During your Main Phase: You can add 1 ""Constellar"" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of ""Constellar Caduceus"" once per turn. A ""Constellar"" Xyz Monster that has this card as material gains this effect.●If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1550
Constellar Hyades 2 Level 3 LIGHT monstersOnce per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 3 1900 1100
Constellar Kaus Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 ""Constellar"" monster on the field, then activate 1 of these effects;●Increase its Level by 1.●Reduce its Level by 1. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1800 700
Constellar Leonis During your Main Phase, you can Normal Summon 1 ""Constellar"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Beast/Effect] LIGHT Level 3 1000 1800
Constellar Meteor During the turn this card is activated, if an opponent's monster battles a ""Constellar"" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step. TRAP
Constellar Omega 2 Level 4 LIGHT monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card; all ""Constellar"" monsters you currently control are unaffected by Spell/Trap effects this turn. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 4 2400 500
Constellar Pleiades 2 Level 5 LIGHT monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2500 1500
Constellar Pollux During the turn this card was Normal Summoned, you can Normal Summon 1 ""Constellar"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Warrior/Effect] LIGHT Level 4 1700 600
Constellar Praesepe 2 Level 4 ""Constellar"" monstersOnce per turn, during the Damage Step of either player's turn, when a ""Constellar"" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase. MONSTER [Machine/Xyz/Effect] LIGHT Rank 4 2400 800
Constellar Ptolemy M7 2 Level 6 monstersYou can also Xyz Summon this card by using a ""Constellar"" Xyz Monster you control as material, other than ""Constellar Ptolemy M7"". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand. MONSTER [Machine/Xyz/Effect] LIGHT Rank 6 2700 2000
Constellar Rasalhague You can Tribute this card; Special Summon 1 ""Constellar"" monster from your hand or Graveyard in face-up Defense Position, except ""Constellar Rasalhague"". MONSTER [Spellcaster/Effect] LIGHT Level 2 900 100
Constellar Sheratan When this card is Normal Summoned: You can add 1 ""Constellar"" monster from your Deck to your hand. MONSTER [Beast/Effect] LIGHT Level 3 700 1900
Constellar Siat If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 ""Constellar"" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a ""Constellar"" monster. MONSTER [Fairy/Effect] LIGHT Level 1 100 1600
Constellar Sombre You can only use each effect of ""Constellar Sombre"" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 ""Constellar"" monster for 1 less Tribute.You can banish 1 ""Constellar"" monster from your Graveyard, then target 1 ""Constellar"" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.●This turn: You can activate this effect; Normal Summon 1 ""Constellar"" monster. MONSTER [Fairy/Effect] LIGHT Level 4 1550 1600
Constellar Star Chart Once per turn, when a ""Constellar"" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card. SPELL Continuous
Constellar Star Cradle Target 2 ""Constellar"" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Constellar Tellarknights When this card is activated: You can Special Summon 1 ""tellarknight"" or ""Constellar"" monster from your hand or GY. You can target 1 ""tellarknight"" or ""Constellar"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""tellarknight"" or ""Constellar"" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of ""Constellar Tellarknights"" once per turn. You can only activate 1 ""Constellar Tellarknights"" per turn. SPELL Continuous
Constellar Tempest During your End Phase: You can target 2 ""Constellar"" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of ""Constellar Tempest"" once per Duel. Once per turn, during your Standby Phase: You can target 1 ""Constellar"" Xyz Monster you control and 1 ""Constellar"" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material. SPELL Continuous
Constellar Twinkle Target 1 ""Constellar"" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 ""Constellar"" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of ""Constellar Twinkle"" once per turn. SPELL
Constellar Virgo When this card is Normal Summoned: You can Special Summon 1 Level 5 ""Constellar"" monster from your hand in face-up Defense Position. MONSTER [Fairy/Effect] LIGHT Level 5 2300 1600
Constellar Zubeneschamali When this card is Normal or Special Summoned: You can add 1 ""Constellar"" monster from your Deck to your hand. MONSTER [Machine/Effect] LIGHT Level 5 2100 1400
Construction Train Signal Red When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. MONSTER [Machine/Effect] EARTH Level 3 1000 1300
Contact Send all ""Chrysalis"" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards. SPELL
Contact ""C"" When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. MONSTER [Insect/Effect] EARTH Level 6 1500 2200
Contact Gate Banish 2 ""Neo-Spacian"" monsters with different names from your GY; Special Summon 2 ""Neo-Spacian"" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that mentions ""Elemental HERO Neos"" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished ""Neo-Spacian"" monsters. You can only activate 1 ""Contact Gate"" per turn. SPELL
Contact Out Return 1 ""Neos"" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. SPELL Quick-Play
Contact with Gusto Target 2 ""Gusto"" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. SPELL
Contact with the Aquamirror If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;●Look at all Set cards in your opponent's Spell & Trap Zone.●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order. SPELL
CONTAIN! (This card is always treated as a ""Rescue-ACE"" card.)If you control a ""Rescue-ACE"" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control ""Rescue-ACE Hydrant"" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn. TRAP
Continuous Destruction Punch If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. SPELL Continuous
Contract Laundering Destroy as many ""Dark Contract"" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. TRAP
Contract with Exodia If you have all 5 of ""Exodia the Forbidden One"", ""Right Arm of the Forbidden One"", ""Left Arm of the Forbidden One"", ""Right Leg of the Forbidden One"", and ""Left Leg of the Forbidden One"" in your Graveyard: Special Summon 1 ""Exodia Necross"" from your hand. SPELL
Contract with the Abyss This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Contract with the Dark Master This card is used to Ritual Summon ""Dark Master - Zorc"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. SPELL Ritual
Contract with the Void If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 ""Infernity"" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY. SPELL
Contrast HERO Chaos 2 ""Masked HERO"" monsters(This card is always treated as an ""Elemental HERO"" card.)Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. MONSTER [Warrior/Fusion/Effect] DARK Level 9 3000 2600
Converging Wills Dragon Cannot be used as Synchro Material, except for the Synchro Summon of a ""Majestic"" monster. This card's name becomes ""Majestic Dragon"" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon ""Converging Wills Dragon(s)"" once per turn. MONSTER [Dragon/Tuner/Effect] LIGHT Level 1 0 0
Converging Wishes If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 ""Stardust Dragon"" from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all Dragon Synchro Monsters in your GY. Each time that equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon Synchro Monster from your GY; that equipped monster can attack an opponent's monster again in a row. TRAP
Convert Contact If you control no monsters: Send 2 ""Neo-Spacian"" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards. SPELL
Convulsion of Nature As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. SPELL Continuous
Cooky★Yummy Way 1 Tuner + 1 non-Tuner monsterFor this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of ""Cooky★Yummy Way"" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 ""Yummy"" monsters from your GY. MONSTER [Beast/Synchro/Tuner/Effect] LIGHT Level 2 1600 0
Cooky☆Yummy If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Cooky☆Yummy"" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of ""Cooky☆Yummy"" once per turn. MONSTER [Beast/Effect] LIGHT Level 1 1000 0
Cooling Embers If a player gains LP (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, if a player gains LP while this card is in the Monster Zone (except during the Damage Step): You can make 1 player gain 1000 LP. MONSTER [Pyro/Effect] FIRE Level 3 500 1500
Coordius the Triphasic Dealmon 1 Synchro Monster + 1 Xyz Monster + 1 Link MonsterOnce while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen);●Add 1 Spell/Trap from your GY to your hand.●Destroy 3 cards your opponent controls.●This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.You can only use this effect of ""Coordius the Triphasic Dealmon"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 9 3000 3000
Copy Knight When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.) TRAP Continuous
Copy Plant Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn. MONSTER [Plant/Tuner/Effect] WIND Level 1 0 0
Copycat If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Coral Dragon 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of ""Coral Dragon"" once per turn. MONSTER [Dragon/Synchro/Tuner/Effect] WATER Level 6 2400 500
Core Blast You can only activate this card's effect while you control a face-up ""Koa'ki Meiru"" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters. TRAP Continuous
Core Blaster Equip only to a ""Koa'ki Meiru"" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand. SPELL Equip
Core Compression Reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand and discard 1 ""Koa'ki Meiru"" monster to activate this card. Draw 2 cards. SPELL
Core of Chaos Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of ""Core of Chaos"" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished ""Shell of Chaos""; Special Summon it. MONSTER [Thunder/Tuner/Effect] LIGHT Level 2 0 1600
Core Overclock All face-up ""Koa'ki Meiru"" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 ""Iron Core of Koa'ki Meiru"" to have all face-up ""Koa'ki Meiru"" monsters you control gain 1000 ATK, until the End Phase. SPELL Continuous
Core Reinforcement Select and Special Summon 1 ""Koa'ki Meiru"" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Core Transport Unit Once per turn, you can discard 1 card to add 1 ""Iron Core of Koa'ki Meiru"" from your Deck to your hand. SPELL Continuous
Cornfield Coatl If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Cornfield Coatl"" once per turn. You can discard this card; add 1 monster that mentions ""Chimera Fusion"" from your Deck to your hand, except ""Cornfield Coatl"". When your opponent activates a card or effect that targets a card(s) you control, while you control ""Chimera the Flying Mythical Beast"" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card. MONSTER [Illusion/Effect] WIND Level 4 500 1700
Corridor of Agony Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field. SPELL Continuous
Corroding Shark A zombie shark that can deliver its lethal curse with a spell. MONSTER [Zombie/Normal] DARK Level 3 1100 700
Corrosive Scales Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has. TRAP
Corrupted Keys Target 1 face-up Xyz Monster you control; Special Summon 3 ""Umbral Horror Mirage Tokens"" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these tokens. TRAP
Corruption Cell ""A"" Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. SPELL
Cosmic Blazar Dragon 1 Tuner Synchro Monster + 2+ non-Tuner Synchro MonstersMust be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. MONSTER [Dragon/Synchro/Effect] WIND Level 12 4000 4000
Cosmic Compass When this card is Normal Summoned: You can Special Summon a number of ""Compass Tokens"" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. MONSTER [Machine/Effect] EARTH Level 1 100 300
Cosmic Cyclone Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. SPELL Quick-Play
Cosmic Flare Target 1 ""Stardust"" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a ""Stardust"" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead. SPELL Quick-Play
Cosmic Fortress Gol'Gar ""Alien Ammonite"" + 1 or more non-Tuner ""Alien"" monstersOnce per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls. MONSTER [Reptile/Synchro/Effect] LIGHT Level 5 2600 1800
Cosmic Horror Gangi'el If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an ""Alien"" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) MONSTER [Reptile/Effect] LIGHT Level 7 2600 2000
Cosmic Quasar Dragon 1 Tuner Synchro Monster + 2+ non-Tuner Synchro MonstersMust first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.) MONSTER [Dragon/Synchro/Effect] LIGHT Level 12 4000 4000
Cosmic Slicer Zer'oll 2+ Reptile monstersMonsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of ""Cosmic Slicer Zer'oll"" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster. MONSTER [Reptile/Link/Effect] LIGHT Link 3 P813 2600 -
Cosmic Tree Irmistil 3+ Effect MonstersYou can only control 1 ""Cosmic Tree Irmistil"". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK. MONSTER [Plant/Link/Effect] EARTH Link 5 P74123 2000 -
Cosmo Brain Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of ""Cosmo Brain"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 7 1500 2450
Cosmo Queen Queen of the galaxies and mistress of the stars. MONSTER [Spellcaster/Normal] DARK Level 8 2900 2450
Cosmo Queen the Queen of Prayers If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card;●You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name.●Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.You can only use each effect of ""Cosmo Queen the Queen of Prayers"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 8 2900 2450
Cosmos Channelling You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control ""Jinzo"": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of ""Cosmos Channelling"" once per turn. SPELL Continuous
Cost Down Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). SPELL
Counselor Lily When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase. MONSTER [Fairy/Tuner/Effect] EARTH Level 3 400 1500
Counter Cleaner Pay 500 LP; remove all counters on the field. SPELL
Counter Counter Negate the activation of a Counter Trap Card, and destroy it. TRAP Counter
Counter Gate When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. TRAP
Counter Gem Send all cards in your Spell & Trap Zone to the GY. Place as many ""Crystal Beast"" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all ""Crystal Beast"" cards you control. TRAP
Crystal Counter Send all cards in your Spell & Trap Zone to the GY. Place as many ""Crystal Beast"" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all ""Crystal Beast"" cards you control. TRAP
Counterforce When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters. TRAP
Couple of Aces If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of ""Couple of Aces"" once per turn. If this card is Special Summoned by its effect: Draw 2 cards. MONSTER [Fairy/Effect] EARTH Level 2 100 100
Couplet the Melodious Songstress If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower ""Melodious"" monster from your hand or GY. If a ""Melodious"" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of ""Couplet the Melodious Songstress"" once per turn. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 5 1200 2000
Courageous Crimson Chevalier Bradamante (This card is always treated as an ""Infernoble Knight"" card.)You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of ""Courageous Crimson Chevalier Bradamante"" once per turn. MONSTER [Warrior/Tuner/Effect] FIRE Level 1 500 200
Court of Cards If you control no monsters, or only control ""Queen's Knight"", ""King's Knight"", and/or ""Jack's Knight"": You can Special Summon 1 ""Queen's Knight"", ""King's Knight"", or ""Jack's Knight"" from your hand or GY. You can banish up to 1 each ""Queen's Knight"", ""King's Knight"", and/or ""Jack's Knight"" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 ""Court of Cards"" effect per turn, and only once that turn. TRAP Continuous
Court of Justice During your Main Phase: You can Special Summon 1 Fairy monster from your hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of ""Court of Justice"" once per turn. SPELL Continuous
Covering Fire During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only. TRAP
Crab Turtle This monster can only be Ritual Summoned with the Ritual Spell Card, ""Turtle Oath"". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. MONSTER [Aqua/Ritual] WATER Level 8 2550 2500
Crackdown Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. TRAP Continuous
Cracking Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s). SPELL Continuous
Cracking Dragon Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect. MONSTER [Machine/Effect] DARK Level 8 3000 0
Crane Crane When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but negate its effects. You can only use this effect of ""Crane Crane"" once per turn. MONSTER [Winged Beast/Effect] EARTH Level 3 300 900
Cranium Fish You can Special Summon this card by Tributing 1 ""Ocean's Keeper"". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. MONSTER [Fish/Effect] WATER Level 6 2400 1000
Crashbug Road Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. SPELL Quick-Play
Crashbug X When this card is Normal Summoned: You can Special Summon 1 ""Crashbug Z"" from your Deck. You must control a face-up ""Crashbug Y"" to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 3 0 2000
Crashbug Y When this card is Normal Summoned: You can Special Summon 1 ""Crashbug X"" from your Deck. You must control a face-up ""Crashbug Z"" to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 3 1400 1600
Crashbug Z When this card is Normal Summoned: You can Special Summon 1 ""Crashbug Y"" from your Deck. You must control a face-up ""Crashbug X"" to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 3 0 1500
Crass Clown If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand. MONSTER [Fiend/Effect] DARK Level 4 1350 1400
Crawling Dragon This weakened dragon can no longer fly, but is still a deadly force to be reckoned with. MONSTER [Dragon/Normal] EARTH Level 5 1600 1400
Crawling Dragon #2 A powerful dragon with teeth that can grind almost anything to dust. MONSTER [Dinosaur/Normal] EARTH Level 4 1600 1200
Crazy Fish A flying fish that attacks with its pointed head. MONSTER [Fish/Normal] WATER Level 4 1600 1200
Crealtar, the Impcantation Originator You can Ritual Summon this card with ""Impcantation Inception"". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon ""Impcantation"" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of ""Crealtar, the Impcantation Originator"" once per turn. Non-Ritual ""Impcantation"" monsters you control gain 2000 ATK, but their effects are negated. MONSTER [Fiend/Ritual/Effect] LIGHT Level 10 3000 3000
Creation Resonator If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand). MONSTER [Fiend/Tuner/Effect] WIND Level 3 800 600
Creature Seizure Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. SPELL
Creature Swap Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. SPELL
Creeping Darkness Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand. SPELL
Creeping Doom Manta When this card is Normal Summoned successfully, no Trap Cards can be activated. MONSTER [Fish/Effect] WATER Level 3 1300 1200
Creepy Coney FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens. MONSTER [Beast/Flip/Effect] EARTH Level 3 1000 1900
Crevice Into the Different Dimension Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play. TRAP
Crimson Blader 1 Tuner + 1 or more non-Tuner monstersIf this card destroys an opponent's monster by battle and sends it to the GY: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn. MONSTER [Warrior/Synchro/Effect] FIRE Level 8 2800 2600
Crimson Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can add 1 Spell/Trap that mentions ""Crimson Dragon"" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except ""Crimson Dragon""; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of ""Crimson Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] LIGHT Level 12 0 0
Crimson Fire When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a ""Red Dragon Archfiend"": Your opponent takes twice the effect damage you would have taken, instead. TRAP Counter
Crimson Firewing Pegasus If your opponent controls more monsters than you do, you can Special Summon this card (from your hand), and if you do, it can attack directly this turn. You can only Special Summon ""Crimson Firewing Pegasus"" once per turn this way. When your opponent activates a monster effect on the field (Quick Effect): You can inflict damage to your opponent equal to the Chain Link number of this effect x 300, also this card cannot be destroyed by effects activated before this one in this Chain. You can only use this effect of ""Crimson Firewing Pegasus"" once per turn. MONSTER [Beast/Effect] FIRE Level 6 2250 1800
Crimson Gaia During your Main Phase: You can add 1 ""Red Dragon Archfiend"" or 1 card that mentions it from your Deck or GY to your hand, except ""Crimson Gaia"". When your ""Red Dragon Archfiend"" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 ""Red Dragon Archfiend"" from your GY. You can only use each effect of ""Crimson Gaia"" once per turn. SPELL Continuous
Crimson Knight Vampire Bram 2 Level 5 Zombie monstersYou can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of ""Crimson Knight Vampire Bram"" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position. MONSTER [Zombie/Xyz/Effect] DARK Rank 5 2500 0
Crimson Ninja FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.) MONSTER [Warrior/Flip/Effect] EARTH Level 1 300 300
Crimson Nova the Dark Cubic Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other ""Cubic"" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of ""Crimson Nova the Dark Cubic Lord"" once per turn. MONSTER [Fiend/Effect] DARK Level 10 3000 0
Crimson Nova Trinity the Dark Cubic Lord 3 x ""Crimson Nova the Dark Cubic Lord""Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took. MONSTER [Fiend/Fusion/Effect] DARK Level 10 4500 3000
Crimson Resonator If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 ""Resonator"" monsters from your hand or Deck, except ""Crimson Resonator"". You can only use each effect of ""Crimson Resonator"" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects. MONSTER [Fiend/Tuner/Effect] DARK Level 2 800 300
Crimson Sentry Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. MONSTER [Warrior/Effect] FIRE Level 4 1500 1200
Crimson Sunbird ""Faith Bird"" + ""Skull Red Bird"" MONSTER [Winged Beast/Fusion] FIRE Level 6 2300 1800
Criosphinx When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard. MONSTER [Rock/Effect] EARTH Level 6 1200 2400
Crop Circles Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 ""Alien"" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. TRAP
Cross Attack Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack. SPELL
Cross Breed Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 ""Cross Breed"" per turn. SPELL
Cross Counter If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. TRAP
Cross Debug If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of ""Cross Debug"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 900 600
Cross Keeper You can send this card from your hand or field to the GY; Special Summon 1 ""Elemental HERO"" monster or 1 ""Neo-Spacian"" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an ""Elemental HERO"" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of ""Cross Keeper"" once per turn. MONSTER [Warrior/Effect] DARK Level 2 400 400
Cross Over Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 ""Cross Over"" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead. SPELL
Cross Porter You can target 1 monster you control; send that target to the GY, and if you do, Special Summon 1 ""Neo-Spacian"" monster from your hand. When this card is sent to the GY: You can add 1 ""Neo-Spacian"" monster from your Deck to your hand. MONSTER [Warrior/Effect] DARK Level 2 400 400
Cross-Dimensional Duel Target 1 ""Ancient Gear"" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more ""Ancient Gear Golem"" or ""Ancient Gear Golem - Ultimate Pound"" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. TRAP
Cross-Sheep 2 monsters with different namesIf a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.●Ritual: Draw 2 cards, then discard 2 cards.●Fusion: Special Summon 1 Level 4 or lower monster from your GY.●Synchro: All monsters you control gain 700 ATK.●Xyz: All monsters your opponent controls lose 700 ATK.You can only use this effect of ""Cross-Sheep"" once per turn. MONSTER [Beast/Link/Effect] EARTH Link 2 P13 700 -
Cross-Sword Beetle While you control another Insect monster, if an Insect monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Insect/Effect] WIND Level 4 1800 1200
Crossmind Archfiend 1 Psychic Tuner + 1+ non-Tuner monstersDuring the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of ""Crossmind Archfiend"" once per turn. MONSTER [Psychic/Synchro/Effect] DARK Level 8 2500 2800
Crossout Designator Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 ""Crossout Designator"" per turn. SPELL Quick-Play
Crossrose Dragon 2 monsters with different TypesDuring the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 ""Rose"" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 ""Rose Dragon"" monster from your GY. You can only use each effect of ""Crossrose Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P42 800 -
Crow Tengu If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of ""Crow Tengu"" once per turn. MONSTER [Zombie/Effect] EARTH Level 4 1400 1200
Crowley, the First Propheseer 2 Spellcaster monstersIf this card is Link Summoned: You can reveal 3 ""Spellbook"" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of ""Crowley, the First Propheseer"" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P13 1000 -
Crowley, the Gifted Magistus If this face-up card is used as Fusion Material, its name can be treated as ""Aleister the Invoker"". You can only use each of the following effects of ""Crowley, the Gifted Magistus"" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 ""Magistus"" or ""Invoked"" Fusion Monster from your Extra Deck, using monsters from your hand or field. MONSTER [Spellcaster/Effect] DARK Level 4 1800 1000
Crowley, the Magistus of Grimoires You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 ""Magistus"" monster you control; equip it with 1 ""Magistus"" monster from your GY, except a Level 4 monster. You can only use each effect of ""Crowley, the Magistus of Grimoires"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1800 1000
Crowned by the World Chalice With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. MONSTER [Spellcaster/Normal] WATER Level 2 0 2100
Crusader of Endymion This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.��Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn. MONSTER [Spellcaster/Gemini/Effect] LIGHT Level 4 1900 1200
Crusadia Arboria You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon ""Crusadia Arboria"" once per turn this way. If a ""Crusadia"" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of ""Crusadia Arboria"" once per turn. MONSTER [Warrior/Tuner/Effect] WATER Level 3 800 1800
Crusadia Draco You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon ""Crusadia Draco"" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 ""Crusadia"" card in your GY, except ""Crusadia Draco""; add it to your hand. You can only use this effect of ""Crusadia Draco"" once per turn. MONSTER [Dragon/Effect] WIND Level 4 600 2000
Crusadia Equimax 2+ Effect Monsters, including a Link MonsterGains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 ""Crusadia"" or ""World Legacy"" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P813 2000 -
Crusadia Krawler Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 ""World Legacy"" card from your Deck to your hand. TRAP Continuous
Crusadia Leonis You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon ""Crusadia Leonis"" once per turn this way. You can target 1 ""Crusadia"" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of ""Crusadia Leonis"" once per turn. MONSTER [Beast/Effect] EARTH Level 3 1200 1600
Crusadia Magius 1 ""Crusadia"" monster, except ""Crusadia Magius""Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 ""Crusadia"" monster from your Deck to your hand. You can only use this effect of ""Crusadia Magius"" once per turn. MONSTER [Spellcaster/Link/Effect] LIGHT Link 1 P2 100 -
Crusadia Maximus You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon ""Crusadia Maximus"" once per turn this way. You can target 1 ""Crusadia"" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of ""Crusadia Maximus"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 4 1600 1000
Crusadia Power Target 1 ""Crusadia"" monster you control; that ""Crusadia"" monster is unaffected by card effects this turn, except its own. You can only activate 1 ""Crusadia Power"" per turn. SPELL Quick-Play
Crusadia Reclusia You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon ""Crusadia Reclusia"" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 ""Crusadia"" card you control and 1 card your opponent controls; destroy them. You can only use this effect of ""Crusadia Reclusia"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 3 400 2000
Crusadia Regulex 2 Effect Monsters, including a ""Crusadia"" monsterGains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 ""Crusadia"" Spell/Trap from your Deck to your hand. You can only use this effect of ""Crusadia Regulex"" once per turn. MONSTER [Beast/Link/Effect] LIGHT Link 2 P82 1000 -
Crusadia Revival All ""Crusadia"" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 ""Crusadia"" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack. SPELL Field
Crusadia Spatha 2 Effect Monsters, including a ""Crusadia"" monsterGains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field. MONSTER [Warrior/Link/Effect] LIGHT Link 2 P42 500 -
Crusadia Testament Activate 1 of these effects.●Your opponent cannot activate cards or effects in response to the activation of your ""Crusadia"" monster effects this turn.●After damage calculation, if your ""Crusadia"" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating.You can only activate 1 ""Crusadia Testament"" per turn. SPELL Quick-Play
Crusadia Vanguard When you activate this card: You can also Tribute 1 ""Crusadia"" or ""World Legacy"" monster; if you did, Special Summon 1 ""Crusadia"" or ""World Legacy"" monster, with a different original name, from your Deck or GY. While you control a ""Crusadia"" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 ""Crusadia Vanguard"" per turn. TRAP Continuous
Crush Card Virus Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. TRAP
Crusher Run If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 ""Outrigger Extension"" or ""Spin Turn"" from your Deck or GY. You can only use each effect of ""Crusher Run"" once per turn. TRAP Continuous
Cry Havoc! You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. TRAP Continuous
Cryomancer of the Ice Barrier While you control another ""Ice Barrier"" monster, Level 4 or higher monsters cannot declare an attack. MONSTER [Aqua/Tuner/Effect] WATER Level 2 1300 0
Crystal Abundance Send 4 ""Crystal Beast"" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many ""Crystal Beast"" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. SPELL
Crystal Aegis Target 1 ""Crystal Beast"" Monster Card you control; destroy it, then Special Summon 1 ""Crystal Beast Token"" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a ""Crystal Beast"" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 ""Crystal Beast"" Monster Card from your Spell & Trap Zone. You can only use this effect of ""Crystal Aegis"" once per turn. SPELL
Crystal Beacon Special Summon 1 ""Crystal Beast"" monster from your Deck. You must have 2 or more ""Crystal Beast"" cards in your Spell & Trap Zone to activate and to resolve this effect. SPELL
Crystal Beast Amber Mammoth When another ""Crystal Beast"" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] EARTH Level 4 1700 1600
Crystal Beast Amethyst Cat This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] EARTH Level 3 1200 400
Crystal Beast Cobalt Eagle Once per turn: You can target 1 ""Crystal Beast"" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Winged Beast/Effect] WIND Level 4 1400 800
Crystal Beast Emerald Tortoise Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Aqua/Effect] WATER Level 3 600 2000
Crystal Beast Rainbow Dragon If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of ""Crystal Beast Rainbow Dragon"" once per turn. When an attack is declared involving a ""Crystal Beast"" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower ""Crystal Beast"" monster from your Deck, but negate its effects, and if you do, add 1 ""Ultimate Crystal"" monster from your Deck to your hand. MONSTER [Dragon/Effect] LIGHT Level 8 3000 0
Crystal Beast Ruby Carbuncle When this card is Special Summoned: You can Special Summon as many ""Crystal Beast"" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Fairy/Effect] LIGHT Level 3 300 300
Crystal Beast Sapphire Pegasus When this card is Summoned: You can place 1 ""Crystal Beast"" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] WIND Level 4 1800 1200
Crystal Beast Topaz Tiger If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. MONSTER [Beast/Effect] EARTH Level 4 1600 1000
Crystal Blessing Target up to 2 ""Crystal Beast"" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. SPELL
Crystal Bond Add 1 ""Crystal Beast"" monster from your Deck to your hand, and place 1 ""Crystal Beast"" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 ""Crystal Bond"" per turn. SPELL
Crystal Boon Special Summon up to 2 ""Crystal Beast"" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a ""Crystal Beast"" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a ""Crystal Beast"" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of ""Crystal Boon"" once per turn. TRAP
Crystal Brilliance You can only control 1 ""Crystal Brilliance"". Each ""Crystal Beast"" monster you control gains ATK equal to its original DEF. If a ""Crystal Beast"" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 ""Crystal Beast"" monster from your hand or GY, also any damage you take this turn is halved. TRAP Continuous
Crystal Clear Wing Over Synchro Dragon 2+ Tuners or 1 Tuner Synchro Monster + ""Clear Wing Synchro Dragon""Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 ""Clear Wing"" monster from your Extra Deck. MONSTER [Dragon/Synchro/Effect] WIND Level 12 3500 3000
Crystal Clear Wing Synchro Dragon 1 Tuner Synchro Monster + 1 non-Tuner ""Clear Wing"" monsterOnce per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand. MONSTER [Dragon/Synchro/Effect] WIND Level 10 3000 2500
Crystal Conclave Once per turn, if a face-up ""Crystal Beast"" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 ""Crystal Beast"" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 ""Crystal Beast"" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. TRAP Continuous
Crystal Girl If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Crystal Girl"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 1 200 100
Crystal God Tistina During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of ""Crystal God Tistina"" once per turn. MONSTER [Aqua/Effect] LIGHT Level 10 2000 3000
Crystal Keeper If a ""Crystal Beast"" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. MONSTER [Warrior/Pendulum/Effect] FIRE Level 4 1500 1800
Crystal Master You can Tribute this card; add 1 ""Ultimate Crystal"" monster, ""Crystal Beast"" monster, or ""Crystal"" Spell/Trap from your Deck to your hand. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 3 1300 1000
Crystal Miracle When a Spell/Trap Card, or monster effect, is activated: Destroy 1 ""Crystal Beast"" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a ""Crystal Beast"" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 ""Crystal Beast"" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of ""Crystal Miracle"" once per turn. TRAP Counter
Crystal Pair When a ""Crystal Beast"" monster you control is destroyed by battle and sent to the GY: Place 1 ""Crystal Beast"" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. TRAP
Crystal Promise Target 1 ""Crystal Beast"" card in your Spell & Trap Zone; Special Summon that target. SPELL
Crystal Raigeki Send 1 ""Crystal Beast"" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target. TRAP
Crystal Release Equip only to a ""Crystal Beast"" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 ""Crystal Beast"" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. SPELL Equip
Crystal Rose Once per turn: You can send 1 ""Gem-Knight"" or ""Melodious"" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of ""Crystal Rose"" once per turn. MONSTER [Rock/Effect] LIGHT Level 2 500 500
Crystal Seer FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck. MONSTER [Spellcaster/Flip/Effect] WATER Level 1 100 100
Crystal Shark If this card is used for the Xyz Summon of a ""Number"" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of ""Crystal Shark"" once per turn. MONSTER [Fish/Effect] WATER Level 5 1100 800
Crystal Skull If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of ""Crystal Skull"" once per turn. MONSTER [Rock/Effect] WATER Level 1 0 0
Crystal Tree Each time a ""Crystal Beast"" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of ""Crystal Beast"" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. SPELL Continuous
Crystal Wing Synchro Dragon 1 Tuner + 1+ non-Tuner Synchro MonstersOnce per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only. MONSTER [Dragon/Synchro/Effect] WIND Level 8 3000 2500
Crystolic Potential All ""Crystron"" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of ""Crystron"" Synchro Monsters you Synchro Summoned this turn. SPELL Field
Crystron Ametrix 1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 ""Crystron"" monster in your Graveyard, except a Synchro Monster; Special Summon it. MONSTER [Machine/Synchro/Effect] WATER Level 5 2500 1500
Crystron Citree During your opponent's Main or Battle Phase (Quick Effect): You can target 1 non-Tuner in your GY; Special Summon it, but its effects are negated (if any), then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using only that monster and this card. These Synchro Materials are banished instead of being sent to the GY. You can only use this effect of ""Crystron Citree"" once per turn. MONSTER [Machine/Tuner/Effect] WATER Level 2 500 500
Crystron Cluster ""Crystron"" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a ""Crystron"" Synchro Monster; shuffle 1 ""Crystron"" card from your GY or banishment into the Deck, except ""Crystron Cluster"", and if you do, destroy the targeted card(s). You can only use this effect of ""Crystron Cluster"" once per turn. TRAP Continuous
Crystron Eleskeletus 1 Tuner + 1+ non-Tuner monstersAll monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of ""Crystron Eleskeletus"" once per turn. If this card is Synchro Summoned: You can add 1 ""Crystron"" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 ""Crystron"" monster from your GY or banishment. MONSTER [Machine/Synchro/Effect] WATER Level 7 2600 2100
Crystron Entry Special Summon 2 ""Crystron"" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 ""Crystron"" monster you control; send 1 ""Crystron"" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of ""Crystron Entry"" once per turn. TRAP
Crystron Halqifibrax 2 monsters, including a TunerIf this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of ""Crystron Halqifibrax"" once per turn. MONSTER [Machine/Link/Effect] WATER Link 2 P13 1500 -
Crystron Impact Target 1 of your banished ""Crystron"" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a ""Crystron"" monster you control: You can banish this card from your Graveyard; negate that effect. TRAP
Crystron Inclusion When this card is activated: You can add 1 ""Crystron"" card from your Deck to your hand, except ""Crystron Inclusion"". The first time each ""Crystron"" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 ""Crystron"" monster in your GY; Special Summon it. You can only use this effect of ""Crystron Inclusion"" once per turn. You can only activate 1 ""Crystron Inclusion"" per turn. SPELL Continuous
Crystron Phoenix 1 Tuner Synchro Monster + 1+ non-Tuner Synchro MonstersIf this card is Synchro Summoned: You can banish all Spells and Traps your opponent controls and in their GY. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your GY; Special Summon it. MONSTER [Machine/Synchro/Effect] WATER Level 9 2800 2000
Crystron Prasiortle You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 ""Crystron"" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 ""Crystron"" monster from your hand. You can only use 1 ""Crystron Prasiortle"" effect per turn, and only once that turn. MONSTER [Machine/Effect] WATER Level 2 500 2000
Crystron Quan During your opponent's Main or Battle Phase (Quick Effect): You can Special Summon 1 non-Tuner monster from your hand, but its effects are negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using only that monster and this card. You can only use this effect of ""Crystron Quan"" once per turn. MONSTER [Machine/Tuner/Effect] WATER Level 1 500 500
Crystron Quandax 1 Tuner + 1+ non-Tuner monstersOnce per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 ""Crystron"" monster in your GY, except a Synchro Monster; Special Summon it. MONSTER [Machine/Synchro/Tuner/Effect] WATER Level 4 1800 2000
Crystron Quariongandrax 2+ Tuners + 1 non-Tuner monsterIf this card is Synchro Summoned: You can target monsters your opponent controls and/or in their GY, up to the number of materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. MONSTER [Machine/Synchro/Effect] WATER Level 9 3000 3000
Crystron Rion During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of ""Crystron Rion"" once per turn. MONSTER [Machine/Tuner/Effect] WATER Level 3 500 500
Crystron Rosenix You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 ""Crystron"" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 ""Crystron Token"" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 ""Crystron Rosenix"" effect per turn, and only once that turn. MONSTER [Machine/Effect] WATER Level 4 1800 1000
Crystron Smiger You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 ""Crystron"" Tuner from your Deck. You can banish this card from your Graveyard; add 1 ""Crystron"" Spell/Trap Card from your Deck to your hand. You can only use 1 ""Crystron Smiger"" effect per turn, and only once that turn. MONSTER [Machine/Effect] WATER Level 3 1000 1800
Crystron Sulfador If this card is in your hand or GY: You can target 1 ""Crystron"" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 ""Crystron"" cards with different names from your Deck to the GY, except ""Crystron Sulfador"". You can only use each effect of ""Crystron Sulfador"" once per turn. MONSTER [Machine/Effect] WATER Level 5 1900 2250
Crystron Sulfefnir If this card is in your hand or GY: You can discard 1 ""Crystron"" card, except ""Crystron Sulfefnir""; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 ""Crystron"" monster from your Deck in Defense Position. You can only use each effect of ""Crystron Sulfefnir"" once per turn. MONSTER [Machine/Effect] WATER Level 5 2000 1500
Crystron Thystvern You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 ""Crystron"" Tuner from your Deck. You can banish this card from your Graveyard; add 1 ""Crystron"" monster from your Deck to your hand, except ""Crystron Thystvern"". You can only use 1 ""Crystron Thystvern"" effect per turn, and only once that turn. MONSTER [Machine/Effect] WATER Level 3 1500 1500
Crystron Tristaros When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 ""Crystron"" monster from your Deck, except ""Crystron Tristaros"", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 ""Crystron"" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of ""Crystron Tristaros"" once per turn. MONSTER [Machine/Tuner/Effect] WATER Level 2 800 2000
Cú Chulainn the Awakened This card can only be Ritual Summoned with the Ritual Spell Card, ""Emblem of the Awakening"". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. MONSTER [Warrior/Ritual/Effect] LIGHT Level 4 500 1000
Cuben Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. MONSTER [Thunder/Effect] LIGHT Level 4 600 1900
Cubic Ascension When an opponent's monster declares an attack: Special Summon 1 ""Vijam the Cubic Seed"" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 ""Vijam the Cubic Seed"" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more ""Vijam the Cubic Seed"". You can only use this effect of ""Cubic Ascension"" once per turn. TRAP
Cubic Causality Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of ""Cubic"" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 ""Cubic"" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of ""Cubic Causality"" once per turn. TRAP
Cubic Dharma You take no battle damage from attacks involving your ""Cubic"" monsters. You can only use each of the following effects of ""Cubic Dharma"" once per turn, during your Main Phase:●You can send 1 ""Cubic"" card from your hand to the GY, and if you do, draw 1 card.●You can banish this card from your GY, then target 1 ""Cubic"" monster in your GY; add it to your hand. SPELL Continuous
Cubic Karma When this card is activated: You can target 1 ""Cubic"" monster you control, except ""Vijam the Cubic Seed""; send any number of ""Vijam the Cubic Seed"" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if ""Vijam the Cubic Seed"" is Special Summoned by the effect of a ""Cubic"" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 ""Cubic"" monster from your Deck to your hand. SPELL Continuous
Cubic Mandala If you control a ""Cubic"" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. TRAP Continuous
Cubic Rebirth When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower ""Cubic"" monster from your hand, ignoring its Summoning conditions. TRAP
Cubic Wave Target 1 ""Cubic"" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of ""Cubic"" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished ""Cubic"" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.) SPELL
Cucumber Horse This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start of the Battle Phase, if this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY; Special Summon this card, then you can Special Summon 1 monster from either GY to your field, but send these Special Summoned monsters to the GY at the end of the Battle Phase. You can only use this effect of ""Cucumber Horse"" once per turn. MONSTER [Plant/Effect] DARK Level 8 100 2000
Cunning of the Six Samurai Send 1 face-up ""Six Samurai"" monster you control to the Graveyard, then target 1 ""Six Samurai"" monster in either player's Graveyard; Special Summon that target. SPELL Quick-Play
Cup of Ace Toss a coin and apply this effect.●Heads: Draw 2 cards.●Tails: Your opponent draws 2 cards. SPELL
Cupid Dunk Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1. MONSTER [Fairy/Effect] LIGHT Level 4 1800 600
Cupid Fore If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of ""Cupid Fore"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 6 2200 600
Cupid Pitch 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of ""Cupid Pitch"" once per turn. MONSTER [Fairy/Synchro/Tuner/Effect] LIGHT Level 4 0 600
Cupid Serve Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of ""Cupid Serve"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 1000 600
Cupid Volley You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of ""Cupid Volley"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 600 600
Cupsy★Yummy Way 1 Tuner + 1 non-Tuner monsterFor this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of ""Cupsy★Yummy Way"" once per turn. If this card is Synchro Summoned: You can add 2 ""Yummy"" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 ""Yummy"" monsters from your GY. MONSTER [Beast/Synchro/Tuner/Effect] LIGHT Level 2 0 2200
Cupsy☆Yummy If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Cupsy☆Yummy"" once per turn this way. If this card is Normal or Special Summoned: You can add 1 ""Yummy"" card from your Deck to your hand, except ""Cupsy☆Yummy"", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of ""Cupsy☆Yummy"" once per turn. MONSTER [Beast/Effect] LIGHT Level 1 0 1600
Cure Mermaid As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. MONSTER [Fish/Effect] WATER Level 4 1500 800
Curious, the Lightsworn Dominion 3 monsters with the same Attribute but different TypesIf this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of ""Curious, the Lightsworn Dominion"" once per turn.●If this card is Link Summoned: You can send 1 card from your Deck to the GY.●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY. MONSTER [Warrior/Link/Effect] LIGHT Link 3 P813 2400 -
Curse Necrofear Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of ""Curse Necrofear"" once per turn. MONSTER [Fiend/Effect] DARK Level 8 2800 2200
Curse of Aging Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn. TRAP
Curse of Anubis Change all Effect Monsters on the field to Defense Position. For the rest of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. TRAP
Curse of Aramatir During your Main Phase: You can Special Summon 1 ""Adventurer Token"" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except ""Adventurer Tokens"" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 ""Adventurer Token"" to either field. You can only use each effect of ""Curse of Aramatir"" once per turn. SPELL Continuous
Curse of Darkness Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage. TRAP Continuous
Curse of Diabell If you control 2 or more ""Diabell"" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 ""Diabell"" Spell/Trap from your Deck to your hand, except ""Curse of Diabell"". You can only use each effect of ""Curse of Diabell"" once per turn. TRAP
Curse of Dragon A wicked dragon that taps into dark forces to execute a powerful attack. MONSTER [Dragon/Normal] DARK Level 5 2000 1500
Curse of Dragon, the Cursed Dragon If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card ""Gaia the Dragon Champion"" in its text. If this card is sent to the GY: You can target 1 ""Gaia the Dragon Champion"" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of ""Curse of Dragon, the Cursed Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 5 2000 1500
Curse of Dragon, the Magical Knight Dragon 1 Warrior monster + 1 Level 5 or higher Dragon monsterIf you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions ""Gaia the Dragon Champion""; add it to your hand. You can only use this effect of ""Curse of Dragon, the Magical Knight Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 5 2000 1500
Curse of Dragonfire If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. MONSTER [Dragon/Effect] DARK Level 5 2000 1500
Curse of Fiend Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. SPELL
Curse of Royal Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. TRAP Counter
Curse of the Ancient Turtle Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of ""Curse of the Ancient Turtle"" once per turn. SPELL
Curse of the Circle Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. TRAP
Curse of the Masked Beast This card is used to Ritual Summon ""The Masked Beast"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. SPELL Ritual
Curse of the Shadow Prison Each time a ""Shaddoll"" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a ""Shaddoll"" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. SPELL Field
Curse Reflection Doll When a monster effect is activated that would inflict damage to you: Your opponent takes that damage instead. When you take battle damage, while this card is in your GY: You can Set this card. You can only use this effect of ""Curse Reflection Doll"" once per turn. SPELL Quick-Play
Cursed Armaments The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card. SPELL Equip
Cursed Bamboo Sword The equipped monster gains 0 ATK. You can target 1 other ""Bamboo Sword"" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of ""Cursed Bamboo Sword"" once per turn. If this card is sent to the Graveyard: You can add 1 ""Bamboo Sword"" card from your Deck to your hand, except ""Cursed Bamboo Sword"". SPELL Equip
Cursed Bill When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF. SPELL Equip
Cursed Bride Doll When you draw this card: You can reveal it; Special Summon this card. At the start of each Battle Phase: If there are more cards in your Deck than your opponent's, this card gains ATK equal to the difference x 300, until the end of this turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: Place this card on top of the Deck. MONSTER [Spellcaster/Tuner/Effect] EARTH Level 3 0 2100
Cursed Eldland You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of ""Cursed Eldland"" once per turn.●You can pay 800 LP; add 1 ""Eldlich"" monster or 1 ""Golden Land"" Spell/Trap from your Deck to your hand.●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 ""Eldlich"" monster or 1 ""Golden Land"" Spell/Trap from your Deck to the GY. SPELL Continuous
Cursed Fig When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated. MONSTER [Plant/Effect] WATER Level 1 200 200
Cursed Fire King Doom Burst If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of ""Cursed Fire King Doom Burst"" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn. MONSTER [Fiend/Effect] FIRE Level 3 1600 800
Cursed Seal of the Forbidden Spell When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. TRAP Counter
Curtain of the Dark Ones A curtain that a spellcaster made, it is said to raise a dark power. MONSTER [Spellcaster/Normal] DARK Level 2 600 500
Cutter Shark When a card or effect is activated that targets 1 monster you control (and no other cards) or when a monster you control is targeted for an attack, while this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 WATER monster from your GY to your hand, except ""Cutter Shark"". You can only use each effect of ""Cutter Shark"" once per turn. MONSTER [Fish/Effect] WATER Level 5 0 2000
CXyz Barian Hope 3 or more Level 7 monstersYou can also Xyz Summon this card by using 1 monster you control with ""Number C101"" through ""Number C107"" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 ""Number"" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of ""CXyz Barian Hope"" once per turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 7 0 0
CXyz Battleship Cherry Blossom 4 Level 4 monstersOnce per turn, during your opponent's End Phase, if your opponent has more cards in their hand than you do: They discard 1 card. If this card has ""Battlecruiser Dianthus"" as an Xyz Material, it gains this effect.●You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of ""CXyz Battleship Cherry Blossom"" once per turn. MONSTER [Plant/Xyz/Effect] EARTH Rank 4 2400 2000
CXyz Coach Lord Ultimatrainer 4 Level 9 monstersThis card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect.●Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. MONSTER [Warrior/Xyz/Effect] FIRE Rank 9 3800 2300
CXyz Comics Hero Legend Arthur 3 Level 5 monstersOnce per turn, this card cannot be destroyed by battle. If this card has ""Comics Hero King Arthur"" as an Xyz Material, it gains this effect.●When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK. MONSTER [Warrior/Xyz/Effect] EARTH Rank 5 3000 2400
CXyz Dark Fairy Cheer Girl 3 Level 5 monstersWhen this card is sent from the field to the Graveyard: Draw 1 card. If this card has ""Fairy Cheer Girl"" as an Xyz Material, it gains this effect.●When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand. MONSTER [Fairy/Xyz/Effect] DARK Rank 5 2500 1900
CXyz Gimmick Puppet Fanatix Machinix 3 Level 9 monstersIf this card is Special Summoned: You can add 1 ""Puppet"" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of ""CXyz Gimmick Puppet Fanatix Machinix"" once per turn. MONSTER [Machine/Xyz/Effect] DARK Rank 9 3100 1500
CXyz Mechquipped Djinn Angeneral 3 Level 4 monstersWhen this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has ""Mechquipped Angineer"" as an Xyz Material, it gains this effect.●When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. MONSTER [Fairy/Xyz/Effect] DARK Rank 4 2600 1600
CXyz N.As.Ch. Knight 3 Level 6 monstersYou can also Xyz Summon this card by using ""N.As.H. Knight"" you control (transfer its materials to this card). Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 ""Number"" Xyz Monster that has a number between ""101"" and ""107"" in its name, using this face-up card you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), but destroy it during your opponent's next End Phase. You can only use this effect of ""CXyz N.As.Ch. Knight"" once per turn. MONSTER [Aqua/Xyz/Effect] WATER Rank 6 2000 3000
CXyz Simon the Great Moral Leader 3 Level 7 monstersThis card is unaffected by other monster effects. If this card has ""Norito the Moral Leader"" as an Xyz Material, it gains this effect.●Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 7 3000 2500
CXyz Skypalace Babylon 3 Level 11 monstersWhen this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has ""Skypalace Gangaridai"" as an Xyz Material, it gains this effect.●Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row. MONSTER [Machine/Xyz/Effect] WIND Rank 11 3800 4000
Cyber Angel Benten You can Ritual Summon this card with ""Machine Angel Ritual"". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand. MONSTER [Fairy/Ritual/Effect] LIGHT Level 6 1800 1500
Cyber Angel Dakini You can Ritual Summon this card with ""Machine Angel Ritual"". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 ""Machine Angel Ritual"" in your GY; add it to your hand. MONSTER [Fairy/Ritual/Effect] LIGHT Level 8 2700 2400
Cyber Angel Idaten You can Ritual Summon this card with ""Machine Angel Ritual"". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF. MONSTER [Fairy/Ritual/Effect] LIGHT Level 6 1600 2000
Cyber Angel Izana You can Ritual Summon this card with ""Machine Angel Ritual"". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a ""Cyber Angel"" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. MONSTER [Fairy/Ritual/Effect] LIGHT Level 8 2500 2600
Cyber Angel Natasha You can Ritual Summon this card with ""Machine Angel Ritual"". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other ""Cyber Angel"" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster. MONSTER [Fairy/Ritual/Effect] LIGHT Level 5 1000 1000
Cyber Angel Vrash You can Ritual Summon this card with ""Machine Angel Ritual"". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card. MONSTER [Fairy/Ritual/Effect] LIGHT Level 10 3000 2000
Cyber Archfiend At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. MONSTER [Fiend/Effect] DARK Level 4 1000 2000
Cyber Barrier Dragon This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Attack Reflector Unit"". Once per turn, while this card is in Attack Position, your opponent's next attack is negated. MONSTER [Machine/Effect] LIGHT Level 6 800 2800
Cyber Blader ""Etoile Cyber"" + ""Blade Skater""A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.●1: Cannot be destroyed by battle.●2: This card's ATK is doubled.●3: Your opponent's activated card effects are negated. MONSTER [Warrior/Fusion/Effect] EARTH Level 7 2100 800
Cyber Dinosaur When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand. MONSTER [Machine/Effect] LIGHT Level 7 2500 1900
Cyber Dragon If only your opponent controls a monster, you can Special Summon this card (from your hand). MONSTER [Machine/Effect] LIGHT Level 5 2100 1600
Cyber Dragon Core This card's name becomes ""Cyber Dragon"" while on the field or in the GY. If this card is Normal Summoned: Add 1 ""Cyber"" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 ""Cyber Dragon"" monster from your Deck. You can only use 1 ""Cyber Dragon Core"" effect per turn, and only once that turn. MONSTER [Machine/Effect] LIGHT Level 2 400 1500
Cyber Dragon Drei This card's name becomes ""Cyber Dragon"" while on the field or in the GY. When this card is Normal Summoned: You can make all ""Cyber Dragon"" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 ""Cyber Dragon"" you control; it cannot be destroyed by battle or card effects this turn. MONSTER [Machine/Effect] LIGHT Level 4 1800 800
Cyber Dragon Herz This card's name becomes ""Cyber Dragon"" while on the field or in the GY. You can only use 1 of the following effects of ""Cyber Dragon Herz"" per turn, and only once that turn.●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.●If this card is sent to the GY: You can add 1 other ""Cyber Dragon"" from your Deck or GY to your hand. MONSTER [Machine/Effect] LIGHT Level 1 100 100
Cyber Dragon Infinity 3 Level 6 LIGHT Machine monstersOnce per turn, you can also Xyz Summon ""Cyber Dragon Infinity"" by using ""Cyber Dragon Nova"" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. MONSTER [Machine/Xyz/Effect] LIGHT Rank 6 2100 1600
Cyber Dragon Nachster This card's name becomes ""Cyber Dragon"" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of ""Cyber Dragon Nachster"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 200 200
Cyber Dragon Nova 2 Level 5 Machine monstersOnce per turn: You can detach 1 material from this card, then target 1 ""Cyber Dragon"" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 ""Cyber Dragon"" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck. MONSTER [Machine/Xyz/Effect] LIGHT Rank 5 2100 1600
Cyber Dragon Sieger 2 Machine monsters, including ""Cyber Dragon""This card's name becomes ""Cyber Dragon"" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of ""Cyber Dragon Sieger"" once per turn. MONSTER [Machine/Link/Effect] LIGHT Link 2 P42 2100 -
Cyber Dragon Vier This card's name becomes ""Cyber Dragon"" while on the field or in the GY. If you Normal or Special Summon ""Cyber Dragon"", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of ""Cyber Dragon Vier"" once per turn. Each ""Cyber Dragon"" you control gains 500 ATK/DEF. MONSTER [Machine/Effect] LIGHT Level 4 1100 1600
Cyber Dragon Zwei This card's name becomes ""Cyber Dragon"" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes ""Cyber Dragon"" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. MONSTER [Machine/Effect] LIGHT Level 4 1500 1000
Cyber Egg Angel If this card is Summoned: You can add 1 ""Machine Angel"" Spell or 1 ""Ritual Sanctuary"" from your Deck to your hand. You can only use this effect of ""Cyber Egg Angel"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 200 300
Cyber Eltanin Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY. MONSTER [Machine/Effect] LIGHT Level 10 ? ?
Cyber Emergency Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 ""Cyber Dragon"" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 ""Cyber Emergency"" per turn. SPELL
Cyber End Dragon ""Cyber Dragon"" + ""Cyber Dragon"" + ""Cyber Dragon""A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Machine/Fusion/Effect] LIGHT Level 10 4000 2800
Cyber Energy Shock If you control ""Jinzo"": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.●Negate the effects of 1 face-up card on the field until the end of this turn.●All ""Jinzo"" you control gain 800 ATK.You can only activate 1 ""Cyber Energy Shock"" per turn. SPELL Quick-Play
Cyber Esper While this card is in face-up Attack Position, you can look at every card your opponent draws. MONSTER [Machine/Effect] FIRE Level 4 1200 1800
Cyber Eternal Target 1 Machine ""Cyber"" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine ""Cyber"" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of ""Cyber Eternal"" once per turn. SPELL Quick-Play
Cyber Eternity Dragon 1 ""Cyber Dragon"" monster + 2 Machine monstersIf you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 ""Cyber Dragon"" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. MONSTER [Machine/Fusion/Effect] LIGHT Level 10 2800 4000
Cyber Falcon A jet-powered hawk that travels at the speed of sound.(This card is not treated as a ""Cyber"" card.) MONSTER [Machine/Normal] WIND Level 4 1400 1200
Cyber Gymnast Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. MONSTER [Warrior/Effect] EARTH Level 4 800 1800
Cyber Harpie Lady (This card's name is always treated as ""Harpie Lady"".) MONSTER [Winged Beast/Effect] WIND Level 4 1800 1300
Cyber Jar FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) MONSTER [Rock/Flip/Effect] DARK Level 3 900 900
Cyber Jormungardr Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 ""Cyber Dragon"" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 ""Cyber Dragon"" you control to the hand; add 1 ""Polymerization"" from your Deck or GY to your hand. You can only use each effect of ""Cyber Jormungardr"" once per turn. MONSTER [Machine/Effect] LIGHT Level 5 1000 2100
Cyber Kirin You can Tribute this card to make any effect damage you take this turn 0. MONSTER [Machine/Effect] LIGHT Level 3 300 800
Cyber Larva If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 ""Cyber Larva"" from your Deck. MONSTER [Machine/Effect] LIGHT Level 1 400 600
Cyber Laser Dragon This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Photon Generator Unit"". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. MONSTER [Machine/Effect] LIGHT Level 7 2400 1800
Cyber Network Destroy this card during your 3rd Standby Phase after activation. Once per turn, if ""Cyber Dragon"" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. TRAP Continuous
Cyber Ogre By discarding this card from your hand to the Graveyard, negate 1 battle involving a ""Cyber Ogre"" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. MONSTER [Machine/Effect] EARTH Level 5 1900 1200
Cyber Ogre 2 ""Cyber Ogre"" + ""Cyber Ogre""A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. MONSTER [Machine/Fusion/Effect] EARTH Level 7 2600 1900
Cyber Ouroboros When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. MONSTER [Machine/Effect] DARK Level 2 100 600
Cyber Petit Angel If this card is Summoned: You can add 1 ""Cyber Angel"" monster or ""Machine Angel Ritual"" from your Deck to your hand. You can only use this effect of ""Cyber Petit Angel"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 300 200
Cyber Pharos You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 ""Power Bond"" from your Deck to your hand. You can only use this effect of ""Cyber Pharos"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 0 2100
Cyber Phoenix While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card. MONSTER [Machine/Effect] FIRE Level 4 1200 1600
Cyber Prima If this card is Tribute Summoned: Destroy all face-up Spells on the field. MONSTER [Warrior/Effect] LIGHT Level 6 2300 1600
Cyber Raider If this card is Summoned: Activate 1 of these effects.●Target 1 Equip Card on the field; destroy that target.●Target 1 Equip Card on the field; equip that target to this card. MONSTER [Machine/Effect] DARK Level 4 1400 1000
Cyber Repair Plant If ""Cyber Dragon"" is in your GY: You can activate 1 of these effects. If you have 3 or more ""Cyber Dragon"" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 ""Cyber Repair Plant"" per turn.●Add 1 LIGHT Machine monster from your Deck to your hand.●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. SPELL
Cyber Revsystem Special Summon 1 ""Cyber Dragon"" from your hand or GY. It cannot be destroyed by card effects. SPELL
Cyber Saurus ""Blast Juggler"" + ""Two-Headed King Rex""(This card is not treated as a ""Cyber"" card.) MONSTER [Machine/Fusion] EARTH Level 5 1800 1400
Cyber Shadow Gardna During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. TRAP Continuous
Cyber Shark If you control a WATER monster, you can Normal Summon this card without Tributing. MONSTER [Fish/Effect] WATER Level 5 2100 2000
Cyber Shield Equip only to ""Harpie Lady"" or ""Harpie Lady Sisters"". It gains 500 ATK. SPELL Equip
Cyber Slash Harpie Lady 1 Tuner + 1+ non-Tuner monstersFor this card's Synchro Summon, you can treat 1 ""Harpie"" monster you control as a Tuner. This card's name becomes ""Harpie Lady"" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 ""Harpie"" monster you control; return it to the hand. You can only use this effect of ""Cyber Slash Harpie Lady"" once per turn. MONSTER [Winged Beast/Synchro/Effect] WIND Level 8 2600 1400
Cyber Soldier of Darkworld A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.(This card is not treated as a ""Cyber"" card.) MONSTER [Machine/Normal] DARK Level 4 1400 1200
Cyber Summon Blaster Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. TRAP Continuous
Cyber Tutu If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly. MONSTER [Warrior/Effect] EARTH Level 3 1000 800
Cyber Tutubon You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. MONSTER [Warrior/Effect] EARTH Level 5 1800 1600
Cyber Twin Dragon ""Cyber Dragon"" + ""Cyber Dragon""A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase. MONSTER [Machine/Fusion/Effect] LIGHT Level 8 2800 2100
Cyber Valley You can activate 1 of these effects.●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck. MONSTER [Machine/Effect] LIGHT Level 1 0 0
Cyber-Stein (This card is not treated as a ""Cyber"" card.)You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position. MONSTER [Machine/Effect] DARK Level 2 700 500
Cyber-Tech Alligator Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.(This card is not treated as a ""Cyber"" card.) MONSTER [Machine/Normal] WIND Level 5 2500 1600
Cyberdark Cannon If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of ""Cyberdark Cannon"" once per turn.●You can discard this card; add 1 Machine ""Cyberdark"" monster from your Deck to your hand.●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. MONSTER [Dragon/Effect] DARK Level 3 1600 800
Cyberdark Chimera You can discard 1 Spell/Trap; add 1 ""Power Bond"" from your Deck to your hand, you can only use Dragon or Machine ""Cyber"" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 ""Cyberdark"" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of ""Cyberdark Chimera"" once per turn. MONSTER [Machine/Effect] DARK Level 4 800 2100
Cyberdark Claw If this card is sent to the GY while equipped to a monster: You can target 1 ""Cyberdark"" monster in your GY; add it to your hand. You can only use each of the following effects of ""Cyberdark Claw"" once per turn.●You can discard this card; add 1 ""Cyberdark"" Spell/Trap from your Deck to your hand.●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. MONSTER [Dragon/Effect] DARK Level 3 1600 800
Cyberdark Dragon ""Cyberdark Horn"" + ""Cyberdark Edge"" + ""Cyberdark Keel""Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead. MONSTER [Machine/Fusion/Effect] DARK Level 8 1000 1000
Cyberdark Edge If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead. MONSTER [Machine/Effect] DARK Level 4 800 800
Cyberdark End Dragon ""Cyberdark Dragon"" + ""Cyber End Dragon""Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower ""Cyberdark"" Fusion Monster equipped with ""Cyber End Dragon"". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it. MONSTER [Machine/Fusion/Effect] DARK Level 12 5000 3800
Cyberdark Horn If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead. MONSTER [Machine/Effect] DARK Level 4 800 800
Cyberdark Impact! Fusion Summon 1 ""Cyberdark Dragon"" from your Extra Deck, by shuffling 1 each of ""Cyberdark Horn"", ""Cyberdark Edge"", and ""Cyberdark Keel"" from your hand, field, and/or GY, into the Deck, as Fusion Material. SPELL
Cyberdark Inferno ""Cyberdark"" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 ""Cyberdark"" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 ""Cyberdark"" monster. You can only use this effect of ""Cyberdark Inferno"" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 ""Polymerization"" Spell or ""Fusion"" Spell from your Deck to your hand. SPELL Field
Cyberdark Invasion Once per turn: You can activate 1 of these effects;●Target 1 ""Cyberdark"" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.You can only use each effect of ""Cyberdark Invasion"" once per turn. TRAP Continuous
Cyberdark Keel If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead. MONSTER [Machine/Effect] DARK Level 4 800 800
Cyberdark Realm When this card is activated: You can add 1 ""Cyberdark"" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 ""Cyberdark"" monster. You can only use the previous effect of ""Cyberdark Realm"" once per turn. If you equip a monster from your GY by the effect of a ""Cyberdark"" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 ""Cyberdark Realm"" per turn. SPELL Continuous
Cyberdark Wurm This card's name becomes ""Cyber Dragon"" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine ""Cyber"" monster in your field or GY: You can send 1 ""Cyber Dragon"" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 ""Cyber"" Spell/Trap from your GY to your hand. You can only use this effect of ""Cyberdark Wurm"" once per Duel. MONSTER [Machine/Effect] DARK Level 5 800 2100
Cyberdarkness Dragon 5 ""Cyberdark"" Effect MonstersMust first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. MONSTER [Machine/Fusion/Effect] DARK Level 10 2000 2000
Cyberload Fusion Fusion Summon 1 Fusion Monster from your Extra Deck that lists a ""Cyber Dragon"" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 ""Cyberload Fusion"" per turn. SPELL Quick-Play
Cybernetic Cyclopean While you have no cards in your hand, this card gains 1000 ATK. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1400 200
Cybernetic Fusion Support Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 ""Cybernetic Fusion Support"" per turn. SPELL Quick-Play
Cybernetic Hidden Technology When an opponent's monster declares an attack: You can send to the Graveyard 1 ""Cyber Dragon"" you control, or 1 Fusion Monster you control that lists ""Cyber Dragon"" as a Fusion Material Monster, then target the attacking monster; destroy that target. TRAP Continuous
Cybernetic Horizon (This card is always treated as a ""Cyberdark"" card.)Send 2 Dragon and/or Machine ""Cyber"" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine ""Cyber"" monster from your Deck to your hand, and if you do, send 1 Machine ""Cyber"" Fusion Monster from your Extra Deck to the GY. You can only activate 1 ""Cybernetic Horizon"" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. SPELL
Cybernetic Magician You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase. MONSTER [Spellcaster/Effect] LIGHT Level 6 2400 1000
Cybernetic Overflow Banish ""Cyber Dragon(s)"" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 ""Cyber"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Cybernetic Overflow"" once per turn. TRAP
Cybernetic Revolution Tribute 1 ""Cyber Dragon""; Special Summon 1 Fusion Monster from your Extra Deck that lists a ""Cyber Dragon"" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 ""Cybernetic Revolution"" per turn. TRAP
Cybernetic Zone Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. SPELL Quick-Play
Cybersal Cyclone Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. SPELL Quick-Play
Cyberse Accelerator 2+ monsters, except TokensDuring the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects;●It gains 2000 ATK until the end of this turn.●It can make up to 2 attacks on monsters during each Battle Phase this turn.This card cannot attack the turn this effect is activated. You can only use this effect of ""Cyberse Accelerator"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P462 2000 -
Cyberse Beacon If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 ""Cyberse Beacon"" per turn. TRAP
Cyberse Clock Dragon ""Clock Wyvern"" + 1+ Link MonstersWhen this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. MONSTER [Cyberse/Fusion/Effect] DARK Level 7 2500 2000
Cyberse Converter If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon ""Cyberse Converter"" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn. MONSTER [Cyberse/Effect] LIGHT Level 2 1000 1000
Cyberse Desavewurm 1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monsterDuring your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of ""Cyberse Desavewurm"" once per turn. MONSTER [Cyberse/Fusion/Effect] DARK Level 6 2300 1500
Cyberse Enchanter 2+ monstersIf you control this card that was Link Summoned using ""Cyberse Wizard"" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 ""Cyberse Wizard"" from your hand, Deck, or GY. You can only use each effect of ""Cyberse Enchanter"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P462 2400 -
Cyberse Gadget When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 ""Gadget Token"" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of ""Cyberse Gadget"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1400 300
Cyberse Integrator 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of ""Cyberse Integrator"" once per turn. MONSTER [Cyberse/Synchro/Effect] LIGHT Level 3 1000 1000
Cyberse Magician You can Ritual Summon this card with ""Cynet Ritual"". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand. MONSTER [Cyberse/Ritual/Effect] DARK Level 7 2500 2000
Cyberse Quantum Dragon 1 Tuner + 1+ non-Tuner monstersWhile you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row. MONSTER [Cyberse/Synchro/Effect] DARK Level 7 2500 2000
Cyberse Reminder 2 Level 3 monstersYou can detach 1 material from this card, then target 1 ""Cynet"" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of ""Cyberse Reminder"" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters. MONSTER [Cyberse/Xyz/Effect] LIGHT Rank 3 1800 800
Cyberse Sage You can Ritual Summon this card with ""Cynet Ritual"". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of ""Cyberse Sage"" once per turn. MONSTER [Cyberse/Ritual/Tuner/Effect] DARK Level 1 0 0
Cyberse Synchron Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of ""Cyberse Synchron"" once per turn. MONSTER [Cyberse/Tuner/Effect] DARK Level 1 100 100
Cyberse White Hat If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon ""Cyberse White Hat"" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn. MONSTER [Cyberse/Effect] LIGHT Level 6 1800 2400
Cyberse Wicckid 2 Cyberse monstersThis Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of ""Cyberse Wicckid"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P23 800 -
Cyberse Witch 2 Cyberse monstersIf a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 ""Cynet Ritual"" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of ""Cyberse Witch"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P12 800 -
Cyberse Wizard Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Cyberse/Effect] LIGHT Level 4 1800 800
Cyborg Doctor Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster. MONSTER [Spellcaster/Effect] EARTH Level 4 1500 1700
Cyclamen the Rikka Fairy You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Cyclamen the Rikka Fairy"" once per turn. MONSTER [Plant/Effect] WATER Level 4 1800 800
Cycle of the World This card is used to Ritual Summon ""Ruin, Queen of Oblivion"" or ""Demise, King of Armageddon"". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 ""End of the World"" from your Deck to your hand, then, you can add 1 ""Ruin, Queen of Oblivion"" or ""Demise, King of Armageddon"" from your GY to your hand. SPELL Ritual
Cyclon Laser You can only equip this card to ""Gradius"". Increase the ATK of ""Gradius"" by 300 points. When the equipped ""Gradius"" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. SPELL Equip
Cyclone Blade Equip only to a ""Destiny HERO"" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. SPELL Equip
Cyclone Boomerang Equip only to ""Elemental HERO Wildheart"". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. SPELL Equip
Cyclos the Circular Sprite If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except ""Cyclos the Circular Sprite"". If an Insect or Plant Synchro Monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Cyclos the Circular Sprite"" once per turn. MONSTER [Plant/Tuner/Effect] WIND Level 4 1000 1800
Cycroid The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! MONSTER [Machine/Normal] EARTH Level 3 800 1000
Cynet Backdoor Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 ""Cynet Backdoor"" per turn. SPELL Quick-Play
Cynet Cascade If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it. TRAP
Cynet Circuit Target 1 ""Firewall"" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 ""Firewall"" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of ""Cynet Circuit"" once per turn. TRAP
Cynet Codec If a ""Code Talker"" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of ""Cynet Codec"" this turn, and you can only activate the effect of ""Cynet Codec"" once per Chain. SPELL Continuous
Cynet Conflict When a Spell/Trap Card, or monster effect, is activated while you control a ""Code Talker"" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 ""Cynet Conflict"" per turn. TRAP Counter
Cynet Crosswipe Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. SPELL Quick-Play
Cynet Fusion Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material. SPELL
Cynet Mining Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 ""Cynet Mining"" per turn. SPELL
Cynet Optimization If your ""Code Talker"" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of ""Cynet Optimization"" once per turn. SPELL Continuous
Cynet Recovery If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of ""Cynet Recovery"" once per turn. SPELL Continuous
Cynet Refresh When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn. TRAP
Cynet Regression If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 ""Cynet Regression"" per turn. TRAP
Cynet Ritual This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 ""Cynet Tokens"" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY. SPELL Ritual
Cynet Rollback Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of ""Cynet Rollback"" once per turn. SPELL Quick-Play
Cynet Storm All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. SPELL Field
Cynet Universe All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. SPELL Field
D - Chain Target 1 ""Destiny HERO"" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent. TRAP
D - Counter When a face-up ""Destiny HERO"" monster you control is targeted for an attack: Destroy the attacking monster. TRAP
D - Force When this card is activated: You can add 1 ""Destiny HERO - Plasma"" from your Deck or GY to your hand. While you control ""Destiny HERO - Plasma"", apply the following effects.●You cannot draw during the Draw Phase.●Your opponent cannot target cards you control with card effects.●Each ""Destiny HERO - Plasma"" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. SPELL Continuous
D - Formation Each time a face-up ""Destiny HERO"" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster. SPELL Continuous
D - Fortune When your opponent declares a direct attack: Banish 1 ""Destiny HERO"" monster from your Graveyard; end the Battle Phase. TRAP
D - Shield When an Attack Position ""Destiny HERO"" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. TRAP
D - Spirit Special Summon 1 Level 4 or lower ""Destiny HERO"" monster from your hand. You must not control any ""Destiny HERO"" monsters to activate and to resolve this effect. SPELL
D - Tactics During the Standby Phase: You can have all ""HERO"" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher ""Destiny HERO"" monster(s) or a ""Destiny End Dragoon"" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 ""Destiny HERO"" monster from your Deck to your hand. You can only use each effect of ""D - Tactics"" once per turn. TRAP Continuous
D - Time When a face-up ""Elemental HERO"" monster you control leaves the field: Add 1 ""Destiny HERO"" monster from your Deck to your hand whose Level is less than or equal to that ""Elemental HERO"" monster's original Level. TRAP
D Cubed If this card is Normal Summoned: It is also treated as a ""Destiny HERO"" monster while face-up on the field. You can only use each of the following effects of ""D Cubed"" once per turn.●You can discard up to 2 cards; Special Summon ""D Cubed"" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except ""Destiny HERO"" monsters.●If this card is destroyed by battle or card effect: You can send 1 ""Destiny HERO"" monster from your Deck to the GY. MONSTER [Machine/Effect] DARK Level 1 0 0
D-Boyz FLIP: You can Special Summon any number of ""D-Boyz"" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. MONSTER [Fiend/Flip/Effect] DARK Level 1 100 1000
D-Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only ""Destiny HERO"" monsters can be used as Fusion Material for a Fusion Summon using this card's effect. TRAP
D. Human Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. MONSTER [Warrior/Normal] EARTH Level 4 1300 1100
D. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. TRAP
D.3.S. Frog ""Des Frog"" + ""Des Frog"" + ""Des Frog""A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each ""Treeborn Frog"" in your Graveyard. MONSTER [Aqua/Fusion/Effect] WATER Level 8 2500 2000
D.D. Assailant After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. MONSTER [Warrior/Effect] EARTH Level 4 1700 1600
D.D. Assault Carrier Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of ""D.D. Assault Carrier"" once per turn. MONSTER [Machine/Effect] DARK Level 8 2500 2500
D.D. Borderline While there are no Spells in your GY, neither player can conduct their Battle Phase. SPELL Continuous
D.D. Crazy Beast A monster that this card destroys as a result of battle is removed from play. MONSTER [Beast/Effect] EARTH Level 3 1400 1400
D.D. Crow (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. MONSTER [Winged Beast/Effect] DARK Level 1 100 100
D.D. Designator Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, banish that 1 card. If they do not have the declared card in their hand, banish 1 random card in your hand. SPELL
D.D. Destroyer When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target. MONSTER [Warrior/Effect] EARTH Level 4 1000 1000
D.D. Dynamite Inflict 300 damage to your opponent for each of their removed from play cards. TRAP
D.D. Esper Star Sparrow There can only be 1 ""D.D. Esper Star Sparrow"" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way, banish it when it leaves the field. MONSTER [Warrior/Effect] LIGHT Level 10 3000 1500
D.D. Guide When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. MONSTER [Warrior/Effect] DARK Level 4 1400 1000
D.D. Jet Iron Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 ""D.D. Esper Star Sparrow"", ""Beast-Warrior Puma"", ""Phoenix Beast Gairuda"", and ""Ironhammer the Giant"" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 ""D.D. Esper Star Sparrow"", ""Beast-Warrior Puma"", ""Phoenix Beast Gairuda"" and ""Ironhammer the Giant"" in your Graveyard; Special Summon those targets. MONSTER [Machine/Effect] LIGHT Level 10 4000 0
D.D. Patrol Plane During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of ""D.D. Patrol Plane"" once per turn. MONSTER [Machine/Effect] DARK Level 3 1200 800
D.D. Post Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of ""D.D. Post"" once per turn. TRAP Continuous
D.D. Scout Plane During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. MONSTER [Machine/Effect] DARK Level 2 800 1200
D.D. Seeker (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of ""D.D. Seeker"" once per turn. MONSTER [Psychic/Effect] DARK Level 3 1500 800
D.D. Sprite You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field. MONSTER [Fairy/Tuner/Effect] LIGHT Level 1 0 100
D.D. Survivor During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn. MONSTER [Warrior/Effect] DARK Level 4 1800 200
D.D. Telepon If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. MONSTER [Psychic/Effect] EARTH Level 2 500 1800
D.D. Trainer A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. MONSTER [Fiend/Normal] DARK Level 1 100 2000
D.D. Trap Hole When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. TRAP
D.D. Unicorn Knight This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. MONSTER [Warrior/Effect] LIGHT Level 4 1800 900
D.D. Warrior After damage calculation, if this card battled a monster: Banish that monster, also banish this card. MONSTER [Warrior/Effect] EARTH Level 4 1200 1000
D.D. Warrior Lady After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1600
D.D.D. - Different Dimension Derby If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it. TRAP
D.D.M. - Different Dimension Master Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target. MONSTER [Spellcaster/Effect] LIGHT Level 5 1700 1500
D.D.R. - Different Dimension Reincarnation Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster. SPELL Equip
D/D Ark If this card is destroyed by card effect: You can Special Summon 1 face-up ""D/D"" Pendulum Monster from your Extra Deck, except ""D/D Ark"", but its effects are negated. You can only use this effect of ""D/D Ark"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 0 2000
D/D Berfomet Once per turn: You can target 1 ""D/D"" monster you control that has a Level, except ""D/D Berfomet"", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except ""D/D"" monsters. MONSTER [Fiend/Effect] DARK Level 4 1400 1800
D/D Cerberus When this card is Pendulum Summoned from the hand, while you control a ""D/D"" monster other than ""D/D Cerberus"": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1800 600
D/D Count Surveyor You can discard 1 other ""D/D"" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""D/D"" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of ""D/D Count Surveyor"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 2000 2000
D/D Dog Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated. MONSTER [Fiend/Pendulum/Effect] DARK Level 6 2000 2000
D/D Evil Cannot attack unless you control another ""D/D"" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of ""D/D Evil"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 2000 0
D/D Extra Surveyor You can discard this card; add 1 face-up ""D/D"" Pendulum Monster from your Extra Deck to your hand, except ""D/D Extra Surveyor"". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 ""D/D"" monster you control gain 200 ATK for each card banished. You can only use each effect of ""D/D Extra Surveyor"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 5 1000 0
D/D Ghost If this card is sent to the Graveyard: You can target 1 ""D/D"" monster or ""Dark Contract"" card in your Graveyard, except ""D/D Ghost""; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished ""D/D"" monsters or ""Dark Contract"" cards, except ""D/D Ghost""; return it to the Graveyard. MONSTER [Fiend/Tuner/Effect] DARK Level 2 600 300
D/D Gryphon If you control a ""D/D"" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 ""D/D"" or ""Dark Contract"" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 ""D/D"" card from your Deck to your hand, except ""D/D Gryphon"". You can only use each effect of ""D/D Gryphon"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1200 1200
D/D Lamia If this card is in your hand or GY: You can send 1 ""D/D"" or ""Dark Contract"" card from your hand or face-up field to the GY, except ""D/D Lamia""; Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""D/D Lamia"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 1 100 1900
D/D Lilith If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of ""D/D Lilith"" once per turn.●Target 1 ""D/D"" monster in your Graveyard; add it to your hand.●Add 1 face-up ""D/D"" Pendulum Monster from your Extra Deck to your hand. MONSTER [Fiend/Effect] DARK Level 4 100 2100
D/D Necro Slime If this card is in your GY: You can Fusion Summon 1 ""D/D/D"" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of ""D/D Necro Slime"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 300 300
D/D Nighthowl When this card is Normal Summoned: You can target 1 ""D/D"" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. MONSTER [Fiend/Tuner/Effect] DARK Level 3 300 600
D/D Orthros When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. MONSTER [Fiend/Pendulum/Tuner/Effect] DARK Level 4 600 1800
D/D Pandora When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards. MONSTER [Fiend/Effect] DARK Level 5 1700 2100
D/D Proud Chevalier When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand. MONSTER [Fiend/Pendulum/Effect] DARK Level 5 2000 700
D/D Proud Ogre When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except ""D/D"" monsters. MONSTER [Fiend/Pendulum/Effect] DARK Level 6 2300 1500
D/D Recruits If your opponent controls more monsters than you do: Target any number of ""D/D"" monsters and/or ""Dark Contract"" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 ""D/D Recruits"" per turn. TRAP
D/D Reroll Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished ""D/D"" cards; shuffle them into the Deck. TRAP Continuous
D/D Savant Copernicus If this card is Normal or Special Summoned: You can send 1 ""D/D"" or ""Dark Contract"" card from your Deck to the GY, except ""D/D Savant Copernicus"". You can only use this effect of ""D/D Savant Copernicus"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 0 0
D/D Savant Galilei During either player's turn: You can discard this card, then target 1 ""D/D"" or ""Dark Contract"" card you control; return it to the hand. You can only use this effect of ""D/D Savant Galilei"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 10 0 0
D/D Savant Kepler If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of ""D/D Savant Kepler"" once per turn.●Target 1 other ""D/D"" card you control; return it to the hand.●Add 1 ""Dark Contract"" card from your Deck to your hand. MONSTER [Fiend/Pendulum/Effect] DARK Level 1 0 0
D/D Savant Newton You can discard this card, then target 1 ""D/D"" or ""Dark Contract"" card in your Graveyard, except ""D/D Savant Newton""; add it to your hand. You can only use this effect of ""D/D Savant Newton"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 0 0
D/D Savant Nikola If this card in the Pendulum Zone is destroyed: You can target 1 ""D/D/D"" monster you control; return it to the hand, and if you do, place up to 2 face-up ""D/D"" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of ""D/D Savant Nikola"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 6 2000 2000
D/D Savant Thomas You can target 1 ""D/D"" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 ""D/D/D"" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of ""D/D Savant Thomas"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 1800 2600
D/D Scale Surveyor If you control a ""D/D"" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 ""D/D"" Pendulum Monster Card you control; return it to the hand. You can only use each effect of ""D/D Scale Surveyor"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 2 0 1000
D/D Swirl Slime If this card is in your hand: You can Fusion Summon 1 ""D/D/D"" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 ""D/D"" monster from your hand. You can only use each effect of ""D/D Swirl Slime"" once per turn. MONSTER [Fiend/Effect] DARK Level 2 200 200
D/D Vice Typhon When this card is Normal Summoned: You can Tribute 1 ""D/D"" monster; Special Summon 1 Level 7 ""D/D/D"" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher ""D/D/D"" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of ""D/D Vice Typhon"" once per turn. MONSTER [Fiend/Effect] DARK Level 7 2300 2800
D/D/D Abyss King Gilgamesh 2 ""D/D"" monstersIf this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except ""D/D"" monsters, also place 2 ""D/D"" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 ""D/D"" monster from your Extra Deck or GY in Defense Position. You can only use each effect of ""D/D/D Abyss King Gilgamesh"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P13 1800 -
D/D/D Chaos King Apocalypse During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of ""D/D/D Chaos King Apocalypse"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 2700 2000
D/D/D Contract Change When an opponent's monster declares an attack: Activate 1 of these effects;●Banish 1 ""D/D/D"" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.●Add 1 Level 4 or lower ""D/D"" Pendulum Monster from your Deck to your hand. TRAP
D/D/D Cursed King Siegfried 1 Tuner + 1 or more non-Tuner ""D/D"" monstersDuring either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of ""D/D/D Cursed King Siegfried"" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each ""Dark Contract"" card you control. MONSTER [Fiend/Synchro/Effect] DARK Level 8 2800 2200
D/D/D Destiny King Zero Laplace You can Special Summon this card (from your hand) by Tributing 1 ""D/D/D"" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle. MONSTER [Fiend/Pendulum/Effect] DARK Level 10 ? 0
D/D/D Deviser King Deus Machinex 2 Level 10 Fiend monstersYou can also Xyz Summon this card by using a ""D/D/D"" monster you control as material. (Transfer its materials to this card.) You can only control 1 ""D/D/D Deviser King Deus Machinex"" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 ""Dark Contract"" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone. MONSTER [Fiend/Xyz/Pendulum/Effect] DARK Rank 10 3000 3000
D/D/D Doom King Armageddon Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 3000 1000
D/D/D Dragon King Pendragon If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn. MONSTER [Fiend/Effect] DARK Level 7 2600 2400
D/D/D Dragonbane King Beowulf 1 ""D/D/D"" monster + 1 ""D/D"" monsterIf a ""D/D"" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. MONSTER [Fiend/Fusion/Effect] DARK Level 8 3000 2500
D/D/D Duo-Dawn King Kali Yuga 2 Level 8 ""D/D"" monstersAfter this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 ""Dark Contract"" Spell/Trap in your GY; Set that target. MONSTER [Fiend/Xyz/Effect] DARK Rank 8 3500 3000
D/D/D Flame High King Genghis 1 Level 5 or higher ""D/D"" monster + 1 ""D/D"" monsterIf another ""D/D"" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 ""D/D"" monster in your GY; Special Summon it. You can only use this effect of ""D/D/D Flame High King Genghis"" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. MONSTER [Fiend/Fusion/Effect] FIRE Level 8 2800 2400
D/D/D Flame King Genghis 2 ""D/D"" monstersIf another ""D/D"" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 ""D/D"" monster in your GY; Special Summon it. You can only use this effect of ""D/D/D Flame King Genghis"" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 ""Dark Contract"" card in your GY; add it to your hand. MONSTER [Fiend/Fusion/Effect] FIRE Level 6 2000 1500
D/D/D Gust High King Alexander 1 Tuner + 1+ non-Tuner monstersIf 3 or more ""D/D/D"" monsters are on the field, this card gains 3000 ATK. If another ""D/D"" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 ""D/D"" monster in your GY; Special Summon it. You can only use this effect of ""D/D/D Gust High King Alexander"" once per turn. MONSTER [Fiend/Synchro/Effect] WIND Level 10 3000 2500
D/D/D Gust King Alexander 1 ""D/D"" Tuner + 1 or more non-Tuner monstersIf another ""D/D"" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower ""D/D"" monster in your Graveyard; Special Summon it. You can only use this effect of ""D/D/D Gust King Alexander"" once per turn. MONSTER [Fiend/Synchro/Effect] WIND Level 7 2500 2000
D/D/D Headhunt If you control a ""D/D/D"" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a ""D/D/D"" monster. You can only activate 1 ""D/D/D Headhunt"" per turn. TRAP
D/D/D Human Resources Shuffle 3 cards into the Deck (any combination of ""D/D"" monsters in your hand, field, or Graveyard, and/or ""D/D"" cards in your Pendulum Zone), then you can add 2 ""D/D"" monsters from your Deck to your hand. TRAP
D/D/D Marksman King Tell 2 Level 5 monstersYou can also Xyz Summon this card by using a Rank 4 ""D/D/D"" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 ""D/D"" or ""Dark Contract"" card from your Deck to the Graveyard. MONSTER [Fiend/Xyz/Effect] DARK Rank 5 2300 2000
D/D/D Oblivion King Abyss Ragnarok If this card is Normal or Special Summoned: You can target 1 ""D/D/D"" monster in your Graveyard; Special Summon it. You can only use this effect of ""D/D/D Oblivion King Abyss Ragnarok"" once per turn. Once per turn: You can Tribute 1 other ""D/D"" monster, then target 1 monster your opponent controls; banish it. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 2200 3000
D/D/D Oracle King d'Arc 2 ""D/D"" monstersAny effect that would inflict damage to you makes you gain that much LP, instead. MONSTER [Fiend/Fusion/Effect] DARK Level 7 2800 2000
D/D/D Rebel King Leonidas When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 2600 1200
D/D/D Stone King Darius 2 Level 3 Fiend-Type monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 ""Dark Contract"" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent. MONSTER [Fiend/Xyz/Effect] EARTH Rank 3 1900 1000
D/D/D Super Doom King Bright Armageddon 1 ""D/D"" Tuner + 1+ non-Tuner ""D/D/D"" monstersYour opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Fiend/Synchro/Pendulum/Effect] DARK Level 10 3500 3000
D/D/D Super Doom King Dark Armageddon 2 Level 8 ""D/D/D"" monstersCannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up ""D/D"" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Fiend/Xyz/Pendulum/Effect] DARK Rank 8 3500 3000
D/D/D Super Doom King Purple Armageddon 2 ""D/D/D"" monstersYou can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of ""D/D/D Super Doom King Purple Armageddon"" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Fiend/Fusion/Pendulum/Effect] DARK Level 10 3500 3000
D/D/D Supersight King Zero Maxwell Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 2800 2500
D/D/D Supreme King Kaiser If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn. MONSTER [Fiend/Effect] DARK Level 7 2800 2100
D/D/D Vice King Requiem You cannot Special Summon monsters, except ""D/D/D"" monsters. A ""D/D/D"" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.●Once per turn: You can target 1 card on the field; shuffle 1 ""Dark Contract"" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.You can only use this effect of ""D/D/D Vice King Requiem"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 2800 2000
D/D/D Wave High King Caesar 2 Level 6 Fiend monstersWhen a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other ""D/D"" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 ""Dark Contract"" card from your Deck to your hand. MONSTER [Fiend/Xyz/Effect] WATER Rank 6 2800 1800
D/D/D Wave King Caesar 2 Level 4 Fiend-Type monstersDuring either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 ""Dark Contract"" card from your Deck to your hand. You can only use each effect of ""D/D/D Wave King Caesar"" once per turn. MONSTER [Fiend/Xyz/Effect] WATER Rank 4 2400 1200
D/D/D Wave Oblivion King Caesar Ragnarok 2 ""D/D/D"" monstersOnce per turn, when an attack is declared involving this card: You can target 1 other ""D/D"" or ""Dark Contract"" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. MONSTER [Fiend/Fusion/Effect] DARK Level 10 3200 3000
D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up ""D/D/D"" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000. MONSTER [Fiend/Pendulum/Effect] DARK Level 12 3000 3000
D2 Shield Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF. TRAP
Dai Dance Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of ""Dai Dance"" once per Duel. TRAP
Dai-sojo of the Ice Barrier If this card is Normal or Flip Summoned: Change it to Defense Position. ""Ice Barrier"" monsters you control cannot be destroyed by Spell/Trap effects. MONSTER [Spellcaster/Effect] WATER Level 6 1600 2200
Daidara-Bocchi Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than ""Daidara-Bocchi"", in your GY: You can discard 1 card; add this card to your hand. MONSTER [Zombie/Effect] EARTH Level 10 2900 2500
Daidaratant the Ooze Giant 2 Level 4 monstersIf you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of ""Daidaratant the Ooze Giant"" once per turn. MONSTER [Zombie/Xyz/Pendulum/Effect] WATER Rank 4 2400 400
Daigusto Eguls 1 Tuner + 1 or more non-Tuner ""Gusto"" monstersOnce per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target. MONSTER [Psychic/Synchro/Effect] WIND Level 7 2600 1800
Daigusto Emeral 2 Level 4 monstersOnce per turn: You can detach 1 material from this card, then activate 1 of these effects;●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.●Target 1 non-Effect Monster in your GY; Special Summon that target. MONSTER [Rock/Xyz/Effect] WIND Rank 4 1800 800
Daigusto Falcos 1 Tuner + 1 or more non-Tuner ""Gusto"" monstersWhen this card is Synchro Summoned: All ""Gusto"" monsters currently on the field gain 600 ATK. MONSTER [Psychic/Synchro/Effect] WIND Level 4 1400 1200
Daigusto Gulldos 1 Tuner + 1 or more non-Tuner ""Gusto"" monstersOnce per turn: You can shuffle 2 ""Gusto"" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target. MONSTER [Psychic/Synchro/Effect] WIND Level 5 2200 800
Daigusto Laplampilica 1 Tuner + 1+ non-Tuner ""Gusto"" monstersYou can only Special Summon ""Daigusto Laplampilica"" once per turn. If this card is Synchro Summoned: You can Special Summon 1 ""Gusto"" monster from your hand and 1 ""Gusto"" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 ""Gusto"" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other ""Gusto"" Synchro Monsters you control with card effects. MONSTER [Psychic/Synchro/Effect] WIND Level 6 1900 2600
Daigusto Phoenix 2 Level 2 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase. MONSTER [Pyro/Xyz/Effect] WIND Rank 2 1500 1100
Daigusto Sphreez 1 Tuner + 1 or more non-Tuner ""Gusto"" monstersWhen this card is Synchro Summoned: You can target 1 ""Gusto"" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up ""Gusto"" monster you control. This card cannot be destroyed by battle. MONSTER [Psychic/Synchro/Effect] WIND Level 6 2000 1300
Dakki, the Graceful Mayakashi You can only control 1 ""Dakki, the Graceful Mayakashi"". When a ""Mayakashi"" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except ""Mayakashi"" monsters. MONSTER [Zombie/Tuner/Effect] FIRE Level 2 1000 0
Damage = Reptile Once per turn, when you take damage from a battle involving a Reptile monster: You can Special Summon 1 Reptile monster from your Deck with ATK less than or equal to the damage you took. TRAP Continuous
Damage Condenser When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position. TRAP
Damage Diet Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) TRAP
Damage Eater During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead. MONSTER [Fiend/Effect] DARK Level 2 100 800
Damage Gate When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target. TRAP
Damage Mage When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. MONSTER [Spellcaster/Effect] DARK Level 3 600 1200
Damage Polarizer Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. TRAP Counter
Damage Translation Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 ""Ghost Token"" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. TRAP
Damage Vaccine Ω MAX When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. TRAP
Dance Princess of the Ice Barrier Once per turn, if you control another ""Ice Barrier"" monster: You can reveal any number of ""Ice Barrier"" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand. MONSTER [Spellcaster/Effect] WATER Level 4 1700 900
Dance Princess of the Nekroz Your opponent cannot activate cards or effects in response to the activation of a ""Nekroz"" Ritual Spell Card. ""Nekroz"" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished ""Necroz"" monsters, except ""Dance Princess of the Nekroz""; add it to your hand. You can only use this effect of ""Dance Princess of the Nekroz"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 4 1600 800
Dances with Beasts When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 ""Dances with Beasts"" per turn. TRAP
Dancing Elf An elf that dances across the sky with wings of razor-sharp blades. MONSTER [Fairy/Normal] WIND Level 1 300 200
Dancing Fairy As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. MONSTER [Fairy/Effect] WIND Level 4 1700 1000
Dandy Whitelion If this card is sent from the hand or field to the GY: You can Special Summon 3 ""White Fluff Tokens"" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect. You can only use this effect of ""Dandy Whitelion"" once per turn. MONSTER [Plant/Effect] EARTH Level 3 300 300
Dandylion If this card is sent to the GY: Special Summon 2 ""Fluff Tokens"" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. MONSTER [Plant/Effect] EARTH Level 3 300 300
Danger! Bigfoot! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Bigfoot!"", Special Summon 1 ""Danger! Bigfoot!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of ""Danger! Bigfoot!"" once per turn. MONSTER [Beast/Effect] DARK Level 8 3000 0
Danger! Chupacabra! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Chupacabra!"", Special Summon 1 ""Danger! Chupacabra!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 ""Danger!"" monster in your GY, except ""Danger! Chupacabra!""; Special Summon it. You can only use this effect of ""Danger! Chupacabra!"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1500 400
Danger! Disturbance! Disorder! When your ""Danger!"" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 ""Danger!"" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except ""Danger!"" monsters. You can only use this effect of ""Danger! Disturbance! Disorder!"" once per turn. SPELL Field
Danger! Dogman! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Dogman!"", Special Summon 1 ""Danger! Dogman!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of ""Danger! Dogman!"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 7 2400 1000
Danger! Excitement! Mystery! Discard 1 Level 5 or higher ""Danger!"" monster; add 1 Level 4 or lower ""Danger!"" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except ""Danger!"" monsters. You can only activate 1 ""Danger! Excitement! Mystery!"" per turn. SPELL
Danger! Feets of Strength! Equip only to a ""Danger!"" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. SPELL Equip
Danger! Mothman! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Mothman!"", Special Summon 1 ""Danger! Mothman!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of ""Danger! Mothman!"" once per turn. MONSTER [Insect/Effect] DARK Level 4 1800 400
Danger! Nessie! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Nessie!"", Special Summon 1 ""Danger! Nessie!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 ""Danger!"" card from your Deck to your hand, except ""Danger! Nessie!"". You can only use this effect of ""Danger! Nessie!"" once per turn. MONSTER [Aqua/Effect] DARK Level 7 1600 2800
Danger! Ogopogo! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Ogopogo!"", Special Summon 1 ""Danger! Ogopogo!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 ""Danger!"" card from your Deck to the GY, except ""Danger! Ogopogo!"". You can only use this effect of ""Danger! Ogopogo!"" once per turn. MONSTER [Sea Serpent/Effect] DARK Level 8 1200 3000
Danger! Response Team Target 1 ""Danger!"" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 ""Danger!"" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of ""Danger! Response Team"" once per turn. SPELL
Danger! Thunderbird! You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger! Thunderbird!"", Special Summon 1 ""Danger! Thunderbird!"" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of ""Danger! Thunderbird!"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 8 2800 2400
Danger! Zone Draw 3 cards, then discard 2 cards including at least 1 ""Danger!"" card, or, if you have no ""Danger!"" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 ""Danger! Zone"" per turn. TRAP
Danger!? Jackalope? You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger!? Jackalope?"", Special Summon 1 ""Danger!? Jackalope?"" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 ""Danger!"" monster from your Deck in Defense Position, except ""Danger!? Jackalope?"". You can only use this effect of ""Danger!? Jackalope?"" once per turn. MONSTER [Beast/Effect] DARK Level 3 500 2000
Danger!? Tsuchinoko? You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not ""Danger!? Tsuchinoko?"", Special Summon 1 ""Danger!? Tsuchinoko?"" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of ""Danger!? Tsuchinoko?"" once per turn. MONSTER [Reptile/Effect] DARK Level 3 1300 0
Dangerous Frightfur Nightmary 1 ""Edge Imp"" monster + 2 ""Fluffal"" monstersGains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send ""Frightfur"", ""Fluffal"", and/or ""Edge Imp"" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 ""Frightfur"" monster from your Extra Deck; negate that effect. MONSTER [Fiend/Fusion/Effect] DARK Level 10 2000 3000
Dangerous Machine Type-6 During each of your Standby Phases: Roll a six-sided die and apply the result.●1: Discard 1 card.●2: Your opponent discards 1 card.●3: Draw 1 card.●4: Your opponent draws 1 card.●5: Destroy 1 monster your opponent controls.●6: Destroy this card. SPELL Continuous
Dangers of the Divine Pay half your LP, then Tribute 1 monster; Special Summon 1 ""The Winged Dragon of Ra"" from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 ""The Winged Dragon of Ra"" in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of ""Dangers of the Divine"" once per turn. SPELL Quick-Play
Danipon When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1000 or less DEF from your Deck to your hand. MONSTER [Insect/Effect] EARTH Level 2 600 600
Danmari @Ignister When an attack is declared involving your ""@Ignister"" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of ""Danmari @Ignister"" once per turn. MONSTER [Cyberse/Effect] DARK Level 6 2300 0
Dante, Pilgrim of the Burning Abyss 3 ""Burning Abyss"" monsters with different namesMust be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 ""Burning Abyss"" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard. MONSTER [Fairy/Fusion/Effect] LIGHT Level 9 2800 2500
Dante, Traveler of the Burning Abyss 2 Level 3 monstersOnce per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 ""Burning Abyss"" card in your GY, except this card; add it to your hand. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 3 1000 2500
Dark Advance During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 ""Dark Advance"" per turn. TRAP
Dark Alligator You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon ""Alligator Tokens"" (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Tribute Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except ""Dark Alligator"". MONSTER [Reptile/Effect] DARK Level 8 2500 2300
Dark Angel When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. MONSTER [Fairy/Effect] DARK Level 5 0 0
Dark Anthelion Dragon 2 Level 7 monstersIf you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Dragon/Xyz/Pendulum/Effect] DARK Rank 7 3000 2500
Dark Armed Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target. MONSTER [Dragon/Effect] DARK Level 7 2800 1000
Dark Armed, the Dragon of Annihilation 2+ Level 7 monstersOnce per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon ""Dark Armed, the Dragon of Annihilation"" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn. MONSTER [Dragon/Xyz/Effect] DARK Rank 7 2800 1000
Dark Artist If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only. MONSTER [Fiend/Effect] DARK Level 3 600 1400
Dark Assassin Armed with the Psycho Sword, this sinister assassin rules the bad land. MONSTER [Zombie/Normal] DARK Level 4 1200 1200
Dark Balter the Terrible ""Possessed Dark Soul"" + ""Frontier Wiseman""A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. MONSTER [Fiend/Fusion/Effect] DARK Level 5 2000 1200
Dark Bat Bats from the netherworld that use their hyper senses to detect their enemies. MONSTER [Winged Beast/Normal] WIND Level 3 1000 1000
Dark Beckoning Beast When this card is Normal Summoned: You can add 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"", OR 1 card that mentions any of those cards, from your Deck to your hand, except ""Dark Beckoning Beast"". You can only use this effect of ""Dark Beckoning Beast"" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Fiend/Effect] DARK Level 2 0 0
Dark Blade They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. MONSTER [Warrior/Normal] DARK Level 4 1800 1500
Dark Blade the Captain of the Evil World Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. MONSTER [Warrior/Effect] DARK Level 4 1800 1500
Dark Blade the Dragon Knight ""Dark Blade"" + ""Pitch-Dark Dragon""Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2200 1500
Dark Bribe When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. TRAP Counter
Dark Bug When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated. MONSTER [Insect/Effect] DARK Level 1 100 100
Dark Burning Attack If you control a ""Dark Magician Girl"" monster: Destroy all face-up monsters your opponent controls. SPELL
Dark Burning Magic If you control monsters whose original names are ""Dark Magician"" and ""Dark Magician Girl"": Destroy all cards your opponent controls. SPELL Quick-Play
Dark Calling Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with ""Dark Fusion"", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with ""Dark Fusion"".) SPELL
Dark Cat with White Tail FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. MONSTER [Beast/Flip/Effect] EARTH Level 2 800 500
Dark Catapulter During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. MONSTER [Machine/Effect] EARTH Level 4 1000 1500
Dark Cavalry ""Dark Magician"" + 1 Warrior monsterGains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. MONSTER [Spellcaster/Fusion/Effect] DARK Level 8 2800 2300
Dark City If a ""Destiny HERO"" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. SPELL Field
Dark Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:●Discard 1 random card in their hand.●Select 1 monster on their side of the field and destroy it. TRAP
Dark Contact Activate 1 of these effects (but you can only use each effect of ""Dark Contact"" once per turn);●Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with ""Dark Fusion"", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with ""Dark Fusion"".)●Add 1 ""Supreme King's Castle"" or ""Dark Fusion"" from your Deck to your hand. SPELL
Dark Contract with Errors Once per turn, if you control a ""D/D"" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. TRAP Continuous
Dark Contract with Patent License If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a ""D/D/D"" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 ""D/D"" monster from your GY, or 1 face-up ""D/D"" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of ""Dark Contract with Patent License"" once per turn. SPELL Field
Dark Contract with the Entities When a ""D/D/D"" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;●Fusion: Gain 1000 LP.●Synchro: Your opponent cannot target that Special Summoned monster with card effects.●Xyz: Banish 1 card from the field or the Graveyard.●Pendulum: Draw 1 card, then discard 1 card.Once per turn, during your Standby Phase: Take 2000 damage. SPELL Continuous
Dark Contract with the Eternal Darkness While you have 2 ""D/D"" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage. TRAP Continuous
Dark Contract with the Gate During your Main Phase: You can add 1 ""D/D"" monster from your Deck to your hand. You can only use this effect of ""Dark Contract with the Gate"" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. SPELL Continuous
Dark Contract with the Swamp King During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of ""Dark Contract with the Swamp King"" once per turn. If Summoning a ""D/D"" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. SPELL Continuous
Dark Contract with the Witch You can send 1 ""D/D"" or ""Dark Contract"" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of ""Dark Contract with the Witch"" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. TRAP Continuous
Dark Contract with the Yamimakai Once per turn, during your Standby Phase: Take 1000 damage.You can only use 1 of the following effects of ""Dark Contract with the Yamimakai"" per turn, and only once that turn.●During your Main Phase: You can target 1 ""D/D"" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.●During your Main Phase: You can place 1 face-up ""D/D"" Pendulum Monster from your Extra Deck in your Pendulum Zone. SPELL Continuous
Dark Core Discard 1 card, then target 1 face-up monster on the field; banish that target. SPELL
Dark Corridor Add 1 ""Dark World"" monster from your Deck to your hand, then discard 1 card. You can only activate 1 ""Dark Corridor"" per turn. SPELL
Dark Crusader You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK. MONSTER [Warrior/Effect] DARK Level 4 1600 200
Dark Cure When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice. TRAP Continuous
Dark Deal When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes ""Your opponent discards 1 random card"". TRAP
Dark Desertapir When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it. MONSTER [Beast/Effect] EARTH Level 2 1100 300
Dark Designator Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. SPELL
Dark Dimension Soldier 1 Tuner + 1+ non-Tuner monstersYou can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of ""Dark Dimension Soldier"" once per turn. MONSTER [Warrior/Synchro/Effect] DARK Level 5 1200 2400
Dark Diviner 1 DARK Tuner + 1 non-Tuner Insect-Type monsterThis card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard. MONSTER [Fiend/Synchro/Effect] DARK Level 4 2000 1000
Dark Doriado If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 4 1800 1400
Dark Dragon Ritual This card is used to Ritual Summon ""Paladin of Dark Dragon"". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 ""Red-Eyes"" Spell/Trap from your Deck to your hand. SPELL Ritual
Dark Driceratops If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Dinosaur/Effect] EARTH Level 6 2400 1500
Dark Dust Spirit Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field. MONSTER [Zombie/Spirit/Effect] EARTH Level 6 2200 1800
Dark Effigy If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes. MONSTER [Fiend/Effect] DARK Level 4 1500 0
Dark Element If you have a ""Gate Guardian"" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher ""Gate Guardian"" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your ""Sanga of the Thunder"", ""Kazejin"", or ""Suijin"" from your Deck or banishment to your hand. You can only use each effect of ""Dark Element"" once per turn. SPELL
Dark Elf This card requires a cost of 1000 of your own Life Points to attack. MONSTER [Spellcaster/Effect] DARK Level 4 2000 800
Dark End Dragon 1 Tuner + 1+ non-Tuner DARK monstersOnce per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY. MONSTER [Dragon/Synchro/Effect] DARK Level 8 2600 2100
Dark End Evaporation Dragon You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects;●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.●Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster.You can only use each effect of ""Dark End Evaporation Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2600 2100
Dark Energy Equip only to a Fiend monster. It gains 300 ATK/DEF. SPELL Equip
Dark Eradicator Warlock Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Dark Magician"", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves. MONSTER [Spellcaster/Effect] DARK Level 7 2500 2100
Dark Eruption Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand. SPELL
Dark Eye Nightmare Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.●1: Draw 1 card, then place 1 card from your hand on top of the Deck.●2: Draw 1 card.●3: Draw 2 cards, then discard 1 card.You can only use this effect of ""Dark Eye Nightmare"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1700 1700
Dark Factory of Mass Production Target 2 Normal Monsters in your GY; add them to your hand. SPELL
Dark Factory of More Production You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of ""Dark Factory of More Production"" once per turn. TRAP Continuous
Dark Flare Knight ""Dark Magician"" + ""Flame Swordsman""You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 ""Mirage Knight"" from your hand or Deck. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2200 800
Dark Flare Swordsman You take no damage from battles involving this card. You can only use each of the following effects of ""Dark Flare Swordsman"" once per turn. You can send 1 ""Flame Swordsman"" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions ""Flame Swordsman"" from your Deck, except a Level 6 monster. MONSTER [Warrior/Effect] FIRE Level 6 2200 800
Dark Flattop 1 DARK Tuner + 1 or more non-Tuner Machine-Type monstersOnce per turn: You can target 1 ""Reactor"" monster or ""Flying Fortress SKY FIRE"" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand. MONSTER [Machine/Synchro/Effect] DARK Level 8 0 3000
Dark Fusion Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn. SPELL
Dark Garnex the Cubic Beast Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 ""Cubic"" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 ""Vijam the Cubic Seed"" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 ""Blade Garoodia the Cubic Beast"" from your Deck to your hand. MONSTER [Beast/Effect] EARTH Level 2 0 0
Dark General Freed Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 5 2300 1700
Dark Gray Entirely gray, this beast has rarely been seen by mortal eyes. MONSTER [Beast/Normal] EARTH Level 3 800 900
Dark Grepher You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY. MONSTER [Warrior/Effect] DARK Level 4 1700 1600
Dark Guardian (This card is always treated as a ""Gate Guardian"" card.)Cannot be Normal Summoned/Set. Must be either Special Summoned by ""Dark Element"", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your ""Sanga of the Thunder"", ""Kazejin"", and ""Suijin"" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of ""Dark Element"", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects. MONSTER [Warrior/Effect] DARK Level 12 3800 3800
Dark Highlander 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monstersNeither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed. MONSTER [Fiend/Synchro/Effect] DARK Level 7 2800 2300
Dark Hole Destroy all monsters on the field. SPELL
Dark Hole Dragon Cannot be destroyed by card effects. You can only use each of the following effects of ""Dark Hole Dragon"" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 ""Dark Hole"" from your Deck to your hand. MONSTER [Dragon/Effect] DARK Level 8 3000 2000
Dark Honest Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn. MONSTER [Fairy/Effect] DARK Level 4 1100 1900
Dark Horizon When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took. TRAP
Dark Horus Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Dragon/Effect] DARK Level 8 3000 1800
Dark Hunter This card's effect changes depending on the number of DARK monsters in your Graveyard.●1 or fewer: This card loses 400 ATK.●2 to 4: This card gains 400 ATK.●5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls. MONSTER [Fiend/Effect] DARK Level 4 1600 400
Dark Illusion When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. TRAP Counter
Dark Infant @Ignister 1 non-Link ""@Ignister"" monsterIf this card is Link Summoned: You can add 1 ""Ignister A.I.Land"" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of ""Dark Infant @Ignister"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 1 P4 500 -
Dark Jeroid If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. MONSTER [Fiend/Effect] DARK Level 4 1200 1500
Dark King of the Abyss It's said that this King of the Netherworld once had the power to rule over the dark. MONSTER [Fiend/Normal] DARK Level 3 1200 800
Dark Lucius LV4 Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 ""Dark Lucius LV6"" from your hand or Deck. MONSTER [Fiend/Effect] EARTH Level 4 1000 300
Dark Lucius LV6 If this card was Special Summoned by the effect of ""Dark Lucius LV4"", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 ""Dark Lucius LV8"" from your hand or Deck. MONSTER [Fiend/Effect] EARTH Level 6 1700 600
Dark Lucius LV8 If this card was Special Summoned by the effect of ""Dark Lucius LV6"", banish your opponent's monsters destroyed by battle with this card, also negate their effects. MONSTER [Fiend/Effect] EARTH Level 8 2800 900
Dark Magic Attack If you control ""Dark Magician"": Destroy all Spells and Traps your opponent controls. SPELL
Dark Magic Curtain Pay half your LP; Special Summon 1 ""Dark Magician"" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). SPELL
Dark Magic Expanded Apply these effects in sequence, based on the number of ""Dark Magician"" and/or ""Dark Magician Girl"" on the field and in the GYs.●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects.●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. SPELL Quick-Play
Dark Magic Inheritance Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card ""Dark Magician"" or ""Dark Magician Girl"" in its text, except ""Dark Magic Inheritance"". You can only activate 1 ""Dark Magic Inheritance"" per turn. SPELL Quick-Play
Dark Magic Mirror Force When an opponent's monster declares an attack, or an opponent's monster effect is activated that would destroy a monster(s) on the field, while a monster that mentions ""Shining Sarcophagus"" is on the field: Destroy as many Attack Position monsters your opponent controls as possible, then if you control ""Dark Magician"", inflict 500 damage to your opponent for each monster destroyed, also for the rest of this turn after this card resolves, the first time each monster you control that mentions ""Shining Sarcophagus"" would be destroyed by battle or card effect, it is not destroyed. TRAP
Dark Magic Twin Burst Target 1 ""Dark Magician"" you control; it gains ATK equal to the combined ATK of all ""Dark Magician Girl"" currently on the field and in the GYs, until the end of this turn. You can only activate 1 ""Dark Magic Twin Burst"" per turn. SPELL
Dark Magic Veil Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. SPELL
Dark Magical Circle When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is ""Dark Magician"" or a Spell/Trap that mentions ""Dark Magician"", and add it to your hand, also place the remaining cards on top of your Deck in any order. If ""Dark Magician"" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of ""Dark Magical Circle"" once per turn. SPELL Continuous
Dark Magician The ultimate wizard in terms of attack and defense. MONSTER [Spellcaster/Normal] DARK Level 7 2500 2100
Dark Magician Girl Gains 300 ATK for every ""Dark Magician"" or ""Magician of Black Chaos"" in the GYs. MONSTER [Spellcaster/Effect] DARK Level 6 2000 1700
Dark Magician Girl the Dragon Knight ""Dark Magician Girl"" + 1 Dragon monsterMust be Fusion Summoned with the above Fusion Materials or with ""The Eye of Timaeus"". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target. MONSTER [Dragon/Fusion/Effect] DARK Level 7 2600 1700
Dark Magician Girl the Magician's Apprentice You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes ""Dark Magician Girl"". You can only Special Summon ""Dark Magician Girl the Magician's Apprentice"" once per turn this way. If this card is Normal or Special Summoned: You can add 1 ""Shining Sarcophagus"" from your Deck to your hand. You can only use this effect of ""Dark Magician Girl the Magician's Apprentice"" once per turn. Gains 300 ATK for each monster that mentions ""Shining Sarcophagus"" in the GYs. MONSTER [Spellcaster/Effect] DARK Level 6 2000 1700
Dark Magician Knight Cannot be Normal Summoned/Set. Must be Special Summoned with ""Knight's Title"" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target. MONSTER [Warrior/Effect] DARK Level 7 2500 2100
Dark Magician of Chaos During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of ""Dark Magician of Chaos"" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead. MONSTER [Spellcaster/Effect] DARK Level 8 2800 2600
Dark Magician the Dragon Knight ""Dark Magician"" + 1 Dragon monsterThis card's name becomes ""Dark Magician"" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 2500
Dark Magician the Knight of Dragon Magic ""Dark Magician"" + 1 Level 7 or higher Dragon or Warrior monsterIf your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 ""Dark Magician"" and 1 ""Gaia the Dragon Champion"" from your hand, Deck, Extra Deck, and/or GY. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2900 2400
Dark Magician the Magician of Black Magic This card's name becomes ""Dark Magician"" while on the field. You can only use each of the following effects of ""Dark Magician the Magician of Black Magic"" once per turn. If ""Shining Sarcophagus"" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions ""Dark Magician"". MONSTER [Spellcaster/Effect] DARK Level 7 2500 2100
Dark Mambele If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target. SPELL
Dark Master - Zorc You can Ritual Summon this card with ""Contract with the Dark Master"". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. MONSTER [Fiend/Ritual/Effect] DARK Level 8 2700 1500
Dark Mimic LV1 FLIP: Draw 1 card.Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 ""Dark Mimic LV3"" from your hand or Deck. MONSTER [Fiend/Flip/Effect] DARK Level 1 100 1000
Dark Mimic LV3 If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of ""Dark Mimic LV1"", draw 2 cards instead. MONSTER [Fiend/Effect] DARK Level 3 1000 1000
Dark Mirror Force When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls. TRAP
Dark Necrofear Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. MONSTER [Fiend/Effect] DARK Level 8 2200 2800
Dark Necromancer If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of ""Dark Necromancer"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 1000 1400
Dark Nephthys If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Winged Beast/Effect] DARK Level 8 2400 1600
Dark Paladin ""Dark Magician"" + ""Buster Blader""Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GYs. MONSTER [Spellcaster/Fusion/Effect] DARK Level 8 2900 2400
Dark Prisoner This monster bends light to hide its image from the eyes of opponents. MONSTER [Fiend/Normal] DARK Level 3 600 1000
Dark Rabbit He leaps up, down, and all around! Nobody can lay a hand on this funny bunny. MONSTER [Beast/Normal] DARK Level 4 1100 1500
Dark Rebellion Xyz Dragon 2 Level 4 monstersYou can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2500 2000
Dark Red Enchanter If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand. MONSTER [Spellcaster/Effect] DARK Level 6 1700 2200
Dark Renewal When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY. TRAP
Dark Requiem Xyz Dragon 3 Level 5 monstersIf this card has ""Dark Rebellion Xyz Dragon"" as material, it gains these effects.●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY. MONSTER [Dragon/Xyz/Effect] DARK Rank 5 3000 2500
Dark Resonator The first time this card would be destroyed by battle each turn, it is not destroyed. MONSTER [Fiend/Tuner/Effect] DARK Level 3 1300 300
Dark Room of Nightmare Each time your opponent takes damage from a card effect, except ""Dark Room of Nightmare"", inflict 300 damage to your opponent. SPELL Continuous
Dark Rose Fairy If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of ""Dark Rose Fairy"" once per turn. MONSTER [Fairy/Effect] DARK Level 2 800 1000
Dark Ruler Ha Des Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control. MONSTER [Fiend/Effect] DARK Level 6 2450 1600
Dark Ruler No More Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. SPELL
Dark Sacrifice When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. TRAP
Dark Sage Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 ""Dark Magician"" immediately after applying the effect of ""Time Wizard"" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. MONSTER [Spellcaster/Effect] DARK Level 9 2800 3200
Dark Sanctuary If a ""Spirit Message"" card would be placed on your field with ""Destiny Board"", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except ""Destiny Board"", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster. SPELL Field
Dark Scheme Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. TRAP
Dark Scorpion - Chick the Yellow When this card inflicts battle damage to your opponent: You can activate 1 of these effects.●Target 1 card on the field; return that target to the hand.●Look at the top card of their Deck, then place it on the top or bottom of the Deck. MONSTER [Warrior/Effect] DARK Level 3 1000 1000
Dark Scorpion - Cliff the Trap Remover When this card inflicts battle damage to your opponent: You can activate 1 of these effects.●Target 1 Spell/Trap on the field; destroy that target.●Send the top 2 cards of their Deck to the GY. MONSTER [Warrior/Effect] DARK Level 3 1200 1000
Cliff the Trap Remover When this card inflicts battle damage to your opponent: You can activate 1 of these effects.●Target 1 Spell/Trap on the field; destroy that target.●Send the top 2 cards of their Deck to the GY. MONSTER [Warrior/Effect] DARK Level 3 1200 1000
Dark Scorpion - Gorg the Strong When this card inflicts battle damage to your opponent, you can activate 1 of these effects:●Target 1 monster your opponent controls; return that target to the top of the Deck.●Send the top card of their Deck to the GY. MONSTER [Warrior/Effect] DARK Level 5 1800 1500
Dark Scorpion - Meanae the Thorn When this card inflicts battle damage to your opponent, you can activate 1 of these effects:●Add 1 ""Dark Scorpion"" card from your Deck to your hand.●Target 1 ""Dark Scorpion"" card in your GY; add that target to your hand. MONSTER [Warrior/Effect] DARK Level 4 1000 1800
Dark Scorpion Burglars When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. MONSTER [Warrior/Effect] DARK Level 4 1000 1000
Dark Scorpion Combination You can only activate this card when there are ""Don Zaloog"", ""Dark Scorpion - Cliff the Trap Remover"", ""Dark Scorpion - Chick the Yellow"", ""Dark Scorpion - Gorg the Strong"", and ""Dark Scorpion - Meanae the Thorn"" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points. TRAP
Dark Simorgh While face-up on the field, this card is also WIND-Attribute. If this card is in your hand: You can banish 1 DARK and 1 WIND monster from your GY; Special Summon this card. If this card is in your GY: You can banish 1 DARK and 1 WIND monster from your hand; Special Summon this card. Your opponent cannot Set cards. MONSTER [Winged Beast/Effect] DARK Level 7 2700 1000
Dark Smog Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target. TRAP Continuous
Dark Snake Syndrome During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases. SPELL Continuous
Dark Spell Regeneration When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 ""Monster Reborn"" from your hand or Set on your field to the GY; Special Summon 1 ""The Winged Dragon of Ra"" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase. TRAP
Dark Spider Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase. MONSTER [Insect/Effect] DARK Level 1 0 0
Dark Spirit Art - Greed Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. TRAP
Dark Spirit of Banishment If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of ""Dark Spirit of Banishment"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1600 0
Dark Spirit of Malice When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of ""Dark Spirit of Malice"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1600 0
Dark Spirit of the Silent Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.) TRAP
Dark Spirit's Mastery Discard 1 card; add 1 ""Destiny Board"" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of ""Destiny Board"" and/or ""Spirit Message"" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of ""Dark Spirit's Mastery"" once per turn. SPELL
Dark Strike Fighter 1 Tuner + 1 or more non-Tuner monstersDuring your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of ""Dark Strike Fighter"" once per turn. MONSTER [Machine/Synchro/Effect] DARK Level 7 2600 1800
Dark Summoning Beast You can Tribute this card; Special Summon 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of ""Dark Summoning Beast"" once per turn. You can banish this card from your GY; add 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"" from your Deck to your hand. MONSTER [Fiend/Effect] DARK Level 5 0 0
Dark Supremacy Target face-up cards your opponent controls, up to the number of ""Dark Fusion"" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 ""HERO"" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of ""Dark Supremacy"" once per turn. TRAP
Dark Templar @Ignister 3 monsters with different namesIf a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower ""@Ignister"" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of ""Dark Templar @Ignister"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 3 P123 2300 -
Dark Tinker When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. MONSTER [Fiend/Tuner/Effect] DARK Level 2 1000 1300
Dark Titan of Terror A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. MONSTER [Fiend/Normal] DARK Level 4 1300 1100
Dark Valkyria This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target. MONSTER [Fairy/Gemini/Effect] DARK Level 4 1800 1050
Dark Verger When a Plant-Type Tuner monster is Normal Summoned to your side of the field: You can Special Summon this card from your Graveyard in Attack Position. MONSTER [Plant/Effect] EARTH Level 2 0 1000
Dark Voltanis After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field. MONSTER [Fairy/Effect] DARK Level 8 2800 1400
Dark Witch A popular creature in mythology that delivers fatal attacks with a sharp spear. MONSTER [Fairy/Normal] LIGHT Level 5 1800 1700
Dark World Accession During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a ""Dark World"" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 ""Dark World"" monster. You can only use each effect of ""Dark World Accession"" once per turn. SPELL Quick-Play
Dark World Archives During your Main Phase: You can discard 1 ""Dark World"" monster, and if you do, ""Dark World"" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a ""Dark World"" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of ""Dark World Archives"" once per turn. SPELL Continuous
Dark World Brainwashing When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 ""Dark World"" monster on the field; return it to the hand, and if you do, the activated effect becomes ""Your opponent randomly discards 1 card"". TRAP Continuous
Dark World Dealings Each player draws 1 card, then each player discards 1 card. SPELL
Dark World Grimoire During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target. SPELL Continuous
Dark World Lightning Target 1 Set card on the field; destroy that target, then discard 1 card. SPELL
Dark World Punishment When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a ""Dark World"" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of ""Dark World Punishment"" once per turn. TRAP Counter
Dark World Puppetry Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 ""Dark World Puppetry"" per turn. SPELL Quick-Play
Dark Zebra If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. MONSTER [Beast/Effect] EARTH Level 4 1800 400
Dark-Eyes Illusionist FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field. MONSTER [Spellcaster/Flip/Effect] DARK Level 2 0 1400
Dark-Piercing Light Flip all face-down monsters on your opponent's side of the field face-up. SPELL
Darkbishop Archfiend Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an ""Archfiend"" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. MONSTER [Fiend/Effect] WATER Level 3 300 1400
Darkblaze Dragon If this card is Special Summoned from the Graveyard: Its ATK and DEF become double its original ATK and DEF. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK. MONSTER [Dragon/Effect] FIRE Level 7 1200 1000
Darkest Diabolos, Lord of the Lair Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of ""Darkest Diabolos, Lord of the Lair"" once per turn.●If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).●You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck. MONSTER [Dragon/Effect] DARK Level 8 3000 2000
Darkfall When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect. TRAP
Dark Trap Hole When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect. TRAP
Darkfire Dragon ""Firegrass"" + ""Petit Dragon"" MONSTER [Dragon/Fusion] DARK Level 4 1500 1250
Darkfire Soldier #1 An explosive expert from a special elite force. MONSTER [Pyro/Normal] FIRE Level 4 1700 1150
Darkfire Soldier #2 A warrior who gained immeasurable power from the heart of a volcano. MONSTER [Pyro/Normal] FIRE Level 4 1700 1100
Darkflare Dragon You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target. MONSTER [Dragon/Effect] DARK Level 5 2400 1200
Darklight Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn. TRAP
Darklon When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase). MONSTER [Fiend/Effect] DARK Level 1 100 100
Darklord Amdusc You can discard this card and 1 ""Darklord"" card, then target 1 ""Darklord"" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 ""Darklord"" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of ""Darklord Amdusc"" once per turn. You can only Special Summon ""Darklord Amdusc(s)"" once per turn. MONSTER [Fairy/Effect] DARK Level 6 1800 2800
Darklord Asmodeus Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 ""Asmo Token"" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 ""Deus Token"" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). ""Asmo Token"" cannot be destroyed by card effects. ""Deus Token"" cannot be destroyed by battle. MONSTER [Fairy/Effect] DARK Level 8 3000 2500
Darklord Contact Special Summon 1 ""Darklord"" monster from your GY in Defense Position. You can only activate 1 ""Darklord Contact"" per turn. SPELL
Darklord Desire Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard. MONSTER [Fairy/Effect] DARK Level 10 3000 2800
Darklord Edeh Arae If this card is Special Summoned from the Graveyard, it gains this effect.●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fairy/Effect] DARK Level 5 2300 2000
Darklord Enchantment Send 1 ""Darklord"" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 ""Darklord Enchantment"" per turn. TRAP
Darklord Ixchel You can discard this card and 1 ""Darklord"" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 ""Darklord"" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of ""Darklord Ixchel"" once per turn. You can only Special Summon ""Darklord Ixchel(s)"" once per turn. MONSTER [Fairy/Effect] DARK Level 10 2500 2900
Darklord Marie Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 5 1700 1200
Marie the Fallen One Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 5 1700 1200
Darklord Morningstar Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon ""Darklord"" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another ""Darklord"" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of ""Darklord"" monsters on the field, and if you do, gain 500 LP for each ""Darklord"" card sent to the GY by this effect. MONSTER [Fairy/Effect] DARK Level 11 3000 3000
Darklord Nasten You can discard 2 other ""Darklord"" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 ""Darklord"" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of ""Darklord Nasten"" once per turn. You can only Special Summon ""Darklord Nasten(s)"" once per turn. MONSTER [Fairy/Effect] DARK Level 7 2600 2600
Darklord Nergal If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 ""Darklord"" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of ""Darklord Nergal"" once per turn. You can only Special Summon ""Darklord Nergal"" once per turn. MONSTER [Fairy/Effect] DARK Level 8 2700 2500
Darklord Nurse Reficule Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. MONSTER [Fairy/Effect] DARK Level 4 1400 600
Nurse Reficule the Fallen One Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. MONSTER [Fairy/Effect] DARK Level 4 1400 600
Darklord Rebellion Send 1 ""Darklord"" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 ""Darklord Rebellion"" per turn. TRAP
Darklord Superbia When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except ""Darklord Superbia""; Special Summon that target. MONSTER [Fairy/Effect] DARK Level 8 2900 2400
Darklord Tezcatlipoca If a ""Darklord"" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 ""Darklord"" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of ""Darklord Tezcatlipoca"" once per turn. You can only Special Summon ""Darklord Tezcatlipoca(s)"" once per turn. MONSTER [Fairy/Effect] DARK Level 9 2800 2100
Darklord Uprising Send 1 ""Darklord"" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 ""Darklord Uprising"" per turn. TRAP
Darklord Zerato If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card. MONSTER [Fairy/Effect] DARK Level 8 2800 2300
Darkness Approaches Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position. SPELL
Darkness Destroyer Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. MONSTER [Fiend/Effect] DARK Level 7 2300 1800
Darkness Metal, the Dragon of Dark Steel 2+ Effect Monsters with the same Type and AttributeYou can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of ""Darkness Metal, the Dragon of Dark Steel"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 4 P8123 2800 -
Darkness Neosphere This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand. MONSTER [Fiend/Effect] DARK Level 10 4000 4000
Darknight Parshath If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. MONSTER [Fairy/Effect] DARK Level 5 1900 1400
Darksea Float When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. MONSTER [Machine/Effect] DARK Level 1 0 300
Darksea Rescue If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card. MONSTER [Machine/Effect] DARK Level 1 0 0
Darkstorm Dragon This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell and Trap Cards on the field. MONSTER [Dragon/Gemini/Effect] DARK Level 8 2700 2500
Darktellarknight Batlamyus 2 Level 4 ""tellarknight"" monstersAll face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT ""tellarknight"" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more ""tellarknight"" monsters with different names in your Graveyard. MONSTER [Warrior/Xyz/Effect] DARK Rank 4 2600 550
Darkworld Shackles The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. SPELL Equip
Darkworld Thorns A thorny plant found in the darklands that wraps itself around any unwary traveler. MONSTER [Plant/Normal] EARTH Level 3 1200 900
Darton the Mechanical Monstrosity Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn. MONSTER [Machine/Effect] DARK Level 1 ? 0
Daruma Dropper (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of ""Daruma Dropper"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 700 1800
Dash Warrior If this card attacks, it gains 1200 ATK during the Damage Step only. MONSTER [Warrior/Effect] WIND Level 3 600 1200
Datacorn If this card is Special Summoned: You can Special Summon 1 ""Data Acorn Token"" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of ""Datacorn"" once per turn. MONSTER [Cyberse/Effect] DARK Level 1 0 0
Dawn Angel Kambi If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of ""Dawn Angel Kambi"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 500 1800
Dawn Knight If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 ""Dawn Knight"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] LIGHT Level 4 1400 1200
Dawn of the Herald This card is used to Ritual Summon ""Herald of Perfection"". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When ""Herald of Perfection"" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand. SPELL Ritual
Dawnbreak Gardna This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●The original DEF of this card becomes 2300. MONSTER [Warrior/Gemini/Effect] LIGHT Level 3 1500 500
Day-Breaker the Shining Magical Warrior 2 Spellcaster monstersIf this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of ""Day-Breaker the Shining Magical Warrior"" once per turn.●If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.●You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it. MONSTER [Spellcaster/Link/Effect] LIGHT Link 2 P13 1600 -
Daybreaker When this card is Special Summoned: You can Special Summon 1 ""Daybreaker"" from your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1700 0
De-Fusion Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. SPELL Quick-Play
De-Spell Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.) SPELL
De-Synchro Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them. SPELL
Deal of Phantom Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated. TRAP
Dealer's Choice Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card. TRAP
Debris Dragon When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4. MONSTER [Dragon/Tuner/Effect] WIND Level 4 1000 2000
Debunk When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it. TRAP Counter
Decayed Commander When this card is Normal Summoned: You can Special Summon 1 ""Zombie Tiger"" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand. MONSTER [Zombie/Effect] EARTH Level 4 1000 1500
Deception of the Sinful Spoils You can Tribute 1 monster from your hand or field; add 1 ""Azamina"" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an ""Azamina"" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of ""Deception of the Sinful Spoils"" once per turn. SPELL Continuous
Decisive Battle of Golgonda This card's name becomes ""Great Sand Sea - Gold Golgonda"" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions ""Fallen of Albaz"" as material from your Extra Deck to the GY, instead. During the End Phase, if you have ""Fallen of Albaz"" on your field or in your GY: You can Special Summon 1 ""Springans"" monster from your hand or Deck. You can only use this effect of ""Decisive Battle of Golgonda"" once per turn. SPELL Continuous
Deck Devastation Virus Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less ATK. TRAP
Deck Lockdown Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation. SPELL Continuous
Decode Destruction Target 1 ""Decode Talker"" you control; apply the following effects this turn, depending on the number of monsters it currently points to.●1+: That monster gains 500 ATK for each monster it currently points to.●2+: Monsters destroyed by battle with that monster are banished after damage calculation.●3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls.You can only activate 1 ""Decode Destruction"" per turn. SPELL
Decode Talker 2+ Effect MonstersGains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card. MONSTER [Cyberse/Link/Effect] DARK Link 3 P813 2300 -
Decode Talker Extended 2+ Effect MonstersThis card's name becomes ""Decode Talker"" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn. MONSTER [Cyberse/Link/Effect] DARK Link 3 P813 2300 -
Decode Talker Heatsoul 2+ Cyberse monsters with different AttributesGains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except ""Decode Talker Heatsoul"".You can only use this effect of ""Decode Talker Heatsoul"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 3 P813 2300 -
Decoy Dragon If this card is targeted for an attack: Target 1 Level 7 or higher Dragon monster in your GY; Special Summon it, and if you do, change the attack target to it and perform damage calculation. MONSTER [Dragon/Effect] FIRE Level 2 300 200
Decoyroid While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except ""Decoyroid"". MONSTER [Machine/Effect] WIND Level 2 300 500
Dedication Through Light and Darkness Tribute 1 ""Dark Magician""; Special Summon 1 ""Dark Magician of Chaos"" from your hand, Deck, or Graveyard. SPELL Quick-Play
Dedication through Light and Darkness Tribute 1 ""Dark Magician""; Special Summon 1 ""Dark Magician of Chaos"" from your hand, Deck, or Graveyard. SPELL Quick-Play
Deep Dark Trap Hole When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). TRAP
Deep Diver At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck. MONSTER [Aqua/Effect] WATER Level 3 1000 1100
Deep Sea Aria Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 ""Deep Sea Aria"" per turn. SPELL
Deep Sea Artisan If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except ""Deep Sea Artisan""; Special Summon it, but negate its effects. You can only use each effect of ""Deep Sea Artisan"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 1 0 500
Deep Sea Diva When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 2 200 400
Deep Sea Minstrel You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except ""Deep Sea Minstrel""; place it on the top or bottom of the Deck. You can only use each effect of ""Deep Sea Minstrel"" once per turn. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 3 1200 1500
Deep Sea Prima Donna 1 Tuner + 1+ non-Tuner monstersYour opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of ""Deep Sea Prima Donna"" once per turn.●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck. MONSTER [Sea Serpent/Synchro/Tuner/Effect] WATER Level 7 1500 2700
Deep Sea Repetiteur ""Deep Sea Diva"" + 1+ non-Tuner monstersOnce per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except ""Deep Sea Repetiteur""; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of ""Deep Sea Repetiteur"" once per turn. MONSTER [Sea Serpent/Synchro/Tuner/Effect] WATER Level 5 1800 1500
Deep Sea Sentry If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except ""Deep Sea Sentry""; add it to your hand. You can only use each effect of ""Deep Sea Sentry"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 2 400 2000
Deep Sweeper You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Fish/Effect] WATER Level 4 1600 1300
Deep-Eyes White Dragon When a face-up ""Blue-Eyes"" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls. MONSTER [Dragon/Effect] LIGHT Level 10 0 0
Deep-Space Cruiser IX You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard. MONSTER [Machine/Effect] LIGHT Level 9 900 900
Deepsea Macrotrema When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn. MONSTER [Fish/Effect] WATER Level 1 600 100
Deepsea Shark ""Bottom Dweller"" + ""Tongyo"" MONSTER [Fish/Fusion] WATER Level 5 1900 1600
Deepsea Warrior As long as ""Umi"" is face-up on the field, this card is unaffected by any Spell Cards. MONSTER [Warrior/Effect] WATER Level 5 1600 1800
Defcon Bird You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of ""Defcon Bird"" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step. MONSTER [Cyberse/Effect] WIND Level 3 100 1700
Defect Compiler Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn. MONSTER [Cyberse/Effect] LIGHT Level 3 1000 1000
Defender of Nephthys During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower ""Nephthys"" monster from your hand, except ""Defender of Nephthys"". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 ""Nephthys"" monster in your Deck, except ""Defender of Nephthys"". You can only use each effect of ""Defender of Nephthys"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 2 1400 200
Defender of the Ice Barrier While you control another ""Ice Barrier"" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF. MONSTER [Aqua/Tuner/Effect] WATER Level 3 200 1600
Defender of the Labyrinth 2 Normal MonstersNon-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of ""Defender of the Labyrinth"" once per turn. MONSTER [Warrior/Link/Effect] EARTH Link 2 P13 1400 -
Defender, the Magical Knight If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 2000
Defender, The Magical Knight If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 2000
Defenders Intersect Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated. TRAP
Defense Draw During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. TRAP
Defense of the Temple Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions ""Temple of the Kings"", you can also use face-up monsters your opponent controls as material. If you control ""Temple of the Kings"": You can banish this card from your GY; add 1 ""Dangers of the Divine"" from your Deck to your hand. You can only use this effect of ""Defense of the Temple"" once per turn. SPELL
Defense Zone For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. SPELL Field
Defensive Tactics If you control a face-up ""Gladiator Beast"" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. TRAP
Defrag Dragon You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon ""Defrag Dragon"" once per turn this way. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except ""Defrag Dragon""; Special Summon this card. You can only use this effect of ""Defrag Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 3 1000 600
Degen-Force Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard. TRAP
Degenerate Circuit The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. SPELL Continuous
Degrade Buster Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of ""Degrade Buster"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 7 2500 2500
Dekoichi the Battlechanted Locomotive FLIP: Draw 1 card, then draw 1 additional card for each face-up ""Bokoichi the Freightening Car"" you control. MONSTER [Machine/Flip/Effect] DARK Level 4 1400 1000
Delg the Dark Monarch When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned. MONSTER [Spellcaster/Effect] DARK Level 6 2400 1000
Delinquent Duo Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice. SPELL
Delta Attacker You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. SPELL
Delta Crow - Anti Reverse If you control a ""Blackwing"" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 ""Blackwing"" monsters, you can activate this card from your hand. TRAP
Delta Flyer Once per turn, you can select 1 other face-up monster you control and increase its Level by 1. MONSTER [Dragon/Tuner/Effect] WIND Level 3 1500 900
Delta of Invitation When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of ""Delta of Invitation"" once per turn. If a Zombie monster is on the field: You can Special Summon 1 ""Delta Token"" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 ""Delta of Invitation"" per turn. SPELL Field
Delta The Magnet Warrior If this card is Normal or Special Summoned: You can send 1 Level 4 or lower ""Magnet Warrior"" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower ""Magnet Warrior"" monsters from your GY, except ""Delta The Magnet Warrior""; Special Summon 1 ""Valkyrion the Magna Warrior"" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of ""Delta The Magnet Warrior"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1600 1400
Delta Tri If this card destroys an opponent's monster by battle: Activate 1 of these effects.●Target 1 appropriate Union monster in your GY; equip that target to this card.●Target 1 face-up LIGHT Machine monster you control; shuffle that target into the Deck, then draw 1 card. MONSTER [Machine/Effect] LIGHT Level 4 1200 1000
Demigod of the Tistina If you control a ""Tistina"" card: You can Special Summon this card from your hand, then you can add 1 ""Tistina"" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control ""Crystal God Tistina"" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of ""Demigod of the Tistina"" once per turn. MONSTER [Aqua/Effect] LIGHT Level 10 2000 0
Demise of the Land When your opponent Special Summons a monster(s): Activate 1 Field Spell Card directly from your Deck. SPELL Quick-Play
Demise, Agent of Armageddon You can Ritual Summon this card with ""Cycle of the World"". This card's name becomes ""Demise, King of Armageddon"" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. MONSTER [Fiend/Ritual/Effect] DARK Level 4 1800 1000
Demise, King of Armageddon You can Ritual Summon this card with ""End of the World"". You can pay 2000 LP; destroy all other cards on the field. MONSTER [Fiend/Ritual/Effect] DARK Level 8 2400 2000
Demise, Supreme King of Armageddon You can Ritual Summon this card with ""Cycle of the World"". This card's name becomes ""Demise, King of Armageddon"" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled. MONSTER [Fiend/Ritual/Effect] DARK Level 10 3000 3000
Demotion Downgrade the monster equipped with this card by 2 Levels. SPELL Equip
Denglong, First of the Yang Zing 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can add 1 ""Yang Zing"" card from your Deck to your hand. Once per turn: You can send 1 Wyrm monster from your Deck to the GY; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 ""Yang Zing"" monster from your Deck. You can only Special Summon ""Denglong, First of the Yang Zing(s)"" once per turn. MONSTER [Wyrm/Synchro/Tuner/Effect] LIGHT Level 5 0 2800
Denial Deity Dotan 1 LIGHT monster + 2 monsters, except on the field or in the GYThis Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 3000 2800
Denko Sekka Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field. MONSTER [Thunder/Effect] LIGHT Level 4 1700 1000
Depresspard If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000. MONSTER [Beast/Effect] LIGHT Level 2 100 100
Depth Amulet When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation. TRAP Continuous
Des Counterblow Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. TRAP Continuous
Des Croaking Activate only while you control 3 face-up ""Des Frogs"". Destroy all cards your opponent controls. SPELL
Des Dendle Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your ""Vampiric Orchis"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 ""Wicked Plant Token"" (Plant-Type/EARTH/Level 1/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Plant/Union/Effect] EARTH Level 4 300 2000
Des Feral Imp FLIP: Target 1 card in your GY; shuffle that target into the Deck. MONSTER [Reptile/Flip/Effect] DARK Level 4 1600 1800
Des Frog When this card is Tribute Summoned, you can Special Summon ""Des Frog""(s) from your hand or Deck up to the number of ""T.A.D.P.O.L.E.""(s) in your Graveyard. MONSTER [Aqua/Effect] WATER Level 5 1900 0
Des Kangaroo If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. MONSTER [Beast/Effect] DARK Level 4 1500 1700
Des Koala FLIP: Inflict 400 damage to your opponent for each card in their hand. MONSTER [Beast/Effect] DARK Level 3 1100 1800
Des Lacooda Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card. MONSTER [Zombie/Effect] EARTH Level 3 500 600
Des Mosquito When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead. MONSTER [Insect/Effect] DARK Level 3 500 500
Des Volstgalph If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn. MONSTER [Dragon/Effect] EARTH Level 6 2200 1700
Des Wombat Any damage to you from a card effect becomes 0. MONSTER [Beast/Effect] EARTH Level 3 1600 300
Descending Lost Star Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed. TRAP
Desert Locusts 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of ""Desert Locusts"" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Insect/Synchro/Tuner/Effect] EARTH Level 6 1500 2400
Desert Protector This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. MONSTER [Insect/Effect] EARTH Level 4 800 1000
Desert Sunlight All monsters on your side of the field are changed to face-up Defense Position. TRAP
Desert Twister Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it. MONSTER [Fiend/Effect] WIND Level 6 2300 2000
Desertapir FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select ""Desertapir"". MONSTER [Beast/Flip/Effect] EARTH Level 3 900 300
Designer Frightfur Target 1 ""Edge Imp"" or ""Fluffal"" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a ""Frightfur"" monster for a Fusion Summon. TRAP
Deskbot 001 Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card. MONSTER [Machine/Tuner/Effect] EARTH Level 1 500 500
Deskbot 002 If this card is Special Summoned: You can add 1 ""Deskbot"" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card. MONSTER [Machine/Effect] EARTH Level 2 500 500
Deskbot 003 When this card is Normal Summoned: You can Special Summon 1 ""Deskbot"" monster from your Deck, except ""Deskbot 003"". Once per turn (Quick Effect): You can target 1 ""Deskbot"" monster you control; it gains 500 ATK/DEF for each ""Deskbot"" card you currently control, until the end of this turn. MONSTER [Machine/Effect] EARTH Level 3 500 500
Deskbot 004 If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 ""Deskbot"" monster from your Deck to the Graveyard, except ""Deskbot 004"", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 ""Deskbot"" monsters with different Levels from your hand and/or Graveyard in Defense Position. MONSTER [Machine/Effect] EARTH Level 4 500 500
Deskbot 005 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up ""Deskbot"" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 ""Deskbot"" monster in your Graveyard; Special Summon it. You can only use this effect of ""Deskbot 005"" once per turn. MONSTER [Machine/Pendulum/Effect] EARTH Level 5 500 500
Deskbot 006 If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up ""Deskbot"" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 ""Deskbot"" card in your Graveyard; add that target to your hand. You can only use this effect of ""Deskbot 006"" once per turn. MONSTER [Machine/Pendulum/Effect] EARTH Level 6 500 500
Deskbot 007 This card gains 500 ATK for each ""Deskbot"" card in your Graveyard. Monsters your opponent controls cannot target face-up ""Deskbot"" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Machine/Pendulum/Effect] EARTH Level 7 500 500
Deskbot 008 This card gains 500 ATK for each ""Deskbot"" card in your Graveyard. Your opponent cannot target face-up ""Deskbot"" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase. MONSTER [Machine/Pendulum/Effect] EARTH Level 8 500 500
Deskbot 009 Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all ""Deskbot"" monsters you currently control, except ""Deskbot 009"", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 ""Deskbot"" card you control instead. MONSTER [Machine/Effect] EARTH Level 9 500 500
Deskbot Base All ""Deskbot"" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of ""Deskbot"" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 ""Deskbot"" cards with different names from your field and/or Graveyard, except ""Deskbot Base""; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. SPELL Field
Deskbot Jet 1 Tuner + 1 or more non-Tuner monstersThis card gains 500 ATK and DEF for each ""Deskbot"" card on the field. You can only use 1 of the following effects of ""Deskbot Jet"" per turn, and only once that turn.●You can target 1 ""Deskbot"" card you control; destroy it, and if you do, Special Summon 1 ""Deskbot"" monster from your Deck.●You can target 1 ""Deskbot"" card you control and 1 face-up card on the field; destroy them. MONSTER [Machine/Synchro/Effect] EARTH Level 10 500 500
Desmanian Devil When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. MONSTER [Beast/Effect] EARTH Level 4 1700 1400
Despair from the Dark If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card. MONSTER [Zombie/Effect] DARK Level 8 2800 3000
Desperado Barrel Dragon If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand. MONSTER [Machine/Effect] DARK Level 8 2800 2200
Desperate Tag If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step. TRAP Continuous
Despia, Theater of the Branded During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of ""Despia, Theater of the Branded"" once per turn. SPELL Field
Despian Comedy When your opponent activates a card or effect that targets a face-up ""Despia"" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 ""Despian Comedy"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] DARK Level 1 0 2000
Despian Luluwalilith 1 Level 4 Tuner + 1+ non-Tuner monstersOnce per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of ""Despian Luluwalilith"" once per turn. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 12 2500 2500
Despian Proskenion 1 ""Despia"" monster + 1 LIGHT monster + 1 DARK monsterDuring the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of ""Despian Proskenion"" once per turn. MONSTER [Fiend/Fusion/Effect] LIGHT Level 11 3200 3200
Despian Quaeritis 1 ""Despia"" monster + 1 LIGHT or DARK monsterDuring the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 ""Fallen of Albaz"" or 1 ""Despia"" monster, from your Deck. You can only use each effect of ""Despian Quaeritis"" once per turn. MONSTER [Fiend/Fusion/Effect] LIGHT Level 8 2500 2500
Despian Tragedy If this card is sent to the GY, or banished, by a card effect: You can add 1 ""Despia"" monster from your Deck to your hand, except ""Despian Tragedy"". You can banish this card from your GY, then target 1 ""Branded"" Spell/Trap in your GY; Set it to your field. You can only use 1 ""Despian Tragedy"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] DARK Level 1 400 400
Desrook Archfiend Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When ""Terrorking Archfiend"" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that ""Terrorking Archfiend"" in your GY; Special Summon it. MONSTER [Fiend/Effect] LIGHT Level 3 1100 1800
Destined Rivals If you control ""Blue-Eyes White Dragon"" or ""Dark Magician"": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 ""Destined Rivals"" per turn. TRAP
Destiny Board When this card and all 4 ""Spirit Message"" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 ""Spirit Message"" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of ""I"", ""N"", ""A"", and ""L"". When any ""Spirit Message"" card or ""Destiny Board"" you control leaves the field, send all ""Spirit Message"" cards and ""Destiny Board"" you control to the GY. TRAP Continuous
Destiny Draw Discard 1 ""Destiny HERO"" card; draw 2 cards. SPELL
Destiny End Dragoon ""Destiny HERO - Plasma"" + ""Destiny HERO - Dogma""A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 ""Destiny HERO"" card from your GY; Special Summon this card. MONSTER [Warrior/Fusion/Effect] DARK Level 10 3000 3000
Destiny HERO - Blade Master During your opponent's Battle Phase (Quick Effect): You can discard this card; all ""Destiny HERO"" monsters you currently control gain 800 ATK until the end of this turn. MONSTER [Warrior/Effect] DARK Level 3 300 600
Destiny Hero - Blade Master During your opponent's Battle Phase (Quick Effect): You can discard this card; all ""Destiny HERO"" monsters you currently control gain 800 ATK until the end of this turn. MONSTER [Warrior/Effect] DARK Level 3 300 600
Destiny HERO - Captain Tenacious Once per turn, during your Standby Phase: You can target 1 ""Destiny HERO"" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. MONSTER [Warrior/Effect] DARK Level 3 800 800
Destiny Hero - Captain Tenacious Once per turn, during your Standby Phase: You can target 1 ""Destiny HERO"" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. MONSTER [Warrior/Effect] DARK Level 3 800 800
Destiny HERO - Celestial When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 ""Destiny HERO"" monster from your GY; draw 2 cards. You can only use this effect of ""Destiny HERO - Celestial"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1600 1400
Destiny HERO - Dangerous 1 ""Destiny HERO"" monster + 1 DARK Effect Monster(Quick Effect): You can discard 1 card; send 1 ""Destiny HERO"" monster from your hand or Deck to the GY, and if you do, ""Destiny HERO"" monsters you control gain 200 ATK for each ""Destiny HERO"" monster in your GY until the end of this turn. You can only use this effect of ""Destiny HERO - Dangerous"" once per turn. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2000 2600
Destiny HERO - Dark Angel If you have 3 or more ""Destiny HERO"" monsters in your GY: You can discard this card, then target 1 ""Destiny HERO"" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 ""Destiny HERO"" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. MONSTER [Warrior/Effect] DARK Level 1 0 0
Destiny HERO - Dasher Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 6 2100 1000
Destiny Hero - Dasher Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 6 2100 1000
Destiny HERO - Decider Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of ""Destiny HERO - Decider"" once per Duel.●If this card is Normal or Special Summoned: You can add 1 ""HERO"" monster from your GY to your hand during the End Phase of this turn.●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0. MONSTER [Warrior/Effect] DARK Level 4 1600 1000
Destiny Hero - Defender During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 4 100 2700
Destiny HERO - Defender During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 4 100 2700
Destiny HERO - Denier If this card is Normal or Special Summoned: You can take 1 of your ""Destiny HERO"" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of ""Destiny HERO - Denier"" once per turn. If you have a ""Destiny HERO"" monster on your field or in your GY, other than ""Destiny HERO - Denier"": You can Special Summon this card from your GY. You can only use this effect of ""Destiny HERO - Denier"" once per Duel. MONSTER [Warrior/Effect] DARK Level 3 1100 600
Destiny HERO - Departed During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. MONSTER [Warrior/Effect] DARK Level 2 1000 0
Destiny Hero - Departed During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. MONSTER [Warrior/Effect] DARK Level 2 1000 0
Destiny HERO - Destroyer Phoenix Enforcer 1 Level 6 or higher ""HERO"" monster + 1 ""Destiny HERO"" monsterMonsters your opponent controls lose 200 ATK for each ""HERO"" card in your GY. You can only use each of the following effects of ""Destiny HERO - Destroyer Phoenix Enforcer"" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 ""Destiny HERO"" monster from your GY during the Standby Phase of the next turn. MONSTER [Warrior/Fusion/Effect] DARK Level 8 2500 2100
Destiny HERO - Diamond Dude Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card). MONSTER [Warrior/Effect] DARK Level 4 1400 1600
Destiny Hero - Diamond Dude Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card). MONSTER [Warrior/Effect] DARK Level 4 1400 1600
Destiny HERO - Disk Commander Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of ""Destiny HERO - Disk Commander"" once per Duel. MONSTER [Warrior/Effect] DARK Level 1 300 300
Destiny HERO - Dogma Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 ""Destiny HERO"" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP. MONSTER [Warrior/Effect] DARK Level 8 3400 2400
Destiny Hero - Dogma Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 ""Destiny HERO"" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP. MONSTER [Warrior/Effect] DARK Level 8 3400 2400
Destiny HERO - Dominance 3 ""Destiny HERO"" monstersDuring your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower ""Destiny HERO"" monsters with different names in your GY; Special Summon them. You can only use each effect of ""Destiny HERO - Dominance"" once per turn. MONSTER [Warrior/Fusion/Effect] DARK Level 10 2900 2600
Destiny HERO - Doom Lord Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation. MONSTER [Warrior/Effect] DARK Level 3 600 800
Destiny Hero - Doom Lord Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation. MONSTER [Warrior/Effect] DARK Level 3 600 800
Destiny HERO - Double Dude Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 ""Double Dude Tokens"" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 6 1000 1000
Destiny Hero - Double Dude Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 ""Double Dude Tokens"" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 6 1000 1000
Destiny HERO - Drawhand If this card is Special Summoned by the effect of a ""HERO"" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of ""Destiny HERO - Drawhand"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1600 800
Destiny HERO - Dread Servant If this card is Normal Summoned: Place 1 Clock Counter on each ""Clock Tower Prison"". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target. MONSTER [Warrior/Effect] DARK Level 3 400 700
Destiny Hero - Dread Servant If this card is Normal Summoned: Place 1 Clock Counter on each ""Clock Tower Prison"". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target. MONSTER [Warrior/Effect] DARK Level 3 400 700
Destiny HERO - Dreadmaster If this card is Special Summoned by ""Clock Tower Prison"": Destroy all monsters you control, except ""Destiny HERO"" monsters, also, after that, you can Special Summon up to 2 ""Destiny HERO"" monsters from your GY. After this card is Special Summoned, for the rest of this turn, ""Destiny HERO"" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other ""Destiny HERO"" monsters you control. MONSTER [Warrior/Effect] DARK Level 8 ? ?
Destiny Hero - Dreadmaster If this card is Special Summoned by ""Clock Tower Prison"": Destroy all monsters you control, except ""Destiny HERO"" monsters, also, after that, you can Special Summon up to 2 ""Destiny HERO"" monsters from your GY. After this card is Special Summoned, for the rest of this turn, ""Destiny HERO"" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other ""Destiny HERO"" monsters you control. MONSTER [Warrior/Effect] DARK Level 8 ? ?
Destiny HERO - Dreamer During damage calculation, if your ""Destiny HERO"" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of ""Destiny HERO - Dreamer"" once per turn. MONSTER [Warrior/Effect] DARK Level 1 0 600
Destiny HERO - Drilldark If this card is Normal or Special Summoned: You can Special Summon 1 ""Destiny HERO"" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of ""Destiny HERO - Drilldark"" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Warrior/Effect] DARK Level 4 1600 1200
Destiny HERO - Dunker You can send 1 ""Destiny HERO"" card from your hand to the Graveyard; inflict 500 damage to your opponent. MONSTER [Warrior/Effect] DARK Level 4 1200 1700
Destiny Hero - Dunker You can send 1 ""Destiny HERO"" card from your hand to the Graveyard; inflict 500 damage to your opponent. MONSTER [Warrior/Effect] DARK Level 4 1200 1700
Destiny HERO - Dusktopia 1 ""Destiny HERO"" Fusion Monster + 1 ""Destiny HERO"" monsterIf this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; until the end of this turn, it cannot be destroyed by battle or card effects, and neither player takes any battle damage from attacks involving that monster. MONSTER [Warrior/Fusion/Effect] DARK Level 10 3000 3000
Destiny HERO - Dynatag During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 ""Destiny HERO"" monster you control; it gains 1000 ATK until the end of your opponent's next turn. MONSTER [Warrior/Effect] DARK Level 5 1000 1000
Destiny HERO - Dystopia 2 ""Destiny HERO"" monstersIf this card is Special Summoned: You can target 1 Level 4 or lower ""Destiny HERO"" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of ""Destiny HERO - Dystopia"" once per turn. MONSTER [Warrior/Fusion/Effect] DARK Level 8 2800 2400
Destiny HERO - Fear Monger During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 ""Destiny HERO"" monster in your GY, except ""Destiny HERO - Fear Monger""; Special Summon that target. MONSTER [Warrior/Effect] DARK Level 4 1000 1000
Destiny Hero - Fear Monger During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 ""Destiny HERO"" monster in your GY, except ""Destiny HERO - Fear Monger""; Special Summon that target. MONSTER [Warrior/Effect] DARK Level 4 1000 1000
Destiny HERO - Malicious You can banish this card from your GY; Special Summon 1 ""Destiny HERO - Malicious"" from your Deck. MONSTER [Warrior/Effect] DARK Level 6 800 800
Destiny HERO - Plasma Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. MONSTER [Warrior/Effect] DARK Level 8 1900 600
Destiny Mirage When a ""Destiny HERO"" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all ""Destiny HERO"" monsters that were destroyed and sent to either Graveyard this turn. TRAP
Destiny Signal When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower ""Destiny HERO"" monster from your hand or Deck. TRAP
Destroyer Golem A golem with a massive right hand for crushing its victims. MONSTER [Rock/Normal] EARTH Level 4 1500 1000
Destroyersaurus You can discard this card to the GY; add 1 ""Jurassic World"" from your Deck to your hand. MONSTER [Dinosaur/Effect] EARTH Level 4 1800 1100
Destruct Potion Select 1 monster you control. Destroy it, and gain Life Points equal to it's ATK. TRAP
Destruction Cyclone When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters. MONSTER [Reptile/Effect] WIND Level 7 2000 1500
Destruction Dragon Must be Special Summoned with ""The Fang of Critias"", using ""Ring of Destruction"". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. MONSTER [Dragon/Fusion/Effect] FIRE Level 8 2000 3000
Destruction Jammer Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. TRAP Counter
Destruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. TRAP
Destruction Punch If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) TRAP
Destruction Ring Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. TRAP
Destruction Sword Flash If you control a Fusion Monster that lists ""Buster Blader"" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a ""Buster Blader"" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card. TRAP
Destruction Sword Memories Discard 1 ""Destruction Sword"" card; Special Summon 1 ""Buster Blader"" monster from the Deck. You can banish this card from your GY; Fusion Summon 1 ""Buster Blader, the Dragon Destroyer Swordsman"" from your Extra Deck, by banishing its Fusion Materials from your GY. TRAP
Destruction Swordsman Fusion Fusion Summon 1 Fusion Monster that mentions ""Buster Blader"" as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of ""Destruction Swordsman Fusion"" once per turn. SPELL Quick-Play
Destructive Daruma Karma Cannon Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY. TRAP
Destructive Draw If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. TRAP Continuous
Destructotron You can pay 1000 LP, then target 1 Set Spell/Trap your opponent controls; destroy that target. Once per turn, during the End Phase: Destroy this card. This card must be the only Psychic monster you control to activate and to resolve this effect. MONSTER [Psychic/Effect] EARTH Level 4 1600 400
Destrudo the Lost Dragon's Frisson If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of ""Destrudo the Lost Dragon's Frisson"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 7 1000 3000
Detonate Destroy as many ""Kuriboh"" and ""Kuriboh Tokens"" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect. SPELL Quick-Play
Detonate Deleter 2+ Cyberse monstersOnce per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it. MONSTER [Cyberse/Link/Effect] DARK Link 3 P461 2100 -
Detonating Kuriboh If a ""Kuriboh"" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect.●The equipped monster's effects are negated.You can only use each effect of ""Detonating Kuriboh"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 300 200
Detonation Code If you control a ""Topologic"" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of ""Detonation Code"" once per turn. TRAP Continuous
Detonator Circle ""A"" Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. TRAP
Deus X-Krawler When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of ""Deus X-Krawler"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 9 2000 3000
Devotee of Nephthys You can Ritual Summon this card with ""Rebirth of Nephthys"". You can only use each of the following effects of ""Devotee of Nephthys"" once per turn.●If this card is Ritual Summoned: You can activate this effect; Special Summon 1 ""Nephthys"" monster from your Deck, also during the End Phase of this turn, destroy this card.●If this card is in the GY: You can destroy 1 ""Nephthys"" card in your hand, and if you do, Special Summon this card. MONSTER [Spellcaster/Ritual/Effect] WIND Level 2 1200 1200
Devouring Sarcoughagus When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of ""Devouring Sarcoughagus"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 0 0
Dewdark of the Ice Barrier If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly. MONSTER [Aqua/Tuner/Effect] WATER Level 2 1200 800
Dewloren, Tiger King of the Ice Barrier 1 Tuner + 1+ non-Tuner WATER monstersYou can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of ""Dewloren, Tiger King of the Ice Barrier"" once per turn. MONSTER [Beast/Synchro/Effect] WATER Level 6 2000 1400
Dhampir Vampire Sheridan 2+ Level 6 monstersIf you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. MONSTER [Zombie/Xyz/Effect] DARK Rank 6 2600 1000
Dharc the Dark Charmer FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field. MONSTER [Spellcaster/Flip/Effect] DARK Level 3 500 1500
Dharc the Dark Charmer, Gloomy 2 monsters, including a DARK monster(This card is always treated as a ""Familiar-Possessed"" card.)You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of ""Dharc the Dark Charmer, Gloomy"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P13 1850 -
Dharma Cannon A monstrous creature whose body is lined with cannons that never miss their targets. MONSTER [Machine/Normal] DARK Level 2 900 500
Dharma-Eye Magician While this Pendulum Summoned card is on the field, ""Magician"" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 7 2000 2500
Diabell, Queen of the White Forest 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of ""Diabell, Queen of the White Forest"" once per turn. MONSTER [Illusion/Synchro/Effect] LIGHT Level 8 2500 2000
Diabellstar the Black Witch You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon ""Diabellstar the Black Witch"" once per turn this way. You can only use each of the following effects of ""Diabellstar the Black Witch"" once per turn. If this card is Normal or Special Summoned: You can Set 1 ""Sinful Spoils"" Spell/Trap from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card. MONSTER [Spellcaster/Effect] DARK Level 7 2500 2000
Diabellstar Vengeance (This card is always treated as a ""Sinful Spoils"" card.)You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another ""Diabell"" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of ""Diabellstar Vengeance"" once per turn. MONSTER [Fiend/Effect] DARK Level 8 2500 2100
Diabellze the Original Sinkeeper If a ""Sinful Spoils"" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon ""Diabellze the Original Sinkeeper"" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of ""Diabellze the Original Sinkeeper"" once per turn. MONSTER [Illusion/Effect] LIGHT Level 7 2500 2000
Diabellze the White Witch (This card is always treated as a ""White Forest"" card.)Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more ""Diabell"" monsters. You can only use each of the following effects of ""Diabellze the White Witch"" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 ""Sinful Spoils"" or ""Diabell"" card from your Deck to the GY. MONSTER [Illusion/Effect] LIGHT Level 8 2500 2100
Diabolantis the Menacing Mantis 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of ""Diabolantis the Menacing Mantis"" once per turn. MONSTER [Insect/Synchro/Effect] DARK Level 8 2500 2200
Diabolica the Draconique General If a Fiend monster(s), except ""Diabolica the Draconique General"", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except ""Diabolica the Draconique General""; add it to your hand. You can only use 1 ""Diabolica the Draconique General"" effect per turn, and only once that turn. MONSTER [Fiend/Effect] DARK Level 8 2300 0
Diabolos, King of the Abyss Cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. Cannot be Tributed by card effects while face-up on the field. Once per turn, during your opponent's Draw Phase, before their normal draw: Look at the top card of your opponent's Deck, and if you do, place that card on either the top or bottom of their Deck. MONSTER [Dragon/Effect] DARK Level 7 2800 1000
Diabound Kernel When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of ""Diabound Kernel"" once per turn. MONSTER [Fiend/Effect] DARK Level 5 1800 1200
Diamond Core of Koa'ki Meiru Add 1 ""Koa'ki Meiru"" card from your Deck to your hand, except ""Diamond Core of Koa'ki Meiru"". You can banish this card from your Graveyard; for the rest of this turn, ""Koa'ki Meiru"" monsters you control cannot be destroyed. SPELL
Diamond Dire Wolf 2 Level 4 monstersOnce per turn: You can detach 1 material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast monster you control and 1 other card on the field; destroy them. MONSTER [Beast/Xyz/Effect] EARTH Rank 4 2000 1200
Diamond Duston When a card(s) on the field is destroyed by battle or card effect: Special Summon ""Duston"" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 ""Duston"" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. TRAP
Diamond-Dust Cyclone Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it. SPELL Quick-Play
Dian Keto the Cure Master Increase your Life Points by 1000 points. SPELL
Diana the Light Spirit Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. MONSTER [Thunder/Effect] LIGHT Level 4 1700 1000
Dice Dungeon When this card is activated: You can add 1 ""Dimension Dice"" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn.●1: Lose 1000 ATK.●2: Gain 1000 ATK.●3: Lose 500 ATK.●4: Gain 500 ATK.●5: Halve their ATK.●6: Double their ATK. SPELL Field
Dice It Roll a six-sided die. Apply this effect, depending on whose turn it is.●During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.●During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY. TRAP
Dice Jar FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again. MONSTER [Rock/Flip/Effect] LIGHT Level 3 200 300
Dice Re-Roll One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.) TRAP
Dice Roll Battle When an opponent's monster declares an attack: Target 1 ""Speedroid"" monster in your Graveyard; banish both it and 1 ""Speedroid"" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. TRAP
Dice Try! When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. TRAP Counter
Dice-Nied Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result. TRAP Continuous
Diced Dice Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.●1 or 6: Return this card to the hand.●2, 3, 4, or 5: Place this card on top of the Deck.You can only activate 1 ""Diced Dice"" per turn. SPELL Quick-Play
Dicelops Once per turn: You can roll a six-sided die, then apply the result.●1: Look at your opponent's hand, also discard 1 card from their hand.●2, 3, 4, 5: Discard 1 card.●6: Discard your entire hand. MONSTER [Machine/Effect] FIRE Level 4 1800 200
Dicephoon Roll a six-sided die and apply the result.●2, 3, or 4: Destroy 1 Spell/Trap on the field.●5: Destroy 2 Spells/Traps on the field.●1 or 6: You take 1000 damage. SPELL Quick-Play
Diceversity Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result. TRAP Continuous
Dictator of D. While you control a ""Blue-Eyes"" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of ""Dictator of D."" once per turn. You can send 1 ""Blue-Eyes White Dragon"" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 ""Blue-Eyes White Dragon"", or 1 card that mentions it, then target 1 ""Blue-Eyes"" monster in your GY; Special Summon it. MONSTER [Spellcaster/Effect] DARK Level 4 1200 1100
Different Dimension Capsule Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand. SPELL
Different Dimension Deepsea Trench When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field. SPELL Continuous
Different Dimension Dragon This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK. MONSTER [Dragon/Effect] LIGHT Level 5 1200 1500
Different Dimension Encounter If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. TRAP
Different Dimension Gate Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in. SPELL Continuous
Different Dimension Ground This turn, any monster sent to the GY is banished instead. TRAP
Diffusion Wave-Motion (This card is not treated as a ""Fusion"" card.)If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated. SPELL
Dig Beak This beast coils like a snake, and strikes quickly with its snapping beak. MONSTER [Beast/Normal] EARTH Level 2 500 800
Dig of Destiny When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of ""Dig of Destiny"" in your Graveyard. TRAP
Digit Jamming During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn. SPELL Continuous
Digital Bug Centibit Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●This card can attack all Defense Position monsters your opponent controls once each. MONSTER [Insect/Effect] LIGHT Level 3 1500 500
Digital Bug Cocoondenser Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step. MONSTER [Insect/Effect] LIGHT Level 3 0 2000
Digital Bug Corebage 2 or more Level 5 LIGHT Insect-Type monstersYou can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. MONSTER [Insect/Xyz/Effect] LIGHT Rank 5 2200 1800
Digital Bug LEDybug Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●When this card destroys a monster by battle, draw 1 card. MONSTER [Insect/Effect] LIGHT Level 3 500 0
Digital Bug Registrider Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.●This card gains 1000 ATK/DEF. MONSTER [Insect/Effect] LIGHT Level 3 1000 1000
Digital Bug Rhinosebus 2 or more Level 7 LIGHT Insect-Type monstersYou can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied). MONSTER [Insect/Xyz/Effect] LIGHT Rank 7 2600 2200
Digital Bug Scaradiator 2 or more Level 3 LIGHT Insect-Type monstersOnce per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material. MONSTER [Insect/Xyz/Effect] LIGHT Rank 3 1800 1400
Digital Bug Websolder Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position. MONSTER [Insect/Effect] LIGHT Level 3 500 1500
Digitron A subspecies found in electronic space. There's little information on it. MONSTER [Cyberse/Normal] EARTH Level 2 1500 0
Digvorzhak, King of Heavy Industry 3 Level 5 monstersOnce per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent. MONSTER [Machine/Xyz/Effect] EARTH Rank 5 3200 2000
Dillingerous Dragon 2 DARK Dragon monstersOnce per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a ""Rokket"" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Dillingerous Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P82 1600 -
Dimension Conjurer If this card is Normal or Special Summoned: You can add 1 ""Magical Dimension"" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of ""Dimension Conjurer"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 1 500 500
Dimension Dice If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck. SPELL
Dimension Distortion You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. SPELL
Dimension Explosion Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. SPELL Quick-Play
Dimension Fortress Weapon Cards cannot be sent from the Deck to the GY. MONSTER [Machine/Effect] DARK Level 4 1700 200
Dimension Fusion Pay 2000 LP; each player Special Summons as many of their banished monsters as possible. SPELL
Dimension Fusion Destruction Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a ""Phantasm"" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"", your opponent cannot activate cards or effects in response to this card's activation. SPELL
Dimension Gate Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect. TRAP Continuous
Dimension Guardian Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card. TRAP Continuous
Dimension Jar FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. MONSTER [Machine/Flip/Effect] DARK Level 2 200 200
Dimension Mirage Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. TRAP Continuous
Dimension Reflector Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK. TRAP Continuous
Dimension Shifter If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. MONSTER [Spellcaster/Effect] DARK Level 6 1200 2200
Dimension Slice When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set. TRAP
Dimension Sphinx Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card. TRAP Continuous
Dimension Wall Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle. TRAP
Dimension Wanderer When a monster is banished by the effect of ""Galaxy-Eyes Photon Dragon"": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of ""Dimension Wanderer"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Dimensional Alchemist Once per turn: You can activate this effect; banish the top card of your Deck, and if you do, until the end of this turn, this card gains 500 ATK. When this card you control is destroyed and sent to your GY: You can target 1 of your banished monsters; add it to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1300 200
Dimensional Allotrope Varis Cannot be destroyed by battle with a monster with the same Type or Attribute as this card. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of your opponent's turn. You can only use this effect of ""Dimensional Allotrope Varis"" once per turn. MONSTER [Psychic/Tuner/Effect] LIGHT Level 1 0 0
Dimensional Barrier Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 ""Dimensional Barrier"" per turn. TRAP
Dimensional Fissure Any monster sent to the GY is banished instead. SPELL Continuous
Dimensional Inversion Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. TRAP
Dimensional Prison When an opponent's monster declares an attack: Target that attacking monster; banish that target. TRAP
Dimensionhole Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. SPELL
Dimer Synthesis Activate 1 of these effects;●Add 1 ""Catalyst Field"" from your Deck to your hand.●Add 1 ""Burnout"", and 1 ""Chemicritter"" monster, from your Deck to your hand.You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of ""Dimer Synthesis"" once per turn. SPELL
Dimonno Vaalmonica If this card is in your hand: You can discard 1 other card; take 1 ""Angello Vaalmonica"" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 ""Vaalmonica"" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of ""Dimonno Vaalmonica"" once per turn. MONSTER [Fiend/Pendulum/Effect] LIGHT Level 4 1200 2100
Dingirsu, the Orcust of the Evening Star 2 Level 8 monstersYou can only Special Summon ""Dingirsu, the Orcust of the Evening Star(s)"" once per turn. You can also Xyz Summon this card by using an ""Orcust"" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;●Send 1 card your opponent controls to the GY.●Attach 1 of your banished Machine monsters to this card as material. MONSTER [Machine/Xyz/Effect] DARK Rank 8 2600 2100
Dino-Sewing Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0. MONSTER [Fiend/Effect] EARTH Level 4 0 0
Dinomic Powerload All ""Dinomist"" monsters on the field gain 300 ATK and DEF. If a ""Dinomist"" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. SPELL Field
Dinomight Knight, the True Dracofighter To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 ""True Draco"" or ""True King"" Continuous Trap from your Deck, and either activate it or add it to your hand. MONSTER [Wyrm/Effect] WATER Level 6 2500 1200
Dinomight Powerload, the Dracoslayer (This card is always treated as a ""Dinomist"" card.)If this card is Tributed: You can add 1 face-up ""Dracoslayer"" or ""Dinomist"" Pendulum Monster from your Extra Deck to your hand, except ""Dinomight Powerload, the Dracoslayer"". You can only use this effect of ""Dinomight Powerload, the Dracoslayer"" once per turn. MONSTER [Machine/Pendulum/Effect] WATER Level 4 1700 1800
Dinomist Ankylos Banish any monster destroyed by battle with a ""Dinomist"" monster you control. MONSTER [Machine/Pendulum/Effect] WATER Level 4 1500 2000
Dinomist Brachion If you do not control ""Dinomist Brachion"" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand). MONSTER [Machine/Pendulum/Effect] WATER Level 5 2000 800
Dinomist Ceratops If all monsters you control are ""Dinomist"" monsters (min. 1), and none are ""Dinomist Ceratops"", you can Special Summon this card (from your hand). MONSTER [Machine/Pendulum/Effect] WATER Level 5 2100 400
Dinomist Charge When this card is activated: Add 1 ""Dinomist"" monster from your Deck to your hand. Once per turn, if a ""Dinomist"" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 ""Dinomist Charge"" per turn. SPELL Continuous
Dinomist Eruption If a ""Dinomist"" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it. TRAP
Dinomist Plesios All face-up monsters your opponent controls lose 100 ATK and DEF for each ""Dinomist"" card you control. MONSTER [Machine/Pendulum/Effect] WATER Level 4 1700 1400
Dinomist Pteran When this card destroys an opponent's monster by battle: You can add 1 ""Dinomist"" card from your Deck to your hand. MONSTER [Machine/Pendulum/Effect] WATER Level 4 1800 1200
Dinomist Rex If this card attacks, at the end of the Damage Step: You can Tribute 1 other ""Dinomist"" monster, then activate 1 of these effects;●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. MONSTER [Machine/Pendulum/Effect] WATER Level 5 2400 2200
Dinomist Rush Special Summon 1 ""Dinomist"" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 ""Dinomist Rush"" per turn. TRAP
Dinomist Spinos You can Tribute 1 other ""Dinomist"" monster, then activate 1 of these effects;●This card can attack your opponent directly this turn.●This card can make a second attack during each Battle Phase this turn. MONSTER [Machine/Pendulum/Effect] WATER Level 5 2500 1800
Dinomist Stegosaur If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. MONSTER [Machine/Pendulum/Effect] WATER Level 4 1600 1800
Dinomists Howling When this card is activated: You can place 1 or 2 ""Dinomist"" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except ""Dinomist"" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 ""Dinomist"" monster, then target 1 card your opponent controls; return it to the hand. TRAP Continuous
Dinomorphia Alert Pay half your LP; Special Summon up to 2 ""Dinomorphia"" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except ""Dinomorphia"" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 ""Dinomorphia Alert"" per turn. TRAP
Dinomorphia Brute Pay half your LP; destroy 1 ""Dinomorphia"" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 ""Dinomorphia Brute"" per turn. TRAP
Dinomorphia Diplos If this card is Normal or Special Summoned: You can send 1 ""Dinomorphia"" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower ""Dinomorphia"" monster from your GY, except ""Dinomorphia Diplos"". You can only use each effect of ""Dinomorphia Diplos"" once per turn. MONSTER [Dinosaur/Effect] DARK Level 4 1000 0
Dinomorphia Domain During the Main Phase: Pay half your LP; Fusion Summon 1 ""Dinomorphia"" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 ""Dinomorphia Domain"" per turn. TRAP
Dinomorphia Frenzy During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 ""Dinomorphia"" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 ""Dinomorphia Frenzy"" per turn. TRAP
Dinomorphia Intact When a monster effect is activated, while you control a ""Dinomorphia"" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 ""Dinomorphia Intact"" per turn. TRAP Counter
Dinomorphia Kentregina 2 ""Dinomorphia"" monsters with different namesLoses ATK equal to your LP. You can only use each of the following effects of ""Dinomorphia Kentregina"" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 ""Dinomorphia"" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower ""Dinomorphia"" monster from your GY. MONSTER [Dinosaur/Fusion/Effect] DARK Level 6 4000 0
Dinomorphia Reversion If you control a ""Dinomorphia"" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 ""Dinomorphia Reversion"" per turn. TRAP Counter
Dinomorphia Rexterm 1 ""Dinomorphia"" Fusion Monster + 1 ""Dinomorphia"" monsterYour opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of ""Dinomorphia Rexterm"" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower ""Dinomorphia"" monster from your GY. MONSTER [Dinosaur/Fusion/Effect] DARK Level 8 3000 0
Dinomorphia Shell At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 ""Dinomorphia Token"" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 ""Dinomorphia Shell"" per turn. TRAP Counter
Dinomorphia Sonic When your opponent activates a Spell/Trap Card, while you control a ""Dinomorphia"" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 ""Dinomorphia"" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 ""Dinomorphia Sonic"" per turn. TRAP Counter
Dinomorphia Stealthbergia 2 ""Dinomorphia"" monsters with different namesWhile your LP are 2000 or less, you do not pay LP to activate Trap Cards or ""Dinomorphia"" monster effects. You can only use each of the following effects of ""Dinomorphia Stealthbergia"" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower ""Dinomorphia"" monster from your GY. MONSTER [Dinosaur/Fusion/Effect] DARK Level 6 0 2500
Dinomorphia Therizia If this card is Normal or Special Summoned: You can Set 1 ""Dinomorphia"" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower ""Dinomorphia"" monster from your GY, except ""Dinomorphia Therizia"". You can only use each effect of ""Dinomorphia Therizia"" once per turn. MONSTER [Dinosaur/Effect] DARK Level 4 1500 0
Dinoster Power, the Mighty Dracoslayer 1 ""Dracoslayer"" Pendulum Monster + 1 Pendulum MonsterMust first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 ""Dracoslayer"" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material. MONSTER [Dragon/Fusion/Effect] WATER Level 8 2000 2950
Dinovatus Docus You can only Special Summon ""Dinovatus Docus(s)"" once per turn. If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand. You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster had on the field, but destroy it during the End Phase. You can only use this effect of ""Dinovatus Docus"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 6 1500 2200
Dinowrestler Capaptera If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of ""Dinowrestler Capaptera"" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a ""Dinowrestler"" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn. MONSTER [Dinosaur/Effect] WIND Level 3 1600 0
Dinowrestler Capoeiraptor This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 ""Dinowrestler Capoeiraptor"" from your Deck. You can only use this effect of ""Dinowrestler Capoeiraptor"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 4 1800 0
Dinowrestler Chimera T Wrextle 1 ""Dinowrestler"" Link Monster + 1 ""Dinowrestler"" monsterIf this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. MONSTER [Dinosaur/Fusion/Effect] EARTH Level 8 3500 0
Dinowrestler Coelasilat If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a ""Dinowrestler"" monster. You can only Special Summon ""Dinowrestler Coelasilat"" once per Duel this way. MONSTER [Dinosaur/Tuner/Effect] EARTH Level 2 100 800
Dinowrestler Eskrimamenchi If you control a ""Dinowrestler"" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower ""Dinowrestler"" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of ""Dinowrestler Eskrimamenchi"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 6 2200 0
Dinowrestler Giga Spinosavate 1 Dinosaur Tuner + 1+ non-Tuner monstersIf this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead. MONSTER [Dinosaur/Synchro/Effect] EARTH Level 8 3000 0
Dinowrestler Iguanodraka You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 ""Dinowrestler"" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of ""Dinowrestler Iguanodraka"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 6 2000 0
Dinowrestler King T Wrextle 2+ ""Dinowrestler"" monstersIf this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. MONSTER [Dinosaur/Link/Effect] EARTH Link 3 P123 3000 -
Dinowrestler Martial Ampelo During damage calculation, if your other ""Dinowrestler"" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 ""Dinowrestler"" monster from your Deck to your hand, except ""Dinowrestler Martial Ampelo"". You can only use this effect of ""Dinowrestler Martial Ampelo"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 1 600 0
Dinowrestler Martial Anga During damage calculation, when your ""Dinowrestler"" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. MONSTER [Dinosaur/Effect] EARTH Level 5 1600 0
Dinowrestler Martial Ankylo During damage calculation, if another ""Dinowrestler"" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Dinowrestler Martial Ankylo"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 2 1000 0
Dinowrestler Pankratops If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon ""Dinowrestler Pankratops"" once per turn this way. (Quick Effect): You can Tribute 1 ""Dinowrestler"" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of ""Dinowrestler Pankratops"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 7 2600 0
Dinowrestler Rambrachio When your ""Dinowrestler"" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of ""Dinowrestler Rambrachio"" once per turn. Your opponent cannot target other ""Dinowrestler"" monsters you control with card effects. MONSTER [Dinosaur/Effect] EARTH Level 5 1600 0
Dinowrestler Systegosaur If this card is Special Summoned: You can add 1 ""Dinowrestler"" monster or 1 ""World Dino Wrestling"" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 ""Dinowrestler"" monster in your GY, except ""Dinowrestler Systegosaur""; Special Summon it. You can only use each effect of ""Dinowrestler Systegosaur"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 4 1900 0
Dinowrestler Terra Parkourio 2 ""Dinowrestler"" monstersIf you activate ""World Dino Wrestling"": You can target 1 ""Dinowrestler"" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 ""Dinowrestler"" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except ""Dinowrestler"" monsters. You can only use each effect of ""Dinowrestler Terra Parkourio"" once per turn. MONSTER [Dinosaur/Link/Effect] EARTH Link 2 P84 1000 -
Dinowrestler Valeonyx If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher ""Dinowrestler"" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters. MONSTER [Dinosaur/Effect] EARTH Level 3 1600 0
Dipity A cute little thing who lives in a glass bottle and is said to bring good luck to the one who makes a contract with it. The lid must never be opened, no matter what happens… MONSTER [Fiend/Normal] LIGHT Level 4 0 0
Diplexer Chimera 2 Cyberse monstersOnce per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 ""Cynet Fusion"" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of ""Diplexer Chimera"" once per turn. MONSTER [Cyberse/Fusion/Effect] LIGHT Level 5 2000 800
Dipsea Fiend You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of ""Dipsea Fiend"" once per turn. MONSTER [Fiend/Effect] WATER Level 4 1500 1000
Dirge of the Lost Dragon Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. SPELL Continuous
Disablaster the Negation Fortress If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon ""Disablaster the Negation Fortress"" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Machine/Pendulum/Effect] LIGHT Level 5 500 2000
Disappear Remove from play 1 card from your opponent's Graveyard. TRAP
Disarm Return 1 ""Gladiator Beast"" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. TRAP Counter
Disarmament Destroy all Equip Cards on the field. TRAP
Disaster, Dragon Ruler of All Apocalypses 2 Rank 7 monstersIf this card is Xyz Summoned: You can target up to 4 Level 7 ""Dragon Ruler"" monsters in your GY and/or banishment; attach them to this card, then you can banish all monsters from your opponent's field and GY with a same Attribute as this card's materials. You can only use this effect of ""Disaster, Dragon Ruler of All Apocalypses"" once per turn. While this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND ""Dragon Ruler"" monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards' effects. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 7 0 0
Disc Fighter If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. MONSTER [Warrior/Effect] EARTH Level 4 1000 1000
Disciple of Nephthys During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 ""Nephthys"" monster from your Deck to your hand, except ""Disciple of Nephthys"". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 ""Nephthys"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Disciple of Nephthys"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 2 0 2000
Disciple of the Forbidden Spell When this card is Summoned, declare different Monster Card Attributes equal to the number of ""Disciple of the Forbidden Spell""(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation. MONSTER [Warrior/Effect] LIGHT Level 4 1700 800
Disciples of the True Dracophoenix You can target 3 ""True Draco"" and/or ""True King"" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 ""True Draco"" or ""True King"" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of ""Disciples of the True Dracophoenix"" once per turn. SPELL Continuous
Discord Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation. TRAP Continuous
Discordance of the Tistina Activate 1 of these effects;●If you control a ""Tistina"" monster: Banish 1 card from your opponent's GY, face-down.●If you control a ""Tistina"" monster Special Summoned from the Extra Deck: Banish all cards from your opponent's GY, face-down.You can banish this card from your GY, then target 1 ""Tistina"" monster in your GY; add it to your hand. You can only use 1 ""Discordance of the Tistina"" effect per turn, and only once that turn. TRAP
Disenchanter Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand. MONSTER [Spellcaster/Effect] LIGHT Level 5 2000 2300
Disk Magician This monster hides in a saucer and only appears when executing an attack. MONSTER [Machine/Normal] DARK Level 4 1350 1000
Diskblade Rider Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn. MONSTER [Fiend/Effect] WIND Level 4 1700 1500
Dispatchparazzi 2 Effect MonstersWhen another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of ""Dispatchparazzi"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P46 100 -
Disposable Learner Device The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of ""Disposable Learner Device"" once per turn. SPELL Equip
Dissolverock A monster born in the lava pits, it generates intense heat that can melt away its enemies. MONSTER [Rock/Normal] EARTH Level 3 900 1000
Disturbance Strategy Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. TRAP
Divine Arsenal AA-ZEUS - Sky Thunder 2 Level 12 monstersOnce per turn, if an Xyz Monster battled this turn, you can also Xyz Summon ""Divine Arsenal AA-ZEUS - Sky Thunder"" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material. MONSTER [Machine/Xyz/Effect] LIGHT Rank 12 3000 3000
Divine Domain Baatistina During your Main Phase: You can send 1 ""Tistina"" monster from your Deck to your GY, then if your opponent controls 3 or more face-up cards, you can Special Summon 1 ""Crystal God Tistina"" from your hand or Deck. You can only use this effect of ""Divine Domain Baatistina"" once per turn. If this card in your Field Zone is destroyed by your opponent's card effect: You can Special Summon 1 ""Tistina"" monster from your Deck or GY. SPELL Field
Divine Dragon - Excelion When this card is Normal Summoned, it gets 1 of the following effects for each ""Divine Dragon - Excelion"" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.●This card gains 1000 ATK.●If this card destroys an opponent's monster by battle, it can attack once again in a row.●When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. MONSTER [Dragon/Effect] LIGHT Level 5 1500 900
Divine Dragon Apocralyph Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand. MONSTER [Dragon/Effect] DARK Level 4 1000 1500
Divine Dragon Aquabizarre Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. MONSTER [Sea Serpent/Effect] WATER Level 5 2100 1500
Divine Dragon Knight Felgrand 2 Level 8 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 8 2800 1800
Divine Dragon Lord Felgrand If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except ""Divine Dragon Lord Felgrand""; Special Summon it to your field. MONSTER [Dragon/Effect] LIGHT Level 8 2800 2800
Divine Dragon Ragnarok A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. MONSTER [Dragon/Normal] LIGHT Level 4 1500 1000
Divine Dragon Titanomakhia This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of ""Divine Dragon Titanomakhia"" once per turn. You can banish 3 ""Divine Dragon Titanomakhia"" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control. MONSTER [Dragon/Effect] LIGHT Level 10 3000 2000
Divine Evolution This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is ""The Wicked Avatar"", ""The Wicked Dreadroot"", or ""The Wicked Eraser"", except a monster(s) already affected by ""Divine Evolution"", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect.●When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice). SPELL
Divine Golden Shadow Dragon Dragluxion 2 Level 8 monstersIf this card is Special Summoned from the Extra Deck: You can add 1 ""Galaxy"" or ""Tachyon"" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 ""Galaxy"" monster from your Extra Deck to it. You can only use each effect of ""Divine Golden Shadow Dragon Dragluxion"" once per turn. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 2500 3000
Divine Grace - Northwemko This card can only be Ritual Summoned with the Ritual Spell Card, ""Ritual of Grace"". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects. MONSTER [Spellcaster/Ritual/Effect] LIGHT Level 7 2700 1200
Divine Knight Ishzark After damage calculation, when this card destroys a monster by battle: Banish that monster. MONSTER [Warrior/Effect] LIGHT Level 6 2300 1800
Divine Punishment When a Spell/Trap Card, or monster effect, is activated, while ""The Sanctuary in the Sky"" is on the field: Negate the activation, and if you do, destroy it. TRAP Counter
Divine Relic Mjollnir Target 1 ""Aesir"" monster you control; it can make a second attack during each Battle Phase this turn. TRAP
Divine Scorpion Beast of Serket 1 ""Serket"" monster + 1 monster with 2500 or less ATKIf this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent's monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster's original ATK. You can only use this effect of ""Divine Scorpion Beast of Serket"" once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished. MONSTER [Fairy/Fusion/Effect] EARTH Level 6 3000 2000
Divine Serpent Apophis 2 monsters that mention ""Temple of the Kings""Must be either Fusion Summoned, or Special Summoned by Tributing 2 ""Apophis"" monsters. Once per turn: You can target up to 3 ""Apophis"" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it. MONSTER [Reptile/Fusion/Effect] EARTH Level 6 2800 2600
Divine Serpent Geh Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied). MONSTER [Reptile/Effect] DARK Level 12 ? 0
Divine Sword - Phoenix Blade Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand. SPELL Equip
Divine Temple of the Snake-Eye When this card is activated: You can place 1 ""Snake-Eye"" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 ""Divine Temple of the Snake-Eye"" per turn. SPELL Field
Divine Wind of Mist Valley Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck. SPELL Field
Divine Wrath When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. TRAP Counter
Diviner of the Herald If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except ""Diviner of the Herald"". You can only use each effect of ""Diviner of the Herald"" once per turn. MONSTER [Fairy/Tuner/Effect] LIGHT Level 2 500 300
Division You can Tribute all face-up ""Division(s)"" you control: Special Summon up to twice that many ""Machine Tokens"" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of ""Division"" once per turn. MONSTER [Machine/Effect] FIRE Level 2 200 200
Dizzying Winds of Yosen Village Activate this card only if you control a Level 6 or higher ""Yosenju"" monster. While you have a ""Yosenju"" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a ""Yosenju"" monster. TRAP Continuous
Djinn Cursenchanter of Rituals When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated. MONSTER [Fiend/Effect] DARK Level 4 1700 1000
Djinn Demolisher of Rituals When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player. MONSTER [Fiend/Effect] DARK Level 3 1500 600
Djinn Disserere of Rituals When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects. MONSTER [Fiend/Effect] DARK Level 1 200 200
Djinn Presider of Rituals When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. MONSTER [Fiend/Effect] DARK Level 4 1800 1400
Djinn Prognosticator of Rituals When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card. MONSTER [Fiend/Effect] DARK Level 3 400 300
Djinn Releaser of Rituals When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field. MONSTER [Fiend/Effect] DARK Level 3 1200 2000
DMZ Dragon Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row. MONSTER [Dragon/Effect] DARK Level 4 0 2000
DNA Checkup Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. TRAP
DNA Surgery Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type. TRAP Continuous
DNA Transplant Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute. TRAP Continuous
Do a Barrel Roll When a Spell Card, Trap Card, or monster effect is activated: Tribute all ""Mecha Phantom Beast Tokens"" you control; negate the activation, and if you do, destroy it. TRAP Counter
Doble Passe When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. TRAP
Doctor Cranium When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. MONSTER [Psychic/Effect] EARTH Level 1 100 100
Doctor D Banish 1 ""Destiny HERO"" monster from your GY; add to your hand or Special Summon 1 ""Destiny HERO"" monster from your GY. You can banish this card from your GY, then target 2 ""Destiny HERO"" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn. SPELL
Dodger Dragon This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn. MONSTER [Dragon/Effect] WIND Level 4 1900 1200
Dododo Bot Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 4 1800 1900
Dododo Buster If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 ""Dododo"" monster in your GY; Special Summon that target in Defense Position. MONSTER [Warrior/Effect] EARTH Level 6 1900 800
Dododo Driver Up to twice per turn, if this card was Special Summoned by the effect of a ""Dododo"" monster this turn: You can target 1 ""Dododo"" monster you control, then activate 1 of these effects;●Increase its Level by 1.●Reduce its Level by 1. MONSTER [Warrior/Effect] EARTH Level 4 1800 200
Dododo Swordsman While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them. MONSTER [Warrior/Effect] EARTH Level 8 0 3000
Dododo Warrior You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step. MONSTER [Warrior/Effect] EARTH Level 6 2300 900
Dododo Witch When this card is Normal or Special Summoned: You can Special Summon 1 ""Dododo"" monster from your hand in Attack Position or face-down Defense Position, except ""Dododo Witch"". MONSTER [Warrior/Effect] EARTH Level 4 1200 1600
Dodododo Warrior You can send 1 ""Dododo"" monster from your Deck to the GY; Special Summon this card from your hand (its Level becomes 4, also its ATK becomes 1800), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 ""Zubaba"" monster from your Deck to your hand. You can only use each effect of ""Dodododo Warrior"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2300 900
Dodododraw Send 1 ""Dododo"" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 ""Dodododraw"" per turn. SPELL
Dodododwarf Gogogoglove During your Main Phase: You can Special Summon 1 ""Zubaba"" or ""Gagaga"" monster from your hand. If you control a ""Gogogo"" or ""Dododo"" monster except ""Dodododwarf Gogogoglove"", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Dodododwarf Gogogoglove"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 0 1800
Doggy Diver If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon ""Doggy Diver"" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster. MONSTER [Warrior/Effect] DARK Level 4 1000 1000
Dogmatika Adin, the Enlightened Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of ""Dogmatika Adin, the Enlightened"" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 ""Dogmatika"" monster from your Deck, except ""Dogmatika Adin, the Enlightened"". MONSTER [Spellcaster/Effect] LIGHT Level 4 1000 1800
Dogmatika Alba Zoa Cannot be Ritual Summoned, except by ""Dogmatikalamity"" or another ""Dogmatika"" card effect. ""Dogmatika"" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent).●For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY.●Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck.You can only use this effect of ""Dogmatika Alba Zoa"" once per turn. MONSTER [Spellcaster/Ritual/Effect] LIGHT Level 12 4000 4000
Dogmatika Ashiyan If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 ""Dogmatika"" card in your GY, except ""Dogmatika Ashiyan""; add it to your hand. When an opponent's monster declares an attack: You can make all ""Dogmatika"" monsters you currently control gain 500 ATK. You can only use each effect of ""Dogmatika Ashiyan"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 8 2000 1500
Dogmatika Ecclesia, the Virtuous Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of ""Dogmatika Ecclesia, the Virtuous"" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 ""Dogmatika"" card from your Deck to your hand, except ""Dogmatika Ecclesia, the Virtuous"", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1500 1500
Dogmatika Encounter Activate 1 of these effects;●Special Summon 1 ""Dogmatika"" monster or ""Fallen of Albaz"" from your hand.●Add to your hand or Special Summon 1 ""Dogmatika"" monster or ""Fallen of Albaz"" from your GY.You can only activate 1 ""Dogmatika Encounter"" per turn. TRAP
Dogmatika Fleurdelis, the Knighted During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another ""Dogmatika"" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your ""Dogmatika"" monster declares an attack: You can make all ""Dogmatika"" monsters you currently control gain 500 ATK. You can only use each effect of ""Dogmatika Fleurdelis, the Knighted"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 8 2500 2500
Dogmatika Genesis Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 ""Dogmatika Genesis"" per turn. TRAP
Dogmatika Maximus You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of ""Dogmatika Maximus"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 8 1500 3000
Dogmatika Nation Neither player can target ""Dogmatika"" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of ""Dogmatika Nation"" once per turn.●After damage calculation, if your ""Dogmatika"" monster battled an opponent's monster: Destroy that opponent's monster.●If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. SPELL Field
Dogmatika Nexus Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect. MONSTER [Spellcaster/Effect] LIGHT Level 11 3200 3200
Dogmatika Punishment Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 ""Dogmatika Punishment"" per turn. TRAP
Dogmatika Theo, the Iron Punch Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of ""Dogmatika Theo, the Iron Punch"" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK. MONSTER [Spellcaster/Effect] LIGHT Level 4 1800 1500
Dogmatikacism If the equipped monster is a ""Dogmatika"" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each ""Dogmatika"" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of ""Dogmatikacism"" once per turn. SPELL Equip
Dogmatikalamity This card can be used to Ritual Summon any ""Dogmatika"" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 ""Dogmatikalamity"" per turn. SPELL Ritual
Dogmatikamacabre This card can be used to Ritual Summon any ""Dogmatika"" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both ""White Knight of Dogmatika"" and ""White Relic of Dogmatika"" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 ""Dogmatikamacabre"" per turn. SPELL Ritual
Dogmatikamatrix When this card is activated: You can add 1 ""Dogmatika"" Ritual Monster or 1 ""Dogmatika"" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 ""Dogmatika"" card from your Deck to your hand. Once per turn, if you control a ""Dogmatika"" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 ""Dogmatikamatrix"" per turn. SPELL Continuous
Dogmatikaturgy Ritual Summon 1 ""Dogmatika"" Ritual Monster from your hand or Deck by Tributing ""Dogmatika"" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 ""Dogmatika"" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of your Deck. You can only use 1 ""Dogmatikaturgy"" effect per turn, and only once that turn. TRAP
Dogoran, the Mad Flame Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated. MONSTER [Dinosaur/Effect] FIRE Level 8 3000 1200
Dogu During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of ""Dogu"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1900 0
Dogurad, the Stonetrooper 2+ monsters, including a Rock monsterIf this card is Special Summoned: You can target 1 Rock monster in your GY; this card gains ATK equal to that monster's ATK. During your opponent's Main Phase (Quick Effect): You can target 1 other monster on the field with ATK less than or equal to this card; this card loses ATK exactly equal to that monster's ATK, and if it does, destroy that monster. You can only use each effect of ""Dogurad, the Stonetrooper"" once per turn. MONSTER [Rock/Link/Effect] EARTH Link 3 P813 1000 -
Doitsu Once per turn, you can equip this card to a ""Soitsu"" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) MONSTER [Fairy/Union/Effect] EARTH Level 4 100 200
Doki Doki You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of ""Doki Doki"" once per turn. MONSTER [Rock/Effect] EARTH Level 2 500 500
Dokurorider You can Ritual Summon this card with ""Revival of Dokurorider"". MONSTER [Zombie/Ritual] DARK Level 6 1900 1850
Dokuroyaiba A boomerang with brains that will pursue a target to the ends of the earth. MONSTER [Fiend/Normal] FIRE Level 3 1000 400
Doll Happiness When this card is activated: Add 1 ""Grandpa Demetto"" or ""Box of Friends"" from your Deck to your hand. While you control ""Princess Cologne"", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 ""Doll Monster"" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate ""Doll Happiness"" once per turn. SPELL Continuous
Doll House You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control ""Princess Cologne"", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of ""Doll House"" once per turn. When an opponent's monster declares an attack: You can attach 1 ""Grandpa Demetto"" you control to ""Princess Cologne"" you control as material, then end the Battle Phase. SPELL Field
Doll Monster Bear-Bear Even if we get damaged, it's okay.Grandpa Demetto can patch us up! MONSTER [Beast/Normal] WIND Level 4 0 0
Doll Monster Miss Mädchen Welcome to our house!Here I live with Cologne, Grandpa Demetto, and all the other dolls! MONSTER [Fairy/Normal] LIGHT Level 4 0 0
Doma The Angel of Silence This fairy rules over the end of existence. MONSTER [Fairy/Normal] DARK Level 5 1600 1400
Domain of the True Monarchs While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). SPELL Field
Domino Effect When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls. SPELL Continuous
Dominus Impulse If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 ""Dominus Impulse"" per turn. TRAP
Dominus Purge If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 ""Dominus Purge"" per turn. TRAP
Don Thousand's Throne During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a ""Number"" monster you control is targeted for an attack, except ""Number C"" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 ""Number C"" monster with the same number in its name as that ""Number"" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 ""Don Thousand's Throne"". SPELL Continuous
Don Turtle When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of ""Don Turtle""(s) from your hand. MONSTER [Reptile/Effect] WATER Level 3 1100 1200
Don Zaloog When this card inflicts battle damage to your opponent: You can activate 1 of these effects;●Discard 1 random card from their hand.●Send the top 2 cards of their Deck to the GY. MONSTER [Warrior/Effect] DARK Level 4 1400 1500
Don't Slip, the Dogs of War When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY. SPELL Field
Donner, Dagger Fur Hire 2 monsters with different TypesYou can target 1 monster ""Fur Hire"" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster ""Fur Hire"" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 ""Donner, Dagger Fur Hire"" effect per turn, and only once that turn. MONSTER [Beast-Warrior/Link/Effect] EARTH Link 2 P23 1600 -
Donpa, Marksman Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Donpa, Marksman Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of ""Donpa, Marksman Fur Hire"" once per turn. MONSTER [Beast/Effect] WIND Level 2 500 1000
Donyoribo @Ignister During damage calculation, if your ""@Ignister"" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an ""@Ignister"" monster effect, or ""A.I."" Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of ""Donyoribo @Ignister"" once per turn. MONSTER [Cyberse/Effect] DARK Level 1 300 0
Doodle Beast - Stego If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Doodlebook"" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of ""Doodle Beast - Stego"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 5 1200 1800
Doodle Beast - Tyranno You can Tribute Summon this card by Tributing 1 Dinosaur monster. During the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of ""Doodle Beast - Tyranno"" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a ""Doodle Beast"" monster(s), it gains ATK equal to half the destroyed monster's ATK on the field. MONSTER [Dinosaur/Effect] EARTH Level 8 2400 1200
Doodlebook - Uh uh uh! When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 ""Doodle Beast"" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of ""Doodlebook - Uh uh uh!"" once per turn. TRAP
Doom Donuts FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0. MONSTER [Fiend/Flip/Effect] DARK Level 1 0 0
Doom Dozer Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. MONSTER [Insect/Effect] EARTH Level 8 2800 2600
Doom Kraken If ""Umi"" is on the field (Quick Effect): You can target 1 WATER monster you control, except ""Doom Kraken"", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of ""Doom Kraken"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1400 1600
Doom Shaman This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect. MONSTER [Spellcaster/Gemini/Effect] DARK Level 6 2400 2000
Doom Virus Dragon Must be Special Summoned with ""The Fang of Critias"", using ""Crush Card Virus"". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK. MONSTER [Dragon/Fusion/Effect] DARK Level 4 1900 1500
Doombearer Psychopompos If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of ""Doombearer Psychopompos"" once per turn. MONSTER [Zombie/Tuner/Effect] EARTH Level 2 0 0
Doomcaliber Knight Cannot be Special Summoned. When a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster. MONSTER [Fiend/Effect] DARK Level 4 1900 1800
Doomdog Octhros If this card is sent from the field to the GY: Add 1 Level 8 Fiend monster from your Deck to your hand. You can only use this effect of ""Doomdog Octhros"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 800 800
Doomkaiser Dragon ""Plaguespreader Zombie"" + 1+ non-Tuner Zombie monstersWhen this card is Special Summoned: You can target 1 Zombie monster in your opponent's GY; Special Summon that target to your field in Attack Position, but destroy it when this card leaves the field. MONSTER [Zombie/Synchro/Effect] FIRE Level 6 2400 1500
Doomkaiser Dragon/Assault Mode This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Assault Mode Activate"". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 ""Doomkaiser Dragon"" from your Graveyard. MONSTER [Zombie/Effect] FIRE Level 8 2900 2000
Doomking Balerdroch During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of ""Doomking Balerdroch"" once per turn. Once per Chain, when a Zombie monster, except ""Doomking Balerdroch"", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of ""Doomking Balerdroch"" again this turn).●Negate that effect.●Banish 1 monster from the field or GY. MONSTER [Zombie/Effect] DARK Level 8 2800 2000
Doomsday Horror This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards. MONSTER [Fiend/Effect] DARK Level 4 ? ?
Doomstar Magician Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card. MONSTER [Spellcaster/Effect] DARK Level 4 1800 300
Doomstar Ulka When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of ""Doomstar Ulka"" once per turn. MONSTER [Beast/Effect] WIND Level 4 1500 400
Doppelganger When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent. TRAP Continuous
Doppelwarrior When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 ""Doppel Tokens"" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position. MONSTER [Warrior/Effect] DARK Level 2 800 800
Dora Dora If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of ""Dora Dora"" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each ""Dora Dora"" you control. Otherwise, place the excavated card on the bottom of your Deck. MONSTER [Dragon/Effect] FIRE Level 3 400 200
Dora of Fate You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. TRAP
Doriado's Blessing This card is used to Ritual Summon ""Elemental Mistress Doriado"". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. SPELL Ritual
Doshin @Ignister If you control an ""@Ignister"" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 ""A.I. Love Fusion"" from your Deck to your hand. You can only use each effect of ""Doshin @Ignister"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 1 100 800
DoSolfachord Coolia You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of ""DoSolfachord Coolia"" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster. MONSTER [Fairy/Pendulum/Effect] WIND Level 8 2700 2500
DoSolfachord Cutia While you have an even Pendulum Scale in your Pendulum Zone, ""Solfachord"" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 ""Solfachord"" Pendulum Monster from your Deck to your hand, except ""DoSolfachord Cutia"". You can only use this effect of ""DoSolfachord Cutia"" once per turn. MONSTER [Fairy/Pendulum/Effect] EARTH Level 1 100 400
Dotedotengu If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand. MONSTER [Fiend/Effect] WIND Level 3 0 800
Dotscaper If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 ""Dotscaper"" effect per turn, and only once that turn. You can only use each effect of ""Dotscaper"" once per Duel. MONSTER [Cyberse/Effect] EARTH Level 1 0 2100
Double Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. SPELL
Double Attack! Wind and Thunder!! If you control a ""Gate Guardian"" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your ""Sanga of the Thunder"", ""Kazejin"", or ""Suijin"" that is banished or in your Deck to your hand. You can only use this effect of ""Double Attack! Wind and Thunder!!"" once per turn. SPELL Quick-Play
Double Cipher If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 ""Galaxy-Eyes"" or ""Cipher"" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster. TRAP
Double Coston This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. MONSTER [Zombie/Effect] DARK Level 4 1700 1650
Double Cyclone Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. SPELL Quick-Play
Double Dai Activate 1 of these effects;●If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.●Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY.You can only activate 1 ""Double Dai"" per turn. TRAP
Double Defender Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack. SPELL Continuous
Double Disruptor Dragon You can Tribute this card, then target 2 ""Rokket"" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 ""Rapid Trigger"" or ""Heavy Interlock"" from your Deck or GY to your hand. You can only use each effect of ""Double Disruptor Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2500 1500
Double Dragon Descent When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's, also its effects are negated. You can only activate 1 ""Double Dragon Descent"" per turn. TRAP
Double Dust Tornado Twins Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 ""Double Dust Tornado Twins"" per turn. TRAP
Double Evolution Pill Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 ""Double Evolution Pill"" per turn. SPELL
Double Exposure You can target 2 Level 6 or lower monsters with the same name on the field; their Levels are doubled. At the start of the Battle Phase: You can target 1 ""Cipher"" monster you control; choose 1 other face-up monster on the field, and its name becomes that ""Cipher"" monster's, until the End Phase. You can only use each effect of ""Double Exposure"" once per turn. SPELL Continuous
Double Fin Shark When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish monster in your GY; Special Summon that target in Defense Position, but negate its effects. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. MONSTER [Fish/Effect] WATER Level 4 1000 1200
Double Headed Anger Knuckle 2 Machine monstersCannot be used as Link Material. You can only use 1 of the following effects of ""Double Headed Anger Knuckle"" per turn, and only once that turn.●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card. MONSTER [Machine/Link/Effect] EARTH Link 2 P62 1500 -
Double Hero Attack If you control a Fusion Monster that lists ""Elemental HERO Neos"" as material: Target 1 ""HERO"" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 ""Double Hero Attack"" per turn. SPELL Quick-Play
Double Hooking Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 ""Double Hooking"" per turn. TRAP Continuous
Double Iris Magician (This card is always treated as a ""Pendulum Dragon"" card.)If this card is destroyed by battle or card effect: You can add 1 ""Pendulumgraph"" card from your Deck to your hand. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 4 1500 1000
Double Magical Arm Bind Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. TRAP
Double or Nothing! When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only. SPELL Quick-Play
Double Payback Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card. TRAP Continuous
Double Resonator If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of ""Double Resonator"" once per turn. MONSTER [Fiend/Tuner/Effect] FIRE Level 1 0 0
Double Shark When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase. MONSTER [Fish/Effect] WATER Level 4 1200 1600
Double Snare Target 1 face-up card on the field that has an effect that negates Trap effects; destroy it. SPELL
Double Spell Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. SPELL
Double Summon You can conduct 2 Normal Summons/Sets this turn, not just 1. SPELL
Double Tag Team Activate only when you Special Summon a ""Gladiator Beast"" monster. Special Summon 1 Level 4 or lower ""Gladiator Beast"" monster from your hand or Deck. TRAP
Double Tool C&D Equip only to a ""Power Tool Dragon"" or Level 4 or higher Machine-Type ""Morphtronic"" monster you control. While equipped:● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase.● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step. SPELL Equip
Double Trap Hole If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. TRAP
Double Wild Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 ""Double Wild"" per turn. SPELL Quick-Play
Double-Edged Sword You can only control 1 ""Double-Edged Sword"". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY. SPELL Equip
Double-Edged Sword Technique Target 2 ""Six Samurai"" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. TRAP
Double-Headed Dino King Rex If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon ""Double-Headed Dino King Rex"" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of ""Double-Headed Dino King Rex"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 6 1600 1200
Doublebyte Dragon 2 Link MonstersGains ATK equal to the combined Link Ratings of the monsters used for its Link Summon x 300. Unaffected by monster effects, except Link Monsters' effects, and cannot be destroyed by battle, except by battle with a Link Monster. MONSTER [Cyberse/Link/Effect] DARK Link 2 P82 1500 -
Dovelgus, Generaider Boss of Iron You can only control 1 ""Dovelgus, Generaider Boss of Iron"". (Quick Effect): You can Tribute any number of ""Generaider"" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many ""Generaider"" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of ""Dovelgus, Generaider Boss of Iron"" once per turn. MONSTER [Machine/Effect] EARTH Level 9 1500 2500
Downbeat Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 ""Downbeat"" per turn. SPELL
Downerd Magician 2 Level 4 Spellcaster monstersDuring your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 4 2100 200
Dowsing Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 ""Dowsing Fusion"" per turn. SPELL
Doyon @Ignister If this card is Normal or Special Summoned: You can target 1 ""@Ignister"" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 ""A.I."" Spell/Trap in your GY; add it to your hand. You can only use each effect of ""Doyon @Ignister"" once per turn. MONSTER [Cyberse/Effect] DARK Level 4 400 1600
DPH Gendamoore 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. When your Cyberse monster battles an opponent's monster and inflicts battle damage to them: You can banish this card from your GY; inflict that much damage to your opponent. You can only use each effect of ""DPH Gendamoore"" once per turn. MONSTER [Cyberse/Synchro/Tuner/Effect] FIRE Level 8 2000 2800
Dr. Frankenderp If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of ""Dr. Frankenderp"" once per turn. MONSTER [Psychic/Effect] DARK Level 3 300 300
Draco Berserker of the Tenyi 1 Tuner + 1+ non-Tuner monstersWhen your opponent activates a monster effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of ""Draco Berserker of the Tenyi"" once per turn. MONSTER [Wyrm/Synchro/Effect] DARK Level 8 3000 0
Draco Face-Off Reveal 1 ""Dracoslayer"" Pendulum Monster and 1 ""Dracoverlord"" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 ""Draco Face-Off"" per turn. SPELL Quick-Play
Draco Masters of the Tenyi 2+ monsters, including a Link MonsterCannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of ""Draco Masters of the Tenyi"" once per turn. MONSTER [Wyrm/Link/Effect] LIGHT Link 3 P123 2600 -
Draco-Utopian Aura When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects.You can only activate 1 ""Draco-Utopian Aura"" per turn. TRAP Counter
Dracoback, the Rideable Dragon Equip only to a monster you control. You can only control 1 ""Dracoback, the Rideable Dragon"". You can only use each of the following effects of ""Dracoback, the Rideable Dragon"" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 ""Adventurer Token"" you control; equip this card to that target. SPELL Equip
Dracocension Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard. SPELL Continuous
Draconnection Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck. SPELL
Draconnet When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position. MONSTER [Cyberse/Effect] DARK Level 3 1400 1200
Dracoon Lamp Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation. MONSTER [Wyrm/Effect] FIRE Level 4 500 2000
Dracotail Arthalion 1 ""Dracotail"" monster + 1+ monsters in the handIf this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Dracotail Arthalion"" once per turn. MONSTER [Dragon/Fusion/Effect] EARTH Level 8 3000 2500
Dracotail Faimena During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 ""Dracotail"" Spell/Trap from your Deck. You can only use each effect of ""Dracotail Faimena"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 5 1300 2500
Dracotail Flame Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 ""Dracotail"" card from your GY or banishment on the bottom of the Deck, except ""Dracotail Flame"", then draw 1 card. You can only activate 1 ""Dracotail Flame"" per turn. TRAP
Dracotail Gulamel 1 ""Dracotail"" monster + 1 monster in the handWhen you activate a ""Dracotail"" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Dracotail Gulamel"" once per turn. MONSTER [Spellcaster/Fusion/Effect] WATER Level 7 2800 2300
Dracotail Horn Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 ""Dracotail"" card from your GY or banishment on the bottom of the Deck, except ""Dracotail Horn"", then draw 1 card. You can only activate 1 ""Dracotail Horn"" per turn. TRAP
Dracotail Lukias If this card is Normal or Special Summoned: You can add 1 ""Dracotail"" monster from your Deck to your hand, except ""Dracotail Lukias"". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 ""Dracotail"" Spell/Trap from your Deck. You can only use each effect of ""Dracotail Lukias"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 4 1800 700
Dracotail Mululu During the Main Phase (Quick Effect): You can Fusion Summon 1 ""Dracotail"" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 ""Dracotail"" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of ""Dracotail Mululu"" once per turn. MONSTER [Dragon/Effect] DARK Level 3 1100 1500
Dracotail Pan If this card is sent to the GY as material for a Fusion Summon: You can Set 1 ""Dracotail"" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion ""Dracotail"" monster from your GY. You can only use each effect of ""Dracotail Pan"" once per turn. MONSTER [Dragon/Effect] WIND Level 7 2700 1700
Dracotail Urgula If this card is sent to the GY as material for a Fusion Summon: You can Set 1 ""Dracotail"" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster ""Dracotail"" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of ""Dracotail Urgula"" once per turn. MONSTER [Dragon/Effect] FIRE Level 6 2400 1000
Dragard When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK. MONSTER [Dragon/Effect] DARK Level 4 1300 1900
Dragged Down into the Grave Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. SPELL
Draghig, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Draghig, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the Graveyard: You can choose 1 ""Burning Abyss"" card from your Deck and place it on top of your Deck. MONSTER [Fiend/Effect] DARK Level 3 1100 900
Dragocytos Corrupted Nethersoul Dragon 1 DARK Tuner + 1 non-Tuner Dragon-Type monsterCannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During your Standby Phase: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK. MONSTER [Dragon/Synchro/Effect] DARK Level 10 4000 2000
Dragodies, the Empowered Warrior If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except ""Dragodies, the Empowered Warrior"", during the End Phase of this turn. MONSTER [Warrior/Pendulum/Effect] LIGHT Level 4 1500 1500
Dragolithia Kunzite If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position. You can only use 1 ""Dragolithia Kunzite"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] EARTH Level 8 0 0
Dragon Buster Destruction Sword You can target 1 ""Buster Blader"" you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of ""Dragon Buster Destruction Sword"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 1 400 300
Dragon Capture Jar Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. TRAP Continuous
Dragon Core Hexer Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place. MONSTER [Dragon/Tuner/Normal] DARK Level 8 2300 3000
Dragon Dowser When this card is destroyed by battle and sent to the Graveyard, or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of ""Dragon Dowser"" once per turn. MONSTER [Wyrm/Effect] EARTH Level 4 1500 1500
Dragon Gate 2 Level 6 monstersOnce per turn, you can also Xyz Summon ""Dragon Gate"" by using 1 Rank 3 or lower Xyz Monster you control (transfer its materials). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Once per turn: You can activate this effect; for the rest of this turn, this card can attack all monsters your opponent controls, once each, also detach any number of materials from this card, and if you do, it gains 1000 ATK for each card type (Monster, Spell, or Trap) detached, and if it does, any monsters your opponent currently controls lose that much ATK. MONSTER [Zombie/Xyz/Effect] EARTH Rank 6 1100 2800
Dragon Horn Hunter The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den. MONSTER [Warrior/Pendulum/Normal] DARK Level 6 2300 1000
Dragon Ice When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 ""Dragon Ice"" on the field. MONSTER [Dragon/Effect] WATER Level 5 1800 2200
Dragon Knight Draco-Equiste 1 Dragon Synchro Monster + 1 Warrior monsterMust first be Fusion Summoned. Once per turn: You can target 1 Dragon Synchro Monster in the GY; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead. MONSTER [Dragon/Fusion/Effect] WIND Level 10 3200 2000
Dragon Knight of Creation Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Level 7 or 8 Dragon monster from your Deck to the GY. You can send 1 card from your hand to the GY, then target 1 Level 7 or 8 Dragon monster in your GY; send this card to the GY, and if you do, Special Summon that monster. You can only use this effect of ""Dragon Knight of Creation"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 4 1800 600
Dragon Laser Send 1 ""Trigon"" equipped to a face-up ""Delta Tri"" you control to the Graveyard, and destroy all monsters your opponent controls. SPELL Quick-Play
Dragon Manipulator FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. MONSTER [Warrior/Flip/Effect] EARTH Level 3 700 800
Dragon Master Knight ""Black Luster Soldier"" + ""Blue-Eyes Ultimate Dragon""Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card. MONSTER [Dragon/Fusion/Effect] LIGHT Level 12 5000 5000
Dragon Master Lords 2 Level 12 monstersWhile this Xyz Summoned card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, if this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn, if your opponent has 25 or more cards in their GY: You can detach 1 material from this card; Special Summon 1 monster from your Deck, Extra Deck, or GY. MONSTER [Dragon/Xyz/Effect] DARK Rank 12 5000 5000
Dragon Master Magia ""Blue-Eyes Ultimate Dragon"" or 3 ""Blue-Eyes"" monsters + 1 ""Chaos"" or ""Black Luster Soldier"" Ritual MonsterMust be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of ""Dragon Master Magia"" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 ""Blue-Eyes"" monster or 1 ""Chaos"" or ""Black Luster Soldier"" Ritual Monster from your Extra Deck or GY. MONSTER [Dragon/Fusion/Effect] LIGHT Level 12 5000 4000
Dragon Mastery Each monster you control that is equipped with a ""Dragunity"" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type ""Dragunity"" monster from your hand. SPELL Continuous
Dragon Nails Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of ""Dragon Nails"" once per turn. SPELL Equip
Dragon of Pride and Soul Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent has 25 or more cards in their GY. While you have 25 or more cards in your GY, this card gains 2500 ATK/DEF. MONSTER [Dragon/Effect] DARK Level 8 2500 2500
Dragon Piper FLIP: Destroy all face-up ""Dragon Capture Jar""(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. MONSTER [Pyro/Flip/Effect] FIRE Level 3 200 1800
Dragon Queen of Tragic Endings This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. MONSTER [Dragon/Effect] DARK Level 6 1900 2600
Dragon Ravine Once per turn: You can discard 1 card, then activate 1 of these effects;●Add 1 Level 4 or lower ""Dragunity"" monster from your Deck to your hand.●Send 1 Dragon monster from your Deck to the GY. SPELL Field
Dragon Revival Rhapsody If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them, also for the rest of this turn after this card resolves, your opponent takes no damage. You can only activate 1 ""Dragon Revival Rhapsody"" per turn. SPELL
Dragon Seeker When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field. MONSTER [Fiend/Effect] DARK Level 6 2000 2100
Dragon Shield Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it. SPELL Equip
Dragon Shrine Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 ""Dragon Shrine"" per turn. SPELL
Dragon Spirit of White (This card is always treated as a ""Blue-Eyes"" card.)This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 ""Blue-Eyes White Dragon"" from your hand. MONSTER [Dragon/Effect] LIGHT Level 8 2500 2000
Dragon Treasure A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Dragon Zombie A dragon revived by sorcery. Its breath is highly corrosive. MONSTER [Zombie/Normal] DARK Level 3 1600 0
Dragon's Bind Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Dragon's Fighting Spirit Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn. SPELL Quick-Play
Dragon's Gunfire If you control a Dragon monster: Activate 1 of these effects;●Inflict 800 damage to your opponent.●Target 1 monster with 800 or less DEF; destroy that target. SPELL
Dragon's Light and Darkness Activate 1 of these effects (but you can only use each effect of ""Dragon's Light and Darkness"" once per turn);●Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.●Target 1 Dragon monster you control; it gains ATK equal to its Level x 200.●When a card or effect is activated that targets a Dragon monster you control: Negate that effect. SPELL Quick-Play
Dragon's Mind When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of ""Dragon's Mind"" once per turn. TRAP Counter
Dragon's Mirror Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. SPELL
Dragon's Rage If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. TRAP Continuous
Dragon's Rebirth Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY. TRAP
Dragonbite When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of ""Dragonbite"" once per turn. MONSTER [Insect/Tuner/Effect] DARK Level 4 1000 1000
Dragoncaller Magician Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 7 2400 1000
Dragoncarnation Target 1 of your banished Dragon-Type monsters; add that target to your hand. TRAP
Dragonecro Nethersoul Dragon 2 Zombie monstersMust first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 ""Dark Soul Token"" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 ""Dragonecro Nethersoul Dragon"". MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 0
Dragoness the Wicked Knight ""Armaill"" + ""One-Eyed Shield Dragon"" MONSTER [Warrior/Fusion] WIND Level 3 1200 900
Dragong This gong harbors the soul of an untamed dragon. It soars through the skies with an incredible roar, marshaling all those who hear its call to battle. MONSTER [Machine/Pendulum/Normal] EARTH Level 4 500 2100
Dragonic Attack This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points. SPELL Equip
Dragonic Diagram All ""True Draco"" and ""True King"" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned ""True Draco"" or ""True King"" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 ""True Draco"" or ""True King"" card from your Deck to your hand. SPELL Field
Dragonic Guard Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card. MONSTER [Dragon/Effect] FIRE Level 4 1500 1800
Dragonic Knight When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand. MONSTER [Dragon/Effect] FIRE Level 7 2800 2300
Dragonic Pendulum All ""Dracoslayer"" monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of ""Dragonic Pendulum"" once per turn. If a Dragon ""Dracoslayer"" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 ""Dracoslayer"" or ""Dracoverlord"" monster from your Deck. SPELL Field
Dragonic Tactics Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck. SPELL
Dragonlark Pairen 2 Level 6 monstersCannot be destroyed by battle or card effect while a monster, other than ""Dragonlark Pairen"", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of ""Dragonlark Pairen"" once per turn. MONSTER [Wyrm/Xyz/Effect] WIND Rank 6 2700 1300
Dragonmaid Cehrmba Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of ""Dragonmaid Cehrmba"" once per turn. You can discard this card; Special Summon 1 ""Dragonmaid"" monster from your GY or banishment, except ""Dragonmaid Cehrmba"". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower ""Dragonmaid"" monster from your hand. MONSTER [Dragon/Effect] DARK Level 9 2800 1800
Dragonmaid Changeover Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as material. While this card is in your GY: You can target 1 ""Dragonmaid"" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of ""Dragonmaid Changeover"" once per turn. SPELL
Dragonmaid Downtime You can target 1 ""Dragonmaid"" monster you control, then activate 1 of these effects;●Return it to the hand, and if you do, add 1 ""Dragonmaid"" card from your Deck to your hand, except ""Dragonmaid Downtime"".●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.You can only use this effect of ""Dragonmaid Downtime"" once per turn. TRAP Continuous
Dragonmaid Ernus Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of ""Dragonmaid Ernus"" once per turn.●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower ""Dragonmaid"" monster from your hand.●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 ""Dragonmaid"" monster from your hand. MONSTER [Dragon/Effect] EARTH Level 7 2600 1600
Dragonmaid Hospitality Special Summon 1 ""Dragonmaid"" monster from your hand or GY in Defense Position, then, you can send 1 ""Dragonmaid"" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 ""Dragonmaid Hospitality"" per turn. SPELL
Dragonmaid Lorpar Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of ""Dragonmaid Lorpar"" once per turn.●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 ""Dragonmaid"" monster from your hand. MONSTER [Dragon/Effect] WIND Level 8 2700 1700
Dragonmaid Nudyarl Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of ""Dragonmaid Nudyarl"" once per turn.●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 ""Dragonmaid"" monster from your hand. MONSTER [Dragon/Effect] WATER Level 7 2600 1600
Dragonmaid Send-Off Target 1 ""Dragonmaid"" monster you control; Special Summon 1 ""Dragonmaid"" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 ""Dragonmaid Send-Off"" per turn. SPELL Quick-Play
Dragonmaid Sheou 1 ""Dragonmaid"" monster + 1 Level 5 or higher Dragon monsterDuring each Standby Phase: You can Special Summon 1 Level 9 or lower ""Dragonmaid"" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 ""House Dragonmaid"" from your Extra Deck. You can only use each effect of ""Dragonmaid Sheou"" once per turn. MONSTER [Dragon/Fusion/Effect] LIGHT Level 10 3500 2000
Dragonmaid Tidying Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 ""Dragonmaid"" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 ""Dragonmaid Tidying"" effect per turn, and only once that turn. TRAP
Dragonmaid Tinkhec Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of ""Dragonmaid Tinkhec"" once per turn.●(Quick Effect): You can discard this card, then target 1 ""Dragonmaid"" monster you control; it gains 2000 ATK until the end of this turn.●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 ""Dragonmaid"" monster from your hand. MONSTER [Dragon/Effect] FIRE Level 8 2700 1700
Dragonmaid Welcome All monsters you control gain 100 ATK/DEF for each ""Dragonmaid"" monster you control. If you control 2 or more ""Dragonmaid"" monsters: You can target 1 ""Dragonmaid"" card in your GY, except ""Dragonmaid Welcome""; add it to your hand. You can only use this effect of ""Dragonmaid Welcome"" once per turn. If this card is sent to the GY: Your opponent cannot target ""Dragonmaid"" monsters you control with card effects this turn. SPELL Continuous
Dragonoid Generator Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 ""Dragonoid Token"" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 ""Dragonoid Token"" to their field in Attack Position (even if this card leaves the field). You can use this effect of ""Dragonoid Generator"" up to twice per turn. SPELL Continuous
Dragonox, the Empowered Warrior Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position. MONSTER [Warrior/Pendulum/Effect] DARK Level 4 1500 1500
Dragonpit Magician This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil. MONSTER [Spellcaster/Pendulum/Normal] WATER Level 7 900 2700
Dragonpulse Magician This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the ""Dragonpit Magician"". MONSTER [Spellcaster/Pendulum/Normal] EARTH Level 4 1800 900
Dragonroid Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;●Add 1 non-WIND ""roid"" monster from your Deck to your hand.●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.You can only use this effect of ""Dragonroid"" once per turn. MONSTER [Machine/Effect] WIND Level 8 2900 1000
Dragoons of Draconia Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations. MONSTER [Beast-Warrior/Pendulum/Normal] FIRE Level 4 1800 200
Dragoroar Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck. SPELL Quick-Play
Dragunity Aklys When this card is Normal Summoned, you can Special Summon 1 ""Dragunity"" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it. MONSTER [Dragon/Tuner/Effect] WIND Level 2 1000 800
Dragunity Angusticlavii If this card attacks a Defense Position monster while equipped with a Dragon ""Dragunity"" monster, inflict piercing battle damage. MONSTER [Winged Beast/Effect] WIND Level 5 2100 1000
Dragunity Arma Gram You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of ""Dragunity Arma Gram"" once per turn. MONSTER [Dragon/Effect] WIND Level 10 2900 2200
Dragunity Arma Leyvaten You can Special Summon this card from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a ""Dragunity"" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except ""Dragunity Arma Leyvaten"", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard. MONSTER [Dragon/Effect] WIND Level 8 2600 1200
Dragunity Arma Mystletainn You can Special Summon this card from your hand by sending 1 face-up ""Dragunity"" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type ""Dragunity"" monster in your Graveyard, and equip it to this card. MONSTER [Dragon/Effect] WIND Level 6 2100 1500
Dragunity Brandistock While this card is equipped to a monster, that monster can make a second attack during each Battle Phase. MONSTER [Dragon/Tuner/Effect] WIND Level 1 600 400
Dragunity Corsesca When a monster equipped with this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower monster from your Deck to your hand with the same Type and Attribute as the monster this card is equipped to. MONSTER [Dragon/Tuner/Effect] WIND Level 1 800 700
Dragunity Couse Cannot be used as Synchro Material, except for the Synchro Summon of a ""Dragunity"" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card. MONSTER [Dragon/Tuner/Effect] WIND Level 2 1000 200
Dragunity Darkspear Once per turn: You can Tribute 1 Dragon ""Dragunity"" monster, then target 1 Level 4 or lower Winged Beast monster in your GY; Special Summon that target. MONSTER [Dragon/Tuner/Effect] WIND Level 3 1000 1000
Dragunity Divine Lance Equip only to a ""Dragunity"" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type ""Dragunity"" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of ""Dragunity Divine Lance"" once per turn. SPELL Equip
Dragunity Draft When this card is activated: You can target 1 Level 4 or lower ""Dragunity"" monster in your GY; add it to your hand. If your ""Dragunity"" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 ""Dragunity Draft"" per turn. SPELL Continuous
Dragunity Dux Gains 200 ATK for each ""Dragunity"" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon ""Dragunity"" monster in your GY; equip that target to this card. MONSTER [Winged Beast/Effect] WIND Level 4 1500 1000
Dragunity Glow Add 1 Level 5 or higher ""Dragunity"" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a ""Dragunity"" monster; Special Summon it in Defense Position. You can only use each effect of ""Dragunity Glow"" once per turn. SPELL
Dragunity Guisarme When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use each effect of ""Dragunity Guisarme"" once per turn. MONSTER [Dragon/Tuner/Effect] WIND Level 3 600 1600
Dragunity Javelin If this face-up card is destroyed while in a Monster Zone, you can equip it to 1 Winged Beast ""Dragunity"" monster you control, instead of sending it to the GY. MONSTER [Dragon/Tuner/Effect] WIND Level 2 1200 800
Dragunity Knight - Areadbhair 1 ""Dragunity"" Tuner + 1+ non-Tuner monstersWhen your opponent activates a monster effect (Quick Effect): You can banish 1 ""Dragunity"" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of ""Dragunity Knight - Areadbhair"" once per turn. MONSTER [Dragon/Synchro/Effect] WIND Level 10 3300 3200
Dragunity Knight - Ascalon 1 ""Dragunity"" Tuner + 1+ non-Tuner monstersYou can banish 1 ""Dragunity"" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 ""Dragunity"" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of ""Dragunity Knight - Ascalon"" once per turn. MONSTER [Dragon/Synchro/Effect] WIND Level 10 3300 3200
Dragunity Knight - Barcha 1 Dragon Tuner + 1+ non-Tuner Winged Beast monstersWhen this card is Synchro Summoned: You can target any number of Dragon ""Dragunity"" monsters in your GY; equip those Dragon monsters to this card. This card gains 300 ATK for each ""Dragunity"" card equipped to it. MONSTER [Dragon/Synchro/Effect] WIND Level 8 2000 1200
Dragunity Knight - Gae Bulg 1 Dragon Tuner + 1+ non-Tuner Winged Beast monstersOnce per battle, if this card battles, during the Damage Step (Quick Effect): You can banish 1 Winged Beast monster from your GY; this card gains that monster's original ATK until the end of this turn. MONSTER [Dragon/Synchro/Effect] WIND Level 6 2000 1100
Dragunity Knight - Gae Dearg 1 Dragon Tuner + 1+ non-Tuner Winged Beast monstersOnce per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster. MONSTER [Dragon/Synchro/Effect] WIND Level 6 2400 800
Dragunity Knight - Gormfaobhar 1 ""Dragunity"" Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 ""Dragunity"" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of ""Dragunity Knight - Gormfaobhar"" once per turn. MONSTER [Dragon/Synchro/Effect] WIND Level 7 2600 2300
Dragunity Knight - Luin 1 ""Dragunity"" Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 1 ""Dragunity"" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 ""Dragunity"" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of ""Dragunity Knight - Luin"" once per turn. MONSTER [Dragon/Synchro/Tuner/Effect] WIND Level 6 1200 1900
Dragunity Knight - Romulus 2 Dragon and/or Winged Beast monsters, except TokensIf this card is Link Summoned: You can add 1 ""Dragunity"" Spell/Trap or 1 ""Dragon Ravine"" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of ""Dragunity Knight - Romulus"" once per turn. MONSTER [Dragon/Link/Effect] WIND Link 2 P13 1200 -
Dragunity Knight - Trident 1 Dragon Tuner + 1+ non-Tuner Winged Beast monstersOnce per turn: You can send up to 3 cards you control to the GY; look at your opponent's Extra Deck, and if you do, send an equal number of cards from there to the GY. MONSTER [Dragon/Synchro/Effect] WIND Level 7 2400 1700
Dragunity Knight - Vajrayana 1 Dragon Tuner + 1+ non-Tuner Winged Beast monstersWhen this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon ""Dragunity"" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn. MONSTER [Dragon/Synchro/Effect] WIND Level 6 1900 1200
Dragunity Legatus If you control ""Dragon Ravine"" or a ""Dragunity"" monster: You can Special Summon this card from your hand. If a ""Dragunity"" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of ""Dragunity Legatus"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1800 1200
Dragunity Legion You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except ""Dragunity"" monsters.●Target 1 ""Dragunity"" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.●Target 1 ""Dragunity"" monster you control; equip that target with 1 ""Dragunity"" monster from your GY.You can only use this effect of ""Dragunity Legion"" once per turn. TRAP Continuous
Dragunity Legionnaire When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon ""Dragunity"" monster in your GY; equip that target to this card. You can send 1 ""Dragunity"" card from your Spell & Trap Zone to the GY, then target 1 face-up monster your opponent controls; destroy that target. MONSTER [Winged Beast/Effect] WIND Level 3 1200 800
Dragunity Militum Once per turn: You can target 1 ""Dragunity"" card in your Spell & Trap Zone; Special Summon it. MONSTER [Winged Beast/Effect] WIND Level 4 1700 1200
Dragunity Oubliette When your opponent activates a Spell/Trap Card while you control a ""Dragunity"" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 ""Dragunity"" monster, you can have 1 ""Dragunity"" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 ""Dragunity Oubliette"" per turn. TRAP Counter
Dragunity Partisan When this card is Normal Summoned: You can Special Summon 1 Winged Beast ""Dragunity"" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner. MONSTER [Dragon/Tuner/Effect] WIND Level 2 1200 800
Dragunity Phalanx Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card. MONSTER [Dragon/Tuner/Effect] WIND Level 2 500 1100
Dragunity Pilum When this card is Normal Summoned: You can Special Summon 1 Winged Beast ""Dragunity"" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. MONSTER [Dragon/Tuner/Effect] WIND Level 3 1400 1000
Dragunity Primus Pilus When this card is Normal or Special Summoned: You can target 1 Winged Beast ""Dragunity"" monster you control; equip it with 1 Level 3 or lower Dragon ""Dragunity"" monster from your Deck. MONSTER [Winged Beast/Effect] WIND Level 5 2200 1600
Dragunity Remus Cannot be used as Synchro Material, except for the Synchro Summon of a ""Dragunity"" monster. You can discard this card; add 1 ""Dragon Ravine"" from your Deck to your hand. If you control a ""Dragunity"" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of ""Dragunity Remus"" once per turn. MONSTER [Dragon/Tuner/Effect] WIND Level 2 800 800
Dragunity Senatus You can discard 1 ""Dragunity"" card; equip 1 ""Dragunity"" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of ""Dragunity Senatus"" once per turn. If a ""Dragunity"" card(s) you control would be destroyed by battle or card effect, you can destroy 1 ""Dragunity"" card equipped to this card, instead. MONSTER [Winged Beast/Effect] WIND Level 4 1800 600
Dragunity Tribus When this card is Normal or Special Summoned: You can send 1 Level 3 or lower Dragon monster from your Deck to the GY. MONSTER [Winged Beast/Effect] WIND Level 1 500 300
Dragunity Whirlwind If only your opponent controls a monster: You can Special Summon 1 ""Dragunity"" Tuner and 1 Winged Beast ""Dragunity"" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only ""Dragunity"" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 ""Dragunity Whirlwind"" per turn. SPELL Quick-Play
Draining Shield If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK. TRAP
Drake Shark A ""Shark Drake"" Xyz Monster that has this card as material gains this effect.●Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.You can only use each of the following effects of ""Drake Shark"" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials. MONSTER [Fish/Effect] WATER Level 4 1400 1050
Dramatic Rescue When a card is activated that targets an ""Amazoness"" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand. TRAP
Dramatic Snake-Eye Chase Place 1 ""Diabellstar"" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of ""Dramatic Snake-Eye Chase"" once per turn. SPELL Quick-Play
Dramaturge of Despia If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of ""Dramaturge of Despia"" once per turn. MONSTER [Fairy/Effect] DARK Level 8 3000 1500
Drastic Draw Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 ""Drastic Draw"" per turn. SPELL
Drastic Drop Off When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards. TRAP Counter
Draw Discharge When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 ""Draw Discharge"" per turn. TRAP
Draw Muscle Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 ""Draw Muscle"" per turn. SPELL Quick-Play
Draw of Fate If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 ""Draw of Fate"" per turn. SPELL
Dread Dragon When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand. MONSTER [Dragon/Tuner/Effect] FIRE Level 2 1100 400
Dreadscythe Harvester You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn. MONSTER [Insect/Effect] WIND Level 8 2300 1600
Dream Cicada If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon ""Dream Cicada"" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of ""Dream Cicada"" once per turn. MONSTER [Insect/Effect] WIND Level 3 300 1300
Dream Clown If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target. MONSTER [Warrior/Effect] EARTH Level 3 1200 900
Dream Mirror Fantasy If you control a ""Dream Mirror"" monster: Target 1 each of your banished ""Dream Mirror of Joy"" and ""Dream Mirror of Terror""; shuffle them into the Deck, and if you do, banish 1 card on the field. If a ""Dream Mirror"" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 ""Dream Mirror Fantasy"" per turn. TRAP
Dream Mirror Hypnagogia Choose 1 ""Dream Mirror of Joy"" and 1 ""Dream Mirror of Terror"" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 ""Dream Mirror Hypnagogia"" per turn. TRAP
Dream Mirror of Chaos Fusion Summon 1 ""Dream Mirror"" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If ""Dream Mirror of Joy"" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If ""Dream Mirror of Terror"" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 ""Dream Mirror of Chaos"" per turn. SPELL Quick-Play
Dream Mirror of Joy During the End Phase: You can banish this card; activate 1 ""Dream Mirror of Terror"" directly from your hand or Deck. You can only use this effect of ""Dream Mirror of Joy"" once per turn. ""Dream Mirror"" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your ""Dream Mirror"" monster(s) with the highest Level. This effect is only applied while you control a LIGHT ""Dream Mirror"" monster. SPELL Field
Dream Mirror Oneiromancy Activate 1 of these effects.●When your opponent activates a Spell/Trap Card while a ""Dream Mirror of Joy"" is in a Field Zone: Negate the activation, and if you do, destroy that card.●When your opponent would Special Summon monster(s) while a ""Dream Mirror of Terror"" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.You can only activate 1 ""Dream Mirror Oneiromancy"" per turn. TRAP Counter
Dream Mirror Phantasms When this card is activated: You can add 1 ""Dream Mirror"" monster from your Deck to your hand. If ""Dream Mirror of Joy"" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If ""Dream Mirror of Terror"" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 ""Dream Mirror Phantasms"" per turn. SPELL Continuous
Dream Mirror Recap If a ""Dream Mirror"" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your ""Dream Mirror of Joy"" or ""Dream Mirror of Terror"" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text. TRAP Continuous
Dream Shark The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of ""Dream Shark"" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. MONSTER [Fish/Effect] WATER Level 5 0 2600
Dream Tower of Princess Nemleria You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of ""Dream Tower of Princess Nemleria"" once per turn. If a ""Nemleria"" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have ""Dreaming Nemleria"" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead. SPELL Continuous
Dreaming Nemleria Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck, except ""Dreaming Nemleria"". You can only Special Summon ""Dreaming Nemleria(s)"" once per turn. If this card is Special Summoned: For every 3 of your face-down banished cards, you can banish up to 1 card from your opponent's field and/or GY, face-down, then shuffle 1 of your face-down banished cards into your Deck for each card you banished by this effect. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 1 0 1500
Dreaming Reality of Nemleria, Realized Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of ""Dreaming Reality of Nemleria, Realized"" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;●Add 1 ""Dreaming Nemleria"" from your Deck to your face-up Extra Deck.●Change 1 other face-up monster on the field to face-down Defense Position. MONSTER [Fairy/Effect] LIGHT Level 10 1500 3000
Dreamland This card can activate these effects depending on the monster card types on the field.●Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.●Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.●Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.You can only activate 1 ""Dreamland"" per turn. SPELL Field
Dreamsprite When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. MONSTER [Plant/Effect] LIGHT Level 2 300 200
Dreiath III, the True Dracocavalry General To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up ""True Draco"" or ""True King"" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 ""True Draco"" or ""True King"" monster from your Deck in Defense Position. MONSTER [Wyrm/Effect] EARTH Level 6 2100 2800
Driangle, Dragon of the Dark Deep If 3 or more Level 10 monsters are in your field, GY, and/or banishment, while this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then if the card sent to the GY was a monster, inflict 1000 damage to your opponent, otherwise, you can send the new top card of your Deck to the GY. You can only use each effect of ""Driangle, Dragon of the Dark Deep"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 10 2100 3100
Dried Winds If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an ""Aroma"" monster and your LP are at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of ""Dried Winds"" once per turn. TRAP Continuous
Drill Barnacle This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. MONSTER [Aqua/Effect] WATER Level 3 300 0
Drill Bug When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 ""Parasite Paracide"" card from your Deck, shuffle the Deck, and place ""Parasite Paracide"" on top of the Deck. MONSTER [Insect/Effect] EARTH Level 2 1100 200
Drill Driver Vespenato 2 Level 5 monstersOnce per turn, you can also Xyz Summon ""Drill Driver Vespenato"" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of ""Drill Driver Vespenato"" once per turn. MONSTER [Machine/Xyz/Effect] EARTH Rank 5 2500 2100
Drill Synchron If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card. MONSTER [Machine/Tuner/Effect] EARTH Level 3 800 300
Drill Warrior ""Drill Synchron"" + 1+ non-Tuner monstersOnce per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your GY to your hand. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 2400 2000
Drillago If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly. MONSTER [Machine/Effect] DARK Level 4 1600 1100
Drillroid Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. MONSTER [Machine/Effect] EARTH Level 4 1600 1600
Driven Daredevil 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monstersThis card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled. MONSTER [Warrior/Synchro/Effect] EARTH Level 7 2400 2100
Driving Snow You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. TRAP
Droll & Lock Bird If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand. MONSTER [Spellcaster/Effect] WIND Level 1 0 0
Droll Bird This monster stuns its enemies with a massive beak and ear-piercing wails. MONSTER [Winged Beast/Normal] WIND Level 2 600 500
Drooling Lizard A blood-sucking snake in human form that attacks any living being that passes nearby. MONSTER [Reptile/Normal] EARTH Level 3 900 800
Drop Off When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. TRAP
Drowning Mirror Force When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. TRAP
Drytron Alpha Thuban Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Drytron"" card. You can Tribute 1 other ""Drytron"" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of ""Drytron Alpha Thuban"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 2000 0
Drytron Asterism During the Main Phase: Target 1 ""Drytron"" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 ""Drytron Asterism"" per turn. SPELL Quick-Play
Drytron Beta Rastaban Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Drytron"" card. You can Tribute 1 other ""Drytron"" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished ""Drytron"" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of ""Drytron Beta Rastaban"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 2000 0
Drytron Delta Altais Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Drytron"" card. You can Tribute 1 other ""Drytron"" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of ""Drytron Delta Altais"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 2000 0
Drytron Eclipse Target 1 ""Drytron"" monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Drytron"" monster you control; it gains 2000 ATK until the end of your opponent's turn. You can only use each effect of ""Drytron Eclipse"" once per turn. SPELL
Drytron Fafnir When this card is activated: You can add 1 ""Drytron"" Spell/Trap from your Deck to your hand, except ""Drytron Fafnir"". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a ""Drytron"" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 ""Drytron Fafnir"" per turn. SPELL Field
Drytron Gamma Eltanin Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Drytron"" card. You can Tribute 1 other ""Drytron"" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 ""Drytron"" monster with 2000 ATK from your GY, except ""Drytron Gamma Eltanin"". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of ""Drytron Gamma Eltanin"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 2000 0
Drytron Meteonis DA Draconids You can Ritual Summon this card with ""Meteonis Drytron"". Other ""Drytron"" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish ""Drytron"" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.) MONSTER [Machine/Ritual/Effect] LIGHT Level 12 5000 5000
Drytron Meteonis Draconids You can Ritual Summon this card with ""Meteonis Drytron"". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of ""Drytron Meteonis Draconids"" once per turn. MONSTER [Machine/Ritual/Effect] LIGHT Level 12 4000 4000
Drytron Meteonis Quadrantids You can Ritual Summon this card with ""Meteonis Drytron"". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of ""Drytron Meteonis Quadrantids"" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon ""Drytron"" monsters from your GY, except ""Drytron Meteonis Quadrantids"", whose combined ATK equals exactly 4000. MONSTER [Machine/Ritual/Effect] LIGHT Level 12 4000 4000
Drytron Meteor Shower When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 ""Drytron Meteor Shower"" per turn. TRAP Counter
Drytron Mu Beta Fafnir 2+ Level 1 monstersWhen you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of ""Drytron Mu Beta Fafnir"" once per turn. If this card is Xyz Summoned: You can send 1 ""Drytron"" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. MONSTER [Machine/Xyz/Effect] LIGHT Rank 1 2000 0
Drytron Nova Special Summon 1 ""Drytron"" monster from your Deck, but destroy it during the End Phase. You can only activate 1 ""Drytron Nova"" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card. SPELL
Drytron Nu II Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If a ""Drytron"" card is on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 ""Drytron"" monster from your Deck to your hand, except ""Drytron Nu II"". You can only use each effect of ""Drytron Nu II"" once per turn, also you cannot Ritual Summon the turn you activate either of this card's effects, except Machine monsters. MONSTER [Machine/Effect] LIGHT Level 1 2000 0
Drytron Zeta Aldhibah Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Drytron"" card. You can Tribute 1 other ""Drytron"" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of ""Drytron Zeta Aldhibah"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 2000 0
Dual Assembwurm If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of ""Dual Assembwurm"" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's. MONSTER [Cyberse/Effect] DARK Level 8 2800 1000
Dual Avatar - Empowered Kon-Gyo ""Dual Avatar Fists - Yuhi"" + 2 ""Dual Avatar"" monstersIf this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of ""Dual Avatar - Empowered Kon-Gyo"" once per turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 3000 1700
Dual Avatar - Empowered Mitsu-Jaku ""Dual Avatar Feet - Kokoku"" + 2 ""Dual Avatar"" monstersThe first time each ""Dual Avatar"" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of ""Dual Avatar - Empowered Mitsu-Jaku"" once per turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2000 3000
Dual Avatar - Manifested A-Un 2 ""Dual Avatar"" monstersThis card gains the following effect(s), based on the original names of the materials used for its Fusion Summon. ●""Dual Avatar - Empowered Kon-Gyo"": The ATK of your battling ""Dual Avatar"" monsters become 3000 during damage calculation only. ●""Dual Avatar - Empowered Mitsu-Jaku"": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it.If this Fusion Summoned card is destroyed: You can Special Summon 1 ""Dual Avatar Fists - Yuhi"" and 1 ""Dual Avatar Feet - Kokoku"" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 4 0 0
Dual Avatar Ascendance Target 1 ""Dual Avatar"" monster you control; destroy it, and if you do, Special Summon 1 ""Dual Avatar"" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Dual Avatar"" monster in your GY; add it to your hand. You can only use each effect of ""Dual Avatar Ascendance"" once per turn. TRAP
Dual Avatar Compact During the Main Phase: Banish 1 ""Dual Avatar"" Spell/Trap from your GY, except ""Dual Avatar Compact""; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 ""Dual Avatar Compact"" per turn. TRAP
Dual Avatar Defeating Evil Target 1 ""Dual Avatar"" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a ""Dual Avatar"" Fusion Monster you control by this effect, you can apply 1 of these effects.●Draw 1 card.●Banish 1 card from your opponent's GY.You can only activate 1 ""Dual Avatar Defeating Evil"" per turn. SPELL Quick-Play
Dual Avatar Feet - Armored Un-Gyo 2 ""Dual Avatar"" monstersIf a ""Dual Avatar"" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 ""Dual Avatar"" monster you control instead. During the Main Phase, if you control a ""Dual Avatar"" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of ""Dual Avatar Feet - Armored Un-Gyo"" once per turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 5 1700 2100
Dual Avatar Feet - Kokoku If this card is Normal or Special Summoned: You can add 1 ""Dual Avatar"" Trap from your Deck to your hand. During your opponent's turn, if a face-up ""Dual Avatar"" monster(s) you control, except ""Dual Avatar Feet - Kokoku"", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.●Destroy 1 ""Dual Avatar"" monster you control, and if you do, Special Summon 1 ""Dual Avatar"" Fusion Monster from your Extra Deck.You can only use each effect of ""Dual Avatar Feet - Kokoku"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 3 800 2000
Dual Avatar Fists - Armored Ah-Gyo 2 ""Dual Avatar"" monstersIf this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of ""Dual Avatar Fists - Armored Ah-Gyo"" once per turn. While you control a ""Dual Avatar"" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all ""Dual Avatar"" Fusion Monsters you control gain 300 ATK/DEF. MONSTER [Warrior/Fusion/Effect] LIGHT Level 6 2100 1500
Dual Avatar Fists - Yuhi You can target 1 ""Dual Avatar"" monster you control; destroy it, and if you do, add 1 ""Dual Avatar"" Spell from your Deck to your hand. If a face-up ""Dual Avatar"" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of ""Dual Avatar Fists - Yuhi"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1000
Dual Avatar Invitation Discard 1 card, and if you do, Special Summon as many ""Dual Avatar Spirit Tokens"" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.●Fusion Summon 1 ""Dual Avatar"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.You can only activate 1 ""Dual Avatar Invitation"" per turn. SPELL
Dual Avatar Return Target 1 ""Dual Avatar"" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 ""Dual Avatar Spirit Token"" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 ""Dual Avatar Return"" per turn. TRAP
Duality Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of ""Duality"" once per turn. SPELL Quick-Play
Duamutef, Blessing of Horus If you control ""King's Sarcophagus"", you can Special Summon this card (from your GY). You can only Special Summon ""Duamutef, Blessing of Horus"" once per turn this way. Gains 1200 ATK/DEF for each ""Horus"" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of ""Duamutef, Blessing of Horus"" once per turn. MONSTER [Beast/Effect] WATER Level 8 0 0
Duck Dummy This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.●Cannot be destroyed by card effects. Neither player can target this card with card effects.●The attacks from your opponent's monsters become direct attacks. MONSTER [Winged Beast/Gemini/Effect] WATER Level 1 0 0
Duck Fighter If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of ""Duck Fighter"" once per turn. MONSTER [Machine/Effect] WIND Level 3 1300 1400
DUCKER Mobile Cannon FLIP: Target 1 Level 4 monster in your GY; add that target to your hand. MONSTER [Machine/Flip/Effect] LIGHT Level 3 500 500
Duel Academy This card gains these effects based on the Monster Types on the field.●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field). SPELL Field
Duel Link Dragon, the Duel Dragon 2+ monsters, including a Synchro MonsterDuring the Main Phase (Quick Effect): You can banish 1 ""Power Tool"" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 ""Duel Dragon Token"" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck, to your zone this card points to. You can only use this effect of ""Duel Link Dragon, the Duel Dragon"" once per turn. While you control ""Duel Dragon Token"", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. MONSTER [Dragon/Link/Effect] DARK Link 4 P4613 0 -
Duel Tower At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. SPELL Field
Duelist Alliance If there is a card in the Pendulum Zone: Add 1 ""Pendulum"" Pendulum Monster or ""Pendulum"" Spell/Trap from your Deck to your hand. You can only activate 1 ""Duelist Alliance"" per turn. SPELL
Duelist Genesis If you have a Tuner on your field or in your GY: Add 1 ""Synchro"" Spell/Trap from your Deck to your hand. You can only activate 1 ""Duelist Genesis"" per turn. SPELL
Duelittle Chimera 2 FIRE monstersAll FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of ""Duelittle Chimera"" once per turn. MONSTER [Beast/Link/Effect] FIRE Link 2 P13 1400 -
Dueltaining For each player, the first time they do each of the following per turn, they draw 2 cards.●Special Summon 5 monsters with different Levels at the same time.●1 monster they control battles 5 times.●Activate a card or effect as Chain Link 5 or higher.●Roll 1 six-sided die, or toss a coin, 5 times.●Take damage that made their LP 500 or less. SPELL Field
Duke Shade, the Sinister Shadow Lord You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of ""Duke Shade, the Sinister Shadow Lord"" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. MONSTER [Fiend/Effect] DARK Level 4 500 2000
Dummy Golem FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card. MONSTER [Rock/Flip/Effect] EARTH Level 2 800 800
Dunames Dark Witch Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. MONSTER [Fairy/Normal] LIGHT Level 4 1800 1050
Dungeon Worm Hidden under the floors of a labyrinth, it swallows any who pass above. MONSTER [Insect/Normal] EARTH Level 5 1800 1500
Dunnell, the Noble Arms of Light Equip only to a monster you control. You can only control 1 ""Dunnell, the Noble Arms of Light"". The equipped monster gains 500 ATK for each monster you control with a different name that mentions ""Adventurer Token"". If this card is sent to the GY: You can target 1 ""Adventurer Token"" you control; equip this card to that target. You can only use this effect of ""Dunnell, the Noble Arms of Light"" once per turn. SPELL Equip
Duoterion You can discard this card; add 1 ""Bonding"" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 ""Hydrogeddon"", ""Oxygeddon"", or ""Duoterion"" in your GY; Special Summon it. You can only use each effect of ""Duoterion"" once per turn. MONSTER [Dinosaur/Effect] WATER Level 5 2000 1400
Dupe Frog This card's name becomes ""Des Frog"" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 ""Frog"" monster from your Deck or GY to your hand, except ""Dupe Frog"". MONSTER [Aqua/Effect] WATER Level 2 100 2000
Duralume, Vaalmonican Heathen Hallow 1 Effect MonsterCannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon ""Duralume, Vaalmonican Heathen Hallow"" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn. MONSTER [Fairy/Link/Effect] DARK Link 1 P1 2500 -
Dust Barrier Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. SPELL Continuous
Dust Knight FLIP: Send 1 EARTH monster from your Deck to the Graveyard. MONSTER [Warrior/Flip/Effect] EARTH Level 4 1400 1200
Dust Storm of Gusto Your opponent cannot activate cards or effects when ""Gusto"" monsters you control declare their attacks this turn. TRAP
Dust Tornado Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand. TRAP
Dustflame Blast Banish all ""Laval"" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation. TRAP
Duston Roller Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 ""Duston"" monster from your Deck to your hand. TRAP
Duza the Meteor Cubic Vessel If this card is Normal or Special Summoned: You can send 1 ""Cubic"" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn. MONSTER [Machine/Effect] LIGHT Level 4 1600 1600
Dverg of the Nordic Alfar After you Normal Summon this card, you can Normal Summon 1 ""Nordic"" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 ""Nordic Relic"" card in your GY; add that target to your hand. MONSTER [Warrior/Effect] EARTH Level 1 100 1000
Dwarf Star Dragon Planeter Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. MONSTER [Dragon/Effect] LIGHT Level 4 1700 1200
Dweller in the Depths Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone. MONSTER [Dragon/Effect] EARTH Level 3 1500 700
Dwimmered Glimmer Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 ""Dwimmered Glimmer"" per turn. TRAP Continuous
Dwimmered Path Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 ""Dwimmered Path"" per turn. SPELL
Dyna Base If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of ""Dyna Base"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 0 2100
Dyna Mondo 2 monsters, including a Ritual MonsterIf this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of ""Dyna Mondo"" once per turn. MONSTER [Cyberse/Link/Effect] EARTH Link 2 P82 2200 -
Dyna Tank 1 Machine monster + 1 Dinosaur monsterGains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of ""Dyna Tank"" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY. MONSTER [Machine/Fusion/Effect] EARTH Level 7 ? 2100
Dyna, Hero Fur Hire If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters ""Fur Hire"" you control with different names. You can only use this effect of ""Dyna, Hero Fur Hire"" once per turn. Monsters your opponent controls cannot target monsters ""Fur Hire"" you control for attacks, except this one. MONSTER [Beast-Warrior/Effect] EARTH Level 6 2500 1400
Dynatherium You can Special Summon this card (from your hand). You can only Special Summon ""Dynatherium"" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. MONSTER [Beast/Effect] WIND Level 4 1600 600
Dystopia the Despondent Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle. MONSTER [Fiend/Effect] DARK Level 12 5000 5000
DZW - Chimera Clad You can target 1 ""Number C39"" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row. MONSTER [Fiend/Effect] DARK Level 1 0 0
E - Emergency Call Add 1 ""Elemental HERO"" monster from your Deck to your hand. SPELL
E Stranger Big Bang If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. During your Main Phase: You can reduce the Levels of all other monsters on the field by 1, and if you do, increase the Level of this card by the number of monsters whose Levels were reduced by this effect. During your Battle Phase or your opponent's Main Phase, if this card's Level is 8 or higher (Quick Effect): You can destroy 1 other card on the field, and if you do, this card's Level becomes 5. You can only use each effect of ""E Stranger Big Bang"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 5 2100 500
E.M.R. Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards. TRAP
Eagle Eye When this card is Normal Summoned successfully, no Trap Cards can be activated. MONSTER [Winged Beast/Effect] WIND Level 3 1300 1200
Eagle Shark If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control ""Panther Shark"", you can Special Summon this card (from your hand). You can only control 1 ""Eagle Shark"". MONSTER [Fish/Effect] WATER Level 5 1000 1800
Eanoc, Sentry of the Ghoti If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 ""Ghoti"" Trap from your Deck to your hand. You can only use each effect of ""Eanoc, Sentry of the Ghoti"" once per turn. MONSTER [Fish/Effect] WATER Level 6 2100 0
Earth Armor Ninja If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). MONSTER [Warrior/Effect] EARTH Level 5 1600 1200
Earth Chant This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Earth Effigy This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. MONSTER [Rock/Effect] EARTH Level 4 100 2000
Earth Golem @Ignister 1 Cyberse monster + 1 Link MonsterAfter this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except ""Earth Golem @Ignister""; Special Summon it. You can only use this effect of ""Earth Golem @Ignister"" once per turn. MONSTER [Cyberse/Fusion/Effect] EARTH Level 7 2300 2000
Earthbound Fusion You can only activate this card during the Main Phase, unless a card is in a Field Zone. Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your Main Phase, if a card is in a Field Zone: You can banish this card from your GY; Special Summon 1 ""Earthbound"" monster from your hand or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of ""Earthbound Fusion"" once per turn. SPELL Quick-Play
Earthbound Geoglyph While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an ""Earthbound Immortal"" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 ""Earthbound Immortal"" Spell/Trap from your Deck to your hand. You can only use this effect of ""Earthbound Geoglyph"" once per turn. SPELL Field
Earthbound Greater Linewalker If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 ""Earthbound Immortal"" monster from your Deck or GY to your hand. If an ""Earthbound Immortal"" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of ""Earthbound Greater Linewalker"" once per turn. MONSTER [Fiend/Effect] DARK Level 8 2900 2900
Earthbound Immortal Aslla Piscu There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed. MONSTER [Winged Beast/Effect] DARK Level 10 2500 2500
Earthbound Immortal Ccapac Apu There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK. MONSTER [Fiend/Effect] DARK Level 10 3000 2500
Earthbound Immortal Ccarayhua There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field. MONSTER [Reptile/Effect] DARK Level 10 2800 1800
Earthbound Immortal Chacu Challhua There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase. MONSTER [Fish/Effect] DARK Level 10 2900 2400
Earthbound Immortal Cusillu There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP. MONSTER [Beast/Effect] DARK Level 10 2800 2400
Earthbound Immortal Red Nova There can only be 1 ""Earthbound Immortal"" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 ""Earthbound Immortal"" monster or ""Red Dragon Archfiend"" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.��Special Summon 1 ""Earthbound"" monster from your Deck or Extra Deck.��Special Summon 1 ""Red Nova Dragon"" from your Extra Deck. (This is treated as a Synchro Summon.)You can only use this effect of ""Earthbound Immortal Red Nova"" once per turn. MONSTER [Fiend/Effect] DARK Level 12 3500 3000
Earthbound Immortal Revival Discard 1 card, then target 1 ""Earthbound Immortal"" monster and 1 Field Spell in your GY; add those targets to your hand. SPELL
Earthbound Revival Discard 1 card, then target 1 ""Earthbound Immortal"" monster and 1 Field Spell in your GY; add those targets to your hand. SPELL
Earthbound Immortal Uru There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase. MONSTER [Insect/Effect] DARK Level 10 3000 3000
Earthbound Immortal Wiraqocha Rasca There can only be 1 ""Earthbound Immortal"" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect. MONSTER [Winged Beast/Effect] DARK Level 10 100 100
Earthbound Linewalker ""Earthbound Immortal"" monsters cannot be destroyed by their own effects. MONSTER [Fiend/Effect] DARK Level 4 1200 1900
Earthbound Prison When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.●While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field.During your Main Phase, you can Normal Summon 1 ""Earthbound"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an ""Earthbound"" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn. SPELL Field
Earthbound Prisoner Ground Keeper If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower ""Earthbound"" monster from your Deck or GY, except ""Earthbound Prisoner Ground Keeper"", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of ""Earthbound Prisoner Ground Keeper"" once per turn. ""Earthbound"" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone. MONSTER [Fiend/Tuner/Effect] DARK Level 1 300 300
Earthbound Prisoner Line Walker If this card is Normal or Special Summoned: You can add 1 ""Earthbound Prison"" or ""Harmonic Synchro Fusion"" from your Deck or GY to your hand. If you control a Level 6 or higher ""Earthbound"" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of ""Earthbound Prisoner Line Walker"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 3 800 1100
Earthbound Prisoner Stone Sweeper If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Earthbound Prisoner Stone Sweeper"" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of ""Earthbound Prisoner Stone Sweeper"" once per turn. MONSTER [Fiend/Effect] DARK Level 5 1600 1600
Earthbound Release When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 ""Earthbound"" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). TRAP
Earthbound Resonance If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it. You can only use each effect of ""Earthbound Resonance"" once per turn. TRAP Continuous
Earthbound Servant Geo Grasha 1 ""Earthbound"" Fusion Monster + 1 ""Earthbound"" Synchro MonsterMust be Fusion Summoned. At the start of the Damage Step, if this card battles a monster: Change that monster's ATK/DEF to 0. If a monster(s) in your opponent's possession is destroyed by battle or card effect: You can destroy all cards your opponent controls. You can only use this effect of ""Earthbound Servant Geo Grasha"" once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 ""Earthbound"" monster from your Deck or Extra Deck. MONSTER [Fiend/Fusion/Effect] DARK Level 10 3000 1800
Earthbound Servant Geo Gremlin 1 DARK Tuner + 1+ non-Tuner monstersDuring the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.●Destroy that monster.●Gain LP equal to that monster's ATK.During the Battle Phase (Quick Effect): You can Fusion Summon 1 ""Earthbound"" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You can only use each effect of ""Earthbound Servant Geo Gremlin"" once per turn. MONSTER [Fiend/Synchro/Effect] DARK Level 6 2000 1000
Earthbound Servant Geo Gremlina 1 ""Earthbound"" monster + 1 DARK monsterIf this card is Special Summoned: You can add 1 ""Earthbound"" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an ""Earthbound"" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of ""Earthbound Servant Geo Gremlina"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 6 2000 1000
Earthbound Servant Geo Gryphon 1 DARK Tuner + 1+ non-Tuner monsters(Quick Effect): You can Special Summon 1 ""Earthbound"" monster from your GY in Defense Position, except ""Earthbound Servant Geo Gryphon"", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each ""Earthbound"" monster with a different name in your field and GY. You can only use each effect of ""Earthbound Servant Geo Gryphon"" once per turn. MONSTER [Fiend/Synchro/Effect] DARK Level 8 2500 1500
Earthbound Servant Geo Kraken 2 ""Earthbound"" monstersIf this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of ""Earthbound Servant Geo Kraken"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 8 2800 1200
Earthbound Spirit A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. MONSTER [Fiend/Normal] EARTH Level 4 500 2000
Earthbound Wave When your opponent activates a Spell/Trap Card while you control an ""Earthbound Immortal"" monster: Negate the activation, and if you do, destroy it. TRAP Counter
Earthbound Whirlwind If you control an ""Earthbound Immortal"" monster: Destroy all Spells and Traps your opponent controls. SPELL
Earthquake Change all face-up monsters on the field to Defense Position. SPELL
Earthquake Giant Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position. MONSTER [Rock/Effect] EARTH Level 5 1600 2100
Earthshaker Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. TRAP
Eater of Millions Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. MONSTER [Fiend/Effect] DARK Level 1 ? ?
Eatgaboon If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. TRAP
Ebon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF. TRAP
Ebon High Magician 2 Level 7 Spellcaster monstersWhile this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 7 2300 2800
Ebon Illusion Magician 2 Level 7 monstersYou can also Xyz Summon this card by using a Rank 6 Spellcaster Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; Special Summon 1 Spellcaster Normal Monster from your hand or Deck. When a Spellcaster Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of ""Ebon Illusion Magician"" once per turn. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 7 2500 2100
Ebon Magician Curran During your Standby Phase, inflict 300 damage to your opponent for each monster they control. MONSTER [Spellcaster/Effect] DARK Level 2 1200 0
Ebon Sun If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of ""Ebon Sun"" once per turn. SPELL Continuous
Eccentric Boy When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field. MONSTER [Spellcaster/Tuner/Effect] WIND Level 3 800 200
Echelon of the Fire Kings Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a ""Fire King"" monster(s). You can only use each effect of ""Echelon of the Fire Kings"" once per turn. TRAP
Echo Oscillation You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of ""Echo Oscillation"" once per turn. TRAP Continuous
Eclipse Twins 2 Level 4 monstersFor this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of ""Eclipse Twins"" once per turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 1200
Eclipse Wyvern If this card is sent to the GY: Banish 1 Level 7 or higher LIGHT or DARK Dragon monster from your Deck. If this card is banished from your GY: You can add the monster banished by this card's effect to your hand. MONSTER [Dragon/Effect] LIGHT Level 4 1600 1000
Eclipse, Dragon Ruler of Catastrophes 2 Level 7 Dragon monstersIf this card is Xyz Summoned: You can target 1 Level 4 or lower ""Dragon Ruler"" monster in your GY or banishment; Special Summon 1 Level/Rank 7 ""Dragon Ruler"" monster that is mentioned on that targeted monster from your Deck or banishment, then shuffle the targeted monster into the Deck. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card. You can only use each effect of ""Eclipse, Dragon Ruler of Catastrophes"" once per turn. MONSTER [Dragon/Xyz/Effect] DARK Rank 7 2700 1900
Eco, Mystical Spirit of the Forest When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn. MONSTER [Plant/Effect] EARTH Level 4 1700 1000
Ecole de Zone If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 ""Mask Token"" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You can only use this effect of ""Ecole de Zone"" once per turn. If this face-up card leaves the field, destroy all ""Mask Tokens"" on the field. SPELL Field
Ectoplasmer Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster. SPELL Continuous
Eda the Sun Magician If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except ""Eda the Sun Magician"". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of ""Eda the Sun Magician"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 4 1500 1500
Edea the Heavenly Squire If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK/1000 DEF from your Deck in Defense Position, except ""Edea the Heavenly Squire"", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the GY: You can target 1 of your banished ""Monarch"" Spells/Traps; add it to your hand. You can only use each effect of ""Edea the Heavenly Squire"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 1 800 1000
Edge Hammer Tribute 1 ""Elemental HERO Bladedge"" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. TRAP
Edge Imp Chain When this card declares an attack: You can add 1 ""Edge Imp Chain"" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 ""Frightfur"" card from your Deck to your hand. You can only use 1 ""Edge Imp Chain"" effect per turn, and only once that turn. MONSTER [Fiend/Effect] DARK Level 4 1200 1800
Edge Imp Cotton Eater If this card is Special Summoned: You can inflict 200 damage to your opponent for each ""Frightfur"" monster in your GY. You can only use this effect of ""Edge Imp Cotton Eater"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 2400 1600
Edge Imp Frightfuloid (This card is always treated as a ""Frightfur"" card.)You can target 1 ""Frightfur"" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of ""Edge Imp Frightfuloid"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1300 1300
Edge Imp Sabres If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of ""Edge Imp Sabres"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1200 800
Edge Imp Saw When this card is Normal Summoned: You can send 1 ""Fluffal"" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of ""Edge Imp Saw"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 500 1000
Edge Imp Scythe During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 ""Frightfur"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a ""Frightfur"" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of ""Edge Imp Scythe"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1000 0
Edge Imp Tomahawk You can send 1 ""Edge Imp"" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 ""Edge Imp"" monster from your Deck to the Graveyard, except ""Edge Imp Tomahawk""; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of ""Edge Imp Tomahawk"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1800 800
Edge of the Ring If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage. SPELL Quick-Play
Effect Veiler During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 0 0
Ego Boost When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. SPELL Quick-Play
Egotistical Ape This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects:●Increase the Level of this card by the Level of the Beast-Type monster.●Decrease the Level of this card by the Level of the Beast-Type monster. MONSTER [Beast/Tuner/Effect] EARTH Level 5 1200 1200
Egyptian God Slime 1 Aqua monster + 1 Level 10 WATER monsterMust first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except ""Egyptian God Slime"". MONSTER [Aqua/Fusion/Effect] WATER Level 10 3000 3000
Ehren, Lightsworn Monk If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard. MONSTER [Warrior/Effect] LIGHT Level 4 1600 1000
Ehther the Heavenly Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 ""Monarch"" Spells/Traps with different names from your hand and/or Deck to the GY, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Once per Chain, during your opponent's Main Phase, if this card is in your hand (Quick Effect): You can banish 1 ""Monarch"" Spell/Trap from your GY; immediately after this effect resolves, Tribute Summon this card. MONSTER [Fairy/Effect] LIGHT Level 8 2800 1000
Eidos the Underworld Monarch If this card is Normal or Special Summoned: You can add 1 ""Monarch"" Spell/Trap or 1 monster with 2800 ATK/1000 DEF from your Deck or GY to your hand. You can declare 1 Attribute; make 1 face-up monster on the field become that Attribute. If you Tribute Summon a monster with 2400 or more ATK and 1000 DEF, while this card is in your GY: You can add this card to your hand or Special Summon it. You can only use each effect of ""Eidos the Underworld Monarch"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 6 2400 1000
Eidos the Underworld Squire If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY, then target 1 monster with 800 ATK/1000 DEF in your GY, except ""Eidos the Underworld Squire""; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of ""Eidos the Underworld Squire"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 2 800 1000
Eisbahn If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position. TRAP Continuous
Eka the Flame Buddy If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of ""Eka the Flame Buddy"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1500 200
Ekibyo Drakmord The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand. SPELL Equip
El Dorado Adelantado If you control an ""Eldlich"" monster: Activate 1 of these effects;●Shuffle 3 of your banished ""Eldlixir"" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.●Shuffle 3 of your banished ""Golden Land"" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.You can only activate 1 ""El Dorado Adelantado"" per turn. TRAP
El Shaddoll Anoyatyllis 1 ""Shaddoll"" monster + 1 WATER monsterMust first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 ""Shaddoll"" Spell/Trap in your GY; add it to your hand. MONSTER [Fiend/Fusion/Effect] WATER Level 9 2700 2000
El Shaddoll Apkallone 2 ""Shaddoll"" monsters with different AttributesMust first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of ""El Shaddoll Apkallone"" once per turn.●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.●If this card is sent to the GY: You can add 1 ""Shaddoll"" card from your Deck or GY to your hand, then discard 1 card. MONSTER [Spellcaster/Fusion/Effect] DARK Level 6 2500 2000
El Shaddoll Construct 1 ""Shaddoll"" monster + 1 LIGHT monsterMust first be Fusion Summoned. If this card is Special Summoned: You can send 1 ""Shaddoll"" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 ""Shaddoll"" Spell/Trap in your GY; add it to your hand. MONSTER [Fairy/Fusion/Effect] LIGHT Level 8 2800 2500
El Shaddoll Fusion Fusion Summon 1 ""Shaddoll"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 ""El Shaddoll Fusion"" per turn. SPELL Quick-Play
El Shaddoll Grysta 1 ""Shaddoll"" monster + 1 FIRE monsterMust first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a ""Shaddoll"" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 ""Shaddoll"" card from your hand to the GY. You can only use this effect of ""El Shaddoll Grysta"" once per turn. If this card is sent to the GY: You can target 1 ""Shaddoll"" Spell/Trap in your GY; add it to your hand. MONSTER [Rock/Fusion/Effect] FIRE Level 7 2450 1950
El Shaddoll Shekhinaga 1 ""Shaddoll"" monster + 1 EARTH monsterMust first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a ""Shaddoll"" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 ""Shaddoll"" card from your hand to the GY. You can only use this effect of ""El Shaddoll Shekhinaga"" once per turn. If this card is sent to the GY: You can target 1 ""Shaddoll"" Spell/Trap in your GY; add it to your hand. MONSTER [Machine/Fusion/Effect] EARTH Level 10 2600 3000
El Shaddoll Wendigo 1 ""Shaddoll"" monster + 1 WIND monsterMust first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of ""El Shaddoll Wendigo"" once per turn. If this card is sent to the GY: You can target 1 ""Shaddoll"" Spell/Trap in your GY; add it to your hand. MONSTER [Psychic/Fusion/Effect] WIND Level 6 200 2800
El Shaddoll Winda 1 ""Shaddoll"" monster + 1 DARK monsterMust first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 ""Shaddoll"" Spell/Trap in your GY; add it to your hand. MONSTER [Spellcaster/Fusion/Effect] DARK Level 5 2200 800
Elborz, the Sacred Lands of Simorgh All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of ""Elborz, the Sacred Lands of Simorgh"" once per turn.●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field).●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. SPELL Field
Elder Entity N'tss 1 Synchro Monster + 1 Xyz MonsterMust be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon ""Elder Entity N'tss(s)"" once per turn. MONSTER [Fairy/Fusion/Effect] LIGHT Level 4 2500 1200
Elder Entity Norden 1 Synchro or Xyz Monster + 1 Synchro or Xyz MonsterWhen this card is Special Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but its effects are negated, also banish it when this card leaves the field. MONSTER [Fairy/Fusion/Effect] WATER Level 4 2000 2200
Elder of the Six Samurai If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). MONSTER [Warrior/Effect] EARTH Level 3 400 0
Eldlich the Golden Lord You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of ""Eldlich the Golden Lord"" once per turn. MONSTER [Zombie/Effect] LIGHT Level 10 2500 2800
Eldlich the Mad Golden Lord 1 ""Eldlich"" monster + 1 Level 5 or higher Zombie monsterThis card's name becomes ""Eldlich the Golden Lord"" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of ""Eldlich the Mad Golden Lord"" once per turn. MONSTER [Zombie/Fusion/Effect] LIGHT Level 10 3800 3500
Eldlixir of Black Awakening Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no ""Eldlich"" monsters, you can only Special Summon ""Eldlich"" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 ""Golden Land"" Spell/Trap directly from your Deck. You can only use 1 ""Eldlixir of Black Awakening"" effect per turn, and only once that turn. SPELL
Eldlixir of Scarlet Sanguine Special Summon 1 Zombie monster from your Deck or GY, but if you control no ""Eldlich"" monsters, you can only Special Summon ""Eldlich"" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 ""Golden Land"" Spell/Trap directly from your Deck. You can only use 1 ""Eldlixir of Scarlet Sanguine"" effect per turn, and only once that turn. TRAP
Eldlixir of the Glorious Golden Land You can pay 800 LP, then activate 1 of these effects;●Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control ""Eldlich the Golden Lord"", you can return 1 monster from the field to the hand.●Set 1 of your banished ""Golden Land"" or ""Eldlixir"" Spells/Traps.You can only use this effect of ""Eldlixir of the Glorious Golden Land"" once per turn. TRAP Continuous
Eldlixir of White Destiny Special Summon 1 Zombie monster from your hand or GY, but if you control no ""Eldlich"" monsters, you can only Special Summon ""Eldlich"" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 ""Golden Land"" Spell/Trap directly from your Deck. You can only use 1 ""Eldlixir of White Destiny"" effect per turn, and only once that turn. SPELL Quick-Play
Electric Jellyfish You can send 1 ""Umi"" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while ""Umi"" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of ""Electric Jellyfish"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1400 1700
Electric Lizard A non Zombie-Type monster attacking ""Electric Lizard"" cannot attack on its following turn. MONSTER [Thunder/Effect] EARTH Level 3 850 800
Electric Snake When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. MONSTER [Thunder/Effect] LIGHT Level 3 800 900
Electric Virus You can discard this card to the GY, then target 1 Machine or Dragon monster your opponent controls; take control of that target until the End Phase. MONSTER [Thunder/Effect] LIGHT Level 3 1000 1000
Electro Blaster If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of ""Electro Blaster"" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK. MONSTER [Machine/Effect] FIRE Level 4 1800 1400
Electro-Whip A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Electrode Beast Anion If this card is Normal Summoned: You can make this card Level 4, then you can add 1 ""Spirit Converter"" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of ""Electrode Beast Anion"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 2 300 100
Electrode Beast Cation If this card is Normal Summoned: You can add 1 ""Electrode Beast Anion"" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You can target 1 other Thunder monster you control that has a Level; this card's Level becomes that monster's until the end of this turn. You can only use each effect of ""Electrode Beast Cation"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 2 300 100
Electromagnetic Bagworm FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase.If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. MONSTER [Insect/Flip/Effect] LIGHT Level 3 200 1400
Electromagnetic Shield Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster. SPELL Continuous
Electromagnetic Turtle During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of ""Electromagnetic Turtle"" once per Duel. MONSTER [Machine/Effect] LIGHT Level 4 0 1800
Elegant Egotist If ""Harpie Lady"" is on the field: Special Summon 1 ""Harpie Lady"" or ""Harpie Lady Sisters"" from your hand or Deck. SPELL
Elegy the Melodious Diva Special Summoned ""Melodious"" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK. MONSTER [Fairy/Effect] LIGHT Level 5 2000 1200
Element Doom This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. MONSTER [Fiend/Effect] DARK Level 4 1500 1200
Element Dragon This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:●FIRE: This card gains 500 ATK.●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. MONSTER [Dragon/Effect] LIGHT Level 4 1500 1200
Element Magician This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:●WATER: Control of this card cannot switch.●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. MONSTER [Spellcaster/Effect] LIGHT Level 4 1500 1200
Element Saurus Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.●FIRE: This card gains 500 ATK.●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card. MONSTER [Dinosaur/Effect] DARK Level 4 1500 1200
Element Soldier This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:●WATER: Control of this card cannot switch.●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. MONSTER [Fiend/Effect] DARK Level 4 1500 1200
Element Valkyrie (This card is not treated as a ""Valkyrie"" card.)This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:●FIRE: This card gains 500 ATK.●WATER: Control of this card cannot switch. MONSTER [Fairy/Effect] LIGHT Level 4 1500 1200
Elemental Absorber Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. TRAP Continuous
Elemental Burst Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field. TRAP
Elemental Grace Doriado Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s). MONSTER [Spellcaster/Effect] LIGHT Level 9 0 0
Elemental HERO Absolute Zero 1 ""HERO"" monster + 1 WATER monsterMust be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except ""Elemental HERO Absolute Zero"". If this card leaves the field: Destroy all monsters your opponent controls. MONSTER [Warrior/Fusion/Effect] WATER Level 8 2500 2000
Elemental Hero Absolute Zero 1 ""HERO"" monster + 1 WATER monsterMust be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except ""Elemental HERO Absolute Zero"". If this card leaves the field: Destroy all monsters your opponent controls. MONSTER [Warrior/Fusion/Effect] WATER Level 8 2500 2000
Elemental Hero Air Neos ""Elemental Hero Neos"" + ""Neo-Spacian Air Hummingbird""This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use ""Polymerization"".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase. MONSTER [Warrior/Fusion/Effect] WIND Level 7 2500 2000
Elemental HERO Aqua Neos ""Elemental HERO Neos"" + ""Neo-Spacian Aqua Dolphin""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck. MONSTER [Warrior/Fusion/Effect] WATER Level 7 2500 2000
Elemental Hero Aqua Neos ""Elemental HERO Neos"" + ""Neo-Spacian Aqua Dolphin""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck. MONSTER [Warrior/Fusion/Effect] WATER Level 7 2500 2000
Elemental HERO Avian A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. MONSTER [Warrior/Normal] WIND Level 3 1000 1000
Elemental Hero Avian A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. MONSTER [Warrior/Normal] WIND Level 3 1000 1000
Elemental HERO Bladedge If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Warrior/Effect] EARTH Level 7 2600 1800
Elemental Hero Bladedge If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Warrior/Effect] EARTH Level 7 2600 1800
Elemental HERO Blazeman If this card is Normal or Special Summoned: You can add 1 ""Polymerization"" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 ""Elemental HERO"" monster from your Deck to the GY, except ""Elemental HERO Blazeman"", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 ""Elemental HERO Blazeman"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] FIRE Level 4 1200 1800
Elemental HERO Brave Neos ""Elemental HERO Neos"" + 1 Level 4 or lower Effect MonsterMust be Fusion Summoned. Gains 100 ATK for each ""Neo-Spacian"" and ""HERO"" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions ""Elemental HERO Neos"". MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 2000
Elemental HERO Bubbleman If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. MONSTER [Warrior/Effect] WATER Level 4 800 1200
Elemental Hero Bubbleman If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. MONSTER [Warrior/Effect] WATER Level 4 800 1200
Elemental HERO Burstinatrix A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. MONSTER [Warrior/Normal] FIRE Level 3 1200 800
Elemental Hero Burstinatrix A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. MONSTER [Warrior/Normal] FIRE Level 3 1200 800
Elemental HERO Captain Gold You can discard this card to the Graveyard; add 1 ""Skyscraper"" from your Deck to your hand. If ""Skyscraper"" is not face-up on the field, destroy this card. MONSTER [Warrior/Effect] LIGHT Level 4 2100 800
Elemental Hero Captain Gold You can discard this card to the Graveyard; add 1 ""Skyscraper"" from your Deck to your hand. If ""Skyscraper"" is not face-up on the field, destroy this card. MONSTER [Warrior/Effect] LIGHT Level 4 2100 800
Elemental HERO Chaos Neos ""Elemental HERO Neos"" + ""Neo-Spacian Dark Panther"" + ""Neo-Spacian Glow Moss""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.��3 Heads: Destroy all monsters your opponent controls.��2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.��1 Head: Return all monsters you control to the hand. MONSTER [Warrior/Fusion/Effect] DARK Level 9 3000 2500
Elemental Hero Chaos Neos ""Elemental HERO Neos"" + ""Neo-Spacian Dark Panther"" + ""Neo-Spacian Glow Moss""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.��3 Heads: Destroy all monsters your opponent controls.��2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.��1 Head: Return all monsters you control to the hand. MONSTER [Warrior/Fusion/Effect] DARK Level 9 3000 2500
Elemental HERO Clayman An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. MONSTER [Warrior/Normal] EARTH Level 4 800 2000
Elemental Hero Clayman An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. MONSTER [Warrior/Normal] EARTH Level 4 800 2000
Elemental HERO Core 3 ""Elemental HERO"" monstersMust be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower ""Elemental HERO"" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. MONSTER [Warrior/Fusion/Effect] EARTH Level 9 2700 2200
Elemental HERO Cosmo Neos ""Elemental HERO Neos"" + 3 ""Neo-Spacian"" monsters with different AttributesMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. MONSTER [Warrior/Fusion/Effect] LIGHT Level 11 3500 3000
Elemental HERO Dark Neos ""Elemental HERO Neos"" + ""Neo-Spacian Dark Panther""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck. MONSTER [Warrior/Fusion/Effect] DARK Level 7 2500 2000
Elemental Hero Dark Neos ""Elemental HERO Neos"" + ""Neo-Spacian Dark Panther""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck. MONSTER [Warrior/Fusion/Effect] DARK Level 7 2500 2000
Elemental HERO Darkbright ""Elemental HERO Sparkman"" + ""Elemental HERO Necroshade""Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2000 1000
Elemental Hero Darkbright ""Elemental HERO Sparkman"" + ""Elemental HERO Necroshade""Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2000 1000
Elemental HERO Divine Neos Must be Fusion Summoned using any 5 ""Neos"", ""Neo Space"", ""Neo-Spacian"", or ""HERO"" monsters, including at least 1 ""Neos"" or ""Neo Space"" monster, 1 ""Neo-Spacian"" monster, and 1 ""HERO"" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 ""Neos"", ""Neo Space"", ""Neo-Spacian"", or ""HERO"" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects. MONSTER [Warrior/Fusion/Effect] LIGHT Level 12 2500 2500
Elemental Hero Divine Neos Must be Fusion Summoned using any 5 ""Neos"", ""Neo Space"", ""Neo-Spacian"", or ""HERO"" monsters, including at least 1 ""Neos"" or ""Neo Space"" monster, 1 ""Neo-Spacian"" monster, and 1 ""HERO"" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 ""Neos"", ""Neo Space"", ""Neo-Spacian"", or ""HERO"" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects. MONSTER [Warrior/Fusion/Effect] LIGHT Level 12 2500 2500
Elemental HERO Electrum ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix"" + ""Elemental HERO Clayman"" + ""Elemental HERO Bubbleman""Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 2900 2600
Elemental Hero Electrum ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix"" + ""Elemental HERO Clayman"" + ""Elemental HERO Bubbleman""Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 2900 2600
Elemental HERO Escuridao 1 ""Elemental HERO"" monster + 1 DARK monsterMust be Fusion Summoned. Gains 100 ATK for each ""Elemental HERO"" monster in your GY. MONSTER [Warrior/Fusion/Effect] DARK Level 8 2500 2000
Elemental HERO Flame Wingman ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix""Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. MONSTER [Warrior/Fusion/Effect] WIND Level 6 2100 1200
Elemental HERO Flame Wingman - Infernal Rage 2 ""Elemental HERO"" monsters with different AttributesMust be Fusion Summoned. If this card is Special Summoned: You can add 1 card with ""Favorite"" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower ""Elemental HERO"" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of ""Elemental HERO Flame Wingman - Infernal Rage"" once per turn. MONSTER [Warrior/Fusion/Effect] WIND Level 8 2100 1200
Elemental HERO Flare Neos ""Elemental HERO Neos"" + ""Neo-Spacian Flare Scarab""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck. MONSTER [Warrior/Fusion/Effect] FIRE Level 7 2500 2000
Elemental Hero Flare Neos ""Elemental HERO Neos"" + ""Neo-Spacian Flare Scarab""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck. MONSTER [Warrior/Fusion/Effect] FIRE Level 7 2500 2000
Elemental HERO Flash When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 ""Elemental HERO"" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1100 1600
Elemental HERO Gaia 1 ""Elemental HERO"" monster + 1 EARTH monsterMust be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 2200 2600
Elemental Hero Gaia 1 ""Elemental HERO"" monster + 1 EARTH monsterMust be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 2200 2600
Elemental HERO Glow Neos ""Elemental HERO Neos"" + ""Neo-Spacian Glow Moss""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type.●Monster: This card cannot attack this turn.●Spell: This card can attack directly this turn.●Trap: Change this card to Defense Position. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 2000
Elemental Hero Glow Neos ""Elemental HERO Neos"" + ""Neo-Spacian Glow Moss""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type.●Monster: This card cannot attack this turn.●Spell: This card can attack directly this turn.●Trap: Change this card to Defense Position. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 2000
Elemental HERO Grand Neos ""Elemental HERO Neos"" + ""Neo-Spacian Grand Mole""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck. MONSTER [Warrior/Fusion/Effect] EARTH Level 7 2500 2000
Elemental Hero Grand Neos ""Elemental HERO Neos"" + ""Neo-Spacian Grand Mole""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck. MONSTER [Warrior/Fusion/Effect] EARTH Level 7 2500 2000
Elemental HERO Grandmerge 2 ""HERO"" Normal MonstersMust be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 ""Elemental HERO"" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it. MONSTER [Warrior/Fusion/Effect] LIGHT Level 6 0 0
Elemental HERO Great Tornado 1 ""Elemental HERO"" monster + 1 WIND monsterMust be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. MONSTER [Warrior/Fusion/Effect] WIND Level 8 2800 2200
Elemental HERO Heat This card gains 200 ATK for each ""Elemental HERO"" monster you control. MONSTER [Pyro/Effect] FIRE Level 4 1600 1200
Elemental Hero Heat This card gains 200 ATK for each ""Elemental HERO"" monster you control. MONSTER [Pyro/Effect] FIRE Level 4 1600 1200
Elemental HERO Honest Neos (Quick Effect): You can discard this card, then target 1 ""HERO"" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 ""HERO"" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of ""Elemental HERO Honest Neos"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 7 2500 2000
Elemental HERO Ice Edge When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. MONSTER [Warrior/Effect] WATER Level 3 800 900
Elemental Hero Ice Edge When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. MONSTER [Warrior/Effect] WATER Level 3 800 900
Elemental HERO Inferno ""Elemental HERO Heat"" + ""Elemental HERO Lady Heat""Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. MONSTER [Pyro/Fusion/Effect] FIRE Level 8 2300 1600
Elemental Hero Inferno ""Elemental HERO Heat"" + ""Elemental HERO Lady Heat""Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. MONSTER [Pyro/Fusion/Effect] FIRE Level 8 2300 1600
Elemental HERO Knospe Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up ""Elemental HERO"" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. MONSTER [Plant/Effect] EARTH Level 3 600 1000
Elemental Hero Knospe Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up ""Elemental HERO"" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. MONSTER [Plant/Effect] EARTH Level 3 600 1000
Elemental HERO Lady Heat During each of your End Phases: Inflict 200 damage to your opponent for each face-up ""Elemental HERO"" monster you control. MONSTER [Pyro/Effect] FIRE Level 4 1300 1000
Elemental Hero Lady Heat During each of your End Phases: Inflict 200 damage to your opponent for each face-up ""Elemental HERO"" monster you control. MONSTER [Pyro/Effect] FIRE Level 4 1300 1000
Elemental HERO Liquid Soldier When this card is Normal Summoned: You can target 1 Level 4 or lower ""HERO"" monster in your GY, except ""Elemental HERO Liquid Soldier""; Special Summon it. If this card is used as Fusion Material for a ""HERO"" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 ""Elemental HERO Liquid Soldier"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] WATER Level 4 1400 1300
Elemental HERO Magma Neos ""Elemental HERO Neos"" + ""Neo-Spacian Flare Scarab"" + ""Neo-Spacian Grand Mole""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. MONSTER [Warrior/Fusion/Effect] FIRE Level 9 3000 2500
Elemental Hero Magma Neos ""Elemental HERO Neos"" + ""Neo-Spacian Flare Scarab"" + ""Neo-Spacian Grand Mole""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. MONSTER [Warrior/Fusion/Effect] FIRE Level 9 3000 2500
Elemental HERO Marine Neos ""Elemental HERO Neos"" + ""Neo-Spacian Marine Dolphin""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) Once per turn: You can destroy 1 random card in your opponent's hand. MONSTER [Warrior/Fusion/Effect] WATER Level 8 2800 2300
Elemental Hero Marine Neos ""Elemental HERO Neos"" + ""Neo-Spacian Marine Dolphin""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) Once per turn: You can destroy 1 random card in your opponent's hand. MONSTER [Warrior/Fusion/Effect] WATER Level 8 2800 2300
Elemental HERO Mariner ""Elemental HERO Bubbleman"" + ""Elemental HERO Avian""Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly. MONSTER [Warrior/Fusion/Effect] WATER Level 5 1400 1000
Elemental Hero Mariner ""Elemental HERO Bubbleman"" + ""Elemental HERO Avian""Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly. MONSTER [Warrior/Fusion/Effect] WATER Level 5 1400 1000
Elemental HERO Mudballman ""Elemental HERO Bubbleman"" + ""Elemental HERO Clayman""Must be Fusion Summoned and cannot be Special Summoned by other ways. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 1900 3000
Elemental Hero Mudballman ""Elemental HERO Bubbleman"" + ""Elemental HERO Clayman""Must be Fusion Summoned and cannot be Special Summoned by other ways. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 1900 3000
Elemental HERO Nebula Neos ""Elemental HERO Neos"" + ""Neo-Spacian Grand Mole"" + ""Neo-Spacian Dark Panther""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. MONSTER [Warrior/Fusion/Effect] EARTH Level 9 3000 2500
Elemental HERO Necroid Shaman ""Elemental HERO Wildheart"" + ""Elemental HERO Necroshade""Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. MONSTER [Warrior/Fusion/Effect] DARK Level 6 1900 1800
Elemental Hero Necroid Shaman ""Elemental HERO Wildheart"" + ""Elemental HERO Necroshade""Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. MONSTER [Warrior/Fusion/Effect] DARK Level 6 1900 1800
Elemental HERO Necroshade Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher ""Elemental HERO"" monster without Tributing. MONSTER [Warrior/Effect] DARK Level 5 1600 1800
Elemental Hero Necroshade Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher ""Elemental HERO"" monster without Tributing. MONSTER [Warrior/Effect] DARK Level 5 1600 1800
Elemental Hero Neo Bubbleman This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an ""Elemental Hero Bubbleman"" you control and ""Metamorphosis"" in your hand to the Graveyard. This card's name is treated as ""Elemental Hero Bubbleman"" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. MONSTER [Warrior/Effect] WATER Level 4 800 1200
Elemental HERO Neos A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. MONSTER [Warrior/Normal] LIGHT Level 7 2500 2000
Elemental Hero Neos A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. MONSTER [Warrior/Normal] LIGHT Level 7 2500 2000
Elemental HERO Neos Alius This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●This card's name becomes ""Elemental HERO Neos"" while on the field. MONSTER [Warrior/Gemini/Effect] LIGHT Level 4 1900 1300
Elemental Hero Neos Alius This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●This card's name becomes ""Elemental HERO Neos"" while on the field. MONSTER [Warrior/Gemini/Effect] LIGHT Level 4 1900 1300
Elemental HERO Neos Kluger ""Elemental HERO Neos"" + ""Yubel""Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 ""Neos Wiseman"" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of ""Elemental HERO Neos Kluger"" once per turn. MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 9 3000 2500
Elemental HERO Neos Knight ""Elemental HERO Neos"" + 1 Warrior monsterMust be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except ""Elemental HERO Neos"". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 1000
Elemental Hero Neos Knight ""Elemental HERO Neos"" + 1 Warrior monsterMust be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except ""Elemental HERO Neos"". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 1000
Elemental HERO Nova Master 1 ""Elemental HERO"" monster + 1 FIRE monsterMust be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card. MONSTER [Warrior/Fusion/Effect] FIRE Level 8 2600 2100
Elemental HERO Ocean Once per turn, during your Standby Phase: You can target 1 ""HERO"" monster you control or in your Graveyard; return that target to the hand. MONSTER [Warrior/Effect] WATER Level 4 1500 1200
Elemental Hero Ocean Once per turn, during your Standby Phase: You can target 1 ""HERO"" monster you control or in your Graveyard; return that target to the hand. MONSTER [Warrior/Effect] WATER Level 4 1500 1200
Elemental HERO Phoenix Enforcer ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix""Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. MONSTER [Warrior/Fusion/Effect] FIRE Level 6 2100 1200
Elemental Hero Phoenix Enforcer ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix""Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. MONSTER [Warrior/Fusion/Effect] FIRE Level 6 2100 1200
Elemental HERO Plasma Vice ""Elemental HERO Sparkman"" + ""Elemental HERO Bladedge""Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2600 2300
Elemental Hero Plasma Vice ""Elemental HERO Sparkman"" + ""Elemental HERO Bladedge""Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2600 2300
Elemental HERO Poison Rose Cannot be Normal Summoned or Set. Must be Special Summoned with ""Rose Bud"" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target ""Elemental HERO Poison Rose"" for attacks. MONSTER [Plant/Effect] EARTH Level 6 1900 2000
Elemental Hero Poison Rose Cannot be Normal Summoned or Set. Must be Special Summoned with ""Rose Bud"" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target ""Elemental HERO Poison Rose"" for attacks. MONSTER [Plant/Effect] EARTH Level 6 1900 2000
Elemental HERO Prisma Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1100
Elemental Hero Prisma Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1100
Elemental HERO Rampart Blaster ""Elemental HERO Clayman"" + ""Elemental HERO Burstinatrix""Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 2000 2500
Elemental Hero Rampart Blaster ""Elemental HERO Clayman"" + ""Elemental HERO Burstinatrix""Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 2000 2500
Elemental HERO Shadow Mist If this card is Special Summoned: You can add 1 ""Change"" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 ""HERO"" monster from your Deck to your hand, except ""Elemental HERO Shadow Mist"". You can only use 1 ""Elemental HERO Shadow Mist"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] DARK Level 4 1000 1500
Elemental HERO Shining Flare Wingman ""Elemental HERO Flame Wingman"" + ""Elemental HERO Sparkman""Must be Fusion Summoned. Gains 300 ATK for each ""Elemental HERO"" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2500 2100
Elemental Hero Shining Flare Wingman ""Elemental HERO Flame Wingman"" + ""Elemental HERO Sparkman""Must be Fusion Summoned. Gains 300 ATK for each ""Elemental HERO"" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2500 2100
Elemental HERO Shining Neos Wingman ""Elemental HERO Neos"" + 1 ""Wingman"" Fusion MonsterMust be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of ""Elemental HERO Shining Neos Wingman"" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 3100 2500
Elemental HERO Shining Phoenix Enforcer ""Elemental HERO Phoenix Enforcer"" + ""Elemental HERO Sparkman""Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each ""Elemental HERO"" card in your Graveyard. This card cannot be destroyed by battle. MONSTER [Warrior/Fusion/Effect] FIRE Level 8 2500 2100
Elemental Hero Shining Phoenix Enforcer ""Elemental HERO Phoenix Enforcer"" + ""Elemental HERO Sparkman""Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each ""Elemental HERO"" card in your Graveyard. This card cannot be destroyed by battle. MONSTER [Warrior/Fusion/Effect] FIRE Level 8 2500 2100
Elemental HERO Solid Soldier When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower ""HERO"" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 ""HERO"" monster in your GY, except ""Elemental HERO Solid Soldier""; Special Summon it in Defense Position. You can only use this effect of ""Elemental HERO Solid Soldier"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1300 1100
Elemental HERO Sparkman An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. MONSTER [Warrior/Normal] LIGHT Level 4 1600 1400
Elemental Hero Sparkman An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. MONSTER [Warrior/Normal] LIGHT Level 4 1600 1400
Elemental HERO Spirit of Neos When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 ""Polymerization"" or 1 Spell/Trap that mentions an ""Elemental HERO"" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 ""Elemental HERO"" Normal Monster from your Deck. You can only use each effect of ""Elemental HERO Spirit of Neos"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 7 2500 2000
Elemental HERO Steam Healer ""Elemental HERO Burstinatrix"" + ""Elemental HERO Bubbleman""Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. MONSTER [Warrior/Fusion/Effect] WATER Level 5 1800 1000
Elemental Hero Steam Healer ""Elemental HERO Burstinatrix"" + ""Elemental HERO Bubbleman""Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. MONSTER [Warrior/Fusion/Effect] WATER Level 5 1800 1000
Elemental HERO Storm Neos ""Elemental HERO Neos"" + ""Neo-Spacian Air Hummingbird"" + ""Neo-Spacian Aqua Dolphin""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spells and Traps on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned into the Extra Deck this way: Shuffle all cards on the field into the Deck. MONSTER [Warrior/Fusion/Effect] WIND Level 9 3000 2500
Elemental Hero Storm Neos ""Elemental HERO Neos"" + ""Neo-Spacian Air Hummingbird"" + ""Neo-Spacian Aqua Dolphin""Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spells and Traps on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned into the Extra Deck this way: Shuffle all cards on the field into the Deck. MONSTER [Warrior/Fusion/Effect] WIND Level 9 3000 2500
Elemental HERO Stratos When this card is Normal or Special Summoned: You can activate 1 of these effects;●Destroy Spells/Traps on the field, up to the number of ""HERO"" monsters you control, except this card.●Add 1 ""HERO"" monster from your Deck to your hand. MONSTER [Warrior/Effect] WIND Level 4 1800 300
Elemental Hero Stratos When this card is Normal or Special Summoned: You can activate 1 of these effects;●Destroy Spells/Traps on the field, up to the number of ""HERO"" monsters you control, except this card.●Add 1 ""HERO"" monster from your Deck to your hand. MONSTER [Warrior/Effect] WIND Level 4 1800 300
Elemental HERO Sunrise 2 ""HERO"" monsters with different AttributesMust be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of ""Elemental HERO Sunrise"" once per turn.��If this card is Special Summoned: You can add 1 ""Miracle Fusion"" from your Deck to your hand.��When an attack is declared involving another ""HERO"" monster you control: You can target 1 card on the field; destroy it. MONSTER [Warrior/Fusion/Effect] LIGHT Level 7 2500 1200
Elemental HERO Tempest ""Elemental HERO Avian"" + ""Elemental HERO Sparkman"" + ""Elemental HERO Bubbleman""Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. MONSTER [Warrior/Fusion/Effect] WIND Level 8 2800 2800
Elemental Hero Tempest ""Elemental HERO Avian"" + ""Elemental HERO Sparkman"" + ""Elemental HERO Bubbleman""Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. MONSTER [Warrior/Fusion/Effect] WIND Level 8 2800 2800
Elemental HERO Terra Firma ""Elemental HERO Ocean"" + ""Elemental HERO Woodsman""Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up ""Elemental HERO"" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2500 2000
Elemental Hero Terra Firma ""Elemental HERO Ocean"" + ""Elemental HERO Woodsman""Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up ""Elemental HERO"" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2500 2000
Elemental HERO The Shining 1 ""Elemental HERO"" monster + 1 LIGHT monsterMust be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished ""Elemental HERO"" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished ""Elemental HERO"" monsters; add those targets to your hand. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2600 2100
Elemental Hero The Shining 1 ""Elemental HERO"" monster + 1 LIGHT monsterMust be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished ""Elemental HERO"" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished ""Elemental HERO"" monsters; add those targets to your hand. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2600 2100
Elemental HERO Thunder Giant ""Elemental HERO Sparkman"" + ""Elemental HERO Clayman""Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. MONSTER [Warrior/Fusion/Effect] LIGHT Level 6 2400 1500
Elemental Hero Thunder Giant ""Elemental HERO Sparkman"" + ""Elemental HERO Clayman""Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. MONSTER [Warrior/Fusion/Effect] LIGHT Level 6 2400 1500
Elemental HERO Voltic When this card inflicts battle damage to your opponent: You can target 1 of your banished ""Elemental HERO"" monsters; Special Summon that target. MONSTER [Thunder/Effect] LIGHT Level 4 1000 1500
Elemental Hero Voltic When this card inflicts battle damage to your opponent: You can target 1 of your banished ""Elemental HERO"" monsters; Special Summon that target. MONSTER [Thunder/Effect] LIGHT Level 4 1000 1500
Elemental HERO Wild Wingman ""Elemental HERO Wildheart"" + ""Elemental HERO Avian""Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 1900 2300
Elemental Hero Wild Wingman ""Elemental HERO Wildheart"" + ""Elemental HERO Avian""Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 1900 2300
Elemental HERO Wildedge ""Elemental HERO Wildheart"" + ""Elemental HERO Bladedge""Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2600 2300
Elemental Hero Wildedge ""Elemental HERO Wildheart"" + ""Elemental HERO Bladedge""Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2600 2300
Elemental HERO Wildheart Unaffected by Trap effects. MONSTER [Warrior/Effect] EARTH Level 4 1500 1600
Elemental Hero Wildheart Unaffected by Trap effects. MONSTER [Warrior/Effect] EARTH Level 4 1500 1600
Elemental HERO Woodsman Once per turn, during your Standby Phase: You can add 1 ""Polymerization"" from your Deck or Graveyard to your hand. MONSTER [Warrior/Effect] EARTH Level 4 1000 2000
Elemental Hero Woodsman Once per turn, during your Standby Phase: You can add 1 ""Polymerization"" from your Deck or Graveyard to your hand. MONSTER [Warrior/Effect] EARTH Level 4 1000 2000
Elemental Mistress Doriado This card can only be Ritual Summoned with the Ritual Spell Card, ""Doriado's Blessing"". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. MONSTER [Spellcaster/Ritual/Effect] LIGHT Level 3 1200 1400
Elemental Recharge Gain 1000 Life Points for each face-up ""Elemental HERO"" monster you control. TRAP
Elemental Training Your opponent cannot target ""Palace of the Elemental Lords"" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 ""Elementsaber"" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add ""Elemental Lord"" monsters from your GY to your hand, equal to the number of cards discarded. TRAP Continuous
Elementsaber Aina Once per turn: You can send 1 ""Elementsaber"" monster from your hand to the GY, then target 1 ""Elementsaber"" monster (except ""Elementsaber Aina"") or ""Elemental Lord"" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. MONSTER [Warrior/Effect] EARTH Level 2 900 1800
Elementsaber Lapauila Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 ""Elementsaber"" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. MONSTER [Warrior/Effect] LIGHT Level 4 400 2100
Elementsaber Lapauila Mana You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of ""Elementsaber Lapauila Mana"" once per turn. Apply the following effect(s) to ""Elementsaber"" and ""Elemental Lord"" monsters you control, depending on the original Attributes of any ""Elementsaber"" monsters sent to the GY to activate this card's effect.●EARTH or WIND: Cannot be destroyed by battle.●WATER or FIRE: Cannot be destroyed by effects.●LIGHT or DARK: Your opponent cannot target it with card effects. MONSTER [Warrior/Effect] LIGHT Level 6 2400 2100
Elementsaber Makani Once per turn: You can send 1 ""Elementsaber"" monster from your hand to the GY; add 1 ""Elementsaber"" or ""Elemental Lord"" monster from your Deck to your hand, except ""Elementsaber Makani"". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. MONSTER [Warrior/Effect] WIND Level 2 1300 1200
Elementsaber Malo Once per turn: You can send 1 ""Elementsaber"" monster from your hand to the GY; send 1 ""Elementsaber"" or ""Elemental Lord"" monster from your Deck to the GY, except ""Elementsaber Malo"". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. MONSTER [Warrior/Effect] FIRE Level 3 1700 200
Elementsaber Molehu Once per turn (Quick Effect): You can send 1 ""Elementsaber"" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. MONSTER [Warrior/Effect] DARK Level 4 1900 0
Elementsaber Nalu Once per turn: You can send 1 ""Elementsaber"" monster from your hand to the GY, then target 1 ""Elementsaber"" or ""Elemental Lord"" monster in your GY, except ""Elementsaber Nalu""; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. MONSTER [Warrior/Effect] WATER Level 3 1500 1000
Elephant Statue of Blessing When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points. MONSTER [Rock/Effect] EARTH Level 3 1500 0
Elephant Statue of Disaster If this card is sent from your hand to your GY by an opponent's card effect: Inflict 2000 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 3 1500 0
Elephun When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand. MONSTER [Beast/Tuner/Effect] EARTH Level 2 500 300
Elf's Light A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. SPELL Equip
Eliminating the League Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY. TRAP
Elphase 2 Level 3 or higher Cyberse monstersGains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of ""Elphase"" once per turn. MONSTER [Cyberse/Link/Effect] WIND Link 2 P86 2000 -
Elzette of the White Forest You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 ""White Forest"" monster from your Deck to your hand, except ""Elzette of the White Forest"". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of ""Elzette of the White Forest"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 2 0 0
Elzette, Azamina of the White Forest You can reveal this card in your hand; Special Summon 1 ""White Forest"" or ""Azamina"" monster from your hand. During your Main Phase: You can Fusion Summon 1 ""Azamina"" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 ""Sinful Spoils"" card from your Deck to your hand. You can only use each effect of ""Elzette, Azamina of the White Forest"" once per turn. MONSTER [Illusion/Effect] LIGHT Level 2 0 0
EM:P Meowmine If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon ""EM:P Meowmine"" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of ""EM:P Meowmine"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 800 0
Embers of the Ashened 2 Pyro monstersIf this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of ""Embers of the Ashened"" once per turn. MONSTER [Pyro/Fusion/Effect] DARK Level 8 2900 2400
Emblem of Dragon Destroyer Add 1 ""Buster Blader"" from your Deck or GY to your hand. SPELL
Emblem of the Awakening This card is used to Ritual Summon ""Cú Chulainn the Awakened"". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. SPELL Ritual
Emblem of the Plunder Patroll Equip only to a ""Plunder Patroll"" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 ""Plunder Patroll"" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.●The equipped monster gains 500 ATK.You can only use this effect of ""Emblem of the Plunder Patroll"" once per turn. SPELL Equip
Emblema Oath Activate 1 of these effects;●Place 1 ""Centur-Ion"" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except ""Centur-Ion"" monsters.●Set 1 ""Centur-Ion"" Spell/Trap directly from your Deck.You can only activate 1 ""Emblema Oath"" per turn. SPELL Quick-Play
Emblema Salvation Banish 1 face-up ""Centur-Ion"" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 ""Centur-Ion"" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 ""Emblema Salvation"" per turn. SPELL Quick-Play
Embodiment of Apophis During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap). TRAP Continuous
Embrace of the Tistina When your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of ""Embrace of the Tistina"" once per turn, and can only activate them while you control a ""Tistina"" monster with 3000 or more DEF. TRAP Continuous
Emergency Apport Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it. TRAP
Emergency Assistance Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn. SPELL
Emergency Provisions Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way. SPELL Quick-Play
Emergency Teleport Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn. SPELL Quick-Play
EMERGENCY! (This card is always treated as a ""Rescue-ACE"" card.)Special Summon 1 ""Rescue-ACE"" monster from your Deck in Defense Position, then Tribute 1 ""Rescue-ACE"" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 ""Rescue-ACE"" Trap in your GY; Set it. You can only use each effect of ""EMERGENCY!"" once per turn. SPELL Quick-Play
Emergeroid Call When a Spell/Trap Card, or monster effect, is activated while you control a ""roid"" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 ""roid"" monster in your GY; add it to your hand. You can only use this effect of ""Emergeroid Call"" once per turn. TRAP Counter
Emerging Emergency Rescute Rescue If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 ""Emerging Emergency Rescute Rescue"" per turn. SPELL
Emes the Infinity Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. MONSTER [Machine/Effect] LIGHT Level 7 2500 2000
Emilia, Dance Priestess of the Nekroz If you Ritual Summon exactly 1 ""Nekroz"" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of ""Emilia, Dance Priestess of the Nekroz"" once per turn. If you have a Warrior ""Nekroz"" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Nekroz"" Ritual Monster or 1 ""Nekroz"" Spell from your Deck to your hand. MONSTER [Spellcaster/Effect] WATER Level 4 1600 800
Emissary from Pandemonium This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved. MONSTER [Fiend/Tuner/Effect] EARTH Level 7 2600 1800
Emissary from the House of Wax When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of ""Emissary from the House of Wax"" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated. MONSTER [Illusion/Effect] FIRE Level 3 800 1800
Emissary of the Afterlife When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand. MONSTER [Fiend/Effect] DARK Level 4 1600 600
Emissary of the Oasis While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. MONSTER [Spellcaster/Effect] LIGHT Level 3 600 400
Emperor Charles the Great 1 Level 9 ""Infernoble Knight Emperor Charles"" equipped with an Equip Card(s)If this card is Link Summoned: You can target 1 ""Infernoble Knight Emperor Charles"" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. MONSTER [Warrior/Link/Effect] FIRE Link 1 P2 3000 -
Emperor Maju Garzett Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. MONSTER [Fiend/Effect] DARK Level 9 0 0
Emperor of Lightning This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Thunder-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. MONSTER [Thunder/Effect] LIGHT Level 8 2600 2600
Emperor of Prophecy You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 ""Spellbook"" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of ""Emperor of Prophecy"" once per turn. This card cannot attack during the turn you activate this effect. MONSTER [Spellcaster/Effect] DARK Level 5 2300 2000
Emperor Sem Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck. MONSTER [Fiend/Effect] LIGHT Level 4 1300 2200
Emperor Tanuki's Critter Count Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monster Zone, when you Ritual Summon, you can also send 1 monster from your Extra Deck to the GY as 1 of the monsters used for the Ritual Summon. You can only use this effect of ""Emperor Tanuki's Critter Count"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 1600
Empowerment All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 ""Empowered Warrior"" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 ""Aether"" monster from your Deck to your hand. SPELL Field
Empress Judge ""Queen's Double"" + ""Hibikime"" MONSTER [Warrior/Fusion] EARTH Level 6 2100 1700
Empress Mantis Queen of an army of giant mantises whose command moves legions. MONSTER [Insect/Normal] WIND Level 6 2200 1400
Empress of Prophecy 2 Level 5 Spellcaster-Type monstersThis card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then excavate the top 5 cards of your Deck, destroy monsters on the field up to the number of ""Spellbook"" cards excavated, also, after that, place the excavated cards on the top of the Deck in any order. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 5 2000 1700
Empty Machine The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.●Discard 1 Level 10 monster; draw 1 card.●If this is the only card in your Spell & Trap Zone: Target 1 ""Timelord"" monster in your GY; shuffle it into the Deck, then, you can Set 1 ""Infinite Machine"" directly from your hand or Deck. TRAP Continuous
EN - Engage Neo Space Send 1 ""Neo-Spacian"" monster and 1 ""Elemental HERO"" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 ""Neo-Spacian"" monster or 1 Level 5 or higher ""Elemental HERO"" monster from your Deck, and if you do, add 1 ""Polymerization"" from your Deck or GY to your hand. If you Special Summoned ""Elemental HERO Neos"" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 ""EN - Engage Neo Space"" per turn. SPELL
EN Shuffle Shuffle 1 ""Elemental HERO"" or ""Neo-Spacian"" monster you control into the Deck, and if you do, Special Summon 1 ""Elemental HERO"" or ""Neo-Spacian"" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 ""Elemental HERO"" monster and 1 ""Neo-Spacian"" monster, OR 1 ""Elemental HERO Neos"", then draw 1 card. You can only use each effect of ""EN Shuffle"" once per turn. SPELL
EN Wave If your ""Elemental HERO"" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 ""Neo-Spacian"" monster or 1 ""Elemental HERO Neos"" from your Deck. If a ""Neo-Spacian"" monster or ""Elemental HERO Neos"" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 ""Elemental HERO"" monster from your GY. You can only use each effect of ""EN Wave"" once per turn. SPELL Continuous
Enchanted Javelin Increase your Life Points by the ATK of 1 attacking monster. TRAP
Enchanting Fitting Room Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck. SPELL
Enchanting Mermaid A beautiful mermaid that lures voyagers to a watery grave. MONSTER [Fish/Normal] WATER Level 3 1200 900
Encode Talker 2+ Cyberse monstersOnce per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can activate this effect; this battle, your monster cannot be destroyed by battle and you take no battle damage. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P823 2300 -
End of the Line If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards. TRAP
End of the World This card is used to Ritual Summon ""Ruin, Queen of Oblivion"" or ""Demise, King of Armageddon"". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Endless Decay If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP. MONSTER [Zombie/Effect] DARK Level 5 ? 0
Endless Engine Argyro System Send 1 ""Therion"" card from your Deck to the GY. If this card is in your GY: You can target 1 ""Therion"" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 ""Endless Engine Argyro System"" effect per turn, and only once that turn. SPELL
Endymion's Lab This card's name becomes ""Magical Citadel of Endymion"" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 ""Endymion's Lab"" per turn. SPELL Continuous
Endymion, the Magistus of Mastery You can target 1 ""Magistus"" monster you control; equip it with 1 ""Magistus"" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of ""Endymion, the Magistus of Mastery"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 4 1300 1700
Endymion, the Master Magician You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a ""Magical Citadel of Endymion"" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. MONSTER [Spellcaster/Effect] DARK Level 7 2700 1700
Endymion, The Master Magician You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a ""Magical Citadel of Endymion"" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. MONSTER [Spellcaster/Effect] DARK Level 7 2700 1700
Endymion, the Mighty Master of Magic Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 7 2800 1700
Enemy Controller Activate 1 of these effects;●Target 1 face-up monster your opponent controls; change that target's battle position.●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. SPELL Quick-Play
Energy Bravery Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1200
Energy Drain Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn. TRAP
Energy-Absorbing Monolith Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. TRAP
Enervating Mist Your opponent's hand size limit becomes 5. TRAP Continuous
Engraver of the Mark When your opponent activates a card or effect by declaring exactly 1 card name (Quick Effect): You can send this card from your hand to the GY; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn (Quick Effect): You can target 1 face-up card on the field; destroy it during the End Phase of the next turn. MONSTER [Spellcaster/Effect] DARK Level 4 1800 1200
Enigmaster Packbit 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of ""Enigmaster Packbit"" once per turn. MONSTER [Cyberse/Synchro/Effect] WATER Level 8 2900 2500
Enishi, Shien's Chancellor Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 ""Six Samurai"" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated. MONSTER [Warrior/Effect] LIGHT Level 6 2200 1200
Enlightenment You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). TRAP
Enlightenment Dragon ""Judgment Dragon"" + ""Punishment Dragon""Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 ""Judgment Dragon"" and 1 ""Punishment Dragon""), then you can Special Summon both, ignoring their Summoning conditions. MONSTER [Dragon/Fusion/Effect] LIGHT Level 10 3000 3000
Enlightenment Paladin 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned using a ""Magician"" Pendulum Monster as material: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of ""Enlightenment Paladin"" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. MONSTER [Spellcaster/Synchro/Effect] DARK Level 8 2500 2000
Enlilgirsu, the Orcust Mekk-Knight 2+ monsters, including an ""Orcust"" Link MonsterYou can target 1 of your banished ""Orcust"" or ""World Legacy"" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of ""Enlilgirsu, the Orcust Mekk-Knight"" once per turn. MONSTER [Machine/Link/Effect] DARK Link 4 P9461 2600 -
Enma's Judgment When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck. TRAP
Enraged Battle Ox If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1700 1000
Enraged Muka Muka Gains 400 ATK/DEF for each card in your hand. MONSTER [Rock/Effect] EARTH Level 5 1200 600
Envoy of Chaos During the Battle Phase (Quick Effect): You can discard this card, then target 1 ""Black Luster Soldier"" monster or ""Gaia The Fierce Knight"" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand. MONSTER [Warrior/Effect] DARK Level 4 1500 0
Epigonen, the Impersonation Invader You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 ""Epigonos Token"" (Level 1/ATK 0/ DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of ""Epigonen, the Impersonation Invader"" once per turn. MONSTER [Rock/Effect] LIGHT Level 7 2000 2000
Epsilon The Magnet Warrior If this card is Normal or Special Summoned: You can send 1 Level 4 or lower ""Magnet Warrior"" monster from your Deck to the GY, except ""Epsilon The Magnet Warrior""; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 ""Magnet Warrior"" or ""Magna Warrior"" monster from your GY with a different name than the cards you control. You can only use this effect of ""Epsilon The Magnet Warrior"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1300 1500
Epurrely Beauty 2 Level 2 monstersOnce per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has ""Purrely Pretty Memory"" as material. Up to thrice per turn, when you activate a ""Purrely"" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls. MONSTER [Fairy/Xyz/Effect] WATER Rank 2 1600 1100
Epurrely Happiness 2 Level 2 monstersAt the end of the Damage Step, if this card battled: You can add 1 ""Purrely"" card from your Deck to your hand, also, if this card has ""Purrely Happy Memory"" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a ""Purrely"" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 2 2000 100
Epurrely Noir 2 Level 2 monstersOnce per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has ""Purrely Sleepy Memory"" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a ""Purrely"" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 ""Purrely"" Trap directly from your Deck. MONSTER [Fairy/Xyz/Effect] DARK Rank 2 1000 2000
Epurrely Plump 2 Level 2 monstersOnce per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has ""Purrely Delicious Memory"" as material. Up to thrice per turn, when you activate a ""Purrely"" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase. MONSTER [Fairy/Xyz/Effect] EARTH Rank 2 200 2100
Equip Shot Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle). TRAP
Eradicating Aerosol Destroy all Insect monsters on the field. SPELL
Eradicator Epidemic Virus Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type. TRAP
Erebus the Underworld Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 ""Monarch"" Spells/Traps with different names from your hand and/or Deck to the GY, and if you do, shuffle 1 card from your opponent's hand (at random), GY, or their field into the Deck. Once per turn, during the Main Phase, if this card is in your GY (Quick Effect): You can discard 1 ""Monarch"" Spell/Trap, then target 1 monster in your GY with 2400 or more ATK and 1000 DEF; add it to your hand. MONSTER [Zombie/Effect] DARK Level 8 2800 1000
Eria the Water Channeler (This card is always treated as a ""Charmer"" card.)You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of ""Eria the Water Channeler"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 5 1850 1500
Eria the Water Charmer FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field. MONSTER [Spellcaster/Flip/Effect] WATER Level 3 500 1500
Eria the Water Charmer, Gentle 2 monsters, including a WATER monster(This card is always treated as a ""Familiar-Possessed"" card.)You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of ""Eria the Water Charmer, Gentle"" once per turn. MONSTER [Spellcaster/Link/Effect] WATER Link 2 P13 1850 -
Erica the Rikka Fairy When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of ""Erica the Rikka Fairy"" once per turn. MONSTER [Plant/Effect] WATER Level 6 2400 1000
Escalation of the Monarchs Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. TRAP Continuous
Escape from the Dark Dimension Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card. TRAP Continuous
Escape of the Unchained Target 1 ""Unchained"" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 ""Unchained"" monster from your Deck. You can only use each effect of ""Escape of the Unchained"" once per turn. TRAP
Escapegoat When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 ""Escapegoat Token"" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead. TRAP Continuous
Escher the Frost Vassal If your opponent controls 2 or more cards in their Spell & Trap Zones, you can Special Summon this card (from your hand). MONSTER [Aqua/Effect] WATER Level 4 800 1000
ESP Amplifier All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect. SPELL Quick-Play
Esper Girl When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the GY, add that removed card to your hand. MONSTER [Psychic/Tuner/Effect] EARTH Level 2 500 300
Eternal Bond Target any number of ""Photon"" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 ""Photon"" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all ""Photon"" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of ""Eternal Bond"" once per turn. TRAP
Eternal Chaos Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 ""Eternal Chaos"" per turn. TRAP
Eternal Dread Place 2 Clock Counters on each ""Clock Tower Prison"". TRAP
Eternal Drought Destroy all face-up Fish-Type monsters on the field. SPELL
Eternal Favorite Once per turn: You can activate 1 of these effects (but you can only use each effect of ""Eternal Favorite"" once per turn);●Special Summon 1 of your ""Yubel"" monsters that is banished or in your GY. Neither player can activate cards or effects when that monster is Special Summoned.●If you control ""Yubel"": Discard 1 card and send this face-up card to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a ""Yubel"" monster. TRAP Continuous
Eternal Galaxy If you control a ""Photon"" or ""Galaxy"" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Photon"" or ""Galaxy"" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 ""Eternal Galaxy"" per turn. TRAP
Eternal Rest Destroy all monsters equipped with Equip Cards. SPELL
Eternal Soul Every ""Dark Magician"" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of ""Eternal Soul"" once per turn. You can activate 1 of these effects;●Special Summon 1 ""Dark Magician"" from your hand or GY.●Add 1 ""Dark Magic Attack"" or ""Thousand Knives"" from your Deck to your hand. TRAP Continuous
Eternal Sunshine Monsters you control gain 500 DEF for each ""Ancient Fairy Dragon"", and monsters that mention it, that you control. Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its ATK/DEF become halved, also its effects are negated. You can use this effect of ""Eternal Sunshine"" a number of times per turn, up to the number of ""Ancient Fairy Dragon"", and monsters that mention it, that you control. TRAP Continuous
Etoile Cyber If this card attacks directly, it gains 500 ATK during the Damage Step only. MONSTER [Warrior/Effect] EARTH Level 4 1200 1600
Etude of the Branded During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of ""Etude of the Branded"" once per turn. While you control a ""Bystial"" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon. TRAP Continuous
Euler's Circuit Your opponent's monsters cannot attack if you control 3 or more ""Tindangle"" monsters. Once per turn, during your Standby Phase: You can target 1 ""Tindangle"" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 ""Tindangle"" card; add 1 ""Euler's Circuit"" from your Deck to your hand. You can only use this effect of ""Euler's Circuit"" once per turn. SPELL Field
Eva If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except ""Eva"". You can only use this effect of ""Eva"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 500 200
Evening Twilight Knight A ""Black Luster Soldier"" monster Ritual Summoned using this card gains these effects. You can only use this effect of ""Evening Twilight Knight"" once per turn.●Once per turn: You can target 1 monster your opponent controls; banish it.●Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of ""Evening Twilight Knight"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 500 2000
Evenly Matched At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. TRAP
Everlasting Alloy If you control ""Jinzo"": Activate 1 of these effects;●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. SPELL Quick-Play
Everliving Underworld Cannon Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent. SPELL Continuous
Evigishki Gustkraken You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck. MONSTER [Aqua/Ritual/Effect] WATER Level 6 2400 1000
Evigishki Levianima You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a ""Gishki"" monster, look at 1 random card in your opponent's hand. MONSTER [Aqua/Ritual/Effect] WATER Level 8 2700 1500
Evigishki Merrowgeist 2 Level 4 monstersAfter damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. MONSTER [Aqua/Xyz/Effect] WATER Rank 4 2100 1600
Evigishki Mind Augus You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck. MONSTER [Aqua/Ritual/Effect] WATER Level 6 2500 2000
Evigishki Neremanas You can Ritual Summon this card with any ""Gishki"" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 ""Gishki"" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck. MONSTER [Spellcaster/Ritual/Effect] WATER Level 10 3000 1800
Evigishki Soul Ogre You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. Once per turn: You can discard 1 ""Gishki"" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck. MONSTER [Aqua/Ritual/Effect] WATER Level 8 2800 2800
Evigishki Tetrogre You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard. MONSTER [Aqua/Ritual/Effect] WATER Level 6 2600 2100
Evil Assault Discard 1 card; take 1 Level 4 or lower ""Evil HERO"" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except ""HERO"" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 ""Dark Fusion"" from your GY to your hand. You can only use each effect of ""Evil Assault"" once per turn. SPELL
Evil Blast Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent. TRAP
Evil Dragon Ananta Cannot be Normal Summoned/Set. Must be Special Summoned by banishing all Reptile monsters you control and in your GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 600. Once per turn, during your End Phase: Target 1 card on the field; destroy that target. MONSTER [Reptile/Effect] DARK Level 8 ? ?
Evil Eye Awakening Special Summon 1 ""Evil Eye"" monster from your hand or GY, or, if ""Evil Eye of Selene"" is in your Spell & Trap Zone, you can Special Summon 1 ""Evil Eye"" monster from your Deck instead. You can only activate 1 ""Evil Eye Awakening"" per turn. SPELL
Evil Eye Confrontation If you control an ""Evil Eye"" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and ""Evil Eye of Selene"" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 ""Evil Eye Confrontation"" per turn. SPELL Quick-Play
Evil Eye Defeat If you control an ""Evil Eye"" monster: Target 1 monster on the field, or up to 2 instead if ""Evil Eye of Selene"" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 ""Evil Eye Defeat"" per turn. TRAP
Evil Eye Domain - Pareidolia When this card is activated: You can add 1 ""Evil Eye"" monster from your Deck to your hand. Once per turn, during damage calculation, if your ""Evil Eye"" monster is attacked, while ""Evil Eye of Selene"" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 ""Evil Eye"" monster in your GY; add it to your hand. You can only activate 1 ""Evil Eye Domain - Pareidolia"" per turn. SPELL Field
Evil Eye Mesmerism When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an ""Evil Eye"" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While ""Evil Eye of Selene"" is in your Spell & Trap Zone, that targeted monster is also treated as an ""Evil Eye"" monster. You can only activate 1 ""Evil Eye Mesmerism"" per turn. TRAP Continuous
Evil Eye of Gorgoneio Equip only to an ""Evil Eye"" monster. You can only activate 1 ""Evil Eye of Gorgoneio"" per turn. This card's name becomes ""Evil Eye of Selene"" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 ""Evil Eye"" card; add 1 ""Evil Eye"" Spell/Trap from your Deck to your hand, except ""Evil Eye of Gorgoneio"". You can only use this effect of ""Evil Eye of Gorgoneio"" once per turn. SPELL Equip
Evil Eye of Selene Equip only to an ""Evil Eye"" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another ""Evil Eye"" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 ""Evil Eye"" Spell/Trap from your GY, except ""Evil Eye of Selene""; Set this card. You can only use this effect of ""Evil Eye of Selene"" once per turn. SPELL Equip
Evil Eye Reemergence Special Summon 1 ""Familiar of the Evil Eye Token"" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if ""Evil Eye of Selene"" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target ""Evil Eye"" Spells/Traps you control with card effects this turn. You can only use each effect of ""Evil Eye Reemergence"" once per turn. SPELL
Evil Eye Repose When you activate this card: You can banish 1 ""Evil Eye"" card from your GY; draw 1 card. Once per turn, after damage calculation, if your ""Evil Eye"" monster equipped with ""Evil Eye of Selene"" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished ""Evil Eye"" cards; return them to the GY. You can only activate 1 ""Evil Eye Repose"" per turn. SPELL Continuous
Evil Eye Retribution When a Spell/Trap Card is activated, while you control an ""Evil Eye"" monster: Negate the activation, and if you do, destroy it. If ""Evil Eye of Selene"" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 ""Evil Eye Retribution"" per turn. TRAP Counter
Evil Eyes Unleashed Send 1 ""Evil Eye"" monster and 1 ""Evil Eye"" Spell/Trap from your Deck to the GY; add 1 ""Evil Eye"" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-""Evil Eye"" card or effect, you lose 500 LP. If you Link Summon an ""Evil Eye"" Link Monster: You can banish this card from your GY; equip 1 ""Evil Eye"" Equip Spell from your GY to 1 ""Evil Eye"" Link Monster you control. You can only use each effect of ""Evil Eyes Unleashed"" once per turn. SPELL
Evil HERO Adusted Gold You can discard this card; add 1 ""Dark Fusion"", or 1 card that mentions it, from your Deck to your hand, except ""Evil HERO Adusted Gold"". You can only use this effect of ""Evil HERO Adusted Gold"" once per turn. Cannot attack unless you control a Fusion Monster. MONSTER [Fiend/Effect] LIGHT Level 4 2100 800
Evil HERO Dark Gaia 1 Fiend monster + 1 Rock monsterMust be Special Summoned with ""Dark Fusion"". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) MONSTER [Fiend/Fusion/Effect] EARTH Level 8 ? 0
Evil Hero Dark Gaia 1 Fiend monster + 1 Rock monsterMust be Special Summoned with ""Dark Fusion"". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) MONSTER [Fiend/Fusion/Effect] EARTH Level 8 ? 0
Evil HERO Darkest Knight 1 Fiend monster + 1 Warrior monsterMust be Special Summoned with ""Dark Fusion"". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position. MONSTER [Fiend/Fusion/Effect] EARTH Level 8 1600 0
Evil HERO Dead-End Prison If you control a Fusion Monster that must be Special Summoned with ""Dark Fusion"", you can Special Summon this card (from your hand). You can only Special Summon ""Evil HERO Dead-End Prison"" once per turn this way. You can send 1 ""HERO"" monster from your Deck to the GY; if you Fusion Summon a ""HERO"" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of ""Evil HERO Dead-End Prison"" once per turn. MONSTER [Rock/Effect] LIGHT Level 4 1700 1100
Evil HERO Infernal Gainer During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. MONSTER [Fiend/Effect] EARTH Level 4 1600 0
Evil Hero Infernal Gainer During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. MONSTER [Fiend/Effect] EARTH Level 4 1600 0
Evil HERO Infernal Prodigy If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a ""HERO"" monster: Draw 1 card. MONSTER [Fiend/Effect] DARK Level 2 300 600
Evil Hero Infernal Prodigy If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a ""HERO"" monster: Draw 1 card. MONSTER [Fiend/Effect] DARK Level 2 300 600
Evil HERO Infernal Rider If this card is Normal or Special Summoned: You can add 1 ""Dark Fusion"" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 ""Super Polymerization"" from your Deck, also you cannot Special Summon (except ""HERO"" monsters), but you can Fusion Summon monsters that must be Special Summoned with ""Dark Fusion"", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of ""Evil HERO Infernal Rider"" once per turn. MONSTER [Fiend/Effect] WIND Level 6 2100 800
Evil HERO Infernal Sniper ""Elemental HERO Clayman"" + ""Elemental HERO Burstinatrix""Must be Special Summoned with ""Dark Fusion"". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. MONSTER [Fiend/Fusion/Effect] FIRE Level 6 2000 2500
Evil Hero Infernal Sniper ""Elemental HERO Clayman"" + ""Elemental HERO Burstinatrix""Must be Special Summoned with ""Dark Fusion"". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. MONSTER [Fiend/Fusion/Effect] FIRE Level 6 2000 2500
Evil HERO Inferno Wing ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix""Must be Special Summoned with ""Dark Fusion"". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. MONSTER [Fiend/Fusion/Effect] FIRE Level 6 2100 1200
Evil Hero Inferno Wing ""Elemental HERO Avian"" + ""Elemental HERO Burstinatrix""Must be Special Summoned with ""Dark Fusion"". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. MONSTER [Fiend/Fusion/Effect] FIRE Level 6 2100 1200
Evil HERO Inferno Wing - Backfire ""Elemental HERO Avian"" or ""Elemental HERO Burstinatrix"" + 1 ""HERO"" monsterMust be Special Summoned with ""Dark Fusion"". If this card is Special Summoned: You can add 1 ""Dark Fusion"" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your ""HERO"" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of ""Evil HERO Inferno Wing - Backfire"" once per turn. MONSTER [Fiend/Fusion/Effect] FIRE Level 6 2100 1200
Evil HERO Lightning Golem ""Elemental HERO Sparkman"" + ""Elemental HERO Clayman""Must be Special Summoned with ""Dark Fusion"". Once per turn: You can target 1 monster on the field; destroy that target. MONSTER [Fiend/Fusion/Effect] LIGHT Level 6 2400 1500
Evil Hero Lightning Golem ""Elemental HERO Sparkman"" + ""Elemental HERO Clayman""Must be Special Summoned with ""Dark Fusion"". Once per turn: You can target 1 monster on the field; destroy that target. MONSTER [Fiend/Fusion/Effect] LIGHT Level 6 2400 1500
Evil HERO Malicious Bane 1 ""Evil HERO"" monster + 1 Level 5 or higher monsterMust be Special Summoned with ""Dark Fusion"". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with ""HERO"" monsters. You can only use this effect of ""Evil HERO Malicious Bane"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 8 3000 3000
Evil HERO Malicious Edge If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Fiend/Effect] EARTH Level 7 2600 1800
Evil Hero Malicious Edge If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Fiend/Effect] EARTH Level 7 2600 1800
Evil HERO Malicious Fiend ""Evil HERO Malicious Edge"" + 1 Level 6 or higher Fiend monsterMust be Special Summoned with ""Dark Fusion"". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. MONSTER [Fiend/Fusion/Effect] FIRE Level 8 3500 2100
Evil Hero Malicious Fiend ""Evil HERO Malicious Edge"" + 1 Level 6 or higher Fiend monsterMust be Special Summoned with ""Dark Fusion"". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. MONSTER [Fiend/Fusion/Effect] FIRE Level 8 3500 2100
Evil HERO Neos Lord ""Elemental HERO Neos"" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the fieldMust be Special Summoned with ""Dark Fusion"". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of ""Evil HERO Neos Lord"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 10 2500 2000
Evil HERO Sinister Necrom You can banish this card from your GY; Special Summon 1 ""Evil HERO"" monster from your hand or Deck, except ""Evil HERO Sinister Necrom"". You can only use this effect of ""Evil HERO Sinister Necrom"" once per turn. MONSTER [Fiend/Effect] DARK Level 5 1600 1800
Evil HERO Toxic Bubble You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except ""HERO"" monsters. You can only Special Summon ""Evil HERO Toxic Bubble"" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with ""Dark Fusion"": You can draw 2 cards. You can only use this effect of ""Evil HERO Toxic Bubble"" once per turn. MONSTER [Fiend/Effect] WATER Level 4 800 1200
Evil HERO Vicious Claws You can target 1 ""HERO"" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of ""Evil HERO Vicious Claws"" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions ""Dark Fusion"" in your GY, you can destroy 1 card on the field. You can only use this effect of ""Evil HERO Vicious Claws"" once per Duel. MONSTER [Fiend/Effect] DARK Level 7 2500 2500
Evil HERO Wild Cyclone ""Elemental HERO Avian"" + ""Elemental HERO Wildheart""Must be Special Summoned with ""Dark Fusion"". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. MONSTER [Fiend/Fusion/Effect] EARTH Level 8 1900 2300
Evil Hero Wild Cyclone ""Elemental HERO Avian"" + ""Elemental HERO Wildheart""Must be Special Summoned with ""Dark Fusion"". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. MONSTER [Fiend/Fusion/Effect] EARTH Level 8 1900 2300
Evil Mind If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;●1+: Draw 1 card.●4+: Add 1 ""HERO"" monster or 1 ""Dark Fusion"" from your Deck to your hand.●10+: Add 1 ""Polymerization"" Spell or 1 ""Fusion"" Spell from your Deck to your hand.You can only activate 1 ""Evil Mind"" per turn. SPELL
Evil Thorn You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 ""Evil Thorn"" from your Deck in Attack Position, but their effects cannot be activated. MONSTER [Plant/Effect] DARK Level 1 100 300
Evilswarm Azzathoth FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck. MONSTER [Reptile/Flip/Effect] DARK Level 4 750 1950
Evilswarm Bahamut 2 Level 4 ""lswarm"" monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 ""lswarm"" monster, and if you do, take control of that opponent's monster. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2350 1350
Evilswarm Castor During the turn this card was Normal Summoned, you can Normal Summon 1 ""lswarm"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Warrior/Effect] DARK Level 4 1750 550
Evilswarm Coppelia Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase. MONSTER [Machine/Effect] DARK Level 6 2450 2050
Evilswarm Exciton Knight 2 Level 4 monstersOnce per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage. MONSTER [Fiend/Xyz/Effect] LIGHT Rank 4 1900 0
Evilswarm Golem Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target. MONSTER [Rock/Effect] DARK Level 5 2150 1250
Evilswarm Heliotrope .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT ""!etanimretxE !etacidarE !etanimilE"" MONSTER [Rock/Normal] DARK Level 4 1950 650
Evilswarm Hraesvelg FLIP: Target 1 face-up card your opponent controls; return that target to the hand. MONSTER [Winged Beast/Flip/Effect] DARK Level 4 1150 1850
Evilswarm Kerykeion You can only use each effect of ""Evilswarm Kerykeion"" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 ""lswarm"" monster for 1 less Tribute.You can banish 1 ""lswarm"" monster from your Graveyard, then target 1 ""lswarm"" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.●This turn: You can activate this effect; Normal Summon 1 ""lswarm"" monster. MONSTER [Spellcaster/Effect] DARK Level 4 1600 1550
Evilswarm Ketos You can Tribute this card, then target 1 Spell/Trap Card your opponent controls; destroy that target. MONSTER [Aqua/Effect] DARK Level 4 1750 1050
Evilswarm Mandragora If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). MONSTER [Plant/Effect] DARK Level 4 1550 1450
Evilswarm Nightmare 2 Level 4 DARK monstersWhen your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 950 1950
Evilswarm O'lantern You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target. MONSTER [Pyro/Effect] DARK Level 4 1650 1250
Evilswarm Obliviwisp If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard). MONSTER [Pyro/Effect] DARK Level 4 450 2050
Evilswarm Ophion 2 Level 4 ""lswarm"" monstersWhile this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 ""Infestation"" Spell/Trap Card from your Deck to your hand. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2550 1650
Evilswarm Ouroboros 3 Level 4 monstersOnce per turn: You can detach 1 material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.●Target 1 card your opponent controls; return that target to the hand.●Send 1 random card from your opponent's hand to the GY.●Target 1 card in your opponent's GY; banish that target. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2750 1950
Evilswarm Salamandra Up to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK until the end of your opponent's turn. MONSTER [Dinosaur/Effect] DARK Level 4 1850 950
Evilswarm Thanatos 2 Level 4 DARK monstersOnce per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 2350 1350
Evilswarm Thunderbird During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of ""Evilswarm Thunderbird"" once per turn. MONSTER [Thunder/Effect] DARK Level 4 1650 1050
Evilswarm Zahak If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Target 1 Special Summoned Level 5 or higher monster on the field; destroy that target. MONSTER [Dragon/Effect] DARK Level 4 1850 850
Evil★Twin Challenge Target 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster in your GY; Special Summon it, then you can apply the following effect.●Immediately after this effect resolves, Link Summon 1 ""Evil★Twin"" Link Monster using monsters you control as material.You can only activate 1 ""Evil★Twin Challenge"" per turn. TRAP
Evil★Twin GG EZ You can Tribute 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster, then activate 1 of the following effects.●You can target 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.●When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.You can only use this effect of ""Evil★Twin GG EZ"" once per turn. TRAP Continuous
Evil★Twin Ki-sikil 2 monsters, including a ""Ki-sikil"" monsterIf this card is Special Summoned and you control a ""Lil-la"" monster: You can draw 1 card. During the Main Phase, if you do not control a ""Lil-la"" monster (Quick Effect): You can Special Summon 1 ""Lil-la"" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of ""Evil★Twin Ki-sikil"" once per turn. MONSTER [Fiend/Link/Effect] LIGHT Link 2 P62 1100 -
Evil★Twin Ki-sikil Deal 1 ""Ki-sikil"" monsterYou can only Link Summon ""Evil★Twin Ki-sikil Deal"" once per turn. You can send 1 ""Lil-la"" monster from your Deck or Extra Deck to the GY; apply this effect this turn.●Each time your opponent activates a card or effect in response to your ""Ki-sikil"" or ""Lil-la"" monster effect activation, draw 1 card when that card/effect resolves.You can only use this effect of ""Evil★Twin Ki-sikil Deal"" once per turn. MONSTER [Fiend/Link/Effect] LIGHT Link 1 P6 100 -
Evil★Twin Lil-la 2 monsters, including a ""Lil-la"" monsterIf this card is Special Summoned and you control a ""Ki-sikil"" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a ""Ki-sikil"" monster (Quick Effect): You can Special Summon 1 ""Ki-sikil"" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of ""Evil★Twin Lil-la"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P42 1100 -
Evil★Twin Present If you control a ""Ki-sikil"" monster and control a ""Lil-la"" monster: Activate 1 of these effects;●Target 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.You can only activate 1 ""Evil★Twin Present"" per turn. TRAP
Evil★Twin's Trouble Sunny 2+ monsters, including an ""Evil★Twin"" monster(Quick Effect): You can Tribute this card; Special Summon up to 1 ""Ki-sikil"" monster and up to 1 ""Lil-la"" monster from your GY. You can banish this card from your GY and send 1 ""Evil★Twin"" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of ""Evil★Twin's Trouble Sunny"" once per turn. MONSTER [Fiend/Link/Effect] LIGHT Link 4 P8462 3300 -
Evil★Twins Ki-sikil & Lil-la Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of ""Evil★Twins Ki-sikil & Lil-la"" once per turn. While you have a ""Ki-sikil"" monster in your GY and you have a ""Lil-la"" monster in your GY, this card gains 2200 ATK/DEF. MONSTER [Fiend/Effect] DARK Level 8 2200 2200
Evo-Branch Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 ""Evoltile"" monster in face-down Defense Position from your Deck. TRAP
Evo-Diversity Add 1 ""Evoltile"" or ""Evolsaur"" monster from your Deck to your hand. You can only activate 1 ""Evo-Diversity"" per turn. SPELL
Evo-Force Tribute 1 ""Evoltile"" monster; Special Summon 1 ""Evolsaur"" monster from your Deck. (This is treated as a Special Summon by the effect of an ""Evoltile"" monster.) SPELL
Evo-Instant Tribute 1 Reptile-Type monster; Special Summon 1 ""Evolsaur"" monster from your Deck. TRAP
Evo-Karma When a monster(s) is Special Summoned by the effect of an ""Evoltile"" monster you control, your opponent cannot activate cards or effects. SPELL Continuous
Evo-Miracle Target 1 monster that was Special Summoned by the effect of an ""Evoltile"" monster; this turn, it cannot be destroyed by battle or by card effects. SPELL Quick-Play
Evo-Price Once per turn, if a monster is Special Summoned by the effect of an ""Evoltile"" monster (except during the Damage Step): You can target 1 card on the field; destroy that target. SPELL Continuous
Evo-Singularity Target 1 ""Evoltile"" monster and 1 ""Evolsaur"" monster in your Graveyard; Special Summon 1 ""Evolzar"" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials. TRAP
Evocator Chevalier This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target. MONSTER [Warrior/Gemini/Effect] FIRE Level 4 1900 900
Evocator Eveque This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except ""Evocator Eveque""; Special Summon it. You can only use this effect of ""Evocator Eveque"" once per turn. MONSTER [Warrior/Gemini/Effect] FIRE Level 4 1500 1000
Evolsaur Cerato When this card is Special Summoned by the effect of an ""Evoltile"" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an ""Evoltile"" monster, each time this card destroys an opponent's monster by battle: You can add 1 ""Evoltile"" monster from your Deck to your hand. MONSTER [Dinosaur/Effect] FIRE Level 4 1900 1400
Evolsaur Darwino When this card is Special Summoned by the effect of an ""Evoltile"" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2. MONSTER [Dinosaur/Effect] FIRE Level 5 2200 700
Evolsaur Diplo When this card is Special Summoned by the effect of an ""Evoltile"" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target. MONSTER [Dinosaur/Effect] FIRE Level 4 1600 800
Evolsaur Elias When this card is Special Summoned by the effect of an ""Evoltile"" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand. MONSTER [Dinosaur/Effect] FIRE Level 6 100 2400
Evolsaur Lios If this card is Normal or Special Summoned: You can Set 1 ""Evolutionary Bridge"" or ""Evo-Singularity"" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of ""Evolsaur Lios"" once per turn. MONSTER [Dinosaur/Effect] FIRE Level 4 1600 400
Evolsaur Pelta When this card is Special Summoned by the effect of an ""Evoltile"" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an ""Evoltile"" monster, then is destroyed by battle: You can add 1 ""Evoltile"" monster from your Deck to your hand. MONSTER [Dinosaur/Effect] FIRE Level 4 1100 2000
Evolsaur Terias When this card is Special Summoned by the effect of an ""Evoltile"" monster: This card loses 500 ATK. MONSTER [Dinosaur/Effect] FIRE Level 6 2400 600
Evolsaur Vulcano When this card is Special Summoned by the effect of an ""Evoltile"" monster: You can target 1 ""Evolsaur"" monster in your Graveyard; Special Summon that target. It cannot declare an attack. MONSTER [Dinosaur/Effect] FIRE Level 4 1200 1000
Evoltile Casinerio At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase. MONSTER [Reptile/Effect] FIRE Level 3 1600 400
Evoltile Elginero When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 ""Evoltile"" monster from your Deck to your hand. MONSTER [Reptile/Effect] FIRE Level 2 0 0
Evoltile Gephyro When this card is destroyed by battle and sent to the Graveyard: You can target 1 ""Evolsaur"" monster in your Graveyard; Special Summon that target. MONSTER [Reptile/Effect] FIRE Level 1 200 400
Evoltile Lagosucho When this card is Normal Summoned: You can send 1 ""Evolsaur"" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 ""Evoltile"" monster from your Deck. MONSTER [Reptile/Effect] FIRE Level 3 1200 500
Evoltile Megachirella You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of ""Evoltile Megachirella"" once per turn. MONSTER [Reptile/Effect] FIRE Level 1 0 0
Evoltile Najasho If this card on the field is Tributed: You can Special Summon 1 ""Evolsaur"" monster from your Deck. MONSTER [Reptile/Effect] FIRE Level 2 100 2000
Evoltile Odonto When this card is Normal Summoned: You can Special Summon 1 ""Evolsaur"" monster from your hand. MONSTER [Reptile/Effect] FIRE Level 2 500 1200
Evoltile Pholis If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster you control instead. You can only use each of the following effects of ""Evoltile Pholis"" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 ""Evoltile"" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 ""Evo-Force"" or ""Evo-Instant"" directly from your Deck. MONSTER [Reptile/Effect] FIRE Level 2 900 300
Evoltile Pleuro If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 ""Evolsaur"" monster from your hand. MONSTER [Reptile/Effect] FIRE Level 1 200 200
Evoltile Westlo FLIP: Special Summon 1 ""Evolsaur"" monster from your Deck. MONSTER [Reptile/Flip/Effect] FIRE Level 3 700 1900
Evolution Burst If you control ""Cyber Dragon"": Target 1 card your opponent controls; destroy that target. ""Cyber Dragon"" cannot attack the turn you activate this card. SPELL
Evolution End Burst Add 1 ""Overload Fusion"" from your Deck to your hand. If you Fusion Summon a monster this turn with ""Overload Fusion"", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 ""Evolution End Burst"" per turn. SPELL
Evolutionary Bridge When a monster you control is targeted for an attack: Target 1 ""Evoltile"" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. TRAP
Evolzar Dolkka 2 Level 4 Dinosaur monstersWhen another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. MONSTER [Dragon/Xyz/Effect] FIRE Rank 4 2300 1700
Evolzar Laggia 2 Level 4 Dinosaur monstersWhen a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it. MONSTER [Dragon/Xyz/Effect] FIRE Rank 4 2400 2000
Evolzar Lars 2 Level 6 monstersWhile this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. MONSTER [Dragon/Xyz/Effect] FIRE Rank 6 2500 1500
Evolzar Solda 2 Level 6 Dinosaur monstersCannot be destroyed by card effects while it has material. When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; destroy that monster(s). MONSTER [Dragon/Xyz/Effect] FIRE Rank 6 2600 1000
Exa, Enforcer of the Nekroz If this card is Tributed by a card effect: You can add 1 Dragon-Type ""Nekroz"" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished ""Nekroz"" monsters, except this card; Special Summon that monster. You can only use 1 ""Exa, Enforcer of the Nekroz"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] WATER Level 5 2000 1000
Exarion Universe During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 1800 1900
Exceed the Pendulum 2+ Effect Monsters, including a Pendulum MonsterGains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of ""Exceed the Pendulum"" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. MONSTER [Spellcaster/Link/Effect] LIGHT Link 3 P123 2000 -
Exchange Both players reveal their hands and add 1 card from each other's hand to their hand. SPELL
Exchange of Despair and Hope If you control 3 or more EARTH Fairy monsters: Send as many monsters from the field to the GY as possible (min. 1), then each player can Special Summon monsters from their opponent's GY to their own field, up to the number of monsters sent to their opponent's GY by this effect, then, if a monster was Special Summoned by this effect and ""Exchange of the Spirit"" is in your GY, you can Set 1 Trap directly from your Deck. It can be activated this turn. You can only activate 1 ""Exchange of Despair and Hope"" per turn. TRAP
Exchange of Night and Day You can only use 1 ""Exchange of Night and Day"" effect per turn, and only once that turn. You can activate 1 of these effects;●Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.●Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. TRAP Continuous
Exchange of the Spirit If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 ""Exchange of the Spirit"" per Duel. TRAP
Excode Talker 2+ Cyberse monstersWhen this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of ""Excode Talker"" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects. MONSTER [Cyberse/Link/Effect] WIND Link 3 P846 2300 -
Execute Protocols During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 ""Borrel"" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of ""Execute Protocols"" once per turn. TRAP Continuous
Execution of the Contract You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of ""Execution of the Contract"" once per turn. SPELL Equip
Exhausting Spell Remove all Spell Counters on the field. TRAP
Exile of the Wicked Destroy all Fiend monsters on the field. SPELL
Exiled Force You can Tribute this card, then target 1 monster on the field; destroy that target. MONSTER [Warrior/Effect] EARTH Level 4 1000 1000
Exodia Necross Cannot be Normal Summoned/Set. Must be Special Summoned with ""Contract with Exodia"". Cannot be destroyed by battle or Spell/Trap effects. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your GY, ""Exodia the Forbidden One"", ""Right Arm of the Forbidden One"", ""Left Arm of the Forbidden One"", ""Right Leg of the Forbidden One"" and ""Left Leg of the Forbidden One"". MONSTER [Spellcaster/Effect] DARK Level 4 1800 0
Exodia the Forbidden One If you have ""Right Leg of the Forbidden One"", ""Left Leg of the Forbidden One"", ""Right Arm of the Forbidden One"" and ""Left Arm of the Forbidden One"" in addition to this card in your hand, you win the Duel. MONSTER [Spellcaster/Effect] DARK Level 3 1000 1000
Exodia, the Legendary Defender Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. MONSTER [Spellcaster/Effect] DARK Level 10 ? ?
Exodius the Ultimate Forbidden Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different ""Forbidden One"" cards in your Graveyard that were sent there by this card's effect, you win the Duel. MONSTER [Spellcaster/Effect] DARK Level 10 ? 0
Exosister Arment Pay 800 LP, then target 1 ""Exosister"" monster you control; Special Summon 1 ""Exosister"" Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 ""Exosister Arment"" per turn. You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY. SPELL Quick-Play
Exosister Asophiel 2 Level 4 monstersCannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of ""Exosister Asophiel"" once per turn. If this card is Xyz Summoned using an ""Exosister"" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2100 1800
Exosister Carpedivem Neither player can target ""Exosister"" monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of ""Exosister Carpedivem"" once per turn. If you Xyz Summon an ""Exosister"" monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your ""Exosister"" monster: You can target 1 Spell/Trap your opponent controls; destroy it. SPELL Continuous
Exosister Elis If you control an ""Exosister"" monster: You can Special Summon this card from your hand, then if you control ""Exosister Stella"", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 ""Exosister"" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of ""Exosister Elis"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 500 800
Exosister Gibrine 2 Level 4 monstersCannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of ""Exosister Gibrine"" once per turn. If you control this card that was Xyz Summoned this turn by using an ""Exosister"" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 1400 2800
Exosister Irene You can place 1 ""Exosister"" card from your hand on the bottom of the Deck; draw 1 card, then if you control ""Exosister Sophia"", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 ""Exosister"" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of ""Exosister Irene"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 400 800
Exosister Kaspitell 2 Level 4 monstersCannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of ""Exosister Kaspitell"" once per turn. If this card is Xyz Summoned using an ""Exosister"" monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 ""Exosister"" monster from your Deck to your hand. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2300 800
Exosister Martha If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 ""Exosister Elis"" from your Deck. You cannot Special Summon monsters the turn you activate this effect, except ""Exosister"" monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 ""Exosister"" Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of ""Exosister Martha"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 800
Exosister Mikailis 2 Level 4 monstersCannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of ""Exosister Mikailis"" once per turn. If you control this card that was Xyz Summoned this turn by using an ""Exosister"" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 ""Exosister"" Spell/Trap from your Deck to your hand. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 1800
Exosister Pax During the Main Phase: Pay 800 LP; add 1 ""Exosister"" card from your Deck to your hand, except ""Exosister Pax"", then, if you added a monster by this effect, you can Special Summon it if the other ""Exosister"" monster mentioned on it is on your field or in your GY. You can only activate 1 ""Exosister Pax"" per turn. SPELL Quick-Play
Exosister Returnia If all monsters you control are ""Exosister"" monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects.●Immediately after this effect resolves, Xyz Summon 1 ""Exosister"" Xyz Monster using monsters you control.●If you Xyz Summoned this turn, banish 1 card your opponent controls.You can only activate 1 ""Exosister Returnia"" per turn. TRAP
Exosister Sophia If you control another ""Exosister"" monster: You can draw 1 card, then if you control ""Exosister Irene"", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 ""Exosister"" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of ""Exosister Sophia"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 100 800
Exosister Stella During your Main Phase: You can Special Summon 1 ""Exosister"" monster from your hand, then if you control ""Exosister Elis"", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 ""Exosister"" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of ""Exosister Stella"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 300 800
Exosister Vadis Pay 800 LP; choose 1 ""Exosister"" monster from your Deck, then take 1 other ""Exosister"" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except ""Exosister"" monsters. You can only activate 1 ""Exosister Vadis"" per turn. TRAP
Exosisters Magnifica 2 Rank 4 ""Exosister"" Xyz MonstersMust be Xyz Summoned with the above materials. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) MONSTER [Warrior/Xyz/Effect] LIGHT Rank 8 2800 2800
Expendable Dai Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. TRAP
Exploder Dragon If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card. MONSTER [Dragon/Effect] EARTH Level 3 1000 0
Exploder Dragonwing 1 Tuner + 1 or more non-Tuner Dragon-Type monstersAt the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect. MONSTER [Dragon/Synchro/Effect] DARK Level 7 2400 1600
Exploderokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Exploderokket Dragon"". You can only use each effect of ""Exploderokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 7 2000 2000
Explosive Magician 1 Tuner + 1+ non-Tuner Spellcaster monstersYou can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 6 2500 1800
Explosive Urchin Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard. TRAP Continuous
Explossum You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster. MONSTER [Beast/Effect] EARTH Level 1 100 100
Express Train Trolley Olley An Xyz Monster that was Summoned using this card on the field as material gains this effect.●If it is Xyz Summoned: It gains 800 ATK. MONSTER [Machine/Effect] EARTH Level 4 1800 1000
Expressroid When this card is Summoned: You can target 2 ""roid"" monsters in your GY, except ""Expressroid""; add those targets to your hand. MONSTER [Machine/Effect] EARTH Level 4 400 1600
Expurrely Happiness 2 Level 7 monstersYou can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 ""Purrely"" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 7 2500 1100
Expurrely Noir 2 Level 7 monstersYou can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 ""Purrely"" monster as material. MONSTER [Fairy/Xyz/Effect] DARK Rank 7 1100 2800
Ext Ryzeal You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon ""Ext Ryzeal"" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of ""Ext Ryzeal"" once per turn. MONSTER [Pyro/Effect] LIGHT Level 4 500 2000
Exterio's Fang Activate only if you control a face-up ""Naturia"" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. TRAP Counter
Extinction on Schedule During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. TRAP
EXTINGUISH! (This card is always treated as a ""Rescue-ACE"" card.)If you control a ""Rescue-ACE"" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control ""Rescue-ACE Hydrant"", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn. TRAP
Extinguishing the Ashened Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of ""Extinguishing the Ashened"" once per turn. SPELL
Extox Hydra 2+ monsters you control, Special Summoned from the Extra DeckMonsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted. MONSTER [Reptile/Fusion/Effect] WATER Level 4 2000 2000
Extra Buck Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards. TRAP Continuous
Extra Gate Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. SPELL Quick-Play
Extra Net If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.●Draw 1 card. SPELL Field
Extra Pendulum During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.) SPELL
Extra Veiler When your opponent Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, your opponent takes any effect damage you would have taken from their card effects this turn, instead. MONSTER [Spellcaster/Effect] LIGHT Level 2 600 200
Extra-Foolish Burial Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 ""Extra-Foolish Burial"" per turn. You cannot Set Spells/Traps during the turn you activate this card. SPELL
Extraceratops When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of ""Extraceratops"" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card. MONSTER [Warrior/Effect] EARTH Level 1 100 100
Exxod Fires of Rage (This card is always treated as an ""Exodd"" and ""Obliterate!!!"" card.)If you control a Level 10 or higher ""Exodia"" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects;●Add 1 ""Forbidden One"" monster from your Deck or GY to your hand.●Shuffle up to 5 ""Forbidden One"" monsters from your GY and/or banishment into the Deck.You can only use each effect of ""Exxod Fires of Rage"" once per turn. TRAP
Exxod, Master of The Guard This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 ""sphinx"" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 8 0 4000
Exxod, Master of the Guard This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 ""sphinx"" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 8 0 4000
Eye of Illusion If you control an Illusion or Spellcaster monster: Activate 1 of these effects;●Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn.●During your opponent's turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase.●When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation. SPELL Quick-Play
Eye of the Void Special Summon 1 ""Infernoid"" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn. TRAP
F.A. Auto Navigator If this card is in your hand or GY: You can target 1 ""F.A."" monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 ""F.A."" Field Spell from your Deck to your hand. You can only use each effect of ""F.A. Auto Navigator"" once per turn. MONSTER [Machine/Tuner/Effect] WIND Level 1 0 0
F.A. Circuit Grand Prix Increase the Levels of all ""F.A."" monsters on the field by 2 during the Battle Phase only. Once per turn, when your ""F.A."" monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 ""F.A."" card from your Deck to your hand, except ""F.A. Circuit Grand Prix"". You can only use this effect of ""F.A. Circuit Grand Prix"" once per turn. SPELL Field
F.A. City Grand Prix Increase the Levels of all ""F.A."" monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target ""F.A."" monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 ""F.A."" card from your Deck to your hand, except ""F.A. City Grand Prix"". You can only use this effect of ""F.A. City Grand Prix"" once per turn. SPELL Field
F.A. Dark Dragster Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher ""F.A."" monster on the field, but no ""F.A. Dark Dragster"" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a ""F.A."" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target. MONSTER [Machine/Effect] DARK Level 7 0 2000
F.A. Dawn Dragster 1 Tuner + 1+ non-Tuner monstersGains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Each time a ""F.A."" Spell/Trap Card or effect is activated (even during the Damage Step): You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card. MONSTER [Machine/Synchro/Effect] LIGHT Level 7 0 2000
F.A. Dead Heat When an opponent's monster declares a direct attack: You can Special Summon 1 ""F.A."" monster from your Deck. You can only use this effect of ""F.A. Dead Heat"" once per turn. Once per battle, if your ""F.A."" monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. TRAP Continuous
F.A. Downforce Target 1 ""F.A."" monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""F.A."" monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of ""F.A. Downforce"" once per turn. SPELL Quick-Play
F.A. Hang On Mach Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a ""F.A."" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. MONSTER [Machine/Effect] WIND Level 4 0 1800
F.A. Motorhome Transport 1 Tuner + 1+ non-Tuner monstersGains ATK equal to its Level x 300. Each time a ""F.A."" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level.●Level 11 or higher: Cannot be destroyed by battle or card effects.●Level 13 or higher: Once per turn: You can target 1 ""F.A."" monster in your GY; Special Summon it. MONSTER [Machine/Synchro/Effect] LIGHT Level 9 0 3000
F.A. Off-Road Grand Prix Increase the Levels of all ""F.A."" monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of ""F.A. Off-Road Grand Prix"" once per turn.●When a ""F.A."" monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.●If this face-up card on the field is destroyed by a card effect: You can add 1 ""F.A."" card from your Deck to your hand, except ""F.A. Off-Road Grand Prix"". SPELL Field
F.A. Overheat If only your opponent controls a monster: Special Summon 1 ""F.A."" monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 ""F.A."" Field Spell directly from your hand or GY. You can only use this effect of ""F.A. Overheat"" once per turn. TRAP
F.A. Pit Stop Target 1 ""F.A."" monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of ""F.A. Pit Stop"" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""F.A."" monster in your GY; Special Summon it. You can only use each effect of ""F.A. Pit Stop"" once per turn. SPELL Quick-Play
F.A. Shining Star GT 2 Machine monstersGains ATK equal to the total Levels of the ""F.A."" monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a ""F.A."" Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of ""F.A. Shining Star GT"" once per turn. MONSTER [Machine/Link/Effect] LIGHT Link 2 P13 0 -
F.A. Sonic Meister Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a ""F.A."" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. MONSTER [Machine/Effect] WIND Level 4 0 1000
F.A. Test Run Target 1 ""F.A."" monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 ""F.A."" monster from your Deck. You can only use each effect of ""F.A. Test Run"" once per turn. SPELL Quick-Play
F.A. Turbo Charger Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a ""F.A."" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your ""F.A."" monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step. MONSTER [Machine/Effect] WIND Level 6 0 1500
F.A. Whip Crosser Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a ""F.A."" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. MONSTER [Machine/Effect] WIND Level 4 0 1000
F.A. Winners If you control a ""F.A."" monster, this card cannot be destroyed by your opponent's card effects. When your ""F.A."" monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of ""F.A. Winners"" once per turn. If 3 of your ""F.A."" Field Spells with different names are currently banished, and were all banished by the effect of ""F.A. Winners"", you win the Duel. SPELL Continuous
FA.I.ghting Spirit Target 1 ""@Ignister"" monster in your GY; Special Summon it. If an ""@Ignister"" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your ""@Ignister"" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate ""FA.I.ghting Spirit"" once per turn. SPELL
Fabled Andwraith 1 ""Fabled"" Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of ""Fabled Andwraith"" once per turn. MONSTER [Fiend/Synchro/Effect] LIGHT Level 6 2400 1900
Fabled Ashenveil Once per battle, if this card battles, during damage calculation (Quick Effect): You can send 1 card from your hand to the GY; this card gains 600 ATK during that damage calculation only. MONSTER [Fiend/Effect] LIGHT Level 4 1600 1200
Fabled Dianaira You can Tribute Summon this card in face-up Attack Position by Tributing 1 ""Fabled"" monster. Once per turn, the first opponent's Normal Spell Card effect to resolve becomes ""Your opponent discards 1 card"". MONSTER [Fiend/Effect] LIGHT Level 8 2800 100
Fabled Dyf When a ""Fabled"" monster(s) is sent from the hand to your GY (except during the Damage Step): You can Tribute this card, then target 1 of those monsters; Special Summon it. MONSTER [Fiend/Effect] LIGHT Level 3 1400 1700
Fabled Gallabas You can discard 1 card to the GY, then target 1 monster your opponent controls with DEF less than or equal to this card's ATK; destroy that target. MONSTER [Fiend/Effect] LIGHT Level 4 1500 800
Fabled Gammajin 1 ""Fabled"" Tuner + 1+ non-Tuner monstersYour opponent cannot target other ""Fabled"" Synchro Monsters you control with card effects. You can only use each of the following effects of ""Fabled Gammajin"" once per turn. If this card is Synchro Summoned: You can Special Summon 1 ""Fabled"" monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of ""Fabled"" Synchro Monsters you control, then discard 1 card. MONSTER [Fiend/Synchro/Tuner/Effect] LIGHT Level 4 2000 0
Fabled Grimro If you control a ""Fabled"" monster: You can send this card from your hand to the GY; add 1 ""Fabled"" monster from your Deck to your hand, except ""Fabled Grimro"". MONSTER [Fiend/Effect] LIGHT Level 4 1700 1000
Fabled Krus If this card is discarded to the GY: Target 1 other Level 4 or lower ""Fabled"" monster in your GY; Special Summon that target. MONSTER [Fiend/Effect] LIGHT Level 2 1000 800
Fabled Kushano If this card is in your GY: You can discard 1 ""Fabled"" monster to the GY, except ""Fabled Kushano""; add this card to your hand. MONSTER [Fiend/Tuner/Effect] LIGHT Level 3 1100 800
Fabled Leviathan 1 ""Fabled"" Tuner + 1+ non-Tuner monstersWhen this card on the field is destroyed and sent to the GY: You can target up to 3 ""Fabled"" monsters in your GY; add them to your hand. MONSTER [Fiend/Synchro/Effect] LIGHT Level 10 3000 2000
Fabled Levilazebul 1 Tuner + 1+ non-Tuner monstersOnce per turn, during the Main Phase (Quick Effect): You can Tribute any number of ""Fabled"" monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other ""Fabled"" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of ""Fabled Levilazebul"" once per turn. MONSTER [Fiend/Synchro/Effect] LIGHT Level 10 3050 1950
Fabled Lurrie If this card is discarded to the GY: Special Summon it. MONSTER [Fiend/Effect] LIGHT Level 1 200 400
Fabled Marcosia If this card is in your hand: You can discard up to 2 monsters, except ""Fabled Marcosia"", but including another ""Fabled"" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 ""Fabled"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Fabled Marcosia"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 4 1700 0
Fabled Miztoji You can send this card from your hand to the GY, then target 1 non-Tuner ""Fabled"" monster you control; that monster is treated as a Tuner while face-up on the field. MONSTER [Fiend/Tuner/Effect] LIGHT Level 2 400 200
Fabled Oltro Once per turn: You can send 1 card from your hand to the GY; Special Summon 1 Level 3 ""Fabled"" monster from your hand. MONSTER [Fiend/Tuner/Effect] LIGHT Level 2 800 500
Fabled Ragin 1 ""Fabled"" Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can draw until you have 2 cards in your hand. MONSTER [Fiend/Synchro/Effect] LIGHT Level 5 2300 1800
Fabled Raven Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn. MONSTER [Fiend/Tuner/Effect] LIGHT Level 2 1300 1000
Fabled Realm's Revival When this card is activated: You can Set 1 ""Fabled"" Spell/Trap from your Deck, except ""Fabled Realm's Revival"". Your opponent cannot activate cards or effects when you Synchro Summon a ""Fabled"" Synchro Monster. Once per turn: You can discard 1 ""Fabled"" card, then activate 1 of these effects;●Draw 1 card.●Special Summon 1 ""Fabled"" monster from your GY or banishment.You can only activate 1 ""Fabled Realm's Revival"" per turn. SPELL Continuous
Fabled Soulkius If this card is in your GY: You can send 2 cards from your hand to the GY, except ""Fabled Soulkius""; Special Summon this card. MONSTER [Fiend/Effect] LIGHT Level 6 2200 2100
Fabled Topi If your opponent has 2 or more cards in their hand than you do: You can reveal 1 ""Fabled"" monster in your hand and Tribute this face-up card, then target 2 Spell/Trap Cards your opponent controls; destroy those targets. MONSTER [Fiend/Effect] LIGHT Level 1 500 200
Fabled Treason Target 1 ""Fabled"" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 ""Fabled Treason"" per turn. TRAP
Fabled Urustos While you have 2 or less cards in your hand, all face-up ""Fabled"" monsters you control gain 400 ATK. MONSTER [Fiend/Effect] LIGHT Level 4 1500 200
Fabled Valkyrus 1 ""Fabled"" Tuner + 1+ non-Tuner monstersOnce per turn: You can discard 1 Fiend monster; draw 1 card. MONSTER [Fiend/Synchro/Effect] LIGHT Level 8 2900 1700
Face Card Fusion Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control ""Queen's Knight"", ""King's Knight"", or ""Jack's Knight"", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 ""Face Card Fusion"" per turn. SPELL
Face-Off When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. TRAP Counter
Factory of 100 Machines Remove from play all ""Morphtronic"" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. SPELL Quick-Play
Fairy Archer During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one ""Fairy Archer"" can have its effect activated per turn. MONSTER [Fairy/Effect] LIGHT Level 3 1400 600
Fairy Archer Ingunar Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of ""Fairy Archer Ingunar"" once per turn. MONSTER [Plant/Effect] EARTH Level 6 2400 1200
Fairy Box When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. Once per turn, during your Standby Phase, pay 500 LP, or destroy this card. TRAP Continuous
Fairy Cheer Girl 2 Level 4 Fairy-Type monstersYou can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of ""Fairy Cheer Girl"" once per turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 1900 1500
Fairy Dragon This beautiful Dragon spirit harbors hidden strength. MONSTER [Dragon/Normal] WIND Level 4 1100 1200
Fairy Guardian Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. MONSTER [Fairy/Effect] WIND Level 3 1000 1000
Fairy King Albverdich 2 Level 4 EARTH monstersOnce per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF. MONSTER [Plant/Xyz/Effect] EARTH Rank 4 2300 1400
Fairy King Truesdale While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. MONSTER [Plant/Effect] WATER Level 6 2200 1500
Fairy Knight Ingunar 3 Level 6 monstersOnce per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. MONSTER [Plant/Xyz/Effect] EARTH Rank 6 2200 3000
Fairy Meteor Crush If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. SPELL Equip
Fairy of the Spring Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn. SPELL
Fairy Tail - Luna When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand. MONSTER [Spellcaster/Effect] LIGHT Level 4 1850 1000
Fairy Tail - Rella Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase. MONSTER [Spellcaster/Effect] LIGHT Level 4 1850 1000
Fairy Tail - Rochka When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of ""Fairy Tail - Rochka"" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY. MONSTER [Spellcaster/Effect] LIGHT Level 4 1850 1000
Fairy Tail - Sleeper FLIP: You can Special Summon 1 monster from your hand.When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes ""Change 1 face-up monster your opponent controls to face-down Defense Position"". You can only use this effect of ""Fairy Tail - Sleeper"" once per turn. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 4 1850 1000
Fairy Tail - Snow If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card. MONSTER [Spellcaster/Effect] LIGHT Level 4 1850 1000
Fairy Tail Tales You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of ""Fairy Tail Tales"" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage. SPELL Continuous
Fairy Tale Prologue: Journey's Dawn Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of ""Fairy Tale Prologue: Journey's Dawn"" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except ""Fairy Tale Prologue: Journey's Dawn"". SPELL Field
Fairy Wind Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300. TRAP
Fairy's Gift This flying monster is known for delivering happiness to all. MONSTER [Spellcaster/Normal] LIGHT Level 4 1400 1000
Fairy's Hand Mirror When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. TRAP
Fairyant the Circular Sorcerer If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon ""Fairyant the Circular Sorcerer"" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner. MONSTER [Insect/Tuner/Effect] WIND Level 3 800 1500
Faith Bird This long-tailed bird blinds its enemies with mystical light. MONSTER [Winged Beast/Normal] WIND Level 4 1500 1100
Fake Explosion Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 ""Summon Reactor ・SK"" from your hand or Graveyard. TRAP
Fake Feather Send 1 ""Blackwing"" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card. TRAP
Fake Hero Special Summon 1 ""Elemental HERO"" monster from your hand, but it cannot attack, also return it to the hand during the End Phase. SPELL
Fake Trap You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). TRAP
Falchionβ If this card destroys an opponent's monster by battle: Activate 1 of these effects.●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target. MONSTER [Machine/Effect] LIGHT Level 4 1200 800
Fallen Angel of Roses You can Special Summon this card (from your hand) by returning 1 Plant monster you control to the hand, except ""Fallen Angel of Roses"", but banish it when it leaves the field. MONSTER [Plant/Effect] EARTH Level 7 2400 1300
Fallen Angel of the Golden Land ""Eldlich the Golden Lord"" + 1 Zombie monsterMust be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have ""Eldlich the Golden Lord"" in your field or GY. You can only Special Summon ""Fallen Angel of the Golden Land"" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 ""Eldlich"" monster from your Deck, Extra Deck, or GY. You can only use this effect of ""Fallen Angel of the Golden Land"" once per turn. MONSTER [Zombie/Fusion/Effect] DARK Level 10 1800 2500
Fallen of Albaz If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of ""Fallen of Albaz"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 1800 0
Fallen of Argyros If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon ""Fallen of Argyros"" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach 1 or 2 materials from it. You can only use this effect of ""Fallen of Argyros"" once per turn. MONSTER [Thunder/Effect] DARK Level 2 700 700
Fallen of the Tistina You can send this card from your hand or field to the GY; place 1 ""Divine Domain Baatistina"" from your Deck, face-up in your Field Zone. If a face-up ""Tistina"" Spell/Trap(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 LIGHT ""Tistina"" monster from your hand, Deck, or GY. You can only use each effect of ""Fallen of the Tistina"" once per turn. MONSTER [Aqua/Effect] WATER Level 1 200 0
Fallen Paradise Your opponent cannot target ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", ""Raviel, Lord of Phantasms"", or ""Armityle the Chaos Phantasm"" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", ""Raviel, Lord of Phantasms"" or ""Armityle the Chaos Phantasm"" in your Monster Zone: You can draw 2 cards. You can only use this effect of ""Fallen Paradise"" once per turn. SPELL Field
Fallen Sanctuary When this card is activated: Set 1 ""The Sanctuary in the Sky"", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes ""The Sanctuary in the Sky"" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of ""Fallen Sanctuary"" once per turn. You can only activate 1 ""Fallen Sanctuary"" per turn. TRAP Continuous
Falling Current Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level. SPELL
Falling Down Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an ""Archfiend"" card. During each of your opponent's Standby Phases: You take 800 damage. SPELL Equip
Familiar Knight When this card is destroyed by battle and sent to the Graveyard, each player can Special Summon 1 Level 4 monster from their hand. MONSTER [Warrior/Effect] DARK Level 3 1200 1400
Familiar-Possessed - Aussa You can Special Summon this card (from your hand or Deck) by sending 1 face-up ""Aussa the Earth Charmer"" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Spellcaster/Effect] EARTH Level 4 1850 1500
Familiar-Possessed - Dharc You can Special Summon this card (from your hand or Deck) by sending 1 face-up ""Dharc the Dark Charmer"" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. MONSTER [Spellcaster/Effect] DARK Level 4 1850 1500
Familiar-Possessed - Eria You can Special Summon this card (from your hand or Deck) by sending 1 face-up ""Eria the Water Charmer"" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Spellcaster/Effect] WATER Level 4 1850 1500
Familiar-Possessed - Hiita You can Special Summon this card (from your hand or Deck) by sending 1 face-up ""Hiita the Fire Charmer"" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Spellcaster/Effect] FIRE Level 4 1850 1500
Familiar-Possessed - Lyna You can Special Summon this card (from your hand or Deck) by sending 1 face-up ""Lyna the Light Charmer"" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except ""Familiar-Possessed - Lyna"". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Spellcaster/Effect] LIGHT Level 4 1850 1500
Familiar-Possessed - Wynn You can Special Summon this card (from your hand or Deck) by sending 1 face-up ""Wynn the Wind Charmer"" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Spellcaster/Effect] WIND Level 4 1850 1500
Fandora, the Flying Furtress During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster ""Fur Hire"" from your Deck to your hand. If you control 5 or more monsters ""Fur Hire"" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. SPELL Field
Fantastic Striborg Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand. MONSTER [Machine/Effect] WIND Level 5 2200 2200
Fantastical Dragon Phantazmay If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of ""Fantastical Dragon Phantazmay"" once per turn. MONSTER [Dragon/Effect] DARK Level 7 2400 1800
Farewelcome Labrynth When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-""Labrynth"" Normal Trap from your hand or Deck. TRAP
Farfa, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Farfa, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spells/Traps: You can Special Summon this card from your hand.●If this card is sent to the GY: You can target 1 monster on the field; banish it until the End Phase. MONSTER [Fiend/Effect] DARK Level 3 1000 1900
FaSolfachord Fancia While you have an odd Pendulum Scale in your Pendulum Zone, if your ""Solfachord"" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 ""Solfachord"" Pendulum Monster from your Deck to your Extra Deck face-up, except ""FaSolfachord Fancia"". You can only use this effect of ""FaSolfachord Fancia"" once per turn. MONSTER [Fairy/Pendulum/Effect] FIRE Level 4 1600 400
Fatal Abacus Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. TRAP Continuous
Fateful Adventure Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of ""Fateful Adventure"" once per turn. During your Main Phase: You can add 1 monster that mentions ""Adventurer Token"" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions ""Adventurer Token"" from your Deck, and either add it to your hand or equip it to 1 ""Adventurer Token"" you control. SPELL Continuous
Fateful Hour Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it. TRAP
Faustian Bargain Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand. SPELL
Favorite Contact Special Summon 1 Fusion Monster from your Extra Deck that mentions a ""HERO"" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed ""Elemental HERO Neos"" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 ""Favorite Contact"" per turn. TRAP
Favorite Hero Equip only to a Level 5 or higher ""HERO"" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of ""Favorite Hero"" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. SPELL Equip
Fear from the Dark When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. MONSTER [Zombie/Effect] DARK Level 4 1700 1500
Feast of the Wild LV5 Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack. SPELL
Feather Shot Target 1 face-up ""Elemental HERO Avian"" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. SPELL
Feather Wind When a Spell/Trap Card is activated while you control a face-up ""Elemental HERO Avian"": Negate the activation and destroy it. TRAP Counter
Featherizer When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card. MONSTER [Spellcaster/Effect] WIND Level 2 700 1100
Feedback Warrior When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. MONSTER [Warrior/Effect] EARTH Level 3 800 700
Feedran, the Winds of Mischief If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of ""Feedran, the Winds of Mischief"" once per turn. MONSTER [Dragon/Effect] WIND Level 3 1700 0
Felgrand Dragon Cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. If this card is Special Summoned: Target 1 monster in your Graveyard; this card gains ATK equal to that monster's Level x 200. MONSTER [Dragon/Effect] LIGHT Level 8 2800 2800
Felis, Lightsworn Archer Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from the Deck to your GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY. MONSTER [Beast-Warrior/Tuner/Effect] LIGHT Level 4 1100 2000
Fencing Fire Ferret If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent. MONSTER [Beast/Effect] FIRE Level 4 1700 600
Fenghuang Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls. MONSTER [Winged Beast/Spirit/Effect] FIRE Level 6 2100 1800
Fengli the Soldrapom If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of ""Fengli the Soldrapom"" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead. MONSTER [Plant/Tuner/Effect] FIRE Level 1 800 0
Fengsheng Mirror Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. SPELL
Fenrir This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. MONSTER [Beast/Effect] WATER Level 4 1400 1200
Fenrir the Nordic Wolf Cannot be Normal Summoned/Set. During your Main Phase 2, if an ""Aesir"" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an ""Aesir"" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card. MONSTER [Beast/Effect] DARK Level 10 4000 4000
Feral Imp A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. MONSTER [Fiend/Normal] DARK Level 4 1300 1400
Ferocious Flame Swordsman 2 monsters with different namesAll Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of ""Ferocious Flame Swordsman"" once per turn. MONSTER [Warrior/Link/Effect] FIRE Link 2 P41 1300 -
Ferret Flames If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP. TRAP
Fiber Jar FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. MONSTER [Plant/Flip/Effect] EARTH Level 3 500 500
Field Barrier Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 ""Field Barrier"". SPELL Continuous
Field-Commander Rahz When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except ""Field-Commander Rahz"", and place it on top of your Deck. MONSTER [Warrior/Effect] EARTH Level 4 1600 1200
Fiend Comedian Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. TRAP
Fiend Griefing Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY. TRAP
Fiend Kraken A giant squid that drags its enemies to a watery grave. MONSTER [Aqua/Normal] WATER Level 4 1200 1400
Fiend Reflection #2 A bird-beast that summons reinforcements with a hand mirror. MONSTER [Winged Beast/Normal] LIGHT Level 4 1100 1400
Fiend Reflection of the Millennium If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Fiend Reflection of the Millennium"" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field. MONSTER [Illusion/Effect] WIND Level 4 1300 1400
Fiend Scorpion A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. MONSTER [Insect/Normal] EARTH Level 2 900 200
Fiend Skull Dragon ""Cave Dragon"" + ""Lesser Fiend""(This card is always treated as an ""Archfiend"" card.)A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card. MONSTER [Dragon/Fusion/Effect] WIND Level 5 2000 1200
Fiend's Hand Mirror Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. TRAP
Fiend's Mirror You can Ritual Summon this card with ""Beastly Mirror Ritual"". MONSTER [Fiend/Ritual] DARK Level 6 2100 1800
Fiend's Sanctuary Special Summon 1 ""Metal Fiend Token"" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller's Standby Phase, they pay 1000 LP or destroy this Token. SPELL
Fiendish Chain Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. TRAP Continuous
Fiendish Engine Ω During your End Phase: Special Summon 1 ""Engine Token"" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card. MONSTER [Machine/Effect] DARK Level 8 2800 2000
Fiendish Golem Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled ""Red Dragon Archfiend"" or a Synchro Monster that mentions it, you can Set 1 ""Fiendish Chain"" directly from your Deck or GY. TRAP
Fiendish Portrait Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 ""Fiendish Portrait"" per turn. TRAP
Fiendish Rhino Warrior Fiend monsters you control, except ""Fiendish Rhino Warrior"", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except ""Fiendish Rhino Warrior"". You can only use this effect of ""Fiendish Rhino Warrior"" once per turn. MONSTER [Fiend/Effect] EARTH Level 3 1400 900
Fiendsmith Engraver You can discard this card; add 1 ""Fiendsmith"" Spell/Trap from your Deck to your hand. You can target 1 ""Fiendsmith"" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of ""Fiendsmith Engraver"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 6 1800 2400
Fiendsmith in Paradise Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 ""Fiendsmith"" monster from your Deck or Extra Deck to the GY. You can only use each effect of ""Fiendsmith in Paradise"" once per turn. TRAP
Fiendsmith Kyrie This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 ""Fiendsmith"" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a ""Fiendsmith"" monster as an Equip Spell, as material. You can only use this effect of ""Fiendsmith Kyrie"" once per turn. TRAP
Fiendsmith's Agnumday 2+ monsters, including a LIGHT Fiend monsterOnce per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.●The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.●If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fiend/Link/Effect] LIGHT Link 3 P813 1800 -
Fiendsmith's Desirae ""Fiendsmith Engraver"" + 2 LIGHT Fiend monsters(Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of ""Fiendsmith's Desirae"" once per turn. MONSTER [Fiend/Fusion/Effect] LIGHT Level 9 2800 2400
Fiendsmith's Lacrima 2 LIGHT Fiend monstersMonsters your opponent controls lose 600 ATK. You can only use each of the following effects of ""Fiendsmith's Lacrima"" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent. MONSTER [Fiend/Fusion/Effect] LIGHT Level 6 2400 2400
Fiendsmith's Requiem 1 LIGHT Fiend monsterYou can only Special Summon ""Fiendsmith's Requiem(s)"" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 ""Fiendsmith"" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of ""Fiendsmith's Requiem"" once per turn. MONSTER [Fiend/Link/Effect] LIGHT Link 1 P2 600 -
Fiendsmith's Rextremende 1 ""Fiendsmith"" Fusion Monster + 1 Fusion or Link MonsterUnaffected by card effects, except ""Fiendsmith"" cards, while equipped with a ""Fiendsmith"" Equip Spell. You can only use each of the following effects of ""Fiendsmith's Rextremende"" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other ""Fiendsmith"" card in your GY or banishment; add it to your hand. MONSTER [Fiend/Fusion/Effect] LIGHT Level 9 3000 3600
Fiendsmith's Sanct If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 ""Fiendsmith Token"" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up ""Fiendsmith"" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of ""Fiendsmith's Sanct"" once per turn. SPELL Quick-Play
Fiendsmith's Sequence 2 monsters, including a LIGHT Fiend monsterDuring your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.●Your opponent cannot target the equipped monster with card effects.You can only use each effect of ""Fiendsmith's Sequence"" once per turn. MONSTER [Fiend/Link/Effect] LIGHT Link 2 P13 1200 -
Fiendsmith's Tract Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 ""Fiendsmith"" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of ""Fiendsmith's Tract"" once per turn. SPELL
Fierce Tiger Monghu All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card. MONSTER [Beast/Effect] EARTH Level 4 1700 1000
Fiery Fervor Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only. TRAP
Fifth Hope Target 5 ""Elemental HERO"" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). SPELL
Fighting Dirty If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 ""Fighting Dirty"" per turn. TRAP
Fighting Flame Dragon 1 Dragon monster + 1 FIRE Warrior monsterExcept during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of ""Fighting Flame Dragon"" once per turn. While this card is equipped to ""Flame Swordsman"" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase. MONSTER [Dragon/Fusion/Effect] FIRE Level 5 1700 1600
Fighting Flame Sword Activate 1 of these effects;●Add 1 card from your Deck to your hand that mentions ""Flame Swordsman"", except ""Fighting Flame Sword"".●When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.●When your opponent activates a card or effect that targets ""Flame Swordsman"", or a monster(s) that mentions it, that you control: Negate that effect.You can only activate 1 ""Fighting Flame Sword"" per turn. SPELL Quick-Play
Fighting Flame Swordsman If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions ""Flame Swordsman"" from your Deck to your hand. If this card is sent to the GY: You can send 1 ""Flame Swordsman"" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except ""Fighting Flame Swordsman"". You can only use each effect of ""Fighting Flame Swordsman"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1800 1600
Fighting Spirit The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. SPELL Equip
Filia Diabell Add 1 Level 8 or higher ""Diabell"" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all ""Diabell"" monsters you currently control gain 500 ATK. You can only use each effect of ""Filia Diabell"" once per turn. SPELL
Filia Regis 1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monsterDuring the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of ""Filia Regis"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 2500
Filo, Messenger Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Filo, Messenger Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster ""Fur Hire"" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of ""Filo, Messenger Fur Hire"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 1 0 0
Final Attack Orders All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. TRAP Continuous
Final Bringer of the End Times Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 ""Final Bringer of the End Times"" per turn. SPELL Quick-Play
Final Countdown Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. SPELL
Final Cross During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with ""Warrior"", ""Synchron"", or ""Stardust"" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 ""Final Cross"" per turn. SPELL Quick-Play
Final Destiny Discard 5 cards from your hand. Destroy all cards on the field. SPELL
Final Flame Inflict 600 points of damage to your opponent's Life Points. SPELL
Final Fusion During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters. TRAP
Final Geas If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied). TRAP
Final Gesture Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. SPELL
Final Inzektion Send 5 face-up ""Inzektor"" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard. SPELL
Final Light Pay LP in multiples of 1000, then target 1 ""Valkyrie"" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 ""Final Light"" per turn. SPELL
Final Psychic Ogre If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand. MONSTER [Psychic/Effect] EARTH Level 5 2200 1700
Final Ritual of the Ancients This card is used to Ritual Summon ""Reshef the Dark Being"". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. SPELL Ritual
Fine Discard 2 cards. TRAP
Finis Terrae, Tower of the Necroworld If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Finis Terrae, Tower of the Necroworld"" once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of ""Finis Terrae, Tower of the Necroworld"" once per turn. MONSTER [Zombie/Effect] WATER Level 10 1000 2800
Finite Cards The hand size limit of each player becomes 3. SPELL Continuous
Fire Ant Ascator When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn. MONSTER [Insect/Tuner/Effect] EARTH Level 3 700 1300
Fire Cracker (Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of ""Fire Cracker"" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each. MONSTER [Fiend/Effect] FIRE Level 4 1700 200
Fire Darts You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points. TRAP
Fire Ejection Send 1 Pyro monster from your Deck to the GY, then, if you sent a ""Volcanic"" monster to the GY, you can apply 1 of these effects.●Inflict damage to your opponent equal to its Level x 100.●Special Summon 1 ""Bomb Token"" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage.You can only activate 1 ""Fire Ejection"" per turn. SPELL
Fire Fighting Daruma Doll 2 Beast, Beast-Warrior, and/or Winged Beast monstersThis card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand. MONSTER [Beast-Warrior/Link/Effect] FIRE Link 2 P13 1500 -
Fire Flint Lady If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of ""Fire Flint Lady"" once per turn. MONSTER [Warrior/Effect] FIRE Level 1 100 100
Fire Formation - Domei When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 ""Fire Fist"" monster in your GY; Special Summon it. You can only use this effect of ""Fire Formation - Domei"" once per turn. You can only activate 1 ""Fire Formation - Domei"" per turn. SPELL Continuous
Fire Formation - Gyokkou Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior monsters you control gain 100 ATK. SPELL Continuous
Fire Formation - Ingen When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 ""Fire Fist"" monster in your GY; add it to your hand. You can only use this effect of ""Fire Formation - Ingen"" once per turn. You can only activate 1 ""Fire Formation - Ingen"" per turn. SPELL Continuous
Fire Formation - Kaiyo During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. TRAP Continuous
Fire Formation - Tenken Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. TRAP Continuous
Fire Formation - Tenki When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 ""Fire Formation - Tenki"" per turn. SPELL Continuous
Fire Formation - Tensen When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. TRAP Continuous
Fire Formation - Tensu During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK. SPELL Continuous
Fire Formation - Yoko When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK. SPELL Continuous
Fire Fortress atop Liang Peak (This card is always treated as a ""Fire Formation"" card.)Each time a ""Fire Fist"" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.●6: Add 1 Beast-Warrior monster from your Deck to your hand.●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. SPELL Field
Fire Hand When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 ""Ice Hand"" from your Deck. MONSTER [Pyro/Effect] FIRE Level 4 1600 1000
Fire King Avatar Arvata When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except ""Fire King Avatar Arvata""; Special Summon it, but negate its effects, also destroy it during the End Phase. You can only use each effect of ""Fire King Avatar Arvata"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 200
Fire King Avatar Barong If a face-up ""Fire King"" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Add 1 ""Fire King"" card from your Deck to your hand, except ""Fire King Avatar Barong"". MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 200
Fire King Avatar Garunix If a face-up ""Fire King"" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 ""Fire King Avatar"" monster from your Deck. MONSTER [Winged Beast/Effect] FIRE Level 3 700 1700
Fire King Avatar Kirin If a face-up ""Fire King"" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can send 1 FIRE monster from your Deck to the GY. MONSTER [Beast/Effect] FIRE Level 3 1000 200
Fire King Avatar Rangbali If a face-up ""Fire King"" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of ""Fire King Avatar Rangbali"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1600 200
Fire King Avatar Yaksha If a face-up ""Fire King"" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can destroy 1 card in your hand or field. You can only use this effect of ""Fire King Avatar Yaksha"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 200
Fire King Courtier Ulcanix If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except ""Fire King Courtier Ulcanix"", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 ""Fire King High Avatar Garunix"" from your Deck in Defense Position. You can only use each effect of ""Fire King Courtier Ulcanix"" once per turn. MONSTER [Winged Beast/Effect] FIRE Level 4 800 2000
Fire King High Avatar Garunix Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 ""Fire King"" monster from your Deck, except ""Fire King High Avatar Garunix"". MONSTER [Winged Beast/Effect] FIRE Level 8 2700 1700
Fire King High Avatar Kirin During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 ""Fire King"" monster from your hand or GY, except ""Fire King High Avatar Kirin"", then you can destroy 1 card on the field. You can only use each effect of ""Fire King High Avatar Kirin"" once per turn. MONSTER [Beast/Effect] FIRE Level 8 2400 200
Fire King Island If this face-up card in the Field Zone is sent to the GY or banished: Destroy all monsters you control. You can only use 1 of the following effects of ""Fire King Island"" per turn, and only once that turn.●During your Main Phase: You can destroy 1 monster in your hand or field, and if you do, add 1 ""Fire King"" monster from your Deck to your hand.●If you control no monsters: You can Special Summon 1 FIRE Winged Beast monster from your hand. SPELL Field
Fire King Sanctuary When this card is activated: You can place 1 ""Fire King Island"" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only ""Fire King"" monsters you control. You can only activate 1 ""Fire King Sanctuary"" per turn. SPELL Continuous
Fire King Sky Burn Target an equal number of ""Fire King"" monsters you control and cards your opponent controls; destroy them. If a ""Fire King"" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 ""Fire King Sky Burn"" effect per turn, and only once that turn. SPELL Quick-Play
Fire Kraken A squid that thrives on fire and heat. MONSTER [Aqua/Normal] FIRE Level 4 1600 1500
Fire Lake of the Burning Abyss Send 2 face-up ""Burning Abyss"" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets. TRAP
Fire Opal Head This dinosaur pack leader with a burning head of stone is named after his finishing move. MONSTER [Dinosaur/Pendulum/Normal] FIRE Level 6 2500 1000
Fire Phoenix @Ignister 2+ Cyberse monstersDuring damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of ""Fire Phoenix @Ignister"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 3 P462 2300 -
Fire Princess Each time you gain Life Points, inflict 500 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 4 1300 1500
Fire Prison All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field.●Negate the activated effects of Cyberse monsters.●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. SPELL Field
Fire Reaper A reaper with a flaming arrow that burns an enemy to a crisp. MONSTER [Zombie/Normal] DARK Level 2 700 500
Fire Recovery Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of ""Fire Recovery"" once per turn. SPELL
Fire Sorcerer FLIP: Banish 2 random cards from your hand; inflict 800 damage to your opponent. MONSTER [Spellcaster/Flip/Effect] FIRE Level 4 1000 1500
Fire Trooper When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent. MONSTER [Warrior/Effect] FIRE Level 3 1000 1000
Firebird Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. MONSTER [Winged Beast/Effect] FIRE Level 4 1000 800
Firebrand Hymnist When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of ""Firebrand Hymnist"" once per turn. MONSTER [Pyro/Effect] FIRE Level 3 800 200
Firegrass A fire-breathing plant found growing near volcanoes. MONSTER [Plant/Normal] EARTH Level 2 700 600
Fires of Doomsday Special Summon 2 ""Doomsday Tokens"" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). SPELL Quick-Play
Firestorm Prominence When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters. MONSTER [Reptile/Effect] FIRE Level 7 2000 1500
Firestorms Over Atlantis Activate 1 of these effects;●Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.●Destroy 1 FIRE monster in your hand, then you can draw 1 card.If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of ""Firestorms Over Atlantis"" once per turn. SPELL
Firewall When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. TRAP Continuous
Firewall Defenser If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 ""Firewall"" monster from your Deck, except ""Firewall Defenser"". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a ""Firewall"" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of ""Firewall Defenser"" once per turn. MONSTER [Cyberse/Effect] DARK Level 4 1200 1500
Firewall Dragon 2+ monstersOnce while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of ""Firewall Dragon"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 4 P8462 2500 -
Firewall Dragon Darkfluid 3+ Effect MonstersIf this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row. MONSTER [Cyberse/Link/Effect] DARK Link 5 P84613 3000 -
Firewall Dragon Darkfluid - Neo Tempest Terahertz 3+ Cyberse monstersNegate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of ""Firewall Dragon Darkfluid - Neo Tempest Terahertz"" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has. MONSTER [Cyberse/Link/Effect] DARK Link 5 P84613 3000 -
Firewall Dragon Singularity 3+ Effect Monsters(Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of ""Firewall Dragon Singularity"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 6 P789462 3500 -
Firewall eXceed Dragon 2+ Level 4 monstersThis Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn. MONSTER [Cyberse/Xyz/Effect] DARK Rank 4 2500 2000
Firewall Guardian If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of ""Firewall Guardian"" once per turn. MONSTER [Cyberse/Effect] DARK Level 4 100 2000
Firewall Phantom If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 ""Cynet"" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of ""Firewall Phantom"" once per turn. MONSTER [Cyberse/Effect] DARK Level 5 2000 1300
Firewall Saber Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 ""A.I."" Spell from your Deck to your hand. You can only use each effect of ""Firewall Saber Dragon"" once per turn. MONSTER [Cyberse/Synchro/Effect] DARK Level 7 2300 2000
Firewing Pegasus A heavenly stallion soaring through the skies on crimson wings. MONSTER [Beast/Normal] FIRE Level 6 2250 1800
Fireyarou A malevolent creature wrapped in flames that attacks enemies with intense fire. MONSTER [Pyro/Normal] FIRE Level 4 1300 1000
First of the Dragonlords 3 Normal MonstersMust be Fusion Summoned. You can only control 1 ""First of the Dragonlords"". Cannot be destroyed by battle, and is unaffected by other monsters' effects. Once, while face-up on the field, when a Spell/Trap Card or effect is activated (Quick Effect): You can destroy all Spells and Traps on the field. You can only use this effect of ""First of the Dragonlords"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 11 3700 3000
First of the Dragons 2 Normal MonstersMust be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 ""First of the Dragons"". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects. MONSTER [Dragon/Fusion/Effect] DARK Level 9 2700 2000
First Step Towards Infestation Return 1 face-up Tribute Summoned ""Steelswarm"" monster you control to the hand; draw 1 card. SPELL Quick-Play
First-Aid Squad Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of ""First-Aid Squad"" once per turn. If Summoned this way, banish this card when it leaves the field. TRAP
Fish and Bids At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect.●Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters. SPELL
Fish and Kicks If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. SPELL
Fish and Swaps Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. SPELL
Fish Depth Charge Tribute 1 Fish monster, then target 1 card on the field; destroy that target, and if you do, draw 1 card. TRAP
Fish Lamp 1 Tuner + 1+ non-Tuner monstersIf this card is sent to the GY as Synchro Material: You can Special Summon 2 ""Lamp Tokens"" (Fish/FIRE/Level 2/ATK 0/DEF 0), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fish monsters. If you control a Fish Synchro Monster: You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of ""Fish Lamp"" once per turn. MONSTER [Fish/Synchro/Tuner/Effect] FIRE Level 4 1200 400
Fish Rain When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) TRAP
Fish Sonar Add 1 Level 7 or lower monster from your Deck to your hand, that mentions ""Umi"", or is a WATER Normal Monster, then if ""Umi"" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 ""Fish Sonar"" per turn. SPELL
Fishborg Archer If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of ""Fishborg Archer"" once per turn. MONSTER [Fish/Tuner/Effect] WATER Level 3 300 300
Fishborg Blaster If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER. MONSTER [Fish/Tuner/Effect] WATER Level 1 100 200
Fishborg Doctor If this card is in your Graveyard and all monsters you control are ""Fishborg"" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of ""Fishborg Doctor"" once per turn. If you control a monster that is not a ""Fishborg"" monster, destroy this card. MONSTER [Fish/Effect] WATER Level 4 400 400
Fishborg Harpooner You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of ""Fishborg Harpooner"" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. MONSTER [Fish/Tuner/Effect] WATER Level 4 400 400
Fishborg Launcher Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than ""Fishborg Launcher"", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of ""Fishborg Launcher"" once per turn. MONSTER [Fish/Tuner/Effect] WATER Level 1 200 100
Fishborg Planter Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of ""Fishborg Planter"" once per turn. MONSTER [Fish/Effect] WATER Level 2 200 200
Fissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). SPELL
Fist of Fate This card's activation and effect cannot be negated. If you control a monster whose original name is ""Obelisk the Tormentor"": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect.●Destroy all Spells and Traps your opponent controls.You can only activate 1 ""Fist of Fate"" per turn. SPELL Quick-Play
Fists of the Unrivaled Tenyi When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck. TRAP Counter
Five Brothers Explosion When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard. TRAP Continuous
Five Star Twilight If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 ""Kuribah"", 1 ""Kuribee"", 1 ""Kuriboo"", 1 ""Kuribeh"", and 1 ""Kuriboh"") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 ""Five Star Twilight"" per turn. SPELL
Five-Headed Dragon 5 Dragon monstersMust be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. MONSTER [Dragon/Fusion/Effect] DARK Level 12 5000 5000
Five-Headed Link Dragon 5 monstersMust be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY. MONSTER [Dragon/Link/Effect] DARK Link 5 P46123 5000 -
Flame Administrator 2 Cyberse monstersAll Link Monsters you control gain 800 ATK. You can only control 1 ""Flame Administrator"". MONSTER [Cyberse/Link/Effect] FIRE Link 2 P43 1200 -
Flame Armor Ninja When this card is Summoned: You can target 1 ""Ninja"" monster you control; increase its Level by 1. MONSTER [Warrior/Effect] FIRE Level 4 1700 1000
Flame Bufferlo If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of ""Flame Bufferlo"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 3 1400 200
Flame Cerebrus Known to many as the ""Burning Executioner"", this monster is capable of burning enemies to cinders. MONSTER [Pyro/Normal] FIRE Level 6 2100 1800
Flame Champion A warrior protected by a flaming shield that nullifies any attack. MONSTER [Pyro/Normal] FIRE Level 5 1900 1300
Flame Coating Metalmorph Tribute 1 face-up monster that mentions ""Max Metalmorph""; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions ""Max Metalmorph"" from your Deck, ignoring its Summoning conditions, then you can equip this card to it with the following effect.●If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.You can only activate 1 ""Flame Coating Metalmorph"" per turn. TRAP
Flame Dancer This monster moves while swinging its burning rope. MONSTER [Pyro/Normal] FIRE Level 2 550 450
Flame Ghost ""Skull Servant"" + ""Dissolverock"" MONSTER [Zombie/Fusion] DARK Level 3 1000 800
Flame Manipulator This Spellcaster attacks enemies with fire-related spells such as ""Sea of Flames"" and ""Wall of Fire"". MONSTER [Spellcaster/Normal] FIRE Level 3 900 1000
Flame Ogre This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. MONSTER [Fiend/Effect] FIRE Level 7 2400 1700
Flame Ruler This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster. MONSTER [Pyro/Effect] FIRE Level 4 1500 1600
Flame Spirit Ignis You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard. MONSTER [Pyro/Effect] FIRE Level 4 1500 1200
Flame Swordsdance If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is ""Flame Swordsman"" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 ""Flame Swordsman"" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of ""Flame Swordsdance"" once per turn. TRAP
Flame Swordsman ""Flame Manipulator"" + ""Masaki the Legendary Swordsman"" MONSTER [Warrior/Fusion] FIRE Level 5 1800 1600
Flame Swordsrealm Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 ""Flame Swordsman"" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK. SPELL Continuous
Flame Tiger During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field. MONSTER [Beast/Effect] FIRE Level 4 1800 0
Flame Viper A fire-breathing snake whose speed makes it a difficult target. MONSTER [Pyro/Normal] EARTH Level 2 400 450
Flamvell Archer Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all ""Flamvell"" monsters on the field gain 800 ATK until the End Phase. MONSTER [Pyro/Tuner/Effect] FIRE Level 3 1000 200
Flamvell Baby You can send this card from your hand to the GY, then target 1 FIRE monster you control; that target gains 400 ATK. MONSTER [Pyro/Tuner/Effect] FIRE Level 1 800 200
Flamvell Commando This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 ""Flamvell"" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK. MONSTER [Pyro/Effect] FIRE Level 6 2200 200
Flamvell Counter When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it. TRAP Counter
Flamvell Dragnov If this card is destroyed by battle and sent to the GY: Inflict 500 damage to your opponent. You can banish this card from your GY and 1 face-up FIRE monster you control; add 1 ""Flamvell Dragnov"" from your Deck to your hand. MONSTER [Dragon/Effect] FIRE Level 2 1100 200
Flamvell Fiend When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard. MONSTER [Fiend/Effect] FIRE Level 5 2100 1200
Flamvell Firedog When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except ""Flamvell Firedog"". MONSTER [Beast/Effect] FIRE Level 4 1900 200
Flamvell Grunika If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of the destroyed monster x 200. MONSTER [Dragon/Effect] FIRE Level 4 1700 200
Flamvell Guard A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders. MONSTER [Dragon/Tuner/Normal] FIRE Level 1 100 2000
Flamvell Magician Gains 400 ATK while you control an ""Ally of Justice"" monster. MONSTER [Spellcaster/Tuner/Effect] FIRE Level 4 1400 200
Flamvell Poun When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand. MONSTER [Pyro/Effect] FIRE Level 1 200 200
Flamvell Uruquizas 1 Tuner + 1+ non-Tuner monstersIf this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: It gains 300 ATK. MONSTER [Pyro/Synchro/Effect] FIRE Level 6 2100 400
Flare Resonator A Synchro Monster that used this card as a Synchro Material gains 300 ATK. MONSTER [Fiend/Tuner/Effect] FIRE Level 3 300 1300
Flash Assailant Decrease the ATK and DEF of this card by 400 points for each card in your hand. MONSTER [Fiend/Effect] DARK Level 4 2000 2000
Flash Charge Dragon 2+ Dragon monstersYou cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation. MONSTER [Dragon/Link/Effect] DARK Link 3 P789 2300 -
Flash Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase. SPELL Quick-Play
Flash Knight The power of the pendulum flashes forth from this shining knight. MONSTER [Warrior/Pendulum/Normal] LIGHT Level 4 1800 600
Flash of Heraldry Target any number of face-up monsters your opponent controls; those monsters' names become ""Unknown"". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of ""Flash of Heraldry"" once per turn. SPELL Quick-Play
Flash of the Forbidden Spell If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls. SPELL
Flashbang Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. TRAP
Flavian - Colosseum of the Gladiator Beasts You can discard 1 card; add 1 ""Gladiator Beast"" monster from your Deck to your hand. When an opponent's monster declares an attack: You can Special Summon 1 ""Gladiator Beast"" monster from your Deck, and it cannot be destroyed by battle. During the End Phase, if a ""Gladiator Beast"" monster was Special Summoned from your Deck this turn: You can Set 1 ""Gladiator"" Trap from your Deck. You can only use each effect of ""Flavian - Colosseum of the Gladiator Beasts"" once per turn. SPELL Field
Flawless Perfection of the Tenyi All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. SPELL Field
Flelf Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase. MONSTER [Spellcaster/Effect] WIND Level 2 800 1300
Fleur Synchron If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand. MONSTER [Machine/Tuner/Effect] LIGHT Level 2 400 200
Fleuret de Fleur Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of ""Fleuret de Fleur"" once per turn. You can only activate 1 ""Fleuret de Fleur"" per turn. SPELL Equip
Flick Clown If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of ""Flick Clown"" once per turn. MONSTER [Cyberse/Effect] DARK Level 4 1000 1400
Flint The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster. SPELL Equip
Flint Cragger If this card is Special Summoned: You can discard 1 card, and if you do, send 1 ""Fossil"" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if ""Fossil Fusion"" is in your GY, you can return to your GY, 1 of your banished cards that is ""Fossil Fusion"" or mentions it. You can only use each effect of ""Flint Cragger"" once per turn. MONSTER [Rock/Effect] EARTH Level 3 800 1600
Flint Lock Once per turn: You can target 1 ""Flint"" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 ""Flint"" equipped to this card, and 1 face-up monster on the field, except this card; equip that ""Flint"" to that targeted monster. This card can only be equipped with 1 ""Flint"". While equipped with ""Flint"", this card is unaffected by the effect of ""Flint"", and cannot be destroyed by battle. MONSTER [Machine/Effect] LIGHT Level 4 1500 800
Flint Missile Destroy 1 monster equipped with ""Flint"". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. SPELL Quick-Play
Flip Flop Frog Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up ""Frog"" monsters you control, except ""Frog the Jam"". MONSTER [Aqua/Effect] WATER Level 2 500 200
Flip Frozen If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position. MONSTER [Cyberse/Effect] WATER Level 1 500 500
Flipping Feline If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position. After this card was flipped face-up, if a monster(s) is sent from the hand and/or Deck to your GY, while this card is in the Monster Zone: You can target 1 of them; Special Summon it in face-down Defense Position. You can only use each effect of ""Flipping Feline"" once per turn. MONSTER [Beast/Flip/Effect] EARTH Level 2 200 200
Flock Together Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from your GY; place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. You can only use 1 ""Flock Together"" effect per turn, and only once that turn. The total number of cards in the Monster Zones and face-up Monster Cards in the Spell & Trap Zones must be 10 or more to activate either of this card's effects. SPELL
Flogos, the Ogdoadic Boundless If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of ""Flogos, the Ogdoadic Boundless"" once per turn. MONSTER [Reptile/Effect] LIGHT Level 4 1800 1400
Floodgate Trap Hole When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. TRAP
Floowandereeze & Eglen If this face-up card would leave the field, banish it instead. You can only use each of the following effects of ""Floowandereeze & Eglen"" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. MONSTER [Winged Beast/Effect] WIND Level 1 800 1000
Floowandereeze & Empen If this card is Tribute Summoned: You can add 1 ""Floowandereeze"" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn. MONSTER [Winged Beast/Effect] WIND Level 10 2700 1000
Floowandereeze & Robina If this face-up card would leave the field, banish it instead. You can only use each of the following effects of ""Floowandereeze & Robina"" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. MONSTER [Winged Beast/Effect] WATER Level 1 600 1200
Floowandereeze & Snowl Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position. MONSTER [Winged Beast/Effect] WATER Level 10 2900 800
Floowandereeze & Stri If this face-up card would leave the field, banish it instead. You can only use each of the following effects of ""Floowandereeze & Stri"" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. MONSTER [Winged Beast/Effect] WATER Level 1 700 1100
Floowandereeze & Toccan If this face-up card would leave the field, banish it instead. You can only use each of the following effects of ""Floowandereeze & Toccan"" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished ""Floowandereeze"" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. MONSTER [Winged Beast/Effect] WIND Level 1 500 1300
Floowandereeze and the Advent of Adventure Banish 1 Winged Beast monster from your hand or face-up field; add 1 ""Floowandereeze"" monster or ""Floowandereeze"" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 ""Floowandereeze and the Advent of Adventure"" per turn. SPELL Quick-Play
Floowandereeze and the Dreaming Town During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of ""Floowandereeze and the Dreaming Town"" once per turn. TRAP
Floowandereeze and the Magnificent Map During your Main Phase: You can reveal 1 Level 1 ""Floowandereeze"" monster in your hand and banish 1 ""Floowandereeze"" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 ""Floowandereeze"" monster. You can only use each effect of ""Floowandereeze and the Magnificent Map"" once per turn. SPELL Field
Floowandereeze and the Scary Sea When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 ""Floowandereeze and the Scary Sea"" per turn. TRAP Counter
Floowandereeze and the Unexplored Winds You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of ""Floowandereeze and the Unexplored Winds"" once per turn. SPELL Continuous
Flourishing Frolic Excavate cards from your Deck equal to the number of ""Flourishing Frolic"" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 ""Flourishing Frolic"" per turn. SPELL
Flower Cardian Boardefly 1 Tuner + 2 non-Tuner monstersIf a ""Flower Cardian"" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 ""Flower Cardian"" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard. MONSTER [Warrior/Synchro/Effect] DARK Level 6 2000 2000
Flower Cardian Cherry Blossom If you control a Level 2 or lower ""Flower Cardian"" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except ""Flower Cardian"" monsters. Once per turn: You can Tribute 1 ""Flower Cardian"" monster; draw 1 card, and if you do, show it, then, if it is a ""Flower Cardian"" monster, you can take 1 ""Flower Cardian"" monster from your Deck, except ""Flower Cardian Cherry Blossom"", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY. MONSTER [Warrior/Effect] DARK Level 3 100 100
Flower Cardian Cherry Blossom with Curtain Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a ""Flower Cardian"" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your ""Flower Cardian"" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn. MONSTER [Warrior/Effect] DARK Level 3 2000 2000
Flower Cardian Clover with Boar Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Flower Cardian"" monster, except ""Flower Cardian Clover with Boar"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a ""Flower Cardian"" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. MONSTER [Warrior/Effect] DARK Level 7 1000 1000
Flower Cardian Lightflare 1 Tuner + 4 non-Tuner monstersOnce per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a ""Flower Cardian"" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 ""Flower Cardian"" Synchro Monster from your Extra Deck, except ""Flower Cardian Lightflare"". MONSTER [Warrior/Synchro/Effect] DARK Level 10 5000 0
Flower Cardian Lightshower 1 Tuner + 3 non-Tuner monstersYour opponent cannot target ""Flower Cardian"" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects;●Skip the Draw Phase of your next turn.●Negate this card's other effects until your opponent's next Standby Phase. MONSTER [Warrior/Synchro/Effect] DARK Level 8 3000 3000
Flower Cardian Maple with Deer Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Flower Cardian"" monster, except ""Flower Cardian Maple with Deer"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a ""Flower Cardian"" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard. MONSTER [Warrior/Effect] DARK Level 10 1000 1000
Flower Cardian Moonflowerviewing 1 Tuner + 2 non-Tuner monstersOnce per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a ""Flower Cardian"" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. MONSTER [Warrior/Synchro/Tuner/Effect] DARK Level 6 2000 2000
Flower Cardian Paulownia While you control a Level 11 or lower ""Flower Cardian"" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except ""Flower Cardian"" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card. MONSTER [Warrior/Effect] DARK Level 12 100 100
Flower Cardian Paulownia with Phoenix Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 ""Flower Cardian"" monster, except ""Flower Cardian Paulownia with Phoenix"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a ""Flower Cardian"" monster. Otherwise, send it to the GY. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card. MONSTER [Warrior/Effect] DARK Level 12 2000 2000
Flower Cardian Peony with Butterfly Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Flower Cardian"" monster, except ""Flower Cardian Peony with Butterfly"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a ""Flower Cardian"" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. MONSTER [Warrior/Tuner/Effect] DARK Level 6 1000 1000
Flower Cardian Pine If this card is Normal Summoned: Draw 1 card, show it, then send it to the GY unless it is a ""Flower Cardian"" monster. You can only use this effect of ""Flower Cardian Pine"" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can draw 1 card. MONSTER [Warrior/Effect] DARK Level 1 100 100
Flower Cardian Pine with Crane Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 ""Flower Cardian"" monster, except ""Flower Cardian Pine with Crane"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a ""Flower Cardian"" monster. Otherwise, send it to the GY. Once per turn, at the end of the Battle Phase, if this card battled: You can draw 1 card. MONSTER [Warrior/Effect] DARK Level 1 2000 2000
Flower Cardian Willow While you control a Level 10 or lower ""Flower Cardian"" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except ""Flower Cardian"" monsters. Once per turn: You can target 1 ""Flower Cardian"" monster in your GY; shuffle it into your Deck, then draw 1 card. MONSTER [Warrior/Effect] DARK Level 11 100 100
Flower Cardian Willow with Calligrapher Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 ""Flower Cardian"" monster, except ""Flower Cardian Willow with Calligrapher"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a ""Flower Cardian"" monster. Otherwise, send it to the GY. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. MONSTER [Warrior/Tuner/Effect] DARK Level 11 2000 2000
Flower Cardian Zebra Grass While you control a Level 7 or lower ""Flower Cardian"" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except ""Flower Cardian"" monsters. If this card is Normal or Special Summoned: You can reveal any number of ""Flower Cardian"" monsters in your hand, shuffle them into the Deck, then draw the same number of cards. MONSTER [Warrior/Effect] DARK Level 8 100 100
Flower Cardian Zebra Grass with Moon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 ""Flower Cardian"" monster, except ""Flower Cardian Zebra Grass with Moon"". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a ""Flower Cardian"" monster. Otherwise, send it to the GY. Once per turn, when this card destroys an opponent's monster by battle: You can draw 1 card. MONSTER [Warrior/Effect] DARK Level 8 2000 2000
Flower Gathering Special Summon 4 ""Flower Cardian"" monsters with 100 ATK and different names from your Deck in Attack Position, but their effects are negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 ""Flower Gathering"" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except ""Flower Cardian"" monsters. SPELL
Flower Stacking Choose 3 ""Flower Cardian"" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 ""Flower Cardian"" monster in your Graveyard; add it to your hand. You can only use this effect of ""Flower Stacking"" once per turn. SPELL
Flower Wolf ""Silver Fang"" + ""Darkworld Thorns"" MONSTER [Beast/Fusion] EARTH Level 5 1800 1400
Flowerbot If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck. MONSTER [Plant/Effect] EARTH Level 3 1500 800
Flowerdino Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of ""Flowerdino"" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card. MONSTER [Dinosaur/Effect] EARTH Level 4 2000 0
Flowering Etoile the Melodious Magnificat 1 ""Melodious Maestra"" monster + 2 ""Melodious"" monsters(Quick Effect): You can banish (until the End Phase) any number of ""Melodious"" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of ""Flowering Etoile the Melodious Magnificat"" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 ""Melodious"" monster from your Deck or Extra Deck, except ""Flowering Etoile the Melodious Magnificat"". MONSTER [Fairy/Fusion/Effect] LIGHT Level 8 2800 1500
Fluffal Angel You can Tribute this card, then target 1 ""Frightfur"" Fusion Monster in your GY; discard 1 card, and if you do, Special Summon the targeted monster. You can only use this effect of ""Fluffal Angel"" once per turn. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 2 600 1200
Fluffal Bear You can send this card from your hand to the Graveyard; Set 1 ""Toy Vendor"" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 ""Polymerization"" in your Graveyard; add it to your hand. You can only use 1 ""Fluffal Bear"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] EARTH Level 3 1200 800
Fluffal Cat If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 ""Polymerization"" in your Graveyard; add it to your hand. You can only use this effect of ""Fluffal Cat"" once per turn. MONSTER [Fairy/Effect] EARTH Level 1 700 300
Fluffal Crane When a face-up ""Fluffal"" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card. TRAP
Fluffal Dog When this card is Normal or Special Summoned from the hand: You can add 1 ""Edge Imp Sabres"" or 1 ""Fluffal"" monster from your Deck to your hand, except ""Fluffal Dog"". You can only use this effect of ""Fluffal Dog"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1700 1000
Fluffal Dolphin You can target 1 ""Toy Vendor"" in your GY; Set it, and if you do, send 1 ""Fluffal"" monster or 1 ""Edge Imp Sabres"" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your ""Fusion"" Spells or ""Polymerization"" Spells that is banished or in your GY. You can only use each effect of ""Fluffal Dolphin"" once per turn. MONSTER [Fairy/Effect] WATER Level 4 1600 1000
Fluffal Leo When this card declares an attack: It gains 500 ATK until the end of the Battle Phase. MONSTER [Fairy/Effect] EARTH Level 4 1600 1200
Fluffal Mouse During your Main Phase: You can Special Summon up to 2 copies of ""Fluffal Mouse"" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except ""Frightfur"" monsters. MONSTER [Fairy/Effect] EARTH Level 1 100 100
Fluffal Octopus When this card is Normal or Special Summoned: You can target 1 ""Fluffal"" or ""Edge Imp"" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a ""Frightfur"" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of ""Fluffal Octopus"" once per turn. MONSTER [Fairy/Effect] WATER Level 1 800 800
Fluffal Owl When this card is Normal or Special Summoned from the hand: You can add 1 ""Polymerization"" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 ""Frightfur"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 ""Fluffal Owl"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] EARTH Level 2 1000 1000
Fluffal Penguin During your Main Phase: You can Special Summon 1 ""Fluffal"" monster from your hand, except ""Fluffal Penguin"". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a ""Frightfur"" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of ""Fluffal Penguin"" once per turn. MONSTER [Fairy/Effect] WATER Level 4 1600 1100
Fluffal Rabbit If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 ""Edge Imp Sabres"" or 1 ""Fluffal"" monster in your Graveyard, except ""Fluffal Rabbit""; add it to your hand. You can only use this effect of ""Fluffal Rabbit"" once per turn. MONSTER [Fairy/Effect] EARTH Level 1 300 1200
Fluffal Sheep If you control a ""Fluffal"" monster, except ""Fluffal Sheep"", you can Special Summon this card (from your hand). You can return 1 other ""Fluffal"" monster you control to the hand; Special Summon 1 ""Edge Imp"" monster from your hand or Graveyard. You can only use this effect of ""Fluffal Sheep"" once per turn. MONSTER [Fairy/Effect] EARTH Level 2 400 800
Fluffal Wings If this card is in your Graveyard and you control ""Toy Vendor"": You can banish this card from your Graveyard, then target 1 ""Fluffal"" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 ""Toy Vendor"" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of ""Fluffal Wings"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 100 100
Flyfang If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicted battle damage to your opponent, at the end of the Battle Phase: Banish this card until your next Standby Phase. MONSTER [Fish/Effect] WIND Level 3 1600 300
Flying ""C"" When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon. MONSTER [Insect/Effect] EARTH Level 3 700 700
Flying Elephant Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.��During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel. MONSTER [Beast/Effect] WIND Level 4 1850 1300
Flying Fish Three wishes are granted to those fortunate enough to see this monster in flight. MONSTER [Fish/Normal] WIND Level 4 800 500
Flying Fortress SKY FIRE This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of ""Summon Reactor ・SK"". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:●When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.●When your opponent Sets a card, destroy it and inflict 800 damage to your opponent. MONSTER [Machine/Effect] WIND Level 8 3000 2500
Flying Kamakiri #1 When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in Attack Position. MONSTER [Insect/Effect] WIND Level 4 1400 900
Flying Kamakiri #2 A flying mantis that feeds primarily on insects. MONSTER [Insect/Normal] WIND Level 4 1500 800
Flying Mary, the Wandering Ghost Ship 2 Zombie monstersYou can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of ""Flying Mary, the Wandering Ghost Ship"" once per turn. MONSTER [Zombie/Link/Effect] WATER Link 2 P46 0 -
Flying Pegasus Railroad Stampede If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except ""Flying Pegasus Railroad Stampede""; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of ""Flying Pegasus Railroad Stampede"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1800 1000
Flying Penguin A very rare penguin that takes to the air with ears shaped like wings. MONSTER [Aqua/Normal] WATER Level 4 1200 1000
Flying Red Carp (Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of ""Flying Red Carp"" once per turn. MONSTER [Fish/Effect] WATER Level 4 500 500
Flying Saucer Muusik'i While this card is face-up on the field, you can select and add 1 ""Alien"" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. MONSTER [Machine/Effect] LIGHT Level 5 1000 2000
Focused Aquamirror Add 1 ""Gishki"" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 ""Aquamirror"" Spell/Trap directly from your Deck or GY, except ""Focused Aquamirror"". You can only use this effect of ""Focused Aquamirror"" once per turn. SPELL
Fog Control Tribute 1 face-up ""Cloudian"" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target. SPELL Quick-Play
Fog King You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards. MONSTER [Spellcaster/Effect] WATER Level 7 0 0
Foie Glasya de Nouvelles You can Ritual Summon this card with a ""Recipe"" card. If this card is Special Summoned: You can target up to 3 cards in any GY(s); shuffle them into the Deck. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 ""Nouvelles"" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 5 or 6 ""Nouvelles"" Ritual Monster from your hand or Deck. You can only use each effect of ""Foie Glasya de Nouvelles"" once per turn. MONSTER [Warrior/Ritual/Effect] DARK Level 4 1600 1850
Folgo, Justice Fur Hire 3 monsters with different TypesCannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster ""Fur Hire"" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters ""Fur Hire"" with different names, draw 2 additional cards. You can only use each effect of ""Folgo, Justice Fur Hire"" once per turn. MONSTER [Beast/Link/Effect] DARK Link 3 P813 2400 -
Follow Wind A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Follow Wing Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card. TRAP Continuous
Fool of Prophecy Once per turn: You can send 1 ""Spellbook"" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more ""Spellbook"" Spell Cards with different names in your Graveyard to activate and to resolve this effect. MONSTER [Spellcaster/Effect] EARTH Level 3 1600 900
Foolish Burial Send 1 monster from your Deck to the GY. SPELL
Foolish Burial Goods Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 ""Foolish Burial Goods"" per turn. SPELL
Foolish Return Target 1 card in your opponent's GY; shuffle it into the Deck. SPELL Quick-Play
Foolish Revival Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. TRAP
Forbidden Apocrypha Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY. TRAP
Forbidden Arts of the Gishki This card can be used to Ritual Summon any ""Gishki"" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. SPELL Ritual
Forbidden Chalice Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. SPELL Quick-Play
Forbidden Dark Contract with the Swamp King Once per turn: You can Special Summon 1 ""D/D/D"" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. SPELL Continuous
Forbidden Dress Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects. SPELL Quick-Play
Forbidden Droplet Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 ""Forbidden Droplet"" per turn. SPELL Quick-Play
Forbidden Lance Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps. SPELL Quick-Play
Forbidden Scripture If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. SPELL Quick-Play
Forbidden Trapezohedron If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.●Fusion and Synchro: Special Summon 1 ""Outer Entity"" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.●Synchro and Xyz: Special Summon 1 ""Elder Entity"" Fusion Monster from your Extra Deck.●Xyz and Fusion: Special Summon 1 ""Old Entity"" Synchro Monster from your Extra Deck.You can only activate 1 ""Forbidden Trapezohedron"" per turn. SPELL
Force Resonator You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step. MONSTER [Fiend/Tuner/Effect] WATER Level 2 500 500
Forced Back Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand. TRAP Counter
Forced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn. TRAP
Forced Requisition You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. TRAP Continuous
Forest All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF. SPELL Field
Forest of Lost Flowers Monsters you control equipped with ""Starlit Papillon"" are unaffected by your opponent's activated effects. Once per turn, when your ""Adventurer Token"" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions ""Adventurer Token"" from your Deck or GY to your hand, except ""Forest of Lost Flowers"". SPELL Field
Forge a New Future Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it.●1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn.●2: Special Summon 1 Level 4 or lower monster from your GY.●3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.You can only activate 1 ""Forge a New Future"" per turn. TRAP Continuous
Forge of the True Dracos If a ""Dracoslayer"" monster, that is not a Pendulum Monster, and a ""Dracoverlord"" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 ""Dracoslayer"" or ""Dracoverlord"" monster from your Deck, ignoring its Summoning conditions. SPELL
Forgotten Temple of the Deep While this card is on the field, this card's name becomes ""Umi"". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect. TRAP Continuous
Form Change Target 1 ""HERO"" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 ""Masked HERO"" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with ""Mask Change"".) SPELL Quick-Play
Formation Union Activate 1 of the following effects.●Target 1 face-up Union monster you control; equip it to 1 appropriate monster you control.●Unequip 1 Union monster you control that is an Equip Card and Special Summon it in Attack Position. TRAP
Formud Skipper During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of ""Formud Skipper"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 1 0 0
Formula Synchron 1 Tuner + 1 non-Tuner monsterWhen this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Machine/Synchro/Tuner/Effect] LIGHT Level 2 200 1500
Fortissimo Once per turn: You can target 1 ""Melodious"" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 ""Melodious"" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. SPELL Continuous
Fortissimo the Mobile Fortress Once per turn: You can Special Summon 1 ""Meklord Army"" monster from your hand. SPELL Field
Fortress Warrior You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle. MONSTER [Warrior/Effect] EARTH Level 2 600 1200
Fortress Whale You can Ritual Summon this card with ""Fortress Whale's Oath"". MONSTER [Fish/Ritual] WATER Level 7 2350 2150
Fortress Whale's Oath This card is used to Ritual Summon ""Fortress Whale"". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. SPELL Ritual
Fortune Chariot (This card is also always treated as a ""Valkyrie"" card.)Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. MONSTER [Fairy/Union/Effect] WIND Level 6 1000 2000
Fortune Fairy Ann When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of ""Fortune Fairy Ann"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 5 0 0
Fortune Fairy Chee When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of ""Fortune Fairy Chee"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 6 0 0
Fortune Fairy En When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of ""Fortune Fairy En"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 2 0 0
Fortune Fairy Hikari When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of ""Fortune Fairy Hikari"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Fortune Fairy Hu When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of ""Fortune Fairy Hu"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 3 0 0
Fortune Fairy Swee When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of ""Fortune Fairy Swee"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 4 0 0
Fortune Lady Calling If you control a ""Fortune Lady"" monster: Special Summon 1 ""Fortune Lady"" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 ""Fortune Lady Calling"" per turn. SPELL
Fortune Lady Dark This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up ""Fortune Lady"" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 ""Fortune Lady"" monster from your Graveyard. MONSTER [Spellcaster/Effect] DARK Level 5 ? ?
Fortune Lady Earth This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent. MONSTER [Spellcaster/Effect] EARTH Level 6 ? ?
Fortune Lady Every 1 Tuner + 1+ non-Tuner Spellcaster monstersThis card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of ""Fortune Lady Every"" once per turn. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 7 ? ?
Fortune Lady Fire This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a ""Fortune Lady"" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. MONSTER [Spellcaster/Effect] FIRE Level 2 ? ?
Fortune Lady Light This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 ""Fortune Lady"" monster from your Deck. MONSTER [Spellcaster/Effect] LIGHT Level 1 ? ?
Fortune Lady Past This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 ""Fortune Lady"" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of ""Fortune Lady Past"" once per turn. MONSTER [Spellcaster/Tuner/Effect] DARK Level 1 ? ?
Fortune Lady Rewind Target any number of your banished ""Fortune Lady"" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 ""Fortune Lady Rewind"" per turn. TRAP
Fortune Lady Water This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a ""Fortune Lady"" monster except ""Fortune Lady Water"": Draw 2 cards. MONSTER [Spellcaster/Effect] WATER Level 4 ? ?
Fortune Lady Wind This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up ""Fortune Lady"" monsters you control. MONSTER [Spellcaster/Effect] WIND Level 3 ? ?
Fortune Vision When this card is activated: You can add 1 ""Fortune Lady"" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 ""Fortune Vision"" per turn. SPELL Continuous
Fortune's Future Target 1 of your banished ""Fortune Lady"" monsters; return it to the GY, then draw 2 cards. SPELL
Fossil Dig Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand. SPELL
Fossil Dragon Skullgar 1 Rock monster + 1 Level 4 or lower monster in your opponent's GYMust first be Special Summoned with ""Fossil Fusion"". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 ""Fossil Fusion"" from your Deck to your hand. You can only use this effect of ""Fossil Dragon Skullgar"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 4 2500 0
Fossil Dragon Skullgios 1 Rock monster + 1 Level 7 or higher monster in your opponent's GYMust first be Special Summoned with ""Fossil Fusion"". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. MONSTER [Rock/Fusion/Effect] EARTH Level 8 3500 0
Fossil Dyna Pachycephalo If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. MONSTER [Rock/Effect] EARTH Level 4 1200 1300
Fossil Excavation Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Fossil Fusion Fusion Summon 1 ""Fossil"" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up ""Fossil"" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of ""Fossil Fusion"" once per turn. SPELL
Fossil Machine Skull Buggy 1 Rock monster in your GY + 1 Level 4 or lower monsterMust first be Special Summoned with ""Fossil Fusion"". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions ""Fossil Fusion"". You can only use this effect of ""Fossil Machine Skull Buggy"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 4 1400 1200
Fossil Machine Skull Convoy 1 Rock monster in your GY + 1 Level 7 or higher monsterMust first be Special Summoned with ""Fossil Fusion"". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. MONSTER [Rock/Fusion/Effect] EARTH Level 8 2100 1800
Fossil Machine Skull Wagon 1 Rock monster in your GY + 1 Level 5 or 6 monsterMust first be Special Summoned with ""Fossil Fusion"". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of ""Fossil Machine Skull Wagon"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 6 1700 1500
Fossil Tusker If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 400 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 4 1800 0
Fossil Warrior Skull Bone 1 Rock monster + 1 Level 4 or lower monsterMust first be Special Summoned with ""Fossil Fusion"". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 ""Time Stream"" from your Deck to your hand. You can only use this effect of ""Fossil Warrior Skull Bone"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 4 2000 800
Fossil Warrior Skull King 1 Rock monster + 1 Level 7 or higher monsterMust first be Special Summoned with ""Fossil Fusion"". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of ""Fossil Warrior Skull King"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 8 2800 1300
Fossil Warrior Skull Knight 1 Rock monster + 1 Level 5 or 6 monsterMust first be Special Summoned with ""Fossil Fusion"". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of ""Fossil Warrior Skull Knight"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 6 2400 1100
Foucault's Cannon A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h? MONSTER [Spellcaster/Pendulum/Normal] DARK Level 5 2200 1200
Fox Fire During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. MONSTER [Pyro/Effect] FIRE Level 2 300 200
Fragment Fusion Banish from your Graveyard the Fusion Material Monsters that are listed on a ""Gem-Knight"" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase. TRAP
Fragrance Storm Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card. SPELL
Fraud Freeze Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a ""Flower Cardian"" Synchro Monster, send this card to the Graveyard. TRAP Continuous
Free-Range Monsters During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster. TRAP
Freed the Brave Wanderer Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1200
Freed the Matchless General Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Warrior/Effect] EARTH Level 5 2300 1700
Freezing Beast Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your ""Burning Beast"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Aqua/Union/Effect] WATER Level 4 1500 1000
Freezing Chains of the Ice Barrier When this card is activated: You can target 1 Level 4 or lower ""Ice Barrier"" monster in your GY; Special Summon it. While you control 3 or more ""Ice Barrier"" monsters, ""Ice Barrier"" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 ""Freezing Chains of the Ice Barrier"" per turn. SPELL Continuous
Freki the Runick Fangs 2 ""Runick"" monstersWhen an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 ""Runick"" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of ""Freki the Runick Fangs"" once per turn. MONSTER [Beast/Fusion/Effect] DARK Level 5 2000 0
Frenzied Panda A savage beast that carries a big bamboo stick for beating down its enemies. MONSTER [Beast/Normal] EARTH Level 4 1200 1000
Frequency Magician When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 2 800 400
Freya, Spirit of Victory While you control a Fairy-Type monster other than ""Freya, Spirit of Victory"", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF. MONSTER [Fairy/Effect] LIGHT Level 1 100 100
Frightfur Bear ""Edge Imp Sabres"" + ""Fluffal Bear""When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.●The equipped monster gains 1000 ATK. MONSTER [Fiend/Fusion/Effect] DARK Level 6 2200 1800
Frightfur Chimera 3 ""Frightfur"" monstersMust be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of ""Frightfur Chimera"" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent. MONSTER [Fiend/Fusion/Effect] DARK Level 8 2800 2000
Frightfur Daredevil 1 ""Edge Imp"" monster + 1 ""Fluffal"" monsterWhen this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each ""Frightfur"" monster in your Graveyard. You can only use this effect of ""Frightfur Daredevil"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 8 3000 2200
Frightfur Factory You can banish 1 ""Polymerization"" Spell Card or ""Fusion"" Spell Card from your Graveyard, except ""Diffusion Wave-Motion""; Fusion Summon 1 ""Frightfur"" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished ""Frightfur Fusion""; add it to your hand. You can only use each effect of ""Frightfur Factory"" once per turn. SPELL Continuous
Frightfur Fusion Fusion Summon 1 ""Frightfur"" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 ""Frightfur Fusion"" per turn. SPELL
Frightfur Jar This card's name becomes ""Toy Vendor"" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an ""Edge Imp"" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. TRAP Continuous
Frightfur Kraken 1 ""Edge Imp"" monster + 1 ""Fluffal"" monsterOnce per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position. MONSTER [Fiend/Fusion/Effect] WATER Level 8 2200 3000
Frightfur Leo ""Edge Imp Saw"" + 1 ""Fluffal"" monsterMust be Fusion Summoned. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of ""Frightfur Leo"" once per turn. This card cannot attack directly during the turn you activate this effect. MONSTER [Fiend/Fusion/Effect] DARK Level 7 2400 2000
Frightfur March When an opponent's Spell/Trap Card, or monster effect, is activated that targets a ""Frightfur"" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted ""Frightfur"" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher ""Frightfur"" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect. TRAP Counter
Frightfur Meister During your Main Phase: You can Special Summon 1 Level 4 or lower ""Frightfur"", ""Fluffal"", or ""Edge Imp"" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 ""Frightfur"" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of ""Frightfur Meister"" once per turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 0 0
Frightfur Patchwork Add 1 ""Edge Imp"" monster and 1 ""Polymerization"" from your Deck to your hand. You can only activate 1 ""Frightfur Patchwork"" per turn. SPELL
Frightfur Reborn Target 1 ""Frightfur"" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished ""Fluffal"" or ""Frightfur"" monsters; return it to the Graveyard. SPELL
Frightfur Repair Target 1 ""Frightfur"" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 ""Fluffal"" or ""Edge Imp"" monster from your GY. You can banish this card from your GY; Special Summon 1 ""Fluffal"" or ""Edge Imp"" monster from your hand. You can only use 1 ""Frightfur Repair"" effect per turn, and only once that turn. SPELL
Frightfur Sabre-Tooth 1 ""Frightfur"" Fusion Monster + 1+ ""Fluffal"" and/or ""Edge Imp"" monstersWhen this card is Fusion Summoned: You can target 1 ""Frightfur"" monster in your GY; Special Summon it. All ""Frightfur"" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects. MONSTER [Fiend/Fusion/Effect] DARK Level 8 2400 2000
Frightfur Sanctuary Activate this card by discarding 1 card and sending 2 ""Frightfur"" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as ""Frightfur"" monsters. If this card is sent to the Graveyard: You can target 1 ""Frightfur"" Fusion Monster in your Graveyard; return it to the Extra Deck. SPELL Continuous
Frightfur Sheep ""Edge Imp Chain"" + 1 ""Fluffal"" monsterIf this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of ""Frightfur Sheep"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 5 2000 2000
Frightfur Tiger ""Edge Imp Sabres"" + 1 or more ""Fluffal"" monstersWhen this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All ""Frightfur"" monsters you control gain 300 ATK for each ""Fluffal"" monster and ""Frightfur"" monster you control. You can only control 1 ""Frightfur Tiger"". MONSTER [Fiend/Fusion/Effect] DARK Level 6 1900 1200
Frightfur Wolf ""Edge Imp Sabres"" + 1 or more ""Fluffal"" monstersMust be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. MONSTER [Fiend/Fusion/Effect] DARK Level 6 2000 1500
Friller Rabca When a Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard, then target the attacking monster; negate the attack, and if you do, that target loses 500 ATK until the end of the next turn. You can only use this effect of ""Friller Rabca"" once per turn. MONSTER [Fish/Effect] WATER Level 3 700 1500
Frodi, Generaider Boss of Swords You can only control 1 ""Frodi, Generaider Boss of Swords"". (Quick Effect): You can Tribute any number of ""Generaider"" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of ""Frodi, Generaider Boss of Swords"" once per turn. MONSTER [Warrior/Effect] WIND Level 9 2500 2000
Froggy Forcefield Activate only when a face-up ""Frog"" monster you control, except ""Frog the Jam"", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. TRAP
Frontier Wiseman Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card. MONSTER [Spellcaster/Effect] EARTH Level 3 1600 800
Frontline Base Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand. SPELL Continuous
Frontline Observer During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 4 1000 1500
Frost and Flame Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 monster on the field; destroy that target. MONSTER [Dragon/Effect] WATER Level 6 2300 2000
Frost Blast of the Monarchs If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 ""Monarch"" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. SPELL
Frostosaurus This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. MONSTER [Dinosaur/Normal] WATER Level 6 2600 1700
Frozen Domain of the Ice Barrier Your opponent cannot activate cards or effects in response to the activation of your ""Ice Barrier"" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 ""Ice Barrier"" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of ""Frozen Domain of the Ice Barrier"" once per turn. Once per turn, during your End Phase: Reveal 3 ""Ice Barrier"" monsters with different names in your Extra Deck or destroy this card. TRAP Continuous
Frozen Fitzgerald 1 DARK Tuner + 1 non-Tuner Beast-Type monsterIf this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position. MONSTER [Fiend/Synchro/Effect] WATER Level 5 2500 2500
Frozen Rose Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.You can only activate 1 ""Frozen Rose"" per turn. SPELL Quick-Play
Frozen Soul You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. TRAP
Fruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. TRAP
Fuh-Rin-Ka-Zan When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.●Destroy all monsters your opponent controls.●Destroy all Spell and Trap Cards your opponent controls.●Discard 2 random cards from your opponent's hand.●Draw 2 cards. TRAP
Fuhma Shuriken Equip only to a ""Ninja"" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent. SPELL Equip
Fuhma Wave Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster. TRAP
Fukubiki Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks. TRAP
Fulfillment of the Contract Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. SPELL Equip
Full Active Duplex Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of ""Full Active Duplex"" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK. MONSTER [Cyberse/Effect] WIND Level 9 2800 1000
Full Armored Black Ray Lancer 3 Level 4 WATER monstersYou can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Beast-Warrior/Xyz/Effect] WATER Rank 4 2100 600
Full Armored Crystalzero Lancer 3 Level 6 WATER monstersYou can also Xyz Summon this card by using 1 Rank 5 WATER Xyz Monster you control. (Transfer its materials to this card.) Gains 500 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn: You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. MONSTER [Warrior/Xyz/Effect] WATER Rank 6 2200 1600
Full Armored Dark Knight Lancer 3 Level 7 monstersOnce per turn, you can also Xyz Summon ""Full Armored Dark Knight Lancer"" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 ""Xyz"" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material. MONSTER [Aqua/Xyz/Effect] WATER Rank 7 2800 1500
Full Armored Utopic Ray Lancer 3 Level 4 monstersOnce per turn, you can also Xyz Summon ""Full Armored Utopic Ray Lancer"" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row. MONSTER [Beast-Warrior/Xyz/Effect] WATER Rank 4 2500 600
Full Force Virus Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less DEF. TRAP
Full House Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them. TRAP
Full Salvo When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect. TRAP
Full-Armored Xyz If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.●The equipped monster gains ATK equal to this card's ATK.●If the equipped monster would be destroyed by battle or card effect, destroy this card instead. TRAP
Full-Force Strike Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. SPELL
Fullmetalfoes Alkahest 1 ""Metalfoes"" monster + 1 Normal MonsterMust be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a ""Metalfoes"" Fusion Monster that lists them as materials. MONSTER [Psychic/Fusion/Effect] FIRE Level 1 0 0
Fullmetalfoes Fusion Fusion Summon 1 ""Metalfoes"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. SPELL Quick-Play
Fury of Fire (This card is always treated as a ""Salamangreat"" card.)Special Summon up to 2 ""Salamangreat"" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 ""Fury of Fire"" per turn. SPELL
Fury of Kairyu-Shin Add 1 ""Torrential Tribute"" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of ""Fury of Kairyu-Shin"" once per turn. SPELL
Fuse Line While this card is Set: Target 1 card on the field in this card's column; destroy it. TRAP
Fushi No Tori This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. MONSTER [Winged Beast/Spirit/Effect] FIRE Level 4 1200 0
Fushioh Richie This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 ""Great Dezard"" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard. MONSTER [Zombie/Effect] DARK Level 7 2600 2900
Fusilier Dragon, the Dual-Mode Beast You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved. MONSTER [Machine/Effect] DARK Level 7 2800 2000
Fusilier Dragon, The Dual-Mode Beast You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved. MONSTER [Machine/Effect] DARK Level 7 2800 2000
Fusion Armament Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 ""Fusion Armament"" per turn. SPELL
Fusion Conscription Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 ""Fusion Conscription"" per turn. SPELL
Fusion Deployment Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is mentioned on that monster, also you cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 ""Fusion Deployment"" per turn. SPELL
Fusion Destiny Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a ""Destiny HERO"" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK ""HERO"" monsters. You can only activate 1 ""Fusion Destiny"" per turn. SPELL
Fusion Devourer If this card battles a Fusion Monster, that Fusion Monster's ATK becomes 0 during the Damage Step only. MONSTER [Fiend/Effect] DARK Level 4 1400 1200
Fusion Duplication Target 1 ""Fusion"" or ""Polymerization"" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 ""Fusion Duplication"" per turn. TRAP
Fusion Fright Waltz Target 1 ""Frightfur"" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field. TRAP
Fusion Gate During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field. SPELL Field
Fusion Guard Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. TRAP Counter
Fusion of Fire (This card is always treated as a ""Salamangreat"" card.)Fusion Summon 1 ""Salamangreat"" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 ""Fusion of Fire"" per turn. SPELL
Fusion Parasite This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. MONSTER [Insect/Effect] DARK Level 1 0 0
Fusion Recovery Target 1 ""Polymerization"" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand. SPELL
Fusion Recycling Plant Once per turn: You can discard 1 card; add 1 ""Polymerization"" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand. SPELL Field
Fusion Reserve Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 ""Polymerization"" from your Graveyard to your hand. TRAP
Fusion Sage Add 1 ""Polymerization"" from your Deck to your hand. SPELL
Fusion Substitute (This card is always treated as ""Polymerization"".)Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. SPELL
Fusion Sword Murasame Blade Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects. SPELL Equip
Fusion Tag Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used as Fusion Material this turn. SPELL
Fusion Weapon Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF. SPELL Equip
Fusionist ""Petit Angel"" + ""Mystical Sheep #2"" MONSTER [Beast/Fusion] EARTH Level 3 900 700
Futsu no Mitama no Mitsurugi You can Ritual Summon this card with ""Mitsurugi Ritual"". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except ""Futsu no Mitama no Mitsurugi""; Special Summon it. You can only activate this effect of ""Futsu no Mitama no Mitsurugi"" once per Chain. If this card is Tributed: You can add 1 ""Mitsurugi"" card from your Deck to your hand, except ""Futsu no Mitama no Mitsurugi"", then you can Special Summon this card. You can only use this effect of ""Futsu no Mitama no Mitsurugi"" once per turn. MONSTER [Reptile/Ritual/Effect] DARK Level 8 2000 3400
Future Drive Target 1 ""Utopic Future"" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.●It can attack all monsters your opponent controls once each.●If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.●Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.You can only activate 1 ""Future Drive"" per turn. SPELL Quick-Play
Future Fusion During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. SPELL Continuous
Future Glow Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200. SPELL Continuous
Future Samurai This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target. MONSTER [Warrior/Gemini/Effect] LIGHT Level 4 1600 1200
Future Silence Add 1 monster that mentions ""Shining Sarcophagus"" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled ""Shining Sarcophagus"" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 ""Future Silence"" per turn. SPELL Quick-Play
Future Visions Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position. SPELL Field
G Golem Crystal Heart 2 Cyberse monstersYou can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of ""G Golem Crystal Heart"" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Cyberse/Link/Effect] WATER Link 2 P42 0 -
G Golem Dignified Trilithon 2+ EARTH monstersAll monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of ""G Golem Dignified Trilithon"" once per turn. MONSTER [Cyberse/Link/Effect] EARTH Link 4 P8462 3200 -
G Golem Invalid Dolmen 2+ EARTH monstersCo-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls. MONSTER [Cyberse/Link/Effect] EARTH Link 3 P846 2800 -
G Golem Pebble Dog If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 ""G Golem Pebble Dog"" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 ""G Golem"" card from your Deck to your hand. You can only use each effect of ""G Golem Pebble Dog"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 2 300 1000
G Golem Rock Hammer If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 ""G Golem Tokens"" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of ""G Golem Rock Hammer"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 6 1800 2400
G Golem Stubborn Menhir 2 EARTH monstersIf this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of ""G Golem Stubborn Menhir"" once per turn. MONSTER [Cyberse/Link/Effect] EARTH Link 2 P82 1500 -
G.B. Hunter Cards on the field cannot be returned to the Deck. MONSTER [Warrior/Effect] EARTH Level 4 1200 2000
Gaap the Divine Soldier All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn. MONSTER [Fiend/Effect] DARK Level 6 2200 2000
Gabrion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] WATER Level 10 0 0
Gachi Gachi Gantetsu 2 Level 2 monstersIf this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. MONSTER [Rock/Xyz/Effect] EARTH Rank 2 500 1800
Gadarla, the Mystery Dust Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved. MONSTER [Insect/Effect] WIND Level 8 2700 1600
Gadget Arms FLIP: Select 1 ""Morphtronic"" Spell or Trap Card in your Graveyard and add it to your hand. MONSTER [Machine/Flip/Effect] WATER Level 2 200 400
Gadget Box (This card is always treated as a ""Morphtronic"" card.)When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 ""Gadget Box Token"" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 ""Gadget Box"" per turn. SPELL Continuous
Gadget Driver You can send this card from your hand to the Graveyard and select any number of face-up ""Morphtronic"" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn. MONSTER [Machine/Effect] EARTH Level 1 200 200
Gadget Gamer When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 ""Morphtronic"" monster from your hand, then you can Special Summon 1 ""Gadget Hauler"" from your hand or Deck. You can only use each effect of ""Gadget Gamer"" once per turn. MONSTER [Machine/Effect] EARTH Level 3 300 300
Gadget Hauler Once per turn, you can send any number of ""Morphtronic"" monsters from your hand to the Graveyard to have this card gain 800 ATK for each. MONSTER [Machine/Effect] EARTH Level 6 1300 0
Gadget Soldier A rust-free machine warrior born to battle. MONSTER [Machine/Normal] FIRE Level 6 1800 2000
Gadget Trio If this card is Normal or Special Summoned: You can add 1 ""Shining Sarcophagus"" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 ""Stronghold the Hidden Fortress"" from your Deck. You can only use each effect of ""Gadget Trio"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1300 1100
Gagaga Academy Emergency Network If your opponent controls a monster and you control no monsters: Special Summon 1 ""Gagaga"" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 ""Gagaga Academy Emergency Network"" per turn. SPELL
Gagaga Caesar Cannot attack unless you control another face-up ""Gagaga"" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up ""Gagaga"" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster. MONSTER [Warrior/Effect] EARTH Level 3 1800 600
Gagaga Child If you control a ""Gagaga"" monster other than ""Gagaga Child"", you can Special Summon this card (from your hand). When you do: You can target 1 ""Gagaga"" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect. MONSTER [Spellcaster/Effect] DARK Level 2 800 1200
Gagaga Clerk If you control a ""Gagaga"" monster other than ""Gagaga Clerk"", you can Special Summon this card (from your hand). MONSTER [Warrior/Effect] EARTH Level 2 400 800
Gagaga Cowboy 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.●Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.●Defense Position: Inflict 800 damage to your opponent. MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 1500 2400
Gagaga Ganbara Knight You can reveal 1 ""Gagaga"" monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects.●Special Summon 1 ""Gagaga"" monster from your hand.●Change the battle position of 1 monster on the field.If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 ""Gogogo"" monster from your Deck to your hand. You can only use each effect of ""Gagaga Ganbara Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 0 1800
Gagaga Gardna When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle. MONSTER [Warrior/Effect] EARTH Level 4 1500 2000
Gagaga Girl You can target 1 ""Gagaga Magician"" you control; this card's Level becomes the current Level of that monster. An Xyz Monster that was Summoned using only this card and other ""Gagaga"" monsters as material gains this effect.●When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0. MONSTER [Spellcaster/Effect] DARK Level 3 1000 800
Gagaga Head If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 ""Gagaga"" monsters in your Graveyard, except ""Gagaga Head""; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only ""Gagaga"" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●If it is Xyz Summoned: Draw 1 card. MONSTER [Spellcaster/Effect] DARK Level 6 2100 2000
Gagaga Magician Cannot be used as Synchro Material. You can only control 1 ""Gagaga Magician"". Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the end of this turn. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1000
Gagaga Mancer Once per turn: You can target 1 ""Gagaga"" monster in your Graveyard, except ""Gagaga Mancer""; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except ""Gagaga"" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up Xyz Monster you control; it gains 500 ATK until the end of this turn. MONSTER [Spellcaster/Effect] DARK Level 4 100 100
Gagaga Samurai 2 Level 4 monstersOnce per turn: You can detach 1 material from this card, then target 1 ""Gagaga"" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation. MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 1900 1600
Gagaga Utopic Tactics ""Utopia"" and ""Utopic"" Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects. You can only use each of the following effects of ""Gagaga Utopic Tactics"" once per turn. You can declare a Level from 1 to 12, then target 2 face-up monsters you control, including a ""Gagaga"" monster; they become that Level. If you Xyz Summon a ""Utopia"" or ""Utopic"" Xyz Monster whose original Attribute is LIGHT: You can target 1 card your opponent controls; destroy it. SPELL Continuous
Gagagaback During the turn a ""Gagaga"" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 ""Gagagaback"" per turn. SPELL Quick-Play
Gagagabolt If you control a ""Gagaga"" monster: Target 1 card on the field; destroy that target. SPELL
Gagagadraw Banish 3 ""Gagaga"" monsters from your Graveyard; draw 2 cards. SPELL
Gagagaga Girl 2 Level 4 monstersIf this card has a ""Zubaba"", ""Gagaga"", ""Gogogo"", or ""Dododo"" card as material: You can detach 1 material from this card; add 1 ""Gagaga"", ""Onomat"", or ""Xyz"" card from your Deck to your hand. You can only use this effect of ""Gagagaga Girl"" once per turn. A ""Utopic Future"" Xyz Monster that has this card as material gains this effect.●If this card is Xyz Summoned: This card can make a second attack during each Battle Phase this turn. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 4 1500 1800
Gagagaga Magician 2 Level 4 monstersYou can detach 1 material from this card, then target 1 Xyz Monster in your GY, except ""Gagagaga Magician""; Special Summon it, but negate its effects. You can only use this effect of ""Gagagaga Magician"" once per turn. A ""Utopic Future"" Xyz Monster that has this card as material gains this effect.●During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 4 2000 2000
Gagagaguard If you control 2 or more face-up ""Gagaga"" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects. TRAP
Gagagarevenge Target 1 ""Gagaga"" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK. SPELL Equip
Gagagarush When a face-up ""Gagaga"" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher). TRAP
Gagagashield Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. TRAP
Gagagatag All ""Gagaga"" monsters you currently control gain 500 ATK for each ""Gagaga"" monster you currently control, until your next Standby Phase. You can only activate 1 ""Gagagatag"" per turn. SPELL
Gagagawind Special Summon 1 ""Gagaga"" monster from your hand as a Level 4 monster. SPELL
Gagagigo This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. MONSTER [Reptile/Normal] WATER Level 4 1850 1000
Gagagigo the Risen 3 Level 4 monsters MONSTER [Reptile/Xyz] WATER Rank 4 2950 2800
Gagaku-P.U.N.K. Crash Beat If your opponent activates a card or effect that targets your ""P.U.N.K."" monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of ""Gagaku-P.U.N.K. Crash Beat"" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target ""P.U.N.K."" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. SPELL Continuous
Gagaku-P.U.N.K. Wa Gon You can pay 600 LP; add 1 ""P.U.N.K."" Spell from your Deck to your hand. When your opponent activates a card or effect that targets a ""P.U.N.K."" monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of ""Gagaku-P.U.N.K. Wa Gon"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 900 600
Gagaku-P.U.N.K. Wild Picking At the start of the Damage Step, if your ""P.U.N.K."" monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of ""Gagaku-P.U.N.K. Wild Picking"" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; ""P.U.N.K."" monsters you currently control cannot be destroyed by battle this turn. SPELL Continuous
Gaia Blaze, the Force of the Sun 1 Tuner + 1+ non-Tuner monstersIf this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand. MONSTER [Pyro/Synchro/Effect] FIRE Level 7 2600 2100
Gaia Dragon, the Thunder Charger 2 Level 7 monstersYou can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Dragon/Xyz/Effect] WIND Rank 7 2600 2100
Gaia Drake, the Universal Force 1 ""Gaia Knight, the Force of Earth"" + 1 non-Effect Synchro MonsterThis card cannot be targeted by, or destroyed by, the effects of Effect Monsters. MONSTER [Beast-Warrior/Fusion/Effect] EARTH Level 10 3500 2800
Gaia Knight, the Force of Earth 1 Tuner + 1 or more non-Tuner monsters MONSTER [Warrior/Synchro] EARTH Level 6 2600 800
Gaia Plate the Earth Giant Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only. MONSTER [Rock/Effect] EARTH Level 8 2800 1000
Gaia Power Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. SPELL Field
Gaia Prominence, the Fierce Force ""Gaia Blaze, the Force of the Sun"" + 1 face-up monster you controlWhen your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of ""Gaia Prominence, the Fierce Force"" once per turn. MONSTER [Pyro/Fusion/Effect] FIRE Level 11 3500 3100
Gaia Saber, the Lightning Shadow 2+ monsters MONSTER [Machine/Link] EARTH Link 3 P462 2600 -
Gaia Soul the Combustible Collective Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card. MONSTER [Pyro/Effect] FIRE Level 4 2000 0
Gaia Stream, the Graceful Force 2+ Level 6 monstersOnce per turn, you can also Xyz Summon ""Gaia Stream, the Graceful Force"" by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Cannot attack directly. Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. At the end of the Damage Step, if this card battled: Detach 1 material from this card. MONSTER [Aqua/Xyz/Effect] WATER Rank 6 0 0
Gaia the Dragon Champion ""Gaia The Fierce Knight"" + ""Curse of Dragon"" MONSTER [Dragon/Fusion] WIND Level 7 2600 2100
Gaia The Fierce Knight A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. MONSTER [Warrior/Normal] EARTH Level 7 2300 2100
Gaia the Fierce Knight A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. MONSTER [Warrior/Normal] EARTH Level 7 2300 2100
Gaia the Fierce Knight Origin This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of ""Gaia the Fierce Knight Origin"" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK. MONSTER [Warrior/Effect] EARTH Level 4 1600 1200
Gaia the Magical Knight (This card is also always treated as a ""Gaia The Fierce Knight"" card.)If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of ""Gaia the Magical Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 7 2300 2100
Gaia the Magical Knight of Dragons 1 ""Gaia The Fierce Knight"" monster + 1 Level 5 Dragon monsterThis card's name becomes ""Gaia the Dragon Champion"" while on the field. You can only use each of the following effects of ""Gaia the Magical Knight of Dragons"" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK. MONSTER [Dragon/Fusion/Effect] WIND Level 7 2600 2100
Gaia, the Mid-Knight Sun You can only use each effect of ""Gaia, the Mid-Knight Sun"" once per turn.●You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.●You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn. MONSTER [Warrior/Effect] LIGHT Level 4 1600 1200
Gaia, the Polar Knight You can only use each effect of ""Gaia, the Polar Knight"" once per turn.●You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.●You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn. MONSTER [Warrior/Effect] DARK Level 4 1600 1200
Gaiarmor Dragonshell 1 Tuner + 1+ non-Tuner monstersYou can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of ""Gaiarmor Dragonshell"" once per turn. MONSTER [Dragon/Synchro/Effect] EARTH Level 6 2000 1300
Galactic Charity If you control a ""Galaxy"" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 ""Galactic Charity"" per turn. SPELL
Galactic Spiral Dragon While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of ""Galactic Spiral Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2500 2500
Galactikuriboh (This card is always treated as a ""Galaxy"" card.)When an opponent's monster declares an attack: You can discard this card; Special Summon 1 ""Galaxy-Eyes Photon Dragon"" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a ""Photon"" or ""Galaxy"" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. MONSTER [Fiend/Effect] LIGHT Level 1 300 200
Galatea, the Orcust Automaton 2 Effect Monsters, including an ""Orcust"" monsterThis linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 ""Orcust"" Spell/Trap from your Deck. You can only use this effect of ""Galatea, the Orcust Automaton"" once per turn. MONSTER [Machine/Link/Effect] DARK Link 2 P91 1800 -
Galatea-I, the Orcust Automaton 1 ""Orcust"" or ""World Legacy"" monsterYou can only Link Summon ""Galatea-I, the Orcust Automaton"" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 ""World Legacy"" monster or 1 ""Orcustrated Babel"" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other ""Orcust"" card from your GY; Special Summon this card. You can only use each effect of ""Galatea-I, the Orcust Automaton"" once per turn. MONSTER [Machine/Link/Effect] DARK Link 1 P1 0 -
Galaxy Brave If this card is in your hand: You can reveal 1 ""Photon"" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that ""Photon"" monster. If this card is Normal or Special Summoned: You can target 1 ""Galaxy"" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of ""Galaxy Brave"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 8 0 0
Galaxy Cleric If this card is in your hand: You can target 1 ""Photon"" or ""Galaxy"" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 ""Photon"" and/or ""Galaxy"" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 ""Galaxy Cleric"" effect per turn, and only once that turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1500 600
Galaxy Cyclone Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of ""Galaxy Cyclone"" once per turn. SPELL
Galaxy Dragon This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field. MONSTER [Dragon/Effect] LIGHT Level 4 2000 1200
Galaxy Expedition If you control a Level 5 or higher ""Photon"" or ""Galaxy"" monster: Special Summon 1 Level 5 or higher ""Photon"" or ""Galaxy"" monster from your Deck in Defense Position. You can only activate 1 ""Galaxy Expedition"" per turn. SPELL
Galaxy Hundred When this card is activated: You can send 1 ""Photon"" or ""Galaxy"" card from your Deck to the GY. If ""Galaxy-Eyes Photon Dragon"" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects.●Banish 1 monster from it.●Special Summon 1 ""Number"" monster from it to your field.You can only use this effect of ""Galaxy Hundred"" once per turn. You can only activate 1 ""Galaxy Hundred"" per turn. SPELL Continuous
Galaxy Journey Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of ""Galaxy Journey"" once per turn. SPELL Quick-Play
Galaxy Knight If you control a ""Photon"" or ""Galaxy"" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 ""Galaxy-Eyes Photon Dragon"" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn. MONSTER [Warrior/Effect] LIGHT Level 8 2800 2600
Galaxy Mirror Sage FLIP: You gain 500 LP for each ""Galaxy"" monster in your Graveyard.When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower ""Galaxy"" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 3 0 800
Galaxy Photon Dragon 2 Level 4 monstersOther LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of ""Galaxy Photon Dragon"" once per turn. You can detach 1 material from this card; either add 1 ""Photon"" or ""Galaxy"" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 4 2000 0
Galaxy Queen's Light Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase. SPELL
Galaxy Satellite Dragon 2 Dragon monstersDuring the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 ""Number"" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the ""Number"" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can take 1 card from your Deck and place it on top of your Deck. You can only use each effect of ""Galaxy Satellite Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P13 2000 -
Galaxy Serpent Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars. MONSTER [Dragon/Tuner/Normal] LIGHT Level 2 1000 0
Galaxy Soldier You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 ""Galaxy"" monster from your Deck to your hand. You can only use this effect of ""Galaxy Soldier"" once per turn. MONSTER [Machine/Effect] LIGHT Level 5 2000 0
Galaxy Stealth Dragon 2 Level 4 Dragon monstersOnce per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your hand. Your opponent cannot target other ""Galaxy"" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2000 1600
Galaxy Storm Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target. SPELL Quick-Play
Galaxy Summoner If this card is Normal or Special Summoned: You can target 1 ""Photon"" or ""Galaxy"" monster in your GY, except ""Galaxy Summoner""; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of ""Galaxy Summoner"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1400
Galaxy Trance Pay 2000 LP, then target 1 ""Photon"" monster in your GY; Special Summon both it and 1 ""Galaxy"" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 ""Galaxy Trance"" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except ""Photon"" and ""Galaxy"" monsters. SPELL
Galaxy Tyranno When a ""Galaxy"" monster you control is targeted for an attack: You can Special Summon this card from your hand in Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 ""Galaxy"" Xyz Monster, using only ""Galaxy"" monsters you control. MONSTER [Dinosaur/Effect] LIGHT Level 8 2000 0
Galaxy War Drake If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand (if it was there when the Summon resolved) or GY (even if not), but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; make both that monster and this card Level 8 until the end of this turn. You can only use each effect of ""Galaxy War Drake"" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters. MONSTER [Dragon/Effect] LIGHT Level 4 1500 1000
Galaxy Wave Each time you Xyz Summon: Inflict 500 damage to your opponent. SPELL Continuous
Galaxy Wizard Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 ""Galaxy"" card from your Deck to your hand, except ""Galaxy Wizard"". MONSTER [Spellcaster/Effect] LIGHT Level 4 0 1800
Galaxy Worm When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower ""Galaxy"" Effect Monster from your Deck, but negate its effects. MONSTER [Insect/Effect] LIGHT Level 3 1200 1000
Galaxy Zero Target 1 ""Photon"" or ""Galaxy"" monster in your GY; Special Summon it in Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed by battle or card effect during the Battle Phase, you can destroy this card instead. If this face-up card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 ""Galaxy Zero"" per turn. SPELL Equip
Galaxy-Eyes Afterglow Dragon If you control a ""Galaxy-Eyes"" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 ""Galaxy-Eyes Photon Dragon"" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all ""Number"" Xyz Monsters you control. You can only use each effect of ""Galaxy-Eyes Afterglow Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2500
Galaxy-Eyes Cipher Blade Dragon 3 Level 9 monstersYou can also Xyz Summon this card by using a Rank 8 ""Galaxy-Eyes"" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 ""Galaxy-Eyes Cipher Dragon"" in your GY; Special Summon it. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 9 3200 2800
Galaxy-Eyes Cipher Dragon 2 Level 8 monstersOnce per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes ""Galaxy-Eyes Cipher Dragon"". MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 2500
Galaxy-Eyes Cipher X Dragon 2 Level 10 monstersOnce per turn, you can also Xyz Summon ""Galaxy-Eyes Cipher X Dragon"" by using a ""Cipher Dragon"" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) MONSTER [Dragon/Xyz/Effect] LIGHT Rank 10 4000 3000
Galaxy-Eyes Cloudragon You can Tribute this card; Special Summon 1 ""Galaxy-Eyes"" monster from your hand or Graveyard, except ""Galaxy-Eyes Cloudragon"". You can only use this effect of ""Galaxy-Eyes Cloudragon"" once per turn. If this card is in the Graveyard: You can target 1 ""Galaxy-Eyes"" Xyz Monster you control; attach this card to it as an Xyz Material. You can only use this effect of ""Galaxy-Eyes Cloudragon"" once per Duel. MONSTER [Dragon/Effect] LIGHT Level 1 300 250
Galaxy-Eyes Full Armor Photon Dragon 3 Level 8 monstersYou can also Xyz Summon this card by using a ""Galaxy-Eyes"" Xyz Monster you control as material, except ""Galaxy-Eyes Full Armor Photon Dragon"". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 4000 3500
Galaxy-Eyes Photon Dragon You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2500
Galaxy-Eyes Solflare Dragon 2 LIGHT monsters, including a monster with 2000 or more ATKIf this card is Link Summoned: You can target 1 ""Photon"" or ""Galaxy"" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 ""Photon"" card and 1 ""Galaxy"" card, OR discard 1 ""Galaxy-Eyes Photon Dragon"", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of ""Galaxy-Eyes Solflare Dragon"" once per turn. MONSTER [Dragon/Link/Effect] LIGHT Link 2 P13 2000 -
Galaxy-Eyes Tachyon Primal If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of ""Galaxy-Eyes Tachyon Primal"" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 ""Tachyon"" Spell/Trap from their Deck to their hand. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2500
Gale Dogra You can pay 3000 LP; send 1 monster from your Extra Deck to the GY. MONSTER [Insect/Effect] EARTH Level 2 650 600
Gale Lizard FLIP: Target 1 monster your opponent controls; return that target to the hand. MONSTER [Reptile/Flip/Effect] WATER Level 4 1400 700
Gallant Granite 2 Level 4 monstersYou can detach 1 material from this card, then activate 1 of these effects;●Add 1 Rock monster from your Deck to your hand.●Special Summon 1 Rock monster from your hand in face-down Defense Position.You can only use this effect of ""Gallant Granite"" once per turn. MONSTER [Rock/Xyz/Effect] EARTH Rank 4 2300 1800
Gallis the Star Beast You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. MONSTER [Beast/Effect] EARTH Level 3 800 800
Gamble You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. TRAP
Gambler of Legend Once per turn, you can toss a coin 3 times and apply the appropriate effect:●3 Heads: Destroy all monsters your opponent controls.●2 Heads: Discard 1 random card from your opponent's hand.●1 Head: Destroy 1 card you control.●3 Tails: Discard your entire hand. MONSTER [Spellcaster/Effect] DARK Level 4 500 1400
Gameciel, the Sea Turtle Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. When your opponent activates a card or effect, except ""Gameciel, the Sea Turtle Kaiju"" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. MONSTER [Aqua/Effect] WATER Level 8 2200 3000
Gamma The Electromagnet Warrior If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower ""Magnet Warrior"" monster from your hand, except ""Gamma The Electromagnet Warrior"". You can only use this effect of ""Gamma The Electromagnet Warrior"" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 ""Magnet Warrior"" monster from your Deck (this is a Quick Effect). MONSTER [Rock/Effect] EARTH Level 3 800 2000
Gamma The Magnet Warrior Alpha, Beta, and Gamma meld as one to form a powerful monster. MONSTER [Rock/Normal] EARTH Level 4 1500 1800
Gamma the Magnet Warrior Alpha, Beta, and Gamma meld as one to form a powerful monster. MONSTER [Rock/Normal] EARTH Level 4 1500 1800
Gamushara When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard. TRAP
Ganbara Knight When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. MONSTER [Warrior/Effect] LIGHT Level 4 0 1800
Ganbara Lancer When this card is Normal Summoned: You can Special Summon 1 ""Ganbara Lancer"" from your hand or Graveyard in face-up Defense Position. MONSTER [Warrior/Effect] LIGHT Level 5 1000 2000
Gandora the Dragon of Destruction Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard. MONSTER [Dragon/Effect] DARK Level 8 0 0
Gandora-G the Dragon of Destruction Gains 300 ATK for each banished card. You can only use each of the following effects of ""Gandora-G the Dragon of Destruction"" once per turn. If you control ""Shining Sarcophagus"": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions ""Shining Sarcophagus"" from your Deck, and increase its Level by the number of cards destroyed by this effect. MONSTER [Dragon/Effect] DARK Level 8 0 0
Gandora-X the Dragon of Demolition When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP. MONSTER [Dragon/Effect] DARK Level 8 0 0
Garbage Collector You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of ""Garbage Collector"" once per turn. MONSTER [Cyberse/Effect] WIND Level 2 100 1900
Garbage Lord You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. MONSTER [Fiend/Effect] DARK Level 5 0 2400
Garbage Ogre You can send this card from your hand to the Graveyard; add 1 ""Garbage Lord"" from your Deck to your hand. You can only use the effect of ""Garbage Ogre"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 800 1300
Garden Rose Flora 1 Tuner + 1+ non-Tuner monstersYou can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 ""Rose Token"" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of ""Garden Rose Flora"" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Plant/Synchro/Tuner/Effect] LIGHT Level 5 800 1600
Garden Rose Maiden 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can add 1 ""Black Garden"" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 ""Rose Dragon"" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of ""Garden Rose Maiden"" once per turn. MONSTER [Plant/Synchro/Effect] DARK Level 5 1600 2400
Garlandolf, King of Destruction This card can only be Ritual Summoned with the Ritual Spell Card, ""Ritual of Destruction"". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect. MONSTER [Fiend/Ritual/Effect] DARK Level 7 2500 1400
Garma Sword This monster can only be Ritual Summoned with the Ritual Spell Card, ""Garma Sword Oath"". MONSTER [Warrior/Ritual] DARK Level 7 2550 2150
Garma Sword Oath This card is used to Ritual Summon ""Garma Sword"". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. SPELL Ritual
Garmr of the Nordic Beasts If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand. MONSTER [Beast/Effect] DARK Level 4 800 1900
Garnecia Elefantis A monster so heavy that each step rocks the earth. MONSTER [Beast-Warrior/Normal] EARTH Level 7 2400 2000
Garoozis An axe-swinging beast-warrior with the head of a dragon. MONSTER [Beast-Warrior/Normal] FIRE Level 5 1800 1500
Garoth, Lightsworn Warrior If a card(s) is sent from your Deck to the GY by the effect of a ""Lightsworn"" monster you control, except ""Garoth, Lightsworn Warrior"": Send the top 2 cards of your Deck to the GY, then draw 1 card for each ""Lightsworn"" monster sent to the GY by this effect. MONSTER [Warrior/Effect] LIGHT Level 4 1850 1300
Garuda the Wind Spirit Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position. MONSTER [Winged Beast/Effect] WIND Level 4 1600 1200
Garum the Storm Vassal You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except ""Garum the Storm Vassal"". You can only use each effect of ""Garum the Storm Vassal"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 3 800 1000
Garunix Eternity, Hyang of the Fire Kings 2+ Level 8 monstersIf this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon ""Fire King"" monsters from your GY, up to the number of materials this card had. You can only use each effect of ""Garunix Eternity, Hyang of the Fire Kings"" once per turn. MONSTER [Pyro/Xyz/Effect] FIRE Rank 8 3000 2000
Garura, Wings of Resonant Life 2 monsters with the same Type and Attribute, but different namesAny battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of ""Garura, Wings of Resonant Life"" once per turn. MONSTER [Winged Beast/Fusion/Effect] DARK Level 6 1500 2400
Gash the Dust Lord When this card inflicts battle damage to your opponent: Increase the Level of this card by 1 (max. 12). MONSTER [Fiend/Effect] DARK Level 4 1000 1200
Gashadokuro, the Skeletal Mayakashi 1 Tuner + 1+ non-Tuner monstersYou can only control 1 ""Gashadokuro, the Skeletal Mayakashi"". You can only use each of these effects of ""Gashadokuro, the Skeletal Mayakashi"" once per turn.●If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.●If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects. MONSTER [Zombie/Synchro/Effect] DARK Level 11 3300 2600
Gatchiri @Ignister The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of ""Gatchiri @Ignister"" once per turn.●You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.●If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn. MONSTER [Cyberse/Effect] EARTH Level 8 0 3000
Gate Blocker Negate the effects of your opponent's Field Spells. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects. MONSTER [Rock/Effect] EARTH Level 4 100 2000
Gate Guardian Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Sanga of the Thunder"", ""Kazejin"", and ""Suijin"". MONSTER [Warrior/Effect] DARK Level 11 3750 3400
Gate Guardian of Thunder and Wind ""Sanga of the Thunder"" + ""Kazejin""Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions ""Sanga of the Thunder"", ""Kazejin"", AND ""Suijin"". You can only use this effect of ""Gate Guardian of Thunder and Wind"" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished ""Sanga of the Thunder"" or ""Kazejin"". MONSTER [Thunder/Fusion/Effect] LIGHT Level 9 2500 2200
Gate Guardian of Water and Thunder ""Suijin"" + ""Sanga of the Thunder""Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of ""Gate Guardian of Water and Thunder"" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished ""Suijin"" or ""Sanga of the Thunder"". MONSTER [Aqua/Fusion/Effect] WATER Level 9 2550 2300
Gate Guardian of Wind and Water ""Kazejin"" + ""Suijin""Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of ""Gate Guardian of Wind and Water"" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished ""Kazejin"" or ""Suijin"". MONSTER [Spellcaster/Fusion/Effect] WIND Level 9 2450 2300
Gate Guardians Combined ""Sanga of the Thunder"" + ""Kazejin"" + ""Suijin""Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of ""Gate Guardians Combined"" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower ""Gate Guardian"" monster from your Deck or Extra Deck, ignoring its Summoning conditions. MONSTER [Warrior/Fusion/Effect] DARK Level 12 3750 3400
Gatekeeper An indestructible mechanoid created for the sole purpose of guarding the gateways. MONSTER [Machine/Normal] DARK Level 5 1500 1800
Gateway Dragon If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Gateway Dragon"" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand. MONSTER [Dragon/Effect] DARK Level 4 1600 1400
Gateway of the Six Each time a ""Six Samurai"" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.●2 Counters: Target 1 ""Six Samurai"" or ""Shien"" Effect Monster; that target gains 500 ATK until the end of this turn.●4 Counters: Add 1 ""Six Samurai"" monster from your Deck or GY to your hand.●6 Counters: Target 1 ""Shien"" Effect Monster in your GY; Special Summon that target. SPELL Continuous
Gateway to Chaos When this card is activated: Add 1 ""Black Luster Soldier"" Ritual Monster or 1 ""Gaia The Fierce Knight"" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 ""Gateway to Chaos"" per turn. SPELL Field
Gateway to Dark World Target 1 ""Dark World"" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set). SPELL Quick-Play
Gather Your Mind Add 1 ""Gather Your Mind"" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 ""Gather Your Mind"" per turn. SPELL
Gathering Light You can banish 1 monster you control, and 1 Synchro Monster in your GY that is a ""Power Tool"" monster or Level 7 or 8 Dragon monster, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters. Once per turn, when an opponent's monster declares an attack while you have a banished Synchro Monster: You can negate the attack. SPELL Continuous
Gatling Dragon ""Barrel Dragon"" + ""Blowback Dragon""Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads. MONSTER [Machine/Fusion/Effect] DARK Level 8 2600 1200
Gauntlet Launcher 2 Level 6 monstersYou can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it. MONSTER [Warrior/Xyz/Effect] EARTH Rank 6 2400 2800
Gauntlet Warrior During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. MONSTER [Warrior/Effect] EARTH Level 3 400 1600
Gazelle the King of Mythical Beasts This monster moves so fast that it looks like an illusion to mortal eyes.(This card is always treated as a ""Phantom Beast"" card.) MONSTER [Beast/Normal] EARTH Level 4 1500 1200
Gazelle the King of Mythical Claws If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 ""Chimera Fusion"" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of ""Gazelle the King of Mythical Claws"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 1500 1200
Gazer Shark You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except ""Gazer Shark""; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of ""Gazer Shark"" once per turn. MONSTER [Fish/Effect] WATER Level 5 1000 1900
Gear Gigant X 2 Level 4 Machine monstersOnce per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower ""Geargia"" monster in your GY; Special Summon that target. MONSTER [Machine/Xyz/Effect] EARTH Rank 4 2300 1500
Gear Golem the Moving Fortress Once per turn, during your Main Phase 1: You can pay 800 LP; this card can attack your opponent directly this turn. MONSTER [Machine/Effect] EARTH Level 4 800 2200
Gearbreed During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of ""Gearbreed"" once per turn. SPELL Continuous
Gearfried the Iron Knight If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s). MONSTER [Warrior/Effect] EARTH Level 4 1800 1600
Gearfried the Red-Eyes Iron Knight Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower ""Red-Eyes"" monster in your GY; Special Summon it. MONSTER [Warrior/Effect] DARK Level 4 1800 1600
Gearfried the Swordmaster Cannot be Normal Summoned/Set. Must be Special Summoned with ""Release Restraint"". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target. MONSTER [Warrior/Effect] LIGHT Level 7 2600 2200
Geargia Change Target 2 or more ""Geargiano"" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 ""Geargia Change"" per turn. SPELL Quick-Play
Geargiaccelerator If you control a ""Geargia"" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 ""Geargia"" monster in your Graveyard, except ""Geargiaccelerator""; add that target to your hand. MONSTER [Machine/Effect] EARTH Level 4 1400 800
Geargiagear Special Summon 2 ""Geargiano"" monsters from your Deck and increase their Levels by 1. You can only activate 1 ""Geargiagear"" per turn. TRAP
Geargiagear Gigant XG 3 Level 3 monstersDuring either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other ""Geargia"" card in your Graveyard; add that target to your hand. MONSTER [Machine/Xyz/Effect] EARTH Rank 3 2500 1300
Geargianchor Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other ""Geargia"" monsters you currently control. MONSTER [Machine/Effect] EARTH Level 4 1800 500
Geargiano You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated. MONSTER [Machine/Effect] EARTH Level 3 500 1000
Geargiano Mk-II When this card is Normal or Flip Summoned: You can Special Summon 1 ""Geargia"" monster from your hand or Graveyard in Defense Position. MONSTER [Machine/Effect] EARTH Level 3 1000 500
Geargiano Mk-III When this card is Special Summoned by the effect of a ""Geargia"" card: You can Special Summon 1 ""Geargia"" monster from your hand or Graveyard in Defense Position, except ""Geargiano Mk-III"", but its effects are negated. You can only use this effect of ""Geargiano Mk-III"" once per turn. You cannot Special Summon monsters the turn you activate this effect, except ""Geargia"" monsters. MONSTER [Machine/Effect] EARTH Level 3 1000 1000
Geargiarmor Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 ""Geargia"" monster from your Deck to your hand, except ""Geargiarmor"". MONSTER [Machine/Effect] EARTH Level 4 1100 1900
Geargiarsenal This card gains 200 ATK for each ""Geargia"" monster you control. You can Tribute this card; Special Summon 1 ""Geargia"" monster from your Deck in Defense Position, except ""Geargiarsenal"". MONSTER [Machine/Effect] EARTH Level 4 1500 500
Geargiattacker Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other ""Geargia"" monsters you control. MONSTER [Machine/Effect] EARTH Level 4 1900 100
Geargiauger When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except ""Geargiauger"", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. MONSTER [Machine/Effect] EARTH Level 4 500 500
Gearspring Spirit Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. MONSTER [Machine/Effect] DARK Level 8 100 100
Geartown Both players can Normal Summon ""Ancient Gear"" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 ""Ancient Gear"" monster from your hand, Deck, or GY. SPELL Field
Geira Guile the Cubic King Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 ""Cubic"" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 ""Vijam the Cubic Seed"" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 ""Vulcan Dragni the Cubic King"" from your Deck to your hand. MONSTER [Fairy/Effect] WIND Level 2 0 0
Geistgrinder Golem You can only Special Summon ""Geistgrinder Golem"" once per turn. You can reveal 1 ""Yubel"" monster in your hand; Special Summon this card from your hand to your opponent's field, then you can Special Summon the revealed monster to your field. Once per turn, during damage calculation, if this card battles a ""Yubel"" monster: Your opponent gains 3000 LP. If you Special Summon ""Yubel"" while this card is in your GY (except during the Damage Step): You can Special Summon this card to your opponent's field. MONSTER [Fiend/Effect] DARK Level 8 3000 300
Gellenduo Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster. MONSTER [Fairy/Effect] LIGHT Level 4 1700 0
Gem Flash Energy During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300. TRAP Continuous
Gem-Armadillo When this card is Normal Summoned: You can add 1 ""Gem-Knight"" monster from your Deck to your hand. MONSTER [Rock/Effect] EARTH Level 4 1700 500
Gem-Elephant During your Main Phase: You can return this face-up card on the field to the hand. Once per battle, during damage calculation, if this card battles (Quick Effect): You can send 1 Normal Monster from your hand to the GY; this card gains 1000 DEF during that damage calculation only. MONSTER [Rock/Effect] EARTH Level 3 400 1900
Gem-Enhancement Tribute 1 ""Gem-Knight"" monster, then target 1 ""Gem-Knight"" monster in your Graveyard; Special Summon that target from the Graveyard. TRAP
Gem-Knight Alexandrite You can Tribute this card; Special Summon 1 ""Gem-Knight"" Normal Monster from your Deck. MONSTER [Rock/Effect] EARTH Level 4 1800 1200
Gem-Knight Amber This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can send 1 ""Gem-Knight"" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand. MONSTER [Thunder/Gemini/Effect] EARTH Level 4 1600 1400
Gem-Knight Amethyst 1 ""Gem-Knight"" monster + 1 Aqua monsterMust first be Fusion Summoned. If this card is sent from the field to the GY: Return all Set Spells/Traps on the field to the hand. MONSTER [Aqua/Fusion/Effect] EARTH Level 7 1950 2450
Gem-Knight Aquamarine ""Gem-Knight Sapphire"" + 1 ""Gem-Knight"" monsterMust first be Fusion Summoned with the above Fusion Materials. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent from the field to the GY: Target 1 card your opponent controls; return that target to the hand. MONSTER [Aqua/Fusion/Effect] EARTH Level 6 1400 2600
Gem-Knight Citrine 1 ""Gem-Knight"" monster + 1 Pyro monsterMust first be Fusion Summoned. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. MONSTER [Pyro/Fusion/Effect] EARTH Level 7 2200 1950
Gem-Knight Crystal A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades. MONSTER [Rock/Normal] EARTH Level 7 2450 1950
Gem-Knight Dispersion Activate 1 of these effects (but you can only use each effect of ""Gem-Knight Dispersion"" once per turn);●Fusion Summon 1 ""Gem-Knight"" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock ""Gem-Knight"" monsters and you have ""Gem-Knight Fusion"" in your GY.●Add 1 ""Gem-"" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved. SPELL
Gem-Knight Emerald You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 ""Gem-Knight"" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. MONSTER [Rock/Effect] EARTH Level 4 1800 800
Gem-Knight Fusion Fusion Summon 1 ""Gem-Knight"" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is in your GY: You can banish 1 ""Gem-Knight"" monster from your GY; add this card to your hand. SPELL
Gem-Knight Garnet The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. MONSTER [Pyro/Normal] EARTH Level 4 1900 0
Gem-Knight Hollowcore You can send 1 ""Gem-Knight"" Normal Monster or 1 ""Gem-Knight Fusion"" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a ""Gem-Knight"" Fusion Monster (Quick Effect): You can banish 3 ""Gem-Knight"" cards from your GY, including this card; negate that effect, then all ""Gem-Knight"" monsters you currently control gain 1000 ATK. You can only use each effect of ""Gem-Knight Hollowcore"" once per turn. MONSTER [Fiend/Effect] DARK Level 7 1950 2450
Gem-Knight Iolite This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can banish 1 ""Gem-"" monster from your Graveyard to target 1 ""Gem-Knight"" card in your Graveyard; add that target to your hand. MONSTER [Aqua/Gemini/Effect] EARTH Level 4 1300 2000
Gem-Knight Lady Brilliant Diamond 3 ""Gem-Knight"" monstersMust first be Fusion Summoned with the above Fusion Materials. You can only Special Summon ""Gem-Knight Lady Brilliant Diamond(s)"" once per turn. Once per turn: You can send 1 face-up ""Gem-Knight"" monster you control to the GY, and if you do, Special Summon 1 ""Gem-Knight"" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. MONSTER [Rock/Fusion/Effect] EARTH Level 10 3400 2000
Gem-Knight Lady Lapis Lazuli ""Gem-Knight Lapis"" + 1 ""Gem-Knight"" monsterMust first be Fusion Summoned with the above Fusion Materials. You can only Special Summon ""Gem-Knight Lady Lapis Lazuli(s)"" once per turn. Once per turn: You can send 1 ""Gem-Knight"" monster from your Deck/Extra Deck to the GY, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field. MONSTER [Rock/Fusion/Effect] EARTH Level 5 2400 1000
Gem-Knight Lady Rose Diamond 1 ""Gem-Knight"" monster + 1 Fairy monsterOnce per opponent's turn, the first time a ""Gem-Knight"" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 ""Gem-Knight"" card from your GY, then target 1 face-up card your opponent controls; destroy it. MONSTER [Fairy/Fusion/Effect] EARTH Level 8 2700 2400
Gem-Knight Lapis The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends. MONSTER [Rock/Normal] EARTH Level 3 1200 100
Gem-Knight Lazuli If this card is sent to the GY by card effect: You can target 1 Normal Monster in your GY; add it to your hand. MONSTER [Rock/Effect] EARTH Level 1 600 100
Gem-Knight Master Diamond 3 ""Gem-Knight"" monstersMust first be Fusion Summoned. Gains 100 ATK for each ""Gem-"" monster in your GY. Once per turn: You can banish 1 Level 7 or lower ""Gem-Knight"" Fusion Monster from your GY; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects. MONSTER [Rock/Fusion/Effect] EARTH Level 9 2900 2500
Gem-Knight Master Diamond Dispersion 3 ""Gem-"" monstersDuring the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock ""Gem-"" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your ""Gem-Knight"" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of ""Gem-Knight Master Diamond Dispersion"" once per turn. MONSTER [Rock/Fusion/Effect] EARTH Level 9 3000 2600
Gem-Knight Nepyrim If this card is Normal or Special Summoned: You can add 1 ""Gem-Knight"" card from your Deck to your hand, except ""Gem-Knight Nepyrim"", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 ""Gem-"" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of ""Gem-Knight Nepyrim"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1550 1600
Gem-Knight Obsidian If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target. MONSTER [Rock/Effect] EARTH Level 3 1500 1200
Gem-Knight Pearl 2 Level 4 monsters MONSTER [Rock/Xyz] EARTH Rank 4 2600 1900
Gem-Knight Phantom Quartz 2 ""Gem-"" monstersIf this card is Link Summoned: You can add 1 ""Gem-Knight"" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 ""Gem-Knight"" Fusion Monster from your Extra Deck, by shuffling its materials from your GY or banishment into the Deck, but it cannot attack directly this turn. You can only use each effect of ""Gem-Knight Phantom Quartz"" once per turn. MONSTER [Rock/Link/Effect] EARTH Link 2 P13 1450 -
Gem-Knight Prismaura 1 ""Gem-Knight"" monster + 1 Thunder monsterMust first be Fusion Summoned. Once per turn: You can send 1 ""Gem-Knight"" card from your hand to the GY, then target 1 face-up card on the field; destroy that target. MONSTER [Thunder/Fusion/Effect] EARTH Level 7 2450 1400
Gem-Knight Quartz If your opponent controls a monster: You can discard this card; Set 1 ""Fusion"" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Gem-Knight"" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 ""Gem-Knight"" monster from your GY to your hand, except ""Gem-Knight Quartz"". You can only use each effect of ""Gem-Knight Quartz"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1500 1500
Gem-Knight Ruby ""Gem-Knight Garnet"" + 1 ""Gem-Knight"" monsterMust first be Fusion Summoned with the above Fusion Materials. Once per turn: You can Tribute 1 other face-up ""Gem-"" monster; this card gains ATK equal to the ATK that Tributed monster had on the field, until the end of this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Pyro/Fusion/Effect] EARTH Level 6 2500 1300
Gem-Knight Sapphire His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection. MONSTER [Aqua/Normal] EARTH Level 4 0 2100
Gem-Knight Sardonyx This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 ""Gem-Knight"" card from your Deck to your hand. MONSTER [Pyro/Gemini/Effect] EARTH Level 4 1800 900
Gem-Knight Seraphinite 1 ""Gem-Knight"" monster + 1 LIGHT monsterMust first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Fairy/Fusion/Effect] EARTH Level 5 2300 1400
Gem-Knight Topaz ""Gem-Knight Tourmaline"" + 1 ""Gem-Knight"" monsterMust first be Fusion Summoned with the above Fusion Materials. Can make a second attack during each Battle Phase. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK. MONSTER [Thunder/Fusion/Effect] EARTH Level 6 1800 1800
Gem-Knight Tourmaline He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. MONSTER [Thunder/Normal] EARTH Level 4 1600 1800
Gem-Knight Zirconia 1 ""Gem-Knight"" monster + 1 Rock monster MONSTER [Rock/Fusion] EARTH Level 8 2900 2500
Gem-Merchant During the Damage Step, when an EARTH Normal Monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1000 ATK/DEF until the end of this turn. MONSTER [Spellcaster/Effect] EARTH Level 3 1000 1000
Gem-Turtle FLIP: You can add 1 ""Gem-Knight Fusion"" from your Deck to your hand. MONSTER [Rock/Flip/Effect] EARTH Level 4 0 2000
Gemini Ablation During the Main Phase: You can discard 1 card, then activate 1 of these effects;●Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects.●Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field.You can only use this effect of ""Gemini Ablation"" once per turn. TRAP Continuous
Gemini Booster Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster. TRAP
Gemini Counter Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. TRAP Counter
Gemini Elf Elf twins that alternate their attacks. MONSTER [Spellcaster/Normal] EARTH Level 4 1900 900
Gemini Imps During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. MONSTER [Fiend/Effect] DARK Level 4 1000 1000
Gemini Lancer This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Sea Serpent/Gemini/Effect] WATER Level 4 1800 1400
Gemini Scorpion When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand. MONSTER [Warrior/Effect] EARTH Level 4 1600 400
Gemini Soldier This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except ""Gemini Soldier"". MONSTER [Warrior/Gemini/Effect] WIND Level 2 500 300
Gemini Spark Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. SPELL Quick-Play
Gemini Summoner Once per turn, during your opponent's End Phase: You can pay 500 LP; Normal Summon/Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed. MONSTER [Spellcaster/Effect] WATER Level 4 1500 0
Gemini Trap Hole Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. TRAP
Geminize Lord Golknight This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has ""Gemini monster"" in its text. You can only use this effect of ""Geminize Lord Golknight"" once per turn.●This card becomes a Machine monster, also it gains 500 ATK. MONSTER [Warrior/Gemini/Effect] EARTH Level 4 1500 500
Gen the Diamond Tiger Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of ""Gen the Diamond Tiger"" once per turn. During your Main Phase: You can Special Summon 1 ""Ken the Warrior Dragon"" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of ""Ken the Warrior Dragon"": Discard 1 card. MONSTER [Warrior/Effect] LIGHT Level 3 800 2000
Gendo the Ascetic Monk Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects. MONSTER [Spellcaster/Effect] WATER Level 4 300 1800
Gene-Warped Warwolf This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. MONSTER [Beast-Warrior/Normal] EARTH Level 4 2000 100
Generaider Boss Bite Tribute any number of ""Generaider"" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many ""Generaider"" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 ""Generaider Boss Bite"" per turn. TRAP
Generaider Boss Fight Activate 1 ""Generaider"" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 ""Generaider Boss Fight"" per turn. TRAP
Generaider Boss Loot While you control a Token, your opponent's monsters cannot target ""Generaider"" Effect Monsters for attacks. If a ""Generaider"" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of ""Generaider Boss Loot"" once per turn. SPELL Continuous
Generaider Boss Quest Reveal 1 ""Generaider"" monster in your hand, and if you do, add up to 2 ""Generaider"" Spells/Traps with different names from each other from your Deck to your hand, except ""Generaider Boss Quest"". Then place the revealed card on the bottom of your Deck. You can only activate 1 ""Generaider Boss Quest"" per turn. SPELL
Generaider Boss Room When your opponent activates a card or effect in response to the activation of your ""Generaider"" card or effect: You can discard 1 card; your opponent's activated effect becomes ""each player draws 1 card"". You can only use this effect of ""Generaider Boss Room"" once per turn. TRAP Continuous
Generaider Boss Stage Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 ""Generaider"" monster from your Deck in Defense Position. If you Special Summon a ""Generaider"" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many ""Generaider Tokens"" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of ""Generaider Boss Stage"" once per turn. SPELL Field
General Gantala of the Ice Barrier Once per turn, during your End Phase: You can target 1 ""Ice Barrier"" monster in your GY, except ""General Gantala of the Ice Barrier""; Special Summon it. MONSTER [Warrior/Effect] WATER Level 7 2700 2000
General Grunard of the Ice Barrier During your Main Phase, you can Normal Summon 1 ""Ice Barrier"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Warrior/Effect] WATER Level 8 2800 1000
General Raiho of the Ice Barrier When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice). MONSTER [Warrior/Effect] WATER Level 6 2100 2300
General Wayne of the Ice Barrier Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of ""General Wayne of the Ice Barrier"" once per turn. If your opponent controls a monster and you control an ""Ice Barrier"" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Ice Barrier"" Spell/Trap from your Deck to your hand. MONSTER [Warrior/Effect] WATER Level 5 2100 400
Generalprobe Each time an effect of a ""Symphonic Warrior"" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of ""Generalprobe"" once per turn. You can remove 3 Symphonic Counters from your field; add 1 ""Symphonic Warrior"" monster from your Deck to your hand. If you Normal or Special Summon a ""Symphonic Warrior"" monster(s) (except during the Damage Step): You can add 1 ""Symph Amplifire"" from your Deck to your hand. SPELL Continuous
Generation Force If you control an Xyz Monster: Add 1 ""Xyz"" card from your Deck to your hand. SPELL
Generation Next If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 ""Elemental HERO"" monster, ""Kuriboh"" monster, or ""Neo-Spacian"" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 ""Generation Next"" per turn. SPELL Quick-Play
Generation Shift Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand. TRAP
Genesis Dragon Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck. MONSTER [Dragon/Effect] LIGHT Level 6 2200 1800
Genetic Woman Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. MONSTER [Psychic/Effect] WIND Level 4 1700 1200
Genex Ally Axel 1 ""Genex"" Tuner + 1+ non-Tuner monstersOnce per turn: You can discard 1 card, then target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, and if you do, its ATK becomes doubled until the end of this turn, it cannot attack your opponent directly, also banish it during your End Phase. MONSTER [Machine/Synchro/Effect] DARK Level 8 2600 2000
Genex Ally Bellflame Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card. MONSTER [Machine/Effect] DARK Level 4 1700 1000
Genex Ally Birdman You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. MONSTER [Machine/Tuner/Effect] DARK Level 3 1400 400
Genex Ally Changer Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase. MONSTER [Machine/Effect] DARK Level 3 1200 1800
Genex Ally Chemistrer You can declare 1 Attribute and discard this card to select 1 face-up ""Genex"" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn. MONSTER [Machine/Tuner/Effect] DARK Level 2 200 500
Genex Ally Crusher Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it. MONSTER [Machine/Effect] DARK Level 4 1000 2000
Genex Ally Duradark Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as this card; destroy that target. This card cannot attack the turn this effect is activated. MONSTER [Machine/Effect] DARK Level 4 1800 200
Genex Ally Powercell Other face-up monsters you control with the same Attribute as this card gain 500 ATK. MONSTER [Machine/Effect] DARK Level 4 1700 0
Genex Ally Reliever If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand. MONSTER [Machine/Effect] DARK Level 5 2200 1000
Genex Ally Remote Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as ""Genex Controller"" until the End Phase. MONSTER [Machine/Tuner/Effect] DARK Level 3 500 1800
Genex Ally Solid Once per turn, you can send 1 face-up WATER ""Genex"" monster you control to the Graveyard to draw 2 cards. MONSTER [Machine/Effect] DARK Level 2 500 1200
Genex Ally Triarm ""Genex Controller"" + 1 or more non-Tuner monstersThis card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects:●WIND: Send 1 random card from your opponent's hand to the Graveyard.●WATER: Select 1 Spell/Trap Card on the field, and destroy it.●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. MONSTER [Machine/Synchro/Effect] DARK Level 6 2400 1600
Genex Ally Triforce 1 ""Genex"" Tuner + 1 or more non-Tuner monstersThis card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters.●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster.●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position. MONSTER [Machine/Synchro/Effect] DARK Level 7 2500 2100
Genex Ally Volcannon Once per turn, you can send 1 face-up FIRE ""Genex"" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400. MONSTER [Machine/Effect] DARK Level 4 1700 600
Genex Army When this card is Tribute Summoned by Tributing a ""Genex"" monster, you can destroy 1 card your opponent controls. MONSTER [Machine/Effect] EARTH Level 6 2300 1300
Genex Blastfan When this card is Special Summoned, you can add to your hand 1 DARK ""Genex"" monster from your Deck. MONSTER [Spellcaster/Effect] WIND Level 4 1600 1300
Genex Controller As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions. MONSTER [Machine/Tuner/Normal] DARK Level 3 1400 1200
Genex Doctor You can Tribute 1 face-up ""Genex Controller"" to select and destroy 1 card on the field. MONSTER [Spellcaster/Effect] DARK Level 3 1500 1000
Genex Furnace If you control a face-up ""Genex Controller"", you can Normal Summon this card without Tributing. MONSTER [Pyro/Effect] FIRE Level 5 2000 1300
Genex Gaia If this card on the field would be destroyed by battle or card effect, you can destroy 1 ""Genex Controller"" you control instead. MONSTER [Rock/Effect] EARTH Level 3 1000 1900
Genex Neutron Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand. MONSTER [Machine/Effect] LIGHT Level 4 1800 1200
Genex Power Planner When this card is Normal Summoned: You can add 1 Level 3 ""Genex"" Effect Monster from your Deck to your hand. MONSTER [Spellcaster/Effect] LIGHT Level 1 300 200
Genex Recycled Once per turn, you can select 1 ""Genex"" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name. MONSTER [Machine/Tuner/Effect] DARK Level 1 200 400
Genex Searcher When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 ""Genex"" monster with 1500 or less ATK from your Deck in face-up Attack Position. MONSTER [Machine/Effect] EARTH Level 4 1600 400
Genex Solar You can Normal Summon this card by Tributing 1 ""Genex"" monster. Inflict 500 damage to your opponent each time a face-up ""Genex"" monster you control is sent to the Graveyard. MONSTER [Machine/Effect] LIGHT Level 7 2500 1500
Genex Spare Once per turn, if you control another ""Genex"" monster, you can make this card's name ""Genex Controller"" until the End Phase. MONSTER [Machine/Tuner/Effect] DARK Level 3 800 1200
Genex Turbine While you control this face-up card, all face-up ""Genex"" monsters you control gain 400 ATK. MONSTER [Machine/Effect] EARTH Level 4 1400 1300
Genex Undine When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 ""Genex Controller"" from your Deck to your hand. MONSTER [Aqua/Effect] WATER Level 3 1200 600
Genex Worker You can Tribute this card to Special Summon 1 ""Genex"" monster from your hand. MONSTER [Machine/Effect] WIND Level 3 1200 1200
Genomix Fighter You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type. MONSTER [Psychic/Tuner/Effect] WIND Level 6 2200 1100
Genro Ryu-Ge Hakva You can banish this card from your hand; add 1 ""Ryu-Ge Realm - Wyrm Winds"" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not ""Genro Ryu-Ge Hakva"" (except during the Damage Step): You can Special Summon this banished card. You can place 1 ""Ryu-Ge Realm - Wyrm Winds"" you control on the bottom of the Deck; add 1 ""Ryu-Ge"" card from your Deck, GY, or banishment to your hand, except ""Genro Ryu-Ge Hakva"". You can only use each effect of ""Genro Ryu-Ge Hakva"" once per turn. MONSTER [Wyrm/Effect] WIND Level 10 3000 1500
Genta, Gateman of Dark World You can only Special Summon ""Genta, Gateman of Dark World"" once per turn. You can discard this card to the GY; add 1 ""The Gates of Dark World"" from your Deck to your hand. If this card is banished and you control a ""Dark World"" card: You can Special Summon this card. MONSTER [Fiend/Effect] DARK Level 4 1000 1800
Gentlemander When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one. MONSTER [Reptile/Effect] LIGHT Level 4 1200 1000
Geo Genex ""Genex Controller"" + 1 or more non-Tuner EARTH monstersOnce per turn, if you control a face-up Level 4 or lower ""Genex"" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower ""Genex"" monster(s). MONSTER [Machine/Synchro/Effect] EARTH Level 6 1800 2800
Geomancer of the Ice Barrier Once while face-up on the field: You can discard 1 card and declare 1 Attribute; monsters with that declared Attribute cannot target this card for attacks. MONSTER [Spellcaster/Tuner/Effect] WATER Level 3 800 1200
Geomathmech Final Sigma 1 Tuner + 1+ non-Tuner monstersUnaffected by card effects, except ""Mathmech"" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 ""Mathmech"" card from your Deck to your hand. You can only use this effect of ""Geomathmech Final Sigma"" once per turn. MONSTER [Cyberse/Synchro/Effect] FIRE Level 12 3000 0
Geomathmech Magma 1 Tuner + 1+ non-Tuner monstersWhen this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 ""Mathmech"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Geomathmech Magma"" once per turn. MONSTER [Cyberse/Synchro/Tuner/Effect] FIRE Level 8 2500 0
Geonator Transverser 2 Effect MonstersThis linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of ""Geonator Transverser"" once per turn. MONSTER [Rock/Link/Effect] EARTH Link 2 P91 1200 -
Georgius, Swordman of the Ice Barrier While you control another ""Ice Barrier"" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of ""Georgius, Swordman of the Ice Barrier"" once per turn. If you control an ""Ice Barrier"" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower ""Ice Barrier"" monster from your hand or GY. MONSTER [Winged Beast/Tuner/Effect] WATER Level 6 2000 1200
Gergonne's End Target 1 ""Tindangle"" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: If there are still monsters in all zones the equipped monster points to, you can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed. TRAP
Geri the Runick Fangs 2 ""Runick"" monstersCannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play ""Runick"" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it. MONSTER [Beast/Fusion/Effect] DARK Level 4 0 1000
Germ Infection The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. SPELL Equip
Gernia Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY. MONSTER [Zombie/Effect] DARK Level 4 1300 1200
Get Out! Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 ""Get Out!"" per turn. TRAP
Getsu Fuhma If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. MONSTER [Warrior/Effect] DARK Level 4 1700 1200
Ghost Beef The Ghost of Christmas Dinner. MONSTER [Beast/Pendulum/Normal] DARK Level 7 2000 1000
Ghost Belle & Haunted Mansion When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.●Special Summon a Monster Card(s) from the GY.●Banish a card(s) from the GY.You can only use this effect of ""Ghost Belle & Haunted Mansion"" once per turn. MONSTER [Zombie/Tuner/Effect] EARTH Level 3 0 1800
Ghost Bird of Bewitchment This card gains an effect based on your Main Monster Zone it is in.●Leftmost: Gains 1000 ATK/DEF.●Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.●Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.●Others: Monsters in this column cannot activate their effects. MONSTER [Winged Beast/Effect] DARK Level 4 1300 1500
Ghost Charon, the Underworld Boatman If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of ""Ghost Charon, the Underworld Boatman"" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. MONSTER [Zombie/Tuner/Effect] DARK Level 2 500 0
Ghost Fairy Elfobia Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. MONSTER [Psychic/Effect] WIND Level 3 900 500
Ghost Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 ""Ghost Fusion"" per turn. SPELL
Ghost Gardna When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase. MONSTER [Warrior/Effect] DARK Level 4 0 1900
Ghost Knight of Jackal When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position. MONSTER [Beast-Warrior/Effect] EARTH Level 5 1700 1600
Ghost Lancer, the Underworld Spearman If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Zombie/Effect] DARK Level 5 2000 0
Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga Tribute 1 ""Mayakashi"" or ""Shiranui"" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 ""Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga"" effect per turn, and only once that turn. TRAP
Ghost Meets Girl - A Mayakashi's Manuscript During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 ""Ghost Meets Girl - A Mayakashi's Manuscript"" per turn. SPELL Quick-Play
Ghost Meets Girl - A Shiranui's Story If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 ""Shiranui"" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 ""Ghost Meets Girl - A Shiranui's Story"" per turn. SPELL Quick-Play
Ghost Mourner & Moonlit Chill If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of ""Ghost Mourner & Moonlit Chill"" once per turn. MONSTER [Zombie/Tuner/Effect] WIND Level 3 0 1800
Ghost of a Grudge If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0. TRAP
Ghost Ogre & Snow Rabbit When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of ""Ghost Ogre & Snow Rabbit"" once per turn. MONSTER [Psychic/Tuner/Effect] LIGHT Level 3 0 1800
Ghost Reaper & Winter Cherries If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of ""Ghost Reaper & Winter Cherries"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 3 0 1800
Ghost Ship Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. MONSTER [Fiend/Effect] LIGHT Level 5 1900 1000
Ghost Sister & Spooky Dogwood During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of ""Ghost Sister & Spooky Dogwood"" once per turn.●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase. MONSTER [Zombie/Tuner/Effect] WATER Level 3 0 1800
Ghost Sleeper, the Underworld Princess If this card is sent to the GY: You can add 1 ""Ghost Fusion"" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of ""Ghost Sleeper, the Underworld Princess"" once per turn. MONSTER [Zombie/Effect] DARK Level 3 1300 0
Ghost Wyvern, the Underworld Dragon If this card is Normal or Special Summoned: You can add 1 ""Ghost Fusion"" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of ""Ghost Wyvern, the Underworld Dragon"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 1700 0
Ghostrick Alucard 2 Level 3 monstersMonsters your opponent controls cannot target face-up ""Ghostrick"" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of ""Ghostrick Alucard"" once per turn. If this card is sent to the Graveyard: You can target 1 other ""Ghostrick"" card in your Graveyard; add that target to your hand. MONSTER [Zombie/Xyz/Effect] DARK Rank 3 1800 1600
Ghostrick Angel of Mischief 2 Level 4 monstersYou can also Xyz Summon this card by using a ""Ghostrick"" Xyz Monster you control as material, except ""Ghostrick Angel of Mischief"". (Transfer its materials to this card.) When the number of materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 material from this card; add 1 ""Ghostrick"" Spell/Trap from your Deck to your hand. Once per turn: You can attach 1 ""Ghostrick"" card from your hand to this card as material. MONSTER [Fairy/Xyz/Effect] DARK Rank 4 2000 2500
Ghostrick Break When exactly 1 face-up ""Ghostrick"" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your GY: Target 2 ""Ghostrick"" monsters in your GY with different names from the destroyed monster; Special Summon them in face-down Defense Position. TRAP
Ghostrick Doll Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: During the End Phase of this turn, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 ""Ghostrick"" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect. MONSTER [Spellcaster/Effect] DARK Level 2 300 1200
Ghostrick Dullahan 2 Level 1 monstersThis card gains 200 ATK for each ""Ghostrick"" card you control. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the GY: You can target 1 other ""Ghostrick"" card in your GY; add that target to your hand. MONSTER [Fiend/Xyz/Effect] DARK Rank 1 1000 0
Ghostrick Fairy Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 ""Ghostrick"" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control. MONSTER [Spellcaster/Effect] DARK Level 2 900 1000
Ghostrick Festival 1 non-Link ""Ghostrick"" monsterYou can also use a face-down ""Ghostrick"" monster you control as material to Link Summon this card. While a ""Ghostrick"" card is in a Field Zone, your ""Ghostrick"" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 ""Ghostrick"" monster from your Deck in face-down Defense Position. You can only use this effect of ""Ghostrick Festival"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 1 P2 0 -
Ghostrick Ghoul Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 ""Ghostrick"" monster you control; its ATK becomes equal to the combined original ATK of all ""Ghostrick"" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn. MONSTER [Zombie/Effect] DARK Level 3 1100 1200
Ghostrick Jackfrost Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position. MONSTER [Fiend/Effect] DARK Level 1 800 100
Ghostrick Jiangshi Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 ""Ghostrick"" monster whose Level is less than or equal to the number of ""Ghostrick"" monsters you control. You can only use this effect of ""Ghostrick Jiangshi"" once per turn. MONSTER [Zombie/Effect] DARK Level 3 400 1800
Ghostrick Lantern Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a ""Ghostrick"" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position. MONSTER [Fiend/Effect] DARK Level 1 800 0
Ghostrick Mansion Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than ""Ghostrick"" monsters, is halved. SPELL Field
Ghostrick Mary Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 ""Ghostrick"" monster from your Deck in face-down Defense Position. You can only use this effect of ""Ghostrick Mary"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 100 1600
Ghostrick Mummy Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 ""Ghostrick"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters. MONSTER [Zombie/Effect] DARK Level 3 1500 0
Ghostrick Museum Monsters you control, except ""Ghostrick"" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. SPELL Field
Ghostrick Nekomusume Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another ""Ghostrick"" monster on the field to activate and to resolve this effect. MONSTER [Spellcaster/Effect] DARK Level 2 400 900
Ghostrick Night While a ""Ghostrick"" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn. TRAP Continuous
Ghostrick or Treat If you control a ""Ghostrick"" Field Spell or a ""Ghostrick"" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect ""Set this card instead of sending it to the GY after activation"", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 ""Ghostrick or Treat"" per turn. TRAP
Ghostrick Parade Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 ""Ghostrick"" card from your Deck to your hand. SPELL Field
Ghostrick Renovation Target 1 ""Ghostrick"" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 ""Ghostrick"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Ghostrick"" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of ""Ghostrick Renovation"" once per turn. TRAP
Ghostrick Scare Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of ""Ghostrick"" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). TRAP
Ghostrick Shot Special Summon 1 ""Ghostrick"" monster from your hand or GY, then you can change 1 face-down ""Ghostrick"" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 ""Ghostrick"" Xyz Monster you control; attach 1 ""Ghostrick"" card from your GY to that monster as material. You can only use each effect of ""Ghostrick Shot"" once per turn. SPELL
Ghostrick Siren Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a ""Ghostrick"" card, you can apply 1 of these effects.●Add 1 ""Ghostrick"" Spell/Trap from your Deck to your hand.●Change 1 Effect Monster your opponent controls to face-down Defense Position. MONSTER [Fairy/Effect] DARK Level 4 800 1500
Ghostrick Skeleton Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of ""Ghostrick"" monsters you control. You can only use this effect of ""Ghostrick Skeleton"" once per turn. MONSTER [Zombie/Effect] DARK Level 3 1200 1100
Ghostrick Socuteboss 2 Level 2 monstersWhile you control another ""Ghostrick"" monster, your opponent's monsters cannot target this card for attacks. Once per turn: You can detach 1 material from this card, then target 1 monster on the field, with ATK less than or equal to the combined ATK of all ""Ghostrick"" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a ""Ghostrick"" monster. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 2 1400 1200
Ghostrick Specter Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When a ""Ghostrick"" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your GY: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card. MONSTER [Fiend/Effect] DARK Level 1 600 0
Ghostrick Stein Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 ""Ghostrick"" Spell/Trap Card from your Deck to your hand. You can only use this effect of ""Ghostrick Stein"" once per turn. MONSTER [Zombie/Effect] DARK Level 3 1600 0
Ghostrick Vanish Reveal 1 ""Ghostrick"" monster in your hand; this turn, ""Ghostrick"" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects. TRAP
Ghostrick Warwolf Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of ""Ghostrick Warwolf"" once per turn. MONSTER [Zombie/Effect] DARK Level 3 1400 1500
Ghostrick Witch Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. MONSTER [Spellcaster/Effect] DARK Level 2 1200 200
Ghostrick Yeti Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 ""Ghostrick"" monster on the field; this turn, it cannot be destroyed by battle or card effects. MONSTER [Zombie/Effect] DARK Level 3 300 2000
Ghostrick Yuki-onna Cannot be Normal Summoned, unless you control a ""Ghostrick"" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. MONSTER [Spellcaster/Effect] DARK Level 2 1000 800
Ghostrick-Go-Round Once per turn, during the Battle Phase: You can activate 1 of these effects.●Target 1 ""Ghostrick"" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.●Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a ""Ghostrick"" monster, change 1 face-up monster your opponent controls to face-down Defense Position. TRAP Continuous
Ghosts From the Past Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. TRAP
Ghoti Chain Banish 1 face-up Fish monster you control; Special Summon 1 of your ""Ghoti"" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 ""Ghoti Chain"" per turn. TRAP
Ghoti Cosmos Apply these effects in sequence, based on the number of banished Fish monsters.●1+: Your Fish monsters cannot be destroyed by battle this turn.●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.●8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)You can only activate 1 ""Ghoti Cosmos"" per turn. TRAP
Ghoti Fury You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of ""Ghoti Fury"" once per turn. TRAP Continuous
Ghoti of the Deep Beyond 1+ Fish Tuners + 1+ non-Tuner monstersThe original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card. MONSTER [Fish/Synchro/Effect] WATER Level 10 ? 0
Giant Axe Mummy You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. MONSTER [Zombie/Effect] EARTH Level 5 1700 2000
Giant Ballgame During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster from your GY. You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls, and 1 Insect monster you control with less ATK than the revealed monster; switch control of those monsters, and if you do, the monster you took control of becomes an Insect monster. You can only use 1 ""Giant Ballgame"" effect per turn, and only once that turn. SPELL Continuous
Giant Ballpark During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of ""Giant Ballpark"" once per turn. SPELL Field
Giant Beetrooper Invincible Atlas 2+ Insect monstersWhile this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;●Special Summon 1 ""Beetrooper"" monster from your Deck.●This card gains 2000 ATK until the end of this turn.You can only use this effect of ""Giant Beetrooper Invincible Atlas"" once per turn. MONSTER [Insect/Link/Effect] EARTH Link 4 P8123 3000 -
Giant Flea A massive flea that feeds on the blood of its enemies. MONSTER [Insect/Normal] EARTH Level 4 1500 1200
Giant Germ When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of ""Giant Germs"" from your Deck in face-up Attack Position. MONSTER [Fiend/Effect] DARK Level 2 1000 100
Giant Kozaky If there is no face-up ""Kozaky"" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller. MONSTER [Fiend/Effect] DARK Level 4 2500 2400
Giant Kra-Corn When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to this card, and perform damage calculation. You can target 1 Plant monster you control, except ""Giant Kra-Corn""; the ATK of that monster and this card become the combined original ATK of both monsters. You can only use each effect of ""Giant Kra-Corn"" once per turn. MONSTER [Plant/Effect] EARTH Level 8 1000 2500
Giant Mech-Soldier This monster swings an earth-shaking axe that cannot be blocked by a common sword. MONSTER [Machine/Normal] EARTH Level 6 1750 1900
Giant Mimighoul 2 Level 1 monstersYour non-Xyz ""Mimighoul"" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of ""Giant Mimighoul"" once per turn. If this card is Xyz Summoned: You can add 1 ""Mimighoul"" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed. MONSTER [Rock/Xyz/Effect] EARTH Rank 1 1300 2000
Giant Orc If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn. MONSTER [Fiend/Effect] DARK Level 4 2200 0
Giant Pairfish You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of ""Giant Pairfish"" once per turn. MONSTER [Wyrm/Effect] WATER Level 6 2000 1200
Giant Rat When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position. MONSTER [Beast/Effect] EARTH Level 4 1400 1450
Giant Red Seasnake A sea-dwelling snake that attacks passing enemies with its sharp teeth. MONSTER [Aqua/Normal] WATER Level 4 1800 800
Giant Rex Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of ""Giant Rex"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 4 2000 1200
Giant Soldier of Steel 2 Level 3 Rock-Type monstersThis card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn. MONSTER [Rock/Xyz/Effect] EARTH Rank 3 1300 2000
Giant Soldier of Stone A giant warrior made of stone. A punch from this creature has earth-shaking results. MONSTER [Rock/Normal] EARTH Level 3 1300 2000
Giant Starfall Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0. TRAP
Giant Trap Hole When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. TRAP
Giant Trunade Return all Spell and Trap Cards on the field to the hand. SPELL
Giant Turtle Who Feeds on Flames A crimson-shelled tortoise that feeds on flames. MONSTER [Aqua/Normal] WATER Level 5 1400 1800
Gift Card Your opponent gains 3000 Life Points. TRAP
Gift Exchange Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. SPELL
Gift of the Martyr Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn. SPELL
Gift of The Mystical Elf Gain 300 LP for each monster on the field. TRAP
Giga Gagagigo In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. MONSTER [Reptile/Normal] WATER Level 5 2450 1500
Giga-Tech Wolf An iron wolf with razor-sharp fangs that can penetrate any armor. MONSTER [Machine/Normal] FIRE Level 4 1200 1400
Gigantes Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field. MONSTER [Rock/Effect] EARTH Level 4 1900 1300
Gigantic ""Champion"" Sargas 2+ Level 8 monstersOnce per turn, you can also Xyz Summon ""Gigantic ""Champion"" Sargas"" by using 1 ""Springans"" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 ""Springans"" or ""Therion"" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of ""Gigantic ""Champion"" Sargas"" once per turn. MONSTER [Machine/Xyz/Effect] FIRE Rank 8 2800 1500
Gigantic Cephalotus This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard. MONSTER [Plant/Effect] EARTH Level 4 1850 700
Gigantic Spright 2 Level 2 monstersFor this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of ""Gigantic Spright"" once per turn. MONSTER [Thunder/Xyz/Effect] DARK Rank 2 1600 1600
Gigantic Thundercross Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 ""Gigantic Thundercross"" per turn. TRAP
Giganticastle 1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card. MONSTER [Rock/Synchro/Effect] EARTH Level 9 2900 2800
Giganto A massive steel ball that mows down anything in its path. MONSTER [Machine/Normal] DARK Level 5 1700 1800
Gigaplant This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY. MONSTER [Plant/Gemini/Effect] EARTH Level 6 2400 1200
Gigastone Omega This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls. MONSTER [Rock/Effect] EARTH Level 5 1000 2300
Gigathunder Giclops If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of ""Gigathunder Giclops"" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand. MONSTER [Thunder/Pendulum/Tuner/Effect] WIND Level 4 1400 1700
Gigobyte He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... MONSTER [Reptile/Normal] WATER Level 1 350 300
Gil Garth This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. MONSTER [Fiend/Normal] DARK Level 4 1800 1200
Gilasaurus You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY. MONSTER [Dinosaur/Effect] EARTH Level 3 1400 400
Gilford the Legend Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control. MONSTER [Warrior/Effect] EARTH Level 8 2600 2000
Gilford the Lightning You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls. MONSTER [Warrior/Effect] LIGHT Level 8 2800 1400
Gillagillancer If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Warrior/Effect] EARTH Level 6 2200 800
Gilti-Gearfried the Magical Steel Knight 2 Warrior monsters with different AttributesOnce per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2700 1600
Giltia the D. Knight ""Guardian of the Labyrinth"" + ""Protector of the Throne"" MONSTER [Warrior/Fusion] LIGHT Level 5 1850 1500
Giltia the D. Knight Soul Spear If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.●Level 7 DARK Dragon●Level 6 DARK Machine●Level 5 WATER WarriorYou can only use this effect of ""Giltia the D. Knight - Soul Spear"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 5 1850 1500
Gimmick Puppet Bisque Doll You can Special Summon this card (from your hand) by discarding 1 ""Gimmick Puppet"" monster. You can banish this card from your GY; your opponent cannot target ""Gimmick Puppet"" monsters you control with card effects this turn. MONSTER [Machine/Effect] DARK Level 8 1000 1000
Gimmick Puppet Cattle Scream You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of ""Gimmick Puppet Cattle Scream"" once per turn. A ""Gimmick Puppet"" Xyz Monster that has this card as material gains this effect.●Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position. MONSTER [Machine/Effect] DARK Level 8 2000 2000
Gimmick Puppet Chimera Doll 2 Machine monstersDuring your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 ""Gimmick Puppet"" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are ""Gimmick Puppet"" monsters (min. 1), you can Special Summon 1 ""Gimmick Puppet"" monster from your hand. You can only use this effect of ""Gimmick Puppet Chimera Doll"" once per turn. MONSTER [Machine/Link/Effect] DARK Link 2 P13 1500 -
Gimmick Puppet Des Troy Once while face-up on the field: You can target 1 ""Gimmick Puppet"" monster on the field; destroy it. When this card is sent from the field to the GY: You can Special Summon 1 or 2 ""Gimmick Puppet"" monsters from your hand. MONSTER [Machine/Effect] DARK Level 4 1200 2000
Gimmick Puppet Dreary Doll If this card is in your GY: You can banish 1 other ""Gimmick Puppet"" monster from your GY; Special Summon this card. You can only use this effect of ""Gimmick Puppet Dreary Doll"" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a ""Gimmick Puppet"" monster. MONSTER [Machine/Effect] DARK Level 8 0 0
Gimmick Puppet Egg Head You can only use the effect of ""Gimmick Puppet Egg Head"" once per turn. You can discard 1 ""Gimmick Puppet"" monster, then activate 1 of these effects;●Inflict 800 damage to your opponent.●This card's Level becomes 8 until the End Phase. MONSTER [Machine/Effect] EARTH Level 4 1600 1200
Gimmick Puppet Fantasix Machinix 2 Level 8 monstersYou can detach 1 material from this card; add 1 ""Rank-Up-Magic"" Spell from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a ""Gimmick Puppet"" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 ""Rank-Up-Magic"" Spell from your GY to your hand. You can only use each effect of ""Gimmick Puppet Fantasix Machinix"" once per turn. MONSTER [Machine/Xyz/Effect] DARK Rank 8 1500 3100
Gimmick Puppet Fiendish Knight If this card is in your hand: You can target 1 ""Gimmick Puppet"" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of ""Gimmick Puppet Fiendish Knight"" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except ""Gimmick Puppet"" monsters. MONSTER [Machine/Effect] DARK Level 4 1800 500
Gimmick Puppet Gear Changer Cannot be Special Summoned from the Deck. Once per turn: You can target 1 ""Gimmick Puppet"" monster you control, except this card; this card's Level becomes the Level of that monster. MONSTER [Machine/Effect] EARTH Level 1 100 100
Gimmick Puppet Gigantes Doll 2 Level 4 ""Gimmick Puppet"" monstersYou can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except ""Gimmick Puppet"" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of ""Gimmick Puppet Gigantes Doll"" once per turn. MONSTER [Machine/Xyz/Effect] DARK Rank 4 0 2000
Gimmick Puppet Humpty Dumpty When this card is Normal or Special Summoned: You can Special Summon 1 ""Gimmick Puppet"" monster from your hand. You can only use this effect of ""Gimmick Puppet Humpty Dumpty"" once per turn. MONSTER [Machine/Effect] DARK Level 4 0 100
Gimmick Puppet Little Soldiers If this card is Normal or Special Summoned: You can send 1 ""Gimmick Puppet"" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of ""Gimmick Puppet Little Soldiers"" once per turn. You can banish this card from your GY, then target up to 2 ""Gimmick Puppet"" monsters you control; increase their Levels by 4 until the end of this turn. MONSTER [Machine/Effect] DARK Level 4 0 0
Gimmick Puppet Magnet Doll If your opponent controls a monster, and all monsters you control are face-up ""Gimmick Puppet"" monsters (min. 1), you can Special Summon this card (from your hand). MONSTER [Machine/Effect] DARK Level 8 1000 1000
Gimmick Puppet Nightmare You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster. You can only Special Summon ""Gimmick Puppet Nightmare"" once per turn this way. When you do: You can Special Summon 1 ""Gimmick Puppet Nightmare"" from your hand or GY. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except ""Gimmick Puppet"" monsters. MONSTER [Machine/Effect] DARK Level 8 1000 2000
Gimmick Puppet Rouge Doll If this card is in your hand: You can reveal 1 ""Gimmick Puppet"" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 ""Gimmick Puppet"" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of ""Gimmick Puppet Rouge Doll"" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except ""Gimmick Puppet"" monsters. MONSTER [Machine/Effect] DARK Level 8 400 1400
Gimmick Puppet Scissor Arms When this card is Normal Summoned: You can send 1 ""Gimmick Puppet"" monster from your Deck to the Graveyard. MONSTER [Machine/Effect] DARK Level 4 1200 600
Gimmick Puppet Shadow Feeler Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of ""Gimmick Puppet Shadow Feeler"" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead. MONSTER [Machine/Effect] DARK Level 8 1000 1000
Gimmick Puppet Terror Baby When this card is Normal Summoned: You can target 1 ""Gimmick Puppet"" monster in your GY, except ""Gimmick Puppet Terror Baby""; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your ""Gimmick Puppet"" monster effects this turn. MONSTER [Machine/Effect] DARK Level 4 500 0
Gimmick Puppet Twilight Joker When a ""Gimmick Puppet"" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of ""Gimmick Puppet Twilight Joker"" once per turn. MONSTER [Machine/Effect] DARK Level 8 800 1600
Gingerbread House During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of ""Gingerbread House"" once per turn. SPELL Continuous
Girochin Kuwagata Despite its small size, this monster has powerful jaws that can rip metal to shreds. MONSTER [Insect/Normal] WIND Level 4 1700 1000
Girsu, the Orcust Mekk-Knight If this card is Normal or Special Summoned: You can send 1 ""Orcust"" or ""World Legacy"" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 ""World Legacy Token"" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of ""Girsu, the Orcust Mekk-Knight"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1800 0
Gishki Abyss When this card is Summoned: You can add 1 ""Gishki"" monster with 1000 or less DEF from your Deck to your hand, except ""Gishki Abyss"". MONSTER [Fish/Effect] WATER Level 2 800 500
Gishki Aquamirror This card can be used to Ritual Summon any ""Gishki"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the GY into the Deck, then target 1 ""Gishki"" Ritual Monster in your GY; add it to your hand. SPELL Ritual
Gishki Ariel FLIP: You can add 1 ""Gishki"" monster from your Deck to your hand. MONSTER [Spellcaster/Flip/Effect] WATER Level 4 1000 1800
Gishki Avance Once per turn: You can choose 1 ""Gishki"" monster from your Deck and place it on top of your Deck. MONSTER [Spellcaster/Effect] WATER Level 4 1500 800
Gishki Beast When this card is Normal Summoned: You can target 1 Level 4 or lower ""Gishki"" monster in your Graveyard; Special Summon that target in face-up Defense Position. MONSTER [Beast/Effect] WATER Level 4 1500 1300
Gishki Chain If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. MONSTER [Sea Serpent/Effect] WATER Level 4 1800 1000
Gishki Diviner Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. MONSTER [Sea Serpent/Effect] WATER Level 3 1200 800
Gishki Emilia Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up ""Gishki"" monster to activate and to resolve this effect. MONSTER [Spellcaster/Spirit/Effect] WATER Level 4 1600 800
Gishki Grimness If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 ""Gishki"" monster from your Deck, except ""Gishki Grimness"", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of ""Gishki Grimness"" once per turn. MONSTER [Fish/Effect] WATER Level 2 600 700
Gishki Marker When this card is Summoned: You can target 1 ""Gishki"" Ritual Monster or ""Gishki"" Ritual Spell Card in your Graveyard; add that target to your hand. MONSTER [Aqua/Effect] WATER Level 4 1600 1200
Gishki Mollusk When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order. MONSTER [Aqua/Effect] WATER Level 4 1700 900
Gishki Natalia Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 ""Gishki"" monster in your Graveyard; return that target to the top of the Deck. MONSTER [Spellcaster/Spirit/Effect] WATER Level 4 1800 900
Gishki Nekromirror This card can be used to Ritual Summon any ""Gishki"" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 ""Gishki"" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck. SPELL Ritual
Gishki Noellia When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and ""Gishki"" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. MONSTER [Spellcaster/Effect] WATER Level 4 1700 1000
Gishki Photomirror This card can be used to Ritual Summon any ""Gishki"" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 500 (when this card resolves). SPELL Ritual
Gishki Psychelone You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand. MONSTER [Fiend/Ritual/Effect] WATER Level 4 2150 1650
Gishki Reliever When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up ""Gishki"" monster to activate and to resolve this effect. MONSTER [Aqua/Effect] WATER Level 2 500 800
Gishki Shadow If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 ""Gishki"" Ritual Spell Card from your Deck to your hand. MONSTER [Sea Serpent/Effect] WATER Level 4 1200 1000
Gishki Vanity During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a ""Gishki"" monster is Ritual Summoned, or when a ""Gishki"" Ritual Spell Card is activated. MONSTER [Aqua/Effect] WATER Level 2 1000 800
Gishki Vision If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 ""Gishki"" Ritual Monster from your Deck to your hand. MONSTER [Sea Serpent/Effect] WATER Level 2 700 500
Gishki Zielgigas You can Ritual Summon this card with any ""Gishki"" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a ""Gishki"" monster, shuffle 1 card from the field into the Deck. MONSTER [Aqua/Ritual/Effect] WATER Level 10 3200 0
Give and Take Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase. TRAP
Gizmek Arakami, the Hailbringer Hog If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of ""Gizmek Arakami, the Hailbringer Hog"" once per turn. MONSTER [Machine/Effect] WATER Level 4 1850 1850
Gizmek Inaba, the Hopping Hare of Hakuto When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of ""Gizmek Inaba, the Hopping Hare of Hakuto"" once per turn. MONSTER [Machine/Effect] WIND Level 1 50 50
Gizmek Kaku, the Supreme Shining Sky Stag If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of ""Gizmek Kaku, the Supreme Shining Sky Stag"" once per turn. MONSTER [Machine/Effect] FIRE Level 9 2750 2750
Gizmek Makami, the Ferocious Fanged Fortress While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of ""Gizmek Makami, the Ferocious Fanged Fortress"" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except ""Gizmek Makami, the Ferocious Fanged Fortress"". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck. MONSTER [Machine/Effect] WIND Level 6 2150 2150
Gizmek Naganaki, the Sunrise Signaler You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of ""Gizmek Naganaki, the Sunrise Signaler"" once per turn. MONSTER [Machine/Effect] LIGHT Level 2 950 950
Gizmek Okami, the Dreaded Deluge Dragon You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of ""Gizmek Okami, the Dreaded Deluge Dragon"" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK. MONSTER [Machine/Effect] WATER Level 10 2950 2950
Gizmek Orochi, the Serpentron Sky Slasher If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 ""Gizmek Orochi, the Serpentron Sky Slasher"" effect per turn, and only once that turn. MONSTER [Machine/Effect] DARK Level 8 2450 2450
Gizmek Taniguku, the Immobile Intellect If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of ""Gizmek Taniguku, the Immobile Intellect"" once per turn. MONSTER [Machine/Effect] EARTH Level 3 1450 1450
Gizmek Uka, the Festive Fox of Fecundity Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of ""Gizmek Uka, the Festive Fox of Fecundity"" once per turn.●If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand.●If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster. MONSTER [Machine/Effect] EARTH Level 7 2250 2250
Gizmek Yata, the Gleaming Vanguard You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of ""Gizmek Yata, the Gleaming Vanguard"" once per turn.●During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.●If this card Special Summoned by its own effect is Tributed: Gain 2050 LP. MONSTER [Machine/Effect] LIGHT Level 5 2050 2050
Glacial Beast Blizzard Wolf When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except ""Glacial Beast Blizzard Wolf"". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of ""Glacial Beast Blizzard Wolf"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1400 700
Glacial Beast Iceberg Narwhal 1 Tuner + 1+ non-Tuner WATER monstersEach time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of ""Glacial Beast Iceberg Narwhal"" once per turn. MONSTER [Aqua/Synchro/Effect] WATER Level 7 2700 1600
Glacial Beast Polar Penguin If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 ""Glacial Beast Polar Penguin"" effect per turn, and only once that turn. MONSTER [Aqua/Tuner/Effect] WATER Level 3 800 1000
Glacier Aqua Madoor At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster. MONSTER [Spellcaster/Effect] WATER Level 6 1200 3000
Gladiator Beast Alexander This card cannot be Special Summoned except by the effect of ""Gladiator Beast Dimacari"". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Alexander"". MONSTER [Beast/Effect] LIGHT Level 6 2400 600
Gladiator Beast Andabata ""Gladiator Beast Augustus"" + 2 ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) If Summoned this way: You can Special Summon 1 Level 7 or lower ""Gladiator Beast"" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 ""Gladiator Beast"" monsters from your Deck. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 8 1000 2800
Gladiator Beast Andal This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1900 1500
Gladiator Beast Attorix If this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can send 1 ""Gladiator Beast"" monster from your Deck or Extra Deck to the GY, except ""Gladiator Beast Attorix""; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Attorix"". MONSTER [Beast-Warrior/Effect] EARTH Level 4 800 2000
Gladiator Beast Augustus When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can Special Summon 1 ""Gladiator Beast"" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Augustus"". MONSTER [Winged Beast/Effect] DARK Level 8 2600 1000
Gladiator Beast Bestiari If this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: Target 1 Spell/Trap on the field; destroy that target. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Bestiari"". MONSTER [Winged Beast/Effect] WIND Level 4 1500 800
Gladiator Beast Charge Target face-up cards on the field, up to the number of ""Gladiator Beast"" monsters you control with different names; destroy them. TRAP
Gladiator Beast Claudius 5 ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck. If Summoned this way: You can conduct your next Battle Phase twice. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can activate the following effect depending on whose turn it is;●Yours: Special Summon 1 ""Gladiator Beast"" monster from your Deck.●Opponent's: Special Summon 1 Level 11 or lower ""Gladiator Beast"" monster from your Extra Deck, ignoring its Summoning conditions. MONSTER [Beast/Fusion/Effect] DARK Level 12 3700 2600
Gladiator Beast Dareios 2 monsters, including a ""Gladiator Beast"" monsterDuring your opponent's Battle Phase, ""Gladiator Beast"" monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower ""Gladiator Beast"" monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 ""Gladiator Beast"" monster from your Deck instead, also for the rest of this turn, you can only use ""Gladiator Beast"" monsters as Link Material. You can only use this effect of ""Gladiator Beast Dareios"" once per turn. MONSTER [Beast-Warrior/Link/Effect] EARTH Link 2 P23 1700 -
Gladiator Beast Darius When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can target 1 ""Gladiator Beast"" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Darius"". MONSTER [Beast-Warrior/Effect] EARTH Level 4 1700 300
Gladiator Beast Dimacari If this card was Special Summoned by the effect of a ""Gladiator Beast"" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Dimacari"". MONSTER [Beast/Effect] EARTH Level 4 1600 1200
Gladiator Beast Domitianus ""Gladiator Beast Vespasius"" + 2 ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck. MONSTER [Sea Serpent/Fusion/Effect] DARK Level 10 3500 1200
Gladiator Beast Dragases 2 ""Gladiator Beast"" monstersIf a ""Gladiator Beast"" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 ""Gladiator Beast"" monsters with different names from your Deck. You can only use this effect of ""Gladiator Beast Dragases"" once per turn. MONSTER [Winged Beast/Link/Effect] WIND Link 2 P13 2000 -
Gladiator Beast Equeste When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: Target 1 ""Gladiator Beast"" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Equeste"". MONSTER [Winged Beast/Effect] WIND Level 4 1600 1200
Gladiator Beast Essedarii 2 ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. MONSTER [Beast/Fusion/Effect] EARTH Level 5 2500 1400
Gladiator Beast Gaiodiaz ""Gladiator Beast Spartacus"" + 1 ""Gladiator Beast"" monsterThis card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use ""Polymerization"".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 ""Gladiator Beast"" monsters from your Deck, except ""Gladiator Beast Spartacus"". MONSTER [Dinosaur/Fusion/Effect] DARK Level 7 2600 1500
Gladiator Beast Gistel At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Gistel"". You can only use each of the following effects of ""Gladiator Beast Gistel"" once per turn. You can reveal this card and 1 ""Gladiator Beast"" monster in your hand; Special Summon both. If this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can add 1 ""Gladiator"" Spell/Trap from your Deck to your hand. MONSTER [Beast/Effect] EARTH Level 3 1200 2000
Gladiator Beast Gyzarus ""Gladiator Beast Bestiari"" + 1 ""Gladiator Beast"" monsterMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 ""Gladiator Beast"" monsters from your Deck, except ""Gladiator Beast Bestiari"". MONSTER [Winged Beast/Fusion/Effect] DARK Level 6 2400 1500
Gladiator Beast Heraklinos ""Gladiator Beast Laquari"" + 2 ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. When a Spell/Trap Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Beast-Warrior/Fusion/Effect] FIRE Level 8 3000 2800
Gladiator Beast Hoplomus If this card was Special Summoned by the effect of a ""Gladiator Beast"" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Hoplomus"". MONSTER [Rock/Effect] EARTH Level 4 700 2100
Gladiator Beast Lanista When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: Target 1 ""Gladiator Beast"" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Lanista"". MONSTER [Winged Beast/Effect] WIND Level 4 1800 1200
Gladiator Beast Laquari If this card was Special Summoned by the effect of a ""Gladiator Beast"" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Laquari"". MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 400
Gladiator Beast Murmillo When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Murmillo"". MONSTER [Fish/Effect] WATER Level 3 800 400
Gladiator Beast Nerokius 3 ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use ""Polymerization"".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 ""Gladiator Beast"" monsters from your Deck. MONSTER [Winged Beast/Fusion/Effect] DARK Level 8 2800 1900
Gladiator Beast Noxious When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can send 1 ""Gladiator Beast"" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Noxious"". MONSTER [Beast-Warrior/Effect] DARK Level 5 0 1000
Gladiator Beast Octavius When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card. MONSTER [Winged Beast/Effect] LIGHT Level 7 2500 1200
Gladiator Beast Retiari When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can target 1 card in your opponent's GY; banish it. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Retiari"". MONSTER [Aqua/Effect] WATER Level 3 1200 800
Gladiator Beast Sagittarii If this card is Special Summoned by the effect of a ""Gladiator Beast"" monster: You can discard 1 ""Gladiator Beast"" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Sagittarii"". MONSTER [Winged Beast/Effect] WIND Level 3 1400 1000
Gladiator Beast Samnite When this card, that was Special Summoned by the effect of a ""Gladiator Beast"" monster, destroys an opponent's monster by battle and sends it to the GY: You can add 1 ""Gladiator Beast"" card from your Deck to your hand. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Samnite"". MONSTER [Beast/Effect] EARTH Level 3 1600 1200
Gladiator Beast Secutor If this card was Special Summoned by the effect of a ""Gladiator Beast"" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 ""Gladiator Beast"" monsters from your Deck, except ""Gladiator Beast Secutor"". MONSTER [Reptile/Effect] WIND Level 4 400 300
Gladiator Beast Spartacus This card cannot be Special Summoned except by the effect of ""Gladiator Beast Hoplomus"". When this card is Special Summoned, add 1 ""Gladiator Beast"" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Spartacus"". MONSTER [Dinosaur/Effect] EARTH Level 5 2200 1600
Gladiator Beast Tamer Editor 2 Level 5 or higher ""Gladiator Beast"" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 ""Gladiator Beast"" Fusion Monster from your Extra Deck, except ""Gladiator Beast Tamer Editor"", ignoring its Summoning conditions. At the end of the Battle Phase, if your ""Gladiator Beast"" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 8 2400 3000
Gladiator Beast Torax If this card was Special Summoned by the effect of a ""Gladiator Beast"" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. MONSTER [Fish/Effect] WATER Level 3 1400 400
Gladiator Beast Tygerius This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a ""Gladiator Beast"" monster, you can discard 1 ""Gladiator Beast"" card to add 1 ""Gladiator Beast"" monster from your Deck to your hand. MONSTER [Beast/Effect] EARTH Level 4 1800 800
Gladiator Beast United During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a ""Gladiator Beast"" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 ""Gladiator Beast United"" per turn. You cannot declare attacks the turn you activate this card, except with ""Gladiator Beast"" monsters. SPELL Quick-Play
Gladiator Beast Vespasius At the start of the Damage Step, if your ""Gladiator Beast"" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of ""Gladiator Beast Vespasius"" once per turn. While you control this card, Special Summoned by the effect of a ""Gladiator Beast"" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 ""Gladiator Beast"" monster from your Deck, except ""Gladiator Beast Vespasius"". MONSTER [Sea Serpent/Effect] WATER Level 7 2300 0
Gladiator Beast War Chariot When a monster effect is activated, while you control a ""Gladiator Beast"" monster: Negate the activation, and if you do, destroy it. TRAP Counter
Gladiator Beast's Battle Archfiend Shield Equip only to a ""Gladiator Beast"" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. SPELL Equip
Gladiator Beast's Battle Gladius Equip only to a ""Gladiator Beast"" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. SPELL Equip
Gladiator Beast's Battle Halberd Equip only to a ""Gladiator Beast"" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. SPELL Equip
Gladiator Beast's Battle Manica Equip only to a ""Gladiator Beast"" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. SPELL Equip
Gladiator Beast's Comeback Special Summon 1 ""Gladiator Beast"" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle. SPELL
Gladiator Beast's Respite Shuffle 2 ""Gladiator Beast"" cards from your hand into the Deck, then draw 3 cards. SPELL
Gladiator Lash Activate only when you Special Summon a ""Gladiator Beast"" monster. Your opponent discards 1 card of their choice. TRAP
Gladiator Naumachia While you control a ""Gladiator Beast"" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 ""Gladiator Beast"" monster from your hand or GY into the Main Deck, then target 1 ""Gladiator Beast"" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, ""Gladiator Beast"" monsters you control cannot be destroyed by battle. TRAP Continuous
Gladiator Proving Ground Add 1 Level 4 or lower ""Gladiator Beast"" monster from your Deck to your hand. SPELL
Gladiator Rejection Your opponent cannot target ""Gladiator Beast"" monsters you control with card effects, except during the Battle Phase. If a ""Gladiator Beast"" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 ""Gladiator Beast"" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of ""Gladiator Rejection"" once per turn. SPELL Continuous
Gladiator Taming If a face-up ""Gladiator Beast"" monster is on the field, activate 1 of these effects:●Select 1 face-up monster your opponent controls, and change its battle position.●Select 1 face-up ""Gladiator Beast"" monster your opponent controls, and take control of it until the End Phase. SPELL Quick-Play
Gladiator's Return Target 3 ""Gladiator Beast"" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. SPELL
Glass Slippers If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 ""Prinzessin"" you control; equip this card to that target. You can only use this effect of ""Glass Slippers"" once per turn. SPELL Equip
Gleipnir, the Fetters of Fenrir Add 1 ""Nordic"" monster from your Deck to your hand. TRAP
Glife the Phantom Bird You can discard this card; add 1 ""Golden Castle of Stromberg"" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of ""Glife the Phantom Bird"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1500 1500
Glorious Illusion Activate this card by targeting 1 ""Lightsworn"" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Glorious Numbers If you control no monsters: Target 1 ""Number"" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 ""Number"" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of ""Glorious Numbers"" once per turn. SPELL
Glory of the Noble Knights Target 1 ""Noble Knight"" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 ""Glory of the Noble Knights"" per turn. SPELL Quick-Play
Glow-Up Bloom If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if ""Zombie World"" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of ""Glow-Up Bloom"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 1 0 0
Glow-Up Bulb If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of ""Glow-Up Bulb"" once per Duel. MONSTER [Plant/Tuner/Effect] EARTH Level 1 100 100
Glowing Crossbow Equip only to a ""Blackwing"" monster. It gains 500 ATK/DEF. You can only use each of the following effects of ""Glowing Crossbow"" once per turn.●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. SPELL Equip
Gluttonous Reptolphin Greethys You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of ""Gluttonous Reptolphin Greethys"" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand. MONSTER [Fish/Tuner/Effect] WATER Level 3 1000 1000
Gnomaterial If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of ""Gnomaterial"" once per turn. MONSTER [Fairy/Effect] EARTH Level 1 0 1000
Go! - D/D/D Divine Zero King Rage When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.●This card can attack directly.●Your opponent cannot activate cards or effects in the Spell & Trap Zones.●Your opponent cannot activate card effects in their hand or GY. MONSTER [Fiend/Pendulum/Effect] DARK Level 10 0 0
Goblin Attack Force If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. MONSTER [Warrior/Effect] EARTH Level 4 2300 0
Goblin Biker Big Gabonga 2 Level 3 monstersIf this card is Xyz Summoned: You can add 1 ""Goblin"" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 ""Goblin"" monster from your Deck to this card as material. You can only use each effect of ""Goblin Biker Big Gabonga"" once per turn. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 3 2100 0
Goblin Biker Boom Mach Once per Chain, during the Main Phase, if this card is in your hand or GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, also you cannot Special Summon ""Goblin Biker Boom Mach"" until the end of the next turn. MONSTER [Warrior/Effect] WIND Level 3 1300 0
Goblin Biker Clatter Sploder If this card is Normal or Special Summoned: You can target 1 ""Goblin"" monster in your GY, except ""Goblin Biker Clatter Sploder""; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Goblin Biker Clatter Sploder"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 3 1500 0
Goblin Biker Dugg Charger If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 ""Goblin Biker"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Goblin Biker Dugg Charger"" once per turn. MONSTER [Warrior/Effect] EARTH Level 3 1600 0
Goblin Biker Grand Bash ""Goblin"" monsters you control gain 300 ATK for each ""Goblin"" monster you control. During your Main Phase, you can Normal Summon 1 ""Goblin"" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 2 ""Goblin"" monsters you control, then activate 1 of these effects;●Make the Level of 1 of the monsters become the current Level of the other.●Both of their Levels become their combined original Levels.You can only use this effect of ""Goblin Biker Grand Bash"" once per turn. SPELL Continuous
Goblin Biker Grand Breakout Tribute 1 monster; Special Summon 1 ""Goblin"" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from ""Goblin"" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of ""Goblin Biker Grand Breakout"" once per turn. SPELL Quick-Play
Goblin Biker Grand Crisis You can target 1 ""Goblin"" monster you control and 1 monster your opponent controls, or target 1 ""Goblin"" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished ""Goblin"" monsters with different names; Special Summon them. You can only use 1 ""Goblin Biker Grand Crisis"" effect per turn, and only once that turn. TRAP Continuous
Goblin Biker Grand Entrance Add 1 ""Goblin"" monster from your Deck to your hand, then you can apply the following effect.●Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower ""Goblin"" monster from your hand.You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 ""Goblin"" monster from your GY to your hand. You can only use each effect of ""Goblin Biker Grand Entrance"" once per turn. SPELL
Goblin Biker Grand Pileup Target 1 Xyz Monster you control; Special Summon 1 ""Goblin"" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 ""Goblin"" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of ""Goblin Biker Grand Pileup"" once per turn. TRAP
Goblin Biker Grand Stampede During the Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only ""Goblin"" monsters you control. If you control a ""Goblin"" Xyz Monster: You can target 1 Effect Monster on the field; detach 1 Xyz Material from a monster on either field, and if you do, negate that monster's effects until the end of this turn. You can only use 1 ""Goblin Biker Grand Stampede"" effect per turn, and only once that turn. TRAP Continuous
Goblin Biker Mean Merciless If this card is Normal or Special Summoned: You can Special Summon 1 ""Goblin"" monster from your hand, except ""Goblin Biker Mean Merciless"". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Goblin Biker Mean Merciless"" once per turn. MONSTER [Fiend/Effect] WATER Level 3 1400 0
Goblin Biker Troika Griare 2+ Level 3 monstersWhile 3 or more Xyz Materials are attached to monsters on the field, ""Goblin"" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 3 1700 0
Goblin Bikers Gone Bonkers 2+ Level 6 monstersYou can target face-up monsters your opponent controls, up to the number of ""Goblin"" monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of ""Goblin"" Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of ""Goblin Bikers Gone Bonkers"" once per turn. MONSTER [Fiend/Xyz/Effect] DARK Rank 6 2500 2000
Goblin Bikers Gone Wild If you control no monsters, or all monsters you control are ""Goblin"" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of ""Goblin Bikers Gone Wild"" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower ""Goblin"" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 ""Goblin"" Xyz Monster you control. MONSTER [Fiend/Effect] DARK Level 6 2400 0
Goblin Black Ops This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. MONSTER [Beast-Warrior/Effect] DARK Level 4 1300 0
Goblin Calligrapher A Goblin who devotes himself to mastering perfect calligraphy of the word ""False"". He gives his all to each stroke. MONSTER [Fiend/Normal] DARK Level 1 400 400
Goblin Circus Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down. SPELL Continuous
Goblin Decoy Squad When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. MONSTER [Warrior/Effect] DARK Level 4 1000 0
Goblin Elite Attack Force If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn. MONSTER [Fiend/Effect] EARTH Level 4 2200 1500
Goblin Fan When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time. TRAP Continuous
Goblin Freefall Squad If this card is Special Summoned from the hand in Attack Position: You can target 1 face-up Effect Monster your opponent controls; change this card to Defense Position, also negate the effects of that monster while this monster is in face-up Defense Position. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can discard 1 card; add this card to your hand. You can only use each effect of ""Goblin Freefall Squad"" once per turn. MONSTER [Warrior/Effect] WIND Level 4 0 2000
Goblin King While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000. MONSTER [Fiend/Effect] DARK Level 1 0 0
Goblin Marauding Squad When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1900 0
Goblin of Greed As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. MONSTER [Fiend/Effect] EARTH Level 4 1000 1800
Goblin Out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. TRAP Counter
Goblin Pothole Squad When this card is Normal Summoned, Trap Cards cannot be activated. Also, ""Trap Hole"" Trap Cards cannot be activated when a monster is Summoned, except ""Dark Trap Hole"". MONSTER [Warrior/Effect] EARTH Level 4 1500 400
Goblin Recon Squad If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. MONSTER [Warrior/Effect] WIND Level 4 1700 0
Goblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. SPELL
Goblin Zombie If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. MONSTER [Zombie/Effect] DARK Level 4 1100 1050
Goblin's Crazy Beast 2+ Level 6 monstersOnce per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 ""Goblin"" monster from your GY to this card as material. You can only use this effect of ""Goblin's Crazy Beast"" once per Duel. MONSTER [Fiend/Xyz/Effect] DARK Rank 6 2700 0
Goblin's Secret Remedy Increase your Life Points by 600 points. SPELL
Goblindbergh When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position. MONSTER [Warrior/Effect] EARTH Level 4 1400 0
Goddess Bow Must be Special Summoned with ""The Claw of Hermos"", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase. MONSTER [Warrior/Fusion/Effect] LIGHT Level 4 1500 1600
Goddess of Sweet Revenge While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck. MONSTER [Fairy/Effect] LIGHT Level 6 1800 2000
Goddess of the Two Sides If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except ""Goddess of the Two Sides"". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of ""Goddess of the Two Sides"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 3 950 700
Goddess of Whim Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn. MONSTER [Fairy/Effect] LIGHT Level 3 950 700
Goddess Skuld's Oracle When this card is activated: If all monsters you control are ""Valkyrie"" monsters (min. 1), you can add 1 ""Goddess Verdande's Guidance"" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 ""Goddess Skuld's Oracle"" per turn. SPELL Continuous
Goddess Urd's Verdict Your opponent cannot target ""Valkyrie"" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control. SPELL Continuous
Goddess Verdande's Guidance When this card is activated: If all monsters you control are ""Valkyrie"" monsters (min. 1), you can add 1 ""Goddess Urd's Verdict"" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 ""Goddess Verdande's Guidance"" per turn. SPELL Continuous
Goddess with the Third Eye This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. MONSTER [Fairy/Effect] LIGHT Level 4 1200 1000
Goe Goe the Gallant Ninja When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect. MONSTER [Warrior/Effect] WIND Level 4 1500 1000
Goggle Golem This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●The original ATK of this card becomes 2100. MONSTER [Rock/Gemini/Effect] EARTH Level 4 1500 500
Gogiga Gagagigo His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... MONSTER [Reptile/Normal] WATER Level 8 2950 2800
Gogogo Aristera & Dexia While another ""Gogogo"" monster is on the field, your opponent's monsters cannot target ""Gogogo"" monsters for attacks, also your opponent cannot target ""Gogogo"" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other ""Gogogo"" monsters as material gains this effect.●When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0. MONSTER [Rock/Effect] EARTH Level 4 0 2200
Gogogo Ghost If this card is Special Summoned: You can target 1 ""Gogogo Golem"" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of ""Gogogo Ghost"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 1900 0
Gogogo Giant When this card is Normal Summoned: You can target 1 ""Gogogo"" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. MONSTER [Rock/Effect] EARTH Level 4 2000 0
Gogogo Gigas While this card is in your GY, if you Special Summon a ""Gogogo"" monster(s) (except during the Damage Step): You can Special Summon this card from your GY in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of ""Gogogo Gigas"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 0 2200
Gogogo Goblindbergh When this card is Normal Summoned: You can Special Summon 1 non-Warrior ""Gogogo"" monster from your hand, Deck, or GY, then if this card is in Attack Position, change it to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 ""Dododo"" monster from your Deck to your hand. You can only use each effect of ""Gogogo Goblindbergh"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1400 0
Gogogo Golem Once per turn, this Defense Position card cannot be destroyed by battle. MONSTER [Rock/Effect] EARTH Level 4 1800 1500
Gogogo Golem - Golden Form Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Gogogo"" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from attacks involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect. MONSTER [Rock/Effect] EARTH Level 4 ? 1500
Gogogo Goram If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 ""Gogogo"" monster from your Deck to the Graveyard. MONSTER [Rock/Effect] EARTH Level 4 2300 0
Gogogo Talisman While you control 2 or more ""Gogogo"" monsters, you take no effect damage. Once per turn, when an attack is declared involving a ""Gogogo"" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle. SPELL Continuous
Goka, the Pyre of Malice If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 ""Fireball Token"" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase. MONSTER [Zombie/Effect] FIRE Level 6 2200 1900
Gokibore A large, spherical roach that attacks its enemies by rolling over them. MONSTER [Insect/Normal] EARTH Level 4 1200 1400
Gokipole If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of ""Gokipole"" once per turn. MONSTER [Insect/Effect] EARTH Level 3 1000 1200
Gokipon When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand. MONSTER [Insect/Effect] EARTH Level 2 800 800
Gold Gadget When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 ""Gadget"" monster from your Deck, except ""Gold Gadget"". You can only use 1 ""Gold Gadget"" effect per turn, and only once that turn. MONSTER [Machine/Effect] LIGHT Level 4 1700 800
Gold Moon Coin Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 ""Gold Moon Coin"" per turn. SPELL
Gold Pride - Better Luck Next Time! When this card is activated: You can add 1 ""Gold Pride"" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up ""Gold Pride"" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of ""Gold Pride - Better Luck Next Time!"" once per turn. You can only activate 1 ""Gold Pride - Better Luck Next Time!"" per turn. SPELL Continuous
Gold Pride - Captain Carrie If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Gold Pride"" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 ""Gold Pride"" monster you control that was Special Summoned from the Extra Deck; banish up to 3 ""Gold Pride"" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of ""Gold Pride - Captain Carrie"" once per turn. MONSTER [Fiend/Effect] WATER Level 3 900 1700
Gold Pride - Chariot Carrie 2 Level 3 monstersYou can detach 1 material from this card; add 1 ""Gold Pride"" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 ""Gold Pride"" monster from your Deck to the GY. You can only use the previous effect of ""Gold Pride - Chariot Carrie"" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 ""Gold Pride - Captain Carrie"" from your Deck or GY. MONSTER [Aqua/Xyz/Effect] WATER Rank 3 1900 2700
Gold Pride - Eliminator If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other ""Gold Pride"" monster from your hand, face-up field, or GY; Special Summon 1 ""Gold Pride Token"" (Machine/DARK/ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a ""Gold Pride"" monster. You can only use each effect of ""Gold Pride - Eliminator"" once per turn. MONSTER [Machine/Tuner/Effect] EARTH Level 5 1800 800
Gold Pride - Eradicator 1 Tuner + 1+ non-Tuner monstersDuring your opponent's turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field, or if your LP are lower than your opponent's, you can target 2; destroy them. You can only use this effect of ""Gold Pride - Eradicator"" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 ""Gold Pride - Eliminator"" from your Deck or GY. MONSTER [Warrior/Synchro/Effect] DARK Level 8 2700 1700
Gold Pride - It's Neck and Neck! Target 1 ""Gold Pride"" monster you control or 1 ""Gold Pride"" card in your GY, except ""Gold Pride - It's Neck and Neck!""; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 ""Gold Pride"" monster from your GY; Special Summon 1 other ""Gold Pride"" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of ""Gold Pride - It's Neck and Neck!"" once per turn. TRAP
Gold Pride - Leon If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior ""Gold Pride"" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Gold Pride"" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""Gold Pride"" monsters you control. You can only use each effect of ""Gold Pride - Leon"" once per turn. MONSTER [Warrior/Tuner/Effect] WIND Level 3 1500 1200
Gold Pride - Nytro Blaster 2 ""Gold Pride"" monsters with different LevelsYou can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of ""Gold Pride - Nytro Blaster"" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 ""Gold Pride - Nytro Head"" from your Deck or GY. MONSTER [Pyro/Link/Effect] DARK Link 2 P82 2300 -
Gold Pride - Nytro Head If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 ""Nytro Token"" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 ""Nytro Token"" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of ""Gold Pride - Nytro Head"" once per turn. MONSTER [Pyro/Effect] FIRE Level 8 2300 2600
Gold Pride - Pedal to the Metal! Target 1 ""Gold Pride"" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up ""Gold Pride"" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of ""Gold Pride - Pedal to the Metal!"" once per turn. SPELL Quick-Play
Gold Pride - Pin Baller ""Gold Pride - Roller Baller"" + 1+ ""Gold Pride"" monstersIf this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of ""Gold Pride - Pin Baller"" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 ""Gold Pride - Roller Baller"" from your Deck or GY. MONSTER [Machine/Fusion/Effect] DARK Level 9 3000 0
Gold Pride - Roller Baller If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 ""Gold Pride"" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of ""Gold Pride - Roller Baller"" once per turn. MONSTER [Psychic/Effect] EARTH Level 5 1800 1600
Gold Pride - Star Leon 1 Tuner + 1+ non-Tuner monstersDuring the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of ""Gold Pride - Star Leon"" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 ""Gold Pride - Leon"" from your Deck or GY. MONSTER [Thunder/Synchro/Effect] LIGHT Level 6 2000 2000
Gold Pride - Start Your Engines! If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 ""Gold Pride"" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster. TRAP
Gold Pride - That Came Out of Nowhere! Special Summon 1 ""Gold Pride"" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 ""Gold Pride - That Came Out of Nowhere!"" per turn. SPELL Quick-Play
Gold Pride - The Crowd Goes Wild! Reveal 1 ""Gold Pride"" monster in your hand; add 1 ""Gold Pride"" monster with a different name from your Deck to your hand, then you can apply the following effect.●Special Summon 1 ""Gold Pride"" monster from your hand, but lose LP equal to its original ATK.You can only activate 1 ""Gold Pride - The Crowd Goes Wild!"" per turn. SPELL
Gold Sarcophagus Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. SPELL
Goldd, Wu-Lord of Dark World If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any). MONSTER [Fiend/Effect] DARK Level 5 2300 1400
Golden Allure Queen 3 Spellcaster monstersIf this card is Link Summoned: You can Special Summon 1 ""Allure Queen"" monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn. You can activate the effects of your monsters with ""Allure Queen"" in their original names, that equip monsters to themselves, as Quick Effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also ""Allure Queen"" monsters you control cannot be destroyed by card effects this turn. MONSTER [Spellcaster/Link/Effect] DARK Link 3 P462 2500 -
Golden Bamboo Sword If you control a ""Bamboo Sword"" Equip Spell: Draw 2 cards. SPELL
Golden Castle of Stromberg Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card ""Golden Castle of Stromberg"" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of ""Golden Castle of Stromberg"" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. SPELL Field
Golden Cloud Beast - Malong 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of ""Golden Cloud Beast - Malong"" once per turn. MONSTER [Dragon/Synchro/Tuner/Effect] LIGHT Level 6 2200 1000
Golden Dragon Summoner You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of ""Golden Dragon Summoner"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1000 1000
Golden Flying Fish You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target. MONSTER [Fish/Effect] LIGHT Level 4 1700 1000
Golden Gearbox Select 1 face-up ""Karakuri"" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase. SPELL Quick-Play
Golden Homunculus Gains 300 ATK/DEF for each of your banished cards. MONSTER [Warrior/Effect] LIGHT Level 6 1500 1500
Golden Ladybug During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP. MONSTER [Insect/Effect] LIGHT Level 1 0 0
Golden Land Forever! When a Spell/Trap Card, or monster effect, is activated, while you control an ""Eldlich"" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 ""Golden Land Forever!"" per turn. TRAP Counter
Golden Rule (This card is always treated as a ""Crystal"" card.)Place 2 ""Crystal Beast"" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 ""Crystal Beast"" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 ""Golden Rule"" per turn. SPELL Equip
Golden-Eyes Idol Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes ""Thousand-Eyes Idol"" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 ""Eyes Restrict"" or ""Relinquished"" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of ""Golden-Eyes Idol"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 1 0 0
Goldenhair, the Newest Plunder Patroll You can send 1 other ""Plunder Patroll"" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except ""Plunder Patroll"" monsters. You can only use each effect of ""Goldenhair, the Newest Plunder Patroll"" once per turn. MONSTER [Fiend/Tuner/Effect] WATER Level 4 0 2000
Goldilocks the Battle Landscaper If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between. MONSTER [Machine/Effect] EARTH Level 10 0 3000
Golem Dragon Your opponent cannot target face-up Dragon-Type monsters for attacks, except this one. MONSTER [Dragon/Effect] EARTH Level 4 200 2000
Golem Sentry Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand. MONSTER [Rock/Effect] EARTH Level 4 800 1800
Golem that Guards the Millennium Treasures The activation of your ""Millennium Ankh"" cannot be negated. You can only use each of the following effects of ""Golem that Guards the Millennium Treasures"" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 ""Millennium Ankh"" in your hand; Special Summon this card, then you can add 1 ""Wedju Temple"" from your Deck to your hand. MONSTER [Rock/Effect] EARTH Level 6 2000 2200
Golgoil An iron giant that appears from a dimensional rift. MONSTER [Machine/Normal] EARTH Level 4 900 1600
Golgoil the Steel Seismic Smasher If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Golgoil the Steel Seismic Smasher"" once per turn. After damage calculation, if your Machine or Illusion monster battled: You can target 1 of your monsters that is banished or in your GY; Special Summon it. If this card is banished from the field: You can Special Summon it. MONSTER [Illusion/Effect] EARTH Level 10 1800 3200
Gonogo At the end of the Damage Step, if this card battled an opponent's monster: Change that monster to face-down Defense Position. MONSTER [Rock/Effect] EARTH Level 3 1350 1600
Good & Evil in the Burning Abyss This card is used to Ritual Summon ""Malacoda, Netherlord of the Burning Abyss"". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 ""Burning Abyss"" monster from your hand to the Graveyard; add 1 ""Burning Abyss"" card from your Deck to your hand. You can only use this effect of ""Good & Evil in the Burning Abyss"" once per turn. SPELL Ritual
Good Goblin Housekeeping Draw cards equal to the number of ""Good Goblin Housekeeping"" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck. TRAP
Googly-Eyes Drum Dragon 2 Level 8 Machine-Type monstersOnce per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until the end of your opponent's next turn. If this card is destroyed while it has Xyz Material: You can banish 1 ""Super Defense Robot"" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 ""Super Defense Robot"" monster from your Graveyard to this card as an Xyz Material. MONSTER [Machine/Xyz/Effect] EARTH Rank 8 3000 2500
Gora Turtle As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. MONSTER [Aqua/Effect] WATER Level 3 1100 1100
Gora Turtle of Illusion Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field. MONSTER [Aqua/Effect] WATER Level 4 1200 1400
Gordian Slicer This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand. SPELL
Gorgon of Zilofthonia 2+ Effect MonstersYou cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters. MONSTER [Reptile/Link/Effect] DARK Link 3 P789 100 -
Gorgon's Eye Until the end of this turn, all effects of Defense Position monsters are negated. TRAP
Gorgon, Empress of the Evil Eyed 2 monsters including an ""Evil Eye"" monsterGains 100 ATK for each ""Evil Eye"" card with different names in your GY. If this card is equipped with ""Evil Eye of Selene"" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of ""Gorgon, Empress of the Evil Eyed"" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to. MONSTER [Fiend/Link/Effect] DARK Link 2 P82 1900 -
Gorgonic Cerberus When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3. MONSTER [Rock/Effect] DARK Level 3 1300 300
Gorgonic Gargoyle When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand. MONSTER [Rock/Effect] DARK Level 3 1000 800
Gorgonic Ghoul If you control a ""Gorgonic Ghoul"": You can pay 300 LP; Special Summon this card from your hand. You can use the effect of ""Gorgonic Ghoul"" up to twice per turn. MONSTER [Rock/Effect] DARK Level 1 100 100
Gorgonic Golem If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation. MONSTER [Rock/Effect] DARK Level 3 1200 600
Gorgonic Guardian 2 Level 3 Rock-Type monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it. MONSTER [Rock/Xyz/Effect] DARK Rank 3 1600 1200
Gorz the Emissary of Darkness When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage;●Battle damage: Special Summon 1 ""Emissary of Darkness Token"" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of battle damage you took.●Effect damage: Inflict damage to your opponent equal to the damage you took. MONSTER [Fiend/Effect] DARK Level 7 2700 2500
Gotterdammerung Target 1 ""Aesir"" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls. SPELL
Gottoms' Emergency Call If a face-up ""X-Saber"" monster is on the field: Target 2 ""X-Saber"" monsters in any GY; Special Summon both to your side of the field. TRAP
Gottoms' Second Call If you control an ""X-Saber"" Synchro Monster: You can target 2 ""X-Saber"" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 ""Gottoms' Second Call"" per turn. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Gouki Bearhug If this card is Special Summoned by the effect of a ""Gouki"" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Bearhug"". You can only use each effect of ""Gouki Bearhug"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2400 0
Gouki Cage Match When this card is activated: Place 3 counters on this card. If your ""Gouki"" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many ""Gouki"" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. SPELL Field
Gouki Destroy Ogre 2+ ""Gouki"" monstersThe first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except ""Gouki"" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link ""Gouki"" monsters from your GY to a Zone(s) this card points to. You can only use this effect of ""Gouki Destroy Ogre"" once per turn. MONSTER [Warrior/Link/Effect] EARTH Link 4 P4613 2800 -
Gouki Face Turn Target 1 ""Gouki"" card you control and 1 ""Gouki"" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 ""Gouki Face Turn"" per turn. SPELL
Gouki Finishing Move Target 1 ""Gouki"" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with ""Gouki"" monsters. You can only activate 1 ""Gouki Finishing Move"" per turn. SPELL
Gouki Guts This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of ""Gouki Guts"" once per turn.●During your Main Phase: You can make all ""Gouki"" monsters you control gain 200 ATK.●If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Guts"". MONSTER [Warrior/Effect] EARTH Level 1 800 0
Gouki Headbatt If this card is in your hand: You can send 1 other ""Gouki"" monster from your hand to the GY, then target 1 ""Gouki"" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Headbatt"". You can only use each effect of ""Gouki Headbatt"" once per turn. MONSTER [Warrior/Effect] EARTH Level 2 800 0
Gouki Heel Ogre 2 ""Gouki"" monstersOnce per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 ""Gouki"" monster from your GY, except ""Gouki Heel Ogre"". MONSTER [Warrior/Link/Effect] EARTH Link 2 P82 1000 -
Gouki Iron Claw During the Damage Step, when your ""Gouki"" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Iron Claw"". You can only use each effect of ""Gouki Iron Claw"" once per turn. MONSTER [Warrior/Effect] EARTH Level 2 1000 0
Gouki Jet Ogre 2 ""Gouki"" monstersOnce per turn: You can target 1 ""Gouki"" card you control; destroy it, and if you do, change all monsters on the field to face-up Attack Position. If this card is sent from the field to the GY: You can make all ""Gouki"" monsters you currently control gain 500 ATK until the end of this turn. You can only use this effect of ""Gouki Jet Ogre"" once per turn. MONSTER [Warrior/Link/Effect] EARTH Link 2 P42 2000 -
Gouki Moonsault You can reveal this card in your hand, then target 1 ""Gouki"" monster you control, except ""Gouki Moonsault""; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 ""Gouki"" Link Monster in your GY; return it to the Extra Deck, then you can add 1 ""Gouki"" monster from your GY to your hand. You can only use each effect of ""Gouki Moonsault"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 1900 0
Gouki Octostretch If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Octostretch"". You can only use this effect of ""Gouki Octostretch"" once per turn. MONSTER [Warrior/Effect] EARTH Level 1 0 0
Gouki Re-Match Target 2 ""Gouki"" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 ""Gouki Re-Match"" per turn. SPELL
Gouki Ringtrainer If you control no monsters: You can reveal this card in your hand, then target 1 ""Gouki"" Link Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but it loses 500 ATK. You can only use this effect of ""Gouki Ringtrainer"" once per turn. While you control a ""Gouki"" Link Monster, this card cannot be destroyed by battle. MONSTER [Warrior/Effect] EARTH Level 1 0 0
Gouki Riscorpio If you control no monsters, or all monsters you control are ""Gouki"" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Riscorpio"". You can only use this effect of ""Gouki Riscorpio"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 2300 0
Gouki Suprex When this card is Normal Summoned: You can Special Summon 1 ""Gouki"" monster from your hand. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Suprex"". You can only use this effect of ""Gouki Suprex"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 0
Gouki Tagpartner If this card is sent to the GY as Link Material for the Link Summon of a ""Gouki"" monster: You can have that ""Gouki"" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Gouki"" Spell in your GY; shuffle it into the Deck. MONSTER [Warrior/Effect] EARTH Level 5 1700 0
Gouki The Blade Ogre 2+ ""Gouki"" monstersGains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster this card points to on either field; this card can make a second attack during each Battle Phase this turn. MONSTER [Warrior/Link/Effect] EARTH Link 3 P812 2400 -
Gouki The Giant Ogre 3+ ""Gouki"" monstersCannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn. MONSTER [Warrior/Link/Effect] EARTH Link 4 P4613 3000 -
Gouki The Great Ogre 2+ ""Gouki"" monstersAll monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead. MONSTER [Warrior/Link/Effect] EARTH Link 3 P123 2600 -
Gouki The Master Ogre 2+ ""Gouki"" monstersOnce per turn (Quick Effect): You can return to the hand any number of ""Gouki"" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied). MONSTER [Warrior/Link/Effect] EARTH Link 4 P8123 2800 -
Gouki The Powerload Ogre 2+ Warrior monstersGains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 ""Gouki"" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of ""Gouki The Powerload Ogre"" once per turn. MONSTER [Warrior/Link/Effect] EARTH Link 4 P6123 2800 -
Gouki The Solid Ogre 2+ ""Gouki"" monstersCannot be destroyed by battle or card effects while it points to a ""Gouki"" monster. Once per turn (Quick Effect): You can target 1 ""Gouki"" monster in your Main Monster Zone, except ""Gouki The Solid Ogre""; move that monster you control to your Main Monster Zone this card points to. MONSTER [Warrior/Link/Effect] EARTH Link 3 P842 2400 -
Gouki Thunder Ogre 2+ ""Gouki"" monstersIf a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.●During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.) MONSTER [Warrior/Link/Effect] EARTH Link 3 P813 2200 -
Gouki Twistcobra (Quick Effect): You can Tribute 1 ""Gouki"" monster, then target 1 ""Gouki"" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 ""Gouki"" card from your Deck to your hand, except ""Gouki Twistcobra"". You can only use each effect of ""Gouki Twistcobra"" once per turn. MONSTER [Warrior/Effect] EARTH Level 3 1600 0
Goyo Chaser 1 Tuner + 1 or more non-Tuner monstersThis card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved. MONSTER [Warrior/Synchro/Effect] EARTH Level 5 1900 1000
Goyo Defender 1 Tuner + 1+ non-Tuner monstersOnce per turn, if all monsters you control are EARTH Warrior Synchro Monsters (min. 1): You can Special Summon ""Goyo Defender"" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior Synchro Monster you control (other than this card), until the end of the Damage Step. MONSTER [Warrior/Synchro/Effect] EARTH Level 3 1000 1000
Goyo Emperor 2 EARTH Warrior-Type Synchro MonstersWhen this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner. MONSTER [Warrior/Fusion/Effect] EARTH Level 10 3300 2500
Goyo Guardian 1 EARTH Tuner + 1+ non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 2800 2000
Goyo King 1 Tuner + 1 or more non-Tuner Synchro MonstersWhen this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects;●Special Summon that monster to your side of the field.●Take control of 1 face-up monster your opponent controls. MONSTER [Warrior/Synchro/Effect] EARTH Level 8 2800 2000
Goyo Predator 1 Tuner + 1 or more non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of ""Goyo Predator"" once per turn. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 2400 1200
Gozen Match Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. TRAP Continuous
Gozuki During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except ""Gozuki""; Special Summon 1 Zombie monster from your hand. You can only use each effect of ""Gozuki"" once per turn. MONSTER [Zombie/Effect] EARTH Level 4 1700 800
Graceful Charity Draw 3 cards, then discard 2 cards. SPELL
Graceful Dice Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn. SPELL Quick-Play
Graceful Revival Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Graceful Tear Add 1 card from your hand to your opponent's hand, then gain 2000 LP. TRAP
Gradius A high-performance jet fighter with power capsules for variable attack capabilities. MONSTER [Machine/Normal] LIGHT Level 4 1200 800
Gradius' Option This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up ""Gradius"" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected ""Gradius"". If the selected ""Gradius"" is removed from the field, destroy this card. MONSTER [Machine/Effect] LIGHT Level 1 ? ?
Gradius's Option This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up ""Gradius"" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected ""Gradius"". If the selected ""Gradius"" is removed from the field, destroy this card. MONSTER [Machine/Effect] LIGHT Level 1 ? ?
Graff, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Graff, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the GY: You can Special Summon 1 ""Burning Abyss"" monster from your Deck, except ""Graff, Malebranche of the Burning Abyss"". MONSTER [Fiend/Effect] DARK Level 3 1000 1500
Gragonith, Lightsworn Dragon This card gains 300 ATK and DEF for each ""Lightsworn"" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. MONSTER [Dragon/Effect] LIGHT Level 6 2000 1600
Granadora If this card is Summoned: Gain 1000 LP. If this card is destroyed and sent to the GY: You take 2000 damage. MONSTER [Reptile/Effect] WATER Level 4 1900 700
Grand Convergence If you control ""Macro Cosmos"": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field. SPELL Quick-Play
Grand Horn of Heaven During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. TRAP Counter
Grand Knight of the Red Lotus Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon ""Grand Knight of the Red Lotus"" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY. MONSTER [Warrior/Effect] FIRE Level 8 2100 1800
Grand Spiritual Art - Ichirin Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of ""Grand Spiritual Art - Ichirin"" once per turn. SPELL Field
Grand Tiki Elder A masked monster that wields the most deadly of curses. MONSTER [Fiend/Normal] DARK Level 4 1500 800
Grandmaster of the Six Samurai You can only control 1 ""Grandmaster of the Six Samurai"". If you control a ""Six Samurai"" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 ""Six Samurai"" monster in your GY; add that target to your hand. MONSTER [Warrior/Effect] EARTH Level 5 2100 800
Grandpa Demetto You can detach 1 material from ""Princess Cologne"" you control; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY, each as a Level 8 DARK monster in Defense Position. If an Xyz Monster you control activates its effect by detaching a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy your opponent's monster, and if you do, inflict damage to your opponent equal to that Xyz Monster's Rank x 300. You can only use each effect of ""Grandpa Demetto"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 1 0 0
Grandram If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. MONSTER [Rock/Effect] EARTH Level 4 0 1400
Grandsoil the Elemental Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of ""Grandsoil the Elemental Lord"" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. MONSTER [Beast-Warrior/Effect] EARTH Level 8 2800 2200
Grandtusk Dragon If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of ""Grandtusk Dragon"" once per turn. MONSTER [Dragon/Effect] EARTH Level 8 1400 2400
Granguignol the Dusk Dragon ""Blazing Cartesia, the Virtuous"" + 1 LIGHT or DARK monsterIf this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 ""Dogmatika"" monster from your Deck or 1 ""Despia"" monster from your Extra Deck. You can only use each effect of ""Granguignol the Dusk Dragon"" once per turn. MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 8 2500 2500
Granmarg the Mega Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect.●Also, draw 1 card after that. MONSTER [Rock/Effect] EARTH Level 8 2800 1000
Granmarg the Rock Monarch If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target. MONSTER [Rock/Effect] EARTH Level 6 2400 1000
GranSolfachord Coolia 2+ monsters, including a Pendulum MonsterGains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 ""Solfachord"" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 ""Solfachord"" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck. MONSTER [Fairy/Link/Effect] LIGHT Link 3 P123 2700 -
GranSolfachord Musecia 2 Pendulum MonstersDuring your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a ""Solfachord"" monster(s): You can target 1 of them; add 1 ""Solfachord"" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of ""GranSolfachord Musecia"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 1900 -
Grapha, Dragon Lord of Dark World You can Special Summon this card (from your GY) by returning 1 ""Dark World"" monster you control to the hand, except ""Grapha, Dragon Lord of Dark World"". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field. MONSTER [Fiend/Effect] DARK Level 8 2700 1800
Grapha, Dragon Overlord of Dark World ""Grapha, Dragon Lord of Dark World"" + 1 DARK monsterWhen your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes ""Your opponent discards 1 card"". You can only use this effect of ""Grapha, Dragon Overlord of Dark World"" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your ""Grapha, Dragon Lord of Dark World"" that is banished or in your GY, then each player with a hand discards 1 card. MONSTER [Fiend/Fusion/Effect] DARK Level 10 3200 2300
Grapple Blocker When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. MONSTER [Psychic/Effect] EARTH Level 4 1200 2000
Grappler A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it. MONSTER [Reptile/Normal] WATER Level 4 1300 1200
Grappler Angler When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position. MONSTER [Warrior/Tuner/Effect] WATER Level 1 100 100
Grass Phantom This card gains 500 ATK for each ""Grass Phantom"" in your Graveyard. MONSTER [Plant/Effect] WATER Level 3 1000 1000
Grasschopper This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●This card can attack all monsters your opponent controls once each. MONSTER [Insect/Gemini/Effect] EARTH Level 5 2350 1000
Grave Lure Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. TRAP
Grave of the Super Ancient Organism Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects. TRAP Continuous
Grave Ohja While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 4 1600 1500
Grave Protector Any monster destroyed by battle is shuffled into the Deck instead of going to the GY. MONSTER [Fiend/Effect] DARK Level 4 0 2000
Grave Squirmer If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target. MONSTER [Fiend/Effect] DARK Level 1 0 0
Gravedigger Ghoul Target up to 2 monsters in your opponent's Graveyard; banish them. SPELL
Gravedigger's Trap Hole When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent. TRAP
Gravekeeper's Ambusher When this card is flipped face-up: You can target 1 card in your opponent's GY; place that target on the bottom of their Deck. If this card is sent from the field to the GY after being flipped face-up: You can target 1 ""Necrovalley"" card in your GY; add that target to your hand. These effects are unaffected by ""Necrovalley"". MONSTER [Spellcaster/Effect] DARK Level 4 1700 0
Gravekeeper's Assailant When this card declares an attack while ""Necrovalley"" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1500
Gravekeeper's Cannonholder You can Tribute 1 ""Gravekeeper's"" monster, except ""Gravekeeper's Cannonholder""; inflict 700 damage to your opponent. MONSTER [Spellcaster/Effect] DARK Level 4 1400 1200
Gravekeeper's Chief You can only control 1 face-up ""Gravekeeper's Chief"". Your GY is unaffected by ""Necrovalley"". When this card is Tribute Summoned: You can target 1 ""Gravekeeper's"" monster in your GY; Special Summon that target. MONSTER [Spellcaster/Effect] DARK Level 5 1900 1200
Gravekeeper's Commandant You can discard this card to the GY; add 1 ""Necrovalley"" from your Deck to your hand. MONSTER [Spellcaster/Effect] EARTH Level 4 1600 1500
Gravekeeper's Curse If this card is Summoned: Inflict 500 damage to your opponent. MONSTER [Spellcaster/Effect] DARK Level 3 800 800
Gravekeeper's Descendant You can Tribute 1 other face-up ""Gravekeeper's"" monster, then target 1 card your opponent controls; destroy that target. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1200
Gravekeeper's Guard FLIP: Target 1 monster your opponent controls; return that target to the hand. MONSTER [Spellcaster/Flip/Effect] DARK Level 4 1000 1900
Gravekeeper's Headman If this card is Summoned: You can target 1 Level 4 ""Gravekeeper's"" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of ""Gravekeeper's Headman"" once per turn. This effect is unaffected by ""Necrovalley"". MONSTER [Spellcaster/Effect] DARK Level 3 500 1500
Gravekeeper's Heretic This card on the field is unaffected by all other card effects, as long as ""Necrovalley"" is also on the field. MONSTER [Spellcaster/Effect] DARK Level 4 1800 1500
Gravekeeper's Inscription At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn.●Neither player can activate card effects in the GY.●Neither player can banish cards from the GY.●Neither player can Special Summon monsters from the GYs. SPELL
Gravekeeper's Nobleman When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 ""Gravekeeper's"" monster from your Deck in face-down Defense Position, except ""Gravekeeper's Nobleman"". MONSTER [Spellcaster/Effect] DARK Level 3 1000 1000
Gravekeeper's Oracle You can Tribute 3 monsters or 1 ""Gravekeeper's"" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of ""Gravekeeper's"" monsters Tributed for its Summon;●This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.●Destroy all Set monsters your opponent controls.●All monsters your opponent currently controls lose 2000 ATK/DEF. MONSTER [Spellcaster/Effect] DARK Level 10 2000 1500
Gravekeeper's Priestess While there is no face-up Field Spell, the field is treated as ""Necrovalley"". All ""Gravekeeper's"" monsters on the field gain 200 ATK/DEF. MONSTER [Spellcaster/Effect] DARK Level 3 1000 1500
Gravekeeper's Recruiter If this card you control is sent to your GY: Add 1 ""Gravekeeper's"" monster with 1500 or less DEF from your Deck to your hand. MONSTER [Spellcaster/Effect] DARK Level 3 1200 1500
Gravekeeper's Servant Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. SPELL Continuous
Gravekeeper's Shaman Gains 200 DEF for each ""Gravekeeper's"" monster in your GY. Negate all monster effects that activate in the GY, except ""Gravekeeper's"" monsters. While ""Necrovalley"" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Effect] DARK Level 6 1500 1500
Gravekeeper's Spear Soldier If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1000
Gravekeeper's Spiritualist During your Main Phase, if ""Necrovalley"" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of ""Gravekeeper's Spiritualist"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1500
Gravekeeper's Spy FLIP: Special Summon 1 ""Gravekeeper's"" monster with 1500 or less ATK from your Deck. MONSTER [Spellcaster/Flip/Effect] DARK Level 4 1200 2000
Gravekeeper's Stele Target 2 ""Gravekeeper's"" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of ""Necrovalley"". SPELL
Gravekeeper's Supernaturalist 2 ""Gravekeeper's"" monstersGains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While ""Necrovalley"" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 ""Gravekeeper's"" monster or 1 ""Necrovalley"" card from your Deck to your hand. You can only use this effect of ""Gravekeeper's Supernaturalist"" once per turn. MONSTER [Spellcaster/Fusion/Effect] DARK Level 7 2000 2000
Gravekeeper's Trap While ""Exchange of the Spirit"" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of ""Gravekeeper's Trap"" once per turn. During the Main Phase: You can discard 1 card; add 1 ""Gravekeeper's"" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. TRAP Continuous
Gravekeeper's Vassal Any battle damage this card inflicts to your opponent is treated as effect damage instead. MONSTER [Spellcaster/Effect] DARK Level 3 700 500
Gravekeeper's Visionary You can Tribute Summon this card by Tributing 1 ""Gravekeeper's"" monster. This card gains 200 ATK for each ""Gravekeeper's"" monster in your Graveyard. If this face-up card would be destroyed, you can discard 1 ""Gravekeeper's"" monster instead. MONSTER [Spellcaster/Effect] DARK Level 8 2000 1800
Gravekeeper's Watcher During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. MONSTER [Spellcaster/Effect] DARK Level 4 1000 1000
Gravelstorm Target 1 Spell/Trap on each field; return them to the hand. TRAP
Graverobber Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. TRAP
Graverobber's Retribution During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. TRAP Continuous
Graveyard of Wandering Souls If this card is already face-up on the field:●If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 ""Fireball Token"" (Pyro/FIRE/Level 1/ATK 100/DEF 100).●If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many ""Fireball Tokens"" as possible, up to the number of sent monsters. You can only use this effect of ""Graveyard of Wandering Souls"" once per turn. TRAP Continuous
Gravi-Crush Dragon You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target. MONSTER [Dragon/Effect] DARK Level 6 2400 1200
Gravitic Orb FLIP: Change the battle positions of all face-up monsters your opponent controls. MONSTER [Fiend/Flip/Effect] DARK Level 3 1100 700
Gravity Axe - Grarl The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions. SPELL Equip
Gravity Balance (This card is always treated as a ""G Golem"" card.)Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a ""G Golem"" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of ""Gravity Balance"" once per turn. SPELL
Gravity Behemoth If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect. MONSTER [Beast/Effect] DARK Level 6 2300 2000
Gravity Bind Level 4 or higher monsters cannot attack. TRAP Continuous
Gravity Blaster Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only. SPELL Equip
Gravity Collapse When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. TRAP Counter
Gravity Controller 1 non-Link Monster in an Extra Monster ZoneCannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck. MONSTER [Psychic/Link/Effect] DARK Link 1 P1 1000 -
Gravity Lash Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. SPELL Quick-Play
Gravity Warrior 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 2100 1000
Gray Wing Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. MONSTER [Dragon/Effect] WIND Level 3 1300 700
Graydle Alligator If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. MONSTER [Aqua/Effect] WATER Level 3 500 1500
Graydle Cobra If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. MONSTER [Aqua/Effect] WATER Level 3 1000 1000
Graydle Combat When a Spell/Trap Card, or monster effect, that targets exactly 1 ""Graydle"" monster you control (and no other cards) is activated: Activate 1 of these effects;●The activated effect becomes ""Destroy that monster"".●Negate the activation, and if you do, destroy that card. TRAP Counter
Graydle Dragon 1 Aqua-Type Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of ""Graydle Dragon"" once per turn. MONSTER [Aqua/Synchro/Effect] WATER Level 8 3000 2000
Graydle Eagle If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. MONSTER [Aqua/Effect] WATER Level 3 1500 500
Graydle Impact You can target 1 other ""Graydle"" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 ""Graydle"" card from your Deck to your hand. You can only use 1 ""Graydle Impact"" effect per turn, and only once that turn. SPELL Continuous
Graydle Parasite When an opponent's monster declares a direct attack: You can Special Summon 1 ""Graydle"" monster from your Deck in Attack Position, if you control no monsters. When a ""Graydle"" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of ""Graydle Parasite"" once per turn. TRAP Continuous
Graydle Slime If this card is in your hand or Graveyard: You can target 2 ""Graydle"" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of ""Graydle Slime"" once per turn. When Summoned this way: You can target 1 ""Graydle"" monster in your Graveyard; Special Summon that target in Defense Position. MONSTER [Aqua/Tuner/Effect] WATER Level 5 0 2000
Graydle Slime Jr. When this card is Normal Summoned: You can target 1 ""Graydle"" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 ""Graydle"" monster from your Deck. MONSTER [Aqua/Tuner/Effect] WATER Level 2 0 2000
Graydle Split Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 ""Graydle"" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of ""Graydle Split"" once per turn. TRAP
Great Angus A very violent beast, it is always berserk. People say that they have never seen it silent. MONSTER [Beast/Normal] FIRE Level 4 1800 600
Great Bill Nothing escapes from this beast's massive mouth. MONSTER [Beast/Normal] EARTH Level 4 1250 1300
Great Dezard When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.Two: You can Special Summon 1 ""Fushioh Richie"" from your hand or your Deck by Tributing this card during your Main Phase. MONSTER [Spellcaster/Effect] DARK Level 6 1900 2300
Great Long Nose This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. MONSTER [Beast-Warrior/Spirit/Effect] DARK Level 5 1900 1700
Great Maju Garzett The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. MONSTER [Fiend/Effect] DARK Level 6 0 0
Great Mammoth of Goldfine ""The Snake Hair"" + ""Dragon Zombie"" MONSTER [Zombie/Fusion] DARK Level 6 2200 1800
Great Moth This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing ""Petit Moth"" on the 4th of your turns after ""Petit Moth"" has been equipped with ""Cocoon of Evolution"". MONSTER [Insect/Effect] EARTH Level 8 2600 2500
Great Phantom Thief If this card inflicts battle damage to your opponent: Declare 1 card name; look at your opponent's hand, and if you do, discard all cards with that name in their hand. MONSTER [Spellcaster/Effect] EARTH Level 3 1000 1000
Great Poseidon Beetle If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only used twice per turn. MONSTER [Insect/Effect] EARTH Level 7 2500 2300
Great Sand Sea - Gold Golgonda All ""Springans"" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of ""Great Sand Sea - Gold Golgonda"" once per turn. If you control no ""Springans"" Xyz Monsters: You can discard 1 ""Springans"" card; Special Summon 1 ""Springans"" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). SPELL Field
Great Shogun Shien If you control 2 or more face-up ""Six Samurai"" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] FIRE Level 7 2500 2400
Great Sorcerer of the Nekroz If this card is Tributed by a card effect: You can add 1 Spellcaster-Type ""Nekroz"" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 ""Nekroz"" monster from your Deck to the Graveyard, except ""Great Sorcerer of the Nekroz"". You can only use 1 ""Great Sorcerer of the Nekroz"" effect per turn, and only once that turn. MONSTER [Spellcaster/Effect] WATER Level 4 1500 800
Great Spirit Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. MONSTER [Rock/Effect] EARTH Level 4 500 1500
Great White A giant white shark with razor-sharp teeth. MONSTER [Fish/Normal] WATER Level 4 1600 800
Greater Polymerization Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.●This card cannot be destroyed by card effects.●If this card attacks a Defense Position monster, inflict piercing battle damage. SPELL
Greatfly 2 WIND monstersAll WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of ""Greatfly"" once per turn. MONSTER [Insect/Link/Effect] WIND Link 2 P13 1400 -
Greed Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect. TRAP Continuous
Greed Grado Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. SPELL Quick-Play
Greed Jar FLIP: Apply these effects in sequence.●Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.●Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.You can only use this effect of ""Greed Jar"" once per turn. MONSTER [Rock/Flip/Effect] EARTH Level 3 700 800
Greed Quasar This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle. MONSTER [Fiend/Effect] DARK Level 7 ? ?
Greedy Venom Fusion Dragon 1 ""Predaplant"" monster + 1 DARK monster whose original Level is 8 or higherMust first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. MONSTER [Dragon/Fusion/Effect] DARK Level 10 3300 2500
Green Baboon, Defender of the Forest When a face-up Beast monster you control is destroyed and sent to the GY, while this card is in your hand or GY (except during the Damage Step): You can pay 1000 LP; Special Summon this card. MONSTER [Beast/Effect] EARTH Level 7 2600 1800
Green Duston Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up ""Green Duston"". MONSTER [Fiend/Effect] WIND Level 1 0 1000
Green Gadget When this card is Normal or Special Summoned: You can add 1 ""Red Gadget"" from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 4 1400 600
Green Ninja If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of ""Green Ninja"" once per turn. MONSTER [Warrior/Effect] WIND Level 2 600 600
Green Phantom King This youthful king of the forests lives in a green world, abundant with trees and wildlife. MONSTER [Plant/Normal] EARTH Level 3 500 1600
Green Turtle Summoner FLIP: Target 1 monster your opponent controls; destroy it. MONSTER [Spellcaster/Flip/Effect] WATER Level 3 400 1500
Greenkappa FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. MONSTER [Warrior/Flip/Effect] DARK Level 3 650 900
Gren Maju Da Eiza This card's ATK/DEF become the number of your banished cards x 400. MONSTER [Fiend/Effect] FIRE Level 3 ? ?
Gren, Tactician of Dark World If this card is discarded to the GY by card effect: Target 1 Spell/Trap on the field; destroy it. MONSTER [Fiend/Effect] DARK Level 2 300 500
Grenosaurus 2 Level 3 monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. MONSTER [Dinosaur/Xyz/Effect] FIRE Rank 3 2000 1900
Grenosaurus Giga-Cannon 2 Level 4 monstersWhen your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of ""Grenosaurus Giga-Cannon"" once per turn. MONSTER [Dinosaur/Xyz/Effect] FIRE Rank 4 2200 2000
Grid Rod Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn. SPELL Equip
Grid Sweeper If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of ""Grid Sweeper"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 100 2000
Grief Tablet (This card is always treated as a ""Wedju"" card.)The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 ""Wedju"" card from your Deck to your hand, except ""Grief Tablet"". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 ""Grief Tablet"" per turn. SPELL Equip
Griffore This monster's tough hide deflects almost any attack. MONSTER [Beast/Normal] EARTH Level 4 1200 1500
Griggle When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field. MONSTER [Plant/Effect] EARTH Level 1 350 300
Grinder Golem Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 ""Grinder Tokens"" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. MONSTER [Fiend/Effect] DARK Level 8 3000 300
Grinning Grave Virus Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card resolves, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn. TRAP
Grisaille Prison If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated. TRAP
Ground Attacker Bugroth A surface battle robot that was once used for sea warfare. MONSTER [Machine/Normal] EARTH Level 4 1500 1000
Ground Collapse Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. SPELL Continuous
Ground Spider Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position. MONSTER [Insect/Effect] EARTH Level 4 0 1500
Ground Xeno Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of ""Ground Xeno"" once per turn. SPELL
Groza, Tyrant of Thunder 1 Tuner + 1+ non-Tuner Fiend monstersDuring your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of ""Groza, Tyrant of Thunder"" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn.●Cannot be destroyed by battle.●Cannot be destroyed by your opponent's card effects.●Your opponent cannot target this card with card effects. MONSTER [Fiend/Synchro/Effect] DARK Level 8 2800 2800
Gruesome Goo A slime boss that is definitely tougher than it looks. MONSTER [Aqua/Normal] WATER Level 3 1300 700
Gruesome Grave Squirmer If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 ""Yubel"", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except ""Gruesome Grave Squirmer"". You can only use each effect of ""Gruesome Grave Squirmer"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Gryphon Wing When your opponent activates ""Harpie's Feather Duster"": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls. TRAP
Gryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. SPELL
Guard Dog FLIP: Your opponent cannot Special Summon for the rest of this turn. MONSTER [Beast/Flip/Effect] EARTH Level 3 1500 500
Guard Ghost If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of ""Guard Ghost"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 1800 100
Guard Go! If a ""Gagaga"", ""Dododo"", and/or ""Gogogo"" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 ""Gagaga"", ""Dododo"", and/or ""Gogogo"" monsters from your hand in Defense Position. TRAP
Guard Mantis You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of ""Guard Mantis"" once per turn. MONSTER [Insect/Effect] WIND Level 4 1000 2400
Guard Mines Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. TRAP
Guard Penalty Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. SPELL Quick-Play
Guarded Treasure Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. SPELL Continuous
Guardian Angel Joan When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. MONSTER [Fairy/Effect] LIGHT Level 7 2800 2000
Guardian Baou Cannot be Summoned unless you control a face-up ""Wicked-Breaking Flamberge - Baou"". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card. MONSTER [Fiend/Effect] DARK Level 4 800 400
Guardian Ceal Cannot be Summoned unless you control a face-up ""Shooting Star Bow - Ceal"". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target. MONSTER [Pyro/Effect] FIRE Level 4 1700 1400
Guardian Chimera 3 monsters with different namesMust first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of ""Guardian Chimera"" once per turn. While ""Polymerization"" is in your GY, your opponent cannot target this card with card effects. MONSTER [Beast/Fusion/Effect] DARK Level 9 3300 3300
Guardian Dreadscythe Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a ""Guardian Eatos"" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 ""Reaper Scythe - Dreadscythe"" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY. MONSTER [Fiend/Effect] DARK Level 8 2500 2000
Guardian Eatos If you have no monsters in your GY, you can Special Summon this card (from your hand). You can send 1 of your Equip Spells equipped to this card to the GY, then target up to 3 monsters in your opponent's GY; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn. MONSTER [Fairy/Effect] WIND Level 8 2500 2000
Guardian Elma Cannot be Summoned unless you control a face-up ""Butterfly Dagger - Elma"". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card. MONSTER [Fairy/Effect] WIND Level 3 1300 1200
Guardian Grarl Cannot be Summoned unless you control a face-up ""Gravity Axe - Grarl"". If this is the only card in your hand, you can Special Summon it (from your hand). MONSTER [Dinosaur/Effect] EARTH Level 5 2500 1000
Guardian Kay'est Cannot be Summoned unless you control a face-up ""Rod of Silence - Kay'est"". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. MONSTER [Sea Serpent/Effect] WATER Level 4 1000 1800
Guardian of Felgrand If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. MONSTER [Warrior/Effect] LIGHT Level 4 500 500
Guardian of Order If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 ""Guardian of Order"". MONSTER [Warrior/Effect] LIGHT Level 8 2500 1200
Guardian of the Golden Land Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control ""Eldlich the Golden Lord"", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 ""Eldlixir"" Spell/Trap directly from your Deck. You can only use 1 ""Guardian of the Golden Land"" effect per turn, and only once that turn. TRAP Continuous
Guardian of the Labyrinth A monster that guards the entrance to the Netherworld. MONSTER [Warrior/Normal] EARTH Level 4 1000 1200
Guardian of the Throne Room A robot guard built to protect throne rooms, it is armed with homing missiles. MONSTER [Machine/Normal] LIGHT Level 4 1650 1600
Guardian of the Voiceless Voice If a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 ""Skull Guardian"" from your hand or Deck. You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the combined original ATK of the other monsters currently on the field, until the end of this turn. You can only use each effect of ""Guardian of the Voiceless Voice"" once per turn, and cannot activate more than 1 in the same Chain. TRAP Continuous
Guardian Slime If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card ""The Winged Dragon of Ra"" in its text. You can only use each effect of ""Guardian Slime"" once per turn. MONSTER [Aqua/Effect] WATER Level 10 0 0
Guardian Sphinx Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Return all monsters your opponent controls to the hand. MONSTER [Rock/Effect] EARTH Level 5 1700 2400
Guardian Statue Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand. MONSTER [Rock/Effect] EARTH Level 4 800 1400
Guardian Tryce Cannot be Summoned unless you control a face-up ""Twin Swords of Flashing Light - Tryce"". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon. MONSTER [Thunder/Effect] LIGHT Level 5 1900 1700
Guardragon Agarpain 2 Dragon monstersYou cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of ""Guardragon Agarpain"" once per turn. You can only Special Summon ""Guardragon Agarpain(s)"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P82 1500 -
Guardragon Andrake Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of ""Guardragon Andrake"" once per turn. MONSTER [Dragon/Effect] WIND Level 4 2000 600
Guardragon Cataclysm Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 ""Guardragon Cataclysm"" per turn. TRAP
Guardragon Corewakening You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of ""Guardragon Corewakening"" once per turn. TRAP Continuous
Guardragon Elpy 1 Level 4 or lower Dragon monsterYou cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of ""Guardragon Elpy"" once per turn. You can only Special Summon ""Guardragon Elpy(s)"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 1 P4 1000 -
Guardragon Garmides If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of ""Guardragon Garmides"" once per turn. MONSTER [Dragon/Effect] EARTH Level 3 1600 1000
Guardragon Justicia The fate of the World depends on the Guardragons, born from the World Legacy. MONSTER [Dragon/Tuner/Normal] WATER Level 2 0 2100
Guardragon Pisty 1 Level 4 or lower Dragon monsterYou cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of ""Guardragon Pisty"" once per turn. You can only Special Summon ""Guardragon Pisty(s)"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 1 P6 1000 -
Guardragon Promineses You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Guardragon Promineses"" once per turn. MONSTER [Dragon/Effect] FIRE Level 1 500 200
Guardragon Reincarnation Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 ""Guardragon Reincarnation"" per turn. SPELL Quick-Play
Guardragon Shield You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of ""Guardragon Shield"" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. SPELL Field
Guerilla Kite If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of ""Guerilla Kite"" once per turn. MONSTER [Fiend/Tuner/Effect] FIRE Level 4 1600 200
Guiding Ariadne If this card is destroyed by battle or card effect: You can reveal 3 Counter Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 4 1700 800
Guiding Light When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target. MONSTER [Fairy/Effect] LIGHT Level 1 0 0
Guiding Quem, the Virtuous (This card is always treated as a ""Dogmatika"" and ""Despia"" card.)If this card is Normal or Special Summoned: You can send 1 ""Fallen of Albaz"" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 ""Fallen of Albaz"", or 1 monster that mentions it, in your GY, except ""Guiding Quem, the Virtuous""; Special Summon it. You can only use each effect of ""Guiding Quem, the Virtuous"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 1500 1500
Guilt of the Sinful Spoils If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a ""Diabellstar"" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your ""Diabellstar"" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of ""Guilt of the Sinful Spoils"" once per turn. TRAP
Guilt-Gripping Morganite For the rest of this Duel, apply the following effects.●You cannot activate monster effects in the hand.●You can Normal Summon Level 5 or higher monsters without Tributing.●You do not pay LP to activate Spell/Trap Cards.You can banish this card from your GY, then reveal 1 ""Morganite"" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card. SPELL
Guitar Gurnards Duonigis If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of ""Guitar Gurnards Duonigis"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 3 1500 700
Guldfaxe of the Nordic Beasts If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand). MONSTER [Beast/Tuner/Effect] LIGHT Level 4 1600 1000
Gullveig of the Nordic Ascendant 1 Level 5 or lower ""Nordic"" monsterIf this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many ""Nordic"" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except ""Aesir"" monsters, nor Normal Summon/Set any monsters. You can only use this effect of ""Gullveig of the Nordic Ascendant"" once per turn. While this card points to an ""Aesir"" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks. MONSTER [Fairy/Link/Effect] LIGHT Link 1 P1 800 -
Gundari This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation). MONSTER [Pyro/Spirit/Effect] FIRE Level 4 1000 200
Gungnir, Dragon of the Ice Barrier 1 Tuner + 1+ non-Tuner WATER monstersOnce per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them. MONSTER [Dragon/Synchro/Effect] WATER Level 7 2500 1700
Gunkan Suship Catch-of-the-Day Once per turn: You can reveal 1 ""Gunkan Suship Shari"" in your hand; place 1 counter on this card, and if you do, reveal 1 ""Gunkan"" Xyz Monster from your Extra Deck, and your opponent declares 1 ""Gunkan"" monster's card name, except ""Gunkan Suship Shari"", that is mentioned on any ""Gunkan"" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card. SPELL Continuous
Gunkan Suship Daily Special (When you activate this card, you can also reveal 1 ""Gunkan Suship Shari"" in your hand.) Reveal 3 ""Gunkan"" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed ""Gunkan Suship Shari"" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 ""Gunkan"" monsters in your GY; shuffle them into the Deck, then draw 1 card. TRAP
Gunkan Suship Ikura If you control ""Gunkan Suship Shari"", you can Special Summon this card (from your hand). You can only Special Summon ""Gunkan Suship Ikura"" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated ""Gunkan Suship Shari"", also shuffle the rest into your Deck. You can only use this effect of ""Gunkan Suship Ikura"" once per turn. MONSTER [Aqua/Effect] FIRE Level 4 200 300
Gunkan Suship Ikura-class Dreadnought 2 Level 4 monstersIf this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of ""Gunkan Suship Ikura-class Dreadnought"" once per turn.●""Gunkan Suship Shari"": Draw 1 card.●""Gunkan Suship Ikura"": This card can make a second attack during each Battle Phase.Once per turn, when your ""Gunkan"" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. MONSTER [Aqua/Xyz/Effect] FIRE Rank 4 2200 300
Gunkan Suship Shari Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium ""Shari"" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, ""We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future,"" which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future. MONSTER [Aqua/Normal] FIRE Level 4 2000 0
Gunkan Suship Shari Red This card's name becomes ""Gunkan Suship Shari"" while in the hand, Deck, GY, or on the field. You can only use the following effect of ""Gunkan Suship Shari Red"" once per turn. You can reveal 1 other ""Gunkan Suship Shari"" in your hand; Special Summon this card from your hand, then you can apply this effect.●Special Summon 1 ""Gunkan"" monster from your Deck, except ""Gunkan Suship Shari"", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.) MONSTER [Aqua/Effect] FIRE Level 4 0 2000
Gunkan Suship Shirauo If you control a ""Gunkan Suship Shari"", or an Xyz Monster that has ""Gunkan Suship Shari"" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 ""Gunkan"" monster from your hand, except ""Gunkan Suship Shirauo"", then you can take any number of ""Gunkan Suship Shari"" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of ""Gunkan Suship Shirauo"" once per turn. MONSTER [Aqua/Effect] FIRE Level 4 200 250
Gunkan Suship Shirauo-class Carrier 2 Level 4 monstersIf this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of ""Gunkan Suship Shirauo-class Carrier"" once per turn.●""Gunkan Suship Shari"": Draw 1 card.●""Gunkan Suship Shirauo"": Add 1 ""Gunkan"" Spell/Trap from your Deck to your hand.While a face-up card is in a Field Zone, ""Gunkan"" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF. MONSTER [Aqua/Xyz/Effect] FIRE Rank 4 2200 250
Gunkan Suship Uni You can reveal 1 other ""Gunkan"" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.●""Gunkan Suship Shari"": You can Special Summon the revealed monster.●Other: Place the revealed card on the bottom of the Deck.You can target 1 ""Gunkan"" monster you control: Change its Level to 4 or 5, then you can add 1 ""Gunkan Suship Shari"" from your Deck to your hand.You can only use each effect of ""Gunkan Suship Uni"" once per turn. MONSTER [Aqua/Effect] FIRE Level 5 900 500
Gunkan Suship Uni-class Super-Dreadnought 2 Level 5 monstersIf this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of ""Gunkan Suship Uni-class Super-Dreadnought"" once per turn.●""Gunkan Suship Shari"": Draw 1 card.●""Gunkan Suship Uni"": This card gains the ability to attack directly.Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of ""Gunkan"" monsters you control Special Summoned from the Extra Deck; negate their effects. MONSTER [Aqua/Xyz/Effect] FIRE Rank 5 2900 500
Gunkan Sushipyard Seaside Supper Spot Once per turn, if you Normal or Special Summon a ""Gunkan"" monster(s), even during the Damage Step: You can place 1 ""Gunkan"" card from your Deck on top of your Deck. Once per turn, if a face-up ""Gunkan"" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect.●Special Summon 1 ""Gunkan Suship Shari"" from your hand, then Special Summon 1 ""Gunkan"" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.) SPELL Field
Guoglim, Spear of the Ghoti 1 Fish Tuner + 1+ non-Tuner monstersAt the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of ""Guoglim, Spear of the Ghoti"" once per turn. MONSTER [Fish/Synchro/Effect] WATER Level 8 2700 0
Gussari @Ignister When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of ""Gussari @Ignister"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 8 3000 3000
Gust You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. TRAP
Gust Fan A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. SPELL Equip
Gusto Codor When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. MONSTER [Winged Beast/Effect] WIND Level 3 1000 400
Gusto Egul When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner ""Gusto"" monster from your Deck. MONSTER [Winged Beast/Tuner/Effect] WIND Level 1 200 400
Gusto Falco When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 ""Gusto"" monster from your Deck in face-down Defense Position. MONSTER [Winged Beast/Tuner/Effect] WIND Level 2 600 1400
Gusto Griffin If this card is sent from the hand to your Graveyard: You can Special Summon 1 ""Gusto"" monster from your Deck. You can only use the effect of ""Gusto Griffin"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 2 800 300
Gusto Gulldo When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower ""Gusto"" monster from your Deck. MONSTER [Winged Beast/Tuner/Effect] WIND Level 3 500 500
Gusto Squirro When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher ""Gusto"" monster from your Deck. MONSTER [Thunder/Tuner/Effect] WIND Level 2 0 1800
Gusto Thunbolt At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 ""Gusto"" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. MONSTER [Thunder/Effect] WIND Level 4 1500 1200
Gusto Vedir If a face-up ""Gusto"" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 ""Gusto"" monster from your Deck to the GY, then, you can Special Summon 1 ""Gusto"" monster from your hand. You can only use each effect of ""Gusto Vedir"" once per turn. MONSTER [Winged Beast/Tuner/Effect] WIND Level 3 600 1000
Guts of Steel Select 3 ""Scrap"" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play. SPELL
Gwenhwyfar, Queen of Noble Arms You can target 1 ""Noble Knight"" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of ""Gwenhwyfar, Queen of Noble Arms"" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster.●LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.●DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card. MONSTER [Spellcaster/Effect] LIGHT Level 2 300 300
Gyaku-Gire Panda Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. MONSTER [Beast/Effect] EARTH Level 3 800 1600
Gyakutenno Megami This fairy uses her mystical power to protect the weak and provide spiritual support. MONSTER [Fairy/Normal] LIGHT Level 6 1800 2000
Gyroid The first time this card would be destroyed by battle each turn, it is not destroyed. MONSTER [Machine/Effect] WIND Level 3 1000 1000
H - Heated Heart Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. SPELL
Ha-Re the Sword Mikanko If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 ""Mikanko"" Equip Spell from your Deck to your hand. You can only use this effect of ""Ha-Re the Sword Mikanko"" once per turn. MONSTER [Warrior/Effect] FIRE Level 3 0 0
Hack Worm If your opponent controls no monsters, you can Special Summon this card (from your hand). MONSTER [Machine/Effect] DARK Level 1 400 0
Hade-Hane FLIP: You can return up to 3 monsters on the field to the owner's hand. MONSTER [Beast/Flip/Effect] EARTH Level 5 900 1000
Haggard Lizardose 2 monsters with different namesYou can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of ""Haggard Lizardose"" once per turn. MONSTER [Reptile/Link/Effect] WATER Link 2 P62 800 -
Hailon, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] EARTH Level 10 0 0
Hajun, the Winged Mayakashi If this card is Normal or Special Summoned: You can Special Summon 1 ""Mayakashi"" monster from your Deck, except ""Hajun, the Winged Mayakashi"". You can only use this effect of ""Hajun, the Winged Mayakashi"" once per turn. You cannot Special Summon monsters from the Extra Deck, except ""Mayakashi"" monsters. MONSTER [Zombie/Effect] WIND Level 1 600 400
Half Counter During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn. TRAP
Half or Nothing During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects.●Halve the ATK of all monsters they currently control, until the end of the Battle Phase.●End the Battle Phase. TRAP
Half Shut Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn. SPELL Quick-Play
Half Unbreak Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved. TRAP
Halfway to Forever Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT ""Utopia"" or ""Utopic"" Xyz Monster using only those 2 monsters. TRAP
Hallo, the Spirit of Tricks If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.●This card gains 800 ATK for each Fiend monster currently in your GY.●Inflict 500 damage to your opponent for each Fiend monster in your GY.If this card is destroyed by battle or card effect: You can send 1 monster your opponent controls to the GY.You can only use each effect of ""Hallo, the Spirit of Tricks"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 0 0
Hallo-Ween! Add 1 ""Hallo, the Spirit of Tricks"" or ""Ween, the Spirit of Treats"" from your Deck or GY to your hand. SPELL
Hallohallo Hallo Hallo, brain of tallow,Guts are gone, noggin's hollow.Seeking sweets and marshing mallows,Watch your back, and your candy sack. MONSTER [Fiend/Pendulum/Tuner/Normal] DARK Level 3 800 600
Hallowed Life Barrier Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn. TRAP
Hamburger Recipe This card is used to Ritual Summon ""Hungry Burger"". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. SPELL Ritual
Hammer Bounzer If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. MONSTER [Warrior/Effect] EARTH Level 6 2300 2000
Hammer Shark Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand. MONSTER [Fish/Effect] WATER Level 4 1700 1500
Hammer Shot Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied). SPELL
Hamon, Lord of Striking Thunder Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one. MONSTER [Thunder/Effect] LIGHT Level 10 4000 4000
Han-Shi Kyudo Spirit When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except ""Han-Shi Kyudo Spirit"". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. MONSTER [Warrior/Pendulum/Spirit/Effect] WIND Level 5 2400 1000
Hand Destruction Each player sends 2 cards from their hand to the GY, then draws 2 cards. SPELL Quick-Play
Hand of Nephthys You can Tribute this card and 1 other monster; Special Summon 1 ""Sacred Phoenix of Nephthys"" from your hand or Deck. MONSTER [Spellcaster/Effect] WIND Level 2 600 600
Hand of the Six Samurai If you control another ""Six Samurai"" monster: You can Tribute 1 ""Six Samurai"" monster, then target 1 monster on the field; destroy that target. MONSTER [Warrior/Effect] FIRE Level 3 1600 1000
Hand-Holding Genie Monsters your opponent controls cannot target monsters for attacks, except this one. Gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control. MONSTER [Fiend/Effect] DARK Level 4 1000 1600
Handcuffs Dragon When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. MONSTER [Dragon/Effect] WIND Level 5 1800 1800
Handigallop Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead. MONSTER [Beast/Effect] EARTH Level 1 0 0
Hane-Hane FLIP: Select 1 monster on the field and return it to its owner's hand. MONSTER [Beast/Flip/Effect] EARTH Level 2 450 500
Hanewata (Quick Effect): You can discard this card; you take no effect damage this turn. MONSTER [Fairy/Tuner/Effect] LIGHT Level 1 200 300
Haniwa An earthen figure that protects the tomb of an ancient ruler. MONSTER [Rock/Normal] EARTH Level 2 500 500
Hannibal Necromancer If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target. MONSTER [Spellcaster/Effect] DARK Level 4 1400 1800
Hapi, Guidance of Horus If you control ""King's Sarcophagus"", you can Special Summon this card (from your GY). You can only Special Summon ""Hapi, Guidance of Horus"" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of ""Hapi, Guidance of Horus"" once per turn. MONSTER [Beast-Warrior/Effect] WIND Level 8 2400 1600
Happy Lover Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. MONSTER [Fairy/Normal] LIGHT Level 2 800 500
Hard Armor A living suit of armor that attacks enemies with a bone-jarring tackle. MONSTER [Warrior/Normal] EARTH Level 3 300 1200
Hard-sellin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. TRAP Continuous
Hard-sellin' Zombie Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. TRAP Continuous
Hardened Armed Dragon (This card is not treated as an ""Armed Dragon"" card.)You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the GY. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects. MONSTER [Dragon/Effect] EARTH Level 4 1500 800
Harmonic Oscillation If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck. SPELL
Harmonic Synchro Fusion Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.●1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 ""Harmonic Synchro Fusion"" per turn. SPELL
Harmonic Waves Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. SPELL
Harmonizing Magician Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are ""Magician"" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 ""Magician"" Pendulum Monster from your Deck in Defense Position, except ""Harmonizing Magician"", but negate its effects, also banish it when it leaves the field. You can only use this effect of ""Harmonizing Magician"" once per turn. MONSTER [Spellcaster/Pendulum/Tuner/Effect] DARK Level 4 0 0
Harpie Channeler You can discard 1 ""Harpie"" card; Special Summon 1 ""Harpie"" monster from your Deck in Defense Position, except ""Harpie Channeler"". You can only use this effect of ""Harpie Channeler"" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes ""Harpie Lady"" while on the field or in the GY. MONSTER [Winged Beast/Effect] WIND Level 4 1400 1300
Harpie Conductor 2 WIND monstersThis card's name becomes ""Harpie Lady"" while on the field or in the GY. You can only use each of the following effects of ""Harpie Conductor"" once per turn.��If a ""Harpie"" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.��If another face-up ""Harpie"" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand. MONSTER [Winged Beast/Link/Effect] WIND Link 2 P13 1900 -
Harpie Dancer You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of ""Harpie Dancer"" once per turn. This card's name becomes ""Harpie Lady"" while on the field or in the GY. MONSTER [Winged Beast/Effect] WIND Level 4 1200 1000
Harpie Girl A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. MONSTER [Winged Beast/Normal] WIND Level 2 500 500
Harpie Harpist This card's name becomes ""Harpie Lady"" while on the field or in the GY. You can only use each of these effects of ""Harpie Harpist"" once per turn.●When this card is Normal Summoned: You can target 1 other Winged Beast monster you control and 1 face-up monster your opponent controls; return them to the hand.●During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 4 Winged Beast monster with 1500 or less ATK from your Deck to your hand. MONSTER [Winged Beast/Effect] WIND Level 4 1700 600
Harpie Lady This human-shaped animal with wings is beautiful to watch but deadly in battle. MONSTER [Winged Beast/Normal] WIND Level 4 1300 1400
Harpie Lady 1 (This card's name is always treated as ""Harpie Lady"".)All WIND monsters on the field gain 300 ATK. MONSTER [Winged Beast/Effect] WIND Level 4 1300 1400
Harpie Lady 2 (This card's name is always treated as ""Harpie Lady"".)Negate the effects of Flip monsters this card destroys by battle. MONSTER [Winged Beast/Effect] WIND Level 4 1300 1400
Harpie Lady 3 (This card's name is always treated as ""Harpie Lady"".)An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns. MONSTER [Winged Beast/Effect] WIND Level 4 1300 1400
Harpie Lady Elegance Shuffle 1 ""Harpie Lady Sisters"" from your Monster Zone into the Deck, then you can Special Summon 3 ""Harpie"" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a ""Harpie"" card's effect or your opponent's card effect: Add 1 ""Harpie"" monster from your Deck to your hand. You can only use each effect of ""Harpie Lady Elegance"" once per turn. TRAP
Harpie Lady Phoenix Formation If you control 3 or more ""Harpie Lady"" and/or ""Harpie Lady Sisters"": Target as many monsters your opponent controls as possible, but not more than the total number of ""Harpie Lady"" and ""Harpie Lady Sisters"" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. SPELL
Harpie Lady Sisters Cannot be Normal Summoned/Set. Must first be Special Summoned with ""Elegant Egotist"". MONSTER [Winged Beast/Effect] WIND Level 6 1950 2100
Harpie Oracle This card's name becomes ""Harpie Lady"" while on the field or in the GY. You can only use each of these effects of ""Harpie Oracle"" once per turn.●If you control a Level 5 or higher ""Harpie"" monster: You can Special Summon this card from your hand.●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card ""Harpie Lady Sisters"" in its text, during the End Phase of this turn. MONSTER [Winged Beast/Effect] WIND Level 4 1300 1400
Harpie Perfumer This card's name becomes ""Harpie Lady"" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions ""Harpie Lady Sisters"". If you controlled a Level 5 or higher ""Harpie"" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of ""Harpie Perfumer"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1400 1300
Harpie Queen This card's name becomes ""Harpie Lady"" while on the field or in the GY. You can discard this card to the GY; add 1 ""Harpies' Hunting Ground"" from your Deck to your hand. MONSTER [Winged Beast/Effect] WIND Level 4 1900 1200
Harpie's Feather Duster Destroy all Spells and Traps your opponent controls. SPELL
Harpie's Feather Rest Target 3 ""Harpie Lady"" and/or ""Harpie Lady Sisters"" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher ""Harpie"" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 ""Harpie's Feather Rest"" per turn. SPELL
Harpie's Feather Storm If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a ""Harpie"" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 ""Harpie's Feather Duster"" from your Deck or GY to your hand. TRAP
Harpie's Pet Baby Dragon Gains effects based on the number of ""Harpie"" monsters you control, except ""Harpie's Pet Baby Dragon"".●1+: Your opponent cannot target ""Harpie"" monsters you control for attacks, except ""Harpie's Pet Baby Dragon"".●2+: Double the original ATK/DEF of this card.●3+: Once per turn: You can target 1 card your opponent controls; destroy that target. MONSTER [Dragon/Effect] WIND Level 4 1200 600
Harpie's Pet Dragon Gains 300 ATK/DEF for each ""Harpie Lady"" on the field. MONSTER [Dragon/Effect] WIND Level 7 2000 2500
Harpie's Pet Dragon - Fearsome Fire Blast Monsters cannot target Level 6 or lower ""Harpie"" monsters for attacks. You can only use each of the following effects of ""Harpie's Pet Dragon - Fearsome Fire Blast"" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY. MONSTER [Dragon/Effect] WIND Level 7 2000 2500
Harpie's Pet Phantasmal Dragon 3 Level 4 WIND monstersThis card's effects can only be applied/resolved while it has material. This card can attack your opponent directly. Your opponent cannot target any ""Harpie"" monsters with effects or for attacks. During each of your End Phases: Detach 1 material from this card. MONSTER [Dragon/Xyz/Effect] WIND Rank 4 2000 2500
Harpies' Hunting Ground All Winged Beast monsters on the field gain 200 ATK/DEF. If any ""Harpie Lady"" or ""Harpie Lady Sisters"" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target. SPELL Field
Harr, Generaider Boss of Storms You can only control 1 ""Harr, Generaider Boss of Storms"". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 ""Generaider"" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of ""Harr, Generaider Boss of Storms"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 9 3000 3000
Harvest Angel of Doom If this card is Normal or Pendulum Summoned: You can add 1 ""Horn of Heaven"" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of ""Harvest Angel of Doom"" once per turn. MONSTER [Fairy/Pendulum/Effect] DARK Level 4 1800 1000
Harvest Angel of Wisdom When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap in your GY; add it to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1800 1000
Hate Buster When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster. TRAP
Hatsugai Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order. TRAP
Haunted Shrine If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 ""Haunted Shrine"" effect per turn, and only once that turn. TRAP
Haunted Zombies Banish 1 Zombie monster from either GY and Special Summon 2 ""Haunted Tokens"" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 ""Haunted Zombies"" effect per turn, and only once that turn. TRAP
Hayabusa Knight This card can make a second attack during each Battle Phase. MONSTER [Warrior/Effect] EARTH Level 3 1000 700
Hayate the Earth Star If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of ""Hayate the Earth Star"" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack. MONSTER [Warrior/Effect] EARTH Level 5 2100 0
Hazy Flame Basiltrice 2 or more (max. 5) Level 6 FIRE monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.●3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.●4 or more: This card cannot be targeted by your opponent's card effects.●5: This card cannot be destroyed by card effects. MONSTER [Pyro/Xyz/Effect] FIRE Rank 6 2500 1800
Hazy Flame Cerbereus You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 ""Hazy"" card from your Deck to your hand. MONSTER [Beast/Effect] FIRE Level 6 2000 200
Hazy Flame Griffin If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects. MONSTER [Winged Beast/Effect] FIRE Level 6 200 2100
Hazy Flame Hydra Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.●When it is Xyz Summoned: You can target 1 ""Hazy Flame"" monster in your Graveyard; attach that target to this card as an Xyz Material. MONSTER [Dinosaur/Effect] FIRE Level 6 2300 200
Hazy Flame Hyppogrif Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK. MONSTER [Pyro/Effect] FIRE Level 6 2100 200
Hazy Flame Mantikor Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn. MONSTER [Winged Beast/Effect] FIRE Level 6 2200 300
Hazy Flame Peryton Cannot be Special Summoned, except by a ""Hazy Flame"" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 ""Hazy Flame"" monsters from your Deck. You can only use this effect of ""Hazy Flame Peryton"" once per turn. MONSTER [Pyro/Effect] FIRE Level 6 1600 1700
Hazy Flame Sphynx Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of ""Hazy Flame Sphynx"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 6 1900 1900
Hazy Glory You can Normal Summon ""Hazy Flame"" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 ""Hazy"" card in your Graveyard, except ""Hazy Glory""; add that target to your hand. TRAP Continuous
Hazy Pillar You can Normal Summon ""Hazy Flame"" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 ""Hazy Flame"" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material. SPELL Continuous
Head Judging When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of ""Head Judging"" once per turn. TRAP Continuous
Headless Knight A haunted spirit of a falsely accused knight who wanders in search of truth and justice. MONSTER [Fiend/Normal] EARTH Level 4 1450 1700
Healing Wave Generator Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. MONSTER [Machine/Effect] LIGHT Level 4 800 1600
Heart of Clear Water If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) SPELL Equip
Heart of the Blue-Eyes (This card is always treated as a ""Millennium"" card.)Control of this card cannot switch. You can discard this card; add 1 ""Millennium Ankh"" from your Deck to your hand. You can only use this effect of ""Heart of the Blue-Eyes"" once per turn. If this card is in your GY, and you have successfully activated ""Millennium Ankh"" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of ""Heart of the Blue-Eyes"" once per Duel. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2500
Heart of the Underdog During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card. SPELL Continuous
Heartfelt Appeal When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack. TRAP
Heartless Drop Off When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. TRAP Counter
Heat Wave At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase. SPELL
Heavenly Dragon Circle Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 ""Tenyi"" card from your Deck to your hand. You can only use 1 ""Heavenly Dragon Circle"" effect per turn, and only once that turn. SPELL Quick-Play
Heavenly Gate of the Mikanko While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your ""Mikanko"" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your ""Mikanko"" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. SPELL Field
Heavenly Zephyr - Miradora The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of ""Heavenly Zephyr - Miradora"" once per turn. MONSTER [Dragon/Effect] WIND Level 7 2000 2600
Heavy Armored Train Ironwolf 2 Level 4 Machine-Type monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand. MONSTER [Machine/Xyz/Effect] EARTH Rank 4 2200 2200
Heavy Beetrooper Mighty Neptune Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of ""Heavy Beetrooper Mighty Neptune"" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK. MONSTER [Insect/Effect] EARTH Level 8 3000 3000
Heavy Cavalry of the Indestructible Insects 1 Level 5 or higher Insect monster + 1 Insect monsterCannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of ""Heavy Cavalry of the Indestructible Insects"" once per turn. MONSTER [Insect/Fusion/Effect] EARTH Level 7 2500 1800
Heavy Forward When this card is activated: You can add 1 ""Infinitrack"" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;●Change its battle position.●Attach this card to it as material.You can only activate 1 ""Heavy Forward"" per turn. SPELL Continuous
Heavy Freight Train Derricrane If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of ""Heavy Freight Train Derricrane"" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. MONSTER [Machine/Effect] EARTH Level 10 2800 2000
Heavy Interlock This card is used to Ritual Summon ""Borreload Riot Dragon"". You must also Tribute monsters from your hand or field, and/or destroy ""Rokket"" monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck. SPELL Ritual
Heavy Knight of the Flame This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster. MONSTER [Zombie/Gemini/Effect] FIRE Level 4 1800 200
Heavy Mech Support Armor If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] LIGHT Level 3 500 500
Heavy Mech Support Platform Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] DARK Level 3 500 500
Heavy Metal Raiders The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. SPELL Field
Heavy Polymerization Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned. SPELL
Heavy Slump If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards. TRAP
Heavy Storm Destroy all Spell and Trap Cards on the field. SPELL
Heavy Storm Duster Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. TRAP
Heavymetalfoes Amalgam 2 ""Metalfoes"" monstersIf this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;●Target 1 ""Metalfoes"" monster you control; equip this card to it. It gains 1000 ATK.●Target 1 ""Metalfoes"" card you control; destroy it, and if you do, Special Summon this card.You can only use this effect of ""Heavymetalfoes Amalgam"" once per turn. MONSTER [Psychic/Link/Effect] FIRE Link 2 P46 2000 -
Heavymetalfoes Electrumite 2 Pendulum MonstersIf this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of ""Heavymetalfoes Electrumite"" once per turn. MONSTER [Psychic/Link/Effect] FIRE Link 2 P13 1800 -
Hebo, Lord of the River Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Aqua/Spirit/Effect] WATER Level 4 1800 600
Hecatrice You can discard this card to the GY; add 1 ""Valhalla, Hall of the Fallen"" from your Deck to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1500 1100
Hedge Guard During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle. MONSTER [Plant/Effect] EARTH Level 3 0 2100
Hela, Generaider Boss of Doom You can only control 1 ""Hela, Generaider Boss of Doom"". (Quick Effect): You can Tribute 1 ""Generaider"" monster or 1 Zombie monster, then target 1 ""Generaider"" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of ""Hela, Generaider Boss of Doom"" once per turn. MONSTER [Zombie/Effect] DARK Level 9 800 2800
Helios - The Primordial Sun This card's ATK/DEF become the number of banished monsters x 100. MONSTER [Pyro/Effect] LIGHT Level 4 ? ?
Helios Duo Megistus You can Special Summon this card (from your hand) by Tributing 1 ""Helios - The Primordial Sun"". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF. MONSTER [Pyro/Effect] LIGHT Level 6 ? ?
Helios Trice Megistus You can Special Summon this card (from your hand) by Tributing 1 ""Helios Duo Megistus"". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF. MONSTER [Pyro/Effect] LIGHT Level 8 ? ?
Heliosphere Dragon While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn. MONSTER [Dragon/Effect] LIGHT Level 4 0 1900
Hellebore the Rikka Fairy When your opponent activates a monster effect that targets a monster(s) you control, while you control a ""Rikka"" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of ""Hellebore the Rikka Fairy"" once per turn. MONSTER [Plant/Effect] WATER Level 8 2600 1200
Helmer, Helmsman Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Helmer, Helmsman Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card ""Fur Hire""; draw 1 card. You can only use each effect of ""Helmer, Helmsman Fur Hire"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 0 2000
Helping Robo for Combat If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. MONSTER [Machine/Effect] LIGHT Level 4 1600 0
Helping Robo For Combat If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. MONSTER [Machine/Effect] LIGHT Level 4 1600 0
Helpoemer Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 5 2000 1400
Helshaddoll Hollow FLIP: You can target 1 face-up monster your opponent controls; send 1 ""Shaddoll"" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 ""Helshaddoll Hollow"" effect per turn, and only once that turn. MONSTER [Fiend/Flip/Effect] FIRE Level 9 2900 2900
Heosvarog the Mechanical Dawn 2 LIGHT Machine monstersIf this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of ""Heosvarog the Mechanical Dawn"" once per turn. MONSTER [Machine/Fusion/Effect] LIGHT Level 7 0 2800
Herald of Creation Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand. MONSTER [Spellcaster/Effect] LIGHT Level 4 1800 600
Herald of Green Light When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. MONSTER [Fairy/Effect] LIGHT Level 2 300 500
Herald of Mirage Lights 2 monsters with the same Type and Attribute, except TokensWhen a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of ""Herald of Mirage Lights"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 600 -
Herald of Orange Light When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. MONSTER [Fairy/Tuner/Effect] LIGHT Level 2 300 500
Herald of Perfection You can Ritual Summon this card with ""Dawn of the Herald"". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. MONSTER [Fairy/Ritual/Effect] LIGHT Level 6 1800 2800
Herald of Pure Light 2 Level 2 monstersYou can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of ""Herald of Pure Light"" once per turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 2 600 1000
Herald of Purple Light When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. MONSTER [Fairy/Effect] LIGHT Level 2 300 500
Herald of the Abyss Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 ""Herald of the Abyss"" per turn. SPELL
Herald of the Arc Light 1 Tuner + 1+ non-Tuner monstersAny monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand. MONSTER [Fairy/Synchro/Effect] LIGHT Level 4 600 1000
Herald of Ultimateness You can Ritual Summon this card with ""Oracle of the Herald"". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card. MONSTER [Fairy/Ritual/Effect] LIGHT Level 12 2000 3000
Heraldic Beast Aberconway If this card is in your GY: You can banish 1 other ""Heraldic Beast Aberconway"" from your GY, then target 1 ""Heraldic Beast"" monster in your GY; add that target to your hand. You can only use this effect of ""Heraldic Beast Aberconway"" once per turn. MONSTER [Dragon/Effect] WIND Level 4 1800 900
Heraldic Beast Amphisbaena You can discard 1 other ""Heraldic Beast"" monster; Special Summon this card from your hand. Once per turn: You can discard 1 ""Heraldic Beast"" monster; this card gains 800 ATK until the end of this turn. MONSTER [Dragon/Effect] WIND Level 4 1700 1100
Heraldic Beast Basilisk After damage calculation: Destroy any opponent's monster that battles this card. MONSTER [Beast/Effect] EARTH Level 4 1000 1400
Heraldic Beast Berners Falcon When this card is Summoned: You can make all Level 5 or higher monsters you currently control become Level 4. MONSTER [Winged Beast/Effect] WIND Level 4 1000 1600
Heraldic Beast Eale If you control 2 or more ""Heraldic Beast"" monsters, you can Special Summon this card (from your hand). MONSTER [Beast/Effect] EARTH Level 4 1000 1800
Heraldic Beast Gryphon You can send 1 ""Heraldic Beast"" monster from your Deck to the GY, except ""Heraldic Beast Gryphon""; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with ""Heraldic Beast"" or ""Number"" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a ""Number"" Xyz Monster that requires 3 or more materials. You can only use each effect of ""Heraldic Beast Gryphon"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1600 1000
Heraldic Beast Leo During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 ""Heraldic Beast"" monster from your Deck to your hand, except ""Heraldic Beast Leo"". You can only use this effect of ""Heraldic Beast Leo"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 2000 1000
Heraldic Beast Stad Whale If this card is Normal or Special Summoned: You can discard 1 card; add 2 ""Heraldry"" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 ""Heraldic Beast"" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with ""Heraldic Beast"" or ""Number"" in their original names as material. You can only use each effect of ""Heraldic Beast Stad Whale"" once per turn. MONSTER [Fish/Effect] WATER Level 4 900 1900
Heraldic Beast Twin-Headed Eagle You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 ""Heraldic Beast"" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of ""Heraldic Beast Twin-Headed Eagle"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1200 1400
Heraldic Beast Unicorn You can banish this card from your GY, then target 1 Psychic Xyz Monster in your GY; Special Summon it, but negate its effects. You can only use this effect of ""Heraldic Beast Unicorn"" once per turn. MONSTER [Beast/Effect] LIGHT Level 4 1100 1600
Heraldry Change When an opponent's monster declares an attack: Special Summon 1 ""Heraldic Beast"" monster from your hand, then end the Battle Phase. TRAP
Heraldry Reborn Target 1 ""Heraldic Beast"" monster in your GY; Special Summon it. SPELL
Heraldry Record When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it. TRAP Counter
Herculean Power Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand. SPELL Continuous
Hercules Beetle A massive beetle with a tough carapace and a dangerous horn. MONSTER [Insect/Normal] EARTH Level 5 1500 2000
Here There Be Dragons Special Summon 1 ""Dragon Ruler"" monster from your hand, GY, or banishment, then immediately after this effect resolves, you can Xyz Summon 1 ""Dragon Ruler"" Xyz Monster using only ""Dragon Ruler"" monsters you control. During your Main Phase: You can banish this card from your GY, then target any number of your banished ""Dragon Ruler"" monsters with different Attributes; return them to the GY. You can only use 1 ""Here There Be Dragons"" effect per turn, and only once that turn. SPELL Quick-Play
Heretical Phobos Covos 2 Level 4 monstersYou can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of ""Heretical Phobos Covos"" once per turn. If this card battles a monster, neither can be destroyed by that battle. MONSTER [Illusion/Xyz/Effect] DARK Rank 4 2100 1500
Heritage of the Chalice Add 1 ""Noble Knight"" monster or 1 ""Noble Arms"" card from your Deck or GY to your hand. If your ""Noble Knight"" monster equipped with a ""Noble Arms"" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 ""Heritage of the Chalice"" effect per turn, and only once that turn. SPELL
Heritage of the Light If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of ""Heritage of the Light"" once per turn. SPELL Continuous
Hermit of Prophecy Each time a ""Spellbook"" Spell Card is activated, increase this card's Level by 2 and ATK by 300. MONSTER [Spellcaster/Effect] EARTH Level 3 1200 700
Hero Barrier Negate 1 attack from an opponent's monster. You must control a face-up ""Elemental HERO"" monster to resolve this effect. TRAP
Hero Blast Target 1 ""Elemental HERO"" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. TRAP
Hero Counterattack When an ""Elemental HERO"" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an ""Elemental HERO"" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. TRAP
Hero Flash!! Banish ""H - Heated Heart"", ""E - Emergency Call"", ""R - Righteous Justice"" and ""O - Oversoul"" from your GY; Special Summon 1 ""Elemental HERO"" Normal Monster from your Deck. All ""Elemental HERO"" Normal Monsters you currently control can attack your opponent directly this turn. SPELL
HERO Flash!! Banish ""H - Heated Heart"", ""E - Emergency Call"", ""R - Righteous Justice"" and ""O - Oversoul"" from your GY; Special Summon 1 ""Elemental HERO"" Normal Monster from your Deck. All ""Elemental HERO"" Normal Monsters you currently control can attack your opponent directly this turn. SPELL
Hero Heart Target 1 face-up ""Elemental HERO"" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. SPELL
Hero Kid When this card is Special Summoned: You can Special Summon any number of ""Hero Kid""(s) from your Deck. MONSTER [Warrior/Effect] EARTH Level 2 300 600
Hero Mask Target 1 face-up monster you control; send 1 ""Elemental HERO"" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. SPELL
Hero Medal When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card. TRAP
Hero of the Ashened City If ""Obsidim, the Ashened City"" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Hero of the Ashened City"" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed ""Veidos the Eruption Dragon of Extinction"" by this effect, you can place 1 ""Obsidim, the Ashened City"" from your Deck face-up in your Field Zone. You can only use this effect of ""Hero of the Ashened City"" once per turn. MONSTER [Pyro/Effect] DARK Level 7 2600 2100
Hero of the East Feel da strength ah dis sword-swingin' samurai from da Far East. MONSTER [Warrior/Normal] EARTH Level 3 1100 1000
Hero Ring Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target. TRAP
Hero Signal When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower ""Elemental HERO"" monster from your hand or Deck. TRAP
Hero Spirit During the Battle Phase, if an ""Elemental HERO"" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. TRAP
HERO'S Bond If there is a face-up ""HERO"" monster on the field: Special Summon 2 Level 4 or lower ""Elemental HERO"" monsters from your hand. SPELL
Hero's Bond If there is a face-up ""HERO"" monster on the field: Special Summon 2 Level 4 or lower ""Elemental HERO"" monsters from your hand. SPELL
Hero's Rule 2 Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. TRAP Counter
Heroic Advance When a face-up ""Heroic"" monster you control is targeted for an attack: Target another face-up Level 4 or lower ""Heroic"" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. TRAP
Heroic Call Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-""Heroic"" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each ""Heroic"" card you currently control, and for each ""Heroic"" card attached to Xyz Monsters you currently control. You can only activate 1 ""Heroic Call"" per turn. SPELL
Heroic Challenger - Ambush Soldier During your Standby Phase: You can Tribute this card; Special Summon up to 2 ""Heroic Challenger"" monsters from your hand and/or Graveyard, except ""Heroic Challenger - Ambush Soldier"". You can only use this effect of ""Heroic Challenger - Ambush Soldier"" once per turn. When you do: You can banish this card from your Graveyard; make all ""Heroic Challenger"" monsters you currently control become Level 1. MONSTER [Warrior/Effect] EARTH Level 1 0 0
Heroic Challenger - Assault Halberd If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 ""Heroic"" card from your Deck to your hand. MONSTER [Warrior/Effect] EARTH Level 4 1800 200
Heroic Challenger - Clasp Sword When this card is Special Summoned by the effect of a ""Heroic Challenger"" monster: You can add 1 ""Heroic Challenger"" monster from your Deck to your hand. You can only use the effect of ""Heroic Challenger - Clasp Sword"" once per turn. MONSTER [Warrior/Effect] EARTH Level 1 300 100
Heroic Challenger - Double Lance When this card is Normal Summoned: You can Special Summon 1 ""Heroic Challenger - Double Lance"" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster. MONSTER [Warrior/Effect] EARTH Level 4 1700 900
Heroic Challenger - Extra Sword An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.●When it is Xyz Summoned: It gains 1000 ATK. MONSTER [Warrior/Effect] EARTH Level 4 1000 1000
Heroic Challenger - Knuckle Sword If you control a ""Heroic"" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of ""Heroic Challenger - Knuckle Sword"" once per turn. MONSTER [Warrior/Effect] EARTH Level 1 600 200
Heroic Challenger - Morning Star If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Heroic"" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of ""Heroic Challenger - Morning Star"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1500 1300
Heroic Challenger - Night Watchman If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster. MONSTER [Warrior/Effect] EARTH Level 4 1200 300
Heroic Challenger - Spartan Once per turn, when an opponent's monster declares an attack: You can target 1 face-up ""Heroic"" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase. MONSTER [Warrior/Effect] EARTH Level 4 1600 1000
Heroic Challenger - Swordshield During either player's turn, if you control a face-up ""Heroic"" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and ""Heroic"" monsters you control cannot be destroyed by battle. MONSTER [Warrior/Effect] EARTH Level 4 0 2000
Heroic Challenger - Thousand Blades Once per turn, if this card is in Attack Position: You can discard 1 ""Heroic"" card; Special Summon 1 ""Heroic"" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except ""Heroic"" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of ""Heroic Challenger - Thousand Blades"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1300 1100
Heroic Challenger - War Hammer When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK. MONSTER [Warrior/Effect] EARTH Level 6 2100 1300
Heroic Champion - Claivesolish 2 Level 4 Warrior monstersYour opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of ""Heroic Champion - Claivesolish"" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 2000
Heroic Champion - Excalibur 2 Level 4 Warrior monstersOnce per turn: You can detach 2 materials from this card; this card's ATK becomes double its original ATK until the end of your opponent's turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2000 2000
Heroic Champion - Gandiva 2 Level 4 Warrior monstersOnce per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s). MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 2100 1800
Heroic Champion - Jarngreipr 2 Level 1 Warrior monstersThe first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of ""Heroic Champion - Jarngreipr"" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK. MONSTER [Warrior/Xyz/Effect] EARTH Rank 1 700 1800
Heroic Champion - Kusanagi 3 Level 4 Warrior-Type monstersOnce per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 2500 2400
Heroic Champion - Magnum Excalibur 2 Level 4 Warrior monstersIf this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2000 2000
Heroic Chance Target 1 face-up ""Heroic"" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 ""Heroic Chance"" per turn. SPELL
Heroic Envoy Add 1 ""Heroic"" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 ""Heroic"" card in your GY; add it to your hand. You can only use each effect of ""Heroic Envoy"" once per turn. SPELL
Heroic Gift If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 ""Heroic Gift"" per turn. TRAP
Heroic Retribution Sword Target 1 face-up ""Heroic"" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. TRAP
Hexa Spirit of the Ice Barrier While you control another ""Ice Barrier"" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower ""Ice Barrier"" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of ""Hexa Spirit of the Ice Barrier"" once per turn. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 1 400 200
Hexatellarknight Each ""tellarknight"" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a ""tellarknight"" Xyz Monster you control is targeted for an attack: You can send 1 ""tellarknight"" card from your hand to the Graveyard; negate that attack. SPELL Field
Hexe Trude If ""Golden Castle of Stromberg"" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if ""Golden Castle of Stromberg"" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK. MONSTER [Spellcaster/Effect] DARK Level 8 2600 2100
Hey, Trunade! Return all Set Spells and Traps on the field to the hand. SPELL
Hi-Five the Sky During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step. TRAP
Hi-Speed Re-Level Banish 1 ""Speedroid"" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500. SPELL
Hi-Speedroid Chanbara 1 Tuner + 1+ non-Tuner monstersThis card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished ""Speedroid"" cards; add it to your hand. You can only Special Summon ""Hi-Speedroid Chanbara(s)"" once per turn. MONSTER [Machine/Synchro/Effect] WIND Level 5 2000 1000
Hi-Speedroid Clear Wing Rider 1 WIND Tuner + 1 non-Tuner WIND Synchro MonsterOnce per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck. MONSTER [Machine/Synchro/Effect] WIND Level 11 3500 2000
Hi-Speedroid Cork Shooter 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can activate 1 of these effects;●Add 1 ""Speedroid"" Spell/Trap from your Deck to your hand.●If all materials that were used for the Synchro Summon of this card were ""Speedroid"" monsters, and are all in your GY, Special Summon all of them.You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of ""Hi-Speedroid Cork Shooter"" once per turn. MONSTER [Machine/Synchro/Tuner/Effect] WIND Level 3 500 1000
Hi-Speedroid Glider #2 1 WIND Machine Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a ""Clear Wing"" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of ""Hi-Speedroid Glider #2"" once per turn. MONSTER [Machine/Synchro/Tuner/Effect] WIND Level 5 1600 2200
Hi-Speedroid Hagoita 1 Tuner + 1 or more non-Tuner monstersDuring either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a ""Speedroid"" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of ""Hi-Speedroid Hagoita"" once per turn. MONSTER [Machine/Synchro/Effect] WIND Level 5 2000 1000
Hi-Speedroid Kendama 1 Tuner + 1 or more non-Tuner monstersIf this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of ""Hi-Speedroid Kendama"" once per turn.●You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.●If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect. MONSTER [Machine/Synchro/Effect] WIND Level 6 2200 1600
Hi-Speedroid Kitedrake 1 WIND Machine Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can activate 1 of these effects;��Destroy all other cards on the field.��Negate the effects of all face-up cards your opponent currently controls.If this card in your possession is sent to your GY by an opponent's card: You can add 1 ""Speedroid"" monster from your Deck to your hand.You can only use each effect of ""Hi-Speedroid Kitedrake"" once per turn. MONSTER [Machine/Synchro/Effect] WIND Level 8 3000 2800
Hi-Speedroid Puzzle 1 Tuner + 1 or more non-Tuner monstersAt the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 ""Speedroid"" monster in your Graveyard, except ""Hi-Speedroid Puzzle""; add it to your hand. MONSTER [Machine/Synchro/Effect] WIND Level 4 1300 1600
Hi-Speedroid Rubber Band Shooter 2 WIND monstersDuring your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 ""Speedroid"" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of ""Hi-Speedroid Rubber Band Shooter"" once per turn. MONSTER [Machine/Link/Effect] WIND Link 2 P13 1000 -
Hibernation Dragon If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of ""Hibernation Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 3 600 1500
Hibikime Confuses enemy monsters with a noise that is harsh to the ears. MONSTER [Warrior/Normal] EARTH Level 4 1450 1000
Hidden Armory Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card. SPELL
Hidden Fangs of Revenge Neither player can activate cards or effects in response to this card's activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster's DEF, then it becomes the End Phase. You can only activate 1 ""Hidden Fangs of Revenge"" per turn. SPELL Quick-Play
Hidden Soldiers When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand. TRAP
Hidden Spellbook During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. TRAP
Hidden Book of Spell During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. TRAP
Hidden Springs of the Far East Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.●The Normal and Special Summons of their monsters cannot be negated.●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.You can only activate 1 ""Hidden Springs of the Far East"" per turn. SPELL Field
Hidden Temples of Necrovalley Activate only if both a ""Gravekeeper's"" monster and ""Necrovalley"" are on the field. Neither player can Special Summon monsters, except ""Gravekeeper's"" monsters. If either a ""Gravekeeper's"" monster or ""Necrovalley"" is not on the field, destroy this card. SPELL Continuous
Hidden Village of Ninjitsu Arts If a ""Ninja"" monster is Summoned to your field (except during the Damage Step): You can target 1 ""Ninja"" monster or 1 ""Ninjitsu Art"" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a ""Ninja"" monster(s) or ""Ninjitsu Art"" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 ""Ninja"" monster from your GY instead. You can only use each effect of ""Hidden Village of Ninjitsu Arts"" once per turn. SPELL Field
Hieracosphinx Your opponent cannot select a face-down Defense Position monster as an attack target. MONSTER [Rock/Effect] EARTH Level 6 2400 1200
Hieratic Dragon King of Atum 2 Level 6 Dragon monstersOnce per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, and make its ATK/DEF 0. This card cannot attack during the turn you activate this effect. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 6 2400 2100
Hieratic Dragon of Asar You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up ""Hieratic"" monster instead, except this card. MONSTER [Dragon/Effect] LIGHT Level 7 2600 700
Hieratic Dragon of Eset You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon Normal Monster on the field; the Levels of all face-up ""Hieratic"" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0. MONSTER [Dragon/Effect] LIGHT Level 5 1900 1200
Hieratic Dragon of Gebeb When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 ""Hieratic"" Normal Monster from your hand, Deck or Graveyard. MONSTER [Dragon/Effect] LIGHT Level 4 1800 400
Hieratic Dragon of Nebthet You can Special Summon this card (from your hand) by Tributing 1 ""Hieratic"" monster. Once per turn: You can Tribute 1 ""Hieratic"" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. MONSTER [Dragon/Effect] LIGHT Level 5 2000 1600
Hieratic Dragon of Nuit Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. MONSTER [Dragon/Effect] LIGHT Level 4 1700 900
Hieratic Dragon of Su You can Special Summon this card (from your hand) by Tributing 1 ""Hieratic"" monster. Once per turn: You can Tribute 1 ""Hieratic"" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. MONSTER [Dragon/Effect] LIGHT Level 6 2200 1000
Hieratic Dragon of Sutekh Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target. MONSTER [Dragon/Effect] LIGHT Level 8 2800 2000
Hieratic Dragon of Tefnuit If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0. MONSTER [Dragon/Effect] LIGHT Level 6 2100 1400
Hieratic Seal From the Ashes Once per opponent's turn: You can send 1 ""Hieratic"" monster from your Deck to your GY. Once per turn, during your turn: You can target 1 of your banished ""Hieratic"" monsters; return that target to the GY. If this face-up card on the field is sent to the GY: Target 1 ""Hieratic"" monster in your GY; Special Summon that target. TRAP Continuous
Hieratic Seal of Banishment Tribute 1 ""Hieratic"" monster, then target 1 card your opponent controls; banish that target. TRAP
Hieratic Seal of Convocation Add 1 ""Hieratic"" monster from your Deck to your hand. SPELL
Hieratic Seal of Creation Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Hieratic"" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 ""Hieratic"" monster in your GY; Special Summon it in Defense Position. You can only use 1 ""Hieratic Seal of Creation"" effect per turn, and only once that turn. SPELL
Hieratic Seal of Reflection When a Spell/Trap Card, or monster effect is activated: Tribute 1 ""Hieratic"" monster; negate the activation, and if you do, destroy it. TRAP Counter
Hieratic Seal of Supremacy Special Summon 1 ""Hieratic"" monster from your hand. SPELL
Hieratic Seal of the Dragon King This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● You can Tribute this card; Special Summon 1 ""Hieratic"" monster, except ""Hieratic Seal of the Dragon King"", from your hand, Deck or Graveyard, in face-up Defense Position. MONSTER [Dragon/Gemini/Effect] LIGHT Level 6 0 0
Hieratic Seal of the Heavenly Spheres 2 Dragon monstersOnce per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of ""Hieratic Seal of the Heavenly Spheres"" once per turn. MONSTER [Dragon/Link/Effect] LIGHT Link 2 P13 0 -
Hieratic Seal of the Sun Dragon Overlord A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Aeons passed, and the power of the relic grew and grew until it finally shone like the sun itself. MONSTER [Dragon/Normal] LIGHT Level 8 0 0
Hieratic Sky Dragon Overlord of Heliopolis 2 Level 8 monstersOnce per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 2400
Hieratic Sun Dragon Overlord of Heliopolis 2 Level 8 monstersOnce per turn: You can detach 1 material from this card; Tribute any number of monsters from your hand and/or field (min. 1), then destroy an equal number of cards on the field. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 2400
Hieroglyph Lithograph Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. SPELL
Hierophant of Prophecy 2 Level 7 Spellcaster-Type monstersOnce per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of ""Spellbook"" Spell Cards in your Graveyard. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 7 2800 2600
High Priestess of Prophecy You can reveal 3 ""Spellbook"" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 ""Spellbook"" Spell from your hand or GY, then target 1 card on the field; destroy that target. MONSTER [Spellcaster/Effect] LIGHT Level 7 2500 2100
High Rate Draw Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of ""High Rate Draw"" once per turn. TRAP
High Ritual Art This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 ""High Ritual Art"" per turn. SPELL Ritual
High Tide Gyojin A very agile half-fish warrior known for its relentless attacks. MONSTER [Aqua/Normal] WATER Level 4 1650 1300
High Tide on Fire Island If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard. TRAP
Hiita the Fire Channeler (This card is always treated as a ""Charmer"" card.)You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of ""Hiita the Fire Channeler"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 5 1850 1500
Hiita the Fire Charmer FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field. MONSTER [Spellcaster/Flip/Effect] FIRE Level 3 500 1500
Hiita the Fire Charmer, Ablaze 2 monsters, including a FIRE monster(This card is always treated as a ""Familiar-Possessed"" card.)You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of ""Hiita the Fire Charmer, Ablaze"" once per turn. MONSTER [Spellcaster/Link/Effect] FIRE Link 2 P13 1850 -
Hinezumi Hanabi Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage. MONSTER [Beast/Effect] FIRE Level 4 2000 200
Hino-Kagu-Tsuchi Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: They discard their entire hand during the Draw Phase of the next turn, before the turn player draws. MONSTER [Pyro/Spirit/Effect] FIRE Level 8 2800 2900
Hinotama Inflict 500 damage to your opponent. SPELL
Hinotama Soul An intensely hot flame creature that rams anything standing in its way. MONSTER [Pyro/Normal] FIRE Level 2 600 500
Hip Hoshiningen 2 LIGHT monstersAll LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of ""Hip Hoshiningen"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 1400 -
Hippo Carnival Special Summon 3 ""Hippo Tokens"" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a ""Hippo Token"" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except ""Hippo Tokens"". SPELL Quick-Play
Hiro's Shadow Scout FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. MONSTER [Fiend/Flip/Effect] DARK Level 2 650 500
Hitotsu-Me Giant A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1200 1000
Hiyari @Ignister If you control an ""@Ignister"" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher ""@Ignister"" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 ""A.I.'s Ritual"" from your Deck to your hand. You can only use each effect of ""Hiyari @Ignister"" once per turn. MONSTER [Cyberse/Effect] WATER Level 1 300 400
Hojo the Vaylantz Warrior You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 ""Vaylantz"" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of ""Hojo the Vaylantz Warrior"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WATER Level 8 1900 1900
Holding Arms If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. MONSTER [Fiend/Effect] DARK Level 4 500 1200
Holding Legs If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn. MONSTER [Fiend/Effect] DARK Level 4 800 600
Hollow Giants Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage. SPELL Continuous
Homunculus the Alchemic Being Once per turn: You can change the Attribute of this card. MONSTER [Plant/Effect] LIGHT Level 4 1800 1600
Honest During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. MONSTER [Fairy/Effect] LIGHT Level 4 1100 1900
Honeybot 2 Cyberse monstersNeither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P46 1900 -
Hop Ear Squadron During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of ""Hop Ear Squadron"" once per turn. MONSTER [Beast/Tuner/Effect] WIND Level 2 300 600
Hope for Escape If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's. TRAP
Horn of Heaven When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s). TRAP Counter
Horn of Light Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. SPELL Equip
Horn of Olifant Activate 1 of these effects;●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.●Destroy 1 ""Roland"" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.You can only activate 1 ""Horn of Olifant"" per turn. TRAP
Horn of the Phantom Beast Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card. TRAP
Horn of the Unicorn The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. SPELL Equip
Horned Saurus ""Kaitoptera"" + 1 Dinosaur or Dragon monsterThis card can attack directly the turn it is Special Summoned. You can only use each of the following effects of ""Horned Saurus"" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster. MONSTER [Dinosaur/Fusion/Effect] DARK Level 6 2000 1800
Horse of the Floral Knights If this card is Normal or Special Summoned: You can add 1 LIGHT ""Noble Knight"" monster from your Deck to your hand. You can only use this effect of ""Horse of the Floral Knights"" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. MONSTER [Beast/Effect] WIND Level 3 400 800
Horseytail When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 ""Horseytail Token"" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard. MONSTER [Plant/Effect] WIND Level 2 400 500
Horus the Black Flame Deity If you control a ""Horus"" monster and ""King's Sarcophagus"": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up ""Horus"" monster(s) you control, except ""Horus the Black Flame Deity"", or a face-up ""King's Sarcophagus"" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of ""Horus the Black Flame Deity"" once per turn. MONSTER [Dragon/Effect] FIRE Level 8 3000 1800
Horus the Black Flame Dragon LV4 Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 ""Horus the Black Flame Dragon LV6"" from your hand or Deck. MONSTER [Dragon/Effect] FIRE Level 4 1600 1000
Horus The Black Flame Dragon LV4 Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 ""Horus the Black Flame Dragon LV6"" from your hand or Deck. MONSTER [Dragon/Effect] FIRE Level 4 1600 1000
Horus the Black Flame Dragon LV6 This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 ""Horus the Black Flame Dragon LV8"" from your hand or Deck. MONSTER [Dragon/Effect] FIRE Level 6 2300 1600
Horus the Black Flame Dragon LV8 Cannot be Normal Summoned/Set. Must be Special Summoned by ""Horus the Black Flame Dragon LV6"", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. MONSTER [Dragon/Effect] FIRE Level 8 3000 1800
Horus The Black Flame Dragon LV8 Cannot be Normal Summoned/Set. Must be Special Summoned by ""Horus the Black Flame Dragon LV6"", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. MONSTER [Dragon/Effect] FIRE Level 8 3000 1800
Horus' Servant Your opponent cannot target face-up ""Horus the Black Flame Dragon"" monsters with Spells, Traps, or card effects. MONSTER [Beast-Warrior/Effect] FIRE Level 1 100 100
Hoshiningen All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK. MONSTER [Fairy/Effect] LIGHT Level 2 500 700
Hot Red Dragon Archfiend 1 Tuner + 1+ non-Tuner monstersOnce per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Other monsters cannot attack the turn you activate this effect. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2000
Hot Red Dragon Archfiend Abyss 1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of ""Hot Red Dragon Archfiend Abyss"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 9 3200 2500
Hot Red Dragon Archfiend Bane 1 Tuner + 1 non-Tuner DARK Dragon Synchro MonsterYou can Tribute 1 monster, then target 1 ""Red Dragon Archfiend"" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of ""Hot Red Dragon Archfiend Bane"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 10 3500 3000
Hot Red Dragon Archfiend King Calamity 2 Tuners + 1 non-Tuner DARK Dragon Synchro MonsterWhen this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it. MONSTER [Dragon/Synchro/Effect] DARK Level 12 4000 3500
Hound of the Tistina If this card is in your hand or GY and you control a LIGHT ""Tistina"" monster: You can Special Summon this card. You can only use this effect of ""Hound of the Tistina"" once per turn. ""Tistina"" monsters you control can attack directly while your opponent controls a face-down Defense Position monster. MONSTER [Aqua/Effect] EARTH Level 4 1800 700
Hourglass of Courage If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled. MONSTER [Fairy/Effect] LIGHT Level 4 1100 1200
Hourglass of Life This creature grants power instead of shortening life. MONSTER [Fairy/Normal] LIGHT Level 2 700 600
House Dragonmaid 1 ""Dragonmaid"" monster + 1 Dragon monsterOnce per turn, during the Standby Phase: You can target 1 other ""Dragonmaid"" monster you control; Special Summon 1 ""Dragonmaid"" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. MONSTER [Dragon/Fusion/Effect] LIGHT Level 9 3000 2000
House Duston When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any ""Duston"" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side. MONSTER [Fiend/Effect] LIGHT Level 1 0 1000
House of Adhesive Tape If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. TRAP
How Did Dai Get Here? If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 ""How Did Dai Get Here?"" per turn. TRAP
Howl of the Wild If your monster destroys an opponent's monster by battle and sends it to the GY: Inflict 300 damage to your opponent for each Beast monster you control. TRAP Continuous
Howling Insect When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck. MONSTER [Insect/Effect] EARTH Level 3 1200 1300
Hraesvelgr, the Desperate Doom Eagle 2+ WIND monstersGains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of ""Hraesvelgr, the Desperate Doom Eagle"" once per turn. MONSTER [Winged Beast/Link/Effect] WIND Link 3 P813 2400 -
Hrimnir the Divine Follower You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Hrimnir the Divine Follower"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 9 2200 2200
HTS Psyhemuth 1 Tuner + 1 or more non-Tuner monstersAfter damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. MONSTER [Psychic/Synchro/Effect] EARTH Level 6 2400 1800
Hu-Li the Jewel Mikanko If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target ""Mikanko"" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 ""Mikanko"" Trap from your Deck to your hand. You can only use this effect of ""Hu-Li the Jewel Mikanko"" once per turn. MONSTER [Psychic/Effect] WIND Level 3 0 0
Huaquero of the Golden Land Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control ""Eldlich the Golden Lord"", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 ""Eldlixir"" Spell/Trap directly from your Deck. You can only use 1 ""Huaquero of the Golden Land"" effect per turn, and only once that turn. TRAP Continuous
Huge Revolution This card can only be activated during your Main Phase when ""People Running About"", ""Oppressed People"", and ""United Resistance"" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. TRAP
Hugin the Runick Wings 2 ""Runick"" monstersIf this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 ""Runick"" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck. MONSTER [Fairy/Fusion/Effect] LIGHT Level 2 0 0
Human-Wave Tactics Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn. TRAP Continuous
Humanoid Slime This slime apparently has some human genes in its genetic makeup. MONSTER [Aqua/Normal] WATER Level 4 800 2000
Humanoid Worm Drake ""Worm Drake"" + ""Humanoid Slime"" MONSTER [Aqua/Fusion] WATER Level 7 2200 2000
Humhumming the Key Djinn 2 Level 3 monstersWhen this card is Special Summoned: You can target 1 ""Djinn"" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 ""Djinn"" Xyz Monster you control; this turn, it can attack your opponent directly. MONSTER [Fiend/Xyz/Effect] WATER Rank 3 1100 1800
Humid Winds You can pay 1000 LP; add 1 ""Aroma"" monster from your Deck to your hand. If your LP are lower than your opponent's: You can gain 500 LP. You can only use each effect of ""Humid Winds"" once per turn. TRAP Continuous
Humongous Hive Hegemon - Zexstagger Gains 300 ATK for each Insect monster on the field, except this card. You can only use each of the following effects of ""Humongous Hive Hegemon - Zexstagger"" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: Activate this effect; each player can Special Summon 1 Insect monster from their hand or GY, but negate its effects. MONSTER [Insect/Effect] WIND Level 8 1500 2600
Humpty Grumpty Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn. MONSTER [Zombie/Effect] DARK Level 3 1400 0
Hundred Dragon Once per turn: You can have this card gain Levels equal to the number of cards you control, and if you do, it gains 100 ATK for each Level gained. These changes last until the end of this turn. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of ""Hundred Dragon"" once per turn. MONSTER [Dragon/Effect] WIND Level 4 1800 1000
Hundred Eyes Dragon 1 DARK Tuner + 1+ non-Tuner Fiend monstersOnce per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card is destroyed and sent to the GY: Add 1 ""Earthbound Immortal"" monster from your Deck to your hand. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2500
Hundred-Eyes Dragon 1 DARK Tuner + 1+ non-Tuner Fiend monstersOnce per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card is destroyed and sent to the GY: Add 1 ""Earthbound Immortal"" monster from your Deck to your hand. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2500
Hundred-Footed Horror If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. MONSTER [Insect/Effect] DARK Level 7 2600 1300
Hungry Burger You can Ritual Summon this card with ""Hamburger Recipe"". MONSTER [Warrior/Ritual] DARK Level 6 2000 1850
Hunter Dragon This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. MONSTER [Dragon/Normal] DARK Level 3 1700 100
Hunter of Black Feathers While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1700 1000
Hunter Owl This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target. MONSTER [Winged Beast/Effect] WIND Level 4 1000 900
Hunter Spider This monster feeds on whatever it catches in its web. MONSTER [Insect/Normal] EARTH Level 5 1600 1400
Hunting Instinct When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand. TRAP
Hushed Psychic Cleric If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target. MONSTER [Psychic/Effect] EARTH Level 3 0 2100
Hushed Psychic Minister If you control a Psychic monster other than ""Hushed Psychic Minister"", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon ""Hushed Psychic Minister"" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of ""Hushed Psychic Minister"" once per turn. MONSTER [Psychic/Effect] EARTH Level 3 0 2100
Hydor, the Base of All Things Target 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destroy 1 monster on the targeted monster's owner's field, and if you do, Special Summon that targeted monster to that field in Defense Position. You can only use 1 ""Hydor, the Base of All Things"" effect per turn, and only once that turn. SPELL
Hydra Viper Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase. MONSTER [Reptile/Effect] WATER Level 4 1800 400
Hydralander Orbit If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of ""Hydralander Orbit"" once per turn. MONSTER [Machine/Effect] DARK Level 1 0 1500
Hydro Genex ""Genex Controller"" + 1 or more non-Tuner WATER monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster. MONSTER [Machine/Synchro/Effect] WATER Level 6 2300 1800
Hydro Pressure Cannon Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard. SPELL Equip
Hydrogeddon When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 ""Hydrogeddon"" from your Deck. MONSTER [Dinosaur/Effect] WATER Level 4 1600 1000
Hydrojet Shark If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon ""Hydrojet Shark"" for the rest of this turn. You can only use 1 of the following effects of ""Hydrojet Shark"" per turn, and only once that turn. During your Main Phase: You can send 1 Fish ""Shark"" monster or 1 ""Xyz"" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 ""Aqua Jet"" card from your Deck or GY to your hand. MONSTER [Fish/Effect] WATER Level 4 1000 0
Hydrotortoise, the Empowered Warrior FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. MONSTER [Warrior/Flip/Effect] WATER Level 3 1400 900
Hyena When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of ""Hyenas"" from your Deck. MONSTER [Beast/Effect] EARTH Level 3 1000 300
Hymn of Light This card is used to Ritual Summon ""Saffira, Queen of Dragons"". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. SPELL Ritual
Hyosube This amphibian is strong on the attack, but leaves much to be desired when defending. MONSTER [Aqua/Normal] WATER Level 4 1500 900
Hyozanryu A dragon created from a massive diamond that sparkles with blinding light. MONSTER [Dragon/Normal] LIGHT Level 7 2100 2800
Hyper Blaze To Special Summon ""Uria, Lord of Searing Flames"" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your ""Uria, Lord of Searing Flames"": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"" from your GY, ignoring its Summoning conditions. TRAP Continuous
Hyper Galaxy Tribute 1 monster with 2000 or more ATK, except ""Galaxy-Eyes Photon Dragon"", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 ""Galaxy-Eyes Photon Dragon"" from your hand, Deck, or GY. You can only activate 1 ""Hyper Galaxy"" per turn. SPELL Quick-Play
Hyper Hammerhead At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand. MONSTER [Dinosaur/Effect] EARTH Level 4 1500 1200
Hyper Psychic Blaster 1 Tuner + 1 or more non-Tuner Psychic-Type MonstersIf this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus. MONSTER [Psychic/Synchro/Effect] EARTH Level 9 3000 2500
Hyper Psychic Blaster/Assault Mode This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Assault Mode Activate"". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 ""Hyper Psychic Blaster"" from your Graveyard. MONSTER [Psychic/Effect] EARTH Level 11 3500 3000
Hyper Psychic Riser 1 Tuner + 1+ non-Tuner monstersMonsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of ""Hyper Psychic Riser"" once per turn. MONSTER [Psychic/Synchro/Effect] EARTH Level 6 2000 600
Hyper Rank-Up-Magic Utopiforce Target 1 Rank 9 or lower ""Utopia"" Xyz Monster you control; Special Summon 1 Rank 10 or higher ""Utopia"" or ""Utopic"" Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) is Special Summoned by the effect of a Rank 10 or higher ""Utopia"" or ""Utopic"" Xyz Monster, while this card is in your GY (except during the Damage Step): You can target 1 of those Special Summoned monsters; attach this card to it as material. You can only use each effect of ""Hyper Rank-Up-Magic Utopiforce"" once per turn. SPELL
Hyper Synchron If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase. MONSTER [Machine/Tuner/Effect] LIGHT Level 4 1600 800
Hyper-Ancient Shark Megalodon When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target. MONSTER [Fish/Effect] WATER Level 8 2900 1300
Hypernova Burst Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 ""Hypernova Burst"" per turn. SPELL
Hypnocorn When this card is Normal Summoned, if your opponent controls a monster and you control no other monsters: You can target 1 Set Spell/Trap Card on the field; destroy that target. MONSTER [Beast/Effect] DARK Level 4 1400 600
Hypnosister This card gains effects based on the total number of cards in both players' Pendulum Zones.●1 or more: This card gains 800 ATK and DEF.●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.●3 or more: Monsters your opponent controls must attack this card, if able.●4: If this card destroys a monster by battle or by its own effect: Draw 1 card. MONSTER [Psychic/Effect] WIND Level 4 1300 1400
Hysteric Fairy Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. MONSTER [Fairy/Effect] LIGHT Level 4 1800 500
Hysteric Party Activate this card by discarding 1 card; Special Summon as many copies of ""Harpie Lady"" as possible from your GY. When this face-up card leaves the field, destroy those monsters. TRAP Continuous
Hysteric Sign When this card is activated: Add 1 ""Elegant Egotist"" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 ""Harpie"" cards with different names from each other from your Deck to your hand. You can only use 1 ""Hysteric Sign"" effect per turn, and only once that turn. SPELL Continuous
I.A.S. -Invasive Alien Species- Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of ""I.A.S. -Invasive Alien Species-"" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card. MONSTER [Reptile/Effect] LIGHT Level 4 1600 0
I:P Masquerena 2 non-Link MonstersDuring your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of ""I:P Masquerena"" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects. MONSTER [Cyberse/Link/Effect] DARK Link 2 P13 800 -
Ib the World Chalice Justiciar 1 Tuner + 1+ non-Tuner monstersFor this card's Synchro Summon, you can treat 1 ""World Chalice"" Normal Monster you control as a Tuner. You can only use each of the following effects of ""Ib the World Chalice Justiciar"" once per turn.●If this card is Synchro Summoned: You can add 1 ""World Legacy"" card from your Deck to your hand.●If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 ""World Chalice"" monster from your Deck or GY, except ""Ib the World Chalice Justiciar"". MONSTER [Spellcaster/Synchro/Tuner/Effect] WATER Level 5 1800 2100
Ib the World Chalice Priestess 2 monsters with different Types and AttributesThis linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 ""World Chalice"" monster from your hand. MONSTER [Spellcaster/Link/Effect] WATER Link 2 P46 1800 -
Ibicella Lutea Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects. MONSTER [Plant/Effect] EARTH Level 4 1800 100
Icarus Attack Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them. TRAP
Ice Barrier When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of ""Ice Barrier"" once per turn. TRAP
Ice Beast Zerofyne 2 Level 4 Winged Beast-Type monstersOnce per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase). MONSTER [Winged Beast/Xyz/Effect] WATER Rank 4 2000 2200
Ice Doll You can discard 1 other WATER monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 ""Ice Doll Mirror"" from your Deck to your hand. You can only use each effect of ""Ice Doll"" once per turn, also you cannot Special Summon the turn you activate any of this card's effects, except WATER monsters. MONSTER [Spellcaster/Effect] WATER Level 2 800 1000
Ice Doll Mirror Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 ""Ice Doll"" from your Deck or GY to your hand. You can only use each effect of ""Ice Doll Mirror"" once per turn. SPELL
Ice Dragon's Prison Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 ""Ice Dragon's Prison"" per turn. TRAP
Ice Hand When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 ""Fire Hand"" from your Deck. MONSTER [Aqua/Effect] WATER Level 4 1400 1600
Ice Knight Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters. MONSTER [Aqua/Effect] WATER Level 4 1300 1200
Ice Master You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s). MONSTER [Spellcaster/Effect] WATER Level 8 2500 2000
Ice Mirror Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster. SPELL
Ice Princess Zereort 2 Level 5 Winged Beast-Type monstersYou can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0. MONSTER [Winged Beast/Xyz/Effect] WATER Rank 5 2500 2100
Ice Queen Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect. MONSTER [Spellcaster/Effect] WATER Level 8 2900 2100
Ice Ryzeal You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon ""Ice Ryzeal"" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 ""Ryzeal"" monster from your Deck, except ""Ice Ryzeal"". You can only use this effect of ""Ice Ryzeal"" once per turn. MONSTER [Pyro/Effect] LIGHT Level 4 1700 1000
Icejade Acti If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 ""Icejade"" monster from your hand or GY, except ""Icejade Acti"". You can only use each effect of ""Icejade Acti"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1000 1000
Icejade Aegirine If this card is Normal or Special Summoned: You can add 1 ""Icejade"" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except ""Icejade Aegirine"", but return it to the hand during the End Phase. You can only use each effect of ""Icejade Aegirine"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1000 2000
Icejade Cenote Enion Cradle When this card is activated: You can add 1 of your ""Icejade"" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 ""Icejade Cenote Enion Cradle"" per turn. SPELL Field
Icejade Cradle Add 1 ""Icejade"" monster from your Deck to your hand with a different name from the cards you control or in your GY. SPELL
Icejade Creation Aegirocassis While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of ""Icejade Creation Aegirocassis"" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 ""Icejade"" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card. MONSTER [Aqua/Tuner/Effect] WATER Level 7 2000 2000
Icejade Creation Kingfisher You can target 1 WATER monster you control; equip this card from your hand or field to it. An ""Icejade"" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of ""Icejade Creation Kingfisher"" once per turn. MONSTER [Aqua/Effect] WATER Level 9 2500 2500
Icejade Curse While an ""Icejade"" monster and ""Icejade Cenote Enion Cradle"" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your ""Icejade"" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of ""Icejade Curse"" once per turn. SPELL Continuous
Icejade Erosion You can target 1 face-up card your opponent controls; destroy 1 ""Icejade"" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 ""Icejade"" monster from your Deck. You can only use each effect of ""Icejade Erosion"" once per turn. TRAP Continuous
Icejade Gymir Aegirine 1 WATER Tuner + 1+ non-Tuner monsters(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of ""Icejade Gymir Aegirine"" once per turn. MONSTER [Aqua/Synchro/Effect] WATER Level 10 3000 1500
Icejade Kosmochlor If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Icejade Kosmochlor"" once per turn this way. While ""Icejade Cenote Enion Cradle"" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your ""Icejade"" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only. MONSTER [Aqua/Effect] WATER Level 10 1500 3000
Icejade Manifestation If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 ""Icejade"" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up ""Icejade"" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of ""Icejade Manifestation"" once per turn. SPELL
Icejade Ran Aegirine This card's name becomes ""Icejade Cenote Enion Cradle"" while equipped with an Equip Card. You can discard 1 other ""Icejade"" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 ""Icejade Token"" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of ""Icejade Ran Aegirine"" once per turn. MONSTER [Aqua/Tuner/Effect] WATER Level 7 1500 2500
Icejade Tinola You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 ""Icejade"" monster from your hand or GY, except ""Icejade Tinola"". You can only use each effect of ""Icejade Tinola"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1000 1000
Icejade Tremora You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 ""Icejade"" monster from your hand or GY, except ""Icejade Tremora"". You can only use each effect of ""Icejade Tremora"" once per turn. MONSTER [Aqua/Effect] WATER Level 5 1500 1500
Ichiroku's Ledger Book Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect. TRAP
Icy Breeze Refrain Activate 1 of the following effects.●Target 1 ""Windwitch"" monster in your GY; Special Summon it in Defense Position.●When your opponent activates a card or effect in response to your ""Windwitch"" monster's effect activation: Negate that opponent's effect.You can only activate 1 ""Icy Breeze Refrain"" per turn. TRAP
Icy Crevasse When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard. TRAP
Idaten the Conqueror Star 2 Level 5 or higher Warrior monstersIf this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of ""Idaten the Conqueror Star"" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 3000 2200
Ido the Supreme Magical Force You cannot Summon or Normal Set monsters. You can only control 1 ""Ido the Supreme Magical Force"". Once per turn, during the Standby Phase of the next turn after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY, and if you do, destroy all other monsters you control. MONSTER [Fiend/Effect] DARK Level 6 2200 800
Igknight Burst Once per turn, during your Main Phase: You can destroy up to 3 other ""Igknight"" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up ""Igknight"" Pendulum Monster from your Extra Deck to your hand. TRAP Continuous
Igknight Cavalier The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain. MONSTER [Warrior/Pendulum/Normal] FIRE Level 5 2400 1200
Igknight Champion While this card is in your hand: You can target 3 ""Igknight"" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other ""Igknight"" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. MONSTER [Warrior/Effect] FIRE Level 8 2800 2300
Igknight Crusader This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length. MONSTER [Warrior/Pendulum/Normal] FIRE Level 3 1600 300
Igknight Gallant A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control. MONSTER [Warrior/Pendulum/Normal] FIRE Level 6 2100 2200
Igknight Lancer While this card is in your hand: You can target 3 ""Igknight"" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other ""Igknight"" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. MONSTER [Warrior/Effect] FIRE Level 7 2600 1800
Igknight Margrave A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops. MONSTER [Warrior/Pendulum/Normal] FIRE Level 5 1500 2500
Igknight Paladin This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up. MONSTER [Warrior/Pendulum/Normal] FIRE Level 4 1400 1900
Igknight Reload Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 ""Igknight Reload"" per turn. SPELL Quick-Play
Igknight Squire The cold steel armor of this young squire cannot hide the keen, burning mind contained within. MONSTER [Warrior/Pendulum/Normal] FIRE Level 3 0 2000
Igknight Templar An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness. MONSTER [Warrior/Pendulum/Normal] FIRE Level 4 1700 1300
Igknight Veteran This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him). MONSTER [Warrior/Pendulum/Normal] FIRE Level 6 1300 2700
Igknights Unite Target 1 ""Igknight"" card you control; destroy it, and if you do, Special Summon 1 ""Igknight"" monster from your Deck. You can only activate 1 ""Igknights Unite"" per turn. SPELL Quick-Play
Ignis Heat, the True Dracowarrior To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 ""True Draco"" or ""True King"" Continuous Spell from your Deck, and either activate it or add it to your hand. MONSTER [Wyrm/Effect] FIRE Level 5 2400 1000
Ignis Phoenix, the Dracoslayer (This card is always treated as an ""Igknight"" card.)If this card on the field is destroyed by battle or card effect: You can Special Summon 1 ""Dracoslayer"" or ""Igknight"" monster from your Deck, except ""Ignis Phoenix, the Dracoslayer"", and if you do, it is treated as a Tuner. You can only use this effect of ""Ignis Phoenix, the Dracoslayer"" once per turn. MONSTER [Warrior/Pendulum/Effect] FIRE Level 4 1700 1900
Ignister A.I.Land If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower ""@Ignister"" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of ""Ignister A.I.Land"", also you cannot Special Summon, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 ""@Ignister"" monster from your GY; Set this card. You can only use this effect of ""Ignister A.I.Land"" once per turn. SPELL Field
Ignister Prominence, the Blasting Dracoslayer 1 Tuner + 1+ non-Tuner Pendulum MonstersOnce per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 ""Dracoslayer"" monster from your Deck in Defense Position, but it cannot be used as Synchro Material. MONSTER [Dragon/Synchro/Effect] FIRE Level 8 2850 0
Ignition Beast Volcannon 1 Machine-Type monster + 1 Pyro-Type monsterWhen this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect. MONSTER [Machine/Fusion/Effect] EARTH Level 6 2300 1600
Ignition Phoenix All ""Igknight"" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 ""Igknight"" card you control; destroy it, and if you do, add 1 ""Igknight"" card from your Deck to your hand. SPELL Field
Ignoble Knight of Black Laundsallyn You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 ""Noble Knight"" monster; add 1 ""Noble Arms"" card from your Deck to your hand. You can only use this effect of ""Ignoble Knight of Black Laundsallyn"" once per turn. You can only control 1 face-up ""Ignoble Knight of Black Laundsallyn"". MONSTER [Warrior/Effect] DARK Level 5 2000 800
Ignoble Knight of High Laundsallyn 1 Tuner + 1 or more non-Tuner ""Noble Knight"" monstersWhen this card is Synchro Summoned: You can equip 1 ""Noble Arms"" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 ""Noble Knight"" or ""Noble Arms"" card from your Deck to your hand. You can only control 1 ""Ignoble Knight of High Laundsallyn"". MONSTER [Warrior/Synchro/Effect] DARK Level 5 2100 900
Ikelos, the Dream Mirror Mara If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: You can Special Summon 1 ""Dream Mirror"" monster from your hand, except ""Ikelos, the Dream Mirror Mara"". During the Main or Battle Phase, if ""Dream Mirror of Joy"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Ikelos, the Dream Mirror Sprite"" from your Deck. You can only use each effect of ""Ikelos, the Dream Mirror Mara"" once per turn. MONSTER [Fairy/Effect] DARK Level 1 500 0
Ikelos, the Dream Mirror Sprite If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: You can add 1 ""Dream Mirror"" card from your Deck to your hand, except ""Ikelos, the Dream Mirror Sprite"". During the Main or Battle Phase, if ""Dream Mirror of Terror"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Ikelos, the Dream Mirror Mara"" from your Deck. You can only use each effect of ""Ikelos, the Dream Mirror Sprite"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 0 500
Il Blud This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect. MONSTER [Zombie/Gemini/Effect] DARK Level 6 2100 800
Illegal Knight During the Main Phase, if you control no monsters, or control an ""Adventurer Token"" (Quick Effect): You can Special Summon this card from your hand. If you control an ""Adventurer Token"" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of ""Illegal Knight"" once per turn. MONSTER [Fiend/Effect] DARK Level 7 2000 2000
Illusion Balloons If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated ""Performapal"" monster, also shuffle the rest back into your Deck. SPELL Quick-Play
Illusion Magic Tribute 1 Spellcaster monster; add up to 2 copies of ""Dark Magician"" from your Deck and/or GY to your hand. You can only activate 1 ""Illusion Magic"" per turn. SPELL Quick-Play
Illusion of Chaos You can Ritual Summon this card with ""Chaos Form"". You can reveal this card in your hand; add 1 ""Dark Magician"", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 ""Dark Magician"" from your GY, and if you do that, negate that activated effect. You can only use each effect of ""Illusion of Chaos"" once per turn. MONSTER [Spellcaster/Ritual/Effect] DARK Level 7 2100 2500
Illusionist Faceless Mage Manipulates enemy attacks with the power of illusion. MONSTER [Spellcaster/Normal] DARK Level 5 1200 2200
Illusionist Faceless Magician If a face-up ""Eyes Restrict"" Fusion Monster(s) or ""Relinquished"" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 ""Eyes Restrict"" Fusion Monster or ""Relinquished"" in your GY; Special Summon it. You can only use each effect of ""Illusionist Faceless Magician"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 5 1200 2200
Illusory Snatcher When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster. MONSTER [Fiend/Effect] DARK Level 7 2400 1000
Imairuka If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card. MONSTER [Sea Serpent/Effect] WATER Level 2 1000 1000
Imduk the World Chalice Dragon 1 Normal Monster, except a TokenDuring your Main Phase, you can Normal Summon 1 ""World Chalice"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 ""World Chalice"" monster from your hand. MONSTER [Dragon/Link/Effect] WIND Link 1 P8 800 -
Immortal Dragon 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Immortal Dragon"" once per turn. MONSTER [Zombie/Synchro/Tuner/Effect] DARK Level 6 500 2400
Immortal Phoenix Gearfried You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of ""Immortal Phoenix Gearfried"" once per turn. MONSTER [Warrior/Effect] FIRE Level 9 3000 2200
Immortal Ruler Cannot be Special Summoned. You can Tribute this card, then target 1 ""Zombie World"" in your GY; add that target to your hand. MONSTER [Zombie/Effect] EARTH Level 4 1800 200
Impcantation Bookstone You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 ""Impcantation"" monster from your Deck, except ""Impcantation Bookstone"". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 ""Impcantation Bookstone"" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. MONSTER [Spellcaster/Effect] DARK Level 5 0 0
Impcantation Candoll You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 ""Impcantation"" monster from your Deck, except ""Impcantation Candoll"". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 ""Impcantation Candoll"" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. MONSTER [Pyro/Effect] LIGHT Level 4 0 0
Impcantation Chalislime You can Ritual Summon this card with ""Impcantation Inception"". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 ""Impcantation"" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 ""Impcantation"" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 ""Impcantation Chalislime"" effect per turn, and only once that turn. MONSTER [Aqua/Ritual/Effect] DARK Level 7 2500 1800
Impcantation Inception This card can be used to Ritual Summon any Ritual Monster. You must also Tribute ""Impcantation"" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 ""Impcantation"" card from your hand or face-up field to the GY, except ""Impcantation Inception""; Special Summon 1 ""Impcantation"" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of ""Impcantation Inception"" once per turn. SPELL Ritual
Impcantation Penciplume You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 ""Impcantation"" monster from your Deck, except ""Impcantation Penciplume"". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 ""Impcantation Penciplume"" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. MONSTER [Psychic/Effect] LIGHT Level 3 0 0
Impcantation Talismandra You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 ""Impcantation"" monster from your Deck, except ""Impcantation Talismandra"". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 ""Impcantation Talismandra"" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. MONSTER [Plant/Effect] DARK Level 6 0 0
Impcantation Thanatosis When this card is activated: You can reveal 1 ""Impcantation"" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 ""Impcantation Thanatosis"" per turn. SPELL Field
Impenetrable Attack During the Battle Phase, activate 1 of these effects.●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.●You take no Battle Damage during this Battle Phase. TRAP
Impenetrable Formation Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card. SPELL Continuous
Imperial Bower If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among ""Queen's Knight"", ""King's Knight"", and/or ""Jack's Knight"", and either add to your hand or Special Summon each monster. You can only use this effect of ""Imperial Bower"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1500
Imperial Custom Face-up Continuous Traps cannot be destroyed by battle or card effect, except ""Imperial Custom"". You can only control 1 ""Imperial Custom"". TRAP Continuous
Imperial Iron Wall Neither player can banish cards. TRAP Continuous
Imperial Order Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. TRAP Continuous
Imperial Princess Quinquery 2 Level 5 monstersYou can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of ""Imperial Princess Quinquery"" once per turn. MONSTER [Cyberse/Xyz/Effect] DARK Rank 5 1200 2800
Imperial Tombs of Necrovalley When a Spell/Trap Card, or monster effect, is activated, while both a ""Gravekeeper's"" monster and ""Necrovalley"" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 ""Imperial Tombs of Necrovalley"" per turn. TRAP Counter
Imprisoned Queen Archfiend Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. ""Pandemonium"" must be on the field and this card must be in your GY to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 8 2600 1700
Imprudent Intrusion Your LP must be lower than your opponent's to activate and to resolve this effect.Activate 1 of these effects;●Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP.●Special Summon 1 monster from your GY with ATK less than or equal to the difference in LP. TRAP
Imsety, Glory of Horus If you control ""King's Sarcophagus"", you can Special Summon this card (from your GY). You can only Special Summon ""Imsety, Glory of Horus"" once per turn this way. You can only use each of the following effects of ""Imsety, Glory of Horus"" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 ""King's Sarcophagus"" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY. MONSTER [Spellcaster/Effect] DARK Level 8 3000 1800
In Papa's Footsteps If a card(s) is sent to the GY, except ""In Papa's Footsteps"": Banish up to 5 cards from your GY, face-down, then if 7 or more of your cards are currently banished face-down, your opponent banishes as many cards as possible from their GY (max. 5) face-down. SPELL Quick-Play
Inaba White Rabbit This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. MONSTER [Beast/Spirit/Effect] EARTH Level 3 700 500
Inari Fire You can only control 1 ""Inari Fire"". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the GY: Special Summon it from your GY. MONSTER [Pyro/Effect] FIRE Level 4 1500 200
Incandescent Ordeal This card is used to Ritual Summon ""Legendary Flame Lord"". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. SPELL Ritual
Incarnated Machine Angel Your ""Cyber Angel"" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 ""Cyber Angel"" Ritual Monster from your hand or field; Special Summon 1 ""Cyber Angel"" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of ""Incarnated Machine Angel"" once per turn. SPELL Continuous
Incoming Machine! Add 1 monster that mentions ""Max Metalmorph"" or 1 ""Metalmorph"" Trap from your Deck or GY to your hand. If you control a ""Metalmorph"" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of ""Incoming Machine!"" once per turn. SPELL
Incredible Ecclesia, the Virtuous If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon ""Incredible Ecclesia, the Virtuous"" once per turn this way. You can only use each of the following effects of ""Incredible Ecclesia, the Virtuous"" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 ""Swordsoul"" monster or 1 ""Fallen of Albaz"" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 1500 1500
Indigo-Eyes Silver Dragon 2 Level 8 Dragon monstersCannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of ""Indigo-Eyes Silver Dragon"" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 4000 0
Indiora Doom Volt the Cubic Emperor Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 ""Cubic"" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 ""Cubic"" monsters in your Graveyard; Special Summon them, then you can add 1 ""Cubic"" card from your Deck or Graveyard to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 0 0
Indomitable Fighter Lei Lei If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. MONSTER [Beast-Warrior/Effect] EARTH Level 4 2300 0
Indomitable Gladiator Beast Target face-up ""Gladiator Beast"" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 ""Gladiator Beast"" cards from your Graveyard to the Deck to return this card to your hand. SPELL Quick-Play
Induced Explosion When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. TRAP
Indulged Darklord If this card is Normal or Special Summoned: You can take 2 ""Darklord"" monsters from your hand or Deck with different Levels, except ""Indulged Darklord"", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of ""Indulged Darklord"" once per turn. MONSTER [Fairy/Effect] DARK Level 4 1600 0
Infected Mail Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. SPELL Continuous
Infernal Dragon Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY. MONSTER [Dragon/Effect] DARK Level 4 2000 0
Infernal Flame Banshee 2 Level 4 monstersYou can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of ""Infernal Flame Banshee"" once per turn. MONSTER [Pyro/Xyz/Effect] FIRE Rank 4 1700 600
Infernal Flame Emperor Cannot be Special Summoned. When this card is Tribute Summoned: You can banish up to 5 FIRE monsters from your GY; destroy Spells/Traps on the field equal to the number banished to activate this effect. MONSTER [Pyro/Effect] FIRE Level 9 2700 1600
Infernal Flame Vixen 2 Pyro-Type Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets. MONSTER [Pyro/Xyz/Effect] FIRE Rank 4 2200 2000
Infernal Incinerator This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control. MONSTER [Fiend/Effect] FIRE Level 6 2800 1800
Infernalqueen Archfiend Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 ""Archfiend"" monster on the field; it gains 1000 ATK until the end of this turn. MONSTER [Fiend/Effect] FIRE Level 4 900 1500
Infernalqueen Salmon If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of ""Vilepawn Salmon Tokens"" (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of ""Infernalqueen Salmon"" once per turn. MONSTER [Fish/Effect] WATER Level 5 2400 1000
Infernity Archer If you have no cards in your hand, this card can attack your opponent directly. MONSTER [Fiend/Effect] DARK Level 6 2000 1000
Infernity Archfiend When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 ""Infernity"" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 4 1800 1200
Infernity Avenger When a monster you control, except ""Infernity Avenger"", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster. MONSTER [Fiend/Tuner/Effect] DARK Level 1 0 0
Infernity Barrier When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position ""Infernity"" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card. TRAP Counter
Infernity Beast If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step. MONSTER [Beast/Effect] DARK Level 3 1600 1200
Infernity Beetle While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 ""Infernity Beetle"" from your Deck. MONSTER [Insect/Tuner/Effect] DARK Level 2 1200 0
Infernity Break If you have no cards in your hand: Target 1 ""Infernity"" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target. TRAP
Infernity Conjurer While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Infernity Conjurer"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1200 900
Infernity Destroyer When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect. MONSTER [Fiend/Effect] DARK Level 6 2300 1000
Infernity Doom Archfiend 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. MONSTER [Fiend/Synchro/Effect] DARK Level 6 2200 1600
Infernity Doom Dragon 1 DARK Tuner + 1 or more non-Tuner monstersOnce per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2400
Infernity Dwarf While you have no cards in your hand, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Warrior/Effect] DARK Level 2 800 500
Infernity Force Activate only when an ""Infernity"" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 ""Infernity"" monster from your Graveyard. TRAP
Infernity General If you have no cards in your hand: You can banish this card from your GY, then target 2 Level 3 or lower ""Infernity"" monsters in your GY; Special Summon them from the GY, but their effects are negated. MONSTER [Fiend/Effect] DARK Level 7 2700 1500
Infernity Guardian While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects. MONSTER [Fiend/Effect] DARK Level 4 1200 1700
Infernity Inferno Discard up to 2 cards, and send the same number of ""Infernity"" cards from your Deck to the Graveyard. TRAP
Infernity Knight When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard. MONSTER [Fiend/Effect] DARK Level 3 1400 400
Infernity Launcher Once per turn: You can send 1 ""Infernity"" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 ""Infernity"" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect. SPELL Continuous
Infernity Mirage Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 ""Infernity"" monsters in your GY; Special Summon them. MONSTER [Fiend/Effect] DARK Level 1 0 0
Infernity Necromancer When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 ""Infernity"" monster in your Graveyard, except ""Infernity Necromancer"", and Special Summon it. MONSTER [Fiend/Effect] DARK Level 3 0 2000
Infernity Paranoia Tribute 1 DARK monster; Special Summon 1 ""Infernity"" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Infernity"" monster in your GY; add it to your hand. You can only activate 1 ""Infernity Paranoia"" per turn. SPELL
Infernity Patriarch If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon ""Infernity Patriarch"" once per turn this way. While you have no cards in your hand, if an ""Infernity"" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. MONSTER [Fiend/Effect] DARK Level 4 1000 2000
Infernity Pawn During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;●Place 1 ""Infernity"" card from your Deck on top of your Deck.●Set 1 ""Void"" Spell/Trap directly from your Deck. MONSTER [Fiend/Effect] DARK Level 1 0 0
Infernity Randomizer Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage. MONSTER [Warrior/Effect] DARK Level 1 900 0
Infernity Reflector Activate only by discarding all the cards in your hand when an ""Infernity"" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent. TRAP
Infernity Sage During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 ""Infernity"" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of ""Infernity Sage"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 2 400 800
Infernity Suppression If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an ""Infernity"" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 ""Infernity Suppression"" per turn. TRAP
Infernity Wildcat You can Special Summon this card (from your hand) by sending 1 other ""Infernity"" monster in your hand to the GY. You can only Special Summon ""Infernity Wildcat"" once per turn this way. While you have no cards in your hand: You can banish 1 ""Infernity"" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of ""Infernity Wildcat"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 3 1400 0
Inferno Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 4 1100 1900
Inferno Fire Blast Target 1 ""Red-Eyes Black Dragon"" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that ""Red-Eyes Black Dragon"". ""Red-Eyes Black Dragon"" cannot attack the turn you activate this card. SPELL
Inferno Hammer When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. MONSTER [Fiend/Effect] DARK Level 6 2400 0
Inferno of the Ashened When this card is activated: You can place 1 ""Obsidim, the Ashened City"" from your Deck, face-up in either Field Zone. You can target 1 face-up card your opponent controls and 1 Level 8 or higher DARK Pyro monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY to your opponent's field in Defense Position. You can only use this effect of ""Inferno of the Ashened"" once per turn. You can only activate 1 ""Inferno of the Ashened"" per turn. SPELL Continuous
Inferno Reckless Summon When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard. SPELL Quick-Play
Inferno Tempest When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. SPELL Quick-Play
Infernoble Knight - Renaud If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon ""Infernoble Knight - Renaud"" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except ""Infernoble Knight - Renaud""; add it to your hand. You can only use this effect of ""Infernoble Knight - Renaud"" once per turn. MONSTER [Warrior/Effect] FIRE Level 1 500 200
Infernoble Knight - Roland (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except ""Infernoble Knight - Roland"", or 1 Equip Spell from your Deck to your hand. You can only use each effect of ""Infernoble Knight - Roland"" once per turn. MONSTER [Warrior/Effect] FIRE Level 1 500 500
Infernoble Knight Astolfo You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of ""Infernoble Knight Astolfo"" once per Duel. MONSTER [Warrior/Effect] FIRE Level 1 500 200
Infernoble Knight Captain Oliver 1 Tuner + 1+ non-Tuner monstersWhen this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of ""Infernoble Knight Captain Oliver"" once per turn. MONSTER [Warrior/Synchro/Effect] FIRE Level 5 2000 500
Infernoble Knight Captain Roland 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of ""Infernoble Knight Captain Roland"" once per turn. MONSTER [Warrior/Synchro/Tuner/Effect] FIRE Level 5 2000 500
Infernoble Knight Emperor Charles 1 Tuner + 1+ non-Tuner monstersIf an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of ""Infernoble Knight Emperor Charles"" once per turn. MONSTER [Warrior/Synchro/Effect] FIRE Level 9 3000 200
Infernoble Knight Maugis While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of ""Infernoble Knight Maugis"" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or ""Noble Arms"" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. MONSTER [Warrior/Effect] FIRE Level 4 1500 1000
Infernoble Knight Ogier While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of ""Infernoble Knight Ogier"" once per turn. If this card is Normal or Special Summoned: You can send 1 ""Noble Arms"" card, or 1 FIRE Warrior monster except ""Infernoble Knight Ogier"", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. MONSTER [Warrior/Effect] FIRE Level 4 1500 2000
Infernoble Knight Oliver While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of ""Infernoble Knight Oliver"" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. MONSTER [Warrior/Tuner/Effect] FIRE Level 4 1000 1500
Infernoble Knight Ricciardetto You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except ""Infernoble Knight Ricciardetto""; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Knight Ricciardetto"" effect per turn, and only once that turn. MONSTER [Warrior/Tuner/Effect] FIRE Level 1 500 0
Infernoble Knight Turpin While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of ""Infernoble Knight Turpin"" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. MONSTER [Warrior/Effect] FIRE Level 4 1400 1700
Infernoid Antra Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Infernoid"" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). MONSTER [Fiend/Effect] FIRE Level 2 0 2000
Infernoid Attondel Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 2 ""Infernoid"" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack in a row. Once per turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 8 2800 0
Infernoid Decatron If this card is Normal or Special Summoned: You can send 1 ""Infernoid"" monster from your Deck to the GY, except ""Infernoid Decatron"", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. MONSTER [Fiend/Tuner/Effect] FIRE Level 1 500 200
Infernoid Devyaty Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 ""Infernoid"" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except ""Void"" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it. MONSTER [Fiend/Effect] FIRE Level 9 2900 2900
Infernoid Evil 2 ""Infernoid"" monstersIf this card is Fusion Summoned: You can banish 1 ""Infernoid"" monster from your GY; send ""Infernoid"" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 ""Void"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Infernoid Evil"" once per turn. MONSTER [Fiend/Fusion/Effect] FIRE Level 1 1100 1100
Infernoid Flood 2+ monsters, including an ""Infernoid"" monsterWhen your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 ""Infernoid"" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of ""Infernoid Flood"" once per turn. MONSTER [Fiend/Link/Effect] FIRE Link 4 P8123 3000 -
Infernoid Harmadik Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Infernoid"" monster from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn this effect is activated. Once per opponent's turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 3 1600 0
Infernoid Onuncu Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 ""Infernoid"" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish that card. MONSTER [Fiend/Effect] FIRE Level 10 3000 3000
Infernoid Patrulea Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Infernoid"" monster from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. Once per turn: You can target 1 Spell/Trap on the field; destroy it. This card cannot attack the turn this effect is activated. Once per opponent's turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 4 1800 0
Infernoid Piaty Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 2 ""Infernoid"" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the GY. Once per turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 5 2200 0
Infernoid Pirmais Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Infernoid"" monster from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. Neither player can activate that card in response to this effect's activation. Once per opponent's turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 1 0 0
Infernoid Seitsemas Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 2 ""Infernoid"" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. At the end of the Battle Phase, if this card attacked an opponent's monster: You can banish 1 card on the field. Once per turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 7 2600 0
Infernoid Sjette Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 2 ""Infernoid"" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn (Quick Effect): You can Tribute 1 monster, then target 1 card in your opponent's GY; banish it. MONSTER [Fiend/Effect] FIRE Level 6 2400 0
Infernoid Tierra ""Infernoid Onuncu"" + ""Infernoid Devyaty"" + 1+ ""Infernoid"" monstersWhen this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon;●3+: Each player sends 3 cards from their Extra Deck to the GY.●5+: Each player sends the top 3 cards from their Deck to the GY.●8+: Each player returns up to 3 of their banished cards to the GY.●10+: Each player sends their entire hand to the GY. MONSTER [Fiend/Fusion/Effect] FIRE Level 11 3400 3600
Infestation Infection Once per turn: You can shuffle 1 ""lswarm"" monster from your hand or face-up from your side of the field into the Main Deck; add 1 ""lswarm"" monster from your Deck to your hand. TRAP Continuous
Infestation Pandemic All face-up ""lswarm"" monsters you currently control are unaffected by other Spell/Trap effects this turn. SPELL Quick-Play
Infestation Ripples Pay 500 Life Points to target 1 Level 4 or lower ""Steelswarm"" monster in your Graveyard; Special Summon it from the Graveyard. TRAP
Infestation Terminus Target 1 ""lswarm"" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand. TRAP
Infestation Tool Send 1 ""Steelswarm"" monster from your Deck to the Graveyard to target 1 face-up ""Steelswarm"" monster you control; it gains 800 ATK until the End Phase. TRAP
Infestation Wave Return 1 face-up Tribute Summoned ""Steelswarm"" monster you control to the hand to target 1 card your opponent controls; destroy that target. TRAP
Infinite Antlion Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of ""Infinite Antlion"" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF. MONSTER [Insect/Effect] EARTH Level 3 1200 1500
Infinite Cards There is no limit to the hand size for each player. SPELL Continuous
Infinite Dismissal Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. TRAP Continuous
Infinite Impermanence Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. TRAP
Infinite Light Activate this card by sending 1 face-up ""Infinite Machine"" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target ""Timelord"" monsters you control with card effects, or return ""Timelord"" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 ""Timelord"" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions. TRAP Continuous
Infinite Machine Activate this card by sending 1 face-up ""Empty Machine"" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects.●During the Main Phase: Special Summon 1 ""Timelord"" monster from your hand.●You can target 1 ""Timelord"" monster in your GY; shuffle it into the Deck, then, you can Set 1 ""Infinite Light"" directly from your hand or Deck. TRAP Continuous
Infinitrack Anchor Drill If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except ""Infinitrack Anchor Drill"". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of ""Infinitrack Anchor Drill"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1800 500
Infinitrack Brutal Dozer You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 ""Infinitrack"" monster from your Deck in Defense Position, except ""Infinitrack Brutal Dozer"", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of ""Infinitrack Brutal Dozer"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 1900 2100
Infinitrack Crab Crane You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 ""Outrigger Extension"" from your Deck to your hand. You can only use each effect of ""Infinitrack Crab Crane"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 2100 500
Infinitrack Drag Shovel You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 ""Spin Turn"" from your Deck to your hand. You can only use each effect of ""Infinitrack Drag Shovel"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 1500 2100
Infinitrack Earth Slicer 2 Level 9 monstersWhen this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of ""Infinitrack Earth Slicer"" once per turn.●You can detach any number of materials from this card, then target that many cards on the field; destroy them.●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. MONSTER [Machine/Xyz/Effect] EARTH Rank 9 3100 2100
Infinitrack Fortress Megaclops 3 Xyz MonstersUnaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of ""Infinitrack Fortress Megaclops"" once per turn. MONSTER [Machine/Link/Effect] EARTH Link 3 P613 4000 -
Infinitrack Goliath 1 non-Link ""Infinitrack"" monsterIf this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of ""Infinitrack Goliath"" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.●This card cannot be destroyed by card effects. MONSTER [Machine/Link/Effect] EARTH Link 1 P3 1000 -
Infinitrack Harvester If this card is Normal or Special Summoned: You can add 1 ""Infinitrack"" monster from your Deck to your hand, except ""Infinitrack Harvester"". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of ""Infinitrack Harvester"" once per turn. MONSTER [Machine/Effect] EARTH Level 2 0 2100
Infinitrack Mountain Smasher 2 Level 7 monstersWhen this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of ""Infinitrack Mountain Smasher"" once per turn.●You can detach 1 material from this card; it gains 1000 ATK.●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. MONSTER [Machine/Xyz/Effect] EARTH Rank 7 2100 3100
Infinitrack River Stormer 2 Level 5 monstersWhen this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of ""Infinitrack River Stormer"" once per turn.●You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. MONSTER [Machine/Xyz/Effect] EARTH Rank 5 2500 500
Infinitrack Road Roller If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of ""Infinitrack Road Roller"" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.●Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF. MONSTER [Machine/Effect] EARTH Level 5 2100 2100
Infinitrack Trencher You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower ""Infinitrack"" monster in your GY, except ""Infinitrack Trencher""; Special Summon that monster in Defense Position. You can only use each effect of ""Infinitrack Trencher"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 500 2400
Infinitrack Tunneller You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of ""Infinitrack Tunneller"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 2200 500
Infinity Dark This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. MONSTER [Fiend/Gemini/Effect] DARK Level 4 1500 1200
Influence Dragon Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase. MONSTER [Dragon/Tuner/Effect] WIND Level 3 300 900
Informer Spider When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls. MONSTER [Insect/Effect] EARTH Level 4 500 1800
Inherited Fortune Activate during the turn a face-up ""Fortune Lady"" monster you control was destroyed. Special Summon up to 2 ""Fortune Lady"" monsters from your hand during your next Standby Phase. TRAP
Injection Fairy Lily Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only. MONSTER [Spellcaster/Effect] EARTH Level 3 400 1500
Inmato When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards. MONSTER [Plant/Effect] DARK Level 3 1400 800
Inpachi A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. MONSTER [Machine/Normal] EARTH Level 4 1600 1900
Insect Armor with Laser Cannon Equip only to an Insect monster. It gains 700 ATK. SPELL Equip
Insect Barrier Insect monsters your opponent controls cannot declare an attack. SPELL Continuous
Insect Imitation Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field. SPELL
Insect Invitation Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of ""Insect Invitation"" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone. SPELL Continuous
Insect Knight Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. MONSTER [Insect/Normal] EARTH Level 4 1900 1500
Insect Neglect When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack. SPELL Continuous
Insect Princess All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK. MONSTER [Insect/Effect] WIND Level 6 1900 1200
Insect Queen Gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 ""Insect Monster Token"" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. MONSTER [Insect/Effect] EARTH Level 7 2200 2400
Insect Soldiers of the Sky The ATK of this card increases by 1000 points whenever it attacks a WIND monster. MONSTER [Insect/Effect] WIND Level 3 1000 800
Inspection During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. SPELL Continuous
Inspector Boarder Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) MONSTER [Machine/Effect] LIGHT Level 4 2000 2000
Inspiration Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. TRAP
Instant Contact Pay 1000 LP; Special Summon 1 Level 7 or lower ""Elemental HERO"" or ""Neo-Spacian"" monster from your Extra Deck, ignoring its Summoning conditions. While ""Elemental HERO Neos"" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 ""Instant Contact"" per turn. SPELL
Instant Fusion Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 ""Instant Fusion"" per turn. SPELL
Instant Neo Space Equip only to a Fusion Monster that lists ""Elemental HERO Neos"" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 ""Elemental HERO Neos"" from your hand, Deck, or GY. SPELL Equip
Intercept Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. TRAP Counter
Intercept Wave All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase. SPELL Quick-Play
Interceptomato During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect). MONSTER [Plant/Effect] EARTH Level 2 800 800
Interdimensional Matter Forwarder You can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can target 1 face-up monster on the field whose effects are negated; banish it, then return it to the field. Before resolving an opponent's effect that targets this card on the field, banish this card, until the End Phase of the next turn. You can only use each effect of ""Interdimensional Matter Forwarder"" once per turn. SPELL Continuous
Interdimensional Matter Transporter Target 1 face-up monster you control; banish that target until the End Phase. TRAP
Interdimensional Warp Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. TRAP
Interplanetary Invader ""A"" Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. MONSTER [Reptile/Effect] LIGHT Level 1 0 500
Interplanetarypurplythorny Beast When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of ""Interplanetarypurplythorny Beast"" once per turn. MONSTER [Beast/Effect] DARK Level 5 1100 2200
Interplanetarypurplythorny Dragon If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand. MONSTER [Dragon/Effect] DARK Level 5 2200 1100
Interrupt Resistor When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle. MONSTER [Cyberse/Effect] LIGHT Level 6 0 2100
Interrupted Kaiju Slumber Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 ""Kaiju"" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 ""Kaiju"" monster from your Deck to your hand. You can only activate 1 ""Interrupted Kaiju Slumber"" per turn. SPELL
Intimidating Ore - Summonite Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.●Special Summon the chosen monster.●Special Summon as many of the other monsters as possible. TRAP
Into the Void If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. SPELL
Into The Void If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. SPELL
Intrigue Shield Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. TRAP
Introduction to Gallantry Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. TRAP
Intruder Alarm - Yellow Alert When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 ""Intruder Alarm - Yellow Alert"" per turn. TRAP
Invader from Another Dimension An extraterrestrial monster that came from a distant galaxy. MONSTER [Fiend/Normal] DARK Level 4 950 1400
Invader of Darkness Your opponent cannot activate Quick-Play Spell Cards. MONSTER [Fiend/Effect] DARK Level 8 2900 2500
Invader of the Throne FLIP: Target 1 monster your opponent controls; switch control of it with this card. This effect cannot be activated during the Battle Phase. MONSTER [Warrior/Flip/Effect] EARTH Level 4 1350 1700
Invasion of Flames When this card is Normal Summoned successfully, no Trap Cards can be activated. MONSTER [Pyro/Effect] FIRE Level 3 1300 1200
Inverse Universe Switch the ATK/DEF of all face-up Effect Monsters on the field. TRAP
Invigoration An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. SPELL Equip
Invincibility Barrier Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. TRAP Continuous
Invitation to a Dark Sleep If this card is Normal or Flip Summoned: Target 1 monster your opponent controls; this card gains the following effect.��While this card is in the Monster Zone, that monster cannot attack. MONSTER [Spellcaster/Effect] DARK Level 5 1500 1800
Invocation Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an ""Invoked"" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished ""Aleister the Invoker""; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of ""Invocation"" once per turn. SPELL
Invoked Augoeides ""Aleister the Invoker"" + 1 Fusion MonsterIf this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of ""Invoked Augoeides"" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn. MONSTER [Fairy/Fusion/Effect] LIGHT Level 8 2000 2800
Invoked Caliga ""Aleister the Invoker"" + 1 DARK monsterEach player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase. MONSTER [Beast/Fusion/Effect] DARK Level 4 1000 1800
Invoked Cocytus ""Aleister the Invoker"" + 1 WATER monsterCannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. MONSTER [Dragon/Fusion/Effect] WATER Level 6 1800 2900
Invoked Elysium 1 ""Invoked"" monster + 1 monster that was Special Summoned from the Extra DeckMust first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 ""Invoked"" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster. MONSTER [Fairy/Fusion/Effect] LIGHT Level 10 3200 4000
Invoked Magellanica ""Aleister the Invoker"" + 1 EARTH monster MONSTER [Rock/Fusion] EARTH Level 8 3000 3300
Invoked Mechaba ""Aleister the Invoker"" + 1 LIGHT monsterOnce per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card. MONSTER [Machine/Fusion/Effect] LIGHT Level 9 2500 2100
Invoked Purgatrio ""Aleister the Invoker"" + 1 FIRE monsterThis card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fiend/Fusion/Effect] FIRE Level 7 2300 2000
Invoked Raidjin ""Aleister the Invoker"" + 1 WIND monsterOnce per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. MONSTER [Warrior/Fusion/Effect] WIND Level 5 2200 2400
Inzektor Ant Once per turn: You can equip 1 ""Inzektor"" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead. MONSTER [Insect/Effect] DARK Level 3 200 600
Inzektor Axe - Zektahawk Equip only to an ""Inzektor"" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards. SPELL Equip
Inzektor Centipede Once per turn: You can equip 1 ""Inzektor"" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can add 1 ""Inzektor"" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3. MONSTER [Insect/Effect] DARK Level 3 1600 1200
Inzektor Crossbow - Zektarrow Equip only to an ""Inzektor"" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. SPELL Equip
Inzektor Dragonfly Once per turn: You can equip 1 ""Inzektor"" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can Special Summon 1 ""Inzektor"" monster from your Deck, except ""Inzektor Dragonfly"". While this card is equipped to a monster, that monster's Level is increased by 3. MONSTER [Insect/Effect] DARK Level 3 1000 1800
Inzektor Earwig Once per turn: You can equip 1 ""Inzektor"" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. MONSTER [Insect/Effect] DARK Level 4 1000 1000
Inzektor Exa-Beetle 2 Level 6 monstersWhen this card is Xyz Summoned: You can target 1 monster in either GY; equip that target to this card. This card gains ATK/DEF equal to half the original ATK/DEF of the monster equipped by this effect. Once per turn: You can detach 1 material from this card, then target 1 face-up card on each field; send those targets to the GY. MONSTER [Insect/Xyz/Effect] DARK Rank 6 1000 1000
Inzektor Exa-Stag 2 Level 5 Insect monstersOnce per turn: You can detach 1 material from this card, then target 1 monster your opponent controls or in their GY; equip that target to this card. This card gains ATK/DEF equal to half the original ATK/DEF of the monster(s) equipped by this effect. MONSTER [Insect/Xyz/Effect] DARK Rank 5 800 800
Inzektor Firefly Once per turn: You can equip 1 ""Inzektor"" monster from your hand or Graveyard to this card. If an ""Inzektor"" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF. MONSTER [Insect/Effect] DARK Level 1 100 100
Inzektor Gauntlet Target 1 face-up ""Inzektor"" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects. TRAP
Inzektor Giga-Cricket If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up ""Inzektor"" monster you control; equip this card from the Graveyard to that target. This effect of ""Inzektor Giga-Cricket"" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. MONSTER [Insect/Effect] DARK Level 5 2000 1300
Inzektor Giga-Mantis You can target 1 face-up ""Inzektor"" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the GY while equipped to a monster: You can target 1 ""Inzektor"" monster in your GY except ""Inzektor Giga-Mantis""; Special Summon that target. You can only use this effect of ""Inzektor Giga-Mantis"" once per turn. MONSTER [Insect/Effect] DARK Level 6 2400 0
Inzektor Giga-Weevil You can target 1 face-up ""Inzektor"" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 ""Inzektor"" monster in your Graveyard; Special Summon that target. This effect of ""Inzektor Giga-Weevil"" can only be used once per turn. MONSTER [Insect/Effect] DARK Level 6 0 2600
Inzektor Hopper Once per turn: You can equip 1 ""Inzektor"" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect. MONSTER [Insect/Effect] DARK Level 4 1700 1400
Inzektor Hornet Once per turn: You can equip 1 ""Inzektor"" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK/DEF equal to this card's ATK/DEF. While this card is equipped to a monster: You can send this Equip Card to the GY, then target 1 card on the field; destroy that target. MONSTER [Insect/Effect] DARK Level 3 500 200
Inzektor Ladybug Once per turn: You can equip 1 ""Inzektor"" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK/DEF equal to this card's ATK/DEF. While this card is equipped to a monster: You can send this Equip Card to the GY, then target 1 face-up monster you control; increase that target's Level by 1 or 2. MONSTER [Insect/Effect] DARK Level 2 500 100
Inzektor Orb Target 1 face-up ""Inzektor"" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 ""Inzektor"" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. TRAP
Inzektor Picofalena 2 Insect monstersIf this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect.●The equipped monster gains 500 ATK/DEF.You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of ""Inzektor Picofalena"" once per turn. MONSTER [Insect/Link/Effect] DARK Link 2 P13 1000 -
Inzektor Sword - Zektkaliber Equip only to an ""Inzektor"" monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 ""Inzektor"" monster in your GY; add that target to your hand. SPELL Equip
Ipiria If this card is Summoned: Draw 1 card. You can only use this effect of ""Ipiria"" once per turn. MONSTER [Reptile/Effect] EARTH Level 2 500 500
Iris, the Earth Mother After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. MONSTER [Fairy/Effect] LIGHT Level 6 2400 1200
Iron Blacksmith Kotetsu FLIP: Add 1 Equip Spell from your Deck to your hand. MONSTER [Beast-Warrior/Flip/Effect] FIRE Level 2 500 500
Iron Cage When this card is activated: Send 1 monster you control to the GY, or if ""Golden Castle of Stromberg"" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 ""Iron Cage"" per turn. SPELL Continuous
Iron Call If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase. SPELL
Iron Chain Blaster Once per turn, you can send 1 ""Iron Chain"" monster you control to the Graveyard to inflict 800 damage to your opponent. MONSTER [Warrior/Effect] EARTH Level 2 1100 0
Iron Chain Coil Once per turn, you can select 1 ""Iron Chain"" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. MONSTER [Machine/Tuner/Effect] EARTH Level 3 1100 1600
Iron Chain Dragon 1 Tuner + 1 or more non-Tuner monstersYou can remove from play all ""Iron Chain"" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. MONSTER [Dragon/Synchro/Effect] EARTH Level 6 2500 1300
Iron Chain Repairman When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower ""Iron Chain"" monster from your Graveyard, except ""Iron Chain Repairman"". This card cannot attack the turn you activate this effect. MONSTER [Warrior/Effect] EARTH Level 4 1600 1200
Iron Chain Snake During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard. MONSTER [Reptile/Effect] EARTH Level 3 800 1200
Iron Core Armor Equip only to a ""Koa'ki Meiru"" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead. SPELL Equip
Iron Core Immediate Disposal Select and send 1 ""Iron Core of Koa'ki Meiru"" from your Deck to your Graveyard. SPELL
Iron Core Luster Reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it. TRAP Counter
Iron Core of Koa'ki Meiru During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 ""Koa'ki Meiru"" monster from your hand to your Graveyard to add this card to your hand. SPELL
Iron Core Specimen Lab During each of your End Phases, destroy this card unless you reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand. Each time a ""Koa'ki Meiru"" monster on the field is destroyed during the End Phase, its owner can add 1 ""Koa'ki Meiru"" monster from their Deck to their hand. SPELL Field
Iron Dragon Tiamaton Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of ""Iron Dragon Tiamaton"" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. MONSTER [Dragon/Effect] DARK Level 4 2000 0
Iron Draw If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 ""Iron Draw"" per turn. SPELL
Iron Hans If this card is Summoned: You can Special Summon 1 ""Iron Knight"" from your Deck, also if ""Golden Castle of Stromberg"" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of ""Iron Hans"" once per turn. Gains 1000 ATK for each ""Iron Knight"" you control, while ""Golden Castle of Stromberg"" is in a Field Zone. MONSTER [Warrior/Effect] EARTH Level 4 1200 800
Iron Knight Loses 1000 ATK while you control ""Iron Hans"". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 ""Iron Hans"" from your Deck to your hand, or, if ""Golden Castle of Stromberg"" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of ""Iron Knight"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1700 700
Iron Thunder When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones. TRAP Counter
Ironhammer the Giant If you control ""D.D. Esper Star Sparrow"", ""Beast-Warrior Puma"" and ""Phoenix Beast Gairuda"", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn. MONSTER [Rock/Effect] EARTH Level 8 900 3500
Island Turtle A huge turtle that is often mistaken for an island. MONSTER [Aqua/Normal] WATER Level 4 1100 2000
Isolde, Belle of the Underworld If you control ""Tristan, Knight of the Underworld"", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of ""Isolde, Belle of the Underworld"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 1000 0
Isolde, Two Tales of the Noble Knights 2 Warrior monstersIf this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of ""Isolde, Two Tales of the Noble Knights"" once per turn. MONSTER [Warrior/Link/Effect] LIGHT Link 2 P13 1600 -
Ivy Shackles All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card. TRAP Continuous
Ixeep, Omen of the Ghoti If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your ""Ghoti"" Traps that is banished or in your GY; Set that target. You can only use each effect of ""Ixeep, Omen of the Ghoti"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1500 0
Izanagi You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. MONSTER [Fairy/Effect] WIND Level 6 2200 1000
Izanami This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. MONSTER [Fairy/Spirit/Effect] WATER Level 4 1100 1800
Jabbing Panda If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Jabbing Panda"" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of ""Jabbing Panda"" once per turn. MONSTER [Beast-Warrior/Effect] WATER Level 3 1500 1000
Jack Wyvern You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of ""Jack Wyvern"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1800 0
Jack's Knight A strong master swordsman. His loyalty is to justice, his duty to protect the weak. MONSTER [Warrior/Normal] LIGHT Level 5 1900 1000
Jack-In-The-Hand Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 ""Jack-In-The-Hand"" per turn. SPELL
Jack-o-Bolan You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of ""Jack-o-Bolan"" once per turn. MONSTER [Zombie/Effect] FIRE Level 7 1500 2200
Jackpot 7 When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your ""Jackpot 7"" are currently banished, and were all banished by this effect, you win the Duel. SPELL
Jade Insect Whistle Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck. SPELL
Jade Knight While this card is in Attack Position, Machine monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the GY: You can add 1 Level 4 LIGHT Machine monster from your Deck to your hand. MONSTER [Machine/Effect] LIGHT Level 4 1000 1800
Jain, Lightsworn Paladin If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1200
Jain, Twilightsworn General Once per turn: You can banish 1 ""Lightsworn"" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other ""Lightsworn"" monster's effect is activated: Send the top 2 cards of your Deck to the GY. MONSTER [Warrior/Effect] DARK Level 4 1800 1200
Jam Breeding Machine Once per turn, during your Standby Phase: Special Summon 1 ""Slime Token"" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except ""Slime Tokens"" (but you can Set). SPELL Continuous
Jam Defender When an opponent's monster declares an attack on a monster you control: You can target 1 ""Revival Jam"" you control; switch the attack target to that target. TRAP Continuous
Jar of Avarice Target 5 cards in your GY, except ""Jar of Avarice""; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 ""Jar of Avarice"" per turn. TRAP
Jar of Generosity Place 1 card from your hand on either the top or bottom of the Deck. TRAP
Jar of Greed Draw 1 card. TRAP
Jar Robber You can only activate this card when ""Pot of Greed"" is activated. Negate the effect of the ""Pot of Greed"" and draw 1 card from your Deck. SPELL Quick-Play
Jar Turtle Each time ""Jar of Greed"" is activated, draw 1 card. MONSTER [Reptile/Effect] WATER Level 4 200 2100
Javelin Beetle This card can only be Ritual Summoned with the Ritual Spell Card, ""Javelin Beetle Pact"". MONSTER [Insect/Ritual] EARTH Level 8 2450 2550
Javelin Beetle Pact This card is used to Ritual Summon ""Javelin Beetle"". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. SPELL Ritual
Jawsman Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. MONSTER [Beast-Warrior/Effect] WATER Level 6 2600 1600
Jelly Cannon When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck. TRAP
Jellyfish An almost invisible, semi-transparent jellyfish that drifts in the sea. MONSTER [Aqua/Normal] WATER Level 4 1200 1500
Jenis, Lightsworn Mender During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a ""Lightsworn"" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP. MONSTER [Spellcaster/Effect] LIGHT Level 4 300 2100
Jerry Beans Man Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. MONSTER [Plant/Normal] EARTH Level 3 1750 0
Jester Confit You can only control 1 ""Jester Confit"". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand. MONSTER [Spellcaster/Effect] DARK Level 1 0 0
Jester Lord While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones. MONSTER [Spellcaster/Effect] DARK Level 1 0 0
Jet Synchron If this card is sent to the GY as Synchro Material: You can add 1 ""Junk"" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 ""Jet Synchron"" effect per turn, and only once that turn. MONSTER [Machine/Tuner/Effect] FIRE Level 1 500 0
Jet Warrior ""Jet Synchron"" + 1 or more non-Tuner monstersIf this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of ""Jet Warrior"" once per turn. MONSTER [Warrior/Synchro/Effect] FIRE Level 5 2100 1200
Jetroid At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand. MONSTER [Machine/Effect] WIND Level 4 1200 1800
Jewels of the Valiant If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of ""Jewels of the Valiant"" once per turn. SPELL Continuous
Jiaotu, Darkness of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck in Attack Position, except ""Jiaotu, Darkness of the Yang Zing"". If you control no other monsters: You can send 2 ""Yang Zing"" cards from your hand to the Graveyard; Special Summon 1 ""Yang Zing"" monster with 0 ATK and 1 ""Yang Zing"" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 ""Jiaotu, Darkness of the Yang Zing"" effect per turn, and only once that turn. MONSTER [Wyrm/Tuner/Effect] DARK Level 2 0 2000
Jigabyte You can only control 1 ""Jigabyte"". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except ""Jigabyte"". MONSTER [Reptile/Effect] WATER Level 4 1500 200
Jigen Bakudan FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. MONSTER [Pyro/Flip/Effect] FIRE Level 2 200 1000
Jinzo Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. MONSTER [Machine/Effect] DARK Level 6 2400 1500
Jinzo #7 This monster can attack your opponent's Life Points directly. MONSTER [Machine/Effect] DARK Level 2 500 400
Jinzo - Jector This card's name becomes ""Jinzo"" while on the field or in the GY. You can Tribute this card; add 1 ""Jinzo"" monster from your Deck to your hand, except ""Jinzo - Jector"", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon ""Jinzo"" monsters from your hand, up to the number of Traps revealed. You can only use this effect of ""Jinzo - Jector"" once per turn. MONSTER [Machine/Effect] DARK Level 4 800 2000
Jinzo - Layered 2 Level 6 monstersYou can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of ""Jinzo - Layered"" once per turn. MONSTER [Machine/Xyz/Effect] DARK Rank 6 2400 1500
Jinzo - Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up ""Jinzo"" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed. MONSTER [Machine/Effect] DARK Level 8 2600 1600
Jinzo - Returner This card can attack directly. When this card is sent to the GY: You can target 1 ""Jinzo"" in your GY; Special Summon it, but destroy it during your End Phase. MONSTER [Machine/Effect] DARK Level 3 600 1400
Jinzo the Machine Menace If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 ""Jinzo"" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of ""Jinzo the Machine Menace"" once per turn. MONSTER [Machine/Effect] DARK Level 7 2400 1500
Jioh the Gravity Ninja If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of ""Jioh the Gravity Ninja"" once per turn. MONSTER [Rock/Effect] EARTH Level 8 2300 2900
Jirai Gumo When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. MONSTER [Insect/Effect] EARTH Level 4 2200 100
Jizukiru, the Star Destroying Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. MONSTER [Machine/Effect] LIGHT Level 10 3300 2600
Joker's Knight You can send 1 ""Queen's Knight"", ""King's Knight"", or ""Jack's Knight"" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of ""Joker's Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 5 2000 1400
Joker's Straight Discard 1 card, Special Summon 1 ""Queen's Knight"" from your Deck, add 1 ""King's Knight"" or ""Jack's Knight"" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of ""Joker's Straight"" once per turn. SPELL
Joker's Wild During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that mentions all of ""Queen's Knight"", ""King's Knight"", and ""Jack's Knight""; this effect becomes that card's activation effect. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of ""Joker's Wild"" once per turn. TRAP
Jolt Counter During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a ""Battlin' Boxer"" monster: Negate the activation, and if you do, destroy that card. TRAP Counter
Jongleur-Ghoul Illusionist A captivating street performer, who'll catch you off guard with his song and dance and hocus pocus attacks. Once his eyes start spinning, danger is impending, so make a run for it! MONSTER [Illusion/Normal] DARK Level 4 2000 0
Jormungandr, Generaider Boss of Eternity 2+ Level 9 monstersYou can only control 1 ""Jormungandr, Generaider Boss of Eternity"". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of ""Jormungandr, Generaider Boss of Eternity"" once per turn. MONSTER [Reptile/Xyz/Effect] EARTH Rank 9 ? ?
Jormungardr the Nordic Serpent Cannot be Normal Summoned/Set. If an ""Aesir"" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an ""Aesir"" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. MONSTER [Dragon/Effect] DARK Level 8 3000 3000
Joruri-P.U.N.K. Dangerous Gabu Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a ""P.U.N.K."" monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 ""Joruri-P.U.N.K. Dangerous Gabu"" per turn. TRAP
Joruri-P.U.N.K. Madame Spider You can pay 600 LP; add 1 ""P.U.N.K."" Trap from your Deck to your hand. When you activate a ""P.U.N.K."" card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of ""Joruri-P.U.N.K. Madame Spider"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 900 600
Joruri-P.U.N.K. Nashiwari Surprise Target 1 Set card your opponent controls, or, if you control a ""P.U.N.K."" monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 ""Joruri-P.U.N.K. Nashiwari Surprise"" per turn. TRAP
Jowgen the Spiritualist You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. MONSTER [Spellcaster/Effect] LIGHT Level 3 200 1300
Jowls of Dark Demise FLIP: Target 1 monster your opponent controls; gain control of it (until the End Phase), and if you do, it can attack your opponent directly this turn. MONSTER [Fiend/Flip/Effect] WATER Level 2 200 100
Joyous Melffys 2+ Level 2 Beast monstersYou can detach 1 material from this card; your ""Melffy"" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of ""Joyous Melffys"" once per turn. MONSTER [Beast/Xyz/Effect] EARTH Rank 2 2000 500
Judge Man This club-wielding warrior battles to the end and will never surrender. MONSTER [Warrior/Normal] EARTH Level 6 2200 1500
Judge of the Ice Barrier While you control another ""Ice Barrier"" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of ""Judge of the Ice Barrier"" once per turn. You can target 1 or 2 ""Ice Barrier"" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an ""Ice Barrier"" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position. MONSTER [Warrior/Effect] WATER Level 4 1800 900
Judgment Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more ""Lightsworn"" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2600
Judgment of Anubis When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. TRAP Counter
Judgment of the Branded Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of ""Fallen of Albaz"" this turn: You can Set this card. You can only use this effect of ""Judgment of the Branded"" once per turn. TRAP
Judgment of the Desert The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect. TRAP Continuous
Judgment of Thunder Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls. TRAP
Judgment, the Dragon of Heaven 1 Tuner + 1+ non-Tuner monstersIf you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck. MONSTER [Dragon/Synchro/Effect] LIGHT Level 8 3000 2600
Jumbo Drill When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 4 1800 100
Jungle Dweller Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of ""Jungle Dweller"" once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls. MONSTER [Fiend/Effect] DARK Level 8 2500 1800
Junk Anchor For a Synchro Summon, you can substitute this card for any 1 ""Synchron"" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner ""Junk"" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that mentions a ""Synchron"" Tuner as material, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY. MONSTER [Warrior/Tuner/Effect] EARTH Level 2 0 0
Junk Archer ""Junk Synchron"" + 1+ non-Tuner monstersOnce per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn. MONSTER [Warrior/Synchro/Effect] EARTH Level 7 2300 2000
Junk Barrage When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard. SPELL Equip
Junk Berserker ""Junk Synchron"" + 1 or more non-Tuner monstersYou can banish 1 ""Junk"" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. MONSTER [Warrior/Synchro/Effect] WIND Level 7 2700 1800
Junk Blader You can banish 1 ""Junk"" monster from your Graveyard; this card gains 400 ATK until the end of this turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 1000
Junk Box Select and Special Summon 1 Level 4 or lower ""Morphtronic"" monster from your Graveyard. Destroy it during the End Phase. SPELL
Junk Breaker During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 1000
Junk Changer You can only use the following effect of ""Junk Changer"" once per turn. If this card is Normal or Special Summoned: You can target 1 ""Junk"" monster on the field, then activate 1 of these effects;●Increase its Level by 1.●Reduce its Level by 1. MONSTER [Warrior/Tuner/Effect] EARTH Level 3 1500 900
Junk Collector (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.) MONSTER [Warrior/Effect] LIGHT Level 5 1000 2200
Junk Connector 2 Effect Monsters (Warrior and/or Machine), including a TunerOnce per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only materials this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to your GY: You can Special Summon 1 ""Junk"" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) MONSTER [Warrior/Link/Effect] DARK Link 2 P13 1700 -
Junk Converter You can discard this card and 1 Tuner; add 1 ""Synchron"" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of ""Junk Converter"" once per turn. MONSTER [Warrior/Effect] EARTH Level 2 400 200
Junk Defender When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn. MONSTER [Warrior/Effect] EARTH Level 3 500 1800
Junk Destroyer ""Junk Synchron"" + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets. MONSTER [Warrior/Synchro/Effect] EARTH Level 8 2600 2500
Junk Dragonlet If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Junk Dragonlet"" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of ""Junk Dragonlet"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 2100 1800
Junk Forward If you control no monsters, you can Special Summon this card (from your hand). MONSTER [Warrior/Effect] EARTH Level 3 900 1500
Junk Gardna ""Junk Synchron"" + 1 or more non-Tuner monstersOnce per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 1400 2600
Junk Giant If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. MONSTER [Machine/Effect] EARTH Level 6 2000 2400
Junk Puppet Target 1 ""Gimmick Puppet"" monster in your GY; Special Summon it. You can only activate 1 ""Junk Puppet"" per turn. SPELL
Junk Servant If you control a ""Junk"" monster, you can Special Summon this card (from your hand). MONSTER [Warrior/Effect] EARTH Level 4 1500 1000
Junk Sleep If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of ""Junk Sleep"" once per turn. TRAP Continuous
Junk Speeder 1 ""Synchron"" Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can Special Summon as many ""Synchron"" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of ""Junk Speeder"" once per turn. MONSTER [Warrior/Synchro/Effect] WIND Level 5 1800 1000
Junk Synchron When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects. MONSTER [Warrior/Tuner/Effect] DARK Level 3 1300 500
Junk Warrior ""Junk Synchron"" + 1+ non-Tuner monstersIf this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control. MONSTER [Warrior/Synchro/Effect] DARK Level 5 2300 1300
Junkuriboh When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. MONSTER [Machine/Effect] EARTH Level 1 300 200
Juragedo During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of ""Juragedo"" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn. MONSTER [Fiend/Effect] DARK Level 4 1700 1300
Juraishin, the Cursed Thunder God 1 Tuner + 1+ non-Tuner monstersEach time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects;●Destroy all face-up monsters your opponent controls.●Destroy all face-up Spells and Traps your opponent controls.You can only use this effect of ""Juraishin, the Cursed Thunder God"" once per turn. MONSTER [Psychic/Synchro/Effect] EARTH Level 11 3100 3100
Jurassic Impact If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon. TRAP
Jurassic Power All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of ""Jurassic Power"" once per turn. SPELL Continuous
Jurassic World All Dinosaur monsters on the field gain 300 ATK/DEF. SPELL Field
Jurrac Aeolo You can Tribute this card, then target 1 Level 4 or lower ""Jurrac"" monster in your GY, except ""Jurrac Aeolo""; Special Summon it. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 1 200 200
Jurrac Astero 1 Tuner + 1+ non-Tuner Dinosaur monstersIf this card is Synchro Summoned: You can Set 1 ""Jurrac"" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 ""Jurrac"" monsters from your GY, including this card; Special Summon 1 ""Jurrac Meteor"" from your Extra Deck (this is treated as a Synchro Summon). MONSTER [Dinosaur/Synchro/Effect] FIRE Level 10 2500 2300
Jurrac Brachis While another face-up ""Jurrac"" monster is on the field, this card cannot be destroyed by battle. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 3 1000 1000
Jurrac Dino Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 ""Jurrac"" monster to draw 2 cards. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 3 1700 800
Jurrac Gallim When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 2 1200 0
Jurrac Giganoto 1 Tuner + 1+ non-Tuner Dinosaur monsters""Jurrac"" monsters you control gain 200 ATK for each ""Jurrac"" monster in your GY. MONSTER [Dinosaur/Synchro/Effect] FIRE Level 7 2100 1800
Jurrac Guaiba If this card destroys an opponent's monster by battle: You can Special Summon 1 ""Jurrac"" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn. MONSTER [Dinosaur/Effect] FIRE Level 4 1700 400
Jurrac Herra When a Defense Position ""Jurrac"" monster you control, except ""Jurrac Herra"", is destroyed by battle and sent to the GY: You can Special Summon this card from your hand or GY. MONSTER [Dinosaur/Effect] FIRE Level 6 2300 1500
Jurrac Iguanon If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand. MONSTER [Dinosaur/Effect] FIRE Level 4 1700 700
Jurrac Impact If you control a Dinosaur monster with 2500 or more ATK: Destroy all cards on the field. TRAP
Jurrac Megalo If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a ""Jurrac"" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 ""Jurrac"" monster from your Deck/Extra Deck to the GY, except ""Jurrac Megalo"". You can only use each effect of ""Jurrac Megalo"" once per turn. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 1 500 1300
Jurrac Meteor 1 ""Jurrac"" Tuner + 2+ non-Tuner Dinosaur monstersIf this card is Synchro Summoned: Destroy all cards on the field, then you can Special Summon 1 Tuner from your GY. MONSTER [Dinosaur/Synchro/Effect] FIRE Level 10 2800 2000
Jurrac Monoloph This card can attack all monsters your opponent controls once each. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 3 1500 1200
Jurrac Protops This card gains 100 ATK for each monster your opponent controls. MONSTER [Dinosaur/Effect] FIRE Level 4 1700 1200
Jurrac Ptera If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100. MONSTER [Dinosaur/Effect] FIRE Level 3 800 1500
Jurrac Spinos If this card destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 ""Spinos Token"" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's field. MONSTER [Dinosaur/Effect] FIRE Level 7 2600 1700
Jurrac Stauriko If this card is destroyed by battle: Special Summon 2 ""Jurrac Tokens"" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, except for a ""Jurrac"" monster. MONSTER [Dinosaur/Effect] FIRE Level 2 500 400
Jurrac Stego During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon ""Jurrac"" monster(s) from your hand and/or Deck, except ""Jurrac Stego"", whose total Levels equal the sent monster's Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of ""Jurrac Stego"" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand. MONSTER [Dinosaur/Effect] FIRE Level 4 1700 900
Jurrac Titano Cannot be Special Summoned. Cannot be targeted by Trap or monster effects. Once per turn: You can banish 1 ""Jurrac"" monster with 1700 or less ATK from your Graveyard; this card gains 1000 ATK until the End Phase. MONSTER [Dinosaur/Effect] FIRE Level 9 3000 2800
Jurrac Tyrannus You can Tribute 1 Dinosaur monster; this card gains 500 ATK. If this card destroys an opponent's monster by battle and sends it to the GY: This card gains 300 ATK. MONSTER [Dinosaur/Effect] FIRE Level 7 2500 1400
Jurrac Velo When this Attack Position card you control is destroyed by battle and sent to your GY: You can Special Summon 1 ""Jurrac"" monster with 1700 or less ATK from your Deck. MONSTER [Dinosaur/Effect] FIRE Level 4 1700 1000
Jurrac Velphito 1 Tuner + 1+ non-Tuner Dinosaur monstersThis card's ATK/DEF each become the total original ATK of the materials used for its Synchro Summon. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: You can destroy that face-down Defense Position monster. MONSTER [Dinosaur/Synchro/Effect] FIRE Level 5 ? ?
Jurrac Volcano During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 ""Jurrac"" monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 ""Jurrac Meteor"" from your Extra Deck (this is treated as a Synchro Summon). If a ""Jurrac"" monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of ""Jurrac Volcano"" once per turn. SPELL Field
Just Desserts Inflict 500 damage to your opponent for each monster they control. TRAP
Justi-Break When your opponent's monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters. TRAP
Justice Bringer Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. MONSTER [Warrior/Effect] EARTH Level 4 1700 1000
Justice of Prophecy During your End Phase, if you have activated a ""Spellbook"" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 ""Spellbook"" Spell Card from your Deck to your hand. You can only use the effect of ""Justice of Prophecy"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 3 1600 800
Jutte Fighter Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. MONSTER [Warrior/Tuner/Effect] EARTH Level 2 700 900
K9-17 ""Ripper"" 2 Level 5 monstersYou can detach 1 material from this card; add 1 ""K9"" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 ""K9"" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of ""K9-17 ""Ripper"""" once per turn. MONSTER [Warrior/Xyz/Effect] WIND Rank 5 2300 1800
K9-17 Izuna If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of ""K9-17 Izuna"" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 ""K9"" card from your Deck to the GY, except ""K9-17 Izuna"". MONSTER [Warrior/Effect] EARTH Level 5 2100 1600
K9-66a Jokul If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of ""K9-66a Jokul"" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua ""K9"" monster from your Deck to your hand. MONSTER [Aqua/Effect] DARK Level 5 2000 1900
K9-66b Lantern If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of ""K9-66b Lantern"" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro ""K9"" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 ""K9"" Spell/Trap from your Deck to your hand. MONSTER [Pyro/Effect] DARK Level 5 2000 1900
K9-EW Special Release Experiment Special Summon 1 ""K9"" monster from your hand or GY, then you can Special Summon 1 ""K9"" Xyz Monster from your Extra Deck, by using that monster as material (this is treated as an Xyz Summon), but destroy the monster Special Summoned from the Extra Deck, during the End Phase of the next turn. During the End Phase: You can banish this card from your GY, then target 1 ""K9"" Quick-Play Spell in your GY; Set it. You can only use each effect of ""K9-EW Special Release Experiment"" once per turn. TRAP
K9-LC Release Restraint Target 1 ""K9"" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 ""K9"" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your ""K9"" monster battled this turn: You can Set this card from your GY. You can only use each effect of ""K9-LC Release Restraint"" once per turn. SPELL Quick-Play
K9-X ""Werewolf"" 2 Level 9 monstersWhile this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is;●Yours: Banish up to 1 card each from your opponent's field and GY.●Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase.You can only use this effect of ""K9-X ""Werewolf"""" once per turn. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 9 3300 2500
K9-X Forced Release During the Main Phase: Target 1 ""K9"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""K9"" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your ""K9"" monster battled this turn: You can Set this card from your GY. You can only use each effect of ""K9-X Forced Release"" once per turn. SPELL Quick-Play
K9-ØØ ""Hound"" 2 Level 5 monstersCannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 5 2500 2500
K9-ØØ Lupis An Xyz Monster that has this card as material gains this effect.●Your opponent cannot target this card with card effects.You can only use each of the following effects of ""K9-ØØ Lupis"" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control. MONSTER [Beast-Warrior/Effect] EARTH Level 5 2300 200
KA-2 Des Scissors When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. MONSTER [Machine/Effect] DARK Level 4 1000 1000
Kabazauls A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. MONSTER [Dinosaur/Normal] WATER Level 4 1700 1500
Kabuki Dragon Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control. MONSTER [Dragon/Effect] LIGHT Level 6 2300 2100
Kachi Kochi Dragon 2 Level 4 monstersOnce per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row. MONSTER [Dragon/Xyz/Effect] EARTH Rank 4 2100 1300
Kagemucha Knight When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material. MONSTER [Warrior/Effect] DARK Level 3 0 0
Kagemusha of the Blue Flame Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. MONSTER [Warrior/Normal] EARTH Level 2 800 400
Kagemusha of the Six Samurai During either player's turn, when exactly 1 face-up ""Six Samurai"" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. MONSTER [Warrior/Tuner/Effect] EARTH Level 2 400 1800
Kageningen He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat! MONSTER [Warrior/Normal] DARK Level 2 800 600
Kagero the Cannon Ninja If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 ""Ninja"" monster from your hand or GY in face-down Defense Position, except ""Kagero the Cannon Ninja"". When your opponent activates a card or effect that targets exactly 1 ""Ninja"" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of ""Kagero the Cannon Ninja"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1600 2000
Kagetokage Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material. MONSTER [Reptile/Effect] DARK Level 4 1100 1500
Kahkki, Guerilla of Dark World If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it. MONSTER [Fiend/Effect] DARK Level 2 300 500
Kahyoreigetsu Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 ""Polymerization"" Spell, ""Fusion"" Spell, or ""Fusion Parasite"" from your Deck to your hand. You can only use each effect of ""Kahyoreigetsu"" once per turn. SPELL Equip
Kai-Den Kendo Spirit When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. MONSTER [Warrior/Pendulum/Spirit/Effect] WIND Level 5 2400 1000
Kaibaman You can Tribute this card; Special Summon 1 ""Blue-Eyes White Dragon"" from your hand. MONSTER [Warrior/Effect] LIGHT Level 3 200 700
Kaibaman the Legend If this card is Normal or Special Summoned: You can show 3 ""Blue-Eyes White Dragon"" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 ""Blue-Eyes White Dragon"" from your hand, Deck, or GY. If you Special Summon ""Blue-Eyes White Dragon"" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 ""Blue-Eyes"" monster from your Deck to your hand. You can only use each effect of ""Kaibaman the Legend"" once per turn. MONSTER [Warrior/Tuner/Effect] LIGHT Level 1 200 700
Kaiju Capture Mission Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 ""Kaiju"" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of ""Kaiju Capture Mission"" once per turn. TRAP Continuous
Kaiki the Unity Star If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of ""Kaiki the Unity Star"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 5 1000 2100
Kairo Ryu-Ge Emva You can discard this card; add 1 ""Ryu-Ge Realm - Sea Spires"" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except ""Kairo Ryu-Ge Emva"": You can Special Summon this card from your GY. You can place 1 ""Ryu-Ge Realm - Sea Spires"" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of ""Kairo Ryu-Ge Emva"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 10 3000 2000
Kairyu-Shin A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves. MONSTER [Sea Serpent/Normal] WATER Level 5 1800 1500
Kairyu-Shin's Dark Reef Send 1 face-up ""Umi"" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention ""Umi"" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 ""Kairyu-Shin's Dark Reef"" per turn. TRAP
Kaiser Colosseum If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. SPELL Continuous
Kaiser Dragon ""Winged Dragon, Guardian of the Fortress #1"" + ""Fairy Dragon"" MONSTER [Dragon/Fusion] LIGHT Level 7 2300 2000
Kaiser Glider Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand. MONSTER [Dragon/Effect] LIGHT Level 6 2400 2200
Kaiser Glider Golden Burst (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. You can only use this effect of ""Kaiser Glider - Golden Burst"" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; this card's ATK becomes that monster's current ATK until the end of this turn. MONSTER [Dragon/Effect] LIGHT Level 6 2400 2200
Kaiser Sea Horse This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. MONSTER [Sea Serpent/Effect] LIGHT Level 4 1700 1650
Kaiser Sea Snake If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon ""Kaiser Sea Snake"" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent monster from your hand or GY, but its ATK/DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0. MONSTER [Sea Serpent/Effect] WATER Level 8 2500 1000
Kaiser Vorse Raider If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK. MONSTER [Beast-Warrior/Effect] DARK Level 5 1900 1200
Kaitoptera If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of ""Kaitoptera"" once per turn. During your Main Phase: You can add 1 ""Polymerization"" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 ""Polymerization"" from your GY to your hand. MONSTER [Dinosaur/Effect] WIND Level 4 1400 1000
Kaiza the Hidden Star You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon ""Kaiza the Hidden Star"" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of ""Kaiza the Hidden Star"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 1000 2100
Kalantosa, Mystical Beast of the Forest If this card is Special Summoned by the effect of a Beast monster: You can target 1 card on the field; destroy that target. MONSTER [Beast/Effect] EARTH Level 2 200 1400
Kaminari Attack ""Ocubeam"" + ""Mega Thunderball"" MONSTER [Thunder/Fusion] WIND Level 5 1900 1400
Kaminote Blow Activate only if there is at least 1 face-up ""Chu-Ske the Mouse Fighter"", ""Monk Fighter"", or ""Master Monk"" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. SPELL
Kamion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] EARTH Level 10 0 0
Kamionwizard ""Mystical Elf"" + ""Curtain of the Dark Ones"" MONSTER [Spellcaster/Fusion] DARK Level 4 1300 1100
Kamui, Hope of Gusto FLIP: Special Summon 1 ""Gusto"" Tuner monster from your Deck. MONSTER [Psychic/Flip/Effect] WIND Level 2 200 1000
Kanan the Swordmistress A lady warrior armed with sword and shield, she floats lightly and stings sharply. MONSTER [Warrior/Normal] EARTH Level 4 1400 1400
Kangaroo Champ A monster that battles with this card is changed to Defense Position after damage calculation. MONSTER [Beast/Effect] EARTH Level 4 800 700
Kanzashi the Rikka Queen 2 Level 6 monstersIf a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of ""Kanzashi the Rikka Queen"" once per turn. MONSTER [Plant/Xyz/Effect] WATER Rank 6 2400 2400
Karakuri Anatomy Each time a ""Karakuri"" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. SPELL Continuous
Karakuri Barrel mdl 96 ""Shinkuro"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle. MONSTER [Machine/Tuner/Effect] EARTH Level 2 400 400
Karakuri Bonze mdl 9763 ""Kunamzan"" This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 ""Karakuri"" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of ""Karakuri Bonze mdl 9763 ""Kunamzan"""" once per turn. MONSTER [Machine/Effect] EARTH Level 5 2000 1500
Karakuri Bushi mdl 6318 ""Muzanichiha"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another ""Karakuri"" monster on the field is destroyed, this card gains 400 ATK. MONSTER [Machine/Effect] EARTH Level 4 1800 600
Karakuri Cash Cache Select 1 face-up ""Karakuri"" monster you control. Add 1 Level 4 or lower ""Karakuri"" monster from your Deck to your hand and change the battle position of the selected monster. SPELL
Karakuri Cash Inn Target 1 ""Karakuri"" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a ""Karakuri"" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 ""Karakuri Cash Inn"" per turn. TRAP
Karakuri Cash Shed Activate only if you control a ""Karakuri"" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. TRAP Counter
Karakuri Gama mdl 4624 ""Shirokunishi"" This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 ""Karakuri"" monster you control; change its battle position. You can only use this effect of ""Karakuri Gama mdl 4624 ""Shirokunishi"""" once per turn. MONSTER [Machine/Tuner/Effect] EARTH Level 1 200 1000
Karakuri Gama Oil Activate this card by targeting 1 ""Karakuri"" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up ""Karakuri"" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 ""Karakuri Gama Oil"" per turn. SPELL Equip
Karakuri Gold Dust Activate only during the Battle Phase. Select 2 face-up ""Karakuri"" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. SPELL Quick-Play
Karakuri Klock Activate only when a face-up Defense Position ""Karakuri"" monster is selected as an attack target. Destroy all face-up monsters your opponent controls. TRAP
Karakuri Komachi mdl 224 ""Ninishi"" This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 ""Karakuri"" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) MONSTER [Machine/Tuner/Effect] EARTH Level 3 0 1900
Karakuri Merchant mdl 177 ""Inashichi"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 ""Karakuri"" card from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 2 500 1500
Karakuri Muso mdl 818 ""Haipa"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. MONSTER [Machine/Effect] EARTH Level 4 2100 1100
Karakuri Ninja mdl 339 ""Sazank"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly. MONSTER [Machine/Effect] EARTH Level 3 1200 1200
Karakuri Ninja mdl 7749 ""Nanashick"" This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position ""Karakuri"" monsters you control. MONSTER [Machine/Effect] EARTH Level 5 2200 1800
Karakuri Ninja mdl 919 ""Kuick"" This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower ""Karakuri"" monster in your Graveyard, and Special Summon it in face-up Defense Position. MONSTER [Machine/Effect] EARTH Level 4 1700 1500
Karakuri Shogun mdl 00 ""Burei"" 1 Tuner + 1 or more non-Tuner Machine-Type monstersWhen this card is Synchro Summoned: You can Special Summon 1 ""Karakuri"" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position. MONSTER [Machine/Synchro/Effect] EARTH Level 7 2600 1900
Karakuri Showdown Castle When a face-up ""Karakuri"" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher ""Karakuri"" monster in your Graveyard, and Special Summon it. SPELL Field
Karakuri Soldier mdl 236 ""Nisamu"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower ""Karakuri"" monster from your Deck in face-up Attack Position. MONSTER [Machine/Effect] EARTH Level 4 1400 200
Karakuri Spider If this card attacks a DARK monster, destroy the attack target after damage calculation. MONSTER [Machine/Effect] EARTH Level 2 400 500
Karakuri Steel Shogun mdl 00X ""Bureido"" 1 Tuner + 1 or more non-Tuner Machine-Type monstersWhen this card is Synchro Summoned: You can Special Summon 1 ""Karakuri"" monster from your Deck. Once per turn, when the battle position of a face-up ""Karakuri"" monster you control is changed (and remains face-up): Draw 1 card. MONSTER [Machine/Synchro/Effect] EARTH Level 8 2800 1700
Karakuri Strategist mdl 248 ""Nishipachi"" This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position. MONSTER [Machine/Tuner/Effect] EARTH Level 3 500 1600
Karakuri Super Shogun mdl 00N ""Bureibu"" 1 Tuner + 1+ non-Tuner Machine monstersIf this card is Synchro Summoned: You can Special Summon 1 ""Karakuri"" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up ""Karakuri"" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it. MONSTER [Machine/Synchro/Effect] EARTH Level 9 3000 1500
Karakuri Trick House Activate only when the battle position of a face-up ""Karakuri"" monster you control is changed. Select 1 card on the field, and destroy it. TRAP
Karakuri Watchdog mdl 313 ""Saizan"" This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up ""Karakuri"" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. MONSTER [Machine/Tuner/Effect] EARTH Level 4 600 1800
Karate Man You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. MONSTER [Warrior/Effect] EARTH Level 3 1000 1000
Karbonala Warrior ""M-Warrior #1"" + ""M-Warrior #2"" MONSTER [Warrior/Fusion] EARTH Level 4 1500 1200
Karma Cut Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's GY. TRAP
Karma of the Destruction Swordsman Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 ""Buster Blader"" monster or 1 ""Destruction Sword"" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 ""Destruction Sword"" card; add this card to your hand. You can only use each effect of ""Karma of the Destruction Swordsman"" once per turn. SPELL Quick-Play
Kasha Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie. MONSTER [Zombie/Effect] EARTH Level 8 ? 1000
Kashtira Akstra If a face-up ""Kashtira"" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 ""Visas Starfrost"" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 ""Vicious Astraloud"" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished ""Visas Starfrost""; add it to your hand. You can only use each effect of ""Kashtira Akstra"" once per turn. SPELL Quick-Play
Kashtira Arise-Heart 3 Level 7 monstersOnce per turn, you can also Xyz Summon ""Kashtira Arise-Heart"" by using 1 ""Kashtira"" monster you control, if an effect of ""Kashtira Shangri-Ira"" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down. MONSTER [Machine/Xyz/Effect] DARK Rank 7 3000 3000
Kashtira Big Bang If a ""Kashtira"" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 ""Kashtira"" Xyz Monster you control; add 1 of your ""Kashtira"" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of ""Kashtira Big Bang"" once per turn. TRAP
Kashtira Birth You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz ""Kashtira"" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a ""Kashtira"" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of ""Kashtira Birth"" once per turn. SPELL Continuous
Kashtira Fenrir If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of ""Kashtira Fenrir"" once per turn. During your Main Phase: You can add 1 ""Kashtira"" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down. MONSTER [Psychic/Effect] EARTH Level 7 2400 2400
Kashtira Ogre If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of ""Kashtira Ogre"" once per turn. During your Main Phase: You can add 1 ""Kashtira"" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order. MONSTER [Psychic/Effect] WATER Level 7 2800 1000
Kashtira Overlap Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a ""Kashtira"" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of ""Kashtira Overlap"" once per turn. SPELL Quick-Play
Kashtira Preparations During either player's turn: You can Special Summon 1 of your ""Kashtira"" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a ""Kashtira"" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of ""Kashtira Preparations"" once per turn. TRAP Continuous
Kashtira Riseheart If you control a ""Kashtira"" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 ""Kashtira"" card from your Deck, except ""Kashtira Riseheart""; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of ""Kashtira Riseheart"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1500 2100
Kashtira Shangri-Ira 2+ Level 7 monstersDuring each Standby Phase: You can Special Summon 1 ""Kashtira"" monster from your Deck. You can only use the previous effect of ""Kashtira Shangri-Ira"" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. MONSTER [Psychic/Xyz/Effect] FIRE Rank 7 0 3000
Kashtira Unicorn If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of ""Kashtira Unicorn"" once per turn. During your Main Phase: You can add 1 ""Kashtira"" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down. MONSTER [Psychic/Effect] WIND Level 7 2500 2100
Kashtiratheosis Target 1 ""Kashtira"" monster you control; Special Summon 1 ""Kashtira"" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished ""Kashtira"" cards, except ""Kashtiratheosis""; add it to your hand. You can only use each effect of ""Kashtiratheosis"" once per turn. SPELL
Kayenn, the Master Magma Blacksmith You can banish this card from your Graveyard; all face-up ""Laval"" monsters you currently control gain 400 ATK. MONSTER [Rock/Effect] FIRE Level 3 1200 200
Kazejin Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. MONSTER [Spellcaster/Effect] WIND Level 7 2400 2200
Keaf, Murk of the Ghoti If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of ""Keaf, Murk of the Ghoti"" once per turn. MONSTER [Fish/Effect] WATER Level 2 0 1500
Keeper of Dragon Magic If this card is Normal or Special Summoned: You can discard 1 card; add 1 ""Polymerization"" Normal Spell or ""Fusion"" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials mentioned on that monster from your GY, in face-down Defense Position. You can only use each effect of ""Keeper of Dragon Magic"" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. MONSTER [Dragon/Effect] DARK Level 4 1800 1300
Keeper of the Shrine This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except ""Keeper of the Shrine"", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of ""Keeper of the Shrine"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 0 2100
Kelbek If this card is attacked by a monster, after damage calculation: Return that monster to the hand. MONSTER [Fairy/Effect] EARTH Level 4 1500 1800
Kelbek the Ancient Vanguard If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if ""Exchange of the Spirit"" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of ""Kelbek the Ancient Vanguard"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1500 1800
Keldo If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck. MONSTER [Fairy/Effect] EARTH Level 4 1200 1600
Keldo the Sacred Protector You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 ""Exchange of the Spirit"" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if ""Exchange of the Spirit"" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of ""Keldo the Sacred Protector"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1200 1600
Ken the Warrior Dragon Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of ""Ken the Warrior Dragon"" once per turn. During your Main Phase: You can Special Summon 1 ""Gen the Diamond Tiger"" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of ""Gen the Diamond Tiger"": Your opponent draws 2 cards, then they discard 1 card. MONSTER [Warrior/Effect] LIGHT Level 3 1300 1550
Ketu Dracotail Add 1 ""Dracotail"" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 ""Ketu Dracotail"" per turn. SPELL
Keurse, the Ogdoadic Light If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower ""Ogdoadic"" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of ""Keurse, the Ogdoadic Light"" once per turn. MONSTER [Reptile/Effect] LIGHT Level 8 400 2400
Key Mace Enemies' hearts will melt at the sight of this small fairy's cuteness. MONSTER [Fairy/Normal] LIGHT Level 1 400 300
Key Mace #2 This fiend brings out the worst in everyone. MONSTER [Fiend/Normal] DARK Level 4 1050 1200
Key Man the Key Warrior Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. MONSTER [Warrior/Effect] EARTH Level 2 1000 500
Key Mouse When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand. MONSTER [Beast/Tuner/Effect] EARTH Level 1 100 100
Khaos Starsource Dragon 1 LIGHT or DARK Dragon monster + 1 Dragon monsterIf this card is Fusion Summoned: You can target cards your opponent controls, up to the number of your LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of ""Khaos Starsource Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 2500 2500
Kickfire Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card. TRAP Continuous
Kid Guard When an opponent's monster declares an attack: Tribute 1 ""Hero Kid""; negate the attack, then add 1 ""Elemental HERO"" monster from your Deck to your hand. TRAP
Kidmodo Dragon If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of ""Kidmodo Dragon"" once per turn. MONSTER [Dragon/Effect] EARTH Level 3 100 200
Kikinagashi Fucho 2 Level 1 monstersUnaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 1 0 0
Killer Needle A huge bee with exceptional strength that's particularly dangerous in a swarm. MONSTER [Insect/Normal] WIND Level 4 1200 1000
King Beast Barbaros This card can attack all monsters your opponent controls once each. You can only use each of the following effects of ""King Beast Barbaros"" once per turn.●You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand.●You can banish 1 ""Barbaros"" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them. MONSTER [Beast-Warrior/Effect] EARTH Level 8 3000 1200
King Dragun ""Lord of D."" + ""Divine Dragon Ragnarok""Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand. MONSTER [Dragon/Fusion/Effect] DARK Level 7 2400 1100
King Fog A fiend that dwells in a blinding curtain of smoke. MONSTER [Fiend/Normal] DARK Level 3 1000 900
King of the Ashened City If ""Obsidim, the Ashened City"" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""King of the Ashened City"" once per turn this way. During your Main Phase: You can Special Summon 1 ""Ashened"" monster from your hand, except ""King of the Ashened City"", or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of ""King of the Ashened City"" once per turn. MONSTER [Pyro/Effect] DARK Level 8 1400 2700
King of the Beasts You can Tribute 1 face-up ""Moja"" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up ""King of the Beasts"" on the field. MONSTER [Beast/Effect] EARTH Level 7 2500 800
King of the Feral Imps 2 Level 4 monstersOnce per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand. MONSTER [Reptile/Xyz/Effect] DARK Rank 4 2300 2000
King of the Skull Servants The original ATK of this card is the combined number of ""King of the Skull Servants"" and ""Skull Servant"" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other ""King of the Skull Servants"" or 1 ""Skull Servant"" from your GY; Special Summon this card. MONSTER [Zombie/Effect] DARK Level 1 ? 0
King of the Swamp This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 ""Polymerization"" from your Deck to your hand. MONSTER [Aqua/Effect] WATER Level 3 500 1100
King of Yamimakai Wields the power of darkness to destroy its enemies. MONSTER [Fiend/Normal] DARK Level 5 2000 1530
King Pyron This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●Once per turn, you can inflict 1000 damage to your opponent. MONSTER [Pyro/Gemini/Effect] FIRE Level 5 1500 500
King Scarlet If a ""Red Dragon Archfiend"" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) TRAP Continuous
King Tiger Wanghu If a monster(s) with 1400 or less ATK is Normal or Special Summoned while you control this card: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Beast/Effect] EARTH Level 4 1700 1000
King's Consonance When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) TRAP
King's Knight When this card is Normal Summoned while you control ""Queen's Knight"": You can Special Summon 1 ""Jack's Knight"" from your Deck. MONSTER [Warrior/Effect] LIGHT Level 4 1600 1400
King's Sarcophagus ""Horus"" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 ""Horus"" monster from your Deck to the GY. You can only use this effect of ""King's Sarcophagus"" up to four times per turn. Once per turn, at the start of the Damage Step, if your ""Horus"" monster battles an opponent's monster: You can send that opponent's monster to the GY. SPELL Continuous
King's Synchro When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your GY, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This is treated as a Synchro Summon.) TRAP
Kingyo Sukui You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of ""Kingyo Sukui"" once per turn. TRAP Continuous
Kinka-byo Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Beast/Spirit/Effect] DARK Level 1 400 200
Kinka-Byo Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Beast/Spirit/Effect] DARK Level 1 400 200
Kiryu Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your ""Dark Blade"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Dragon/Union/Effect] DARK Level 5 2000 1500
Kiseitai When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. MONSTER [Fiend/Effect] DARK Level 2 300 800
Kishido Spirit Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. SPELL Continuous
Kitchen Dragonmaid If this card is Normal or Special Summoned: You can add 1 ""Dragonmaid"" monster from your Deck to your hand, except ""Kitchen Dragonmaid"", then send 1 ""Dragonmaid"" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 ""Dragonmaid"" monster from your hand or GY. You can only use each effect of ""Kitchen Dragonmaid"" once per turn. MONSTER [Dragon/Effect] FIRE Level 3 500 1700
Kitsuni Kitsunebi All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of ""Kitsuni Kitsunebi"" once per turn. MONSTER [Warrior/Effect] FIRE Level 3 200 1900
Kittytail, Mystical Beast of the Forest If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except ""Kittytail, Mystical Beast of the Forest"". You can only use each effect of ""Kittytail, Mystical Beast of the Forest"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 200 200
Kiwi Magician Girl During either player's turn: You can discard this card; ""Magician Girl"" monsters you currently control gain 300 ATK and DEF for each ""Magician Girl"" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. MONSTER [Spellcaster/Effect] WIND Level 5 1800 1200
Knight Armed Dragon, the Armored Knight Dragon If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of ""Knight Armed Dragon, the Armored Knight Dragon"" once per turn. MONSTER [Dragon/Effect] WIND Level 3 1400 1900
Knight Day Grepher This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of ""Knight Day Grepher"" once per turn. MONSTER [Warrior/Gemini/Effect] LIGHT Level 4 1700 1600
Knight of Armor Dragon You can Ritual Summon this card with ""Armor Dragon Ritual"". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of ""Knight of Armor Dragon"" once per turn. MONSTER [Dragon/Ritual/Effect] WIND Level 4 1900 1200
Knight of the Red Lotus If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard. MONSTER [Warrior/Effect] FIRE Level 6 2100 1800
Knight's Title Tribute 1 face-up ""Dark Magician""; Special Summon 1 ""Dark Magician Knight"" from your hand, Deck or Graveyard. SPELL
Knightmare Cerberus 2 monsters with different namesIf this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of ""Knightmare Cerberus"" once per turn. Co-linked monsters you control cannot be destroyed by card effects. MONSTER [Fiend/Link/Effect] EARTH Link 2 P84 1600 -
Knightmare Corruptor Iblee When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of ""Knightmare Corruptor Iblee"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 0 0
Knightmare Goblin 2 monsters with different namesIf this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of ""Knightmare Goblin"" once per turn. Neither player can target co-linked monsters you control with card effects. MONSTER [Fiend/Link/Effect] WIND Link 2 P46 1300 -
Knightmare Gryphon 2+ monsters with different namesIf this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of ""Knightmare Gryphon"" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked. MONSTER [Fiend/Link/Effect] LIGHT Link 4 P8462 2500 -
Knightmare Incarnation Idlee Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of ""Knightmare Incarnation Idlee"" once per turn.●If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.●If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY. MONSTER [Fairy/Effect] DARK Level 9 2100 2100
Knightmare Mermaid 1 ""Knightmare"" monster, except ""Knightmare Mermaid""If this card is Link Summoned: You can discard 1 card; Special Summon 1 ""Knightmare"" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of ""Knightmare Mermaid"" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. MONSTER [Fiend/Link/Effect] WATER Link 1 P2 1000 -
Knightmare Phoenix 2 monsters with different namesIf this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of ""Knightmare Phoenix"" once per turn. Co-linked monsters you control cannot be destroyed by battle. MONSTER [Fiend/Link/Effect] FIRE Link 2 P86 1900 -
Knightmare Unicorn 2+ monsters with different namesIf this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of ""Knightmare Unicorn"" once per turn. While any co-linked ""Knightmare"" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked ""Knightmare"" monsters, instead of drawing just 1 card. MONSTER [Fiend/Link/Effect] DARK Link 3 P462 2200 -
Koa'ki Meiru Beetle During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position. MONSTER [Insect/Effect] EARTH Level 4 1900 1500
Koa'ki Meiru Bergzak During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. MONSTER [Warrior/Effect] EARTH Level 4 2000 200
Koa'ki Meiru Boulder When this card is destroyed by battle and sent to the Graveyard, you can add 1 ""Iron Core of Koa'ki Meiru"" or 1 Level 4 or lower ""Koa'ki Meiru"" monster from your Deck to your hand. MONSTER [Rock/Effect] EARTH Level 4 1200 1000
Koa'ki Meiru Crusader During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 ""Koa'ki Meiru"" card from your Graveyard to your hand. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1900 1300
Koa'ki Meiru Doom During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase. MONSTER [Fiend/Effect] WIND Level 3 1700 800
Koa'ki Meiru Drago During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters. MONSTER [Dragon/Effect] WIND Level 4 1900 1600
Koa'ki Meiru Ghoulungulate During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a ""Koa'ki Meiru"" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 ""Koa'ki Meiru"" monster in your Graveyard instead. MONSTER [Zombie/Effect] EARTH Level 5 2500 1700
Koa'ki Meiru Gravirose During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. MONSTER [Plant/Effect] FIRE Level 4 1900 1300
Koa'ki Meiru Guardian During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster. MONSTER [Rock/Effect] EARTH Level 4 1900 1200
Koa'ki Meiru Hydro Barrier You can return 1 ""Iron Core of Koa'ki Meiru"" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except ""Koa'ki Meiru"" monsters. MONSTER [Aqua/Effect] WATER Level 3 1000 1900
Koa'ki Meiru Ice During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field. MONSTER [Aqua/Effect] WATER Level 4 1900 1200
Koa'ki Meiru Initialize! Tribute 1 ""Koa'ki Meiru"" monster to add 1 ""Iron Core of Koa'ki Meiru"" from your Deck or Graveyard to your hand. SPELL Quick-Play
Koa'ki Meiru Maximus This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 ""Iron Core of Koa'ki Meiru"" from your hand. During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" or 1 ""Koa'ki Meiru"" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. MONSTER [Dragon/Effect] WIND Level 8 3000 2500
Koa'ki Meiru Overload During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). MONSTER [Rock/Effect] EARTH Level 4 1900 1200
Koa'ki Meiru Powerhand During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field. MONSTER [Machine/Effect] EARTH Level 4 2100 1600
Koa'ki Meiru Prototype If a face-up ""Koa'ki Meiru"" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up ""Koa'ki Meiru"" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 ""Koa'ki Meiru Token"" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800). MONSTER [Rock/Effect] EARTH Level 4 1800 1800
Koa'ki Meiru Rooklord During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 ""Koa'ki Meiru"" monster. When this card is Normal Summoned, you can remove from play 1 ""Koa'ki Meiru"" card in your Graveyard to destroy up to 2 cards your opponent controls. MONSTER [Warrior/Effect] EARTH Level 7 2800 2200
Koa'ki Meiru Sandman During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. MONSTER [Rock/Effect] EARTH Level 4 1900 1200
Koa'ki Meiru Sea Panther During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck. MONSTER [Sea Serpent/Effect] WATER Level 4 1900 1200
Koa'ki Meiru Shield Activate only when your opponent's monster declares an attack if you have 2 or more ""Iron Core of Koa'ki Meiru"" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls. TRAP
Koa'ki Meiru Speeder During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw ""Iron Core of Koa'ki Meiru"" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. MONSTER [Machine/Effect] WIND Level 3 1200 2200
Koa'ki Meiru Supplier If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 ""Iron Core of Koa'ki Meiru"" or 1 card that mentions ""Iron Core of Koa'ki Meiru"", except ""Koa'ki Meiru Supplier"". You can only use each effect of ""Koa'ki Meiru Supplier"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1400 1600
Koa'ki Meiru Tornado You can return 1 ""Iron Core of Koa'ki Meiru"" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. MONSTER [Winged Beast/Effect] WIND Level 4 1500 1200
Koa'ki Meiru Urnight During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand to Special Summon 1 Level 4 or lower ""Koa'ki Meiru"" monster from your Deck, except ""Koa'ki Meiru Urnight"". MONSTER [Beast-Warrior/Effect] EARTH Level 4 2000 1500
Koa'ki Meiru Valafar During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 ""Koa'ki Meiru"" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Fiend/Effect] FIRE Level 8 3000 2100
Koa'ki Meiru Wall During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. MONSTER [Rock/Effect] EARTH Level 4 1900 1200
Koa'ki Meiru War Arms During each of your End Phases, destroy this card unless you send 1 ""Iron Core of Koa'ki Meiru"" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead. MONSTER [Warrior/Effect] EARTH Level 4 1400 1200
Koa'ki Ring Reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage. SPELL
Koalo-Koala ""Sea Koala"" + ""Tree Otter""You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it. MONSTER [Beast/Fusion/Effect] EARTH Level 6 2800 200
Kochobo's Hinamatsuri If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of ""Kochobo's Hinamatsuri"" once per turn. MONSTER [Machine/Effect] DARK Level 7 2200 2200
Koitsu Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your ""Aitsu"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Fairy/Union/Effect] WATER Level 10 200 100
Kojikocy A man-hunter with powerful arms that can crush boulders. MONSTER [Warrior/Normal] EARTH Level 4 1500 1200
Konohanasakuya Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon ""Konohanasakuya"" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn. MONSTER [Fairy/Spirit/Effect] EARTH Level 3 1300 1300
Kotodama If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped-face up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.) MONSTER [Fairy/Effect] EARTH Level 3 0 1600
Koumori Dragon A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. MONSTER [Dragon/Normal] DARK Level 4 1500 1200
Kozaky A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. MONSTER [Fiend/Normal] DARK Level 1 400 400
Kozaky's Self-Destruct Button Inflict 1000 damage to the player who destroyed this Set card. TRAP
Kozmo Dark Destroyer If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Your opponent cannot target this card with card effects. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 7 or lower ""Kozmo"" monster from your Deck. MONSTER [Machine/Effect] DARK Level 8 3000 1800
Kozmo Dark Eclipser Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 ""Kozmo"" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower ""Kozmo"" monster from your Deck to your hand. MONSTER [Machine/Effect] DARK Level 9 3000 2600
Kozmo Dark Planet Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing ""Kozmo"" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 ""Kozmo"" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower ""Kozmo"" monster from your Deck to your hand. MONSTER [Machine/Effect] DARK Level 10 4000 4000
Kozmo Delta Shuttle Once per turn: You can send 1 ""Kozmo"" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower ""Kozmo"" monster from your Deck. MONSTER [Machine/Effect] DARK Level 5 2000 2000
Kozmo DOG Fighter Once per turn, during the Standby Phase: You can Special Summon 1 ""DOG Fighter Token"" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower ""Kozmo"" monster from your Deck. MONSTER [Machine/Effect] DARK Level 6 2000 2400
Kozmo Farmgirl During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmo Farmgirl"" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 ""Kozmo"" card from your Deck to your hand. MONSTER [Psychic/Effect] LIGHT Level 3 1500 1000
Kozmo Forerunner Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower ""Kozmo"" monster from your Deck. MONSTER [Machine/Effect] LIGHT Level 7 2800 1400
Kozmo Goodwitch During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmo Goodwitch"" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. MONSTER [Psychic/Effect] LIGHT Level 4 1800 1000
Kozmo Landwalker If a ""Kozmo"" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other ""Kozmo"" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower ""Kozmo"" monster from your Deck. MONSTER [Machine/Effect] DARK Level 6 2400 1200
Kozmo Lightsword Equip only to a Psychic-Type ""Kozmo"" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of ""Kozmo Lightsword"" once per turn. SPELL Equip
Kozmo Scaredy Lion During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmo Scaredy Lion"" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished ""Kozmo"" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. MONSTER [Psychic/Effect] LIGHT Level 2 1200 500
Kozmo Sliprider If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower ""Kozmo"" monster from your Deck. MONSTER [Machine/Effect] LIGHT Level 5 2300 800
Kozmo Soartroopers During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmo Soartroopers"" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type ""Kozmo"" monster in your Graveyard; Special Summon it. MONSTER [Psychic/Effect] DARK Level 3 1000 1000
Kozmo Strawman During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmo Strawman"" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished ""Kozmo"" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. MONSTER [Psychic/Effect] LIGHT Level 2 500 1800
Kozmo Tincan (Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmo Tincan"" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 ""Kozmo"" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. MONSTER [Psychic/Effect] LIGHT Level 1 0 0
Kozmojo Target 1 ""Kozmo"" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their GY. You can only activate 1 ""Kozmojo"" per turn. TRAP
Kozmoll Dark Lady (Quick Effect): You can banish this card; Special Summon 1 Level 6 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmoll Dark Lady"" once per turn. Once per turn, when another monster's effect is activated (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy that monster. MONSTER [Psychic/Effect] DARK Level 5 2200 1800
Kozmoll Wickedwitch During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher ""Kozmo"" monster from your hand. You can only use this effect of ""Kozmoll Wickedwitch"" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects. MONSTER [Psychic/Effect] DARK Level 4 1900 300
Kozmotown Once per turn: You can target 1 of your banished ""Kozmo"" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of ""Kozmo"" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 ""Kozmo"" card from your Deck to your hand. SPELL Field
Kozmourning Monsters destroyed by battle with ""Kozmo"" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a ""Kozmo"" monster you control this turn, gain that much LP, instead. TRAP Continuous
Krawler Axon FLIP: You can target 1 Spell/Trap on the field; destroy it.If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 ""Krawler"" monsters with different names from your Deck in face-down Defense Position, except ""Krawler Axon"". You can only use each effect of ""Krawler Axon"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 2 500 1800
Krawler Dendrite FLIP: You can send 1 monster from your Deck to the GY.If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 ""Krawler"" monsters with different names from your Deck in face-down Defense Position, except ""Krawler Dendrite"". You can only use each effect of ""Krawler Dendrite"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 2 1300 600
Krawler Glial FLIP: You can Special Summon 1 ""Krawler"" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except ""Krawler Glial"".If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 ""Krawler"" monsters with different names from your Deck in face-down Defense Position, except ""Krawler Glial"". You can only use each effect of ""Krawler Glial"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 2 700 1500
Krawler Ranvier FLIP: You can target up to 2 ""Krawler"" monsters in your GY; add them to your hand.If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 ""Krawler"" monsters with different names from your Deck in face-down Defense Position, except ""Krawler Ranvier"". You can only use each effect of ""Krawler Ranvier"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 2 1100 900
Krawler Receptor FLIP: You can add 1 ""Krawler"" monster from your Deck to your hand.If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 ""Krawler"" monsters with different names from your Deck in face-down Defense Position, except ""Krawler Receptor"". You can only use each effect of ""Krawler Receptor"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 2 900 1200
Krawler Soma You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon ""Krawler"" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of ""Krawler Soma"" once per turn. MONSTER [Insect/Effect] EARTH Level 6 2000 2500
Krawler Spine FLIP: You can target 1 monster on the field; destroy that monster.If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 ""Krawler"" monsters with different names from your Deck in face-down Defense Position, except ""Krawler Spine"". You can only use each effect of ""Krawler Spine"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 2 300 2100
Krebons When this card is targeted for an attack: You can pay 800 LP; negate the attack. MONSTER [Psychic/Tuner/Effect] DARK Level 2 1200 400
Krishnerd Witch Cannot be destroyed by your opponent's card effects while ""Multi-Universe"" is on the field. You can only use each of the following effects of ""Krishnerd Witch"" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead. MONSTER [Spellcaster/Effect] LIGHT Level 4 1800 700
Krystal Avatar When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK. TRAP Continuous
Krystal Dragon Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand. MONSTER [Dragon/Effect] LIGHT Level 6 2500 1000
Kryuel When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. MONSTER [Fiend/Effect] DARK Level 4 1000 1700
Kuebiko Special Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap).●Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent's effect, then if that monster has the highest ATK on your opponent's field, return it to the hand.You can only activate 1 ""Kuebiko"" per turn. TRAP Continuous
Kuibelt the Blade Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of ""Kuibelt the Blade Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 7 2500 1900
Kujakujaku If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except ""Kujakujaku"". You can only use the effect of ""Kujakujaku"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 3 1200 900
Kuji-Kiri Curse Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 ""Kuji-Kiri Curse"" per turn. SPELL
Kumongous, the Sticky String Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated. MONSTER [Insect/Effect] EARTH Level 7 2400 2500
Kumootoko A massive, intelligent spider that traps enemies with webbing. MONSTER [Insect/Normal] EARTH Level 3 700 1400
Kunai with Chain Activate 1 or both of these effects (simultaneously);●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. TRAP
Kunoichi When control of this face-up card changes, its new controller discards 1 random card. MONSTER [Warrior/Effect] WIND Level 4 1800 1000
Kurama A vicious bird that attacks from the skies with its whip-like tail. MONSTER [Winged Beast/Normal] WIND Level 3 800 800
Kuraz the Light Monarch When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned. MONSTER [Warrior/Effect] LIGHT Level 6 2400 1000
Kuribabylon Gains 300 ATK/DEF for each ""Kuriboh"" monster you control and in your GY. You can only use 1 of the following effects of ""Kuribabylon"" per turn, and only once that turn.●If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.●During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 ""Kuribah"", 1 ""Kuribee"", 1 ""Kuriboo"", 1 ""Kuribeh"", and 1 ""Kuriboh"") from your hand and/or GY in Attack Position. MONSTER [Fiend/Effect] DARK Level 5 1500 1000
Kuribah (This card is always treated as a ""Kuriboh"" card.)When this card, or another ""Kuriboh"" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except ""Kuribah"". You can only use this effect of ""Kuribah"" once per turn. You can Tribute this card you control and 1 each of ""Kuribee"", ""Kuriboo"", ""Kuribeh"" and ""Kuriboh"" from your hand and/or field; Special Summon 1 ""Kuribabylon"" from your hand, Deck, or GY. MONSTER [Fiend/Effect] DARK Level 1 300 200
Kuribandit During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY. MONSTER [Fiend/Effect] DARK Level 3 1000 700
Kuribee (This card is always treated as a ""Kuriboh"" card.)When this card, or another ""Kuriboh"" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card ""Kuriboh"" in its text. You can only use this effect of ""Kuribee"" once per turn. Once per turn, when an opponent's monster declares an attack while you control another ""Kuriboh"" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack. MONSTER [Fiend/Effect] DARK Level 1 300 200
Kuribeh (This card is always treated as a ""Kuriboh"" card.)(Quick Effect): You can discard this card, then target 1 ""Kuriboh"" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of ""Kuribah"", ""Kuribee"", ""Kuriboo"" and ""Kuriboh"" from your hand and/or field; add 1 ""Kuribandit"" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand. MONSTER [Fiend/Effect] DARK Level 1 300 200
Kuriboh During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle. MONSTER [Fiend/Effect] DARK Level 1 300 200
Kuribohrn At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of ""Kuriboh"" monsters in your GY; Special Summon them. MONSTER [Fiend/Effect] LIGHT Level 1 300 200
Kuribon During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to the hand. MONSTER [Fairy/Effect] LIGHT Level 1 300 200
Kuribon the Fairy Spirit If you control ""Ancient Fairy Dragon"" or a LIGHT monster (Beast, Plant, or Fairy): You can Special Summon this card from your hand, and if you do, it is treated as a Tuner. If another card(s) you control, that is ""Ancient Fairy Dragon"" or a monster(s) that mentions it, would be destroyed by card effect, you can return this card you control to the hand instead. You can only use each effect of ""Kuribon the Fairy Spirit"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 300 200
Kuriboo (This card is always treated as a ""Kuriboh"" card.)When an opponent's monster declares an attack: You can discard this card; add 1 ""Kuriboh"" monster from your Deck to your hand, except ""Kuriboo"". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn. MONSTER [Fiend/Effect] DARK Level 1 300 200
Kurikara Divincarnate Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of ""Kurikara Divincarnate"" once per turn. MONSTER [Fairy/Effect] FIRE Level 1 1500 1500
Kurikurinku @Ignister If this card is in your hand or GY (Quick Effect): You can Tribute 1 ""@Ignister"" monster; Special Summon this card, but banish it when it leaves the field. When a card or effect is activated that targets a Cyberse monster(s) you control, and you control a Cyberse monster that was Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect. You can only use each effect of ""Kurikurinku @Ignister"" once per turn. MONSTER [Cyberse/Effect] DARK Level 1 300 200
Kuriphoton (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 ""Photon"" monster from your hand to the GY, except ""Kuriphoton""; add this card from your GY to your hand. You can only use this effect of ""Kuriphoton"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 1 300 200
Kurivolt You can target 1 Xyz Monster that has material; detach 1 material from it, and if you do, Special Summon 1 ""Kurivolt"" from your Deck. Cannot be used as Synchro Material. MONSTER [Thunder/Effect] LIGHT Level 1 300 200
Kuro-Obi Karate Spirit When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. MONSTER [Warrior/Pendulum/Spirit/Effect] WIND Level 5 2400 1000
Kuwagata Alpha A very vicious stag beetle that goes for the head. MONSTER [Insect/Normal] EARTH Level 4 1250 1000
Kuwagata A very vicious stag beetle that goes for the head. MONSTER [Insect/Normal] EARTH Level 4 1250 1000
Kwagar Hercules ""Kuwagata α"" + ""Hercules Beetle"" MONSTER [Insect/Fusion] EARTH Level 6 1900 1700
Kycoo the Ghost Destroyer When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY. MONSTER [Spellcaster/Effect] DARK Level 4 1800 700
Kyoro Ryu-Ge Kaiva You can shuffle this card from your hand into the Deck; add 1 ""Ryu-Ge Realm - Dino Domains"" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 ""Ryu-Ge Realm - Dino Domains"" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of ""Kyoro Ryu-Ge Kaiva"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 10 3000 1200
Kyoutou Waterfront Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 ""Kaiju"" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead. SPELL Field
L Magi Mergy Gains ATK equal to the total Link Rating of the Link Monsters in your GY x 400. During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or 1 Link Monster; Special Summon this card. You can only use this effect of ""L Magi Mergy"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 0 1200
La Jinn the Mystical Genie of the Lamp A genie of the lamp that is at the beck and call of its master. MONSTER [Fiend/Normal] DARK Level 4 1800 1000
Labradorite Dragon The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men. MONSTER [Dragon/Tuner/Normal] DARK Level 6 0 2400
Labrynth Archfiend Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except ""Labrynth Archfiend"". You can only use each of the following effects of ""Labrynth Archfiend"" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. MONSTER [Fiend/Effect] DARK Level 7 2000 2800
Labrynth Barrage When you activate a Set Normal Trap Card, except ""Labrynth Barrage"": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects. TRAP
Labrynth Chandraglier (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 ""Labrynth"" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of ""Labrynth Chandraglier"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1500 0
Labrynth Cooclock (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a ""Labrynth"" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your ""Labrynth"" card or effect, except ""Labrynth Cooclock"", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of ""Labrynth Cooclock"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Labrynth Labyrinth If you activate a Set ""Welcome Labrynth"" Normal Trap, you can add this additional effect to that card's effect at resolution.●Also after that, destroy 1 card on the field.If you activate a non-""Labrynth"" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of ""Labrynth Labyrinth"" once per turn. SPELL Field
Labrynth Set-Up Target 2 of your ""Labrynth"" Spells/Traps that are banished or in your GY, except ""Labrynth Set-Up""; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-""Labrynth"" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 ""Labrynth Set-Up"" per turn. SPELL Quick-Play
Labrynth Stovie Torbie (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 ""Labrynth"" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of ""Labrynth Stovie Torbie"" once per turn. MONSTER [Fiend/Effect] DARK Level 2 0 2000
Labyrinth Heavy Tank You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your ""Sanga of the Thunder"", ""Kazejin"", or ""Suijin"" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a ""Labyrinth Wall"" card, you can destroy 1 monster your opponent controls. You can only use this effect of ""Labyrinth Heavy Tank"" once per turn. MONSTER [Machine/Effect] DARK Level 7 2400 2400
Labyrinth of Nightmare Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls. TRAP Continuous
Labyrinth Tank ""Giga-Tech Wolf"" + ""Cannon Soldier"" MONSTER [Machine/Fusion] DARK Level 7 2400 2400
Labyrinth Wall These walls form a labyrinth with no exit for enemies. MONSTER [Rock/Normal] EARTH Level 5 0 3000
Labyrinth Wall Shadow Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your ""Sanga of the Thunder"", ""Kazejin"", or ""Suijin"" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it. SPELL Field
Lacrima the Crimson Tears (This card is always treated as a ""Fiendsmith"" card.)If this card is Normal or Special Summoned: You can send 1 ""Fiendsmith"" card from your Deck to the GY, except ""Lacrima the Crimson Tears"". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 ""Fiendsmith"" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of ""Lacrima the Crimson Tears"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 4 1200 1200
Lady Assailant of Flames FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent. MONSTER [Pyro/Flip/Effect] FIRE Level 4 1500 1000
Lady Debug If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of ""Lady Debug"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1700 1400
Lady Labrynth of the Silver Castle While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of ""Lady Labrynth of the Silver Castle"" once per turn. If a ""Labrynth"" card or effect or a Normal Trap Card was activated this turn, except ""Lady Labrynth of the Silver Castle"" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck. MONSTER [Fiend/Effect] DARK Level 8 3000 2900
Lady Ninja Yae By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. MONSTER [Warrior/Effect] WIND Level 3 1100 200
Lady of D. Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1100
Lady of Faith Soothes the souls of others by chanting a mysterious spell. MONSTER [Spellcaster/Normal] LIGHT Level 3 1100 800
Lady of the Lake Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 ""Noble Knight"" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 ""Noble Knight"" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard. MONSTER [Aqua/Tuner/Effect] LIGHT Level 1 200 1800
Lady Panther Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1400 1300
Lady's Dragonmaid 2 ""Dragonmaid"" monsters with the same Attribute but different LevelsMust first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower ""Dragonmaid"" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of ""Lady's Dragonmaid"" once per turn. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 2000 3000
Laevatein, Generaider Boss of Shadows 2+ Level 9 monstersYou can only control 1 ""Laevatein, Generaider Boss of Shadows"". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy ""Generaider"" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had. MONSTER [Fairy/Xyz/Effect] FIRE Rank 9 2500 2500
Lair of Darkness All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many ""Torment Tokens"" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. SPELL Field
Lair Wire Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster. TRAP
Lamia If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of ""Lamia"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 1300 1500
Lancea, Ancestral Dragon of the Ice Mountain 1 WATER Tuner + 1+ non-Tuner monstersOnce per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 ""Ice Barrier"" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of ""Lancea, Ancestral Dragon of the Ice Mountain"" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 ""Ice Barrier"" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) MONSTER [Dragon/Synchro/Effect] WATER Level 10 3300 2700
Lancephorhynchus This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish. MONSTER [Dinosaur/Pendulum/Normal] WIND Level 6 2500 800
Lancer Archfiend Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fiend/Effect] DARK Level 4 1600 1400
Lancer Dragonute If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Dragon/Effect] DARK Level 4 1500 1800
Lancer Lindwurm If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Dragon/Effect] WIND Level 4 1800 1200
Land Flipping Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 ""Land Flipping"" per turn. SPELL
Landoise's Luminous Moss Activate only if you control a face-up ""Naturia"" monster. The opponent's Effect Monsters cannot activate their effects this turn. SPELL
Landrobe the Rock Vassal If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except ""Landrobe the Rock Vassal""; add it to your hand. You can only use each effect of ""Landrobe the Rock Vassal"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 800 1000
LANphorhynchus 2 monsters MONSTER [Cyberse/Link] LIGHT Link 2 P13 1200 -
Lantern Shark If this card is Normal or Special Summoned: You can Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except ""Lantern Shark"", also, you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of ""Lantern Shark"" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. MONSTER [Fish/Effect] WATER Level 4 1500 900
Lappis Dragon If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 ""Lappis Dragon"" effect per turn, and only once that turn. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 5 0 2600
Larvae Moth This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering ""Petit Moth"" as a Tribute on the 2nd of your turns after ""Petit Moth"" has been equipped with ""Cocoon of Evolution"". MONSTER [Insect/Effect] EARTH Level 2 500 400
Larvas A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. MONSTER [Beast/Normal] EARTH Level 3 800 1000
Laser Cannon Armor Equip only to an Insect monster. It gains 300 ATK/DEF. SPELL Equip
Laser Qlip During your Main Phase, you can Normal Summon 1 ""Qli"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of ""Qli"" monsters cannot be negated. SPELL Field
LaSolfachord Angelia While you have an odd Pendulum Scale in your Pendulum Zone, if your ""Solfachord"" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 ""Solfachord"" Pendulum Monster (even if face-down), and if you do, Special Summon 1 ""Solfachord"" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except ""LaSolfachord Angelia"". You can only use this effect of ""LaSolfachord Angelia"" once per turn. MONSTER [Fairy/Pendulum/Effect] FIRE Level 6 2300 1400
Last Chapter of the Noble Knights If your opponent controls a monster and you control no monsters: You can target 1 ""Noble Arms"" Equip Spell Card and 1 appropriate ""Noble Knight"" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 ""Last Chapter of the Noble Knights"" per turn. SPELL
Last Counter When an attack is declared involving a ""Battlin' Boxer"" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the GY, then 1 ""Battlin' Boxer"" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. TRAP Counter
Last Day of Witch Destroy all Spellcaster monsters on the field. SPELL
Last Hope of Nephthys Target 1 other ""Nephthys"" card you control and 1 card your opponent controls; destroy them. You can only activate 1 ""Last Hope of Nephthys"" per turn. SPELL
Last Minute Cancel When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up ""Performapal"" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. TRAP
Last Resort Activate only when your opponent's monster declares an attack. You can select 1 ""Ancient City - Rainbow Ruins"" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. TRAP
Last Turn This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. TRAP
Last Will If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck. SPELL
Latency If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of ""Latency"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 1 0 0
Latinum, Exarch of Dark World If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend monster on the field; Special Summon this card, then that target (if any) gains 500 ATK. MONSTER [Fiend/Effect] DARK Level 6 1500 2400
Laughing Puffin If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of ""Laughing Puffin"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1000 1700
Launcher Commander All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. MONSTER [Cyberse/Effect] EARTH Level 4 1700 1200
Launcher Spider A mechanical spider with rocket launchers capable of random fire. MONSTER [Machine/Normal] FIRE Level 7 2200 2500
Laundry Dragonmaid If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 ""Dragonmaid"" monster from your hand or GY. You can only use each effect of ""Laundry Dragonmaid"" once per turn. MONSTER [Dragon/Effect] WATER Level 2 500 1600
Laundry Trap Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except ""Laundry Trap""; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of ""Laundry Trap"" once per turn. TRAP Continuous
Lava Battleguard Gains 500 ATK for each ""Swamp Battleguard"" you control. MONSTER [Warrior/Effect] EARTH Level 5 1550 1800
Lava Dragon You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard. MONSTER [Dragon/Effect] FIRE Level 4 1600 1200
Lava Golem Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage. MONSTER [Fiend/Effect] FIRE Level 8 3000 2500
Laval Archer If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 ""Laval"" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of ""Laval Archer"" once per turn. MONSTER [Pyro/Effect] FIRE Level 4 1000 200
Laval Blaster When this card is Normal Summoned, if you have a ""Laval"" monster in your Graveyard other than ""Laval Blaster"": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each ""Laval"" monster sent to the Graveyard to activate this effect. MONSTER [Warrior/Effect] FIRE Level 4 1200 800
Laval Burner If you have 3 or more ""Laval"" monsters with different names in your Graveyard, you can Special Summon this card (from your hand). MONSTER [Pyro/Effect] FIRE Level 5 2100 1000
Laval Cannon When this card is Normal or Flip Summoned: You can target 1 of your banished ""Laval"" monsters; Special Summon that target. MONSTER [Warrior/Effect] FIRE Level 4 1600 900
Laval Coatl If you have 3 or more ""Laval"" monsters with different names in your Graveyard, you can Special Summon this card (from your hand). MONSTER [Pyro/Tuner/Effect] FIRE Level 2 1300 700
Laval Dual Slasher 1 Tuner + 1 or more non-Tuner FIRE monstersThis card gains effects based on the number of ""Laval"" monsters in your Graveyard:●2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.●3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. MONSTER [Warrior/Synchro/Effect] FIRE Level 5 2400 200
Laval Forest Sprite When this card is sent from the field to the Graveyard: All face-up ""Laval"" monsters you currently control gain 200 ATK for each ""Laval"" monster in your Graveyard, until the End Phase. MONSTER [Pyro/Tuner/Effect] FIRE Level 2 300 200
Laval Judgment Lord Once per turn: You can banish 1 ""Laval"" monster from your Graveyard; inflict 1000 damage to your opponent. ""Laval Judgment Lord"" cannot declare an attack the turn this effect is activated. MONSTER [Warrior/Effect] FIRE Level 7 2700 1800
Laval Lakeside Lady If this card is in your Graveyard and you have 3 or more ""Laval"" monsters with different names in your Graveyard: You can banish this card and 1 other ""Laval"" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target. MONSTER [Pyro/Tuner/Effect] FIRE Level 3 200 200
Laval Lancelord You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. MONSTER [Warrior/Effect] FIRE Level 6 2100 200
Laval Magma Cannoneer Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 4 1700 200
Laval Miller When this card is destroyed by battle and sent to the Graveyard: You can send 2 ""Laval"" monsters from your Deck to the Graveyard. MONSTER [Pyro/Effect] FIRE Level 3 300 400
Laval Phlogis When this card is sent to the Graveyard: All ""Laval"" monsters you currently control gain 300 ATK. MONSTER [Pyro/Effect] FIRE Level 4 1700 800
Laval Stennon 1 Tuner + 1 or more non-Tuner FIRE monstersWhen this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 ""Laval"" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card. MONSTER [Pyro/Synchro/Effect] FIRE Level 7 2700 1800
Laval the Greater 1 Tuner + 1 or more non-Tuner FIRE monstersWhen this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 ""Laval"" monster from your Graveyard instead. MONSTER [Warrior/Synchro/Effect] FIRE Level 6 2400 800
Laval Volcano Handmaiden When this card is sent to the GY, if you have a ""Laval"" monster in your GY other than ""Laval Volcano Handmaiden"": You can send 1 ""Laval"" monster from your Deck to your GY. MONSTER [Pyro/Tuner/Effect] FIRE Level 1 100 200
Laval Warrior When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more ""Laval"" monsters with different names in your Graveyard to activate and to resolve this effect. MONSTER [Warrior/Effect] FIRE Level 4 1800 500
Lavalval Chain 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;●Send 1 card from your Deck to the GY.●Choose 1 monster from your Deck and place it on top of your Deck. MONSTER [Sea Serpent/Xyz/Effect] FIRE Rank 4 1800 1000
Lavalval Dragon 1 Tuner + 1+ non-Tuner FIRE monstersYou can shuffle 2 ""Laval"" monsters from your GY into your Main Deck, then target 1 card your opponent controls; return it to the hand. MONSTER [Dragon/Synchro/Effect] FIRE Level 5 2000 1100
Lavalval Dragun 1 Tuner + 1 or more non-Tuner FIRE monstersOnce per turn: You can add 1 ""Laval"" monster from your Deck to your hand, then send 1 ""Laval"" monster from your hand to the Graveyard. MONSTER [Dragon/Synchro/Effect] FIRE Level 6 2500 1200
Lavalval Exlord 1 Tuner + 1+ non-Tuner FIRE monstersWhen your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of ""Lavalval Exlord"" once per turn. MONSTER [Warrior/Synchro/Effect] FIRE Level 8 2900 200
Lavalval Ignis 2 Level 3 monstersIf this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn. MONSTER [Warrior/Xyz/Effect] FIRE Rank 3 1800 1400
Lavalval Salamander 1 Tuner + 1+ non-Tuner FIRE monstersIf this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of ""Lavalval Salamander"" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of ""Laval"" monsters you control, to face-down Defense Position. MONSTER [Dragon/Synchro/Effect] FIRE Level 7 2600 200
Law of the Cosmos Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 ""Jinzo"" from your Deck. If they did not, add 1 ""Jinzo"", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 ""Law of the Cosmos"" per turn. SPELL
Layard the Liberator Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1500
Layer 19 ""Sudden Incursion! Super Quantum Black!!"" Activate 1 of these effects (but you can only use each effect of ""Layer 19 ""Sudden Incursion! Super Quantum Black!!"""" once per turn);●Target 1 Attack Position monster on the field; change it to Defense Position.●If you control a ""Super Quant"" monster: Special Summon 1 ""Super Quant"" monster from your Deck with a different original Attribute from the monsters you control, in Defense Position.●Set 1 ""Super Quant"" Trap from your Deck. It can be activated this turn. SPELL Quick-Play
Lazion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] FIRE Level 10 0 0
Leafplace Plaice Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you: You can Special Summon this card. You can only use this effect of ""Leafplace Plaice"" once per turn. MONSTER [Psychic/Effect] DARK Level 3 ? ?
Lector Pendulum, the Dracoverlord At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card. MONSTER [Dragon/Pendulum/Effect] DARK Level 4 1950 0
Ledger of Legerdemain Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 ""Ledger of Legerdemain"" per turn. SPELL
Lee the World Chalice Fairy If this card is Normal or Special Summoned: You can add 1 ""World Chalice"" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of ""Lee the World Chalice Fairy"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 100 2000
Leeching the Light Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. SPELL
Left Arm of the Forbidden One A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. MONSTER [Spellcaster/Normal] DARK Level 1 200 300
Left Arm Offering If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card. SPELL
Left Leg of the Forbidden One A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. MONSTER [Spellcaster/Normal] DARK Level 1 200 300
Left-Hand Shark If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of ""Left-Hand Shark"" once per turn. If you control ""Right-Hand Shark"", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.●This card cannot be destroyed by card effects. MONSTER [Fish/Effect] WATER Level 3 1300 1500
Lefty Driver If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 ""Righty Driver"" from your Deck to your hand. You can only use this effect of ""Lefty Driver"" once per turn. MONSTER [Machine/Effect] EARTH Level 2 300 100
Legacy Hunter When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled. MONSTER [Warrior/Effect] EARTH Level 4 1000 1500
Legacy of Yata-Garasu Activate 1 of these effects:●Draw 1 card.●Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards. TRAP
Legend of Heart Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 ""Legendary Dragon"" Spells with different names from your hand and/or GY, and if you do, Special Summon that many ""Legendary Knight"" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 ""Legend of Heart"" per turn. SPELL
Legendary Atlantean Tridon You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 ""Poseidra, the Atlantean Dragon"" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK. MONSTER [Sea Serpent/Effect] WATER Level 3 1600 800
Legendary Black Belt Equip only to ""Chu-Ske the Mouse Fighter"", ""Monk Fighter"", or ""Master Monk"". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. SPELL Equip
Legendary Ebon Steed Equip only to a ""Six Samurai"" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead. SPELL Equip
Legendary Fiend Once per turn, during your Standby Phase: This card gains 700 ATK. MONSTER [Fiend/Effect] DARK Level 6 1500 1800
Legendary Fire King Ponix If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Fire King"" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of ""Legendary Fire King Ponix"" once per turn. MONSTER [Winged Beast/Effect] FIRE Level 1 500 200
Legendary Flame Lord This card can only be Ritual Summoned with the Ritual Spell Card, ""Incandescent Ordeal"". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. MONSTER [Spellcaster/Ritual/Effect] FIRE Level 7 2400 2000
Legendary Jujitsu Master If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck. MONSTER [Rock/Effect] EARTH Level 3 1300 1800
Legendary Knight Critias Cannot be Normal Summoned/Set. Must be Special Summoned with ""Legend of Heart"". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn. MONSTER [Warrior/Effect] LIGHT Level 8 2800 1800
Legendary Knight Hermos Cannot be Normal Summoned/Set. Must be Special Summoned with ""Legend of Heart"". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects. MONSTER [Warrior/Effect] LIGHT Level 8 2800 1800
Legendary Knight Timaeus Cannot be Normal Summoned/Set. Must be Special Summoned with ""Legend of Heart"". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target. MONSTER [Warrior/Effect] LIGHT Level 8 2800 1800
Legendary Lord Six Samurai - Enishi 1 Tuner + 1+ non-Tuner monstersWarrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of ""Legendary Lord Six Samurai - Enishi"" once per turn. If this card is Synchro Summoned: You can banish any number of ""Six Samurai"" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished ""Six Samurai"" monsters. MONSTER [Warrior/Synchro/Effect] LIGHT Level 6 1700 1200
Legendary Lord Six Samurai - Kizan 1 Tuner + 1+ non-Tuner monsters""Six Samurai"" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of ""Legendary Lord Six Samurai - Kizan"" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 ""Six Strike"" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more ""Six Samurai"" monsters: You can Special Summon this card from the GY. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 1800 800
Legendary Lord Six Samurai - Shi En 1 Warrior Tuner + 1+ non-Tuner ""Six Samurai"" monstersIf this card is Synchro Summoned: You can add 1 ""Six Samurai"" monster or ""Shien"" Effect Monster from your Deck or GY to your hand. You can only use this effect of ""Legendary Lord Six Samurai - Shi En"" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead. MONSTER [Warrior/Synchro/Effect] DARK Level 6 2500 1900
Legendary Maju Garzett Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Fiend/Effect] DARK Level 8 0 0
Legendary Secret of the Six Samurai When you Normal or Special Summon a ""Secret Six Samurai"" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of ""Legendary Secret of the Six Samurai"" once per turn. Once per turn: You can banish 1 Level 4 or lower ""Six Samurai"" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's. MONSTER [Warrior/Effect] DARK Level 4 500 2000
Legendary Six Samurai - Enishi Once per turn, during either player's turn: You can banish 2 ""Six Samurai"" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up ""Six Samurai"" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up ""Six Samurai"" monsters except ""Legendary Six Samurai - Enishi"", this card gains 500 ATK and DEF. MONSTER [Warrior/Effect] LIGHT Level 4 1700 700
Legendary Six Samurai - Kageki When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower ""Six Samurai"" monster from your hand. While you control a ""Six Samurai"" monster with a different name, this card gains 1500 ATK. MONSTER [Warrior/Effect] WIND Level 3 200 2000
Legendary Six Samurai - Kizan If you control a ""Six Samurai"" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other ""Six Samurai"" monsters, this card gains 300 ATK/DEF. MONSTER [Warrior/Effect] EARTH Level 4 1800 500
Legendary Six Samurai - Mizuho If you control ""Legendary Six Samurai - Shinai"", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up ""Six Samurai"" monster, then target 1 card on the field; destroy that target. MONSTER [Warrior/Effect] FIRE Level 3 1600 1000
Legendary Six Samurai - Shi En 1 Warrior Tuner + 1+ non-Tuner ""Six Samurai"" monstersOnce per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another ""Six Samurai"" monster you control instead. MONSTER [Warrior/Synchro/Effect] DARK Level 5 2500 1400
Legendary Six Samurai - Shinai If you control ""Legendary Six Samurai - Mizuho"", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 ""Six Samurai"" monster in your GY, except ""Legendary Six Samurai - Shinai""; add it to your hand. MONSTER [Warrior/Effect] WATER Level 3 1500 1500
Legendary Sword Equip only to a Warrior monster. It gains 300 ATK/DEF. SPELL Equip
Legendary Wind-Up Key Change all face-up ""Wind-Up"" monsters you control to face-down Defense Position. SPELL Quick-Play
Leghul This monster may attack your opponent's Life Points directly. MONSTER [Insect/Effect] EARTH Level 1 300 350
Legion the Fiend Jester During your Main Phase, you can Tribute Summon 1 Spellcaster monster in Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of ""Legion the Fiend Jester"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1300 1500
Lekunga You can banish 2 WATER monsters from your GY; Special Summon 1 ""Lekunga Token"" (Plant/WATER/Level 2/ATK 700/DEF 700) in Attack Position. MONSTER [Plant/Effect] WATER Level 4 1700 500
Lemon Magician Girl Once per turn: You can Tribute 1 ""Magician Girl"" monster, except ""Lemon Magician Girl""; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. MONSTER [Spellcaster/Effect] LIGHT Level 2 800 600
Lemuria, the Forgotten City (This card is always treated as ""Umi"".)All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn. SPELL Field
Leng Ling Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Dragon/Union/Effect] DARK Level 3 1500 0
Leo Wizard the Dark Fiend For a player to Normal Summon a monster from their hand with more than 1350 ATK or DEF and an original Level of 4 or lower, they must Tribute Summon it by Tributing 1 monster. At the start of the Damage Step, if this card battles a LIGHT monster: You can destroy that monster. If this card is destroyed by battle or card effect: You can add 1 monster with 1350 ATK from your Deck to your hand. You can only use this effect of ""Leo Wizard the Dark Fiend"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1350 1200
Leo, the Keeper of the Sacred Tree 1 Tuner + 1+ non-Tuner monstersYour opponent cannot target this card with card effects, except during your Main Phase 2. MONSTER [Beast/Synchro/Effect] EARTH Level 10 3100 1900
Leodrake's Mane Select 1 face-up ""Naturia"" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase. SPELL
Leogun Huge monster with a lion's mane similar to the King of Beasts. MONSTER [Beast/Normal] EARTH Level 5 1750 1550
Leotaur If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1500 1600
Leotron A territorial electronic monster that guards its own domain. MONSTER [Cyberse/Normal] EARTH Level 4 2000 0
Leraje the God of Archery When this card is Normal Summoned: You can make this card gain 100 ATK for each Monster Type currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF becomes 0 by this effect, destroy it. You can only use this effect of ""Leraje the God of Archery"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1800 1600
Lesser Dragon A minor dragon incapable of breathing fire. MONSTER [Dragon/Normal] WIND Level 4 1200 1000
Lesser Fiend (This card is always treated as an ""Archfiend"" card.)Banish any monster destroyed by battle with this card. MONSTER [Fiend/Effect] DARK Level 5 2100 1000
Let's Go Together If you have no ""Let's Go Together"" in your face-up field, GY, nor banishment: Banish 7 cards from the top of your Deck, face-down; make your opponent banish 7 cards from their Extra Deck and/or top of their Deck, face-down, and they must declare how many are banished from each beforehand. SPELL Quick-Play
Level Conversion Lab Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn. TRAP
Level Down!? Select 1 face-up ""LV"" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower ""LV"" (ignoring the Summoning conditions). SPELL Quick-Play
Level Eater If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. MONSTER [Insect/Effect] DARK Level 1 600 0
Level Lifter Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card. SPELL
Level Limit - Area A Change all face-up Level 3 or lower monsters to Attack Position. TRAP Continuous
Level Limit - Area B Change all face-up Level 4 or higher monsters to Defense Position. SPELL Continuous
Level Modulation Your opponent draws 2 cards. Special Summon 1 ""LV"" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. SPELL
Level Resist Wall If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 ""Level Resist Wall"" per turn. TRAP
Level Retuner Reduce the Level of 1 face-up monster you control by up to 2. TRAP
Level Tuning Reduce the Level of all face-up monsters you control by 1, until the End Phase. SPELL
Level Up! Send 1 face-up ""LV"" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions. SPELL
Level Warrior If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster. MONSTER [Warrior/Effect] LIGHT Level 3 300 600
Levia-Dragon - Daedalus You can send 1 face-up ""Umi"" you control to the GY; destroy all other cards on the field. MONSTER [Sea Serpent/Effect] WATER Level 7 2600 1500
Leviair the Sea Dragon 2 Level 3 monstersOnce per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field. MONSTER [Aqua/Xyz/Effect] WIND Rank 3 1800 1600
LeVirtue Dragon 2 Level 3 monstersIf this card is Special Summoned: You can add 1 ""Virtue Stream"" from your Deck to your hand. You can activate 1 of these effects;●Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except ""LeVirtue Dragon"".●Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other.You can only use each effect of ""LeVirtue Dragon"" once per turn. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 3 2000 0
Lib the World Key Blademaster 2 monstersCan only be Link Summoned while you have a ""World Legacy"" card in your GY. You can only use each of the following effects of ""Lib the World Key Blademaster"" once per turn.●During your Main Phase: You can Set 1 ""World Legacy"" Spell/Trap from your Deck, but it cannot be activated this turn while you have no ""World Legacy"" monster in your GY.●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P41 2000 -
Liberator Eto Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon ""Liberator Eto"" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field. MONSTER [Reptile/Effect] DARK Level 8 4000 0
Liberty at Last! When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck. TRAP
Libic, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Libic, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated. MONSTER [Fiend/Effect] DARK Level 3 1300 700
Libromancer Agent You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 ""Libromancer"" card in your GY, except ""Libromancer Agent""; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of ""Libromancer Agent"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2000 2500
Libromancer Bonded This card can be used to Ritual Summon any ""Libromancer"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon ""Libromancer Fireburst"" with this effect, using ""Libromancer Firestarter"" on the field, it cannot be destroyed, or banished, by card effects. SPELL Ritual
Libromancer Displaced Target 1 ""Libromancer"" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your ""Libromancer"" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 ""Libromancer Displaced"" per turn. TRAP
Libromancer Doombroker You can Ritual Summon this card with a ""Libromancer"" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of ""Libromancer Doombroker"" once per turn. During your Main Phase: You can Set 1 ""Libromancer"" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck. MONSTER [Fiend/Ritual/Effect] DARK Level 6 2500 2000
Libromancer Fire You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 ""Libromancer"" monster from your Deck to your hand, except ""Libromancer Fire"". You can only use each effect of ""Libromancer Fire"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 4 1800 1800
Libromancer Fireburst You can Ritual Summon this card with a ""Libromancer"" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 ""Libromancer"" Ritual Monster from your GY; this card gains 200 ATK. MONSTER [Cyberse/Ritual/Effect] FIRE Level 7 2800 2800
Libromancer Firestarter You can Ritual Summon this card with a ""Libromancer"" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone. MONSTER [Cyberse/Ritual/Effect] FIRE Level 3 1800 1800
Libromancer First Appearance When this card is activated: You can add 1 ""Libromancer"" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 ""Libromancer"" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 ""Libromancer First Appearance"" per turn. SPELL Field
Libromancer Geek Boy You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 ""Libromancer"" Spell from your Deck to your hand. You can only use each effect of ""Libromancer Geek Boy"" once per turn. MONSTER [Psychic/Effect] WIND Level 3 800 800
Libromancer Intervention When your opponent activates a card or effect: Target 1 ""Libromancer"" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 ""Libromancer"" monster from your hand or GY. You can only activate 1 ""Libromancer Intervention"" per turn. TRAP
Libromancer Magigirl You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 ""Libromancer"" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of ""Libromancer Magigirl"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 4 600 2100
Libromancer Mystigirl You can Ritual Summon this card with a ""Libromancer"" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of ""Libromancer Mystigirl"" once per turn. MONSTER [Fairy/Ritual/Effect] LIGHT Level 4 1400 2100
Libromancer Origin Story When this card is activated: You can Set 1 ""Libromancer"" Spell/Trap directly from your Deck, except ""Libromancer Origin Story"". ""Libromancer"" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of ""Libromancer Origin Story"" once per turn. You can only activate 1 ""Libromancer Origin Story"" per turn. SPELL Continuous
Libromancer Prevented If you control a ""Libromancer"" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of ""Libromancer Prevented"" once per turn. Once per turn, during the End Phase, if you control no ""Libromancer"" Ritual Monsters: Send this card to the GY. TRAP Continuous
Libromancer Realized You can reveal 1 ""Libromancer"" Ritual Monster in your hand: Special Summon 1 ""Fire Token"" (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except ""Libromancer"" monsters. You can only use this effect of ""Libromancer Realized"" once per turn. SPELL Continuous
Lich Lord, King of the Underworld If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card effect and sent to the GY: Add this card from your GY to your hand. MONSTER [Zombie/Effect] DARK Level 6 2400 1200
Life Absorbing Machine During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. TRAP Continuous
Life Equalizer Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. TRAP
Life Extreme Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 ""Power Tool"" Synchro Monster; Special Summon 1 ""Life Stream Dragon"" from your Extra Deck. (This is treated as a Synchro Summon.) SPELL Equip
Life Hack Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of ""Life Hack"" once per turn. SPELL Quick-Play
Life Shaver You can only control 1 ""Life Shaver"". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card. TRAP Continuous
Life Stream Dragon 1 Tuner + ""Power Tool Dragon""When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead. MONSTER [Dragon/Synchro/Tuner/Effect] EARTH Level 8 2900 2400
Lifeforce Harmonizer When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. MONSTER [Psychic/Effect] WIND Level 2 800 400
Lifeless Leaffish When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except ""Lifeless Leaffish"". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of ""Lifeless Leaffish"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1500 1600
Light and Darkness Dragon Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 500 ATK/DEF and that activation is negated. When this card is destroyed and sent to the GY: Target 1 monster in your GY (if possible); destroy all cards you control, also Special Summon that monster (if any). MONSTER [Dragon/Effect] LIGHT Level 8 2800 2400
Light and Darkness Dragonlord 1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monsterMust be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it. MONSTER [Dragon/Fusion/Effect] LIGHT Level 10 3400 3000
Light Barrier Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase.●When you Summon an ""Arcana Force"" monster, choose which effect to apply without tossing a coin.●If your ""Arcana Force"" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK. SPELL Field
Light Dragon @Ignister 2 Level 4 monstersIf a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of ""Light Dragon @Ignister"" once per turn. You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of ""@Ignister"" monsters you control. When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY. MONSTER [Cyberse/Xyz/Effect] LIGHT Rank 4 2300 1500
Light Effigy If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes. MONSTER [Fairy/Effect] LIGHT Level 4 1500 0
Light End Dragon 1 Tuner + 1 or more non-Tuner LIGHT monstersAt attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase. MONSTER [Dragon/Synchro/Effect] LIGHT Level 8 2600 2100
Light End Sublimation Dragon You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of ""Light End Sublimation Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 2600 2100
Light Force Once per turn, during your Standby Phase, if ""Light Barrier"" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase.●Fairy monsters you control gain 300 ATK/DEF.●You can discard 1 card; add 2 ""Arcana Force"" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except ""Arcana Force"" monsters. You can only use this effect of ""Light Force"" once per turn. SPELL Continuous
Light Laser Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. SPELL Equip
Light Law Medium At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. MONSTER [Fairy/Effect] LIGHT Level 2 400 300
Light of Destruction When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard. TRAP Continuous
Light of Intervention While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position. TRAP Continuous
Light of Judgment If ""The Sanctuary in the Sky"" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects.●Look at your opponent's hand and discard 1 card from their hand.●Send 1 card your opponent controls to the GY. TRAP
Light of Redemption Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. SPELL
Light of the Branded Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 ""Fallen of Albaz"" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 ""Light of the Branded"" per turn. SPELL Quick-Play
Light Spiral Each time a card(s) is sent from your Deck to the Graveyard by the effect of a ""Lightsworn"" monster, remove from play the top card of your opponent's Deck. TRAP Continuous
Light-Imprisoning Mirror Negate all LIGHT monster effects activated on the field or in the GY. TRAP Continuous
Lighten the Load Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. SPELL Continuous
Lightforce Sword Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. TRAP
Lightning Blade Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK. SPELL Equip
Lightning Chidori 2 Level 4 WIND monstersIf this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck. MONSTER [Thunder/Xyz/Effect] WIND Rank 4 1900 1600
Lightning Conger This massive eel generates huge charges of electricity and unleashes them as thunderbolts. MONSTER [Thunder/Normal] WATER Level 3 350 750
Lightning Punisher After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. MONSTER [Thunder/Effect] DARK Level 7 2600 1600
Lightning Rod Lord Neither player can activate Spell Cards during Main Phase 1. MONSTER [Thunder/Effect] LIGHT Level 4 1800 100
Lightning Storm If you control no face-up cards: Activate 1 of these effects;●Destroy all Attack Position monsters your opponent controls.●Destroy all Spells and Traps your opponent controls.You can only activate 1 ""Lightning Storm"" per turn. SPELL
Lightning Tricorn 1 Tuner + 1 or more non-Tuner Beast-Type monstersIf this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 ""Thunder Unicorn"" or ""Voltic Bicorn"" in your Graveyard and Special Summon it. MONSTER [Beast/Synchro/Effect] LIGHT Level 8 2800 2000
Lightning Vortex Discard 1 card; destroy all face-up monsters your opponent controls. SPELL
Lightning Warrior 1 Tuner + 1 or more non-Tuner monstersIf this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand. MONSTER [Warrior/Synchro/Effect] LIGHT Level 7 2400 1200
Lightning, Dragon Ruler of Drafts You can discard this card and 1 Dragon or WIND monster; Special Summon 1 ""Tempest, Dragon Ruler of Storms"" from your Deck, but it cannot attack this turn. You can only use this effect of ""Lightning, Dragon Ruler of Drafts"" once per turn. MONSTER [Dragon/Effect] WIND Level 3 500 1800
Lightpulsar Dragon You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target. MONSTER [Dragon/Effect] LIGHT Level 6 2500 1500
Lightray Daedalus Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them. MONSTER [Sea Serpent/Effect] LIGHT Level 7 2600 1500
Lightray Diabolos Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck. MONSTER [Dragon/Effect] LIGHT Level 7 2800 1000
Lightray Gearfried Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect. MONSTER [Warrior/Effect] LIGHT Level 8 2800 2200
Lightray Grepher You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1600
Lightray Madoor If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. MONSTER [Spellcaster/Effect] LIGHT Level 6 1200 3000
Lightray Sorcerer Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect. MONSTER [Spellcaster/Effect] LIGHT Level 6 2300 2000
Lightserpent If this card is sent from the hand to the GY: You can Special Summon this card from your GY. Cannot be used as Synchro Material. MONSTER [Reptile/Effect] LIGHT Level 3 1200 800
Lightstorm Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of ""Lightstorm Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] LIGHT Level 9 2700 3000
Lightsworn Aegis Target face-up cards your opponent controls, up to the number of ""Lightsworn"" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of ""Lightsworn Aegis"" once per turn. TRAP
Lightsworn Barrier When a ""Lightsworn"" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack. TRAP Continuous
Lightsworn Dragonling If you have a ""Lightsworn"" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 ""Lightsworn"" card from your Deck to the GY, except ""Lightsworn Dragonling"". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of ""Lightsworn Dragonling"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 4 1500 1300
Lightsworn Judgment Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a ""Lightsworn"" monster's effect: You can add 1 ""Judgment Dragon"" from your Deck to your hand. TRAP
Lightsworn Sabre Equip only to a ""Lightsworn"" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 ""Lightsworn"" monster you control; equip this card to that target. SPELL Equip
Lightsworn Sanctuary Once per turn: You can send 1 ""Lightsworn"" monster from your hand to the Graveyard, then target 1 other ""Lightsworn"" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a ""Lightsworn"" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those ""Lightsworn"" card(s) instead. SPELL Continuous
Lightwave Tuning Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field. SPELL
Like the Diabell If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 ""Diabell"" monster from your hand or GY. You can only use each effect of ""Like the Diabell"" once per turn. SPELL Quick-Play
Lil-la Rap Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of ""Lil-la Rap"" once per Chain. SPELL Continuous
Lilith, Lady of Lament If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of ""Lilith, Lady of Lament"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 2000 0
Lillybot When this card is Normal Summoned or flipped face-up: You can target 1 ""Orbital 7"" in your GY; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine monsters; Special Summon an equal number of ""Photon"" and/or ""Galaxy"" monsters from your hand. MONSTER [Machine/Effect] LIGHT Level 4 500 2000
Limit Code If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 ""Code Talker"" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate ""Limit Code"" once per Duel. TRAP
Limit Impulse Send 2 cards from your hand to the GY; Special Summon 2 ""Soul Tokens"" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon. TRAP
Limit Overdrive Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 ""Limit Overdrive"" per turn. SPELL Quick-Play
Limit Reverse Target 1 monster with 1000 or less ATK in your GY; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card. TRAP Continuous
Limiter Overload If this card is sent to the Graveyard: Special Summon 1 ""Speed Warrior"" from your hand, Deck, or Graveyard. TRAP
Limiter Removal Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. SPELL Quick-Play
Lindbloom If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step. MONSTER [Wyrm/Effect] EARTH Level 4 0 1800
Lineage of Destruction Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice. TRAP
Linear Accelerator Cannon Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. SPELL
Linear Equation Cannon During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY.●If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY.●If no: You lose LP equal to the declared number x 500.You can only activate 1 ""Linear Equation Cannon"" per turn. TRAP
Linguriboh 1 Level 4 or lower Cyberse monsterWhen your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 ""@Ignister"" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of ""Linguriboh"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 1 P1 300 -
Link Apple You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of ""Link Apple"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 1 0 0
Link Back Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 ""Link Back"" per turn. SPELL
Link Bound Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 ""Link Bound"" per turn. SPELL Quick-Play
Link Bumper 2 Cyberse monstersOnce per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect. MONSTER [Cyberse/Link/Effect] EARTH Link 2 P84 1400 -
Link Burst Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 ""Link Burst"" per turn. SPELL
Link Decoder 1 Level 4 or lower Cyberse monsterIf this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Link Decoder"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 1 P2 300 -
Link Devotee 1 Level 4 or lower Cyberse monsterIf this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 ""Link Tokens"" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of ""Link Devotee"" once per turn. MONSTER [Cyberse/Link/Effect] EARTH Link 1 P8 500 -
Link Disciple 1 Level 4 or lower Cyberse monsterYou can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of ""Link Disciple"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 1 P2 500 -
Link Hole If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 ""Link Hole"" per turn. SPELL
Link Infra-Flier You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon ""Link Infra-Flier"" once per turn this way. MONSTER [Cyberse/Effect] WIND Level 2 0 1800
Link into the VRAINS! Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 ""Link into the VRAINS!"" per turn. SPELL
Link Party Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.●1: All Link Monsters you control gain 500 ATK.●2: All Link Monsters your opponent controls lose 1000 ATK.●3: Gain 1500 LP.●4: Inflict 2000 damage to your opponent.●5: Special Summon 1 monster with 2500 or more ATK from your Deck.●6: Destroy all monsters your opponent controls with 3000 or less ATK.You can only activate 1 ""Link Party"" per turn. SPELL
Link Restart When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY. TRAP Counter
Link Spider 1 Normal MonsterOnce per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. MONSTER [Cyberse/Link/Effect] EARTH Link 1 P2 1000 -
Link Streamer When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 ""Data Token"" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of ""Link Streamer"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1600 1800
Link Turret When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 ""Rokket"" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field). TRAP Continuous
Linkbelt Wall Dragon Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. MONSTER [Dragon/Effect] EARTH Level 6 0 2100
Linkerbell 2 monstersYou cannot Link Summon this card unless you have at least 3 more cards in your Extra Deck than your opponent's. MONSTER [Fairy/Link/Effect] EARTH Link 2 P13 1500 -
Linkmail Archfiend 2+ monsters, including a Ritual, Fusion, Synchro, or Xyz MonsterIf this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead. MONSTER [Cyberse/Link/Effect] DARK Link 4 P7413 2800 -
Linkross 1 Link-2 or higher Link MonsterIf this card is Link Summoned: You can activate this effect; Special Summon a number of ""Link Tokens"" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use ""Link Tokens"" as Link Material for the rest of this turn. You can only use this effect of ""Linkross"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 1 P2 900 -
Linkslayer If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. MONSTER [Cyberse/Effect] EARTH Level 5 2000 600
Linkslayer @Ignister If a Cyberse monster you control would be used as Link Material for an ""@Ignister"" monster, this card in your hand can also be used as material. If this card is sent to the GY as Link Material: You can discard 1 card, then target 1 Spell/Trap on the field, or you can target 2 if this card on the field was used as material; destroy that card(s). You can only use each effect of ""Linkslayer @Ignister"" once per turn. MONSTER [Cyberse/Effect] DARK Level 5 2000 600
Linkuriboh 1 Level 1 monsterWhen an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of ""Linkuriboh"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 1 P2 300 -
Lion Alligator While you control another Reptile monster, if a Reptile monster you control attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Reptile/Effect] WATER Level 4 1900 200
Lionhearted Locomotive When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step. MONSTER [Machine/Effect] EARTH Level 4 2400 2100
Liquid Beast A liquid life form that thrives on water. MONSTER [Aqua/Normal] WATER Level 3 950 800
Litmus Doom Ritual This card is used to Ritual Summon ""Litmus Doom Swordsman"". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 ""Litmus Doom Swordsman"" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of ""Litmus Doom Ritual"" once per turn. SPELL Ritual
Litmus Doom Swordsman You can Ritual Summon this card with ""Litmus Doom Ritual"". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone. MONSTER [Warrior/Ritual/Effect] DARK Level 8 0 0
Little Chimera All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK. MONSTER [Beast/Effect] FIRE Level 2 600 550
Little D Yo, this tyrannosaurus tot's got a terrible temper. MONSTER [Dinosaur/Normal] EARTH Level 3 1100 700
Little Fairy Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1. MONSTER [Fairy/Effect] LIGHT Level 3 800 800
Little Trooper If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position. MONSTER [Warrior/Effect] EARTH Level 1 900 500
Little-Winguard Once per turn, during your End Phase: You can change the battle position of this card. MONSTER [Warrior/Effect] WIND Level 4 1400 1800
Live☆Twin Channel When a monster declares an attack: You can Tribute 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster; negate that attack. During the End Phase: You can target 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of ""Live☆Twin Channel"" once per turn. SPELL Field
Live☆Twin Home Discard 1 card; Special Summon 1 ""Ki-sikil"" monster or 1 ""Lil-la"" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except ""Evil★Twin"" monsters. You can only activate 1 ""Live☆Twin Home"" per turn. SPELL Quick-Play
Live☆Twin Ki-sikil Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 ""Lil-la"" monster from your hand or Deck. You can only use this effect of ""Live☆Twin Ki-sikil"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 2 500 0
Live☆Twin Ki-sikil Frost If you control a ""Lil-la"" monster, you can Special Summon this card (from your hand). You can only Special Summon ""Live☆Twin Ki-sikil Frost"" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an ""Evil★Twin"" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of ""Live☆Twin Ki-sikil Frost"" once per turn. MONSTER [Aqua/Effect] LIGHT Level 2 500 0
Live☆Twin Lil-la Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 ""Ki-sikil"" monster from your hand or Deck. You can only use this effect of ""Live☆Twin Lil-la"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 500 0
Live☆Twin Lil-la Sweet When your opponent activates a card or effect in response to your ""Live☆Twin"" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a ""Ki-sikil"" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of ""Live☆Twin Lil-la Sweet"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 2 500 0
Live☆Twin Lil-la Treat If you control a ""Ki-sikil"" monster, you can Special Summon this card (from your hand). You can only Special Summon ""Live☆Twin Lil-la Treat"" once per turn this way. When either player takes damage from a battle involving an ""Evil★Twin"" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of ""Live☆Twin Lil-la Treat"" once per turn. MONSTER [Zombie/Effect] DARK Level 2 500 0
Live☆Twin Sunny's Snitch When this card is activated: You can add 1 ""Live☆Twin"" monster from your Deck to your hand. While you control an ""Evil★Twin"" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 ""Live☆Twin Sunny's Snitch"" per turn. SPELL Continuous
Living Fossil Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 ""Living Fossil"" per turn. SPELL Equip
Lizard Soldier A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. MONSTER [Dragon/Normal] WIND Level 3 1100 800
Ljosalf of the Nordic Alfar When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 ""Nordic"" monster from your hand with a Level less than or equal to that face-up monster's Level. MONSTER [Spellcaster/Effect] LIGHT Level 4 1400 1200
Lo, the Prayers of the Voiceless Voice If you Ritual Summon exactly 1 LIGHT Ritual Monster (Warrior or Dragon) with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of ""Lo, the Prayers of the Voiceless Voice"" once per turn. If this card is Normal or Special Summoned: You can place 1 ""Voiceless Voice"" Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone. If a LIGHT Ritual Monster (Warrior or Dragon) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card. MONSTER [Fairy/Effect] LIGHT Level 1 50 2050
Localized Tornado Shuffle all cards from your hand and Graveyard into the Deck. TRAP
Lock Cat When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated. MONSTER [Beast/Effect] EARTH Level 3 1200 1000
Lockout Gardna When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. MONSTER [Cyberse/Effect] EARTH Level 3 1000 1000
Locomotion R-Genex 1 ""Genex"" Tuner + 1 or more non-Tuner DARK monstersWhen this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.) MONSTER [Machine/Synchro/Effect] DARK Level 9 2500 2000
Loge's Flame While you control a ""Valkyrie"" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher ""Valkyrie"" monster from your hand or Deck. TRAP Continuous
Loka Samsara Banish 1 face-up ""Visas Starfrost"" from your Monster Zone (until the End Phase); Special Summon 1 ""Heart"" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of ""Loka Samsara"" once per turn. TRAP
Loki, Lord of the Aesir 1 ""Nordic Alfar"" Tuner + 2+ non-Tuner monstersOnce per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 ""Nordic Alfar"" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand. MONSTER [Spellcaster/Synchro/Effect] DARK Level 10 3300 3000
Lollipo★Yummy Way 1 Tuner + 1 non-Tuner monsterFor this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of ""Lollipo★Yummy Way"" once per turn. If this card is Synchro Summoned: You can Special Summon 2 ""Yummy"" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 ""Yummy"" monsters from your GY. MONSTER [Beast/Synchro/Tuner/Effect] LIGHT Level 2 1200 1200
Lollipo☆Yummy If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Lollipo☆Yummy"" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of ""Lollipo☆Yummy"" once per turn. MONSTER [Beast/Effect] LIGHT Level 1 600 1200
Lone Wolf Activate only if the 1 and only monster on your side of the field is ""Chu-Ske the Mouse Fighter"", ""Monk Fighter"", or ""Master Monk"". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. TRAP Continuous
Lonefire Blossom Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck. MONSTER [Plant/Effect] FIRE Level 3 500 1400
Longirsu, the Orcust Orchestrator 2+ Effect Monsters, including an ""Orcust"" monsterThis linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of ""Longirsu, the Orcust Orchestrator"" once per turn. MONSTER [Machine/Link/Effect] DARK Link 3 P783 2500 -
Loop of Destruction This card's name becomes ""Ring of Destruction"" while on the field. Once per turn, if a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. TRAP Continuous
Loptr, Shadow of the Generaider Bosses You can only control 1 ""Loptr, Shadow of the Generaider Bosses"". All ""Generaider"" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 ""Generaider"" monster; Special Summon 1 Level 9 ""Generaider"" monster with a different name from your Deck. You can only use this effect of ""Loptr, Shadow of the Generaider Bosses"" once per turn. MONSTER [Fairy/Effect] FIRE Level 4 1500 1500
Lord British Space Fighter If this card destroys an opponent's monster by battle: Activate 1 of these effects;●This card can make a second attack in a row.●Target 1 Set card on the field; destroy that target.●Special Summon 1 ""Multi Token"" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200). MONSTER [Machine/Effect] LIGHT Level 4 1200 800
Lord Gaia the Fierce Knight If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn. MONSTER [Warrior/Effect] EARTH Level 7 2300 2100
Lord of D. Neither player can target Dragon monsters on the field with card effects. MONSTER [Spellcaster/Effect] DARK Level 4 1200 1100
Lord of the Heavenly Prison During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 ""Lord of the Heavenly Prison"" effect per turn, and only once that turn. MONSTER [Rock/Effect] DARK Level 10 3000 3000
Lord of the Lamp This spirit emerges from the mystic lamp and obeys the wishes of its summoner. MONSTER [Fiend/Normal] DARK Level 4 1400 1200
Lord of the Missing Barrows You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of ""Lord of the Missing Barrows"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 10 3100 2900
Lord of the Red You can Ritual Summon this card with ""Red-Eyes Transmigration"". Once per turn, when a card or effect is activated, except ""Lord of the Red"" (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except ""Lord of the Red"" (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. MONSTER [Dragon/Ritual/Effect] FIRE Level 8 2400 2100
Lord of the Tachyon Galaxy If you control a ""Galaxy-Eyes Tachyon Dragon"" monster, you can activate this card from your hand. During the Battle Phase: Detach 1 material from your ""Galaxy-Eyes"" Xyz Monster; shuffle all monsters your opponent controls into the Deck that were Normal or Special Summoned this turn. If you control a ""Number C"" monster, this card's activation and effect cannot be negated. You can only activate 1 ""Lord of the Tachyon Galaxy"" per turn. TRAP
Lord Poison If this card is destroyed by battle and sent to the GY: Target 1 Plant monster in your GY, except ""Lord Poison""; Special Summon that target. MONSTER [Plant/Effect] WATER Level 4 1500 1000
Loris, Lady of Lament You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of ""Loris, Lady of Lament"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1500 500
Lose 1 Turn Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position. TRAP Continuous
Loss Time If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 ""Loss Time"" per turn. TRAP
Lost Blue Breaker If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target. MONSTER [Sea Serpent/Effect] WATER Level 3 1400 0
Lost Guardian The original DEF of this card equals the number of your banished Rock-Type monsters x 700. MONSTER [Rock/Effect] EARTH Level 4 100 ?
Lost Wind Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. TRAP
Lost World All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 ""Jurraegg Token"" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead. SPELL Field
Loud Cloud the Storm Serpent Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of ""Loud Cloud the Storm Serpent"" once per turn.●You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK.●You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it. MONSTER [Reptile/Effect] WATER Level 5 0 2000
Lovely Labrynth of the Silver Castle Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of ""Lovely Labrynth of the Silver Castle"" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field. MONSTER [Fiend/Effect] DARK Level 8 2900 1900
Lubellion the Searing Dragon 1 DARK monster + ""Fallen of Albaz""If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except ""Lubellion the Searing Dragon"", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of ""Lubellion the Searing Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 2500 3000
Luce the Dusk's Dark 3 Fiend and/or Fairy monsters in your GYMonsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of ""Luce the Dusk's Dark"" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it. MONSTER [Fiend/Fusion/Effect] DARK Level 8 3500 3000
Lucent, Netherlord of Dark World If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Fiend monster from your Deck to either field. MONSTER [Fiend/Effect] DARK Level 6 2400 0
Lucius the Shadow Vassal You can banish 1 Level 5 or higher monster from your GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of ""Lucius the Shadow Vassal"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 800 1000
Lucky Chance Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves. TRAP Continuous
Lucky Cloud During the End Phase, if you Summoned 2 or more ""Cloudian"" monsters with the same name this turn, draw 2 cards. SPELL
Lucky Iron Axe The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. SPELL Equip
Lucky Loan Target 1 ""Fortune Fairy"" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 ""Lucky Loan"" per turn. SPELL
Lucky Pied Piper This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. MONSTER [Fairy/Gemini/Effect] WIND Level 4 1500 500
Lucky Punch Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points. TRAP Continuous
Lullaby of Obedience Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.●The declared monster is added to the hand of the player who activated this card.●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions. SPELL
Lumenize When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. TRAP
Lumina, Lightsworn Summoner Once per turn: You can discard 1 card, then target 1 Level 4 or lower ""Lightsworn"" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. MONSTER [Spellcaster/Effect] LIGHT Level 3 1000 1000
Lumina, Twilightsworn Shaman Once per turn: You can banish 1 ""Lightsworn"" monster from your hand or GY, then target 1 of your banished ""Lightsworn"" monsters, except ""Lumina, Twilightsworn Shaman""; Special Summon it. Once per turn, if your other ""Lightsworn"" monster's effect is activated: Send the top 3 cards of your Deck to the GY. MONSTER [Spellcaster/Effect] DARK Level 3 1000 1000
Luminous Dragon Ritual This card is used to Ritual Summon ""Paladin of Photon Dragon"". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 ""Paladin of Photon Dragon"" from your hand after that. (This Special Summon is treated as a Ritual Summon.) SPELL Ritual
Luminous Soldier If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. MONSTER [Warrior/Effect] LIGHT Level 5 2100 1400
Luminous Spark Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. SPELL Field
Luna Light Perfume Target 1 ""Lunalight"" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 ""Lunalight"" monster from your Deck to your hand. SPELL
Luna the Dark Spirit Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. MONSTER [Fiend/Effect] DARK Level 4 1600 1200
Lunalight Black Sheep You can discard this card, then activate 1 of these effects;●Add 1 ""Lunalight"" monster from your Graveyard to your hand, except ""Lunalight Black Sheep"".●Add 1 ""Polymerization"" from your Deck to your hand.If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up ""Lunalight"" Pendulum Monster from your Extra Deck or 1 ""Lunalight"" monster from your Graveyard, except ""Lunalight Black Sheep"". MONSTER [Beast-Warrior/Effect] DARK Level 2 100 600
Lunalight Blue Cat If this card is Special Summoned: You can target 1 ""Lunalight"" monster you control, except ""Lunalight Blue Cat""; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of ""Lunalight Blue Cat"" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 ""Lunalight"" monster from your Deck. MONSTER [Beast-Warrior/Effect] DARK Level 4 1600 1200
Lunalight Cat Dancer 2 ""Lunalight"" monstersCannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other ""Lunalight"" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 7 2400 2000
Lunalight Crimson Fox If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a ""Lunalight"" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. MONSTER [Beast-Warrior/Effect] DARK Level 4 1800 600
Lunalight Emerald Bird If this card is Normal or Special Summoned: You can send 1 ""Lunalight"" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower ""Lunalight"" monsters that is banished or in your GY, except ""Lunalight Emerald Bird""; Special Summon it in Defense Position, but negate its effects. You can only use each effect of ""Lunalight Emerald Bird"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 1200 1000
Lunalight Fusion Fusion Summon 1 ""Lunalight"" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 ""Lunalight"" monster in your Deck or Extra Deck as material. You can only activate 1 ""Lunalight Fusion"" per turn. SPELL
Lunalight Gold Leo If this card is Normal or Special Summoned: You can add 1 ""Lunalight"" monster from your Deck to your hand, except ""Lunalight Gold Leo"", then discard 1 card. If a ""Lunalight"" monster(s) is sent to your GY, while this card is in your Monster Zone, even during the Damage Step: You can target 1 of them; add it to your hand. You can only use each effect of ""Lunalight Gold Leo"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 600 1600
Lunalight Kaleido Chick Once per turn: You can send 1 ""Lunalight"" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 ""Polymerization"" in your GY; add it to your hand. You can only use this effect of ""Lunalight Kaleido Chick"" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. MONSTER [Beast-Warrior/Effect] DARK Level 4 1400 800
Lunalight Leo Dancer ""Lunalight Panther Dancer"" + 2 ""Lunalight"" monstersMust be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 10 3500 3000
Lunalight Liger Dancer ""Lunalight Leo Dancer"" + 3 ""Lunalight"" monstersMust be Fusion Summoned with the above Fusion Materials. Unaffected by card effects, except ""Lunalight"" cards. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can send 1 ""Lunalight"" monster from your Extra Deck to the GY; destroy all your opponent's Special Summoned monsters. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 12 3800 3500
Lunalight Masquerade During your Main Phase, if this card was activated this turn: You can send 1 ""Lunalight"" monster from your Deck to the GY. If you Fusion Summon a ""Lunalight"" monster: You can add 1 ""Polymerization"" from your GY or banishment to your hand, then you can discard 1 card, and if you do, once, if you Fusion Summon a ""Lunalight"" monster this turn, you can also banish monsters from your GY as material. You can only use each effect of ""Lunalight Masquerade"" once per turn. SPELL Continuous
Lunalight Panther Dancer ""Lunalight Cat Dancer"" + 1 ""Lunalight"" monsterMust first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 8 2800 2500
Lunalight Perfume Dancer 2 ""Lunalight"" monstersIf this card is Fusion Summoned: You can add 1 ""Luna Light Perfume"" from your Deck to your hand. You can target 1 other ""Lunalight"" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 ""Lunalight"" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of ""Lunalight Perfume Dancer"" once per turn. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 6 2000 1500
Lunalight Purple Butterfly You can send this card from your hand or field to the Graveyard, then target 1 ""Lunalight"" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 ""Lunalight"" monster from your hand. You can only use this effect of ""Lunalight Purple Butterfly"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 3 1000 1000
Lunalight Reincarnation Dance If a monster(s) you control is destroyed by battle or card effect: Add up to 2 ""Lunalight"" monsters from your Deck to your hand. You can only activate 1 ""Lunalight Reincarnation Dance"" per turn. TRAP
Lunalight Sabre Dancer 3 ""Lunalight"" monstersMust be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of ""Lunalight Sabre Dancer"" once per turn. MONSTER [Beast-Warrior/Fusion/Effect] DARK Level 9 3000 2600
Lunalight Serenade Dance When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.●Special Summon 1 ""Lunalight Token"" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field.●That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 ""Lunalight"" monster from your Deck. You can only use this effect of ""Lunalight Serenade Dance"" once per turn. TRAP Continuous
Lunalight Silver Hound If this card is sent to the GY by card effect: You can Special Summon 1 ""Lunalight"" monster from your Deck, except ""Lunalight Silver Hound"", but you cannot Special Summon from the Extra Deck, except ""Lunalight"" monsters, while you control that face-up monster. When a Spell/Trap Card or effect is activated on the field (Quick Effect): You can banish this card and 1 ""Lunalight"" Fusion Monster from your GY; negate the activation. You can only use each effect of ""Lunalight Silver Hound"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 3 1400 400
Lunalight Tiger If this card on the field is destroyed by battle or card effect: You can target 1 ""Lunalight"" monster in your GY; Special Summon it. You can only use this effect of ""Lunalight Tiger"" once per turn. MONSTER [Beast-Warrior/Pendulum/Effect] LIGHT Level 3 1200 800
Lunalight White Rabbit When this card is Normal Summoned: You can target 1 ""Lunalight"" monster in your Graveyard, except ""Lunalight White Rabbit""; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other ""Lunalight"" cards you control; return them to the hand. MONSTER [Beast-Warrior/Effect] DARK Level 2 800 800
Lunalight Wolf If a ""Lunalight"" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Beast-Warrior/Pendulum/Effect] LIGHT Level 6 2000 1800
Lunalight Yellow Marten If this card is in your hand or GY: You can target 1 ""Lunalight"" card you control, except ""Lunalight Yellow Marten""; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by card effect: You can add 1 ""Lunalight"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Lunalight Yellow Marten"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 800 2000
Luster Dragon A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. MONSTER [Dragon/Normal] WIND Level 4 1900 1600
Luster Dragon #2 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. MONSTER [Dragon/Normal] WIND Level 6 2400 1400
Luster Dragon This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. MONSTER [Dragon/Normal] WIND Level 6 2400 1400
Luster Pendulum, the Dracoslayer Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except ""Dracoslayer"" monsters. MONSTER [Dragon/Pendulum/Tuner/Effect] LIGHT Level 4 1850 0
Lycanthrope This card can only be Ritual Summoned with the Ritual Spell Card, ""Synthesis Spell"". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. MONSTER [Beast-Warrior/Ritual/Effect] EARTH Level 6 2400 1800
Lyla, Lightsworn Sorceress You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. MONSTER [Spellcaster/Effect] LIGHT Level 4 1700 200
Lyla, Twilightsworn Enchantress Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 ""Lightsworn"" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other ""Lightsworn"" monster's effect is activated: Send the top 3 cards of your Deck to the GY. MONSTER [Spellcaster/Effect] DARK Level 4 1700 200
Lyna the Light Charmer FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 3 500 1500
Lyna the Light Charmer, Lustrous 2 monsters, including a LIGHT monster(This card is always treated as a ""Familiar-Possessed"" card.)You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of ""Lyna the Light Charmer, Lustrous"" once per turn. MONSTER [Spellcaster/Link/Effect] LIGHT Link 2 P13 1850 -
Lyrilusc - Assembled Nightingale 2+ Level 1 monstersGains 200 ATK for each material attached to it. This card can attack directly. While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. Once per turn (Quick Effect): You can detach 1 material from this card; until the end of this turn, ""Lyrilusc"" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 1 0 0
Lyrilusc - Beryl Canary If this card is in your hand: You can target 1 ""Lyrilusc"" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of ""Lyrilusc - Beryl Canary"" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.●This card gains 200 ATK, also its control cannot switch. MONSTER [Winged Beast/Effect] WIND Level 1 0 200
Lyrilusc - Bird Call Take 1 ""Lyrilusc"" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 ""Lyrilusc"" monster with a different name from your hand. You can only activate 1 ""Lyrilusc - Bird Call"" per turn. SPELL
Lyrilusc - Bird Sanctuary You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of ""Lyrilusc - Bird Sanctuary"" once per turn. SPELL Continuous
Lyrilusc - Bird Strike If you control a ""Lyrilusc"" monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 ""Lyrilusc - Bird Strike"" per turn. SPELL
Lyrilusc - Celestine Wagtail If this card is Special Summoned: You can add 1 ""Lyrilusc"" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 ""Lyrilusc"" Xyz Monster you control; attach this card to it as material. You can only use each effect of ""Lyrilusc - Celestine Wagtail"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 1 200 0
Lyrilusc - Cobalt Sparrow If this card is Special Summoned: You can add 1 Level 1 Winged Beast monster from your Deck to your hand. You can only use this effect of ""Lyrilusc - Cobalt Sparrow"" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.●Your opponent cannot target this card with card effects. MONSTER [Winged Beast/Effect] WIND Level 1 0 100
Lyrilusc - Ensemblue Robin 2+ Level 1 monstersGains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other ""Lyrilusc"" monster in your GY; add it to your hand. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 1 0 0
Lyrilusc - Independent Nightingale ""Lyrilusc - Assembled Nightingale"" + 1 ""Lyrilusc"" monsterIf this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes ""Lyrilusc"": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500. MONSTER [Winged Beast/Fusion/Effect] WIND Level 1 1000 0
Lyrilusc - Phantom Feathers Target 1 ""Lyrilusc"" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your ""Lyrilusc"" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of ""Lyrilusc - Phantom Feathers"" once per turn. TRAP
Lyrilusc - Promenade Thrush 2+ Level 1 monstersGains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 1 0 0
Lyrilusc - Recital Starling 2+ Level 1 monstersIf this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 1 0 0
Lyrilusc - Sapphire Swallow If you control a Winged Beast monster: You can Special Summon both this card and 1 Level 1 Winged Beast monster from your hand. You can only use this effect of ""Lyrilusc - Sapphire Swallow"" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.●If it is Xyz Summoned: You can target 1 ""Lyrilusc"" monster in your GY; attach it to this card as material. MONSTER [Winged Beast/Effect] WIND Level 1 100 0
Lyrilusc - Turquoise Warbler If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 ""Lyrilusc"" monster from your hand or GY. You can only use this effect of ""Lyrilusc - Turquoise Warbler"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 1 100 100
M-Warrior #1 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. MONSTER [Warrior/Normal] EARTH Level 3 1000 500
M-Warrior #2 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. MONSTER [Warrior/Normal] EARTH Level 3 500 1000
M-X-Saber Invoker 2 Level 3 monstersOnce per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase. MONSTER [Warrior/Xyz/Effect] EARTH Rank 3 1600 500
Ma'at Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000. MONSTER [Fairy/Effect] LIGHT Level 10 ? ?
Machina Air Raider You can discard 1 other ""Machina"" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 ""Machina"" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of ""Machina Air Raider"" once per turn. MONSTER [Machine/Effect] EARTH Level 8 1500 2600
Machina Armored Unit Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. SPELL Continuous
Machina Cannon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon. MONSTER [Machine/Effect] EARTH Level 8 0 2200
Machina Citadel Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except ""Machina Citadel"", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of ""Machina Citadel"" once per turn. MONSTER [Machine/Effect] EARTH Level 10 3000 2500
Machina Defender FLIP: Add 1 ""Commander Covington"" from your Deck to your hand. MONSTER [Machine/Flip/Effect] EARTH Level 4 1200 1800
Machina Defense Perimeter While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of ""Machina Defense Perimeter"" once per turn. SPELL Continuous
Machina Force Cannot be Normal Summoned/Set. Must be Special Summoned by ""Commander Covington"". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 ""Machina Soldier"", ""Machina Sniper"", and ""Machina Defender"" in your GY; Special Summon those targets. MONSTER [Machine/Effect] EARTH Level 10 4600 4100
Machina Fortress You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. MONSTER [Machine/Effect] EARTH Level 7 2500 1600
Machina Gearframe When this card is Normal Summoned: You can add 1 ""Machina"" monster from your Deck to your hand, except ""Machina Gearframe"". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] EARTH Level 4 1800 0
Machina Irradiator You can discard 1 other ""Machina"" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 ""Machina"" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of ""Machina Irradiator"" once per turn. MONSTER [Machine/Effect] EARTH Level 8 1700 2400
Machina Megaform You can Tribute this card; Special Summon 1 ""Machina"" monster from your hand or Deck, except ""Machina Megaform"". If a face-up ""Machina Fortress"" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that ""Machina Fortress"" from the GY; Special Summon this card. You can only use 1 ""Machina Megaform"" effect per turn, and only once that turn. MONSTER [Machine/Effect] EARTH Level 8 2600 1500
Machina Metalcruncher If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of ""Machina Metalcruncher"" once per turn. MONSTER [Machine/Effect] EARTH Level 9 2800 0
Machina Overdrive Target 1 Machine monster you control; Special Summon 1 ""Machina"" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 ""Machina Overdrive"" effect per turn, and only once that turn. TRAP
Machina Peacekeeper When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] EARTH Level 2 500 400
Machina Possesstorage If this card is Normal or Special Summoned: You can target 1 ""Machina"" monster in your GY, except ""Machina Possesstorage""; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other ""Machina"" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of ""Machina Possesstorage"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1600 1500
Machina Redeployment Activate 1 of these effects.●Discard 1 card; add 2 ""Machina"" monsters with different names from each other from your Deck to your hand.●Discard 1 ""Machina"" card; add 2 ""Machina"" cards with different names from each other from your Deck to your hand, except ""Machina Redeployment"".You can only activate 1 ""Machina Redeployment"" per turn. SPELL
Machina Resavenger (Quick Effect): You can send this card from your hand or field to the GY, then target 1 ""Machina"" monster you control; it gains 1200 ATK until the end of this turn. When your ""Machina"" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of ""Machina Resavenger"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1200 1800
Machina Ruinforce Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished ""Machina"" monsters, whose total Levels equal 12 or less. You can only use each effect of ""Machina Ruinforce"" once per turn. MONSTER [Machine/Effect] DARK Level 10 4600 4100
Machina Sniper Monsters cannot attack ""Machina"" monsters, except ""Machina Sniper"". MONSTER [Machine/Effect] EARTH Level 4 1800 800
Machina Soldier When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 ""Machina"" monster from your hand, except ""Machina Soldier"". MONSTER [Machine/Effect] EARTH Level 4 1600 1500
Machina Unclaspare If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 ""Machina"" monster from your Deck to the GY, except ""Machina Unclaspare"". You can only use each effect of ""Machina Unclaspare"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1800 800
Machine Angel Absolute Ritual This card can be used to Ritual Summon any ""Cyber Angel"" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Machine Angel Ritual This card can be used to Ritual Summon any ""Cyber Angel"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead. SPELL Ritual
Machine Assembly Line All Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target. SPELL Continuous
Machine Conversion Factory Equip only to a Machine monster. It gains 300 ATK/DEF. SPELL Equip
Machine Duplication Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. SPELL
Machine King This card gains 100 ATK for each Machine-Type monster on the field. MONSTER [Machine/Effect] EARTH Level 6 2200 2000
Machine King - 3000 B.C. Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card. TRAP Continuous
Machine King Prototype This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card. MONSTER [Machine/Effect] EARTH Level 3 1600 1500
Machine Lord Ür This card can attack all monsters your opponent controls once each. If this card attacks or is attacked, your opponent takes no battle damage. MONSTER [Machine/Effect] EARTH Level 4 1600 1500
Macro Cosmos When this card is activated: You can Special Summon 1 ""Helios - The Primordial Sun"" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead. TRAP Continuous
Mad Archfiend If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position. MONSTER [Fiend/Effect] DARK Level 4 1800 0
Mad Dog of Darkness He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. MONSTER [Beast/Normal] DARK Level 4 1900 1400
Mad Hacker If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: You can banish this card you control; take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied), but while it is face-up on your field, it cannot activate its effects also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of ""Mad Hacker"" once per turn. MONSTER [Cyberse/Effect] DARK Level 2 1000 600
Mad Lobster A gourmet food renowned by the Dark World upper crust. It has sensational flavor. MONSTER [Aqua/Normal] WATER Level 3 1700 1000
Mad Mauler This card's name becomes ""Plaguespreader Zombie"" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of ""Mad Mauler"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 2 400 200
Mad Reloader If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards. MONSTER [Fiend/Effect] DARK Level 1 0 0
Mad Sword Beast If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Dinosaur/Effect] EARTH Level 4 1400 1200
Made to Order Mermaid Outfit Outfitter Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 ""Made to Order Mermaid Outfit Outfitter"" per turn. SPELL
Madolche Anjelly You can Tribute this card; Special Summon 1 ""Madolche"" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of ""Madolche Anjelly"" once per turn. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. MONSTER [Fairy/Effect] EARTH Level 4 1000 1000
Madolche Baaple If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position ""Madolche"" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn. MONSTER [Beast/Effect] EARTH Level 3 0 1800
Madolche Butlerusk When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up ""Madolche"" monster on the field to activate and to resolve this effect. MONSTER [Spellcaster/Effect] EARTH Level 4 1500 800
Madolche Chateau When this card is activated: Shuffle all ""Madolche"" monsters in your GY into the Deck. All ""Madolche"" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a ""Madolche"" monster, you can add it to your hand instead. SPELL Field
Madolche Chickolates When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a ""Madolche"" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a ""Madolche"" monster, it cannot attack, also its effects are negated. MONSTER [Beast/Effect] EARTH Level 3 800 1500
Madolche Chouxvalier When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up ""Madolche"" monsters for attacks, except ""Madolche Chouxvalier"". MONSTER [Warrior/Effect] EARTH Level 4 1700 1300
Madolche Cruffssant When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up ""Madolche"" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. MONSTER [Beast/Effect] EARTH Level 3 1500 1200
Madolche Dessert Target 2 Effect Monsters on the field, including a ""Madolche"" monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 ""Madolche"" monster from your hand or Extra Deck with ATK less than or equal to the total original ATK of those returned monsters. If a ""Madolche"" card(s) is shuffled from your GY into the Deck/Extra Deck, while this card is in your GY (except during the Damage Step): You can attach this card to an Xyz Monster you control. You can only use 1 ""Madolche Dessert"" effect per turn, and only once that turn. TRAP
Madolche Fresh Sistart 2 ""Madolche"" monstersWhile this card points to a ""Madolche"" monster, ""Madolche"" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 ""Madolche"" monster from your GY into the Deck instead. MONSTER [Fairy/Link/Effect] EARTH Link 2 P13 1500 -
Madolche Hootcake If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can target 1 monster in your GY; banish it, and if you do, Special Summon 1 ""Madolche"" monster from your Deck, except ""Madolche Hootcake"". You can only use this effect of ""Madolche Hootcake"" once per turn. MONSTER [Beast/Effect] EARTH Level 3 1500 1100
Madolche Lesson Target 1 ""Madolche"" monster in your Graveyard; shuffle that target into the Deck, and if you do, all ""Madolche"" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck. TRAP
Madolche Magileine If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 ""Madolche"" monster from your Deck to your hand. MONSTER [Spellcaster/Effect] EARTH Level 4 1400 1200
Madolche Marmalmaide When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 ""Madolche"" Spell/Trap Card in your Graveyard; add that target to your hand. MONSTER [Spellcaster/Effect] EARTH Level 4 800 2000
Madolche Messengelato If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 ""Madolche"" Spell/Trap from your Deck to your hand. You must control a face-up ""Madolche"" Beast monster to activate and to resolve this effect. MONSTER [Warrior/Effect] EARTH Level 4 1600 1000
Madolche Mewfeuille When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 ""Madolche"" monster from your hand. MONSTER [Beast/Effect] EARTH Level 3 500 300
Madolche Mini Meowcaroons 2+ Effect Monsters, including a ""Madolche"" monsterIf this card is Link Summoned: You can add 1 ""Madolche"" card from your Deck to your hand. You can target 1 monster in your GY; Special Summon 1 ""Madolche"" monster from your hand, and if you do, shuffle that target into the Deck, also you cannot activate monster effects for the rest of this turn, except ""Madolche"" monsters. You can only use each effect of ""Madolche Mini Meowcaroons"" once per turn. MONSTER [Beast/Link/Effect] EARTH Link 3 P123 2300 -
Madolche Nights When a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control ""Madolche Puddingcess"", shuffle 1 random card from your opponent's hand into the Deck. TRAP Counter
Madolche Petingcessoeur If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of ""Madolche Petingcessoeur"" once per turn.●If you have no monsters in your GY: You can Special Summon this card from your hand.●If this card is Special Summoned: You can Special Summon 1 ""Madolche"" monster from your hand or Deck, except ""Madolche Petingcessoeur"", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except ""Madolche"" monsters. MONSTER [Fairy/Effect] EARTH Level 4 1400 1400
Madolche Promenade Target 1 face-up card your opponent controls and 1 ""Madolche"" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 ""Madolche"" Xyz Monster you control; attach 1 ""Madolche"" monster from your hand, Deck, or GY, to it as material. You can only use 1 ""Madolche Promenade"" effect per turn, and only once that turn. TRAP
Madolche Puddingcess Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target. MONSTER [Fairy/Effect] EARTH Level 5 1000 1000
Madolche Puddingcess Chocolat-a-la-Mode 2 Level 5 EARTH monstersYou can also Xyz Summon this card by using a Rank 4 or lower ""Madolche"" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 ""Madolche"" card in your GY; shuffle it into the Deck. While this card has ""Madolche Puddingcess"" as material, when a ""Madolche"" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 ""Madolche"" monster from your Deck in Attack Position or face-down Defense Position. MONSTER [Fairy/Xyz/Effect] EARTH Rank 5 2500 2200
Madolche Queen Tiarafraise 3 Level 5 ""Madolche"" monstersOnce per turn, you can also Xyz Summon ""Madolche Queen Tiarafraise"" by using ""Madolche Queen Tiaramisu"" you control. (Transfer its materials to this card.) Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target up to 2 ""Madolche"" cards in your GY; shuffle them into the Deck, also shuffle up to the same number of cards your opponent controls into the Deck. If this card in your possession is destroyed by an opponent's card and sent to your GY: Return this card to the Extra Deck. MONSTER [Fairy/Xyz/Effect] EARTH Rank 5 2600 2500
Madolche Queen Tiaramisu 2 Level 4 ""Madolche"" monstersOnce per turn: You can detach 1 material from this card, then target up to 2 ""Madolche"" card(s) in your GY; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of ""Madolche"" cards returned. MONSTER [Fairy/Xyz/Effect] EARTH Rank 4 2200 2100
Madolche Salon During your Main Phase, you can Normal Summon 1 ""Madolche"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another ""Madolche"" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 ""Madolche"" Spell/Trap directly from your Deck, except ""Madolche Salon"". You can only use this effect of ""Madolche Salon"" once per turn. SPELL Continuous
Madolche Tea Break When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up ""Madolche Puddingcess"", you can destroy 1 card your opponent controls. TRAP Counter
Madolche Teacher Glassouffle 2 Level 4 ""Madolche"" monsters(Quick Effect): You can detach 1 material from this card, then target 1 ""Madolche"" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a ""Madolche"" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of ""Madolche Teacher Glassouffle"" once per turn. MONSTER [Fairy/Xyz/Effect] EARTH Rank 4 1800 2500
Madolche Ticket When a ""Madolche"" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 ""Madolche"" monster from your Deck to your hand. If you control a face-up Fairy-Type ""Madolche"" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of ""Madolche Ticket"" once per turn. SPELL Continuous
Madolche Waltz Each time a ""Madolche"" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent. TRAP Continuous
Madolchepalooza Special Summon any number of ""Madolche"" monsters from your hand, but shuffle them into the Deck during the End Phase. TRAP
Maestroke the Symphony Djinn 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a ""Djinn"" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 1800 2300
Mage Power The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. SPELL Equip
Magellanica, the Deep Sea City (This card's name is always treated as ""Umi"".)When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. SPELL Field
Magia Magic - Thunder of Judgment (This card is always treated as a ""Magistus"" and ""Endymion"" card.)Send 1 other face-up ""Magistus"" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of ""Magia Magic - Thunder of Judgment"" once per turn);●Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.●Banish 1 other card on the field. SPELL
Magic Cylinder When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. TRAP
Magic Deflector For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. TRAP
Magic Drain When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it. TRAP Counter
Magic Formula Equip only to ""Dark Magician"" or ""Dark Magician Girl"". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP. SPELL Equip
Magic Gate of Miracles If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle. SPELL
Magic Hand When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the GY, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field. MONSTER [Spellcaster/Effect] DARK Level 4 800 1600
Magic Hole Golem Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack. MONSTER [Rock/Effect] DARK Level 3 0 2000
Magic Jammer When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. TRAP Counter
Magic Planter Send 1 face-up Continuous Trap you control to the GY; draw 2 cards. SPELL
Magic Reflector Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead. SPELL
Magic Triangle of the Ice Barrier Reveal 3 ""Ice Barrier"" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 ""Ice Barrier"" monster from your hand. SPELL
Magical Abductor Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand. MONSTER [Spellcaster/Pendulum/Effect] EARTH Level 4 1700 1400
Magical Android 1 Tuner + 1+ non-Tuner monstersOnce per turn, during your End Phase: Gain 600 LP for each Psychic monster you control. MONSTER [Psychic/Synchro/Effect] LIGHT Level 5 2400 1700
Magical Arm Shield When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation. TRAP
Magical Blast Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand. SPELL
Magical Broker While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of ""Magical Broker"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 3 1500 200
Magical Cavalry of Cxulub This card is unaffected by monsters' activated effects, except Pendulum Monsters'. MONSTER [Dinosaur/Pendulum/Effect] EARTH Level 4 1500 1800
Magical Citadel of Endymion Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. SPELL Field
Magical Contract Door Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. SPELL
Magical Cylinders Set 1 ""Magic Cylinder"" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate ""Magic Cylinder"": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of ""Magical Cylinders"" once per turn. TRAP
Magical Dimension If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. SPELL Quick-Play
Magical Exemplar Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed. MONSTER [Spellcaster/Effect] EARTH Level 4 1700 1400
Magical Explosion Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard. TRAP
Magical Ghost This creature casts a spell of terror and confusion just before attacking its enemies. MONSTER [Zombie/Normal] DARK Level 4 1300 1400
Magical Hats During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. TRAP
Magical Hound If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of ""Magical Hound"" once per Duel. MONSTER [Machine/Tuner/Effect] EARTH Level 1 500 800
Magical King Moonstar Cannot be used as Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other face-up monster you control or in your GY; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon. MONSTER [Fiend/Effect] DARK Level 3 900 600
Magical Labyrinth Equip only to ""Labyrinth Wall"". You can Tribute the equipped monster; Special Summon ""Wall Shadow"" from your Deck. SPELL Equip
Magical Mallet Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. SPELL
Magical Marionette Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it. MONSTER [Spellcaster/Effect] DARK Level 5 2000 1000
Magical Meltdown When this card is activated: You can add 1 ""Aleister the Invoker"" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 ""Magical Meltdown"" per turn. SPELL Field
Magical Merchant FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY. MONSTER [Insect/Flip/Effect] LIGHT Level 1 200 700
Magical Mid-Breaker Field Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards. SPELL Field
Magical Musket - Crooked Crown You can only control 1 ""Magical Musket - Crooked Crown"". During the Main Phase: You can Special Summon 1 ""Magical Musket"" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of ""Magical Musket - Crooked Crown"" once per turn. TRAP Continuous
Magical Musket - Cross-Domination If you control a ""Magical Musket"" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 ""Magical Musket - Cross-Domination"" per turn. SPELL Quick-Play
Magical Musket - Dancing Needle If you control a ""Magical Musket"" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 ""Magical Musket - Dancing Needle"" per turn. TRAP
Magical Musket - Desperado If you control a ""Magical Musket"" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 ""Magical Musket - Desperado"" per turn. TRAP
Magical Musket - Fiendish Deal ""Magical Musket"" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 ""Magical Musket"" card from your Deck or GY to your hand, except ""Magical Musket - Fiendish Deal"". You can only activate 1 ""Magical Musket - Fiendish Deal"" per turn. TRAP Continuous
Magical Musket - Last Stand When your opponent activates a Spell/Trap Card while you control a ""Magical Musket"" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 ""Magical Musket - Last Stand"" per turn. TRAP Counter
Magical Musket - Steady Hands Target 1 ""Magical Musket"" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 ""Magical Musket - Steady Hands"" per turn. SPELL Quick-Play
Magical Musket Mastermind Zakiel You can Tribute Summon this card face-up by Tributing 1 ""Magical Musket"" monster. During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of ""Magical Musket"" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of ""Magical Musket Mastermind Zakiel"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 8 2500 2500
Magical Musketeer Calamity During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 ""Magical Musket"" monster in your GY; Special Summon it in Defense Position. You can only use this effect of ""Magical Musketeer Calamity"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 4 1500 1300
Magical Musketeer Caspar During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 ""Magical Musket"" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of ""Magical Musketeer Caspar"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 3 1200 2000
Magical Musketeer Doc During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 ""Magical Musket"" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of ""Magical Musketeer Doc"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 3 1400 1200
Magical Musketeer Kidbrave During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 ""Magical Musket"" card; draw 2 cards. You can only use this effect of ""Magical Musketeer Kidbrave"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 3 1600 200
Magical Musketeer Max 1 Level 8 or lower ""Magical Musket"" monsterIf this card is Link Summoned: You can activate 1 of these effects;●Add ""Magical Musket"" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.●Special Summon ""Magical Musket"" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.You can only use this effect of ""Magical Musketeer Max"" once per turn. During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. MONSTER [Fiend/Link/Effect] LIGHT Link 1 P2 1000 -
Magical Musketeer Starfire During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower ""Magical Musket"" monster from your Deck in Defense Position, except ""Magical Musketeer Starfire"". You can only use this effect of ""Magical Musketeer Starfire"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 4 1300 1700
Magical Musketeer Wild During either player's turn, you can activate ""Magical Musket"" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 ""Magical Musket"" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of ""Magical Musketeer Wild"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 4 1700 900
Magical Plant Mandragola FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. MONSTER [Spellcaster/Flip/Effect] DARK Level 2 500 200
Magical Reflect Slime This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Your opponent takes any battle damage you would have taken from battles involving this card. MONSTER [Aqua/Gemini/Effect] WATER Level 3 700 1200
Magical Scientist Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn. MONSTER [Spellcaster/Effect] DARK Level 1 300 300
Magical Something Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of ""Magical Something"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1800 1300
Magical Spring Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 ""Magical Spring"" per turn. SPELL Quick-Play
Magical Star Illusion If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. SPELL
Magical Stone Excavation Discard 2 cards, then target 1 Spell in your GY; add it to your hand. SPELL
Magical Thorn When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. TRAP Continuous
Magical Trick Mirror When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 ""Monster Reborn"" from your hand or face-down field to the GY; Special Summon 1 ""Obelisk the Tormentor"" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it. TRAP
Magical Undertaker FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target. MONSTER [Spellcaster/Flip/Effect] DARK Level 2 400 400
Magicalibra A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. MONSTER [Spellcaster/Pendulum/Tuner/Normal] WATER Level 4 1000 1000
Magicalized Duston Mop You can only control 1 ""Magicalized Duston Mop"". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 ""Duston"" monster from your Deck to your hand. SPELL Equip
Magicalized Fusion Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. You can only activate 1 ""Magicalized Fusion"" per turn. SPELL
Magicat If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck. MONSTER [Spellcaster/Effect] LIGHT Level 2 600 500
Magician Navigation Special Summon 1 ""Dark Magician"" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control ""Dark Magician"", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. TRAP
Magician of Black Chaos You can Ritual Summon this card with ""Black Magic Ritual"". MONSTER [Spellcaster/Ritual] DARK Level 8 2800 2600
Magician of Black Chaos MAX You can Ritual Summon this card with ""Chaos Form"". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of ""Magician of Black Chaos MAX"" once per turn. MONSTER [Spellcaster/Ritual/Effect] DARK Level 8 2800 2600
Magician of Chaos You can Ritual Summon this card with ""Chaos Form"". This card's name becomes ""Dark Magician"" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 ""Chaos"" or ""Black Luster Soldier"" Ritual Monster from your hand, except ""Magician of Chaos"", ignoring its Summoning conditions. MONSTER [Spellcaster/Ritual/Effect] DARK Level 7 2500 2100
Magician of Dark Illusion This card's name becomes ""Dark Magician"" while on the field. You can only use each of these effects of ""Magician of Dark Illusion"" once per turn.●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 ""Dark Magician"" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. MONSTER [Spellcaster/Effect] DARK Level 7 2100 2500
Magician of Faith FLIP: Target 1 Spell in your GY; add that target to your hand. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 1 300 400
Magician of Faithfulness FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 ""Magician of Faith"" or ""Magician of Faithfulness"" from your Deck in face-down Defense Position. You can only use this effect of ""Magician of Faithfulness"" once per turn. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 5 600 800
Magician of Hope 2 Level 4 monstersIf you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of ""Magician of Hope"" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material. MONSTER [Spellcaster/Xyz/Pendulum/Effect] LIGHT Rank 4 2500 2000
Magician's Circle When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position. TRAP
Magician's Left Hand Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card. SPELL Continuous
Magician's Restage You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 ""Magician"" Continuous Spell from your Deck to your hand, except ""Magician's Restage"". SPELL Continuous
Magician's Right Hand Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card. SPELL Continuous
Magician's Robe During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 ""Dark Magician"" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Magician's Robe"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 2 700 2000
Magician's Rod When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions ""Dark Magician"". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of ""Magician's Rod"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 3 1600 100
Magician's Salvation When this card is activated: You can Set 1 ""Eternal Soul"" directly from your Deck. If you Normal or Special Summon ""Dark Magician"" or ""Dark Magician Girl"" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 ""Dark Magician"" or ""Dark Magician Girl"" from your GY, with a different name than that monster. You can only use this effect of ""Magician's Salvation"" once per turn. You can only activate 1 ""Magician's Salvation"" per turn. SPELL Field
Magician's Valkyria Monsters your opponent controls cannot target face-up Spellcaster monsters for attacks, except this one. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1800
Magicians of Bonds and Unity Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF. MONSTER [Spellcaster/Effect] LIGHT Level 8 2500 2500
Magicians Unite If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack. SPELL
Magician's Unite If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack. SPELL
Magicians' Combination Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 ""Dark Magician"" or 1 ""Dark Magician Girl""; Special Summon 1 ""Dark Magician"" or 1 ""Dark Magician Girl"" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field. TRAP Continuous
Magicians' Defense While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. TRAP Continuous
Magicians' Souls You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;●Special Summon this card.●Send this card to the GY, then, you can Special Summon 1 ""Dark Magician"" or 1 ""Dark Magician Girl"" from your GY.You can only use each effect of ""Magicians' Souls"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 1 0 0
Magicolloidal Sol If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects;●Immediately after this effect resolves, Synchro Summon using this card you control.●Immediately after this effect resolves, Xyz Summon using this card you control.You can only use each effect of ""Magicolloidal Sol"" once per turn. MONSTER [Aqua/Tuner/Effect] WATER Level 2 400 300
Magicore Warrior of the Relics Cannot attack unless you control an ""Adventurer Token"". You can only use each of the following effects of ""Magicore Warrior of the Relics"" once per turn. If you control an ""Adventurer Token"": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions ""Adventurer Token"" battled: You can Set 1 Trap that mentions ""Adventurer Token"" directly from your Deck. MONSTER [Warrior/Effect] FIRE Level 4 2300 1000
Magidog If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type monster, you can select and add 1 Field Spell Card from your Graveyard to your hand. MONSTER [Spellcaster/Effect] LIGHT Level 4 1700 1000
Magikey Battle Target 1 Normal Monster, 1 ""Magikey"" monster, or 1 ""Magikey Maftea"" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and ""Magikey"" monsters you control (except Tokens) are unaffected by that opponent's card effect. SPELL Quick-Play
Magikey Beast - Ansyalabolas 1 ""Magikey"" monster + 1 Normal Monster, except a TokenIf this card is Fusion Summoned: You can add 1 ""Magikey Maftea"" from your GY to your hand. You can only use this effect of ""Magikey Beast - Ansyalabolas"" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or ""Magikey"" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card. MONSTER [Beast/Fusion/Tuner/Effect] DARK Level 4 2200 2000
Magikey Deity - Ashtartu 2 Level 8 monstersOnce per turn, when your Normal Monster or ""Magikey"" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or ""Magikey"" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 8 3000 3000
Magikey Dragon - Andrabime 1 ""Magikey"" Effect Monster + 1 Normal Monster, except a TokenWhen this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or ""Magikey"" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card. MONSTER [Dragon/Fusion/Effect] WIND Level 8 2800 2000
Magikey Duo You can target 1 Normal Monster or 1 ""Magikey"" monster in your GY; add it to your hand, then you can apply 1 of these effects.●Fusion Summon 1 ""Magikey"" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.●Ritual Summon 1 ""Magikey"" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. TRAP
Magikey Fiend - Transfurlmine 1 ""Magikey"" Tuner + 1+ non-Tuner Normal MonstersThis card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of ""Magikey Fiend - Transfurlmine"" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 ""Magikey"" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s). MONSTER [Thunder/Synchro/Effect] FIRE Level 8 2800 2800
Magikey Locking Tribute 1 Normal Monster or ""Magikey"" monster (except a Token), then target up to 2 Normal Monsters and/or ""Magikey"" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves.●Synchro Summon 1 ""Magikey"" Synchro Monster using monsters you control.●Xyz Summon 1 ""Magikey"" Xyz Monster using monsters you control. TRAP
Magikey Maftea Fusion Summon 1 ""Magikey"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 ""Magikey"" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute. SPELL
Magikey Mechmortar - Garesglasser You can Ritual Summon this card with ""Magikey Maftea"". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of ""Magikey Mechmortar - Garesglasser"" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 ""Magikey"" monster from your Deck to your hand. MONSTER [Machine/Ritual/Effect] EARTH Level 8 2000 2800
Magikey Mechmusket - Batosbuster You can Ritual Summon this card with ""Magikey Maftea"". If this card is Ritual Summoned: You can add 1 ""Magikey"" card from your Deck to your hand. You can only use this effect of ""Magikey Mechmusket - Batosbuster"" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or ""Magikey"" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck. MONSTER [Machine/Ritual/Tuner/Effect] DARK Level 4 2000 2200
Magikey Spirit - Vepartu 2 Level 4 monstersIf this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect.●At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or ""Magikey"" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 4 2000 2000
Magikey Unlocking When your opponent activates a Spell/Trap Card while you control a ""Magikey"" Ritual Monster or a ""Magikey"" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 ""Magikey Unlocking"" per turn. TRAP Counter
Magikey World When this card is activated: You can add 1 ""Magikey"" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 ""Magikey Maftea"" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of ""Magikey World"" once per turn. You can only activate 1 ""Magikey World"" per turn. SPELL Field
Magikuriboh During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 ""Dark Magician"" or 1 ""Dark Magician Girl"" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of ""Magikuriboh"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 300 200
Maginificent Magikey Mafteal Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a ""Magikey"" monster. If you control a ""Magikey"" monster: You can reveal this card in your hand; you can Normal Summon 1 ""Magikey"" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower ""Magikey"" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of ""Maginificent Magikey Mafteal"" once per turn. MONSTER [Fiend/Tuner/Effect] LIGHT Level 4 1600 1600
Magister of Endymion You can only Special Summon ""Magister(s) of Endymion"" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster. MONSTER [Spellcaster/Pendulum/Effect] EARTH Level 3 1500 900
Magistery Alchemist Banish 4 ""HERO"" monsters from your GY and/or face-up field, then target 1 ""HERO"" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 ""Magistery Alchemist"" per turn. TRAP
Magistus Chorozo 1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monsterMust first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand. MONSTER [Spellcaster/Fusion/Tuner/Effect] DARK Level 4 1000 2800
Magistus Invocation Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a ""Magistus"" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a ""Magistus"" monster. You can only activate 1 ""Magistus Invocation"" per turn. SPELL
Magistus Theurgy Target 1 ""Magistus"" monster you control; equip it with 1 ""Magistus"" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each ""Magistus"" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-""Magistus"" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate ""Magistus Theurgy"" once per turn. SPELL Quick-Play
Magistus Vritra Target 1 Level 4 or lower ""Magistus"" monster in your GY; Special Summon it. If a ""Magistus"" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of ""Magistus Vritra"" once per turn. SPELL
Magma Dragon When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except ""Magma Dragon""; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of ""Magma Dragon"" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters. MONSTER [Wyrm/Effect] FIRE Level 4 1600 1200
Magmacho Dragon You can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, until the end of this turn. If a face-up FIRE monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), then draw 1 card. You can only use each effect of ""Magmacho Dragon"" once per turn. MONSTER [Pyro/Effect] FIRE Level 8 1800 2200
Magna Drago If this card inflicts battle damage to your opponent: It gains 200 ATK. MONSTER [Dragon/Tuner/Effect] FIRE Level 2 1400 600
Magna-Slash Dragon You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. MONSTER [Dragon/Effect] LIGHT Level 6 2400 1200
Magnarokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Magnarokket Dragon"". You can only use each effect of ""Magnarokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 1800 1200
Magnet Circle LV2 Special Summon 1 Level 2 or lower Machine-Type monster from your hand. SPELL
Magnet Conversion Target up to 3 Level 4 or lower ""Magnet Warrior"" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower ""Magnet Warrior"" monsters; Special Summon it. TRAP
Magnet Force This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). TRAP
Magnet Induction If you control a ""Magnet Warrior"" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower ""Magnet Warrior"" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, ""Magnet Warrior"" and ""Magna Warrior"" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 ""Magnet Induction"" per turn. SPELL
Magnet Reverse Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it. SPELL Quick-Play
Magnetic Field If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower ""Magnet Warrior"" monster in your GY; Special Summon it. You can only use this effect of ""Magnetic Field"" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. SPELL Field
Magnetic Mosquito FLIP: Destroy all Machine monsters on the field. MONSTER [Insect/Flip/Effect] LIGHT Level 3 300 1000
Magnificent Machine Angel Tribute 1 ""Cyber Angel"" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 ""Magnificent Machine Angel"" per turn. SPELL Quick-Play
Magnum Shield Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.●Attack Position: It gains ATK equal to its original DEF.●Defense Position: It gains DEF equal to its original ATK. SPELL Equip
Magnum the Reliever 1 monster Special Summoned from the Extra Deck + 1 monster in the handYou can target 1 ""Polymerization"" Spell or ""Fusion"" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 ""Polymerization"" Spell or ""Fusion"" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of ""Magnum the Reliever"" once per turn. MONSTER [Fiend/Fusion/Effect] LIGHT Level 8 2800 2000
Maha Vailo Gains 500 ATK for each Equip Card equipped to this card. MONSTER [Spellcaster/Effect] LIGHT Level 4 1550 1400
Maha Vailo, Light of the Heavens This card gains the following effect(s), based on the number of Equip Cards equipped to it.●1+: Gains 1000 ATK for each Equip Card equipped to it.●2+: Your opponent cannot activate monster effects during the Battle Phase.●3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.●4+: Your opponent cannot activate cards or effects during the Battle Phase.●5+: Any battle damage this card inflicts to your opponent is doubled. MONSTER [Spellcaster/Effect] LIGHT Level 8 1550 1400
Mahaama the Fairy Dragon During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects.●Gain LP equal to that battle damage.●Inflict damage to your opponent equal to that battle damage. MONSTER [Dragon/Tuner/Effect] LIGHT Level 5 0 2500
Maharaghi This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. MONSTER [Rock/Spirit/Effect] EARTH Level 4 1200 1700
Mahjong Munia Maidens FLIP: You can draw 1 card, then discard 1 card.Once per turn: You can change this card to face-down Defense Position. MONSTER [Winged Beast/Flip/Effect] WIND Level 2 200 2000
Mahunder Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except ""Mahunder"", as an additional Normal Summon. MONSTER [Thunder/Effect] LIGHT Level 4 1400 700
Maiden of Blue Tears If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 ""Maiden of Blue Tears"" effect per turn, and only once that turn. TRAP
Maiden of Macabre If this card destroys an opponent's monster by battle: Place 1 Spell Counter on it. Gains 200 ATK for each Spell Counter on it. MONSTER [Spellcaster/Effect] DARK Level 4 1700 0
Maiden of the Aqua While there is no face-up Field Spell, the field is treated as ""Umi"". MONSTER [Aqua/Effect] WATER Level 4 700 2000
Maiden of the Millennium Moon If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Maiden of the Millennium Moon"" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects. MONSTER [Illusion/Effect] LIGHT Level 4 1500 1300
Maiden of the Moonlight A sorcerer blessed by lunar light with powers far beyond mortal comprehension. MONSTER [Spellcaster/Normal] LIGHT Level 4 1500 1300
Maiden of White You can send this card from your hand or field to the GY; place 1 ""True Light"" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon ""Blue-Eyes White Dragon"" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 ""Blue-Eyes White Dragon"" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of ""Maiden of White"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 0 0
Maiden with Eyes of Blue When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 ""Blue-Eyes White Dragon"" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 ""Blue-Eyes White Dragon"" from your hand, Deck, or GY. You can only use 1 ""Maiden with Eyes of Blue"" effect per turn, and only once that turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 0 0
Majespecter Cat - Nekomata When this card is Normal or Special Summoned: You can add 1 ""Majespecter"" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of ""Majespecter Cat - Nekomata"" once per turn. Cannot be targeted or destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 3 100 1800
Majespecter Crow - Yata When this card is Normal or Special Summoned: You can add 1 ""Majespecter"" Spell from your Deck to your hand. You can only use this effect of ""Majespecter Crow - Yata"" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 4 1000 1500
Majespecter Cyclone Tribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; destroy it. SPELL Quick-Play
Majespecter Draco - Ryu 2 Level 4 monstersIf you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If a monster(s) is Tributed while this card is on the field (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 Level 6 or lower WIND Spellcaster monster from your Deck. You can only use this effect of ""Majespecter Draco - Ryu"" up to twice per turn. If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Xyz/Pendulum/Effect] WIND Rank 4 2300 2000
Majespecter Fox - Kyubi When this card is Normal or Special Summoned: You can add 1 ""Majespecter"" Trap Card from your Deck to your hand. You can only use this effect of ""Majespecter Fox - Kyubi"" once per turn. Cannot be targeted or destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 4 1500 1000
Majespecter Gust Target 1 ""Majespecter"" card in your Pendulum Zone; Special Summon it. TRAP
Majespecter Orthrus - Nue 2 Pendulum Monsters, including a ""Majespecter"" monsterIf this card is Link Summoned: You can add up to 2 face-up ""Majespecter"" Pendulum Monsters from your Extra Deck to your hand, then you can add up to 2 ""Majespecter"" Pendulum Monsters with different names from your Deck to your face-up Extra Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except ""Majespecter"" or ""Dracoslayer"" monsters. You can only use this effect of ""Majespecter Orthrus - Nue"" once per turn. MONSTER [Spellcaster/Link/Effect] WIND Link 2 P13 1500 -
Majespecter Porcupine - Yamarashi During the Main Phase, if you control a ""Majespecter"" monster (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 ""Majespecter"" Spell in your GY; Set it. You can only use each of the previous effects of ""Majespecter Porcupine - Yamarashi"" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 4 1500 1500
Majespecter Raccoon - Bunbuku When this card is Normal or Special Summoned: You can add 1 ""Majespecter"" monster from your Deck to your hand. You can only use this effect of ""Majespecter Raccoon - Bunbuku"" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 3 1200 900
Majespecter Sonics Target 1 ""Majespecter"" monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved. SPELL Quick-Play
Majespecter Storm Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck. SPELL
Majespecter Supercell While you have a ""Majespecter"" card in your Pendulum Zone, the activation and effects of other ""Majespecter"" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 ""Majespecter"" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. TRAP Continuous
Majespecter Tempest When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster monster; negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Majespecter Toad - Ogama When this card is Normal or Special Summoned: You can Set 1 ""Majespecter"" Spell/Trap directly from your Deck, but it cannot be activated this turn. You can only use this effect of ""Majespecter Toad - Ogama"" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 4 1300 500
Majespecter Tornado Tribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; banish it. TRAP
Majespecter Unicorn - Kirin (Quick Effect): You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of ""Majespecter Unicorn - Kirin"" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 6 2000 2000
Majespecter Wind When you activate this card, you can also Tribute 1 WIND Spellcaster monster; Special Summon 1 ""Majespecter"" monster from your hand or GY, or if you Tributed a monster at activation, you can Special Summon 1 ""Majespecter"" monster from your Deck instead. You can only activate 1 ""Majespecter Wind"" per turn. SPELL Quick-Play
Majester Paladin, the Ascending Dracoslayer 2 Level 4 Pendulum MonstersWhen this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up ""Dracoslayer"" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon. MONSTER [Dragon/Xyz/Effect] WIND Rank 4 1850 2000
Majestic Absorption Target 1 ""Stardust Dragon"", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects;●Equip 1 face-up monster your opponent controls to that target.●It can attack directly this turn.●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.You can only activate 1 ""Majestic Absorption"" per turn. SPELL
Majestic Dragon Cannot be used as Synchro Material, except for the Synchro Summon of a ""Majestic"" monster. MONSTER [Dragon/Tuner/Effect] LIGHT Level 1 0 0
Majestic Mech - Goryu You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fairy/Effect] LIGHT Level 8 2900 1800
Majestic Mech - Ohka You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. MONSTER [Fairy/Effect] LIGHT Level 6 2400 1400
Majestic Mech - Senku When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. MONSTER [Fairy/Effect] LIGHT Level 4 1000 500
Majestic Mirage If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was ""Stardust Dragon"" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of ""Majestic Mirage"" again this turn.●Special Summon 1 of those monsters.●Banish 1 monster from your opponent's field or GY.●Any damage you take this turn is halved. TRAP Continuous
Majestic Red Dragon ""Majestic Dragon"" + ""Red Dragon Archfiend"" + 1 non-Tuner monsterCannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 ""Red Dragon Archfiend"" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target. MONSTER [Dragon/Synchro/Effect] DARK Level 10 4000 3000
Majestic Star Dragon ""Majestic Dragon"" + ""Stardust Dragon"" + 1 non-Tuner monsterDuring either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 ""Stardust Dragon"" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target. MONSTER [Dragon/Synchro/Effect] WIND Level 10 3800 3000
Majesty Hyperion You can Special Summon this card (from your hand or GY) by banishing 1 ""The Agent"" monster from your hand, field, or GY. You can only Special Summon ""Majesty Hyperion"" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If ""The Sanctuary in the Sky"" is on the field or in either GY, you can use this effect up to twice per turn. MONSTER [Fairy/Effect] DARK Level 8 2100 2700
Majesty Maiden, the True Dracocaster To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 ""True Draco"" or ""True King"" monster from your Deck to your hand. MONSTER [Wyrm/Effect] WIND Level 5 2300 1500
Majesty of the White Dragons Show up to 3 of the ""Blue-Eyes White Dragon"" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing ""Blue-Eyes White Dragon(s)"" from your hand or field whose total Levels equal its Level. You can only use each effect of ""Majesty of the White Dragons"" once per turn. TRAP
Majesty Pegasus, the Dracoslayer (This card is always treated as a ""Majespecter"" card.)(Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target ""Dracoslayer"" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a ""Dracoslayer"" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of ""Majesty Pegasus, the Dracoslayer"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 4 1500 1500
Majesty with Eyes of Blue Send 1 ""Blue-Eyes"" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 ""Majesty with Eyes of Blue"" per turn. SPELL Quick-Play
Majesty's Fiend Cannot be Special Summoned. Neither player can activate monster effects. MONSTER [Fiend/Effect] LIGHT Level 6 2400 1000
Majesty's Pegasus All ""Majespecter"" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower ""Majespecter"" monster from your Deck. You can only use this effect of ""Majesty's Pegasus"" once per turn. SPELL Field
Maji-Gire Panda Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK. MONSTER [Beast/Effect] EARTH Level 4 1000 800
Majioshaleon Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Reptile/Effect] WATER Level 5 2000 800
Majiosheldon Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect. MONSTER [Warrior/Effect] WATER Level 3 800 2000
Major Riot If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand. TRAP
Maju Garzett The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. MONSTER [Fiend/Effect] DARK Level 7 ? 0
Makiu, the Magical Mist Target 1 ""Summoned Skull"", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Makyura the Destructor If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of ""Makyura the Destructor"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1600 1200
Malacoda, Netherlord of the Burning Abyss You can Ritual Summon this card with ""Good & Evil in the Burning Abyss"". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 ""Burning Abyss"" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the ""Burning Abyss"" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard. MONSTER [Fiend/Ritual/Effect] DARK Level 6 2700 2200
Malefic Blue-Eyes White Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Blue-Eyes White Dragon"" from your Deck. There can only be 1 ""Malefic"" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. MONSTER [Dragon/Effect] DARK Level 8 3000 2500
Malefic Claw Stream Activate only if you control a face-up ""Malefic"" monster. Select 1 monster your opponent controls, and destroy it. TRAP
Malefic Cyber End Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Cyber End Dragon"" from your Extra Deck. There can only be 1 ""Malefic"" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. MONSTER [Machine/Effect] DARK Level 10 4000 2800
Malefic Divide Target 1 ""Malefic"" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase. SPELL Quick-Play
Malefic Paradigm Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Malefic"" monster from your Extra Deck while ""Malefic Paradigm Dragon"" is not on the field. If ""Malefic World"" is not on the field, destroy this card. Once per turn: You can send 1 ""Malefic"" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with ""Malefic"" monsters for the rest of this turn. MONSTER [Dragon/Effect] DARK Level 10 4000 4000
Malefic Paradox Dragon ""Malefic Parallel Gear"" + 1 non-Tuner ""Malefic"" monsterWhen this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up ""Malefic Paradox Dragon"" on the field. If ""Malefic World"" is not face-up on the field, destroy this card. MONSTER [Dragon/Synchro/Effect] DARK Level 10 4000 4000
Malefic Paradox Gear If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 ""Malefic Parallel Gear"" from your Deck, then, add 1 ""Malefic"" monster from your Deck to your hand, except ""Malefic Paradox Gear"". If a ""Malefic"" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of ""Malefic Paradox Gear"" once per turn. MONSTER [Machine/Effect] DARK Level 1 0 0
Malefic Parallel Gear When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 ""Malefic"" monster in your hand. MONSTER [Machine/Tuner/Effect] DARK Level 2 0 0
Malefic Rainbow Dragon This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 ""Rainbow Dragon"" from your hand or Deck. There can only be 1 face-up ""Malefic"" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. MONSTER [Dragon/Effect] DARK Level 10 4000 0
Malefic Red-Eyes Black Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Red-Eyes Black Dragon"" from your Deck. There can only be 1 ""Malefic"" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. MONSTER [Dragon/Effect] DARK Level 7 2400 2000
Malefic Red-Eyes B. Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Red-Eyes Black Dragon"" from your Deck. There can only be 1 ""Malefic"" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. MONSTER [Dragon/Effect] DARK Level 7 2400 2000
Malefic Selector Banish 2 ""Malefic"" cards from your GY; add 2 ""Malefic"" cards from your Deck to your hand, except ""Malefic Selector"", with different names from each other and from the banished cards. You can only activate 1 ""Malefic Selector"" per turn. SPELL
Malefic Stardust Dragon Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 ""Stardust Dragon"" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up ""Malefic"" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. MONSTER [Dragon/Effect] DARK Level 8 2500 2000
Malefic Territory When this card is activated: You can activate 1 ""Malefic World"" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The ""Malefic"" monster effect, ""There can only be 1 face-up ""Malefic"" monster on the field"" becomes ""There can only be 1 face-up ""Malefic"" monster on the field with the same name"". During the Battle Phase, negate the effects of face-up ""Malefic"" monsters on the field. SPELL Continuous
Malefic Truth Dragon Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a ""Malefic"" monster you control, except ""Malefic Truth Dragon"", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 ""Malefic"" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls. MONSTER [Dragon/Effect] DARK Level 12 5000 5000
Malefic Tune If a face-up ""Malefic"" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up ""Malefic"" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 ""Malefic"" monster from your Deck to your hand. You can only use each effect of ""Malefic Tune"" once per turn. TRAP
Malefic World While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 ""Malefic"" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck. SPELL Field
Malevolent Catastrophe When an opponent's monster declares an attack: Destroy all Spells and Traps on the field. TRAP
Malevolent Mech - Goku En You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect. MONSTER [Zombie/Effect] LIGHT Level 6 2400 1400
Malevolent Nuzzler The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck. SPELL Equip
Malfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. TRAP Counter
Malice Ascendant During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each ""Malice Ascendant"" in your Graveyard. MONSTER [Zombie/Effect] DARK Level 4 700 1000
Malice Dispersion Discard 1 card; destroy all face-up Continuous Traps on the field. SPELL Quick-Play
Malice Doll of Demise During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard. MONSTER [Fiend/Effect] DARK Level 4 1600 1700
Malice, Lady of Lament (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of ""Malice, Lady of Lament"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1000 1000
Malicevorous Fork You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand. MONSTER [Fiend/Effect] DARK Level 2 400 400
Malicevorous Knife When this card is Normal Summoned: You can target 1 ""Malicevorous"" monster in your Graveyard except ""Malicevorous Knife""; Special Summon that target. MONSTER [Fiend/Effect] DARK Level 2 600 100
Malicevorous Spoon When a ""Malicevorous"" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of ""Malicevorous Spoon"" once per turn. MONSTER [Fiend/Effect] DARK Level 2 100 500
Maliss <C> GWC-06 You can activate this card the turn it was Set, by banishing 1 face-up ""Maliss"" monster you control. Special Summon 1 of your ""Maliss"" monsters that is banished or in your GY, then if you control a ""Maliss"" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 ""Maliss GWC-06"" per turn. TRAP
Maliss <C> MTP-07 You can activate this card the turn it was Set, by banishing 1 face-up ""Maliss"" monster you control. Add 1 ""Maliss"" monster from your Deck to your hand, then if you control a ""Maliss"" Link Monster, you can banish 1 card on the field. You can only activate 1 ""Maliss MTP-07"" per turn. TRAP
Maliss <C> TB-11 You can activate this card the turn it was Set, by banishing 1 face-up ""Maliss"" monster you control. Special Summon 1 ""Maliss"" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 ""Maliss"" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 ""Maliss TB-11"" per turn. TRAP
Maliss <P> Chessy Cat Any monster destroyed by battle with a ""Maliss"" Link Monster that points to this card is banished. You can only use each of the following effects of ""Maliss Chessy Cat"" once per turn. During your Main Phase: You can banish 1 ""Maliss"" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. MONSTER [Cyberse/Effect] DARK Level 3 1500 300
Maliss <P> Dormouse ""Maliss"" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of ""Maliss Dormouse"" once per turn. During your Main Phase: You can activate this effect; banish 1 ""Maliss"" monster from your Deck, also for the rest of this turn, ""Maliss"" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. MONSTER [Cyberse/Effect] DARK Level 3 900 300
Maliss <P> March Hare Your opponent cannot target ""Maliss"" Link Monsters that point to this card with card effects. You can only use each of the following effects of ""Maliss March Hare"" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other ""Maliss"" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished ""Maliss"" monsters; add it to your hand. MONSTER [Cyberse/Effect] DARK Level 3 600 300
Maliss <P> White Rabbit You take no damage from battles involving ""Maliss"" Link Monsters that point to this card. You can only use each of the following effects of ""Maliss White Rabbit"" once per turn. If this card is Normal or Special Summoned: You can Set 1 ""Maliss"" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. MONSTER [Cyberse/Effect] DARK Level 3 1200 300
Maliss <Q> Hearts Crypter 3 monsters, including a ""Maliss"" monster(Quick Effect): You can target 1 of your banished ""Maliss"" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of ""Maliss Hearts Crypter"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 3 P813 2500 -
Maliss <Q> Red Ransom 2+ monsters, including a ""Maliss"" monsterWhile this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of ""Maliss Red Ransom"" once per turn. If this card is Special Summoned: You can add 1 ""Maliss"" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck. MONSTER [Cyberse/Link/Effect] DARK Link 3 P462 2300 -
Maliss <Q> White Binder 2+ monsters, including a ""Maliss"" monsterIf this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 ""Maliss"" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of ""Maliss White Binder"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 3 P846 2300 -
Maliss in the Mirror Target 1 face-up monster your opponent controls; banish 1 ""Maliss"" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 ""Maliss"" card in your GY; banish it, and if you do, add 1 ""Maliss"" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of ""Maliss in the Mirror"" once per turn. SPELL Quick-Play
Maliss in Underground When this card is activated: You can banish 1 ""Maliss"" card from your hand, Deck, or GY. While 3 or more of your ""Maliss"" Traps with different names are banished, ""Maliss"" Link Monsters you control gain 3000 ATK. While you control a ""Maliss"" Link Monster, your opponent's monsters can only target ""Maliss"" Link Monsters for attacks. You can only activate 1 ""Maliss in Underground"" per turn. SPELL Field
Mamemaki Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand. TRAP
Mammoth Graveyard A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. MONSTER [Dinosaur/Normal] EARTH Level 3 1200 800
Mamonaka the Vaylantz United 3 ""Vaylantz"" monstersDuring the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of ""Mamonaka the Vaylantz United"" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Fusion/Pendulum/Effect] WATER Level 10 2800 2800
Man Beast of Ares After a Chain (of 2 or more Links) resolves, this card gains 500 ATK. MONSTER [Beast-Warrior/Effect] EARTH Level 3 500 500
Man Eater Man-eating plant with poison feelers for attacking enemies. MONSTER [Plant/Normal] EARTH Level 2 800 600
Man-Eater Bug FLIP: Target 1 monster on the field; destroy it. MONSTER [Insect/Flip/Effect] EARTH Level 2 450 600
Man-eating Black Shark ""Sea Kamen"" + ""Gruesome Goo"" + ""Amazon of the Seas"" MONSTER [Fish/Fusion] WATER Level 5 2100 1300
Man-Eating Treasure Chest A monster disguised as a treasure chest that is known to attack the unwary adventurer. MONSTER [Fiend/Normal] DARK Level 4 1600 1000
Man-Thro' Tro' By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1000 1000
Mana Dragon Zirnitron If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of ""Mana Dragon Zirnitron"" once per turn. If Summoned this way, banish this card when it leaves the field. MONSTER [Dragon/Effect] DARK Level 6 2200 1200
Mandragon This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair. MONSTER [Plant/Pendulum/Normal] EARTH Level 5 2500 1000
Manga Ryu-Ran (This card is always treated as a ""Toon"" card.)Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control ""Toon World"". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If ""Toon World"" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. MONSTER [Dragon/Toon/Effect] FIRE Level 7 2200 2600
Maniacal Servant Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. MONSTER [Spellcaster/Effect] DARK Level 3 600 1000
Manju of the Ten Thousand Hands When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1000
Mannadium Abscission Target 1 monster you control; destroy it, and if you do, add 1 ""Peaceful Planet Calarium"" from your Deck to your hand, or, if you control ""Peaceful Planet Calarium"", you can add 1 ""Mannadium"" Spell/Trap instead, except ""Mannadium Abscission"". You can banish this card from your GY; Special Summon 1 ""Visas Starfrost"" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of ""Mannadium Abscission"" once per turn. SPELL
Mannadium Breakheart Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If ""Visas Starfrost"", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of ""Mannadium Breakheart"" once per turn. TRAP
Mannadium Fearless If you control ""Visas Starfrost"" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon ""Mannadium Fearless"" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 ""Mannadium Fearless"" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK. MONSTER [Fairy/Tuner/Effect] EARTH Level 2 0 2000
Mannadium Imaginings Reveal 1 ""Mannadium"" monster or ""Visas Starfrost"" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of ""Mannadium Imaginings"" once per turn. SPELL
Mannadium Meek If you control ""Visas Starfrost"" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon ""Mannadium Meek"" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 ""Mannadium Meek"" from your Deck, then you can increase its Level by 2. MONSTER [Fairy/Tuner/Effect] WATER Level 2 0 1800
Mannadium Prime-Heart 1+ Tuners + 1 LIGHT monsterThis card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a ""Mannadium"" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your ""Visas Starfrost"", that is banished or in your GY. MONSTER [Fairy/Synchro/Effect] LIGHT Level 10 3000 3000
Mannadium Reframing When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have ""Visas Starfrost"", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 ""Mannadium"" monsters in your GY; shuffle them into the Deck. You can only use each effect of ""Mannadium Reframing"" once per turn. TRAP Counter
Mannadium Riumheart During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 ""Mannadium"" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 ""Mannadium"" card from your Deck to your hand, except ""Mannadium Riumheart"". You can only use each effect of ""Mannadium Riumheart"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 2100
Mannadium Torrid If you control ""Visas Starfrost"" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon ""Mannadium Torrid"" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 ""Mannadium"" Tuner from your Deck. You can only use this effect of ""Mannadium Torrid"" once per turn. MONSTER [Fairy/Tuner/Effect] FIRE Level 2 0 1500
Mannadium Trisukta 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of ""Mannadium Trisukta"" once per turn. MONSTER [Fairy/Synchro/Tuner/Effect] LIGHT Level 6 2300 1300
Mansion of the Dreadful Dolls When this card is activated: You can add 1 ""Gimmick Puppet"" monster from your Deck to your hand. ""Gimmick Puppet"" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 ""Gimmick Puppet"" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 ""Mansion of the Dreadful Dolls"" per turn. SPELL Field
Manticore of Darkness During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY. MONSTER [Beast-Warrior/Effect] FIRE Level 6 2300 1000
Manticore of Smashing During your Main Phase: You can add 1 ""Fissure"" or 1 ""Smashing Ground"" from your Deck to your hand. If this card is in your GY: You can banish 1 ""Fissure"" or 1 ""Smashing Ground"" from your hand or GY; Special Summon this card. You can only use each effect of ""Manticore of Smashing"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 6 2300 1000
Mantman the Ultrahuman Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of ""Mantman the Ultrahuman"" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand. MONSTER [Psychic/Effect] LIGHT Level 7 2400 1200
Maple Maiden 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect.●All face-up monsters become that Attribute.You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of ""Maple Maiden"" once per turn. MONSTER [Fairy/Synchro/Effect] WIND Level 7 2100 2600
Mara of the Nordic Alfar When using this card as Synchro Material, the other Synchro Materials must be 2 ""Nordic"" monsters in your hand. MONSTER [Spellcaster/Tuner/Effect] DARK Level 2 1000 500
Marauding Captain Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. MONSTER [Warrior/Effect] EARTH Level 3 1200 400
March of the Dark Brigade Target 1 ""Lightsworn"" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 ""March of the Dark Brigade"" per turn. SPELL
March of the Monarchs Tribute Summoned monsters you control cannot be destroyed by card effects, also neither player can target them with card effects. You cannot Special Summon monsters from the Extra Deck. SPELL Continuous
March Towards Ragnarok Target 1 ""Aesir"" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps. SPELL Quick-Play
Mardel, Generaider Boss of Light You can only control 1 ""Mardel, Generaider Boss of Light"". If this card is Normal or Special Summoned: You can add 1 ""Generaider"" card or 1 Plant monster from your Deck to your hand, except ""Mardel, Generaider Boss of Light"". You can only use this effect of ""Mardel, Generaider Boss of Light"" once per turn. MONSTER [Plant/Effect] LIGHT Level 9 2400 2400
Mare Mare Cannot be Special Summoned, except by the effect of a Wyrm monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 ""Mini Mare Mare Token"" (Wyrm/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of ""Mare Mare"" up to thrice per turn. MONSTER [Wyrm/Tuner/Effect] WATER Level 7 2100 1400
Margin Trading Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 ""Margin Trading"" per turn. SPELL
Mariamne, the True Dracophoenix If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of ""Mariamne, the True Dracophoenix"" once per turn. MONSTER [Wyrm/Effect] WIND Level 9 2700 2100
Mariña, Princess of Sunflowers If exactly 1 other Plant monster you control (and no other cards) is destroyed by battle or card effect and sent to the GY: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Plant/Effect] FIRE Level 8 2800 1600
Marincess Aqua Argonaut 2+ WATER monstersWhile this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of ""Marincess Aqua Argonaut"" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your ""Marincess"" Monster Cards equipped to this card, and if you do, negate that activated effect. MONSTER [Cyberse/Link/Effect] WATER Link 4 P8462 2300 -
Marincess Basilalima If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of ""Marincess Basilalima"" once per turn.●You can banish 1 ""Marincess"" Trap from your GY; add 1 ""Marincess"" Trap with a different name from your Deck to your hand.●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK. MONSTER [Cyberse/Effect] WATER Level 4 600 2100
Marincess Battle Ocean All ""Marincess"" monsters you control gain 200 ATK, also each one gains 600 ATK for each ""Marincess"" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using ""Marincess Crystal Heart"" as material are unaffected by your opponent's card effects. When you Link Summon a ""Marincess"" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 ""Marincess"" Link Monsters with different names from your GY to that Link Summoned monster. SPELL Field
Marincess Blue Slug 1 Level 4 or lower ""Marincess"" monsterIf this card is Link Summoned: You can target 1 ""Marincess"" monster in your GY, except ""Marincess Blue Slug""; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon ""Marincess Blue Slug"" once per turn. MONSTER [Cyberse/Link/Effect] WATER Link 1 P2 1500 -
Marincess Blue Tang If this card is Normal or Special Summoned: You can send 1 ""Marincess"" monster from your Deck to the GY, except ""Marincess Blue Tang"". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated ""Marincess"" card to your hand, also shuffle the rest into your Deck. You can only use each effect of ""Marincess Blue Tang"" once per turn. MONSTER [Cyberse/Effect] WATER Level 4 1500 1200
Marincess Bubble Ring When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 ""Marincess Crystal Heart"" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher ""Marincess"" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 ""Marincess Bubble Ring"" per turn. TRAP
Marincess Cascade Banish any number of ""Marincess"" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher ""Marincess"" monster, you can activate this card from your hand. TRAP
Marincess Circulation Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 ""Marincess"" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher ""Marincess"" monster, you can activate this card from your hand. TRAP
Marincess Coral Anemone 2 WATER monstersYou can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 ""Marincess"" card in your GY, except ""Marincess Coral Anemone""; add it to your hand. You can only use each effect of ""Marincess Coral Anemone"" once per turn. MONSTER [Cyberse/Link/Effect] WATER Link 2 P42 2000 -
Marincess Coral Triangle 2+ ""Marincess"" monstersYou can send 1 WATER monster from your hand to your GY; add 1 ""Marincess"" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of ""Marincess Coral Triangle"" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters. MONSTER [Cyberse/Link/Effect] WATER Link 3 P813 1500 -
Marincess Crown Tail During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other ""Marincess"" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the ""Marincess"" Link Monsters in your GY x 1000. You can only use each effect of ""Marincess Crown Tail"" once per turn. MONSTER [Cyberse/Effect] WATER Level 5 600 2300
Marincess Crystal Heart 2 WATER monstersUnaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your ""Marincess"" Link Monster this card points to, is targeted for an attack: You can send 1 ""Marincess"" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage. MONSTER [Cyberse/Link/Effect] WATER Link 2 P13 0 -
Marincess Current When a ""Marincess"" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher ""Marincess"" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 ""Marincess Current"" per turn. If you control a Link-3 or higher ""Marincess"" monster, you can activate this card from your hand. TRAP
Marincess Dive Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.●Target 1 non-Link ""Marincess"" monster in your GY; Special Summon it.●If ""Marincess Battle Ocean"" is in your Field Zone: Special Summon 1 ""Marincess"" monster from your Deck.You can only activate 1 ""Marincess Dive"" per turn. SPELL
Marincess Great Bubble Reef 2+ WATER monstersOnce per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished ""Marincess"" monsters. You can only use this effect of ""Marincess Great Bubble Reef"" once per turn. MONSTER [Cyberse/Link/Effect] WATER Link 4 P4612 2600 -
Marincess Mandarin If you control 2 or more ""Marincess"" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of ""Marincess Mandarin"" once per turn. MONSTER [Cyberse/Effect] WATER Level 1 100 100
Marincess Marbled Rock 2+ WATER monstersYou can target 1 ""Marincess"" card in your GY, except ""Marincess Marbled Rock""; add it to your hand. You can only use this effect of ""Marincess Marbled Rock"" once per turn. When an opponent's monster declares an attack: You can send 1 ""Marincess"" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage. MONSTER [Cyberse/Link/Effect] WATER Link 3 P462 2500 -
Marincess Pascalus If this card is Normal or Special Summoned: You can Special Summon 1 ""Marincess"" monster from your hand in Defense Position, except ""Marincess Pascalus"". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Marincess"" Spell/Trap in your GY; add it to your hand. You can only use each effect of ""Marincess Pascalus"" once per turn. MONSTER [Cyberse/Effect] WATER Level 4 1200 2000
Marincess Sea Angel 1 Level 4 or lower ""Marincess"" monsterIf this card is Link Summoned: You can add 1 ""Marincess"" Spell from your Deck to your hand. You can only Link Summon ""Marincess Sea Angel"" once per turn. MONSTER [Cyberse/Link/Effect] WATER Link 1 P4 1000 -
Marincess Sea Horse You can Special Summon this card (from your hand) to your zone a ""Marincess"" Link Monster points to. You can only Special Summon ""Marincess Sea Horse"" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a ""Marincess"" Link Monster points to. You can only use this effect of ""Marincess Sea Horse"" once per turn. MONSTER [Cyberse/Effect] WATER Level 3 1400 1000
Marincess Sea Star You can send this card from your hand to the GY, then target 1 ""Marincess"" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of ""Marincess Sea Star"" up to twice per turn. MONSTER [Cyberse/Effect] WATER Level 2 800 400
Marincess Sleepy Maiden You can target 1 ""Marincess"" card you control; Special Summon this card from your hand, and if you do, it gains this effect.●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.You can banish this card from your GY, then target 1 ""Marincess"" Link Monster you control; equip it with 1 ""Marincess"" Link Monster from your GY. You can only use each effect of ""Marincess Sleepy Maiden"" once per turn. MONSTER [Cyberse/Effect] WATER Level 5 500 2500
Marincess Snow If a ""Marincess"" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 ""Marincess"" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 ""Marincess Snow"" per turn. TRAP
Marincess Springirl You can banish 1 ""Marincess"" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of ""Marincess"" monsters you control, then, if a ""Marincess"" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each ""Marincess"" card sent. You can only use each effect of ""Marincess Springirl"" once per turn. MONSTER [Cyberse/Effect] WATER Level 4 1200 1000
Marincess Wave If you control a ""Marincess"" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher ""Marincess"" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher ""Marincess"" monster, you can activate this card from your hand. TRAP
Marincess Wonder Heart 2+ WATER monstersOnce per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your ""Marincess"" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower ""Marincess"" monster from your GY. MONSTER [Cyberse/Link/Effect] WATER Link 4 P4613 2400 -
Marine Beast ""Water Magician"" + ""Behegon"" MONSTER [Fish/Fusion] WATER Level 5 1700 1600
Marionette Mite You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase. MONSTER [Insect/Effect] DARK Level 3 1000 1000
Mark of the Rose Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase. SPELL Equip
Marmiting Captain When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster. MONSTER [Warrior/Effect] EARTH Level 3 1200 400
Marshalling Field You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 ""Rank-Up-Magic Argent Chaos Force"" from your Deck or GY to your hand. TRAP Continuous
Marshmacaron If this card is destroyed by battle or card effect: You can Special Summon up to 2 other ""Marshmacaron"" from your hand, Deck, and/or Graveyard. You can only use this effect of ""Marshmacaron"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 200 200
Marshmallon Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage. MONSTER [Fairy/Effect] LIGHT Level 3 300 500
Marshmallon Glasses While ""Marshmallon"" is in your Monster Zone, your opponent cannot target monsters other than ""Marshmallon"" for attacks. SPELL Continuous
Martial Metal Marcher 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of ""Martial Metal Marcher"" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field. MONSTER [Machine/Synchro/Tuner/Effect] WIND Level 3 500 2200
Maryokutai During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. MONSTER [Aqua/Effect] WATER Level 3 900 900
Masaki the Legendary Swordsman Legendary swordmaster Masaki is a veteran of over 100 battles. MONSTER [Warrior/Normal] EARTH Level 4 1100 1100
Mask Change Target 1 ""HERO"" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 ""Masked HERO"" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). SPELL Quick-Play
Mask Change II Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 ""Masked HERO"" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with ""Mask Change"".) You can only activate 1 ""Mask Change II"" per turn. SPELL Quick-Play
Mask Charge Target 1 ""HERO"" monster and 1 ""Change"" Quick-Play Spell Card in your Graveyard; add them to your hand. SPELL
Mask of Brutality The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card. SPELL Equip
Mask of Darkness FLIP: Target 1 Trap in your GY; add that target to your hand. MONSTER [Fiend/Flip/Effect] DARK Level 2 900 400
Mask of Dispel Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. SPELL Continuous
Mask of Restrict Neither player can Tribute cards. TRAP Continuous
Mask of the Accursed The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. SPELL Equip
Mask of Weakness Target 1 attacking monster; that target loses 700 ATK until the end of this turn. TRAP
Masked Beast Des Gardius Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 ""Grand Tiki Elder"" or ""Melchid the Four-Face Beast"". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 ""The Mask of Remnants"" from your Deck to it. MONSTER [Fiend/Effect] DARK Level 8 3300 2500
Masked Chameleon Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect. MONSTER [Reptile/Tuner/Effect] EARTH Level 4 1600 1100
Masked Chopper If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent. MONSTER [Fiend/Effect] EARTH Level 1 100 100
Masked Dragon When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. MONSTER [Dragon/Effect] FIRE Level 3 1400 1100
Masked HERO Acid Must be Special Summoned with ""Mask Change"". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK. MONSTER [Warrior/Fusion/Effect] WATER Level 8 2600 2100
Masked HERO Anki Must be Special Summoned by ""Mask Change"". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 ""Change"" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of ""Masked HERO Anki"" once per turn. MONSTER [Warrior/Fusion/Effect] DARK Level 8 2800 1200
Masked HERO Blast Must be Special Summoned with ""Mask Change"". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. MONSTER [Warrior/Fusion/Effect] WIND Level 6 2200 1800
Masked HERO Dark Law Must be Special Summoned by ""Mask Change"". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2400 1800
Masked HERO Dian Must be Special Summoned with ""Mask Change"". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower ""HERO"" monster from your Deck. MONSTER [Warrior/Fusion/Effect] EARTH Level 8 2800 3000
Masked HERO Divine Wind Must be Special Summoned with ""Mask Change"" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. MONSTER [Warrior/Fusion/Effect] WIND Level 8 2700 1900
Masked HERO Goka Must be Special Summoned with ""Mask Change"". Gains 100 ATK for each ""HERO"" monster in your GY. MONSTER [Warrior/Fusion/Effect] FIRE Level 6 2200 1800
Masked HERO Koga Must be Special Summoned with ""Mask Change"" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 ""HERO"" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 8 2500 1800
Masked HERO Vapor Must be Special Summoned with ""Mask Change"". Cannot be destroyed by card effects. MONSTER [Warrior/Fusion/Effect] WATER Level 6 2400 2000
Masked Ninja Ebisu Once per turn, if you control a ""Ninja"" monster other than ""Masked Ninja Ebisu"": You can activate this effect; return Spells/Traps your opponent controls to the hand, equal to the number of ""Ninja"" monsters you control, also each of your ""Goe Goe the Gallant Ninja"" can attack directly this turn. MONSTER [Warrior/Effect] WIND Level 4 1200 1800
Masked Sorcerer When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. MONSTER [Spellcaster/Effect] DARK Level 4 900 1400
Masquerade the Blazing Dragon 1 ""Despia"" monster + 1 LIGHT or DARK monsterWhile you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Masquerade the Blazing Dragon"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 8 2500 2000
Mass Driver Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. SPELL Continuous
Mass Hypnosis Activate only while you control an ""Alien"" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. TRAP Continuous
Massivemorph Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. TRAP
Master & Expert A deadly duo consisting of a beast master and its loyal servant. MONSTER [Beast/Normal] EARTH Level 4 1200 1000
Master Craftsman Gamil During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn. MONSTER [Pyro/Effect] FIRE Level 2 200 200
Master Gig Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control. MONSTER [Psychic/Effect] EARTH Level 8 2600 1400
Master Hyperion You can Special Summon this card (from your hand) by banishing 1 ""The Agent"" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While ""The Sanctuary in the Sky"" is on the field, you can activate this effect up to twice per turn. MONSTER [Fairy/Effect] LIGHT Level 8 2700 2100
Master Kyonshee A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. MONSTER [Zombie/Normal] EARTH Level 4 1750 1000
Master Monk This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 ""Monk Fighter"". This card can attack twice during the same turn. MONSTER [Rock/Effect] EARTH Level 5 1900 1000
Master of Chaos ""Dark Magician"" + 1 ""Chaos"" or ""Black Luster Soldier"" Ritual MonsterIf this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of ""Master of Chaos"" once per turn. MONSTER [Spellcaster/Fusion/Effect] DARK Level 8 3000 2500
Master of Ham 2 Beast monstersIf this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position. If this card is in your GY: You can banish 2 Flip monsters from your face-up field and/or GY; Special Summon this card in face-down Defense Position, but banish it when it leaves the field. You can only use each effect of ""Master of Ham"" once per turn. MONSTER [Beast/Fusion/Effect] EARTH Level 5 2100 1850
Master of Oz ""Big Koala"" + ""Des Kangaroo"" MONSTER [Beast/Fusion] EARTH Level 9 4200 3700
Master of OZ ""Big Koala"" + ""Des Kangaroo"" MONSTER [Beast/Fusion] EARTH Level 9 4200 3700
Master of the Flaming Dragonswords When a monster is Normal Summoned to your side of the field, except ""Master of the Flaming Dragonswords"": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase. MONSTER [Warrior/Effect] FIRE Level 4 1800 1200
Master Peace, the True Dracoslayer Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Dracoslayer"" monster and 1 ""Dracoverlord"" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 ""Dracoslayer"" monster and 1 ""Dracoverlord"" monster from your Deck. MONSTER [Dragon/Effect] LIGHT Level 8 2950 2950
Master Peace, the True Dracoslaying King To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, if you control this Tribute Summoned monster (Quick Effect): You can banish 1 Continuous Spell/Trap from your GY, then target 1 other card on the field; destroy it. MONSTER [Wyrm/Effect] LIGHT Level 8 2950 2950
Master Pendulum, the Dracoslayer ""Luster Pendulum, the Dracoslayer"" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? MONSTER [Dragon/Pendulum/Normal] LIGHT Level 4 1950 0
Master Tao the Chanter If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except ""Master Tao the Chanter""; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of ""Master Tao the Chanter"" once per turn. MONSTER [Illusion/Effect] EARTH Level 3 1200 900
Master with Eyes of Blue When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 ""Blue-Eyes"" monster from your GY, other than the sent monster. You can only use this effect of ""Master with Eyes of Blue"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 300 1200
Master's Diploman If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones. MONSTER [Machine/Effect] DARK Level 5 2000 2000
Masterflare Hyperion 1 Tuner + 1+ non-Tuner Fairy monstersYou can send 1 ""The Agent"" monster, or 1 monster that mentions ""The Sanctuary in the Sky"", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of ""Masterflare Hyperion"" once per turn. MONSTER [Fairy/Synchro/Effect] LIGHT Level 10 3200 2600
Masterking Archfiend 2 Fiend monstersOnce per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result.●1: Add it to your hand.●2, 3, 4, 5: Shuffle into the Deck.●6: Special Summon it. MONSTER [Fiend/Link/Effect] DARK Link 2 P13 2000 -
Mataza the Zapper This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch. MONSTER [Warrior/Effect] DARK Level 3 1300 800
Matching Outfits Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them. TRAP
Materiactor Annulus Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 ""Materiactor Annulus"" per turn. SPELL
Materiactor Critical When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a ""Materiactor"" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added.●Monster: Place 1 card from your hand on the bottom of the Deck.●Spell: ""Materiactor"" Xyz Monsters you control gain 1000 ATK.●Trap: You can Set that added card.You can only activate 1 ""Materiactor Critical"" per turn. TRAP Counter
Materiactor Exagard 2+ Level 3 monstersYou can detach 1 material from this card; either Special Summon 1 ""Materiactor"" monster from your Deck, or add 1 ""Materiactor"" Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a ""Materiactor"" card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of ""Materiactor Exagard"" once per turn. MONSTER [Dragon/Xyz/Effect] WATER Rank 3 2000 2000
Materiactor Exareptor You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of ""Materiactor Exareptor"" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn. MONSTER [Dragon/Effect] WATER Level 3 1500 1500
Materiactor Gigaboros 2+ Level 3 monstersGains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of ""Materiactor Gigaboros"" once per turn. You can detach 1 material from this card; attach 1 ""Materiactor"" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand. MONSTER [Dragon/Xyz/Effect] DARK Rank 3 500 500
Materiactor Gigadra You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 ""Materiactor"" monster instead. You can only use this effect of ""Materiactor Gigadra"" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. MONSTER [Dragon/Effect] DARK Level 3 1000 1000
Materiactor Meltdown During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated ""Materiactor"" card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of ""Materiactor Meltdown"" once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 ""Materiactor"" Xyz Monster you control. SPELL Continuous
Materiactor Meltthrough When this card is activated: Excavate the top 6 cards of your Deck, then place them on top of the Deck in any order. Once per turn: You can pay 1500 LP; Special Summon 1 ""Materiactor"" Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an Xyz Summon), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If an Xyz Monster is Xyz Summoned: You can attach the top card of your Deck to 1 ""Materiactor"" Xyz Monster you control. SPELL Field
Materiactor Zeptwing If you control a ""Materiactor"" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 ""Materiactor"" card from your Deck to your hand, except ""Materiactor Zeptwing"", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of ""Materiactor Zeptwing"" once per turn. MONSTER [Dragon/Effect] FIRE Level 3 0 0
Materialization Target 1 face-up Monster Card in any Spell & Trap Zone, then activate 1 of these effects;●Special Summon it to its owner's field.●Return it to the hand.●Destroy it, then you can destroy 1 monster on the field with an equal or lower Level.You can only activate 1 ""Materialization"" per turn. SPELL Quick-Play
Mathematician When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card. MONSTER [Spellcaster/Effect] EARTH Level 3 1500 500
Mathmech Addition You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of ""Mathmech Addition"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 4 1000 1000
Mathmech Billionblade Nayuta Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 ""Mathmech"" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 ""Mathmech"" card in your GY, except ""Mathmech Billionblade Nayuta""; add it to your hand. You can only use each effect of ""Mathmech Billionblade Nayuta"" once per turn. SPELL Equip
Mathmech Circular You can send 1 ""Mathmech"" monster, except ""Mathmech Circular"", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a ""Mathmech"" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 ""Mathmech"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Mathmech Circular"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1500 1500
Mathmech Diameter When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A ""Mathmech"" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.You can only use each effect of ""Mathmech Diameter"" once per turn. MONSTER [Cyberse/Tuner/Effect] LIGHT Level 4 1000 1500
Mathmech Division You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of ""Mathmech Division"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 4 1500 1000
Mathmech Equation Target 1 ""Mathmech"" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 ""Mathmech Equation"" per turn. SPELL
Mathmech Induction All Cyberse monsters you control gain 500 ATK. If you control a ""Mathmech"" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of ""Mathmech Induction"" once per turn. TRAP Continuous
Mathmech Multiplication You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of ""Mathmech Multiplication"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 4 500 2000
Mathmech Nabla You can Tribute 1 Cyberse monster; Special Summon 1 ""Mathmech"" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of ""Mathmech Nabla"" once per turn. MONSTER [Cyberse/Tuner/Effect] DARK Level 4 1000 1500
Mathmech Sigma If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of ""Mathmech Sigma"" once per turn. If this card you control is used as Synchro Material for a ""Mathmech"" monster, you can treat it as a non-Tuner. MONSTER [Cyberse/Tuner/Effect] LIGHT Level 4 1000 1500
Mathmech Subtraction You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of ""Mathmech Subtraction"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 4 1000 1000
Mathmech Superfactorial Target up to 3 ""Mathmech"" monsters in your GY with different names, then activate 1 of these effects;●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 ""Mathmech"" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 ""Mathmech"" Xyz Monster using only those monsters.You can only activate 1 ""Mathmech Superfactorial"" per turn. TRAP
Matriarch of Nephthys You can target 1 Level 4 or lower ""Nephthys"" monster in your GY, except ""Matriarch of Nephthys""; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of ""Matriarch of Nephthys"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 2 600 600
Mature Chronicle Each time a monster(s) is Special Summoned that is a ""Yubel"" monster or mentions ""Yubel"", place 1 Chronicle Counter on this card. You can remove Chronicle Counters from your field to activate 1 of these effects;●1: Special Summon 1 ""Yubel"" from your GY.●2: Add 1 of your banished cards to your hand.●3: Banish 1 card from your Deck.●4: Destroy 1 card on the field.●5: Add 1 ""Super Polymerization"" from your Deck to your hand.You can only use this effect of ""Mature Chronicle"" once per turn. SPELL Continuous
Mausoleum of the Emperor During the Main Phase: The turn player can activate these effect(s).●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.(This is their one Normal Summon/Set for that turn.) SPELL Field
Mausoleum of White During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 ""Burst Stream of Destruction"" from your Deck to your hand. SPELL Field
Mavelus ""Tyhone"" + ""Wings of Wicked Flame"" MONSTER [Winged Beast/Fusion] WIND Level 4 1300 900
Max Metalmorph Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions ""Max Metalmorph"" from your hand, Deck, or GY, then you can equip this card to it with the following effect.●The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects.You can only activate 1 ""Max Metalmorph"" per turn. TRAP
Max Warrior If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved. MONSTER [Warrior/Effect] WIND Level 4 1800 800
Maximum Six When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200. MONSTER [Warrior/Effect] EARTH Level 6 1900 1600
Maxx ""C"" (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of ""Maxx ""C"""" once per turn. MONSTER [Insect/Effect] EARTH Level 2 500 200
Mayakashi Mayhem If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of ""Mayakashi Mayhem"" for the rest of this turn.●Draw 1 card.●Set 1 ""Mayakashi"" Spell/Trap directly from your Deck, except ""Mayakashi Mayhem"".●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).●Inflict 800 damage to your opponent.You can only activate the effect of ""Mayakashi Mayhem"" once per Chain. TRAP Continuous
Mayakashi Metamorphosis Discard 1 card, then target 1 of your ""Mayakashi"" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except ""Mayakashi"" monsters. You can only activate 1 ""Mayakashi Metamorphosis"" per turn. TRAP
Mayakashi Return Take 1 ""Mayakashi"" card from your Deck, except ""Mayakashi Return"", and either add it to your hand or send it to the GY. You can only activate 1 ""Mayakashi Return"" per turn. SPELL
Mayakashi Winter Monsters your opponent controls lose 100 ATK/DEF for each ""Mayakashi"" monster with a different name in your GY. You can only use 1 of the following effects of ""Mayakashi Winter"" per turn, and only once that turn.●Send this card and 1 ""Mayakashi"" monster you control to the GY; draw 1 card.●Banish this card and 1 Zombie monster from your GY, then target 1 ""Mayakashi"" monster in your GY; Special Summon it. SPELL Continuous
Mayhem Fur Hire Target 1 monster ""Fur Hire"" in your GY; Special Summon it in Defense Position. You can only activate 1 ""Mayhem Fur Hire"" per turn. SPELL Quick-Play
Mayosenju Daibak Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. MONSTER [Beast/Pendulum/Effect] WIND Level 10 3000 300
Mayosenju Hitot Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All ""Yosenju"" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. MONSTER [Beast/Pendulum/Effect] WIND Level 10 2000 3000
Mazera DeVille This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up ""Warrior of Zera"" on your side of the field while ""Pandemonium"" is on the field. If ""Pandemonium"" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If ""Pandemonium"" is not on your side of the field, this effect is not applied. MONSTER [Fiend/Effect] DARK Level 8 2800 2300
Mecha Bunny When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 ""Mecha Bunny"" from your Deck in face-down Defense Position. MONSTER [Machine/Effect] EARTH Level 2 800 100
Mecha Phantom Beast Aerosguin Once per turn: You can banish 1 ""Mecha Phantom Beast"" monster from your Graveyard, except ""Mecha Phantom Beast Aerosguin""; Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. MONSTER [Machine/Effect] WIND Level 3 1600 400
Mecha Phantom Beast Auroradon 2+ Machine monstersIf this card is Link Summoned: You can activate this effect; Special Summon 3 ""Mecha Phantom Beast Tokens"" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;●1: Destroy 1 card on the field.●2: Special Summon 1 ""Mecha Phantom Beast"" monster from your Deck.●3: Add 1 Trap from your GY to your hand. MONSTER [Machine/Link/Effect] WIND Link 3 P423 2100 -
Mecha Phantom Beast Blackfalcon When this card declares an attack: Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position. MONSTER [Machine/Effect] WIND Level 4 1200 1700
Mecha Phantom Beast Blue Impala Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are ""Mecha Phantom Beast"" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 ""Mecha Phantom Beast Token"" (Machine/WIND/Level 3/ATK 0/DEF 0). MONSTER [Machine/Tuner/Effect] WIND Level 3 1400 1100
Mecha Phantom Beast Coltwing If this card is Special Summoned: Special Summon 2 ""Mecha Phantom Beast Tokens"" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another ""Mecha Phantom Beast"" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. MONSTER [Machine/Effect] WIND Level 4 1600 1500
Mecha Phantom Beast Concoruda 1 Tuner + 1 or more non-Tuner monstersTokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower ""Mecha Phantom Beast"" monster in your Graveyard; Special Summon that target. MONSTER [Machine/Synchro/Effect] WIND Level 7 2400 1200
Mecha Phantom Beast Dracossack 2 Level 7 monstersOnce per turn: You can detach 1 material from this card; Special Summon 2 ""Mecha Phantom Beast Tokens"" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 ""Mecha Phantom Beast"" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect. MONSTER [Machine/Xyz/Effect] WIND Rank 7 2600 2200
Mecha Phantom Beast Hamstrat When this card is flipped face-up: Special Summon 2 ""Mecha Phantom Beast Tokens"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 ""Mecha Phantom Beast"" monster in your Graveyard; Special Summon that target. You can only use this effect of ""Mecha Phantom Beast Hamstrat"" once per turn. MONSTER [Machine/Effect] WIND Level 3 1100 1600
Mecha Phantom Beast Harrliard Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 ""Mecha Phantom Beast"" monster from your hand. MONSTER [Machine/Effect] WIND Level 4 1800 800
Mecha Phantom Beast Jaculuslan 1 ""Mecha Phantom Beast"" Tuner + 1+ non-Tuner ""Mecha Phantom Beast"" monstersWhen this card is Synchro Summoned: You can Tribute ""Mecha Phantom Beast Tokens"" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other ""Mecha Phantom Beast"" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent: You can Set 1 Quick-Play Spell directly from your Deck. MONSTER [Machine/Synchro/Effect] WIND Level 9 2700 2000
Mecha Phantom Beast Kalgriffin You can Tribute 2 ""Mecha Phantom Beast"" monsters; Special Summon this card from your hand. You can only use this effect of ""Mecha Phantom Beast Kalgriffin"" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 ""Mecha Phantom Beast"" monster; Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). MONSTER [Machine/Effect] WIND Level 7 1000 2500
Mecha Phantom Beast Megaraptor When a Token(s) is Special Summoned to your side of the field: Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of ""Mecha Phantom Beast Megaraptor"" once per turn. This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 ""Mecha Phantom Beast"" monster from your Deck to your hand. MONSTER [Machine/Effect] WIND Level 4 1900 1000
Mecha Phantom Beast O-Lion While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 ""Mecha Phantom Beast Token"" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of ""Mecha Phantom Beast O-Lion"" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 ""Mecha Phantom Beast"" monster from your hand. MONSTER [Machine/Tuner/Effect] WIND Level 2 600 1000
Mecha Phantom Beast Raiten You can discard 1 card; Special Summon 1 ""Mecha Phantom Beast Token"" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use ""Mecha Phantom Beast"" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. MONSTER [Machine/Effect] WIND Level 4 1500 1500
Mecha Phantom Beast Sabre Hawk This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a ""Mecha Phantom Beast"" monster, this card cannot attack. This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target. MONSTER [Machine/Effect] WIND Level 4 2100 100
Mecha Phantom Beast Stealthray When this card inflicts battle damage to your opponent: Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Machine/Effect] WIND Level 3 100 2100
Mecha Phantom Beast Tetherwolf If this card is Normal Summoned: Special Summon 1 ""Mecha Phantom Beast Token"" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn. MONSTER [Machine/Effect] WIND Level 4 1700 1200
Mecha Phantom Beast Turtletracer This card's Level is increased by the total Levels of all ""Mecha Phantom Beast Tokens"" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first ""Mecha Phantom Beast Token"" you control that would be destroyed by battle, is not destroyed. MONSTER [Machine/Effect] WIND Level 3 500 2000
Mecha Phantom Beast Warbluran If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 ""Mecha Phantom Beast Token"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other ""Mecha Phantom Beast"" monster; increase this card's Level by 1. You can only use 1 ""Mecha Phantom Beast Warbluran"" effect per turn, and only once that turn. MONSTER [Machine/Tuner/Effect] WIND Level 1 300 300
Mecha Sea Dragon Plesion If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target. MONSTER [Machine/Effect] WATER Level 5 2300 1800
Mecha-Dog Marron When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent. MONSTER [Machine/Effect] LIGHT Level 4 1000 1000
Mechanical Hound While you have no cards in your hand, your opponent cannot activate Spell Cards. MONSTER [Machine/Effect] EARTH Level 7 2800 1500
Mechanical Snail A cyborg snail that still travels at a slow pace. MONSTER [Machine/Normal] DARK Level 3 800 1000
Mechanicalchaser A hunter that relentlessly pursues its target by order of the Machine King. MONSTER [Machine/Normal] DARK Level 4 1850 800
Mechquipped Angineer 2 Level 3 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 3 1800 1000
Meda Bat An eyeball fiend created by a servant of the wicked, it uses ""Dark Blasts"" to blow away its enemies. MONSTER [Fiend/Normal] DARK Level 2 800 400
Medallion of the Ice Barrier Add 1 ""Ice Barrier"" monster from your Deck to your hand. SPELL
Medium of the Ice Barrier If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. MONSTER [Spellcaster/Effect] WATER Level 7 2200 1600
Medium Piece Golem When this card is Summoned, if you control a ""Big Piece Golem"", you can Special Summon 1 ""Small Piece Golem"" from your Deck. That monster's effect is negated while it is face-up on the field. MONSTER [Rock/Effect] EARTH Level 4 1600 0
Medius the Pure If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 ""Power Patron"" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Medius the Pure"" once per turn. MONSTER [Fairy/Effect] DARK Level 4 1800 1800
Medusa Worm Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target. MONSTER [Rock/Effect] EARTH Level 2 500 600
Medusa, Watcher of the Evil Eye When this card is Normal Summoned: You can target 1 ""Evil Eye"" card in your GY, except ""Medusa, Watcher of the Evil Eye""; add it to your hand. If this card is equipped with ""Evil Eye of Selene"" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of ""Medusa, Watcher of the Evil Eye"" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY. MONSTER [Fiend/Effect] DARK Level 4 1400 1600
Mefist the Infernal General If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card. MONSTER [Fiend/Effect] DARK Level 5 1800 1700
Mega Fortress Whale If ""Umi"" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of ""Mega Fortress Whale"" once per turn. MONSTER [Fish/Effect] WATER Level 7 2550 2350
Mega Thunderball Rolls along the ground releasing bolts of electricity to attack its enemies. MONSTER [Thunder/Normal] WIND Level 2 750 600
Mega Ton Magical Cannon Remove 10 Spell Counters from your field; destroy all cards your opponent controls. SPELL
Megalith Aratron You can Ritual Summon this card with a ""Megalith"" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 ""Megalith"" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of ""Megalith Aratron"" once per turn. MONSTER [Rock/Ritual/Effect] EARTH Level 8 2000 3000
Megalith Bethor You can Ritual Summon this card with a ""Megalith"" card. You can discard this card; Ritual Summon 1 ""Megalith"" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of ""Megalith Bethor"" once per turn. MONSTER [Rock/Ritual/Effect] EARTH Level 8 1500 2600
Megalith Emergence You can target 1 ""Megalith"" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of ""Megalith Emergence"" once per turn. TRAP Continuous
Megalith Hagith You can Ritual Summon this card with a ""Megalith"" card. If this card is Ritual Summoned: You can add 1 ""Megalith"" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of ""Megalith Hagith"" once per turn. MONSTER [Rock/Ritual/Effect] EARTH Level 4 1300 2600
Megalith Och You can Ritual Summon this card with a ""Megalith"" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of ""Megalith Och"" once per turn. MONSTER [Rock/Ritual/Effect] EARTH Level 4 1000 2700
Megalith Ophiel You can Ritual Summon this card with a ""Megalith"" card. If this card is Ritual Summoned: You can add 1 ""Megalith"" monster from your Deck to your hand, except ""Megalith Ophiel"". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of ""Megalith Ophiel"" once per turn. MONSTER [Rock/Ritual/Effect] EARTH Level 4 1600 2500
Megalith Phaleg You can Ritual Summon this card with a ""Megalith"" card. You can discard this card; Ritual Summon 1 ""Megalith"" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of ""Megalith Phaleg"" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. MONSTER [Rock/Ritual/Effect] EARTH Level 8 2500 1200
Megalith Phul You can Ritual Summon this card with a ""Megalith"" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 ""Megalith"" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of ""Megalith Phul"" once per turn. MONSTER [Rock/Ritual/Effect] EARTH Level 2 500 2000
Megalith Portal The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a ""Megalith"" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of ""Megalith Portal"" once per turn. SPELL Field
Megalith Promotion You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of ""Megalith Promotion"" once per turn. TRAP Continuous
Megalith Unformed Activate 1 of these effects;●All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn.●Ritual Summon 1 ""Megalith"" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level. SPELL Quick-Play
Megalosmasher X With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey. MONSTER [Dinosaur/Normal] WATER Level 4 2000 0
Megamorph While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK. SPELL Equip
Megarock Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summon it x 700. MONSTER [Rock/Effect] EARTH Level 7 ? ?
Megaroid City You can target 1 other card you control; destroy it, and if you do, add 1 ""roid"" card from your Deck to your hand. During damage calculation, if your ""roid"" monster battles: You can send 1 ""roid"" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of ""Megaroid City"" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). SPELL Field
Megasonic Eye Made of mysterious metal, this monster is a doomsday machine from the edge of the universe. MONSTER [Machine/Normal] DARK Level 5 1500 1800
Megazowler Nothing stands in the way of this spike-covered dinosaur! MONSTER [Dinosaur/Normal] EARTH Level 6 1800 2000
Megistric Maginician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of ""Megistric Maginician"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 1 0 2000
Mei-Kou, Master of Barriers You can Tribute this card, then target 1 face-up Continuous Spell/Trap on the field; destroy that target. MONSTER [Spellcaster/Effect] LIGHT Level 4 1700 600
Mei-kou, Master of Barriers You can Tribute this card, then target 1 face-up Continuous Spell/Trap on the field; destroy that target. MONSTER [Spellcaster/Effect] LIGHT Level 4 1700 600
Meizen the Battle Ninja 2 ""Ninja"" monsters with different TypesMust first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your ""Ninja"" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 ""Ninja"" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of ""Meizen the Battle Ninja"" once per turn. MONSTER [Warrior/Fusion/Effect] DARK Level 6 2500 1500
Mekanikal Arkfiend When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. MONSTER [Fiend/Effect] DARK Level 4 100 2100
Mekk-Knight Avram ""Check THIS out!"" MONSTER [Psychic/Normal] LIGHT Level 4 2000 0
Mekk-Knight Blue Sky If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Blue Sky"" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add ""Mekk-Knight"" monsters with different names, except ""Mekk-Knight Blue Sky"", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of ""Mekk-Knight Blue Sky"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 5 2000 2500
Mekk-Knight Crusadia Avramax 2+ monsters Special Summoned from the Extra DeckWhile this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. MONSTER [Cyberse/Link/Effect] LIGHT Link 4 P4613 3000 -
Mekk-Knight Green Horizon If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Green Horizon"" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 ""Mekk-Knight"" monster in your GY; add it to your hand. MONSTER [Psychic/Effect] LIGHT Level 6 2100 1600
Mekk-Knight Indigo Eclipse If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Indigo Eclipse"" once per turn this way. Once per turn (Quick Effect): You can target 1 ""Mekk-Knight"" monster you control; move that target to another of your Main Monster Zones. MONSTER [Psychic/Effect] LIGHT Level 8 2400 2400
Mekk-Knight of the Morning Star 2 monsters, including a ""Mekk-Knight"" monsterIf this card is Link Summoned: You can discard 1 ""Mekk-Knight"" monster or 1 ""World Legacy"" card; add 1 ""World Legacy"" card from your Deck to your hand. You can only use this effect of ""Mekk-Knight of the Morning Star"" once per turn. If your ""Mekk-Knight"" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. MONSTER [Machine/Link/Effect] LIGHT Link 2 P13 2000 -
Mekk-Knight Orange Sunset If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Orange Sunset"" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 ""Mekk-Knight"" monster from your hand. MONSTER [Psychic/Effect] LIGHT Level 6 800 3000
Mekk-Knight Purple Nightfall If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Purple Nightfall"" once per turn this way. (Quick Effect): You can target 1 ""Mekk-Knight"" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 ""Mekk-Knight"" monster from your Deck to your hand, except ""Mekk-Knight Purple Nightfall"". You can only use this effect of ""Mekk-Knight Purple Nightfall"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 8 2500 2000
Mekk-Knight Red Moon If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Red Moon"" once per turn this way. You can banish 1 ""Mekk-Knight"" monster from your GY, then target 1 face-up monster in this card's column; destroy it. MONSTER [Psychic/Effect] LIGHT Level 7 2300 2600
Mekk-Knight Spectrum Supreme 2+ ""Mekk-Knight"" monstersThis card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 ""Mekk-Knight"" monster from your Deck in Defense Position. You can only use this effect of ""Mekk-Knight Spectrum Supreme"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P123 3000 -
Mekk-Knight Yellow Star If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon ""Mekk-Knight Yellow Star"" once per turn this way. You can banish 1 ""Mekk-Knight"" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. MONSTER [Psychic/Effect] LIGHT Level 7 2200 2800
Meklord Army Deployer Obbligato During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 ""Meklord Army"" monsters from your Deck in Defense Position, except ""Meklord Army Deployer Obbligato"", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each ""Meklord"" monster you control. You can only use each effect of ""Meklord Army Deployer Obbligato"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1200 1800
Meklord Army of Granel Gains 100 ATK for each ""Meklord"" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. MONSTER [Machine/Effect] EARTH Level 4 1600 1200
Meklord Army of Skiel Gains 200 ATK for each ""Meklord"" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 ""Meklord Army"" monster from your Deck. MONSTER [Machine/Effect] WIND Level 4 1200 1000
Meklord Army of Wisel Gains 100 ATK for each ""Meklord"" monster on the field, except this card. Once per turn, when another ""Meklord"" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Machine/Effect] DARK Level 4 1800 0
Meklord Assembly When this card is activated: You can add 1 ""Meklord"" monster from your Deck to your hand. You can only activate 1 ""Meklord Assembly"" per turn. You can only use each of the following effects of ""Meklord Assembly"" once per turn.●You can discard 1 card, then target 1 monster you control; destroy it.●If a face-up ""Meklord"" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it. SPELL Continuous
Meklord Astro Dragon Asterisk Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more ""Meklord"" monsters. When this card is Special Summoned: You can target any number of ""Meklord"" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player. MONSTER [Machine/Effect] DARK Level 10 0 0
Meklord Astro Dragon Triskelion Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 ""Meklord"" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase. MONSTER [Machine/Effect] DARK Level 10 3000 0
Meklord Astro Mekanikle Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 ""Meklord"" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect. MONSTER [Machine/Effect] LIGHT Level 12 4000 4000
Meklord Astro the Eradicator Target 3 ""Meklord"" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a ""Meklord Astro"" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of ""Meklord Astro the Eradicator"" once per turn. TRAP
Meklord Deflection Target 1 ""Meklord"" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all ""Meklord"" monsters you currently control. If a ""Meklord"" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 ""Meklord Deflection"" per turn. SPELL Quick-Play
Meklord Emperor Granel Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. Gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position. MONSTER [Machine/Effect] EARTH Level 1 0 0
Meklord Emperor Skiel Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn. MONSTER [Machine/Effect] WIND Level 1 2200 2200
Meklord Emperor Wisel Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it. MONSTER [Machine/Effect] DARK Level 1 2500 2500
Meklord Emperor Wisel - Synchro Absorption Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up ""Meklord"" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of ""Meklord Emperor Wisel - Synchro Absorption"" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. MONSTER [Machine/Effect] DARK Level 1 2500 2500
Meklord Factory When a ""Meklord"" monster on the field is targeted for an attack: Target 1 ""Meklord Army"" monster in your Graveyard; add that target to your hand, then destroy the attack target. TRAP
Meklord Fortress Neither player can target ""Meklord Emperor"" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 ""Meklord Emperor"" monster from your Deck to your hand. SPELL Field
Meklord Nucleus Infinity Core The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of ""Meklord Nucleus Infinity Core"" once per turn. If this card is Normal or Special Summoned: You can add 1 ""Meklord"" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 ""Meklord Emperor"" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster. MONSTER [Machine/Effect] DARK Level 1 0 0
Mektimed Blast Target 1 ""Meklord"" monster you control and 1 card your opponent controls; destroy them. TRAP
Melchid the Four-Face Beast This monster has four different masks for four different attacks. MONSTER [Fiend/Normal] DARK Level 4 1500 1200
Melffy Catty If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except ""Melffy Catty"". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of ""Melffy Catty"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 200 200
Melffy Fenny If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except ""Melffy Fenny"". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of ""Melffy Fenny"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 100 300
Melffy Hide-and-Seek The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of ""Melffy Hide-and-Seek"" once per turn. SPELL Continuous
Melffy Mommy 2+ Level 2 Beast monstersOnce per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.●3+: Cannot be destroyed by battle.●4+: You take no damage from battles involving this card.●5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK. MONSTER [Beast/Xyz/Effect] EARTH Rank 2 1000 1000
Melffy of the Forest 2 Level 2 monstersYou can detach 1 material from this card; add 1 ""Melffy"" card from your Deck to your hand. If another face-up ""Melffy"" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of ""Melffy of the Forest"" once per turn. MONSTER [Beast/Xyz/Effect] EARTH Rank 2 500 2000
Melffy Pinny If a face-up Beast monster you control was returned to the hand this turn, except ""Melffy Pinny"" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and ""Melffy"" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of ""Melffy Pinny"" once per turn. MONSTER [Beast/Tuner/Effect] WATER Level 2 300 100
Melffy Playhouse Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn. TRAP
Melffy Pony If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except ""Melffy Pony"". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of ""Melffy Pony"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 400 0
Melffy Puppy If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except ""Melffy Puppy"". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of ""Melffy Puppy"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 300 100
Melffy Rabby Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby! MONSTER [Beast/Normal] EARTH Level 2 0 2100
Melffy Staring Contest You can reveal 1 Beast monster in your hand; add 1 ""Melffy"" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of ""Melffy Staring Contest"" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of ""Melffy"" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect. SPELL Continuous
Melffy Tag Target 1 ""Melffy"" monster in your GY; Special Summon it. You can only activate 1 ""Melffy Tag"" per turn. SPELL Quick-Play
Melffy Wally If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 ""Melffy"" monsters from your Deck with different names from each other, except ""Melffy Wally"". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of ""Melffy Wally"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 0 400
Meliae of the Trees 2 Level 3 EARTH monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.●Send 1 Plant-Type monster from your Deck to the Graveyard.●Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. MONSTER [Plant/Xyz/Effect] EARTH Rank 3 1700 900
Melodious Concerto Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a ""Melodious"" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of ""Melodious Concerto"" once per turn. SPELL
Melodious Illusion Target 1 ""Melodious"" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase. TRAP
Melomelody the Brass Djinn 2 Level 3 monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 ""Djinn"" Xyz Monster you control; it can make a second attack during each Battle Phase this turn. MONSTER [Fiend/Xyz/Effect] LIGHT Rank 3 1400 1600
Meltiel, Sage of the Sky Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if ""The Sanctuary in the Sky"" is on the field, destroy 1 card your opponent controls. MONSTER [Fairy/Effect] LIGHT Level 4 1600 1200
Mementoal Tecuhtlica - Combined Creation Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other ""Memento"" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 ""Memento"" monster from your hand or GY. MONSTER [Wyrm/Effect] EARTH Level 11 5000 5000
Mementomictlan If your ""Memento"" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 ""Memento"" monster with a lower Level from your hand or GY. You can only use this effect of ""Mementomictlan"" once per turn. Once per turn, during your End Phase: You can target 1 ""Memento"" Spell/Trap in your GY; Set it. SPELL Field
Mementomictlan Tecuhtlica - Creation King 3 ""Memento"" monstersYou can banish this card from your GY; add 1 ""Mementomictlan"" from your Deck to your hand. You cannot activate the following effects of ""Mementomictlan Tecuhtlica - Creation King"" in the same Chain. If this card is Fusion Summoned: You can send 3 ""Memento"" cards from your Deck and/or Extra Deck to the GY. (Quick Effect): You can target an equal number of ""Memento"" monsters you control and cards your opponent controls; destroy them. You can only use each effect of ""Mementomictlan Tecuhtlica - Creation King"" once per turn. MONSTER [Illusion/Fusion/Effect] EARTH Level 9 3000 2000
Mementotlan Akihiron If this card is Normal or Special Summoned: You can activate this effect; this turn, Level 9 or higher ""Memento"" monsters can attack directly. If this card is destroyed by card effect: You can target 1 of your other ""Memento"" cards that is banished or in your GY; add it to your hand. If a ""Memento"" monster(s) in your hand and/or face-up field is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of ""Mementotlan Akihiron"" once per turn. MONSTER [Aqua/Effect] WATER Level 5 1700 1400
Mementotlan Angwitch If this card is Normal or Special Summoned: You can add 1 ""Memento"" monster from your Deck to your hand, except ""Mementotlan Angwitch"". You can target 1 Level 2 or lower ""Memento"" monster in your GY; destroy 1 ""Memento"" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of ""Mementotlan Angwitch"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 3 800 1000
Mementotlan Bone Back If a face-up ""Memento"" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 ""Mementoal Tecuhtlica - Combined Creation"" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a ""Memento"" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many ""Memento"" monsters as possible with different names from your hand and/or Deck. You can only use each effect of ""Mementotlan Bone Back"" once per turn. SPELL Quick-Play
Mementotlan Bone Party Destroy 1 ""Memento"" monster in your hand or face-up field, take 1 ""Memento"" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 ""Memento"" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of ""Mementotlan Bone Party"" once per turn. SPELL Quick-Play
Mementotlan Cranium Burst While you control a ""Memento"" monster, your opponent's monsters that can attack must attack the ""Memento"" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 ""Mementoal Tecuhtlica - Combined Creation"" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of ""Mementotlan Cranium Burst"" once per Chain. TRAP Continuous
Mementotlan Dark Blade If this card is Normal or Special Summoned: You can discard 1 ""Memento"" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 ""Memento"" monster you control, and if you do, Special Summon 1 Level 3 or lower ""Memento"" monster from your Deck. You can only use each effect of ""Mementotlan Dark Blade"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1800 1500
Mementotlan Fracture Dance If you control a ""Memento"" monster: Target 1 card on the field; destroy it, then, if you control ""Mementoal Tecuhtlica - Combined Creation"", you can destroy 1 more card on the field. When an attack is declared involving your ""Memento"" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of ""Mementotlan Fracture Dance"" once per turn. TRAP
Mementotlan Fusion During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a ""Memento"" monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also shuffle ""Memento"" monsters from your GY into the Deck as material. During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 ""Memento"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Mementotlan Fusion"" once per turn. SPELL Quick-Play
Mementotlan Ghattic If this card is Normal or Special Summoned: You can target 1 ""Memento"" card in your GY, except ""Mementotlan Ghattic""; add it to your hand. If this card is sent to the GY by a ""Memento"" monster's effect: You can Special Summon this card. You can only use each effect of ""Mementotlan Ghattic"" once per turn. MONSTER [Fiend/Effect] DARK Level 2 550 400
Mementotlan Goblin During the Main Phase, if you control ""Mementoal Tecuhtlica - Combined Creation"" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target ""Memento"" monsters you control with card effects. During your Main Phase: You can destroy 1 ""Memento"" monster you control, and if you do, send up to 2 ""Memento"" cards with different names from each other from your Deck to the GY, except ""Mementotlan Goblin"". You can only use each effect of ""Mementotlan Goblin"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 400 400
Mementotlan Mace During your opponent's Main Phase, if you control ""Mementoal Tecuhtlica - Combined Creation"" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 ""Memento"" monster you control, and if you do, add 1 ""Memento"" card from your Deck to your hand, except ""Mementotlan Mace"". You can only use each effect of ""Mementotlan Mace"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 400 300
Mementotlan Shleepy During the turn a monster(s) in your possession was destroyed by card effect (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Fusion Summon 1 ""Memento"" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is destroyed by battle or card effect: You can send 1 ""Memento"" card from your Deck to the GY, except ""Mementotlan Shleepy"". You can only use each effect of ""Mementotlan Shleepy"" once per turn. MONSTER [Beast/Effect] EARTH Level 3 800 1000
Mementotlan Tatsunootoshigo If you do not control any face-up monsters, other than ""Memento"" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 ""Memento"" monster you control, and send any number of ""Memento"" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of ""Mementotlan Tatsunootoshigo"" once per turn. MONSTER [Beast/Effect] EARTH Level 5 1350 1600
Mementotlan Twin Dragon 2 ""Memento"" monstersAny monster destroyed by battle with your ""Memento"" monster is banished. You can only use each of the following effects of ""Mementotlan Twin Dragon"" once per turn. If this card is Fusion Summoned: You can destroy 1 ""Memento"" monster in your hand or face-up field, and if you do, add up to 2 ""Memento"" monsters with different names from your Deck to your hand. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower ""Memento"" monster from your GY. MONSTER [Thunder/Fusion/Effect] LIGHT Level 7 2800 2100
Mementotlan-Horned Dragon If you have 3 or more ""Memento"" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon ""Mementotlan-Horned Dragon"" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a ""Memento"" card you control; destroy them. You can only use this effect of ""Mementotlan-Horned Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2850 2350
Memories of Hope Draw cards equal to the number of ""Number"" Xyz Monsters with different names you control. You can only activate 1 ""Memories of Hope"" per turn. SPELL
Memory Crush King When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed. MONSTER [Fiend/Effect] DARK Level 5 2000 0
Memory Crusher If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck. MONSTER [Fiend/Effect] DARK Level 3 1000 600
Memory Loss When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position. TRAP
Memory of an Adversary When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. TRAP
Mental Seeker When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 800 600
Mental Tuner You can activate 1 of these effects;●Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.●Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.You can only use this effect of ""Mental Tuner"" once per turn. MONSTER [Psychic/Tuner/Effect] LIGHT Level 3 200 2100
Meotoko Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha! MONSTER [Beast/Normal] EARTH Level 2 700 600
Meowseclick If a Field Spell Card is activated: You can Special Summon this card from your hand, then, if face-up cards are in both Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of ""Meowseclick"" once per turn. During your turn, the effects of the face-up card in your opponent's Field Zone are negated. During your opponent's turn, the effects of the face-up card in your Field Zone are negated. MONSTER [Cyberse/Effect] EARTH Level 4 1400 1100
Merciful Machine Angel Tribute 1 ""Cyber Angel"" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 ""Merciful Machine Angel"" per turn. SPELL
Merciless Scorpion of Serket Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control ""Temple of the Kings"". You can only Special Summon ""Merciless Scorpion of Serket"" once per turn this way. Once per turn, during your Main Phase: You can add 1 ""Temple of the Kings"", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK. MONSTER [Fairy/Effect] EARTH Level 6 2500 2000
Mereologic Aggregator 2+ Level 9 monstersIf this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of ""Mereologic Aggregator"" once per turn. MONSTER [Cyberse/Xyz/Effect] DARK Rank 9 2600 3000
Merlin You can only use each effect of ""Merlin"" once per turn.●You can Tribute this card; Special Summon 1 ""Noble Knight"" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except ""Noble Knight"" monsters.●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 ""Noble Knight"" Synchro Monster using monsters you control.●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 ""Noble Knight"" Xyz Monster using monsters you control. MONSTER [Spellcaster/Effect] DARK Level 3 1400 500
Mermaid Archer Once per turn: You can target 1 face-up Level 3 or lower monster you control; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While equipped with a monster by this effect, this card gains 800 ATK. If this card would be destroyed, you can destroy the monster equipped to it with this effect, instead. MONSTER [Sea Serpent/Effect] WATER Level 3 1200 200
Mermaid Knight As long as ""Umi"" remains face-up on the field, this card can attack twice during the same Battle Phase. MONSTER [Aqua/Effect] WATER Level 4 1500 700
Mermaid Shark When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand. MONSTER [Fish/Effect] WATER Level 1 100 300
Mermail Abyssalacia 2 Fish, Sea Serpent, and/or Aqua monstersMonsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of ""Mermail Abyssalacia"" once per turn.●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 ""Mermail"" monster from your Deck to your hand.●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position. MONSTER [Sea Serpent/Link/Effect] WATER Link 2 P13 1600 -
Mermail Abyssbalaen You can discard 4 other ""Mermail"" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of ""Mermail"" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position ""Mermail"" monster; this card gains the following effect this turn.●At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster. MONSTER [Aqua/Effect] WATER Level 7 2500 2000
Mermail Abyssdine When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a ""Mermail"" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a ""Mermail"" monster: You can target 1 Level 3 or lower ""Mermail"" monster in your Graveyard; Special Summon that target. You can only use 1 ""Mermail Abyssdine"" effect per turn, and only once that turn. MONSTER [Aqua/Effect] WATER Level 3 1000 200
Mermail Abyssgaios 2 Level 7 WATER monstersWhile this card has material, Level 5 or higher monsters cannot attack. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls with less ATK than this card, until the end of this turn. MONSTER [Aqua/Xyz/Effect] WATER Rank 7 2800 1600
Mermail Abyssgunde If this card is discarded to the Graveyard: You can target 1 ""Mermail"" monster in your Graveyard, except ""Mermail Abyssgunde""; Special Summon that target. You can only use the effect of ""Mermail Abyssgunde"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1400 800
Mermail Abysshilde If this card is sent to the Graveyard: You can Special Summon 1 ""Mermail"" monster from your hand, except ""Mermail Abysshilde"". You can only use the effect of ""Mermail Abysshilde"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1300 400
Mermail Abyssleed You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 ""Abyss-"" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position ""Mermail"" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of ""Mermail Abyssleed"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 7 2700 1000
Mermail Abysslinde If this card on the field is destroyed and sent to the GY: You can Special Summon 1 ""Mermail"" monster from your Deck, except ""Mermail Abysslinde"". You can only use this effect of ""Mermail Abysslinde"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1500 1200
Mermail Abysslung Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK. MONSTER [Fish/Effect] WATER Level 4 1200 1800
Mermail Abyssmander You can banish this card from your Graveyard to activate 1 of these effects;●Increase the Levels of all ""Mermail"" monsters you currently control by 1.●Increase the Levels of all ""Mermail"" monsters you currently control by 2. MONSTER [Fish/Effect] WATER Level 4 100 2000
Mermail Abyssmegalo You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 ""Abyss-"" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. MONSTER [Sea Serpent/Effect] WATER Level 7 2400 1900
Mermail Abyssnerei (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of ""Mermail Abyssnerei"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1200 2000
Mermail Abyssnose When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 ""Mermail"" monster from your Deck in face-up Defense Position. You can only use the effect of ""Mermail Abyssnose"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1500 1500
Mermail Abyssocea You can target 1 ""Mermail"" monster you control; Special Summon any number of Level 4 or lower ""Mermail"" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of ""Mermail Abyssocea"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1100 1900
Mermail Abysspike When this card is Normal or Special Summoned: You can discard 1 WATER monster to the GY; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of ""Mermail Abysspike"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1600 800
Mermail Abyssteus You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower ""Mermail"" monster from your Deck to your hand. You can only use this effect of ""Mermail Abyssteus"" once per turn. MONSTER [Aqua/Effect] WATER Level 7 1700 2400
Mermail Abysstrite 3 Level 3 monstersDuring either player's turn, when your opponent targets exactly 1 face-up ""Mermail"" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 ""Mermail"" monster in your Graveyard, except ""Mermail Abysstrite""; Special Summon that target. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 3 1600 2800
Mermail Abyssturge When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of ""Mermail Abyssturge"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1700 1100
Mermail King - Neptabyss 2+ monsters, including a Fish, Sea Serpent, or Aqua monsterYour opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of ""Mermail King - Neptabyss"" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 ""Abyss-"" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 ""Atlantean"" or ""Mermail"" monster from your Deck to your hand. MONSTER [Sea Serpent/Link/Effect] WATER Link 3 P123 2400 -
Mermail Shadow Squad (This card is always treated as an ""Atlantean"" card.)You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower ""Atlantean"" or ""Mermail"" monster from your Deck, except ""Mermail Shadow Squad"", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of ""Mermail Shadow Squad"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 3 0 1900
Merry Melffys 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 ""Melffy"" Xyz Monster from your Extra Deck. You can only use each effect of ""Merry Melffys"" once per turn. MONSTER [Beast/Synchro/Effect] EARTH Level 4 1500 1000
Mesmeric Control Your opponent cannot change the battle positions of monsters during their next turn. SPELL
Message in a Bottle Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. SPELL
Messenger of Peace Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card. SPELL Continuous
Metabo Globster When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 ""Metabo Tokens"" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon. MONSTER [Fiend/Effect] DARK Level 3 800 300
Metabo-Shark When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck. MONSTER [Fish/Effect] WATER Level 4 1800 500
Metaion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] FIRE Level 10 0 0
Metal Armored Bug A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. MONSTER [Insect/Normal] EARTH Level 8 2800 1500
Metal Detector You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. TRAP
Metal Dragon ""Steel Ogre Grotto #1"" + ""Lesser Dragon"" MONSTER [Machine/Fusion] WIND Level 6 1850 1700
Metal Fish A metal fish with a razor-sharp caudal fin. MONSTER [Machine/Normal] WATER Level 5 1600 1900
Metal Guardian A fiend guarding the treasures of the netherworld, it's most at home in the dark. MONSTER [Fiend/Normal] DARK Level 5 1150 2150
Metal Illusionist Increase this card's Level by 4 during your opponent's turn only. You can only use each of the following effects of ""Metal Illusionist"" once per turn. If this card is Normal or Special Summoned: You can Set 1 ""Metalmorph"" Trap from your Deck, then if ""Max Metalmorph"" is in your GY, you can draw 1 card. You can declare 1 other Monster Type; this card becomes that Type, until the end of your opponent's turn. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Metal Reflect Slime Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack. TRAP Continuous
Metal Shooter When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead. MONSTER [Machine/Effect] LIGHT Level 5 800 800
Metalflame Swordsman Cannot be Normal Summoned/Set. Must first be Special Summoned with ""Max Metalmorph"" that was activated by Tributing a Level 5 or higher Warrior monster. You can reveal this card in your hand; add 1 card that mentions ""Max Metalmorph"" from your Deck to your hand, except ""Metalflame Swordsman"", and if you do, shuffle this card into the Deck. You can only use this effect of ""Metalflame Swordsman"" once per turn. Each time your opponent activates a card or effect, this card gains 300 ATK and inflicts 500 damage to your opponent when that card/effect resolves. MONSTER [Machine/Effect] FIRE Level 6 2500 1600
Metalfoes Adamante 1 ""Metalfoes"" monster + 1 monster with 2500 or less ATK MONSTER [Psychic/Fusion] FIRE Level 5 2500 2500
Metalfoes Combination Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 ""Metalfoes"" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 ""Metalfoes"" monster from your Deck to your hand. TRAP Continuous
Metalfoes Counter If a card(s) you control is destroyed by battle or card effect: Special Summon 1 ""Metalfoes"" monster from your Deck. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 face-up ""Metalfoes"" Pendulum Monster from your Extra Deck to your hand. TRAP
Metalfoes Crimsonite 1 ""Metalfoes"" monster + 2 monsters with 3000 or less ATK MONSTER [Psychic/Fusion] FIRE Level 9 3000 3000
Metalfoes Fusion Fusion Summon 1 ""Metalfoes"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of ""Metalfoes Fusion"" once per turn. SPELL
Metalfoes Goldriver That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....) MONSTER [Psychic/Pendulum/Normal] FIRE Level 4 1900 500
Metalfoes Mithrilium 1 ""Metalfoes"" monster + 1 Pendulum MonsterYou can target 2 ""Metalfoes"" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of ""Metalfoes Mithrilium"" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 ""Metalfoes"" Pendulum Monster from your GY or face-up Extra Deck. MONSTER [Psychic/Fusion/Effect] FIRE Level 6 2600 1000
Metalfoes Orichalc 2 ""Metalfoes"" monstersIf a ""Metalfoes"" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the GY: You can target 1 card on the field; destroy it. MONSTER [Psychic/Fusion/Effect] FIRE Level 8 2800 2200
Metalfoes Silverd Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. MONSTER [Psychic/Pendulum/Normal] FIRE Level 3 1700 100
Metalfoes Steelen Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!! MONSTER [Psychic/Pendulum/Normal] FIRE Level 2 0 2100
Metalfoes Vanisher While this card is in your hand: You can target 2 face-up cards you control, including a ""Metalfoes"" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a ""Metalfoes"" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of ""Metalfoes Vanisher"" once per turn. MONSTER [Psychic/Pendulum/Effect] FIRE Level 9 2900 1900
Metalfoes Volflame Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher! MONSTER [Psychic/Pendulum/Normal] FIRE Level 7 2400 2000
Metalhold the Moving Blockade Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. TRAP Continuous
Metallizing Parasite - Lunatite Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) MONSTER [Aqua/Union/Effect] WATER Level 7 1000 500
Metallizing Parasite - Soltite Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) MONSTER [Aqua/Union/Effect] WATER Level 7 1000 500
Metalmorph Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. TRAP
Metalrokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Metalrokket Dragon"". You can only use each effect of ""Metalrokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 1700 1400
Metalsilver Armor As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. SPELL Equip
Metaltron XII, the True Dracombatant Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck. MONSTER [Wyrm/Effect] LIGHT Level 9 3000 3000
Metaltronus Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 ""Metaltronus"" per turn. SPELL Quick-Play
Metalzoa Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing ""Zoa"" equipped with ""Metalmorph"". MONSTER [Machine/Effect] DARK Level 8 3000 2300
Metalzoa X Cannot be Normal Summoned/Set. Must first be Special Summoned with ""Max Metalmorph"" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 ""Metalmorph"" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of ""Metalzoa X"" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. MONSTER [Machine/Effect] DARK Level 8 3000 2300
Metamorformation All ""Metalfoes"" monsters you control gain 300 ATK and DEF. While a ""Metalfoes"" card is in your Pendulum Zone, ""Metalfoes"" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. SPELL Field
Metamorphortress Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step. TRAP Continuous
Metamorphosed Insect Queen Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent cannot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 ""Insect Monster Token"" (Insect/EARTH/Level 1/ATK 100/DEF 100). MONSTER [Insect/Effect] EARTH Level 7 2800 2400
Metamorphosis Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster. SPELL
Metaphys Armed Dragon Usually visible despite its phantom existence. MONSTER [Wyrm/Normal] LIGHT Level 7 2800 1000
Metaphys Ascension Discard 1 ""Metaphys"" card; draw 1 card, then you can banish 1 ""Metaphys"" monster from your Deck. If this card is banished: You can add 1 ""Metaphys"" card from your Deck to your hand, except ""Metaphys Ascension"". You can only use 1 ""Metaphys Ascension"" effect per turn, and only once that turn. TRAP
Metaphys Daedalus If this card is Special Summoned by the effect of a ""Metaphys"" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 ""Metaphys"" card from your Deck, except ""Metaphys Daedalus"". MONSTER [Wyrm/Effect] LIGHT Level 7 2600 1500
Metaphys Decoy Dragon When your monster is targeted for an attack: You can target 1 of your ""Metaphys"" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of ""Metaphys Decoy Dragon"" once per turn. MONSTER [Wyrm/Pendulum/Effect] LIGHT Level 2 300 200
Metaphys Dimension If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished ""Metaphys"" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other ""Metaphys"" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of ""Metaphys Dimension"" once per turn. TRAP Continuous
Metaphys Executor Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 ""Metaphys"" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished ""Metaphys"" monsters; Special Summon it, but banish it during the End Phase of the next turn. MONSTER [Wyrm/Effect] LIGHT Level 10 3000 2500
Metaphys Factor Each turn, 1 Level 5 or higher ""Metaphys"" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your ""Metaphys"" monsters' effect activations. SPELL Field
Metaphys Horus 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material;●Normal Monster: This face-up card is unaffected by other card effects this turn.●Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.●Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn. MONSTER [Wyrm/Synchro/Effect] LIGHT Level 6 2300 1600
Metaphys Nephthys If this card is Special Summoned by the effect of a ""Metaphys"" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 ""Metaphys"" card from your Deck to your hand, except ""Metaphys Nephthys"". MONSTER [Wyrm/Effect] LIGHT Level 8 2400 1600
Metaphys Ragnarok If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each ""Metaphys"" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher ""Metaphys"" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of ""Metaphys Ragnarok"" once per turn. MONSTER [Wyrm/Tuner/Effect] LIGHT Level 4 1500 1000
Metaphys Tyrant Dragon If this card was Special Summoned by the effect of a ""Metaphys"" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 ""Metaphys"" monster from your hand, but banish it during the End Phase of the next turn. MONSTER [Wyrm/Effect] LIGHT Level 8 2900 2500
Metaverse Take 1 Field Spell from your Deck, and either activate it or add it to your hand. TRAP
Meteonis Drytron This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 ""Drytron"" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of ""Meteonis Drytron"" once per turn. SPELL Ritual
Meteor Black Comet Dragon 1 Level 7 ""Red-Eyes"" monster + 1 Level 6 Dragon monsterIf this card is Fusion Summoned: You can send 1 ""Red-Eyes"" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3500 2000
Meteor Black Dragon ""Red-Eyes Black Dragon"" + ""Meteor Dragon"" MONSTER [Dragon/Fusion] FIRE Level 8 3500 2000
Meteor B. Dragon ""Red-Eyes Black Dragon"" + ""Meteor Dragon"" MONSTER [Dragon/Fusion] FIRE Level 8 3500 2000
Meteor Dragon This dragon appeared from the sky and crashed to the earth. MONSTER [Dragon/Normal] EARTH Level 6 1800 2000
Meteor Dragon Red-Eyes Impact This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Other ""Red-Eyes"" monsters you control cannot be destroyed by battle or card effects. MONSTER [Dragon/Gemini/Effect] DARK Level 6 1800 2000
Meteor Flare Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase. TRAP
Meteor of Destruction If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent. SPELL
Meteor Rush - Monochroid During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of ""Meteor Rush - Monochroid"" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only. MONSTER [Machine/Effect] EARTH Level 10 0 0
Meteorain During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. TRAP
Meteoroa Drytron If a ""Drytron"" card(s) is banished (except during the Damage Step): You can Tribute 1 ""Drytron"" monster, then target up to 2 of your banished ""Drytron"" cards; add them to your hand. You can reveal 1 ""Meteonis Drytron"" in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equals or exceeds its ATK. You can only use each effect of ""Meteoroa Drytron"" once per turn. TRAP Continuous
Metrognome While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. MONSTER [Fairy/Pendulum/Effect] EARTH Level 4 1800 1600
Mezuki You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target. MONSTER [Zombie/Effect] EARTH Level 4 1700 800
Miasma Dragon Tistina If this card is Normal or Special Summoned: You can add 1 ""Tistina"" monster from your Deck to your hand, except ""Miasma Dragon Tistina"", also for the rest of this turn, LIGHT ""Tistina"" monsters you control gain 1000 ATK. If this card is sent to the GY, and a card is in the Field Zone: You can Special Summon this card, also you cannot Special Summon from the hand or GY for the rest of this turn, except ""Tistina"" monsters. You can only use each effect of ""Miasma Dragon Tistina"" once per turn. MONSTER [Aqua/Effect] DARK Level 10 2000 0
Michael, the Arch-Lightsworn 1 Tuner + 1 or more non-Tuner LIGHT monstersOnce per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other ""Lightsworn"" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard. MONSTER [Dragon/Synchro/Effect] LIGHT Level 7 2600 2000
Michion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] FIRE Level 10 0 0
Michizure When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it. TRAP
Micro Coder If a Cyberse monster you control would be used as Link Material for a ""Code Talker"" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a ""Code Talker"" monster: You can either add 1 ""Cynet"" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of ""Micro Coder"" once per turn. MONSTER [Cyberse/Effect] DARK Level 1 300 0
Micro Ray Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn. TRAP
Mid Shield Gardna Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. MONSTER [Warrior/Effect] EARTH Level 4 100 1800
Mighty Dino King Rex If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them. MONSTER [Dinosaur/Effect] EARTH Level 9 3200 1200
Mighty Guard A machine soldier that was developed as a guard. It is made of rust-proof metal. MONSTER [Machine/Normal] EARTH Level 4 500 1200
Mighty Warrior 1 Tuner + 1 or more non-Tuner monstersIf this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 2200 2000
Migratory Zereort If a WATER Xyz Monster is on the field: You can Special Summon this card from your hand. During your Main Phase: You can detach 1 material from a monster you control, then you can Special Summon 1 Level 3 or 4 WATER monster from your hand or GY, but its effects are negated, also it can be treated as a Level 5 monster this turn, if used for the Xyz Summon of a WATER monster. You can only use each effect of ""Migratory Zereort"" once per turn. MONSTER [Winged Beast/Effect] WATER Level 5 1000 2200
Mikanko Dance - Mayowashidori The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of ""Mikanko Dance - Mayowashidori"" once per turn. At the end of the Damage Step, if your ""Mikanko"" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 ""Mikanko"" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. SPELL Equip
Mikanko Fire Dance Special Summon 1 ""Mikanko"" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 ""Mikanko Fire Dance"" per turn. SPELL Equip
Mikanko Kagura This card can be used to Ritual Summon any ""Mikanko"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.You can only activate 1 ""Mikanko Kagura"" per turn. SPELL Ritual
Mikanko Promise Special Summon 1 ""Mikanko"" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 ""Mikanko Promise"" per turn. TRAP
Mikanko Purification Dance Equip only to a ""Mikanko"" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of ""Mikanko Purification Dance"" once per turn. SPELL Equip
Mikanko Reflection Rondo Equip only to an opponent's monster. While you control a ""Mikanko"" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 ""Mikanko Reflection Rondo"". You can only activate 1 ""Mikanko Reflection Rondo"" per turn. SPELL Equip
Mikanko Rivalry If you control a ""Mikanko"" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of ""Mikanko Rivalry"" once per turn. TRAP
Mikanko Spiritwalk Target 1 face-up monster your opponent controls; equip that face-up monster to 1 ""Mikanko"" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your ""Mikanko"" monsters that is banished or in your hand. You can only use each effect of ""Mikanko Spiritwalk"" once per turn. TRAP
Mikanko Water Arabesque The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 ""Mikanko"" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of ""Mikanko Water Arabesque"" once per turn. SPELL Equip
Mikazukinoyaiba A dragon warrior of the moon armed with a crescent sword. MONSTER [Dragon/Normal] DARK Level 7 2200 2350
Mikazukinoyaiba, the Moon Fang Dragon During the End Phase, if this card is in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field. You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand. You can only use each effect of ""Mikazukinoyaiba, the Moon Fang Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 7 2200 2350
Mild Turkey The taste of victory will bowl you over. MONSTER [Winged Beast/Pendulum/Normal] FIRE Level 4 1000 2000
Milla the Temporal Magician When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. MONSTER [Spellcaster/Effect] LIGHT Level 4 1800 1000
Millennium Ankh Show 5 ""Forbidden One"" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 ""The Unstoppable Exodia Incarnate"" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except ""Exodia"" Monster Cards whose original Levels are 10 or higher, and ""Millennium"" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY. SPELL
Millennium Golem For nearly a millennium, this golem has served as guardian of an ancient treasure trove. MONSTER [Rock/Normal] EARTH Level 6 2000 2200
Millennium Revelation You can send 1 Divine-Beast monster from your hand to the GY; add 1 ""Monster Reborn"" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon ""The Winged Dragon of Ra"" from your GY with ""Monster Reborn"", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send ""The Winged Dragon of Ra"" you control that was Special Summoned with ""Monster Reborn"" to the GY. You can only use each effect of ""Millennium Revelation"" once per turn. SPELL Continuous
Millennium Scorpion Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK. MONSTER [Insect/Effect] EARTH Level 5 2000 1800
Millennium Seeker When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of ""Millennium Seeker"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1000 1000
Millennium Shield A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack. MONSTER [Warrior/Normal] EARTH Level 5 0 3000
Millennium-Eyes Illusionist (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an ""Eyes Restrict"" Fusion Monster or ""Relinquished"" you control, as if it were equipped by that monster's effect. If an ""Eyes Restrict"" Fusion Monster(s) or a ""Relinquished"" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of ""Millennium-Eyes Illusionist"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 2 0 1400
Millennium-Eyes Restrict ""Relinquished"" + 1 Effect MonsterOnce per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster in your opponent's field or GY; equip that target to this card you control. Gains ATK/DEF equal to that equipped monster's. Monsters with the same original name as that equipped monster cannot attack, also their effects are negated. MONSTER [Spellcaster/Fusion/Effect] DARK Level 1 0 0
Million-Century Ice Prison During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;●End the Main Phase.●Skip Main Phase 1 of your opponent's next turn.You can only activate 1 ""Million-Century Ice Prison"" per turn. SPELL Quick-Play
Milus Radiant As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. MONSTER [Beast/Effect] EARTH Level 1 300 250
Mimesis Elephant Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of ""Mimesis Elephant"" once per turn. TRAP Continuous
Mimicat If you control ""Toon World"" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 ""Mimicat"" per turn. SPELL
Mimicking Man-Eater Bug FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type.Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type. MONSTER [Insect/Flip/Effect] EARTH Level 4 450 600
Mimiclay If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 ""Mimiclay"" per turn. SPELL
Mimighoul Archfiend FLIP: If it is the Main Phase: Apply these effects in sequence.●Your opponent draws 1 card.●Send 1 card from your hand to the GY.●Give control of this card to your opponent.During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of ""Mimighoul Archfiend"" once per turn. MONSTER [Fiend/Flip/Effect] EARTH Level 1 0 1900
Mimighoul Armor FLIP: If it is the Main Phase: Apply these effects in sequence.●This turn, ""Mimighoul"" monsters cannot be destroyed by battle.●Give control of this card to your opponent.During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of ""Mimighoul Armor"" once per turn. MONSTER [Warrior/Flip/Effect] EARTH Level 1 600 1500
Mimighoul Cerberus FLIP: If it is the Main Phase: Apply these effects in sequence.●Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.●Give control of this card to your opponent.During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of ""Mimighoul Cerberus"" once per turn. Your opponent cannot target face-up Spells you control with card effects. MONSTER [Beast/Flip/Effect] EARTH Level 1 400 1800
Mimighoul Charm Once per Chain, during the Main Phase, if a ""Mimighoul"" monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent's Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn't, or couldn't be Special Summoned, banish that card. You can only use this effect of ""Mimighoul Charm"" twice per turn. SPELL Continuous
Mimighoul Dragon FLIP: If it is the Main Phase: Apply these effects in sequence.●Destroy all face-up monsters you control, except ""Mimighoul"" monsters.●Give control of this card to your opponent.During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 ""Mimighoul"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Mimighoul Dragon"" once per turn. MONSTER [Dragon/Flip/Effect] EARTH Level 1 500 2000
Mimighoul Dungeon ""Mimighoul"" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 ""Mimighoul"" monster from your Deck or GY to your hand. You can only use this effect of ""Mimighoul Dungeon"" once per turn. SPELL Field
Mimighoul Fairy FLIP: If it is the Main Phase: Apply these effects in sequence.●This turn, you cannot activate the effects of monsters Special Summoned from your hand.●Give control of this card to your opponent.During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a ""Mimighoul"" monster, you can Special Summon this card face-up on your field. You can only use each effect of ""Mimighoul Fairy"" once per turn. MONSTER [Fairy/Flip/Effect] EARTH Level 1 100 100
Mimighoul Fork Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.●Change it to face-up Attack or Defense Position.●Send it to the GY, then its owner draws 2 cards.You can banish this card from your GY; add 1 ""Mimighoul Fork"" from your Deck to your hand. You can only use each effect of ""Mimighoul Fork"" once per turn. SPELL
Mimighoul Maker Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 ""Mimighoul"" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 ""Mimighoul Maker"" effect per turn, and only once that turn. SPELL
Mimighoul Master Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a ""Mimighoul"" monster other than ""Mimighoul Master"". You can only use each of the following effects of ""Mimighoul Master"" once per turn. If this card is Normal or Special Summoned: You can add 1 ""Mimighoul"" monster from your Deck to your hand, except ""Mimighoul Master"". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position. MONSTER [Zombie/Effect] EARTH Level 4 1800 1200
Mimighoul Room Special Summon 1 ""Mimighoul"" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of ""Mimighoul"" cards you control; return them to the hand. You can only use 1 ""Mimighoul Room"" effect per turn, and only once that turn. TRAP
Mimighoul Slime FLIP: If it is the Main Phase: Apply these effects in sequence.●Your opponent can Special Summon 1 ""Mimighoul"" monster from their Deck to their field.●Give control of this card to your opponent.During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of ""Mimighoul Slime"" once per turn. MONSTER [Aqua/Flip/Effect] EARTH Level 1 400 500
Mimighoul Throne 2 Level 1 ""Mimighoul"" monstersYou can detach 1 material from this card; Special Summon 1 ""Mimighoul Master"" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 ""Mimighoul Master"" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 ""Mimighoul Throne"" effect per turn, and only once that turn. MONSTER [Rock/Xyz/Effect] EARTH Rank 1 0 1000
Mimikuril During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of ""Mimikuril"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 0 0
Mimimic If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Mimimic"" once per turn this way. MONSTER [Machine/Effect] EARTH Level 3 300 300
Mimir of the Nordic Ascendant Once per turn, at the start of your Standby Phase, if you control a ""Nordic"" monster and this card is in your GY: You can send 1 Spell from your hand to the GY; Special Summon this card. MONSTER [Fairy/Effect] DARK Level 2 600 0
Minairuka When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of ""Minairuka"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1500 500
Minar When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points. MONSTER [Insect/Effect] EARTH Level 3 850 750
Mind Castlin 1 Tuner + 1+ non-Tuner monstersYou can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of ""Mind Castlin"" once per turn. MONSTER [Psychic/Synchro/Effect] DARK Level 6 1500 2600
Mind Control Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. SPELL
Mind Crush Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. TRAP
Mind Drain Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand. TRAP Continuous
Mind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. TRAP
Mind Master You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except ""Mind Master"", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position. MONSTER [Psychic/Tuner/Effect] LIGHT Level 1 100 200
Mind on Air Your opponent must play with their hand revealed. MONSTER [Spellcaster/Effect] DARK Level 6 1000 1600
Mind Over Matter When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Mind Pollutant Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase. SPELL
Mind Procedure If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of ""Mind Procedure"" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 ""Teleport"" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it. MONSTER [Psychic/Tuner/Effect] LIGHT Level 3 1100 1100
Mind Protector This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. MONSTER [Psychic/Effect] LIGHT Level 3 0 2200
Mind Trust Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's. SPELL
Mind Wipe Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck. SPELL Quick-Play
Mine Golem When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 3 1000 1900
Mine Mole The first time this card would be destroyed by battle each turn, it is not destroyed. If this card is sent to the GY for the Synchro Summon of a Beast monster: Draw 1 card. If this face-up card you control leaves the field by your opponent's card effect, banish it. MONSTER [Beast/Effect] EARTH Level 3 1000 1200
Minefield Eruption Inflict 1000 damage to your opponent for each face-up ""Mine Golem"" on your side of the field. After that, destroy all face-up ""Mine Golem""(s) on your side of the field. TRAP
Minefieldriller When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand. MONSTER [Machine/Effect] EARTH Level 4 1500 1500
Minerva, Lightsworn Maiden When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of ""Lightsworn"" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 3 800 200
Minerva, Scholar of the Sky Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and ""The Sanctuary in the Sky"" is on the field, add 1 Counter Trap with a different name from your GY to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1700 400
Minerva, the Athenian Lightsworn 1 Tuner + 1+ non-Tuner monsters""Lightsworn"" monsters you control cannot be banished by card effects. You can only use each of the following effects of ""Minerva, the Athenian Lightsworn"" once per turn. If this card is Synchro Summoned: You can send ""Lightsworn"" monsters with different Types from your Deck to the GY, up to the number of ""Lightsworn"" monsters used as this card's material. You can banish up to 4 ""Lightsworn"" monsters from your GY; send that many cards from the top of your Deck to the GY. MONSTER [Fairy/Synchro/Effect] LIGHT Level 8 2800 1800
Minerva, the Exalted Lightsworn 2 Level 4 monstersYou can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of ""Lightsworn"" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of ""Lightsworn"" cards sent to the GY by this effect. You can only use each effect of ""Minerva, the Exalted Lightsworn"" once per turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 2000 800
Mini-Guts Tribute 1 monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard. SPELL
Mini Guts Tribute 1 monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard. SPELL
Miniaturize Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card. TRAP Continuous
Miniborrel Dragon 2 ""Rokket"" monstersIf you control a ""Borrel"" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of ""Miniborrel Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P46 800 -
Minimalian You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of ""Minimalian"" once per turn. MONSTER [Psychic/Effect] WATER Level 4 100 100
Minoan Centaur This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck. MONSTER [Beast-Warrior/Effect] EARTH Level 6 1800 1000
Minor Goblin Official You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. TRAP Continuous
Mira Match If this card is in your hand: You can reveal 3 cards with different names from your hand and/or Deck that match the names of 3 different cards in your opponent's GY, and if you do, Special Summon this card. When your opponent activates a card or effect (Quick Effect): You can send this card Summoned by its previous effect to the GY; send 1 card with the same name as that opponent's card from your Deck or Extra Deck to the GY, and if you do, negate the activation. You can only use each effect of ""Mira Match"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 1 0 0
Mira the Star-Bearer 3 Level 1 monstersIf this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 1 1100 1000
Miracle Contact Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are mentioned on an ""Elemental HERO"" Fusion Monster that mentions ""Elemental HERO Neos"" as material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. SPELL
Miracle Dig If at least 5 of your monsters are banished: Target 3 of them; return them to the GY. SPELL
Miracle Fertilizer Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card. SPELL Continuous
Miracle Flipper If you control a ""Miracle Flipper"", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. MONSTER [Spellcaster/Effect] LIGHT Level 2 300 500
Miracle Fusion Fusion Summon 1 ""Elemental HERO"" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. SPELL
Miracle Jurassic Egg While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card. MONSTER [Dinosaur/Effect] EARTH Level 4 0 2000
Miracle Kids Target 1 monster your opponent controls; that target loses 400 ATK for each ""Hero Kid"" in your Graveyard, until the End Phase. TRAP
Miracle Locus Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack. TRAP
Miracle of the Supreme King If you control ""Supreme King Z-ARC"": Activate 1 of these effects (but you can only use each effect of ""Miracle of the Supreme King"" once per turn);●Destroy 1 ""Supreme King Z-ARC"" you control, and if you do, Special Summon 1 ""Odd-Eyes"" Pendulum Monster or 1 LIGHT ""Supreme King Z-ARC"" from your Deck or Extra Deck, ignoring its Summoning conditions.●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.●Set 1 Quick-Play Spell directly from your Deck. TRAP
Miracle Raven You can Ritual Summon this card with ""Miracle Raven"". Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of ""Miracle Raven"" once per turn. MONSTER [Fiend/Ritual/Pendulum/Effect] DARK Level 1 300 300
Miracle Restoring Remove 2 Spell Counters from your field, then target 1 ""Dark Magician"" or ""Buster Blader"" in your GY; Special Summon that target. TRAP
Miracle Rupture Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if ""Fossil Fusion"" is in your GY, draw 1 card. You can only activate 1 ""Miracle Rupture"" per turn. SPELL
Miracle Stone You can only control 1 ""Miracle Stone"". All Spellcaster monsters you control gain 500 ATK/DEF for each ""Fortune Fairy"" monster you control with different names. Once per turn, when an attack is declared involving your ""Fortune Fairy"" monster: You can draw 1 card. SPELL Continuous
Miracle Synchro Fusion Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card. SPELL
Miracle's Wake Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it. TRAP
Miraculous Descent Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Miraculous Rebirth Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. SPELL Quick-Play
Mirage Dragon Your opponent cannot activate Trap Cards during the Battle Phase. MONSTER [Dragon/Effect] LIGHT Level 4 1600 600
Mirage Knight Cannot be Normal Summoned/Set. Must be Special Summoned by ""Dark Flare Knight"" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card. MONSTER [Warrior/Effect] LIGHT Level 8 2800 2000
Mirage Mirror Force When an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of ""Mirage Mirror Force"" once per turn. TRAP
Mirage of Nightmare Once per turn, during your opponent's Standby Phase: Draw until you have 4 cards in your hand. If you do, once during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). SPELL Continuous
Mirage Swordsman If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or another card's effect: You can Special Summon 1 Level 7 or lower monster that is ""Flame Swordsman"" or mentions it, from your Deck or Extra Deck. You can only use each effect of ""Mirage Swordsman"" once per turn. MONSTER [Warrior/Effect] FIRE Level 8 2800 2000
Mirage Tube This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. SPELL Quick-Play
Mirror Force When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. TRAP
Mirror Force Dragon Must be Special Summoned with ""The Fang of Critias"", using ""Mirror Force"". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 2800 1200
Mirror Force Launcher Once per turn, during your Main Phase: You can discard 1 monster; add 1 ""Mirror Force"" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 ""Mirror Force"" from your hand, Deck, or GY. They can be activated this turn. TRAP Continuous
Mirror Gate When an opponent's monster declares an attack targeting a face-up ""Elemental HERO"" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. TRAP
Mirror Ladybug If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card. MONSTER [Insect/Effect] LIGHT Level 1 100 100
Mirror Mage of the Ice Barrier You can Tribute 1 other Effect Monster; Special Summon up to 3 ""Ice Barrier Tokens"" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your ""Ice Barrier"" cards that is banished or in your Deck to your hand, except ""Mirror Mage of the Ice Barrier"". You can only use each effect of ""Mirror Mage of the Ice Barrier"" once per turn. MONSTER [Aqua/Tuner/Effect] WATER Level 2 1000 400
Mirror Mail When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster. TRAP
Mirror of Oaths When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. TRAP
Mirror of the Ice Barrier During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.●Hand: Banish up to 2 random cards from your opponent's hand.●Field: Banish up to 2 cards your opponent controls.●GY: Banish up to 2 cards from your opponent's GY. SPELL Quick-Play
Mirror of Yata Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. SPELL Equip
Mirror Resonator If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Mirror Resonator"" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn. MONSTER [Fiend/Tuner/Effect] LIGHT Level 1 0 0
Mirror Swordknight If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Mirror Swordknight"" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions ""Chimera Fusion"", except ""Mirror Swordknight"". When a monster your opponent controls activates its effect, while you control ""Chimera the Flying Mythical Beast"" (Quick Effect): You can banish this card from your field or GY; negate that effect. MONSTER [Illusion/Effect] LIGHT Level 4 1900 300
Mirror Wall Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card. TRAP Continuous
Mirrorjade the Iceblade Dragon ""Fallen of Albaz"" + 1 Fusion, Synchro, Xyz, or Link MonsterYou can only control 1 ""Mirrorjade the Iceblade Dragon"". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions ""Fallen of Albaz"" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn. MONSTER [Wyrm/Fusion/Effect] DARK Level 8 3000 2500
Misairuzame A missile-launching fish protected by deadly spikes. MONSTER [Fish/Normal] WATER Level 5 1400 1600
Miscellaneousaurus During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of ""Miscellaneousaurus"" once per turn. MONSTER [Dinosaur/Effect] FIRE Level 4 1800 1000
Mischief of the Gnomes This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the GY; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). TRAP
Mischief of the Time Goddess Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are ""Valkyrie"" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate ""Mischief of the Time Goddess"" until the end of that turn. SPELL Quick-Play
Mischief of the Yokai Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard. TRAP
Misfortune Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. SPELL
MiSolfachord Eliteia While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your ""Solfachord"" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of ""MiSolfachord Eliteia"" once per turn. MONSTER [Fairy/Pendulum/Effect] WATER Level 3 1100 400
Mispolymerization Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. TRAP
Missing Force If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect. MONSTER [Warrior/Effect] DARK Level 4 1500 1000
Missus Radiant 2 EARTH monstersAll EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of ""Missus Radiant"" once per turn. MONSTER [Beast/Link/Effect] EARTH Link 2 P13 1400 -
Mist Archfiend You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. MONSTER [Fiend/Effect] DARK Level 5 2400 0
Mist Bird Clausolas 1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. MONSTER [Winged Beast/Synchro/Effect] WIND Level 3 0 2300
Mist Body The equipped monster cannot be destroyed by battle. SPELL Equip
Mist Condor You can Special Summon this card from your hand by returning 1 face-up ""Mist Valley"" monster you control to the hand. If you do, this card's ATK becomes 1700. MONSTER [Winged Beast/Effect] WIND Level 4 1400 400
Mist Valley Apex Avian Once per Chain, when a card or effect is activated (Quick Effect): You can target 1 ""Mist Valley"" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it. MONSTER [Winged Beast/Effect] WIND Level 7 2700 2000
Mist Valley Baby Roc When this card is sent from the hand to the GY: You can Special Summon it. MONSTER [Winged Beast/Tuner/Effect] WIND Level 2 400 600
Mist Valley Executor If this card is Normal Summoned: Return all face-up Spells and Traps from the field to the hand. MONSTER [Thunder/Effect] WIND Level 5 2100 1600
Mist Valley Falcon Cannot declare an attack unless you return 1 card you control to the hand. MONSTER [Winged Beast/Effect] WIND Level 4 2000 1200
Mist Valley Shaman Once per turn: You can return 1 other monster you control to the hand; this card gains 500 ATK until the end of this turn. MONSTER [Winged Beast/Tuner/Effect] WIND Level 3 1200 1200
Mist Valley Soldier At the end of the Damage Step, if this card battled an opponent's monster that was not destroyed: Return that opponent's monster to the hand. You must control this face-up card to activate and to resolve this effect. MONSTER [Winged Beast/Tuner/Effect] WIND Level 4 1700 300
Mist Valley Thunder Lord 1 Tuner + 1+ non-Tuner ""Mist Valley"" monstersOnce per turn (Quick Effect): You can target 1 other card you control; return that target to the hand, and if you do, this card gains 500 ATK until the end of this turn. MONSTER [Thunder/Synchro/Effect] WIND Level 7 2600 2400
Mist Valley Thunderbird If this face-up card on the field returns to the hand: Special Summon it, but it cannot attack this turn. MONSTER [Thunder/Effect] WIND Level 3 1100 700
Mist Valley Watcher Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute. MONSTER [Spellcaster/Normal] WIND Level 4 1500 1900
Mist Valley Windmaster Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards. MONSTER [Winged Beast/Tuner/Effect] WIND Level 2 400 800
Mist Wurm 1 Tuner + 2+ non-Tuner monstersIf this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand. MONSTER [Thunder/Synchro/Effect] WIND Level 9 2500 1500
Mistake Neither player can add cards from their Deck to their hand except by drawing them. TRAP Continuous
Mistaken Accusation If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 ""Mistaken Accusation"" per turn. SPELL Quick-Play
Mistaken Arrest Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. SPELL Quick-Play
Mistar Boy 2 WATER monstersAll WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of ""Mistar Boy"" once per turn. MONSTER [Aqua/Link/Effect] WATER Link 2 P13 1400 -
Mithra the Thunder Vassal If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 ""Vassal Token"" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of ""Mithra the Thunder Vassal"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 2 800 1000
Mitsu the Insect Ninja If you control a ""Ninja"" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a ""Ninja"" monster, except ""Mitsu the Insect Ninja"", negate that opponent's activated effect. You can only use each effect of ""Mitsu the Insect Ninja"" once per turn. MONSTER [Insect/Effect] WATER Level 2 200 2100
Mitsurugi Great Purification When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 ""Mitsurugi Great Purification"" effect per turn, and only once that turn. TRAP
Mitsurugi Magatama During the Main Phase: Activate 1 of these effects;●Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.●Ritual Summon 1 ""Mitsurugi"" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.You can only activate 1 ""Mitsurugi Magatama"" per turn. SPELL Quick-Play
Mitsurugi Mirror This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If ""Ame no Murakumo no Mitsurugi"", ""Futsu no Mitama no Mitsurugi"", or ""Ame no Habakiri no Mitsurugi"" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of ""Mitsurugi Mirror"" once per turn. SPELL Ritual
Mitsurugi no Miko, Wousu You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon ""Mitsurugi no Miko, Wousu"" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of ""Mitsurugi no Miko, Wousu"" once per turn. MONSTER [Reptile/Effect] DARK Level 8 2000 2000
Mitsurugi no Mikoto, Aramasa If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 ""Mitsurugi"" monster from your Deck to your hand, except ""Mitsurugi no Mikoto, Aramasa"". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of ""Mitsurugi no Mikoto, Aramasa"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 1200 900
Mitsurugi no Mikoto, Kusanagi If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 ""Mitsurugi"" card in your GY or banishment, except ""Mitsurugi no Mikoto, Kusanagi""; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of ""Mitsurugi no Mikoto, Kusanagi"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 1600 400
Mitsurugi no Mikoto, Saji If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 ""Mitsurugi"" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of ""Mitsurugi no Mikoto, Saji"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 1000 1700
Mitsurugi Prayers When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence.●Add 1 ""Mitsurugi"" monster from your Deck to your hand.●Take 800 damage, then you can Special Summon 1 ""Mitsurugi"" monster from your hand or GY, but it cannot attack directly.You can only activate 1 ""Mitsurugi Prayers"" per turn. SPELL Quick-Play
Mitsurugi Ritual This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of ""Mitsurugi Ritual"" once per turn);●Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster.●Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster. SPELL Ritual
Mitsurugi Sacred Boundary Your opponent cannot target ""Mitsurugi"" Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 ""Mitsurugi"" cards in your GY, except ""Mitsurugi Sacred Boundary""; shuffle them into the Deck, then if your opponent controls a monster, make them Tribute 1 monster they control (their choice). You can only use this effect of ""Mitsurugi Sacred Boundary"" once per turn. SPELL Continuous
Mitsurugi Tempest If you have a ""Mitsurugi"" Ritual Spell in your GY: Tribute 3 monsters whose original names are ""Ame no Murakumo no Mitsurugi"", ""Futsu no Mitama no Mitsurugi"", and ""Ame no Habakiri no Mitsurugi""; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 ""Mitsurugi Tempest"" per turn. TRAP
Mixeroid You can Tribute 1 Machine monster; Special Summon 1 non-WIND ""roid"" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 ""roid"" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of ""Mixeroid"" once per turn. MONSTER [Machine/Effect] WIND Level 4 0 2200
Moai Interceptor Cannons Once per turn, you can flip this card into face-down Defense Position. MONSTER [Rock/Effect] EARTH Level 4 1100 2000
Mobius the Frost Monarch When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets. MONSTER [Aqua/Effect] WATER Level 6 2400 1000
Mobius the Mega Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect.●Your opponent cannot activate the targeted cards in response to this effect's activation. MONSTER [Aqua/Effect] WATER Level 8 2800 1000
Mogmole When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of ""Mogmole"" once per Duel. MONSTER [Beast/Effect] EARTH Level 2 800 800
Moissa Knight, the Comet General When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.) MONSTER [Warrior/Pendulum/Effect] LIGHT Level 1 100 100
Moissa Wight This card's name becomes ""Skull Servant"" while in the GY. If this card is Normal or Special Summoned: You can add 1 ""Skull Servant"" or 1 card that mentions it from your Deck to your hand, except ""Moissa Wight"", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of ""Moissa Wight"" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Zombie/Effect] DARK Level 1 300 200
Moisture Creature You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls. MONSTER [Fairy/Effect] LIGHT Level 9 2800 2900
Moja When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand. MONSTER [Beast/Effect] EARTH Level 1 100 100
Mokey Mokey An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. MONSTER [Fairy/Normal] LIGHT Level 1 300 100
Mokey Mokey Adrift This card's name becomes ""Mokey Mokey"" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 ""Mokey Mokey"" card from your Deck to your hand, except ""Mokey Mokey Adrift"". MONSTER [Fairy/Effect] LIGHT Level 1 300 100
Mokey Mokey King ""Mokey Mokey"" + ""Mokey Mokey"" + ""Mokey Mokey""When this face-up card leaves the field: You can Special Summon as many ""Mokey Mokey"" as possible from your GY. MONSTER [Fairy/Fusion/Effect] LIGHT Level 6 300 100
Mokey Mokey Smackdown If a face-up Fairy monster you control is destroyed while you control ""Mokey Mokey"", until the end of this turn the ATK of each ""Mokey Mokey"" you control will become 3000. SPELL Continuous
Mokomoko FLIP: Draw 1 card.During your Main Phase: You can change this card to face-down Defense Position.You can only use each of the preceding effects of ""Mokomoko"" once per turn. If this card battles a monster, neither can be destroyed by that battle. MONSTER [Illusion/Flip/Effect] WATER Level 1 300 300
Molten Behemoth A giant born from magma, it attacks with a magma punch. MONSTER [Pyro/Normal] FIRE Level 5 1000 2200
Molten Conduction Field Send 2 ""Laval"" monsters from your Deck to the GY. SPELL
Molten Destruction Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. SPELL Field
Molten Whirlwind Wall All face-up ""Laval"" monsters you control gain 100 ATK for each ""Laval"" monster in your Graveyard. TRAP Continuous
Molten Zombie When this card is Special Summoned from the Graveyard: Draw 1 card. MONSTER [Pyro/Effect] FIRE Level 4 1600 400
Molting Escape Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied. SPELL Equip
Monarchic Perfection Once per Chain, if your opponent Special Summons a monster(s), and you control a Tribute Summoned monster (except during the Damage Step): You can banish 1 ""Monarch"" Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of ""Monarchic Perfection"" once per turn);●Destroy 1 monster on the field.●Destroy up to 2 Spells/Traps on the field.●Discard 1 random card from your opponent's hand.●Destroy 1 face-down card on the field.●Place 1 card from the field on top of the Deck.●Banish 1 card on the field. TRAP Continuous
Monk Fighter Battle Damage to this card's controller from a battle involving this card becomes 0. MONSTER [Rock/Effect] EARTH Level 3 1300 1000
Monk of the Tenyi 1 non-Link ""Tenyi"" monster MONSTER [Wyrm/Link] EARTH Link 1 P2 1000 -
Mono Synchron When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1. MONSTER [Machine/Tuner/Effect] DARK Level 1 0 0
Monoceros This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard. MONSTER [Beast/Effect] LIGHT Level 3 1000 1000
Monster Assortment Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 ""Monster Assortment"" per turn. TRAP
Monster Egg A warrior hidden within an egg that attacks enemies by flinging eggshells. MONSTER [Warrior/Normal] EARTH Level 3 600 900
Monster Express You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of ""Monster Express"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1500 1200
Monster Eye You can pay 1000 Life Points; add 1 ""Polymerization"" from your Graveyard to your hand. MONSTER [Fiend/Effect] DARK Level 1 250 350
Monster Gate Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY. SPELL
Monster Rebirth If a monster(s) was destroyed by battle this turn: Send 1 ""Monster Reborn"" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of ""Monster Reborn"".) TRAP
Monster Rebone If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Monster Reborn Target 1 monster in either GY; Special Summon it. SPELL
Monster Reborn Reborn Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 ""Monster Reborn Reborn"" per turn. SPELL
Monster Recovery Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.) SPELL Quick-Play
Monster Reincarnation Discard 1 card, then target 1 monster in your GY; add it to your hand. SPELL
Monster Slots Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it. SPELL
Monster Tamer A master of monsters that exercises control over several creatures. MONSTER [Warrior/Normal] EARTH Level 5 1800 1600
Montage Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300. MONSTER [Dragon/Effect] EARTH Level 8 ? 0
Moon Dance Ritual Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material. TRAP Continuous
Moon Dragon Quilla ""Supay"" + 1+ non-Tuner monstersIf this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 ""Sun Dragon Inti"" in your GY; Special Summon that target. MONSTER [Dragon/Synchro/Effect] DARK Level 6 2500 2000
Moon Envoy Many have fallen victim to this lunar warrior's crescent pike. MONSTER [Warrior/Normal] LIGHT Level 4 1100 1000
Moon Gardna If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand). You can only Special Summon ""Moon Gardna"" once per turn this way. If this card is Normal or Special Summoned and your opponent controls a monster: You can target 1 Level 4 LIGHT monster in your GY, except ""Moon Gardna""; add it to your hand. You can only use this effect of ""Moon Gardna"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 100 2000
Moon Magician If your opponent controls an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Moon Magician"" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Level 4 LIGHT monster in your GY, except ""Moon Magician""; Special Summon it, but negate its effects. You can only use this effect of ""Moon Magician"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1800 1500
Moon Mirror Shield If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck. SPELL Equip
Moon of the Closed Heaven 2 Effect MonstersYou can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of ""Moon of the Closed Heaven"" once per turn. MONSTER [Fiend/Link/Effect] LIGHT Link 2 P89 1200 -
Moonlit Papillon When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower ""Butterspy"" monster from your Deck. MONSTER [Insect/Effect] LIGHT Level 4 1200 1600
Mooyan Curry Choose 1 player; that player gains 200 Life Points. SPELL
Morale Boost Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. SPELL Continuous
Moray of Avarice Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 ""Moray of Avarice"" per turn. SPELL
Moray of Greed Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. SPELL
Mordschlag Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only. SPELL Equip
Moremarshmallon While you control ""Shining Sarcophagus"", this card cannot be destroyed by battle, also your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of ""Moremarshmallon"" once per turn. During your opponent's turn, if you control ""Shining Sarcophagus"" (Quick Effect): You can Special Summon this card from your hand. If this card is destroyed by card effect: You can Special Summon 1 ""Moremarshmallon"" from your hand, Deck, GY, or banishment, except this card, and if you do, inflict 1000 damage to your opponent. MONSTER [Fairy/Effect] LIGHT Level 3 300 500
Morgan, the Enchantress of Avalon When your opponent activates a card or effect, while you control a ""Noble Knight"" monster and a ""Noble Arms"" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 ""Noble Arms"" Equip Spell you control, and if you do, negate the activation. You can only use this effect of ""Morgan, the Enchantress of Avalon"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 3 1300 1600
Morgana the Witch of Eyes (This card is always treated as a ""Morganite"" card.)When an opponent's monster declares an attack: You can banish 1 ""Morganite"" Spell from your GY; negate that attack. You can only use each of the following effects of ""Morgana the Witch of Eyes"" once per turn. If this card is Normal or Special Summoned: You can add 1 ""Morganite"" Spell from your Deck to your hand. If you have 3 or more ""Morganite"" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0. MONSTER [Spellcaster/Effect] DARK Level 4 1500 2100
Morinphen A strange fiend with long arms and razor-sharp talons. MONSTER [Fiend/Normal] DARK Level 5 1550 1300
Mormolith You can Tribute 1 face-up EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card. MONSTER [Rock/Effect] EARTH Level 4 1000 900
Morph King Stygi-Gel If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of ""Morph King Stygi-Gel"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 1 100 100
Morpheus, the Dream Mirror Black Knight If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if ""Dream Mirror of Joy"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Morpheus, the Dream Mirror White Knight"" from your Deck. You can only use each effect of ""Morpheus, the Dream Mirror Black Knight"" once per turn. MONSTER [Warrior/Effect] DARK Level 8 2800 1000
Morpheus, the Dream Mirror White Knight If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if ""Dream Mirror of Terror"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Morpheus, the Dream Mirror Black Knight"" from your Deck. You can only use each effect of ""Morpheus, the Dream Mirror White Knight"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 8 1000 2800
Morphing Jar FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards. MONSTER [Rock/Flip/Effect] EARTH Level 2 700 600
Morphing Jar #2 FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the GY. MONSTER [Rock/Flip/Effect] EARTH Level 3 800 700
Morpho Butterspy Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF. MONSTER [Warrior/Effect] DARK Level 4 1200 1600
Morphtransition Activate only when a face-up ""Morphtronic"" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected ""Morphtronic"" monster. TRAP
Morphtronic Accelerator Return 1 ""Morphtronic"" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. SPELL
Morphtronic Bind While you control a face-up ""Morphtronic"" monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions. TRAP Continuous
Morphtronic Boarden ●While in Attack Position: ""Morphtronic"" monsters you control can attack your opponent directly.●While in Defense Position: Other ""Morphtronic"" monsters you control cannot be destroyed by battle. MONSTER [Machine/Effect] EARTH Level 3 500 1800
Morphtronic Boomboxen ●While in Attack Position, this card can attack twice during each Battle Phase.●Once per turn, while in Defense Position, when a face-up ""Morphtronic"" monster you control is targeted for an attack: You can negate the attack. MONSTER [Machine/Effect] EARTH Level 4 1200 400
Morphtronic Cameran ●While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower ""Morphtronic"" monster from your hand or Graveyard, except ""Morphtronic Cameran"".●While in Defense Position: ""Morphtronic"" monsters on the field cannot be targeted by effects. MONSTER [Machine/Effect] LIGHT Level 2 800 600
Morphtronic Celfon ●While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower ""Morphtronic"" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.●While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order. MONSTER [Machine/Effect] EARTH Level 1 100 100
Morphtronic Clocken ●While in Attack Position: This card gains 500 ATK for each Morph Counter on it.●While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it. MONSTER [Machine/Effect] EARTH Level 2 600 1100
Morphtronic Converter Target 1 Machine monster you control; apply the following effect depending on its battle position.●Attack Position: Special Summon 1 ""Morphtronic"" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck.●Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.You can only activate 1 ""Morphtronic Converter"" per turn. SPELL
Morphtronic Cord Equip only to a ""Morphtronic"" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field. SPELL Equip
Morphtronic Datatron ●While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent.●While in Defense Position: Once per turn, you can inflict 300 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 3 1200 600
Morphtronic Earfon 1 Tuner + 1+ non-Tuner monstersWhile this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of ""Morphtronic Earfon"" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it. MONSTER [Machine/Synchro/Effect] EARTH Level 4 1200 1800
Morphtronic Engine Equip only to a Level 3 ""Morphtronic"" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. SPELL Equip
Morphtronic Forcefield Negate the activation of a Spell or Trap Card that would destroy a face-up ""Morphtronic"" monster you control and destroy it. Add 1 ""Morphtronic"" card from your Deck to your hand. TRAP Counter
Morphtronic Impact Return Target up to 2 Spells/Traps your opponent controls; shuffle 1 ""Morphtronic"" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your ""Morphtronic"" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 ""Morphtronic Impact Return"" effect per turn, and only once that turn. TRAP
Morphtronic Lantron ●While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.●While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn. MONSTER [Machine/Tuner/Effect] LIGHT Level 1 200 200
Morphtronic Magnen ●While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.●While in Defense Position: Your opponent cannot select another monster as an attack target. MONSTER [Thunder/Effect] EARTH Level 3 800 800
Morphtronic Magnen Bar ●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect.●While in Defense Position: Monsters you control cannot attack. MONSTER [Thunder/Effect] EARTH Level 1 100 100
Morphtronic Map Each time a monster's battle position is changed, place 1 Morph Counter on this card. All ""Morphtronic"" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 ""Morphtronic"" monster from your Graveyard. SPELL Field
Morphtronic Mix-up If you control 2 or more face-up ""Morphtronic"" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2. TRAP
Morphtronic Monitron When a ""Morphtronic"" monster is Summoned, you can change it to face-up Defense Position. TRAP Continuous
Morphtronic Radion ●While in Attack Position: ""Morphtronic"" monsters you control gain 800 ATK.●While in Defense Position: ""Morphtronic"" monsters you control gain 1000 DEF. MONSTER [Thunder/Effect] LIGHT Level 4 1000 900
Morphtronic Remoten ●Attack Position: Once per turn: You can target 1 ""Morphtronic"" monster in your GY; banish that target, and if you do, add 1 ""Morphtronic"" monster with the same Level as the target from your Deck to your hand.●Defense Position: Once per turn: You can send 1 ""Morphtronic"" monster from your hand to the GY, and if you do, add 1 other ""Morphtronic"" monster with the same Level as that monster from your GY to your hand. MONSTER [Machine/Tuner/Effect] EARTH Level 3 300 1200
Morphtronic Repair Unit Send 1 ""Morphtronic"" monster from your hand to the Graveyard and select 1 ""Morphtronic"" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. SPELL Equip
Morphtronic Rusty Engine Equip only to a ""Morphtronic"" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK. SPELL Equip
Morphtronic Scannen Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Morphtronic"" monster from your hand.●Attack Position: Once per turn, during your Main Phase: You can add 1 ""Morphtronic"" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.●Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower ""Morphtronic"" monster from your GY to your hand, then place 1 card from your hand on top of the Deck. MONSTER [Machine/Tuner/Effect] EARTH Level 6 1500 600
Morphtronic Scopen ●While in Attack Position: Once per turn, you can Special Summon 1 Level 4 ""Morphtronic"" monster from your hand. Destroy it during the End Phase.●While in Defense Position: While this card is in face-up Defense Position, it is Level 4. MONSTER [Machine/Tuner/Effect] LIGHT Level 3 800 1400
Morphtronic Slingen ●While in Attack Position: Once per turn, you can Tribute 1 ""Morphtronic"" monster, except ""Morphtronic Slingen"", to destroy 1 card on the field.●While in Defense Position: If this card would be destroyed, you can destroy another ""Morphtronic"" monster you control instead. MONSTER [Machine/Effect] WIND Level 4 1200 800
Morphtronic Smartfon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 ""Morphtronic"" monster from your Graveyard.●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated ""Morphtronic"" card to your hand, also shuffle the rest back into the Deck.●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order. MONSTER [Machine/Tuner/Effect] EARTH Level 1 100 100
Morphtronic Staplen ●While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK.●While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position. MONSTER [Machine/Effect] EARTH Level 4 1400 1000
Morphtronic Telefon ●Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 ""Morphtronic"" monster from your GY with a Level equal to or lower than the result.●Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated ""Morphtronic"" card to the GY, also place the rest on either the top or bottom of the Deck in any order. MONSTER [Machine/Tuner/Effect] EARTH Level 1 100 100
Morphtronic Vacuumen ●While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent.●While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.) MONSTER [Machine/Effect] WIND Level 1 0 0
Morphtronic Videon ●While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it.●While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it. MONSTER [Machine/Effect] LIGHT Level 4 1000 1000
Morphtronics, Scramble! Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 ""Morphtronic"" monster from your hand. TRAP
Mosaic Manticore During the Standby Phase of your next turn after you Tribute Summoned this face-up card on the field: Special Summon, from the Graveyard, as many monster(s) as possible that were used for its Tribute Summon. They cannot declare an attack, and their effects are negated. MONSTER [Beast/Effect] EARTH Level 8 2800 2500
Mother Grizzly When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position. MONSTER [Beast-Warrior/Effect] WATER Level 4 1400 1000
Mother Spider If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. MONSTER [Insect/Effect] DARK Level 6 2300 1200
Mother Spider Splitter If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 ""Baby Spider"" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of ""Mother Spider Splitter"" once per turn. MONSTER [Insect/Effect] DARK Level 5 0 2300
Motivating Captain When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated. MONSTER [Warrior/Effect] EARTH Level 1 400 1200
Motor Frenzy If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 ""Engine Tokens"" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of ""Motor Frenzy"" once per turn. MONSTER [Machine/Effect] DARK Level 6 2100 1200
Motor Kaiser You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. You can target 1 monster you control; destroy it, then you can Special Summon 1 ""Engine Token"" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of ""Motor Kaiser"" once per turn. MONSTER [Machine/Effect] DARK Level 5 2000 1400
Motor Shell If this card is sent from the field to the GY: You can Special Summon 1 ""Engine Token"" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of ""Motor Shell"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1300 1800
Moulinglacia the Elemental Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of ""Moulinglacia the Elemental Lord"" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. MONSTER [Sea Serpent/Effect] WATER Level 8 2800 2200
Mound of the Bound Creator Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand. SPELL Field
Mount Sylvania You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 ""Sylvan"" card from your Deck and place it on top of the Deck. You can only use this effect of ""Mount Sylvania"" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck. SPELL Field
Mountain All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF. SPELL Field
Mozarta the Melodious Maestra Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters. MONSTER [Fairy/Effect] LIGHT Level 8 2600 2000
Mr. Volcano This seemingly mild-mannered creature has an extremely volatile temper. MONSTER [Pyro/Normal] FIRE Level 5 2100 1300
Ms. Judge If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of ""Ms. Judge"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 4 1800 600
Muckraker From the Underworld 2 Effect MonstersCannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except ""Muckraker From the Underworld""; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of ""Muckraker From the Underworld"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P42 1000 -
Mucus Yolk This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. MONSTER [Aqua/Effect] DARK Level 3 0 100
Mudan the Rikka Fairy You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 ""Rikka"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Mudan the Rikka Fairy"" once per turn. MONSTER [Plant/Effect] WATER Level 6 1000 2400
Muddy Mudragon 1 Tuner + 1+ non-Tuner monstersThis card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of ""Muddy Mudragon"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 6 500 2200
Mudora Gains 200 ATK for each Fairy monster in your GY. MONSTER [Fairy/Effect] EARTH Level 4 1500 1800
Mudora the Sword Oracle You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 ""Gravekeeper's Trap"" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if ""Exchange of the Spirit"" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of ""Mudora the Sword Oracle"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1500 1800
Mudragon of the Swamp 2 monsters with the same Attribute but different TypesYour opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. MONSTER [Wyrm/Fusion/Effect] WATER Level 4 1900 1600
Muka Muka Gains 300 ATK/DEF for each card in your hand. MONSTER [Rock/Effect] EARTH Level 2 600 300
Null and Void Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. TRAP
Mulcharmy Fuwalos If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.You can only activate 1 other ""Mulcharmy"" monster effect, the turn you activate this effect. MONSTER [Winged Beast/Effect] WIND Level 4 100 600
Mulcharmy Meowls If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.●Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.You can only activate 1 other ""Mulcharmy"" monster effect, the turn you activate this effect. MONSTER [Beast/Effect] EARTH Level 4 100 600
Mulcharmy Purulia If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.●Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.You can only activate 1 other ""Mulcharmy"" monster effect, the turn you activate this effect. MONSTER [Aqua/Effect] WATER Level 4 100 600
Multi-Universe Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of ""Multi-Universe"" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead. SPELL Field
Multiple Destruction If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 ""Multiple Destruction"" per turn. TRAP
Multiple Piece Golem ""Big Piece Golem"" + ""Medium Piece Golem""At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them. MONSTER [Rock/Fusion/Effect] EARTH Level 7 2600 1300
Multiplication of Ants Tribute 1 Insect monster; Special Summon 2 ""Army Ant Tokens"" (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon. SPELL
Multiply Tribute 1 face-up ""Kuriboh""; Special Summon as many ""Kuriboh Tokens"" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon. SPELL Quick-Play
Munin the Runick Wings 2 ""Runick"" monstersIf this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 ""Runick"" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a ""Runick"" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP. MONSTER [Fairy/Fusion/Effect] LIGHT Level 3 0 2000
Murmur of the Forest Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. SPELL
Musakani Magatama When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a ""Six Samurai"" monster: Negate the activation, and if you do, destroy it. TRAP Counter
Muscle Medic If a player would take damage from a battle involving this card, they gain that much LP, instead. MONSTER [Warrior/Effect] WATER Level 4 2200 100
Mushroom Man Found in humid regions, this creature attacks enemies with a lethal rain of poison spores. MONSTER [Plant/Normal] EARTH Level 2 800 600
Mushroom Man #2 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. MONSTER [Warrior/Effect] EARTH Level 3 1250 800
Musical Sumo Dice Games 2 Level 6 monstersAt the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY. MONSTER [Machine/Xyz/Effect] FIRE Rank 6 600 3000
Musician King ""Witch of the Black Forest"" + ""Lady of Faith"" MONSTER [Spellcaster/Fusion] LIGHT Level 5 1750 1500
Mustering of the Dark Scorpions If you control a face-up ""Don Zaloog"": You can Special Summon any number of ""Dark Scorpion"" monsters from your hand, but only 1 copy of each. SPELL
Musto, Oracle of Gusto Once per turn: You can target 1 ""Gusto"" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase. MONSTER [Psychic/Effect] WIND Level 4 1800 900
Mutamorphosis Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster from your Deck with the same Level as the Tributed monster's original Level, but return it to the hand during the End Phase. You can only activate 1 ""Mutamorphosis"" per turn. SPELL
Mutant Mindmaster When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase. MONSTER [Spellcaster/Effect] DARK Level 6 0 2500
Mutiny in the Sky Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of ""Mutiny in the Sky"" once per turn. SPELL
Mutually Affured Destruction Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects. TRAP
Muzurhythm the String Djinn 2 Level 3 monstersWhen a ""Djinn"" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of ""Muzurhythm the String Djinn"" once per turn. MONSTER [Fiend/Xyz/Effect] WIND Rank 3 1500 1000
My Body as a Shield When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it. SPELL Quick-Play
My Friend Purrely You can pay 500 LP; reveal 3 ""Purrely"" cards from your Deck, except ""My Friend Purrely"", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up ""Purrely"" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 ""Purrely"" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of ""My Friend Purrely"" once per turn. SPELL Continuous
Mysterion the Dragon Crown 1 Spellcaster monster + 1 Dragon monsterCannot be used as Fusion Material. Loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of ""Mysterion the Dragon Crown"" once per turn. MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 8 3000 1500
Mysterious Guard FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster. MONSTER [Spellcaster/Flip/Effect] EARTH Level 3 800 1200
Mysterious Puppeteer (This card is not treated as a ""Puppet"" card.)If another monster is Normal or Flip Summoned: Gain 500 LP. MONSTER [Warrior/Effect] EARTH Level 4 1000 1500
Mysterious Triangle Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 ""Alien"" monster from your Deck. Destroy it during the End Phase. SPELL Quick-Play
Mystery Shell Dragon Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations. MONSTER [Wyrm/Normal] DARK Level 4 2000 0
Mystic Box Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. SPELL
Mystic Clown Nothing can stop the mad attack of this powerful creature. MONSTER [Fiend/Normal] DARK Level 4 1500 1000
Mystic Horseman Half man and half horse, this monster is known for its extreme speed. MONSTER [Beast/Normal] EARTH Level 4 1300 1550
Mystic Lamp This monster can attack your opponent's Life Points directly. MONSTER [Spellcaster/Effect] DARK Level 1 400 300
Mystic Macrocarpa Seed Cannot be used as a Synchro Material Monster, except for the Synchro Summon of an EARTH monster. You can target 1 EARTH monster on the field; reduce its Level by 1. You can use the effect of ""Mystic Macrocarpa Seed"" up to twice per turn. MONSTER [Plant/Tuner/Effect] EARTH Level 3 500 1000
Mystic Mine If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. SPELL Field
Mystic Piper You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of ""Mystic Piper"" can only be activated once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Mystic Plasma Zone Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. SPELL Field
Mystic Potato If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position, except ""Mystic Potato"". MONSTER [Plant/Effect] DARK Level 4 1400 1100
Mystic Probe You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated. TRAP
Mystic Swordsman LV2 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 ""Mystic Swordsman LV4"" from your hand or Deck. MONSTER [Warrior/Effect] EARTH Level 2 900 0
Mystic Swordsman LV4 Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 ""Mystic Swordsman LV6"" from your hand or Deck. MONSTER [Warrior/Effect] EARTH Level 4 1900 1600
Mystic Swordsman LV6 Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard. MONSTER [Warrior/Effect] EARTH Level 6 2300 1700
Mystic Tomato When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position. MONSTER [Plant/Effect] DARK Level 4 1400 1100
Mystical Beast of Serket If you do not control ""Temple of the Kings"", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK. MONSTER [Fairy/Effect] EARTH Level 6 2500 2000
Mystical Cards of Light You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another ""Mystical Cards of Light"", you can draw 2 cards instead of 1 for your normal draw. SPELL Continuous
Mystical Elf A delicate elf that lacks offense, but has a terrific defense backed by mystical power. MONSTER [Spellcaster/Normal] LIGHT Level 4 800 2000
Mystical Elf White Lightning When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of ""Mystical Elf - White Lightning"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 800 2000
Mystical Fairy Elfuria Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material. MONSTER [Spellcaster/Effect] WIND Level 3 1500 900
Mystical Knight of Jackal When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. MONSTER [Beast-Warrior/Effect] LIGHT Level 7 2700 1200
Mystical Moon Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF. SPELL Equip
Mystical Refpanel Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead. TRAP
Mystical Sand ""Giant Soldier of Stone"" + ""Ancient Elf"" MONSTER [Rock/Fusion] EARTH Level 6 2100 1700
Mystical Sheep #1 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). MONSTER [Beast/Effect] EARTH Level 3 1150 900
Mystical Sheep #2 A monstrous sheep with a long tail for hypnotizing enemies. MONSTER [Beast/Normal] EARTH Level 3 800 1000
Mystical Shine Ball A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. MONSTER [Fairy/Normal] LIGHT Level 2 500 500
Mystical Space Typhoon Target 1 Spell/Trap on the field; destroy that target. SPELL Quick-Play
Mystical Wind Typhoon Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain. SPELL Quick-Play
Mystik Wok Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. SPELL Quick-Play
Mystrick Hulder If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded.●Monster: Add 1 Trap from your GY to your hand.●Spell: Add 1 monster from your GY to your hand.●Trap: Add 1 Spell from your GY to your hand.You can only use this effect of ""Mystrick Hulder"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 5 1500 2400
Mythic Tree Dragon Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster. MONSTER [Dragon/Effect] EARTH Level 4 100 1400
Mythic Water Dragon If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon ""Mythic Water Dragon"" once per turn this way. MONSTER [Dragon/Effect] WATER Level 8 1000 2000
Mythical Beast Bashilisk Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 ""Mythical Beast"" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of ""Mythical Beast Bashilisk"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 1800 500
Mythical Beast Cerberus Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it. MONSTER [Spellcaster/Effect] LIGHT Level 4 1400 1400
Mythical Beast Garuda Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of ""Mythical Beast Garuda"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 1200 1600
Mythical Beast Jackal Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 ""Mythical Beast"" Effect Monster from your Deck, except ""Mythical Beast Jackal"". MONSTER [Spellcaster/Pendulum/Effect] DARK Level 1 0 1400
Mythical Beast Jackal King Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 6 2400 1400
Mythical Beast Master Cerberus Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 8 2800 2800
Mythical Beast Medusa Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 1500 1500
Mythical Bestiamorph Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of ""Mythical Bestiamorph"" once per turn. TRAP Continuous
Mythical Bestiary Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 ""Mythical Bestiary"" per turn. SPELL Quick-Play
Mythical Institution Each time a face-up ""Mythical Beast"" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead. SPELL Continuous
Myutant Arsenal Cannot be Special Summoned, except with the effect of a ""Myutant"" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of ""Myutant Arsenal"" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished ""Myutant"" Spells; add it to your hand. MONSTER [Machine/Effect] FIRE Level 8 3000 1000
Myutant Beast Cannot be Special Summoned, except with the effect of a ""Myutant"" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of ""Myutant Beast"" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished ""Myutant"" Traps; add it to your hand. MONSTER [Beast/Effect] EARTH Level 8 2400 2400
Myutant Blast Equip only to a Level 8 or higher ""Myutant"" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 ""Myutant"" monster with a different original Attribute from your hand or Deck. You can only use this effect of ""Myutant Blast"" once per turn. SPELL Equip
Myutant Clash When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 ""Myutant"" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher ""Myutant"" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of ""Myutant Clash"" once per turn. You can only activate 1 ""Myutant Clash"" per turn. TRAP Continuous
Myutant Cry During the Main Phase: Fusion Summon 1 ""Myutant"" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 ""Myutant Cry"" per turn. TRAP
Myutant Evolution Lab When this card is activated: You can Special Summon 1 of your Level 4 or lower ""Myutant"" monsters from your hand or that is banished. ""Myutant"" monsters you control gain 100 ATK for each of your banished ""Myutant"" cards with different names. Once per turn, during your Main Phase: You can place 1 ""Myutant"" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 ""Myutant Evolution Lab"" per turn. SPELL Field
Myutant Expansion When you activate this card: You can take 1 Level 4 or lower ""Myutant"" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher ""Myutant"" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 ""Myutant Expansion"" per turn. TRAP Continuous
Myutant Fusion Fusion Summon 1 ""Myutant"" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 ""Myutant Fusion"" per turn. SPELL
Myutant GB-88 During your opponent's Main Phase, if ""Myutant Evolution Lab"" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 ""Myutant"" monsters that is banished or in your GY. You can only use each effect of ""Myutant GB-88"" once per turn. MONSTER [Psychic/Effect] WATER Level 4 500 500
Myutant M-05 If this card is Normal or Special Summoned: You can add 1 ""Myutant"" monster from your Deck to your hand, except ""Myutant M-05"". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.●Monster: ""Myutant Beast""●Spell: ""Myutant Mist""●Trap: ""Myutant Arsenal""You can only use each effect of ""Myutant M-05"" once per turn. MONSTER [Psychic/Effect] WATER Level 2 0 500
Myutant Mist Cannot be Special Summoned, except with the effect of a ""Myutant"" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of ""Myutant Mist"" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished ""Myutant"" monsters; add it to your hand. MONSTER [Spellcaster/Effect] WIND Level 8 2700 2900
Myutant Mutant If you control a ""Myutant"" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 ""Myutant"" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.●Monster: ""Myutant Beast""●Spell: ""Myutant Mist""●Trap: ""Myutant Arsenal""You can only use each effect of ""Myutant Mutant"" once per turn. MONSTER [Psychic/Effect] WATER Level 1 0 0
Myutant ST-46 If this card is Normal or Special Summoned: You can add 1 ""Myutant"" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.●Monster: ""Myutant Beast""●Spell: ""Myutant Mist""●Trap: ""Myutant Arsenal""You can only use each effect of ""Myutant ST-46"" once per turn. MONSTER [Psychic/Effect] WATER Level 3 500 0
Myutant Synthesis 2 ""Myutant"" monsters with different AttributesIf this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished ""Myutant"" cards to your hand. You can only use each effect of ""Myutant Synthesis"" once per turn. MONSTER [Psychic/Fusion/Effect] WATER Level 9 2500 2000
Myutant Ultimus 3 Level 8 or higher ""Myutant"" monstersWhen a card or effect is activated (Quick Effect): You can banish 1 ""Myutant"" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished ""Myutant"" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of ""Myutant Ultimus"" once per turn. MONSTER [Psychic/Fusion/Effect] DARK Level 10 3500 3000
N.As.H. Knight 2 Level 5 monstersCannot be destroyed by battle while a ""Number"" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 ""Number"" Xyz Monster from your Extra Deck to this card that has a number between ""101"" and ""107"" in its name, then you can attach 1 other face-up monster on the field to this card. You can only use this effect of ""N.As.H. Knight"" once per turn. MONSTER [Aqua/Xyz/Effect] WATER Rank 5 1700 2700
Nadir Servant Send 1 monster from your Extra Deck to the GY, then add 1 ""Dogmatika"" monster or ""Fallen of Albaz"" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 ""Nadir Servant"" per turn. SPELL
Naelshaddoll Ariel FLIP: You can target 1 of your banished ""Shaddoll"" monsters; Special Summon it in face-up or face-down Defense Position.If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 ""Naelshaddoll Ariel"" effect per turn, and only once that turn. MONSTER [Psychic/Flip/Effect] WATER Level 4 1000 1800
Nagel's Protection ""Tindangle"" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your ""Tindangle"" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 ""Tindangle"" card; add 1 ""Nagel's Protection"" from your Deck to your hand. You can only use this effect of ""Nagel's Protection"" once per turn. SPELL Continuous
Naglfar, Generaider Boss of Fire You can only control 1 ""Naglfar, Generaider Boss of Fire"". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 ""Generaider"" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of ""Naglfar, Generaider Boss of Fire"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 9 3100 200
Nanobreaker If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation. MONSTER [Machine/Effect] EARTH Level 4 1600 1800
Narrow Pass This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. TRAP Continuous
Natural Disaster Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a ""Cloudian"" monster. TRAP Continuous
Natural Tune Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. SPELL
Nature's Reflection During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points. TRAP
Naturia Antjaw When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 Level 3 or lower ""Naturia"" monster from your Deck. MONSTER [Insect/Effect] EARTH Level 2 400 200
Naturia Bamboo Shoot While you control this face-up card that was Tribute Summoned by Tributing a ""Naturia"" monster, your opponent cannot activate Spell/Trap Cards. MONSTER [Plant/Effect] EARTH Level 5 2000 2000
Naturia Barkion 1 EARTH Tuner + 1+ non-Tuner EARTH monstersWhen a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Dragon/Synchro/Effect] EARTH Level 6 2500 1800
Naturia Beans Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 damage to your opponent. MONSTER [Plant/Effect] EARTH Level 2 100 1200
Naturia Beast 1 EARTH Tuner + 1+ non-Tuner EARTH monstersWhen a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Beast/Synchro/Effect] EARTH Level 5 2200 1700
Naturia Beetle Each time a Spell Card is activated, switch the original ATK and DEF of this card. MONSTER [Insect/Effect] EARTH Level 4 400 1800
Naturia Blessing Activate 1 of these effects;●Special Summon 1 ""Naturia"" monster from your hand or GY.●Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a ""Naturia"" monster.●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a ""Naturia"" monster. SPELL Quick-Play
Naturia Butterfly Once per turn, when your opponent's monster declares an attack: You can send the top card of your Deck to the GY, and if you do, negate that attack. MONSTER [Insect/Tuner/Effect] EARTH Level 3 500 1200
Naturia Camellia If this card is Normal or Special Summoned: You can send 1 ""Naturia"" card from your Deck to the GY. If you would Tribute a monster(s) to activate a ""Naturia"" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 ""Naturia"" monster from your GY. You can only use each effect of ""Naturia Camellia"" once per turn. MONSTER [Plant/Tuner/Effect] EARTH Level 4 1400 700
Naturia Cherries If this card is sent from your field to your GY by an opponent's card: You can Special Summon up to 2 ""Naturia Cherries"" from your Deck in face-down Defense Position. MONSTER [Plant/Tuner/Effect] EARTH Level 1 200 200
Naturia Cliff When this card is sent from the field to the GY: You can Special Summon 1 Level 4 or lower ""Naturia"" monster from your Deck in Attack Position. MONSTER [Rock/Effect] EARTH Level 4 1500 1000
Naturia Cosmobeet When your opponent Normal Summons/Sets a monster: You can Special Summon this card from your hand. MONSTER [Plant/Tuner/Effect] EARTH Level 2 1000 700
Naturia Dragonfly Cannot be destroyed by battle with a monster that has 2000 or more ATK. Gains 200 ATK for each ""Naturia"" monster in your GY. MONSTER [Insect/Effect] EARTH Level 4 1200 400
Naturia Eggplant When this card is sent from the field to the Graveyard, you can select 1 ""Naturia"" monster in your Graveyard, except ""Naturia Eggplant"", and add it to your hand. MONSTER [Plant/Effect] EARTH Level 2 1000 700
Naturia Exterio ""Naturia Beast"" + ""Naturia Barkion""A Fusion Summon of this card can only be done with the above Fusion Materials. When a Spell/Trap Card is activated (Quick Effect): You can banish 1 card from your GY, then send the top card of your Deck to the GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Beast/Fusion/Effect] EARTH Level 10 2800 2400
Naturia Forest If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower ""Naturia"" monster from your Deck to your hand. SPELL Field
Naturia Fruitfly All monsters your opponent controls lose 300 ATK/DEF for each ""Naturia"" monster you control. Once per turn: You can target 1 monster your opponent controls with 0 DEF; take control of that target until the End Phase. MONSTER [Insect/Effect] EARTH Level 3 800 1500
Naturia Gaiastrio 2 EARTH Synchro MonstersDuring either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card. MONSTER [Rock/Fusion/Effect] EARTH Level 10 3200 2100
Naturia Guardian If your opponent Normal Summons a monster: This card gains 300 ATK until the end of this turn. MONSTER [Plant/Effect] EARTH Level 4 1600 400
Naturia Horneedle When your opponent Special Summons a monster(s) (Quick Effect): You can Tribute 1 other face-up ""Naturia"" monster you control; destroy that monster(s). MONSTER [Insect/Effect] EARTH Level 4 1800 100
Naturia Hydrangea During your turn, if the effect of a ""Naturia"" monster was activated on your field, you can Special Summon this card (from your hand). MONSTER [Plant/Effect] EARTH Level 5 1900 2000
Naturia Ladybug When you Synchro Summon a ""Naturia"" monster: You can Special Summon this card from your GY. During your Main Phase: You can Tribute this card, then target 1 ""Naturia"" monster you control; it gains 1000 ATK until the end of this turn. MONSTER [Insect/Effect] EARTH Level 1 100 100
Naturia Landoise 1 EARTH Tuner + 1+ non-Tuner EARTH monstersWhen a monster effect is activated (Quick Effect): You can send 1 Spell from your hand to the GY; negate the activation, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Rock/Synchro/Effect] EARTH Level 7 2350 1600
Naturia Leodrake 1 EARTH Tuner + 1+ non-Tuner EARTH monsters MONSTER [Beast/Synchro] EARTH Level 9 3000 1800
Naturia Mantis When your opponent Normal Summons a monster: You can send 1 ""Naturia"" monster from your hand to the GY; destroy that Summoned monster. MONSTER [Insect/Effect] EARTH Level 4 1700 1500
Naturia Marron When this card is Normal Summoned: You can send 1 ""Naturia"" monster from your Deck to the GY. Once per turn: You can target 2 ""Naturia"" monsters in your GY; shuffle both those targets into the Deck, then draw 1 card. MONSTER [Plant/Effect] EARTH Level 3 1200 700
Naturia Mole Cricket During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 ""Naturia"" monster from your Deck, or you can Special Summon 2 ""Naturia"" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a ""Naturia"" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of ""Naturia Mole Cricket"" once per turn. MONSTER [Insect/Effect] EARTH Level 1 0 0
Naturia Mosquito While you control another face-up ""Naturia"" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up ""Naturia"" monster you control, except this card. MONSTER [Insect/Effect] EARTH Level 1 200 300
Naturia Pineapple All face-up monsters you control become Plant monsters. Once per turn, during your Standby Phase, if you do not control a face-up ""Naturia Pineapple"", and have no monsters in your GY except Plant or Beast: You can Special Summon this card from your GY. You must control no Spells or Traps to activate and resolve this effect. MONSTER [Plant/Effect] EARTH Level 2 100 100
Naturia Pumpkin When this card is Normal Summoned while your opponent controls a monster: You can Special Summon 1 ""Naturia"" monster from your hand. MONSTER [Plant/Effect] EARTH Level 4 1400 800
Naturia Ragweed When your opponent draws a card(s) (except during the Draw Phase or Damage Step): You can send this card from the field to the GY; draw 2 cards. MONSTER [Plant/Effect] EARTH Level 3 1200 2000
Naturia Rock Once per Chain, when a Trap Card is activated (Quick Effect): You can send the top card of your Deck to the GY; Special Summon this card from your hand. MONSTER [Rock/Effect] EARTH Level 3 1200 1200
Naturia Rosewhip Your opponent can only activate 1 Spell/Trap Card each turn. MONSTER [Plant/Tuner/Effect] EARTH Level 3 400 1700
Naturia Sacred Tree If this card is sent to the GY: Add 1 ""Naturia"" card from your Deck to your hand, except ""Naturia Sacred Tree"". You can only use 1 of the following effects of ""Naturia Sacred Tree"" per turn, and only once that turn.●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH Plant monster from your Deck.●You can Tribute 1 EARTH Plant monster; Special Summon 1 Level 4 or lower EARTH Insect monster from your Deck. TRAP Continuous
Naturia Spiderfang Cannot declare an attack unless your opponent activated a card or effect this turn. MONSTER [Insect/Effect] EARTH Level 4 2100 400
Naturia Stag Beetle Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 ""Naturia"" monster in your Graveyard. Special Summon that monster from the Graveyard. MONSTER [Insect/Effect] EARTH Level 6 2200 1500
Naturia Stinkbug When a ""Naturia"" monster you control is targeted for an attack (Quick Effect): You can send this card from the field to the GY; negate that attack, then end the Battle Phase. MONSTER [Insect/Tuner/Effect] EARTH Level 3 200 500
Naturia Strawberry Once per turn, if your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; this card gains 100 ATK x the Level of that monster, until the end of this turn. MONSTER [Plant/Effect] EARTH Level 4 1600 1200
Naturia Sunflower When your opponent's monster effect is activated (Quick Effect): You can Tribute 1 ""Naturia"" monster and this card; negate the activation, and if you do, destroy that card. MONSTER [Plant/Effect] EARTH Level 2 500 0
Naturia Tulip Each time your opponent activates a Spell/Trap Card, for the rest of this turn all ""Naturia"" monsters you control will gain 500 ATK. MONSTER [Plant/Tuner/Effect] EARTH Level 2 600 1500
Naturia Vein When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 ""Naturia"" monster and this card; negate the activation, and if you do, destroy that card. MONSTER [Plant/Tuner/Effect] EARTH Level 1 200 300
Naturia White Oak When your opponent activates a card or effect that targets this card (Quick Effect): You can send this card from the field to the GY; Special Summon 2 Level 4 or lower ""Naturia"" monsters from your Deck, but they cannot declare an attack, also destroy them during your End Phase. MONSTER [Plant/Effect] EARTH Level 4 1800 1400
Nauya, the Ogdoadic Remnant You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 ""Ogdoadic"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Nauya, the Ogdoadic Remnant"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 0 2000
Navy Dragon Mech 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand. MONSTER [Machine/Synchro/Effect] WATER Level 9 2700 1800
Nazuki the Vaylantz Ninja You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 ""Vaylantz"" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of ""Nazuki the Vaylantz Ninja"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WATER Level 6 1800 1800
Nebula Dragon You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of ""Nebula Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 2000 0
Nebulus, Dragon Ruler of Mishaps You can discard this card and 1 Dragon or DARK monster, then target 2 of your banished ""Dragon Ruler"" monsters with different Attributes, except ""Nebulus, Dragon Ruler of Mishaps""; Special Summon them, but they cannot attack this turn. You can banish from your GY, this card and 1 Dragon or DARK monster, then target 1 ""Eclipse, Dragon Ruler of Catastrophes"" in your GY; Special Summon it. You can only use 1 ""Nebulus, Dragon Ruler of Mishaps"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] DARK Level 2 1000 600
Neck Hunter A fiend that wields a mean sickle and fires devastating beams from its eyes. MONSTER [Fiend/Normal] DARK Level 6 1750 1900
Necklace of Command When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:●Draw 1 card. OR●Discard 1 random card from your opponent's hand. SPELL Equip
Necro Defender During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. MONSTER [Fiend/Effect] DARK Level 2 0 800
Necro Fleur If this card is destroyed by card effect and sent to the GY: You can Special Summon 1 ""Sorciere de Fleur"" from your Deck. MONSTER [Plant/Effect] DARK Level 1 0 0
Necro Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn. TRAP
Necro Gardna During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). MONSTER [Warrior/Effect] DARK Level 3 600 1300
Necro Linker You can Tribute this card to select 1 ""Synchron"" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect. MONSTER [Fiend/Effect] DARK Level 2 600 0
Necro Synchron This card's name becomes ""Fleur Synchron"" while on the field or in the GY. You can only use each of the following effects of ""Necro Synchron"" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck. MONSTER [Machine/Tuner/Effect] DARK Level 2 200 400
Necroface If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5). MONSTER [Zombie/Effect] DARK Level 4 1200 1800
Necrolancer the Timelord The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air. MONSTER [Spellcaster/Normal] DARK Level 3 800 900
Necroquip Princess 1 monster equipped with a Monster Card + 1 Fiend Monster CardMust be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 ""Necroquip Princess"". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects;●Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK.●Draw 1 card.You can only use this effect of ""Necroquip Princess"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 6 2000 2000
Necroquip Prism Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 ""Necroquip Prism"" per turn. SPELL
Necrovalley All ""Gravekeeper's"" monsters on the field gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. SPELL Field
Necrovalley Temple While a ""Gravekeeper's"" monster(s) and ""Necrovalley"" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 ""Necrovalley"" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 ""Necrovalley"" Spell/Trap directly from your Deck, except ""Necrovalley Temple"". TRAP Continuous
Necrovalley Throne Activate 1 of these effects.●Add 1 ""Gravekeeper's"" monster from your Deck to your hand.●Immediately after this effect resolves, Normal Summon 1 ""Gravekeeper's"" monster.You can only activate 1 ""Necrovalley Throne"" per turn. SPELL
Necroworld Banshee ""Zombie World"" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 ""Zombie World"" directly from your hand or Deck. You can only use this effect of ""Necroworld Banshee"" once per turn. MONSTER [Zombie/Effect] DARK Level 4 1800 200
Needle Ball FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. MONSTER [Fiend/Flip/Effect] DARK Level 2 750 700
Needle Burrower When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. MONSTER [Machine/Effect] DARK Level 5 1700 1700
Needle Ceiling If there are 4 or more monsters on the field: Destroy all face-up monsters. TRAP
Needle Soldier If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent. MONSTER [Machine/Effect] EARTH Level 1 100 100
Needle Sunfish If this card is sent to the GY: Target 1 face-up monster your opponent controls; that target loses 500 ATK. MONSTER [Fish/Effect] WATER Level 3 1500 100
Needle Wall Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again. TRAP Continuous
Needle Worm FLIP: Send the top 5 cards of your opponent's Deck to the GY. MONSTER [Insect/Flip/Effect] EARTH Level 2 750 600
Needlebug Nest Send the top 5 cards of your Deck to the GY. TRAP
Nefarious Archfiend Eater of Nefariousness You can only control 1 ""Nefarious Archfiend Eater of Nefariousness"". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. MONSTER [Beast/Effect] EARTH Level 4 1500 200
Nega-Ton Corepanel Activate only if you control a face-up ""Koa'ki Meiru"" monster and have ""Iron Core of Koa'ki Meiru"" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. TRAP Counter
Negate Attack When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. TRAP Counter
Nehshaddoll Genius FLIP: You can target 1 ""Shaddoll"" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 ""Nehshaddoll Genius"" effect per turn, and only once that turn. MONSTER [Machine/Flip/Effect] EARTH Level 4 1800 1000
Neiroy, the Dream Mirror Disciple If a ""Dream Mirror"" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: Activate this effect; if ""Dream Mirror of Joy"" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if ""Dream Mirror of Terror"" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of ""Neiroy, the Dream Mirror Disciple"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 3 1000 1000
Neiroy, the Dream Mirror Traitor If this card is Normal or Special Summoned: You can add 1 ""Neiroy, the Dream Mirror Disciple"" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other ""Dream Mirror"" monster; choose 1 ""Dream Mirror"" monster from your Deck with a different Level than the Tributed monster, add 1 ""Dream Mirror of Joy"" or 1 ""Dream Mirror of Terror"" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of ""Neiroy, the Dream Mirror Traitor"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1000 1000
Neko Mane King During your opponent's turn, when this card in your possession is sent to your GY by an opponent's card effect: It becomes the End Phase of this turn. MONSTER [Beast/Effect] EARTH Level 1 0 0
Nekogal #1 A pussycat-fairy. Contrary to her lovely beauty, she claws on her enemies. MONSTER [Beast/Normal] EARTH Level 3 1100 900
Nekogal #2 A fast and lethal creature with very dangerous claws. MONSTER [Beast-Warrior/Normal] EARTH Level 6 1900 2000
Nekroz Cycle This card can be used to Ritual Summon any ""Nekroz"" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 ""Nekroz"" Ritual Monster from your hand or GY whose Level equals the total Levels of those monsters. You can only use this effect of ""Nekroz Cycle"" once per turn. If you control no monsters: You can banish this card and 1 ""Nekroz"" monster from your GY; add 1 ""Nekroz"" Spell from your Deck to your hand. SPELL Ritual
Nekroz Divinemirror During the Main Phase: Ritual Summon 1 ""Nekroz"" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending ""Nekroz"" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 ""Nekroz"" monster from your GY; add 1 ""Nekroz"" Spell from your Deck to your hand. You can only use each effect of ""Nekroz Divinemirror"" once per turn. SPELL Quick-Play
Nekroz Kaleidoscope This card can be used to Ritual Summon any number of ""Nekroz"" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of ""Nekroz"" monsters whose total Levels equal the Level of that monster. You can only use this effect of ""Nekroz Kaleidoscope"" once per turn. If you control no monsters: You can banish this card and 1 ""Nekroz"" monster from your GY; add 1 ""Nekroz"" Spell from your Deck to your hand. SPELL Ritual
Nekroz Mirror Can be used to Ritual Summon any ""Nekroz"" Ritual Monster. Tribute monsters from your hand or field, and/or banish ""Nekroz"" monsters from your GY, then Ritual Summon 1 ""Nekroz"" Ritual Monster from your hand whose Level equals the total Levels of those monsters. You can only use this effect of ""Nekroz Mirror"" once per turn. If you control no monsters: You can banish this card and 1 ""Nekroz"" monster from your GY; add 1 ""Nekroz"" Spell from your Deck to your hand. SPELL Ritual
Nekroz of Areadbhair You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 10 monsters. You can only use each of the following effects of ""Nekroz of Areadbhair"" once per turn.●You can discard this card; Tribute up to 2 ""Nekroz"" monsters from your hand and/or field, and if you do, send that many ""Nekroz"" cards from your Deck to the GY.●When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card. MONSTER [Warrior/Ritual/Effect] WATER Level 10 3300 3200
Nekroz of Brionac You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, without using ""Nekroz of Brionac"". You can only use each of these effects of ""Nekroz of Brionac"" once per turn.●You can discard this card; add 1 ""Nekroz"" monster from your Deck to your hand, except ""Nekroz of Brionac"".●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. MONSTER [Warrior/Ritual/Effect] WATER Level 6 2300 1400
Nekroz of Catastor You can Ritual Summon this card with any ""Nekroz"" Ritual Spell Card. Must be Ritual Summoned without using ""Nekroz of Catastor"", and cannot be Special Summoned by other ways. You can discard this card, then target 1 ""Nekroz"" monster in your Graveyard; Special Summon it. You can only use this effect of ""Nekroz of Catastor"" once per turn. At the start of the Damage Step, if a ""Nekroz"" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster. MONSTER [Dragon/Ritual/Effect] WATER Level 5 2200 1200
Nekroz of Clausolas You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of ""Nekroz of Clausolas"" once per turn.●You can discard this card; add 1 ""Nekroz"" Spell/Trap from your Deck to your hand.●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated. MONSTER [Warrior/Ritual/Effect] WATER Level 3 1200 2300
Nekroz of Decisive Armor You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 10 monsters. You can only use each of these effects of ""Nekroz of Decisive Armor"" once per turn.●(Quick Effect): You can discard this card, then target 1 ""Nekroz"" monster you control; it gains 1000 ATK/DEF until the end of this turn.●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. MONSTER [Dragon/Ritual/Effect] WATER Level 10 3300 2300
Nekroz of Gungnir You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of ""Nekroz of Gungnir"" once per turn.●(Quick Effect): You can discard this card, then target 1 ""Nekroz"" monster you control; it cannot be destroyed by battle or card effects this turn.●(Quick Effect): You can discard 1 ""Nekroz"" card, then target 1 card on the field; destroy it. MONSTER [Spellcaster/Ritual/Effect] WATER Level 7 2500 1700
Nekroz of Metaltron You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of ""Nekroz of Metaltron"" once per turn. Any monster destroyed by battle with your ""Nekroz"" monster is banished. MONSTER [Wyrm/Ritual/Pendulum/Effect] LIGHT Level 9 2500 3000
Nekroz of Sophia You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, using 3 monsters you control with different Types. During the Main Phase 1 (Quick Effect): You can discard this card and 1 ""Nekroz"" Spell; your opponent cannot Special Summon from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the GYs. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. MONSTER [Spellcaster/Ritual/Effect] LIGHT Level 11 3600 3400
Nekroz of Trishula You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. You can only use each of these effects of ""Nekroz of Trishula"" once per turn.●When a card or effect is activated that targets a ""Nekroz"" monster(s) you control (Quick Effect): You can discard this card; negate the activation.●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.) MONSTER [Warrior/Ritual/Effect] WATER Level 9 2700 2000
Nekroz of Unicore You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 ""Nekroz"" card in your GY, except ""Nekroz of Unicore""; add it to your hand. You can only use this effect of ""Nekroz of Unicore"" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck. MONSTER [Spellcaster/Ritual/Effect] WATER Level 4 2300 1000
Nekroz of Valkyrus You can Ritual Summon this card with any ""Nekroz"" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of ""Nekroz of Valkyrus"" once per turn.●When an opponent's monster declares an attack: You can banish 1 ""Nekroz"" card from your GY and discard this card; negate the attack, then end the Battle Phase.●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed. MONSTER [Spellcaster/Ritual/Effect] WATER Level 8 2900 1700
Nemeses Adrastea Target 1 of your ""Nemeses"" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 ""Nemeses Adrastea"" per turn. SPELL Quick-Play
Nemeses Corridor You can target 1 of your banished monsters, except ""Nemeses Corridor""; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished ""Nemeses"" monsters, except ""Nemeses Corridor""; add it to your hand. You can only use each effect of ""Nemeses Corridor"" once per turn. MONSTER [Thunder/Effect] WIND Level 4 1900 600
Nemeses Flag You can target 1 of your banished monsters, except ""Nemeses Flag""; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 ""Nemeses"" monster from your Deck to your hand, except ""Nemeses Flag"". You can only use each effect of ""Nemeses Flag"" once per turn. MONSTER [Pyro/Effect] FIRE Level 2 1100 200
Nemeses Keystone You can target 1 of your banished monsters, except ""Nemeses Keystone""; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of ""Nemeses Keystone"" once per turn. MONSTER [Rock/Effect] EARTH Level 1 700 0
Nemeses Umbrella You can target 1 of your banished monsters, except ""Nemeses Umbrella""; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 ""Nemeses"" monster in your GY, except ""Nemeses Umbrella""; add it to your hand. You can only use each effect of ""Nemeses Umbrella"" once per turn. MONSTER [Aqua/Effect] WATER Level 3 1500 400
Nemleria Dream Defender - Couette If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon ""Nemleria Dream Defender - Couette"" once per turn this way. When your opponent activates a card or effect that targets a ""Nemleria"" card(s) you control, while you have ""Dreaming Nemleria"" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of ""Nemleria Dream Defender - Couette"" once per turn. MONSTER [Beast/Effect] LIGHT Level 10 2000 2500
Nemleria Dream Defender - Oreiller If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon ""Nemleria Dream Defender - Oreiller"" once per turn this way. If you have ""Dreaming Nemleria"" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of ""Nemleria Dream Defender - Oreiller"" once per turn. MONSTER [Beast/Effect] LIGHT Level 10 2500 2000
Nemleria Dream Devourer - Reveil If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except ""Dreaming Nemleria""; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 ""Nemleria"" Trap directly from your Deck. You can only use each effect of ""Nemleria Dream Devourer - Reveil"" once per turn. MONSTER [Beast/Effect] DARK Level 10 2500 2500
Nemleria Louve Special Summon 1 ""Nemleria"" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of ""Nemleria Louve"" once per turn. TRAP
Nemleria Repeter If you control another ""Nemleria"" card: You can banish the following number of cards from your Extra Deck face-down, except ""Dreaming Nemleria"", then activate the appropriate effect;●1: Add 1 ""Nemleria"" card from your GY to your hand.●2: Any damage you take this turn is halved.●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.You can only use the effect of ""Nemleria Repeter"" once per turn. TRAP Continuous
Nemuriko A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. MONSTER [Spellcaster/Normal] DARK Level 3 800 700
Neo Aqua Madoor The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. MONSTER [Spellcaster/Normal] WATER Level 6 1200 3000
Neo Blue-Eyes Ultimate Dragon ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon"" + ""Blue-Eyes White Dragon""At the end of the Damage Step, if this Fusion Summoned card attacked, and this is the only face-up card you control: You can send 1 ""Blue-Eyes"" Fusion Monster from your Extra Deck to the GY; this card can attack again in a row. You can use this effect of ""Neo Blue-Eyes Ultimate Dragon"" twice per turn. When a card or effect is activated that targets a ""Blue-Eyes"" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, destroy that card. MONSTER [Dragon/Fusion/Effect] LIGHT Level 12 4500 3800
Neo Bug A huge bug-like monster said to come from another planet. It gathers in swarms. MONSTER [Insect/Normal] EARTH Level 4 1800 1700
Neo Flamvell Garuda Once per turn, during your End Phase, if you control another ""Flamvell"" monster: Target 1 card in your opponent's GY; banish it. MONSTER [Pyro/Effect] FIRE Level 3 1200 1800
Neo Flamvell Hedgehog If this card is destroyed by battle: Target 1 card in your opponent's GY; banish it. If this card on the field is destroyed by card effect: Target 1 FIRE monster with 200 or less DEF in your GY, except ""Neo Flamvell Hedgehog""; add that target to your hand. MONSTER [Pyro/Tuner/Effect] FIRE Level 3 800 200
Neo Flamvell Lady (Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except ""Neo Flamvell Lady"". You can only use each effect of ""Neo Flamvell Lady"" once per turn. MONSTER [Pyro/Effect] FIRE Level 4 1600 200
Neo Flamvell Origin If you control a ""Flamvell"" monster, except ""Neo Flamvell Origin"", and your opponent has 3 or less cards in their GY, you can Special Summon this card (from your hand). MONSTER [Pyro/Tuner/Effect] FIRE Level 2 500 200
Neo Flamvell Sabre While your opponent has 4 or less cards in their GY, this card gains 600 ATK. While your opponent has 8 or more cards in their GY, this card loses 300 ATK. MONSTER [Pyro/Effect] FIRE Level 4 1500 200
Neo Flamvell Shaman If this card destroys an opponent's monster by battle, and you have 3 or more ""Flamvell"" monsters in your GY: Target 1 card in your opponent's GY; banish it, then if your opponent had no Spells in their GY when this effect was activated, inflict 500 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 3 1700 200
Neo Galaxy-Eyes Cipher Dragon 3 Level 9 monstersIf this card has a ""Cipher"" card as Xyz Material, it gains this effect.●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become ""Neo Galaxy-Eyes Cipher Dragon"". MONSTER [Dragon/Xyz/Effect] LIGHT Rank 9 4500 3000
Neo Galaxy-Eyes Photon Dragon 3 Level 8 monstersIf this card is Xyz Summoned using ""Galaxy-Eyes Photon Dragon"" as any of its materials: Negate the effects of all other face-up cards currently on the field. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 4500 3000
Neo Kaiser Glider You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of ""Neo Kaiser Glider"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 6 2400 2200
Neo Kaiser Sea Horse If you control ""Blue-Eyes White Dragon"": You can Special Summon this card from your hand. You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1. If this card is sent from the field to the GY: You can send 1 ""Blue-Eyes"" monster or 1 monster that mentions ""Blue-Eyes White Dragon"" from your Deck to the GY, except ""Neo Kaiser Sea Horse"". You can only use each effect of ""Neo Kaiser Sea Horse"" once per turn. MONSTER [Dragon/Tuner/Effect] LIGHT Level 4 1700 1650
Neo Space ""Elemental HERO Neos"" and all Fusion Monsters that mention ""Elemental HERO Neos"" as Fusion Material gain 500 ATK. Fusion Monsters that mention ""Elemental HERO Neos"" as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. SPELL Field
Neo Space Connector When this card is Normal Summoned: You can Special Summon 1 ""Neo-Spacian"" monster or 1 ""Elemental HERO Neos"" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 ""Neo-Spacian"" monster or 1 ""Elemental HERO Neos"" in your GY; Special Summon it in Defense Position. You can only use each effect of ""Neo Space Connector"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 800 1800
Neo Space Pathfinder You can discard this card to the Graveyard to add 1 ""Neo Space"" from your Deck or Graveyard to your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1800 800
Neo Super Quantal Mech King Blaster Magna 2+ Effect Monsters including a ""Super Quant"" monsterThis Link Summoned card cannot be destroyed by your opponent's card effects. Each time a ""Super Quant"" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 ""Super Quant"" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of ""Neo Super Quantal Mech King Blaster Magna"" once per turn. MONSTER [Machine/Link/Effect] LIGHT Link 3 P123 2500 -
Neo the Magic Swordsman A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. MONSTER [Spellcaster/Normal] LIGHT Level 4 1700 1000
Neo-Parshath, the Sky Paladin You can Special Summon this card (from your hand) by Tributing 1 ""Airknight Parshath"". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While ""The Sanctuary in the Sky"" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP. MONSTER [Fairy/Effect] LIGHT Level 7 2300 2000
Neo-Parshath, The Sky Paladin You can Special Summon this card (from your hand) by Tributing 1 ""Airknight Parshath"". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While ""The Sanctuary in the Sky"" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP. MONSTER [Fairy/Effect] LIGHT Level 7 2300 2000
Neo-Spacian Air Hummingbird Once per turn: You can gain 500 LP for each card in your opponent's hand. MONSTER [Winged Beast/Effect] WIND Level 3 800 600
Neo-Spacian Aqua Dolphin Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage. MONSTER [Warrior/Effect] WATER Level 3 600 800
Neo-Spacian Dark Panther Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). MONSTER [Beast/Effect] DARK Level 3 1000 500
Neo-Spacian Flare Scarab Gains 400 ATK for each Spell/Trap your opponent controls. MONSTER [Insect/Effect] FIRE Level 3 500 500
Neo-Spacian Glow Moss If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.●Monster: End the Battle Phase of this turn.●Spell: If this card is attacking, you can change it to a direct attack instead.●Trap: Change this card to Defense Position. MONSTER [Plant/Effect] LIGHT Level 3 300 900
Neo-Spacian Grand Mole At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. MONSTER [Rock/Effect] EARTH Level 3 900 300
Neo-Spacian Marine Dolphin This card's name is also treated as ""Neo-Spacian Aqua Dolphin"". This card cannot be Special Summoned except with ""NEX"". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent. MONSTER [Warrior/Fusion/Effect] WATER Level 4 900 1100
Neo-Spacian Twinkle Moss This card's name is also treated as ""Neo-Spacian Glow Moss"". This card cannot be Special Summoned except with ""NEX"". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:●Monster: End the Battle Phase.●Spell: You can change this card's attack to a direct attack.●Trap: This monster is changed to Defense Position. MONSTER [Plant/Fusion/Effect] LIGHT Level 4 500 1100
Neos Force Equip only to ""Elemental HERO Neos"". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. SPELL Equip
Neos Fusion Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including ""Elemental HERO Neos"", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists ""Elemental HERO Neos"" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. SPELL
Neos Wiseman Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up ""Elemental HERO Neos"" and 1 face-up ""Yubel"" you control to the GY. Cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also you gain LP equal to that opponent's monster's DEF. MONSTER [Spellcaster/Effect] LIGHT Level 10 3000 3000
Nephe Shaddoll Fusion Activate this card by declaring 1 Attribute. Equip only to a ""Shaddoll"" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 ""Shaddoll"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of ""Nephe Shaddoll Fusion"" once per turn. SPELL Equip
Nephilabyss, the Ogdoadic Overlord If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except ""Nephilabyss, the Ogdoadic Overlord""; Special Summon it. You can only use each effect of ""Nephilabyss, the Ogdoadic Overlord"" once per turn. MONSTER [Reptile/Effect] DARK Level 10 2200 3100
Nephthys, the Sacred Flame 2+ monsters, including a Ritual MonsterWhile this card is in the Extra Monster Zone, monsters your opponent controls cannot target ""Nephthys"" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.●1+: Cannot be destroyed by battle.●2+: Cannot be destroyed by card effects, also it gains 1200 ATK.●3: Neither player can target this card with card effects, also it gains another 1200 ATK. MONSTER [Winged Beast/Link/Effect] FIRE Link 3 P123 2400 -
Nephthys, the Sacred Preserver 2 ""Nephthys"" monstersYou can only use the following effect of ""Nephthys, the Sacred Preserver"" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects;●Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.●Destroy 1 ""Nephthys"" monster this card points to, and Special Summon 1 ""Nephthys"" monster with a different original name from your GY, but negate its effects. MONSTER [Winged Beast/Link/Effect] FIRE Link 2 P23 1200 -
Neptabyss, the Atlantean Prince You can send 1 ""Atlantean"" monster from your Deck to the GY, except ""Neptabyss, the Atlantean Prince""; add 1 ""Atlantean"" card from your Deck to your hand, except ""Neptabyss, the Atlantean Prince"". If this card is sent to the GY to activate a WATER monster's effect: Target 1 ""Atlantean"" monster in your GY, except ""Neptabyss, the Atlantean Prince""; Special Summon it. You can only use each effect of ""Neptabyss, the Atlantean Prince"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 1 800 0
Nerva the Power Patron of Creation 3 ""Artmage"" monstersMust first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon ""Nerva the Power Patron of Creation(s)"" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an ""Artmage"" monster's effect (Quick Effect): You can make the activated effect become ""Destroy all cards your opponent controls"". MONSTER [Illusion/Fusion/Effect] EARTH Level 10 3300 3300
Nettles If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead. MONSTER [Plant/Tuner/Effect] EARTH Level 2 1200 400
Network Trap Hole When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down. TRAP
Neutron Blast Target 1 Fusion Summoned ""Blue-Eyes Ultimate Dragon"" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. SPELL
Neverending Nightmare Absorber Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of ""Neverending Nightmare Absorber"" once per turn. MONSTER [Fairy/Effect] WATER Level 2 0 0
New Frontier If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can activate 1 of these effects;●Add 1 ""Fallen of Albaz"", or 1 monster that mentions it, from your Deck to your hand.●Special Summon 1 ""Fallen of Albaz"", or 1 monster that mentions it, from your hand.You can only use each effect of ""New Frontier"" once per turn. SPELL Field
New World - Amritara Activate only while ""Visas Starfrost"" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;●Special Summon 1 of those monsters in Defense Position.●1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters.●Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card.●Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand. SPELL Field
New World Formation Target 1 Spell/Trap in your GY that mentions ""Visas Starfrost""; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention ""Visas Starfrost"", except ""New World Formation""; shuffle them into the Deck. You can only use each effect of ""New World Formation"" once per turn. TRAP
New World Stars While you control ""Visas Starfrost"", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control ""Visas Starfrost"": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of ""New World Stars"" once per turn. TRAP Continuous
Newbee! If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon ""Newbee!"" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.●Add 1 LIGHT Insect monster from your GY to your hand, except ""Newbee!"".●Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.You can only use this effect of ""Newbee!"" once per turn. MONSTER [Insect/Effect] LIGHT Level 2 0 0
Newdoria If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target. MONSTER [Fiend/Effect] DARK Level 4 1200 800
NEX Send 1 face-up ""Neo-Spacian"" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck. SPELL
NEXT Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all ""Neo-Spacian"" monsters or ""Elemental HERO Neos"", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 ""NEXT"" per turn. If you control no cards, you can activate this card from your hand. TRAP
Next to be Lost Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card. TRAP
Ni-Ni the Mirror Mikanko If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of ""Ni-Ni the Mirror Mikanko"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 3 0 0
Nibiru, the Primal Being During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 ""Primal Being Token"" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of ""Nibiru, the Primal Being"" once per turn. MONSTER [Rock/Effect] LIGHT Level 11 3000 600
Nidhogg, Generaider Boss of Ice You can only control 1 ""Nidhogg, Generaider Boss of Ice"". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 ""Generaider"" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of ""Nidhogg, Generaider Boss of Ice"" once per turn. MONSTER [Wyrm/Effect] WATER Level 9 2100 2600
Night Assailant FLIP: Target 1 monster your opponent controls; destroy that target.If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except ""Night Assailant""; add that target to your hand. MONSTER [Fiend/Flip/Effect] DARK Level 3 200 500
Night Beam Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. SPELL
Night Dragolich Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF. MONSTER [Wyrm/Effect] DARK Level 4 1700 0
Night Express Knight Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. MONSTER [Machine/Effect] EARTH Level 10 3000 3000
Night Flight Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name. SPELL Quick-Play
Night Papilloperative 3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field. MONSTER [Warrior/Xyz/Effect] DARK Rank 4 2600 2000
Night Sword Serpent If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Night Sword Serpent"" once per turn. MONSTER [Reptile/Effect] WATER Level 4 500 600
Night Wing Sorceress You can activate ""Assault Mode Activate"" the turn it is Set. MONSTER [Spellcaster/Effect] WIND Level 3 1300 1200
Night's End Administrator ""Night's End Sorcerer"" + 1+ non-Tuner monstersIf this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of ""Night's End Administrator"" once per turn. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 6 2300 1400
Night's End Sorcerer When this card is Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish them. MONSTER [Spellcaster/Tuner/Effect] DARK Level 2 1300 400
Nightmare Apprentice You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon ""Nightmare Apprentice"" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except ""Nightmare Apprentice"". You can only use this effect of ""Nightmare Apprentice"" once per turn. MONSTER [Illusion/Effect] DARK Level 6 2000 1700
Nightmare Archfiends Tribute 1 monster; Special Summon 3 ""Nightmare Archfiend Tokens"" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage. TRAP
Nightmare Horse This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. MONSTER [Zombie/Effect] DARK Level 2 500 400
Nightmare Magician If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field. MONSTER [Illusion/Effect] DARK Level 7 2500 2000
Nightmare Pain During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 ""Yubel"", or 1 card that mentions it, from your Deck to your hand, except ""Nightmare Pain"". You can only use this effect of ""Nightmare Pain"" once per turn. While you control a ""Yubel"" monster, your opponent's monsters that can attack must attack ""Yubel"" monsters. Your opponent takes any battle damage you would have taken from battles involving your ""Yubel"" monsters. SPELL Continuous
Nightmare Penguin WATER monsters you control gain 200 ATK. If this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand. MONSTER [Aqua/Effect] WATER Level 4 900 1800
Nightmare Throne When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up ""Yubel"" monster(s) you control leaves the field by card effect: You can add to your hand 1 ""Yubel"" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 ""Nightmare Throne"" per turn. SPELL Field
Nightmare Wheel Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. TRAP Continuous
Nightmare's Steelcage This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack. SPELL
Nightmell the Dark Bonder You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of ""Nightmell the Dark Bonder"" once per turn. MONSTER [Psychic/Effect] WIND Level 4 1500 1500
Nikitama Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect. MONSTER [Fairy/Spirit/Effect] LIGHT Level 4 800 1800
Nimble Angler If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower ""Nimble"" monsters from your Deck, except ""Nimble Angler"". MONSTER [Fish/Effect] WATER Level 2 600 100
Nimble Beaver When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower ""Nimble"" monster from your Deck or GY. MONSTER [Beast/Effect] WATER Level 2 400 100
Nimble Manta When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of ""Nimble Manta"" from your Deck. MONSTER [Fish/Effect] WATER Level 2 800 100
Nimble Momonga If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of ""Nimble Momonga"" from your Deck in face-down Defense Position. MONSTER [Beast/Effect] EARTH Level 2 1000 100
Nimble Musasabi When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 ""Nimble Musasabi"" from your Deck to you opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. MONSTER [Beast/Effect] EARTH Level 2 800 100
Nimble Sunfish When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 ""Nimble Sunfish"" from your Deck. MONSTER [Fish/Effect] WATER Level 2 1000 100
Nin-Ken Dog A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. MONSTER [Beast-Warrior/Normal] WIND Level 4 1800 1000
Ninaruru, the Magistus Glass Goddess 2 Level 4 Spellcaster monstersWhile this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of ""Ninaruru, the Magistus Glass Goddess"" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 ""Magistus"" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them. MONSTER [Rock/Xyz/Effect] EARTH Rank 4 1800 2400
Nine Pillars of Yang Zing When a Spell/Trap Card, or monster effect, is activated, and you control a ""Yang Zing"" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other ""Yang Zing"" card you control. TRAP Counter
Nine-Lives Cat 2 Level 9 monstersYour opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of ""Nine-Lives Cat"" once per turn. MONSTER [Zombie/Xyz/Effect] EARTH Rank 9 900 3300
Nine-Tailed Fox If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of ""Nine-Tailed Fox"" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 ""Fox Tokens"" (Zombie/FIRE/Level 2/ATK 500/DEF 500). MONSTER [Zombie/Effect] FIRE Level 6 2200 2000
Ningirsu the World Chalice Warrior 2+ Link MonstersIf this card is Link Summoned: Draw cards equal to the number of ""World Chalice"" monsters this card points to. You can only use this effect of ""Ningirsu the World Chalice Warrior"" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 ""World Chalice"" monster from your hand. MONSTER [Warrior/Link/Effect] EARTH Link 3 P846 2500 -
Ninja Grandmaster Hanzo When this card is Normal Summoned: You can add 1 ""Ninjitsu Art"" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 ""Ninja"" monster from your Deck to your hand, except ""Ninja Grandmaster Hanzo"". MONSTER [Warrior/Effect] DARK Level 4 1800 1000
Ninja Grandmaster Saizo 2 ""Ninja"" monstersDuring your Main Phase: You can Set 1 ""Ninjitsu Art"" Spell/Trap directly from your Deck. You can only use this effect of ""Ninja Grandmaster Saizo"" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects. MONSTER [Warrior/Link/Effect] LIGHT Link 2 P13 2000 -
Ninja Grandmaster Sasuke At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1000
Ninjitsu Art Notebook Once per turn: You can send 1 ""Ninja"" monster from your hand to the GY; Set 1 ""Ninjitsu Art"" Spell/Trap directly from your Deck, except ""Ninjitsu Art Notebook"". SPELL Continuous
Ninjitsu Art Notebook of Mystery If your opponent controls a card: You can Set up to 1 ""Ninja"" monster, and up to 1 ""Ninjitsu Art"" Spell/Trap, except ""Ninjitsu Art Notebook of Mystery"". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of ""Ninjitsu Art Notebook of Mystery"" once per turn. SPELL Quick-Play
Ninjitsu Art of Dancing Leaves Activate this card by targeting 1 ""Ninja"" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 ""Ninja"" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 ""Ninjitsu Art"" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 ""Ninjitsu Art of Dancing Leaves"" effect per turn, and only once that turn. TRAP Continuous
Ninjitsu Art of Decoy Target 1 face-up ""Ninja"" monster you control; it cannot be destroyed by battle. TRAP Continuous
Ninjitsu Art of Duplication Activate this card by Tributing 1 ""Ninja"" monster; Special Summon any number of ""Ninja"" monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those monsters. TRAP Continuous
Ninjitsu Art of Mirage-Transformation Tribute 1 ""Ninja"" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a ""Ninja"" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 ""Ninjitsu Art of Mirage-Transformation"" per turn. TRAP Continuous
Ninjitsu Art of Mosquito Marching Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control ""Number 2: Ninja Shadow Mosquito"": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of ""Ninjitsu Art of Mosquito Marching"" once per turn. SPELL
Ninjitsu Art of Shadow Sealing Tribute 1 ""Ninja"" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. TRAP Continuous
Ninjitsu Art of Super-Transformation Activate this card by targeting 1 ""Ninja"" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster. TRAP Continuous
Ninjitsu Art of Transformation Activate this card by Tributing 1 face-up ""Ninja"" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. TRAP Continuous
Ninjitsu Art Tool - Iron Digger The equipped monster gains 500 ATK, also it is treated as a ""Ninja"" monster. You can only use each of the following effects of ""Ninjitsu Art Tool - Iron Digger"" once per turn. You can banish 1 ""Ninja"" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished ""Ninja"" monsters; add it to your hand or Special Summon it in face-down Defense Position. SPELL Equip
Nirvana High Paladin 1 Tuner + 1+ non-Tuner Synchro MonstersFor this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Synchro/Pendulum/Effect] DARK Level 10 3300 2500
Nitro Synchron If this card is sent to the Graveyard for the Synchro Summon of a ""Nitro"" Synchro Monster: Draw 1 card. MONSTER [Machine/Tuner/Effect] FIRE Level 2 300 100
Nitro Unit Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster. SPELL Equip
Nitro Warrior ""Nitro Synchron"" + 1 or more non-Tuner monstersOnce during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster. MONSTER [Warrior/Synchro/Effect] FIRE Level 7 2800 1800
Nitwit Outwit Discard 1 monster, then target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK. TRAP
Niwatori Swallows enemies whole and uses their essence as energy. MONSTER [Winged Beast/Normal] EARTH Level 3 900 800
No Entry!! Change all Attack Position monsters to Defense Position. TRAP
Noble Arms - Arfeudutyr You can only control 1 ""Noble Arms - Arfeudutyr"". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type ""Noble Knight"" monster you control; equip this card to that target. You can only use this effect of ""Noble Arms - Arfeudutyr"" once per turn. SPELL Equip
Noble Arms - Caliburn You can only control 1 ""Noble Arms - Caliburn"". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type ""Noble Knight"" monster you control; equip this card to that target. You can only use this effect of ""Noble Arms - Caliburn"" once per turn. SPELL Equip
Noble Arms - Clarent Equip only to a Warrior monster. You can only control 1 ""Noble Arms - Clarent"". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior ""Noble Knight"" monster you control; equip this card to that target. You can only use this effect of ""Noble Arms - Clarent"" once per turn. SPELL Equip
Noble Arms - Excaliburn Equip only to a ""Noble Knight"" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 ""Noble Knight"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Noble Knight"" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of ""Noble Arms - Excaliburn"" once per turn. SPELL Equip
Noble Arms - Gallatin You can only control 1 ""Noble Arms - Gallatin"". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type ""Noble Knight"" monster you control; equip this card to that target. You can only use this effect of ""Noble Arms - Gallatin"" once per turn. SPELL Equip
Noble Arms Museum All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 ""Noble Arms"" card from your Deck to your hand, except ""Noble Arms Museum"". Once per turn, if the previous effect was applied this turn: You can target 1 ""Noble Knight"" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control ""Infernoble Knight Emperor Charles"", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. SPELL Field
Noble Arms of Destiny You can only control 1 face-up ""Noble Arms of Destiny"". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type ""Noble Knight"" monster you control; equip this card to that target. You can only use this effect of ""Noble Arms of Destiny"" once per turn. SPELL Equip
Noble Knight Artorigus No one shall ever know the truth behindThat fateful day. Artorigus went forthTo where the brilliant sword didst lay.‘Twas the first of many feats so great,A legend through and through. We sing of him,Artorigus, the Noble and the brave.-From the Tales of the Noble Knights MONSTER [Warrior/Normal] LIGHT Level 4 1800 1800
Noble Knight Bedwyr When this card is Normal or Special Summoned: You can send 1 ""Noble Arms"" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 ""Noble Arms"" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. MONSTER [Warrior/Effect] LIGHT Level 4 1600 1500
Noble Knight Borz This card is treated as a Normal Monster while face-up on the field. While equipped with a ""Noble Arms"" Equip Spell, this card becomes an Effect Monster with these effects.●This card becomes DARK and its Level is increased by 1.●During your Main Phase: You can reveal 3 ""Noble Arms"" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the GY. You can only use this effect of ""Noble Knight Borz"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1700 900
Noble Knight Brothers This card can only attack if you control exactly 3 ""Noble Knight"" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 ""Noble Knight"" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except ""Noble Knight"" monsters. Once per turn: You can target 3 ""Noble Knight"" and/or ""Noble Arms"" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. MONSTER [Warrior/Effect] LIGHT Level 4 1200 2400
Noble Knight Custennin If you control a ""Noble Arms"" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon ""Noble Knight Custennin"" once per turn this way. A ""Noble Knight"" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.●If this card is Special Summoned: You can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Noble Knight"" monsters. MONSTER [Warrior/Effect] LIGHT Level 4 1000 2000
Noble Knight Drystan While you control another ""Noble Knight"" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, with card effects, and their monsters cannot target them with attacks. If a ""Noble Arms"" Equip Spell becomes equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of ""Noble Knight Drystan"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1800 800
Noble Knight Eachtar You can banish 2 ""Noble Knight"" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of ""Noble Knight Eachtar"" once per turn. A Synchro or Xyz Summon of a ""Noble Knight"" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. MONSTER [Warrior/Effect] DARK Level 5 1600 2000
Noble Knight Gawayn If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position. MONSTER [Warrior/Effect] LIGHT Level 4 1900 500
Noble Knight Gwalchavad This card is treated as a Normal Monster while face-up on the field. While equipped with a ""Noble Arms"" Equip Spell Card, this card becomes an Effect Monster with this effect.●You can target 1 ""Noble Knight"" monster in your Graveyard; add it to your hand, and if you do, destroy 1 ""Noble Arms"" Equip Spell Card you control. You can only use this effect of ""Noble Knight Gwalchavad"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1800
Noble Knight Iyvanne If a ""Noble Arms"" Equip Spell becomes equipped to this card: You can Special Summon 1 ""Noble Knight Token"" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except ""Noble Knight"" monsters. You can only use this effect of ""Noble Knight Iyvanne"" once per turn. While this card is equipped with a ""Noble Arms"" Equip Spell, all other ""Noble Knight"" monsters you control gain 500 ATK. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1600
Noble Knight Joan If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1900 1300
Noble Knight Medraut This card is treated as a Normal Monster while face-up on the field. While equipped with a ""Noble Arms"" Equip Spell, this card becomes an Effect Monster with this effect.●This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 ""Noble Knight"" monster from your Deck in Defense Position, except ""Noble Knight Medraut"", and if you do, destroy 1 Equip Spell you control. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1000
Noble Knight Pellinore You can target 1 ""Noble Arms"" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of ""Noble Knight Pellinore"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1900 500
Noble Knight Peredur While equipped with a ""Noble Arms"" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a ""Noble Arms"" Equip Spell Card: Target 1 ""Noble Arms"" card in your Graveyard; add that target to your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1900 300
Noble Knight's Shield-Bearer If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 ""Noble Knight's Shield-Bearer"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] LIGHT Level 4 800 1300
Noble Knight's Spearholder If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes ""Fleur Synchron"", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of ""Noble Knight's Spearholder"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 2 800 400
Noble Knights of the Round Table During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of ""Noble Knight"" cards with different names in your GY and/or you control;●3+: Send 1 ""Noble Knight"" card from your Deck to the GY.●6+: Special Summon 1 ""Noble Knight"" monster from your hand, then you can equip 1 ""Noble Arms"" Equip Spell from your hand to that monster.●9+: Target 1 ""Noble Knight"" monster in your GY; add that target to your hand.●12: Draw 1 card. SPELL Field
Nobledragon Magician Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are ""Odd-Eyes"" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher ""Odd-Eyes"" monster you control; reduce its Level by 3, and if you do, Special Summon this card. MONSTER [Spellcaster/Pendulum/Tuner/Effect] FIRE Level 3 700 1400
Nobleman of Crossout Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. SPELL
Nobleman of Extermination Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name. SPELL
Nobleman-Eater Bug FLIP: Destroy 2 monsters on the field. MONSTER [Insect/Flip/Effect] EARTH Level 5 900 1200
Noctovision Dragon When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of ""Noctovision Dragon"" once per turn.●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.●If this card is sent to the GY as Link Material: You can draw 1 card. MONSTER [Dragon/Effect] DARK Level 7 0 2800
Node Ryzeal If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon ""Node Ryzeal"" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 ""Ryzeal"" monster in your GY, except ""Node Ryzeal""; Special Summon it in Defense Position, but negate its effects. You can only use this effect of ""Node Ryzeal"" once per turn. MONSTER [Thunder/Effect] FIRE Level 4 1400 1600
Noh-P.U.N.K. Deer Note You can reveal 1 other ""P.U.N.K."" monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 ""P.U.N.K."" monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon ""Noh-P.U.N.K. Deer Note"" for the rest of this turn. You can only use each effect of ""Noh-P.U.N.K. Deer Note"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 2100 1800
Noh-P.U.N.K. Foxy Tune Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of ""Noh-P.U.N.K. Foxy Tune"" once per turn. You can Tribute 1 ""P.U.N.K."" monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 ""P.U.N.K."" monster from your Deck, except a Level 8 monster. MONSTER [Beast/Effect] LIGHT Level 8 2300 2600
Noh-P.U.N.K. Ogre Dance Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of ""Noh-P.U.N.K. Ogre Dance"" once per turn. You can Tribute 1 ""P.U.N.K."" monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 ""P.U.N.K."" monster from your Deck to your hand, except a Level 8 monster. MONSTER [Fiend/Effect] DARK Level 8 2500 2000
Noh-P.U.N.K. Rising Scale You can banish 1 other ""P.U.N.K."" card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 ""P.U.N.K."" monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of ""Noh-P.U.N.K. Rising Scale"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 8 2400 2400
Noh-P.U.N.K. Ze Amin You can pay 600 LP; add 1 ""P.U.N.K."" monster from your Deck to your hand, except ""Noh-P.U.N.K. Ze Amin"". If this card is sent to the GY: You can target 1 ""P.U.N.K."" monster you control; it gains 600 ATK. You can only use each effect of ""Noh-P.U.N.K. Ze Amin"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 600 600
Noisy Gnat You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase. MONSTER [Insect/Effect] EARTH Level 2 700 300
Nomadic Force When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target. MONSTER [Warrior/Effect] WIND Level 4 1700 1000
Non Aggression Area You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. TRAP
Non-Fusion Area Neither player can Fusion Summon. TRAP Continuous
Non-Spellcasting Area All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects. SPELL Continuous
Nopenguin During either player's turn, when an effect of a ""Penguin"" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of ""Nopenguin"" once per turn. If a card would be returned from the field to the hand by the effect of a ""Penguin"" card, banish it instead. MONSTER [Aqua/Effect] WATER Level 3 1600 100
Nordic Beast Gullinbursti For a Synchro Summon, you can substitute this card for any 1 ""Nordic"" Tuner. You can only use each of the following effects of ""Nordic Beast Gullinbursti"" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 ""Nordic"" monster from your hand. You can target 1 ""Nordic"" monster in your GY, except ""Nordic Beast Gullinbursti""; add it to your hand. MONSTER [Beast/Tuner/Effect] LIGHT Level 3 300 100
Nordic Relic Brisingamen Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn. TRAP
Nordic Relic Draupnir Equip only to an ""Aesir"" or ""Nordic"" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 ""Nordic Relic"" card from your Deck to your hand. SPELL Equip
Nordic Relic Gungnir Banish 1 ""Aesir"" or ""Nordic"" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position. TRAP
Nordic Relic Hlidskjalf Special Summon 1 ""Nordic"" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except ""Aesir"" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 ""Nordic"" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 ""Nordic Relic Hlidskjalf"" effect per turn, and only once that turn. SPELL
Nordic Relic Laevateinn Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation. TRAP
Nordic Relic Megingjord Target 1 ""Aesir"" or ""Nordic"" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. TRAP
Nordic Relic Svalinn If you control an ""Aesir"" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 ""Nordic"" monster, then target 1 ""Aesir"" monster in your GY; Special Summon it. You can only use 1 ""Nordic Relic Svalinn"" effect per turn, and only once that turn. TRAP Continuous
Nordic Smith Ivaldi If you control an ""Aesir"" or ""Nordic"" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Nordic Relic"" card from your Deck to your hand. You can only use each effect of ""Nordic Smith Ivaldi"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1500 700
Norito the Moral Leader 2 Level 6 Spellcaster monstersOnce per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 6 2700 2000
Nouvelles Recipe Book ""Recettes de Nouvellez"" While you control a ""Nouvelles"" Monster Card, all face-up monsters your opponent controls are changed to Attack Position. Each time a monster(s) is Tributed by a Ritual Monster's effect, your opponent pays 850 LP. Once per turn, if you Special Summon a Ritual Monster(s) (except during the Damage Step): You can target 1 of them; add 1 ""Recipe"" or ""Nouvelles"" card from your Deck to your hand, except a Continuous Spell, and if you do, increase that monster's Level by 1. You can only activate 1 ""Nouvelles Recipe Book ""Recettes de Nouvellez"""" per turn. SPELL Continuous
Nouvelles Restaurant ""At Table"" When this card is activated: You can add 1 ""Recipe"" card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a ""Recipe"" card; place them on the bottom of your Deck in any order, then draw 1 card. You can only activate 1 ""Nouvelles Restaurant ""At Table"""" per turn. SPELL Field
Nova Summoner When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If ""The Sanctuary in the Sky"" is on the field, you can Special Summon 1 ""Airknight Parshath"" instead. MONSTER [Fairy/Effect] LIGHT Level 4 1400 800
Novox's Prayer This card is used to Ritual Summon ""Skull Guardian"". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. SPELL Ritual
Nowru Aries the Vernal Dragon If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of ""Nowru Aries the Vernal Dragon"" once per turn. MONSTER [Dragon/Effect] WIND Level 7 2000 2500
NT8000 - SIRIUS This linked card cannot be destroyed by battle. You can only use each of the following effects of ""NT8000 - SIRIUS"" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field. MONSTER [Machine/Effect] DARK Level 8 2300 2500
Nubian Guard If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. MONSTER [Warrior/Effect] FIRE Level 2 500 500
Number 100: Numeron Dragon 2 ""Number"" Xyz Monsters with the same name and RankOnce per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 1 0 0
Number 101: Silent Honor ARK 2 Level 4 monstersYou can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of ""Number 101: Silent Honor ARK"" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. MONSTER [Aqua/Xyz/Effect] WATER Rank 4 2100 1000
Number 102: Star Seraph Sentry 3 Level 4 LIGHT monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 2500 2000
Number 103: Ragnazero 2 Level 4 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then target 1 Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card. MONSTER [Fairy/Xyz/Effect] WATER Rank 4 2400 1200
Number 104: Masquerade 3 Level 4 monstersDuring the Battle Phase, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn, during your Main Phase: You can send the top card of your opponent's Deck to the GY. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 4 2700 1200
Number 105: Battlin' Boxer Star Cestus 3 Level 4 monstersOnce per Chain, during the Battle Step, if your ""Battlin' Boxer"" monster battles an opponent's monster (Quick Effect): You can detach 1 material from this card; negate the effects of that opponent's monster while it is face-up until the end of this turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle. MONSTER [Warrior/Xyz/Effect] FIRE Rank 4 2500 1600
Number 106: Giant Hand 2 Level 4 monstersWhen a monster effect is activated on your opponent's field (Quick Effect): You can detach 2 materials from this card, then target 1 Effect Monster your opponent controls; while this monster is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. MONSTER [Rock/Xyz/Effect] EARTH Rank 4 2000 2000
Number 107: Galaxy-Eyes Tachyon Dragon 2 Level 8 monstersOnce per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 2500
Number 10: Illumiknight 3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2400 2400
Number 11: Big Eye 2 Level 7 monstersOnce per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 7 2600 2000
Number 12: Crimson Shadow Armor Ninja 2 Level 5 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up ""Ninja"" monsters you control cannot be destroyed by battle or by card effects. MONSTER [Warrior/Xyz/Effect] EARTH Rank 5 2400 1700
Number 13: Embodiment of Crime 2 Level 1 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control ""Number 31: Embodiment of Punishment"", this card gains these effects.●This card cannot be destroyed by battle or by card effects while it has Xyz Material.●Your opponent takes any battle damage you would have taken from attacks on this card. MONSTER [Fiend/Xyz/Effect] DARK Rank 1 500 500
Number 14: Greedy Sarameya 2 Level 5 monstersYour opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard. MONSTER [Beast/Xyz/Effect] DARK Rank 5 2500 1500
Number 15: Gimmick Puppet Giant Grinder 2 Level 8 monstersUp to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK. MONSTER [Machine/Xyz/Effect] DARK Rank 8 1500 2500
Number 16: Shock Master 3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 2300 1600
Number 17: Leviathan Dragon 2 Level 3 monstersCannot attack directly unless it has material. Once per turn: You can detach 1 material from this card; it gains 500 ATK. MONSTER [Dragon/Xyz/Effect] WATER Rank 3 2000 0
Number 18: Heraldry Patriarch 2 Level 4 monstersOnce per Chain, if 2 or more monsters with the same name are on the field (Quick Effect): You can detach 1 material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. Your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the GY: You can send 2 ""Heraldic Beast"" monsters from your Deck to the GY. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 4 2200 2200
Number 19: Freezadon 2 Level 5 monstersOnce per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials. MONSTER [Dinosaur/Xyz/Effect] WATER Rank 5 2000 2500
Number 1: Infection Buzzking 2+ Level 8 monstersOnce per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of ""Number 1: Infection Buzzking"" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field. MONSTER [Fiend/Xyz/Effect] DARK Rank 8 3000 2500
Number 1: Numeron Gate Ekam 3 Level 1 monstersCannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all ""Numeron"" monsters you currently control, until the end of this turn. MONSTER [Machine/Xyz/Effect] LIGHT Rank 1 1000 100
Number 20: Giga-Brilliant 2 Level 3 monstersOnce per turn: You can detach 1 material from this card; all monsters you currently control gain 300 ATK. MONSTER [Insect/Xyz/Effect] LIGHT Rank 3 1800 1800
Number 21: Frozen Lady Justice 2 Level 6 monstersYou can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls. MONSTER [Aqua/Xyz/Effect] WATER Rank 6 500 500
Number 22: Zombiestein 2 Level 8 DARK monstersMust be Xyz Summoned. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 card from your hand to the GY, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that targeted card's effects, until the end of this turn. MONSTER [Zombie/Xyz/Effect] DARK Rank 8 4500 1000
Number 23: Lancelot, Dark Knight of the Underworld 2 Level 8 monstersThis card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. MONSTER [Zombie/Xyz/Effect] DARK Rank 8 2000 1500
Number 24: Dragulas the Vampiric Dragon 2 Level 6 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your GY or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the GY. MONSTER [Wyrm/Xyz/Effect] DARK Rank 6 2400 2800
Number 25: Force Focus 2 Level 6 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn. MONSTER [Machine/Xyz/Effect] LIGHT Rank 6 2800 2400
Number 26: Spaceway Octobypass 2 Level 3 monstersAt the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of ""Number 26: Spaceway Octobypass"" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 3 800 2400
Number 27: Dreadnought Dreadnoid 2+ Level 4 monstersAt the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of ""Number 27: Dreadnought Dreadnoid"" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. MONSTER [Machine/Xyz/Effect] WATER Rank 4 2200 1000
Number 28: Titanic Moth 2 Level 7 monstersIf you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 material from this card; inflict 500 damage to your opponent for each card in their hand. MONSTER [Insect/Xyz/Effect] FIRE Rank 7 2400 2200
Number 29: Mannequin Cat 2 Level 2 monstersOnce per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of ""Number 29: Mannequin Cat"" once per turn. MONSTER [Beast/Xyz/Effect] LIGHT Rank 2 2000 900
Number 2: Ninja Shadow Mosquito 2+ Level 2 monstersCannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects;●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.)●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. MONSTER [Insect/Xyz/Effect] WIND Rank 2 0 0
Number 2: Numeron Gate Dve 3 Level 1 monstersCannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all ""Numeron"" monsters you currently control, until the end of this turn. MONSTER [Machine/Xyz/Effect] LIGHT Rank 1 1000 100
Number 30: Acid Golem of Destruction 2 Level 3 monstersDuring your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack. MONSTER [Rock/Xyz/Effect] WATER Rank 3 3000 3000
Number 31: Embodiment of Punishment 2 Level 1 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control ""Number 13: Embodiment of Crime"", this card gains these effects.●This card cannot be destroyed by battle or by card effects while it has Xyz Material.●Your opponent takes any battle damage you would have taken from attacks on this card. MONSTER [Fiend/Xyz/Effect] DARK Rank 1 500 500
Number 32: Shark Drake 3 Level 4 monstersOnce per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 4 2800 2100
Number 33: Chronomaly Machu Mech 2 Level 5 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted. MONSTER [Machine/Xyz/Effect] LIGHT Rank 5 2400 1500
Number 34: Terror-Byte 3 Level 3 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase. MONSTER [Machine/Xyz/Effect] DARK Rank 3 0 2900
Number 35: Ravenous Tarantula 2 Level 10 monstersAll monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's. MONSTER [Insect/Xyz/Effect] DARK Rank 10 0 0
Number 36: Chronomaly Chateau Huyuk 2 Level 4 ""Chronomaly"" monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 ""Chronomaly"" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target. MONSTER [Machine/Xyz/Effect] LIGHT Rank 4 2000 2500
Number 37: Hope Woven Dragon Spider Shark 2 Level 4 WATER monstersWhen any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of ""Number 37: Hope Woven Dragon Spider Shark"" once per turn. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 4 2600 2100
Number 38: Hope Harbinger Dragon Titanic Galaxy 2 Level 8 monstersOnce per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 2500
Number 39: Utopia 2 Level 4 monstersWhen a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 2000
Number 39: Utopia Beyond 2 Level 6 monstersIf this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up Xyz Monster you control and 1 ""Utopia"" monster in your GY; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 6 3000 2500
Number 39: Utopia Double 2 Level 4 monsters(Quick Effect): You can detach 1 material from this card; add 1 ""Double or Nothing!"" from your Deck to your hand, then Special Summon from your Extra Deck, 1 ""Utopia"" Xyz Monster, except ""Number 39: Utopia Double"", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of ""Number 39: Utopia Double"" once per turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 0 2500
Number 39: Utopia Rising 2 Level 4 monstersIf this card is Special Summoned: You can target 1 ""Number"" Xyz Monster in your GY, except ""Number 39: Utopia Rising""; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of ""Number 39: Utopia Rising"" once per turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 0 2000
Number 39: Utopia Roots 2 Level 1 monstersWhen any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 1 500 100
Number 3: Cicada King 2 Level 3 monstersIf the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of ""Number 3: Cicada King"" once per turn. MONSTER [Insect/Xyz/Effect] WIND Rank 3 1200 2500
Number 3: Numeron Gate Trini 3 Level 1 monstersCannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all ""Numeron"" monsters you currently control, until the end of this turn. MONSTER [Machine/Xyz/Effect] LIGHT Rank 1 1000 100
Number 40: Gimmick Puppet of Strings 2 Level 8 monstersOnce per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed. MONSTER [Machine/Xyz/Effect] DARK Rank 8 3000 2000
Number 41: Bagooska the Terribly Tired Tapir 2 Level 4 monstersOnce per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. MONSTER [Fiend/Xyz/Effect] EARTH Rank 4 2100 2000
Number 42: Galaxy Tomahawk 2 Level 7 monstersOnce per turn: You can detach 2 Xyz Materials from this card; Special Summon as many ""Battle Eagle Tokens"" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn. MONSTER [Machine/Xyz/Effect] WIND Rank 7 0 3000
Number 43: Manipulator of Souls 3 Level 2 DARK monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 ""Number"" monster in your Graveyard; equip that target to this card. While equipped with a ""Number"" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field. MONSTER [Fiend/Xyz/Effect] DARK Rank 2 0 0
Number 44: Sky Pegasus 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect. MONSTER [Beast/Xyz/Effect] LIGHT Rank 4 1800 1600
Number 45: Crumble Logos the Prophet of Demolition 2+ Level 2 monstersOnce per turn: You can detach 1 material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target's effects are negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. MONSTER [Zombie/Xyz/Effect] EARTH Rank 2 2200 0
Number 46: Dragluon 2 Level 8 Dragon-Type monstersOnce per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.●Special Summon 1 Dragon-Type monster from your hand.●Target 1 Dragon-Type monster your opponent controls; take control of that target.●Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's tur MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 3000
Number 47: Nightmare Shark 2 Level 3 monstersWhen this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 3 2000 2000
Number 48: Shadow Lich 2 Level 3 monstersOnce per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 ""Phantom Token"" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a ""Phantom Token"", your opponent cannot target this card for attacks. This card gains 500 ATK for each ""Phantom Token"" you control. MONSTER [Zombie/Xyz/Effect] DARK Rank 3 1800 0
Number 49: Fortune Tune 2 Level 3 monstersNeither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of ""Number 49: Fortune Tune"" once per turn. MONSTER [Winged Beast/Xyz/Effect] LIGHT Rank 3 400 900
Number 4: Numeron Gate Catvari 3 Level 1 monstersCannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all ""Numeron"" monsters you currently control, until the end of this turn. MONSTER [Machine/Xyz/Effect] LIGHT Rank 1 1000 100
Number 4: Stealth Kragen 2 Level 4 WATER monstersAll face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon ""Stealth Kragen Spawn(s)"" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters. MONSTER [Aqua/Xyz/Effect] WATER Rank 4 1900 1500
Number 50: Blackship of Corn 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. MONSTER [Plant/Xyz/Effect] DARK Rank 4 2100 1500
Number 51: Finisher the Strong Arm 3 Level 3 monstersCannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 material from this card; place 1 counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these counters: You can destroy all cards your opponent controls. MONSTER [Rock/Xyz/Effect] EARTH Rank 3 2600 0
Number 52: Diamond Crab King 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 ""Number 52: Diamond Crab King"". MONSTER [Rock/Xyz/Effect] EARTH Rank 4 0 3000
Number 53: Heart-eartH 3 Level 5 monstersOnce per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 ""Number 92: Heart-eartH Dragon"" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.) MONSTER [Fiend/Xyz/Effect] DARK Rank 5 100 100
Number 54: Lion Heart 3 Level 1 monstersThis Attack Position card cannot be destroyed by battle. If you take battle damage from battles involving this card: Inflict damage to your opponent equal to the battle damage you took. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can detach 1 material from this card; your opponent takes any battle damage you would have taken from that battle. MONSTER [Warrior/Xyz/Effect] EARTH Rank 1 100 100
Number 55: Gogogo Goliath 2 Level 4 monstersAll monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of ""Number 55: Gogogo Goliath"" once per turn. MONSTER [Rock/Xyz/Effect] EARTH Rank 4 2400 1200
Number 56: Gold Rat 3 Level 1 monstersOnce per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck. MONSTER [Beast/Xyz/Effect] LIGHT Rank 1 500 600
Number 57: Tri-Head Dust Dragon 3 Level 4 monstersWhen this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up on the field, that zone cannot be used. MONSTER [Dragon/Xyz/Effect] FIRE Rank 4 100 2600
Number 58: Burner Visor 2 Level 4 monstersOnce per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent. MONSTER [Pyro/Xyz/Effect] FIRE Rank 4 1000 1000
Number 59: Crooked Cook 2 Level 4 monstersWhile you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the GY. MONSTER [Warrior/Xyz/Effect] FIRE Rank 4 2300 200
Number 5: Doom Chimera Dragon 2+ Level 5 monstersGains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects.●Target 1 monster in your GY; attach it to this card as material.●Target 1 card in your opponent's GY; place it on top of their Deck. MONSTER [Dragon/Xyz/Effect] DARK Rank 5 0 0
Number 60: Dugares the Timeless 2 Level 4 monstersYou can detach 2 materials from this card, then activate 1 of the following effects;●Skip your next Draw Phase, also draw 2 cards, then discard 1 card.●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.You can only use this effect of ""Number 60: Dugares the Timeless"" once per turn. MONSTER [Fiend/Xyz/Effect] FIRE Rank 4 1200 1200
Number 61: Volcasaurus 2 Level 5 monstersOnce per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack directly the turn you activate this effect. MONSTER [Dinosaur/Xyz/Effect] FIRE Rank 5 2500 1000
Number 62: Galaxy-Eyes Prime Photon Dragon 2 Level 8 monstersIf this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has ""Galaxy-Eyes Photon Dragon"" as material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has ""Galaxy-Eyes Photon Dragon"" as material. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 4000 3000
Number 63: Shamoji Soldier 2 Level 1 monstersYou can only use the effect of ""Number 63: Shamoji Soldier"" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects;●At the start of your opponent's next Standby Phase, each player draws 1 card.●Each player gains 1000 Life Points. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 1 0 2000
Number 64: Ronin Raccoon Sandayu 2 Level 2 Beast-Type monstersOnce per turn: You can detach 1 Xyz Material from this card; Special Summon 1 ""Kagemusha Raccoon Token"" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. MONSTER [Beast/Xyz/Effect] EARTH Rank 2 1000 1000
Number 65: Djinn Buster 2 Level 2 DARK monstersWhen your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent. MONSTER [Fiend/Xyz/Effect] DARK Rank 2 1300 0
Number 66: Master Key Beetle 2 Level 4 DARK monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead. MONSTER [Insect/Xyz/Effect] DARK Rank 4 2500 800
Number 67: Pair-a-Dice Smasher 2+ Level 5 monstersOnce per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 5 2100 2100
Number 68: Sanaphond the Sky Prison 2 Level 8 monstersGains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. MONSTER [Rock/Xyz/Effect] DARK Rank 8 2100 2700
Number 69: Heraldry Crest 3 Level 4 monstersIf this card is Special Summoned: Negate the effects of all other Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects. You can only use this effect of ""Number 69: Heraldry Crest"" once per turn. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 4 2600 1400
Number 69: Heraldry Crest - Dark Matter Demolition 5 Level 4 monstersCannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes ""Unknown"". Negate any ""Unknown"" effects activated by your opponent. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 4 3100 1900
Number 69: Heraldry Crest - Shatter Stream 4 Level 4 monstersYou can also Xyz Summon this card by using a monster you control whose original name is ""Number 69: Heraldry Crest"". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 ""Number 69: Heraldry Crest - Dark Matter Demolition"" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of ""Number 69: Heraldry Crest - Shatter Stream"" once per turn. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 4 2800 1600
Number 6: Chronomaly Atlandis 2 Level 6 monstersWhen this card is Xyz Summoned: You can target 1 ""Number"" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect. MONSTER [Machine/Xyz/Effect] LIGHT Rank 6 2600 3000
Number 71: Rebarian Shark 2 Level 3 monstersOnce per turn, if this card has material: You can target 1 ""Number"" Xyz Monster in your GY, except ""Number 71: Rebarian Shark""; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can place 1 ""Rank-Up-Magic"" Spell from your Deck on top of your Deck. MONSTER [Dragon/Xyz/Effect] WATER Rank 3 0 2000
Number 72: Shogi Rook 2 Level 6 monstersOnce per turn: You can detach 2 materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap your opponent controls; destroy them, also any battle damage your opponent takes is halved for the rest of this turn. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 6 2500 1200
Number 73: Abyss Splash 2 Level 5 WATER monstersOnce per turn (Quick Effect): You can detach 1 material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved. MONSTER [Warrior/Xyz/Effect] WATER Rank 5 2400 1400
Number 74: Master of Blades 2 Level 7 monstersWhen a card or effect is activated that targets this face-up card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field. MONSTER [Psychic/Xyz/Effect] EARTH Rank 7 2700 2300
Number 75: Bamboozling Gossip Shadow 2+ Level 3 monstersOnce per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes ""both players draw 1 card"". You can target 1 other ""Number"" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of ""Number 75: Bamboozling Gossip Shadow"" once per turn. MONSTER [Spellcaster/Xyz/Effect] WIND Rank 3 1000 2600
Number 76: Harmonizer Gradielle 2 Level 7 monstersThis card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of ""Number 76: Harmonizer Gradielle"" once per turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 7 2700 2100
Number 77: The Seven Sins 2 Level 12 monstersYou can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. MONSTER [Fiend/Xyz/Effect] DARK Rank 12 4000 3000
Number 78: Number Archive 2 Level 1 monstersOnce per turn (Quick Effect): You can detach 1 material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a ""Number"" monster that has a number between ""1"" and ""99"" in its name, Special Summon it by using this face-up card you control as material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 1 0 0
Number 79: Battlin' Boxer Nova Kaiser 2 Level 4 monstersGains 100 ATK for each material attached to it. Once per turn, during your Main Phase: You can attach 1 ""Battlin' Boxer"" monster from your hand or GY to this card as material. When this card in your possession is destroyed by your opponent's card and sent to your GY while it has material: You can target Level 4 or lower ""Battlin' Boxer"" monsters in your GY, up to the number of materials this card had on the field; Special Summon them. MONSTER [Warrior/Xyz/Effect] FIRE Rank 4 2300 1600
Number 7: Lucky Straight 3 Level 7 monstersYou can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects.●Send all other cards on the field to the Graveyard.●Special Summon 1 monster from your hand or from either Graveyard.●Draw 3 cards, then discard 2 cards. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 7 700 700
Number 80: Rhapsody in Berserk 2 Level 4 monstersYou can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of ""Number 80: Rhapsody in Berserk"" up to twice per turn. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 0 1200
Number 81: Superdreadnought Rail Cannon Super Dora 2 Level 10 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn. MONSTER [Machine/Xyz/Effect] EARTH Rank 10 3200 4000
Number 82: Heartlandraco 2 Level 4 monstersWhile you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack. MONSTER [Dragon/Xyz/Effect] EARTH Rank 4 2000 1500
Number 83: Galaxy Queen 3 Level 1 monstersOnce per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 1 500 500
Number 84: Pain Gainer 2 Level 11 monstersYou can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more materials. (Transfer its materials to this card.) Gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's. MONSTER [Insect/Xyz/Effect] DARK Rank 11 0 0
Number 85: Crazy Box 2 Level 4 monstersThis card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result.1: Halve your Life Points.2: Draw 1 card.3: Your opponent discards 1 card.4: Negate the effects of 1 face-up card on the field until the end of this turn.5: Destroy 1 card on the field.6: Destroy this card. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 3000 300
Number 86: Heroic Champion - Rhongomyniad 2 or more (max. 5) Level 4 Warrior monstersOnce per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.●1+: Cannot be destroyed by battle.●2+: Gains 1500 ATK/DEF.●3+: Unaffected by other cards' effects.●4+: Your opponent cannot Normal or Special Summon monsters.●5: Once per turn: You can destroy all cards your opponent controls. MONSTER [Warrior/Xyz/Effect] DARK Rank 4 1500 1500
Number 87: Queen of the Night 3 Level 8 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then activate 1 of these effects.●Target 1 Set Spell/Trap your opponent controls; while this card is face-up on the field, that Set card cannot be activated.●Target 1 Plant monster on the field; change that target to face-down Defense Position.●Target 1 face-up monster on the field; that target gains 300 ATK. MONSTER [Plant/Xyz/Effect] WATER Rank 8 3200 2800
Number 88: Gimmick Puppet of Leo 3 Level 8 monstersOnce per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel. MONSTER [Machine/Xyz/Effect] DARK Rank 8 3200 2300
Number 89: Diablosis the Mind Hacker 2 Level 7 monstersOnce per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of ""Number 89: Diablosis the Mind Hacker"" once per turn. MONSTER [Psychic/Xyz/Effect] DARK Rank 7 2800 1200
Number 8: Heraldic King Genom-Heritage 2 Level 4 ""Heraldic Beast"" monstersOnce per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's original name and current ATK, also replace this effect with that monster's original effects, then that monster's ATK becomes 0, also its effects are negated. This effect applies until the End Phase. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 4 2400 1800
Number 90: Galaxy-Eyes Photon Lord 2 Level 8 monstersIf this card has a ""Photon"" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of ""Number 90: Galaxy-Eyes Photon Lord"" once per turn.●When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a ""Galaxy"" card, destroy that card.●During your opponent's turn (Quick Effect): You can take 1 ""Photon"" or ""Galaxy"" card from your Deck, and either add it to your hand or attach it to this card as material. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 8 2500 3000
Number 91: Thunder Spark Dragon 3 Level 4 monstersOnce per turn, you can activate 1 of these effects.●Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.●Detach 5 Xyz Materials from this card; destroy all cards your opponent controls. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 4 2400 2000
Number 92: Heart-eartH Dragon 3 Level 9 monstersCannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. Once per turn, during your opponent's End Phase: You can detach 1 material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed and sent to the GY while it has material: You can Special Summon this card. If Summoned this way: It gains 1000 ATK for each currently banished card. MONSTER [Dragon/Xyz/Effect] DARK Rank 9 0 0
Number 93: Utopia Kaiser 2+ ""Number"" Xyz Monsters, with the same Rank, that have materialOnce per turn: You can Special Summon Rank 9 or lower ""Number"" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of materials with different names attached to this card, but their effects are negated, then detach 1 material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another ""Number"" Xyz Monster, this card cannot be destroyed by battle or card effects. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 12 2500 2000
Number 95: Galaxy-Eyes Dark Matter Dragon 3 Level 9 monstersYou can also Xyz Summon this card by using a ""Galaxy-Eyes"" Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon monsters with different names from your Deck to the GY; your opponent banishes 3 monsters from their Deck. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. MONSTER [Dragon/Xyz/Effect] DARK Rank 9 4000 0
Number 96: Dark Mist 3 Level 2 monstersOnce per battle, when an attack is declared involving this card and an opponent's monster (Quick Effect): You can detach 1 material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK. MONSTER [Fiend/Xyz/Effect] DARK Rank 2 100 1000
Number 97: Draglubion 2 Level 8 monstersYour opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon ""Number"" monsters with different names from your Extra Deck and/or GY, except ""Number 97: Draglubion"", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of ""Number 97: Draglubion"" once per turn. MONSTER [Dragon/Xyz/Effect] DARK Rank 8 3000 3000
Number 98: Antitopian 2 Level 4 monstersWhen a monster declares an attack: You can detach 1 material from this card; change that monster to Defense Position. While this card is in your GY (Quick Effect): You can target 1 ""Utopia"" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as material. You can only use this effect of ""Number 98: Antitopian"" once per turn. MONSTER [Warrior/Xyz/Effect] DARK Rank 4 2000 2500
Number 99: Utopia Dragonar 3+ Level 12 monsters(Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 ""Number"" monster that has a number between ""1"" and ""100"" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of ""Number 99: Utopia Dragonar"" once per turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 12 3000 3000
Number 99: Utopic Dragon 3 Level 10 monstersYou can also Xyz Summon this card by discarding 1 ""Rank-Up-Magic"" Spell Card and using a ""Utopia"" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 ""Number"" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 10 4000 2000
Number 9: Dyson Sphere 2 Level 9 monstersDuring your Main Phase 1, if your opponent controls a monster with higher ATK than this card: You can detach 1 material from this card; this card can attack directly this turn. Once per Battle Step, if this card with material is attacked (Quick Effect): You can negate that attack. When this card is targeted for an attack while it has no material: You can target 2 monsters in your GY; attach those monsters to this card as material. MONSTER [Machine/Xyz/Effect] LIGHT Rank 9 2800 3000
Number C1000: Numerounius 5 Level 12 monstersOnce per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 ""Number iC1000: Numerounius Numerounia"" from your Extra Deck, and if you do, attach this card to it as material. MONSTER [Fiend/Xyz/Effect] LIGHT Rank 12 ? ?
Number C101: Silent Honor DARK 3 Level 5 monstersOnce per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. ""Number 101: Silent Honor ARK"" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn. MONSTER [Aqua/Xyz/Effect] WATER Rank 5 2800 1500
Number C102: Archfiend Seraph 4 Level 5 LIGHT monstersIf this face-up card would be destroyed by battle or card effect, you can detach 2 materials from this card instead. If the last material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has ""Number 102: Star Seraph Sentry"" as material, it gains this effect.●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 5 2900 2400
Number C103: Ragnafinity 3 Level 5 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. ""Number 103: Ragnazero"" must be in your Graveyard to activate and to resolve this effect. MONSTER [Fairy/Xyz/Effect] WATER Rank 5 2800 2400
Number C104: Umbral Horror Masquerade 4 Level 5 monstersWhen this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has ""Number 104: Masquerade"" as an Xyz material, it gains this effect.●Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 5 3000 1500
Number C105: Battlin' Boxer Comet Cestus 4 Level 5 monstersIf this card destroys an opponent's monster by battle and sends it to the GY: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has ""Number 105: Battlin' Boxer Star Cestus"" as material, it gains this effect.●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you destroyed a face-up monster, inflict damage to your opponent equal to the ATK that monster had on the field. MONSTER [Warrior/Xyz/Effect] FIRE Rank 5 2800 2000
Number C106: Giant Red Hand 3 Level 5 monstersIf this card has a ""Number"" monster as material, it gains this effect.●Once per turn, when a card or effect is activated on the field (Quick Effect): Detach 1 material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn. MONSTER [Rock/Xyz/Effect] EARTH Rank 5 2600 2000
Number C107: Neo Galaxy-Eyes Tachyon Dragon 3 Level 9 monstersOnce per turn: You can detach 1 material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has ""Number 107: Galaxy-Eyes Tachyon Dragon"" as material, it gains this effect.��You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 9 4500 3000
Number C15: Gimmick Puppet Giant Hunter 3 Level 9 monstersOnce per turn: You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if it was a monster, inflict damage to your opponent equal to its original ATK. MONSTER [Machine/Xyz/Effect] DARK Rank 9 2500 1500
Number C1: Numeron Chaos Gate Sunya 4 Level 2 monstersYou can also Xyz Summon this card by using ""Number 1: Numeron Gate Ekam"" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if ""Numeron Network"" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters. MONSTER [Machine/Xyz/Effect] DARK Rank 2 2000 1000
Number C32: Shark Drake LeVeiss 4 Level 5 monstersYou can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 ""Shark Drake"" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 5 3100 2600
Number C32: Shark Drake Veiss 4 Level 4 WATER monstersYou can also Xyz Summon this card by using ""Number 32: Shark Drake"" you control as material. (Transfer its materials to this card.) If your LP are 1000 or less (Quick Effect): You can banish 1 monster from your GY and detach 1 material from this card, then target 1 face-up monster on the field; its ATK/DEF become 0 until the end of your turn. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 4 2800 2100
Number C39: Utopia Ray 3 Level 4 LIGHT monstersYou can also Xyz Summon this card by using a ""Number 39: Utopia"" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; it gains 500 ATK until the end of this turn, and if it does, 1 monster your opponent controls loses 1000 ATK until the end of this turn. You must have 1000 LP or less to activate and to resolve this effect. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 2000
Number C39: Utopia Ray V 3 Level 5 monstersWhen this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return that target to the Extra Deck. If this card has a ""Utopia"" monster as material, it gains this effect.●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2600 2000
Number C39: Utopia Ray Victory 3 Level 5 monstersIf this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a ""Utopia"" monster as an Xyz Material, it gains this effect.●When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2800 2500
Number C40: Gimmick Puppet of Dark Strings 3 Level 9 monstersIf this card is Special Summoned: Destroy as many monsters with String Counters as possible, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the GY (your choice, if tied). Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster your opponent controls. MONSTER [Machine/Xyz/Effect] DARK Rank 9 3300 2000
Number C43: High Manipulator of Chaos 4 Level 3 DARK monstersAll Tokens you control can make a second attack during each Battle Phase. If this card has ""Number 43: Manipulator of Souls"" as an Xyz Material, it gains this effect.●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 ""Manipulator Token"" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.) MONSTER [Fiend/Xyz/Effect] DARK Rank 3 0 0
Number C5: Chaos Chimera Dragon 3+ Level 6 monstersGains 1000 ATK for each material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your LP, then target 2 cards in any GY(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as material. MONSTER [Dragon/Xyz/Effect] DARK Rank 6 0 0
Number C62: Neo Galaxy-Eyes Prime Photon Dragon 3 Level 8 LIGHT monstersYou can also Xyz Summon this card by using ""Number 62: Galaxy-Eyes Prime Photon Dragon"" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has ""Galaxy-Eyes Photon Dragon"" as material, it gains these effects.●Unaffected by your opponent's monster effects.●Gains ATK equal to the combined Levels/Ranks of its attached materials x 100. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 4000 3000
Number C65: King Overfiend 3 Level 3 DARK monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has ""Number 65: Djinn Buster"" as an Xyz Material, it gains this effect.●Effect Monsters your opponent controls cannot activate their effects. MONSTER [Fiend/Xyz/Effect] DARK Rank 3 1600 0
Number C69: Heraldry Crest of Horror 4 Level 5 monstersWhen an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has ""Number 69: Heraldry Crest"" as an Xyz Material, it gains this effect.●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 5 4000 1800
Number C6: Chronomaly Chaos Atlandis 3 Level 7 monstersIf you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has ""Number 6: Chronomaly Atlandis"" as an Xyz Material, it gains this effect.●You can detach 3 Xyz Materials from this card and send all ""Number"" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100. MONSTER [Machine/Xyz/Effect] LIGHT Rank 7 3300 3300
Number C73: Abyss Supra Splash 3 Level 6 monstersIf a monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has ""Number 73: Abyss Splash"" as material, it gains this effect.●This card cannot be destroyed by card effects. MONSTER [Warrior/Xyz/Effect] WATER Rank 6 3000 2000
Number C79: Battlin' Boxer General Kaiser 3 Level 5 monstersGains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has ""Number 79: Battlin' Boxer Nova Kaiser"" as material, it gains this effect.●Once per turn, when an attack is declared involving your ""Battlin' Boxer"" monster and an opponent's monster: You can send 1 ""Battlin' Boxer"" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material. MONSTER [Warrior/Xyz/Effect] FIRE Rank 5 2600 2000
Number C80: Requiem in Berserk 3 Level 5 monstersYou can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has ""Number 80: Rhapsody in Berserk"" as an Xyz Material, it gains this effect.●You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target. MONSTER [Fiend/Xyz/Effect] DARK Rank 5 0 2000
Number C88: Gimmick Puppet Disaster Leo 4 Level 9 monstersMust be Special Summoned with a ""Rank-Up-Magic"" Spell targeting ""Number 88: Gimmick Puppet of Leo"". Neither player can target this card on the field with card effects. Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's LP are 2000 or less, and this card has no materials, you win the Duel. MONSTER [Machine/Xyz/Effect] DARK Rank 9 3500 2500
Number C92: Heart-eartH Chaos Dragon 4 Level 10 monstersCannot be destroyed by battle. If a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has ""Number 92: Heart-eartH Dragon"" as material, it gains this effect.��Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated. MONSTER [Dragon/Xyz/Effect] DARK Rank 10 1000 0
Number C96: Dark Storm 4 Level 3 DARK monstersThis card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has ""Number 96: Dark Mist"" as an Xyz Material, it gains this effect.●Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster. MONSTER [Fiend/Xyz/Effect] DARK Rank 3 1000 1000
Number C9: Chaos Dyson Sphere 3 Level 10 monstersAt the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has ""Number 9: Dyson Sphere"" as an Xyz Material, it gains this effect.●Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each. MONSTER [Machine/Xyz/Effect] LIGHT Rank 10 3600 3200
Number F0: Utopic Draco Future 3 Xyz Monsters with the same Rank, except ""Number"" monsters(This card's original Rank is always treated as 1. This card is always treated as a ""Utopic Future"" card.)You can also Xyz Summon this card by using ""Number F0: Utopic Future"" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 0 3000 2000
Number F0: Utopic Future 2 Xyz Monsters with the same Rank, except ""Number"" monsters(This card's original Rank is always treated as 1.)Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by card effect, you can detach 1 material from this card instead. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 0 0 0
Number F0: Utopic Future Slash 2 Xyz Monsters with the same Rank, except ""Number"" monsters(This card's original Rank is always treated as 1.)You can also Xyz Summon this card by using a ""Utopia"" monster or ""Number F0: Utopic Future"" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each ""Number"" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 0 0 0
Number F0: Utopic Future Zexal 2 Xyz Monsters with the same Rank(This card's original Rank is always treated as 1.)Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 0 0 0
Number iC1000: Numerounius Numerounia 5 Level 13 monstersIf this card is Special Summoned by the effect of ""Number C1000: Numerounius"", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.●Monsters your opponent controls must attack this card, if able.●At the end of your opponent's turn, if this card did not battle, you win the Duel.When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK. MONSTER [Fiend/Xyz/Effect] LIGHT Rank 13 ? ?
Number S0: Utopic ZEXAL 3 ""Number"" Xyz Monsters with the same Rank(This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 ""Rank-Up-Magic"" Normal Spell Card, then using a ""Utopia"" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 0 ? ?
Number S37: Spider Shark 3 Level 5 WATER monstersYou can also Xyz Summon this card by using ""Number 37: Hope Woven Dragon Spider Shark"" you control (transfer its materials to this card). Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any monsters they currently control lose 1000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 5 2600 2100
Number S38: Titanic Galaxy 3 Level 9 LIGHT monstersYou can also Xyz Summon this card by using ""Number 38: Hope Harbinger Dragon Titanic Galaxy"" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 9 3000 2500
Number S39: Utopia Prime 3 Level 4 LIGHT monstersYou can also Xyz Summon this card by using a ""Number 39: Utopia"" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2510 2000
Number S39: Utopia the Lightning 3 Level 5 LIGHT monstersYou can also Xyz Summon this card by using a Rank 4 ""Utopia"" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a ""Utopia"" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2500 2000
Number Wall Activate only if you control a ""Number"" monster. ""Number"" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another ""Number"" monster. When a ""Number"" monster you control is destroyed, destroy this card. TRAP Continuous
Number XX: Utopic Dark Infinity 2+ Level 10 monstersWhen a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of ""Number XX: Utopic Dark Infinity"" once per turn. MONSTER [Warrior/Xyz/Effect] DARK Rank 10 4000 4000
Numbers Eveil If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 ""Number"" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th ""Number"" Xyz Monster whose ""Number"" value in its name equals the combined ""Number"" values of the 4 other monsters, Special Summon that 5th ""Number"" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except ""Number"" Xyz Monsters, while you control that face-up monster. SPELL
Numbers Last Hope (This card is always treated as a ""Galaxy-Eyes"" card.)Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 ""Number"" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 ""Numbers Last Hope"" per turn. SPELL
Numbers Overlay Boost Target 1 ""Number"" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials. TRAP
Numbers Protection When a Spell/Trap Card, or monster effect, is activated, while you control a ""Number"" Xyz Monster: Negate the activation, and if you do, destroy that card. If a ""Number"" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 ""Numbers Protection"" effect per turn, and only once that turn. TRAP Counter
Numbing Grub in the Ice Barrier When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used. MONSTER [Insect/Effect] WATER Level 4 1300 1800
Numen erat Testudo Neither player can Special Summon monsters with 1800 or less ATK. MONSTER [Aqua/Effect] WATER Level 5 1800 0
Numeron Calling If ""Numeron Network"" is in your Field Zone and you control no monsters: Special Summon up to 4 ""Numeron Gate"" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn. SPELL
Numeron Chaos Ritual If a face-up ""Number C1: Numeron Chaos Gate Sunya"" you control was destroyed by a monster effect this turn: You can target 1 of your ""Numeron Network"", and 4 of your ""Number"" Xyz Monsters, that are banished or in your GY; Special Summon 1 ""Number C1000: Numerounius"" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn. SPELL
Numeron Creation (This card is always treated as a ""Galaxy-Eyes"" card.)If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 ""Number"" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of ""Numeron Creation"" once per turn. SPELL
Numeron Network During your Main Phase, send 1 ""Numeron"" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of ""Numeron Network"" once per turn. ""Numeron"" Xyz Monsters you control can activate effects without detaching material(s). SPELL Field
Numeron Storm If you control a ""Numerounius"" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent. SPELL
Numeron Wall If you control no cards, except ""Numeron Wall(s)"" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 ""Numeron Network"" directly from your hand or Deck. You can only use this effect of ""Numeron Wall"" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. MONSTER [Fiend/Effect] DARK Level 1 0 0
Numinous Healer You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each ""Numinous Healer"" card in your Graveyard. TRAP
Nunu, the Ogdoadic Remnant You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an ""Ogdoadic"" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of ""Nunu, the Ogdoadic Remnant"" once per turn. MONSTER [Reptile/Effect] LIGHT Level 4 0 0
Nurse Dragonmaid If this card is Normal or Special Summoned: You can target 1 Level 4 or lower ""Dragonmaid"" monster in your GY, except ""Nurse Dragonmaid""; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 ""Dragonmaid"" monster from your hand or GY. You can only use each effect of ""Nurse Dragonmaid"" once per turn. MONSTER [Dragon/Effect] EARTH Level 2 500 1600
Nutrient Z During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first. TRAP
Nuvia the Wicked If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field. MONSTER [Fiend/Effect] DARK Level 4 2000 800
O - Oversoul Target 1 ""Elemental HERO"" Normal Monster in your GY; Special Summon that target. SPELL
Oafdragon Magician If this card is Normal or Special Summoned: You can target 1 ""Magician"" Pendulum Monster or ""Odd-Eyes"" monster in your Graveyard, except ""Oafdragon Magician""; add it to your hand. You can only use this effect of ""Oafdragon Magician"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 6 2100 1400
Oasis of Dragon Souls Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Oath of Companionship If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card. TRAP
Obedience Schooled If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except Beast monsters. SPELL
Obelisk the Tormentor Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. MONSTER [Divine-Beast/Effect] DIVINE Level 10 4000 4000
Obese Marmot of Nefariousness An ill-mannered field varmint that will sink its teeth into anything. MONSTER [Beast/Normal] EARTH Level 3 750 800
Obliterate!!! You can target 1 monster on the field; send 1 ""Forbidden One"" monster or ""Exodia"" card from your hand or Deck to the GY, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 ""Forbidden One"" monster or ""Exodia"" card in your GY; add it to your hand. You can only use 1 ""Obliterate!!!"" effect per turn, and only once that turn. TRAP Continuous
Obliterate!!! Blaze One Level 10 or higher monster on the field with ""Exodia"" in its original name gains these effects.●You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 ""Forbidden One"" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn.●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. SPELL Quick-Play
Obnoxious Celtic Guard Cannot be destroyed by battle with a monster that has 1900 or more ATK. MONSTER [Warrior/Effect] EARTH Level 4 1400 1200
Oboro-Guruma, the Wheeled Mayakashi 1 Tuner + 1+ non-Tuner monstersYou can only control 1 ""Oboro-Guruma, the Wheeled Mayakashi"". You can only use each of these effects of ""Oboro-Guruma, the Wheeled Mayakashi"" once per turn.●If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.●If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle. MONSTER [Zombie/Synchro/Effect] EARTH Level 3 800 2100
Obsessive Uvualoop If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of ""Obsessive Uvualoop"" once per turn. MONSTER [Fiend/Tuner/Effect] EARTH Level 4 1200 1800
Obsidian Dragon Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. MONSTER [Rock/Effect] DARK Level 4 800 2100
Obsidim, the Ashened City Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of ""Obsidim, the Ashened City"" once per turn. During your End Phase: You can target 1 ""Obsidim, the Ashened City"" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 ""Ashened"" monster from your Deck. SPELL Field
Ocean Dragon Lord - Kairyu-Shin While ""Umi"" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 ""Umi"", 1 ""Kairyu-Shin"" Spell/Trap, or 1 ""Sea Stealth"" Spell/Trap. You can only use this effect of ""Ocean Dragon Lord - Kairyu-Shin"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 5 2000 1700
Ocean Dragon Lord - Neo-Daedalus This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 ""Levia-Dragon - Daedalus"". You can send ""Umi"" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card. MONSTER [Sea Serpent/Effect] WATER Level 8 2900 1600
Ocean of Regeneration You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of ""Ocean of Regeneration"" once per turn. SPELL Continuous
Ocean's Keeper During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 ""Thousand-Eyes Jellyfish"" or 1 ""Cranium Fish"" from your Deck to your hand. MONSTER [Fish/Effect] WATER Level 3 1500 1200
Octoberser With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears. MONSTER [Aqua/Normal] WATER Level 5 1600 1400
Ocubeam Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement. MONSTER [Fairy/Normal] LIGHT Level 5 1550 1650
Odd-Eyes Absolute Dragon 2 Level 7 monstersWhen any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 ""Odd-Eyes"" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 ""Odd-Eyes"" monster from your Extra Deck, except ""Odd-Eyes Absolute Dragon"". You can only use each effect of ""Odd-Eyes Absolute Dragon"" once per turn. MONSTER [Dragon/Xyz/Effect] WATER Rank 7 2800 2500
Odd-Eyes Advance Dragon You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except ""Odd-Eyes Advance Dragon"". You can only use this effect of ""Odd-Eyes Advance Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 3000 2500
Odd-Eyes Advent This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send ""Odd-Eyes"" monsters from your Extra Deck to the GY. You can only activate 1 ""Odd-Eyes Advent"" per turn. SPELL Ritual
Odd-Eyes Arc Pendulum Dragon Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. MONSTER [Dragon/Pendulum/Normal] DARK Level 7 2700 2000
Odd-Eyes Arcray Dragon 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)(This card is always treated as ""Supreme King Z-ARC"".)This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK ""Supreme King Z-ARC"". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Dragon/Fusion/Pendulum/Effect] LIGHT Level 12 4000 4000
Odd-Eyes Dragon If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard. MONSTER [Dragon/Effect] DARK Level 7 2500 2000
Odd-Eyes Fusion Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 ""Odd-Eyes"" monsters in your Extra Deck as Fusion Materials. You can only activate 1 ""Odd-Eyes Fusion"" per turn. SPELL
Odd-Eyes Gravity Dragon You can Ritual Summon this card with ""Odd-Eyes Advent"". When this card is Special Summoned: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of ""Odd-Eyes Gravity Dragon"" once per turn. Your opponent must pay 500 LP to activate card effects. MONSTER [Dragon/Ritual/Effect] EARTH Level 7 2800 2500
Odd-Eyes Lancer Dragon If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an ""Odd-Eyes"" card(s) you control would be destroyed by battle or card effect, you can destroy 1 ""Odd-Eyes"" card in your hand, Monster Zone, or Pendulum Zone instead. MONSTER [Dragon/Effect] LIGHT Level 8 3000 2000
Odd-Eyes Meteorburst Dragon 1 Tuner + 1+ non-Tuner monstersWhen this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of ""Odd-Eyes Meteorburst Dragon"" once per turn. Your opponent cannot activate monster effects during the Battle Phase. MONSTER [Dragon/Synchro/Effect] FIRE Level 7 2500 2000
Odd-Eyes Mirage Dragon While an ""Odd-Eyes"" card is in your Pendulum Zone (Quick Effect): You can target 1 ""Odd-Eyes"" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of ""Odd-Eyes Mirage Dragon"" once per turn. MONSTER [Dragon/Pendulum/Effect] DARK Level 3 1200 600
Odd-Eyes Pendulum Dragon If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. MONSTER [Dragon/Pendulum/Effect] DARK Level 7 2500 2000
Odd-Eyes Pendulumgraph Dragon You can Ritual Summon this card with ""Odd-Eyes Advent"". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 ""Odd-Eyes"" monster from your Extra Deck. MONSTER [Dragon/Ritual/Pendulum/Effect] LIGHT Level 7 2700 2500
Odd-Eyes Persona Dragon Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn. MONSTER [Dragon/Pendulum/Effect] DARK Level 5 1200 2400
Odd-Eyes Phantasma Dragon If you have 2 cards in your Pendulum Zones and a face-up ""Odd-Eyes"" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of ""Odd-Eyes Phantasma Dragon"" once per turn. MONSTER [Dragon/Pendulum/Effect] DARK Level 8 3000 2500
Odd-Eyes Phantom Dragon When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of ""Odd-Eyes"" cards in your Pendulum Zones x 1200. You can only use this effect of ""Odd-Eyes Phantom Dragon"" once per turn. MONSTER [Dragon/Pendulum/Effect] DARK Level 7 2500 2000
Odd-Eyes Raging Dragon 2 Level 7 Dragon-Type monstersIf you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.●It can make a second attack during each Battle Phase.●Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn. MONSTER [Dragon/Xyz/Pendulum/Effect] DARK Rank 7 3000 2500
Odd-Eyes Rebellion Dragon 2 Level 7 Dragon monstersIf you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone. MONSTER [Dragon/Xyz/Pendulum/Effect] DARK Rank 7 3000 2500
Odd-Eyes Rebellion Dragon Overlord 2 Level 7 monstersYou can also Xyz Summon this card by using a ""Rebellion"" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon ""Odd-Eyes Rebellion Dragon Overlord(s)"" once per turn. MONSTER [Dragon/Xyz/Pendulum/Effect] DARK Rank 7 3000 2500
Odd-Eyes Rebellion Xyz Dragon 2 Level 7 Pendulum MonstersIf you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of ""Odd-Eyes Rebellion Xyz Dragon"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Dragon/Xyz/Pendulum/Effect] DARK Rank 7 3000 2500
Odd-Eyes Revolution Dragon Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck. MONSTER [Dragon/Pendulum/Effect] LIGHT Level 12 ? ?
Odd-Eyes Saber Dragon If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 ""Odd-Eyes Dragon"" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls. MONSTER [Dragon/Effect] LIGHT Level 7 2800 2000
Odd-Eyes Venom Dragon 1 ""Starving Venom"" monster + 1 ""Odd-Eyes"" monsterMust be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. MONSTER [Dragon/Fusion/Pendulum/Effect] DARK Level 10 3300 2500
Odd-Eyes Vortex Dragon 1 ""Odd-Eyes"" monster + 1 Pendulum MonsterWhen this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of ""Odd-Eyes Vortex Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] WIND Level 7 2500 3000
Odd-Eyes Wing Dragon 1 DARK Tuner + 1 non-Tuner ""Clear Wing"" monsterIf this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of ""Odd-Eyes Wing Dragon"" per turn, and only once that turn.●You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.●During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls. MONSTER [Dragon/Synchro/Pendulum/Effect] DARK Level 8 3000 2500
Odd-Eyes Wizard Dragon If this card is in your hand: You can Tribute 1 DARK monster; send 1 ""Odd-Eyes Dragon"" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 ""Odd-Eyes"" monster from your Deck or GY, except ""Odd-Eyes Wizard Dragon"", then you can add 1 ""Spiral Flame Strike"" from your Deck to your hand. MONSTER [Dragon/Effect] DARK Level 7 2500 2500
Odin's Eye Once per turn, during each player's Standby Phase: You can target 1 ""Aesir"" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. TRAP Continuous
Odin, Father of the Aesir 1 ""Nordic Ascendant"" Tuner + 2+ non-Tuner monstersOnce per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 ""Nordic Ascendant"" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card. MONSTER [Fairy/Synchro/Effect] LIGHT Level 10 4000 3500
Offering to the Immortals When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 ""Ceremonial Tokens"" (Rock/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 ""Earthbound Immortal"" card from your Deck to your hand. ""Ceremonial Tokens"" cannot be Tributed, except for a Tribute Summon of an ""Earthbound Immortal"" monster, and cannot be used as Synchro Material. TRAP
Offering to the Snake Deity Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. TRAP
Offerings to the Doomed Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase. SPELL Quick-Play
Ogdoabyss, the Ogdoadic Overlord If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of ""Ogdoabyss, the Ogdoadic Overlord"" once per turn. MONSTER [Reptile/Effect] LIGHT Level 10 3100 2200
Ogdoadic Calling Special Summon 2 ""Ogdoadic Tokens"" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more ""Ogdoadic"" monsters with different names in your GY, you can apply this effect instead.●Special Summon 2 Reptile monsters with different names from your GY.You can only activate 1 ""Ogdoadic Calling"" per turn. TRAP
Ogdoadic Daybreak Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 ""Ogdoadic Token"" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of ""Ogdoadic Daybreak"" once per turn. SPELL Quick-Play
Ogdoadic Hollow During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of ""Ogdoadic Hollow"" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY. TRAP Continuous
Ogdoadic Origin If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of ""Ogdoadic Origin"" once per turn. SPELL Field
Ogdoadic Serpent Strike You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of ""Ogdoadic Serpent Strike"" once per turn. SPELL Continuous
Ogdoadic Water Lily Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 ""Ogdoadic Water Lily"" per turn. SPELL
Ogre of the Black Shadow An ogre possessed by the powers of the dark. Few can withstand its rapid charge. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1200 1400
Ogre of the Scarlet Sorrow During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field. MONSTER [Fiend/Effect] DARK Level 4 0 0
Oh F!sh! When a monster effect is activated: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua monsters into the Main Deck; negate the activation, and if you do, destroy that monster. TRAP Counter
Oh Tokenbaum! Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. TRAP
Ohime the Manifested Mikanko You can Ritual Summon this card with ""Mikanko Kagura"". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of ""Ohime the Manifested Mikanko"" once per turn. You can reveal this card in your hand; add 1 ""Mikanko"" card from your Deck to your hand, except ""Ohime the Manifested Mikanko"", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field. MONSTER [Fairy/Ritual/Effect] LIGHT Level 6 0 0
Oil Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 ""Oil"" per turn. SPELL
Oilman Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) MONSTER [Machine/Union/Effect] EARTH Level 2 400 400
Oily Cicada If this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1. If the battle position of this card is changed: You can Special Summon 1 ""Oily Cicada"" from your hand, Deck, or GY. You can only use each effect of ""Oily Cicada"" once per turn. MONSTER [Insect/Effect] WIND Level 3 1000 1000
Ojama Black He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. MONSTER [Beast/Normal] LIGHT Level 2 0 1000
Ojama Blue When this card is destroyed by battle and sent to the GY: You can add 2 ""Ojama"" cards from your Deck to your hand. MONSTER [Beast/Effect] LIGHT Level 2 0 1000
Ojama Country Once per turn: You can send 1 ""Ojama"" card from your hand to the GY; Special Summon 1 ""Ojama"" monster from your GY. While you control an ""Ojama"" monster, switch the original ATK/DEF of all monsters on the field. SPELL Field
Ojama Delta Hurricane!! If you control ""Ojama Green"", ""Ojama Yellow"", and ""Ojama Black"": Destroy all cards your opponent controls. SPELL
Ojama Duo Special Summon 2 ""Ojama Tokens"" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 ""Ojama"" monsters with different names from your Deck. TRAP
Ojama Emperor 3 Beast monsters, including an ""Ojama"" monsterWhile ""Ojama Country"" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link ""Ojama"" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of ""Ojama Emperor"" once per turn. MONSTER [Beast/Link/Effect] LIGHT Link 3 P123 0 -
Ojama Green He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. MONSTER [Beast/Normal] LIGHT Level 2 0 1000
Ojama King ""Ojama Green"" + ""Ojama Yellow"" + ""Ojama Black""Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used. MONSTER [Beast/Fusion/Effect] LIGHT Level 6 0 3000
Ojama Knight 2 ""Ojama"" monstersChoose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used. MONSTER [Beast/Fusion/Effect] LIGHT Level 5 0 2500
Ojama Pajama If an ""Armed Dragon"" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 ""Ojama"" card from your hand, face-up field, or GY instead. You can only use each of the following effects of ""Ojama Pajama"" once per turn.●During the Main Phase: You can add 1 ""Ojama"" card from your Deck to your hand, then discard 1 card.●If this card is sent to the GY: You can Special Summon as many of your banished ""Ojama"" monsters as possible. TRAP Continuous
Ojama Pink If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an ""Ojama"" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of ""Ojama Pink"" once per turn. MONSTER [Beast/Effect] LIGHT Level 2 0 1000
Ojama Red When this card is Normal Summoned: You can Special Summon up to 4 ""Ojama"" monsters from your hand in Attack Position. MONSTER [Beast/Effect] LIGHT Level 2 0 1000
Ojama Trio Special Summon 3 ""Ojama Tokens"" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. TRAP
Ojama Yellow He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. MONSTER [Beast/Normal] LIGHT Level 2 0 1000
Ojamagic If this card is sent from the hand or field to the GY: Add 1 each of ""Ojama Green"", ""Ojama Yellow"", and ""Ojama Black"" from your Deck to your hand. SPELL
Ojamassimilation Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of ""Ojama"" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished ""Ojama"" monsters; shuffle them into the Deck, then draw 1 card. SPELL
Ojamatch Send 1 ""Ojama"" card from your hand or face-up field to the GY; add to your hand, 1 ""Ojama"" monster with a different name, and 1 ""Armed Dragon"" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished ""Ojama"" monsters; shuffle them into the Deck, then draw 1 card. SPELL Quick-Play
Ojamuscle (This card is always treated as a ""Ojama"" card.)Select 1 face-up ""Ojama King"". Destroy all ""Ojama"" monsters on the field, except the selected ""Ojama King"". It gains 1000 ATK for each monster destroyed this way. SPELL
Old Entity Cthugua 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●If it is Xyz Summoned: Draw 1 card. MONSTER [Pyro/Synchro/Effect] FIRE Level 4 2200 200
Old Entity Hastorr 1 Tuner + 1 or more non-Tuner monstersIf this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to. MONSTER [Reptile/Synchro/Effect] WIND Level 4 2300 1000
Old Mind Look at 1 random card in your opponent's hand, then apply 1 of the following effects.●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.●Lose 1000 LP.You can only activate 1 ""Old Mind"" per turn. SPELL
Old Vindictive Magician FLIP: Target 1 monster your opponent controls; destroy that target. MONSTER [Spellcaster/Flip/Effect] DARK Level 2 450 600
Omega Goggles Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect. SPELL Equip
Omega Judgment Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them. TRAP
Omega Summon Target any number of your banished ""Invoked"" monsters with different names; Special Summon them in Defense Position. TRAP
Ominous Fortunetelling During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. TRAP Continuous
Omni Dragon Brotaur If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of ""Omni Dragon Brotaur"" once per turn. MONSTER [Dragon/Effect] DARK Level 1 0 0
On Your Mark, Get Set, DUEL! When this card is activated: If you control no other cards, you can add 1 ""Synchron"" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 ""On Your Mark, Get Set, DUEL!"" per turn. SPELL Continuous
One by One Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 ""One by One"" per turn. TRAP
One Day of Peace Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn. SPELL
One for One Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck. SPELL
One or Eight If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.●The player who activated this card has their LP become 1000.●The opponent of the player who activated this card gains LP so it becomes 8000.You can only activate 1 ""One or Eight"" per turn. TRAP
One-Eyed Shield Dragon This dragon wears a shield not only for its own protection, but also for ramming its enemies. MONSTER [Dragon/Normal] WIND Level 3 700 1300
One-Eyed Skill Gainer 3 Level 4 monstersYou can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 2600
One-Kuri-Way Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only activate 1 ""One-Kuri-Way"" per turn. SPELL
One-Shot Wand Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. SPELL Equip
One-Time Passcode Special Summon 1 ""Security Token"" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 ""One-Time Passcode"" per turn. SPELL
Oneiros, the Dream Mirror Erlking 2 ""Dream Mirror"" monsters with different AttributesWhile face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of ""Oneiros, the Dream Mirror Erlking"" once per turn.●If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it.●If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 ""Dream Mirror"" monster from your GY, except ""Oneiros, the Dream Mirror Erlking"". MONSTER [Fairy/Fusion/Effect] LIGHT Level 10 3000 3000
Oneiros, the Dream Mirror Tormentor 2 ""Dream Mirror"" monsters with different AttributesWhile face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of ""Oneiros, the Dream Mirror Tormentor"" once per turn.●When a monster effect is activated while ""Dream Mirror of Terror"" is in a Field Zone (Quick Effect): You can negate that effect.●If ""Dream Mirror of Joy"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Oneiros, the Dream Mirror Erlking"" from your Extra Deck in Defense Position. MONSTER [Fiend/Fusion/Effect] DARK Level 10 3000 3000
Oni Tank T-34 An armored tank possessed by a fiend that will pursue enemies until they're crushed. MONSTER [Machine/Normal] EARTH Level 4 1400 1700
Oni-Gami Combo Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase. SPELL
Onibimaru Soul Sweeper 2+ Level 2 monstersYou can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of ""Onibimaru Soul Sweeper"" once per turn. MONSTER [Fiend/Xyz/Effect] DARK Rank 2 1900 1600
Onikuji Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. TRAP Continuous
Onmoraki If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of ""Onmoraki"" once per turn. MONSTER [Zombie/Effect] EARTH Level 4 1200 1000
Onomatopaira You can only activate 1 ""Onomatopaira"" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).●1 ""Zubaba"" monster●1 ""Gagaga"" monster●1 ""Gogogo"" monster●1 ""Dododo"" monster SPELL
Onomatopia Each time a ""Utopia"" monster(s) is Special Summoned to your field, place 1 Hi-Five the Sky Counter on this card. Monsters you control gain 200 ATK/DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 ""Zubaba"", ""Gagaga"", ""Gogogo"", or ""Dododo"" monster from your Deck. SPELL Field
Onomatopickup When this card is activated: You can add 1 ""Onomat"" card from your Deck to your hand, except ""Onomatopickup"". You can target 1 ""Zubaba"", ""Gagaga"", ""Gogogo"", or ""Dododo"" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of ""Onomatopickup"" once per turn. You can only activate 1 ""Onomatopickup"" per turn. SPELL Continuous
Onslaught of the Fire Kings If only your opponent controls a monster: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck, but its effects are negated, also destroy it during the End Phase. You can only activate 1 ""Onslaught of the Fire Kings"" per turn. SPELL
Ooguchi This monster may attack your opponent's Life Points directly. MONSTER [Aqua/Effect] WATER Level 1 300 250
Ookazi Inflict 800 points of damage to your opponent's Life Points. SPELL
Oops! Target 1 card you control; destroy it. TRAP
Opening of the Spirit Gates When this card is activated: Add 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"", or ""Raviel, Lord of Phantasms"", OR 1 monster that mentions any of those cards, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 ""Opening of the Spirit Gates"" per turn. SPELL Continuous
Opera the Melodious Diva Cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, ""Melodious"" monsters you control cannot be destroyed by battle or card effects. MONSTER [Fairy/Effect] LIGHT Level 4 2300 1000
Oppressed People They are oppressed, but believe they will have their freedom someday. MONSTER [Aqua/Normal] WATER Level 1 400 2000
Opti-Camouflage Armor You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. SPELL Equip
Opticlops A one-eyed giant that serves the ""Dark Ruler Ha Des"", it skewers its enemies with its sharp horn, shattering them to pieces. MONSTER [Fiend/Normal] DARK Level 4 1800 1700
Option Hunter Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster. TRAP
Oracle of the Herald This card is used to Ritual Summon ""Herald of Ultimateness"". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation. SPELL Ritual
Oracle of the Sun If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 ""Fire Ant Ascator"" or ""Supay"" from your Deck to your hand. MONSTER [Spellcaster/Effect] LIGHT Level 5 1000 2000
Oracle of Zefra When this card is activated: Add 1 ""Zefra"" monster from your Deck to your hand. When you Ritual Summon using a ""Zefra"" monster, or Special Summon using a ""Zefra"" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:●Ritual: Shuffle 1 monster on the field into the Deck.●Fusion: Special Summon 1 monster from your hand.●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.●Xyz: Draw 1 card, then discard 1 card.You can only activate 1 ""Oracle of Zefra"" per turn. SPELL Field
Orb of Yasaka Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. SPELL Equip
Orbital 7 When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters on this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the GY during the End Phase. You can Tribute this card to target 1 ""Photon"" or ""Galaxy"" monster in your GY; add that target to your hand. MONSTER [Machine/Effect] LIGHT Level 4 500 2000
Orbital Bombardment Send 1 ""Alien"" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. TRAP
Orbital Hydralander Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect. MONSTER [Machine/Effect] DARK Level 8 3000 1500
Orca Mega-Fortress of Darkness By tributing 1 ""Torpedo Fish"" on your side of the field, destroy 1 monster on the field. By Tributing 1 ""Cannonball Spear Shellfish"" on your side of the field, destroy 1 Spell or Trap Card on the field. MONSTER [Sea Serpent/Effect] WATER Level 5 2100 1200
Orcust Brass Bombard You can banish this card from your GY; Special Summon 1 ""Orcust"" monster from your hand, except ""Orcust Brass Bombard"", also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of ""Orcust Brass Bombard"" once per turn. MONSTER [Machine/Tuner/Effect] DARK Level 1 500 1900
Orcust Crescendo When a Spell/Trap Card, or monster effect, is activated while you control an ""Orcust"" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add 1 DARK Machine monster from your Deck or banishment to your hand. You cannot Special Summon the turn you activate this effect, except DARK Machine monsters. You can only use 1 ""Orcust Crescendo"" effect per turn, and only once that turn. TRAP Counter
Orcust Cymbal Skeleton You can banish this card from your GY, then target 1 ""Orcust"" monster in your GY, except ""Orcust Cymbal Skeleton""; Special Summon it, also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of ""Orcust Cymbal Skeleton"" once per turn. MONSTER [Machine/Effect] DARK Level 3 1200 1500
Orcust Harp Horror You can banish this card from your GY; Special Summon 1 ""Orcust"" monster from your Deck, except ""Orcust Harp Horror"", also you cannot Special Summon for the rest of this turn, except DARK monsters. You can only use this effect of ""Orcust Harp Horror"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1700 1400
Orcust Knightmare Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except ""Orcust Knightmare"", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of ""Orcust Knightmare"" once per turn. MONSTER [Machine/Effect] DARK Level 7 100 2000
Orcustrated Attack When a monster declares an attack: Tribute 1 ""Orcust"" or ""World Legacy"" monster, then target 1 monster your opponent controls; banish it. TRAP
Orcustrated Babel You can activate the effects of ""Orcust"" monsters in your GY, or of Link Monsters you control with ""Orcust"" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. SPELL Field
Orcustrated Core Once per turn: You can banish 1 monster from your field or GY, then target 1 ""Orcust"" or ""World Legacy"" card you control, except ""Orcustrated Core""; neither player can target it with card effects this turn (even if this card leaves the field). If other ""Orcust"" and/or ""World Legacy"" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. TRAP Continuous
Orcustrated Einsatz If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 ""Orcust"" or ""World Legacy"" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of ""Orcustrated Einsatz"" once per turn. SPELL Continuous
Orcustrated Release Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 ""Orcustrated Release"" per turn. TRAP
Orcustrated Return Send 1 ""Orcust"" or ""World Legacy"" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 ""Orcustrated Return"" per turn. SPELL
Orcustrion 2+ Effect Monsters, including an ""Orcust"" monsterThis linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of ""Orcustrion"" once per turn. MONSTER [Machine/Link/Effect] DARK Link 4 P8912 3000 -
Ordeal of a Traveler Once per battle, when an opponent's monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand. TRAP Continuous
Order to Charge Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls. SPELL Quick-Play
Order to Smash Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls. TRAP
Orea, the Sylvan High Arbiter 2 Level 7 monstersOnce per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards on the field to the hand (min.1), except this card. Also, place the other cards on the bottom of your Deck in any order. MONSTER [Plant/Xyz/Effect] DARK Rank 7 2800 2500
Orgoth the Relentless Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.●1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn.●3 or 4: Draw 2 cards.●5 or 6: This card can attack directly this turn. MONSTER [Warrior/Effect] EARTH Level 7 2500 2450
Orichalcos Shunoros Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. At the end of the Damage Step, if your Normal Monster is destroyed by battle: You can Special Summon this card from your hand. Gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects. MONSTER [Machine/Effect] DARK Level 10 ? 0
Orient Dragon 1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target. MONSTER [Dragon/Synchro/Effect] WIND Level 6 2300 1000
Origami Goddess Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect. MONSTER [Fairy/Effect] DARK Level 1 100 0
Original Bamboo Sword The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 ""Bamboo Sword"" Equip Spell from your Deck to 1 face-up monster on the field, except ""Original Bamboo Sword"". SPELL Equip
Original Sinful Spoils - Snake-Eye Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 ""Snake-Eye"" or ""Diabellstar"" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 ""Original Sinful Spoils - Snake-Eye"" effect per turn, and only once that turn. SPELL
Orphebull the Harmonious Bullfighter Bard Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. MONSTER [Beast-Warrior/Effect] LIGHT Level 8 3000 2400
Oscillo Hero A strange warrior from another dimension. MONSTER [Warrior/Normal] EARTH Level 3 1250 700
Oshaleon While you control this face-up Attack Position card, your opponent cannot select a monster other than ""Oshaleon"" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand. MONSTER [Reptile/Effect] WATER Level 3 1400 800
Ostinato If you control no monsters: Fusion Summon 1 ""Melodious"" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. SPELL
Otherworld - The ""A"" Zone If your opponent's monster battles an ""Alien"" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. SPELL Field
Otohime Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position. MONSTER [Spellcaster/Spirit/Effect] LIGHT Level 3 0 100
Otonari Thunder If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of ""Otonari Thunder"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 4 500 1200
Otoshidamashi While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon ""Otoshidamashi Tokens"" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of ""Otoshidamashi"" once per turn. MONSTER [Beast/Tuner/Effect] EARTH Level 1 1000 1000
Out of the Blue Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck. SPELL Continuous
Outburst Dragon If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of ""Outburst Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 8 2100 2800
Outer Entity Azathot 3 Level 5 monstersYou can also Xyz Summon this card by using an ""Outer Entity"" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls. MONSTER [Fiend/Xyz/Effect] DARK Rank 5 2400 0
Outer Entity Nyarla 2 Level 4 monstersWhen this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as that monster's original Type and Attribute. MONSTER [Fiend/Xyz/Effect] EARTH Rank 4 0 2600
Outrigger Extension Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 ""Infinitrack"" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) SPELL Continuous
Outstanding Dog Marron When this card is sent to your GY: Shuffle it into your Deck. MONSTER [Beast/Effect] LIGHT Level 1 100 100
Outstanding Dog Mary If this card is sent to the GY: You can activate 1 of these effects;●Place this card on the bottom of your Deck.●Add 1 ""Outstanding Dog Marron"" from your Deck to your hand, and if you do, place this card on top of your Deck.You can only use this effect of ""Outstanding Dog Mary"" once per turn. MONSTER [Beast/Effect] LIGHT Level 1 100 100
Over Capacity When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field. TRAP
Over Destiny Target 1 ""Destiny HERO"" monster in your GY; Special Summon 1 ""Destiny HERO"" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn. SPELL
Over Fusion Target 1 face-up monster on the field; reveal 1 ""Elemental HERO"", ""Neo-Spacian"", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have ""Elemental HERO Neos"" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 ""Over Fusion"" per turn. SPELL Quick-Play
Over Limit Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. TRAP
Overburst Dragon 2 ""Rokket"" monstersYou can target 1 other Link Monster you control; Special Summon 1 ""Rokket"" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of ""Overburst Dragon"" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 ""Rokket"" monster in your GY; add it to your hand. MONSTER [Dragon/Link/Effect] DARK Link 2 P46 1800 -
Overdone Burial Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 ""Overdone Burial"" per turn. SPELL Equip
Overdoom Line If a Plant-Type monster(s) is Special Summoned from the Graveyard to your side of the field: It gains 1000 ATK while this card is face-up on the field. Destroy this card during your 2nd End Phase after activation. TRAP Continuous
Overdrive An all-terrain armored vehicle armed with a heavy-duty machine gun. MONSTER [Machine/Normal] EARTH Level 4 1600 1500
Overdrive Teleporter This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field. MONSTER [Psychic/Effect] LIGHT Level 6 2100 1200
Overexaggeration At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;●Change the attacking monster to Defense Position.●Return the attack target monster to the hand.●Destroy both battling monsters.You can only activate 1 ""Overexaggeration"" per turn. SPELL Quick-Play
Overflow Dragon When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 ""Overflow Token"" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of ""Overflow Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 1 0 0
Overlay Booster If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon ""Overlay Booster"" once per turn this way. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 face-up Xyz Monster you control that has material; it gains 500 ATK for each material attached to it. MONSTER [Warrior/Effect] LIGHT Level 5 2000 0
Overlay Capture Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent's monster, and if you do, attach this card to your monster as an Xyz Material. SPELL
Overlay Eater You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material. MONSTER [Reptile/Effect] LIGHT Level 2 300 800
Overlay Network You can activate 1 of the following effects.●Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.●Target 1 Xyz Monster you control; add 1 card attached to it to the hand.You can only use this effect of ""Overlay Network"" once per turn. SPELL Continuous
Overlay Owl Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field. MONSTER [Winged Beast/Effect] WIND Level 4 800 1600
Overlay Regen Target 1 face-up Xyz Monster on the field; attach this card to it as material. SPELL
Overlay Sentinel Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control. MONSTER [Warrior/Effect] LIGHT Level 4 2000 0
Overload Fusion Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. SPELL
Overmind Archfiend 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monstersOnce per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. MONSTER [Psychic/Synchro/Effect] DARK Level 9 3300 3000
Overpowering Eye Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn. SPELL
Overtex Qoatlus Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 ""Evolution Pill"" Spell from your Deck to your hand. You can only use this effect of ""Overtex Qoatlus"" once per turn. MONSTER [Dinosaur/Effect] DARK Level 7 2700 2100
Overwhelm Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card. TRAP Counter
Overwind Target 1 face-up ""Wind-Up"" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 ""Overwind"" per turn. TRAP
Overworked Destroy each monster whose ATK is higher than its original ATK. TRAP
Owner's Seal Return control of all monsters on the field to their owners. SPELL
Oxygeddon If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage. MONSTER [Dinosaur/Effect] WIND Level 4 1800 800
Oyster Meister If this card is sent from the field to the GY, except when destroyed by battle: Special Summon 1 ""Oyster Token"" (Fish/WATER/Level 1/ATK 0/DEF 0). MONSTER [Fish/Effect] WATER Level 3 1600 200
P.M. Captor If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand. MONSTER [Zombie/Pendulum/Effect] DARK Level 4 1800 0
P.U.N.K. JAM Dragon Drive 1 Psychic Tuner + 1+ non-Tuner monstersIf this card is Special Summoned by the effect of a ""P.U.N.K."" card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your ""P.U.N.K."" card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of ""P.U.N.K. JAM Dragon Drive"" once per turn. MONSTER [Psychic/Synchro/Effect] EARTH Level 8 2700 2400
P.U.N.K. JAM Extreme Session Once per turn: You can banish 1 ""P.U.N.K."" card from your GY; Special Summon 1 ""P.U.N.K."" monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of ""P.U.N.K. JAM Extreme Session"" twice per turn. SPELL Field
P.U.N.K. JAM FEVER! 2 Level 8 monstersOnce per turn, you can also Xyz Summon ""P.U.N.K. JAM FEVER!"" by using a ""P.U.N.K."" Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of ""P.U.N.K. JAM FEVER!"" once per turn. MONSTER [Psychic/Xyz/Effect] LIGHT Rank 8 2800 600
Paces, Light of the Ghoti You can banish this card you control; Special Summon 1 Fish monster from your hand, except ""Paces, Light of the Ghoti"". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of ""Paces, Light of the Ghoti"" once per turn. MONSTER [Fish/Tuner/Effect] WATER Level 2 0 0
Pacifis, the Phantasm City (This card's name is always treated as ""Umi"".)You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 ""Phantasm Spiral"" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 ""Phantasm Spiral Token"" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). SPELL Field
Packet Link During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 ""Packet Link"" per turn. TRAP
Packet Swap Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 ""Packet Swap"" per turn. SPELL
Pahunder Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except ""Pahunder"", as an additional Normal Summon. MONSTER [Thunder/Effect] LIGHT Level 4 1300 600
Pain Painter This card's name becomes ""Plaguespreader Zombie"" while on the field. Once per turn: You can target up to 2 Zombie monsters you control, except this card; they become Level 2 (until the end of this turn), and if they do, they cannot be used as Synchro Material, except for the Synchro Summon of a Zombie monster. MONSTER [Zombie/Tuner/Effect] DARK Level 2 400 200
Painful Choice Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. SPELL
Painful Decision Send 1 Level 4 or lower Normal Monster from your Deck to the GY, and if you do, add 1 monster with the same name from your Deck to your hand. You can only activate 1 ""Painful Decision"" per turn. SPELL
Painful Escape Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. TRAP
Painful Return Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. SPELL
Pair Cycroid 2 Machine monsters with the same nameThis card can attack directly. MONSTER [Machine/Fusion/Effect] EARTH Level 5 1600 1200
Palace of the Elemental Lords All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 ""Elementsaber"" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an ""Elementsaber"" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many ""Elementsaber"" monster(s) from your Deck to the GY, instead. SPELL Field
Paladin of Dark Dragon You can Ritual Summon this card with ""Dark Dragon Ritual"". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 ""Red-Eyes"" monster from your hand or Deck. You can only use this effect of ""Paladin of Dark Dragon"" once per turn. MONSTER [Dragon/Ritual/Effect] DARK Level 4 1900 1200
Paladin of Felgrand If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. MONSTER [Warrior/Effect] LIGHT Level 4 1700 300
Paladin of Photon Dragon You can Ritual Summon this card with ""Luminous Dragon Ritual"". You can Tribute this card; Special Summon 1 ""Galaxy-Eyes Photon Dragon"" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card. MONSTER [Warrior/Ritual/Effect] LIGHT Level 4 1900 800
Paladin of Storm Dragon You can Ritual Summon this card with ""Cynet Ritual"". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of ""Paladin of Storm Dragon"" once per turn. MONSTER [Cyberse/Ritual/Effect] LIGHT Level 4 1900 900
Paladin of the Cursed Dragon Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target. MONSTER [Zombie/Effect] LIGHT Level 4 1900 1200
Paladin of White Dragon You can Ritual Summon this card with ""White Dragon Ritual"". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 ""Blue-Eyes White Dragon"" from your hand or Deck, but ""Blue-Eyes White Dragon"" cannot attack for the rest of this turn. MONSTER [Dragon/Ritual/Effect] LIGHT Level 4 1900 1200
Paladins of Bonds and Unity 1 Tuner + 1+ non-Tuner monsters with 2500 original ATK & DEFWhile this Synchro Summoned card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs. Once per turn, when a Spell Card is activated, while your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 12 2900 2900
Pale Beast With skin tinged a bluish-white, this strange creature is a fearsome sight to behold. MONSTER [Beast/Normal] EARTH Level 4 1500 1200
Paleozoic Anomalocaris 3+ Level 2 monstersUnaffected by other monsters' effects. Once per turn, if a Trap(s) is sent from your Spell & Trap Zone to the GY (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap, add it to your hand. Otherwise, send it to the GY. Once per turn, if this card has a Trap as material (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. MONSTER [Aqua/Xyz/Effect] WATER Rank 2 2400 0
Paleozoic Cambroraster 2 ""Paleozoic"" monstersUnaffected by other monsters' effects. You can only use each of the following effects of ""Paleozoic Cambroraster"" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 ""Paleozoic"" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead. MONSTER [Aqua/Link/Effect] WATER Link 2 P82 1200 -
Paleozoic Canadia Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Dinomischus Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Eldonia Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Hallucigenia Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Leanchoilia Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Marrella Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Olenoides Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Paleozoic Opabinia 2 Level 2 monstersThis card is unaffected by other monsters' effects. You can activate ""Paleozoic"" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 ""Paleozoic"" Trap Card from your Deck to your hand. You can only use this effect of ""Paleozoic Opabinia"" once per turn. MONSTER [Aqua/Xyz/Effect] WATER Rank 2 0 2400
Paleozoic Pikaia Discard 1 ""Paleozoic"" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. TRAP
Palladium Oracle Mahad When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 ""Dark Magician"" from your hand, Deck, or GY. MONSTER [Spellcaster/Effect] LIGHT Level 7 2500 2100
Palladium Oracle Mana When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of ""Palladium Oracle Mana"" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 ""Dark Magician Girl"" from your hand, Deck, or GY. MONSTER [Spellcaster/Effect] LIGHT Level 6 2000 1700
Palm Ryzeal Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 ""Ryzeal"" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, during damage calculation, if this card battles an opponent's monster: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's ATK, until the end of the Battle Phase. MONSTER [Thunder/Effect] FIRE Level 4 1200 2400
Pandaborg When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. MONSTER [Psychic/Effect] WATER Level 4 1700 1400
Pandemic Dragon Once per turn: You can pay LP in multiples of 100; other face-up monsters on the field lose that much ATK. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters on the field lose 1000 ATK. MONSTER [Dragon/Effect] DARK Level 7 2500 1000
Pandemonium Neither player has to pay LP during the Standby Phase for ""Archfiend"" monsters. When an ""Archfiend"" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 ""Archfiend"" monster from their Deck to their hand with a lower Level than the destroyed card. SPELL Field
Pandemonium Watchbear As long as this card remains face-up on your side of the field, ""Pandemonium"" on your side of the field is not destroyed by your opponent's card effects. MONSTER [Beast/Effect] DARK Level 4 1300 1800
Pandora's Jewelry Box While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase. MONSTER [Wyrm/Pendulum/Effect] DARK Level 4 1500 1500
Pantheism of the Monarchs Send 1 ""Monarch"" Spell/Trap from your hand to the GY; draw 2 cards. You can banish this card from your GY; reveal 3 ""Monarch"" Spells/Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of ""Pantheism of the Monarchs"" once per turn. SPELL
Panther Shark If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control ""Eagle Shark"", you can Special Summon this card (from your hand). You can only control 1 ""Panther Shark"". MONSTER [Fish/Effect] WATER Level 5 1100 2000
Panther Warrior This card cannot declare an attack unless you Tribute 1 monster. MONSTER [Beast-Warrior/Effect] EARTH Level 4 2000 1600
Panzer Dragon 1 Machine monster + 1 Dragon monsterIf this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it. MONSTER [Machine/Fusion/Effect] LIGHT Level 5 1000 2600
Papa-Corn While a Field Spell Card is face-up on the field, this card gains 1000 ATK. MONSTER [Plant/Effect] EARTH Level 4 1200 800
Paradox Fusion When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. TRAP Counter
Parallel eXceed If this card is Special Summoned by the effect of ""Parallel eXceed"", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of ""Parallel eXceed"" once per turn.●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.●If this card is Normal or Special Summoned: You can Special Summon 1 ""Parallel eXceed"" from your Deck. MONSTER [Cyberse/Effect] WIND Level 8 2000 2000
Parallel Panzer Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of ""Parallel Panzer"" once per turn. SPELL Equip
Parallel Port Armor Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. TRAP
Parallel Selection Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand. TRAP
Parallel Teleport Tribute 1 Psychic monster with a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck, then if the original Level of the Tributed monster is different from that of the Special Summoned monster on the field, you lose LP equal to the difference x 1000. You cannot Special Summon the turn you activate this card, except Psychic monsters. You can only activate 1 ""Parallel Teleport"" per turn. SPELL Quick-Play
Parallel Twister Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. SPELL
Parallel World Fusion Fusion Summon 1 ""Elemental HERO"" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. SPELL
Paralyzing Chain When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. SPELL Continuous
Paralyzing Mushroom If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 ""Paralyzing Token"" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of ""Paralyzing Mushroom"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 5 1400 0
Paralyzing Potion A non Machine-Type monster equipped with this card cannot attack. SPELL Equip
Parametalfoes Azortless 1 ""Metalfoes"" monster + 1 Fusion MonsterIf this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of ""Parametalfoes Azortless"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Psychic/Fusion/Pendulum/Effect] FIRE Level 7 2500 2000
Parametalfoes Fusion Fusion Summon 1 ""Metalfoes"" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 ""Parametalfoes Fusion"" per turn. SPELL
Parametalfoes Melcaster If this card on the field is destroyed by battle or card effect: You can add 1 face-up ""Metalfoes"" Pendulum Monster from your Extra Deck to your hand, except ""Parametalfoes Melcaster"", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of ""Parametalfoes Melcaster"" once per turn. MONSTER [Psychic/Pendulum/Effect] FIRE Level 7 2000 2500
Parasite Paracide FLIP: Shuffle this card face-up into your opponent's Deck.If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters. MONSTER [Insect/Flip/Effect] EARTH Level 2 500 300
Parasite Paranoid (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of ""Parasite Paranoid"" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions. MONSTER [Insect/Effect] EARTH Level 2 500 300
Parasitic Ticky The ATK and DEF of this card are each equal to the number of tokens on the field x 500. MONSTER [Insect/Effect] EARTH Level 1 ? ?
Parasomnia Pillow During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 ""Parasomnia Token"" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of ""Parasomnia Pillow"" once per turn. SPELL Equip
Parl, Hermit of Dark World If this card is discarded to the GY by card effect: You can target 1 ""Dark World"" monster in your GY, except ""Parl, Hermit of Dark World""; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of ""Parl, Hermit of Dark World"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 300 100
Parlor Dragonmaid If this card is Normal or Special Summoned: You can send 1 ""Dragonmaid"" card from your Deck to the GY, except ""Parlor Dragonmaid"". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 ""Dragonmaid"" monster from your hand or GY. You can only use each effect of ""Parlor Dragonmaid"" once per turn. MONSTER [Dragon/Effect] WIND Level 3 500 1700
Parrot Dragon A dragon from the cartoons that's more dangerous than it appears to be. MONSTER [Dragon/Normal] WIND Level 5 2000 1300
Parry Return 1 ""Gladiator Beast"" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. TRAP Counter
Parry Knights When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took. MONSTER [Warrior/Effect] EARTH Level 6 2300 2100
Parsec, the Interstellar Dragon If you control a Level 8 monster, you can Normal Summon this card without Tributing. MONSTER [Dragon/Effect] LIGHT Level 8 800 800
Parthian Shot At the end of the Battle Phase: It becomes the End Phase of this turn. TRAP Counter
Particle Fusion Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a ""Gem-Knight"" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 ""Gem-Knight"" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase. SPELL
Past Image If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. TRAP
Patchwork Fluffal This card is also treated as a ""Frightfur"" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a ""Frightfur"" Fusion Monster, but the other Fusion Material(s) must be correct. MONSTER [Fairy/Effect] EARTH Level 1 0 0
Patissciel Couverture 2 Pendulum MonstersIf this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Fairy/Fusion/Pendulum/Effect] DARK Level 5 1700 700
Patrician of Darkness You choose the attack targets for your opponent's attacks. MONSTER [Zombie/Effect] DARK Level 5 2000 1400
Patroid Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position. MONSTER [Machine/Effect] EARTH Level 4 1200 1200
Patrol Robo During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field. MONSTER [Machine/Effect] EARTH Level 3 1100 900
Pazuzule Pendulum Summons of your monsters cannot be negated. MONSTER [Fiend/Pendulum/Effect] DARK Level 1 500 500
Peaceful Burial Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 ""Peaceful Burial"" per turn. TRAP
Peaceful Planet Calarium When this card is activated: You can add 1 ""Mannadium"" monster or 1 ""Visas Starfrost"" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of ""Peaceful Planet Calarium"" once per turn. You can only activate 1 ""Peaceful Planet Calarium"" per turn. SPELL Field
Peacock A large peacock that launches its feathers in a lethal attack. MONSTER [Winged Beast/Normal] WIND Level 5 1700 1500
Peeking Goblin Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. SPELL
Pegasus Wing If you have a Union monster in your GY: Target any number of ""Valkyrie"" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. SPELL
Penalty Game! When your opponent has 4 cards in their hand: Activate 1 of these effects.●Your opponent cannot draw during their next Draw Phase.●Your opponent cannot activate Spell/Trap Cards this turn. TRAP
Pendransaction 2 Level 4 monstersYou can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.●1+: This card gains 1000 ATK until the end of your opponent's turn.●5+: Neither player can target this card with card effects until the end of your opponent's turn.●10+: Banish 1 card your opponent controls.●15+: Make your opponent's LP 3000.You can only use this effect of ""Pendransaction"" once per turn. MONSTER [Cyberse/Xyz/Effect] WATER Rank 4 2000 1000
Pendulum Area If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon. TRAP
Pendulum Back If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand. TRAP
Pendulum Call Discard 1 card; add 2 ""Magician"" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, ""Magician"" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 ""Pendulum Call"" per turn. You cannot activate this card if you activated a ""Magician"" monster's Pendulum Effect this turn. SPELL
Pendulum Dimension If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of ""Pendulum Dimension"" for the rest of this turn (even if this card leaves the field).●Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.●Synchro: Add 1 ""Polymerization"" from your Deck to your hand.●Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it. TRAP Continuous
Pendulum Encore During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 ""Pendulum Encore"" per turn. TRAP
Pendulum Evolution You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 ""Supreme King Z-ARC"" you control; this turn, it can attack all monsters your opponent controls, once each. You can only use each effect of ""Pendulum Evolution"" once per turn. SPELL Continuous
Pendulum Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 ""Pendulum Fusion"" per turn. SPELL
Pendulum Halt If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. SPELL
Pendulum Hole When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck. TRAP Counter
Pendulum Impenetrable This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones. SPELL Quick-Play
Pendulum Machine A horrible torture machine with a large pendulum blade. MONSTER [Machine/Normal] DARK Level 6 1750 2000
Pendulum Paradox Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 ""Pendulum Paradox"" per turn. SPELL
Pendulum Pendant Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 ""Pendulum Pendant"" per turn. SPELL
Pendulum Reborn Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY. TRAP
Pendulum Rising Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 ""Pendulum Rising"" per turn. SPELL
Pendulum Scale If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.●0: Destroy 2 Spells/Traps on the field.●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand.You can only activate 1 ""Pendulum Scale"" per turn. TRAP
Pendulum Shift Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale. SPELL Quick-Play
Pendulum Storm Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls. SPELL
Pendulum Switch You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 ""Pendulum Switch"" effect per turn, and only once that turn. TRAP Continuous
Pendulum Transfer Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 ""Pendulum Transfer"" per turn. SPELL
Pendulum Treasure Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 ""Pendulum Treasure"" per turn. SPELL
Pendulum Witch If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of ""Pendulum Witch"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Pendulum/Effect] EARTH Level 3 1500 800
Pendulum Xyz Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 ""Pendulum Xyz"" per turn. SPELL
PenduLuMoon During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of ""PenduLuMoon"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 1 200 700
Pendulumucho If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except ""Pendulumucho"", but banish it when it leaves the field. MONSTER [Winged Beast/Pendulum/Effect] EARTH Level 1 0 0
Penguin Brave 1 Tuner + 1+ non-Tuner monstersYour opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of ""Penguin Brave"" once per turn. If this card is Synchro Summoned: You can Special Summon 1 ""Penguin"" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up. MONSTER [Aqua/Synchro/Effect] WATER Level 6 2400 1200
Penguin Cleric If a ""Penguin"" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of ""Penguin Cleric"" once per turn. Once per turn: You can target 1 ""Penguin"" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP. MONSTER [Aqua/Effect] WATER Level 3 600 1700
Penguin Knight When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck. MONSTER [Aqua/Effect] WATER Level 3 900 800
Penguin Ninja FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.You can target 1 ""Penguin"" monster you control; change it to face-down Defense Position. You can only use this effect of ""Penguin Ninja"" once per turn. MONSTER [Aqua/Flip/Effect] WATER Level 3 1400 700
Penguin Soldier FLIP: You can target up to 2 monsters on the field; return those targets to the hand. MONSTER [Aqua/Flip/Effect] WATER Level 2 750 500
Penguin Squire Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a ""Penguin"" monster. You can only use each effect of ""Penguin Squire"" once per turn. MONSTER [Aqua/Tuner/Effect] WATER Level 5 1800 600
Penguin Sword Equip only to a ""Penguin"" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a ""Penguin"" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of ""Penguin Sword"" once per turn. SPELL Equip
Penguin Torpedo This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of ""Penguin Torpedo"" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card. MONSTER [Aqua/Effect] WATER Level 3 550 300
Pennant of Revolution If another card(s) you control is destroyed by battle or card effect: You can add 1 ""Liberty at Last!"" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of ""Pennant of Revolution"" once per turn. TRAP Continuous
Pentestag 2 Effect MonstersIf your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Cyberse/Link/Effect] DARK Link 2 P82 1600 -
Penumbral Soldier Lady If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only. MONSTER [Warrior/Effect] DARK Level 6 2100 1400
People Running About Although they always suffer in silence, they swear an oath to inevitably revolt. MONSTER [Pyro/Normal] FIRE Level 2 600 600
Perditious Puppeteer Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster. MONSTER [Fiend/Effect] DARK Level 7 2700 500
Perfect Machine King This card gains 500 ATK for each other Machine-Type monster on the field. MONSTER [Machine/Effect] EARTH Level 8 2700 1500
Perfect Sync - A-Un When this card is activated: You can add 1 ""Dual Avatar"" monster from your Deck to your hand. If you control a ""Dual Avatar"" Effect Monster: You can Special Summon 1 ""Dual Avatar Spirit Token"" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of ""Perfect Sync - A-Un"" once per turn. You can only activate 1 ""Perfect Sync - A-Un"" per turn. SPELL Field
Perfectly Ultimate Great Moth Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Petit Moth"" on your 6th turn or later after it was equipped with ""Cocoon of Evolution"". MONSTER [Insect/Effect] EARTH Level 8 3500 3000
Perform Puppet You can banish 1 ""Gimmick Puppet"" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up ""Gimmick Puppet"" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished ""Gimmick Puppet"" monsters; Special Summon it. You can only use each effect of ""Perform Puppet"" once per turn. SPELL Continuous
Performage Ball Balancer If you control a ""Performage"" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate 1 of these effects;●Add 1 ""Performage"" Pendulum Monster from your Deck to your face-up Extra Deck.●Destroy 1 ""Performage"" Monster Card you control.When an opponent's Special Summoned monster declares a direct attack: You can Special Summon this card from your GY. You can only use each effect of ""Performage Ball Balancer"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] EARTH Level 4 1000 1800
Performage Cup Tricker If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then make 1 Xyz Monster on the field lose 600 ATK. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 2 Xyz Monsters you control; attach 1 material from 1 of those monsters to the other. You can only use each effect of ""Performage Cup Tricker"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 5 1200 1400
Performage Damage Juggler When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 ""Performage"" monster from your Deck to your hand, except ""Performage Damage Juggler"". You can only use this effect of ""Performage Damage Juggler"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1500 1000
Performage Fire Dancer If this card is Normal or Special Summoned: You can add 1 ""Performage"" monster from your Deck to your hand, except ""Performage Fire Dancer"". You can only use this effect of ""Performage Fire Dancer"" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK. MONSTER [Spellcaster/Pendulum/Effect] FIRE Level 4 1400 1200
Performage Flame Eater During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except ""Performage"" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. MONSTER [Spellcaster/Effect] FIRE Level 4 1200 1600
Performage Hat Tricker If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300. MONSTER [Spellcaster/Effect] EARTH Level 4 1100 1100
Performage Mirror Conductor Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 600 1400
Performage Plushfire If this card on the field is destroyed by battle or card effect: You can Special Summon 1 ""Performage"" monster from your hand or Deck, except ""Performage Plushfire"". You can only use this effect of ""Performage Plushfire"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] FIRE Level 4 1000 1000
Performage Shadow Maker 3 Level 5 monstersWhen a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 ""Performage Shadow Maker"" from your Extra Deck. You can only use each of the following effects of ""Performage Shadow Maker"" once per turn. You can detach 1 material from this card, then send 1 ""Performage"" monster from your Deck to the GY; add 1 ""Rank-Up-Magic"" Spell from your Deck to your hand. If the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 ""Performage"" monster from your GY. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 5 2600 1000
Performage Stilts Launcher If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another ""Performage"" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of ""Performage Stilts Launcher"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 6 2200 0
Performage Trapeze High Magician 2 Level 5 Spellcaster monstersCannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has ""Performage Trapeze Magician"" as material, it gains this effect.��You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 5 2700 2200
Performage Trapeze Magician 2 Level 4 Spellcaster-Type monstersYou never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 ""Performage"" monster from the Deck. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 4 2500 2000
Performage Trapeze Witch 2 ""Performage"" monsters""Performage"" monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects. While you control a ""Performage"" monster, except ""Performage Trapeze Witch"", your opponent's monsters cannot target this card for attacks. When an attack is declared involving your ""Performage"" monster and an opponent's monster: You can make that opponent's monster lose 600 ATK. MONSTER [Spellcaster/Fusion/Effect] DARK Level 7 2400 1800
Performage Trick Clown If this card is sent to the GY: You can target 1 ""Performage"" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of ""Performage Trick Clown"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1200
Performage Water Dancer If this card is Pendulum Summoned: You can add 1 ""Polymerization"" from your Deck or GY to your hand. You can only use this effect of ""Performage Water Dancer"" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position. MONSTER [Spellcaster/Pendulum/Effect] WATER Level 4 1200 1400
Performage Wind Drainer If your opponent controls a monster, or a ""Performage"" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except ""Performage"" monsters. You can only use this effect of ""Performage Wind Drainer"" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 ""Performage"" monsters you control to Level 5. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 5 2100 0
Performance Hurricane Target cards your opponent controls, up to the number of ""Performapal"" monsters you control; return them to the hand. You can only activate 1 ""Performance Hurricane"" per turn. SPELL
Performance of Sword You can Ritual Summon this card with ""Commencement Dance"". MONSTER [Warrior/Ritual] EARTH Level 6 1950 1850
Performapal Ballad If your ""Performapal"" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that ""Performapal"" monster. MONSTER [Plant/Pendulum/Effect] EARTH Level 3 500 1100
Performapal Barokuriboh When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step. MONSTER [Fiend/Pendulum/Effect] DARK Level 8 300 3000
Performapal Barracuda During either player's turn: You can target 1 ""Performapal"" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of ""Performapal Barracuda"" once per turn. MONSTER [Plant/Pendulum/Effect] EARTH Level 3 500 1100
Performapal Bit Bite Turtle When this card is destroyed by battle: You can destroy the monster that destroyed it. MONSTER [Reptile/Pendulum/Effect] WATER Level 3 800 1200
Performapal Bot-Eyes Lizard Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 ""Odd-Eyes"" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase. MONSTER [Reptile/Effect] EARTH Level 4 1600 1200
Performapal Bowhopper You can Tribute 1 ""Performapal"" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 ""Performapal"" monster, then target 1 ""Performapal"" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of ""Performapal Bowhopper"" once per turn. MONSTER [Insect/Effect] EARTH Level 4 1500 1000
Performapal Bubblebowwow When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects. MONSTER [Beast/Pendulum/Effect] EARTH Level 6 2300 1000
Performapal Call When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 ""Performapal"" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. TRAP
Performapal Camelump If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK. MONSTER [Beast/Pendulum/Effect] EARTH Level 4 800 1800
Performapal Card Gardna Gains DEF equal to the combined original DEF of all other ""Performapal"" monsters you control. MONSTER [Rock/Pendulum/Effect] EARTH Level 3 1000 1000
Performapal Celestial Magician During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.●Fusion: This card can attack directly.●Synchro: Your opponent cannot activate monster effects.●Xyz: This card's ATK becomes double its original ATK.●Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.You can only use this effect of ""Performapal Celestial Magician"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 4 1500 1000
Performapal Changeraffe When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field. MONSTER [Beast/Pendulum/Effect] EARTH Level 1 100 500
Performapal Cheermole You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of ""Performapal Cheermole"" once per turn.●If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.●If that monster's current ATK is lower than its original ATK, it loses 1000 ATK. MONSTER [Beast/Pendulum/Effect] EARTH Level 2 600 1000
Performapal Classikuriboh If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of ""Performapal Classikuriboh"" once per turn. You can discard this card, then target 1 card in your Pendulum Zone; its Pendulum Scale becomes 1 until the end of this turn. When you take battle damage while this card is in your GY: You can place this card in your Pendulum Zone. MONSTER [Fiend/Pendulum/Effect] DARK Level 1 300 200
Performapal Clay Breaker If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of ""Performapal Clay Breaker"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2000 1000
Performapal Coin Dragon Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects. MONSTER [Dragon/Pendulum/Effect] WATER Level 4 1700 1000
Performapal Corn Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other ""Performapal"" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 ""Odd-Eyes"" monster from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish 1 ""Performapal"" monster, except ""Performapal Corn"", and this card from your GY; gain 500 LP. MONSTER [Beast-Warrior/Effect] LIGHT Level 3 600 1000
Performapal Dag Daggerman During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 ""Performapal"" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of ""Performapal Dag Daggerman"" once per turn. MONSTER [Warrior/Pendulum/Effect] EARTH Level 5 2000 600
Performapal Dramatic Theater Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 ""Performapal"" monsters with different Types: You can Special Summon 1 ""Odd-Eyes"" monster from your hand, Deck, or Graveyard. SPELL Field
Performapal Drummerilla If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. MONSTER [Beast/Pendulum/Effect] EARTH Level 5 1600 900
Performapal Duelist Extraordinaire When this card inflicts battle damage to your opponent: You can add 1 ""Supreme King Dragon"" monster, ""Supreme King Gate"" monster, or ""Soul of the Supreme King"" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.●Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 1800 400
Performapal Elephammer If you control 2 or more ""Performapal"" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another ""Performapal"" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand. MONSTER [Beast/Effect] EARTH Level 6 2600 1800
Performapal Extra Slinger Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 3 800 1100
Performapal Fire Mufflerlion Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row. MONSTER [Beast/Pendulum/Effect] FIRE Level 3 800 800
Performapal Fireflux If a ""Performapal"" or ""Odd-Eyes"" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. MONSTER [Insect/Pendulum/Effect] LIGHT Level 4 1200 1600
Performapal Five-Rainbow Magician If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 1 100 100
Performapal Flip Hippo When this card is Normal Summoned: You can Special Summon 1 ""Performapal"" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position. MONSTER [Beast/Effect] EARTH Level 3 800 800
Performapal Friendonkey When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower ""Performapal"" monster from your hand or Graveyard. MONSTER [Beast/Effect] EARTH Level 3 1600 600
Performapal Gatlinghoul 1 ""Performapal"" monster + 1 Level 5 or higher DARK monsterIf this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of ""Performapal Gatlinghoul"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 8 2900 900
Performapal Gentrude If this card is destroyed: You can place 1 ""Performapal"" Pendulum Monster from your Deck in your Pendulum Zone, except ""Performapal Gentrude"". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 ""Performapal"" or ""Odd-Eyes"" card from your Pendulum Zone to the hand. You can only use 1 ""Performapal Gentrude"" effect per turn, and only once that turn. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1500 1000
Performapal Gold Fang If this card is Normal or Special Summoned: All ""Performapal"" monsters you currently control gain 200 ATK until the end of this turn. MONSTER [Beast/Pendulum/Effect] LIGHT Level 4 1800 700
Performapal Gongato Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle. MONSTER [Beast/Pendulum/Effect] EARTH Level 1 100 100
Performapal Guitartle Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn. MONSTER [Aqua/Pendulum/Effect] WATER Level 1 300 400
Performapal Gumgumouton Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. MONSTER [Beast/Pendulum/Effect] EARTH Level 5 900 2400
Performapal Handsamuraiger When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of ""Performapal Handsamuraiger"" once per turn. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1800 400
Performapal Handstandaccoon When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. MONSTER [Beast/Pendulum/Effect] EARTH Level 2 400 600
Performapal Helpprincess When you Normal or Special Summon a ""Performapal"" monster(s), except ""Performapal Helpprincess"" (except during the Damage Step): You can Special Summon this card from your hand. MONSTER [Warrior/Effect] DARK Level 4 1200 1200
Performapal Hip Hippo After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Beast/Effect] EARTH Level 3 800 800
Performapal Inflater Tapir During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 ""Performapal"" monster; Special Summon this card in Defense Position. You can only use this effect of ""Performapal Inflater Tapir"" once per turn. MONSTER [Beast/Effect] WIND Level 6 1000 2000
Performapal Kaleidoscorp Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each. MONSTER [Insect/Pendulum/Effect] LIGHT Level 6 100 2300
Performapal King Bear Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each ""Performapal"" card you control, during your Battle Phase only. MONSTER [Beast-Warrior/Pendulum/Effect] EARTH Level 6 2200 1000
Performapal Kuribohble When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead. MONSTER [Fiend/Effect] DARK Level 1 300 200
Performapal Ladyange You can discard this card and 1 ""Performapal"" monster, except ""Performapal Ladyange""; draw 2 cards. If this card is in your GY and you control an ""Odd-Eyes"" card or ""Performapal Gentrude"": You can place this card in your Pendulum Zone. You can only use 1 ""Performapal Ladyange"" effect per turn, and only once that turn. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 3 1000 1500
Performapal Laugh Maker When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of ""Performapal Laugh Maker"" per turn, and only once that turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 8 2500 2000
Performapal Lebellman Once per turn: You can declare a Level from 1 to 5, then target 1 other ""Performapal"" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 6 100 2600
Performapal Life Swordsman When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. MONSTER [Warrior/Effect] LIGHT Level 1 0 0
Performapal Lizardraw If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of ""Performapal"" monsters you currently control. You can only use this effect of ""Performapal Lizardraw"" once per turn. MONSTER [Reptile/Pendulum/Effect] EARTH Level 3 1200 600
Performapal Longphone Bull If this card is Special Summoned: You can add 1 ""Performapal"" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of ""Performapal Longphone Bull"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 1600 1200
Performapal Miss Director While you control an ""Odd-Eyes"" monster, your opponent's monsters cannot target this card for attacks. While this card is in face-up Defense Position, your ""Odd-Eyes"" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. You can only use this effect of ""Performapal Miss Director"" once per turn. MONSTER [Spellcaster/Tuner/Effect] DARK Level 6 0 2000
Performapal Momoncarpet FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position. MONSTER [Beast/Pendulum/Flip/Effect] EARTH Level 3 1000 100
Performapal Monkeyboard You can discard this card; reveal 1 ""Performapal"" or ""Odd-Eyes"" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set). MONSTER [Beast/Pendulum/Effect] EARTH Level 6 1000 2400
Performapal Odd-Eyes Butler If this card is in your hand or GY: You can target 1 ""Performapal"" or ""Odd-Eyes"" Monster Card you control, except ""Performapal Odd-Eyes Butler""; Special Summon this card, then destroy that card. You can only use this effect of ""Performapal Odd-Eyes Butler"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 5 1000 2100
Performapal Odd-Eyes Dissolver At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of ""Performapal Odd-Eyes Dissolver"" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field and/or Pendulum Zones, including this card. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 8 2000 2600
Performapal Odd-Eyes Light Phoenix (Quick Effect): You can Tribute this card, then target 1 ""Performapal"" monster you control; it gains 1000 ATK until the end of this turn. MONSTER [Winged Beast/Pendulum/Effect] LIGHT Level 5 2000 1000
Performapal Odd-Eyes Metal Claw 1 ""Odd-Eyes"" monster + 1 ""Performapal"" monsterCannot be used as Fusion Material. If this card was Fusion Summoned with ""Polymerization"", it is unaffected by other cards' effects. When this card declares an attack: All monsters you currently control gain 300 ATK until the end of the Battle Phase. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 2000
Performapal Odd-Eyes Minitaurus During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each ""Performapal"" and ""Odd-Eyes"" card you control, during damage calculation only. MONSTER [Beast-Warrior/Pendulum/Effect] DARK Level 4 1200 1600
Performapal Odd-Eyes Seer During your Main Phase, if you control this Pendulum Summoned card: You can activate the following effect, based on its battle position;●Attack Position: You can banish this card, then target 1 ""Performapal"" or ""Odd-Eyes"" monster in your GY; Special Summon it.●Defense Position: Take 1 ""Performapal"" or ""Odd-Eyes"" Pendulum Monster from your Deck, and either add it to your face-up Extra Deck or send it to the GY.You can only use this effect of ""Performapal Odd-Eyes Seer"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 6 100 1800
Performapal Odd-Eyes Synchron If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower ""Performapal"" or ""Odd-Eyes"" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. MONSTER [Spellcaster/Pendulum/Tuner/Effect] DARK Level 2 200 600
Performapal Odd-Eyes Unicorn When this card is Normal or Special Summoned: You can target 1 ""Performapal"" monster in your GY; gain LP equal to its ATK. MONSTER [Beast/Pendulum/Effect] LIGHT Level 1 100 600
Performapal Odd-Eyes Valet If this card is Normal or Special Summoned: You can send 1 ""Performapal"" or ""Odd-Eyes"" monster from your Deck to the GY, except ""Performapal Odd-Eyes Valet"", and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of ""Performapal Odd-Eyes Valet"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 1 100 200
Performapal Parrotrio When this card is destroyed by battle: You can Special Summon 1 ""Performapal"" monster from your Deck, except a Pendulum Monster. MONSTER [Winged Beast/Pendulum/Effect] WIND Level 3 500 500
Performapal Partnaga If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each ""Performapal"" monster you currently control. Level 5 or lower monsters cannot attack. MONSTER [Reptile/Pendulum/Effect] EARTH Level 5 500 2100
Performapal Pendulum Sorcerer If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add ""Performapal"" monsters with different names from your Deck to your hand, except ""Performapal Pendulum Sorcerer"", equal to the number of cards destroyed. You can only use this effect of ""Performapal Pendulum Sorcerer"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] EARTH Level 4 1500 800
Performapal Pinch Helper Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 ""Performapal"" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. TRAP Continuous
Performapal Popperup Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are ""Performapal"" monsters, ""Magician"" Pendulum Monsters, and/or ""Odd-Eyes"" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 ""Performapal Popperup"" per turn. SPELL
Performapal Radish Horse If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK. MONSTER [Plant/Pendulum/Effect] EARTH Level 4 500 2000
Performapal Rain Goat When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 ""Performapal"" or ""Odd-Eyes"" card you control; this turn, it cannot be destroyed by battle or card effects. MONSTER [Beast/Effect] WATER Level 1 0 0
Performapal Recasting Reveal any number of ""Performapal"" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 ""Performapal Recasting"" per turn. SPELL
Performapal Revival If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 ""Performapal"" monster from your hand or Graveyard. TRAP
Performapal Revue Dancer If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a ""Performapal"" monster. MONSTER [Spellcaster/Effect] LIGHT Level 3 800 1000
Performapal Salutiger When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 ""Performapal"" Pendulum Monster from your Deck to your hand. You can only use this effect of ""Performapal Salutiger"" once per turn. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1700 500
Performapal Seal Eel When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation. MONSTER [Fish/Pendulum/Effect] WATER Level 1 100 100
Performapal Secondonkey When this card is Normal or Special Summoned: You can send 1 ""Performapal"" monster from your Deck to the Graveyard, except ""Performapal Secondonkey"". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. MONSTER [Beast/Effect] EARTH Level 4 1000 2000
Performapal Sellshell Crab Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each ""Performapal"" monster you currently control, until the end of this turn. MONSTER [Aqua/Pendulum/Effect] WATER Level 5 500 2500
Performapal Show Down Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. TRAP
Performapal Silver Claw When this card declares an attack: All ""Performapal"" monsters you currently control gain 300 ATK, until the end of the Battle Phase. MONSTER [Beast/Pendulum/Effect] DARK Level 4 1800 700
Performapal Skeeter Skimmer When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack. MONSTER [Insect/Effect] WATER Level 4 500 1600
Performapal Skullcrobat Joker When this card is Normal Summoned: You can add 1 ""Performapal"" monster, ""Magician"" Pendulum Monster, or ""Odd-Eyes"" monster from your Deck to your hand, except ""Performapal Skullcrobat Joker"". MONSTER [Spellcaster/Pendulum/Effect] DARK Level 4 1800 100
Performapal Sky Magician Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 ""Magician"" Continuous Spell from your hand. You can only use this effect of ""Performapal Sky Magician"" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it. MONSTER [Spellcaster/Effect] WIND Level 7 2500 2000
Performapal Sky Magician Girl If you control a Continuous Spell: You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of ""Performapal Sky Magician Girl"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 5 2000 1500
Performapal Sky Pupil During either player's turn: You can return 1 Level 5 or higher ""Performapal"" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of ""Performapal Sky Pupil"" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another ""Performapal"" monster: You can destroy that opponent's monster. MONSTER [Spellcaster/Effect] LIGHT Level 3 800 800
Performapal Sleight Hand Magician You can Special Summon this card (from your hand) by Tributing 1 ""Performapal"" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it. MONSTER [Spellcaster/Effect] LIGHT Level 7 2500 2000
Performapal Smile Sorcerer If this card is Normal or Special Summoned: You can add 1 ""Smile"" Spell/Trap from your Deck to your hand. If every monster you control is a ""Performapal"" or ""Odd-Eyes"" monster, or a ""Magician"" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each effect of ""Performapal Smile Sorcerer"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 8 2500 2000
Performapal Spikeagle Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. MONSTER [Winged Beast/Effect] WIND Level 2 900 900
Performapal Splashmammoth During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of ""Performapal Splashmammoth"" once per Duel. MONSTER [Beast/Pendulum/Effect] WATER Level 6 1900 2300
Performapal Springoose You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the ""Magician"" and ""Performapal"" cards in your Pendulum Zone; return both to the hand. You can only use this effect of ""Performapal Springoose"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 5 1100 2400
Performapal Stamp Turtle Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1. MONSTER [Aqua/Effect] WATER Level 4 100 1800
Performapal Swincobra This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. MONSTER [Reptile/Pendulum/Effect] EARTH Level 4 300 1800
Performapal Sword Fish If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF. MONSTER [Fish/Effect] WATER Level 2 600 600
Performapal Teeter Totter Hopper The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower ""Performapal"" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a ""Performapal"" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of ""Performapal Teeter Totter Hopper"" once per turn. MONSTER [Insect/Effect] EARTH Level 4 100 1200
Performapal Thunderhino Monsters your opponent controls cannot target face-up ""Performapal"" monsters for attacks, except this one. If a ""Performapal"" card(s) you control, except ""Performapal Thunderhino"", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. MONSTER [Rock/Effect] LIGHT Level 3 200 1800
Performapal Trampolynx When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand. MONSTER [Beast/Pendulum/Effect] EARTH Level 2 300 300
Performapal Trump Girl Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 2 200 200
Performapal Trump Witch You can Tribute this card; add 1 ""Polymerization"" from your Deck or Graveyard to your hand. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 1 100 100
Performapal Trumpanda When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of ""Performapal Trumpanda"" once per turn. MONSTER [Beast/Pendulum/Effect] EARTH Level 3 800 800
Performapal Turn Toad Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn. MONSTER [Aqua/Pendulum/Effect] WATER Level 2 0 800
Performapal Turn Trooper At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.●1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.●2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase. MONSTER [Warrior/Effect] LIGHT Level 4 1200 1200
Performapal U Go Golem Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials. MONSTER [Fiend/Pendulum/Effect] DARK Level 4 1600 1000
Performapal Uni Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower ""Performapal"" monster from your hand in Attack Position. During your opponent's turn (Quick Effect): You can banish 1 ""Performapal"" monster, except ""Performapal Uni"", and this card from your GY; the next time you would take battle damage this turn, you do not. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 800 1500
Performapal Whim Witch This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 3 800 800
Performapal Whip Snake Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. MONSTER [Reptile/Effect] EARTH Level 4 1700 900
Periallis, Empress of Blossoms 1 Tuner + 1+ non-Tuner monstersGains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except ""Periallis, Empress of Blossoms"". You can only use this effect of ""Periallis, Empress of Blossoms"" once per turn. MONSTER [Plant/Synchro/Effect] LIGHT Level 7 1600 2400
Peropero Cerperus If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it. MONSTER [Beast/Effect] EARTH Level 3 0 1800
Personal Spoofing Once per turn: You can shuffle 1 ""Altergeist"" card from your hand or face-up from your field into the Main Deck; add 1 ""Altergeist"" monster from your Deck to your hand. TRAP Continuous
Pestilence Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster. SPELL Equip
Peten the Dark Clown When this card is sent to the GY: You can banish this card from your GY; Special Summon 1 ""Peten the Dark Clown"" from your hand or Deck. MONSTER [Spellcaster/Effect] DARK Level 3 500 1200
Petit Angel A quick-moving and tiny fairy that's very difficult to hit. MONSTER [Fairy/Normal] LIGHT Level 3 600 900
Petit Dragon A very small dragon known for its vicious attacks. MONSTER [Dragon/Normal] WIND Level 2 600 700
Petit Moth This small but deadly creature is better off avoided. MONSTER [Insect/Normal] EARTH Level 1 300 200
Petiteranodon If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or higher Dinosaur monster from your Deck, but it cannot attack this turn. MONSTER [Dinosaur/Effect] EARTH Level 2 500 500
Phalaenop Sisters If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of ""Phalaenop Sisters"" once per turn. MONSTER [Fairy/Effect] WIND Level 1 300 300
Phalanx Pike The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does. SPELL Equip
Phantasm Emperor Trilojig 3 Level 10 monstersIf this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of ""Phantasm Emperor Trilojig"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 10 4000 4000
Phantasm Spiral Assault Target 1 ""Phantasm Spiral Dragon"" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more ""Phantasm Spiral"" Equip Spell Cards with different names, you win the Duel. If ""Umi"" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. TRAP
Phantasm Spiral Battle If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If ""Umi"" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all ""Phantasm Spiral"" Equip Spell Cards you control that can equip to it. TRAP
Phantasm Spiral Crash Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 ""Phantasm Spiral Dragon"" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of ""Phantasm Spiral Crash"" once per turn. SPELL Equip
Phantasm Spiral Dragon A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault. MONSTER [Wyrm/Normal] WATER Level 8 2900 2900
Phantasm Spiral Grip Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 ""Phantasm Spiral Dragon"" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of ""Phantasm Spiral Grip"" once per turn. SPELL Equip
Phantasm Spiral Power If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If ""Umi"" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 ""Phantasm Spiral"" Equip Spell Card from your hand or Graveyard to that Normal Monster. TRAP
Phantasm Spiral Wave Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 ""Phantasm Spiral Dragon"" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of ""Phantasm Spiral Wave"" once per turn. SPELL Equip
Phantasmal Lord Ultimitl Bishbaalkin (This card's original Level is always treated as 12.)Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of ""Utchatzimime Tokens"" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn. MONSTER [Dragon/Synchro/Effect] DARK Level 0 0 0
Phantasmal Martyrs While you have at least 2 other cards in your hand, and control ""Uria, Lord of Searing Flames"" or ""Hamon, Lord of Striking Thunder"": Send your entire hand to the GY; Special Summon 3 ""Phantasmal Martyr Tokens"" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position. SPELL
Phantasmal Summoning Beast You can Tribute this card; add 1 ""Uria, Lord of Searing Flames"", ""Hamon, Lord of Striking Thunder"" or ""Raviel, Lord of Phantasms"" from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 ""Dimension Fusion Destruction"" from your Deck to your hand. You can only use each effect of ""Phantasmal Summoning Beast"" once per turn. MONSTER [Fiend/Effect] DARK Level 7 0 0
Phantasos, the Dream Mirror Foe If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: This card can attack directly this turn. During the Main or Battle Phase, if ""Dream Mirror of Joy"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Phantasos, the Dream Mirror Friend"" from your Deck. You can only use each effect of ""Phantasos, the Dream Mirror Foe"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 1900 900
Phantasos, the Dream Mirror Friend If this card is Special Summoned by the effect of a ""Dream Mirror"" monster: You can target 1 Level 8 or lower ""Dream Mirror"" monster in your GY, except ""Phantasos, the Dream Mirror Friend""; Special Summon it in Defense Position. During the Main or Battle Phase, if ""Dream Mirror of Terror"" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 ""Phantasos, the Dream Mirror Foe"" from your Deck. You can only use each effect of ""Phantasos, the Dream Mirror Friend"" once per turn. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 900 1900
Phantom Beast Cross-Wing While this card is in the GY, all ""Phantom Beast"" monsters on the field gain 300 ATK. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1300 1300
Phantom Beast Rock-Lizard If you're Tributing a ""Phantom Beast"" monster or ""Gazelle the King of Mythical Beasts"", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent. MONSTER [Beast-Warrior/Effect] DARK Level 7 2200 2000
Phantom Beast Thunder-Pegasus When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 ""Phantom Beast"" monster you control; that monster you control cannot be destroyed by battle this turn. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 700 2000
Phantom Beast Wild-Horn If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1700 0
Phantom Bounzer If this card on the field is destroyed and sent to the Graveyard: You can add 2 ""Bounzer"" cards from your Deck to your hand. MONSTER [Warrior/Effect] DARK Level 6 2400 1200
Phantom Cricket FLIP: Return 1 face-down monster from the field to the top of its owner's Deck. MONSTER [Insect/Flip/Effect] EARTH Level 2 300 1000
Phantom Dragon When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. MONSTER [Dragon/Effect] LIGHT Level 8 2300 2200
Phantom Dragonray Bronto This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. MONSTER [Fish/Gemini/Effect] WATER Level 4 1500 1000
Phantom Fortress Enterblathnir 2 Level 9 monstersOnce per turn: You can detach 1 material from this card, then activate 1 of these effects;●Banish 1 card your opponent controls.●Banish 1 random card from your opponent's hand.●Banish 1 card from your opponent's GY.●Banish the top card of your opponent's Deck, face-up. MONSTER [Machine/Xyz/Effect] WIND Rank 9 2900 2500
Phantom Gryphon A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms. MONSTER [Winged Beast/Normal] WIND Level 4 2000 0
Phantom Hand Once per turn, if you control a face-up ""Infernity"" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase. TRAP Continuous
Phantom King Hydride If you use this card you control as Synchro Material, you can treat it as a non-Tuner. MONSTER [Fiend/Tuner/Effect] DARK Level 3 1500 300
Phantom Knights' Fog Blade Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 ""The Phantom Knights"" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of ""Phantom Knights' Fog Blade"" once per turn. TRAP Continuous
Phantom Knights' Rank-Up-Magic Force During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 ""The Phantom Knights"", ""Raidraptor"", or ""Xyz Dragon"" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 ""Phantom Knights' Rank-Up-Magic Force"" per turn. SPELL Quick-Play
Phantom Knights' Spear Each time your opponent activates a card or effect that targets a ""The Phantom Knights"" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. SPELL Continuous
Phantom Knights' Sword Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 ""The Phantom Knights"" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of ""Phantom Knights' Sword"" once per turn. TRAP Continuous
Phantom Knights' Wing Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 ""The Phantom Knights"" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of ""Phantom Knights' Wing"" once per turn. TRAP
Phantom Magician When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 ""HERO"" monster with 1000 or less ATK from your Deck in face-up Defense Position. MONSTER [Spellcaster/Effect] DARK Level 3 600 700
Phantom of Chaos Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. MONSTER [Fiend/Effect] DARK Level 4 0 0
Phantom of Yubel 1 ""Yubel"" monster + 1 Fiend monster with 0 ATK/DEFMust be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes ""Your opponent destroys 1 ""Yubel"" monster in their hand, Deck, or field"". You can only use this effect of ""Phantom of Yubel"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 9 0 0
Phantom Skyblaster When this card is Normal or Flip Summoned: You can Special Summon any number of ""Skyblaster Tokens"" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each ""Skyblaster"" monster you control. ""Skyblaster"" monsters you control cannot declare an attack during the turn you activate this effect. MONSTER [Fiend/Effect] DARK Level 4 1100 800
Pharaoh's Servant An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver. MONSTER [Zombie/Normal] DARK Level 2 900 0
Pharaoh's Treasure Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand. TRAP
Pharaonic Advent Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of ""Pharaonic Advent"" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn. MONSTER [Spellcaster/Effect] DARK Level 8 2000 2000
Pharaonic Guardian Sphinx Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of ""Pharaonic Guardian Sphinx"" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position. MONSTER [Rock/Effect] EARTH Level 8 2300 3000
Pharaonic Protector The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. MONSTER [Zombie/Normal] EARTH Level 2 900 0
Phoenix Beast Gairuda If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. MONSTER [Winged Beast/Effect] WIND Level 6 2500 1200
Phoenix Gearblade Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of ""Phoenix Gearblade"" once per turn. SPELL Equip
Phoenix Gearfried This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it. MONSTER [Warrior/Gemini/Effect] FIRE Level 8 2800 2200
Phoenix Wing Wind Blast Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. TRAP
Phoenixian Cluster Amaryllis This card cannot be Special Summoned except with its own effect or with ""Phoenixian Seed"". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the GY, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant monster from your GY to Special Summon this card from your GY in Defense Position. MONSTER [Plant/Effect] FIRE Level 8 2200 0
Phoenixian Seed You can send this face-up card to the Graveyard to Special Summon 1 ""Phoenixian Cluster Amaryllis"" from your hand. MONSTER [Plant/Effect] FIRE Level 2 800 0
Phonon Pulse Dragon 1 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as material. You can only Special Summon ""Phonon Pulse Dragon(s)"" once per turn. MONSTER [Dragon/Synchro/Tuner/Effect] DARK Level 4 1900 800
Phosphorage the Elemental Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of ""Phosphorage the Elemental Lord"" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. MONSTER [Fairy/Effect] LIGHT Level 8 2800 2200
Photon Advancer If a ""Photon"" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Photon Advancer"" once per turn this way. Gains 1000 ATK if another ""Photon"" monster is on the field. MONSTER [Warrior/Effect] LIGHT Level 4 1000 1000
Photon Alexandra Queen 2 Level 4 ""Butterspy"" monstersYou can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2400 1200
Photon Booster Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn. SPELL
Photon Caesar When this card is Normal or Flip Summoned: You can Special Summon 1 ""Photon Caesar"" from your hand or Deck. MONSTER [Warrior/Effect] LIGHT Level 8 2000 2800
Photon Cerberus During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. MONSTER [Beast/Effect] LIGHT Level 3 1300 600
Photon Change Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of ""Photon Change"" once per turn. Send 1 ""Photon"" or ""Galaxy"" monster you control to the GY to activate 1 of these effects, or, if you send ""Galaxy-Eyes Photon Dragon"", you can activate both, in sequence;●Special Summon 1 ""Photon"" monster from your Deck with a different original name than the sent monster.●Add 1 ""Photon"" card from your Deck to your hand, except ""Photon Change"". TRAP Continuous
Photon Chargeman Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect. MONSTER [Warrior/Effect] LIGHT Level 4 1000 1000
Photon Circle Any Battle Damage you take from battles involving this card is halved. MONSTER [Spellcaster/Effect] LIGHT Level 4 1000 1000
Photon Crusher If this card attacks, it is changed to Defense Position at the end of the Damage Step. MONSTER [Warrior/Effect] LIGHT Level 4 2000 0
Photon Current When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step. TRAP
Photon Delta Wing If this card is Normal Summoned: You can Special Summon 1 ""Photon Delta Wing"" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another ""Photon Delta Wing"". MONSTER [Machine/Effect] LIGHT Level 4 1800 900
Photon Emperor If this card is sent to the GY, except from the field, while another ""Photon"" or ""Galaxy"" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of ""Photon Emperor"" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Warrior/Effect] LIGHT Level 8 2800 1000
Photon Generator Unit Tribute 2 ""Cyber Dragons"". Special Summon 1 ""Cyber Laser Dragon"" from your hand, Deck, or Graveyard. SPELL Quick-Play
Photon Hand If you control a ""Photon"" or ""Galaxy"" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control ""Galaxy-Eyes Photon Dragon"" at activation, you can only target an Xyz Monster. You can only activate 1 ""Photon Hand"" per turn. SPELL
Photon Jumper When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 ""Photon"" or ""Galaxy"" Spell/Trap from your Deck to your hand. You can only use each effect of ""Photon Jumper"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 0 0
Photon Lead Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. SPELL Quick-Play
Photon Leo When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck. MONSTER [Beast/Effect] LIGHT Level 6 2100 1100
Photon Lizard You can Tribute this card; add 1 Level 4 or lower ""Photon"" monster from your Deck to your hand. You can only use this effect of ""Photon Lizard"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 3 900 1200
Photon Orbital During your Main Phase: You can target 1 ""Photon"" or ""Galaxy"" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 ""Photon"" or ""Galaxy"" monster from your Deck to your hand, except ""Photon Orbital"". You can only use this effect of ""Photon Orbital"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 500 2000
Photon Papilloperative 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2100 1800
Photon Pirate You can banish 1 ""Photon"" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of ""Photon Pirate"" up to twice per turn. MONSTER [Machine/Effect] LIGHT Level 3 1000 1000
Photon Sabre Tiger When this card is Normal or Flip Summoned: You can add 1 ""Photon Sabre Tiger"" from your Deck to your hand. If you do not control another ""Photon Sabre Tiger"", this card loses 800 ATK. MONSTER [Beast/Effect] LIGHT Level 3 2000 300
Photon Sanctuary Special Summon 2 ""Photon Tokens"" (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters. SPELL
Photon Satellite Once per turn: You can target 1 other ""Photon"" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters. MONSTER [Machine/Effect] LIGHT Level 1 0 0
Photon Slasher If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position. MONSTER [Warrior/Effect] LIGHT Level 5 2100 1000
Photon Stream of Destruction If you control a ""Galaxy-Eyes"" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control ""Galaxy-Eyes Photon Dragon"". SPELL Quick-Play
Photon Strike Bounzer 2 Level 6 monstersOnce per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 6 2700 2000
Photon Thrasher Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster. MONSTER [Warrior/Effect] LIGHT Level 4 2100 0
Photon Timestop Take 1 ""Photon"" or ""Galaxy"" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control ""Galaxy-Eyes Photon Dragon"" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn. TRAP
Photon Trident Target 1 face-up ""Photon"" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target. SPELL Quick-Play
Photon Vanisher Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a ""Photon"" or ""Galaxy"" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon ""Photon Vanisher(s)"" once per turn. If this card is Special Summoned: You can add 1 ""Galaxy-Eyes Photon Dragon"" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.●Banish any monster destroyed by battle with this card. MONSTER [Warrior/Effect] LIGHT Level 4 2000 0
Photon Veil Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name. SPELL
Photon Wyvern When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls. MONSTER [Dragon/Effect] LIGHT Level 7 2500 2000
Physical Double During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 ""Mirage Token"" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. TRAP
Pianissimo Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects. SPELL Quick-Play
Piercing Moray Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Fish/Effect] WATER Level 4 1500 500
Piercing the Darkness If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of ""Piercing the Darkness"" once per turn. SPELL Continuous
Pig Iron vs. Pen Peg Target 1 face-up monster on the field; if that monster's ATK, DEF, or Level is higher than its original value, it becomes its original value, then pay LP in multiples of 100 (min. 100, max. 1000). During your Main Phase, if both players have the same LP and this card is in your GY: You can Set this card. You can only use this effect of ""Pig Iron vs. Pen Peg"" once per turn. SPELL Quick-Play
Pikari @Ignister If this card is Normal or Special Summoned: You can add 1 ""A.I."" Spell/Trap from your Deck to your hand. You can target 1 ""@Ignister"" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of ""Pikari @Ignister"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1200 600
Pikeru's Circle of Enchantment Damage to you from card effects becomes 0 until the end of this turn. TRAP
Pikeru's Second Sight Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand. TRAP
Pile Armed Dragon You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 ""Armed Dragon"" monster from your hand or Deck to the GY, except ""Pile Armed Dragon"", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of ""Pile Armed Dragon"" once per turn. MONSTER [Dragon/Effect] WIND Level 7 2800 1000
Pilgrim of the Ice Barrier Cannot be destroyed by battle with a monster that has 1900 or more ATK. MONSTER [Warrior/Effect] WATER Level 4 1500 1000
Pilgrim Reaper 2 Level 6 monstersThis card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of ""Pilgrim Reaper"" once per turn. MONSTER [Zombie/Xyz/Effect] DARK Rank 6 ? ?
Pilica, Descendant of Gusto When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of ""Pilica, Descendant of Gusto"" once per turn. MONSTER [Psychic/Effect] WIND Level 3 1000 1500
Pillar of the Future - Cyanos (This card is always treated as a ""Sky Striker"" card.)You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 ""Sky Striker Ace - Roze"" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your ""Sky Striker Ace - Roze"" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of ""Pillar of the Future - Cyanos"" once per turn. MONSTER [Machine/Effect] LIGHT Level 1 500 1500
Pinch Hopper When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand. MONSTER [Insect/Effect] EARTH Level 4 1000 1200
Pineapple Blast When you Normal Summon a monster, if your opponent controls more monsters than you do: Your opponent chooses monster(s) they control, equal to the number of monsters you control, then you destroy all of their monsters they did not choose. TRAP
Pinecono If this card is sent to the Graveyard by the effect of ""Acorno"": You can Special Summon this card from the Graveyard. MONSTER [Plant/Effect] EARTH Level 1 400 200
Pinpoint Dash Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 ""Pinpoint Dash"" per turn. TRAP
Pinpoint Guard When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn. TRAP
Pinpoint Landing If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of ""Pinpoint Landing"" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. SPELL Continuous
Piranha Army The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. MONSTER [Fish/Effect] WATER Level 2 800 200
Piri Reis Map At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card resolves, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name. SPELL
Pitch-Black Power Stone Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it. TRAP Continuous
Pitch-Black Warwolf Your opponent cannot activate Trap Cards during the Battle Phase. MONSTER [Beast-Warrior/Effect] DARK Level 4 1600 600
Pitch-Dark Dragon Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your ""Dark Blade"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Dragon/Union/Effect] DARK Level 3 900 600
Pitknight Earlie 2 Effect MonstersWhen a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of ""Pitknight Earlie"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 2 P96 1500 -
Pitknight Filly 2 Effect MonstersIf this card is Special Summoned to a zone a Link Monster points to: You can target 1 monster you control with 1500 or less ATK; this turn, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Standby Phase of the next turn after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card. You can only use each effect of ""Pitknight Filly"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 2 P46 1500 -
Piwraithe the Ghost Pirate If a face-up WATER monster(s) you control, except ""Piwraithe the Ghost Pirate"", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of ""Piwraithe the Ghost Pirate"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1500 500
Pixie Knight When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. MONSTER [Spellcaster/Effect] LIGHT Level 2 1300 200
Pixie Ring While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. TRAP Continuous
Plague Wolf Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card. MONSTER [Zombie/Effect] DARK Level 3 1000 1000
Plaguespreader Zombie If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field. MONSTER [Zombie/Tuner/Effect] DARK Level 2 400 200
Planckton Apply these effects until the end of this turn.●Rank 3 or lower Xyz Monsters gain 500 ATK and DEF.●Rank 4 or higher Xyz Monsters cannot attack. TRAP
Planet Pathfinder You can Tribute this card; add 1 Field Spell from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 4 1000 1000
Planet Pollutant Virus Tribute 1 ""Alien"" monster; destroy all face-up monsters your opponent controls without A-Counters, also until the end of your opponent's 3rd turn after this card resolves, place 1 A-Counter on each monster they Summon. TRAP
Plant Food Chain Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. TRAP
Plasma Ball This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card. MONSTER [Thunder/Effect] LIGHT Level 3 900 900
Platinum Gadget 2 Machine monstersCannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 ""Gadget"" monster from your Deck. You can only use each effect of ""Platinum Gadget"" once per turn. MONSTER [Machine/Link/Effect] LIGHT Link 2 P13 1600 -
Play of the Tistina Special Summon 1 ""Tistina"" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only activate 1 ""Play of the Tistina"" per turn. SPELL Quick-Play
Play the Diabell If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 ""Diabell"" monster from your hand or GY. You can only use each effect of ""Play the Diabell"" once per turn. SPELL Quick-Play
Playful Possum During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. During your Standby Phase, if this card was destroyed by this effect: You can Special Summon this card from the Graveyard. MONSTER [Beast/Effect] EARTH Level 2 800 600
Plunder Patroll Booty You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 ""Plunder Patroll"" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of ""Plunder Patroll Booty"" once per turn. Once per turn, during the End Phase, if you control no ""Plunder Patroll"" monsters: Send this card to the GY. TRAP Continuous
Plunder Patroll Parrrty If you control a ""Plunder Patroll"" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of ""Plunder Patroll Parrrty"" once per turn. If you Special Summon a ""Plunder Patroll"" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect.●The equipped monster gains 500 ATK.You can only use this effect of ""Plunder Patroll Parrrty"" once per Duel. TRAP
Plunder Patroll Shipshape Ships Shipping Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 ""Plunder Patroll"" monster you control; equip 1 ""Emblem of the Plunder Patroll"", or 1 ""Plunder Patroll"" monster, from your Deck to that target. You can only use this effect of ""Plunder Patroll Shipshape Ships Shipping"" once per turn. SPELL
Plunder Patroll Shipyarrrd ""Plunder Patroll"" monsters you control gain 500 ATK for each ""Plunder Patroll"" card in your Spell & Trap Zone. You can only use each of the following effects of ""Plunder Patroll Shipyarrrd"" once per turn.●You can discard 1 card; add 1 ""Plunder Patroll"" card from your Deck to your hand, except ""Plunder Patroll Shipyarrrd"".●If this card is in your GY: You can target 1 ""Plunder Patroll"" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. SPELL Field
Plunder Patrollship Brann 1 Tuner + 1+ non-Tuner monstersAll other Fiend monsters you control gain 500 ATK. You can discard 1 ""Plunder Patroll"" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 ""Plunder Patroll"" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a ""Plunder Patroll"" card. You can only use this effect of ""Plunder Patrollship Brann"" once per turn. MONSTER [Fiend/Synchro/Effect] FIRE Level 8 2500 1000
Plunder Patrollship Jord 1 Tuner + 1+ non-Tuner monstersIf your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 ""Plunder Patroll"" card from your Deck to your hand, then if this card is equipped with a ""Plunder Patroll"" card, you can Special Summon 1 ""Plunder Patroll"" monster from your Deck. You can target 1 ""Plunder Patroll"" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of ""Plunder Patrollship Jord"" once per turn. MONSTER [Fiend/Synchro/Pendulum/Effect] EARTH Level 8 1500 3000
Plunder Patrollship Lys 2 ""Plunder Patroll"" monstersDuring the Main Phase (Quick Effect): You can Special Summon 1 ""Plunder Patroll"" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 ""Plunder Patroll"" card; negate the activation, and if you do, destroy it, then if this card is equipped with a ""Plunder Patroll"" card, you can add 1 ""Plunder Patroll"" card from your Deck to your hand. You can only use each effect of ""Plunder Patrollship Lys"" once per turn. MONSTER [Fiend/Fusion/Effect] LIGHT Level 8 2000 2000
Plunder Patrollship Moerk 2 Level 4 monstersYou can discard 1 ""Plunder Patroll"" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 ""Plunder Patroll"" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a ""Plunder Patroll"" card. You can only use this effect of ""Plunder Patrollship Moerk"" once per turn. If a ""Plunder Patroll"" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 1000 2500
Poeltis de Nouvelles You can Ritual Summon this card with a ""Recipe"" card. If this card is Special Summoned: You can draw 1 card. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 ""Nouvelles"" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 4 or 5 ""Nouvelles"" Ritual Monster from your hand or Deck. You can only use each effect of ""Poeltis de Nouvelles"" once per turn. MONSTER [Beast-Warrior/Ritual/Effect] DARK Level 3 1200 1850
Poison Chain During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up ""Iron Chain"" monsters you control from the top of their Deck to the Graveyard. SPELL Continuous
Poison Draw Frog When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card. MONSTER [Aqua/Effect] WATER Level 2 100 100
Poison Fangs Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. SPELL Continuous
Poison Mummy FLIP: Inflict 500 damage to your opponent. MONSTER [Zombie/Flip/Effect] EARTH Level 4 1000 1800
Poison of the Old Man Activate 1 of these effects;●Gain 1200 LP.●Inflict 800 damage to your opponent. SPELL Quick-Play
Poisonous Winds WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. SPELL Continuous
Poissonniere de Nouvelles If this card is Normal or Special Summoned: You can activate 1 of these effects;●Add 1 Level 1 Ritual Monster or 1 ""Recipe"" card from your Deck to your hand.●Banish any number of ""Recipe"" cards from your GY and Special Summon 1 ""Nouvelles"" Ritual Monster from your hand with a Level equal to the number banished.You can only use this effect of ""Poissonniere de Nouvelles"" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone. MONSTER [Fairy/Pendulum/Effect] DARK Level 1 700 1700
Poki Draco When this card is Normal Summoned: You can add 1 ""Poki Draco"" from your Deck to your hand. MONSTER [Dragon/Effect] FIRE Level 3 200 100
Pole Position The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When ""Pole Position"" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. TRAP Continuous
Pollinosis When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Poly-Chemicritter Dioxogre This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.●The Normal Summon of a Gemini monster cannot be negated.●Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it. MONSTER [Fiend/Gemini/Effect] DARK Level 8 2800 200
Poly-Chemicritter Hydragon This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.●When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.●If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead. MONSTER [Dragon/Gemini/Effect] WATER Level 8 200 2800
Polymerization Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. SPELL
Pop-Up If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 ""Pop-Up"" per turn. SPELL Quick-Play
Poplar of the White Forest 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 2 ""White Forest"" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of ""Poplar of the White Forest"" once per turn. MONSTER [Illusion/Synchro/Tuner/Effect] LIGHT Level 4 700 2000
Portable Battery Pack Select 2 ""Batteryman"" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. TRAP Continuous
Poseidon Wave When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control. TRAP
Poseidra Abyss, the Atlantean Dragon Lord 3 Level 7 monstersOnce per turn, you can also Xyz Summon ""Poseidra Abyss, the Atlantean Dragon Lord"" by using 1 ""Atlantean"" or ""Mermail"" Xyz Monster you control (transfer its materials to this card). Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 7 3000 1800
Poseidra, the Atlantean Dragon You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each. MONSTER [Sea Serpent/Effect] WATER Level 7 2800 1600
Poseidra, the Storming Atlantean While you control a monster, except ""Poseidra, the Storming Atlantean"", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of ""Poseidra, the Storming Atlantean"" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 ""Atlantean"" or ""Mermail"" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand. MONSTER [Sea Serpent/Effect] WATER Level 7 2800 1600
Possessed Dark Soul You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls. MONSTER [Fiend/Effect] DARK Level 3 1200 800
Possessed Partnerships Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 ""Possessed"" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 ""Possessed Partnerships"" effect per turn, and only once that turn. TRAP
Pot of Acquisitiveness Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 ""Pot of Acquisitiveness"" per turn. SPELL Quick-Play
Pot of Avarice Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. SPELL
Pot of Benevolence Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 ""Pot of Benevolence"" per turn. SPELL
Pot of Desires Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 ""Pot of Desires"" per turn. SPELL
Pot of Dichotomy At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Pot of Duality Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 ""Pot of Duality"" per turn. You cannot Special Summon during the turn you activate this card. SPELL
Pot of Extravagance At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects. SPELL
Pot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck. SPELL
Pot of Greed Draw 2 cards. SPELL
Pot of Prosperity Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 ""Pot of Prosperity"" per turn. You cannot draw cards by card effects the turn you activate this card. SPELL
Pot of Riches Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 ""Pot of Riches"" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon. SPELL
Pot of The Forbidden FLIP: You can activate 1 of these effects;●Draw 2 cards.●Return all Spell and Trap Cards on the field to the hand.●Destroy all monsters your opponent controls.●Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.You can only use this effect of ""Pot of The Forbidden"" once per turn. MONSTER [Rock/Flip/Effect] EARTH Level 9 2000 3000
Power Angel Valkyria If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of ""Power Angel Valkyria"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1800 1050
Power Bond Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. SPELL
Power Break Activate only while you control a face-up ""Power Tool Dragon"". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned. TRAP
Power Breaker If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step. MONSTER [Warrior/Effect] EARTH Level 4 1900 0
Power Capsule Select 1 face-up ""Victory Viper XX03"" you control to activate this card. Select 1 effect of ""Victory Viper XX03"", and apply it as this card's effect. SPELL
Power Filter Neither player can Special Summon monsters with 1000 or less ATK. SPELL Continuous
Power Frame When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. TRAP
Power Giant You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0. MONSTER [Rock/Effect] EARTH Level 6 2200 0
Power Injector Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. MONSTER [Psychic/Effect] EARTH Level 4 1300 1400
Power Invader If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. MONSTER [Fiend/Effect] DARK Level 5 2200 0
Power of Kaishin Equip only to an Aqua monster. It gains 300 ATK/DEF. SPELL Equip
Power of the Guardians If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead. SPELL Equip
Power Pickaxe Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase. SPELL Equip
Power Supplier Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.) MONSTER [Spellcaster/Effect] EARTH Level 2 400 400
Power Tool Braver Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of ""Power Tool Braver Dragon"" once per turn. MONSTER [Machine/Synchro/Effect] EARTH Level 9 2500 2300
Power Tool Dragon 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can reveal 3 Equip Spells from your Deck, then your opponent randomly adds 1 of them to your hand, and shuffle the other cards into the Deck. If this card would be destroyed while equipped with an Equip Spell(s), you can send 1 of those cards to the GY instead. MONSTER [Machine/Synchro/Effect] EARTH Level 7 2300 2500
Power Tool Mecha Dragon 1 Tuner + 1+ non-Tuner monstersDuring your turn, when an Equip Spell(s) becomes equipped to this card: You can draw 1 card. You can only use this effect of ""Power Tool Mecha Dragon"" once per turn. Once per turn (Quick Effect): You can target 1 appropriate face-up Equip Card on the field; equip that target to this card. MONSTER [Machine/Synchro/Effect] DARK Level 7 2300 2500
Power Wall During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead. TRAP
Power-Up Adapter After activation, treat this card as an Equip Card and equip it to 1 face-up ""Morphtronic"" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster. TRAP
Powered Crawler If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of ""Powered Crawler"" once per turn. All monsters your opponent controls must attack, if able. MONSTER [Machine/Effect] EARTH Level 7 2700 2000
Powered Inzektron 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage. MONSTER [Machine/Synchro/Effect] LIGHT Level 6 2500 1600
Powered Tuner This card gains 500 ATK for each face-up Tuner monster on the field. MONSTER [Dragon/Effect] WATER Level 4 1400 1000
Powerful Rebirth Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK/DEF by 100. When that monster is destroyed, destroy this card. TRAP Continuous
Powerhold the Moving Battery Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine ""Gadget"" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. TRAP Continuous
Powersink Stone Each time a monster effect is activated, place 1 Spellstone Counter on this card when that effect resolves (max. 2). While this card has 2 Spellstone Counters, neither player can activate the effects of face-up monsters on the field, also the effects of face-up monsters on the field are negated. Once per turn, during the End Phase, if this card has any Spellstone Counters: Remove them. TRAP Continuous
Pragtical ""Trakodon"" + ""Flame Viper"" MONSTER [Dinosaur/Fusion] EARTH Level 5 1900 1500
Prank-Kids Battle Butler ""Prank-Kids Lampsies"" + ""Prank-Kids Dropsies"" + ""Prank-Kids Fansies""Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of ""Prank-Kids Battle Butler"" once per turn. MONSTER [Thunder/Fusion/Effect] WIND Level 10 3000 3000
Prank-Kids Bow-Wow-Bark 2 ""Prank-Kids"" monstersA ""Prank-Kids"" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 ""Prank-Kids"" cards with different names in your GY, except Link Monsters; add them to your hand, also ""Prank-Kids"" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of ""Prank-Kids Bow-Wow-Bark"" once per turn. MONSTER [Pyro/Link/Effect] FIRE Link 2 P62 2000 -
Prank-Kids Dodo-Doodle-Doo 2 ""Prank-Kids"" monstersIf this card is Link Summoned: You can add 1 ""Prank-Kids"" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 ""Prank-Kids"" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of ""Prank-Kids Dodo-Doodle-Doo"" once per turn. MONSTER [Thunder/Link/Effect] WIND Link 2 P42 2000 -
Prank-Kids Dropsies If this card is sent to the GY as material for the Fusion or Link Summon of a ""Prank-Kids"" monster: You can gain 1000 LP, then you can Special Summon 1 ""Prank-Kids"" monster from your hand or Deck in Defense Position, except ""Prank-Kids Dropsies"". You can only use this effect of ""Prank-Kids Dropsies"" once per turn. MONSTER [Aqua/Effect] WATER Level 2 1000 1000
Prank-Kids Fansies If this card is sent to the GY as material for the Fusion or Link Summon of a ""Prank-Kids"" monster: You can send 1 ""Prank-Kids"" card from your Deck to the GY, except ""Prank-Kids Fansies"", then you can Special Summon 1 ""Prank-Kids"" monster from your hand or Deck in Defense Position, except ""Prank-Kids Fansies"". You can only use this effect of ""Prank-Kids Fansies"" once per turn. MONSTER [Thunder/Effect] WIND Level 1 0 2000
Prank-Kids Lampsies If this card is sent to the GY as material for the Fusion or Link Summon of a ""Prank-Kids"" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 ""Prank-Kids"" monster from your hand or Deck in Defense Position, except ""Prank-Kids Lampsies"". You can only use this effect of ""Prank-Kids Lampsies"" once per turn. MONSTER [Pyro/Effect] FIRE Level 3 1500 500
Prank-Kids Meow-Meow-Mu 1 Level 4 or lower ""Prank-Kids"" monsterYou can only Link Summon ""Prank-Kids Meow-Meow-Mu"" once per turn. If a ""Prank-Kids"" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of ""Prank-Kids Meow-Meow-Mu"" once per turn. MONSTER [Rock/Link/Effect] EARTH Link 1 P2 1000 -
Prank-Kids Pandemonium During the Main Phase: Fusion Summon 1 ""Prank-Kids"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except ""Prank-Kids"" monsters. SPELL Quick-Play
Prank-Kids Place When this card is activated: You can add 1 ""Prank-Kids"" monster from your Deck to your hand. Once per turn, if you Fusion Summon a ""Prank-Kids"" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a ""Prank-Kids"" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 ""Prank-Kids Place"" per turn. SPELL Field
Prank-Kids Plan During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 ""Prank-Kids"" Link Monster using ""Prank-Kids"" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of ""Prank-Kids"" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of ""Prank-Kids Plan"" once per turn. TRAP Continuous
Prank-Kids Pranks You can discard 1 ""Prank-Kids"" card; Special Summon 1 ""Prank-Kids Token"" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 ""Prank-Kids"" cards in your GY, except ""Prank-Kids Pranks""; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of ""Prank-Kids Pranks"" once per turn. SPELL Continuous
Prank-Kids Rip-Roarin-Roaster 2+ ""Prank-Kids"" monstersMust be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of ""Prank-Kids Rip-Roarin-Roaster"" once per turn. MONSTER [Aqua/Link/Effect] WATER Link 4 P8462 3000 -
Prank-Kids Rocket Ride 2 ""Prank-Kids"" monstersIf this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 ""Prank-Kids"" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of ""Prank-Kids Rocket Ride"" once per turn. MONSTER [Pyro/Fusion/Effect] FIRE Level 5 2000 0
Prank-Kids Rocksies If this card is sent to the GY as material for the Fusion or Link Summon of a ""Prank-Kids"" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 ""Prank-Kids"" monster from your hand or Deck in Defense Position, except ""Prank-Kids Rocksies"". You can only use this effect of ""Prank-Kids Rocksies"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1500 1500
Prank-Kids Weather Washer 2 ""Prank-Kids"" monstersIf your ""Prank-Kids"" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 ""Prank-Kids"" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of ""Prank-Kids Weather Washer"" once per turn. MONSTER [Aqua/Fusion/Effect] WATER Level 5 2000 0
Prayers of the Voiceless Voice This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 ""Sauravis, the Ancient and Ascended"", ""Saffira, Queen of Dragons"", or ""Skull Guardian, Protector of the Voiceless Voice"" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of ""Prayers of the Voiceless Voice"" once per turn. SPELL Ritual
Praying Mantis Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of ""Praying Mantis"" once per turn. During your Standby Phase: You can Special Summon 1 ""Baby Mantis Token"" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 ""Baby Mantis Token"". MONSTER [Insect/Effect] WIND Level 4 1500 1200
Pre-Preparation of Rites Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 ""Pre-Preparation of Rites"" per turn. SPELL
Precious Cards from Beyond When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards. SPELL Continuous
Predaplanet If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 ""Predap"" card from your Deck to your hand. You can only use this effect of ""Predaplanet"" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only ""Predaplant"" monsters can be used as Fusion Materials for a Fusion Summon using this effect. TRAP Continuous
Predaplanning Send 1 ""Predaplant"" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of ""Predaplanning"" once per turn. TRAP
Predaplant Ambulomelides 2 ""Predaplant"" monstersIf this card is Fusion Summoned: You can add 1 ""Predaplant"" monster or 1 ""Predap"" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 ""Predaplant"" monster from your Deck. You can only use each effect of ""Predaplant Ambulomelides"" once per turn. MONSTER [Plant/Fusion/Effect] DARK Level 5 1000 2500
Predaplant Banksiogre You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. MONSTER [Plant/Tuner/Effect] DARK Level 6 2000 100
Predaplant Bufolicula If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except ""Predaplant Bufolicula"". You can only use this effect of ""Predaplant Bufolicula"" once per turn. MONSTER [Plant/Pendulum/Effect] DARK Level 1 0 0
Predaplant Byblisp If this card is sent to the GY: You can add 1 ""Predaplant"" monster from your Deck to your hand, except ""Predaplant Byblisp"". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of ""Predaplant Byblisp"" once per turn. MONSTER [Plant/Effect] DARK Level 1 0 1900
Predaplant Chimerafflesia 1 ""Predaplant"" monster + 1 DARK monsterOnce per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the GY: You can add 1 ""Polymerization"" Spell or ""Fusion"" Spell from your Deck to your hand. MONSTER [Plant/Fusion/Effect] DARK Level 7 2500 2000
Predaplant Chlamydosundew Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of ""Predaplant Chlamydosundew"" once per turn. MONSTER [Plant/Effect] DARK Level 2 600 200
Predaplant Cordyceps During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower ""Predaplant"" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters. MONSTER [Plant/Effect] DARK Level 1 0 0
Predaplant Darlingtonia Cobra If this card is Special Summoned by the effect of a ""Predaplant"" monster: You can add 1 ""Polymerization"" Spell Card or ""Fusion"" Spell Card from your Deck to your hand. You can only use this effect of ""Predaplant Darlingtonia Cobra"" once per Duel. MONSTER [Plant/Effect] DARK Level 3 1000 1500
Predaplant Dragostapelia 1 Fusion Monster + 1 DARK monsterOnce per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters. MONSTER [Plant/Fusion/Effect] DARK Level 8 2700 1900
Predaplant Drosophyllum Hydra You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon ""Predaplant Drosophyllum Hydra"" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other ""Predaplant"" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of ""Predaplant Drosophyllum Hydra"" once per turn. MONSTER [Plant/Effect] DARK Level 5 800 2300
Predaplant Flytrap Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. MONSTER [Plant/Effect] DARK Level 2 400 800
Predaplant Heliamphorhynchus If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except ""Predaplant Heliamphorhynchus""; Special Summon it. You can only use each effect of ""Predaplant Heliamphorhynchus"" once per turn. MONSTER [Plant/Effect] DARK Level 8 1200 2400
Predaplant Moray Nepenthes This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. MONSTER [Plant/Effect] DARK Level 4 1600 1000
Predaplant Ophrys Scorpio If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 ""Predaplant"" monster from your Deck, except ""Predaplant Ophrys Scorpio"". You can only use this effect of ""Predaplant Ophrys Scorpio"" once per turn. MONSTER [Plant/Effect] DARK Level 3 1200 800
Predaplant Pterapenthes When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. MONSTER [Plant/Effect] DARK Level 3 300 2100
Predaplant Sarraceniant When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 ""Predap"" card from your Deck to your hand, except ""Predaplant Sarraceniant"". You can only use this effect of ""Predaplant Sarraceniant"" once per turn. MONSTER [Plant/Effect] DARK Level 1 100 600
Predaplant Spider Orchid During the End Phase, if this card was Normal or Special Summoned this turn: You can discard 1 Plant monster; add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only use this effect of ""Predaplant Spider Orchid"" once per turn. MONSTER [Plant/Pendulum/Effect] DARK Level 1 0 0
Predaplant Spinodionaea If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 ""Predaplant"" monster from your Deck, except ""Predaplant Spinodionaea"". MONSTER [Plant/Effect] DARK Level 4 1800 0
Predaplant Squid Drosera You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. MONSTER [Plant/Effect] DARK Level 2 800 400
Predaplant Triantis If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. MONSTER [Plant/Pendulum/Effect] DARK Level 8 2400 1000
Predaplant Triphyoverutum 3 DARK monsters on the fieldGains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of ""Predaplant Triphyoverutum"" once per turn.●When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).●If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position. MONSTER [Plant/Fusion/Effect] DARK Level 9 3000 3000
Predaplant Verte Anaconda 2 Effect MonstersYou can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 ""Fusion"" or ""Polymerization"" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of ""Predaplant Verte Anaconda"" once per turn. MONSTER [Plant/Link/Effect] DARK Link 2 P13 500 -
Predaplast Reveal any number of ""Predap"" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your ""Predaplant"" monster would be destroyed by battle, you can banish this card from your GY instead. SPELL Quick-Play
Predaponics Once per turn: You can Special Summon 1 Level 4 or lower ""Predaplant"" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card. SPELL Continuous
Predapractice Special Summon 1 ""Predaplant"" monster from your hand, then add 1 ""Predap"" card from your Deck to your hand, except ""Predapractice"", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 ""Predapractice"" per turn. SPELL
Predaprime Fusion If a ""Predaplant"" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 ""Predaprime Fusion"" per turn. SPELL Quick-Play
Predapruning Activate this card by targeting 1 ""Predaplant"" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. SPELL Equip
Prediction Princess Arrowsylph FLIP: You can add 1 Ritual Spell from your Deck or GY to your hand. MONSTER [Fairy/Flip/Effect] WIND Level 4 1000 1400
Prediction Princess Astromorrigan FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed. MONSTER [Fairy/Flip/Effect] DARK Level 3 1300 0
Prediction Princess Bibliomuse FLIP: You can add 1 ""Prediction Princess"" monster, except ""Prediction Princess Bibliomuse"", and 1 Ritual Spell from your Deck to your hand.If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position.You can only use each of the preceding effects of ""Prediction Princess Bibliomuse"" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. MONSTER [Fairy/Flip/Effect] EARTH Level 9 2500 2500
Prediction Princess Coinorma FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except ""Prediction Princess"" monsters'. MONSTER [Fairy/Flip/Effect] EARTH Level 3 800 1400
Prediction Princess Crystaldine FLIP: You can add 1 Ritual Monster from your Deck or GY to your hand. MONSTER [Fairy/Flip/Effect] WATER Level 5 1400 2200
Prediction Princess Petalelf FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions. MONSTER [Fairy/Flip/Effect] EARTH Level 3 800 700
Prediction Princess Tarotrei You can Ritual Summon this card with ""Prediction Ritual"". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position. You can only use 1 of the following effects of ""Prediction Princess Tarotrei"" per turn, and only once that turn.●(Quick Effect): You can target 1 face-down monster on the field; change it to face-up Attack Position.●(Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. MONSTER [Fairy/Ritual/Effect] LIGHT Level 9 2700 1200
Prediction Princess Tarotreith You can Ritual Summon this card with ""Underworld Ritual of Prediction"". Must be Ritual Summoned, or Special Summoned with ""Prediction Princess Tarotrei"". You can only use each effect of ""Prediction Princess Tarotreith"" once per turn. (Quick Effect): You can activate 1 of these effects;●Flip any number of face-down monsters you control to face-up Defense Position.●Flip any number of face-up monsters you control to face-down Defense Position.FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position. MONSTER [Fairy/Ritual/Flip/Effect] DARK Level 9 1200 2700
Prediction Ritual This card is used to Ritual Summon ""Prediction Princess Tarotrei"". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 ""Prediction Princess"" monster from your Deck to your hand. SPELL Ritual
Premature Burial Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. SPELL Equip
Premature Return Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. TRAP
Preparation of Rites Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. SPELL
Prepare to Strike Back Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target. TRAP Continuous
Present Card Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 ""Present Card"" per turn. TRAP
Pressured Planet Wraitsoth When this card is activated: You can add 1 ""Kashtira"" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a ""Kashtira Shangri-Ira"" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of ""Pressured Planet Wraitsoth"" once per turn. You can only activate 1 ""Pressured Planet Wraitsoth"" per turn. SPELL Field
Prevent Rat This creature is shielded with a tough hide of hair and is excellent at defending itself. MONSTER [Beast/Normal] EARTH Level 4 500 2000
Prevention Star Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster. SPELL Equip
Prey of the Jirai Gumo Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your ""Sanga of the Thunder"", ""Kazejin"", or ""Suijin"" that is banished or in your Deck to your hand. You can only use each effect of ""Prey of the Jirai Gumo"" once per turn. TRAP Continuous
Prickle Fairy Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position. MONSTER [Plant/Effect] EARTH Level 4 300 2000
Pride of the Plunder Patroll If your ""Plunder Patroll"" monster destroys an opponent's monster by battle: Draw 1 card. If you control a ""Plunder Patroll"" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;●Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY.●Look at your opponent's Extra Deck and send 1 monster from it to the GY.You can only use each effect of ""Pride of the Plunder Patroll"" once per turn. TRAP Continuous
Pride of the Weak When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. SPELL Continuous
Prideful Roar During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only. TRAP
Priestess of the Ashened City If ""Obsidim, the Ashened City"" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Priestess of the Ashened City"" once per turn this way. If this card is Normal or Special Summoned: You can add 1 ""Ashened"" card from your Deck to your hand, except ""Priestess of the Ashened City"". You can only use this effect of ""Priestess of the Ashened City"" once per turn. MONSTER [Pyro/Effect] DARK Level 4 1200 1300
Priestess with Eyes of Blue When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 ""Blue-Eyes"" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 ""Blue-Eyes"" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 ""Priestess with Eyes of Blue"" effect per turn, and only once that turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 0 0
Prima Materiactor An alien life form that suddenly flew in from the heavens far away. Many researchers have tried to determine its true identity, but its luminosity and the miasma emitted have long shrouded its existence in mystery, making it extremely difficult to see the full extent of its existence. Recently, however, a number of new species have been discovered by up-and-coming researchers, and it appears that the full extent of the species' existence is finally being revealed. MONSTER [Dragon/Pendulum/Normal] LIGHT Level 3 0 0
Primal Cry This card is used to Ritual Summon ""Vennu, Bright Bird of Divinity"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it. SPELL Ritual
Primal Dragon, the Primordial Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of ""Primal Dragon, the Primordial"" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to that banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 monster you control; it can make a second attack during each Battle Phase this turn. MONSTER [Dragon/Effect] LIGHT Level 4 2000 2000
Primal Seed If there is a ""Black Luster Soldier - Envoy of the Beginning"" or ""Chaos Emperor Dragon - Envoy of the End"" on the field: Target 2 of your banished cards; add both those targets to your hand. SPELL
Primathmech Alembertian 2+ Level 4 monstersYou can Tribute 1 monster; Special Summon 1 Level 4 ""Mathmech"" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;●2: Add 1 ""Mathmech"" card from your Deck to your hand.●3: Add 1 Level 4 monster from your Deck to your hand.●4: Add 1 Spell/Trap from your Deck to your hand.You can only use each effect of ""Primathmech Alembertian"" once per turn. MONSTER [Cyberse/Xyz/Effect] EARTH Rank 4 2000 0
Primathmech Laplacian 3 Level 4 monstersIf a ""Mathmech"" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);●Send 1 random card from your opponent's hand to the GY.●Send 1 monster your opponent controls to the GY.●Send 1 Spell/Trap your opponent controls to the GY.You can only use this effect of ""Primathmech Laplacian"" once per turn. MONSTER [Cyberse/Xyz/Effect] EARTH Rank 4 2000 0
Prime Material Dragon Any effect that would inflict damage to a player increases their LP by the same amount, instead. When a card or effect is activated that would destroy a monster(s) on the field (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, destroy it. MONSTER [Dragon/Effect] LIGHT Level 6 2400 2000
Prime Material Falcon When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. MONSTER [Winged Beast/Effect] WIND Level 5 2200 800
Primeval Planet Perlereino When this card is activated: You can add 1 ""Tearlaments"" monster or 1 ""Visas Starfrost"" from your Deck to your hand. Fusion Monsters and ""Tearlaments"" monsters you control gain 500 ATK. If a ""Tearlaments"" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of ""Primeval Planet Perlereino"" once per turn. You can only activate 1 ""Primeval Planet Perlereino"" per turn. SPELL Field
Primineral Kongreat Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them. MONSTER [Rock/Effect] EARTH Level 8 3000 2000
Primineral Mandstrong You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except ""Primineral Mandstrong"". You can only use this effect of ""Primineral Mandstrong"" once per turn. MONSTER [Rock/Effect] EARTH Level 8 2000 3000
Primite Dragon Ether Beryl If this card is Normal Summoned: You can Set 1 ""Primite"" Spell/Trap from your Deck. You can only use each of the following effects of ""Primite Dragon Ether Beryl"" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand. MONSTER [Dragon/Effect] EARTH Level 4 1600 0
Primite Dragon Nether Berzelius 1 ""Primite"" monster + 1+ Normal MonstersGains 1000 ATK for each Normal Monster used for its Fusion Summon. Negate the activated effects of monsters your opponent controls, whose Levels/Ranks/Link Ratings are less than or equal to the number of Normal Monsters in your field and GY. If this card is sent from the field to the GY: You can Special Summon 1 Normal Monster from your Deck in Defense Position. MONSTER [Dragon/Fusion/Effect] EARTH Level 8 1600 0
Primite Drillbeam Reveal 1 ""Primite"" card, or 1 Normal Monster, in your hand, except ""Primite Drillbeam"" (or if you control a Normal Monster or a Level 5 or higher ""Primite"" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a ""Primite"" monster: You can Set this card from your GY. You can only use each effect of ""Primite Drillbeam"" once per turn. SPELL Quick-Play
Primite Fusion Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher ""Primite"" monster from your Deck or GY to your hand. You can only use each effect of ""Primite Fusion"" once per turn. SPELL
Primite Howl Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your ""Primite"" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase. TRAP
Primite Imperial Dragon Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 ""Primite"" monster. You can only use this effect of ""Primite Imperial Dragon"" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.●Negate the effects of all face-up monsters your opponent currently controls.●Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY. MONSTER [Dragon/Effect] EARTH Level 6 2600 0
Primite Lordly Lode When this card is activated: Add 1 ""Primite"" card from your Deck to your hand, except ""Primite Lordly Lode"". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of ""Primite Lordly Lode"" once per turn. Normal Monsters and ""Primite"" monsters you control gain 300 ATK for each Normal Monster with different names in your GY. SPELL Continuous
Primite Roar Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and ""Primite"" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster. SPELL Quick-Play
Primite Scream When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher ""Primite"" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a ""Primite"" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of ""Primite Scream"" once per turn. TRAP Counter
Primitive Butterfly If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1. MONSTER [Insect/Effect] WIND Level 5 1200 900
Primitive Planet Reichphobia When this card is activated: You can add 1 ""Scareclaw"" monster or ""Visas Starfrost"" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of ""Primitive Planet Reichphobia"" once per turn. You can only activate 1 ""Primitive Planet Reichphobia"" per turn. SPELL Field
Primordial Soup Once per turn, during your Main Phase: You can shuffle up to 2 ""Evolsaur"" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up ""Primordial Soup"". SPELL Continuous
Primula the Rikka Fairy If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of ""Primula the Rikka Fairy"" once per turn. MONSTER [Plant/Effect] WATER Level 4 800 1800
Princess Cologne 2 Level 4 monstersWhen this card is Xyz Summoned: You can target 1 ""Box of Friends"" in your GY; Special Summon that target. If you control another monster, your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. If a face-up Normal Monster(s) you control is destroyed by battle or card effect and sent to the GY: You can detach 1 material from this card; Special Summon 1 Normal Monster from your Deck or GY in Defense Position. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 500 2200
Princess Curran This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Trial of the Princesses"". During your Standby Phase, inflict 600 damage to your opponent for each monster they control. MONSTER [Spellcaster/Effect] DARK Level 4 2000 0
Princess of Tsurugi FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. MONSTER [Warrior/Flip/Effect] WIND Level 3 900 700
Princess Pikeru This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with ""Trial of the Princesses"". During your Standby Phase, gain 800 Life Points for each monster you control. MONSTER [Spellcaster/Effect] LIGHT Level 4 2000 0
Principug You can target 1 monster you control with ""Guardian"" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 ""Guardian"" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects;��Add it to your hand.��Add 1 other card that is mentioned on that monster from your GY to your hand.You can only use each effect of ""Principug"" once per turn. MONSTER [Beast/Effect] EARTH Level 1 0 0
Prinzessin If this card is Normal or Special Summoned: You can Special Summon 1 ""Pumpkin Carriage"" from your hand or Deck, then, if ""Golden Castle of Stromberg"" is in a Field Zone, you can equip 1 ""Glass Slippers"" from your Deck to this card. You can only use this effect of ""Prinzessin"" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 ""Glass Slippers"" equipped to this card and 1 face-up monster on the field; equip that ""Glass Slippers"" to that target. MONSTER [Fairy/Effect] LIGHT Level 4 300 600
Prior of the Ice Barrier If you control an ""Ice Barrier"" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 ""Ice Barrier"" monster in your GY, except ""Prior of the Ice Barrier""; Special Summon that target. MONSTER [Aqua/Effect] WATER Level 2 1000 400
Prisman This crystalline monster focuses light to create a lethal laser. MONSTER [Rock/Normal] LIGHT Level 3 800 1000
Procession of the Tea Jar Face-down Defense Position monsters in this card's column cannot change their battle positions, also neither player can activate the Set cards in the Spell & Trap Zones in this card's column. You can only use each of the following effects of ""Procession of the Tea Jar"" once per turn. During your Main Phase: You can move this card to an unused adjacent Main Monster Zone. If this card in the Monster Zone moves to another Monster Zone: Change all other monsters in this card's current column to face-down Defense Position. MONSTER [Zombie/Tuner/Effect] DARK Level 3 500 0
Progleo 2 monsters, except TokensDuring your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of ""Progleo"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P46 1000 -
Prohibit Snake At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of ""Prohibit Snake"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 2 500 1000
Prohibition Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). SPELL Continuous
Prologue of the Destruction Swordsman Send 1 ""Destruction Sword"" card and 1 ""Buster Blader"" monster from your Deck to the Graveyard, except ""Prologue of the Destruction Swordsman""; Special Summon 1 ""Buster Dragon"" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, ""Destruction Sword"" cards you control cannot be destroyed by battle or card effects. You can only activate 1 ""Prologue of the Destruction Swordsman"" per turn. TRAP
Prometeor, the Burning Star When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. MONSTER [Machine/Effect] FIRE Level 8 2800 2000
Promethean Princess, Bestower of Flames 2+ Effect MonstersYou cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of ""Promethean Princess, Bestower of Flames"" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card. MONSTER [Fiend/Link/Effect] FIRE Link 3 P462 2700 -
Prometheus, King of the Shadows If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn. MONSTER [Fiend/Effect] DARK Level 4 1200 800
Prominence Hand If you control a ""Magic Hand"", ""Fire Hand"", or ""Ice Hand"", you can Special Summon this card (from your hand). MONSTER [Pyro/Effect] FIRE Level 4 600 2000
Prominence, Molten Swordsman Once per turn, during either player's turn: You can banish 1 ""Laval"" monster from your Graveyard; this card gains 300 ATK until the End Phase. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 600
Promotion Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a ""Puppet"" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 ""Promotion"" per turn. SPELL
Prompthorn You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of ""Prompthorn"" once per turn. MONSTER [Cyberse/Effect] DARK Level 1 200 400
Proof of Powerlessness Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn. TRAP
Proof of Pruflas If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of ""Proof of Pruflas"" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster. MONSTER [Fiend/Effect] DARK Level 3 100 100
Propa Gandake Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone.●All face-up monsters on the field become the same Type as this card.●Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type. MONSTER [Psychic/Effect] EARTH Level 3 500 2000
Prophecy Destroyer If this card is in your Graveyard: You can banish 3 ""Spellbook"" Spell Cards from your Graveyard; Special Summon this card from your Graveyard. MONSTER [Spellcaster/Effect] DARK Level 6 2500 1200
Protectcode Talker 2+ Effect MonstersYour opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a ""Firewall"" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of ""Protectcode Talker"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 3 P846 2300 -
Protecting Spirit Loagaeth If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of ""Protecting Spirit Loagaeth"" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position. MONSTER [Fairy/Effect] LIGHT Level 7 2400 2100
Protection of the Elements When a Spell/Trap Card is activated: Banish 1 face-up ""Elemental HERO"" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control ""Elemental HERO Terra Firma"": You can banish this card from your GY; Special Summon 1 of your ""Elemental HERO"" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of ""Protection of the Elements"" once per turn. TRAP Counter
Protective Soul Ailin Once per turn, you can equip this card to an ""Indomitable Fighter Lei Lei"" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) MONSTER [Fairy/Union/Effect] LIGHT Level 1 0 0
Protector of The Agents - Moon 2 Fairy monstersIf this card is Link Summoned: You can send 1 ""The Sanctuary in the Sky"" or 1 card that mentions it from your Deck to the GY, or if ""The Sanctuary in the Sky"" is on the field or in either GY, you can add 1 ""The Agent of Mystery - Earth"" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of ""Protector of The Agents - Moon"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P63 1800 -
Protector of the Sanctuary Your opponent cannot draw cards except during Draw Phases. MONSTER [Fiend/Effect] EARTH Level 4 1100 1900
Protector of the Throne While the king is away, this queen protects his throne with a mighty defense. MONSTER [Warrior/Normal] EARTH Level 4 800 1500
Protector Whelp of the Destruction Swordsman 2 monstersIf this card is Link Summoned: You can send 1 ""Destruction Sword"" card from your Deck to the GY, then, you can Special Summon 1 ""Buster Blader"" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 ""Buster Blader"" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of ""Protector Whelp of the Destruction Swordsman"" once per turn. MONSTER [Dragon/Link/Effect] LIGHT Link 2 P13 400 -
Protector with Eyes of Blue When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 ""Blue-Eyes"" monster from your hand. You can only use this effect of ""Protector with Eyes of Blue"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 800 1300
Proto-Cyber Dragon This card's name becomes ""Cyber Dragon"" while on the field. MONSTER [Machine/Effect] LIGHT Level 3 1100 600
Protocol Gardna 2 Cyberse monstersYour opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle. MONSTER [Cyberse/Link/Effect] DARK Link 2 P46 1000 -
Proton Blast Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.●1+: Inflict 500 damage to your opponent.●2+: Destroy 1 card your opponent controls.●3+: Look at your opponent's hand and discard 1 card from their hand.When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads. TRAP Continuous
Prototype Psychic Blaster You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Prototype Psychic Blaster"" once per turn. MONSTER [Psychic/Effect] EARTH Level 6 2000 1500
Protron Ancestral species found in electronic space. No one knows how much information it holds. MONSTER [Cyberse/Normal] EARTH Level 1 100 100
Proxy Dragon 2 monstersIf a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P46 1400 -
Proxy F Magician 2 Effect MonstersDuring your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of ""Proxy F Magician"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 2 P13 1400 -
Proxy Horse If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of ""Proxy Horse"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1100 1100
Prufinesse, the Tactical Trapper If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of ""Prufinesse, the Tactical Trapper"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1800 0
Pseudo Space Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects. SPELL Field
Psi-Beast When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster. MONSTER [Psychic/Effect] EARTH Level 2 700 500
Psi-Blocker Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the end of your opponent's next turn. MONSTER [Psychic/Effect] WIND Level 4 1200 300
Psi-Curse When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300. TRAP
Psi-Impulse Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards. SPELL
Psi-Reflector If this card is Normal or Special Summoned: You can add 1 ""Assault Mode Activate"" or 1 card that mentions it from your Deck to your hand, except ""Psi-Reflector"". You can reveal 1 ""Assault Mode Activate"" in your hand, then target 1 monster in your GY that mentions it, except ""Psi-Reflector""; Special Summon it, and if you do, increase its Level by up to 4. You can only use each effect of ""Psi-Reflector"" once per turn. MONSTER [Psychic/Tuner/Effect] DARK Level 1 400 300
Psi-Station When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.) SPELL Continuous
Psiics, Moonlight of the Ghoti If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except ""Psiics, Moonlight of the Ghoti"", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except ""Psiics, Moonlight of the Ghoti""; Special Summon this card. You can only use each effect of ""Psiics, Moonlight of the Ghoti"" once per turn. MONSTER [Fish/Effect] WATER Level 6 2400 0
PSY-Frame Accelerator Once per turn: You can pay 500 LP, then target 1 ""PSY-Frame"" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up ""PSY-Frame"" card you control leaves the field (except during the Damage Step): You can Special Summon 1 ""PSY-Frame"" monster from your hand. TRAP Continuous
PSY-Frame Circuit If a ""PSY-Frame"" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""PSY-Frame"" monsters you control. At the start of the Damage Step, if a ""PSY-Frame"" monster you control battles an opponent's monster: You can discard 1 ""PSY-Frame"" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. SPELL Field
PSY-Frame Driver A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called ""PSY-Frame"". MONSTER [Psychic/Normal] LIGHT Level 6 2500 0
PSY-Frame Multi-Threader This card's name becomes ""PSY-Frame Driver"" while it is in the hand or Graveyard. If a ""PSY-Frame"" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a ""PSY-Frame"" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""PSY-Frame Multi-Threader"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 6 0 2500
PSY-Frame Overload Once per turn: You can banish 1 ""PSY-Frame"" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 ""PSY-Frame"" card from your Deck to your hand, except ""PSY-Frame Overload"". TRAP Continuous
PSY-Framegear Alpha Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 ""PSY-Frame Driver"" from your hand, Deck, or Graveyard, and if you do, add 1 ""PSY-Frame"" card from your Deck to your hand, except ""PSY-Framegear Alpha"". During the End Phase, banish the face-up monsters Special Summoned by this effect. MONSTER [Psychic/Tuner/Effect] LIGHT Level 1 500 0
PSY-Framegear Beta Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 ""PSY-Frame Driver"" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect. MONSTER [Psychic/Tuner/Effect] LIGHT Level 1 700 0
PSY-Framegear Delta Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a Spell Card while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 ""PSY-Frame Driver"" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that Spell. During the End Phase, banish the face-up monsters Special Summoned by this effect. MONSTER [Psychic/Tuner/Effect] LIGHT Level 2 1200 0
PSY-Framegear Epsilon Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 ""PSY-Frame Driver"" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. MONSTER [Psychic/Tuner/Effect] LIGHT Level 2 1500 0
PSY-Framegear Gamma Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 ""PSY-Frame Driver"" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. MONSTER [Psychic/Tuner/Effect] LIGHT Level 2 1000 0
PSY-Framelord Lambda 2 monsters, except TokensYou can activate the effects of ""PSY-Framegear"" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 ""PSY-Frame"" card from your Deck to your hand. You can only use this effect of ""PSY-Framelord Lambda"" once per turn. MONSTER [Psychic/Link/Effect] LIGHT Link 2 P13 1700 -
PSY-Framelord Omega 1 Tuner + 1+ non-Tuner monstersOnce per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck. MONSTER [Psychic/Synchro/Effect] LIGHT Level 8 2800 2200
PSY-Framelord Zeta 1 Tuner + 1+ non-Tuner monstersOnce per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other ""PSY-Frame"" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. MONSTER [Psychic/Synchro/Effect] LIGHT Level 7 2500 1800
Psychic Ace If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. MONSTER [Psychic/Effect] DARK Level 2 1000 0
Psychic Arsenal Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of ""Psychic Arsenal"" once per turn. SPELL
Psychic Blade Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 ""Psychic Blade"" per turn. SPELL Equip
Psychic Blaster Mk-II 1 Psychic Tuner + 1+ non-Tuner Psychic monstersYou can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 ""Psychic Blaster Mk-II"" effect per turn, and only once that turn. MONSTER [Psychic/Synchro/Effect] EARTH Level 9 3200 2700
Psychic Bounder If this card is Normal or Special Summoned: You can add 1 ""Jinzo"" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of ""Psychic Bounder"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1700 1000
Psychic Commander When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 1400 800
Psychic Emperor When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. MONSTER [Psychic/Effect] LIGHT Level 6 2400 1000
Psychic End Punisher 1 Tuner + 1+ non-Tuner monstersWhile your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's. MONSTER [Psychic/Synchro/Effect] LIGHT Level 11 3500 3500
Psychic Eraser Laser Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 ""Psychic Eraser Laser"" per turn. SPELL
Psychic Feel Zone Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters. SPELL
Psychic Fervor During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 ""Psychic Fervor"" per turn. SPELL Quick-Play
Psychic Jumper Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except ""Psychic Jumper""; switch control of both those targets, and if you do, their battle positions cannot be changed this turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 2 100 1500
Psychic Kappa An amphibian with a myriad of powers to shield it from enemy attacks. MONSTER [Aqua/Normal] WATER Level 2 400 1000
Psychic Lifetrancer 1 Tuner + 1 or more non-Tuner monstersOnce per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points. MONSTER [Psychic/Synchro/Effect] EARTH Level 7 2400 2000
Psychic Megacyber If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon ""Psychic Megacyber"" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control ""Jinzo"": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of ""Psychic Megacyber"" once per turn. MONSTER [Machine/Effect] DARK Level 6 2200 1200
Psychic Nightmare 1 Tuner + 1 or more non-Tuner Psychic-Type monstersOnce per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase. MONSTER [Psychic/Synchro/Effect] WIND Level 6 2400 1800
Psychic Omnibuster 1 Tuner + 1+ non-Tuner Psychic monstersEach time your opponent activates a card or effect on the field (except during the Damage Step): You can pay 2000 LP and declare 1 card type (Monster, Spell, or Trap) (but you can only declare each card type once per turn to activate this effect of ""Psychic Omnibuster""); look at 1 random card in your opponent's hand, and if it is the declared card type, apply these effects in sequence (skip over any that do not apply).●This card cannot be destroyed by the effects of the declared card type this turn.●Banish the card you looked at, face-up, until the End Phase. MONSTER [Psychic/Synchro/Effect] WIND Level 7 2500 2000
Psychic Overload Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. TRAP
Psychic Path Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. SPELL
Psychic Processor You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of ""Psychic Processor"" once per turn. MONSTER [Psychic/Effect] DARK Level 3 0 1500
Psychic Reactor If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster. TRAP
Psychic Rejuvenation Gain 1000 Life Points for each face-up Psychic-Type monster you control. TRAP
Psychic Rover If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone. MONSTER [Psychic/Effect] DARK Level 2 0 700
Psychic Shockwave When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck. TRAP
Psychic Snail You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. MONSTER [Psychic/Effect] EARTH Level 4 1900 1200
Psychic Soul Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300. TRAP
Psychic Sword Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000). SPELL Equip
Psychic Tracker If you control a Level 3 monster other than ""Psychic Tracker"", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon ""Psychic Tracker"" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK. MONSTER [Psychic/Effect] EARTH Level 3 1600 600
Psychic Trigger Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. TRAP
Psychic Tuning Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400. TRAP Continuous
Psychic Wave If you control a Machine monster: Send 1 ""Jinzo"" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 ""Jinzo"" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of ""Psychic Wave"" once per turn. SPELL Quick-Play
Psychic Wheeleder If you control a Level 3 monster other than ""Psychic Wheeleder"", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon ""Psychic Wheeleder"" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of ""Psychic Wheeleder"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 600 0
Psychokinesis If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. SPELL
Pulao, Wind of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck in Attack Position, except ""Pulao, Wind of the Yang Zing"". You can only use this effect of ""Pulao, Wind of the Yang Zing"" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""Yang Zing"" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects. MONSTER [Wyrm/Effect] WIND Level 1 0 1800
Pulling the Rug When a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster. TRAP Counter
Pulse Mines If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. TRAP
Pumpkin Carriage ""Prinzessin"" you control can attack directly. Your opponent cannot target ""Golden Castle of Stromberg"" you control with card effects, also it cannot be destroyed by card effects. MONSTER [Plant/Effect] EARTH Level 3 0 300
Pumpking the King of Ghosts If ""Castle of Dark Illusions"" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this ""Castle of Dark Illusions"" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. MONSTER [Zombie/Effect] DARK Level 6 1800 2000
Pumprincess the Princess of Ghosts If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell by this effect, during each Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on this card. MONSTER [Zombie/Effect] DARK Level 3 900 1000
Punch-in-the-Box When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard. TRAP
Punished Eagle ""Blue-Winged Crown"" + ""Niwatori"" MONSTER [Winged Beast/Fusion] WIND Level 6 2100 1800
Punishment Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished ""Lightsworn"" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except ""Lightsworn"" monsters. Once per turn, if your ""Lightsworn"" monster's effect is activated: Send the top 4 cards of your Deck to the GY. MONSTER [Dragon/Effect] DARK Level 8 3000 2600
Puny Penguin When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 ""Penguin"" monster in your Graveyard, except ""Puny Penguin""; Special Summon that target in face-up Attack Position or face-down Defense Position. MONSTER [Aqua/Effect] WATER Level 1 400 200
Puppet King When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase. MONSTER [Warrior/Effect] EARTH Level 7 2800 2600
Puppet Master When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn. MONSTER [Fiend/Effect] DARK Level 6 0 0
Puppet Parade If your opponent controls more monsters than you do: Special Summon ""Gimmick Puppet"" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 ""Rank-Up-Magic"" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except ""Gimmick Puppet"" monsters. You can only activate 1 ""Puppet Parade"" per turn. TRAP
Puppet Pawn This card can attack directly. You can only use each of the following effects of ""Puppet Pawn"" once per turn. When this card inflicts battle damage to your opponent: You can add 1 ""Promotion"" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except ""Puppet Pawn"", then your opponent can add 1 monster from their Deck to their hand. MONSTER [Warrior/Effect] EARTH Level 3 800 1200
Puppet Plant You can discard this card to the GY, then target 1 Warrior or Spellcaster monster your opponent controls; take control of that target until the End Phase. MONSTER [Plant/Effect] EARTH Level 3 1000 1000
Puppet Queen When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if you Special Summoned ""Puppet King"" by this effect, all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn. You can only use this effect of ""Puppet Queen"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2200 2500
Puppet Ritual If your opponent's Life Points are at least 2000 higher than yours: You can target 2 Level 8 ""Gimmick Puppet"" monsters in your Graveyard; Special Summon those targets. You can only activate 1 ""Puppet Ritual"" per turn. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Puppet Rook When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it. MONSTER [Warrior/Effect] EARTH Level 4 1200 1800
Puppet Shark Detach 1 material from a monster on either field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply the appropriate effect based on its card type, also place the rest on top of the Deck in the same order.●Monster/Spell: Add it to your hand.●Trap: Set it. It can be activated this turn.You can only activate 1 ""Puppet Shark"" per turn. TRAP
Puralis, the Purple Pyrotile 1 Tuner + 1 non-Tuner monsterWhen this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK. MONSTER [Reptile/Synchro/Tuner/Effect] FIRE Level 2 800 1400
Purge Ray Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 ""Number"" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field. TRAP
Purple Poison Magician (This card is always treated as a ""Fusion Dragon"" card.)If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 4 1200 2100
Purrely If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated ""Purrely"" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 ""Purrely"" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.) MONSTER [Fairy/Effect] LIGHT Level 1 100 100
Purrely Delicious Memory Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect.●Discard 1 card, and if you do, Special Summon 1 Level 1 ""Purrely"" monster from your Deck.A ""Purrely"" Xyz Monster that has this card as material gains the following effect.●Gains 300 ATK/DEF for each material attached to it. SPELL Quick-Play
Purrely Happy Memory Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect.●Discard 1 card, and if you do, Special Summon 1 Level 1 ""Purrely"" monster from your Deck.A ""Purrely"" Xyz Monster that has this card as material gains the following effect.●This card can attack monsters a number of times each Battle Phase, up to the number of ""Purrely Happy Memory"" attached to it +1. SPELL Quick-Play
Purrely Pretty Memory Each player gains 1000 LP, then you can apply the following effect.●Discard 1 card, and if you do, Special Summon 1 Level 1 ""Purrely"" monster from your Deck.A ""Purrely"" Xyz Monster that has this card as material gains the following effect.●Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material. SPELL Quick-Play
Purrely Sharely!? Target 1 ""Purrely"" Xyz Monster you control; Special Summon 1 Level 1 ""Purrely"" monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 ""Purrely"" Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned monster as material. (This is treated as an Xyz Summon.) Then, you can attach 1 card from your Deck to that Xyz Summoned monster, with the same name as a ""Purrely"" Quick-Play Spell attached to the targeted monster. TRAP
Purrely Sleepy Memory The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect.●Discard 1 card, and if you do, Special Summon 1 Level 1 ""Purrely"" monster from your Deck.A ""Purrely"" Xyz Monster that has this card as material gains the following effect.●Once per turn, during your opponent's Standby Phase: You can draw 1 card. SPELL Quick-Play
Purrelyeap!? Target 1 ""Purrely"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Purrely"" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 ""Purrely"" monsters in your GY; shuffle them into the Deck. You can only activate 1 ""Purrelyeap!?"" per turn. TRAP
Purrelyly If this card is Normal or Special Summoned: You can add 1 ""Purrely"" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 ""Purrely"" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of ""Purrelyly"" once per turn. MONSTER [Fairy/Effect] DARK Level 1 100 100
Pursuit Chaser When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. MONSTER [Machine/Effect] EARTH Level 3 1400 600
Purushaddoll Aeon Target 1 ""Shaddoll"" monster you control; send 1 ""Shaddoll"" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase. TRAP
Putrid Pudding Body Buddies Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage. MONSTER [Fiend/Effect] WATER Level 1 300 300
Puzzle Reborn If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target. TRAP
Puzzlomino, the Drop-n-Deleter 2 monsters with different LevelsIf a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of ""Puzzlomino, the Drop-n-Deleter"" once per turn. MONSTER [Spellcaster/Link/Effect] LIGHT Link 2 P62 1300 -
Pyramid Energy You can select and activate 1 of the following effects:●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. SPELL Quick-Play
Pyramid of Light If this face-up card is removed from your side of the field, destroy ""Andro Sphinx"" and ""Sphinx Teleia"" on your side of the field and remove them from play. TRAP Continuous
Pyramid of Wonders All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead. SPELL Continuous
Pyramid Turtle When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. MONSTER [Zombie/Effect] EARTH Level 4 1200 1400
Pyrite Knight If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except ""Pyrite Knight""; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 ""Pyrite Token"" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of ""Pyrite Knight"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 2000 0
Pyro Clock of Destiny Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. TRAP
Pyrorex the Elemental Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of ""Pyrorex the Elemental Lord"" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. MONSTER [Dinosaur/Effect] FIRE Level 8 2800 2200
Pyrotech Mech - Shiryu You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 8 2900 1800
Pyroxene Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a ""Gem-Knight"" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) TRAP
Qadshaddoll Keios FLIP: You can Special Summon 1 ""Shaddoll"" monster from your hand in face-up or face-down Defense Position.If this card is sent to the GY by a card effect: You can send 1 ""Shaddoll"" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 ""Qadshaddoll Keios"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 2 900 100
Qardan the Clear-Sighted When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn. MONSTER [Fairy/Effect] EARTH Level 4 1400 1000
Qebehsenuef, Protection of Horus If you control ""King's Sarcophagus"", you can Special Summon this card (from your GY). You can only Special Summon ""Qebehsenuef, Protection of Horus"" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target ""Horus"" monsters for attacks, also your opponent cannot target ""Horus"" monsters on the field with card effects. You can only use this effect of ""Qebehsenuef, Protection of Horus"" once per turn. MONSTER [Winged Beast/Effect] EARTH Level 8 2500 2000
Qlife's End Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, ""Qli"" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an ""Apoqliphort"" monster. TRAP
Qlimate Change Add up to 3 face-up ""Qli"" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 ""Qlimate Change"" per turn. TRAP
Qliphort Carrier You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on the field; return it to the hand. MONSTER [Machine/Pendulum/Effect] EARTH Level 6 2400 1000
Qliphort Cephalopod You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a ""Qli"" monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent. MONSTER [Machine/Pendulum/Effect] EARTH Level 7 2800 1000
Qliphort Disk You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a ""Qli"" monster(s): You can Special Summon 2 ""Qli"" monsters from your Deck, but destroy them during the End Phase. MONSTER [Machine/Pendulum/Effect] EARTH Level 7 2800 1000
Qliphort Genius 2 Machine monstersThis Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand. MONSTER [Machine/Link/Effect] EARTH Link 2 P13 1800 -
Qliphort Helix You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy it. MONSTER [Machine/Pendulum/Effect] EARTH Level 6 2400 1000
Qliphort Monolith Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000Continue, ignoring this error? <Y/N>...[ ]Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm fmovzhsvw. MONSTER [Machine/Pendulum/Normal] EARTH Level 5 2400 1000
Qliphort Scout Booting in Replica Mode...An error has occurred while executing C:\sophia\zefra.exeUnknown publisher.Allow C: ierra\qliphort.exe ? ...[Y]Booting in Autonomy Mode... MONSTER [Machine/Pendulum/Normal] EARTH Level 5 1000 2800
Qliphort Shell You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a ""Qli"" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Machine/Pendulum/Effect] EARTH Level 8 2800 1000
Qliphort Stealth You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a ""Qli"" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. MONSTER [Machine/Pendulum/Effect] EARTH Level 8 2800 1000
Qlipper Launch Until the end of this turn, all Normal Summoned/Set ""Qli"" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated. TRAP
QQ Enneagon If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except ""QQ Enneagon""; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 9 or higher Xyz Monsters. You can only use this effect of ""QQ Enneagon"" once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.●This card gains 900 ATK/DEF. MONSTER [Dinosaur/Effect] FIRE Level 9 900 900
Quadborrel Dragon 2 Dragon monsters, including a ""Rokket"" monsterYou can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of ""Rokket"" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of ""Quadborrel Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 2 P42 1000 -
Quaking Mirror Force When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. TRAP
Quantum Cat Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.) TRAP Continuous
Quarantine Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. SPELL Continuous
Queen Angel of Roses You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied). MONSTER [Plant/Effect] EARTH Level 7 2400 1300
Queen Azamina (This card is always treated as a ""Sinful Spoils"" card.)If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your ""Azamina"" or ""White Forest"" monster destroys an opponent's monster by battle: You can target 1 ""Sinful Spoils"" Spell/Trap in your GY; add it to your hand. You can only use each effect of ""Queen Azamina"" once per turn. MONSTER [Illusion/Effect] DARK Level 8 2500 2000
Queen Bird This monster attacks enemies using its huge beak. MONSTER [Winged Beast/Normal] WIND Level 5 1200 2000
Queen Butterfly Danaus If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of ""Queen Butterfly Danaus"" once per turn. MONSTER [Insect/Effect] WIND Level 8 2800 1900
Queen Dragun Djinn 2 Level 4 monstersDragon-Type monsters you control cannot be destroyed by battle, except ""Queen Dragun Djinn"". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2200 1200
Queen of Autumn Leaves Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves. MONSTER [Plant/Normal] EARTH Level 5 1800 1500
Queen of the Blazing Domain Cannot be destroyed by card effects. If this card is in your hand: You can target up to 2 cards you control, including a face-up Spell/Trap; destroy them, and if you do, Special Summon this card. If you destroyed 1 card, return this card to the hand during the End Phase of the next turn, or if you destroyed 2, this card gains this effect instead.●Any monster sent from the field to your opponent's GY is banished instead.You can only use this effect of ""Queen of the Blazing Domain"" once per turn. MONSTER [Pyro/Effect] DARK Level 9 3000 2500
Queen of Thorns 1 Tuner + 1 or more non-Tuner Plant-Type monstersEach player must pay 1000 LP for each monster Normal or Special Summoned from their hand, except for Plant-Type monsters. MONSTER [Plant/Synchro/Effect] LIGHT Level 6 2200 1800
Queen's Bodyguard ""Allure Queen"" monsters on your side of the field cannot be selected as an attack target. MONSTER [Warrior/Effect] EARTH Level 4 1700 1200
Queen's Double This monster may attack your opponent's Life Points directly. MONSTER [Warrior/Effect] EARTH Level 1 350 300
Queen's Knight This knight catches her opponents off guard, dominating them with swift yet graceful attacks. MONSTER [Warrior/Normal] LIGHT Level 4 1500 1600
Queen's Pawn When an ""Amazoness"" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower ""Amazoness"" monster from your Deck. TRAP
Question When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. SPELL
Quick Booster Target 1 Quick-Play Spell in your GY, except ""Quick Booster""; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except ""Quick Booster"". SPELL Quick-Play
Quick Charger Add 2 Level 4 or lower ""Batteryman"" monsters from your Graveyard to your hand. SPELL Quick-Play
Quick Launch Special Summon 1 ""Rokket"" monster from your Deck, but it cannot attack, also destroy it during the End Phase. SPELL Quick-Play
Quick-Span Knight If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK. MONSTER [Machine/Tuner/Effect] EARTH Level 3 1000 800
Quickdraw Synchron You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 ""Synchron"" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a ""Synchron"" Tuner as material. MONSTER [Machine/Tuner/Effect] WIND Level 5 700 1400
Quiet Life Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. SPELL Continuous
Quill Pen of Gulldos Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand. SPELL
Quillbolt Hedgehog If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect. MONSTER [Machine/Effect] EARTH Level 2 800 800
Quintet Magician 5 Spellcaster monstersMust be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects. MONSTER [Spellcaster/Fusion/Effect] DARK Level 12 4500 4500
R - Righteous Justice Destroy Spells/Traps on the field equal to the number of ""Elemental HERO"" cards you control. SPELL
R-Genex Accelerator When a ""Genex"" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it. MONSTER [Machine/Effect] WIND Level 4 1500 1900
R-Genex Crusher When this card is Normal Summoned, you can add 1 Level 4 ""R-Genex"" monster from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 2 800 800
R-Genex Magma When this card is Normal Summoned, you can add 1 Level 2 ""R-Genex"" monster from your Deck to your hand. MONSTER [Pyro/Effect] FIRE Level 3 1000 200
R-Genex Oracle If this card is added from your Deck to your hand by the effect of a ""Genex"" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a ""Genex"" monster. MONSTER [Spellcaster/Tuner/Effect] DARK Level 1 300 300
R-Genex Overseer When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower ""Genex"" monster from your hand. MONSTER [Spellcaster/Tuner/Effect] DARK Level 2 200 100
R-Genex Turbo When this card is Normal Summoned, you can add 1 Level 1 ""Genex"" monster from your Deck to your hand. MONSTER [Machine/Effect] WIND Level 4 1500 1300
R-Genex Turing During your opponent's Main Phase, if you control a ""Genex"" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 ""Genex"" Synchro Monster. You can only use this effect of ""R-Genex Turing"" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a ""Genex"" Synchro Monster. MONSTER [Spellcaster/Tuner/Effect] DARK Level 2 600 600
R-Genex Ultimum When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 ""Genex"" monsters from your Graveyard, and return them to the Deck. MONSTER [Machine/Effect] EARTH Level 4 1800 1400
R-Genex Undine Once per turn: You can banish 1 ""Genex"" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a ""Genex"" Synchro Monster: You can target 2 ""Genex"" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead. MONSTER [Aqua/Effect] WATER Level 4 1700 1100
R.B. Funk Dock When this card is activated: Add 1 ""R.B."" card from your Deck to your hand, except ""R.B. Funk Dock"". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up ""R.B."" monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 ""R.B."" monster from your Deck. You can only use this effect of ""R.B. Funk Dock"" once per turn. You can only activate 1 ""R.B. Funk Dock"" per turn. SPELL Field
R.B. Ga10 Cutter If you control no face-up monsters, or the only face-up monsters you control are ""R.B."" monsters, you can Special Summon this card (from your hand). You can only Special Summon ""R.B. Ga10 Cutter"" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an ""R.B."" Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of ""R.B. Ga10 Cutter"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 700 700
R.B. Ga10 Driller If you control no face-up monsters, or the only face-up monsters you control are ""R.B."" monsters, you can Special Summon this card (from your hand). You can only Special Summon ""R.B. Ga10 Driller"" once per turn this way. During the Main Phase, if this card is linked to an ""R.B."" Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of ""R.B. Ga10 Driller"" once per turn. MONSTER [Machine/Effect] EARTH Level 3 500 500
R.B. Stage Landing Special Summon 1 ""R.B."" monster from your Deck/Extra Deck with a different name than the cards you control. If an ""R.B."" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK. SPELL
R.B. The Brute Blues 2+ Machine monstersGains the following effects while this card points to an ""R.B."" monster.●Gains ATK equal to the total original ATK of ""R.B."" monsters it points to.●Can make a second attack during each Battle Phase.●Cannot be destroyed by battle or card effects.During your Main Phase: You can add 1 ""R.B."" card from your Deck to your hand. You can only use this effect of ""R.B. The Brute Blues"" once per turn. MONSTER [Machine/Link/Effect] WIND Link 3 P123 1500 -
R.B. VALCan Booster 2 Machine monstersIf this card is Link Summoned: You can add 1 ""R.B."" Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 ""R.B."" monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of ""R.B. VALCan Booster"" once per turn. MONSTER [Machine/Link/Effect] FIRE Link 2 P82 500 -
R.B. VALCan Rocket If you control no face-up monsters, or the only face-up monsters you control are ""R.B."" monsters, you can Special Summon this card (from your hand). You can only Special Summon ""R.B. VALCan Rocket"" once per turn this way. If this card is linked to an ""R.B."" Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of ""R.B. VALCan Rocket"" once per turn. MONSTER [Machine/Effect] FIRE Level 5 1000 1000
Ra's Disciple When this card is Summoned: You can Special Summon up to 2 ""Ra's Disciple"" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of ""Slifer the Sky Dragon"", ""Obelisk the Tormentor"", or ""The Winged Dragon of Ra"". You cannot Special Summon monsters, except by the effect of ""Ra's Disciple"". MONSTER [Fairy/Effect] LIGHT Level 4 1100 600
Ra'ten, the Heavenly General 2+ monsters with the same TypeOnce per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of ""Ra'ten, the Heavenly General"" once per turn. MONSTER [Warrior/Link/Effect] EARTH Link 3 P713 2200 -
Rabid Horseman ""Battle Ox"" + ""Mystic Horseman"" MONSTER [Beast-Warrior/Fusion] EARTH Level 6 2000 1700
Rabidragon It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape. MONSTER [Dragon/Normal] LIGHT Level 8 2950 2900
Radian, the Multidimensional Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 ""Radian Token"" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material. MONSTER [Fiend/Effect] DARK Level 7 2800 2500
Radiance of the Voiceless Voice During the Main Phase: You can activate 1 of these effects;●Shuffle 1 LIGHT Ritual Monster (Warrior or Dragon) or 1 Ritual Spell from your hand or GY into the Deck, and if you do, add to your hand, or Special Summon, 1 ""Voiceless Voice"" monster from your Deck.●Target cards your opponent controls, up to the number of LIGHT Ritual Monsters (Warrior or Dragon) you control; destroy both this card and as many of the targeted cards as possible.You can only use the effect of ""Radiance of the Voiceless Voice"" once per turn. TRAP Continuous
Radiant Jeral When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if ""The Sanctuary in the Sky"" is on the field. MONSTER [Fairy/Effect] LIGHT Level 4 1000 2000
Radiant Mirror Force When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls. TRAP
Radiant Spirit When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters. MONSTER [Reptile/Effect] LIGHT Level 7 2000 1500
Radiant Vouirescence When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of ""Radiant Vouirescence"" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn. MONSTER [Dragon/Effect] LIGHT Level 4 1600 800
Radius, the Half-Moon Dragon If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8. MONSTER [Dragon/Effect] LIGHT Level 4 1400 1200
Rafale, Champion Fur Hire If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters ""Fur Hire"" you control with different names, except ""Rafale, Champion Fur Hire"", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card ""Fur Hire""; negate the activation. You can only use each effect of ""Rafale, Champion Fur Hire"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 2800 2200
Rafflesia Seduction FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn. MONSTER [Plant/Flip/Effect] EARTH Level 2 300 900
Rage of Kairyu-Shin If ""Umi"" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 ""Rage of Kairyu-Shin"" per turn. SPELL Quick-Play
Rage of the Deep Sea This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. MONSTER [Fish/Effect] WATER Level 5 0 0
Rage with Eyes of Blue Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of ""Blue-Eyes White Dragon"" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except ""Blue-Eyes White Dragon"". SPELL Quick-Play
Raging Cloudian When a ""Cloudian"" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects. TRAP
Raging Earth When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters. MONSTER [Reptile/Effect] EARTH Level 7 2000 1500
Raging Eria Once per turn: You can Tribute 1 other WATER monster; Special Summon 1 WATER monster from your hand, but destroy it when a face-up ""Raging Eria"" you control leaves the field. MONSTER [Spellcaster/Effect] WATER Level 4 800 1500
Raging Flame Sprite This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK. MONSTER [Pyro/Effect] FIRE Level 3 100 200
Raging Mad Plants All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control. SPELL Quick-Play
Raging Storm Dragon - Beaufort IX You can Ritual Summon this card with ""Breath of Acclamation"". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of ""Raging Storm Dragon - Beaufort IX"" once per turn. MONSTER [Dragon/Ritual/Effect] WIND Level 9 2800 2800
Ragnaraika Armored Lizard You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon ""Ragnaraika Armored Lizard"" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of ""Ragnaraika Armored Lizard"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 0 2300
Ragnaraika Bloom Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects;●Add 1 ""Ragnaraika"" monster from your Deck to your hand, then discard 1 card.●Special Summon 1 of your ""Ragnaraika"" monsters from your hand, GY, or banishment, in Defense Position.You can only use this effect of ""Ragnaraika Bloom"" once per turn. SPELL Continuous
Ragnaraika Chain Coils 2+ monsters, including an Insect, Plant, or Reptile monsterIf your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of ""Ragnaraika Chain Coils"" once per turn. MONSTER [Reptile/Link/Effect] FIRE Link 4 P6123 2900 -
Ragnaraika Hunting Dance Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of ""Ragnaraika Hunting Dance"" once per turn. TRAP
Ragnaraika Mantis Monk 2+ monsters, including an Insect, Plant, or Reptile monsterYou can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 ""Ragnaraika"" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of ""Ragnaraika Mantis Monk"" once per turn. MONSTER [Insect/Link/Effect] WIND Link 3 P423 2300 -
Ragnaraika Samurai Beetle You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon ""Ragnaraika Samurai Beetle"" once per turn this way. If this card is sent to the GY as material for a ""Ragnaraika"" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except ""Ragnaraika Samurai Beetle""; Special Summon it in Defense Position. You can only use this effect of ""Ragnaraika Samurai Beetle"" once per turn. MONSTER [Insect/Effect] LIGHT Level 3 1500 0
Ragnaraika Selene Snapper 2+ Insect, Plant, and/or Reptile monstersYou can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of ""Ragnaraika Selene Snapper"" once per turn. MONSTER [Reptile/Link/Effect] WATER Link 3 P462 2600 -
Ragnaraika Skeletal Soldier 2 monsters, including an Insect, Plant, or Reptile monsterYou can target 1 ""Ragnaraika"" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of ""Ragnaraika Skeletal Soldier"" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters. MONSTER [Plant/Link/Effect] FIRE Link 2 P13 1600 -
Ragnaraika Stag Sovereign 2+ Insect, Plant, and/or Reptile monstersIf a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of ""Ragnaraika Stag Sovereign"" once per turn. MONSTER [Insect/Link/Effect] EARTH Link 5 P46123 3300 -
Ragnaraika the Evil Seed You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon ""Ragnaraika the Evil Seed"" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different ""Ragnaraika"" cards of yours that are banished and/or in your Deck, except ""Ragnaraika the Evil Seed"", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of ""Ragnaraika the Evil Seed"" once per turn. MONSTER [Plant/Effect] EARTH Level 1 0 0
Ragnaraika Wicked Butterfly You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of ""Ragnaraika Wicked Butterfly"" once per turn. MONSTER [Insect/Effect] EARTH Level 4 1800 0
Ragnaraika Wisteria of Woe Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a ""Ragnaraika"" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of ""Ragnaraika Wisteria of Woe"" once per turn. TRAP Continuous
Rahu Dracotail Fusion Summon 1 ""Dracotail"" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 ""Rahu Dracotail"" per turn. SPELL
Rai Rider If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field. MONSTER [Thunder/Effect] LIGHT Level 3 1200 1400
Rai-Jin All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up ""Rai-Jin"" on the field. MONSTER [Thunder/Effect] LIGHT Level 4 ? 1000
Rai-Mei When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand. MONSTER [Thunder/Effect] LIGHT Level 3 1400 1200
Raiden, Hand of the Lightsworn During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any ""Lightsworn"" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of ""Raiden, Hand of the Lightsworn"" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY. MONSTER [Warrior/Tuner/Effect] LIGHT Level 4 1700 1000
Raider's Knight 2 Level 4 DARK monsters(This card is always treated as a ""The Phantom Knights"" and ""Raidraptor"" card.)You can detach 1 material from this card; Special Summon from your Extra Deck, 1 ""The Phantom Knights"", ""Raidraptor"", or ""Xyz Dragon"" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of ""Raider's Knight"" once per turn. MONSTER [Warrior/Xyz/Effect] DARK Rank 4 2000 0
Raider's Unbreakable Mind (This card is always treated as a ""The Phantom Knights"" and ""Raidraptor"" card.)If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 ""Rank-Up-Magic"" Spell directly from your Deck or GY. You can only use each effect of ""Raider's Unbreakable Mind"" once per turn. TRAP Continuous
Raider's Wing (This card is always treated as a ""The Phantom Knights"" and ""Raidraptor"" card.)If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Raider's Wing"" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.●Your opponent cannot target this card with card effects. MONSTER [Winged Beast/Effect] DARK Level 4 0 2000
Raidraptor - Arsenal Falcon 2 Level 7 monstersOnce per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of ""Raidraptor"" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a ""Raidraptor"" monster as material: You can Special Summon 1 ""Raidraptor"" Xyz Monster from your Extra Deck except ""Raidraptor - Arsenal Falcon"", and if you do, attach this card from your GY to it as material. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 7 2500 2000
Raidraptor - Avenge Vulture If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Raidraptor"" monsters. MONSTER [Winged Beast/Effect] DARK Level 4 1700 100
Raidraptor - Blade Burner Falcon 2 Level 4 Winged Beast monstersIf this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of materials from this card; destroy exactly that number of monsters your opponent controls. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 4 1000 1000
Raidraptor - Blaze Falcon 3 Level 5 Winged Beast-Type monstersThis card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 5 1000 2000
Raidraptor - Bloom Vulture If you do not control any face-up monsters, other than Winged Beast monsters: You can Special Summon both this card and 1 ""Raidraptor"" monster from your hand. If you control no monsters: You can target 2 Level 4 or lower ""Raidraptor"" monsters in your GY, including this card; Special Summon them in Defense Position. You can only use 1 ""Raidraptor - Bloom Vulture"" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except DARK monsters. MONSTER [Winged Beast/Effect] DARK Level 4 300 1900
Raidraptor - Booster Strix When a ""Raidraptor"" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. MONSTER [Winged Beast/Effect] DARK Level 4 100 1700
Raidraptor - Brave Strix 2 Level 5 monstersA ""Raidraptor"" Xyz Monster that has this card as material gains this effect.��This card gains ATK equal to its Rank x 100.You can only use 1 of the following effects of ""Raidraptor - Brave Strix"" per turn, and only once that turn. You can detach 1 material from this card; Set 1 ""Raidraptor"" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 ""Rank-Up-Magic"" Spell from your Deck to your hand. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 5 2000 2500
Raidraptor - Call Target 1 ""Raidraptor"" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 ""Raidraptor - Call"" per turn. You cannot Special Summon monsters during the turn you activate this card, except ""Raidraptor"" monsters. SPELL
Raidraptor - Fiend Eagle 2 Level 3 ""Raidraptor"" monstersYou can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of ""Raidraptor - Fiend Eagle"" once per turn. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 3 1000 0
Raidraptor - Final Fortress Falcon 3 Level 12 monstersIf this card has a ""Raidraptor"" Xyz Monster as material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished ""Raidraptor"" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 ""Raidraptor"" Xyz Monster from your GY; this card can attack again in a row. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 12 3800 2800
Raidraptor - Force Strix 2 Level 4 monstersGains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 4 100 2000
Raidraptor - Fuzzy Lanius If you control a ""Raidraptor"" monster other than ""Raidraptor - Fuzzy Lanius"": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 ""Raidraptor - Fuzzy Lanius"" from your Deck to your hand. You can only use each effect of ""Raidraptor - Fuzzy Lanius"" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except ""Raidraptor"" monsters. MONSTER [Winged Beast/Effect] DARK Level 4 500 1500
Raidraptor - Glorious Bright If you control a ""Raidraptor"" monster: Target 1 face-up monster your opponent controls, or if you control a ""Raidraptor"" Xyz Monster, you can target 1 face-up card your opponent controls; negate that card's effects until the end of this turn. You can banish this card from your GY, then target 1 of your ""Raidraptor"" monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Raidraptor - Glorious Bright"" effect per turn, and only once that turn. TRAP
Raidraptor - Heel Eagle If all monsters you control are ""Raidraptor"" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 ""Raidraptor"" Spell/Trap in your GY; add it to your hand. You can only use each effect of ""Raidraptor - Heel Eagle"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 3 700 700
Raidraptor - Last Strix If a ""Raidraptor"" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 ""Raidraptor"" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of ""Raidraptor - Last Strix"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 1 100 100
Raidraptor - Mimicry Lanius Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all ""Raidraptor"" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 ""Raidraptor"" card from your Deck to your hand, except ""Raidraptor - Mimicry Lanius"". You can only use this effect of ""Raidraptor - Mimicry Lanius"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1100 1900
Raidraptor - Napalm Dragonius Once per turn: You can inflict 600 damage to your opponent, also you cannot activate monster effects for the rest of this turn, except ""Raidraptor"" monsters. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 ""Raidraptor"" monster from your Deck, but its effects are negated. MONSTER [Winged Beast/Effect] DARK Level 4 1000 1000
Raidraptor - Necro Vulture Once per turn: You can Tribute 1 ""Raidraptor"" monster, then target 1 ""Rank-Up-Magic"" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a ""Rank-Up-Magic"" Spell Card. MONSTER [Winged Beast/Effect] DARK Level 4 1000 1600
Raidraptor - Nest If you control 2 or more ""Raidraptor"" monsters: You can add 1 ""Raidraptor"" monster from your Deck or GY to your hand. You can only use this effect of ""Raidraptor - Nest"" once per turn. SPELL Continuous
Raidraptor - Noir Lanius During your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 ""Raidraptor"" monster you control; add 1 ""Raidraptor"" monster with a different Level than that monster from your Deck to your hand. You can banish this card from your GY; increase or decrease the Levels of all ""Raidraptor"" monsters you currently control by 1. You can only use each effect of ""Raidraptor - Noir Lanius"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1600 500
Raidraptor - Pain Lanius Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 ""Raidraptor"" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of ""Raidraptor - Pain Lanius"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 1 100 100
Raidraptor - Readiness This turn, ""Raidraptor"" monsters you control cannot be destroyed by battle. If you have a ""Raidraptor"" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn. TRAP
Raidraptor - Return If a ""Raidraptor"" monster you control is destroyed by battle: Target 1 ""Raidraptor"" monster in your Graveyard; add it to your hand. If a face-up ""Raidraptor"" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 ""Raidraptor"" card from your Deck to your hand. You can only use this effect of ""Raidraptor - Return"" once per turn. TRAP
Raidraptor - Revolution Falcon 3 Level 6 Winged Beast-Type monstersYou can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a ""Raidraptor"" Xyz Monster as Xyz Material, it gains this effect.●Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 6 2000 3000
Raidraptor - Revolution Falcon - Air Raid 3 Level 6 Winged Beast monstersYou can also Xyz Summon this card by discarding 1 ""Rank-Up-Magic"" Spell, and using a Rank 5 or lower ""Raidraptor"" Xyz Monster you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy it, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 ""Raidraptor - Revolution Falcon"" from your Extra Deck, and if you do, attach this card to it as material. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 6 2000 3000
Raidraptor - Rise Falcon 3 Level 4 Winged Beast-Type monstersThis card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 4 100 2000
Raidraptor - Rising Rebellion Falcon 5 Level 13 Winged Beast monstersUnaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more ""Raidraptor"" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 ""Raidraptor"" Xyz Monster in your GY; this card gains that monster's effects until the End Phase. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 13 4000 3500
Raidraptor - Roost If a ""Raidraptor"" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 ""Raidraptor"" Spell/Trap from your Deck to your hand, except ""Raidraptor - Roost"". You can target 3 of your ""Raidraptor"" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of ""Raidraptor - Roost"" once per turn. SPELL Continuous
Raidraptor - Rudder Strix If this card is Special Summoned from the hand by the effect of a ""Raidraptor"" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 ""Raidraptor"" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn. MONSTER [Winged Beast/Effect] DARK Level 4 0 1600
Raidraptor - Satellite Cannon Falcon 2 Level 8 Winged Beast monstersIf this card is Xyz Summoned by using a ""Raidraptor"" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each ""Raidraptor"" monster in your GY. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 8 3000 2000
Raidraptor - Sharp Lanius Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 ""Raidraptor"" monster in your Graveyard; Special Summon it. You can only use this effect of ""Raidraptor - Sharp Lanius"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1700 1000
Raidraptor - Singing Lanius If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon ""Raidraptor - Singing Lanius"" once per turn this way. MONSTER [Winged Beast/Effect] DARK Level 4 100 100
Raidraptor - Skull Eagle If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 ""Raidraptor"" card in your Graveyard; add it to your hand. You can only use this effect of ""Raidraptor - Skull Eagle"" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●If it is Xyz Summoned: It gains 300 ATK. MONSTER [Winged Beast/Effect] DARK Level 3 1000 500
Raidraptor - Stranger Falcon 2 Level 5 monstersIf this card has an Xyz Monster as Xyz Material, it gains this effect.●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK.If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 ""Raidraptor"" Xyz Monster in your Graveyard, except ""Raidraptor - Stranger Falcon""; Special Summon it, and if you do, attach this card to it as Xyz Material. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 5 2000 2000
Raidraptor - Strangle Lanius If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower ""Raidraptor"" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of ""Raidraptor - Strangle Lanius"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1600 1100
Raidraptor - Tribute Lanius During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 ""Raidraptor"" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 ""Rank-Up-Magic"" Quick-Play Spell from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except ""Raidraptor"" monsters. You can only use each effect of ""Raidraptor - Tribute Lanius"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 1800 400
Raidraptor - Ultimate Falcon 3 Level 10 Winged Beast monstersUnaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a ""Raidraptor"" monster as material, it gains this effect.●Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent. MONSTER [Winged Beast/Xyz/Effect] DARK Rank 10 3500 2000
Raidraptor - Vanishing Lanius Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower ""Raidraptor"" monster from your hand. MONSTER [Winged Beast/Effect] DARK Level 4 1300 1600
Raidraptor - Wild Vulture During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 ""Raidraptor"" monsters from your hand and/or Graveyard whose total Levels equal 6. MONSTER [Winged Beast/Effect] DARK Level 6 1600 2000
Raidraptor - Wise Strix 2 DARK Winged Beast monstersIf this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your ""Raidraptor"" Xyz Monster's effect is activated: Set 1 ""Rank-Up-Magic"" Spell from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of ""Raidraptor - Wise Strix"" once per turn. MONSTER [Winged Beast/Link/Effect] DARK Link 2 P13 1400 -
Raidraptor Replica Target 1 ""Raidraptor"" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects. TRAP
Raidraptor's Phantom Knights Claw When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a ""The Phantom Knights"", ""Raidraptor"", or ""Xyz Dragon"" card, 1 ""Raidraptor"" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 ""Raidraptor's Phantom Knights Claw"" per turn. TRAP Counter
Raigeki Destroy all monsters your opponent controls. SPELL
Raigeki Bottle Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. TRAP Continuous
Raigeki Break Discard 1 card, then target 1 card on the field; destroy it. TRAP
Raijin the Breakbolt Star 1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monsterIf this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of ""Raijin the Breakbolt Star"" once per turn. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 3000 2200
Raimei Decrease your opponent's Life Points by 300 points. SPELL
Rain Bozu Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 7 0 0
Rain of Mercy Increase the Life Points of both players by 1000 points. SPELL
Rain Storm Target 1 ""Cloudian"" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.●1000: Destroy 1 Spell/Trap your opponent controls.●2000: Destroy 2 cards your opponent controls. TRAP
Rainbow Bridge Add 1 ""Crystal"" Spell/Trap from your Deck to your hand. SPELL
Rainbow Bridge of Salvation If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 ""Crystal Beast"" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of ""Rainbow Bridge of Salvation"" once per Duel. TRAP
Rainbow Bridge of the Heart During your Main Phase, you can Normal Summon 1 ""Crystal Beast"" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of ""Rainbow Bridge of the Heart"" once per turn. During your Main Phase: You can destroy 1 ""Crystal Beast"" card you control or in your hand, and if you do, add 1 ""Crystal"" Spell/Trap from your Deck to your hand. If a ""Crystal Beast"" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand. SPELL Continuous
Rainbow Dark Dragon (This card is always treated as an ""Ultimate Crystal"" card.)Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. MONSTER [Dragon/Effect] DARK Level 10 4000 0
Rainbow Dragon (This card is always treated as an ""Ultimate Crystal"" card.)Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 ""Crystal Beast"" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all ""Crystal Beast"" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all ""Crystal Beast"" monsters from your GY; shuffle all cards on the field into the Deck. MONSTER [Dragon/Effect] LIGHT Level 10 4000 0
Rainbow Flower This monster may attack your opponent's Life Points directly. MONSTER [Plant/Effect] EARTH Level 2 400 500
Rainbow Gravity If you have 7 ""Crystal Beast"" cards with different names on your field and/or in your GY: Special Summon 1 ""Ultimate Crystal"" monster from your Deck or GY, ignoring its Summoning conditions. TRAP
Rainbow Kuriboh You can only use each effect of ""Rainbow Kuriboh"" once per turn.●When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.●When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. MONSTER [Fiend/Effect] LIGHT Level 1 100 100
Rainbow Life Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead. TRAP
Rainbow Neos ""Elemental HERO Neos"" + 1 ""Ultimate Crystal"" monsterMust be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 4500 3000
Rainbow Overdragon 7 ""Crystal Beast"" monsters(This card is always treated as an ""Ultimate Crystal"" card.)Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 ""Ultimate Crystal"" monster. Once per turn: You can banish 1 ""Crystal Beast"" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck. MONSTER [Dragon/Fusion/Effect] LIGHT Level 12 4000 0
Rainbow Path When an opponent's monster declares an attack: Send 1 ""Crystal Beast"" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 ""Rainbow Dragon"" or ""Rainbow Dark Dragon"" from your Deck to your hand. TRAP
Rainbow Refraction If a monster(s) you control whose original name is ""Rainbow Dragon"" or ""Rainbow Dark Dragon"" activated its effect this turn: Special Summon any number of ""Crystal Beast"" monsters with different names from your Deck. SPELL Quick-Play
Rainbow Veil If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. SPELL Equip
Raise Body Heat Equip only to a Dinosaur monster. It gains 300 ATK/DEF. SPELL Equip
Raiza the Mega Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either GY, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand. MONSTER [Winged Beast/Effect] WIND Level 8 2800 1000
Raiza the Storm Monarch If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck. MONSTER [Winged Beast/Effect] WIND Level 6 2400 1000
Rallis the Star Bird This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. MONSTER [Winged Beast/Effect] WIND Level 3 800 800
RAM Clouder You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of ""RAM Clouder"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1800 1000
Rampaging Rhynos Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. MONSTER [Beast-Warrior/Effect] EARTH Level 3 1500 1500
Rampaging Smashtank Rhynosaber 1 Tuner + 1+ non-Tuner monstersYou can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except ""Rampaging Smashtank Rhynosaber"", but their effects are negated. You can only use each effect of ""Rampaging Smashtank Rhynosaber"" once per turn. MONSTER [Machine/Synchro/Effect] FIRE Level 7 2400 2100
Rank-Down-Magic Numeron Fall Target 1 ""Utopia"" monster you control; Special Summon from your Extra Deck, 1 ""Utopia"" monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Xyz Summoned by this effect gains this effect.●If this card attacks, or is attacked by, an opponent's monster, the opponent's monster's effects are negated during the Battle Phase only. SPELL
Rank-Up-Magic - The Seventh One To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 ""Number"" monster that has a number between ""101"" and ""107"" in its name, except ""Number C"" monsters, then Special Summon, from your Extra Deck, 1 ""Number C"" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of ""Rank-Up-Magic - The Seventh One"" once per Duel. SPELL
Rank-Up-Magic Admiration of the Thousands Target 1 or more Xyz Monsters in each GY, all of the same Rank; Special Summon from your Extra Deck, 1 ""Number C"" or ""CXyz"" monster that is 1 Rank higher than those monsters, and attach those monsters to it as material. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 ""Rank-Up-Magic Admiration of the Thousands"" per turn. SPELL
Rank-Up-Magic Argent Chaos Force Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Number C"" or ""CXyz"" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of ""Rank-Up-Magic Argent Chaos Force"" once per Duel. SPELL
Rank-Up-Magic Astral Force Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of ""Rank-Up-Magic Astral Force"". SPELL
Rank-Up-Magic Barian's Force Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Number C"" or ""CXyz"" monster with the same Type as that monster you control but 1 Rank higher, by using it as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster. SPELL
Rank-Up-Magic Cipher Ascension During either player's Main Phase: Target 1 ""Cipher"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Cipher"" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.●This card gains 500 ATK for each Level 4 or higher monster you control. SPELL Quick-Play
Rank-Up-Magic Doom Double Force Target 1 ""Raidraptor"" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) SPELL Quick-Play
Rank-Up-Magic Limited Barian's Force Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Number C"" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) SPELL
Rank-Up-Magic Magical Force Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using it as material, and if you do, attach this card to the Summoned monster (this is treated as an Xyz Summon). You can only activate 1 ""Rank-Up-Magic Magical Force"" per turn. SPELL Quick-Play
Rank-Up-Magic Numeron Force Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Number C"" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards. SPELL
Rank-Up-Magic Quick Chaos Target 1 ""Number"" Xyz Monster you control, except a ""Number C"" monster; Special Summon from your Extra Deck, 1 ""Number C"" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) SPELL Quick-Play
Rank-Up-Magic Raid Force Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Raidraptor"" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 ""Raidraptor"" card from your hand, then target 1 ""Rank-Up-Magic"" Spell Card in your Graveyard, except ""Rank-Up-Magic Raid Force""; add it to your hand. SPELL
Rank-Up-Magic Raptor's Force If a ""Raidraptor"" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 ""Raidraptor"" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 ""Raidraptor"" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) SPELL Quick-Play
Rank-Up-Magic Revolution Force ●During your turn: Target 1 ""Raidraptor"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Raidraptor"" monster that is 1 Rank higher than that target, by using that target as the Xyz Material.●During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 ""Raidraptor"" monster that is 1 Rank higher than that monster, by using it as the Xyz Material.(These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.) SPELL Quick-Play
Rank-Up-Magic Skip Force Target 1 ""Raidraptor"" Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Raidraptor"" monster that is 2 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 ""Raidraptor"" monster from your GY, then target 1 ""Raidraptor"" Xyz Monster in your GY; Special Summon it. SPELL
Rank-Up-Magic Soul Shave Force Pay half your LP, then target 1 ""Raidraptor"" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) SPELL
Rank-Up-Magic Zexal Force Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Utopia"" or ""ZW -"" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 ""ZW -"" or ""ZS -"" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of ""Rank-Up-Magic Zexal Force"" once per turn. SPELL
Ranryu You can only control 1 ""Ranryu"". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except ""Ranryu""; Special Summon it. MONSTER [Dragon/Effect] WIND Level 4 1500 200
Raphion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] WIND Level 10 0 0
Rapid Trigger Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 ""Rapid Trigger"" per turn. SPELL Quick-Play
Rapid Warrior During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect. MONSTER [Warrior/Effect] WIND Level 4 1200 200
Rapid-Fire Magician Inflict 400 damage to your opponent each time you activate a Normal Spell Card. MONSTER [Spellcaster/Effect] DARK Level 4 1600 1200
Raptor Wing Strike Shuffle 1 ""Blackwing"" monster you control into the Main Deck; add 1 ""Blackwing"" monster from your Deck to your hand. SPELL
Raptor's Gust When a Spell/Trap Card is activated while you control a ""Raidraptor"" card: Negate the activation, and if you do, destroy that card. TRAP Counter
Raptor's Ultimate Mace Equip only to a ""Raidraptor"" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 ""Rank-Up-Magic"" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle. SPELL Equip
Rare Fish ""Fusionist"" + ""Enchanting Mermaid"" MONSTER [Fish/Fusion] WATER Level 4 1500 1200
Rare Metal Dragon This card cannot be Normal Summoned or Set. MONSTER [Dragon/Effect] DARK Level 4 2400 1200
Rare Metalmorph Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Rare Value If you control 2 or more ""Crystal Beast"" cards in your Spell & Trap Zone: Your opponent chooses 1 ""Crystal Beast"" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. SPELL
Raregold Armor As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. SPELL Equip
Raremetalfoes Bismugear If this card on the field is destroyed by battle or card effect: You can add 1 ""Metalfoes"" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of ""Raremetalfoes Bismugear"" once per turn. MONSTER [Psychic/Pendulum/Effect] FIRE Level 1 0 0
Rasetsu Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except ""Rasetsu"", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect. MONSTER [Fairy/Spirit/Effect] FIRE Level 4 1500 1900
Rasterliger 2+ monsters, except TokensYou can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of ""Rasterliger"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 4 P8462 2000 -
Ravenous Crocodragon Archethys 1 Tuner + 1+ non-Tuner monstersGains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of ""Ravenous Crocodragon Archethys"" once per turn.●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it. MONSTER [Fish/Synchro/Effect] WATER Level 9 1000 1000
Ravenous Vendread Special Summon 1 ""Vendread"" monster from your hand, Deck, or GY in face-down Defense Position, except ""Vendread Scavenger"", then apply the following effect.●Ritual Summon any 1 ""Vendread"" Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster.You can only activate 1 ""Ravenous Vendread"" per turn. SPELL Ritual
Raviel, Lord of Phantasms Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 ""Phantasm Token"" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn. MONSTER [Fiend/Effect] DARK Level 10 4000 4000
Raviel, Lord of Phantasms - Shimmering Scraper Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of ""Raviel, Lord of Phantasms - Shimmering Scraper"" once per turn.●(Quick Effect): You can discard this card and target 1 ""Raviel, Lord of Phantasms"" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.●If this card is in your GY: You can Tribute 1 monster; add this card to your hand. MONSTER [Fiend/Effect] DARK Level 10 4000 4000
Ray & Temperature The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. MONSTER [Fairy/Normal] LIGHT Level 3 1000 1000
Ray of Hope Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. TRAP
Razor Lizard While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. MONSTER [Reptile/Effect] EARTH Level 3 1500 300
Rciela, Sinister Soul of the White Forest 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 ""White Forest"" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of ""Rciela, Sinister Soul of the White Forest"" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Synchro/Tuner/Effect] LIGHT Level 6 2000 1500
Re-Cover If this card is in the GY and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Re-Cover"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 1 700 300
Re-dyce-cle Target 1 ""Speedroid"" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a ""Speedroid"" Tuner monster. TRAP
Re-Fusion Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. SPELL Equip
Re-qliate If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no ""Qli"" card on the field, except ""Re-qliate"", send this card to the Graveyard. TRAP Continuous
Re: EX If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only. MONSTER [Dinosaur/Effect] LIGHT Level 4 1900 1200
Reactan, Dragon Ruler of Pebbles You can discard this card and 1 Dragon or EARTH monster; Special Summon 1 ""Redox, Dragon Ruler of Boulders"" from your Deck, but it cannot attack this turn. You can only use this effect of ""Reactan, Dragon Ruler of Pebbles"" once per turn. MONSTER [Dragon/Effect] EARTH Level 4 1800 1200
Reactor Slime During your Main Phase: You can activate this effect; Special Summon 2 ""Slime Tokens"" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 ""Metal Reflect Slime"" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of ""Reactor Slime"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 500 500
Ready for Intercepting Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position. TRAP
Ready Fusion Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 ""Ready Fusion"" per turn. SPELL
Readying of Rites Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 ""Sacrificial Offering Token"" (Fiend/DARK/Level 1/ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts battle damage to your opponent: You can banish this card from your GY; draw 1 card. You can only use each effect of ""Readying of Rites"" once per turn. SPELL
Really Eternal Rest Destroy all monsters equipped with an Equip Card(s). TRAP
Realm Elegy Add 1 ""Veda"" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while ""Visas Starfrost"" is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of ""Realm Elegy"" once per turn. SPELL
Realm Eulogy Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if ""Visas Starfrost"" is on the field, you can destroy that targeted monster. During your Main Phase, if a ""Veda"" Monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of ""Realm Eulogy"" once per turn. SPELL Quick-Play
Realm of Danger! Your opponent cannot target ""Danger!"" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 ""Danger!"" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. SPELL Field
Realm of Light Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All ""Lightsworn"" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead. SPELL Field
Realm Resonance Activate 1 of these effects;●Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.●Shuffle into the Deck, 1 of your ""Visas Starfrost"" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 ""Visas"" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)You can only activate 1 ""Realm Resonance"" per turn. SPELL
Reanimation Wave Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard. TRAP
Reaper of Prophecy When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of ""Spellbook"" Spell Cards with different names in your Graveyard. You can only use the effect of ""Reaper of Prophecy"" once per turn.●3 or more: This card gains 600 ATK.●4 or more: Add 1 ""Spellbook"" Spell Card from your Deck to your hand.●5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. MONSTER [Spellcaster/Effect] DARK Level 6 2000 1600
Reaper of the Cards FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. MONSTER [Fiend/Flip/Effect] DARK Level 5 1380 1930
Reaper on the Nightmare ""Spirit Reaper"" + ""Nightmare Horse""This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. MONSTER [Zombie/Fusion/Effect] DARK Level 5 800 600
Reaper Scythe - Dreadscythe Equip only to ""Guardian Dreadscythe"". It gains 500 ATK for each monster in the GYs. SPELL Equip
Reasoning Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY. SPELL
Rebellion During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 ""Rebellion"" per turn. SPELL Quick-Play
Rebirth Judgment Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even if this card leaves the field). TRAP Continuous
Rebirth of Nephthys This card can be used to Ritual Summon any ""Nephthys"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed ""Devotee of Nephthys"" or ""Cerulean Sacred Phoenix of Nephthys"", you can destroy 1 card on the field. SPELL Ritual
Rebirth of Parshath When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 ""Parshath"" monster from your Deck or Extra Deck. TRAP Counter
Rebirth of the Seventh Emperors Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your ""Number"" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between ""101"" and ""107"" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand. TRAP
Reboot Shuffle 1 ""Meklord"" monster from your hand into the Deck, then target 1 ""Meklord"" card in your GY; add that target to your hand. SPELL
Reborn Tengu If this face-up card leaves the field: Special Summon 1 ""Reborn Tengu"" from your Deck. MONSTER [Beast-Warrior/Effect] WIND Level 4 1700 600
Reborn Zombie While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle. MONSTER [Zombie/Effect] DARK Level 4 1000 1600
Rebound When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. TRAP Counter
Rebuildeer When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it. MONSTER [Cyberse/Effect] WIND Level 4 1800 800
Recall When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it. TRAP Counter
Recardination Target 1 ""Flower Cardian"" monster in your Graveyard; add it to your hand, then you can Special Summon 1 ""Flower Cardian"" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a ""Flower Cardian"" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. SPELL
Recette de Personnel (Staff Recipe) You can target 1 Ritual Monster you control; Special Summon 1 ""Nouvelles Token"" (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token's Level becomes the same as that monster's. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 ""Nouvelles"" Ritual Monster from your hand by Tributing monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of ""Recette de Personnel (Staff Recipe)"" once per turn. TRAP Continuous
Recette de Poisson (Fish Recipe) This card can be used to Ritual Summon any ""Nouvelles"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned ""Buerillabaisse de Nouvelles"", you can apply the following effect.●Add 1 ""Recipe"" Ritual Spell from your Deck or GY to your hand, except ""Recette de Poisson (Fish Recipe)"". SPELL Ritual
Recette de Viande (Meat Recipe) This card can be used to Ritual Summon any ""Nouvelles"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned ""Confiras de Nouvelles"", you can apply the following effect.●Change all Defense Position monsters your opponent currently controls to Attack Position. SPELL Ritual
Reckless Greed Draw 2 cards and skip your next 2 Draw Phases. TRAP
Reckoned Power Reveal 1 ""Iron Core of Koa'ki Meiru"" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. TRAP
Recoded Alive Target 1 Link-3 Cyberse Link Monster you control or in your GY; banish it, and if you do, Special Summon 1 ""Code Talker"" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished ""Code Talker"" monsters; Special Summon it. TRAP
Recon, Scout Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Recon, Scout Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of ""Recon, Scout Fur Hire"" once per turn. MONSTER [Beast/Effect] WIND Level 2 1000 500
Recovery Sorcerer 2 Cyberse monsters(Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of ""Recovery Sorcerer"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P42 1500 -
Recurring Nightmare Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand. SPELL
Recycle During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. SPELL Continuous
Recycling Batteries Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. SPELL
Red Archery Girl A mermaid archer that hides in a protective shell, waiting for the right moment to strike. MONSTER [Aqua/Normal] WATER Level 4 1400 1500
Red Arrows Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 ""Red Arrows"" per turn. SPELL
Red Blossoms from Underroot If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of ""Red Blossoms from Underroot"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Red Carpet If a Dragon-Type Synchro Monster is on the field: Target up to 2 ""Resonator"" monsters in your Graveyard; Special Summon them. TRAP
Red Cocoon Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 ""Red Dragon Archfiend"" in your Graveyard; Special Summon it. TRAP
Red Dragon Archfiend 1 Tuner + 1+ non-Tuner monstersAfter damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2000
Red Dragon Archfiend/Assault Mode Cannot be Normal Summoned/Set. Must be Special Summoned with ""Assault Mode Activate"". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 ""Red Dragon Archfiend"" in your GY; Special Summon that target. MONSTER [Dragon/Effect] DARK Level 10 3500 2500
Red Dragon Ninja When this card is Summoned: You can banish 1 ""Ninja"" or ""Ninjitsu Art"" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of ""Red Dragon Ninja"" once per turn. MONSTER [Winged Beast/Effect] FIRE Level 6 2400 1200
Red Dragon Vase If you control a ""Red Dragon Archfiend"": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated. SPELL
Red Duston Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up ""Red Duston"". MONSTER [Fiend/Effect] FIRE Level 1 0 1000
Red Familiar You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of ""Red Familiar"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 1600 0
Red Gadget When this card is Normal or Special Summoned: You can add 1 ""Yellow Gadget"" from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 4 1300 1500
Red Gardna During either player's turn, when your opponent activates a card or effect while you control a ""Red Dragon Archfiend"" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. MONSTER [Fiend/Effect] FIRE Level 4 0 2000
Red Hared Hasty Horse If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon ""Red Hared Hasty Horse"" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. MONSTER [Beast/Effect] WIND Level 5 2000 1800
Red Lotus King, Flame Crime During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of ""Red Lotus King, Flame Crime"" once per turn. MONSTER [Fiend/Effect] FIRE Level 3 1700 300
Red Medicine Increase your Life Points by 500 points. SPELL
Red Mirror When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except ""Red Mirror""; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of ""Red Mirror"" once per turn. MONSTER [Fiend/Effect] FIRE Level 1 0 0
Red Nova If a Level 8 or higher Dragon Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Red Nova"" once per turn this way. If this card is sent to the GY for a Synchro Summon that uses 2 or more Tuner monsters as material: You can Special Summon 1 FIRE Fiend monster from your Deck in Defense Position. MONSTER [Fairy/Tuner/Effect] FIRE Level 1 0 0
Red Nova Dragon 2 Tuners + ""Red Dragon Archfiend""Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card. MONSTER [Dragon/Synchro/Effect] DARK Level 12 3500 3000
Red Ogre When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand. MONSTER [Zombie/Effect] EARTH Level 7 2800 2100
Red Potan You can target 1 ""Potan"" monster you control; treat it as a Tuner until the end of the next turn. If a monster is Synchro Summoned while you control this monster: You can Special Summon 1 ""Potan"" monster from your hand or Deck. You can only use each effect of ""Red Potan"" once per turn. MONSTER [Fairy/Effect] FIRE Level 1 100 200
Red Reboot When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. TRAP Counter
Red Reign If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of ""Red Reign"" once per turn. TRAP
Red Resonator When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of ""Red Resonator"" once per turn. MONSTER [Fiend/Tuner/Effect] FIRE Level 2 600 200
Red Rising Dragon 1 Fiend Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 ""Resonator"" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 ""Resonator"" monsters in your GY; Special Summon both. MONSTER [Dragon/Synchro/Effect] DARK Level 6 2100 1600
Red Rose Dragon If this card is sent to the GY as Synchro Material: You can Special Summon 1 ""Rose Dragon"" monster from your hand or Deck, except ""Red Rose Dragon"", then, if it was sent for the Synchro Summon of ""Black Rose Dragon"" or a Plant Synchro Monster, you can also add 1 ""Frozen Rose"" or 1 ""Blooming of the Darkest Rose"" from your Deck to your hand. You can only use this effect of ""Red Rose Dragon"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 3 1000 1800
Red Screen Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. ""Red Dragon Archfiend"" must be on the field to activate and to resolve this effect. TRAP Continuous
Red Sparrow Summoner When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. MONSTER [Spellcaster/Effect] FIRE Level 4 1600 1300
Red Sprinter When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend Tuner from your hand or GY. You can only use this effect of ""Red Sprinter"" once per turn. MONSTER [Fiend/Effect] FIRE Level 4 1700 1200
Red Supernova Dragon 3 Tuners + 1+ non-Tuner Synchro MonstersMust first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card. MONSTER [Dragon/Synchro/Effect] DARK Level 12 4000 3000
Red Supremacy Banish 1 ""Red Dragon Archfiend"" Synchro Monster from your Graveyard, then target 1 ""Red Dragon Archfiend"" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. TRAP
Red Warg When you Normal Summon a ""Resonator"" monster: You can Special Summon this card from your hand, but its ATK becomes halved. MONSTER [Fiend/Effect] FIRE Level 6 1400 2200
Red Wyvern 1 Tuner + 1 or more non-Tuner monstersDuring either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field. MONSTER [Dragon/Synchro/Effect] FIRE Level 6 2400 2000
Red Zone When your opponent activates a card or effect while you control ""Red Dragon Archfiend"" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of ""Red Zone"" once per turn. TRAP Continuous
Red-Eyes Alternative Black Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Red-Eyes"" monster from your hand or field. You can only Special Summon ""Red-Eyes Alternative Black Dragon"" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower ""Red-Eyes"" monster in your GY, except ""Red-Eyes Alternative Black Dragon""; Special Summon it, and if it was a ""Red-Eyes B. Dragon"" that was Special Summoned, its original ATK becomes doubled. MONSTER [Dragon/Effect] DARK Level 7 2400 2000
Red-Eyes Archfiend of Lightning This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK. MONSTER [Fiend/Gemini/Effect] DARK Level 6 2500 1200
Red-Eyes Baby Dragon When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower ""Red-Eyes"" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand. MONSTER [Dragon/Effect] DARK Level 3 1200 700
Red-Eyes Black Dragon A ferocious dragon with a deadly attack. MONSTER [Dragon/Normal] DARK Level 7 2400 2000
Red-Eyes B. Dragon A ferocious dragon with a deadly attack. MONSTER [Dragon/Normal] DARK Level 7 2400 2000
Red-Eyes Black Dragon Sword Must be Special Summoned with ""The Claw of Hermos"", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs. MONSTER [Dragon/Fusion/Effect] DARK Level 7 2400 2000
Red-Eyes Black Flare Dragon This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of ""Red-Eyes Black Flare Dragon"" once per turn. MONSTER [Dragon/Gemini/Effect] DARK Level 7 2400 2000
Red-Eyes Black Fullmetal Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned with ""Max Metalmorph"" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 ""Metalmorph"" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of ""Red-Eyes Black Fullmetal Dragon"" once per turn. MONSTER [Machine/Effect] DARK Level 8 3400 2400
Red-Eyes Black Metal Dragon Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing ""Red-Eyes B. Dragon"" equipped with ""Metalmorph"". MONSTER [Machine/Effect] DARK Level 8 2800 2400
Red-Eyes Black Meteor Dragon You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 ""Red-Eyes Fusion"" from your Deck or GY to your hand. You can only use each effect of ""Red-Eyes Black Meteor Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 6 2000 2000
Red-Eyes Burn If a face-up ""Red-Eyes"" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 ""Red-Eyes Burn"" per turn. TRAP
Red-Eyes Dark Dragoon ""Dark Magician"" + ""Red-Eyes Black Dragon"" or 1 Dragon Effect MonsterCannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK. MONSTER [Spellcaster/Fusion/Effect] DARK Level 8 3000 2500
Red-Eyes Darkness Dragon Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Red-Eyes Black Dragon"". Gains 300 ATK for each Dragon monster in your GY. MONSTER [Dragon/Effect] DARK Level 9 2400 2000
Red-Eyes Darkness Metal Dragon You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon ""Red-Eyes Darkness Metal Dragon"" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except ""Red-Eyes Darkness Metal Dragon"". You can only use this effect of ""Red-Eyes Darkness Metal Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 10 2800 2400
Red-Eyes Fang with Chain Target 1 ""Red-Eyes"" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster. TRAP
Red-Eyes Flare Metal Dragon 2 Level 7 monstersCannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 ""Red-Eyes"" Normal Monster in your GY; Special Summon it. MONSTER [Dragon/Xyz/Effect] DARK Rank 7 2800 2400
Red-Eyes Fusion Fusion Summon 1 Fusion Monster that lists a ""Red-Eyes"" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes ""Red-Eyes Black Dragon"". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 ""Red-Eyes Fusion"" per turn. SPELL
Red-Eyes Insight Send 1 ""Red-Eyes"" monster from your hand or Deck to the GY; add 1 ""Red-Eyes"" Spell/Trap from your Deck to your hand, except ""Red-Eyes Insight"". You can only activate 1 ""Red-Eyes Insight"" per turn. SPELL
Red-Eyes Metal Claws Dragon You can activate ""Metalmorph"" Traps the turn they were Set. You can only use each of the following effects of ""Red-Eyes Metal Claws Dragon"" once per turn. You can send 1 face-down card you control to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned, and you have ""Max Metalmorph"" in your field or GY: You can add 1 ""Metalmorph"" Trap from your Deck or GY to your hand. MONSTER [Dragon/Effect] DARK Level 7 2400 2000
Red-Eyes Retro Dragon If a Level 7 or lower ""Red-Eyes"" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 ""Red-Eyes"" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Dragon/Effect] DARK Level 4 1700 1600
Red-Eyes Slash Dragon ""Red-Eyes Black Dragon"" + 1 Warrior monsterWhen a ""Red-Eyes"" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card. MONSTER [Dragon/Fusion/Effect] DARK Level 7 2800 2400
Red-Eyes Soul This card's name becomes ""Red-Eyes Black Dragon"" while on the field or in the GY. If your opponent Special Summons a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY; Special Summon 1 ""Red-Eyes"" monster from your hand or Deck, except ""Red-Eyes Soul"". You can only use this effect of ""Red-Eyes Soul"" once per turn. (Quick Effect): You can target 1 ""Red-Eyes Black Dragon"" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of ""Red-Eyes Soul"" once per Duel. MONSTER [Dragon/Effect] DARK Level 7 900 2000
Red-Eyes Spirit Target 1 ""Red-Eyes"" monster in your GY; Special Summon it. TRAP
Red-Eyes Toon Dragon Cannot attack the turn it is Summoned. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except ""Red-Eyes Toon Dragon"", ignoring its Summoning conditions. MONSTER [Dragon/Toon/Effect] DARK Level 7 2400 2000
Red-Eyes Transmigration This card is used to Ritual Summon ""Lord of the Red"". You must also Tribute monsters from your hand or field, and/or banish ""Red-Eyes"" monsters from your GY, whose total Levels equal 8 or more. SPELL Ritual
Red-Eyes Wyvern Once per turn, during your End Phase: You can banish this card from your GY, then target 1 ""Red-Eyes"" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect. MONSTER [Dragon/Effect] WIND Level 4 1800 1600
Red-Eyes Zombie Dragon You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster. MONSTER [Zombie/Effect] DARK Level 7 2400 2000
Red-Eyes Zombie Dragon Lord 1 Zombie Tuner + 1+ non-Tuner monstersDuring your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except ""Red-Eyes Zombie Dragon Lord""; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of ""Red-Eyes Zombie Dragon Lord"" once per turn. MONSTER [Zombie/Synchro/Effect] DARK Level 10 2800 2400
Red-Eyes Zombie Necro Dragon 1 Tuner + 1+ non-Tuner monstersGains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of ""Red-Eyes Zombie Necro Dragon"" once per turn. MONSTER [Zombie/Synchro/Effect] DARK Level 7 2400 2000
Red-Headed Oni When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct). MONSTER [Zombie/Effect] DARK Level 4 1700 1000
Redbeard, the Plunder Patroll Matey During your opponent's turn (Quick Effect): You can Special Summon 1 ""Plunder Patroll"" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 ""Plunder Patroll"" monster you control, except ""Redbeard, the Plunder Patroll Matey""; equip this card to it. You can only use each effect of ""Redbeard, the Plunder Patroll Matey"" once per turn. MONSTER [Fiend/Effect] WATER Level 4 1000 1000
Redeemable Jar You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of ""Redeemable Jar"" once per turn. TRAP Continuous
Redox, Dragon Ruler of Boulders If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 ""Redox, Dragon Ruler of Boulders"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] EARTH Level 7 1600 3000
Reed Butterfly If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand. MONSTER [Insect/Effect] WIND Level 1 300 600
Reese the Ice Mistress This card cannot be destroyed by battle with a Level 4 or higher monster. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 2 800 800
Reeshaddoll Wendi FLIP: You can Special Summon 1 ""Shaddoll"" monster from your Deck in face-up or face-down Defense Position, except ""Reeshaddoll Wendi"".If this card is sent to the GY by a card effect: You can Special Summon 1 ""Shaddoll"" monster from your Deck in face-down Defense Position, except ""Reeshaddoll Wendi"". You can only use 1 ""Reeshaddoll Wendi"" effect per turn, and only once that turn. MONSTER [Psychic/Flip/Effect] WIND Level 3 1500 1000
Reeze, Whirlwind of Gusto Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up ""Gusto"" monster you control; switch control of both monsters. MONSTER [Psychic/Effect] WIND Level 5 1900 1400
Reflect Bounder Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card. MONSTER [Machine/Effect] LIGHT Level 4 1700 1000
Reflection of Endymion You can only Special Summon ""Reflection(s) of Endymion"" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 ""Endymion"" card from your Deck to your hand. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 7 1850 2700
Refrain the Melodious Songstress If this card is Normal or Special Summoned: You can add 1 ""Melodious"" monster from your Deck to your hand, except ""Refrain the Melodious Songstress"". If a ""Melodious"" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of ""Refrain the Melodious Songstress"" once per turn. MONSTER [Fairy/Pendulum/Effect] LIGHT Level 4 1600 800
Regenerating Mummy When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand. MONSTER [Zombie/Effect] DARK Level 4 1800 1500
Regenerating Rose When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 ""Regenerating Rose Tokens"" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). MONSTER [Plant/Effect] DARK Level 7 0 1500
Regenesis Take 1 ""Regenesis"" monster from your Deck, and either add it to your hand or send it to the GY, or if you control a ""Regenesis"" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 ""Regenesis"" monster in your GY; Special Summon it. You can only use each effect of ""Regenesis"" once per turn. SPELL
Regenesis Archfiend You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon ""Regenesis Archfiend"" once per turn this way. You can only use each of the following effects of ""Regenesis Archfiend"" once per turn. If this card is Normal or Special Summoned: You can add 1 ""Regenesis"" card from your Deck or banishment to your hand, except ""Regenesis Archfiend"". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand. MONSTER [Fiend/Effect] EARTH Level 8 2500 2500
Regenesis Birth You can send 1 ""Regenesis"" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many ""Regenesis"" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 ""Regenesis Birth"" effect per turn, and only once that turn. TRAP Continuous
Regenesis Code Special Summon 1 ""Regenesis"" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished ""Regenesis"" monsters; Special Summon it. You can only use each effect of ""Regenesis Code"" once per turn. SPELL Quick-Play
Regenesis Commands Apply these effects to all cards your opponent controls in the same column as your ""Regenesis"" monsters.●Face-up cards: Negate their effects.●Face-down monsters: Cannot change their battle positions.●Face-down Spells/Traps: Cannot be activated until the end of the next turn.You can only activate 1 ""Regenesis Commands"" per turn. TRAP
Regenesis Cycle If you control a monster with 2500 original ATK or DEF: Target 1 card your opponent controls, or you can target 2 if you control ""Regenesis Lord""; banish that card(s). If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 monster with 2500 ATK or DEF from your hand. You can only use each effect of ""Regenesis Cycle"" once per turn. SPELL
Regenesis Dragon If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Regenesis Dragon"" once per turn this way. You can only use each of the following effects of ""Regenesis Dragon"" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand. MONSTER [Dragon/Effect] WIND Level 8 2500 2500
Regenesis Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon ""Regenesis Lord"" once per turn this way. If this card is Special Summoned: You can Set 1 ""Regenesis"" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Illusion/Effect] LIGHT Level 10 2500 2500
Regenesis Sage If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Regenesis Sage"" once per turn this way. You can only use each of the following effects of ""Regenesis Sage"" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other ""Regenesis"" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand. MONSTER [Spellcaster/Effect] WATER Level 7 2500 2500
Regenesis Warrior If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Regenesis Warrior"" once per turn this way. You can only use each of the following effects of ""Regenesis Warrior"" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand. MONSTER [Warrior/Effect] FIRE Level 7 2500 2500
Regretful Rebirth When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase. TRAP
Regulus Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck. MONSTER [Beast/Effect] LIGHT Level 4 1700 1000
Regulus the Fairy Beast If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions ""Ancient Fairy Dragon"" from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT monster (Beast, Plant, or Fairy) from your hand in Defense Position. You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of ""Regulus the Fairy Beast"" once per turn. MONSTER [Beast/Effect] LIGHT Level 4 1700 1000
Reign-Beaux, Overking of Dark World You can Special Summon this card (from your GY) by returning 1 Level 7 or lower ""Dark World"" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher ""Dark World"" monster from your Deck to your hand, except ""Reign-Beaux, Overking of Dark World"", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower ""Dark World"" monster from your Deck or GY to either field. MONSTER [Fiend/Effect] DARK Level 8 3000 1800
Reign-Beaux, Overlord of Dark World If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control. MONSTER [Fiend/Effect] DARK Level 7 2500 1800
Reincarnation of the Seventh Emperors During damage calculation, if your ""Number"" Xyz Monster that has a number between ""101"" and ""107"" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a ""Number"" monster, and if you do, inflict damage to your opponent equal to its original ATK. TRAP
Reincarnation Unveiling Mail (This card is always treated as an ""Armored Xyz"" card.)An Xyz Monster equipped with this card gains these effects.●Cannot be destroyed by battle.●Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster.Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 ""Reincarnation Unveiling Mail"" per turn. SPELL Equip
Reinforce Truth Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card. TRAP
REINFORCE! (This card is always treated as a ""Rescue-ACE"" card.)Target 1 ""Rescue-ACE"" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 ""Rescue-ACE"" Spell in your GY; Set that card. You can only use this effect of ""REINFORCE!"" once per turn. TRAP
Reinforced Human Psychic Borg Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. MONSTER [Psychic/Effect] EARTH Level 4 1500 800
Reinforced Space Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase. TRAP
Reinforcement of the Army Add 1 Level 4 or lower Warrior monster from your Deck to your hand. SPELL
Reinforcement of the Army's Troops When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of ""Reinforcement of the Army's Troops"" once per turn. SPELL Continuous
Reinforcements Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. TRAP
Reject Reborn When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated. TRAP
Rekindling Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. SPELL
Rekindling the Ashened Place 1 of your ""Ashened"" cards that is banished or in your GY on the bottom of your Main Deck, except ""Rekindling the Ashened"", then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 ""Rekindling the Ashened"" per turn. SPELL Quick-Play
Relay Soul Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel. TRAP
Release Brainwashing If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.●You: Take control of it, but return it to the hand during the End Phase.●Your opponent: Negate its effects until the end of this turn.You can only activate 1 ""Release Brainwashing"" per turn. SPELL Quick-Play
Release from Stone Target 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Release Restraint Tribute 1 ""Gearfried the Iron Knight""; Special Summon 1 ""Gearfried the Swordmaster"" from your hand or Deck. SPELL
Release Restraint Wave Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls. SPELL
Release, Reverse, Burst Tribute 1 ""Utopia"" monster; destroy all Set Spell and Trap Cards your opponent controls. TRAP
Relieve Monster When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand. TRAP
Relinkuriboh If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead. MONSTER [Fiend/Effect] DARK Level 1 300 200
Relinquished You can Ritual Summon this card with ""Black Illusion Ritual"". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent. MONSTER [Spellcaster/Ritual/Effect] DARK Level 1 0 0
Relinquished Anima 1 Level 1 monster, except a TokenYou can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of ""Relinquished Anima"" once per turn. This card gains ATK equal to that equipped monster's. MONSTER [Spellcaster/Link/Effect] DARK Link 1 P8 0 -
Relinquished Fusion Fusion Summon 1 ""Eyes Restrict"" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an ""Eyes Restrict"" Fusion Monster or ""Relinquished"" you control, as if it were equipped by that monster's effect. You can only use each effect of ""Relinquished Fusion"" once per turn. SPELL Quick-Play
Relinquished Spider If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. MONSTER [Insect/Effect] EARTH Level 2 300 500
Reload Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. SPELL Quick-Play
Remote Rebirth Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to. TRAP
Remote Revenge Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. TRAP
Remove Brainwashing The control of all monsters on the field returns to the owners. TRAP Continuous
Remove Trap Target 1 face-up Trap on the field; destroy it. SPELL
Renewal of the World When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects;●Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster.●Add the monster banished by this card's effect to your hand.You can only use 1 ""Renewal of the World"" effect per turn, and only once that turn. TRAP Continuous
Renge, Gatekeeper of Dark World His renowned athletic physique has made him famous with the populace of Dark World. They call him ""Iron Wall Renge"" because no one can break through his incredible defenses. MONSTER [Fiend/Normal] DARK Level 4 100 2100
Repair Genex Controller 1 Level 4 or lower ""Genex"" monsterYou can only Special Summon ""Repair Genex Controller(s)"" once per turn. If this card is Link Summoned: You can add 1 ""Genex"" monster from your GY to your hand. Once per Chain, if a ""Genex"" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 ""Genex"" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a ""Genex"" Tuner as material. MONSTER [Machine/Link/Effect] DARK Link 1 P4 1200 -
Replicard LAD You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of ""Replicard LAD"" once per turn. MONSTER [Cyberse/Effect] DARK Level 7 2500 2500
Reprodocus 2 monstersYou can activate 1 of these effects.●Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.●Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.You can only use this effect of ""Reprodocus"" once per turn. MONSTER [Dinosaur/Link/Effect] EARTH Link 2 P82 800 -
Reptia Egg Cannot be destroyed by battle. If this card was Normal Summoned, during the Standby Phase of the Summoning player's next turn: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck, but banish them during the End Phase. (If you Special Summon 2 or more monsters, they must have the same name.) You can only use this effect of ""Reptia Egg"" once per turn. MONSTER [Reptile/Effect] EARTH Level 1 0 0
Reptilianne Coatl If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of ""Reptilianne"" monsters from your hand. You can only use this effect of ""Reptilianne Coatl"" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner. MONSTER [Reptile/Tuner/Effect] DARK Level 4 1400 1000
Reptilianne Echidna 2 monsters, including a Reptile monsterIf this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of ""Reptilianne Echidna"" once per turn. MONSTER [Reptile/Link/Effect] DARK Link 2 P43 200 -
Reptilianne Gardna When this card you control is destroyed and sent to the Graveyard, add 1 ""Reptilianne"" monster from your Deck to your hand. MONSTER [Reptile/Effect] WATER Level 4 0 2000
Reptilianne Gorgon If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position. MONSTER [Reptile/Effect] DARK Level 3 1400 1400
Reptilianne Hydra 1 ""Reptilianne"" Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed. MONSTER [Reptile/Synchro/Effect] DARK Level 6 2100 1500
Reptilianne Lamia If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 ""Reptilianne Lamia"" effect per turn, and only once that turn. MONSTER [Reptile/Tuner/Effect] DARK Level 2 0 0
Reptilianne Medusa Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. MONSTER [Reptile/Effect] DARK Level 6 2200 800
Reptilianne Melusine 1 Reptile Tuner + 1+ non-Tuner monstersIf this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand. MONSTER [Reptile/Synchro/Effect] DARK Level 8 2500 2800
Reptilianne Naga This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position. MONSTER [Reptile/Effect] DARK Level 1 0 0
Reptilianne Nyami During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 ""Reptilianne Nyami"" effect per turn, and only once that turn. MONSTER [Reptile/Effect] DARK Level 2 200 0
Reptilianne Poison Activate only if you control a face-up ""Reptilianne"" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. SPELL
Reptilianne Rage The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK. SPELL Equip
Reptilianne Ramifications Send 1 card from your hand to the GY and activate 2 of these effects, in sequence;●Add 1 ""Reptilianne"" monster from your Deck to your hand.●Add 1 ""Reptilianne"" Spell/Trap from your Deck to your hand, except ""Reptilianne Ramifications"".●Change the ATK of 1 monster your opponent controls to 0.You can only activate 1 ""Reptilianne Ramifications"" per turn. SPELL
Reptilianne Recoil You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 ""Reptilianne Token"" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of ""Reptilianne Recoil"" once per turn. SPELL Field
Reptilianne Scylla If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. MONSTER [Reptile/Effect] DARK Level 4 1800 1200
Reptilianne Servant Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field. MONSTER [Reptile/Effect] DARK Level 1 100 100
Reptilianne Spawn Banish 1 ""Reptilianne"" monster from your GY; Special Summon 2 ""Reptilianne Tokens"" (Reptile/EARTH/Level 1/ATK 0/DEF 0). SPELL
Reptilianne Vaskii This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up ""Reptilianne Vaskii"" on the field. MONSTER [Reptile/Effect] DARK Level 8 2600 0
Reptilianne Viper When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls. MONSTER [Reptile/Tuner/Effect] DARK Level 2 0 0
Rescue Cat You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of ""Rescue Cat"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 300 100
Rescue Ferret You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except ""Rescue Ferret"", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of ""Rescue Ferret"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 300 100
Rescue Hamster If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase. MONSTER [Beast/Pendulum/Effect] EARTH Level 4 300 100
Rescue Hedgehog You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of ""Rescue Hedgehog"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 300 100
Rescue Interlacer During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of ""Rescue Interlacer"" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. MONSTER [Cyberse/Effect] LIGHT Level 3 1000 1200
Rescue Rabbit Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of ""Rescue Rabbit"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 300 100
Rescue Warrior You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it. MONSTER [Warrior/Effect] EARTH Level 4 1600 1700
RESCUE! (This card is always treated as a ""Rescue-ACE"" card.)Target 1 ""Rescue-ACE"" monster in your GY, or if you control ""Rescue-ACE Hydrant"", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 ""RESCUE!"" per turn. SPELL Quick-Play
Rescue-ACE Air Lifter If this card is Normal or Special Summoned: You can add 1 ""Rescue-ACE"" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 ""Rescue-ACE"" monster from your hand, except ""Rescue-ACE Air Lifter"". You can only use each effect of ""Rescue-ACE Air Lifter"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1700 1700
Rescue-ACE Fire Attacker If a ""Rescue-ACE"" monster(s) is Normal or Special Summoned to your field, except ""Rescue-ACE Fire Attacker"" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of ""Rescue-ACE Fire Attacker"" once per turn. MONSTER [Machine/Effect] FIRE Level 6 2200 2200
Rescue-ACE Fire Engine If a ""Rescue-ACE"" monster(s) is Normal or Special Summoned to your field, except ""Rescue-ACE Fire Engine"" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower ""Rescue-ACE"" monster from your hand, Deck, or GY. You can only use each effect of ""Rescue-ACE Fire Engine"" once per turn. MONSTER [Machine/Effect] FIRE Level 7 2500 2500
Rescue-ACE HQ While your opponent controls a monster, all ""Rescue-ACE"" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 ""Rescue-ACE"" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your ""Rescue-ACE"" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. SPELL Field
Rescue-ACE Hydrant While you control a ""Rescue-ACE"" monster other than ""Rescue-ACE Hydrant"", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of ""Rescue-ACE Hydrant"" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your ""Rescue-ACE"" card, the turn it was Set. During your Main Phase: You can add 1 ""Rescue-ACE"" monster from your Deck to your hand, except ""Rescue-ACE Hydrant"". MONSTER [Machine/Effect] FIRE Level 1 0 0
Rescue-ACE Impulse During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine ""Rescue-ACE"" monster from your Deck. You can only use each effect of ""Rescue-ACE Impulse"" once per turn. MONSTER [Warrior/Effect] FIRE Level 3 1500 1500
Rescue-ACE Monitor If this card is Normal or Special Summoned: You can add 1 ""Rescue-ACE"" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 ""Rescue-ACE"" monster in your GY, except ""Rescue-ACE Monitor""; Special Summon it. You can only use each effect of ""Rescue-ACE Monitor"" once per turn. MONSTER [Warrior/Effect] FIRE Level 4 1800 1800
Rescue-ACE Preventer You can banish 1 ""Rescue-ACE"" card from your GY; Special Summon this card from your hand. If you control another ""Rescue-ACE"" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished ""Rescue-ACE"" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of ""Rescue-ACE Preventer"" once per turn. MONSTER [Machine/Effect] FIRE Level 8 2800 2800
Rescue-ACE Turbulence You can banish 2 ""Rescue-ACE"" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 ""Rescue-ACE"" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of ""Rescue-ACE Turbulence"" once per turn. MONSTER [Machine/Effect] FIRE Level 9 3000 3000
Rescueroid When a ""roid"" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. MONSTER [Machine/Effect] FIRE Level 6 1600 1800
Resh Shaddoll Incarnation Target 1 ""Shaddoll"" monster in your GY; Special Summon it in face-up or face-down Defense Position.You can banish this card and 1 ""Shaddoll"" card from your GY, then activate 1 of these effects;●Change 1 face-down monster you control to face-up Defense Position.●Change 1 face-up monster you control to face-down Defense Position.You can only use 1 ""Resh Shaddoll Incarnation"" effect per turn, and only once that turn. TRAP
Reshef the Dark Being This card can only be Ritual Summoned with the Ritual Spell Card, ""Final Ritual of the Ancients"". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn. MONSTER [Fiend/Ritual/Effect] LIGHT Level 8 2500 1500
ReSolfachord Dreamia While you have an odd Pendulum Scale in your Pendulum Zone, if a ""Solfachord"" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a ""Solfachord"" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of ""ReSolfachord Dreamia"" once per turn. MONSTER [Fairy/Pendulum/Effect] WIND Level 2 600 400
Resonance Device Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase. SPELL
Resonance Insect If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect monster from your Deck to your hand. If this card is banished: You can send 1 Insect monster from your Deck to the GY, except ""Resonance Insect"". MONSTER [Insect/Effect] EARTH Level 4 1000 700
Resonant Destruction Each time a ""Resonator"" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation. SPELL Continuous
Resonator Call Add 1 ""Resonator"" monster from your Deck to your hand. SPELL
Resonator Command Discard 1 ""Resonator"" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 ""Resonator Command"" per turn. SPELL Quick-Play
Resonator Engine Target 2 ""Resonator"" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck. SPELL
Respect Play During their respective turns, each player must show their opponent their hand. TRAP Continuous
Restoration of the Monarchs Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 ""Restoration of the Monarchs"" per turn. SPELL Equip
Restoration Point Guard 2 Cyberse monstersOnce per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of ""Restoration Point Guard"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P41 1000 -
Restructer Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. SPELL
Resurgam Xyz All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 ""Number C"" monster or 1 ""CXyz"" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a ""Rank-Up-Magic"" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field). TRAP Continuous
Resurrection of Chakra This card is used to Ritual Summon ""Chakra"". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. SPELL Ritual
Ret-time Reviver Emit-ter If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Ret-time Reviver Emit-ter"" once per turn. MONSTER [Fairy/Tuner/Effect] DARK Level 2 800 0
Retaliating ""C"" When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 EARTH Insect monster with 1500 or less ATK from your Deck to your hand, except ""Retaliating ""C"""". MONSTER [Insect/Effect] EARTH Level 4 1400 1400
Retort When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand. TRAP Counter
Return When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck. TRAP
Return from the Different Dimension Pay half your LP; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect. TRAP
Return of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. SPELL
Return of the Dragon Lords Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. SPELL
Return of the Duelist If an Xyz Monster is on the field or in either GY: Add 1 Equip Spell from your Deck or GY to your hand. You can only activate 1 ""Return of the Duelist"" per turn. SPELL
Return of the Monarchs You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;●Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.●Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster.The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only use this effect of ""Return of the Monarchs"" once per turn. SPELL Continuous
Return of the Red-Eyes If you control a ""Red-Eyes"" monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 ""Red-Eyes"" monster in your GY; Special Summon it. You can only use each effect of ""Return of the Red-Eyes"" once per turn. TRAP Continuous
Return of the Six Samurai Target 1 ""Six Samurai"" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn. TRAP
Return of the Zombies Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of ""Return of the Zombies"" once per turn. TRAP
Return Soul Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. TRAP
Return Zombie During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect. MONSTER [Zombie/Effect] DARK Level 4 1000 1600
Returned of the Tistina If this card is in your hand: You can target 1 ""Tistina"" monster you control, except ""Returned of the Tistina""; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of ""Returned of the Tistina"" once per turn. MONSTER [Aqua/Effect] FIRE Level 2 500 500
Revealer of the Ice Barrier While you control another ""Ice Barrier"" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of ""Revealer of the Ice Barrier"" once per turn. You can discard 1 card; Special Summon 1 ""Ice Barrier"" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an ""Ice Barrier"" monster's effect, you can banish this card from your GY instead of 1 of those cards. MONSTER [Spellcaster/Effect] WATER Level 4 1700 1000
Revelation of Hope Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck (this is treated as an Xyz Summon). You can only activate 1 ""Revelation of Hope"" per turn. SPELL
Revendread Evolution This card can be used to Ritual Summon any ""Vendread"" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 ""Vendread"" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 ""Revendread Evolution"" per turn. SPELL Ritual
Revendread Executor You can Ritual Summon this card with any ""Vendread"" Ritual Spell. This card's name becomes ""Revendread Slayer"" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 ""Vendread"" card from your Deck to your hand. You can only use this effect of ""Revendread Executor"" once per turn. MONSTER [Zombie/Ritual/Effect] DARK Level 8 3000 0
Revendread Origin This card can be used to Ritual Summon any ""Vendread"" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If ""Revendread Slayer(s)"" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. SPELL Ritual
Revendread Slayer You can Ritual Summon this card with any ""Vendread"" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 ""Vendread"" monster from your Deck to the GY. You can only use this effect of ""Revendread Slayer"" once per turn. MONSTER [Zombie/Ritual/Effect] DARK Level 6 2400 0
Revenge Rally Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of ""Revenge Rally"" once per turn. TRAP
Reversal of Fate Target 1 ""Arcana Force"" monster you control; that monster's effect is now treated as the opposite coin toss result. TRAP
Reversal Quiz Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. SPELL
Reverse Breaker Equip only to a ""Utopia"" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. SPELL Equip
Reverse Buster This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster. MONSTER [Fiend/Effect] LIGHT Level 4 1500 0
Reverse Glasses Halve the ATK of all face-up monsters currently on the field, until the End Phase. TRAP
Reverse Jar FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of ""Reverse Jar"" once per turn. MONSTER [Rock/Flip/Effect] EARTH Level 3 800 900
Reverse of Neos Activate only when a face-up ""Neos"" Fusion Monster you control is destroyed. Special Summon 1 ""Elemental Hero Neos"" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. SPELL Quick-Play
Reverse Reuse Target up to 2 Flip monsters in your GY; Special Summon them to your opponent's field, in face-up or face-down Defense Position. TRAP
Reverse Trap Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.) TRAP
Reversible Beetle FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of ""Reversible Beetle"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 3 1100 1500
Revival Gift Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 ""Gift Fiend Tokens"" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field. TRAP
Revival Golem If this card is sent from the Deck to the GY: Activate 1 of these effects;●Special Summon this card.●Add this card to your hand.You can only use this effect of ""Revival Golem"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 100 2100
Revival Jam When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase. MONSTER [Aqua/Effect] WATER Level 4 1500 500
Revival of Dokurorider This card is used to Ritual Summon ""Dokurorider"". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. SPELL Ritual
Revival of the Immortals Target 1 ""Earthbound Immortal"" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it. TRAP
Revival Rose If a face-up Level 5 or higher Plant monster(s) you control is destroyed while this card is in the GY: You can Special Summon this card from the GY. MONSTER [Plant/Effect] DARK Level 4 1300 1300
Revival Swarm Target 1 ""Battlewasp"" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of ""Revival Swarm"" once per turn. SPELL
Revived King Ha Des ""Plaguespreader Zombie"" + 1+ non-Tuner Zombie monstersNegate the effects of Effect Monsters destroyed by battle with Zombie monsters you control. MONSTER [Zombie/Synchro/Effect] DARK Level 6 2450 0
Revoke Fusion Discard 1 ""Polymerization"" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. SPELL
Revolution Synchron If you Synchro Summon a ""Power Tool"" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of ""Revolution Synchron"" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of ""Revolution Synchron"" once per Duel. MONSTER [Machine/Tuner/Effect] EARTH Level 3 900 1400
Revolving Switchyard If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 ""Revolving Switchyard"" effect per turn, and only once that turn. SPELL Field
Rex, Freight Fur Hire If this card is Normal or Special Summoned: You can add 1 Spell/Trap ""Fur Hire"" from your Deck to your hand. During the Main Phase, if you control a monster ""Fur Hire"" (Quick Effect): You can banish this card from your GY, then target 1 card ""Fur Hire"" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of ""Rex, Freight Fur Hire"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 2 300 200
RGB Rainbowlution Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field). TRAP Continuous
Rhaimundos of the Red Sword Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints. MONSTER [Warrior/Normal] EARTH Level 4 1200 1300
Rhinotaurus If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1800 600
Ribbon of Rebirth During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field. SPELL Equip
Ride of the Valkyries Special Summon any number of ""Valkyrie"" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 ""Mischief of the Time Goddess"" from your Deck to your hand. You can only use this effect of ""Ride of the Valkyries"" once per turn. SPELL
Rider of the Storm Winds You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead. MONSTER [Dragon/Tuner/Effect] LIGHT Level 1 500 200
Right Arm of the Forbidden One A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. MONSTER [Spellcaster/Normal] DARK Level 1 200 300
Right Leg of the Forbidden One A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. MONSTER [Spellcaster/Normal] DARK Level 1 200 300
Right-Hand Shark When this card is Normal Summoned: You can add 1 ""Left-Hand Shark"" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.●This card cannot be destroyed by battle.You can only use each effect of ""Right-Hand Shark"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1500 1300
Righty Driver For a Synchro Summon, you can substitute this card for any 1 ""Synchron"" Tuner. If this card is Normal Summoned: You can Special Summon 1 ""Lefty Driver"" from your hand, Deck, or GY. You can only use this effect of ""Righty Driver"" once per turn. MONSTER [Machine/Tuner/Effect] EARTH Level 1 100 300
Rigorous Reaver FLIP: Each player discards 1 card.If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. MONSTER [Plant/Flip/Effect] FIRE Level 3 1600 100
Rikka Flurries If a ""Rikka"" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of ""Rikka Flurries"" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up non-Plant monster: Destroy this card. SPELL Continuous
Rikka Glamour When you activate this card, you can also Tribute 1 Plant monster; add 1 ""Rikka"" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that ""Rikka"" monster but a different name, from your Deck to your hand. You can only activate 1 ""Rikka Glamour"" per turn. SPELL
Rikka Konkon If you control a ""Rikka"" monster: You can Set 1 ""Rikka"" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of ""Rikka Konkon"" once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a ""Rikka"" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. SPELL Field
Rikka Petal During your Main Phase: You can take 1 ""Rikka"" monster from your Deck, except ""Rikka Petal"", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of ""Rikka Petal"" once per turn. MONSTER [Plant/Effect] WATER Level 1 0 0
Rikka Princess During your Main Phase: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Plant monsters. When your opponent activates a monster effect, while you control a ""Rikka"" monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect. You can only use each effect of ""Rikka Princess"" once per turn. MONSTER [Plant/Effect] WATER Level 4 0 0
Rikka Queen Strenna 2 Level 4 monstersYou can detach 1 material from this card, then target 1 Plant monster or ""Rikka"" card in your GY; add it to your hand. If this card with Xyz Material is Tributed: You can Special Summon 1 Rank 5 or higher Plant Xyz Monster from your Extra Deck or GY, then you can attach this card to it as material. You can only use each effect of ""Rikka Queen Strenna"" once per turn. MONSTER [Plant/Xyz/Effect] WATER Rank 4 2000 2000
Rikka Sheet Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 ""Rikka Sheet"" per turn. TRAP
Rikka Tranquility When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 ""Rikka"" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 ""Rikka Tranquility"" per turn. TRAP
Rilliona, the Magistus of Verre If this card is Normal or Special Summoned: You can activate 1 of these effects;●Add 1 ""Magistus"" Spell/Trap from your Deck to your hand.●Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY.You can banish this card from your GY, then target 1 ""Magistus"" monster you control; equip it with 1 ""Magistus"" monster from your GY, except a Level 4 monster.You can only use each effect of ""Rilliona, the Magistus of Verre"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 800 1800
Rilliona, the Wondrous Magistus Witch Wardrobe 2 Level 4 Spellcaster monsters with different AttributesYou can detach 1 material from this card; Special Summon 1 ""Magistus"" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Magistus"" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of ""Rilliona, the Wondrous Magistus Witch Wardrobe"" once per turn. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 4 1000 2800
Rindbrumm the Striking Dragon ""Fallen of Albaz"" + 1 Beast, Beast-Warrior, or Winged Beast monsterWhen a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 ""Fallen of Albaz"" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of ""Rindbrumm the Striking Dragon"" once per turn. MONSTER [Winged Beast/Fusion/Effect] DARK Level 8 2500 2000
Ring Announcer (This card is always treated as a ""Battlin' Boxing"" card.)Special Summon 1 ""Battlin' Boxer"" monster from your hand, then you can destroy Spells/Traps on the field, up to the number of Xyz Monsters you control. You can only activate 1 ""Ring Announcer"" per turn. SPELL
Ring of Defense When a Trap effect that inflicts damage is activated: Make that effect damage 0. SPELL Quick-Play
Ring of Destruction During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 ""Ring of Destruction"" per turn. TRAP
Ring of Magnetism You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. SPELL Equip
Ringowurm, the Dragon Guarding the Hundred Apples If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 ""Hundred Apples Token"" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of ""Ringowurm, the Dragon Guarding the Hundred Apples"" once per turn. MONSTER [Dragon/Tuner/Effect] LIGHT Level 2 100 1100
Rinyan, Lightsworn Rogue FLIP: Target 1 ""Lightsworn"" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card. MONSTER [Beast/Flip/Effect] LIGHT Level 2 100 100
Ripple Bird 2 Level 1 monstersYou can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 1 1000 0
Riryoku Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. SPELL
Riryoku Field When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it. TRAP Counter
Riryoku Guardian If your LP are lower than your opponent's: Target 1 monster you control with ""Gate Guardian"" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your ""Sanga of the Thunder"", ""Kazejin"", or ""Suijin"" that is banished or in your Deck to your hand. You can only use each effect of ""Riryoku Guardian"" once per turn. SPELL
Rise of the Salamangreat This card can be used to Ritual Summon any ""Salamangreat"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use ""Salamangreat"" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 ""Salamangreat Emerald Eagle"" from your hand, ignoring its Summoning conditions. SPELL Ritual
Rise of the Snake Deity When a face-up ""Vennominon the King of Poisonous Snakes"" you control is destroyed, except by battle: Special Summon 1 ""Vennominaga the Deity of Poisonous Snakes"" from your hand or Deck. TRAP
Rise Rank-Up-Magic Raidraptor's Force During the Main Phase or your opponent's Battle Phase: Target 2 or more ""Raidraptor"" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 ""Raidraptor"" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 ""Rise Rank-Up-Magic Raidraptor's Force"" per turn. SPELL Quick-Play
Rise to Full Height Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 ""Rise to Full Height"" per turn. TRAP
Risebell the Star Adjuster When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn. MONSTER [Psychic/Effect] WIND Level 3 800 800
Risebell the Star Psycher Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1. MONSTER [Psychic/Effect] WIND Level 4 1500 1500
Risebell the Summoner A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone. MONSTER [Psychic/Pendulum/Normal] WIND Level 3 800 800
Rising Air Current Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. SPELL Field
Rising Energy Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn. TRAP
Rising Fire (This card is always treated as a ""Salamangreat"" card.)If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of ""Rising Fire"" once per turn. SPELL Equip
Rising Sun Slash Equip only to a ""Utopia"" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its material to activate its effect, you can treat this card as 1 of the materials. SPELL Equip
Rite of Aramesir If you control no ""Adventurer Token"": Special Summon 1 ""Adventurer Token"" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control ""Fateful Adventure"", you can place 1 ""Fateful Adventure"" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 ""Rite of Aramesir"" per turn. SPELL
Rite of Spirit Target 1 ""Gravekeeper's"" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by ""Necrovalley"". TRAP
Ritual Beast Ambush Target 1 of your ""Ritual Beast Tamer"" monsters and 1 of your ""Spiritual Beast"" monsters that are banished and/or in your GY; Special Summon them in Defense Position. For the rest of this turn after this card resolves, you cannot Special Summon, except ""Ritual Beast"" monsters. You can only activate 1 ""Ritual Beast Ambush"" per turn. TRAP
Ritual Beast Inheritance Monsters your opponent controls lose 200 ATK for each different Type among the ""Ritual Beast"" monsters you control. You can only use each of the following effects of ""Ritual Beast Inheritance"" once per turn. You can reveal 1 ""Ritual Beast"" monster in your hand; add 1 ""Ritual Beast"" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position. SPELL Continuous
Ritual Beast Return Banish 1 ""Ritual Beast"" monster from your hand, then target 1 of your ""Ritual Beast"" monsters, that is banished or is in your Graveyard; Special Summon it. SPELL Quick-Play
Ritual Beast Steeds If you control a ""Ritual Beast"" monster: Destroy monsters on the field up to the number of ""Ritual Beast"" monsters you currently control. TRAP
Ritual Beast Tamer Elder After you Normal Summon this card, you can Normal Summon 1 ""Ritual Beast"" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon ""Ritual Beast Tamer Elder(s)"" once per turn. MONSTER [Psychic/Effect] WIND Level 2 200 1000
Ritual Beast Tamer Lara If this card is Normal Summoned: You can target 1 ""Ritual Beast"" monster in your Graveyard; Special Summon it. You can only Special Summon ""Ritual Beast Tamer Lara(s)"" once per turn. MONSTER [Psychic/Effect] WIND Level 1 100 2000
Ritual Beast Tamer Wen If this card is Normal Summoned: You can target 1 of your banished ""Ritual Beast"" monsters; Special Summon it. You can only Special Summon ""Ritual Beast Tamer Wen(s)"" once per turn. MONSTER [Psychic/Effect] WIND Level 3 1500 1000
Ritual Beast Tamer Zeframpilica When this card is Normal or Pendulum Summoned: You can target 1 ""Ritual Beast"" or ""Zefra"" monster in your Graveyard, except ""Ritual Beast Tamer Zeframpilica""; Special Summon it, but destroy it during the End Phase. You can only Special Summon ""Ritual Beast Tamer Zeframpilica(s)"" once per turn. MONSTER [Psychic/Pendulum/Effect] WIND Level 3 1000 1500
Ritual Beast Tamer Zefrawendi When this card is Normal or Pendulum Summoned: You can add 1 face-up ""Zefra"" monster from your Extra Deck to your hand, except ""Ritual Beast Tamer Zefrawendi"". You can only Special Summon ""Ritual Beast Tamer Zefrawendi(s)"" once per turn. MONSTER [Psychic/Pendulum/Effect] WIND Level 3 1500 1000
Ritual Beast Ulti-Apelio 1 ""Ritual Beast Tamer"" monster + 1 ""Spiritual Beast"" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use ""Polymerization"".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 ""Ritual Beast Tamer"" monster and 1 ""Spiritual Beast"" monster); Special Summon them in Defense Position. MONSTER [Pyro/Fusion/Effect] WIND Level 6 2600 400
Ritual Beast Ulti-Cannahawk 1 ""Ritual Beast Tamer"" monster + 1 ""Spiritual Beast"" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 2 of your banished ""Ritual Beast"" cards; return them to the GY, and if you do, add 1 ""Ritual Beast"" card from your Deck to your hand. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 ""Ritual Beast Tamer"" monster and 1 ""Spiritual Beast"" monster); Special Summon them in Defense Position. MONSTER [Thunder/Fusion/Effect] WIND Level 6 1400 1600
Ritual Beast Ulti-Gaiapelio 1 ""Ritual Beast Ulti"" monster + 1 ""Ritual Beast Tamer"" monster + 1 ""Spiritual Beast"" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control. If Summoned this way, this card gains this effect.●When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can banish 1 ""Ritual Beast"" card from your hand; negate the activation, and if you do, destroy it. MONSTER [Psychic/Fusion/Effect] LIGHT Level 10 3200 2100
Ritual Beast Ulti-Kimunfalcos 2 ""Ritual Beast"" monsters""Ritual Beast"" monsters this card points to gain 600 ATK/DEF. You can banish 1 ""Ritual Beast"" card from your GY; immediately after this effect resolves, Normal Summon 1 ""Ritual Beast"" monster from your hand. You can only use this effect of ""Ritual Beast Ulti-Kimunfalcos"" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 ""Ritual Beast Tamer"" monster and 1 ""Spiritual Beast"" monster); Special Summon them in Defense Position. MONSTER [Psychic/Link/Effect] WIND Link 2 P13 1800 -
Ritual Beast Ulti-Nochiudrago 1 ""Ritual Beast Tamer"" monster + 1 ""Spiritual Beast"" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon ""Ritual Beast Ulti-Nochiudrago(s)"" once per turn. Your opponent cannot target other ""Ritual Beast"" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished ""Ritual Beast"" monsters; Special Summon it, but it cannot attack directly. MONSTER [Wyrm/Fusion/Effect] LIGHT Level 7 2400 1900
Ritual Beast Ulti-Pettlephin 1 ""Ritual Beast Tamer"" monster + 1 ""Spiritual Beast"" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use ""Polymerization"".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 ""Ritual Beast Tamer"" monster and 1 ""Spiritual Beast"" monster); Special Summon them in Defense Position. MONSTER [Aqua/Fusion/Effect] WIND Level 6 200 2800
Ritual Beast Ulti-Reirautari 3+ Effect MonstersNeither player can Tribute cards to activate a card or effect. You can only use each of the following effects of ""Ritual Beast Ulti-Reirautari"" once per turn. You can target 1 of your banished ""Ritual Beast"" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 ""Ritual Beast"" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 ""Ritual Beast"" card you control and 1 card your opponent controls; banish them. MONSTER [Psychic/Link/Effect] WIND Link 4 P8123 2600 -
Ritual Beast's Bond Banish 2 ""Ritual Beast"" monsters you control; Special Summon 1 ""Ritual Beast"" monster from your Extra Deck, ignoring its Summoning conditions. SPELL Quick-Play
Ritual Buster Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. TRAP
Ritual Cage You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects. SPELL Continuous
Ritual Foregone Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 ""Ritual Foregone"" can be activated per turn. SPELL
Ritual of Destruction This card is used to Ritual Summon ""Garlandolf, King of Destruction"". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard. SPELL Ritual
Ritual of Grace This card is used to Ritual Summon ""Divine Grace - Northwemko"". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn. SPELL Ritual
Ritual Raven If you Ritual Summon exactly 1 DARK Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. MONSTER [Fiend/Effect] DARK Level 1 300 300
Ritual Sanctuary You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of ""Ritual Sanctuary"" once per turn. SPELL Field
Ritual Sealing Destroy 1 face-up Ritual Monster on the field. TRAP
Ritual Weapon Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF. SPELL Equip
Rivalry of Warlords Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY. TRAP Continuous
Road Synchron When using this card as Synchro Material for the Synchro Summon of a monster other than ""Road Warrior"", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn. MONSTER [Machine/Tuner/Effect] LIGHT Level 4 1600 800
Road Warrior ""Road Synchron"" + 2 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. MONSTER [Warrior/Synchro/Effect] LIGHT Level 8 3000 1500
Roar of the Blue-Eyed Dragons Special Summon in Defense Position, 1 ""Blue-Eyes"" monster from your Deck, GY, or banishment (but if you control no ""Blue-Eyes White Dragon"", you can only Special Summon ""Blue-Eyes White Dragon"" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a ""Blue-Eyes"" monster. You can only use 1 ""Roar of the Blue-Eyed Dragons"" effect per turn, and only once that turn. SPELL
Roar of the Earthbound Immortal Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an ""Earthbound Immortal"" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect. TRAP Continuous
Roar of the Earthbound Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an ""Earthbound Immortal"" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect. TRAP Continuous
Roaring Earth If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.) TRAP Continuous
Roaring Ocean Snake ""Mystic Lamp"" + ""Hyosube"" MONSTER [Aqua/Fusion] WATER Level 6 2100 1800
Robbin' Goblin Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. TRAP Continuous
Robbin' Zombie If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY. TRAP Continuous
Robolady A warrior fully covered with metal. It upgrades by fusing with ""Roboyarou"". MONSTER [Machine/Normal] EARTH Level 3 450 900
Robot Buster Destruction Sword You can target 1 ""Buster Blader"" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. MONSTER [Machine/Effect] DARK Level 4 1600 1200
Robotic Knight The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. MONSTER [Machine/Normal] FIRE Level 4 1600 1800
Roboyarou A warrior fully covered with metal. It upgrades by fusing with ""Robolady"". MONSTER [Machine/Normal] EARTH Level 3 900 450
Roc from the Valley of Haze When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. MONSTER [Winged Beast/Effect] WIND Level 6 2400 1400
Rock Band Xenoguitar If this card is sent to the GY: You can target 1 Rock monster in your GY, except ""Rock Band Xenoguitar""; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of ""Rock Band Xenoguitar"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 1000 2000
Rock Bombardment Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent. TRAP
Rock of the Vanquisher 1 ""Vanquish Soul"" monsterCannot be used as Link Material. While you control a ""Vanquish Soul"" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects;●Special Summon 1 ""Vanquish Soul"" monster from your hand.●Add 1 ""Vanquish Soul"" monster from your GY to your hand.You can only use this effect of ""Rock of the Vanquisher"" once per turn. MONSTER [Rock/Link/Effect] DARK Link 1 P2 0 -
Rock Ogre Grotto #1 Protected by a solid body of rock, this monster throws a bone-shattering punch. MONSTER [Rock/Normal] EARTH Level 3 800 1200
Rock Scales If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of ""Rock Scales"" once per turn. MONSTER [Fish/Effect] WATER Level 5 2100 1600
Rocket Arrow Express Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1). MONSTER [Machine/Effect] EARTH Level 10 5000 0
Rocket Hand Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 ""Rocket Hand"" effect per turn, and only once that turn. TRAP
Rocket Hermos Cannon Must be Special Summoned with ""The Claw of Hermos"", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Warrior/Fusion/Effect] LIGHT Level 4 1500 1300
Rocket Jumper If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. MONSTER [Rock/Effect] EARTH Level 3 1000 800
Rocket Pilder While the equipped monster is attacking, it cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked: The attack target loses ATK equal to the ATK of the equipped monster, until the End Phase. SPELL Equip
Rocket Warrior During your Battle Phase, this card cannot be destroyed by battle, also you take no damage from battles involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1300
Rockstone Warrior You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 ""Rockstone Tokens"" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. MONSTER [Rock/Effect] EARTH Level 4 1800 1600
Rod of Silence - Kay'est The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card. SPELL Equip
Rod of the Mind's Eye If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. SPELL Equip
Rodenut Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target. MONSTER [Beast/Effect] EARTH Level 1 100 100
Rogue Doll A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. MONSTER [Spellcaster/Normal] LIGHT Level 4 1600 1000
Rogue of Endymion If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of ""Rogue of Endymion"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 3 1500 200
Rokket Caliber You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon ""Rokket Caliber"" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except ""Rokket Caliber"". You can only use this effect of ""Rokket Caliber"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 4 1700 100
Rokket Coder If this card would be used for the Link Summon of a ""Borrel"" monster, you can treat this card as a Dragon. You can only use each of the following effects of ""Rokket Coder"" once per turn. If a Cyberse monster you control would be used as Link Material for a ""Code Talker"" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a ""Borrel"" monster, 1 DARK monster in your hand can also be used as material. MONSTER [Cyberse/Effect] DARK Level 4 1700 300
Rokket Recharger If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of ""Rokket Recharger"" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks. MONSTER [Dragon/Effect] DARK Level 4 0 2100
Rokket Synchron When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. MONSTER [Dragon/Tuner/Effect] DARK Level 1 0 0
Rokket Tracer (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 ""Rokket"" monster from your Deck, except ""Rokket Tracer"", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of ""Rokket Tracer"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 4 1600 1000
Roll Out! Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect. TRAP
ROM Cloudia When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except ""ROM Cloudia""; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except ""ROM Cloudia"". MONSTER [Cyberse/Effect] DARK Level 4 1800 0
Ronintoadin Cannot be used as Synchro Material. This card's name becomes ""Des Frog"" while on the field. If this card is in your GY: You can banish 1 ""Frog"" monster from your GY; Special Summon this card. MONSTER [Aqua/Effect] WATER Level 2 100 2000
Rookie Fur Hire Tribute 1 monster; Special Summon 1 monster ""Fur Hire"" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters ""Fur Hire"". You can only activate 1 ""Rookie Fur Hire"" per turn. SPELL Quick-Play
Rookie Warrior Lady When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of ""Rookie Warrior Lady"" once per turn. MONSTER [Warrior/Effect] EARTH Level 3 1000 800
Root Water An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. MONSTER [Fish/Normal] WATER Level 3 900 800
Rope of Life When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. TRAP
Rosaria, the Stately Fallen Angel Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn. MONSTER [Plant/Effect] EARTH Level 8 2900 2400
Rose Archer When your opponent activates a Trap Card while you control a Plant monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, destroy it. MONSTER [Warrior/Effect] EARTH Level 3 1000 100
Rose Bell of Revelation Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 ""Rose Bell of Revelation"" effect per turn, and only once that turn. SPELL
Rose Bud Tribute 1 ""Elemental HERO Knospe""; Special Summon 1 ""Elemental HERO Poison Rose"" from your hand or Deck. SPELL
Rose Fairy If this card is added from your Deck to your hand by a card effect: You can Special Summon this card. MONSTER [Plant/Effect] WIND Level 3 600 1200
Rose Girl If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 ""Rose Girl"" effect per turn, and only once that turn. MONSTER [Plant/Tuner/Effect] EARTH Level 3 800 600
Rose Lover You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of ""Rose Lover"" once per turn. MONSTER [Plant/Effect] EARTH Level 1 800 800
Rose Paladin When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute this card; Special Summon 1 Plant monster from your hand or Deck in Defense Position. You can send this card from your hand to the GY; add 1 Level 7 or higher Plant monster from your Deck to your hand. You can only use this effect of ""Rose Paladin"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 200
Rose Papillon During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) While you control another Insect monster, this card can attack directly. MONSTER [Insect/Effect] WIND Level 3 1400 800
Rose Princess If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon ""Rose Princess"" once per turn this way. You can discard this card; add 1 ""White Rose Cloister"" from your Deck to your hand. MONSTER [Plant/Effect] EARTH Level 3 1200 800
Rose Shaman You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 ""Rose Shaman"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] EARTH Level 4 1700 200
Rose Spectre of Dunn ""Feral Imp"" + ""Snakeyashi"" MONSTER [Plant/Fusion] DARK Level 6 2000 1800
Rose Tentacles Cannot be Special Summoned. At the start of your Battle Phase, for each Plant monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant monster by battle: Inflict 300 damage to your opponent. MONSTER [Plant/Effect] EARTH Level 6 2200 1200
Rose Witch This card can be treated as 2 Tributes for the Tribute Summon of a Plant monster. MONSTER [Plant/Effect] EARTH Level 4 1600 1000
Rose, Warrior of Revenge When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent. MONSTER [Warrior/Tuner/Effect] FIRE Level 4 1600 600
Roulette Barrel Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result. MONSTER [Machine/Effect] LIGHT Level 4 1000 2000
Roulette Spider When an opponent's monster declares an attack: Roll a six-sided die and apply the result.1: Halve your LP.2: Make that attack a direct attack.3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.6: Destroy that opponent's monster. SPELL Quick-Play
Roxrose Dragon If this card is Normal or Special Summoned: You can add 1 card that mentions ""Black Rose Dragon"" from your Deck to your hand, except ""Roxrose Dragon"". While this card is in your GY, if a face-up ""Rose Dragon"" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of ""Roxrose Dragon"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 3 1600 1200
Royal Command Flip monsters' effects cannot be activated, also their effects are negated. TRAP Continuous
Royal Decree Negate all other Trap effects on the field. TRAP Continuous
Royal Firestorm Guards If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards. MONSTER [Pyro/Effect] FIRE Level 4 1700 1200
Royal Keeper Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) MONSTER [Zombie/Effect] EARTH Level 4 1600 1700
Royal Knight When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster. MONSTER [Fairy/Effect] LIGHT Level 3 1300 800
Royal Knight of the Ice Barrier If this card is Tribute Summoned: Special Summon 1 ""Ice Coffin Token"" (Aqua/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's field. This Token cannot be Tributed for a Tribute Summon. MONSTER [Warrior/Effect] WATER Level 5 2000 2000
Royal Magical Library Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card. MONSTER [Spellcaster/Effect] LIGHT Level 4 0 2000
Royal Oppression Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. TRAP Continuous
Royal Penguins Garden When this card is activated: You can add 1 ""Penguin"" card from your Deck to your hand, except ""Royal Penguins Garden"". Once per turn, during your Main Phase: You can decrease the Level of 1 ""Penguin"" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 ""Royal Penguins Garden"" per turn. SPELL Continuous
Royal Prison Neither player can Special Summon monsters from the GY. TRAP Continuous
Royal Rhino with Deceitful Dice Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect.��2: This card gains ATK equal to the result x 500 until the end of this turn.��3: Inflict damage to your opponent equal to the result x 500.��4+: Destroy cards on the field up to the result. MONSTER [Beast/Effect] EARTH Level 1 600 600
Royal Straight Send 1 ""Queen's Knight"", ""King's Knight"", and ""Jack's Knight"" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of ""Queen's Knight"", ""King's Knight"", and ""Jack's Knight"". SPELL Quick-Play
Royal Straight Slasher Cannot be Normal Summoned/Set. Must be Special Summoned with ""Royal Straight"". If you have all of ""Queen's Knight"", ""King's Knight"", and ""Jack's Knight"" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of ""Royal Straight Slasher"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 6 2400 1350
Royal Surrender Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. TRAP Counter
Royal Swamp Eel If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type. MONSTER [Fish/Tuner/Effect] WATER Level 4 1700 1200
Royal Tribute If you control ""Necrovalley"": Both players discard any monsters in their hands. SPELL
Royal Writ of Taxation Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage. TRAP
Rubic, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a ""Burning Abyss"" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of ""Rubic, Malebranche of the Burning Abyss"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 3 100 2100
Rubysapphirus, the Adamant Jewel 2+ Level 9 monstersIf this face-up card would be destroyed, you can detach 1 material from this card instead. Gains the following effects, based on the Attributes of its attached materials.●FIRE: When this card declares an attack on a monster with higher ATK: You can make this card's ATK become double its current ATK until the end of the Damage Step.●WATER: Once per opponent's turn (Quick Effect): You can target 1 card you control; this turn, negate any card or effect activated by your opponent that targeted that card. MONSTER [Rock/Xyz/Effect] EARTH Rank 9 2700 1600
Rucia of the White Forest If you control a ""White Forest"" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 ""White Forest"" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of ""Rucia of the White Forest"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 800 1500
Ruddy Rose Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using ""Black Rose Dragon"" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 ""Black Rose Dragon"" from your Extra Deck or GY. MONSTER [Dragon/Synchro/Effect] FIRE Level 10 3200 2400
Ruddy Rose Witch You can Tribute this card; add 1 ""Witch of the Black Rose"" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 ""Witch of the Black Rose"" from your hand. You can banish this card from your GY; return 1 of your ""Black Rose Dragon"" or ""Ruddy Rose Dragon"" that is banished or in your GY to the Extra Deck. You can only use each effect of ""Ruddy Rose Witch"" once per turn. MONSTER [Plant/Tuner/Effect] LIGHT Level 1 800 1700
Rude Kaiser With an axe in each hand, this monster delivers heavy damage. MONSTER [Beast-Warrior/Normal] EARTH Level 5 1800 1600
Ruffian Railcar Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of ""Ruffian Railcar"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1800 1000
Ruin, Angel of Oblivion You can Ritual Summon this card with ""Cycle of the World"". This card's name becomes ""Ruin, Queen of Oblivion"" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack. MONSTER [Fairy/Ritual/Effect] LIGHT Level 4 1700 1000
Ruin, Queen of Oblivion You can Ritual Summon this card with ""End of the World"". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row. MONSTER [Fairy/Ritual/Effect] LIGHT Level 8 2300 2000
Ruin, Supreme Queen of Oblivion You can Ritual Summon this card with ""Cycle of the World"". This card's name becomes ""Ruin, Queen of Oblivion"" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. MONSTER [Fairy/Ritual/Effect] LIGHT Level 10 2900 3000
Ruins of the Divine Dragon Lords If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 ""Dragon Lord Token"" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand. SPELL Continuous
Runaway Karakuri Select 1 face-up ""Karakuri"" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated. SPELL Quick-Play
Rune-Eyes Pendulum Dragon ""Odd-Eyes Pendulum Dragon"" + 1 Spellcaster-Type monsterIf this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not ""Odd-Eyes Pendulum Dragon"".●Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.●Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase. MONSTER [Dragon/Fusion/Effect] DARK Level 8 3000 2000
Runick Allure Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 ""Runick Allure"". SPELL Continuous
Runick Destruction Activate 1 of these effects, but skip your next Battle Phase after activation;●Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Destruction"" per turn. SPELL Quick-Play
Runick Dispelling Activate 1 of these effects, but skip your next Battle Phase after activation;●If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Dispelling"" per turn. SPELL Quick-Play
Runick Flashing Fire Activate 1 of these effects, but skip your next Battle Phase after activation;●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Flashing Fire"" per turn. SPELL Quick-Play
Runick Fountain You can activate ""Runick"" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a ""Runick"" Quick-Play Spell Card: You can target up to 3 ""Runick"" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. SPELL Field
Runick Freezing Curses Activate 1 of these effects, but skip your next Battle Phase after activation;●Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Freezing Curses"" per turn. SPELL Quick-Play
Runick Golden Droplet Activate 1 of these effects, but skip your next Battle Phase after activation;●Your opponent draws 1 card, then you banish the top 4 cards of their Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Golden Droplet"" per turn. SPELL Quick-Play
Runick Slumber Activate 1 of these effects, but skip your next Battle Phase after activation;●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Slumber"" per turn. SPELL Quick-Play
Runick Smiting Storm Activate 1 of these effects, but skip your next Battle Phase after activation;●Banish cards from the top of your opponent's Deck, up to the number of cards they control.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Smiting Storm"" per turn. SPELL Quick-Play
Runick Tip Activate 1 of these effects, but skip your next Battle Phase after activation;●Add 1 ""Runick"" card from your Deck to your hand, except ""Runick Tip"", then banish the top card of your opponent's Deck.●Special Summon 1 ""Runick"" monster from your Extra Deck to the Extra Monster Zone.You can only activate 1 ""Runick Tip"" per turn. SPELL Quick-Play
Rush Recklessly Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn. SPELL Quick-Play
Rush Warrior During damage calculation, if a ""Warrior"" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 ""Synchron"" monster in your GY; add it to your hand. You can only use each effect of ""Rush Warrior"" once per turn. MONSTER [Warrior/Effect] WIND Level 2 300 1200
Ruthless Denial Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. SPELL
Ryko, Lightsworn Hunter FLIP: Apply these effects (simultaneously).●You can destroy 1 card on the field.●Send the top 3 cards of your Deck to the GY. MONSTER [Beast/Flip/Effect] LIGHT Level 2 200 100
Ryko, Twilightsworn Fighter If this card is Normal Summoned or flipped face-up: You can banish 1 ""Lightsworn"" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other ""Lightsworn"" monster's effect is activated: Send the top 3 cards of your Deck to the GY. MONSTER [Beast/Effect] DARK Level 2 200 100
Ryu Kokki At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster. MONSTER [Zombie/Effect] DARK Level 6 2400 2000
Ryu Okami If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard. MONSTER [Wyrm/Effect] LIGHT Level 8 2900 1200
Ryu Senshi ""Warrior Dai Grepher"" + ""Spirit Ryu""A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. MONSTER [Warrior/Fusion/Effect] EARTH Level 6 2000 1200
Ryu-Ge End Your opponent cannot target ""Ryu-Ge"" monsters you control with card effects. You can only use each of the following effects of ""Ryu-Ge End"" once per turn. If a ""Ryu-Ge"" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 ""Ryu-Ge"" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous ""Ryu-Ge"" Trap from your Deck, GY, or banishment. TRAP Continuous
Ryu-Ge Realm - Dino Domains You can only control 1 ""Ryu-Ge Realm - Dino Domains"". ""Ryu-Ge"" monsters you control gain 300 ATK. ""Ryu-Ge"" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect.●Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 ""Ryu-Ge"" Continuous Spell you control on the bottom of the Deck; negate the activation. SPELL Continuous
Ryu-Ge Realm - Sea Spires You can only control 1 ""Ryu-Ge Realm - Sea Spires"". Your ""Ryu-Ge"" monsters cannot be destroyed by battle. ""Ryu-Ge"" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect.●Once per opponent's turn (Quick Effect): You can place 1 ""Ryu-Ge"" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand. SPELL Continuous
Ryu-Ge Realm - Wyrm Winds You can only control 1 ""Ryu-Ge Realm - Wyrm Winds"". Any monster sent from the field to the GY during your opponent's turn is banished instead. ""Ryu-Ge"" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect.●Once per opponent's turn (Quick Effect): You can place 1 ""Ryu-Ge"" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0. SPELL Continuous
Ryu-Ge Rising Add 1 ""Ryu-Ge"" monster from your Deck to your hand, then you can add 1 ""Ryu-Ge"" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a ""Ryu-Ge"" Pendulum Monster Card: You can banish this card and 1 ""Ryu-Ge"" monster from your GY; Special Summon 1 ""Ryu-Ge"" monster with the same original Type as that banished monster from your Deck. You can only use 1 ""Ryu-Ge Rising"" effect per turn, and only once that turn. SPELL Quick-Play
Ryu-Ge Rivalry Special Summon 1 ""Ryu-Ge"" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 ""Ryu-Ge"" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of ""Ryu-Ge Rivalry"" once per turn. TRAP
Ryu-Ge War Zone When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have ""Sosei Ryu-Ge Mistva"" in your Extra Deck face-up: You can Special Summon 3 ""Ryu-Ge"" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of ""Ryu-Ge War Zone"" once per turn. SPELL Field
Ryu-Kishin A very elusive creature that looks like a harmless statue until it attacks. MONSTER [Fiend/Normal] DARK Level 3 1000 500
Ryu-Kishin Clown When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. MONSTER [Fiend/Effect] DARK Level 2 800 500
Ryu-Kishin Powered A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. MONSTER [Fiend/Normal] DARK Level 4 1600 1200
Ryu-Ran A vicious little dragon sheltered in an egg that looks deceptively harmless. MONSTER [Dragon/Normal] FIRE Level 7 2200 2600
Ryzeal Cross You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 ""Ryzeal"" cards in your GY, except ""Ryzeal Cross""; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of ""Ryzeal Cross"" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a ""Ryzeal"" Xyz Monster you control, and if you do, negate that effect. SPELL Field
Ryzeal Detonator 2+ Level 4 ""Ryzeal"" monstersWhen your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of ""Ryzeal Detonator"" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. MONSTER [Pyro/Xyz/Effect] LIGHT Rank 4 3000 2500
Ryzeal Duo Drive 2+ Level 4 monstersFor each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of ""Ryzeal Duo Drive"" once per turn. If this card is Special Summoned: You can attach 1 ""Ryzeal"" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 ""Ryzeal"" cards with different names from your Deck to your hand. MONSTER [Thunder/Xyz/Effect] FIRE Rank 4 2500 2000
Ryzeal Mass Driver Apply the following effect, then you can attach this card to a Rank 4 Xyz Monster you control.●For the rest of this turn, all ""Ryzeal"" monsters you control gain 1000 ATK.If this card is sent to the GY, except from the field: You can target 1 card in your opponent's GY; banish it. You can only use each effect of ""Ryzeal Mass Driver"" once per turn. TRAP
Ryzeal Plasma Hole Target face-up cards your opponent controls, up to the number of ""Ryzeal"" Xyz Monsters you control; destroy them, then you can attach 1 ""Ryzeal"" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a ""Ryzeal"" monster. You can only use each effect of ""Ryzeal Plasma Hole"" once per turn. TRAP
Ryzeal Plugin Target 1 of your Xyz Monsters or ""Ryzeal"" monsters that is banished or in your GY; Special Summon it, then you can attach 1 ""Ryzeal"" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 ""Ryzeal Plugin"" per turn. SPELL Quick-Play
S-Force Bridgehead When this card is activated: You can add 1 ""S-Force"" monster from your Deck to your hand. When an opponent's monster declares an attack on your ""S-Force"" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of ""S-Force Bridgehead"" once per turn. You can only activate 1 ""S-Force Bridgehead"" per turn. SPELL Field
S-Force Chase Target face-up cards your opponent controls, up to the number of ""S-Force"" monsters you control with different names; return them to the hand. If a ""S-Force"" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of ""S-Force Chase"" once per turn. TRAP
S-Force Dog Tag During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your ""S-Force"" monsters. If your opponent Normal or Special Summons a monster(s) while you control an ""S-Force"" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of ""S-Force Dog Tag"" once per turn. MONSTER [Machine/Effect] LIGHT Level 5 1600 2100
S-Force Edge Razor Each of your opponent's monsters in the same column as one of your ""S-Force"" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 ""S-Force"" monster from your hand in Attack Position, except ""S-Force Edge Razor"". You can only use this effect of ""S-Force Edge Razor"" once per turn. MONSTER [Cyberse/Effect] DARK Level 4 1500 1300
S-Force Gravitino Each of your opponent's monsters in the same column as one of your ""S-Force"" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 ""S-Force"" card from your Deck to your hand, except ""S-Force Gravitino"". You can only use this effect of ""S-Force Gravitino"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 5 2000 1400
S-Force Justify 3 Effect Monsters, including an ""S-Force"" monsterYou cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of ""S-Force Justify"" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P789 2600 -
S-Force Lapcewell If this card is Special Summoned: You can target 1 ""S-Force"" monster in your GY, except ""S-Force Lapcewell""; Special Summon it. You can banish 1 ""S-Force"" card from your hand; destroy all of your opponent's monsters in the same columns as your ""S-Force"" monsters. You can only use each effect of ""S-Force Lapcewell"" once per turn. MONSTER [Fiend/Effect] LIGHT Level 6 2400 2500
S-Force Nightchaser 1 non-Link ""S-Force"" monsterEach of your opponent's monsters in the same column as one of your ""S-Force"" monsters cannot target the monsters in its same column for attacks. During the Main Phase (Quick Effect): You can target 1 ""S-Force"" monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished ""S-Force"" monsters. You can only use this effect of ""S-Force Nightchaser"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 1 P2 800 -
S-Force Orrafist Your opponent cannot target any of their monsters in the same column as one of your ""S-Force"" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 ""S-Force"" card from your hand; destroy that monster. You can only use this effect of ""S-Force Orrafist"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1800 1000
S-Force Pla-Tina Each of your opponent's monsters in the same column as one of your ""S-Force"" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished ""S-Force"" monsters, except ""S-Force Pla-Tina""; Special Summon it. You can only use this effect of ""S-Force Pla-Tina"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 6 2200 2000
S-Force Professor DiGamma Each of your opponent's monsters in the same column as one of your ""S-Force"" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of ""S-Force Professor DiGamma"" once per turn. MONSTER [Psychic/Effect] DARK Level 3 1000 1500
S-Force Rappa Chiyomaru Each of your opponent's monsters in the same column as one of your ""S-Force"" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 ""S-Force"" card from your hand; return this card to the hand, and if you do, Special Summon 1 ""S-Force"" monster from your Deck in Defense Position, except ""S-Force Rappa Chiyomaru"". You can only use this effect of ""S-Force Rappa Chiyomaru"" once per turn. MONSTER [Warrior/Effect] DARK Level 2 800 1000
S-Force Retroactive If a monster you control would be used as Link Material for an ""S-Force"" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher ""S-Force"" monster from your hand. If an ""S-Force"" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of ""S-Force Retroactive"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 1 0 0
S-Force Showdown Activate 1 of the following effects.●Special Summon 1 ""S-Force"" monster from your hand in Defense Position.●Target 1 ""S-Force"" monster in your GY; add it to your hand.You can only activate 1 ""S-Force Showdown"" per turn. SPELL Quick-Play
S-Force Specimen If your opponent controls a monster: Target 1 of your ""S-Force"" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 ""S-Force"" monster you control; move that target to another of your Main Monster Zones. You can only use 1 ""S-Force Specimen"" effect per turn, and only once that turn. TRAP
S:P Little Knight 2 Effect MonstersIf this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of ""S:P Little Knight"" once per turn. MONSTER [Warrior/Link/Effect] DARK Link 2 P46 1600 -
SA.I.dekick Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it. You can only use each effect of ""SA.I.dekick"" once per turn. TRAP
Saambell the Star Bonder If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of ""Saambell the Star Bonder"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 3 1400 1300
Saambell the Summoner During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. MONSTER [Spellcaster/Effect] WIND Level 2 600 400
Sabatiel - The Philosopher's Stone If you have a ""Winged Kuriboh"" monster in your GY: Pay half your LP; add 1 ""Polymerization"" Spell or ""Fusion"" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of ""Sabatiel - The Philosopher's Stone"" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. SPELL
Saber Beetle During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Insect/Effect] EARTH Level 6 2400 600
Saber Hole Activate only while you control a face-up ""X-Saber"" monster. Negate the Summon of a monster, and destroy it. TRAP Counter
Saber Reflection When you take battle or effect damage while you control an ""X-Saber"" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 ""Saber"" Spell/Trap Card or ""Gottoms"" card from your Deck to your hand. You can only activate 1 ""Saber Reflection"" per turn. SPELL Quick-Play
Saber Shark Cannot be used as a Synchro Material. Twice per turn: You can target 1 Fish monster on the field, then activate 1 of these effects.●Increase its Level by 1.●Reduce its Level by 1.You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. MONSTER [Fish/Effect] WATER Level 4 1600 1200
Saber Slash Destroy a number of face-up cards on the field equal to the number of face-up Attack Position ""X-Saber"" monsters you control. SPELL
Saber Vault Each face-up ""X-Saber"" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. SPELL Field
Sabersaurus This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. MONSTER [Dinosaur/Normal] EARTH Level 4 1900 500
Sacred Arch-Airknight Parshath If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 ""Parshath"" card or 1 Counter Trap from your Deck to your hand. MONSTER [Fairy/Effect] LIGHT Level 9 2800 2300
Sacred Crane If this card is Special Summoned: Draw 1 card. MONSTER [Winged Beast/Effect] LIGHT Level 4 1600 400
Sacred Fire King Garunix If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except ""Sacred Fire King Garunix"", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of ""Sacred Fire King Garunix"" once per turn. MONSTER [Winged Beast/Effect] FIRE Level 8 2700 1700
Sacred Noble Knight of King Artorigus 2 Level 5 ""Noble Knight"" monstersWhen this card is Xyz Summoned: You can target up to 3 ""Noble Arms"" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher ""Noble Knight"" monster in your Graveyard; Special Summon that target MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2200 2200
Sacred Noble Knight of King Custennin 2+ Level 4 ""Noble Knight"" monstersYou can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 ""Noble Knight"" Xyz Monster from your Extra Deck, except ""Sacred Noble Knight of King Custennin"", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of ""Sacred Noble Knight of King Custennin"" once per turn. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 1500 2500
Sacred Phoenix of Nephthys Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field. MONSTER [Winged Beast/Effect] FIRE Level 8 2400 1600
Sacred Scrolls of the Gizmek Legend During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of ""Sacred Scrolls of the Gizmek Legend"" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. SPELL Field
Sacred Serpent's Wake You can only activate 1 ""Sacred Serpent's Wake"" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence;●2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand.●3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand.●4: Target 1 Spell Card in your Graveyard, except ""Sacred Serpent's Wake""; add that target to your hand. SPELL Quick-Play
Sacred Spirit of the Ice Barrier Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If you control another ""Ice Barrier"" monster, this card's End Phase effect instead becomes ""Target 1 monster your opponent controls; return it to the hand"". MONSTER [Zombie/Spirit/Effect] WATER Level 4 1600 1200
Sacred Sword of Seven Stars Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 ""Sacred Sword of Seven Stars"" per turn. SPELL
Sacred Tree Beast, Hyperyton 2 Level 9 monstersDuring your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of ""Sacred Tree Beast, Hyperyton"" once per turn. MONSTER [Plant/Xyz/Effect] EARTH Rank 9 2600 1900
Sacrifice Level-Up Target 1 Xyz Monster you control; banish 2 materials from it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is 1 higher than that monster, but it cannot attack this turn. You can only activate 1 ""Sacrifice Level-Up"" per turn. SPELL
Sadion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] WIND Level 10 0 0
Safe Zone Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. TRAP Continuous
Saffira, Divine Dragon of the Voiceless Voice You can Ritual Summon this card with ""Blessing of the Voiceless Voice"". If this card is Ritual Summoned while you have ""Lo, the Prayers of the Voiceless Voice"" on your field or in your GY: You can draw 2 cards, then discard 1 card. When an attack is declared involving a LIGHT Ritual Monster (Warrior or Dragon): You can discard 1 random card from your opponent's hand. During your opponent's End Phase: You can add 1 LIGHT monster from your GY to your hand. You can only use each effect of ""Saffira, Divine Dragon of the Voiceless Voice"" once per turn. MONSTER [Dragon/Ritual/Effect] LIGHT Level 7 2550 2450
Saffira, Dragon Queen of the Voiceless Voice You can discard this card; send 1 Ritual Spell from your Deck to the GY, then you can add 1 LIGHT Ritual Monster (Warrior or Dragon) from your Deck or GY to your hand. You can banish this card from your GY; Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of ""Saffira, Dragon Queen of the Voiceless Voice"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 6 2500 2400
Saffira, Queen of Dragons You can Ritual Summon this card with ""Hymn of Light"". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the GY this turn while this card was face-up on the field: You can activate 1 of these effects;●Draw 2 cards, then discard 1 card.●Discard 1 random card from your opponent's hand.●Add 1 LIGHT monster from your GY to your hand.You can only use this effect of ""Saffira, Queen of Dragons"" once per turn. MONSTER [Dragon/Ritual/Effect] LIGHT Level 6 2500 2400
Saga of the Dragon Emperor Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 ""Saga of the Dragon Emperor"" effect per turn, and only once that turn. SPELL Quick-Play
Sage of Benevolence - Ciela (This card is always treated as a ""Sky Striker"" card.)You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 ""Sky Striker Ace"" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished ""Sky Striker"" Spells; add it to your hand. You can only use each effect of ""Sage of Benevolence - Ciela"" once per turn. MONSTER [Machine/Effect] WATER Level 6 2200 1000
Sage of Silence If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1400 1000
Sage of Stillness If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1400 1000
Sage of Strength - Akash (This card is always treated as a ""Sky Striker"" card.)You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished ""Sky Striker"" Spells; add it to your hand. You can only use each effect of ""Sage of Strength - Akash"" once per turn. MONSTER [Machine/Effect] FIRE Level 5 2400 200
Sage of Wisdom - Himmel (This card is always treated as a ""Sky Striker"" card.)You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished ""Sky Striker"" Spells; add it to your hand. You can only use each effect of ""Sage of Wisdom - Himmel"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 500 2500
Sage with Eyes of Blue When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except ""Sage with Eyes of Blue"". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 ""Blue-Eyes"" monster from your Deck. You can only use this effect of ""Sage with Eyes of Blue"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 0 1500
Sage's Stone If you control a face-up ""Dark Magician Girl"": Special Summon 1 ""Dark Magician"" from your hand or Deck. SPELL
Saggi the Dark Clown This clown appears from nowhere and executes very strange moves to avoid enemy attacks. MONSTER [Spellcaster/Normal] DARK Level 3 600 1500
Sagitta, Maverick Fur Hire If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster ""Fur Hire"" you control with a different name, except ""Sagitta, Maverick Fur Hire"". You can only use this effect of ""Sagitta, Maverick Fur Hire"" once per turn. Your opponent cannot target monsters ""Fur Hire"" you control with card effects, except this one. MONSTER [Winged Beast/Effect] WIND Level 5 1200 2400
Saint Azamina 2 Level 6 or higher monsters (1 Fusion + 1 Synchro)Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower ""Azamina"" monster from your Deck or Extra Deck. You can only use this effect of ""Saint Azamina"" once per turn. MONSTER [Illusion/Fusion/Effect] DARK Level 10 0 4000
Saion the Vaylantz Archer If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of ""Saion the Vaylantz Archer"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WATER Level 4 1100 1100
Sakitama Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of ""Sakitama"" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand. MONSTER [Fairy/Spirit/Effect] LIGHT Level 4 400 900
Sakra Vendirage 2 Level 4 monstersYou can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except ""Sakra Vendirage""; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes ""Sakra Vendirage"" until the End Phase. You can only use each effect of ""Sakra Vendirage"" once per turn. MONSTER [Psychic/Xyz/Effect] DARK Rank 4 2000 2500
Sakuretsu Armor When an opponent's monster declares an attack: Target the attacking monster; destroy that target. TRAP
Salamandra Equip only to a FIRE monster. It gains 700 ATK. SPELL Equip
Salamandra Fusion Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 ""Flame Swordsman"" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of ""Salamandra Fusion"" once per turn. SPELL Equip
Salamandra with Chain Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of ""Salamandra with Chain"" once per turn. TRAP
Salamandra, the Flying Flame Dragon While this card is equipped to ""Flame Swordsman"" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of ""Salamandra, the Flying Flame Dragon"" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 ""Salamandra"" Spell/Trap from your Deck to your hand. MONSTER [Dragon/Effect] FIRE Level 2 700 1600
Salamangreat Almiraj 1 Normal Summoned monster with 1000 or less ATK(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of ""Salamangreat Almiraj"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 1 P3 0 -
Salamangreat Balelynx 1 Level 4 or lower Cyberse monsterIf this card is Link Summoned: You can add 1 ""Salamangreat Sanctuary"" from your Deck to your hand. If a ""Salamangreat"" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of ""Salamangreat Balelynx"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 1 P2 500 -
Salamangreat Beat Bison If you have 3 or more ""Salamangreat"" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of ""Salamangreat Beat Bison"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 8 2800 1000
Salamangreat Blaze Dragon 2 Level 4 monstersIf this card would be destroyed by battle or card effect, detach 1 material from it instead. During the Battle Phase, if this card has no materials (Quick Effect): You can Special Summon from your Extra Deck, 1 ""Salamangreat"" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of ""Salamangreat Blaze Dragon"" once per turn. If this card is Xyz Summoned using ""Salamangreat Blaze Dragon"" as material: You can destroy 1 monster your opponent controls. MONSTER [Cyberse/Xyz/Effect] FIRE Rank 4 2300 1200
Salamangreat Burning Shell Special Summon 1 ""Salamangreat"" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 ""Salamangreat"" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 ""Salamangreat"" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 ""Salamangreat Burning Shell"" per turn. SPELL Quick-Play
Salamangreat Burst Gryphon 1 Tuner + 1+ non-Tuner monstersYou can target 1 Level 7 or lower FIRE monster in your GY; Special Summon it, and if you do, reduce this card's Level by that monster's original Level, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. If this card is Synchro Summoned using ""Salamangreat Burst Gryphon"" as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY. You can only use each effect of ""Salamangreat Burst Gryphon"" once per turn. MONSTER [Cyberse/Synchro/Effect] FIRE Level 8 2800 2000
Salamangreat Charge Activate 1 of these effects;●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it.You can only activate 1 ""Salamangreat Charge"" per turn. SPELL Quick-Play
Salamangreat Circle Activate 1 of these effects;●Add 1 ""Salamangreat"" monster from your Deck to your hand.●Target 1 ""Salamangreat"" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.You can only activate 1 ""Salamangreat Circle"" per turn. SPELL Quick-Play
Salamangreat Claw Equip only to a ""Salamangreat"" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a ""Salamangreat"" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 ""Salamangreat Claw"". SPELL Equip
Salamangreat Coyote During the End Phase, if this card is in the GY because it was sent there as Link Material this turn: You can activate 1 of the following effects.●Target 1 ""Salamangreat"" monster in your GY, except ""Salamangreat Coyote""; Special Summon it in Defense Position.●Target 1 ""Salamangreat"" card in your GY, except ""Salamangreat Coyote""; add it to your hand.You can only use this effect of ""Salamangreat Coyote"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 3 1000 200
Salamangreat Emerald Eagle You can Ritual Summon this card with ""Rise of the Salamangreat"". When this card is Ritual Summoned using ""Salamangreat Emerald Eagle"" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 ""Salamangreat"" Link Monster; this turn, this card gains this effect.●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. MONSTER [Cyberse/Ritual/Effect] FIRE Level 8 2800 2000
Salamangreat Falco If this card is sent to the GY: You can target 1 ""Salamangreat"" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 ""Salamangreat"" monster you control, except ""Salamangreat Falco""; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 ""Salamangreat Falco"" effect per turn, and only once that turn. MONSTER [Cyberse/Effect] FIRE Level 4 1200 1600
Salamangreat Fennec If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 ""Salamangreat"" Normal Spell from your Deck to your hand. You can only use each effect of ""Salamangreat Fennec"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 3 1600 200
Salamangreat Fowl If a ""Salamangreat"" monster(s), except ""Salamangreat Fowl"" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of ""Salamangreat Fowl"" once per turn. You can send 1 ""Salamangreat"" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. MONSTER [Cyberse/Effect] FIRE Level 4 1800 200
Salamangreat Foxer If you have 3 or more ""Salamangreat"" monsters in your GY: You can send this card from your hand to the GY, then target 1 ""Salamangreat"" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 ""Salamangreat Foxer"" effect per turn, and only once that turn. MONSTER [Cyberse/Effect] FIRE Level 3 1200 1000
Salamangreat Foxy When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated ""Salamangreat"" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 ""Salamangreat"" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 ""Salamangreat Foxy"" effect per turn, and only once that turn. MONSTER [Cyberse/Effect] FIRE Level 3 1000 1200
Salamangreat Gazelle If a ""Salamangreat"" monster is sent to your GY, except ""Salamangreat Gazelle"" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 ""Salamangreat"" card from your Deck to the GY, except ""Salamangreat Gazelle"". You can only use each effect of ""Salamangreat Gazelle"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 3 1500 1000
Salamangreat Gift You can discard 1 ""Salamangreat"" monster; send 1 ""Salamangreat"" monster from your Deck to the GY, then draw 1 card. If you control a ""Salamangreat"" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 ""Salamangreat"" monster; draw 2 cards. You can only use 1 ""Salamangreat Gift"" effect per turn, and only once that turn. TRAP Continuous
Salamangreat Heatleo 2+ FIRE Effect MonstersIf this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using ""Salamangreat Heatleo"" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. MONSTER [Cyberse/Link/Effect] FIRE Link 3 P813 2300 -
Salamangreat Jack Jaguar If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a ""Salamangreat"" Link Monster, while this card is in your GY: You can target 1 ""Salamangreat"" monster in your GY, except ""Salamangreat Jack Jaguar""; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your ""Salamangreat"" Link Monster points to. You can only use this effect of ""Salamangreat Jack Jaguar"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 4 1800 1200
Salamangreat Meer If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other ""Salamangreat"" card; Special Summon this card from your hand. You can only use each effect of ""Salamangreat Meer"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 2 800 600
Salamangreat Miragestallio 2 Level 3 monstersYou can detach 1 material from this card; Special Summon 1 ""Salamangreat"" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a ""Salamangreat"" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of ""Salamangreat Miragestallio"" once per turn. MONSTER [Cyberse/Xyz/Effect] FIRE Rank 3 2000 900
Salamangreat Mole During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 ""Salamangreat"" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of ""Salamangreat Mole"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 1 0 0
Salamangreat of Fire If this card is Normal or Special Summoned: You can add 1 Level 4 or lower ""Salamangreat"" monster from your Deck to your hand, except ""Salamangreat of Fire"", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of ""Salamangreat of Fire"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 2 800 800
Salamangreat Parro When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 ""Salamangreat"" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of ""Salamangreat Parro"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 5 2000 1000
Salamangreat Pyro Phoenix 2+ FIRE Effect MonstersIf this card is Link Summoned using ""Salamangreat Pyro Phoenix"" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of ""Salamangreat Pyro Phoenix"" once per turn.●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK. MONSTER [Cyberse/Link/Effect] FIRE Link 4 P8462 2800 -
Salamangreat Raccoon When your ""Salamangreat"" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your ""Salamangreat"" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of ""Salamangreat Raccoon"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 1 400 800
Salamangreat Rage Activate 1 of these effects;●Send 1 ""Salamangreat"" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.●Target 1 ""Salamangreat"" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.You can only activate 1 ""Salamangreat Rage"" per turn. TRAP
Salamangreat Raging Phoenix 2+ FIRE Effect MonstersIf this card is Link Summoned using ""Salamangreat Raging Phoenix"" as material: You can add 1 ""Salamangreat"" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of ""Salamangreat Raging Phoenix"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 4 P8123 2800 -
Salamangreat Recureance Target 2 ""Salamangreat"" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 ""Salamangreat"" Spell/Trap from your Deck to your hand, except ""Salamangreat Recureance"". You can only use each effect of ""Salamangreat Recureance"" once per turn. SPELL
Salamangreat Revive Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 ""Salamangreat"" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of ""Salamangreat Revive"" once per turn. TRAP
Salamangreat Roar When a Spell/Trap Card, or monster effect, is activated while you control a ""Salamangreat"" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a ""Salamangreat"" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 ""Salamangreat Roar"" effect per turn, and only once that turn. TRAP Counter
Salamangreat Sanctuary If you Link Summon a ""Salamangreat"" Link Monster, you can use 1 ""Salamangreat"" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of ""Salamangreat Sanctuary"" once per turn. SPELL Field
Salamangreat Spinny If you control a ""Salamangreat"" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a ""Salamangreat"" monster other than ""Salamangreat Spinny"" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Salamangreat Spinny"" once per turn. MONSTER [Cyberse/Effect] FIRE Level 3 1000 1500
Salamangreat Sunlight Wolf 2 FIRE Effect MonstersIf a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using ""Salamangreat Sunlight Wolf"" as material: You can add 1 ""Salamangreat"" Spell/Trap from your GY to your hand. You can only use each effect of ""Salamangreat Sunlight Wolf"" once per turn. MONSTER [Cyberse/Link/Effect] FIRE Link 2 P82 1800 -
Salamangreat Tiger You can discard 1 other ""Salamangreat"" card; Special Summon this card from your hand. You can only use this effect of ""Salamangreat Tiger"" once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card's Level by 1. MONSTER [Cyberse/Tuner/Effect] FIRE Level 5 2000 500
Salamangreat Transcendence Target 1 ""Salamangreat"" Link Monster you control; Special Summon 1 ""Salamangreat"" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 ""Salamangreat Transcendence"" per turn. SPELL Quick-Play
Salamangreat Violet Chimera 1 ""Salamangreat"" monster + 1 Link MonsterIf this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using ""Salamangreat Violet Chimera"" as material battles a monster, that monster's ATK becomes 0 during damage calculation only. MONSTER [Cyberse/Fusion/Effect] FIRE Level 8 2800 2000
Salamangreat Weasel If you have 2 or more ""Salamangreat"" monsters in your GY: You can Special Summon this card from your hand. If a ""Salamangreat"" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other ""Salamangreat"" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of ""Salamangreat Weasel"" once per turn. MONSTER [Cyberse/Tuner/Effect] FIRE Level 3 700 1400
Salamangreat Wolvie A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of ""Salamangreat Wolvie"" per turn, and only once that turn.●If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.●If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand. MONSTER [Cyberse/Effect] FIRE Level 4 1700 1000
Salamangreat Zebroid X While this card is in your GY, if a ""Salamangreat"" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 ""Salamangreat"" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 ""Salamangreat"" Xyz Monster, using only those 2 monsters. You can only use this effect of ""Salamangreat Zebroid X"" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.●This card gains 300 ATK for each material attached to it. MONSTER [Cyberse/Effect] FIRE Level 4 1500 1000
Sales Ban Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 ""Sales Ban"" per turn. SPELL
Sales Pitch If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 ""Sales Pitch"" per turn. TRAP
Salvage Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand. SPELL
Salvage Warrior When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard. MONSTER [Warrior/Effect] WATER Level 5 1900 1600
Salvagent Driver If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of ""Salvagent Driver"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 6 2200 2100
Samsara Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. SPELL Continuous
Samsara D Lotus You can Tribute this card; Special Summon 1 ""Yubel"" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a ""Yubel"" monster (Quick Effect): You can Tribute this card; the activated effect becomes ""Destroy 1 ""Yubel"" monster on the field"". During your End Phase, if you control ""Yubel"" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of ""Samsara D Lotus"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Samsara Dragon This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of ""Samsara Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 1 0 0
Samsara Kaiser When you Tribute Summon a monster by Tributing this card, return this card to your hand. MONSTER [Warrior/Effect] EARTH Level 2 200 100
Samsara Lotus During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. MONSTER [Plant/Effect] DARK Level 1 0 0
Samsara, Dragon of Rebirth 1 Tuner + 1 or more non-Tuner monstersIf this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except ""Samsara, Dragon of Rebirth""; Special Summon it. You can only use this effect of ""Samsara, Dragon of Rebirth"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 5 100 2600
Samurai Cavalry of Reptier At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. MONSTER [Dinosaur/Pendulum/Effect] EARTH Level 4 1800 1200
Samurai Destroyer 1 Tuner + 1+ non-Tuner monstersIf this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster's effects are negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. MONSTER [Machine/Synchro/Effect] EARTH Level 7 2600 1400
Samurai of the Ice Barrier If this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card. MONSTER [Warrior/Effect] WATER Level 4 1800 1500
Samurai Skull When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except ""Samurai Skull"". MONSTER [Zombie/Effect] DARK Level 4 1700 0
Samurai Sword Baron Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position. MONSTER [Warrior/Effect] EARTH Level 4 1600 1200
Sand Gambler Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase. MONSTER [Spellcaster/Effect] LIGHT Level 3 300 1600
Sand Moth If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF. MONSTER [Rock/Effect] EARTH Level 4 1000 2000
Sand Stone Appears from underground and attacks with long, snake-like tentacles. MONSTER [Rock/Normal] EARTH Level 5 1300 1600
Sandaion, the Timelord Cannot be Special Summoned from the Deck. You can only control 1 ""Sandaion, the Timelord"". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] LIGHT Level 10 4000 4000
Sanga of the Thunder Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. MONSTER [Thunder/Effect] LIGHT Level 7 2600 2200
Sangan If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of ""Sangan"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1000 600
Sangen Furo Once per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent's End Phase: You can pay 1000 LP, then target 1 ""Sangen"" Spell/Trap in your GY; Set it, but banish it when it leaves the field. You can only use this effect of ""Sangen Furo"" once per turn. SPELL Continuous
Sangen Kaiho During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of ""Tenpai Dragon"" monsters from your hand. You can only use each effect of ""Sangen Kaiho"" once per turn. TRAP
Sangen Kaimen Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence.●Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.●Special Summon 1 FIRE Dragon monster from your hand.You can only activate 1 ""Sangen Kaimen"" per turn. SPELL Quick-Play
Sangen Summoning During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 ""Tenpai Dragon"" monster from your Deck to your hand, then discard 1 card. You can only use this effect of ""Sangen Summoning"" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK. SPELL Field
Sangenpai Bident Dragion 1 Dragon Tuner + 1+ non-Tuner Dragon monstersIf this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Dragon monsters. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field. You can only use this effect of ""Sangenpai Bident Dragion"" once per Duel, and its previous effect only once per turn. MONSTER [Dragon/Synchro/Tuner/Effect] FIRE Level 7 2600 2000
Sangenpai Transcendent Dragion 1 Dragon Tuner + 1+ non-Tuner Dragon monstersAll monsters your opponent controls must attack, if able. Your opponent cannot activate cards or effects during the Battle Phase. If this card is Synchro Summoned: You can change all monsters on the field to Attack Position. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field. You can only use this effect of ""Sangenpai Transcendent Dragion"" once per Duel. MONSTER [Dragon/Synchro/Effect] FIRE Level 10 3000 3000
Sanguine Swamp If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. TRAP Continuous
Santa Claws You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card. MONSTER [Fiend/Effect] LIGHT Level 6 1200 2500
Sanwitch ""Sangan"" + ""Witch of the Black Forest"" MONSTER [Spellcaster/Fusion] DARK Level 6 2100 1800
Saqlifice Equip only to a ""Qli"" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a ""Qli"" monster. If this card is sent from the field to the GY: You can add 1 ""Qli"" monster from your Deck to your hand. SPELL Equip
Sargasso Lighthouse When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of ""Sargasso the D.D. Battlefield"". When this Set card is sent to the Graveyard: You can add 1 ""Sargasso the D.D. Battlefield"" from your Deck to your hand. SPELL Quick-Play
Sargasso the D.D. Battlefield Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster. SPELL Field
Sari of the Silverwing Axe (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of ""Sari of the Silverwing Axe"" once per turn. MONSTER [Machine/Effect] LIGHT Level 3 500 100
Saryuja Skull Dread 2+ monsters with different namesThis card gains effects based on the number of materials used for its Link Summon.●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order. MONSTER [Dragon/Link/Effect] EARTH Link 4 P8123 2800 -
Saryuja's Shackles Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 ""Saryuja's Shackles"" per turn. TRAP
Sasuke Samurai At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. MONSTER [Warrior/Effect] WIND Level 2 500 800
Sasuke Samurai #2 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. MONSTER [Warrior/Effect] WIND Level 1 200 300
Sasuke Samurai #3 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards. MONSTER [Warrior/Effect] LIGHT Level 3 1000 1000
Sasuke Samurai #4 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. MONSTER [Warrior/Effect] WIND Level 4 1200 1200
Satellarknight Alsahm If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of ""Satellarknight Alsahm"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1400 1800
Satellarknight Altair If this card is Summoned: You can target 1 ""tellarknight"" monster in your Graveyard, except ""Satellarknight Altair""; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except ""tellarknight"" monsters. You can only use this effect of ""Satellarknight Altair"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1300
Satellarknight Betelgeuse If this card is Summoned: You can target 1 ""tellarknight"" card in your Graveyard, except ""Satellarknight Betelgeuse""; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of ""Satellarknight Betelgeuse"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 700 1900
Satellarknight Capella If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of ""Satellarknight Capella"" once per turn (but if it resolves, you can apply the effect multiple times).●You can treat Level 4 or lower ""tellarknight"" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials. MONSTER [Warrior/Effect] LIGHT Level 4 1100 2000
Satellarknight Deneb If this card is Summoned: You can add 1 ""tellarknight"" monster from your Deck to your hand, except ""Satellarknight Deneb"". You can only use this effect of ""Satellarknight Deneb"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1000
Satellarknight Procyon If this card is Summoned: You can send 1 ""tellarknight"" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of ""Satellarknight Procyon"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1300 1200
Satellarknight Rigel If this card is Summoned: You can target 1 ""tellarknight"" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of ""Satellarknight Rigel"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1900 700
Satellarknight Sirius If this card is Summoned: You can target 5 ""tellarknight"" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of ""Satellarknight Sirius"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1600 900
Satellarknight Skybridge Target 1 ""tellarknight"" monster you control; Special Summon 1 ""tellarknight"" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except ""tellarknight"" monsters. You can only activate 1 ""Satellarknight Skybridge"" per turn. SPELL Quick-Play
Satellarknight Unukalhai If this card is Summoned: You can send 1 ""tellarknight"" card from your Deck to the Graveyard, except ""Satellarknight Unukalhai"". You can only use this effect of ""Satellarknight Unukalhai"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1000
Satellarknight Vega If this card is Summoned: You can Special Summon 1 ""tellarknight"" monster from your hand, except ""Satellarknight Vega"". You can only use this effect of ""Satellarknight Vega"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1200 1600
Satellarknight Zefrathuban If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other ""tellarknight"" or ""Zefra"" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of ""Satellarknight Zefrathuban"" once per turn. MONSTER [Warrior/Pendulum/Effect] LIGHT Level 4 0 2100
Satellite Cannon This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation. MONSTER [Machine/Effect] LIGHT Level 5 0 0
Satellite Synchron If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with ""Warrior"", ""Synchron"", or ""Stardust"" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of ""Satellite Synchron"" once per turn. MONSTER [Machine/Tuner/Effect] DARK Level 2 700 100
Satellite Warrior 1 Tuner + 1+ non-Tuner Synchro MonstersIf this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower ""Warrior"", ""Synchron"", and/or ""Stardust"" Synchro Monsters with different names from your GY. You can only use each effect of ""Satellite Warrior"" once per turn. MONSTER [Warrior/Synchro/Effect] DARK Level 10 2500 2000
Sauge de Fleur You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of ""Sauge de Fleur"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 8 2900 0
Sauravis, Dragon Sage of the Voiceless Voice You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including a Ritual Spell. You can only Special Summon ""Sauravis, Dragon Sage of the Voiceless Voice"" once per turn this way. When your opponent activates a card or effect (Quick Effect): You can return this card from the field to the hand; Special Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn. You can only use this effect of ""Sauravis, Dragon Sage of the Voiceless Voice"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 7 2600 2800
Sauravis, the Ancient and Ascended You can Ritual Summon this card with ""Sprite's Blessing"". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s). MONSTER [Dragon/Ritual/Effect] LIGHT Level 7 2600 2800
Sauropod Brachion Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled. MONSTER [Dinosaur/Effect] EARTH Level 8 1500 3000
Savage Colosseum If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. SPELL Field
Scanner Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play. MONSTER [Machine/Effect] LIGHT Level 1 ? ?
Scapeghost FLIP: You can Special Summon any number of ""Black Sheep Tokens"" (Zombie/DARK/Level 1/ATK 0/DEF 0). MONSTER [Zombie/Flip/Tuner/Effect] DARK Level 1 0 0
Scapegoat Special Summon 4 ""Sheep Tokens"" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). SPELL Quick-Play
Scar of the Vendread If this card is sent to the GY: You can add 1 ""Vendread"" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except ""Vendread"" monsters. You can only use each effect of ""Scar of the Vendread"" once per turn. MONSTER [Zombie/Effect] DARK Level 6 2300 0
Scareclaw Acro You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a ""Scareclaw"" monster you control or in its column. You can only Special Summon ""Scareclaw Acro"" once per turn this way. Your ""Scareclaw"" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control. MONSTER [Beast/Effect] EARTH Level 3 0 2000
Scareclaw Alternative Tribute 3 ""Scareclaw"" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of ""Scareclaw Alternative"" once per turn. TRAP
Scareclaw Arrival Target 1 ""Scareclaw"" monster or ""Visas Starfrost"" in your GY; Special Summon it in Defense Position. If a ""Scareclaw"" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of ""Scareclaw Arrival"" once per turn. SPELL
Scareclaw Astra You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a ""Scareclaw"" monster you control or in its column. You can only Special Summon ""Scareclaw Astra"" once per turn this way. Your ""Scareclaw"" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position ""Scareclaw"" monsters you control with different names. MONSTER [Beast/Effect] EARTH Level 3 0 1300
Scareclaw Belone You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a ""Scareclaw"" monster you control or in its column. You can only Special Summon ""Scareclaw Belone"" once per turn this way. If your ""Scareclaw"" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Beast/Effect] EARTH Level 3 0 1700
Scareclaw Decline Target 1 ""Primitive Planet Reichphobia"" you control or in your GY; return it to the hand, then, if you control ""Visas Starfrost"", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 ""Scareclaw"" card from your GY to your hand. You can only use this effect of ""Scareclaw Decline"" once per turn. SPELL
Scareclaw Defanging Your opponent cannot target ""Scareclaw"" Link Monsters or ""Visas Starfrost"" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a ""Scareclaw"" Link Monster or ""Visas Starfrost"" you control. You can banish 1 ""Scareclaw"" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of ""Scareclaw Defanging"" once per turn. SPELL Continuous
Scareclaw Kashtira During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 ""Kashtira"" or ""Scareclaw"" card from your hand or GY. You can only use this effect of ""Scareclaw Kashtira"" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your ""Kashtira"" or ""Scareclaw"" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn. MONSTER [Psychic/Effect] EARTH Level 7 0 2600
Scareclaw Light-Heart 1 ""Scareclaw"" monster or 1 ""Visas Starfrost""For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 ""Primitive Planet Reichphobia"" from your Deck to your hand. If you control ""Visas Starfrost"": You can Special Summon this card from your GY. You can only use this effect of ""Scareclaw Light-Heart"" once per Duel. MONSTER [Beast-Warrior/Link/Effect] DARK Link 1 P4 500 -
Scareclaw Reichheart You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a ""Scareclaw"" monster you control or in its column. You can only Special Summon ""Scareclaw Reichheart"" once per turn this way. If this card is Normal or Special Summoned: You can add 1 ""Scareclaw"" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of ""Scareclaw Reichheart"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1500 2100
Scareclaw Sclash Once per turn: You can target 1 ""Scareclaw"" monster or ""Visas Starfrost"" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a ""Scareclaw"" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of ""Scareclaw Sclash"" once per turn. TRAP Continuous
Scareclaw Straddle You can activate 1 of the following effects.●Target 1 ""Scareclaw"" monster or 1 ""Visas Starfrost"" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher).●When a card or effect is activated that targets a ""Scareclaw"" monster or ""Visas Starfrost"" you control: Negate that effect.You can only activate 1 ""Scareclaw Straddle"" per turn. SPELL Quick-Play
Scareclaw Tri-Heart 3 Effect MonstersMust be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 ""Scareclaw"" monster in your GY; Special Summon it, and if you do, add 1 ""Scareclaw"" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except ""Scareclaw"" monsters. MONSTER [Beast-Warrior/Link/Effect] DARK Link 3 P123 3000 -
Scareclaw Twinsaw Tribute 1 ""Scareclaw"" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control ""Visas Starfrost"", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 ""Scareclaw Twinsaw"" per turn. TRAP
Scarlet Security If you control a ""Red Dragon Archfiend"": Destroy all Spell and Trap Cards your opponent controls. SPELL
Scarlight Red Dragon Archfiend 1 Tuner + 1+ non-Tuner monstersThis card's name becomes ""Red Dragon Archfiend"" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2500
Scarm, Malebranche of the Burning Abyss If you control a monster that is not a ""Burning Abyss"" monster, destroy this card. You can only use 1 of these effects of ""Scarm, Malebranche of the Burning Abyss"" per turn, and only once that turn.●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.●During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 3 DARK Fiend monster from your Deck to your hand, except ""Scarm, Malebranche of the Burning Abyss"". MONSTER [Fiend/Effect] DARK Level 3 800 2000
Scarr, Scout of Dark World If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower ""Dark World"" monster from your Deck to your hand. MONSTER [Fiend/Effect] DARK Level 2 500 500
Scarred Dragon Archfiend 1 Tuner + 1+ non-Tuner DARK monstersThis card's name becomes ""Red Dragon Archfiend"" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 ""Red Dragon Archfiend"" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of ""Scarred Dragon Archfiend"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 2500
Scarred Warrior 1 Tuner + 1 or more non-Tuner monstersYour opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed. MONSTER [Warrior/Synchro/Effect] EARTH Level 5 2100 1000
Scary Moth Each player can only Special Summon a monster(s) once per turn. MONSTER [Insect/Effect] WIND Level 6 1800 2300
Scatter Fusion During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock ""Gem-Knight"" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Gem-Knight"" monsters. You can only use this effect of ""Scatter Fusion"" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect. SPELL Continuous
Schuberta the Melodious Maestra 2 ""Melodious"" monstersOnce while face-up on the field (Quick Effect): You can target up to 3 cards in any GY(s); banish them, and if you do, this card gains 200 ATK for each. MONSTER [Fairy/Fusion/Effect] LIGHT Level 6 2400 2000
Schwarzschild Infinity Dragon If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except ""Schwarzschild Infinity Dragon"", but negate its effects. You can only use this effect of ""Schwarzschild Infinity Dragon"" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters. MONSTER [Dragon/Effect] DARK Level 8 2000 0
Schwarzschild Limit Dragon If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand). MONSTER [Dragon/Effect] DARK Level 8 2000 0
Science Soldier Soldiers equipped with state-of-the-art weaponry to face unknown creatures. MONSTER [Warrior/Normal] DARK Level 3 800 800
Score the Melodious Diva During damage calculation (in either player's turn), if a ""Melodious"" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn. MONSTER [Fairy/Effect] LIGHT Level 2 200 200
Scourge of the White Forest Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a ""White Forest"" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of ""Scourge of the White Forest"" once per turn. SPELL Quick-Play
Scramble Egg If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 ""Sonic Chick"" from your hand, Deck or GY. TRAP
Scramble!! Scramble!! If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of ""Mecha Phantom Beast Tokens""; Special Summon an equal number of ""Mecha Phantom Beast"" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 ""Scramble!! Scramble!!"" per turn. SPELL Quick-Play
Scrap Archfiend 1 Tuner + 1 or more non-Tuner monsters MONSTER [Fiend/Synchro] EARTH Level 7 2700 1800
Scrap Beast If this face-up Defense Position card is targeted for an attack, at the end of the Battle Phase: Destroy this card. If this card is destroyed by the effect of a ""Scrap"" card and sent to the Graveyard: You can target 1 ""Scrap"" monster in your Graveyard, except ""Scrap Beast""; add that target to your hand. MONSTER [Beast/Tuner/Effect] EARTH Level 4 1600 1300
Scrap Breaker If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up ""Scrap"" monster you control, and destroy it. MONSTER [Machine/Effect] EARTH Level 6 2100 700
Scrap Chimera Cannot be used as Synchro Material, except for the Synchro Summon of a ""Scrap"" monster, and all other materials must be ""Scrap"" monsters. When this card is Normal Summoned: You can target 1 ""Scrap"" Tuner in your GY; Special Summon that target. MONSTER [Beast/Effect] EARTH Level 4 1700 500
Scrap Crash Activate only when a ""Scrap"" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field. TRAP
Scrap Dragon 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro ""Scrap"" monster in your GY; Special Summon that target. MONSTER [Dragon/Synchro/Effect] EARTH Level 8 2800 2000
Scrap Factory All ""Scrap"" monsters gain 200 ATK and DEF. When a face-up ""Scrap"" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 ""Scrap"" monster from your Deck. You can only use this effect of ""Scrap Factory"" once per turn. SPELL Field
Scrap Fist Target 1 ""Junk Warrior"" you control; if it battles an opponent's monster this turn while you control it, apply these effects.●Your opponent cannot activate cards or effects until the end of the Damage Step.●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.●Double any battle damage your opponent takes.●It cannot be destroyed by battle.●Destroy the opponent's monster that battled it at the end of the Damage Step. SPELL Quick-Play
Scrap Garage If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each effect of ""Scrap Garage"" once per turn. TRAP
Scrap Goblin Cannot be destroyed by battle. At the end of the Battle Phase, if this face-up Defense Position card is targeted for an attack: Destroy this card. If this card is destroyed by the effect of a ""Scrap"" card and sent to the GY: You can target 1 ""Scrap"" monster in your GY, except ""Scrap Goblin""; add that target to your hand. MONSTER [Beast-Warrior/Tuner/Effect] EARTH Level 3 0 500
Scrap Golem Once per turn: You can target 1 Level 4 or lower ""Scrap"" monster in your GY; Special Summon that target to either player's field. MONSTER [Rock/Effect] EARTH Level 5 2300 1400
Scrap Hunter Once per turn, you can select 1 face-up ""Scrap"" monster you control, except this card, destroy it, and send 1 Tuner monster from your Deck to the Graveyard. MONSTER [Machine/Effect] EARTH Level 3 1600 400
Scrap Kong When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a ""Scrap"" card and sent to the Graveyard, you can select 1 ""Scrap"" monster in your Graveyard, except ""Scrap Kong"", and add it to your hand. MONSTER [Beast/Effect] EARTH Level 4 2000 1000
Scrap Lube Select 1 ""Scrap"" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card. SPELL Continuous
Scrap Mind Reader Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up ""Scrap"" monster you control, except ""Scrap Mind Reader"". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be ""Scrap"" monsters. MONSTER [Machine/Tuner/Effect] EARTH Level 1 0 0
Scrap Orthros Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a ""Scrap"" monster. If Summoned this way: Target 1 ""Scrap"" monster you control; destroy that target. If this card is destroyed by the effect of a ""Scrap"" card and sent to the GY: You can target 1 ""Scrap"" monster in your GY, except ""Scrap Orthros""; add that target to your hand. MONSTER [Beast/Tuner/Effect] EARTH Level 4 1700 1100
Scrap Rage Activate only during damage calculation, if a Defense Position ""Scrap"" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase. TRAP
Scrap Raptor You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 ""Scrap"" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a ""Scrap"" card and sent to your GY: You can add 1 ""Scrap Factory"" or 1 non-Tuner ""Scrap"" monster from your Deck to your hand. You can only use each effect of ""Scrap Raptor"" once per turn. MONSTER [Dinosaur/Tuner/Effect] EARTH Level 4 1400 1000
Scrap Recycler When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card. MONSTER [Machine/Effect] EARTH Level 3 900 1200
Scrap Searcher When a ""Scrap"" monster you control, except ""Scrap Searcher"", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except ""Scrap"" monsters. MONSTER [Winged Beast/Effect] EARTH Level 1 100 300
Scrap Shark When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a ""Scrap"" card and sent to the Graveyard, you can send 1 ""Scrap"" monster from your Deck to the Graveyard. MONSTER [Fish/Effect] EARTH Level 4 2100 0
Scrap Sheen Select 1 face-up ""Scrap"" monster you control and destroy it. All face-up ""Scrap"" monsters you control gain 1000 ATK until the End Phase. SPELL Quick-Play
Scrap Soldier This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a ""Scrap"" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a ""Scrap"" card and sent to the Graveyard, you can select 1 ""Scrap"" monster in your Graveyard, except ""Scrap Soldier"", and add it to your hand. MONSTER [Warrior/Tuner/Effect] EARTH Level 5 2100 700
Scrap Twin Dragon 1 ""Scrap"" Tuner + 1+ non-Tuner monstersOnce per turn: You can target 1 card you control and 2 cards your opponent controls; destroy the one you control, and if you do, return the ones your opponent controls to the hand. If this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro ""Scrap"" monster in your GY; Special Summon it. MONSTER [Dragon/Synchro/Effect] EARTH Level 9 3000 2200
Scrap Worm This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a ""Scrap"" card and sent to the Graveyard, you can select 1 ""Scrap"" monster in your Graveyard, except ""Scrap Worm"", and add it to your hand. MONSTER [Insect/Tuner/Effect] EARTH Level 2 500 100
Scrap Wyvern 2 monsters, including a ""Scrap"" monsterYou can target 1 ""Scrap"" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up ""Scrap"" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 ""Scrap"" monster from your Deck, then destroy 1 card on the field. You can only use each effect of ""Scrap Wyvern"" once per turn. MONSTER [Dragon/Link/Effect] EARTH Link 2 P42 1700 -
Scrap-Iron Sacred Statue Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 ""Crimson Dragon"" from your Extra Deck. You can only use each effect of ""Scrap-Iron Sacred Statue"" once per turn. TRAP
Scrap-Iron Scarecrow When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY. TRAP
Scrap-Iron Signal When your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 ""Scrap-Iron Signal"" per turn. TRAP Counter
Scrap-Iron Statue When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 ""Junk"" monster in your GY; Special Summon it in Defense Position. You can only use each effect of ""Scrap-Iron Statue"" once per turn. TRAP
Scrapstorm Target 1 ""Scrap"" monster you control; send 1 ""Scrap"" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster. SPELL Quick-Play
Scrapyard Add 1 ""Scrap"" Tuner monster from your Deck to your hand. SPELL
Screams of the Branded If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of ""Fallen of Albaz"" this turn: You can Set this card. You can only use this effect of ""Screams of the Branded"" once per turn. TRAP
Scroll of Bewitchment Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. SPELL Equip
Scrounging Goblin If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 ""Goblin"" card from your Deck to your hand, except ""Goblin Fan"". MONSTER [Fiend/Effect] EARTH Level 4 1000 2000
Scrubbed Raid During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. TRAP Continuous
Scrum Force While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead. TRAP Continuous
Scrypton You can banish 1 Cyberse monster from your GY, except ""Scrypton""; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of ""Scrypton"" once per turn. MONSTER [Cyberse/Effect] WATER Level 5 1500 1500
Sea Archiver If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of ""Sea Archiver"" once per turn. MONSTER [Cyberse/Effect] WATER Level 3 300 2100
Sea Dragon Lord Gishilnodon 1 Tuner + 1 Level 3 non-Tuner monsterWhen a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn. MONSTER [Sea Serpent/Synchro/Effect] WATER Level 5 2300 1800
Sea Dragoons of Draconia Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores. MONSTER [Sea Serpent/Pendulum/Normal] WATER Level 3 200 2100
Sea Kamen A merciless monster that tears opponents to shreds with razor-like claws. MONSTER [Aqua/Normal] WATER Level 4 1100 1300
Sea Koala Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect. MONSTER [Beast/Effect] EARTH Level 2 100 1600
Sea Lancer You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect. MONSTER [Beast-Warrior/Effect] WATER Level 5 1300 1000
Sea Monster of Theseus 2 Tuners MONSTER [Zombie/Fusion/Tuner] WATER Level 5 2200 1800
Sea Serpent Warrior of Darkness A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. MONSTER [Sea Serpent/Normal] WATER Level 4 1800 1500
Sea Stealth Attack When this card is activated: You can activate 1 ""Umi"" from your hand or GY. While ""Umi"" is on the field, this face-up card gains these effects.●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. TRAP Continuous
Sea Stealth II This card's name becomes ""Umi"" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions ""Umi"", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of ""Sea Stealth II"" once per turn. SPELL Continuous
Seal of the Ancients Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) SPELL
Seal of Wickedness Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. TRAP Continuous
Seal, Strategist Fur Hire During your Main Phase: You can Special Summon 1 monster ""Fur Hire"" from your hand, except ""Seal, Strategist Fur Hire"". If a monster ""Fur Hire"" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster ""Fur Hire"" in your GY; add it to your hand. You can only use each effect of ""Seal, Strategist Fur Hire"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 1600 1000
Sealing Ceremony of Katon Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target. TRAP Continuous
Sealing Ceremony of Mokuton Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets. TRAP Continuous
Sealing Ceremony of Raiton Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets. TRAP Continuous
Sealing Ceremony of Suiton Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target. TRAP Continuous
Sealmaster Meisei One of the few people who has a good command of Talismans. His history is a mystery. MONSTER [Spellcaster/Normal] DARK Level 3 1100 900
Search Striker If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. MONSTER [Warrior/Effect] WIND Level 4 1600 1200
Searchlightman FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn. MONSTER [Machine/Flip/Effect] LIGHT Level 3 1000 1000
Searing Fire Wall Banish any number of ""Laval"" monsters from your Graveyard; Special Summon an equal number of ""Laval Tokens"" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. SPELL Quick-Play
Sebek's Blessing If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP. SPELL Quick-Play
Second Booster You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase. MONSTER [Machine/Effect] FIRE Level 3 1000 500
Second Coin Toss When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of ""Second Coin Toss"" once per turn. SPELL Continuous
Second Expedition into Danger! Discard 1 card, then target 1 ""Danger!"" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 ""Danger!"" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of ""Second Expedition into Danger!"" once per turn. TRAP Continuous
Second Goblin Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your ""Giant Orc"" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MONSTER [Fiend/Union/Effect] DARK Level 1 100 100
Secret Barrel Inflict 200 damage to your opponent for each card in their hand and for each card they control. TRAP
Secret Blast Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. TRAP
Secret Guards of the Ice Barrier Your opponent cannot target ""Ice Barrier"" monsters you control with monster effects. MONSTER [Aqua/Effect] WATER Level 2 100 1600
Secret Pass to the Treasures Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. SPELL
Secret Password Add 1 ""Live☆Twin"" or ""Evil★Twin"" Spell/Trap from your Deck to your hand. If you control a ""Ki-sikil"" monster and control a ""Lil-la"" monster, you can add 1 ""Evil★Twin"" monster from your Deck to your hand instead. You can only activate 1 ""Secret Password"" per turn. SPELL
Secret Sanctuary of the Spellcasters When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card. SPELL Continuous
Secret Sect Druid Dru When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except ""Secret Sect Druid Dru""; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of ""Secret Sect Druid Dru"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1800 0
Secret Sect Druid Wid If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of ""Secret Sect Druid Wid"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 0 1800
Secret Six Samurai - Doji When another ""Six Samurai"" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 ""Six Samurai"" card from your Deck to the GY. If exactly 1 ""Six Samurai"" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. MONSTER [Warrior/Effect] DARK Level 4 1700 1200
Secret Six Samurai - Fuma If this card is destroyed by battle or card effect: You can Special Summon 1 ""Six Samurai"" monster from your Deck, except ""Secret Six Samurai - Fuma"". If exactly 1 ""Six Samurai"" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. MONSTER [Warrior/Tuner/Effect] WIND Level 1 200 1800
Secret Six Samurai - Genba When this card is Normal Summoned: You can target 1 of your banished ""Six Samurai"" monsters; add it to your hand. If exactly 1 ""Six Samurai"" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. MONSTER [Warrior/Tuner/Effect] FIRE Level 2 500 2100
Secret Six Samurai - Hatsume You can banish 2 ""Six Samurai"" monsters from your GY and/or face-up from your field, then target 1 ""Six Samurai"" monster in your GY, except ""Secret Six Samurai - Hatsume""; Special Summon it. You can only use this effect of ""Secret Six Samurai - Hatsume"" once per turn. If exactly 1 ""Six Samurai"" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. MONSTER [Warrior/Effect] WATER Level 3 1600 1500
Secret Six Samurai - Kizaru When this card is Special Summoned: You can add from your Deck to your hand, 1 ""Six Samurai"" monster with a different Attribute from every monster you control. If exactly 1 ""Six Samurai"" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. MONSTER [Warrior/Effect] EARTH Level 4 1900 1000
Secret Six Samurai - Rihan 3 ""Six Samurai"" monsters with different AttributesMust first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use ""Polymerization"".) Cannot be used as Fusion Material. Once per turn: You can banish 1 ""Six Samurai"" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a ""Six Samurai"" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. MONSTER [Warrior/Fusion/Effect] LIGHT Level 5 2400 2400
Secret Skills of the Six Samurai Send 1 monster you control to the GY, then target 1 of your banished ""Six Samurai"" monsters; Special Summon it. You can only activate 1 ""Secret Skills of the Six Samurai"" per turn. SPELL Quick-Play
Secret Village of the Spellcasters If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards. SPELL Field
Secreterion Dragon 1 Dragon monster + 1 Spellcaster monsterThis card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of ""Secreterion Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 3000 1500
Secrets of Dark Magic Activate 1 of the following effects.●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including ""Dark Magician"" or ""Dark Magician Girl"", as Fusion Material.●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including ""Dark Magician"" or ""Dark Magician Girl"", whose total Levels equal or exceed the Level of the Ritual Monster. SPELL Quick-Play
Secrets of the Gallant Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. TRAP
Sectarian of Secrets This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. MONSTER [Spellcaster/Normal] DARK Level 2 700 500
Secure Gardna 1 Cyberse Link MonsterAfter this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 ""Secure Gardna"". MONSTER [Cyberse/Link/Effect] LIGHT Link 1 P6 1000 -
Security Block Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle. SPELL Quick-Play
Security Dragon 2 monstersOnce while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of ""Security Dragon"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P82 1100 -
Security Orb When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field. TRAP
Seed Cannon Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it. SPELL Continuous
Seed of Deception Special Summon 1 Level 2 or lower Plant-Type monster from your hand. SPELL Quick-Play
Seed of Flame When this card you control is destroyed by a card effect and sent to your Graveyard: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard, except ""Seed of Flame""; Special Summon that target, and if you do, Special Summon 1 ""Seed Token"" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon. MONSTER [Plant/Effect] FIRE Level 3 1600 1200
Seed-Spitting Saplings Once per turn, when a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 ""Snack Token"" (Plant/LIGHT/Level 1/ATK 800/DEF 800). Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Special Summon, and if you do, destroy that monster(s). MONSTER [Plant/Effect] LIGHT Level 4 1600 200
Segmental Dragon You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones with ATK less than or equal to the ATK this card had on the field. MONSTER [Cyberse/Effect] LIGHT Level 7 2600 2400
Seismic Crasher Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent. MONSTER [Rock/Effect] EARTH Level 3 1400 300
Seismic Shockwave Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand. TRAP Continuous
Seiyaryu A mystical dragon that burns away the unworthy with its mystic flames. MONSTER [Dragon/Normal] LIGHT Level 7 2500 2300
Sekka's Light If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except ""Sekka's Light"". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of ""Sekka's Light"" once per turn. SPELL
Seleglare the Luminous Lunar Dragon You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of ""Seleglare the Luminous Lunar Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 6 2400 1000
Selene, Queen of the Master Magicians 2+ monsters, including a Spellcaster monsterIf this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an ""Endymion"" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to. MONSTER [Spellcaster/Link/Effect] LIGHT Link 3 P123 1850 -
Selettrice Vaalmonica While you control a monster, except ""Selettrice Vaalmonica"", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of ""Selettrice Vaalmonica"" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 ""Vaalmonica"" card from your Deck to your hand, except ""Selettrice Vaalmonica"". If this card is sent to the GY and you have 2 ""Vaalmonica"" cards in your Pendulum Zones: You can add this card to your hand. MONSTER [Spellcaster/Effect] WATER Level 4 1200 1200
Self-Destruct Ant FLIP: Each player takes 1000 damage.If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of ""Self-Destruct Ant"" once per turn. MONSTER [Insect/Flip/Effect] EARTH Level 3 1500 1000
Self-Destruct Button You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0. TRAP
Self-Mummification Select 1 monster you control, and send it to the Graveyard. SPELL Quick-Play
Senet Switch Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone. SPELL Continuous
Sengenjin An unstoppable savage that carries Millennium Items.(This card is always treated as a ""Millennium"" card.) MONSTER [Beast-Warrior/Normal] EARTH Level 8 2750 2500
Sengenjin Wakes from a Millennium Cannot be destroyed by monster effects. You can only use each of the following effects of ""Sengenjin Wakes from a Millennium"" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 ""Millennium Ankh"" in your hand; Special Summon this card, then you can add 1 ""Millennium"" monster from your Deck to your hand. MONSTER [Beast-Warrior/Effect] EARTH Level 8 2750 2500
Senior Silver Ninja When this card is flipped face-up: You can Special Summon any number of ""Ninja"" monsters, except ""Senior Silver Ninja"", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up ""Senior Silver Ninja"" on the field. MONSTER [Warrior/Effect] EARTH Level 6 2300 2200
Senju of the Thousand Hands When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1000
Senko the Skybolt Star If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of ""Senko the Skybolt Star"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 7 2400 0
Senri Eye Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. SPELL Continuous
Sentence of Doom You can target any number of your Fiend monsters that are banished or in your GY, up to the number of ""Destiny Board"" and/or ""Spirit Message"" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 ""Spirit Message"" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of ""Destiny Board"".) You can only use 1 ""Sentence of Doom"" effect per turn, and only once that turn. TRAP Continuous
Sentinel of the Seas A merman warrior that relentlessly attacks those who pollute the seas with their presence. MONSTER [Aqua/Normal] WATER Level 4 1300 1000
Sentinel of the Tistina If this card is in your hand or GY and you control a LIGHT ""Tistina"" monster: You can Special Summon this card. You can target 1 ""Tistina"" monster or 1 face-down card you control; destroy it, then add 1 ""Tistina"" card from your Deck to your hand. You can only use each effect of ""Sentinel of the Tistina"" once per turn. MONSTER [Aqua/Effect] WIND Level 3 1200 1400
Sentry Soldier of Stone If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of ""Sentry Soldier of Stone"" once per turn. MONSTER [Rock/Effect] EARTH Level 3 1300 2000
Sephylon, the Ultimate Timelord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000. MONSTER [Fairy/Effect] LIGHT Level 10 4000 4000
Sephylon, the Ultimate Time Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000. MONSTER [Fairy/Effect] LIGHT Level 10 4000 4000
Seraphim Papillion 2+ monsters with different namesGains 200 ATK for each counter on it. You can only use 1 of the following effects of ""Seraphim Papillion"" per turn, and only once that turn.●If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.●(Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position. MONSTER [Insect/Link/Effect] WIND Link 3 P813 2100 -
Serenade the Melodious Diva This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 ""Melodious"" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Fairy/Effect] LIGHT Level 4 400 1900
Serene Psychic Girl If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except ""Serene Psychic Girl"", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can target face-up monsters on the field up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn. You can only use each effect of ""Serene Psychic Girl"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 2 500 300
Serene Psychic Witch When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect. MONSTER [Psychic/Effect] EARTH Level 3 1400 1200
Sergeant Electro Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated. MONSTER [Machine/Effect] FIRE Level 4 1600 1300
Serial Spell Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. SPELL Quick-Play
Serpent Night Dragon A dragon created from the soul of a wicked knight. MONSTER [Dragon/Normal] DARK Level 7 2350 2400
Serpent Suppression Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with ""Reptilianne"" monsters. TRAP Continuous
Serpentine Princess If this face-up card is shuffled from the field into your Deck: Special Summon 1 Level 3 or lower monster from your Deck. MONSTER [Reptile/Effect] WATER Level 4 1400 2000
Servant of Catabolism This monster may attack your opponent's Life Points directly. MONSTER [Aqua/Effect] LIGHT Level 3 700 500
Servant of Endymion You can only Special Summon ""Servant(s) of Endymion"" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster. MONSTER [Spellcaster/Pendulum/Effect] WIND Level 3 900 1500
Service Puppet Play Target monsters your opponent controls, up to the number of ""Gimmick Puppet"" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a ""Gimmick Puppet"" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of ""Service Puppet Play"" once per turn. TRAP
Serziel, Watcher of the Evil Eye When this card is Normal Summoned: You can add 1 ""Evil Eye"" card from your Deck to your hand, except ""Serziel, Watcher of the Evil Eye"". If this card is equipped with ""Evil Eye of Selene"" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of ""Serziel, Watcher of the Evil Eye"" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control. MONSTER [Fiend/Effect] DARK Level 4 1600 1400
Set Rotation Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells. SPELL Quick-Play
Setuppercut When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 ""Setuppercut"" per turn. TRAP
Seven Cities of the Golden Land During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of ""Seven Cities of the Golden Land"" once per turn. SPELL Continuous
Seven Stars Slash - Army Annihilator Hagun Target 1 face-up monster you control; equip it with 1 Level 7 monster with the same Type but a different name from your hand or Deck as an Equip Spell that gives it 700 ATK, but return that Equip Spell to the hand during the End Phase. When your opponent's Level/Rank 8 or higher monster is destroyed by battle, while this card is in your GY: You can add this card to your hand. You can only activate 1 ""Seven Stars Slash - Army Annihilator Hagun"" per turn. SPELL Quick-Play
Seven Swords Warrior 1 Tuner + 1 or more non-Tuner monstersOnce per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target. MONSTER [Warrior/Synchro/Effect] EARTH Level 7 2300 1800
Seven Tools of the Bandit When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. TRAP Counter
Seventh Ascension Take 1 card from your Deck (either a ""Barian's"" Spell/Trap, a ""Rank-Up-Magic"" Quick-Play Spell, or a ""Seventh"" Spell/Trap except ""Seventh Ascension""), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 ""Rank-Up-Magic"" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of ""Seventh Ascension"" once per turn. SPELL
Seventh Eternity Target 1 ""Number"" Xyz Monster you control that has a number between ""101"" and ""107"" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn.●Detach all materials from the targeted monster, then you can Special Summon 1 ""Number"" Xyz Monster from your GY.You can only use this effect of ""Seventh Eternity"" once per turn. TRAP Continuous
Seventh Force During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 ""Number"" Xyz Monster in your GY; Special Summon from your Extra Deck 1 ""Number C"" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a ""Number C"" monster with a number between ""101"" and ""107"" in its name, you can add 1 ""Seventh"" or ""Barian's"" Spell/Trap, or 1 ""Rank-Up-Magic"" Quick-Play Spell, except ""Seventh Force"", from your Deck to your hand. SPELL Quick-Play
Seventh Tachyon Reveal 1 ""Number"" Xyz Monster in your Extra Deck that has a number between ""101"" and ""107"" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 ""Seventh Tachyon"" per turn. SPELL
Sextet Summon Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 ""Sextet Summon"" per turn. SPELL
Shaddoll Beast FLIP: You can draw 2 cards, then discard 1 card.If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 ""Shaddoll Beast"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Effect] DARK Level 5 2200 1700
Shaddoll Construct 2 Flip monstersDuring your Main Phase: You can Fusion Summon 1 ""Shaddoll"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 ""Shaddoll"" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of ""Shaddoll Construct"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P46 1200 -
Shaddoll Core Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a ""Shaddoll"" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 ""Shaddoll"" Spell/Trap in your GY, except ""Shaddoll Core""; add it to your hand. TRAP Continuous
Shaddoll Dragon FLIP: You can target 1 card your opponent controls; return it to the hand.If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 ""Shaddoll Dragon"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Effect] DARK Level 4 1900 0
Shaddoll Falco FLIP: You can target 1 ""Shaddoll"" monster in your GY, except ""Shaddoll Falco""; Special Summon it in face-down Defense Position.If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 ""Shaddoll Falco"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Tuner/Effect] DARK Level 2 600 1400
Shaddoll Fusion Fusion Summon 1 ""Shaddoll"" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as material. You can only activate 1 ""Shaddoll Fusion"" per turn. SPELL
Shaddoll Hedgehog FLIP: You can add 1 ""Shaddoll"" Spell/Trap from your Deck to your hand.If this card is sent to the GY by a card effect: You can add 1 ""Shaddoll"" monster from your Deck to your hand, except ""Shaddoll Hedgehog"". You can only use 1 ""Shaddoll Hedgehog"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Effect] DARK Level 3 800 200
Shaddoll Hound FLIP: You can target 1 ""Shaddoll"" card in your GY; add it to your hand.If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except ""Shaddoll"" monsters'.) You can only use 1 ""Shaddoll Hound"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Effect] DARK Level 4 1600 900
Shaddoll Schism During the Main Phase, you can: Fusion Summon 1 ""Shaddoll"" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of ""Shaddoll Schism"" once per turn. TRAP Continuous
Shaddoll Squamata FLIP: You can target 1 monster on the field; destroy it.If this card is sent to the GY by a card effect: You can send 1 ""Shaddoll"" card from your Deck to the GY, except ""Shaddoll Squamata"". You can only use 1 ""Shaddoll Squamata"" effect per turn, and only once that turn. MONSTER [Spellcaster/Flip/Effect] DARK Level 4 1800 1000
Shaddoll Zefracore If this card is Pendulum Summoned or sent to the GY: You can target 1 ""Zefra"" card in your Pendulum Zone, except ""Shaddoll Zefracore""; Special Summon it. You can only use this effect of ""Shaddoll Zefracore"" once per turn. MONSTER [Rock/Pendulum/Effect] DARK Level 4 450 1950
Shaddoll Zefranaga If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a ""Zefra"" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of ""Shaddoll Zefranaga"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 2 900 100
Shadow Delver This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn. MONSTER [Fiend/Gemini/Effect] DARK Level 4 1500 500
Shadow Ghoul Gains 100 ATK for each monster in your GY. MONSTER [Zombie/Effect] DARK Level 5 1600 1300
Shadow Ghoul of the Labyrinth You can discard this card; add 1 ""Labyrinth Wall"" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a ""Labyrinth Wall"" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of ""Shadow Ghoul of the Labyrinth"" once per turn. MONSTER [Zombie/Effect] DARK Level 5 1600 1300
Shadow Impulse When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 ""Shadow Impulse"" per turn. TRAP
Shadow of Eyes When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) TRAP
Shadow of the Six Samurai - Shien 2 Level 4 ""Six Samurai"" monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then target 1 ""Six Samurai"" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn. MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 2500 400
Shadow Severing Strike If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.●Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.●Spell: Draw 2 cards.●Trap: Banish 1 monster on the field.If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of ""Shadow Severing Strike"" once per turn. SPELL Continuous
Shadow Specter Powerful in groups, this animal spirit can be found in the wastelands. MONSTER [Zombie/Normal] DARK Level 1 500 200
Shadow Spell Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. TRAP Continuous
Shadow Tamer (This card is always treated as an ""Archfiend"" card.)FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase. MONSTER [Warrior/Flip/Effect] EARTH Level 3 800 700
Shadow Toon If you control ""Toon World"": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 ""Shadow Toon"" per turn. SPELL
Shadow Vampire Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK ""Vampire"" monster from your hand or Deck, except ""Shadow Vampire"", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. MONSTER [Zombie/Effect] DARK Level 5 2000 0
Shadow's Light Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of ""Shadow's Light"" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects. SPELL
Shadow-Imprisoning Mirror Negate all DARK monster effects activated on the field or in the GY. TRAP Continuous
Shadowknight Archfiend Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. MONSTER [Fiend/Effect] WIND Level 4 2000 1600
Shadowpriestess of Ohm You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent. MONSTER [Spellcaster/Effect] DARK Level 4 1700 1600
Shadowslayer If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. MONSTER [Fiend/Effect] DARK Level 4 1400 200
Shafu, the Wheeled Mayakashi If this card is Normal or Special Summoned: You can target 1 ""Mayakashi"" monster in your GY, except ""Shafu, the Wheeled Mayakashi""; Special Summon it in Defense Position, but negate its effects. You can only use this effect of ""Shafu, the Wheeled Mayakashi"" once per turn. You cannot Special Summon monsters from the Extra Deck, except ""Mayakashi"" monsters. MONSTER [Zombie/Effect] EARTH Level 3 1200 400
Shaman of the Ashened City If ""Obsidim, the Ashened City"" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Shaman of the Ashened City"" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an ""Ashened"" monster, you can add 1 ""Obsidim, the Ashened City"" from your Deck to your hand. You can only use this effect of ""Shaman of the Ashened City"" once per turn. MONSTER [Pyro/Effect] DARK Level 4 1300 1200
Shaman of the Tenyi 2 Wyrm monstersYou can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except ""Tenyi"" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of ""Shaman of the Tenyi"" once per turn. MONSTER [Wyrm/Link/Effect] FIRE Link 2 P13 1600 -
Shamisen Samsara Sorrowcat 1 Tuner + 1+ non-Tuner monstersOnce per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Shamisen Samsara Sorrowcat"" once per turn. MONSTER [Zombie/Synchro/Tuner/Effect] DARK Level 3 1600 1200
Shapesister Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 ""Shapesister"" per turn. TRAP Continuous
Shapesnatch A bow tie with horrible power, it attacks an opponent by controlling others. MONSTER [Machine/Normal] DARK Level 5 1200 1700
Shard of Greed Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards. SPELL Continuous
Share the Pain Tribute 1 monster; make your opponent Tribute 1 monster (for no effect). SPELL
Shared Ride For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 ""Shared Ride"" per turn. SPELL Quick-Play
Shark Caesar 3 or more (max. 5) Level 3 monstersOnce per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only. MONSTER [Fish/Xyz/Effect] WATER Rank 3 1800 2000
Shark Cruiser If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck. MONSTER [Fish/Effect] WATER Level 5 1800 2200
Shark Fortress 2 Level 5 monstersYour opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn. MONSTER [Fish/Xyz/Effect] DARK Rank 5 2400 1800
Shark Stickers When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. MONSTER [Fish/Effect] WATER Level 3 200 1000
Sharkraken You can Special Summon this card (from your hand) by Tributing 1 WATER monster. MONSTER [Fish/Effect] WATER Level 6 2400 2100
Sharv Sarga If ""Visas Starfrost"" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a ""Veda"" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of ""Sharv Sarga"" once per turn. TRAP
Shattered Axe Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card. TRAP Continuous
Shell Knight When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is sent to the GY by card effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand, or if ""Fossil Fusion"" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of ""Shell Knight"" once per turn. MONSTER [Rock/Effect] EARTH Level 4 0 2000
Shell of Chaos Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of ""Shell of Chaos"" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished ""Core of Chaos""; Special Summon it. MONSTER [Machine/Effect] DARK Level 4 1600 0
Shelrokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Shelrokket Dragon"". You can only use each effect of ""Shelrokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 2 1100 2000
Shiba-Warrior Taro This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand. MONSTER [Beast-Warrior/Tuner/Effect] EARTH Level 2 800 600
Shield & Sword Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. SPELL
Shield Crush Target 1 Defense Position monster on the field; destroy that target. SPELL
Shield Handler When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects. TRAP
Shield of the Millennium Dynasty Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of ""Shield of the Millennium Dynasty"" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 ""Millennium Ankh"" in your hand; Special Summon this card, then you can add 1 ""Millennium Ankh"" from your Deck to your hand. MONSTER [Warrior/Effect] EARTH Level 5 0 3000
Shield Spear Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn. TRAP
Shield Warrior During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle. MONSTER [Warrior/Effect] EARTH Level 3 800 1600
Shield Wing Twice per turn, this card cannot be destroyed by battle. MONSTER [Winged Beast/Effect] WIND Level 2 0 900
Shield Worm When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control. MONSTER [Insect/Effect] EARTH Level 4 800 2000
Shien's Advisor If this card is Normal Summoned while you control a ""Six Samurai"" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. MONSTER [Warrior/Effect] EARTH Level 4 1200 400
Shien's Castle of Mist When a ""Six Samurai"" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. SPELL Field
Shien's Daredevil When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. MONSTER [Warrior/Effect] EARTH Level 4 1600 1000
Shien's Dojo Each time a ""Six Samurai"" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 ""Six Samurai"" or ""Shien"" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. SPELL Continuous
Shien's Footsoldier When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower ""Six Samurai"" monster from your Deck. MONSTER [Warrior/Effect] EARTH Level 2 700 300
Shien's Scheme If a ""Six Samurai"" monster you control is destroyed by battle: Special Summon up to 2 ""Six Samurai"" monsters from your hand. TRAP
Shien's Smoke Signal Add 1 Level 3 or lower ""Six Samurai"" monster from your Deck to your hand. SPELL
Shien's Spy Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn. SPELL
Shien's Squire During damage calculation, in either player's turn, if a ""Six Samurai"" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn. MONSTER [Warrior/Tuner/Effect] EARTH Level 1 300 700
Shif, Fairy of the Ghoti You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of ""Shif, Fairy of the Ghoti"" once per turn. MONSTER [Fish/Tuner/Effect] WATER Level 2 0 500
Shift When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target. TRAP
Shifting Shadows Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. SPELL Continuous
Shinato's Ark This card is used to Ritual Summon ""Shinato, King of a Higher Plane"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. SPELL Ritual
Shinato, King of a Higher Plane You can Ritual Summon this card with ""Shinato's Ark"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If this card destroys an opponent's Defense Position monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK. MONSTER [Fairy/Ritual/Effect] LIGHT Level 8 3300 3000
Shine Knight This card is Level 4 while in face-up Defense Position. MONSTER [Warrior/Effect] LIGHT Level 3 400 1900
Shine Palace Equip only to a LIGHT monster. It gains 700 ATK. SPELL Equip
Shining Abyss This monster employs the powers of both Light and Darkness. MONSTER [Fairy/Normal] LIGHT Level 4 1600 1800
Shining Angel When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in Attack Position. MONSTER [Fairy/Effect] LIGHT Level 4 1400 800
Shining Draw To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 ""Utopia"" Xyz Monster you control, then activate 1 of these effects;●Equip any number of ""ZW -"" monsters with different names from your Deck/Extra Deck to it.●Special Summon from your Extra Deck, 1 ""Utopia"" Xyz Monster with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) SPELL
Shining Elf 2 Level 2 monstersWhen your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK. MONSTER [Spellcaster/Xyz/Effect] WIND Rank 2 1600 1000
Shining Friendship The peacemaker among monsters. MONSTER [Fairy/Normal] LIGHT Level 4 1300 1100
Shining Hope Road Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 ""Utopia"" or ""Utopic"" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card. SPELL
Shining Piecephilia Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.●1: Place 1 monster from your Deck on top of your Deck.●2: Draw 1 card.●3: Add 1 monster from your Deck to your hand.●4: Add 1 card from your Deck to your hand. MONSTER [Rock/Effect] LIGHT Level 4 700 2000
Shining Sarcophagus Cannot be destroyed by monster effects. You can only use each of the following effects of ""Shining Sarcophagus"" once per turn. During your Main Phase: You can add 1 card that mentions ""Shining Sarcophagus"" from your Deck to your hand, except ""Shining Sarcophagus"". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY. SPELL Continuous
Shining Silver Force Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls. TRAP Counter
Shining Star Dragon During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of ""Shining Star Dragon"" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle. MONSTER [Dragon/Tuner/Effect] LIGHT Level 4 0 0
Shinobaron Peacock You can Ritual Summon this card with ""Shinobird's Calling"". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 ""Shinobird Tokens"" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). MONSTER [Winged Beast/Ritual/Spirit/Effect] WIND Level 8 3000 2500
Shinobaron Shade Peacock You can Ritual Summon this card with ""Shinobird's Calling"". This card's name becomes ""Shinobaron Peacock"" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of ""Shinobaron Shade Peacock"" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. MONSTER [Winged Beast/Ritual/Spirit/Effect] WIND Level 4 2000 1500
Shinobaroness Peacock You can Ritual Summon this card with ""Shinobird's Calling"". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 ""Shinobird Tokens"" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). MONSTER [Winged Beast/Ritual/Spirit/Effect] WIND Level 8 2500 3000
Shinobaroness Shade Peacock You can Ritual Summon this card with ""Shinobird's Calling"". This card's name becomes ""Shinobaroness Peacock"" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions ""Spirit monster"" in its text. You can only use this effect of ""Shinobaroness Shade Peacock"" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. MONSTER [Winged Beast/Ritual/Spirit/Effect] WIND Level 4 1500 2000
Shinobi Insect Hagakuremino 2 monsters with different namesWhile this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of ""Shinobi Insect Hagakuremino"" once per turn. MONSTER [Insect/Link/Effect] WIND Link 2 P72 1000 -
Shinobi Necro If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Shinobi Necro"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 2 800 0
Shinobird Crane Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Winged Beast/Spirit/Effect] WIND Level 4 1500 1500
Shinobird Crow Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Winged Beast/Spirit/Effect] WIND Level 4 0 0
Shinobird Pigeon Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Winged Beast/Spirit/Effect] WIND Level 4 1000 1800
Shinobird Power Spot Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of ""Shinobird Power Spot"" once per turn. SPELL Continuous
Shinobird Salvation If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of ""Shinobird Salvation"" once per turn. TRAP Continuous
Shinobird's Calling This card is used to Ritual Summon ""Shinobaroness Peacock"" or ""Shinobaron Peacock"". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Shinonome the Vaylantz Priestess During your Main Phase, if you control this Special Summoned card: You can add 1 ""Vaylantz"" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 ""Vaylantz"" monster from your Deck to your hand, except ""Shinonome the Vaylantz Priestess"". You can only use each effect of ""Shinonome the Vaylantz Priestess"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WATER Level 2 500 500
Shiny Black ""C"" During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target. MONSTER [Insect/Effect] EARTH Level 1 200 500
Shiny Black ""C"" Squadder Wherever there are shadows, you'll find the ""C"" Squad! Their hidden flying abilities let them confront the giants on equal terms! MONSTER [Insect/Normal] EARTH Level 4 2000 0
Shipping Error When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: The activated effect becomes ""Your opponent takes 1 card from their Deck for you to add to your hand, and you must keep that card revealed. During the End Phase of this turn, shuffle it into the Deck, and if you do, draw 1 card"". TRAP
Shiranui Samurai During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 ""Shiranui"" monster in your Graveyard, except ""Shiranui Samurai""; add it to your hand. You can only use each effect of ""Shiranui Samurai"" once per turn. MONSTER [Zombie/Effect] FIRE Level 4 1800 0
Shiranui Samuraisaga 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monstersOnce per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon ""Shiranui Samuraisaga(s)"" once per turn. MONSTER [Zombie/Synchro/Effect] FIRE Level 6 2500 0
Shiranui Shogunsaga 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monstersIf this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon ""Shiranui Shogunsaga(s)"" once per turn. MONSTER [Zombie/Synchro/Effect] FIRE Level 8 3000 0
Shiranui Skillsaga Supremacy 2+ Zombie monstersSynchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of ""Shiranui Skillsaga Supremacy"" once per turn. MONSTER [Zombie/Link/Effect] FIRE Link 3 P842 2300 -
Shiranui Smith If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 ""Shiranui"" card from your Deck to your hand, except ""Shiranui Smith"". You can only use this effect of ""Shiranui Smith"" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. MONSTER [Zombie/Effect] FIRE Level 4 1000 0
Shiranui Solitaire You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished ""Shiranui"" monsters, except ""Shiranui Solitaire"", or up to 2 instead if ""Shiranui Style Synthesis"" is on the field; Special Summon them. You can only use each effect of ""Shiranui Solitaire"" once per turn. MONSTER [Zombie/Effect] FIRE Level 4 500 0
Shiranui Spectralsword If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of ""Shiranui Spectralsword"" once per turn. MONSTER [Zombie/Tuner/Effect] FIRE Level 2 800 0
Shiranui Spectralsword Shade You can Tribute this card, then target 2 of your banished Zombie monsters, except ""Shiranui Spectralsword Shade"", including a ""Shiranui"" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of ""Shiranui Spectralsword Shade"" once per turn. MONSTER [Zombie/Tuner/Effect] FIRE Level 3 800 0
Shiranui Spiritmaster When this card is Normal Summoned: You can Special Summon 1 ""Shiranui"" monster from your hand or GY, except ""Shiranui Spiritmaster"", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of ""Shiranui Spiritmaster"" once per turn. MONSTER [Zombie/Effect] FIRE Level 4 1500 0
Shiranui Squire When this card is Normal Summoned, you can: Special Summon 1 ""Shiranui Spectralsword"" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of ""Shiranui Squire"" once per turn. MONSTER [Zombie/Effect] FIRE Level 4 1500 0
Shiranui Squiresaga 1 Tuner + 1+ non-Tuner monstersYou can only Special Summon ""Shiranui Squiresaga(s)"" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.●Zombie: You can have all monsters you control gain 300 ATK.●FIRE: You can destroy 1 Spell/Trap on the field.●Synchro: You can destroy 1 monster on the field. MONSTER [Zombie/Synchro/Effect] FIRE Level 7 2100 0
Shiranui Style Samsara This card's name becomes ""Shiranui Style Synthesis"" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. TRAP Continuous
Shiranui Style Solemnity This card's name becomes ""Shiranui Style Synthesis"" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY. SPELL Continuous
Shiranui Style Success Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 ""Shiranui Style Success"" effect per turn, and only once that turn. TRAP
Shiranui Style Swallow's Slash Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 ""Shiranui"" monster from your Deck. You can only activate 1 ""Shiranui Style Swallow's Slash"" per turn. TRAP
Shiranui Style Synthesis Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.You can only activate 1 ""Shiranui Style Synthesis"" per turn. SPELL Field
Shiranui Sunsaga 1 Zombie Tuner + 1+ non-Tuner Zombie monstersIf this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 ""Shiranui"" monster from your GY instead. You can only Special Summon ""Shiranui Sunsaga(s)"" once per turn. MONSTER [Zombie/Synchro/Effect] FIRE Level 10 3500 0
Shiranui Swordmaster If this card is in your GY and you control 2 or more ""Shiranui"" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of ""Shiranui Swordmaster"" once per turn. MONSTER [Zombie/Effect] FIRE Level 2 600 0
Shiranui Swordsaga 1 Tuner + 1+ non-Tuner monstersYou can only Special Summon ""Shiranui Swordsaga(s)"" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 ""Shiranui Token"" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of ""Shiranui Swordsaga"" once per turn. MONSTER [Zombie/Synchro/Effect] FIRE Level 5 1900 0
Shire, Lightsworn Spirit This card gains 300 ATK for each ""Lightsworn"" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. MONSTER [Fairy/Effect] LIGHT Level 3 400 1400
Shock Surprise Banish up to 2 ""Speedroid"" monsters from your Graveyard, then target that many cards on the field; destroy them. SPELL
Shock Troops of the Ice Barrier You can Tribute this card, then target 1 WATER monster on the field; destroy it, and if you do, add 1 ""Ice Barrier"" monster from your Deck to your hand. MONSTER [Spellcaster/Effect] WATER Level 3 1500 800
Shocktopus When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. MONSTER [Fish/Effect] WATER Level 4 1600 800
Shogi Knight When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position. MONSTER [Beast-Warrior/Effect] EARTH Level 3 800 400
Shogi Lance Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters. MONSTER [Beast-Warrior/Effect] EARTH Level 3 500 500
Shooting Majestic Star Dragon ""Majestic Dragon"" + 1+ non-Tuner monsters, including a Dragon Synchro MonsterMust first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is ""Stardust Dragon"" or is a Synchro Monster with ""Stardust Dragon"" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card. MONSTER [Dragon/Synchro/Effect] WIND Level 11 4000 3300
Shooting Quasar Dragon 1 Tuner Synchro Monster + 2+ non-Tuner Synchro MonstersMust be Synchro Summoned. This card can attack a number of times each Battle Phase, up to the number of non-Tuners used for its Synchro Summon. Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it. When this face-up card leaves the field: You can Special Summon 1 ""Shooting Star Dragon"" from your Extra Deck. MONSTER [Dragon/Synchro/Effect] LIGHT Level 12 4000 4000
Shooting Riser Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of ""Shooting Riser Dragon"" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Dragon/Synchro/Tuner/Effect] LIGHT Level 7 2100 1700
Shooting Star If a ""Stardust"" monster is on the field: Target 1 card on the field; destroy that target. TRAP
Shooting Star Bow - Ceal The equipped monster loses 1000 ATK, but it can attack your opponent directly. SPELL Equip
Shooting Star Dragon 1 Tuner Synchro Monster + ""Stardust Dragon""Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect. MONSTER [Dragon/Synchro/Effect] WIND Level 10 3300 2500
Shooting Star Dragon T.G. EX 1 Tuner Synchro Monster + 1+ non-Tuner Synchro MonstersWhen a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of ""Shooting Star Dragon T.G. EX"" once per turn.●When an opponent's monster declares an attack: You can negate the attack.●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card. MONSTER [Dragon/Synchro/Effect] WIND Level 10 3300 2500
Shootingcode Talker 2+ Cyberse monstersAt the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn. MONSTER [Cyberse/Link/Effect] WATER Link 3 P842 2300 -
Shopina the Melodious Maestra Once per turn: You can target 1 LIGHT Fairy monster in your GY; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect. MONSTER [Fairy/Effect] LIGHT Level 7 2300 1700
Shore Knight Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY. MONSTER [Warrior/Effect] WATER Level 4 1400 1200
Short Circuit Activate only if you control 3 or more ""Batteryman"" monsters. Destroy all cards your opponent controls. SPELL
Shovel Crusher Armed with a pair of shovels, this monster will destroy anything that stands in its way. MONSTER [Machine/Normal] EARTH Level 3 900 1200
Showdown of the Secret Sense Scroll Techniques When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card. TRAP Counter
Shreddder Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target. MONSTER [Machine/Effect] EARTH Level 4 1600 1000
Shrine of Mist Valley Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated. SPELL Field
Shrink Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. SPELL Quick-Play
Shuffle Reborn If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of ""Shuffle Reborn"" once per turn. SPELL
Shura the Combat Star ""Idaten the Conqueror Star"" + 1 Level 5 or higher Warrior monsterOnce per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 ""Idaten the Conqueror Star"" from your Extra Deck. (This is treated as a Fusion Summon.) MONSTER [Warrior/Fusion/Effect] DARK Level 12 0 0
Shurit, Strategist of the Nekroz If you Ritual Summon exactly 1 ""Nekroz"" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior ""Nekroz"" Ritual Monster from your Deck to your hand. You can only use this effect of ""Shurit, Strategist of the Nekroz"" once per turn. MONSTER [Warrior/Effect] WATER Level 3 300 1800
Shutendoji Once per turn: You can activate 1 of these effects.●Banish 2 Zombie monsters from your GY; draw 1 card.●Target 1 of your banished Zombie monsters; place that target on the top of your Deck. MONSTER [Zombie/Effect] EARTH Level 4 1500 800
Side Effects? Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect. TRAP
Signal Warrior 1 Tuner + 1+ non-Tuner monstersOnce per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.●4: Inflict 800 damage to your opponent.●7: Draw 1 card.●10: Destroy 1 card on the field. MONSTER [Warrior/Synchro/Effect] LIGHT Level 7 2400 1000
Signs of the Tistina Activate this card by targeting 1 face-up monster on the field; Special Summon this card as an Effect Monster (Aqua/LIGHT/Level 10/ATK 0/DEF 0) with the following effect (this card is also still a Trap).●During your opponent's turn, when that target leaves the field, destroy this card. During your opponent's turn, when this card leaves the field, destroy that target. TRAP Continuous
Silent Abyss When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters. MONSTER [Reptile/Effect] WATER Level 7 2000 1500
Silent Angler If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn. MONSTER [Fish/Effect] WATER Level 4 800 1400
Silent Burning During the Battle Phase, if you control a ""Silent Magician"" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 ""Silent Magician"" monster from your Deck to your hand. SPELL Quick-Play
Silent Doom Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack. SPELL
Silent Graveyard Discard 1 card; effects that activate in the GY this turn are negated. SPELL Quick-Play
Forbidden Graveyard Discard 1 card; effects that activate in the GY this turn are negated. SPELL Quick-Play
Silent Insect This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards. MONSTER [Insect/Effect] EARTH Level 2 200 300
Silent Magician Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster monster. Gains 500 ATK for each card in your hand. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 ""Silent Magician"" monster from your hand or Deck, except ""Silent Magician"", ignoring its Summoning conditions. MONSTER [Spellcaster/Effect] LIGHT Level 4 1000 1000
Silent Magician LV4 Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 ""Silent Magician LV8"" from your hand or Deck. MONSTER [Spellcaster/Effect] LIGHT Level 4 1000 1000
Silent Magician LV8 Cannot be Normal Summoned/Set. Must be Special Summoned by ""Silent Magician LV4"". Unaffected by your opponent's Spell effects. MONSTER [Spellcaster/Effect] LIGHT Level 8 3500 1000
Silent Magician Zero If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control ""Shining Sarcophagus"" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of ""Silent Magician Zero"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 4 1000 1000
Silent Paladin When this card is Normal Summoned: You can add 1 ""Silent Swordsman LV3"" or ""Silent Magician LV4"" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT ""LV"" monster in your Graveyard; add it to your hand. MONSTER [Fairy/Effect] LIGHT Level 4 500 1500
Silent Psychic Magician 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of ""Silent Psychic Magician"" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. MONSTER [Psychic/Synchro/Tuner/Effect] EARTH Level 5 2400 500
Silent Psychic Wizard When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect. MONSTER [Psychic/Effect] EARTH Level 4 1900 0
Silent Sea Nettle If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of ""Silent Sea Nettle"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 800 1300
Silent Strider You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. MONSTER [Insect/Effect] EARTH Level 2 300 700
Silent Sword Slash Target 1 ""Silent Swordsman"" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 ""Silent Swordsman"" monster from your Deck to your hand. SPELL Quick-Play
Silent Swordsman Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior monster. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 ""Silent Swordsman"" monster from your hand or Deck, except ""Silent Swordsman"", ignoring its Summoning conditions. MONSTER [Warrior/Effect] LIGHT Level 4 1000 1000
Silent Swordsman LV3 Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 ""Silent Swordsman LV5"" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up. MONSTER [Warrior/Effect] LIGHT Level 3 1000 1000
Silent Swordsman LV5 Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 ""Silent Swordsman LV7"" from your hand or Deck. MONSTER [Warrior/Effect] LIGHT Level 5 2300 1000
Silent Swordsman LV7 Cannot be Normal Summoned/Set. Must be Special Summoned by ""Silent Swordsman LV5"", and cannot be Special Summoned by other ways. Negate all Spell effects on the field. MONSTER [Warrior/Effect] LIGHT Level 7 2800 1000
Silent Swordsman Zero Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets ""Shining Sarcophagus"", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of ""Silent Swordsman Zero"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1000 1000
Silent Wobby During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of ""Silent Wobby"" once per turn. The hand size limit of this card's controller becomes 3. MONSTER [Fish/Effect] WATER Level 4 1000 2000
Silent Wolf Calupo If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of ""Silent Wolf Calupo"" once per turn. MONSTER [Beast-Warrior/Effect] DARK Level 4 1400 1400
Silhouhatte Rabbit 2 Effect MonstersIf this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Silhouhatte Rabbit"" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. MONSTER [Illusion/Link/Effect] LIGHT Link 2 P13 1500 -
Silhouhatte Trick Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap).●If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn.●If this card battles a monster, neither can be destroyed by that battle.You can only activate 1 ""Silhouhatte Trick"" per turn. TRAP Continuous
Sillva, Warlord of Dark World If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order. MONSTER [Fiend/Effect] DARK Level 5 2300 1400
Silpheed This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. MONSTER [Fairy/Effect] WIND Level 4 1700 700
Silver Bow and Arrow A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Silver Fang A snow wolf that's beautiful to the eye, but absolutely vicious in battle. MONSTER [Beast/Normal] EARTH Level 3 1200 800
Silver Gadget When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 ""Gadget"" monster from your Deck, except ""Silver Gadget"". You can only use 1 ""Silver Gadget"" effect per turn, and only once that turn. MONSTER [Machine/Effect] LIGHT Level 4 1500 1000
Silver Sentinel You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). MONSTER [Warrior/Effect] EARTH Level 4 1500 1300
Silver Wing Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead. SPELL Equip
Silver's Cry Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 ""Silver's Cry"" per turn. SPELL Quick-Play
Silvera, Wolf Tamer of the White Forest 1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent. MONSTER [Spellcaster/Synchro/Tuner/Effect] LIGHT Level 6 1900 2400
Silverrokket Dragon When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 ""Rokket"" monster from your Deck, except ""Silverrokket Dragon"". You can only use each effect of ""Silverrokket Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 4 1900 100
Silvervine Senri You can Tribute this card, then target 1 Level 2 monster in your GY, except ""Silvervine Senri""; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of ""Silvervine Senri"" once per turn. MONSTER [Beast/Effect] WIND Level 2 0 0
Silvy of the White Forest If this card is Normal or Special Summoned: You can add 1 ""White Forest"" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 ""White Forest"" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of ""Silvy of the White Forest"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 1500 200
SIMM Tablir You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of ""SIMM Tablir"" once per turn. MONSTER [Cyberse/Effect] DARK Level 5 0 1800
Simorgh of Darkness While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of ""Simorgh of Darkness"" once per turn.●If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card. MONSTER [Winged Beast/Effect] DARK Level 8 2900 2000
Simorgh Onslaught Discard 1 Winged Beast monster; add 2 ""Simorgh"" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 ""Simorgh Onslaught"" per turn. SPELL
Simorgh Repulsion Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 ""Simorgh Repulsion"" per turn. SPELL
Simorgh Sky Battle Winged Beast monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 ""Simorgh"" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of ""Simorgh Sky Battle"" once per turn. TRAP Continuous
Simorgh, Bird of Ancestry Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. MONSTER [Winged Beast/Effect] WIND Level 8 2900 2000
Simorgh, Bird of Beginning When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 ""Simorgh"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of ""Simorgh, Bird of Beginning"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 1 0 1600
Simorgh, Bird of Bringing When this card is Normal Summoned: You can add 1 ""Simorgh"" card from your Deck to your hand, except ""Simorgh, Bird of Bringing"". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of ""Simorgh, Bird of Bringing"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 2 1000 1000
Simorgh, Bird of Calamity When this card is Normal Summoned: You can send 1 ""Simorgh"" card from your Deck to the GY, except ""Simorgh, Bird of Calamity"". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of ""Simorgh, Bird of Calamity"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 3 1500 200
Simorgh, Bird of Divinity This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls. MONSTER [Winged Beast/Effect] WIND Level 7 2700 1000
Simorgh, Bird of Perfection While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of ""Simorgh, Bird of Perfection"" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 ""Simorgh"" monster. If this card is Normal Summoned: You can send 1 ""Simorgh"" monster from your Deck to the GY; add 1 ""Simorgh"" Spell/Trap from your Deck to your hand. MONSTER [Winged Beast/Effect] DARK Level 4 1800 500
Simorgh, Bird of Protection When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of ""Simorgh, Bird of Protection"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 4 1400 1000
Simorgh, Bird of Sovereignty 2+ monsters, including a Winged Beast monsterCannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other ""Simorgh"" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of ""Simorgh, Bird of Sovereignty"" once per turn. MONSTER [Winged Beast/Link/Effect] WIND Link 3 P123 2400 -
Simorgh, Lord of the Storm Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of ""Simorgh, Lord of the Storm"" once per turn.●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.●When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. MONSTER [Winged Beast/Effect] WIND Level 8 2900 2000
Simul Archfiends This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 ""Simul Archfiends"" per turn. TRAP
Simultaneous Equation Cannons Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect.●Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control. TRAP
Simultaneous Loss Each player sends the top card of their Deck to the Graveyard. TRAP
Sinful Spoils Awakening If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 ""Sinful Spoils Awakening"" effect per turn, and only once that turn. TRAP
Sinful Spoils of Betrayal - Silvera Send 1 ""Diabellstar"" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your ""Diabellstar"" monster effect or your ""Sinful Spoils"" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 ""Sinful Spoils of Betrayal - Silvera"" effect per turn, and only once that turn. TRAP
Sinful Spoils of Doom - Rciela Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects.●While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn.●All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them.You can only activate 1 ""Sinful Spoils of Doom - Rciela"" per turn. SPELL Quick-Play
Sinful Spoils of Slumber - Morrian Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 ""Sinful Spoils of Slumber - Morrian"" effect per turn, and only once that turn. TRAP
Sinful Spoils of Subversion - Snake-Eye Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 ""Sinful Spoils of Subversion - Snake-Eye"" per turn. SPELL
Sinful Spoils of the White Forest If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;●Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.If this card is sent to the GY to activate a monster effect: You can Set this card.You can only use each effect of ""Sinful Spoils of the White Forest"" once per turn. SPELL Quick-Play
Sinful Spoils Sanctification You can activate 1 of these effects;●Target 1 ""Diabell"" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.●Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.You can only use this effect of ""Sinful Spoils Sanctification"" once per turn. TRAP Continuous
Sinful Spoils Struggle Target any number of cards on the field (the max. number of targets on each side is the number of that player's ""Sinful Spoils"" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 ""Sinful Spoils Struggle"" per turn. SPELL Quick-Play
Sinful Spoils Subdual Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 ""Sinful Spoils Subdual"" effect per turn, and only once that turn. TRAP
Single Purchase If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. SPELL
Singularity Fiend When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of ""Singularity Fiend"" once per turn. MONSTER [Fiend/Effect] DARK Level 1 0 0
Sinister Seeds When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 ""Sinister Seed Token"" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle. TRAP
Sinister Serpent During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 ""Sinister Serpent"" from your GY during your opponent's next End Phase. You can only use this effect of ""Sinister Serpent"" once per turn. MONSTER [Reptile/Effect] WATER Level 1 300 250
Sinister Shadow Games Send 1 ""Shaddoll"" card from your Deck to the GY, then you can change any number of face-down Defense Position ""Shaddoll"" monsters you control to face-up Defense Position. TRAP
Sinister Sprocket If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card. MONSTER [Fiend/Tuner/Effect] DARK Level 1 400 0
Sinister Yorishiro Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead. TRAP Continuous
Sirenorca If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters. MONSTER [Winged Beast/Effect] WATER Level 5 2200 1000
Sishunder When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except ""Sishunder""; banish that target. During the End Phase of this turn, add that card to your hand. MONSTER [Thunder/Effect] LIGHT Level 4 900 400
Six Samurai United Each time a ""Six Samurai"" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. SPELL Continuous
Six Scrolls of the Samurai Tribute 2 face-up ""Six Samurai"" monsters. Special Summon 1 ""Great Shogun Shien"" from your Deck. SPELL Quick-Play
Six Strike - Double Assault Apply 1 of these effects, or if you control 2 or more ""Six Samurai"" monsters, you can apply both effects in sequence.●Special Summon 1 ""Six Samurai"" monster with 2000 or less ATK from your hand or GY.●Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.During your Main Phase: You can banish this card from your GY, then target 1 ""Six Samurai"" monster in your GY; add it to your hand. You can only use 1 ""Six Strike - Double Assault"" effect per turn, and only once that turn. SPELL Quick-Play
Six Strike - Sextuple Barrage If you control 3 or more ""Six Samurai"" Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 ""Six Samurai"" monster or 1 ""Shien"" Effect Monster from your Deck/Extra Deck. You can only use each effect of ""Six Strike - Sextuple Barrage"" once per turn. TRAP
Six Strike - Thunder Blast Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.●Target 1 monster your opponent controls; destroy that target.●Target 1 card your opponent controls; return that target to the hand. TRAP
Six Strike - Triple Impact If you control 3 or more face-up ""Six Samurai"" monsters, you can activate 1 of these effects:●Destroy all face-up monsters your opponent controls.●Destroy all face-up Spell/Trap Cards your opponent controls.●Destroy all Set Spell/Trap Cards your opponent controls. SPELL
Six Style - Dual Wield If the only monster you control is 1 ""Six Samurai"" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. TRAP
Sixth Sense Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result. TRAP
Skelengel FLIP: Draw 1 card. MONSTER [Fairy/Flip/Effect] LIGHT Level 2 900 400
Skelesaurus This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.●This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type. MONSTER [Zombie/Gemini/Effect] DARK Level 4 1700 1400
Skeletal Dragon Felgrand 1 Zombie Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of ""Skeletal Dragon Felgrand"" once per turn. MONSTER [Zombie/Synchro/Effect] LIGHT Level 8 2800 2800
Skelgon ""The Snake Hair"" + ""Blackland Fire Dragon"" MONSTER [Zombie/Fusion] DARK Level 6 1700 1900
Skill Drain Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated). TRAP Continuous
Skill Prisoner Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. TRAP
Skill Successor Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. TRAP
Skilled Blue Magician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 ""Gaia The Fierce Knight"" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. MONSTER [Spellcaster/Effect] LIGHT Level 4 1800 1800
Skilled Brown Magician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;●This card gains 1500 ATK, and its Level is increased by 1.●Add 1 ""Kuriboh"" monster or 1 ""Multiply"" from your Deck or GY to your hand.You can only use this effect of ""Skilled Brown Magician"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 300 200
Skilled Dark Magician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 ""Dark Magician"" from your hand, Deck, or GY. MONSTER [Spellcaster/Effect] DARK Level 4 1900 1700
Skilled Red Magician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 ""Archfiend"" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. MONSTER [Spellcaster/Effect] DARK Level 4 1600 1600
Skilled White Magician Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 ""Buster Blader"" from your hand, Deck, or GY. MONSTER [Spellcaster/Effect] LIGHT Level 4 1700 1900
Skreech If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY. MONSTER [Reptile/Effect] WATER Level 4 1500 400
Skull Archfiend of Lightning Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. MONSTER [Fiend/Effect] DARK Level 6 2500 1200
Skull Conductor If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000. MONSTER [Zombie/Effect] DARK Level 4 2000 0
Skull Dice Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn. TRAP
Skull Dog Marron A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. MONSTER [Beast/Normal] EARTH Level 4 1350 2000
Skull Flame Once per turn, you can Special Summon 1 ""Burning Skull Head"" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 ""Burning Skull Head"" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase. MONSTER [Zombie/Effect] FIRE Level 8 2600 2000
Skull Guardian This monster can only be Ritual Summoned with the Ritual Spell Card, ""Novox's Prayer"". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. MONSTER [Warrior/Ritual] LIGHT Level 7 2050 2500
Skull Guardian, Protector of the Voiceless Voice You can Ritual Summon this card with ""Prayers of the Voiceless Voice"". Gains 2050 ATK while you have ""Lo, the Prayers of the Voiceless Voice"" on your field or in your GY. You can only use each of the following effects of ""Skull Guardian, Protector of the Voiceless Voice"" once per turn. If this card is Ritual Summoned: You can add 1 ""Voiceless Voice"" monster, or 1 Ritual Monster (Warrior or Dragon), from your Deck to your hand. When your opponent activates a card or effect while you control ""Lo, the Prayers of the Voiceless Voice"" (Quick Effect): You can negate the activation, and if you do, destroy that card. MONSTER [Warrior/Ritual/Effect] LIGHT Level 7 2050 2500
Skull Invitation Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent. TRAP Continuous
Skull Knight ""Tainted Wisdom"" + ""Ancient Brain"" MONSTER [Spellcaster/Fusion] DARK Level 7 2650 2250
Skull Knight #2 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 ""Skull Knight #2"" from your Deck. Then shuffle your Deck. MONSTER [Fiend/Effect] DARK Level 3 1000 1200
Skull Kraken When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card. MONSTER [Aqua/Effect] DARK Level 3 600 1600
Skull Lair Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. TRAP Continuous
Skull Mariner A pirate ship that appears out of the mist and sinks any seagoing vessels. MONSTER [Warrior/Normal] WATER Level 4 1600 900
Skull Meister When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect. MONSTER [Fiend/Effect] DARK Level 4 1700 400
Skull Red Bird This monster swoops down and attacks with a rain of knives stored in its wings. MONSTER [Winged Beast/Normal] WIND Level 4 1550 1200
Skull Servant A skeletal ghost that isn't strong but can mean trouble in large numbers. MONSTER [Zombie/Normal] DARK Level 1 300 200
Skull Stalker Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah! MONSTER [Warrior/Normal] DARK Level 3 900 800
Skull-Mark Ladybug When this card is sent to the Graveyard, increase your Life Points by 1000 points. MONSTER [Insect/Effect] EARTH Level 4 500 1500
Skullbird ""Takuhee"" + ""Temple of Skulls"" MONSTER [Winged Beast/Fusion] WIND Level 6 1900 1700
Sky Cavalry Centaurea 2 Level 2 monstersCannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand. MONSTER [Beast-Warrior/Xyz/Effect] LIGHT Rank 2 2000 0
Sky Dragon A flying dragon with four wings housing some very dangerous blades. MONSTER [Dragon/Normal] WIND Level 6 1900 1800
Sky Dragoons of Draconia Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security. MONSTER [Winged Beast/Pendulum/Normal] WIND Level 5 2200 200
Sky Galloping Gaia the Dragon Champion 1 ""Gaia The Fierce Knight"" monster + 1 Dragon-Type monsterThis card's name becomes ""Gaia the Dragon Champion"" while it is on the field. If this card is Special Summoned: You can add 1 ""Spiral Spear Strike"" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. MONSTER [Dragon/Fusion/Effect] WIND Level 7 2600 2100
Sky Iris Your opponent cannot target ""Magician"", ""Performapal"", or ""Odd-Eyes"" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 ""Odd-Eyes"" card from your Deck to your hand. You can only use this effect of ""Sky Iris"" once per turn. SPELL Field
Sky Scourge Cidhels Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect.●LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand.●DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY. MONSTER [Fiend/Effect] EARTH Level 6 2200 1600
Sky Scourge Enrise This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn. MONSTER [Fairy/Effect] LIGHT Level 8 2400 1500
Sky Scourge Invicil This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:●LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.●DARK Fiend-Type monster: Negate the effects of all Trap Cards. MONSTER [Fairy/Effect] EARTH Level 6 2200 1600
Sky Scourge Norleras This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. MONSTER [Fiend/Effect] DARK Level 8 2400 1500
Harpie's Brother With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. MONSTER [Winged Beast/Normal] WIND Level 4 1800 600
Sky Scout With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. MONSTER [Winged Beast/Normal] WIND Level 4 1800 600
Sky Striker Ace - Azalea 2 LIGHT and/or DARK monstersMust be Link Summoned. You can only Special Summon ""Sky Striker Ace - Azalea(s)"" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster. MONSTER [Machine/Link/Effect] DARK Link 2 P73 1500 -
Sky Striker Ace - Azalea Temperance 2+ monsters, including a Link MonsterMust first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of ""Sky Striker Ace - Azalea Temperance"" once per turn. When this card is destroyed by battle: You can Special Summon 1 other ""Sky Striker"" monster from your hand or GY. MONSTER [Machine/Link/Effect] DARK Link 3 P462 2500 -
Sky Striker Ace - Hayate 1 non-WIND ""Sky Striker Ace"" monsterYou can only Special Summon ""Sky Striker Ace - Hayate(s)"" once per turn. Can attack directly. After damage calculation, if this card battled: You can send 1 ""Sky Striker"" card from your Deck to the GY. MONSTER [Machine/Link/Effect] WIND Link 1 P1 1500 -
Sky Striker Ace - Kagari 1 non-FIRE ""Sky Striker Ace"" monsterIf this card is Special Summoned: You can target 1 ""Sky Striker"" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon ""Sky Striker Ace - Kagari(s)"" once per turn. MONSTER [Machine/Link/Effect] FIRE Link 1 P7 1500 -
Sky Striker Ace - Kaina 1 non-EARTH ""Sky Striker Ace"" monsterIf this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a ""Sky Striker"" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon ""Sky Striker Ace - Kaina(s)"" once per turn. MONSTER [Machine/Link/Effect] EARTH Link 1 P3 1500 -
Sky Striker Ace - Raye (Quick Effect): You can Tribute this card; Special Summon 1 ""Sky Striker Ace"" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up ""Sky Striker Ace"" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of ""Sky Striker Ace - Raye"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1500 1500
Sky Striker Ace - Roze If a ""Sky Striker Ace"" monster(s) is Normal or Special Summoned, except ""Sky Striker Ace - Roze"" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of ""Sky Striker Ace - Roze"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1500
Sky Striker Ace - Shizuku 1 non-WATER ""Sky Striker Ace"" monsterMonsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 ""Sky Striker"" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon ""Sky Striker Ace - Shizuku(s)"" once per turn. MONSTER [Machine/Link/Effect] WATER Link 1 P9 1500 -
Sky Striker Ace - Zeke 2 monsters, including a ""Sky Striker Ace"" monsterMust be Link Summoned. You can only Special Summon ""Sky Striker Ace - Zeke(s)"" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY. MONSTER [Machine/Link/Effect] DARK Link 2 P82 1500 -
Sky Striker Ace = Zero 2 ""Sky Striker Ace"" monstersYou can only Special Summon ""Sky Striker Ace = Zero(s)"" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 ""Sky Striker"" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 ""Sky Striker Ace - Raye"" and 1 ""Sky Striker Ace - Roze"" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 ""Sky Striker Ace = Zero"" effect per turn, and only once that turn. MONSTER [Machine/Link/Effect] LIGHT Link 2 P13 2000 -
Sky Striker Airspace - Area Zero You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated ""Sky Striker"" card to your hand, also shuffle the rest into the Deck, then, if you excavated a ""Sky Striker"" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 ""Sky Striker Ace"" monster from your Deck. You can only use each effect of ""Sky Striker Airspace - Area Zero"" once per turn. SPELL Field
Sky Striker Maneuver - Afterburners! If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. SPELL
Sky Striker Maneuver - Jamming Waves! If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. SPELL
Sky Striker Maneuver - Scissors Cross If you control no monsters in your Main Monster Zone: Target 1 Level 4 ""Sky Striker Ace"" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead. SPELL
Sky Striker Maneuver - Vector Blast If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. SPELL
Sky Striker Mecha - Eagle Booster If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. SPELL Quick-Play
Sky Striker Mecha - Hornet Drones If you control no monsters in your Main Monster Zone: Special Summon 1 ""Sky Striker Ace Token"" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. SPELL Quick-Play
Sky Striker Mecha - Shark Cannon If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. SPELL Quick-Play
Sky Striker Mecha - Widow Anchor If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. SPELL Quick-Play
Sky Striker Mecha Modules - Multirole Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set ""Sky Striker"" Spells with different names from your GY, up to the number of ""Sky Striker"" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. SPELL Continuous
Sky Striker Mecharmory - Hercules Base Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 ""Sky Striker"" cards in your GY, except ""Sky Striker Mecharmory - Hercules Base""; shuffle them into the Deck. SPELL Equip
Sky Striker Mobilize - Engage! If you control no monsters in your Main Monster Zone: Add 1 ""Sky Striker"" card from your Deck to your hand, except ""Sky Striker Mobilize - Engage!"", then, if you have 3 or more Spells in your GY, you can draw 1 card. SPELL
Sky Striker Mobilize - Linkage! If you control no monsters in your Main Monster Zone: You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except ""Sky Striker Ace"" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 ""Sky Striker Ace"" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK ""Sky Striker Ace"" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK. SPELL Quick-Play
Sky Striker Special Maneuver - Lemnisgate! Target an equal number of ""Sky Striker Ace"" monsters and ""Sky Striker"" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a ""Sky Striker"" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 ""Sky Striker Ace"" Link Monster. You can only use each effect of ""Sky Striker Special Maneuver - Lemnisgate!"" once per turn. SPELL Quick-Play
Skypalace Gangaridai 2 Level 10 monstersYou can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of ""Skypalace Gangaridai"" once per turn. Cannot attack the turn you activate this effect. MONSTER [Machine/Xyz/Effect] WIND Rank 10 3400 3000
Skyscraper If an ""Elemental HERO"" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. SPELL Field
Skyscraper 2 - Hero City Once per turn, during your Main Phase, if you control this card: You can target 1 ""Elemental HERO"" monster in your GY that was destroyed by battle and sent there; Special Summon that target. SPELL Field
Skystarray This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. MONSTER [Sea Serpent/Effect] WIND Level 3 600 300
Slacker Magician 2 Level 1 monstersOnce per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 1 200 2100
Slash Draw Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was ""Slash Draw"", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not ""Slash Draw"", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 ""Slash Draw"" per turn. SPELL
Slate Warrior FLIP: This card gains 500 ATK and DEF.If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. MONSTER [Fiend/Flip/Effect] WIND Level 4 1900 400
Sleeping Lion A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie. MONSTER [Beast/Normal] EARTH Level 4 700 1700
Sleipnir the Runick Mane 2 ""Runick"" monstersDuring your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 ""Runick Token"" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of ""Sleipnir the Runick Mane"" once per turn. MONSTER [Beast/Fusion/Effect] LIGHT Level 9 1500 1500
Slifer the Sky Dragon Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. MONSTER [Divine-Beast/Effect] DIVINE Level 10 ? ?
Slime Toad A slime with the head of a frog, it attacks by croaking terribly. MONSTER [Aqua/Normal] WATER Level 2 700 500
Frog The Jam A slime with the head of a frog, it attacks by croaking terribly. MONSTER [Aqua/Normal] WATER Level 2 700 500
Slip of Fortune Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. TRAP
Slip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. TRAP
Slot Machine The machine's ability is said to vary according to its slot results. MONSTER [Machine/Normal] DARK Level 7 2000 2300
Slower Swallow If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Slower Swallow"" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase. MONSTER [Winged Beast/Effect] WIND Level 1 100 100
Slushy When this card is Normal Summoned: You can send 1 ""Slushy"" from your Deck to the GY. If you have 3 copies of ""Slushy"" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of ""Slushy"" once per turn. MONSTER [Aqua/Effect] WATER Level 2 0 0
Small Piece Golem When this card is Summoned, if you control a ""Big Piece Golem"", you can Special Summon 1 ""Medium Piece Golem"" from your Deck. That monster's effect is negated while it is face-up on the field. MONSTER [Rock/Effect] EARTH Level 3 1100 0
Small Scuffle Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 ""Small Scuffle"" per turn. TRAP
Small World Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 ""Small World"" per turn. SPELL
Smashing Ground Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied). SPELL
Smashing Horn When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. TRAP Counter
Smile Action When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). SPELL Field
Smile Potion If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 ""Smile Potion"" per turn. TRAP
Smile Universe Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. SPELL Quick-Play
Smile World All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. SPELL
Smoke Grenade of the Thief When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand. SPELL Equip
Smoke Mosquito During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of ""Smoke Mosquito"" once per turn. MONSTER [Insect/Effect] DARK Level 1 0 0
Snake Deity's Command Activate by showing your opponent 1 ""Venom"" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. TRAP Counter
Snake Fang Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. TRAP
Snake Rain Discard 1 card; send 4 Reptile monsters from your Deck to the GY. SPELL
Snake Whistle Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. TRAP
Snake-Eye Ash If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 ""Snake-Eye"" monster from your hand or Deck, except ""Snake-Eye Ash"". You can only use each effect of ""Snake-Eye Ash"" once per turn. MONSTER [Pyro/Effect] FIRE Level 1 800 1000
Snake-Eye Birch If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon ""Snake-Eye Birch"" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 ""Snake-Eye"" monster from your hand or Deck, except ""Snake-Eye Birch"". You can only use this effect of ""Snake-Eye Birch"" once per turn. MONSTER [Pyro/Effect] FIRE Level 1 0 2100
Snake-Eye Oak If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 ""Snake-Eye"" monster from your hand or Deck, except ""Snake-Eye Oak"". You can only use each effect of ""Snake-Eye Oak"" once per turn. MONSTER [Pyro/Effect] FIRE Level 1 900 200
Snake-Eyes Diabellstar When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except ""Snake-Eyes Diabellstar""; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of ""Snake-Eyes Diabellstar"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 8 2800 2600
Snake-Eyes Doomed Dragon 1 ""Snake-Eye"" monster + 1 Illusion monsterMust be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of ""Snake-Eyes Doomed Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] FIRE Level 8 3000 2500
Snake-Eyes Flamberge Dragon You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of ""Snake-Eyes Flamberge Dragon"" once per turn. MONSTER [Dragon/Effect] FIRE Level 8 3000 2500
Snake-Eyes Poplar If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 ""Snake-Eye"" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of ""Snake-Eyes Poplar"" once per turn. MONSTER [Pyro/Effect] FIRE Level 1 700 200
Snake-Eyes Vengeance Dragon 1 Tuner + 1+ non-Tuner monstersDuring the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of ""Snake-Eyes Vengeance Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] FIRE Level 12 3000 2500
Snakeyashi This monster is formed by several serpents that break off to individually attack nearby enemies. MONSTER [Plant/Normal] EARTH Level 4 1000 1200
Snapdragon When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of ""Snapdragon"" once per turn. MONSTER [Plant/Effect] EARTH Level 2 300 100
Snatch Steal Equip only to a monster your opponent controls. Take control of the equipped monster. Once per turn, during your opponent's Standby Phase: They gain 1000 LP. SPELL Equip
Sneaky ""C"" When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of ""Sneaky ""C"""" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field. MONSTER [Insect/Effect] EARTH Level 7 1300 2500
Sniffer Dragon If this card is Normal or Special Summoned: You can add 1 ""Sniffer Dragon"" from your Deck to your hand. You can only use this effect of ""Sniffer Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 2 800 400
Snipe Hunter You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. MONSTER [Fiend/Effect] DARK Level 4 1500 600
Snopios, Shade of the Ghoti During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of ""Snopios, Shade of the Ghoti"" once per turn. MONSTER [Fish/Effect] WATER Level 6 2100 0
Snow Dragon When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field. MONSTER [Dragon/Effect] WATER Level 4 1400 900
Snow Plow Hustle Rustle When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters. MONSTER [Machine/Effect] EARTH Level 10 2500 3000
Snowdrop the Rikka Fairy You can Tribute 1 Plant monster; Special Summon both this card and 1 other Plant monster from your hand, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can target 1 Plant monster you control; all Plant monsters you currently control become that monster's Level until the end of this turn. You can only use each effect of ""Snowdrop the Rikka Fairy"" once per turn. MONSTER [Plant/Effect] WATER Level 8 1200 2600
Snowdust Dragon You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions. MONSTER [Dragon/Effect] WATER Level 8 2800 1800
Snowdust Giant 2 Level 4 WATER monstersOnce per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field. MONSTER [Beast-Warrior/Xyz/Effect] WATER Rank 4 2200 800
Snowman Creator When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls. MONSTER [Machine/Effect] WATER Level 4 1600 1000
Snowman Eater If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target. MONSTER [Aqua/Effect] WATER Level 3 0 1900
Snowman Effect Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 ""Snowman Effect"" per turn. TRAP
Snoww, Unlight of Dark World If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 ""Dark World"" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position. MONSTER [Fiend/Effect] DARK Level 4 1700 0
Snyffus Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. MONSTER [Beast/Tuner/Effect] EARTH Level 1 100 100
Soaring Eagle Above the Searing Land If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more ""Laval"" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field. MONSTER [Winged Beast/Tuner/Effect] FIRE Level 1 100 0
Sogen All Warrior and Beast-Warrior monsters on the field gain 200 ATK/DEF. SPELL Field
Soitsu Apparently totally unreliable, he wonders if he has incredible potential. MONSTER [Fairy/Normal] WIND Level 3 0 0
Sol and Luna Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.●Face-up: Change it to face-down Defense Position.●Face-down: Change it to face-up Defense Position.You can only activate 1 ""Sol and Luna"" per turn. SPELL Quick-Play
Solar Flare Dragon While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 4 1500 1000
Solar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. TRAP
Solar Recharge Discard 1 ""Lightsworn"" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY. SPELL
Solar Wind Jammer If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 ""Solar Wind Jammer"" on the field. MONSTER [Machine/Effect] LIGHT Level 5 800 2400
Soldier Dragons Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck. MONSTER [Dragon/Effect] EARTH Level 2 700 800
Soldier Gaia The Fierce Knight (Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except ""Soldier Gaia the Fierce Knight"". You can only use each effect of ""Soldier Gaia the Fierce Knight"" once per turn. MONSTER [Warrior/Effect] DARK Level 8 2600 2100
Solemn Authority Activate this card by targeting 1 ""Aesir"" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation. TRAP Continuous
Solemn Judgment When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Solemn Scolding If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Solemn Strike When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. TRAP Counter
Solemn Warning When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it. TRAP Counter
Solemn Wishes Each time you draw a card(s), you gain 500 LP. TRAP Continuous
Solfachord Elegance Activate 1 of these effects;●Place 1 ""Solfachord"" Pendulum Monster from your Deck in your Pendulum Zone.●Add 1 ""Solfachord"" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 ""Solfachord"" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones.●Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards.You can only activate 1 ""Solfachord Elegance"" per turn. SPELL
Solfachord Formal While you have a ""Solfachord"" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.●Pendulum Monsters you control are unaffected by that effect.●Cards in your Pendulum Zone cannot be destroyed by that effect.●Cards in your Pendulum Zone cannot be banished by that effect.You can only activate 1 ""Solfachord Formal"" per turn. TRAP Counter
Solfachord Harmonia You can activate 1 of these effects;●Add 1 face-up ""Solfachord"" Pendulum Monster from your Extra Deck to your hand.●Increase the Pendulum Scale of 1 ""Solfachord"" card in your Pendulum Zone by its Level this turn.●If you control ""Solfachord"" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls.You can only use each effect of ""Solfachord Harmonia"" once per turn. SPELL Field
Solfachord Musica Activate 1 of these effects, based on the Pendulum Scales of ""Solfachord"" Pendulum Monster Cards you control;●Odd: Special Summon 1 face-up ""Solfachord"" Pendulum Monster with an odd Pendulum Scale from your Extra Deck.●Even: Special Summon 1 face-up ""Solfachord"" Pendulum Monster with an even Pendulum Scale from your Extra Deck.●Even and Odd: Target 1 card your opponent controls; destroy it.You can only activate 1 ""Solfachord Musica"" per turn. TRAP
Solfachord Scale You can apply any of the following effects, in sequence, based on the number of ""Solfachord"" Pendulum Monster Cards you control with different names.●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up ""Solfachord"" Pendulum Monster from your Extra Deck in your Pendulum Zone.●5+: Special Summon 1 ""Solfachord"" Pendulum Monster from your hand.●7+: Destroy all face-up cards your opponent controls.You can only activate 1 ""Solfachord Scale"" per turn. SPELL
Solfachord Symphony Apply these effects, in sequence, based on the number of face-up ""Solfachord"" Pendulum Monsters with different names in your Extra Deck.●3+: ""Solfachord"" Pendulum Monsters you control gain ATK equal to their own Pendulum Scale x 300 this turn.●5+: You can destroy 1 card your opponent controls, then if you have an odd Pendulum Scale in your Pendulum Zone, draw 1 card.●7+: You can Special Summon 1 ""GranSolfachord"" monster from your Extra Deck.You can only activate 1 ""Solfachord Symphony"" per turn. SPELL Quick-Play
Solidarity If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK. SPELL Continuous
Solitaire Magician Once per turn, you can select 1 face-up ""Fortune Lady"" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected ""Fortune Lady"" monster by 3, and destroy the other selected monster. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1300
Solitary Sword of Poison Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 ""Solitary Sword of Poison"". SPELL Equip
Solo the Melodious Songstress If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 ""Melodious"" monster from your Deck, except ""Solo the Melodious Songstress"". MONSTER [Fairy/Effect] LIGHT Level 4 1600 1000
Solomon's Lawbook Skip your own Standby Phase. TRAP
SolSolfachord Gracia While you have an even Pendulum Scale in your Pendulum Zone, if your ""Solfachord"" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 ""Solfachord"" Spell/Trap from your Deck to your hand. You can only use this effect of ""SolSolfachord Gracia"" once per turn. MONSTER [Fairy/Pendulum/Effect] WATER Level 5 2100 1400
Some Summer Summoner 2 Thunder monstersOnce per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to. MONSTER [Thunder/Link/Effect] LIGHT Link 2 P13 1600 -
Sonata the Melodious Diva If you control a ""Melodious"" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF. MONSTER [Fairy/Effect] LIGHT Level 3 1200 1000
Songs of the Dominators If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 ""Dominus"" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 ""Songs of the Dominators"" per turn. TRAP
Sonic Bird When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand. MONSTER [Winged Beast/Effect] WIND Level 4 1400 1000
Sonic Boom During your turn: Target 1 ""Mecha Phantom Beast"" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. TRAP
Sonic Chick Cannot be destroyed by battle with a monster that has 1900 or more ATK. MONSTER [Winged Beast/Effect] EARTH Level 1 300 300
Sonic Duck A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. MONSTER [Winged Beast/Normal] WIND Level 3 1700 700
Sonic Jammer FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. MONSTER [Machine/Flip/Effect] WIND Level 2 350 650
Sonic Maid A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note. MONSTER [Warrior/Normal] EARTH Level 3 1200 900
Sonic Shooter If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card. MONSTER [Winged Beast/Effect] WIND Level 4 1300 600
Sonic Stun When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 ""T.G."" monster, or 1 Level 4 or lower Tuner, from your hand or Deck. TRAP
Sonic Tracker This card is used to Ritual Summon ""Transonic Bird"". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of ""Sonic Tracker"" once per turn. SPELL Ritual
Sonic Warrior If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK. MONSTER [Warrior/Effect] WIND Level 2 1000 0
Sophia, Goddess of Rebirth Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation. MONSTER [Fairy/Effect] DARK Level 11 3600 3400
Soprano the Melodious Songstress When this card is Special Summoned: You can target 1 ""Melodious"" monster in your Graveyard, except ""Soprano the Melodious Songstress""; add it to your hand. You can only use this effect of ""Soprano the Melodious Songstress"" once per turn. Once per turn: You can Fusion Summon 1 ""Melodious"" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1400
Sorcerer of Dark Magic Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Spellcaster/Effect] DARK Level 9 3200 2800
Sorcerer of Sebek 2 Effect MonstersWhen this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of ""Sorcerer of Sebek"" once per turn. MONSTER [Aqua/Link/Effect] WATER Link 2 P13 2000 -
Sorcerer of the Doomed A slave of the dark arts, this sorcerer is a master of life-extinguishing spells. MONSTER [Spellcaster/Normal] DARK Level 4 1450 1200
Sorcerous Spell Wall All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. SPELL Field
Sorciere de Fleur If this card is Normal or Special Summoned: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack your opponent directly, and is destroyed during the End Phase of this turn. You can only use this effect of ""Sorciere de Fleur"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 8 2900 0
Sosei Ryu-Ge Mistva Must be Special Summoned by its own effect. You can only Special Summon ""Sosei Ryu-Ge Mistva(s)"" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 ""Ryu-Ge"" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect.●Destroy up to 2 cards you control, and if you do, place up to that many ""Ryu-Ge"" Continuous Spells from your Deck face-up on your field. MONSTER [Dragon/Ritual/Pendulum/Effect] LIGHT Level 10 3500 2500
Soul Absorption If a card(s) is banished: Gain 500 LP for each. SPELL Continuous
Soul Binding Gate To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have ""Z-ONE"" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. SPELL Field
Soul Charge Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 ""Soul Charge"" per turn. SPELL
Soul Crossing During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.You can only activate 1 ""Soul Crossing"" per turn. SPELL Quick-Play
Soul Demolition If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets. TRAP Continuous
Soul Devouring Bamboo Sword Select 1 monster equipped with a ""Bamboo Sword"" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a ""Bamboo Sword"" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. SPELL Continuous
Soul Drain Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects. TRAP Continuous
Soul Drain Dragon Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly. MONSTER [Dragon/Effect] LIGHT Level 8 4000 0
Soul Energy MAX!!! If you control ""Obelisk the Tormentor"" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 ""Obelisk the Tormentor"" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 ""Obelisk the Tormentor"". You can only use each effect of ""Soul Energy MAX!!!"" once per turn. TRAP
Soul Exchange Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Soul Fist Equip only to a Dragon Synchro Monster you control. ""Red Dragon Archfiend"" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn. SPELL Equip
Soul Hunter ""Lord of the Lamp"" + ""Invader from Another Dimension"" MONSTER [Fiend/Fusion] DARK Level 6 2200 1800
Soul Levy You can only control 1 ""Soul Levy"". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY. TRAP Continuous
Soul of Fire Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. SPELL
Soul of Purity and Light This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. MONSTER [Fairy/Effect] LIGHT Level 6 2000 1800
Soul of Silvermountain 2 Level 3 EARTH monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. MONSTER [Rock/Xyz/Effect] EARTH Rank 3 1800 2200
Soul of the Pure Increase your Life Points by 800 points. SPELL
Soul of the Supreme Celestial King Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 ""Supreme King Z-ARC"" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your ""Pendulum Dragon"", ""Xyz Dragon"", ""Synchro Dragon"", and ""Fusion Dragon"" monsters are currently banished. You can only activate 1 ""Soul of the Supreme Celestial King"" per turn. TRAP
Soul of the Supreme King Pay half your LP; Special Summon 1 ""Supreme King Z-ARC"" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 ""Supreme King Z-ARC"" from your face-up Monster Zone; Special Summon up to 1 each ""Pendulum Dragon"", ""Xyz Dragon"", ""Synchro Dragon"", and ""Fusion Dragon"" monsters from your hand, Deck, Extra Deck, and/or GY. TRAP
Soul Pendulum You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of ""Soul Pendulum"" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) SPELL Continuous
Soul Release Target up to 5 cards in any GY(s); banish them. SPELL
Soul Resonator If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except ""Soul Resonator"", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control ""Red Dragon Archfiend"" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of ""Soul Resonator"" once per turn. MONSTER [Fiend/Tuner/Effect] FIRE Level 3 500 200
Soul Resurrection Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Soul Reversal Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. SPELL Quick-Play
Soul Rope When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. TRAP
Soul Scissors If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of ""Soul Scissors"" once per turn. MONSTER [Fiend/Effect] DARK Level 2 550 350
Soul Servant Place 1 card on top of the Deck from your hand, Deck, or GY, that is ""Dark Magician"" or mentions ""Dark Magician"" or ""Dark Magician Girl"", except ""Soul Servant"". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of ""Palladium"" monsters, ""Dark Magician"", and/or ""Dark Magician Girl"", with different names, on the field and in the GYs. You can only use this effect of ""Soul Servant"" once per turn. SPELL Quick-Play
Soul Strike If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 ""Soul Strike"" per turn. TRAP
Soul Taker Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP. SPELL
Soul Tiger The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. MONSTER [Beast/Normal] EARTH Level 4 0 2100
Soul Transition If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 ""Soul Transition"" per turn. You cannot Special Summon monsters the turn you activate this card. TRAP
Soul-Absorbing Bone Tower If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard. MONSTER [Zombie/Effect] DARK Level 3 400 1500
Souleater A living wonder of mystery. MONSTER [Fish/Normal] EARTH Level 4 1200 0
Souleating Oviraptor If this card is Normal or Special Summoned: You can take 1 Dinosaur monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur monster on the field; destroy it, then Special Summon 1 Dinosaur monster from your GY in Defense Position. You can only use each effect of ""Souleating Oviraptor"" once per turn. MONSTER [Dinosaur/Effect] DARK Level 4 1800 500
Souls of the Forgotten A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. MONSTER [Fiend/Normal] DARK Level 2 900 200
Sound the Retreat! Return all monsters you control to the hand. TRAP
Soundproofed This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase. SPELL
Sour Scheduling - Red Vinegar Vamoose Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 ""Sour Scheduling - Red Vinegar Vamoose"". TRAP Continuous
Space Cyclone Detach 1 Xyz Material from a monster. SPELL Quick-Play
Space Dragster Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone. TRAP Continuous
Space Gift Draw 1 card for each different ""Neo-Spacian"" name on the monsters you control. SPELL
Space Insulator 2 monstersMonsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field. MONSTER [Cyberse/Link/Effect] DARK Link 2 P82 1200 -
Space Mambo A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. MONSTER [Fish/Normal] WATER Level 4 1700 1000
Space-Time Police When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. MONSTER [Psychic/Effect] WIND Level 5 2300 1500
Spacegate Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card. TRAP Continuous
Spacetime Transcendence Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. SPELL
Spark Blaster Equip only to ""Elemental HERO Sparkman"". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. SPELL Equip
Sparks Inflict 200 points of damage to your opponent's Life Points. SPELL
Spatial Collapse You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. TRAP Continuous
Spawn Alligator During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard. MONSTER [Reptile/Effect] WATER Level 5 2200 1000
Speaker for the Ice Barriers While you control another ""Ice Barrier"" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of ""Speaker for the Ice Barriers"" once per turn. If you control an ""Ice Barrier"" monster: You can Special Summon this card from your hand. If you control an ""Ice Barrier"" monster: You can banish this card from your GY; Special Summon 1 ""Ice Barrier Token"" (Aqua/WATER/Level 1/ATK 0/DEF 0). MONSTER [Spellcaster/Effect] WATER Level 4 1000 1800
Spear Cretin FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position. MONSTER [Fiend/Flip/Effect] DARK Level 2 500 500
Spear Dragon If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. MONSTER [Dragon/Effect] WIND Level 4 1900 0
Spear Shark When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Fish/Effect] WATER Level 4 1600 1400
Spearfish Soldier This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters. MONSTER [Sea Serpent/Effect] WIND Level 4 1700 1100
Spearhead of the Ashened City If ""Obsidim, the Ashened City"" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon ""Spearhead of the Ashened City"" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of ""Spearhead of the Ashened City"" once per turn. MONSTER [Pyro/Effect] DARK Level 4 1700 100
Special Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. SPELL
Special Schedule Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 ""Special Schedule"" per turn. SPELL
Specimen Inspection Reveal 1 ""Fossil Fusion"" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 ""Specimen Inspection"" per turn. SPELL
Spectral, Dragon Ruler of Flickers You can discard this card and 1 Dragon or LIGHT monster; add 2 ""Dragon Ruler"" monsters from your Deck to your hand, except ""Spectral, Dragon Ruler of Flickers"". You can banish from your GY, this card and 1 Dragon or LIGHT monster, then target 1 ""Chasma, Dragon Ruler of Auroras"" in your GY; Special Summon it. You can only use 1 ""Spectral, Dragon Ruler of Flickers"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] LIGHT Level 2 600 1000
Speed Bird When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. MONSTER [Winged Beast/Effect] WIND Level 4 1200 1000
Speed Recovery Target 1 ""Speedroid"" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Speedroid"" monster in your GY; add it to your hand. SPELL
Speed Warrior Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase. MONSTER [Warrior/Effect] WIND Level 2 900 400
Speedburst Dragon When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 ""Rokket"" monsters with different names from your Deck to your hand. You can only use each effect of ""Speedburst Dragon"" once per turn. MONSTER [Dragon/Effect] DARK Level 6 2400 600
Speedlift If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower ""Speedroid"" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. SPELL Quick-Play
Speedroid Block-n-Roll If this card is sent to the GY as Synchro Material: You can Special Summon 1 ""Speedroid Token"" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of ""Speedroid Block-n-Roll"" once per turn. MONSTER [Machine/Effect] WIND Level 4 1000 1800
Speedroid CarTurbo If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 ""Speedroid"" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of ""Speedroid CarTurbo"" once per turn. MONSTER [Machine/Tuner/Effect] WIND Level 3 800 1200
Speedroid Clear Wing Wonder Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of ""Speedroid Clear Wing Wonder"" once per turn. TRAP
Speedroid Colonel Clackers If this card on the field is destroyed by battle or card effect: You can Special Summon 1 ""Speedroid Colonel Clackers"" as a Tuner from your hand, Deck, or GY. During damage calculation, if your ""Clear Wing"" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of ""Speedroid Colonel Clackers"" once per turn. MONSTER [Machine/Pendulum/Effect] WIND Level 2 200 1800
Speedroid Den-Den Daiko Duke You can banish this card from your GY; Special Summon 1 ""Speedroid"" Tuner from your hand or GY, except ""Speedroid Den-Den Daiko Duke"". You can only use this effect of ""Speedroid Den-Den Daiko Duke"" once per turn. MONSTER [Machine/Tuner/Effect] WIND Level 3 1000 1000
Speedroid Dominobutterfly Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it. MONSTER [Machine/Pendulum/Tuner/Effect] WIND Level 2 100 300
Speedroid Double Yoyo When this card is Normal Summoned: You can target 1 Level 3 or lower ""Speedroid"" monster in your GY; Special Summon it. MONSTER [Machine/Effect] WIND Level 4 1400 1400
Speedroid Dupligate Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher ""Speedroid"" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of ""Speedroid Dupligate"" once per Duel. TRAP
Speedroid Fuki-Modoshi Piper If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of ""Speedroid Fuki-Modoshi Piper"" once per turn. MONSTER [Machine/Tuner/Effect] WIND Level 4 1000 1000
Speedroid Gum Prize During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a ""Speedroid"" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK. MONSTER [Machine/Tuner/Effect] WIND Level 1 0 800
Speedroid Hexasaucer Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up ""Speedroid"" Pendulum Monster from your Extra Deck. MONSTER [Machine/Pendulum/Effect] WIND Level 4 100 1600
Speedroid Horse Stilts When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower ""Speedroid"" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of ""Speedroid Horse Stilts"" once per turn. MONSTER [Machine/Effect] WIND Level 4 1100 1100
Speedroid Maliciousmagnet Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of ""Speedroid Maliciousmagnet"" once per turn. MONSTER [Machine/Tuner/Effect] WIND Level 1 0 0
Speedroid Marble Machine When this card is Normal Summoned: You can activate this effect; add 1 ""Speedroid"" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of ""Speedroid Marble Machine"" once per turn. MONSTER [Machine/Pendulum/Effect] WIND Level 2 200 100
Speedroid Menko When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position. MONSTER [Machine/Effect] WIND Level 4 100 2000
Speedroid Ohajikid When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only. MONSTER [Machine/Effect] WIND Level 3 1000 200
Speedroid Pachingo-Kart Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it. MONSTER [Machine/Effect] WIND Level 4 1800 1000
Speedroid Passinglider If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Speedroid Passinglider"" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower ""Speedroid"" monster in your GY; Special Summon it. Your opponent's monsters cannot target ""Speedroid"" monsters for attacks, except this one. MONSTER [Machine/Pendulum/Effect] WIND Level 5 2200 2000
Speedroid Razorang Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn. MONSTER [Machine/Effect] WIND Level 4 2000 0
Speedroid Red-Eyed Dice When this card is Normal or Special Summoned: You can target 1 ""Speedroid"" monster you control, except ""Speedroid Red-Eyed Dice"", and declare a Level from 1 to 6; it becomes that Level until the end of this turn. MONSTER [Machine/Tuner/Effect] WIND Level 1 100 100
Speedroid Rubberband Plane If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of ""Speedroid Rubberband Plane"" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn. MONSTER [Machine/Effect] WIND Level 5 1800 0
Speedroid Scratch Send 1 ""Speedroid"" card from your hand to the GY; add 1 ""Speedroid"" monster from your Deck to your hand. You can only activate 1 ""Speedroid Scratch"" per turn. SPELL
Speedroid Skull Marbles Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of ""Speedroid Skull Marbles"" once per turn. If you control a face-up monster that is not a ""Speedroid"" monster, destroy this card. MONSTER [Machine/Effect] WIND Level 7 0 3000
Speedroid Taketomborg If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 ""Speedroid"" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon ""Speedroid Taketomborg(s)"" once per turn. MONSTER [Machine/Effect] WIND Level 3 600 1200
Speedroid Terrortop If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 ""Speedroid"" monster from your Deck to your hand, except ""Speedroid Terrortop"". You can only use this effect of ""Speedroid Terrortop"" once per turn. MONSTER [Machine/Effect] WIND Level 3 1200 600
Speedroid Tri-Eyed Dice During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). MONSTER [Machine/Tuner/Effect] WIND Level 3 300 1500
Speedroid Ultra Hound When this card is Normal Summoned: You can send 1 ""Speedroid"" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Speedroid"" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 ""Speedroid"" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of ""Speedroid Ultra Hound"" once per turn. MONSTER [Machine/Effect] WIND Level 3 800 800
Speedroid Wheel Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 ""Speedroid"" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 ""Speedroid Wheel"" per turn. SPELL Quick-Play
Speedroid Wing Synchron If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 ""Speedroid"" Spell/Trap from your Deck to the GY. You can only use this effect of ""Speedroid Wing Synchron"" once per turn. MONSTER [Machine/Pendulum/Tuner/Effect] WIND Level 5 1500 1000
Spell Absorption Each time a Spell Card is activated, gain 500 LP immediately after it resolves. SPELL Continuous
Spell Calling When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. SPELL
Spell Canceller Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. MONSTER [Machine/Effect] WIND Level 5 1800 1600
Spell Card ""Monster Reborn"" Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 ""Spell Card ""Monster Reborn"""" per turn. SPELL Quick-Play
Spell Card ""Soul Exchange"" Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 ""Spell Card ""Soul Exchange"""" per turn. SPELL
Spell Chronicle Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect. SPELL Continuous
Spell Economics You do not pay Life Points to activate Spell Cards. SPELL Continuous
Spell Gear Send 3 ""Ancient Gear"" cards you control to the Graveyard. You can Special Summon up to 1 ""Ancient Gear Golem"" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except ""Ancient Gear Golems"". You cannot Normal Summon or Set until the end of your next turn. SPELL
Spell of Pain When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead. SPELL Quick-Play
Spell Power Grasp Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 ""Spell Power Grasp"" from your Deck to your hand. You can only activate 1 ""Spell Power Grasp"" per turn. SPELL
Spell Power Mastery Add 1 ""Endymion"" card from your Deck to your hand, then you can count the number of ""Spell Power Mastery"" and ""Spell Power Grasp"" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 ""Spell Power Mastery"" per turn. SPELL
Spell Purification Discard 1 card; destroy all face-up Continuous Spells on the field. TRAP
Spell Reactor ・RE Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent. MONSTER [Machine/Effect] DARK Level 3 1200 900
Spell Reclamation Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. TRAP
Spell Recycler When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck. MONSTER [Spellcaster/Effect] DARK Level 1 0 0
Spell Reproduction Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand. SPELL
Spell Shattering Arrow Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each. SPELL Quick-Play
Spell Shield Type-8 Activate 1 of these effects.●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it. TRAP Counter
Spell Strider If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card. MONSTER [Warrior/Effect] EARTH Level 4 1800 600
Spell Striker You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card. MONSTER [Warrior/Effect] EARTH Level 3 600 200
Spell Vanishing Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. TRAP Counter
Spell Wall Activate 1 of these effects. Your opponent takes no further damage this turn.●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. SPELL
Spell-Stopping Statute Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. TRAP Counter
Spellbinding Circle Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card. TRAP Continuous
Spellbook Library of the Crescent If you have no ""Spellbook"" Spell Cards in your Graveyard: Reveal 3 ""Spellbook"" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 ""Spellbook Library of the Crescent"" per turn. You cannot activate any Spell Cards the turn you activate this card, except ""Spellbook"" Spell Cards. SPELL
Spellbook Library of the Heliosphere If you have 5 or more ""Spellbook"" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated ""Spellbook"" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 ""Spellbook Library of the Heliosphere"" per turn. You cannot activate any Spell Cards the turn you activate this card, except ""Spellbook"" Spell Cards. SPELL
Spellbook Magician of Prophecy If this card is Normal Summoned or flipped face-up: Add 1 ""Spellbook"" Spell from your Deck to your hand. MONSTER [Spellcaster/Effect] WATER Level 2 500 400
Spellbook of Eternity Target 1 of your banished ""Spellbook"" Spell Cards, except ""Spellbook of Eternity""; add that target to your hand. You can only activate 1 ""Spellbook of Eternity"" per turn. SPELL
Spellbook of Fate If you control a Spellcaster monster: You can banish up to 3 ""Spellbook"" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 ""Spellbook of Fate"" per turn.●1: Return 1 Set Spell/Trap on the field to the hand.●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.●3: Banish 1 card your opponent controls. SPELL Quick-Play
Spellbook of Judgment During the End Phase of the turn this card was activated, add ""Spellbook"" Spells from your Deck to your hand, except ""Spellbook of Judgment"", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 ""Spellbook of Judgment"" per turn. SPELL Quick-Play
Spellbook of Knowledge Send to the GY either 1 Spellcaster monster you control, or 1 other ""Spellbook"" card from your hand or face-up field, except ""Spellbook of Knowledge"", and if you do, draw 2 cards. You can only activate 1 ""Spellbook of Knowledge"" per turn. SPELL
Spellbook of Life Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other ""Spellbook"" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 ""Spellbook of Life"" per turn. SPELL Equip
Spellbook of Miracles Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished ""Spellbook"" Spell Cards; Special Summon that monster, and if you do, attach the targeted ""Spellbook"" Spell Card(s) to it as Xyz Material. You can only activate 1 ""Spellbook of Miracles"" per turn. SPELL
Spellbook of Power Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 ""Spellbook"" Spell from your Deck to your hand. You can only activate 1 ""Spellbook of Power"" per turn. SPELL
Spellbook of Secrets Add 1 ""Spellbook"" card from your Deck to your hand, except ""Spellbook of Secrets"". You can only activate 1 ""Spellbook of Secrets"" per turn. SPELL
Spellbook of the Master If you control a Spellcaster-Type monster: You can reveal 1 other ""Spellbook"" card in your hand, then target 1 ""Spellbook"" Normal Spell Card in your Graveyard, except ""Spellbook of the Master""; this card's effect becomes that target's effect. You can only activate 1 ""Spellbook of the Master"" per turn. SPELL
Spellbook of Wisdom Target 1 Spellcaster monster on the field, then activate 1 of these effects;●That face-up monster is unaffected by other Spell effects this turn.●That face-up monster is unaffected by Trap effects this turn. SPELL Quick-Play
Spellbook Organization Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. SPELL Quick-Play
Pigeonholing Books of Spell Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. SPELL Quick-Play
Spellbook Star Hall Each time a ""Spellbook"" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card. SPELL Continuous
Spellbound All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. SPELL Quick-Play
Spellbreaker of the Ice Barrier Once per turn: You can send 1 ""Ice Barrier"" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field. MONSTER [Spellcaster/Effect] WATER Level 4 1200 2000
Spellstone Sorcerer Karood Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play. MONSTER [Spellcaster/Effect] LIGHT Level 3 800 1900
Sphere Kuriboh When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. MONSTER [Fiend/Effect] DARK Level 1 300 200
Sphere of Chaos While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand. MONSTER [Machine/Effect] DARK Level 5 1600 0
Spherous Lady Many have been deceived by the beauty of this vampire. MONSTER [Rock/Normal] EARTH Level 3 400 1400
Sphinx Teleia You can pay 500 Life Points to Special Summon this card when ""Pyramid of Light"" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster. MONSTER [Beast/Effect] LIGHT Level 10 2500 3000
Spider Egg When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 ""Spider Tokens"" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. TRAP
Spider Web If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. SPELL Field
Spiders' Lair Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. SPELL Continuous
Spike Seadra Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity. MONSTER [Sea Serpent/Normal] WATER Level 5 1600 1300
Spikebot A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms. MONSTER [Machine/Normal] DARK Level 5 1800 1700
Spikeshield with Chain Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only. TRAP
Spin Turn Activate 1 of the following effects.●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap. TRAP
Spined Gillman All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK. MONSTER [Sea Serpent/Effect] WATER Level 3 1300 0
Spiral Discharge While ""Gaia the Dragon Champion"" is in your Monster Zone, your opponent's monsters can only target ""Gaia the Dragon Champion"" for attacks. When an attack is declared involving your ""Gaia the Dragon Champion"": You can target 1 card on the field; destroy it. You can only use this effect of ""Spiral Discharge"" once per turn. TRAP Continuous
Spiral Flame Strike Activate 1 of these effects;●If you control an ""Odd-Eyes"" card: Target 1 card on the field; destroy it.●Add to your hand, 1 Level 7 ""Odd-Eyes"" monster from your Deck, or 1 face-up Level 7 ""Odd-Eyes"" Pendulum Monster from your Extra Deck. SPELL
Spiral Fusion Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned ""Gaia the Dragon Champion"" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase. SPELL
Spiral Reborn Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a ""Gaia the Dragon Champion"" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 ""Spiral Reborn"" per turn. TRAP
Spiral Serpent When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. MONSTER [Sea Serpent/Normal] WATER Level 8 2900 2900
Spiral Spear Strike If ""Gaia The Fierce Knight"", ""Swift Gaia the Fierce Knight"", or ""Gaia the Dragon Champion"" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If ""Gaia the Dragon Champion"" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card. SPELL Continuous
Spirit Barrier While you control a monster, you take no battle damage. TRAP Continuous
Spirit Burner Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase. SPELL Equip
Spirit Caller FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 3 1000 1000
Spirit Charmers Discard 1 card; take 2 cards from your Deck with different names from each other, that are ""Charmer"" monsters, ""Familiar-Possessed"" monsters, and/or ""Possessed"" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 ""Spirit Charmers"" per turn. SPELL Quick-Play
Spirit Converter Once per turn: You can target 1 Xyz Monster you control; attach 1 Level 4 LIGHT monster you control to that Xyz Monster. If this card is sent from the field to the GY: Target 2 Level 4 LIGHT Thunder monsters with the same name in your GY; add those targets to your hand. SPELL Continuous
Spirit Elimination When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. SPELL
Spirit Force During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. TRAP
Spirit Illusion Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;��Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.��Special Summon 1 ""Doppelganger Token"" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.You can only use this effect of ""Spirit Illusion"" once per turn. SPELL Equip
Spirit Message ""A"" Can only be placed on the field by the effect of ""Destiny Board"". SPELL Continuous
Spirit Message ""I"" Can only be placed on the field by the effect of ""Destiny Board"". SPELL Continuous
Spirit Message ""L"" Can only be placed on the field by the effect of ""Destiny Board"". SPELL Continuous
Spirit Message ""N"" Can only be placed on the field by the effect of ""Destiny Board"". SPELL Continuous
Spirit of Flames Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only. MONSTER [Pyro/Effect] FIRE Level 4 1700 1000
Spirit of the Books This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. MONSTER [Winged Beast/Normal] WIND Level 4 1400 1200
Spirit of the Breeze As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. MONSTER [Fairy/Effect] WIND Level 3 0 1800
Spirit of the Fall Wind If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand. MONSTER [Fairy/Effect] WIND Level 4 1800 900
Spirit of the Harp A spirit that soothes the soul with the music of its heavenly harp. MONSTER [Fairy/Normal] LIGHT Level 4 800 2000
Spirit of the Pharaoh Cannot be Normal Summoned/Set. Must be Special Summoned by ""The First Sarcophagus"". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets. MONSTER [Zombie/Effect] LIGHT Level 6 2500 2000
Spirit of the Pot of Greed If a player activates ""Pot of Greed"": Activate this effect; they can draw 1 card. This card must be in face-up Attack Position to activate and to resolve this effect. MONSTER [Fairy/Effect] LIGHT Level 1 100 100
Spirit of the Six Samurai Once per turn, you can either: Target 1 face-up ""Six Samurai"" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) MONSTER [Warrior/Union/Effect] EARTH Level 3 500 500
Spirit of Yubel Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your ""Yubel"" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of ""Spirit of Yubel"" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions ""Yubel"". MONSTER [Fiend/Effect] DARK Level 10 0 0
Spirit Poacher Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects;●Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.●Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK.If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck. TRAP Continuous
Spirit Reaper Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand. MONSTER [Zombie/Effect] DARK Level 3 300 200
Spirit Ryu During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase. MONSTER [Dragon/Effect] WIND Level 4 1000 1000
Spirit Sculptor You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of ""Spirit Sculptor"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1600 2100
Spirit Shield Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY. TRAP Continuous
Spirit with Eyes of Blue 1 Level 4 or lower Dragon or Spellcaster monsterYou cannot Special Summon, except Dragon monsters. You can only use each of the following effects of ""Spirit with Eyes of Blue"" once per turn. If this card is Link Summoned: You can take 1 ""Mausoleum of White"" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 ""Blue-Eyes"" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated. MONSTER [Dragon/Link/Effect] LIGHT Link 1 P1 300 -
Spirit's Invitation Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. TRAP Continuous
Spiritual Beast Apelio Once per turn, during either player's turn: You can banish 1 ""Ritual Beast"" card from your Graveyard; for the rest of this turn, all ""Ritual Beast"" monsters you control will gain 500 ATK and DEF. You can only Special Summon ""Spiritual Beast Apelio(s)"" once per turn. MONSTER [Pyro/Effect] WIND Level 4 1800 200
Spiritual Beast Cannahawk Once per turn: You can banish 1 ""Ritual Beast"" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon ""Spiritual Beast Cannahawk(s)"" once per turn. MONSTER [Thunder/Effect] WIND Level 4 1400 600
Spiritual Beast Pettlephin Once per turn: You can banish 1 ""Ritual Beast"" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon ""Spiritual Beast Pettlephin(s)"" once per turn. MONSTER [Aqua/Effect] WIND Level 4 0 2000
Spiritual Beast Rampengu Once per turn, during your Main Phase: You can banish 1 ""Ritual Beast"" monster from your Extra Deck and send 1 ""Ritual Beast"" monster with the same Type as that monster from your Deck to the GY. You can only Special Summon ""Spiritual Beast Rampengu(s)"" once per turn. MONSTER [Beast/Effect] WIND Level 4 1600 400
Spiritual Beast Tamer Lara You can only Special Summon ""Spiritual Beast Tamer Lara(s)"" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 ""Ritual Beast"" monster from your hand. If a ""Ritual Beast"" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 ""Ritual Beast"" monster from your Deck, except ""Spiritual Beast Tamer Lara"". You can only use each effect of ""Spiritual Beast Tamer Lara"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 1 100 2000
Spiritual Beast Tamer Winda If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 ""Ritual Beast"" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon ""Spiritual Beast Tamer Winda(s)"" once per turn. MONSTER [Psychic/Effect] WIND Level 4 1600 1800
Spiritual Earth Art - Kurogane Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster. TRAP
Spiritual Energy Settle Machine As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. SPELL Continuous
Spiritual Entanglement Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 ""Spiritual Entanglement"" per turn. SPELL
Spiritual Fire Art - Kurenai Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK. TRAP
Spiritual Forest The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed. SPELL Continuous
Spiritual Light Art - Hijiri Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster. TRAP
Spiritual Swords of Revealing Light Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly. TRAP Continuous
Spiritual Water Art - Aoi Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY. TRAP
Spiritual Whisper Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. MONSTER [Winged Beast/Effect] WIND Level 4 200 2000
Spiritual Wind Art - Miyabi Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck. TRAP
Spiritualism Target 1 Spell/Trap your opponent controls; return that target to the hand. This card's activation and effect cannot be negated. SPELL
Splash Capture When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target. TRAP
Splash Mage 2 Cyberse monstersYou can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of ""Splash Mage"" once per turn. MONSTER [Cyberse/Link/Effect] WATER Link 2 P93 1100 -
Splendid Rose 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can banish 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant monster from your GY; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase. MONSTER [Plant/Synchro/Effect] WIND Level 6 2200 2000
Splendid Venus All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated. MONSTER [Fairy/Effect] LIGHT Level 8 2800 2400
Split Mirror of the Underworld When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage.●Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step.●Effect: Inflict double the damage you took to your opponent.You can only activate 1 ""Split Mirror of the Underworld"" per turn. TRAP
Splitting Planarian You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of ""Splitting Planarian"" once per turn. MONSTER [Insect/Effect] DARK Level 4 1000 800
Spool Code When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 ""Spool Tokens"" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. SPELL Quick-Play
Spore If this card is in your GY: You can banish 1 other Plant monster from your GY; Special Summon this card, and if you do, increase its Level by the Level of that banished monster. You can only use this effect of ""Spore"" once per Duel. MONSTER [Plant/Tuner/Effect] WIND Level 1 400 800
Spore the Fairy Seed If this card is Special Summoned: You can count the number of monsters you control, and have this card gain up to that many Levels. If you control ""Ancient Fairy Dragon"", or a LIGHT monster (Beast, Plant, or Fairy), and this card is in your GY: You can Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of ""Spore the Fairy Seed"" once per turn. MONSTER [Plant/Tuner/Effect] LIGHT Level 1 400 800
Spright Blue If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Spright Blue"" once per turn this way. If this card is Special Summoned: You can add 1 ""Spright"" monster from your Deck to your hand, except ""Spright Blue"". You can only use this effect of ""Spright Blue"" once per turn. MONSTER [Thunder/Effect] DARK Level 2 1100 1000
Spright Carrot If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Spright Carrot"" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of ""Spright Carrot"" once per turn. MONSTER [Thunder/Effect] FIRE Level 2 1000 1900
Spright Double Cross Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects;●Attach the targeted monster to 1 Rank 2 monster you control as material.●Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it.●Special Summon the targeted monster from either GY to your zone your Link-2 monster points to.You can only activate 1 ""Spright Double Cross"" per turn. TRAP
Spright Elf 2 monsters, including a Level/Rank/Link 2 monsterCannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of ""Spright Elf"" once per turn. MONSTER [Thunder/Link/Effect] FIRE Link 2 P13 1400 -
Spright Gamma Burst All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 ""Spright Gamma Burst"" effect per turn, and only once that turn. SPELL Quick-Play
Spright Jet If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Spright Jet"" once per turn this way. If this card is Special Summoned: You can add 1 ""Spright"" Spell/Trap from your Deck to your hand. You can only use this effect of ""Spright Jet"" once per turn. MONSTER [Thunder/Effect] DARK Level 2 1300 700
Spright Pixies If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Spright Pixies"" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of ""Spright Pixies"" once per turn. MONSTER [Thunder/Effect] DARK Level 2 1400 1400
Spright Red If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon ""Spright Red"" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of ""Spright Red"" once per turn. MONSTER [Thunder/Effect] FIRE Level 2 1200 1800
Spright Smashers Banish 1 ""Springans"", ""Therion"" or ""Spright"" card from your hand or GY, then activate 1 of these effects;●Special Summon 1 ""Springans"" monster from your Deck.●Special Summon 1 ""Therion"" monster from your GY.●Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.You can only activate 1 ""Spright Smashers"" per turn. SPELL Quick-Play
Spright Sprind 2 monsters, including a Level/Rank/Link 2 monsterCannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of ""Spright Sprind"" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand. MONSTER [Thunder/Link/Effect] FIRE Link 2 P91 1400 -
Spright Starter Special Summon 1 ""Spright"" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 ""Spright Starter"" per turn. SPELL Quick-Play
Sprind the Irondash Dragon ""Fallen of Albaz"" + 1 Effect Monster Special Summoned this turnDuring your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 ""Springans"" monster or 1 ""Fallen of Albaz"" from your Deck. You can only use each effect of ""Sprind the Irondash Dragon"" once per turn. MONSTER [Machine/Fusion/Effect] DARK Level 8 2500 2000
Spring Once per turn: You can choose any number of your unused Main Monster Zones, and if you do, place that number of Season Counters on this card, also those zones cannot be used while this card is on the field. Monsters you control gain 400 ATK for each Season Counter on this card. Once per turn, during your opponent's End Phase: You can take 1 Field Spell from your Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card. SPELL Field
Spring of Rebirth Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. SPELL Continuous
Springans Blast! If you control a ""Springans"" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists ""Fallen of Albaz"" as material, you can choose 2 zones instead. You can only activate 1 ""Springans Blast!"" per turn. TRAP
Springans Booty If a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster's effects on the field this turn. You can send this face-up card to the GY; activate 1 ""Great Sand Sea - Gold Golgonda"" directly from your Deck or GY. You can only use each effect of ""Springans Booty"" once per turn. SPELL Continuous
Springans Branga If this card is in your hand, field, or GY: You can target 1 ""Springans"" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 ""Springans"" monster with a different name from your GY; add 1 ""Springans"" card from your Deck to your hand. You can only use each effect of ""Springans Branga"" once per turn. MONSTER [Machine/Effect] FIRE Level 8 500 2500
Springans Brothers If this card is sent from the hand or Deck to the GY: You can target 1 ""Springans"" monster in your GY, except ""Springans Brothers""; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 ""Springans"" Xyz Monster you control; attach this card to it as material. You can only use each effect of ""Springans Brothers"" once per turn. MONSTER [Machine/Effect] FIRE Level 4 300 1800
Springans Call! Target 1 ""Springans"" monster or ""Fallen of Albaz"" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 ""Springans"" Xyz Monster you control; attach 1 Fusion Monster that lists ""Fallen of Albaz"" as material from your Extra Deck to that monster as material. You can only use each effect of ""Springans Call!"" once per turn. TRAP
Springans Captain Sargas If this card is in your hand, field, or GY: You can target 1 ""Springans"" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of ""Springans Captain Sargas"" once per turn. A ""Springans"" Xyz Monster that has this card as material gains this effect.●This card gains 500 ATK. MONSTER [Machine/Effect] FIRE Level 8 1500 2800
Springans Interluder When your opponent activates a card or effect: You can return 1 ""Springans"" Xyz Monster you control to the Extra Deck, then apply 1 of these effects.●Negate that activated effect.●Special Summon 1 Level 8 monster from your GY.If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of ""Springans Interluder"" once per turn. TRAP Continuous
Springans Kitt If you have a Fusion Monster that mentions ""Fallen of Albaz"" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your ""Branded"" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of ""Springans Kitt"" once per turn. MONSTER [Beast/Effect] DARK Level 4 1700 1000
Springans Merrymaker 2 Level 4 monstersIf this card is Special Summoned from your Extra Deck: You can send 1 ""Springans"" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists ""Fallen of Albaz"" as material. You can only use each effect of ""Springans Merrymaker"" once per turn. MONSTER [Machine/Xyz/Effect] FIRE Rank 4 1100 2000
Springans Pedor You can Tribute this card, then target 1 ""Springans"" monster in your GY, except ""Springans Pedor""; Special Summon it. If this card is in your hand, field, or GY: You can target 1 ""Springans"" Xyz Monster you control; attach this card to it as material. You can only use each effect of ""Springans Pedor"" once per turn. MONSTER [Machine/Effect] FIRE Level 4 0 2000
Springans Rockey If this card is Normal or Special Summoned: You can target 1 ""Great Sand Sea - Gold Golgonda"" or 1 ""Springans"" monster in your GY, except ""Springans Rockey""; add it to your hand. If this card is in your hand, field, or GY: You can target 1 ""Springans"" Xyz Monster you control; attach this card to it as material. You can only use each effect of ""Springans Rockey"" once per turn. MONSTER [Machine/Effect] FIRE Level 4 1800 800
Springans Ship - Exblowrer 2+ Level 8 monstersYou can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of ""Springans Ship - Exblowrer"" once per turn. MONSTER [Machine/Xyz/Effect] FIRE Rank 8 1600 2500
Springans Watch Add 1 ""Great Sand Sea - Gold Golgonda"" from your Deck to your hand. If ""Great Sand Sea - Gold Golgonda"" is in your Field Zone, you can apply this effect instead.●Add 1 ""Springans"" monster from your Deck to your hand, and if you do, send 1 ""Springans"" monster from your Deck to the GY.You can only activate 1 ""Springans Watch"" per turn. SPELL
Sprite's Blessing This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. SPELL Ritual
Spy-C-Spy If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK. MONSTER [Warrior/Effect] FIRE Level 3 1200 1300
Spyder Spider When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard. MONSTER [Insect/Effect] EARTH Level 4 1500 1000
SPYGAL Misty If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 ""SPYRAL Super Agent"" you control and 1 monster your opponent controls; return both monsters to the hand. MONSTER [Spellcaster/Effect] DARK Level 4 1500 1600
SPYRAL Double Agent If you have a ""SPYRAL"" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of ""SPYRAL Double Agent"" once per turn. All ""SPYRAL"" monsters on the field gain 500 ATK, also ""SPYRAL Super Agent"" on the field can attack directly. MONSTER [Fiend/Effect] LIGHT Level 4 1400 600
SPYRAL Double Helix 2 ""SPYRAL"" monstersThis card's name becomes ""SPYRAL Super Agent"" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 ""SPYRAL"" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of ""SPYRAL Double Helix"" once per turn. MONSTER [Warrior/Link/Effect] EARTH Link 2 P42 1900 -
SPYRAL GEAR - Big Red Activate this card by targeting 1 ""SPYRAL"" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 ""SPYRAL GEAR - Big Red"" per turn. SPELL Equip
SPYRAL GEAR - Drone If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 ""SPYRAL"" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 ""SPYRAL"" card from your GY, then target 1 ""SPYRAL Super Agent"" in your GY; add it to your hand. MONSTER [Machine/Effect] WIND Level 1 100 100
SPYRAL GEAR - Fully Armed Equip only to ""SPYRAL Super Agent"". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 ""SPYRAL Super Agent"" in your Graveyard; Special Summon it. SPELL Equip
SPYRAL GEAR - Last Resort You can target 1 ""SPYRAL"" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn. MONSTER [Machine/Effect] EARTH Level 4 1000 1000
SPYRAL GEAR - Utility Wire If you control ""SPYRAL Super Agent"": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 ""SPYRAL GEAR - Utility Wire"" per turn. TRAP
SPYRAL Master Plan Once per turn: You can add 1 ""SPYRAL MISSION"" card from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 ""SPYRAL Resort"" and 1 ""SPYRAL"" monster from your Deck to your hand, except ""SPYRAL Master Plan"". You can only use this effect of ""SPYRAL Master Plan"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 7 1200 2800
SPYRAL MISSION - Assault Destroy this card during your 3rd End Phase after activation. Once per turn, if a ""SPYRAL"" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a ""SPYRAL"" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 ""SPYRAL"" monster from your hand. SPELL Continuous
SPYRAL MISSION - Recapture Destroy this card during your 3rd End Phase after activation. Once per turn, if a ""SPYRAL"" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a ""SPYRAL"" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those ""SPYRAL"" monsters. TRAP Continuous
SPYRAL MISSION - Rescue Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 ""SPYRAL"" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 ""SPYRAL"" monster in your GY; Special Summon it. You can only control 1 ""SPYRAL MISSION - Rescue"". TRAP Continuous
SPYRAL Quik-Fix If this card is Normal or Special Summoned: You can add 1 ""SPYRAL GEAR"" card from your Deck to your hand. If this card is in your GY and you control ""SPYRAL Super Agent"": You can discard 1 card; Special Summon this card, but banish it when it leaves the field. MONSTER [Machine/Effect] EARTH Level 1 500 400
SPYRAL Resort Your opponent cannot target other ""SPYRAL"" cards you control with card effects. Once per turn: You can add 1 ""SPYRAL"" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your GY into the Deck or destroy this card. SPELL Field
SPYRAL Sleeper Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 ""SPYRAL"" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 ""SPYRAL"" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 ""SPYRAL Super Agent"" from your hand, Deck, or Graveyard. MONSTER [Fiend/Effect] LIGHT Level 8 2800 1200
SPYRAL Super Agent If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a ""SPYRAL"" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of ""SPYRAL Super Agent"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1900 1200
SPYRAL Tough This card's name becomes ""SPYRAL Super Agent"" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. MONSTER [Warrior/Effect] WIND Level 4 1900 1500
Squeaknight If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Warrior/Union/Effect] FIRE Level 1 500 500
Squib Draw Target 1 ""Rokket"" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 ""Squib Draw"" per turn. SPELL Quick-Play
Squirt Squid Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 ""Squid Ink Token"" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks. MONSTER [Aqua/Effect] WATER Level 2 0 1800
St. Joan ""The Forgiving Maiden"" + ""Darklord Marie"" MONSTER [Fairy/Fusion] LIGHT Level 7 2800 2000
Stack Reviver If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of ""Stack Reviver"" once per Duel. MONSTER [Cyberse/Effect] DARK Level 2 100 600
Stained Glass of Light & Dark Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.You can only activate 1 ""Stained Glass of Light & Dark"" per turn. TRAP
Stairs of Mail During your Main Phase: You can activate this effect; discard 1 ""Tindangle"" card, and if you do, apply 1 of these effects.●Change 1 face-down Defense Position monster you control to face-up Attack Position.●Change 1 face-up Attack Position monster you control to face-down Defense Position.This turn, you cannot discard another card with the same name for the effect of ""Stairs of Mail"" (even if this card leaves the field). SPELL Continuous
Stairway to a Fabled Realm When this card is activated: You can send 1 ""Fabled"" monster from your Deck to the GY. You can target 1 ""Fabled"" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of ""Stairway to a Fabled Realm"" once per turn. If your ""Fabled"" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 ""Stairway to a Fabled Realm"" per turn. SPELL Field
Stake your Soul! Reveal 1 monster in your hand; Special Summon 1 ""Vanquish Soul"" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 ""Stake your Soul!"" per turn. SPELL
Stall Turn When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. TRAP Counter
Stamping Destruction If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. SPELL
Stand In Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 ""Stand In"" per turn. SPELL Quick-Play
Stand Up Centur-Ion! Cannot be destroyed by your opponent's card effects while you control a ""Centur-Ion"" Monster Card. You can only use each of the following effects of ""Stand Up Centur-Ion!"" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 ""Centur-Ion"" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a ""Centur-Ion"" monster. SPELL Field
Stand-Off Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. SPELL
Star Blast Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase. SPELL
Star Boy As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. MONSTER [Aqua/Effect] WATER Level 2 550 500
Star Changer Target 1 face-up monster on the field, then activate 1 of these effects;��Increase that target's Level by 1.��Reduce that target's Level by 1. SPELL Quick-Play
Star Drawing If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card on the field as material gains this effect.●If it is Xyz Summoned: Draw 1 card. MONSTER [Spellcaster/Effect] EARTH Level 4 1600 1000
Star Eater 1 Tuner + 1 or more non-Tuner monstersMust be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. MONSTER [Dragon/Synchro/Effect] LIGHT Level 11 3200 2800
Star Light, Star Bright Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase. SPELL
Star Mine 1 Tuner + 1+ non-Tuner monstersYou can only Special Summon ""Star Mine(s)"" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent. MONSTER [Pyro/Synchro/Effect] FIRE Level 4 2000 200
Star Pendulumgraph Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up ""Magician"" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 ""Magician"" Pendulum Monster from your Deck to your hand. You can only use this effect of ""Star Pendulumgraph"" once per turn. SPELL Continuous
Star Power!! During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 ""Star Power!!"" per turn. SPELL Quick-Play
Star Ryzeal You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon ""Star Ryzeal"" once per turn this way. If this card is Special Summoned: You can Set 1 ""Ryzeal"" Spell/Trap from your Deck. You can only use this effect of ""Star Ryzeal"" once per turn. MONSTER [Pyro/Effect] LIGHT Level 4 1800 0
Star Seraph Sage Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 ""Star Seraph"" monster from your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1600 1400
Star Seraph Scale When this card is Special Summoned: You can Special Summon 1 ""Star Seraph"" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.●Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card. MONSTER [Fairy/Effect] LIGHT Level 4 1500 900
Star Seraph Scepter When this card is Normal or Special Summoned: You can add 1 ""Star Seraph"" monster from your Deck to your hand, except ""Star Seraph Scepter"". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as material gains this effect.●When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card. MONSTER [Fairy/Effect] LIGHT Level 4 1800 400
Star Seraph Scout When this card is Normal Summoned: You can Special Summon 1 ""Star Seraph"" monster from your hand. MONSTER [Fairy/Effect] LIGHT Level 4 1200 1800
Star Seraph Sovereignty Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a ""Star Seraph"" monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a ""Star Seraph"" monster. MONSTER [Fairy/Effect] LIGHT Level 4 800 2000
Star Seraph Sword Once per turn: You can send 1 ""Star Seraph"" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1000
Star Siphon When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 ""Siphon Token"" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1. TRAP
Star Staring Starling This card gains an effect based on your Main Monster Zone it is in.●Leftmost: Increase its Level by 4.●Rightmost: Increase its Level by 3.●Center: Increase its Level by 2.●Others: Increase its Level by 1. MONSTER [Winged Beast/Effect] WIND Level 4 1000 1500
Stardust Assault Warrior 1 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned while you control no other monsters: You can target 1 ""Junk"" monster in your GY; Special Summon it. You can only use this effect of ""Stardust Assault Warrior"" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Warrior/Synchro/Effect] WIND Level 6 2100 1200
Stardust Charge Warrior 1 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of ""Stardust Charge Warrior"" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. MONSTER [Warrior/Synchro/Effect] WIND Level 6 2000 1300
Stardust Chronicle Spark Dragon 1 Tuner Synchro Monster + 1+ non-Tuner Synchro MonstersMust be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it. MONSTER [Dragon/Synchro/Effect] LIGHT Level 10 3000 2500
Stardust Dragon 1 Tuner + 1+ non-Tuner monstersWhen a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. MONSTER [Dragon/Synchro/Effect] WIND Level 8 2500 2000
Stardust Dragon/Assault Mode Cannot be Normal Summoned/Set. Must first be Special Summoned with ""Assault Mode Activate"" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 ""Stardust Dragon"" in your GY; Special Summon that target. MONSTER [Dragon/Effect] WIND Level 10 3000 2500
Stardust Flash Target 1 ""Stardust"" monster in your GY; Special Summon it. TRAP
Stardust Illumination Send 1 ""Stardust"" monster from your Deck to the GY, or if you control ""Stardust Dragon"" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 ""Stardust"" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of ""Stardust Illumination"" once per turn. SPELL
Stardust Mirage If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 ""Stardust Mirage"" per turn. TRAP
Stardust Phantom When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can select 1 ""Stardust Dragon"" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 0
Stardust Re-Spark When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 ""Stardust"" monster from your Extra Deck or Graveyard. You can only activate 1 ""Stardust Re-Spark"" per turn. TRAP
Stardust Shimmer Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard. SPELL
Stardust Sifr Divine Dragon 1 Tuner Synchro Monster + 2+ non-Tuner Synchro MonstersMust be Synchro Summoned. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your GY, then target 1 Level 8 or lower ""Stardust"" monster in your GY; Special Summon it. MONSTER [Dragon/Synchro/Effect] LIGHT Level 12 4000 4000
Stardust Spark Dragon 1 Tuner + 1+ non-Tuner monstersOnce per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects. MONSTER [Dragon/Synchro/Effect] LIGHT Level 8 2500 2000
Stardust Synchron If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions ""Stardust Dragon"". You can only use each effect of ""Stardust Synchron"" once per turn. MONSTER [Machine/Tuner/Effect] LIGHT Level 4 1500 1000
Stardust Trail If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a ""Warrior"", ""Synchron"", or ""Stardust"" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 ""Stardust Token"" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of ""Stardust Trail"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 4 500 2000
Stardust Warrior 1 Tuner Synchro Monster + 1+ non-Tuner Synchro MonstersIf your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower ""Warrior"" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) MONSTER [Warrior/Synchro/Effect] WIND Level 10 3000 2500
Stardust Wish Once per turn, if a ""Stardust"" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position. TRAP Continuous
Stardust Wurm If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except ""Stardust Wurm"", but their effects cannot be activated. You can only use each effect of ""Stardust Wurm"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 1 0 0
Stardust Xiaolong When you Synchro Summon ""Stardust Dragon"": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed. MONSTER [Dragon/Effect] LIGHT Level 1 100 100
Starduston Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of ""Duston"" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card. MONSTER [Fiend/Effect] DARK Level 1 ? ?
Starfish Once per turn: You can increase the Levels of all ""Starfish"" you currently control by 1. MONSTER [Aqua/Effect] WATER Level 3 300 300
Stargazer Magician Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 5 1200 2400
Staring Contest When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent's Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that target to your zone in the same column as that Extra Monster Zone monster. These effects cannot be activated in the Damage Step. SPELL Continuous
Starliege Lord Galaxion 2 Level 4 ""Photon"" monstersOnce per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.●1: Special Summon 1 ""Galaxy-Eyes Photon Dragon"" from your hand.●2: Special Summon 1 ""Galaxy-Eyes Photon Dragon"" from your Deck. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2000 2100
Starliege Paladynamo 2 Level 4 LIGHT monstersOnce per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: Draw 1 card. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2000 1000
Starliege Photon Blast Dragon 2 Level 4 monstersIf this card is Xyz Summoned: You can Special Summon 1 ""Photon"" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your ""Galaxy-Eyes Photon Dragon"" that is banished or in your GY; Special Summon it. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 4 1800 2500
Starliege Seyfert You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of ""Starliege Seyfert"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 4 1800 0
Starlight Junktion You can Tribute 1 Tuner monster; Special Summon 1 ""Synchron"" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of ""Starlight Junktion"" once per turn. SPELL Field
Starlight Road When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 ""Stardust Dragon"" from your Extra Deck. TRAP
Starlit Papillon Equip only to a monster you control. You can only control 1 ""Starlit Papillon"". Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions ""Adventurer Token"". If this card is sent to the GY: You can target 1 ""Adventurer Token"" you control; equip this card to that target. You can only use this effect of ""Starlit Papillon"" once per turn. SPELL Equip
Starring Knight 2 Level 4 monstersYou can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of ""Starring Knight"" once per turn. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 1900 1000
Starry Dragon's Cycle Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field.●Fusion: Monster with the same Attribute.●Synchro: Monster with a lower Level.●Xyz: Monster with the same Level as its Rank.●Link: Monster with the same Type.You can only activate 1 ""Starry Dragon's Cycle"" per turn. TRAP
Starry Knight Arrival During the Main Phase: You can activate 1 of these effects;●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.●Special Summon 1 Level 7 LIGHT Dragon monster from your hand.You can only use this effect of ""Starry Knight Arrival"" once per turn. TRAP Continuous
Starry Knight Astel (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of ""Starry Knight Astel"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 500 2000
Starry Knight Balefire Add 1 ""Starry Knight"" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 ""Starry Knight Balefire"" per turn. SPELL
Starry Knight Blast When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate ""Starry Knight Blast"" once per turn. TRAP
Starry Knight Ceremony During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 ""Starry Knight Ceremony"" effect per turn, and only once that turn. SPELL Continuous
Starry Knight Ciel If this card is in your hand: You can return 1 ""Starry Knight"" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except ""Starry Knight Ciel""; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of ""Starry Knight Ciel"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1700 800
Starry Knight Flamel When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 ""Starry Knight Flamel"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] LIGHT Level 4 1500 1000
Starry Knight Orbitael (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 ""Starry Knight"" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of ""Starry Knight Orbitael"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 400 2100
Starry Knight Rayel When this card is Normal Summoned: You can add 1 ""Starry Knight"" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 ""Starry Knight"" monster in your GY, except ""Starry Knight Rayel""; Special Summon it. You can only use each effect of ""Starry Knight Rayel"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1800 700
Starry Knight Sky During your Main Phase, you can Normal Summon 1 ""Starry Knight"" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of ""Starry Knight Sky"" once per turn. SPELL Field
Starry Night, Starry Dragon If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row. MONSTER [Dragon/Effect] LIGHT Level 7 2500 2300
Stars Align Above the Shrine Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or ""Shinobird Token(s)"" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;●Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.●Set 1 ""Stars Align across the Milky Way"" directly from your Deck. SPELL Field
Stars Align across the Milky Way Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of ""Stars Align across the Milky Way"" once per turn. TRAP
Starship Spy Plane If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand. MONSTER [Machine/Effect] WIND Level 4 1100 500
Startling Stare of the Snake-Eyes If the total Levels of ""Snake-Eye"" monsters you control are 2 or higher: Activate 1 of these effects;●Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell.●Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field.You can only activate 1 ""Startling Stare of the Snake-Eyes"" per turn. TRAP
Starving Venemy Dragon 1 DARK monster + 1 Pendulum MonsterYou can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of ""Starving Venemy Dragon"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Dragon/Fusion/Pendulum/Effect] DARK Level 7 2500 2000
Starving Venemy Lethal Dose Dragon 3 DARK Pendulum MonstersEach time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Dragon/Fusion/Pendulum/Effect] DARK Level 8 2800 2000
Starving Venom Fusion Dragon 2 DARK monsters on the field, except TokensIf this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2800 2000
Starving Venom Predapower Fusion Dragon 1 DARK Fusion Monster + 1 Fusion Monster(This card is always treated as a ""Predaplant"" card.)Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of ""Starving Venom Predapower Fusion Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 10 3600 2500
Statue of Anguish Pattern Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it. TRAP Continuous
Statue of the Wicked If this Set card is destroyed and sent to the GY: Special Summon 1 ""Wicked Token"" (Fiend/DARK/Level 4/ATK 1000/DEF 1000). TRAP
Staunch Defender You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. TRAP
Staysailor Romarin (Quick Effect): You can target 1 face-up monster you control; send 1 other Plant monster you control to the GY, and if you do, the next time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from your Deck or Extra Deck to the GY. You can only use each effect of ""Staysailor Romarin"" once per turn. MONSTER [Plant/Tuner/Effect] LIGHT Level 4 1600 300
Stealth Bird Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent. MONSTER [Winged Beast/Effect] DARK Level 3 700 1700
Stealth Kragen Spawn 2 Level 4 WATER monstersOnce per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a ""Number"" Xyz Monster, is destroyed: You can Special Summon other ""Stealth Kragen"" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material. MONSTER [Aqua/Xyz/Effect] WATER Rank 4 1900 1500
Stealthroid If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another ""roid"" monster. MONSTER [Machine/Effect] DARK Level 4 1200 0
Steam Gyroid ""Gyroid"" + ""Steamroid"" MONSTER [Machine/Fusion] EARTH Level 6 2200 1600
Steam Synchron During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Machine/Tuner/Effect] WATER Level 3 600 800
Steamed Sabersaurus 2 Level 4 monstersYou can detach 1 material from this card; destroy 1 Dinosaur monster in your hand or face-up field, then you can change the battle position of 1 monster on the field. At the start of the Damage Step, if your other Dinosaur monster battles: You can destroy this card, and if you do, that Dinosaur monster gains 2000 ATK until the end of the Battle Phase. You can only use each effect of ""Steamed Sabersaurus"" once per turn. MONSTER [Dinosaur/Xyz/Effect] FIRE Rank 4 2000 600
Steamroid If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. MONSTER [Machine/Effect] EARTH Level 4 1800 1800
Steel Cavalry of Dinon At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step. MONSTER [Dinosaur/Pendulum/Effect] EARTH Level 4 1600 2600
Steel Ogre Grotto #1 A steel idol worshipped in the Land of Machines. MONSTER [Machine/Normal] EARTH Level 5 1400 1800
Steel Ogre Grotto #2 A mechanized iron doll with tremendous strength. MONSTER [Machine/Normal] EARTH Level 6 1900 2200
Steel Scorpion A non Machine-Type Monster attacking ""Steel Scorpion"" will be destroyed at the End Phase of your opponent's 2nd turn after the attack. MONSTER [Machine/Effect] EARTH Level 1 250 300
Steel Shell A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. SPELL Equip
Steel Star Regulator 3 non-Link MonstersGains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of ""Steel Star Regulator"" once per turn. MONSTER [Machine/Link/Effect] LIGHT Link 3 P713 1000 -
Steel-Stringed Sacrifice If this card is in your hand or GY: You can reveal 1 Level 5 or higher monster in your hand, then activate 1 of these effects (but you can only use each effect of ""Steel-Stringed Sacrifice"" once per turn); during the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name, after activating this effect.●Special Summon this card from your hand.●Add this card from your GY to your hand.●Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand. MONSTER [Warrior/Effect] LIGHT Level 1 800 1000
Steelswarm Caller When a ""Steelswarm"" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower ""Steelswarm"" monster from your Deck. MONSTER [Fiend/Effect] DARK Level 4 1700 0
Steelswarm Caucastag When this card is Tribute Summoned by Tributing 2 ""Steelswarm"" monsters: Activate 1 of these effects.●Destroy all monsters on the field, except this card.●Destroy all Spell and Trap Cards on the field. MONSTER [Fiend/Effect] DARK Level 8 2800 0
Steelswarm Cell If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a ""Steelswarm"" monster, and cannot be used as a Synchro Material Monster. MONSTER [Fiend/Effect] DARK Level 1 0 0
Steelswarm Gatekeeper If a ""Steelswarm"" monster is Tribute Summoned face-up while this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn. MONSTER [Fiend/Effect] DARK Level 4 1500 1900
Steelswarm Genome This card can be treated as 2 Tributes for the Tribute Summon of a ""Steelswarm"" monster. MONSTER [Fiend/Effect] DARK Level 2 1000 0
Steelswarm Girastag You can Tribute Summon this card in face-up Attack Position by Tributing 1 ""Steelswarm"" monster. When this card is Tribute Summoned by Tributing a ""Steelswarm"" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points. MONSTER [Fiend/Effect] DARK Level 7 2600 0
Steelswarm Hercules Cannot be Special Summoned. Requires 3 ""Steelswarm"" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field. MONSTER [Fiend/Effect] DARK Level 10 3200 0
Steelswarm Longhorn Once per turn, if this card was Tribute Summoned by Tributing a ""Steelswarm"" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target. MONSTER [Fiend/Effect] DARK Level 9 3000 0
Steelswarm Mantis When this card is Tribute Summoned by Tributing a ""Steelswarm"" monster: You can pay 1000 Life Points to target 1 ""Steelswarm"" monster in your Graveyard; Special Summon that target. MONSTER [Fiend/Effect] DARK Level 5 2200 0
Steelswarm Moth When this card is Tribute Summoned by Tributing a ""Steelswarm"" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand. MONSTER [Fiend/Effect] DARK Level 6 2400 0
Steelswarm Origin 2 ""lswarm"" monstersWhile this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower ""lswarm"" monsters from your Deck in Defense Position, up to the number destroyed. MONSTER [Fiend/Link/Effect] LIGHT Link 2 P82 2000 -
Steelswarm Roach 2 Level 4 monstersDuring either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. MONSTER [Fiend/Xyz/Effect] DARK Rank 4 1900 0
Steelswarm Scout At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a ""Steelswarm"" monster, and cannot be used as a Synchro Material Monster. MONSTER [Fiend/Effect] DARK Level 1 200 0
Steelswarm Sentinel While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects. MONSTER [Fiend/Effect] DARK Level 3 1100 0
Steelswarm Sting When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target. MONSTER [Fiend/Effect] DARK Level 4 1850 0
Stegocyber During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of ""Stegocyber"" once per turn. MONSTER [Dinosaur/Effect] DARK Level 6 1200 2400
Stellar Wind Wolfrayet 1 Tuner + 1+ non-Tuner monstersYou can only control 1 ""Stellar Wind Wolfrayet"". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck. MONSTER [Beast/Synchro/Effect] WIND Level 9 2500 0
Stellarknight Alpha Equip only to a ""tellarknight"" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a ""tellarknight"" monster, destroy this card. SPELL Equip
Stellarknight Constellar Diamond 3+ Level 5 LIGHT monstersDuring your Main Phase 2, you can also Xyz Summon this card by using a ""tellarknight"" Xyz Monster you control as material, except ""Stellarknight Constellar Diamond"". (Transfer its materials to this card.) While this card has material, neither player can send cards from the Deck to the GY, and any card that returns from the GY to the hand is banished instead. When an opponent's DARK monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate that activation, and if you do, destroy it. MONSTER [Wyrm/Xyz/Effect] LIGHT Rank 5 2700 2000
Stellarknight Delteros 3 Level 4 monstersWhile this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 ""tellarknight"" monster from your hand or Deck. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2500 2100
Stellarknight Triverr 3 Level 4 ""tellarknight"" monstersDuring the turn you Xyz Summon this card, you cannot Special Summon monsters, except ""tellarknight"" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 ""tellarknight"" monster in your Graveyard; Special Summon it. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2100 2500
Stellarknight Zefraxciton If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other ""tellarknight"" or ""Zefra"" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of ""Stellarknight Zefraxciton"" once per turn. MONSTER [Fiend/Pendulum/Effect] LIGHT Level 4 1900 0
Stellarnova Alpha When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up ""tellarknight"" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. TRAP Counter
Stellarnova Wave Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 ""tellarknight"" monster from your hand. TRAP Continuous
Stim-Pack The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK. SPELL Equip
Stinging Swordsman When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand. MONSTER [Warrior/Effect] WIND Level 1 300 600
Stoic Challenge You can only control 1 ""Stoic Challenge"". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster. SPELL Equip
Stoic of Prophecy When this card is sent to the Graveyard: Add 1 Level 3 ""Prophecy"" monster from your Deck to your hand. MONSTER [Spellcaster/Effect] WATER Level 1 300 200
Stone Armadiller Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense! MONSTER [Rock/Normal] EARTH Level 3 800 1200
Stone Dragon A dragon formed by huge boulders that are also used to attack the enemy. MONSTER [Rock/Normal] EARTH Level 7 2000 2300
Stone Ogre Grotto A behemoth shaped by giant boulders. MONSTER [Rock/Normal] EARTH Level 5 1600 1500
Stone Statue of the Aztecs Double any Battle Damage your opponent takes when they attack this monster. MONSTER [Rock/Effect] EARTH Level 4 300 2000
Stonehenge Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 ""Stonehenge"" per turn. SPELL Equip
Stonehenge Methods When a face-up ""Chronomaly"" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower ""Chronomaly"" monster from your Deck in face-up Defense Position. It cannot change its battle position. TRAP
Stop Defense Target 1 Defense Position monster your opponent controls; change that target to Attack Position. SPELL
Storagepod ""Trifortressops"" or ""Stegocyber"" + 1 Machine or Dinosaur monsterCannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of ""Storagepod"" once per turn. MONSTER [Machine/Fusion/Effect] DARK Level 6 2500 2500
Storm Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect. SPELL
Storm Caller You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK. MONSTER [Psychic/Effect] WIND Level 6 2300 2000
Storm Cipher Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone. MONSTER [Cyberse/Effect] DARK Level 4 2400 0
Storm Dragon's Return Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 ""Storm Dragon's Return"" per turn. TRAP
Storm Shooter Once per turn, you can select and activate 1 of these effects:●Move this card to an adjacent (horizontal) unoccupied Monster Card Zone.●Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. MONSTER [Winged Beast/Effect] WIND Level 7 2300 500
Storming Mirror Force When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand. TRAP
Storming Wynn Once per turn: You can Tribute 1 other WIND monster; Special Summon 1 WIND monster from your hand, but destroy it when a face-up ""Storming Wynn"" you control leaves the field. MONSTER [Spellcaster/Effect] WIND Level 4 800 1500
Straight Flush If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones. TRAP
Strategist of the Ice Barrier Once per turn: You can send 1 ""Ice Barrier"" monster from your hand to the GY; draw 1 card. MONSTER [Spellcaster/Effect] WATER Level 4 1600 1600
Stray Asmodian When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points. MONSTER [Fiend/Effect] FIRE Level 3 1300 1700
Stray Lambs Special Summon 2 ""Lamb Tokens"" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). SPELL
Stray Purrely Street Your opponent cannot target ""Purrely"" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up ""Purrely"" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 ""Purrely"" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 ""Purrely"" Xyz Monster on the field; attach 1 ""Purrely"" Quick-Play Spell from your Deck or GY to that monster as material. SPELL Field
Stream, Dragon Ruler of Droplets You can discard this card and 1 Dragon or WATER monster; Special Summon 1 ""Tidal, Dragon Ruler of Waterfalls"" from your Deck, but it cannot attack this turn. You can only use this effect of ""Stream, Dragon Ruler of Droplets"" once per turn. MONSTER [Dragon/Effect] WATER Level 4 1600 2000
Strength in Unity If you Ritual or Fusion Summon using ""Blue-Eyes White Dragon"" or ""Dark Magician"": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of ""Strength in Unity"" once per turn. SPELL Continuous
Strength of Prophecy Once per turn: You can shuffle 1 ""Spellbook"" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500. MONSTER [Spellcaster/Effect] FIRE Level 4 1500 1400
Strike Ninja (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of ""Strike Ninja"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1700 1200
Strike of the Monarchs You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. SPELL Quick-Play
Strike Slash When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. TRAP
Striker Dragon 1 Level 4 or lower Dragon monsterIf this card is Link Summoned: You can add 1 ""Boot Sector Launch"" from your Deck to your hand. You can target 1 face-up monster you control and 1 ""Rokket"" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of ""Striker Dragon"" once per turn. MONSTER [Dragon/Link/Effect] DARK Link 1 P4 1000 -
Striping Partner Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand.When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of ""Striping Partner"" once per turn. MONSTER [Cyberse/Effect] LIGHT Level 4 1200 1600
Strong Wind Dragon Cannot be destroyed by battle with a monster that has the same ATK. If this card is Tribute Summoned by Tributing a Dragon-Type monster: It gains ATK equal to half the original ATK of the Tributed monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Dragon/Effect] WIND Level 6 2400 1000
Stronghold Guardian If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase. MONSTER [Warrior/Effect] EARTH Level 4 0 1500
Stronghold the Hidden Fortress Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with the following effects (this card is also still a Trap).●Gains 1000 ATK for each ""Shining Sarcophagus"", and monster that mentions it, that you control.●Once per turn, when an opponent's monster declares an attack, while you control ""Shining Sarcophagus"": You can destroy that monster. TRAP Continuous
Stronghold the Moving Fortress Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control ""Green Gadget"", ""Red Gadget"", and ""Yellow Gadget"", this card gains 3000 ATK. TRAP Continuous
Stuffed Animal It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. MONSTER [Warrior/Normal] EARTH Level 3 1200 900
Stumbling Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position. SPELL Continuous
Stygian Dirge Reduce the Levels of all monsters your opponent controls by 1. TRAP Continuous
Stygian Security If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck. MONSTER [Fiend/Tuner/Effect] DARK Level 1 100 600
Stygian Sergeants 1 Fiend Tuner + 1+ non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the GY: You can make this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row. MONSTER [Fiend/Synchro/Effect] DARK Level 5 2200 1800
Stygian Street Patrol If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand. MONSTER [Fiend/Effect] DARK Level 4 1600 1200
Suanni, Fire of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck in Defense Position, except ""Suanni, Fire of the Yang Zing"". You can only use this effect of ""Suanni, Fire of the Yang Zing"" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""Yang Zing"" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF. MONSTER [Wyrm/Effect] FIRE Level 4 1900 0
Sublimation Knight If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of ""Sublimation Knight"" once per turn. MONSTER [Warrior/Effect] FIRE Level 3 1300 200
Submareed Tour Ride The first Normal Monster you control that would be destroyed by battle or card effect each turn, is not destroyed. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of ""Submareed Tour Ride"" once per turn. MONSTER [Dinosaur/Effect] WATER Level 6 2200 0
Submarine Frog During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Aqua/Effect] WATER Level 2 1200 600
Submarineroid This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position. MONSTER [Machine/Effect] WATER Level 4 800 1800
Submersible Carrier Aero Shark 2 Level 3 monstersOnce per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters. MONSTER [Fish/Xyz/Effect] WATER Rank 3 1900 1000
Substitoad You can Tribute 1 monster; Special Summon 1 ""Frog"" monster from your Deck. ""Frog"" monsters cannot be destroyed by battle. MONSTER [Aqua/Effect] WATER Level 1 100 2000
Subsurface Stage Divers If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 ""Subsurface Stage Divers"" per turn. TRAP
Subterror Behemoth Burrowing You can banish 1 ""Subterror"" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 ""Subterror"" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 ""Subterror"" monster you control; change it to face-down Defense Position. TRAP
Subterror Behemoth Dragossuary FLIP: You can activate this effect; this turn, ""Subterror"" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of ""Subterror Behemoth Dragossuary"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Zombie/Flip/Effect] EARTH Level 6 2400 1600
Subterror Behemoth Fiendess 2 Flip monstersGains ATK equal to the combined original Levels of the ""Subterror"" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of ""Subterror Behemoth Fiendess"" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand. MONSTER [Wyrm/Link/Effect] EARTH Link 2 P13 2000 -
Subterror Behemoth Phospheroglacier FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of ""Subterror Behemoth Phospheroglacier"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Aqua/Flip/Effect] EARTH Level 8 2600 2500
Subterror Behemoth Speleogeist FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of ""Subterror Behemoth Speleogeist"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Fiend/Flip/Effect] EARTH Level 11 3000 1400
Subterror Behemoth Stalagmo FLIP: You can discard 1 ""Subterror"" monster, and if you do, draw 2 cards. You can only use this effect of ""Subterror Behemoth Stalagmo"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Rock/Flip/Effect] EARTH Level 10 2800 2100
Subterror Behemoth Stygokraken FLIP: You can target Set cards on the field, equal to the number of ""Subterror Behemoth"" monsters you control; destroy them. You can only use this effect of ""Subterror Behemoth Stygokraken"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Sea Serpent/Flip/Effect] EARTH Level 5 1400 2600
Subterror Behemoth Ultramafus FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of ""Subterror Behemoth Ultramafus"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Pyro/Flip/Effect] EARTH Level 12 3000 1800
Subterror Behemoth Umastryx FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of ""Subterror Behemoth Umastryx"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Reptile/Flip/Effect] EARTH Level 7 2000 2700
Subterror Behemoth Voltelluric FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of ""Subterror Behemoth Voltelluric"" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. MONSTER [Thunder/Flip/Effect] EARTH Level 9 1900 3000
Subterror Cave Clash All ""Subterror"" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a ""Subterror"" monster you control inflicts battle damage to your opponent: You can target 1 ""Subterror"" card in your Graveyard, except ""Subterror Cave Clash""; add it to your hand. SPELL Continuous
Subterror Fiendess When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 ""Subterror"" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 ""Subterror"" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of ""Subterror Fiendess"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 1 800 500
Subterror Final Battle Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.●Change 1 Set ""Subterror"" monster on the field to face-up Attack or Defense Position.●Change 1 face-up ""Subterror"" monster on the field to face-down Defense Position.●ATK/DEF of 1 ""Subterror"" monster on the field become equal to its combined original ATK/DEF until the end of this turn.●This turn, activated effects of ""Subterror"" cards cannot be negated. TRAP
Subterror Guru FLIP: You can add 1 ""Subterror"" card from your Deck to your hand, except ""Subterror Guru"". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another ""Subterror"" card. You can only use each effect of ""Subterror Guru"" once per turn. MONSTER [Dragon/Flip/Effect] EARTH Level 4 1600 1800
Subterror Nemesis Archer At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another ""Subterror"" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 ""Subterror"" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of ""Subterror Nemesis Archer"" once per turn. MONSTER [Fairy/Effect] EARTH Level 3 1600 1400
Subterror Nemesis Defender During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. MONSTER [Beast-Warrior/Effect] EARTH Level 2 100 2000
Subterror Nemesis Warrior During either player's turn: You can send 1 ""Subterror"" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that ""Subterror"" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a ""Subterror Behemoth"" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of ""Subterror Nemesis Warrior"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 1200
Subterror Succession Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.You can only activate 1 ""Subterror Succession"" per turn. TRAP
Success Probability 0% Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard. TRAP
Successor Soul Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 ""Successor Soul"" per turn. You can only attack with 1 monster during the turn you activate this card. SPELL Quick-Play
Succubus Knight A warrior wizard adept in casting bone-chilling spells. MONSTER [Warrior/Normal] DARK Level 5 1650 1300
Succumbing-Song Morganite For the rest of this Duel, apply the following effects.●You cannot activate monster effects in the hand.●Monsters you control can make up to 2 attacks on monsters during each Battle Phase.●If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.You can banish this card from your GY; add 1 ""Morganite"" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. SPELL
Sudden Thunder Swamp When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up: You can target 1 of them; add 1 card with the same name from your Deck to your hand. You can only use this effect of ""Sudden Thunder Swamp"" once per turn. You can only activate 1 ""Sudden Thunder Swamp"" per turn. SPELL Continuous
Suijin Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. MONSTER [Aqua/Effect] WATER Level 7 2500 2400
Summer Schoolwork Successful! Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 ""Schoolwork"" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel. TRAP Continuous
Summon Breaker During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. SPELL Field
Summon Cloud Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower ""Cloudian"" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card. SPELL Continuous
Summon Dice Pay 1000 LP; roll a six-sided die and apply the result.●1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.●3 or 4: You can Special Summon 1 monster from your GY.●5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.You can only activate 1 ""Summon Dice"" per turn. SPELL
Summon Gate Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn. TRAP Continuous
Summon Limit Neither player can Summon more than two times per turn. TRAP Continuous
Summon Over Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY. SPELL Field
Summon Reactor ・SK The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up ""Trap Reactor ・Y FI"", 1 face-up ""Spell Reactor ・RE"", and this face-up card you control to the Graveyard to Special Summon 1 ""Flying Fortress SKY FIRE"" from your hand, Deck, or Graveyard. MONSTER [Machine/Effect] DARK Level 5 2000 1400
Summon Sorceress 2+ monsters with the same Type, except TokensIf this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent's zone this card points to (but negate its effects), then you can Special Summon 1 monster from your Deck in Defense Position with the same Type as that monster (but negate its effects). If you Summon from your Deck this way, you cannot Special Summon for the rest of this turn, except monsters with that same original Type. You can only use this effect of ""Summon Sorceress"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 3 P813 2400 -
Summon Storm Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of ""Summon Storm"" once per turn. SPELL
Summoned Skull A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an ""Archfiend"" card.) MONSTER [Fiend/Normal] DARK Level 6 2500 1200
Summoner Monk While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. MONSTER [Spellcaster/Effect] DARK Level 4 800 1600
Summoner of Illusions FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 3 800 900
Summoner's Art Add 1 Level 5 or higher Normal Monster from your Deck to your hand. SPELL
Summoning Curse If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card. SPELL Continuous
Summoning Swarm Target Level 4 or lower ""Battlewasp"" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 ""Summoning Swarm"" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters. SPELL
Sun Dragon Inti ""Fire Ant Ascator"" + 1+ non-Tuner monstersIf this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 ""Moon Dragon Quilla"" in your GY; Special Summon that target. MONSTER [Dragon/Synchro/Effect] LIGHT Level 8 3000 2800
Sun God Unification If you control a monster whose original name is ""The Winged Dragon of Ra"", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned ""The Winged Dragon of Ra"" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 ""The Winged Dragon of Ra""; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. TRAP Continuous
Sunavalon Bloom When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of ""Sunavalon Bloom"" once per turn. You can only activate 1 ""Sunavalon Bloom"" per turn. TRAP Continuous
Sunavalon Daphne 2 Plant monstersThis card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except ""Sunavalon Daphne""; return them to the Extra Deck. You can only use this effect of ""Sunavalon Daphne"" once per turn. MONSTER [Plant/Link/Effect] EARTH Link 2 P46 0 -
Sunavalon Dryades 2 Plant monsters, including a ""Sunavalon"" Link MonsterThis card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 ""Sunvine"" monster from your Extra Deck. MONSTER [Plant/Link/Effect] EARTH Link 2 P13 0 -
Sunavalon Dryanome 2+ Plant monstersThis card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 ""Sunvine"" monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones. MONSTER [Plant/Link/Effect] EARTH Link 3 P123 0 -
Sunavalon Dryas 1 Level 4 or lower Plant monsterIf this card is Link Summoned in the Extra Monster Zone using ""Sunseed Genius Loci"" as material: You can add 1 ""Sunvine"" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 ""Sunvine"" monster from your Extra Deck. MONSTER [Plant/Link/Effect] EARTH Link 1 P2 0 -
Sunavalon Dryatrentiay 2+ Link MonstersIf this card is Link Summoned: You can add 1 ""Sunavalon"" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating. MONSTER [Plant/Link/Effect] EARTH Link 4 P8123 0 -
Sunavalon Melias 2+ Plant monsters, including a Link MonsterIf this card is Link Summoned: You can Special Summon 1 ""Sunseed Genius Loci"" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 ""Sunvine"" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of ""Sunavalon"" Link Monsters you currently control. MONSTER [Plant/Link/Effect] EARTH Link 3 P846 0 -
Sunlight Unicorn Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck. MONSTER [Beast/Effect] LIGHT Level 4 1800 1000
Sunlit Sentinel You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column. MONSTER [Warrior/Effect] EARTH Level 6 2300 1500
Sunny Pixie If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 300 400
Sunseed Genius Loci This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more. MONSTER [Plant/Normal] EARTH Level 1 0 600
Sunseed Shadow If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower ""Sunavalon"" or ""Sunvine"" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of ""Sunseed Shadow"" once per turn. MONSTER [Plant/Effect] EARTH Level 1 0 400
Sunseed Twin If this card is Normal or Special Summoned while you control a ""Sunavalon"" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of ""Sunseed Twin"" once per turn. MONSTER [Plant/Effect] EARTH Level 2 0 800
Sunset Beat If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of ""Sunset Beat"" once per turn. SPELL Continuous
Sunvine Cross Breed Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of ""Sunvine Cross Breed"" once per turn. SPELL Continuous
Sunvine Gardna 1 Plant Normal MonsterIf a ""Sunavalon"" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a ""Sunavalon"" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step. MONSTER [Plant/Link/Effect] EARTH Link 1 P8 600 -
Sunvine Healer 1 Plant Normal MonsterIf a ""Sunavalon"" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 ""Sunavalon"" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP. MONSTER [Plant/Link/Effect] EARTH Link 1 P8 600 -
Sunvine Maiden When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of ""Sunvine Maiden"" once per turn. Your opponent cannot target ""Sunavalon"" or ""Sunvine"" Spells/Traps you control with card effects. MONSTER [Plant/Effect] EARTH Level 1 0 0
Sunvine Shrine Activate this card by sending 1 card from your hand to the GY while you control a ""Sunavalon"" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone. SPELL Continuous
Sunvine Sowing Special Summon 1 ""Sunseed"" monster from your Deck, and if you do, take 1000 damage. If you control no ""Sunavalon"" Link Monsters, you can only Special Summon ""Sunseed Genius Loci"" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 ""Sunvine Sowing"" per turn. SPELL
Sunvine Thrasher 1 Plant Normal MonsterIf a ""Sunavalon"" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 ""Sunavalon"" Link Monster on the field; this card gains ATK equal to that monster's Link Rating x 800. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but negate its effects. MONSTER [Plant/Link/Effect] EARTH Link 1 P2 800 -
Supay When this card is sent from the field to the GY by card effect: You can Special Summon 1 ""Oracle of the Sun"" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn. MONSTER [Fiend/Tuner/Effect] EARTH Level 1 300 100
Supay, Duskwalker You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 ""Supay"" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of ""Supay, Duskwalker"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 5 2200 1900
Super All In! Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 ""Flower Cardian"" monsters from your GY, then, draw 1 card and show it, then, if it is a ""Flower Cardian"" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a ""Flower Cardian"" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand. SPELL
Super Anti-Kaiju War Machine Mecha-Dogoran Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a ""Kaiju"" monster. You can only control 1 ""Kaiju"" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 ""Kaiju"" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the ""Kaiju"" monsters equipped to it by this effect. MONSTER [Machine/Effect] LIGHT Level 8 ? 2000
Super Anti-Kaiju War Machine Mecha-Thunder-King During the Main Phase (Quick Effect): You can discard this card; banish 1 ""Kaiju"" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 ""Kaiju"" monster. This card is unaffected by other ""Kaiju"" cards' effects, also it cannot be destroyed by battle with a ""Kaiju"" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of ""Super Anti-Kaiju War Machine Mecha-Thunder-King"" once per Duel. MONSTER [Machine/Effect] LIGHT Level 9 2200 2100
Super Armored Robot Armed Black Iron ""C"" If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of ""Super Armored Robot Armed Black Iron ""C"""" once per turn. MONSTER [Insect/Effect] EARTH Level 8 2400 2800
Super Conductor Tyranno Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated. MONSTER [Dinosaur/Effect] LIGHT Level 8 3300 1400
Super Crashbug Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing ""Crashbug X"", ""Crashbug Y"", and ""Crashbug Z"" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up ""Super Crashbug"" on the field. MONSTER [Fiend/Effect] DARK Level 4 0 3000
Super Defense Robot Elephan When this card is Normal Summoned: You can Special Summon 1 ""Super Defense Robot"" monster or ""Orbital 7"" from your hand. Once per turn: You can target 1 ""Super Defense Robot"" monster or ""Orbital 7"" you control; it becomes Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster. MONSTER [Machine/Effect] EARTH Level 8 1400 2500
Super Defense Robot Lio When this card is Normal Summoned: You can Special Summon 1 ""Super Defense Robot"" monster or ""Orbital 7"" from your hand. Once per turn, when exactly 1 ""Super Defense Robot"" monster or ""Orbital 7"" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand. MONSTER [Machine/Effect] EARTH Level 4 1200 1600
Super Defense Robot Monki When this card is Normal Summoned: You can Special Summon 1 ""Super Defense Robot"" monster or ""Orbital 7"" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 ""Super Defense Robot"" monster or ""Orbital 7"" in your Graveyard; add that target to your hand. MONSTER [Machine/Effect] EARTH Level 3 800 1200
Super Double Summon Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. SPELL Quick-Play
Super Express Bullet Train Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of ""Super Express Bullet Train"" once per turn.●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except ""Super Express Bullet Train""; add it to your hand. MONSTER [Machine/Effect] EARTH Level 10 3000 0
Super Hippo Carnival Special Summon 1 ""Performapal Hip Hippo"" from your hand, Deck, or Graveyard, then you can Special Summon as many ""Hippo Tokens"" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except ""Hippo Tokens"". You cannot Special Summon monsters from the Extra Deck while a ""Hippo Token"" is in a Monster Zone. SPELL Quick-Play
Super Junior Confrontation Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. TRAP
Super Koi Koi Excavate the top 3 cards of your Deck and Special Summon as many ""Flower Cardian"" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 ""Flower Cardian"" monster from your hand, ignoring its Summoning conditions. You can only activate 1 ""Super Koi Koi"" per turn. SPELL
Super Polymerization Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. SPELL Quick-Play
Super Quantal Alphan Spike If you control 3 or more ""Super Quantum"" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 ""Super Quantal Fairy Alphan"" from your Graveyard; activate 1 ""Super Quantal Mech Ship Magnacarrier"" from your Deck. SPELL
Super Quantal Alphancall Appeal If a ""Super Quant"" monster you control is destroyed by battle: Special Summon 1 ""Super Quantal Mech Beast"" Xyz Monster from your Extra Deck, then you can Special Summon 1 ""Super Quantum"" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 ""Super Quantal Alphancall Appeal"" per turn. SPELL Quick-Play
Super Quantal Fairy Alphan Once per turn: You can target 1 ""Super Quant"" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 ""Super Quant"" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of ""Super Quantal Fairy Alphan"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 0 0
Super Quantal Fairy Zetan If you control a ""Super Quant"" monster, except ""Super Quantal Fairy Zetan"", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 ""Super Quant"" monster you control. You can Tribute this card and send 1 ""Super Quant"" card from your Deck to the GY, except a DARK monster; Special Summon 1 ""Super Quant"" monster from your Deck, except ""Super Quantal Fairy Zetan"". You can only use each effect of ""Super Quantal Fairy Zetan"" once per turn. MONSTER [Zombie/Effect] DARK Level 1 0 0
Super Quantal Mech Beast Aeroboros 2 Level 4 monstersCannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has ""Super Quantum Green Layer"" as Xyz Material. Once per turn: You can attach 1 ""Super Quantum"" monster from your hand or field to this card as an Xyz Material. MONSTER [Machine/Xyz/Effect] WIND Rank 4 2200 2400
Super Quantal Mech Beast Grampulse 2 Level 3 monstersCannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has ""Super Quantum Blue Layer"" as Xyz Material. Once per turn: You can attach 1 ""Super Quantum"" monster from your hand or field to this card as an Xyz Material. MONSTER [Machine/Xyz/Effect] WATER Rank 3 1800 2800
Super Quantal Mech Beast Lusterrex 2 Level 7 monstersCannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has ""Super Quantum White Layer"" as material. Once per turn: You can attach 1 ""Super Quantum"" monster from your hand or field to this card as material. MONSTER [Machine/Xyz/Effect] LIGHT Rank 7 2700 1900
Super Quantal Mech Beast Magnaliger 2 Level 5 monstersCannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has ""Super Quantum Red Layer"" as material. Once per turn: You can attach 1 ""Super Quantum"" monster from your hand or field to this card as material. MONSTER [Machine/Xyz/Effect] FIRE Rank 5 2600 2000
Super Quantal Mech King Great Magnus 3 Level 12 monstersIf this card is sent to the GY: You can Special Summon 3 ""Super Quantal Mech Beast"" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it.●2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck.●4+: It is unaffected by card effects, except ""Super Quant"" cards.●6+: Your opponent cannot add cards from the Deck to the hand by card effects. MONSTER [Machine/Xyz/Effect] LIGHT Rank 12 3600 3200
Super Quantal Mech Ship Magnacarrier Discard 1 card, then target 1 ""Super Quantum"" monster you control; Special Summon from your Extra Deck, 1 ""Super Quantal Mech Beast"" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 ""Super Quantal Mech Beast"" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 ""Super Quantal Mech King Great Magnus"" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material. SPELL Field
Super Quantal Mech Sword - Magnaslayer Target 1 ""Super Quant"" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn. TRAP
Super Quantal Union - Magnaformation Your opponent cannot target ""Super Quant"" cards on the field with card effects during your Main Phase 1. You can target 1 ""Super Quant"" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of ""Super Quantal Union - Magnaformation"" once per turn. TRAP Continuous
Super Quantum Black Layer When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 ""Super Quantal Mech Beast"" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 ""Super Quant"" monster from your GY to it. If this card is sent to the GY: You can add 1 ""Super Quant"" Spell from your Deck to your hand. You can only use each effect of ""Super Quantum Black Layer"" once per turn. MONSTER [Zombie/Effect] DARK Level 7 2400 2400
Super Quantum Blue Layer When this card is Normal or Special Summoned: You can add 1 ""Super Quant"" card from your Deck to your hand, except ""Super Quantum Blue Layer"". If this card is sent to the Graveyard: You can target up to 3 ""Super Quant"" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of ""Super Quantum Blue Layer"" once per turn. MONSTER [Psychic/Effect] WATER Level 3 1200 2000
Super Quantum Green Layer When this card is Normal or Special Summoned: You can Special Summon 1 ""Super Quant"" monster from your hand. If this card is sent to the Graveyard: You can discard 1 ""Super Quant"" card; draw 1 card. You can only use each effect of ""Super Quantum Green Layer"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 4 1600 1400
Super Quantum Red Layer If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of ""Super Quantum Red Layer"" once per turn.●When this card is Normal or Special Summoned: You can target 1 ""Super Quant"" card in your GY; add it to your hand.●If this card is sent to the GY: You can target 1 ""Super Quant"" monster in your GY, except ""Super Quantum Red Layer""; Special Summon it, but it cannot activate its effects. MONSTER [Warrior/Effect] FIRE Level 5 2000 800
Super Quantum White Layer You can send 1 non-LIGHT ""Super Quant"" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 ""Super Quant"" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 ""Super Quantal Fairy Alphan"" from your Deck or GY to your hand. You can only use each effect of ""Super Quantum White Layer"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 7 2400 2400
Super Rejuvenation During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn. SPELL Quick-Play
Super Robolady ""Robolady"" + ""Roboyarou""You can Special Summon ""Super Roboyarou"" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. MONSTER [Machine/Fusion/Effect] EARTH Level 6 1200 500
Super Roboyarou ""Roboyarou"" + ""Robolady""You can Special Summon ""Super Robolady"" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. MONSTER [Machine/Fusion/Effect] EARTH Level 6 1200 500
Super Rush Headlong Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step. SPELL Quick-Play
Super Rush Recklessly Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. TRAP
Super Solar Nutrient Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. SPELL Continuous
Super Soldier Rebirth Target 1 ""Black Luster Soldier"" monster you control; send it to the Graveyard, and if you do, Special Summon 1 ""Black Luster Soldier"" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 ""Black Luster Soldier"" monster in your Graveyard; add it to your hand. You can only activate 1 ""Super Soldier Rebirth"" per turn. TRAP
Super Soldier Ritual This card can be used to Ritual Summon any ""Black Luster Soldier"" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 ""Black Luster Soldier"" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of ""Super Soldier Ritual"" once per turn. SPELL Ritual
Super Soldier Shield When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a ""Black Luster Soldier"" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. TRAP Counter
Super Soldier Soul You can send 1 ""Black Luster Soldier"" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes ""Black Luster Soldier"". You can banish this card from your Graveyard; add 1 ""Beginning Knight"" or ""Evening Twilight Knight"" from your Deck to your hand. You can only use each effect of ""Super Soldier Soul"" once per turn. MONSTER [Warrior/Effect] EARTH Level 1 0 0
Super Soldier Synthesis This card can be used to Ritual Summon any ""Black Luster Soldier"" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 ""Super Soldier Synthesis"" per turn. SPELL Ritual
Super Starslayer TY-PHON - Sky Crisis 2 Level 12 monstersDuring the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand. MONSTER [Fiend/Xyz/Effect] DARK Rank 12 2900 2900
Super Strident Blaze Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 ""Cyber Dragon"" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. SPELL Equip
Super Team Buddy Force Unite! Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 ""Super Team Buddy Force Unite!"" directly from your Deck to your Spell & Trap Zone. TRAP
Super Vehicroid - Mobile Base 1 ""roid"" Fusion Monster + 1 ""roid"" monsterYou can target 1 face-up monster your opponent controls; Special Summon 1 ""roid"" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of ""Super Vehicroid - Mobile Base"" once per turn. Once per turn, during the End Phase: You can target 1 ""roid"" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone. MONSTER [Machine/Fusion/Effect] EARTH Level 10 0 5000
Super Vehicroid - Stealth Union ""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Machine/Fusion/Effect] EARTH Level 9 3600 3000
Super Vehicroid Jumbo Drill ""Steamroid"" + ""Drillroid"" + ""Submarineroid""A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Machine/Fusion/Effect] EARTH Level 8 3000 2000
Super War-Lion You can Ritual Summon this card with ""War-Lion Ritual"". MONSTER [Beast/Ritual] EARTH Level 7 2300 2100
Super-Ancient Dinobeast You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card. MONSTER [Dinosaur/Effect] EARTH Level 8 2700 1400
Super-Electromagnetic Voltech Dragon If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.●Batteryman AA: This card gains 1000 ATK. MONSTER [Thunder/Effect] LIGHT Level 5 2400 1000
Super-Nimble Mega Hamster FLIP: You can Special Summon 1 Level 3 or lower Beast monster from your Deck in face-down Defense Position. MONSTER [Beast/Flip/Effect] EARTH Level 4 1100 1800
Superalloy Beast Raptinus 1 Gemini Monster + 1 Gemini MonsterAll Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 2200 2200
Superancient Deepsea King Coelacanth Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card. MONSTER [Fish/Effect] WATER Level 7 2800 2200
Supercharge When your opponent declares an attack while the only monsters you control are Machine-Type ""roid"" monster(s): Draw 2 cards. TRAP
Giant Trap Hole When your opponent declares an attack while the only monsters you control are Machine-Type ""roid"" monster(s): Draw 2 cards. TRAP
Superdimensional Robot Galaxy Destroyer 3 Level 10 monstersOnce per turn: You can detach 1 material from this card; destroy all Spells and Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. MONSTER [Machine/Xyz/Effect] LIGHT Rank 10 5000 2000
Superdreadnought Rail Cannon Gustav Max 2 Level 10 monstersOnce per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent. MONSTER [Machine/Xyz/Effect] EARTH Rank 10 3000 3000
Superdreadnought Rail Cannon Juggernaut Liebe 3 Level 11 monstersOnce per turn, you can also Xyz Summon ""Superdreadnought Rail Cannon Juggernaut Liebe"" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1. MONSTER [Machine/Xyz/Effect] EARTH Rank 11 4000 4000
Superheavy Samurai Battleball If all monsters you control are ""Superheavy Samurai"" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 ""Superheavy Samurai"" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of ""Superheavy Samurai Battleball"" once per turn. MONSTER [Machine/Tuner/Effect] DARK Level 2 100 800
Superheavy Samurai Beast Kyubi 1 Tuner + 1 or more non-Tuner ""Superheavy Samurai"" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls. MONSTER [Machine/Synchro/Effect] EARTH Level 9 1900 2500
Superheavy Samurai Big Benkei When this card is Normal or Special Summoned: You can change its battle position. ""Superheavy Samurai"" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. MONSTER [Machine/Effect] EARTH Level 8 1000 3500
Superheavy Samurai Big Waraji If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except ""Superheavy Samurai"" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. MONSTER [Machine/Effect] EARTH Level 5 800 1800
Superheavy Samurai Blowtorch When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 ""Superheavy Samurai"" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle. MONSTER [Machine/Effect] EARTH Level 1 500 300
Superheavy Samurai Blue Brawler When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle. MONSTER [Machine/Effect] EARTH Level 4 0 2000
Superheavy Samurai Brave Masurawo 1 Tuner + 1+ non-Tuner monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a ""Superheavy Samurai"" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 ""Superheavy Samurai"" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand. MONSTER [Machine/Synchro/Effect] EARTH Level 12 2100 4000
Superheavy Samurai Commander Shanawo 1 Tuner + 1+ non-Tuner monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 ""Superheavy Samurai"" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone. MONSTER [Machine/Synchro/Pendulum/Effect] DARK Level 8 2000 2500
Superheavy Samurai Drum If this card on the field is destroyed and sent to the Graveyard: You can target 1 ""Superheavy Samurai"" monster in your Graveyard, except ""Superheavy Samurai Drum""; Special Summon it. You can only use this effect of ""Superheavy Samurai Drum"" once per turn. MONSTER [Machine/Tuner/Effect] EARTH Level 1 300 300
Superheavy Samurai Fist During your Battle Phase, if your ""Superheavy Samurai"" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 ""Superheavy Samurai"" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except ""Superheavy Samurai"" monsters. You can only use each effect of ""Superheavy Samurai Fist"" once per turn. MONSTER [Machine/Tuner/Effect] EARTH Level 2 900 900
Superheavy Samurai Flutist You can Tribute this card; Special Summon 1 ""Superheavy Samurai"" monster from your hand. During either player's turn, when a card or effect is activated that targets a ""Superheavy Samurai"" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of ""Superheavy Samurai Flutist"" once per turn. MONSTER [Machine/Effect] EARTH Level 3 500 1000
Superheavy Samurai General Coral If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 ""Superheavy Samurai"" monsters; draw that many cards. You can only use this effect of ""Superheavy Samurai General Coral"" once per turn. MONSTER [Machine/Pendulum/Effect] EARTH Level 1 300 500
Superheavy Samurai General Jade You can Tribute Summon this card by Tributing 1 ""Superheavy Samurai"" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. MONSTER [Machine/Pendulum/Effect] EARTH Level 8 1800 2800
Superheavy Samurai Gigagloves If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a ""Superheavy Samurai"" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard. MONSTER [Machine/Effect] EARTH Level 3 100 1000
Superheavy Samurai Helper During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 ""Superheavy Samurai"" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 ""Superheavy Samurai"" monster in your GY; Special Summon it. MONSTER [Machine/Effect] EARTH Level 1 0 0
Superheavy Samurai Kabuto If your opponent Special Summons a monster(s): You can change as many Attack Position ""Superheavy Samurai"" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn. MONSTER [Machine/Effect] EARTH Level 4 1000 2000
Superheavy Samurai Magnet When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower ""Superheavy Samurai"" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. MONSTER [Machine/Effect] EARTH Level 4 900 1900
Superheavy Samurai Monk Big Benkei If you have no Spells/Traps in your GY: You can send 1 ""Superheavy Samurai Big Benkei"" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of ""Superheavy Samurai Monk Big Benkei"" once per turn. MONSTER [Machine/Pendulum/Effect] EARTH Level 8 1000 3500
Superheavy Samurai Motorbike If you have no Spells/Traps in your GY: You can discard this card; add 1 ""Superheavy Samurai"" monster from your Deck to your hand, except ""Superheavy Samurai Motorbike"". You can only use this effect of ""Superheavy Samurai Motorbike"" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. MONSTER [Machine/Tuner/Effect] EARTH Level 2 800 1200
Superheavy Samurai Ninja Sarutobi 1 Machine-Type Tuner + 1 or more non-Tuner ""Superheavy Samurai"" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. MONSTER [Machine/Synchro/Effect] EARTH Level 8 2000 2800
Superheavy Samurai Ogre Shutendoji 1 Machine-Type Tuner + 1 or more non-Tuner ""Superheavy Samurai"" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls. MONSTER [Machine/Synchro/Effect] EARTH Level 6 500 2500
Superheavy Samurai Prepped Defense Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. MONSTER [Machine/Effect] EARTH Level 3 100 2100
Superheavy Samurai Prodigy Wakaushi If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 ""Superheavy Samurai"" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except ""Superheavy Samurai"" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of ""Superheavy Samurai Prodigy Wakaushi"" once per turn. MONSTER [Machine/Pendulum/Tuner/Effect] DARK Level 4 1000 1500
Superheavy Samurai Scales If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower ""Superheavy Samurai"" monster in your Graveyard, except ""Superheavy Samurai Scales""; Special Summon it in Defense Position. You can only use this effect of ""Superheavy Samurai Scales"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 800 1800
Superheavy Samurai Scarecrow 1 ""Superheavy Samurai"" monsterCannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 ""Superheavy Samurai"" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of ""Superheavy Samurai Scarecrow"" once per turn. MONSTER [Machine/Link/Effect] EARTH Link 1 P1 0 -
Superheavy Samurai Security If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except ""Superheavy Samurai Security"". You can only use each effect of ""Superheavy Samurai Security"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 500 1500
Superheavy Samurai Soulbang Cannon You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position ""Superheavy Samurai"" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. MONSTER [Machine/Effect] EARTH Level 3 1000 1000
Superheavy Samurai Soulbeads You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position. MONSTER [Machine/Effect] EARTH Level 1 0 0
Superheavy Samurai Soulbreaker Armor You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all ""Superheavy Samurai Soulbreaker Armors"" from your Graveyard, then target 1 ""Superheavy Samurai"" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF. MONSTER [Machine/Effect] EARTH Level 1 0 500
Superheavy Samurai Soulbuster Gauntlet You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position ""Superheavy Samurai"" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn. MONSTER [Machine/Effect] EARTH Level 1 0 400
Superheavy Samurai Soulclaw You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of ""Superheavy Samurai Soulclaw"" once per turn. MONSTER [Machine/Effect] EARTH Level 2 500 500
Superheavy Samurai Soulfire Suit You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position ""Superheavy Samurai"" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. MONSTER [Machine/Effect] FIRE Level 2 800 800
Superheavy Samurai Soulgaia Booster You can target 1 ""Superheavy Samurai"" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of ""Superheavy Samurai Soulgaia Booster"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 0 0
Superheavy Samurai Soulhorns You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of ""Superheavy Samurai Soulhorns"" once per turn. MONSTER [Machine/Effect] EARTH Level 1 0 300
Superheavy Samurai Soulpeacemaker You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 ""Superheavy Samurai"" monster from your Deck. You can only use this effect of ""Superheavy Samurai Soulpeacemaker"" once per turn. MONSTER [Machine/Effect] EARTH Level 1 0 0
Superheavy Samurai Soulpiercer You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 ""Superheavy Samurai"" monster from your Deck to your hand, except ""Superheavy Samurai Soulpiercer"". MONSTER [Machine/Effect] EARTH Level 4 1200 0
Superheavy Samurai Soulshield Wall You can target 1 ""Superheavy Samurai"" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0. MONSTER [Machine/Effect] EARTH Level 3 1200 1200
Superheavy Samurai Stealth Ninja 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. MONSTER [Machine/Synchro/Effect] EARTH Level 7 1200 2800
Superheavy Samurai Stealthy If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon ""Superheavy Samurai Stealthy"" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of ""Superheavy Samurai Stealthy"" once per turn. MONSTER [Machine/Effect] EARTH Level 1 200 700
Superheavy Samurai Steam Train King 1 ""Superheavy Samurai"" Tuner + 2+ non-Tuner ""Superheavy Samurai"" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. MONSTER [Machine/Synchro/Effect] EARTH Level 12 2000 4800
Superheavy Samurai Swordmaster Musashi 1 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. MONSTER [Machine/Synchro/Effect] EARTH Level 5 300 2300
Superheavy Samurai Swordsman When this card is Normal or Special Summoned: You can change its battle position. If a ""Superheavy Samurai"" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0. MONSTER [Machine/Effect] EARTH Level 3 1000 1800
Superheavy Samurai Thief If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except ""Superheavy Samurai"" monsters. You can Tribute this card, then activate 1 of these effects;●Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.●Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone. MONSTER [Machine/Effect] EARTH Level 10 1000 1000
Superheavy Samurai Transporter If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except ""Superheavy Samurai"" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of ""Superheavy Samurai Transporter"" once per turn. MONSTER [Machine/Effect] EARTH Level 5 1200 1800
Superheavy Samurai Trumpeter If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except ""Superheavy Samurai"" monsters. If this card is Tributed for the Tribute Summon of a ""Superheavy Samurai"" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card. MONSTER [Machine/Tuner/Effect] EARTH Level 2 300 600
Superheavy Samurai Wagon When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 ""Superheavy Samurai Soul"" monster from your Deck to your hand. You can only use this effect of ""Superheavy Samurai Wagon"" once per turn. MONSTER [Machine/Effect] EARTH Level 4 1200 1800
Superheavy Samurai Warlord Susanowo 1 Machine-Type Tuner + 1 or more non-Tuner ""Superheavy Samurai"" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field. MONSTER [Machine/Synchro/Effect] EARTH Level 10 2400 3800
Supermagic Sword of Raptinus At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of ""Supermagic Sword of Raptinus"" once per turn. Apply this effect depending on the equipped monster's battle position.●Attack Position: Your opponent cannot target the equipped monster with card effects.●Defense Position: The equipped monster cannot be destroyed by battle. SPELL Equip
Supernatural Danger Zone If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of ""Supernatural Danger Zone"" once per turn. SPELL Continuous
Metaphysical Regeneration Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn. TRAP
Supersoaring Target 1 Dinosaur monster that is banished or in either GY; Special Summon it to your field. You can only activate 1 ""Supersoaring"" per turn. TRAP
Supersonic Skull Flame This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 ""Skull Flame"" from your Graveyard. Once per turn, you can inflict 400 damage to your opponent for each ""Burning Skull Head"" in your Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 ""Skull Flame"" from your Graveyard. MONSTER [Zombie/Effect] WIND Level 10 2600 2000
Supervise Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it. SPELL Equip
Supply FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. MONSTER [Warrior/Flip/Effect] EARTH Level 4 1300 800
Supply Soldier of the Indestructible Insects When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of ""Supply Soldier of the Indestructible Insects"" once per turn. MONSTER [Insect/Effect] EARTH Level 5 600 300
Supply Squad Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card. SPELL Continuous
Suppression Collider All data crushed by this network warrior's hammer is irretrievably compressed. MONSTER [Cyberse/Normal] DARK Level 8 2800 2600
Supremacy Berry If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. SPELL
Supreme Arcanite Magician 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monsterThis monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:●Select 1 card on the field, and destroy it.●Draw 1 card. MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 10 1400 2800
Supreme King Dragon Clear Wing 1 Tuner + 1+ non-Tuner DARK Pendulum MonstersIf this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 ""Supreme King Dragon"" monsters; Special Summon this card. MONSTER [Dragon/Synchro/Effect] DARK Level 8 2500 2000
Supreme King Dragon Dark Rebellion 2 Level 4 DARK Pendulum MonstersOnce per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 ""Supreme King Dragon"" and/or ""Supreme King Gate"" Pendulum Monsters from your face-up Extra Deck in Defense Position. MONSTER [Dragon/Xyz/Effect] DARK Rank 4 2500 2000
Supreme King Dragon Darkwurm If this card is Normal or Special Summoned: You can add 1 ""Supreme King Gate"" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of ""Supreme King Dragon Darkwurm"" once per turn. MONSTER [Dragon/Pendulum/Effect] DARK Level 4 1800 1200
Supreme King Dragon Lightwurm If this card is Normal or Special Summoned: You can add 1 face-up ""Supreme King Dragon"" or ""Supreme King Gate"" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 ""Supreme King Dragon"" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of ""Supreme King Dragon Lightwurm"" once per turn. MONSTER [Dragon/Pendulum/Tuner/Effect] LIGHT Level 4 1200 1800
Supreme King Dragon Odd-Eyes You can Tribute 2 ""Supreme King Dragon"" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 ""Supreme King Dragon"" and/or ""Supreme King Gate"" Pendulum Monsters from your face-up Extra Deck in Defense Position, except ""Supreme King Dragon Odd-Eyes"". MONSTER [Dragon/Pendulum/Effect] DARK Level 8 2500 2000
Supreme King Dragon Starving Venom 2 DARK Pendulum MonstersMust be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use ""Polymerization""). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2800 2000
Supreme King Gate Infinity Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Xyz or Pendulum Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 0 0
Supreme King Gate Magician If you have a ""Supreme King Gate"" card in your Pendulum Zone, except ""Supreme King Gate Magician"": You can send 1 ""Pendulum Dragon"", ""Xyz Dragon"", ""Synchro Dragon"", or ""Fusion Dragon"" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions ""Supreme King Z-ARC"" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of ""Supreme King Gate Magician"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 7 2500 2000
Supreme King Gate Zero Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Fusion or Synchro Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Fiend/Pendulum/Effect] DARK Level 7 0 0
Supreme King Z-ARC 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 ""Supreme King Dragon"" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Dragon/Fusion/Pendulum/Effect] DARK Level 12 4000 4000
Supreme King Z-ARC - Synchro Universe 1 Tuner + 1+ non-Tuner DARK Pendulum MonstersThis card's name becomes ""Supreme King Z-ARC"" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 ""Supreme King Dragon"" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MONSTER [Dragon/Synchro/Pendulum/Effect] DARK Level 12 4000 4000
Supreme King's Castle You can Fusion Summon Fusion Monsters that must be Special Summoned with ""Dark Fusion"", with effects other than ""Dark Fusion"". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 ""Evil HERO"" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). SPELL Field
Supreme Rage If you control ""Supreme King Z-ARC"": Destroy as many monsters you control as possible, except ""Supreme King Z-ARC"", and if you do, Special Summon up to 4 ""Supreme King Dragon"" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 ""Supreme King Dragon"" Xyz Monster you control; attach 2 ""Supreme King Dragon"" monsters to it as materials, from your GY and/or face-up from your Extra Deck. TRAP
Supreme Sea Mare If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except ""Supreme Sea Mare"". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except ""Supreme Sea Mare""; add it to your hand. You can only use each effect of ""Supreme Sea Mare"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 1500 1600
Supreme Sovereign Serpent of Golgonda While ""Great Sand Sea - Gold Golgonda"" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of ""Supreme Sovereign Serpent of Golgonda"" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If ""Great Sand Sea - Gold Golgonda"" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead. MONSTER [Reptile/Effect] FIRE Level 8 ? 0
Surface Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position. SPELL
Surfacing Big Jaws If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of ""Surfacing Big Jaws"" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish ""Shark"" monster from your Deck to your hand. MONSTER [Fish/Effect] WATER Level 4 1800 300
Surgical Striker - H.A.M.P. (This card is always treated as a ""Sky Striker"" card.)If you control a ""Sky Striker Ace"" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon ""Surgical Striker - H.A.M.P."" once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it. MONSTER [Machine/Effect] DARK Level 8 2500 2500
Surprise Chain Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain.●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order.●3+: Send the top card of your Deck to the GY.●4+: Draw 1 card.You can only activate 1 ""Surprise Chain"" per turn. SPELL Quick-Play
Survival Instinct Banish any number of Dinosaur monsters from your GY; gain 400 LP for each Dinosaur monster banished to activate this card. TRAP
Survival of the Fittest Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row. TRAP
Survival's End Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur monster you control and 1 card your opponent controls; destroy them. TRAP
Susa Soldier This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. MONSTER [Thunder/Spirit/Effect] EARTH Level 4 2000 1600
Susurrus of the Sinful Spoils Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of ""Susurrus of the Sinful Spoils"" once per turn. SPELL Quick-Play
Suture Rebirth Target 1 ""Fluffal"" or ""Frightfur"" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 ""Suture Rebirth"" per turn. SPELL
Svartalf of the Nordic Alfar When this card is Normal Summoned: You can target 1 ""Nordic"" monster in your GY; add that target to your hand. MONSTER [Spellcaster/Tuner/Effect] DARK Level 5 1400 1600
Swallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. TRAP Counter
Swallow's Cowrie Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 ""Swallow's Cowrie"" per turn. SPELL Quick-Play
Swallow's Nest Tribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field. SPELL Quick-Play
Swallowtail Butterspy When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted. MONSTER [Warrior/Effect] DARK Level 4 1800 1200
Swamp Battleguard Gains 500 ATK for each ""Lava Battleguard"" you control. MONSTER [Warrior/Effect] EARTH Level 5 1800 1500
Swamp Mirrorer Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.) TRAP Continuous
Swap Cleric If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of ""Swap Cleric"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 2 500 1000
Swap Frog You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 ""Frog"" monster during your Main Phase this turn, except ""Swap Frog"", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Aqua/Effect] WATER Level 2 1000 500
Swarm of Centipedes If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of ""Swarm of Centipedes"" once per turn. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. MONSTER [Insect/Effect] DARK Level 3 1500 500
Swarm of Crows Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand. MONSTER [Winged Beast/Effect] DARK Level 5 1200 1800
Swarm of Locusts Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Insect/Effect] DARK Level 3 1000 500
Swarm of Scarabs Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target. MONSTER [Insect/Effect] DARK Level 3 500 1000
Sweet Corn Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 ""Maize Token"" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0). MONSTER [Plant/Effect] EARTH Level 2 0 0
Sweet Dreams, Nemleria Add 1 ""Nemleria"" monster from your Deck to your hand, then, if you have ""Dreaming Nemleria"" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a ""Nemleria"" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 ""Dreaming Nemleria"" you control; add it to the Extra Deck face-up. You can only activate 1 ""Sweet Dreams, Nemleria"" per turn. SPELL
Sweet Roommaid If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 ""Sweet Roommaid"" per turn. SPELL Quick-Play
Swift Birdman Joe If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. MONSTER [Winged Beast/Effect] WIND Level 6 2300 1400
Swift Gaia the Fierce Knight If this is the only card in your hand, you can Normal Summon this card without Tributing. MONSTER [Warrior/Effect] DARK Level 7 2300 2100
Swift Samurai Storm! Each turn, after the first time a ""Six Samurai"" monster you control battles, all ""Six Samurai"" monsters you control gain 300 ATK until the end of this turn. TRAP Continuous
Swift Scarecrow When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase. MONSTER [Machine/Effect] EARTH Level 1 0 0
Swiftstrike Armor During your Draw Phase, each time you draw a ""Six Samurai"" Monster Card(s): You can reveal it; Special Summon it. TRAP Continuous
Swing of Memories Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn. SPELL
Switch Point Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY.●The chosen monster.●The other monsters they control.Your opponent must control 3 or more monsters for you to activate and resolve this effect. TRAP
Switcheroroo If you control the same number of monsters as your opponent, switch control of all those monsters. TRAP
Sword Arm of Dragon This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls. MONSTER [Dinosaur/Normal] EARTH Level 6 1750 2030
Sword Breaker 2 Level 6 monstersOnce per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. MONSTER [Warrior/Xyz/Effect] EARTH Rank 6 2700 1000
Sword Hunter At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.●The equipped monster gains 200 ATK. MONSTER [Warrior/Effect] EARTH Level 7 2450 1700
Sword Master If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. MONSTER [Warrior/Tuner/Effect] EARTH Level 3 1200 0
Sword of Dark Destruction Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF. SPELL Equip
Sword of Dark Rites Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. SPELL Equip
Sword of Deep-Seated The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck. SPELL Equip
Sword of Dragon's Soul Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase. SPELL Equip
Sword of Kusanagi Equip only to a Spirit monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the GY: Return this card to your hand. SPELL Equip
Sword of Sparkles Equip only to an ""X-Saber"" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck. SPELL Equip
Sword of the Soul-Eater You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. SPELL Equip
Sword Ryzeal If you have a ""Ryzeal"" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon ""Sword Ryzeal"" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of ""Sword Ryzeal"" once per turn. MONSTER [Thunder/Effect] FIRE Level 4 1500 200
Sword Slasher A lethal engine of destruction that wields two well-honed blades. MONSTER [Machine/Normal] DARK Level 5 1450 1500
Swords at Dawn Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 ""Swords at Dawn"" per turn. SPELL Quick-Play
Swords of Burning Light While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card. SPELL Continuous
Swords of Concealing Light Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. SPELL Continuous
Swords of Revealing Light After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. SPELL
Swordsman from a Distant Land If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack. MONSTER [Warrior/Effect] EARTH Level 1 250 250
Swordsman of Landstar An amateur with a sword, this fairy warrior relies on its mysterious powers. MONSTER [Warrior/Normal] EARTH Level 3 500 1200
Swordsman of Revealing Light When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.●Each turn, the first time this card would be destroyed by battle, it is not destroyed. MONSTER [Warrior/Effect] LIGHT Level 8 0 2400
Swordsoul Assessment Target 1 face-up monster you control; banish up to 5 ""Swordsoul"" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 ""Swordsoul Token"" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of ""Swordsoul Assessment"" once per turn. TRAP
Swordsoul Auspice Chunjun Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of ""Swordsoul Auspice Chunjun"" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it. MONSTER [Wyrm/Effect] EARTH Level 6 2400 1800
Swordsoul Blackout Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 ""Swordsoul Token"" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of ""Swordsoul Blackout"" once per turn. TRAP
Swordsoul Emergence Add 1 ""Swordsoul"" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 ""Swordsoul"" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of ""Swordsoul Emergence"" once per turn. SPELL
Swordsoul Grandmaster - Chixiao 1 Tuner + 1+ non-Tuner Wyrm monstersIf this card is Synchro Summoned: You can add to your hand or banish 1 ""Swordsoul"" card from your Deck. (Quick Effect): You can banish 1 ""Swordsoul"" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 ""Swordsoul Grandmaster - Chixiao"" effect per turn, and only once that turn. MONSTER [Wyrm/Synchro/Effect] LIGHT Level 8 2800 1000
Swordsoul of Mo Ye If this card is Normal or Special Summoned: You can reveal 1 ""Swordsoul"" card or 1 Wyrm monster in your hand; Special Summon 1 ""Swordsoul Token"" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of ""Swordsoul of Mo Ye"" once per turn. MONSTER [Wyrm/Effect] WATER Level 4 1700 1800
Swordsoul of Taia You can banish 1 ""Swordsoul"" card or 1 Wyrm monster from your GY; Special Summon 1 ""Swordsoul Token"" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 ""Swordsoul"" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of ""Swordsoul of Taia"" once per turn. MONSTER [Wyrm/Effect] WIND Level 4 1800 1500
Swordsoul Punishment If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of ""Swordsoul Punishment"" once per turn. SPELL
Swordsoul Sacred Summit Target 1 ""Swordsoul"" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 ""Swordsoul"" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of ""Swordsoul Sacred Summit"" once per turn. SPELL
Swordsoul Sinister Sovereign - Qixing Longyuan 1 Tuner + 1+ non-Tuner Wyrm monstersIf you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of ""Swordsoul Sinister Sovereign - Qixing Longyuan"" once per turn. MONSTER [Wyrm/Synchro/Effect] FIRE Level 10 2900 2300
Swordsoul Strategist Longyuan You can discard 1 other ""Swordsoul"" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 ""Swordsoul Token"" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of ""Swordsoul Strategist Longyuan"" once per turn. MONSTER [Wyrm/Effect] FIRE Level 6 1200 2300
Swordsoul Strife If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 ""Swordsoul"" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 ""Swordsoul Token"" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of ""Swordsoul Strife"" once per turn. TRAP Continuous
Swordsoul Supreme Sovereign - Chengying 1 Tuner + 1+ non-Tuner monstersFor each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of ""Swordsoul Supreme Sovereign - Chengying"" once per turn. MONSTER [Wyrm/Synchro/Effect] WATER Level 10 3000 3000
Swordstalker A monster formed by the vengeful souls of those who passed away in battle. MONSTER [Warrior/Normal] DARK Level 6 2000 1600
Sylvan Bladefender When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand. MONSTER [Plant/Effect] EARTH Level 4 1900 700
Sylvan Blessing Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 ""Sylvan"" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. TRAP
Sylvan Charity Draw 3 cards, then, if you have a ""Sylvan"" card in your hand, reveal 2 cards from your hand including at least 1 ""Sylvan"" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 ""Sylvan Charity"" per turn. SPELL
Sylvan Cherubsprout When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of ""Sylvan Cherubsprout"" once per turn. MONSTER [Plant/Effect] LIGHT Level 1 100 100
Sylvan Dancepione 2 Plant monstersIf this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of ""Sylvan Dancepione"" once per turn. MONSTER [Plant/Link/Effect] WIND Link 2 P13 1200 -
Sylvan Flowerknight When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 ""Sylvan"" card from your Deck and place it on top of your Deck. MONSTER [Plant/Effect] EARTH Level 4 1800 1000
Sylvan Guardioak Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on the top of your Deck. MONSTER [Plant/Effect] EARTH Level 6 2400 1500
Sylvan Hermitree Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order. MONSTER [Plant/Effect] FIRE Level 8 2700 1800
Sylvan Komushroomo When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Plant/Effect] FIRE Level 2 100 2000
Sylvan Lotuswain Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 ""Sylvan"" cards in your Graveyard, except ""Sylvan Lotuswain""; place them on the bottom of your Deck in any order. MONSTER [Plant/Effect] WATER Level 5 2300 1100
Sylvan Marshalleaf When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target. MONSTER [Plant/Effect] WATER Level 3 1500 1200
Sylvan Mikorange When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF. MONSTER [Plant/Effect] WATER Level 3 400 1100
Sylvan Peaskeeper When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of ""Sylvan Peaskeeper"" once per turn. MONSTER [Plant/Effect] WIND Level 1 400 100
Sylvan Princessprite 2 Level 1 monstersYou can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 ""Sylvan"" monster in your GY; Special Summon it. You can only use each effect of ""Sylvan Princessprite"" once per turn. MONSTER [Plant/Xyz/Effect] LIGHT Rank 1 1800 100
Sylvan Princessprout You can only activate each effect of ""Sylvan Princessprout"" once per turn.●You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 ""sprout"" monster in your Graveyard on top of your Deck.●If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level. MONSTER [Plant/Effect] LIGHT Level 1 100 100
Sylvan Sagequoia When a ""Sylvan"" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 ""Sylvan"" Spell/Trap Card in your Graveyard; add that target to your hand. MONSTER [Plant/Effect] WIND Level 7 2600 2100
Sylvan Snapdrassinagon If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. MONSTER [Plant/Effect] DARK Level 1 900 400
Sylvan Waterslide Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand. TRAP Continuous
Symbol of Friendship To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. SPELL
Symbol of Heritage Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster. SPELL Equip
Symbols of Duty Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. SPELL Equip
Symph Amplifire Each time an effect of a ""Symphonic Warrior"" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All ""Symphonic Warrior"" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.●5: Inflict 300 damage to your opponent for each ""Symphonic Warrior"" card on the field.●7: Banish cards your opponent controls and/or in their GY, up to the number of ""Symphonic Warrior"" cards on the field. SPELL Field
Symphonic Warrior Basses Once per turn, you can select 1 face-up ""Symphonic Warrior"" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up ""Symphonic Warrior"" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. MONSTER [Machine/Tuner/Effect] WIND Level 1 600 400
Symphonic Warrior DJJ If this card is Normal or Special Summoned: You can Special Summon 1 ""Symphonic Warrior"" monster from your Deck in face-down Defense Position, except ""Symphonic Warrior DJJ"", or, if ""Symph Amplifire"" is in your Field Zone, you can Special Summon 1 ""Symphonic Warrior"" monster from your Deck instead, except ""Symphonic Warrior DJJ"", but negate its effects. You can only use this effect of ""Symphonic Warrior DJJ"" once per turn. MONSTER [Machine/Pendulum/Effect] WIND Level 4 1200 1200
Symphonic Warrior Drumss Once per turn, you can declare 1 Attribute and select 1 face-up ""Symphonic Warrior"" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up ""Symphonic Warrior"" monster you control, and make it that Attribute. MONSTER [Machine/Tuner/Effect] WIND Level 2 700 700
Symphonic Warrior Guitaar When this card is Normal Summoned: You can target 1 ""Symphonic Warrior"" monster in your Graveyard; Special Summon it. MONSTER [Machine/Pendulum/Effect] WIND Level 3 1500 100
Symphonic Warrior Guitariss If ""Symph Amplifire"" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of ""Symphonic Warrior Guitariss"" once per turn. MONSTER [Machine/Pendulum/Tuner/Effect] WIND Level 3 1100 500
Symphonic Warrior Miccs You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Machine/Pendulum/Effect] WIND Level 5 2300 1100
Symphonic Warrior Piaano Once per turn, you can declare 1 Monster Type and select 1 face-up ""Symphonic Warrior"" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up ""Symphonic Warrior"" monster you control, and make it that Monster Type. MONSTER [Machine/Tuner/Effect] WIND Level 3 900 1300
Symphonic Warrior Rockks 1 Tuner + 1+ non-Tuner monstersIf this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of ""Symphonic Warrior Rockks"" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If ""Symph Amplifire"" is in your Field Zone: You can destroy 1 card on the field. MONSTER [Machine/Synchro/Pendulum/Effect] WIND Level 7 2500 1500
Symphonic Warrior Synthess FLIP: You can add 1 ""Symphonic Warrior"" monster from your Deck to your hand, except ""Symphonic Warrior Synthess"".Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes ""Symphonic Warrior"", except ""Symphonic Warrior Synthess""; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished ""Symphonic Warrior"" monsters, except ""Symphonic Warrior Synthess""; Special Summon it. MONSTER [Machine/Flip/Effect] WIND Level 4 1200 1900
Synchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. TRAP
Synch Blast Wave If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target. SPELL
Synchro Blast Wave If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target. SPELL
Synchro Boost The equipped monster gains 500 ATK, and its Level is increased by 1. SPELL Equip
Synchro Change Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated. SPELL
Synchro Chase Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with ""Warrior"", ""Synchron"", or ""Stardust"" in their original names. If you Synchro Summon a ""Warrior"", ""Synchron"", or ""Stardust"" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of ""Synchro Chase"" once per turn. SPELL Continuous
Synchro Control Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn. SPELL Quick-Play
Synchro Cracker Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK. SPELL
Synchro Creed If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 ""Synchro Creed"" per turn. SPELL
Synchro Deflector Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. TRAP
Synchro Dilemma You can activate 1 of the following effects;●Send 1 ""Synchron"" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.●Target 1 other card you control; destroy it, and if you do, Special Summon 1 ""Synchron"" monster with a different original name from your hand or GY.You can only use this effect of ""Synchro Dilemma"" once per turn. SPELL Continuous
Synchro Ejection Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card. TRAP
Synchro Forceback Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 ""Synchro Forceback"" per turn. TRAP
Synchro Fusionist If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with ""Polymerization"" or ""Fusion"" in the card name, except ""Diffusion Wave-Motion"". MONSTER [Spellcaster/Effect] DARK Level 2 800 600
Synchro Gift Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. SPELL
Synchro Magnet This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. MONSTER [Machine/Tuner/Effect] EARTH Level 3 1000 600
Synchro Material Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. TRAP
Synchro Overtake Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 ""Synchro Overtake"" per turn. SPELL
Synchro Overtop Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 ""Crimson Dragon"" from your Extra Deck. You can only use each effect of ""Synchro Overtop"" once per turn. SPELL
Synchro Panic Activate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeting 1 of them; Special Summon 1 Tuner and 1 or more non-Tuners from your GY, whose total Levels equal the targeted monster's, and if you do, they cannot be destroyed by battle or card effects this turn. Neither player can Synchro Summon. Destroy this card during your 3rd Standby Phase after activation. TRAP Continuous
Synchro Rumble Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or ""Crimson Dragon"" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 ""Synchro Rumble"" per turn. SPELL
Synchro Soldier Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field. MONSTER [Machine/Effect] EARTH Level 1 0 0
Synchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. TRAP
Synchro Transcend Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 ""Synchro Transcend"" per turn. SPELL Quick-Play
Synchro Transmission During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of ""Synchro Transmission"" once per turn. TRAP
Synchro World Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 ""Crimson Dragon"" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect.●4: Increase or decrease the Level of 1 face-up monster you control by 1.●7: Special Summon 1 Tuner from your GY.●10: Special Summon 1 Synchro Monster from your GY. SPELL Field
Synchro Zone Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of ""Synchro Zone"" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material. TRAP Continuous
Synchron Carrier During your Main Phase, you can Normal Summon 1 ""Synchron"" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another ""Synchron"" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 ""Synchron Token"" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of ""Synchron Carrier"" once per turn. MONSTER [Machine/Effect] EARTH Level 2 0 1000
Synchron Explorer When this card is Normal Summoned: You can target 1 ""Synchron"" monster in your GY; Special Summon that target, but negate its effects. MONSTER [Machine/Effect] EARTH Level 2 0 700
Synch Realm Each time you Synchro Summon a Synchro Monster: Inflict 500 damage to your opponent. SPELL Continuous
Synchronized Realm Each time you Synchro Summon a Synchro Monster: Inflict 500 damage to your opponent. SPELL Continuous
Synkron Resonator If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Synkron Resonator"" once per turn this way. If this card is sent from the field to the GY: You can target 1 ""Resonator"" monster in your GY, except ""Synkron Resonator""; add it to your hand. MONSTER [Fiend/Tuner/Effect] DARK Level 1 100 100
Synthesis Spell This card is used to Ritual Summon ""Lycanthrope"". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. SPELL Ritual
Synthetic Seraphim Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 ""Synthetic Seraphim Token"" (Fairy/LIGHT/Level 1/ATK 300/DEF 300). TRAP Continuous
System Down Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard. SPELL
SZW - Fenrir Sword When this card is Normal Summoned: You can target 1 ""ZW -"" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 ""Utopia"" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the GY: You can target 1 ""ZW -"" monster in your GY; add that target to your hand. MONSTER [Beast/Effect] LIGHT Level 4 1800 1100
T.A.D.P.O.L.E. When this card you control is destroyed by battle and sent to your Graveyard, you can add any ""T.A.D.P.O.L.E.""(s) from your Deck to your hand. MONSTER [Aqua/Effect] WATER Level 1 0 0
T.G. All Clear All ""T.G."" monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 ""T.G."" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 ""T.G."" monster in your hand or field, and if you do, add 1 ""T.G."" monster with a different name from your Deck or GY to your hand. You can only use this effect of ""T.G. All Clear"" once per turn. SPELL Continuous
T.G. Blade Blaster 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro MonstersDuring either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 ""T.G."" monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card. MONSTER [Machine/Synchro/Effect] EARTH Level 10 3300 2200
T.G. Booster Raptor If you control a ""T.G."" monster, you can Special Summon this card (from your hand). You can only Special Summon ""T.G. Booster Raptor"" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 ""T.G."" monster from your Deck to your hand, except ""T.G. Booster Raptor"". MONSTER [Dinosaur/Effect] WIND Level 1 400 300
T.G. Catapult Dragon Once per turn: You can Special Summon 1 Level 3 or lower ""T.G."" Tuner monster from your hand. MONSTER [Dragon/Effect] EARTH Level 2 900 1300
T.G. Close When a Spell/Trap Card, or monster effect, is activated while you control a Machine ""T.G."" monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 ""T.G. Close"" effect per turn, and only once that turn. TRAP Counter
T.G. Cyber Magician If this card you control would be used as Synchro Material for a ""T.G."" monster, ""T.G."" monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 ""T.G."" monster from your Deck to your hand, except ""T.G. Cyber Magician"". MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 1 0 0
T.G. Drill Fish This card can attack directly. You can only use each of the following effects of ""T.G. Drill Fish"" once per turn.��If all monsters you control are ""T.G."" monsters (min. 1): You can Special Summon this card from your hand.��When a ""T.G."" monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. MONSTER [Fish/Effect] WATER Level 1 100 800
T.G. Gear Zombie You can target 1 ""T.G."" monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of ""T.G. Gear Zombie"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 1 600 0
T.G. Glaive Blaster 1 Tuner Synchro Monster + 2+ non-Tuner Synchro MonstersMust be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions. MONSTER [Machine/Synchro/Effect] EARTH Level 12 4000 4000
T.G. Halberd Cannon 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro MonstersMust be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 ""T.G."" monster in your Graveyard; Special Summon that target. MONSTER [Machine/Synchro/Effect] EARTH Level 12 4000 4000
T.G. Halberd Cannon/Assault Mode Cannot be Normal Summoned/Set. Must be Special Summoned with ""Assault Mode Activate"". You can only use each of the following effects of ""T.G. Halberd Cannon/Assault Mode"" once per turn.●When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls.●When this card on the field is destroyed: You can target 1 ""T.G. Halberd Cannon"" in your GY; Special Summon it, ignoring its Summoning conditions. MONSTER [Machine/Effect] EARTH Level 12 4500 4500
T.G. Hyper Librarian 1 Tuner + 1+ non-Tuner monstersIf a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Spellcaster/Synchro/Effect] DARK Level 5 2400 1800
T.G. Jet Falcon If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent. MONSTER [Winged Beast/Tuner/Effect] WIND Level 3 1400 1200
T.G. Limiter Removal Discard 1 card; add 2 ""T.G."" monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 ""T.G."" monster in your GY; shuffle it into the Deck, or if you control a Machine ""T.G."" monster, you can add it to your hand instead. You can only use 1 ""T.G. Limiter Removal"" effect per turn, and only once that turn. SPELL
T.G. Metal Skeleton If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a ""T.G."" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of ""T.G. Metal Skeleton"" once per turn. MONSTER [Zombie/Effect] DARK Level 2 1100 0
T.G. Mighty Striker 1 Tuner + 1 non-Tuner monsterOnce per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of ""T.G. Mighty Striker"" once per turn. If this card is Synchro Summoned: You can add 1 ""T.G."" Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 ""T.G."" card from your Deck to the GY. MONSTER [Warrior/Synchro/Tuner/Effect] EARTH Level 2 1800 0
T.G. Over Dragonar 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can Special Summon any number of ""T.G."" monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except ""T.G."" monsters. You can only use this effect of ""T.G. Over Dragonar"" once per turn. If this card on the field is destroyed: Draw 1 card. MONSTER [Dragon/Synchro/Effect] DARK Level 5 2100 1900
T.G. Power Gladiator 1 Tuner + 1 or more non-Tuner ""T.G."" monstersIf this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card. MONSTER [Warrior/Synchro/Effect] EARTH Level 5 2300 1000
T.G. Recipro Dragonfly 1 Tuner + 1 non-Tuner monsterOnce per turn: You can target 1 other ""T.G."" Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them. MONSTER [Insect/Synchro/Effect] WIND Level 2 300 300
T.G. Rocket Salamander You can Tribute 1 ""T.G."" monster; Special Summon 1 ""T.G."" monster from your Deck with a different original name than that Tributed monster's. If you control a Machine ""T.G."" monster: You can target 1 Level 4 or lower ""T.G."" monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of ""T.G. Rocket Salamander"" once per turn. MONSTER [Pyro/Effect] FIRE Level 1 600 600
T.G. Rush Rhino If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 ""T.G."" monster from your Deck to your hand, except ""T.G. Rush Rhino"". MONSTER [Beast/Effect] EARTH Level 4 1600 800
T.G. Screw Serpent If this card is Normal or Special Summoned: You can target 1 Level 4 or lower ""T.G."" monster in your GY, except ""T.G. Screw Serpent""; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 ""T.G."" monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of ""T.G. Screw Serpent"" once per turn. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 4 1300 500
T.G. Star Guardian 1 Tuner + 1+ non-Tuner ""T.G."" monstersOnce per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of ""T.G. Star Guardian"" once per turn.●If this card is Special Summoned: You can target 1 ""T.G."" monster in your GY; add it to your hand.●During your Main Phase: You can Special Summon 1 ""T.G."" monster from your hand. MONSTER [Warrior/Synchro/Tuner/Effect] LIGHT Level 5 100 2200
T.G. Striker If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 ""T.G."" monster from your Deck to your hand, except ""T.G. Striker"". MONSTER [Warrior/Tuner/Effect] EARTH Level 2 800 0
T.G. Tank Grub If this card you control is used as Synchro Material for a ""T.G."" monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a ""T.G."" monster: You can Special Summon 1 ""T.G. Token"" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of ""T.G. Tank Grub"" once per turn. MONSTER [Insect/Tuner/Effect] EARTH Level 1 0 0
T.G. Trident Launcher 2+ Effect Monsters, including a ""T.G."" TunerIf this card is Link Summoned, you can: Special Summon 3 ""T.G."" monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except ""T.G."" monsters. You can only use this effect of ""T.G. Trident Launcher"" once per turn. Your opponent cannot target ""T.G."" Synchro Monsters this card points to with card effects. MONSTER [Machine/Link/Effect] EARTH Link 3 P123 2200 -
T.G. Warwolf When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 ""T.G."" monster from your Deck to your hand, except ""T.G. Warwolf"". MONSTER [Beast-Warrior/Effect] DARK Level 3 1200 0
T.G. Wonder Magician 1 Tuner + 1+ non-Tuner ""T.G."" monstersIf this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Spellcaster/Synchro/Tuner/Effect] LIGHT Level 5 1900 0
TA.I. Strike During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your ""@Ignister"" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 ""TA.I. Strike"" per turn. SPELL Quick-Play
Tachyon Chaos Hole When a face-up ""Galaxy"" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 ""Galaxy"" Xyz Monster in your Graveyard; Special Summon that target. TRAP
Tachyon Cloudragon If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 ""Tachyon"" monster from your Deck or GY, except ""Tachyon Cloudragon"". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of ""Tachyon Cloudragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 4 300 250
Tachyon Spiral Galaxy Target 1 Dragon ""Galaxy"" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 ""Tachyon Spiral Galaxy"" per turn. If you control a ""Galaxy-Eyes Tachyon Dragon"" monster, you can activate this card from your hand. TRAP
Tachyon Spiral of Destruction Activate 1 of these effects (but you can only use each effect of ""Tachyon Spiral of Destruction"" once per turn);��If you control a ""Galaxy"" Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.��Target 1 ""Tachyon"" card in your GY, except ""Tachyon Spiral of Destruction""; add it to your hand.��Target 1 Dragon ""Number"" monster in your GY; Special Summon it in Defense Position. SPELL Quick-Play
Tachyon Transmigration If you control a ""Galaxy-Eyes"" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a ""Galaxy-Eyes Tachyon Dragon"" monster, you can activate this card from your hand. TRAP Counter
Tackle Crusader If this card is sent to the GY: You can activate 1 of these effects.●Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.●Target 1 face-up Spell/Trap your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect. MONSTER [Rock/Effect] EARTH Level 4 1500 1800
Tactical Espionage Expert When this card is Normal Summoned successfully, no Trap Cards can be activated. MONSTER [Warrior/Effect] EARTH Level 3 1300 1200
Tactical Exchanger Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 ""Rokket"" monster with a different original name from your Deck or GY. You can only activate 1 ""Tactical Exchanger"" per turn. TRAP
Tactical Trainer of the Six Samurai If you control a ""Six Samurai"" monster other than ""Tactical Trainer of the Six Samurai"", you can Special Summon this card (from your hand). You can only Special Summon ""Tactical Trainer of the Six Samurai"" once per turn this way. You can only use each of the following effects of ""Tactical Trainer of the Six Samurai"" once per turn. If this card is sent from the field to the GY: You can add 1 ""Six Strike"" card from your Deck or GY to your hand. A ""Six Samurai"" monster that was Synchro Summoned using this card gains this effect.●Monsters your opponent controls lose 500 ATK. MONSTER [Warrior/Tuner/Effect] EARTH Level 2 200 1200
Tail Swipe Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand. SPELL
Tailor of the Fickle Switch 1 Equip Card equipped to a monster to another correct target. SPELL Quick-Play
Tailwind of Gusto Equip only to a ""Gusto"" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of ""Tailwind of Gusto"" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 ""Gusto"" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;●4 or lower: Special Summon 1 ""Gusto"" monster from your Deck with a different Type than the equipped monster.●5 or higher: Special Summon 1 Level 1 Tuner from your Deck. SPELL Equip
Tainted of the Tistina You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 ""Tistina"" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster. MONSTER [Aqua/Effect] DARK Level 5 2000 0
Tainted Wisdom If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck. MONSTER [Fiend/Effect] DARK Level 3 1250 800
Takriminos A member of a race of sea serpents that freely travels through the sea. MONSTER [Sea Serpent/Normal] WATER Level 4 1500 1200
Takuhee This bird is known far and wide as a harbinger of doom. MONSTER [Winged Beast/Normal] WIND Level 4 1450 1000
Talaya, Princess of Cherry Blossoms Gains 100 ATK for each Plant monster you control. Other Plant monsters on the field cannot be destroyed by card effects. MONSTER [Plant/Effect] WATER Level 8 2800 1200
Tales of the White Forest If you control an Illusion or Spellcaster monster: Add 1 ""White Forest"" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of ""Tales of the White Forest"" once per turn. SPELL
Talisman of Spell Sealing Activate this card only if you control ""Sealmaster Meisei"". Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. If you do not control ""Sealmaster Meisei"", destroy this card. TRAP Continuous
Talisman of Trap Sealing Activate this card only if you control ""Sealmaster Meisei"". Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. If you do not control ""Sealmaster Meisei"", destroy this card. SPELL Continuous
Talkback Lancer 1 Level 2 or lower Cyberse monsterYou can Tribute 1 other Cyberse monster, then target 1 ""Code Talker"" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of ""Talkback Lancer"" once per turn. MONSTER [Cyberse/Link/Effect] DARK Link 1 P2 1200 -
Tally-ho! Springans When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 ""Springans"" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many ""Springans"" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 ""Tally-ho! Springans"" effect per turn, and only once that turn. SPELL Quick-Play
Talons of Shurilane If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of ""Talons of Shurilane"" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except ""Talons of Shurilane""; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster. MONSTER [Illusion/Effect] LIGHT Level 6 2100 2050
Tamtam the Melodious Diva If this card is Special Summoned while you control a ""Melodious"" monster: You can add 1 ""Polymerization"" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 ""Melodious"" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent. MONSTER [Fairy/Effect] LIGHT Level 4 1000 2000
Tanngnjostr of the Nordic Beasts When a monster you control is destroyed by battle and sent to the GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 ""Nordic Beast"" monster from your Deck in Defense Position, except ""Tanngnjostr of the Nordic Beasts"". MONSTER [Beast/Effect] EARTH Level 3 800 1100
Tanngrisnir of the Nordic Beasts If this card is destroyed by battle and sent to the GY: Special Summon 2 ""Nordic Beast Tokens"" (Beast/EARTH/Level 3/ATK 0/DEF 0). MONSTER [Beast/Effect] EARTH Level 3 1200 800
Tannhauser Gate Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters. SPELL
Tantrum Toddler 2 Level 1 monstersOnce per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it.●1+: Gains 700 ATK/DEF for each material attached to it.●4+: Cannot be destroyed by battle or card effects.●8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field. MONSTER [Beast/Xyz/Effect] FIRE Rank 1 0 0
Taotie Dragon 2+ monsters Special Summoned from the Extra DeckThis card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.●Fusion: Your opponent cannot activate monster effects during the Battle Phase.●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase. MONSTER [Wyrm/Link/Effect] DARK Link 3 P123 2500 -
Taotie, Shadow of the Yang Zing When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 ""Yang Zing"" monster from your Deck in Defense Position, except ""Taotie, Shadow of the Yang Zing"". You can only use this effect of ""Taotie, Shadow of the Yang Zing"" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only ""Yang Zing"" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. MONSTER [Wyrm/Effect] DARK Level 5 2200 0
Tarai If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of ""Tarai"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 0 0
Tardy Orc This card cannot attack the turn it is Normal Summoned. MONSTER [Fiend/Effect] DARK Level 4 2200 0
Tasuke Knight When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of ""Tasuke Knight"" once per Duel. MONSTER [Warrior/Effect] LIGHT Level 4 1700 100
Tatakawa Knight If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent. MONSTER [Warrior/Effect] EARTH Level 4 1500 0
Tatsunecro If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters. MONSTER [Zombie/Tuner/Effect] DARK Level 3 500 1700
Tatsunoko 1 Tuner + 1 or more non-Tuner monstersIf this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects. MONSTER [Wyrm/Synchro/Tuner/Effect] WATER Level 3 1700 500
Taunt Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target. TRAP
Teardrop the Rikka Queen 2 Level 8 monstersYou can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of ""Teardrop the Rikka Queen"" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn. MONSTER [Plant/Xyz/Effect] WATER Rank 8 2800 2800
Tearlaments Cryme When a Spell/Trap Card, or monster effect, is activated, while you control a ""Tearlaments"" monster or ""Visas Starfrost"": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished ""Tearlaments"" monsters; add it to your hand. You can only use 1 ""Tearlaments Cryme"" effect per turn, and only once that turn. TRAP Counter
Tearlaments Grief Special Summon 1 ""Tearlaments"" monster or ""Visas Starfrost"" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished ""Tearlaments"" Traps; add it to your hand. You can only use 1 ""Tearlaments Grief"" effect per turn, and only once that turn. SPELL
Tearlaments Havnis When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of ""Tearlaments Havnis"" once per turn. MONSTER [Aqua/Effect] DARK Level 3 1600 1000
Tearlaments Heartbeat Target 1 Spell/Trap on the field, or you can target 2 if you control ""Visas Starfrost""; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 ""Tearlaments"" Trap in your GY; add it to your hand. You can only use 1 ""Tearlaments Heartbeat"" effect per turn, and only once that turn. SPELL Quick-Play
Tearlaments Kaleido-Heart ""Tearlaments Reinoheart"" + 2 Aqua monstersCannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 ""Tearlaments"" card from your Deck to the GY. You can only use each effect of ""Tearlaments Kaleido-Heart"" once per turn. MONSTER [Fiend/Fusion/Effect] DARK Level 9 3000 3000
Tearlaments Kashtira During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 ""Kashtira"" or ""Tearlaments"" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of ""Tearlaments Kashtira"" once per turn. MONSTER [Psychic/Effect] WATER Level 7 2300 1200
Tearlaments Kitkallos 1 ""Tearlaments"" monster + 1 Aqua monsterIf this card is Special Summoned: You can take 1 ""Tearlaments"" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 ""Tearlaments"" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of ""Tearlaments Kitkallos"" once per turn. MONSTER [Aqua/Fusion/Effect] DARK Level 5 2300 1200
Tearlaments Merrli If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of ""Tearlaments Merrli"" once per turn. MONSTER [Aqua/Effect] DARK Level 2 800 2000
Tearlaments Metanoise If you control a ""Tearlaments"" monster or ""Visas Starfrost"": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 ""Tearlaments"" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 ""Tearlaments"" monster in your GY; add it to your hand. You can only use 1 ""Tearlaments Metanoise"" effect per turn, and only once that turn. TRAP
Tearlaments Perlegia Fusion Monsters and ""Tearlaments"" monsters you control gain 500 ATK. If an Aqua ""Tearlaments"" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-""Tearlaments"" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of ""Tearlaments Perlegia"" once per turn. SPELL Field
Tearlaments Reinoheart If this card is Normal or Special Summoned: You can send 1 ""Tearlaments"" monster from your Deck to the GY, except ""Tearlaments Reinoheart"". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 ""Tearlaments"" card from your hand to the GY. You can only use each effect of ""Tearlaments Reinoheart"" once per turn. MONSTER [Warrior/Effect] WATER Level 4 1500 2100
Tearlaments Rulkallos ""Tearlaments Kitkallos"" + 1 ""Tearlaments"" monsterOther Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of ""Tearlaments Rulkallos"" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 ""Tearlaments"" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card. MONSTER [Aqua/Fusion/Effect] WATER Level 8 3000 2500
Tearlaments Scheiren During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of ""Tearlaments Scheiren"" once per turn. MONSTER [Aqua/Effect] DARK Level 4 1800 1300
Tearlaments Scream If a monster(s) is Normal or Special Summoned, and you control a ""Tearlaments"" monster or ""Visas Starfrost"" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 ""Tearlaments"" Trap from your Deck to your hand. You can only use each effect of ""Tearlaments Scream"" once per turn. SPELL Continuous
Tearlaments Sulliek If you control a ""Tearlaments"" monster or ""Visas Starfrost"": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 ""Tearlaments"" monster from your Deck to your hand. You can only use each effect of ""Tearlaments Sulliek"" once per turn. TRAP Continuous
Telekinetic Charging Cell Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. SPELL Equip
Telekinetic Power Well Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300. SPELL Quick-Play
Telekinetic Shocker If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead. MONSTER [Psychic/Effect] EARTH Level 4 1700 700
Telepathic Power When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field. TRAP
Teleport Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. SPELL Continuous
Teleport Fusion During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it. You can only use each effect of ""Teleport Fusion"" once per turn. SPELL Quick-Play
Tellarknight Altairan (This card is always treated as a ""Constellar"" card.)If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a ""tellarknight"" or ""Constellar"" monster(s) is Special Summoned to your field, except ""Tellarknight Altairan"" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of ""Tellarknight Altairan"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1700 1300
Tellarknight Constellar Caduceus 2+ Level 4 monstersIf this card is Xyz Summoned: You can target 1 ""tellarknight"" and/or 1 ""Constellar"" card in your GY; add them to your hand. You can banish 1 ""tellarknight"" or 1 ""Constellar"" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of ""Tellarknight Constellar Caduceus"" once per turn. MONSTER [Spellcaster/Xyz/Effect] LIGHT Rank 4 2500 1650
Tellarknight Genesis Destroy Spell/Trap Cards on the field equal to the number of other ""tellarknight"" cards you control. SPELL Quick-Play
Tellarknight Lyran (This card is always treated as a ""Constellar"" card.)If a ""tellarknight"" or ""Constellar"" monster is Normal Summoned to your field, except ""Tellarknight Lyran"" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 ""tellarknight"" Spell from your Deck to your hand. You can only use each effect of ""Tellarknight Lyran"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1200 1600
Tellarknight Ptolemaeus 2+ Level 4 monstersOnce per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a ""Number"" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 ""Stellarknight"" card from your Extra Deck to this card as material. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 550 2600
Tellus the Little Angel If this card is sent from the Monster Zone to the GY: You can Special Summon 1 ""Tellus Wing Token"" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a ""Tellus Wing Token"": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 ""Tellus Wing Tokens"", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of ""Tellus the Little Angel"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 3 500 500
Temperance of Prophecy During your Main Phase, if you have activated a ""Spellbook"" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect. MONSTER [Spellcaster/Effect] EARTH Level 3 1000 1000
Tempest Magician 1 Tuner + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter. MONSTER [Spellcaster/Synchro/Effect] DARK Level 6 2200 1400
Tempest, Dragon Ruler of Storms You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 ""Tempest, Dragon Ruler of Storms"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] WIND Level 7 2400 2200
Template Skipper You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon ""Template Skipper"" once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of ""Template Skipper"" once per turn. MONSTER [Cyberse/Effect] DARK Level 1 0 0
Temple of Skulls A mysterious temple of skulls and bones that pulls in unsuspecting enemies. MONSTER [Zombie/Normal] DARK Level 4 900 1300
Temple of the Kings You can activate 1 Trap Card the turn it was Set. You can send 1 ""Mystical Beast of Serket"" in your Monster Zone and this card you control to the GY; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of ""Temple of the Kings"" once per turn. SPELL Continuous
Temple of the Mind's Eye Any battle damage a player takes becomes 1000. SPELL Field
Temple of the Six Each time a ""Six Samurai"" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. SPELL Field
Temple of the Sun Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK. SPELL Continuous
Tempura of Fortune - EBI We went to EDO-FRONT, which has been the talk of the town. The scale of the Tempura here is not only large but also so beautifully shaped that it has earned the nickname of ""Golden Tempura"". The state-of-the-art facilities and the atmosphere of other cultures are all in the harbor, but there is also a mellow, nostalgic aroma in the air, and the occasional crackle of the crackling sounds will lift your spirits. We have been looking forward to this cruise for a year, but I think 3 stars is just about right. MONSTER [Aqua/Pendulum/Normal] FIRE Level 3 1600 0
Temtempo the Percussion Djinn 2 Level 3 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all ""Djinn"" Xyz Monsters you currently control gain 500 ATK. MONSTER [Fiend/Xyz/Effect] EARTH Rank 3 1700 1000
Ten Thousand Dragon Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000. MONSTER [Dragon/Effect] DARK Level 10 ? ?
Tenacity of the Monarchs Reveal 1 monster in your hand with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; add 1 ""Monarch"" Spell/Trap from your Deck to your hand, except ""Tenacity of the Monarchs"". You can only activate 1 ""Tenacity of the Monarchs"" per turn. SPELL
Tenchi Kaimei (This card is always treated as a ""Ninjitsu Art"" card.)When a ""Ninja"" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of ""Ninja"" monsters with different names in your GY; Special Summon them in face-down Defense Position. SPELL Field
Tengu, the Winged Mayakashi 1 Tuner + 1+ non-Tuner monstersYou can only control 1 ""Tengu, the Winged Mayakashi"". You can only use each of these effects of ""Tengu, the Winged Mayakashi"" once per turn.●If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.●If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls. MONSTER [Zombie/Synchro/Effect] WIND Level 7 2600 1500
Tenkabito Shien This card is unaffected by the effects of Trap Cards. MONSTER [Pyro/Effect] FIRE Level 4 1500 1000
Tenma the Sky Star If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of ""Tenma the Sky Star"" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card. MONSTER [Warrior/Effect] LIGHT Level 5 2100 1000
Tenmataitei Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set. MONSTER [Warrior/Effect] DARK Level 5 2400 1000
Tenpai Dragon Chundra Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of ""Tenpai Dragon Chundra"" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except ""Tenpai Dragon Chundra"". MONSTER [Dragon/Tuner/Effect] FIRE Level 4 1500 1000
Tenpai Dragon Fadra If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of ""Tenpai Dragon Fadra"" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Dragon/Effect] FIRE Level 3 1600 1000
Tenpai Dragon Genroku If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 ""Tenpai Dragon"" monster from your Deck, except ""Tenpai Dragon Genroku"", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of ""Tenpai Dragon Genroku"" once per turn. MONSTER [Dragon/Effect] FIRE Level 3 0 1000
Tenpai Dragon Paidra If this card is Normal or Special Summoned: You can add to your hand or Set 1 ""Sangen"" Spell/Trap from your Deck. You can only use this effect of ""Tenpai Dragon Paidra"" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Dragon/Effect] FIRE Level 3 1700 1000
Tensei Ryu-Ge Anva You can Tribute 1 ""Ryu-Ge"" monster from your hand or field, except ""Tensei Ryu-Ge Anva""; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 ""Ryu-Ge"" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of ""Tensei Ryu-Ge Anva"" once per turn. MONSTER [Dragon/Pendulum/Effect] DARK Level 10 3000 2100
Tenshin This card gains 400 ATK for each face-up Level 2 monster you control. MONSTER [Fairy/Effect] LIGHT Level 2 800 100
Tenyi Spirit - Adhara If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of ""Tenyi Spirit - Adhara"" once per turn. MONSTER [Wyrm/Tuner/Effect] EARTH Level 1 0 0
Tenyi Spirit - Ashuna If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 ""Tenyi"" monster from your Deck, except ""Tenyi Spirit - Ashuna"", also you cannot Special Summon for the rest of this turn, except Wyrm monsters. You can only use each effect of ""Tenyi Spirit - Ashuna"" once per turn. MONSTER [Wyrm/Effect] LIGHT Level 7 1600 2600
Tenyi Spirit - Mapura If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of ""Tenyi Spirit - Mapura"" once per turn. MONSTER [Wyrm/Effect] FIRE Level 4 600 1500
Tenyi Spirit - Mula Adhara 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of ""Tenyi Spirit - Mula Adhara"" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects.●Cannot be destroyed by an opponent's card effects.●Your opponent cannot target this card with card effects.●Can make a second attack during each Battle Phase. MONSTER [Wyrm/Synchro/Effect] LIGHT Level 8 3000 0
Tenyi Spirit - Nahata If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of ""Tenyi Spirit - Nahata"" once per turn. MONSTER [Wyrm/Effect] WIND Level 4 800 1000
Tenyi Spirit - Sahasrara 2+ Wyrm monstersWhile you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 ""Tenyi Spirit Token"" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of ""Tenyi Spirit - Sahasrara"" once per turn. MONSTER [Wyrm/Link/Effect] LIGHT Link 4 P8923 3000 -
Tenyi Spirit - Shthana If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of ""Tenyi Spirit - Shthana"" once per turn. MONSTER [Wyrm/Effect] WATER Level 4 400 2000
Tenyi Spirit - Suruya If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 ""Tenyi"" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of ""Tenyi Spirit - Suruya"" once per turn. MONSTER [Wyrm/Tuner/Effect] LIGHT Level 4 1600 0
Tenyi Spirit - Vishuda If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of ""Tenyi Spirit - Vishuda"" once per turn. MONSTER [Wyrm/Effect] DARK Level 7 1500 2500
Tenyinfinity When this card is activated: You can add 1 ""Vessel for the Dragon Cycle"" or ""Heavenly Dragon Circle"" from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of ""Tenyinfinity"" once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 ""Flawless Perfection of the Tenyi"" from your Deck or GY, face-up in your Field Zone. You can only activate 1 ""Tenyinfinity"" per turn. SPELL Field
Terminal World Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. SPELL Continuous
Terminal World NEXT Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. SPELL Continuous
Terra Firma Gravity During your opponent's Battle Phase, if you control ""Elemental HERO Terra Firma"": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up ""Elemental HERO Terra Firma"" you control must attack it, and cannot otherwise attack. TRAP
Terra the Terrible Known as a swamp dweller, this creature is a minion of the dark forces. MONSTER [Fiend/Normal] DARK Level 4 1200 1300
Terraforming Add 1 Field Spell from your Deck to your hand. SPELL
Terratiger, the Empowered Warrior When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. MONSTER [Warrior/Effect] EARTH Level 4 1800 1200
Terrene Toothed Tsuchinoko When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of ""Terrene Toothed Tsuchinoko"" once per turn. MONSTER [Reptile/Effect] EARTH Level 3 1600 500
Terrible Deal Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. TRAP
Terrifying Toddler of Torment FLIP: You can send 1 Fiend monster from your Deck to the GY.If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of ""Terrifying Toddler of Torment"" once per turn. MONSTER [Fiend/Flip/Effect] DARK Level 3 0 2000
Terrifying Trap Hole Nightmare If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a ""Hole"" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 ""Terrifying Trap Hole Nightmare"" per turn. TRAP
Terror of Trishula Apply these effects, in sequence, depending on the number of ""Ice Barrier"" Synchro Monsters you control with different names;●1+: Banish 1 card your opponent controls.●2+: Banish 1 card from your opponent's GY.●3+: Banish 1 random card from your opponent's hand.When your opponent activates a card or effect that targets an ""Ice Barrier"" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.You can only use each effect of ""Terror of Trishula"" once per turn. TRAP
Terrorking Archfiend Cannot be Normal or Flip Summoned unless you control an ""Archfiend"" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). MONSTER [Fiend/Effect] DARK Level 4 2000 1500
Terrorking Salmon A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. MONSTER [Fish/Normal] WATER Level 5 2400 1000
Terrors in the Hidden City Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position. SPELL Continuous
Terrors of the Afterroot Target 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then target 1 Level 1 monster in your GY; shuffle that monster into the Deck, then you can Set 1 ""Terrors of the Underroot"", ""Terrors of the Overroot"", or ""Terrors of the Afterroot"" from your Deck. TRAP
Terrors of the Overroot Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 ""Terrors of the Overroot"" per turn. TRAP
Terrors of the Underroot Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 ""Terrors of the Underroot"" per turn. TRAP
Tessera the Primal Squire You can reveal 1 ""Monarch"" Spell/Trap in your hand; Special Summon this card from your hand. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. If this card is sent to the GY: You can Special Summon 1 monster with 800 ATK/1000 DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of ""Tessera the Primal Squire"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 1 800 1000
Test Ape When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower ""Gladiator Beast"" monster from your Deck. MONSTER [Beast/Effect] EARTH Level 2 700 300
Test Bear If you control a ""Gladiator Beast"" monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon ""Test Bear"" once per turn this way. You can Tribute this card, then shuffle 1 ""Gladiator Beast"" monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 ""Gladiator Beast"" monsters from your Deck. (This is treated as a Special Summon by a ""Gladiator Beast"" monster's effect.) You can only use this effect of ""Test Bear"" once per turn. MONSTER [Beast/Effect] EARTH Level 4 900 600
Test Panther 2 monsters including a ""Gladiator Beast"" monsterIf this card is Link Summoned: You can add 1 ""Gladiator Beast"" card from your Deck to your hand. You can target 1 ""Gladiator Beast"" monster you control; shuffle that ""Gladiator Beast"" monster into the Deck, and if you do, Special Summon 1 ""Gladiator Beast"" monster with a different original name from your Deck. (This is treated as a Special Summon by a ""Gladiator Beast"" monster's effect.) You can only use each effect of ""Test Panther"" once per turn. MONSTER [Beast/Link/Effect] EARTH Link 2 P12 800 -
Test Tiger If you control a face-up ""Gladiator Beast"" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up ""Gladiator Beast"" monster you control; shuffle that target into the Deck, then Special Summon 1 ""Gladiator Beast"" from your Deck, and treat it as if it was Special Summoned by the effect of a ""Gladiator Beast"" monster. MONSTER [Beast/Effect] EARTH Level 3 600 300
Testament of the Arcane Lords This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. MONSTER [Spellcaster/Effect] LIGHT Level 10 3000 3000
Testudo erat Numen Neither player can Special Summon monsters with 1800 or more ATK. MONSTER [Aqua/Effect] WATER Level 1 0 1800
Tethys, Goddess of Light When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect. MONSTER [Fairy/Effect] LIGHT Level 5 2400 1800
Teva When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. MONSTER [Warrior/Effect] LIGHT Level 5 2000 1500
Texchanger Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. MONSTER [Cyberse/Effect] DARK Level 1 100 100
TG-SX1 When a ""T.G."" monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 ""T.G."" Synchro Monster in your Graveyard; Special Summon that target. TRAP
TG1-EM1 Target 1 monster your opponent controls and 1 ""T.G."" monster you control; switch control of both monsters. TRAP
TGX1-HL Target 1 ""T.G."" monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field. SPELL Quick-Play
TGX3-DX2 Target 3 ""T.G."" monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards. TRAP
TGX300 All face-up monsters you control gain 300 ATK for each ""T.G."" monster you control. SPELL Continuous
That Grass Looks Greener If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent. SPELL
That Six Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.●1, 3, or 5: The die result is treated as 6.●2, 4, or 6: The die result is treated as 1. TRAP Continuous
That Wacky Alchemy! If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target. TRAP
That Wacky Magic! Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300. SPELL
That Which Feeds on Life A monster that feeds on the energy of other creatures. MONSTER [Fiend/Normal] DARK Level 4 1200 1000
That's 10! Each time a card or effect is activated, except ""That's 10!"": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn. SPELL Continuous
The 13th Grave A zombie that suddenly appeared from plot #13 - an empty grave. MONSTER [Zombie/Normal] DARK Level 3 1200 900
The A. Forces All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control. SPELL Continuous
The Abyss Dragon Swordsoul Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of ""The Abyss Dragon Swordsoul"" once per turn. MONSTER [Wyrm/Effect] FIRE Level 8 3000 2900
The Accumulator Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300. MONSTER [Thunder/Effect] LIGHT Level 1 0 0
The Agent of Creation - Venus You can pay 500 LP; Special Summon 1 ""Mystical Shine Ball"" from your hand or Deck. MONSTER [Fairy/Effect] LIGHT Level 3 1600 0
The Agent of Destruction - Venus You can banish 1 ""The Agent of Creation - Venus"" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your ""Mystical Shine Ball"" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 ""The Agent of Destruction - Venus"" effect per turn, and only once that turn. MONSTER [Fairy/Tuner/Effect] DARK Level 3 0 1600
The Agent of Entropy - Uranus If ""The Sanctuary in the Sky"" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 ""The Agent"" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect. MONSTER [Fairy/Tuner/Effect] DARK Level 5 2200 1200
The Agent of Force - Mars Unaffected by Spell Cards or effects. While you control ""The Sanctuary in the Sky"" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference. MONSTER [Fairy/Effect] LIGHT Level 3 0 0
The Agent of Judgment - Saturn While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control ""The Sanctuary in the Sky"" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect. MONSTER [Fairy/Effect] LIGHT Level 6 2400 0
The Agent of Life - Neptune You can discard this card; Special Summon 1 ""The Agent"" monster from your hand or GY, except ""The Agent of Life - Neptune"", or, if ""The Sanctuary in the Sky"" is on the field or in either GY, you can Special Summon 1 ""Hyperion"" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 ""The Sanctuary in the Sky"" from your Deck to your hand. You can only use each effect of ""The Agent of Life - Neptune"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 0 600
The Agent of Miracles - Jupiter Once per turn: You can banish 1 ""The Agent"" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. ""The Sanctuary in the Sky"" must be on the field to activate and to resolve this effect. MONSTER [Fairy/Effect] LIGHT Level 4 1800 1000
The Agent of Mystery - Earth When this card is Normal Summoned: You can add 1 ""The Agent"" monster from your Deck to your hand, except ""The Agent of Mystery - Earth"" or, if ""The Sanctuary in the Sky"" is on the field, you can add 1 ""Master Hyperion"" from your Deck to your hand instead. MONSTER [Fairy/Tuner/Effect] LIGHT Level 2 1000 800
The Agent of Wisdom - Mercury Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card. MONSTER [Fairy/Effect] LIGHT Level 4 0 1700
The All-Seeing White Tiger A proud ruler of the jungle that some fear and others respect. MONSTER [Beast/Normal] WIND Level 3 1300 500
The Arrival Cyberse @Ignister 3+ monsters with different AttributesYou can only control 1 ""The Arrival Cyberse @Ignister"". The original ATK of this card becomes 1000 x the number of materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 ""@Ignister Token"" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to. MONSTER [Cyberse/Link/Effect] DARK Link 6 P846123 0 -
The Ascended of Thunder You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP. MONSTER [Thunder/Effect] LIGHT Level 7 2700 2400
The Atmosphere Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster. MONSTER [Winged Beast/Effect] WIND Level 8 1000 800
The Beginning of the End If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards. SPELL
The Big Cattle Drive If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. SPELL
The Big March of Animals All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn. SPELL Quick-Play
The Big Saturn Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard. MONSTER [Machine/Effect] DARK Level 8 2800 2200
The Bistro Butcher When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. MONSTER [Fiend/Effect] DARK Level 4 1800 1000
The Black Goat Laughs Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 ""The Black Goat Laughs"" effect per turn, and only once that turn. TRAP
The Black Stone of Legend You can Tribute this card; Special Summon 1 Level 7 or lower ""Red-Eyes"" monster from your Deck. If this card is in your GY: You can target 1 Level 7 or lower ""Red-Eyes"" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 ""The Black Stone of Legend"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] DARK Level 1 0 0
The Blazing Mars While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use this effect of ""The Blazing Mars"" once per turn. MONSTER [Pyro/Effect] FIRE Level 8 2600 2200
The Book of the Law Tribute 1 ""Invoked"" monster; Special Summon 1 ""Invoked"" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 ""The Book of the Law"" per turn. SPELL Quick-Play
The Breaking Ruin God The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 ""Obelisk the Tormentor"" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control ""Obelisk the Tormentor"": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of ""The Breaking Ruin God"" once per turn. SPELL Quick-Play
The Bystial Alba Los Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 ""Bystial"" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase. MONSTER [Dragon/Effect] LIGHT Level 12 3500 3500
The Bystial Aluber This card's name becomes ""Fallen of Albaz"" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY, and activate the appropriate effect;●Send this card to the GY, and if you do, take control of that monster on the field until the End Phase.●Send this card to the GY, and if you do, Special Summon that monster from the GY to your field.You can only use this effect of ""The Bystial Aluber"" once per turn. MONSTER [Dragon/Tuner/Effect] DARK Level 4 1800 0
The Bystial Lubellion Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon ""The Bystial Lubellion"" once per turn this way. You can send this card from your hand to the GY; add 1 ""Bystial"" monster from your Deck to your hand, except ""The Bystial Lubellion"". During your Main Phase: You can place 1 ""Branded"" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of ""The Bystial Lubellion"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 2500 3000
The Calculator The ATK of this card is the combined Levels of all face-up monsters you control x 300. MONSTER [Thunder/Effect] LIGHT Level 2 ? 0
The Calibrator This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300. MONSTER [Thunder/Effect] LIGHT Level 4 1500 1500
The Chaos Creator Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of ""The Chaos Creator"" once per turn. MONSTER [Thunder/Effect] DARK Level 8 2300 3000
The Cheerful Coffin Discard up to 3 Monster Cards from your hand to the Graveyard. SPELL
The Chorus in the Sky Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if ""The Sanctuary in the Sky"" is on the field or in either GY, you can add 1 of your banished ""The Sanctuary in the Sky"", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 ""The Chorus in the Sky"" per turn. SPELL
The Claw of Hermos (This card is also always treated as ""Legendary Dragon Hermos"".)Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with ""The Claw of Hermos"" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 ""The Claw of Hermos"" per turn. SPELL
The Continuing Epic of Charles Reveal 1 ""Noble Arms"" Equip Spell in your hand, and if you do, Special Summon 1 ""Infernoble Knight"" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 ""Infernoble Knight Emperor Charles"" you control; equip 1 ""Noble Knight"" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of ""The Continuing Epic of Charles"" once per turn. TRAP
The Creator Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target. MONSTER [Thunder/Effect] LIGHT Level 8 2300 3000
The Creator Incarnate You can Tribute this card; Special Summon 1 ""The Creator"" from your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1600 1500
The Cuckoo Commanded to Croon You can activate 1 of these effects;●Destroy this card, then draw 1 card.●Discard 1 card, then draw 1 card.●During the End Phase of this turn, draw 1 card.You can only use this effect of ""The Cuckoo Commanded to Croon"" once per turn. MONSTER [Winged Beast/Effect] FIRE Level 3 800 1000
The Dark - Hex-Sealed Fusion You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck. MONSTER [Rock/Effect] DARK Level 3 1000 1600
The Dark Creator Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target. MONSTER [Thunder/Effect] DARK Level 8 2300 3000
The Dark Door Only 1 monster can attack during each Battle Phase. SPELL Continuous
The Dark Magicians ""Dark Magician"" or ""Dark Magician Girl"" + 1 Spellcaster monsterOnce per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 ""Dark Magician"" and 1 ""Dark Magician Girl"" from your hand, Deck, and/or GY. MONSTER [Spellcaster/Fusion/Effect] DARK Level 8 2800 2300
The Deal of Destiny Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 ""The Door of Destiny"" from your hand, Deck, or face-up field to the GY, Special Summon 1 LIGHT ""Utopia"" or ""Utopic"" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of ""The Deal of Destiny"" once per turn. TRAP Continuous
The Deep Grave Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY. TRAP
The Despair Uranus When this card is Tribute Summoned while you control no Spells/Traps: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. MONSTER [Rock/Effect] LIGHT Level 8 2900 2300
The Door of Destiny When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of ""Utopia"" monsters with different names from your GY; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took. TRAP Continuous
The Dragon Dwelling in the Cave A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. MONSTER [Dragon/Normal] WIND Level 4 1300 2000
The Dragon dwelling in the Cave A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. MONSTER [Dragon/Normal] WIND Level 4 1300 2000
The Dragon Dwelling in the Deep Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase. MONSTER [Sea Serpent/Effect] WATER Level 4 1700 1400
The Dragon's Bead Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. TRAP Continuous
The Duke of Demise 2 Fiend and/or Zombie monstersOnce per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of ""The Duke of Demise"" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand. MONSTER [Fiend/Fusion/Effect] DARK Level 6 2000 1700
The Earl of Demise This gentlemanly creature is extremely wicked, feared by man and fiend alike. MONSTER [Fiend/Normal] DARK Level 5 2000 700
The Earth - Hex-Sealed Fusion You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck. MONSTER [Rock/Effect] EARTH Level 3 1000 1600
The Emperor's Holiday Negate all Equip Card effects on the field. TRAP Continuous
The End of Anubis All cards and effects that target a card(s) in the GY or that activate in the GY are negated. MONSTER [Fiend/Effect] DARK Level 6 2500 0
The Executor of the Underworld - Pluto 1 Tuner + 1+ non-Tuner monsters(This card is always treated as a ""The Agent"" card.)Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if ""The Sanctuary in the Sky"" is on the field or in either GY. You can banish this card from your GY; add 1 ""The Sanctuary in the Sky"" from your Deck or GY to your hand. You can only use this effect of ""The Executor of the Underworld - Pluto"" once per turn. MONSTER [Fairy/Synchro/Tuner/Effect] DARK Level 5 2300 0
The Eye of Timaeus (This card is also always treated as ""Legendary Dragon Timaeus"".)Target 1 ""Dark Magician"" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 ""The Eye of Timaeus"" per turn. SPELL
The Eye of Truth Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution. TRAP Continuous
The Fabled Abanc If this card is in your GY: You can discard 1 ""Fabled"" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""The Fabled Abanc"" once per turn. MONSTER [Beast/Tuner/Effect] LIGHT Level 2 1000 600
The Fabled Behilmoth If this card is in your hand: You can discard 2 or more ""Fabled"" monsters, including this card, and if you do, Special Summon 1 ""Fabled"" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 ""Fabled"" monster from your hand. You can only use each effect of ""The Fabled Behilmoth"" once per turn. MONSTER [Beast/Tuner/Effect] LIGHT Level 2 1000 600
The Fabled Catsith If this card is discarded to the GY: Target 1 face-up card on the field; destroy that target. MONSTER [Beast/Tuner/Effect] LIGHT Level 1 800 600
The Fabled Cerburrel If this card is discarded to the GY: Special Summon it. MONSTER [Beast/Tuner/Effect] LIGHT Level 2 1000 400
The Fabled Chawa During your Main Phase: You can activate this effect; discard 1 ""Fabled"" monster, and if you do, Special Summon this card from your hand. MONSTER [Beast/Tuner/Effect] LIGHT Level 1 200 100
The Fabled Ganashia If this card is discarded to the GY: Special Summon it. If Summoned this way, it gains 200 ATK, but banish it when it leaves the field. MONSTER [Beast/Effect] LIGHT Level 3 1600 1000
The Fabled Kokkator When this card destroys an opponent's monster by battle and sends it to the GY: You can discard 1 ""Fabled"" monster; draw 1 card. MONSTER [Beast/Effect] LIGHT Level 4 1700 1500
The Fabled Kudabbi 1 ""Fabled"" Tuner + 1+ non-Tuner monstersThis card gains the following effect based on the number of cards in your hand.●0: Cannot be destroyed by battle or card effects.●3+: Once per turn, during the End Phase: Destroy this card. MONSTER [Beast/Synchro/Effect] LIGHT Level 4 2200 1100
The Fabled Nozoochee During your Main Phase: You can discard 1 ""Fabled"" monster, and if you do, Special Summon this card from your hand. When this card is Special Summoned this way: You can Special Summon 1 Level 2 or lower ""Fabled"" monster from your hand. MONSTER [Beast/Effect] LIGHT Level 2 1200 800
The Fabled Peggulsus When this card is discarded to the GY: You can Special Summon it in face-down Defense Position. When this card is flipped face-up: You can reveal 1 ""Fabled"" monster in your hand; send 1 ""Fabled"" monster from your Deck to the GY. MONSTER [Beast/Tuner/Effect] LIGHT Level 1 100 1600
The Fabled Rubyruda When this face-up card you control is selected as an attack target, you can discard 1 ""Fabled"" monster to negate the attack. MONSTER [Beast/Tuner/Effect] LIGHT Level 4 1100 800
The Fabled Unicore 1 ""Fabled"" Tuner + 1+ non-Tuner monstersWhile you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards. MONSTER [Beast/Synchro/Effect] LIGHT Level 4 2300 1000
The Fang of Critias (This card is also always treated as ""Legendary Dragon Critias"".)Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with ""The Fang of Critias"" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 ""The Fang of Critias"" per turn. SPELL
The Fiend Megacyber If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). MONSTER [Warrior/Effect] DARK Level 6 2200 1200
The First Darklord 3 DARK Fairy monstersYour opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of ""The First Darklord"" per turn, and only once that turn.●If this card is Fusion Summoned using ""Darklord Morningstar"" as material: You can destroy all cards your opponent controls.●During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position. MONSTER [Fairy/Fusion/Effect] DARK Level 12 4000 4000
The First Monarch Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute. TRAP Continuous
The First Sarcophagus Once per turn, during your opponent's End Phase: Place 1 ""The Second Sarcophagus"" or (after you've done that) ""The Third Sarcophagus"" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control ""The First Sarcophagus"", ""The Second Sarcophagus"", and ""The Third Sarcophagus"", send all of them to the GY, and if you do, Special Summon 1 ""Spirit of the Pharaoh"" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card. TRAP Continuous
The Flute of Summoning Dragon Special Summon up to 2 Dragon monsters from your hand. ""Lord of D."" must be on the field to activate and to resolve this effect. SPELL
The Flute of Summoning Kuriboh Take 1 ""Kuriboh"" or 1 ""Winged Kuriboh"" from your Deck, and either add it to your hand or Special Summon it. SPELL Quick-Play
The Forceful Checkpoint When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). TRAP
The Forceful Sentry Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. SPELL
The Forces of Darkness Target 2 ""Dark World"" monsters in your GY; add those targets to your hand. TRAP
The Forgiving Maiden Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn. MONSTER [Fairy/Effect] LIGHT Level 4 850 2000
The Fountain in the Sky When a LIGHT monster is destroyed by battle and sent to your GY: You can banish that monster; gain LP equal to its ATK. SPELL Continuous
The Furious Sea King Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. MONSTER [Aqua/Normal] WATER Level 3 800 700
The Gates of Dark World All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card. SPELL Field
The Gift of Greed Your opponent draws 2 cards. TRAP
The Golden Apples When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 ""Malus Token"" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect. TRAP
The Golden Swordsoul When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions ""Fallen of Albaz"" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of ""The Golden Swordsoul"" once per turn. MONSTER [Spellcaster/Tuner/Effect] LIGHT Level 4 1800 1500
The Grand Jupiter Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field. MONSTER [Warrior/Effect] DARK Level 8 2500 2000
The Grand Spellbook Tower Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 ""Spellbook"" Spell Card from your Graveyard on the bottom of your Deck, except ""The Grand Spellbook Tower"", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of ""Spellbook"" Spell Cards in your Graveyard. SPELL Field
The Grave of Enkindling When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions. TRAP
The Graveyard in the Fourth Dimension Add 2 ""LV"" monsters from your Graveyard to your Deck and shuffle it. SPELL
The Great Double Casted Caster 2 non-Effect MonstersGains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of ""The Great Double Casted Caster"" once per turn. MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 8 0 2600
The Great Emperor Penguin You can Tribute this card; Special Summon up to 2 ""Penguin"" monsters from your Deck, except ""The Great Emperor Penguin"". MONSTER [Aqua/Effect] WATER Level 5 1800 1500
The Great Mikanko Ceremony Special Summon 1 ""Mikanko"" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 ""Mikanko"" card from your Deck to the GY, except ""The Great Mikanko Ceremony"". You can only use each effect of ""The Great Mikanko Ceremony"" once per turn. SPELL Quick-Play
The Great Noodle Inversion Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck. TRAP
The Gross Ghost of Fled Dreams This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. MONSTER [Fiend/Normal] DARK Level 4 1300 1800
The Hallowed Azamina Reveal 1 ""Azamina"" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 ""Sinful Spoils"" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 ""Azamina"" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of ""The Hallowed Azamina"" once per turn. SPELL
The Hidden City When this card is activated: You can add 1 ""Subterror"" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position ""Subterror"" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position ""Subterror"" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 ""The Hidden City"" per turn. SPELL Field
The Huge Revolution is Over When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it. TRAP Counter
The Humble Sentry Reveal your hand, choose 1 card, and shuffle it into the Deck. SPELL
The Hunter with 7 Weapons When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. MONSTER [Warrior/Effect] EARTH Level 3 1000 600
The Ice-Bound God If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of ""The Ice-Bound God"" once per turn. TRAP
The Illusory Gentleman Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. MONSTER [Spellcaster/Normal] DARK Level 4 1500 1600
The Immortal Bushi While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect. MONSTER [Warrior/Effect] DARK Level 3 1200 600
The Immortal Bushi Mourns the Mortal Body All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control. SPELL Continuous
The Immortal of Thunder FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. MONSTER [Thunder/Flip/Effect] LIGHT Level 4 1500 1300
The Inexperienced Spy Select and see 1 card in your opponent's hand. SPELL
The Iris Swordsoul During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;●Hand: Special Summon 1 monster from your hand.●Deck: Draw 2 cards.●Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.You can only use each effect of ""The Iris Swordsoul"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 8 2500 2500
The Judgement Hand An all-powerful hand that delivers ruthless attacks. MONSTER [Warrior/Normal] EARTH Level 3 1400 700
The Kaiju Files Each time a ""Kaiju"" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 ""Kaiju"" monster on the field; destroy that monster, then Special Summon 1 ""Kaiju"" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 ""Kaiju"" Spell/Trap from your Deck to your hand, except ""The Kaiju Files"". SPELL Continuous
The Kick Man When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. MONSTER [Zombie/Effect] DARK Level 3 1300 300
The King of D. This card's name becomes ""Lord of D."" while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 ""The Flute of Summoning Dragon"", ""The Melody of Awakening Dragon"", or ""Dragon Revival Rhapsody"" from your Deck to your hand. MONSTER [Spellcaster/Effect] DARK Level 4 1200 1100
The Lady in Wight Face-up Level 3 or lower Zombie monsters on the field, except ""The Lady in Wight"", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes ""Skull Servant"" while it is in the GY. MONSTER [Zombie/Effect] DARK Level 3 0 2200
The Last Warrior from Another Planet ""Zombyra the Dark"" + ""Maryokutai""If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters. MONSTER [Warrior/Fusion/Effect] EARTH Level 7 2350 2300
The Law of the Normal You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. SPELL
The League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster. TRAP
The League of Uniform Nomenclature Strikes Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 ""The League of Uniform Nomenclature Strikes"" per turn. SPELL
The Legendary Exodia Incarnate Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""Forbidden One"" monster. Gains 1000 ATK for each ""Forbidden One"" monster in your GY. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 ""Forbidden One"" monster from your GY to your hand. When this card is destroyed by battle and sent to the GY: You can reveal any number of ""Forbidden One"" monsters in your hand, and if you do, draw 1 card for each. MONSTER [Spellcaster/Effect] DARK Level 10 ? 0
The Legendary Fisherman While ""Umi"" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. MONSTER [Warrior/Effect] WATER Level 5 1850 1600
The Legendary Fisherman II This card's name becomes ""The Legendary Fisherman"" while on the field or in the GY. While ""Umi"" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. MONSTER [Warrior/Effect] WATER Level 5 2200 1800
The Legendary Fisherman III Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 ""The Legendary Fisherman"". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled. MONSTER [Warrior/Effect] WATER Level 7 2500 2000
The Light - Hex-Sealed Fusion You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck. MONSTER [Rock/Effect] LIGHT Level 3 1000 1600
The Little Swordsman of Aile Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. MONSTER [Warrior/Effect] WATER Level 3 800 1300
The Man with the Mark If this card is Normal or Special Summoned: You can take 1 ""Temple of the Kings"", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of ""The Man with the Mark"" once per turn. While you control ""Temple of the Kings"", this card and ""Apophis"" monsters you control cannot be destroyed by battle or card effects. ""Temple of the Kings"" you control cannot be destroyed by card effects. MONSTER [Spellcaster/Effect] EARTH Level 4 1000 1000
The Mask of Remnants When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of ""Masked Beast Des Gardius"", take control of that monster. SPELL
The Masked Beast You can Ritual Summon this card with ""Curse of the Masked Beast"". MONSTER [Fiend/Ritual] DARK Level 8 3200 1800
The Melody of Awakening Dragon Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. SPELL
The Monarchs Awaken If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. TRAP
The Monarchs Erupt Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY. TRAP Continuous
The Monarchs Masterplan Send 1 ""Monarch"" Spell/Trap from your Deck to the GY, except ""The Monarchs Masterplan"". If this card is banished: You can target 1 face-up monster your opponent controls; add 1 monster with the same Attribute that has 2400 ATK/1000 DEF, from your Deck or GY to your hand, then you can apply this effect.●Immediately after this effect resolves, Normal Summon 1 ""Zaborg the Thunder Monarch"", ""Mobius the Frost Monarch"", ""Thestalos the Firestorm Monarch"", ""Granmarg the Rock Monarch"", ""Raiza the Storm Monarch"", or ""Caius the Shadow Monarch"".You can only use this effect of ""The Monarchs Masterplan"" once per turn. SPELL
The Monarchs Revolt Discard 1 card; reveal 3 monsters from your Deck, with 2400 or more ATK and 1000 DEF, and/or 800 ATK/1000 DEF, your opponent chooses 1 for you to add to your hand, and you send the rest to the GY, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can banish this card from your GY; Special Summon 1 monster with 800 ATK/1000 DEF from your hand. You can only use each effect of ""The Monarchs Revolt"" once per turn. SPELL
The Monarchs Stormforth Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 ""The Monarchs Stormforth"" per turn. During the turn you activate this card, you cannot Special Summon from the Extra Deck. SPELL Quick-Play
The Most Distant, Deepest Depths While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of ""The Most Distant, Deepest Depths"" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 ""Ghoti"" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. SPELL Field
The Nordic Lights ""Nordic"" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all ""Nordic"" monsters on the field. SPELL Field
The Paths of Destiny Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. TRAP
The Phantom Knights of Ancient Cloak If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 ""The Phantom Knights"" card from your Deck to your hand, except ""The Phantom Knights of Ancient Cloak"". You can only use each effect of ""The Phantom Knights of Ancient Cloak"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 800 1000
The Phantom Knights of Break Sword 2 Level 3 monstersOnce per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 ""The Phantom Knights"" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters. MONSTER [Warrior/Xyz/Effect] DARK Rank 3 2000 1000
The Phantom Knights of Cloven Helm If a ""Phantom Knights"" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 ""Phantom Knights"" card from your GY to your hand. You can only use each effect of ""The Phantom Knights of Cloven Helm"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1500 500
The Phantom Knights of Cursed Javelin 2 Level 2 monstersYou can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a ""The Phantom Knights"" card as material. You can only use this effect of ""The Phantom Knights of Cursed Javelin"" once per turn. MONSTER [Warrior/Xyz/Effect] DARK Rank 2 1600 0
The Phantom Knights of Dark Gauntlets Send 1 ""Phantom Knights"" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each ""Phantom Knights"" Spell/Trap in your GY. TRAP
The Phantom Knights of Fragile Armor If a face-up ""The Phantom Knights"" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 ""Phantom Knights"" card from your hand to the GY; draw 1 card. You can only use each effect of ""The Phantom Knights of Fragile Armor"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1000 2000
The Phantom Knights of Lost Vambrace Target 1 face-up monster on the field; if that target is still face-up on the field, ""The Phantom Knights"" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) TRAP
The Phantom Knights of Mist Claws Target 1 of your banished ""The Phantom Knights"" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower ""The Phantom Knights"" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. TRAP
The Phantom Knights of Ragged Gloves A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.●If it is Xyz Summoned: It gains 1000 ATK.You can banish this card from your GY; send 1 ""Phantom Knights"" card from your Deck to the GY. You can only use each effect of ""The Phantom Knights of Ragged Gloves"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 1000 500
The Phantom Knights of Rusty Bardiche 2+ DARK monstersDuring your Main Phase: You can send 1 ""The Phantom Knights"" monster from your Deck to the GY, then Set 1 ""Phantom Knights"" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of ""The Phantom Knights of Rusty Bardiche"" once per turn. Cannot be used as Link Material. MONSTER [Warrior/Link/Effect] DARK Link 3 P613 2100 -
The Phantom Knights of Shade Brigandine Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 ""The Phantom Knights of Shade Brigandine"" per turn. TRAP
The Phantom Knights of Shadow Veil Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. TRAP
The Phantom Knights of Silent Boots If you control a ""The Phantom Knights"" monster, you can Special Summon this card (from your hand). You can only Special Summon ""The Phantom Knights of Silent Boots"" once per turn this way. You can banish this card from your GY; add 1 ""Phantom Knights"" Spell/Trap from your Deck to your hand. You can only use this effect of ""The Phantom Knights of Silent Boots"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 200 1200
The Phantom Knights of Stained Greaves If a ""The Phantom Knights"" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 ""The Phantom Knights"" monster from your hand, except ""The Phantom Knights of Stained Greaves"", then you can increase its Level by 1. You can only use each effect of ""The Phantom Knights of Stained Greaves"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 1200 600
The Phantom Knights of Tomb Shield Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn. TRAP
The Phantom Knights of Torn Scales You can discard 1 card; send 1 ""Phantom Knights"" card from your Deck to the GY, except ""The Phantom Knights of Torn Scales"". If another ""Phantom Knights"" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""The Phantom Knights of Torn Scales"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 600 1600
The Phantom Knights of Wrong Magnetring When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a ""The Phantom Knights"" monster or a ""Phantom Knights"" Continuous Spell/Trap); draw 2 cards. TRAP
The Phantom Knights' Rank-Up-Magic Launch During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 ""The Phantom Knights"" monster from your hand to that monster as material. SPELL Quick-Play
The Portrait's Secret A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. MONSTER [Fiend/Normal] EARTH Level 4 1200 1500
The Prime Monarch Once per turn: You can target 2 ""Monarch"" Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other ""Monarch"" Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap.) You can only use this effect of ""The Prime Monarch"" once per turn. TRAP Continuous
The Puppet Magic of Dark Ruler Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it. SPELL
The Regulation of Tribe Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. TRAP Continuous
The Reliable Guardian Increase 1 face-up monster's DEF by 700 points until the end of this turn. SPELL Quick-Play
The Resolute Meklord Army All Attack Position ""Meklord Army"" monsters you control cannot be destroyed by battle, also their effects are negated. SPELL Continuous
The Return to the Normal When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 ""The Return to the Normal"" per turn. TRAP
The Revenge of the Normal Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 ""The Revenge of the Normal"" per turn. TRAP
The Revived Sky God The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 ""Slifer the Sky Dragon"" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 ""Monster Reborn"" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of ""The Revived Sky God"" once per turn. TRAP
The Rock Spirit Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only. MONSTER [Rock/Effect] EARTH Level 4 1700 1000
The Sacred Waters in the Sky Activate 1 ""The Sanctuary in the Sky"" directly from your Deck, or add 1 monster that mentions ""The Sanctuary in the Sky"" from your Deck to your hand, then, if ""The Sanctuary in the Sky"" is on the field or in either GY, you can gain 500 LP for each ""Hyperion"" and ""The Agent"" monster you control. If your monster that mentions ""The Sanctuary in the Sky"" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of ""The Sacred Waters in the Sky"" once per turn. SPELL
The Sanctified Darklord Send 1 ""Darklord"" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 ""The Sanctified Darklord"" per turn. TRAP
The Sanctuary in the Sky Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0. SPELL Field
The Sanctum of Parshath This card's name becomes ""The Sanctuary in the Sky"" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order. SPELL Continuous
The Seal of Orichalcos All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate ""The Seal of Orichalcos"" once per Duel. SPELL Field
The Second Sarcophagus This card can only be placed on the field by the effect of ""The First Sarcophagus"". SPELL Continuous
The Secret of the Bandit This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. SPELL
The Selection Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. TRAP Counter
The Shadow Who Controls the Dark A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless. MONSTER [Fiend/Normal] DARK Level 3 800 700
The Shallow Grave Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position. SPELL
The Six Samurai - Irou At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up ""Six Samurai"" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] DARK Level 4 1700 1200
The Six Samurai - Kamon Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up ""Six Samurai"" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] FIRE Level 3 1500 1000
The Six Samurai - Nisashi While you control a face-up ""Six Samurai"" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] WIND Level 4 1400 700
The Six Samurai - Yaichi Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up ""Six Samurai"" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] WATER Level 3 1300 800
The Six Samurai - Yariza While you control a face-up ""Six Samurai"" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] EARTH Level 3 1000 500
The Six Samurai - Zanji At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up ""Six Samurai"" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up ""Six Samurai"" monster you control instead. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1300
The Six Shinobi If you control 6 ""Six Samurai"" monsters with different Attributes: Skip your opponent's next turn. TRAP
The Snake Hair A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. MONSTER [Zombie/Normal] DARK Level 4 1500 1200
The Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. TRAP
THE Star Ham 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""THE Star Ham"" once per turn. MONSTER [Beast/Synchro/Effect] LIGHT Level 3 1000 1200
The Statue of Easter Island A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. MONSTER [Rock/Normal] EARTH Level 4 1100 1400
The Stern Mystic FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions. MONSTER [Spellcaster/Flip/Effect] LIGHT Level 4 1500 1200
The Suppression Pluto Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.●Take control of 1 monster your opponent controls.●Destroy 1 Spell/Trap your opponent controls, then you can Set the destroyed Spell/Trap on your field. MONSTER [Fiend/Effect] DARK Level 8 2600 2000
The Supremacy Sun Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard. MONSTER [Fiend/Effect] DARK Level 10 3000 3000
The Terminus of the Burning Abyss Fusion Summon 1 ""Burning Abyss"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 ""Burning Abyss"" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn. SPELL
The Thing in the Crater When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. MONSTER [Pyro/Effect] FIRE Level 4 1000 1200
The Third Sarcophagus This card can only be placed on the field by the effect of ""The First Sarcophagus"". SPELL Continuous
The Toil of the Normal Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply).●1+: This turn, Normal Monsters you control gain 800 ATK.●2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn.●3+: This turn, Normal Monsters you control cannot be destroyed by card effects.●4+: Shuffle 1 Effect Monster on the field into the Deck.●5+: Add 1 ""The Toil of the Normal"" from your Deck to your hand.You can only activate 1 ""The Toil of the Normal"" per turn. TRAP
The Transmigration Prophecy Target 2 cards in the GY(s); shuffle those targets into the Deck(s). TRAP
The Traveler and the Burning Abyss Target any number of ""Burning Abyss"" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 ""The Traveler and the Burning Abyss"" per turn. TRAP
The Tricky You can Special Summon this card (from your hand) by discarding 1 card. MONSTER [Spellcaster/Effect] WIND Level 5 2000 1200
The Tripper Mercury When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase. MONSTER [Aqua/Effect] WATER Level 8 2000 2000
The Trojan Horse This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster. MONSTER [Beast/Effect] EARTH Level 4 1600 1200
The True Name Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 ""The True Name"" per turn. SPELL
The True Sun God When this card is activated: Add 1 ""The Winged Dragon of Ra"" or 1 card that mentions it from your Deck to your hand, except ""The True Sun God"". Monsters, except ""The Winged Dragon of Ra"", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 ""The Winged Dragon of Ra - Immortal Phoenix"" from your Deck, to the GY, then send 1 ""The Winged Dragon of Ra"" from your Monster Zone to the GY. You can only activate 1 ""The True Sun God"" per turn. SPELL Continuous
The Tyrant Neptune Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects. MONSTER [Reptile/Effect] WATER Level 10 0 0
The Ultimate Creature of Destruction Target 1 ""Blue-Eyes"" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a ""Blue-Eyes White Dragon"": You can Set this card, but banish it when it leaves the field. You can only use this effect of ""The Ultimate Creature of Destruction"" once per turn. TRAP
The Unfriendly Amazon Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. MONSTER [Warrior/Effect] EARTH Level 4 2000 1000
The Unhappy Girl While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. MONSTER [Spellcaster/Effect] LIGHT Level 2 400 300
The Unhappy Maiden When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. MONSTER [Spellcaster/Effect] LIGHT Level 1 0 100
The Unstoppable Exodia Incarnate 5 ""Forbidden One"" monstersCannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 ""Exodd"" or ""Obliterate!!!"" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP. MONSTER [Spellcaster/Fusion/Effect] DARK Level 10 ? 0
The Warrior Returning Alive Target 1 Warrior monster in your GY; add that target to your hand. SPELL
The Weather Auroral Canvas ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card.You can only control 1 ""The Weather Auroral Canvas"". TRAP Continuous
The Weather Cloudy Canvas ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.You can only control 1 ""The Weather Cloudy Canvas"". SPELL Continuous
The Weather Forecast When this card is activated: You can place 1 ""The Weather"" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of ""The Weather Forecast"" once per turn. If you Link Summon a ""The Weather"" Link Monster, you can also use face-up ""The Weather"" cards in your Spell & Trap Zone as ""The Weather"" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 ""The Weather"" monster from your hand. You can only activate 1 ""The Weather Forecast"" per turn. SPELL Field
The Weather Painter Aurora When this card is Normal Summoned: You can place 1 ""The Weather"" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target ""The Weather"" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. MONSTER [Fairy/Effect] DARK Level 6 2200 2000
The Weather Painter Cloud If another face-up ""The Weather"" card you control is sent to the GY: You can target up to 2 ""The Weather"" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of ""The Weather Painter Cloud"" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. MONSTER [Fairy/Effect] WIND Level 3 1500 1000
The Weather Painter Moonbow 3 ""The Weather"" monstersIf this card is Link Summoned: You can Special Summon 1 of your banished ""The Weather"" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 ""The Weather Painter Rainbow"" from your Extra Deck. ""The Weather"" Effect Monsters this card points to gain the following effect.●(Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn. MONSTER [Fairy/Link/Effect] DARK Link 3 P123 2400 -
The Weather Painter Rain If this card is Special Summoned: You can place 1 ""The Weather"" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of ""The Weather Painter Rain"" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. MONSTER [Fairy/Effect] WATER Level 3 1200 1400
The Weather Painter Rainbow 3 ""The Weather"" monstersWhen your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. ""The Weather"" Effect Monsters this card points to gain the following effect.●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card. MONSTER [Fairy/Link/Effect] LIGHT Link 3 P123 2400 -
The Weather Painter Snow When this card is Normal Summoned: You can place 1 ""The Weather"" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of ""The Weather Painter Snow"" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. MONSTER [Fairy/Effect] EARTH Level 3 0 2200
The Weather Painter Sun If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 ""The Weather"" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of ""The Weather Painter Sun"" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. MONSTER [Fairy/Effect] FIRE Level 3 1600 400
The Weather Painter Thunder You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 ""The Weather"" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of ""The Weather Painter Thunder"" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a ""The Weather"" card's effect: You can Special Summon this banished card. MONSTER [Fairy/Effect] LIGHT Level 3 1700 0
The Weather Rainbowed Canvas You can only control 1 ""The Weather Rainbowed Canvas"". ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 ""The Weather"" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn. TRAP Continuous
The Weather Rainy Canvas ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.You can only control 1 ""The Weather Rainy Canvas"". SPELL Continuous
The Weather Snowy Canvas ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●You can banish this card (Quick Effect); add 1 ""The Weather"" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.You can only control 1 ""The Weather Snowy Canvas"". SPELL Continuous
The Weather Sunny Canvas ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 ""The Weather"" monster from your hand or GY, but not with the same name the Tributed monster had on the field.You can only control 1 ""The Weather Sunny Canvas"". SPELL Continuous
The Weather Thundery Canvas ""The Weather"" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.You can only control 1 ""The Weather Thundery Canvas"". TRAP Continuous
The White Stone of Ancients Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 ""Blue-Eyes"" monster from your Deck. You can banish this card from your GY, then target 1 ""Blue-Eyes"" monster in your GY; add it to your hand. You can only use this effect of ""The White Stone of Ancients"" once per turn. MONSTER [Dragon/Tuner/Effect] LIGHT Level 1 600 500
The White Stone of Legend If this card is sent to the GY: Add 1 ""Blue-Eyes White Dragon"" from your Deck to your hand. MONSTER [Dragon/Tuner/Effect] LIGHT Level 1 300 250
The Wicked Avatar Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. If this card is Normal Summoned: Your opponent cannot activate Spell/Trap Cards until the end of their 2nd turn after this effect's activation. This card's ATK/DEF are equal to the highest ATK on the field +100, except ""The Wicked Avatar"". MONSTER [Fiend/Effect] DARK Level 10 ? ?
The Wicked Dreadroot Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. The ATK/DEF of all other monsters on the field are halved. MONSTER [Fiend/Effect] DARK Level 10 4000 4000
The Wicked Eraser Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. This card's ATK/DEF are equal to the number of cards your opponent controls x 1000. During your Main Phase: You can destroy this card. If this card is destroyed and sent to the GY: Destroy all cards on the field. MONSTER [Fiend/Effect] DARK Level 10 ? ?
The Wicked Worm Beast Once per turn, during your End Phase: Return this face-up card to the hand. MONSTER [Beast/Effect] EARTH Level 3 1400 700
The Winged Dragon of Ra Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target. MONSTER [Divine-Beast/Effect] DIVINE Level 10 ? ?
The Winged Dragon of Ra - Immortal Phoenix Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If ""The Winged Dragon of Ra"" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. Unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 ""The Winged Dragon of Ra - Sphere Mode"" from your hand, Deck, or GY, ignoring its Summoning conditions. MONSTER [Divine-Beast/Effect] DIVINE Level 10 4000 4000
The Winged Dragon of Ra - Sphere Mode Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 ""The Winged Dragon of Ra"" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000. MONSTER [Divine-Beast/Effect] DIVINE Level 10 ? ?
The World Legacy You can only control 1 ""The World Legacy"". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck. SPELL Continuous
The World Tree Each time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects.●1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end of this turn. (This ATK gain remains even if this card leaves the field.)●2 Counters: Target 1 card on the field; destroy that target.●3 Counters: Target 1 Plant-Type monster in your Graveyard; Special Summon that target. SPELL Continuous
The Zombie Vampire 2+ Level 8 monstersIf you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of ""The Zombie Vampire"" once per turn. MONSTER [Zombie/Xyz/Effect] DARK Rank 8 3000 2800
Theban Nightmare Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones. MONSTER [Fiend/Effect] LIGHT Level 4 1500 500
Theia, the Primal Being During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of ""Theia, the Primal Being"" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone. MONSTER [Rock/Effect] DARK Level 11 3000 600
Theinen the Great Sphinx This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both ""Andro Sphinx"" and ""Sphinx Teleia"" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End Phase. MONSTER [Beast/Effect] LIGHT Level 10 3500 3000
Thelematech Clatis 2 Level 8 monstersIf this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of ""Thelematech Clatis"" once per turn.●Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.●Special Summon 1 Spellcaster monster from your hand or Deck. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 8 3000 900
Theorealize Send 1 ""Medius the Pure"" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of ""Theorealize"" once per turn. SPELL
There Can Be Only One Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type. TRAP Continuous
Therion ""Bull"" Ain You can only use each of the following effects of ""Therion ""Bull"" Ain"" once per turn.●You can target 1 ""Therion"" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.●You can target 1 ""Therion"" card you control and 1 card your opponent controls; destroy them.A ""Therion"" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were ""Therion ""Bull"" Ain"". MONSTER [Warrior/Effect] FIRE Level 7 2100 1600
Therion ""Duke"" Yul You can only use the 1st of the following effects of ""Therion ""Duke"" Yul"" once per turn.●You can target 1 ""Therion"" monster or 1 Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.●While you control an Equip Card, ""Therion"" monsters you control cannot be destroyed by your opponent's card effects.A ""Therion"" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were ""Therion ""Duke"" Yul"". MONSTER [Psychic/Effect] LIGHT Level 8 2100 2800
Therion ""Empress"" Alasia You can only use each of the following effects of ""Therion ""Empress"" Alasia"" once per turn.●You can target 1 ""Therion"" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.●You can discard 1 card, then target 1 ""Therion"" Monster Card in your Spell & Trap Zone; Special Summon it.A ""Therion"" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were ""Therion ""Empress"" Alasia"". MONSTER [Reptile/Effect] EARTH Level 8 2100 2500
Therion ""King"" Regulus You can only use each of the following effects of ""Therion ""King"" Regulus"" once per turn.●You can target 1 ""Therion"" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.●When your opponent activates a card or effect (Quick Effect): You can send 1 ""Therion"" Monster Card from your hand or face-up field to the GY; negate that effect.A ""Therion"" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were ""Therion ""King"" Regulus"". MONSTER [Machine/Effect] EARTH Level 8 2800 1600
Therion ""Lily"" Borea You can only use each of the following effects of ""Therion ""Lily"" Borea"" once per turn.●You can target 1 ""Therion"" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.●You can send 1 card from your hand or field to the GY; add 1 ""Therion"" Spell/Trap from your Deck to your hand.A ""Therion"" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were ""Therion ""Lily"" Borea"". MONSTER [Plant/Effect] WIND Level 8 2400 2500
Therion ""Reaper"" Fum You can only use each of the following effects of ""Therion ""Reaper"" Fum"" once per turn.●You can target 1 ""Therion"" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.●During your opponent's turn (Quick Effect): You can target 1 ""Therion"" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand.A ""Therion"" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were ""Therion ""Reaper"" Fum"". MONSTER [Aqua/Effect] WATER Level 7 1400 2500
Therion Charge Send 1 ""Therion"" card, except ""Therion Charge"", or 1 ""Endless Engine Argyro System"" from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 ""Therion Charge"" per turn. SPELL
Therion Cross When your opponent activates a monster effect, while you control a ""Therion"" monster: You can activate 1 of these effects;●Negate that effect.●Banish that monster.If you have ""Endless Engine Argyro System"" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 ""Therion Cross"" per turn. TRAP
Therion Discolosseum When this card is activated: You can add 1 ""Therion"" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 ""Therion"" card or 1 ""Endless Engine Argyro System"" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 ""Therion"" monster in your GY; add it to your hand. You can only activate 1 ""Therion Discolosseum"" per turn. SPELL Field
Therion Irregular You can target up to 3 ""Therion"" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 ""Endless Engine Argyro System""; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of ""Therion Irregular"" once per turn. MONSTER [Machine/Effect] DARK Level 10 1600 2800
Therion Stand Up! Target 1 ""Therion"" monster in your GY; Special Summon it, then you can equip 1 ""Therion"" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 ""Therion"" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 ""Therion Stand Up!"" effect per turn, and only once that turn. TRAP
Thermal Genex ""Genex Controller"" + 1 or more non-Tuner FIRE monstersThis card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each ""Genex"" monster in your Graveyard. MONSTER [Machine/Synchro/Effect] FIRE Level 8 2400 1200
Thestalos the Firestorm Monarch If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100. MONSTER [Pyro/Effect] FIRE Level 6 2400 1000
Thestalos the Mega Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a monster, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.●Also, inflict 1000 damage to your opponent after that. MONSTER [Pyro/Effect] FIRE Level 8 2800 1000
Thestalos the Shadowfire Monarch You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect.●Banish 1 card on the field, and if it was a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200. MONSTER [Pyro/Effect] FIRE Level 10 3000 1000
This Creepy Little Punk (This card is always treated as an ""Infernity"" card.)Special Summon 1 of your ""Infernity"" monsters that is banished, or in your hand or GY. If a face-up ""Infernity"" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of ""This Creepy Little Punk"" once per turn. SPELL
Thor, Lord of the Aesir 1 ""Nordic Beast"" Tuner + 2+ non-Tuner monstersOnce per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 ""Nordic Beast"" Tuner from your GY; Special Summon this card. When Summoned this way: You can inflict 800 damage to your opponent. MONSTER [Beast-Warrior/Synchro/Effect] EARTH Level 10 3500 2800
Thorn of Malice Equip only to ""Black Rose Dragon"" or a Plant monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK/DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. SPELL Equip
Thought Ruler Archfiend 1 Tuner + 1+ non-Tuner monstersIf this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it. MONSTER [Psychic/Synchro/Effect] DARK Level 8 2700 2300
Thousand Dragon ""Time Wizard"" + ""Baby Dragon"" MONSTER [Dragon/Fusion] WIND Level 7 2400 2000
Thousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. SPELL
Thousand Knives If you control ""Dark Magician"": Target 1 monster your opponent controls; destroy that target. SPELL
Thousand Needles When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. MONSTER [Beast/Effect] EARTH Level 4 1000 1800
Thousand-Eyes Idol A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. MONSTER [Spellcaster/Normal] DARK Level 1 0 0
Thousand-Eyes Jellyfish This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 ""Ocean's Keeper"". Your opponent must play with their hand revealed. MONSTER [Fish/Effect] WATER Level 5 300 2100
Thousand-Eyes Restrict ""Relinquished"" + ""Thousand-Eyes Idol""Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. MONSTER [Spellcaster/Fusion/Effect] DARK Level 1 0 0
Threatening Roar Your opponent cannot declare an attack this turn. TRAP
Three in One During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap from your hand or Deck that mentions the original names of all 3 targets. TRAP
Three of a Kind If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. TRAP
Three Strikes Barrier If your opponent controls exactly 3 cards: Activate 1 of these effects;●This turn, your monsters cannot be destroyed by battle.●This turn, you take no battle damage.●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP. TRAP
Three Thousand Needles At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster. MONSTER [Beast/Effect] EARTH Level 8 3000 1800
Three Trolling Trolls If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of ""Three Trolling Trolls"" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters. MONSTER [Beast-Warrior/Tuner/Effect] WATER Level 3 1000 1300
Three-Eyed Ghost You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of ""Three-Eyed Ghost"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 900 800
Three-Headed Geedo A three-headed nocturnal monster that is absolutely ruthless when fighting. MONSTER [Fiend/Normal] DARK Level 4 1200 1400
Three-Legged Zombies A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. MONSTER [Zombie/Normal] DARK Level 3 1100 800
Threshold Borg If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK. MONSTER [Cyberse/Effect] EARTH Level 7 2400 2000
Thron the Disciplined Angel If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of ""Thron the Disciplined Angel"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1500 600
Throwstone Unit Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. MONSTER [Warrior/Effect] EARTH Level 4 900 2000
Thunder Ball At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of ""Thunder Ball"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 450 400
Thunder Crash Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed. SPELL
Thunder Discharge If you control an ""Adventurer Token"": You can target 1 monster you control equipped with an Equip Card that mentions ""Adventurer Token""; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions ""Adventurer Token"" from your hand or GY to 1 monster you control. You can only activate 1 ""Thunder Discharge"" per turn. TRAP
Thunder Dragon You can discard this card; add up to 2 ""Thunder Dragon"" from your Deck to your hand. MONSTER [Thunder/Effect] LIGHT Level 5 1600 1500
Thunder Dragon Colossus ""Thunder Dragon"" + 1 Thunder monsterMust be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use ""Polymerization""). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. MONSTER [Thunder/Fusion/Effect] DARK Level 8 2600 2400
Thunder Dragon Discharge The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a ""Thunder Dragon"" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. TRAP Continuous
Thunder Dragon Fusion Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of ""Thunder Dragon Fusion"" once per turn. SPELL
Thunder Dragon Thunderstormech 2+ Thunder monstersDuring your Main Phase, if you control this Link Summoned card: You can target 1 of your ""Thunder Dragon"" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of ""Thunder Dragon Thunderstormech"" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead. MONSTER [Thunder/Link/Effect] LIGHT Link 4 P4623 2800 -
Thunder Dragon Titan 3 ""Thunder Dragon"" monstersMust be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except ""Thunder Dragon Titan"" (in which case you do not use ""Polymerization""). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. MONSTER [Thunder/Fusion/Effect] LIGHT Level 10 3200 3200
Thunder Dragondark (Quick Effect): You can discard this card; add 1 ""Thunder Dragondark"" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 ""Thunder Dragon"" card from your Deck to your hand, except ""Thunder Dragondark"". You can only use 1 ""Thunder Dragondark"" effect per turn, and only once that turn. MONSTER [Thunder/Effect] DARK Level 5 1600 1500
Thunder Dragonduo Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. MONSTER [Thunder/Effect] DARK Level 8 2800 0
Thunder Dragonhawk You can discard this card; Special Summon 1 of your ""Thunder Dragon"" monsters that is banished or in your GY, except ""Thunder Dragonhawk"". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 ""Thunder Dragonhawk"" effect per turn, and only once that turn. MONSTER [Thunder/Effect] LIGHT Level 6 1800 2200
Thunder Dragonlord Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 ""Thunder Dragon"" card from your Deck to the GY. MONSTER [Thunder/Effect] LIGHT Level 9 3000 2000
Thunder Dragonmatrix (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 ""Thunder Dragonmatrix"" from your Deck to your hand. You can only use 1 ""Thunder Dragonmatrix"" effect per turn, and only once that turn. MONSTER [Thunder/Effect] LIGHT Level 1 0 2000
Thunder Dragonroar You can discard this card; add to your hand, 1 of your ""Thunder Dragon"" cards that is banished or in your GY, except ""Thunder Dragonroar"". If this card is banished, or sent from the field to the GY: You can Special Summon 1 ""Thunder Dragon"" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 ""Thunder Dragonroar"" effect per turn, and only once that turn. MONSTER [Thunder/Effect] DARK Level 6 2400 0
Thunder Dragons' Hundred Thunders Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 ""Thunder Dragons' Hundred Thunders"" per turn. TRAP
Thunder End Dragon 2 Level 8 Normal MonstersOnce per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field. MONSTER [Dragon/Xyz/Effect] LIGHT Rank 8 3000 2000
Thunder Hand If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of ""Thunder Hand"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 4 1600 1600
Thunder Kid This monster stores electricity within his body, and can unleash it with catastrophic power. MONSTER [Thunder/Normal] WIND Level 2 700 600
Thunder King Rai-Oh Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it. MONSTER [Thunder/Effect] LIGHT Level 4 1900 800
Thunder King, the Lightningstrike Kaiju You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a ""Kaiju"" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 ""Kaiju"" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn. MONSTER [Thunder/Effect] LIGHT Level 9 3300 2100
Thunder Nyan Nyan If there is a non-LIGHT monster on your side of the field, destroy this face-up card. MONSTER [Thunder/Effect] LIGHT Level 4 1900 800
Thunder of Ruler During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn. TRAP
Thunder Sea Horse You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of ""Thunder Sea Horse"" once per turn. You cannot Special Summon during the turn you activate this effect. MONSTER [Thunder/Effect] LIGHT Level 4 1600 1200
Thunder Short Inflict 400 damage to your opponent for each monster they control. SPELL
Thunder Unicorn 1 Beast-Type Tuner + 1 or more non-Tuner monstersOnce per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card. MONSTER [Beast/Synchro/Effect] LIGHT Level 5 2200 1800
Thunderclap Monk When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of ""Thunderclap Monk"" once per turn. MONSTER [Thunder/Effect] LIGHT Level 4 1900 200
Thunderclap Skywolf If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect. MONSTER [Thunder/Effect] LIGHT Level 7 2500 2000
Thunderforce Attack This card's activation and effect cannot be negated. If you control a monster whose original name is ""Slifer the Sky Dragon"": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect.●Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn.You can only activate 1 ""Thunderforce Attack"" per turn. SPELL Quick-Play
Thunderspeed Summon During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control ""Queen's Knight"", ""King's Knight"", and ""Jack's Knight"", you can apply this effect instead.●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.You can only activate 1 ""Thunderspeed Summon"" per turn. SPELL Quick-Play
Tidal, Dragon Ruler of Waterfalls If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 ""Tidal, Dragon Ruler of Waterfalls"" effect per turn, and only once that turn. MONSTER [Dragon/Effect] WATER Level 7 2600 2000
Tierra, Source of Destruction Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. MONSTER [Fiend/Effect] LIGHT Level 11 3400 3600
Ties of the Brethren Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. SPELL
Ties That Bind If you control ""Shining Sarcophagus"" and a monster that mentions it: Special Summon up to 2 Level 4 or lower monsters with different names that mention ""Shining Sarcophagus"" from your hand and/or Deck, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 ""Ties That Bind"" per turn. SPELL
Tiger Axe A fast and powerful axe-wielding beast-warrior. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1300 1100
Tiger Dragon When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets. MONSTER [Dragon/Effect] EARTH Level 6 2400 1800
Tiki Curse Special Summon this card as an Effect Monster (Rock/DARK/Level 4/ATK 1800/DEF 1000) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. TRAP Continuous
Tiki Peace Special Summon this card as an Effect Monster (Rock/EARTH/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap).●(Quick Effect): You can pay 800 LP; Special Summon 1 Continuous Trap, except ""Tiki Peace"", from your GY or banishment as a Normal Monster (Rock/EARTH/Level 4/ATK 1000/DEF 1000) and its name becomes ""Tiki Peace"" (even while face-down) (that card is NOT treated as a Trap). You can only use this effect of ""Tiki Peace"" once per turn. TRAP Continuous
Tiki Soul Special Summon this card as an Effect Monster (Rock/LIGHT/Level 4/ATK 1000/DEF 1800) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card and sent to your GY, you can Set it in the Spell & Trap Zone instead. TRAP Continuous
Tilted Try When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. SPELL Field
Tilting Entrainment 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of ""Tilting Entrainment"" once per turn. MONSTER [Machine/Synchro/Effect] EARTH Level 8 2800 1600
Timaeus the Knight of Destiny ""Legendary Knight Timaeus"" + ""Legendary Knight Critias"" + ""Legendary Knight Hermos""Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use ""Polymerization"".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK/DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 ""Legendary Knight"" monsters from your hand, Deck, and/or GY, ignoring their Summoning conditions. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 ? ?
Timaeus the United Dragon You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions ""Dark Magician"", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of ""Timaeus the United Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 8 2800 1800
Time Engine (This card is always treated as a ""Metalmorph"" card.)If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon it, then if you Special Summoned a Level 5 or higher Machine monster by this effect and have a ""Metalmorph"" Trap on your field or GY, except this card on the field, you can apply this effect.●Destroy as many monsters your opponent controls as possible, then you can inflict damage to your opponent, equal to that Special Summoned monster's original ATK. TRAP
Time Escaper During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase. MONSTER [Psychic/Effect] EARTH Level 2 500 100
Time Machine When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed. TRAP
Time Magic Hammer Must be Special Summoned with ""The Claw of Hermos"", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 2 500 400
Time Maiden If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a ""Timelord"" monster. You can Tribute this card; add 1 ""Timelord"" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 ""Timelord"" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect. MONSTER [Fairy/Effect] LIGHT Level 1 0 0
Time Passage Increase the Level of 1 face-up ""Fortune Lady"" monster you control by 3, until the End Phase. SPELL Quick-Play
Time Pendulumgraph Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of ""Time Pendulumgraph"" once per turn. You can target 1 ""Magician"" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard. TRAP Continuous
Time Reloader During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of ""Time Reloader"" once per turn. MONSTER [Machine/Effect] LIGHT Level 8 1200 2400
Time Seal Skip the Draw Phase of your opponent's next turn. TRAP
Time Stream Target 1 ""Fossil"" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 ""Fossil"" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with ""Fossil Fusion"".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 ""Fossil"" Fusion Monster from your GY, then target 1 ""Fossil"" Fusion Monster in your GY; Special Summon it. SPELL
Time Thief Adjuster If you Normal or Special Summon a ""Time Thief"" monster(s), except ""Time Thief Adjuster"" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 ""Time Thief"" card from your Deck to the GY, except ""Time Thief Adjuster"". You can only use 1 ""Time Thief Adjuster"" effect per turn, and only once that turn. MONSTER [Psychic/Effect] DARK Level 4 1200 1800
Time Thief Bezel Ship (Quick Effect): You can Tribute this card, then target 1 ""Time Thief"" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Time Thief Bezel Ship"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1000 2000
Time Thief Chronocorder During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Time Thief Chronocorder"" once per turn. MONSTER [Machine/Effect] DARK Level 4 1000 1000
Time Thief Double Barrel 2 Level 4 monstersWhen your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence.●Monster: This card gains 400 ATK.●Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn.●Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn.You can only use this effect of ""Time Thief Double Barrel"" once per turn. MONSTER [Psychic/Xyz/Effect] DARK Rank 4 2200 2200
Time Thief Flyback Target 1 ""Time Thief"" Xyz Monster you control; attach 1 ""Time Thief"" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 ""Time Thief"" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 ""Time Thief Flyback"" effect per turn, and only once that turn. TRAP
Time Thief Hack During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of ""Time Thief Hack"" once per turn. SPELL Continuous
Time Thief Perpetua 2 Level 4 monstersDuring the Standby Phase: You can detach 1 material from this card, then target 1 ""Time Thief"" monster in your GY, except ""Time Thief Perpetua""; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 ""Time Thief"" card from your Deck to it as material. You can only use each effect of ""Time Thief Perpetua"" once per turn. MONSTER [Psychic/Xyz/Effect] DARK Rank 4 1900 2500
Time Thief Power Reserve Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine ""Time Thief"" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of ""Time Thief Power Reserve"" once per turn. TRAP Continuous
Time Thief Redoer 2 Level 4 monstersOnce per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.●Monster: Banish this card until the End Phase.●Spell: Draw 1 card.●Trap: Place 1 face-up card your opponent controls on top of the Deck.You can only use this effect of ""Time Thief Redoer"" once per turn. MONSTER [Psychic/Xyz/Effect] DARK Rank 4 2400 2000
Time Thief Regulator If you control no other monsters: You can Tribute this card; Special Summon 2 ""Time Thief"" monsters with different names from your Deck in Defense Position, except ""Time Thief Regulator"". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Time Thief Regulator"" once per turn. MONSTER [Machine/Effect] DARK Level 4 600 200
Time Thief Retrograde When a Spell/Trap Card is activated while you control a ""Time Thief"" Xyz Monster: Negate the activation, and if you do, attach that card to a ""Time Thief"" Xyz Monster you control as material. You can only activate 1 ""Time Thief Retrograde"" per turn. TRAP Counter
Time Thief Startup Special Summon 1 ""Time Thief"" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 ""Time Thief"" Xyz Monster you control; attach 3 ""Time Thief"" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 ""Time Thief Startup"" effect per turn, and only once that turn. SPELL Quick-Play
Time Thief Temporwhal You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 ""Time Thief"" monster you control, except ""Time Thief Temporwhal""; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Time Thief Temporwhal"" once per turn. MONSTER [Machine/Effect] DARK Level 4 800 1400
Time Thief Winder You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""Time Thief"" card from your Deck to your hand, except ""Time Thief Winder"". You can only use each effect of ""Time Thief Winder"" once per turn. MONSTER [Psychic/Effect] DARK Level 4 1800 1300
Time to Stand Up If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are ""Resonator"" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of ""Time to Stand Up"" once per turn. TRAP
Time Wizard Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field. MONSTER [Spellcaster/Effect] LIGHT Level 2 500 400
Time Wizard of Tomorrow ""Time Wizard"" + 1 Effect MonsterOnce per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage. MONSTER [Spellcaster/Fusion/Effect] LIGHT Level 5 2000 1900
Time-Space Trap Hole When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. TRAP
Time-Tearing Morganite For the rest of this Duel, apply the following effects.●You cannot activate monster effects in the hand.●Draw 2 cards instead of 1 for your normal draw during your Draw Phase.●You can conduct 2 Normal Summons/Sets per turn, not just 1.You can banish this card from your GY, then discard 1 ""Time-Tearing Morganite""; your opponent cannot activate monster effects when you Normal Summon this turn. SPELL
Timeater If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1. MONSTER [Machine/Effect] DARK Level 6 1900 1700
Timebreaker Magician When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 3 1400 0
Timegazer Magician Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 3 1200 600
Timelord Progenitor Vorpgate 1 Tuner + 1+ non-Tuner monstersCannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field. MONSTER [Fairy/Synchro/Effect] DARK Level 10 0 0
Timestar Magician 2 Level 4 ""Magician"" Pendulum MonstersMust first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead. MONSTER [Spellcaster/Xyz/Effect] DARK Rank 4 2400 1200
Timidity Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. SPELL
Tin Archduke 3 Level 4 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.) MONSTER [Machine/Xyz/Effect] EARTH Rank 4 2200 1200
Tin Goldfish When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand. MONSTER [Machine/Effect] WATER Level 4 800 2000
Tindangle Acute Cerberus 3 ""Tindangle"" monstersGains 3000 ATK if you have 3 or more ""Tindangle"" monsters with different names in your GY, including ""Tindangle Base Gardna"". Gains 500 ATK for each ""Tindangle"" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 ""Tindangle Token"" (Fiend/DARK/Level 1/ATK 0/DEF 0). MONSTER [Fiend/Link/Effect] DARK Link 3 P813 0 -
Tindangle Angel FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except ""Tindangle Angel"", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of ""Tindangle Angel"" once per turn. MONSTER [Fiend/Flip/Effect] DARK Level 4 500 1800
Tindangle Base Gardna If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon ""Tindangle Base Gardna"" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 ""Tindangle"" monster from your hand or Deck in Attack Position or face-down Defense Position. MONSTER [Fiend/Effect] DARK Level 5 0 2300
Tindangle Delaunay When you take battle damage from an opponent's attacking monster, while you have 3 or more ""Tindangle"" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 ""Tindangle Acute Cerberus"" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 ""Tindangle"" monsters with different names in your GY; Special Summon them in face-down Defense Position. TRAP
Tindangle Dholes FLIP: You can send 1 Spell/Trap from your Deck to the GY.If this card is sent from the hand or Deck to the GY: You can target 1 ""Tindangle"" monster in your GY, except ""Tindangle Dholes""; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of ""Tindangle Dholes"" once per turn. A ""Tindangle"" Link Monster that used this card as material can make 3 attacks during each Battle Phase. MONSTER [Fiend/Flip/Effect] DARK Level 5 1000 1000
Tindangle Hound FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position.Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. MONSTER [Fiend/Flip/Effect] DARK Level 7 2500 0
Tindangle Intruder FLIP: You can add 1 ""Tindangle"" card from your Deck to your hand.When this card is Normal Summoned: You can send 1 ""Tindangle"" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of ""Tindangle Intruder"" once per turn. MONSTER [Fiend/Flip/Effect] DARK Level 6 2200 0
Tindangle Jhrelth FLIP: You can take 1 Flip monster from your Deck, except ""Tindangle Jhrelth"", and either add it to your hand or send it to the GY.If this card is in your hand: You can discard 1 other card; send 1 ""Tindangle"" card from your Deck to the GY, except ""Tindangle Jhrelth"", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of ""Tindangle Jhrelth"" once per turn. MONSTER [Fiend/Flip/Effect] DARK Level 3 0 1800
Tindangle Protector FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are ""Tindangle"" monsters, you can add up to that many ""Tindangle"" cards from your Deck to your hand. You can only use this effect of ""Tindangle Protector"" once per turn. MONSTER [Fiend/Flip/Effect] DARK Level 3 800 1600
Tindangle Trinity FLIP: You can Special Summon 1 ""Tindangle Base Gardna"" from your Deck.If this card was flipped face-up, your ""Tindangle"" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a ""Tindangle"" monster: You can add 1 ""Gergonne's End"" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of ""Tindangle Trinity"" once per turn. MONSTER [Fiend/Flip/Effect] DARK Level 4 0 1500
Tiras, Keeper of Genesis 2 Level 5 monstersThis card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 5 2600 1700
TiSolfachord Beautia (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of ""TiSolfachord Beautia"" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. MONSTER [Fairy/Pendulum/Effect] EARTH Level 7 2500 2400
Tistina, the Divinity that Defies Darkness 2 Level 10 monstersIf this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of ""Tistina, the Divinity that Defies Darkness"" once per turn. Once per turn, if this card has ""Crystal God Tistina"" as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent's turn. If this card you control is destroyed by an opponent's card while it has material: You can Special Summon 1 ""Tistina"" monster from your GY. MONSTER [Aqua/Xyz/Effect] LIGHT Rank 10 2000 3000
Titaniklad the Ash Dragon ""Fallen of Albaz"" + 1 monster with 2500 or more ATKGains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 ""Dogmatika"" monster or 1 ""Fallen of Albaz"" from your Deck. You can only use this effect of ""Titaniklad the Ash Dragon"" once per turn. MONSTER [Dragon/Fusion/Effect] DARK Level 8 2500 2000
Titanocider Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of ""Titanocider"" once per turn. TRAP
Tlakalel, His Malevolent Majesty If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card. MONSTER [Fiend/Effect] DARK Level 5 2400 1000
Toadally Awesome 2 Level 2 Aqua monstersOnce per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 ""Frog"" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand. MONSTER [Aqua/Xyz/Effect] WATER Rank 2 2200 0
Tobari the Sky Ninja This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of ""Tobari the Sky Ninja"" once per turn. You can send this card from your hand to the GY; Special Summon 1 ""Ninja"" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 ""Ninja"" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. MONSTER [Winged Beast/Effect] EARTH Level 1 0 0
Todoroki the Earthbolt Star You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon ""Todoroki the Earthbolt Star"" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of ""Todoroki the Earthbolt Star"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2100 0
Token Collector If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of ""Token Collector"" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens. MONSTER [Fiend/Effect] EARTH Level 4 0 2000
Token Feastevil When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed. TRAP
Token Stampede All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle. TRAP Continuous
Token Sundae Destroy as many Tokens you control as possible, then destroy cards on the field up to the number of Tokens destroyed by this effect. SPELL
Token Support You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains ATK equal to the number Tributed x 1000 (until the end of this turn), and if it does, it can attack monsters up to the number Tributed during each Battle Phase this turn. You can only use this effect of ""Token Support"" once per turn. At the end of your opponent's Battle Phase: You can Special Summon ""Support Tokens"" (Beast/EARTH/Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase. SPELL Continuous
Token Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. SPELL
Tokkosho of Ghost Destroying When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play. SPELL Equip
Tokusano Shinkyojin Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards. SPELL
Toll Each player must pay 500 Life Points to declare an attack. SPELL Continuous
Toll Hike Each player must send 1 card from their hand to the GY to declare an attack. TRAP Continuous
Tomozaurus Small but vicious, this monster even attacks its own kind. MONSTER [Dinosaur/Normal] EARTH Level 2 500 400
Tongue Twister If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. MONSTER [Fiend/Effect] DARK Level 6 400 300
Tongyo This monster captures other fish with its long tongue and sucks the energy out of them. MONSTER [Fish/Normal] WATER Level 4 1350 800
Tool Box If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of ""Tool Box"" once per turn. SPELL Continuous
Toon Alligator An alligator monster straight from the cartoons. MONSTER [Reptile/Normal] WATER Level 4 800 1600
Toon Ancient Gear Golem Cannot attack the turn it is Summoned. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step. MONSTER [Machine/Toon/Effect] EARTH Level 8 3000 3000
Toon Barrel Dragon Cannot attack the turn it is Summoned. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are heads. MONSTER [Machine/Toon/Effect] DARK Level 7 2600 2200
Toon Black Luster Soldier Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control ""Toon World"": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated. MONSTER [Warrior/Toon/Effect] EARTH Level 8 3000 2500
Toon Bookmark Add 1 ""Toon World"", or 1 card that mentions it, from your Deck to your hand, except ""Toon Bookmark"". If a ""Toon World(s)"" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 ""Toon Bookmark"" per turn. SPELL
Toon Briefcase When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck. TRAP
Toon Buster Blader Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. MONSTER [Warrior/Toon/Effect] EARTH Level 7 2600 2300
Toon Cannon Soldier Cannot attack the turn it is Summoned. If ""Toon World"" on the field is destroyed, destroy this card. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent. MONSTER [Machine/Toon/Effect] DARK Level 4 1400 1300
Toon Cyber Dragon If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. MONSTER [Machine/Toon/Effect] LIGHT Level 5 2100 1600
Toon Dark Magician Cannot attack the turn it is Summoned. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 ""Toon"" card, then activate 1 of these effects;●Special Summon 1 Toon monster from your Deck, except ""Toon Dark Magician"", ignoring its Summoning conditions.●Add 1 ""Toon"" Spell/Trap from your Deck to your hand. MONSTER [Spellcaster/Toon/Effect] DARK Level 7 2500 2100
Toon Dark Magician Girl Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control ""Toon World"". If ""Toon World"" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every ""Dark Magician"" or ""Magician of Black Chaos"" in either player's GY. MONSTER [Spellcaster/Toon/Effect] DARK Level 6 2000 1700
Toon Defense When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead. TRAP Continuous
Toon Gemini Elf Cannot attack the turn it is Summoned. If ""Toon World"" on the field is destroyed, destroy this card. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand. MONSTER [Spellcaster/Toon/Effect] EARTH Level 4 1900 900
Toon Goblin Attack Force Cannot attack the turn it is Summoned. If ""Toon World"" on the field is destroyed, destroy this card. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. MONSTER [Warrior/Toon/Effect] EARTH Level 4 2300 0
Toon Harpie Lady Cannot attack the turn it is Summoned. If you control ""Toon World"": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of ""Toon Harpie Lady"" once per turn. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack directly. MONSTER [Winged Beast/Toon/Effect] WIND Level 4 1300 1400
Toon Kingdom When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes ""Toon World"" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. SPELL Field
Toon Mask If you control ""Toon World"": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions. TRAP
Toon Masked Sorcerer Cannot attack the turn it is Summoned. If ""Toon World"" on the field is destroyed, destroy this card. While you control ""Toon World"" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card. MONSTER [Spellcaster/Toon/Effect] DARK Level 4 900 1400
Toon Mermaid Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control ""Toon World"". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If ""Toon World"" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. MONSTER [Aqua/Toon/Effect] WATER Level 4 1400 1500
Toon Page-Flip If you control ""Toon World"": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 ""Toon Page-Flip"" per turn. SPELL Quick-Play
Toon Rollback Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn. SPELL
Toon Summoned Skull (This card is always treated as an ""Archfiend"" card.)Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control ""Toon World"". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If ""Toon World"" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. MONSTER [Fiend/Toon/Effect] DARK Level 6 2500 1200
Toon Table of Contents Add 1 ""Toon"" card from your Deck to your hand. SPELL
Toon Terror When a Spell/Trap Card, or monster effect, is activated, while you control both ""Toon World"" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 ""Toon Terror"" per turn. TRAP Counter
Toon World Activate this card by paying 1000 LP. SPELL Continuous
Top Runner All face-up Synchro Monsters you control gain 600 ATK. MONSTER [Machine/Tuner/Effect] WIND Level 4 1100 800
Top Share Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 ""Top Share"" per turn. SPELL
Topologic Bomber Dragon 2+ Effect MonstersIf another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's original ATK. MONSTER [Cyberse/Link/Effect] DARK Link 4 P8123 3000 -
Topologic Gumblar Dragon 2+ Effect MonstersIf another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 ""Topologic Gumblar Dragon"" effect per turn, and only once that turn. MONSTER [Cyberse/Link/Effect] DARK Link 4 P8462 3000 -
Topologic Trisbaena 2+ Effect MonstersIf a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect. MONSTER [Cyberse/Link/Effect] DARK Link 3 P813 2500 -
Topologic Zeroboros 2+ Effect MonstersYou cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card. MONSTER [Cyberse/Link/Effect] DARK Link 4 P7913 3000 -
Torapart This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. MONSTER [Warrior/Tuner/Effect] DARK Level 2 600 600
Tornado Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. SPELL Quick-Play
Tornado Bird FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. MONSTER [Winged Beast/Flip/Effect] WIND Level 4 1100 1000
Tornado Dragon 2 Level 4 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. MONSTER [Wyrm/Xyz/Effect] WIND Rank 4 2100 2000
Tornado Wall Activate only if ""Umi"" is on the field. While ""Umi"" is on the field, you take no battle damage. If ""Umi"" is not on the field, destroy this card. TRAP Continuous
Torpedo Fish While ""Umi"" is face-up on the field, this card is unaffected by any Spell Cards. MONSTER [Fish/Effect] WATER Level 3 1000 1000
Torpedo Takedown Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 ""Torpedo Takedown"" effect per turn, and only once that turn. SPELL
Torque Tune Gear Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Tuner/Effect] LIGHT Level 1 0 0
Torrential Reborn When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 ""Torrential Reborn"" per turn. TRAP
Torrential Tribute When a monster(s) is Summoned: Destroy all monsters on the field. TRAP
Total Defense Shogun If this card is Normal or Flip Summoned: Change it to Defense Position. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. MONSTER [Warrior/Effect] DARK Level 6 1550 2500
Totem Bird 2 Level 3 WIND monstersWhen a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no materials. MONSTER [Winged Beast/Xyz/Effect] WIND Rank 3 1900 1400
Totem Dragon Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect. MONSTER [Dragon/Effect] EARTH Level 2 400 200
Totem Five If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. MONSTER [Rock/Effect] FIRE Level 3 500 200
Totem Pole Your opponent cannot target Rock monsters you control with 0 original ATK, with card effects. Once per battle, when an opponent's monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card. If this card has 3 counters, send it to the GY. If you have 3 or more Rock monsters in your GY with 0 ATK and different names from each other: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled. TRAP Continuous
Tour Bus From the Underworld When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except ""Tour Bus From the Underworld""; shuffle that target into the Deck. MONSTER [Fiend/Effect] DARK Level 3 1000 1000
Tour Bus To Forbidden Realms FLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster. MONSTER [Fiend/Flip/Effect] DARK Level 3 600 1000
Tour Guide from the Underworld (Alternate Art) When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. MONSTER [Fiend/Effect] DARK Level 3 1000 600
Tour Guide From the Underworld When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. MONSTER [Fiend/Effect] DARK Level 3 1000 600
Tour of Doom During your opponent's Standby Phase, toss a coin:●Heads: Your opponent cannot Normal or Flip Summon until the End Phase.●Tails: You cannot Normal or Flip Summon during your next turn. TRAP Continuous
Tower of Babel Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage. TRAP Continuous
Toxic Boxfish 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of ""Toxic Boxfish"" once per turn. MONSTER [Fish/Synchro/Effect] WATER Level 4 1800 800
Toy Box Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects;●From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with ""Toy"" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells.●Destroy up to 2 cards in your Spell & Trap Zone. SPELL Continuous
Toy Knight Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 ""Toy Knight"" from your hand. MONSTER [Machine/Effect] EARTH Level 4 200 1200
Toy Magician You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the Graveyard this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of ""Toy Magicians"" on the field. MONSTER [Spellcaster/Effect] LIGHT Level 4 1600 1500
Toy Parade (This card is always treated as a ""Frightfur"" card.)Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 ""Toy Parade"" effect per turn, and only once that turn. SPELL
Toy Soldier You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of ""Toy Soldier"" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 ""Toy Box"" from your Deck to your hand, or, if you control ""Toy Box"", you can add 1 Level 4 LIGHT monster instead. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1000
Toy Tank You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of ""Toy Tank"" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control ""Toy Box"", you can Special Summon 1 Level 6 or lower monster from your GY instead, except ""Toy Tank"". MONSTER [Machine/Effect] LIGHT Level 4 1000 2100
Toy Vendor Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a ""Fluffal"" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 ""Edge Imp Sabres"" or 1 ""Fluffal"" monster from your Deck to your hand. SPELL Continuous
Trackblack 2 Effect MonstersYou can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of ""Trackblack"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 2 P73 1200 -
Trade-In Discard 1 Level 8 monster; draw 2 cards. SPELL
Tradetoad Once per turn, you can Tribute 1 Aqua-Type monster to select 1 ""Frog"" monster in your Graveyard, except ""Frog the Jam"". Special Summon that monster from your Graveyard. MONSTER [Aqua/Effect] WATER Level 1 100 2000
Trading Places If your LP is higher than your opponent's, switch your LP with your opponent. SPELL Quick-Play
Tragedy When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls. TRAP
Tragoedia When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. MONSTER [Fiend/Effect] DARK Level 10 ? ?
Train Connection Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. SPELL Equip
Training Fur Hire, Fur All Your Training Needs If a face-up monster(s) ""Fur Hire"" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster ""Fur Hire"" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of ""Training Fur Hire, Fur All Your Training Needs"" once per turn. TRAP Continuous
Trakodon A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds. MONSTER [Dinosaur/Normal] EARTH Level 3 1300 800
Trance Archfiend Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. MONSTER [Fiend/Effect] DARK Level 4 1500 500
Trance the Magic Swordsman A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space. MONSTER [Spellcaster/Normal] EARTH Level 6 2600 200
Trancefamiliar Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones. MONSTER [Psychic/Effect] DARK Level 1 0 0
Transaction Rollback Pay half your LP, then target 1 Normal Trap in your opponent's GY, except ""Transaction Rollback""; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except ""Transaction Rollback""; this effect becomes that card's activation effect. You can only use 1 ""Transaction Rollback"" effect per turn, and only once that turn. TRAP
Transcendent Wings Send 1 face-up or face-down ""Winged Kuriboh"" you control and 2 cards from your hand to the GY; Special Summon 1 ""Winged Kuriboh LV10"" from your hand or Deck. SPELL Quick-Play
Transcendosaurus Drillygnathus 2 Level 6 monstersWhile this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of ""Transcendosaurus Drillygnathus"" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. MONSTER [Dinosaur/Xyz/Effect] WIND Rank 6 3000 2300
Transcendosaurus Exaraptor 2+ Dinosaur monsters, including a Level 6 or higher monsterIf this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand. If a face-up Dinosaur monster this card points to is destroyed by battle or sent to the GY: You can draw 1 card. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of ""Transcendosaurus Exaraptor"" once per turn. MONSTER [Dinosaur/Link/Effect] DARK Link 3 P846 3000 -
Transcendosaurus Gigantozowler 1 Dinosaur monster + 1 Normal MonsterIf this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of ""Transcendosaurus Gigantozowler"" once per turn. MONSTER [Dinosaur/Fusion/Effect] EARTH Level 12 3800 2000
Transcendosaurus Glaciasaurus 1 Tuner + 1+ non-Tuner monstersCannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of ""Transcendosaurus Glaciasaurus"" once per turn. MONSTER [Dinosaur/Synchro/Effect] WATER Level 12 3600 2700
Transcendosaurus Meteorus Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of ""Transcendosaurus Meteorus"" once per turn. MONSTER [Dinosaur/Effect] FIRE Level 12 3500 700
Transcicada If this card is Special Summoned: You can Special Summon 1 ""Moult Token"" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of ""Transcicada"" once per turn. MONSTER [Insect/Tuner/Effect] EARTH Level 3 800 1000
Transcode Talker 2+ Effect MonstersWhile this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except ""Transcode Talker""; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of ""Transcode Talker"" once per turn. MONSTER [Cyberse/Link/Effect] EARTH Link 3 P862 2300 -
Transforming Sphere Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position. MONSTER [Winged Beast/Effect] WIND Level 3 100 100
Transmigration Break Any cards that would be returned to the Deck from the Graveyard are removed from play instead. TRAP Continuous
Transmission Gear During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down. TRAP
Transmodify Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 ""Transmodify"" per turn. SPELL
Transonic Bird You can Ritual Summon this card with ""Sonic Tracker"". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. MONSTER [Winged Beast/Ritual/Effect] DARK Level 4 0 2400
Trap Dustshoot Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. TRAP
Trap Eater Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up Trap your opponent controls to the GY. MONSTER [Fiend/Tuner/Effect] DARK Level 4 1900 1600
Trap Gatherer The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of ""Trap Gatherer"" once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead. SPELL Equip
Trap Hole When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. TRAP
Trap Hole of Spikes When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. TRAP
Trap Holic Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except ""Trap Holic"". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 ""Trap Holic"" per turn. TRAP
Trap Jammer When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. TRAP Counter
Trap Master FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. MONSTER [Warrior/Flip/Effect] EARTH Level 3 500 1100
Trap of Board Eraser When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. TRAP Counter
Trap of Darkness If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except ""Trap of Darkness""; this card's effect becomes that target's activated effect, then banish that target. TRAP
Trap of the Imperial Tomb When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them. TRAP
Trap Reactor ・Y FI Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent. MONSTER [Machine/Effect] DARK Level 4 800 1800
Trap Reclamation Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. TRAP
Trap Stun Negate all other Trap effects on the field this turn. TRAP
Trap Tracks Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except ""Trap Tracks"". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 ""Trap Tracks"" per turn. TRAP
Trap Trick Banish 1 Normal Trap from your Deck, except ""Trap Trick"", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 ""Trap Trick"" per turn. TRAP
Traptantalizing Tune Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of ""Traptantalizing Tune"" once per turn. SPELL
Traptrip Garden During your Main Phase, you can Normal Summon 1 ""Traptrix"" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 ""Traptrix"" monster from your hand or GY. You can only use this effect of ""Traptrip Garden"" once per turn. SPELL Field
Traptrix Allomerus 2+ Level 4 monstersUnaffected by Trap effects while it has material. You can only use each of the following effects of ""Traptrix Allomerus"" once per turn.●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field. MONSTER [Insect/Xyz/Effect] EARTH Rank 4 2200 600
Traptrix Arachnocampa Unaffected by the effects of ""Hole"" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a ""Traptrix"" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of ""Traptrix Arachnocampa"" once per turn. MONSTER [Insect/Effect] EARTH Level 4 1300 1500
Traptrix Atrax Unaffected by the effects of ""Hole"" Normal Traps. You can activate ""Hole"" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated. MONSTER [Insect/Effect] EARTH Level 4 1800 1000
Traptrix Atypus 2+ monsters, including an Insect or Plant monsterThis Link Summoned card is unaffected by Trap effects. All ""Traptrix"" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards. MONSTER [Insect/Link/Effect] EARTH Link 3 P462 1800 -
Traptrix Cularia 2 Insect and/or Plant monstersThis Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of ""Traptrix Cularia"" once per turn. After you activate a ""Hole"" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 ""Traptrix"" monster in your GY; Special Summon it in Defense Position. MONSTER [Plant/Link/Effect] EARTH Link 2 P62 1800 -
Traptrix Dionaea Unaffected by the effects of ""Hole"" Normal Traps. When this card is Normal Summoned: You can target 1 ""Traptrix"" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 ""Hole"" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of ""Traptrix Dionaea"" once per turn. MONSTER [Plant/Effect] EARTH Level 4 1700 1100
Traptrix Genlisea Unaffected by the effects of ""Hole"" Normal Traps. You can Tribute this card; Set 2 ""Hole"" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of ""Traptrix Genlisea"" once per turn. MONSTER [Plant/Effect] EARTH Level 4 1200 1600
Traptrix Holeutea You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 ""Traptrix"" monster in your GY; Special Summon it. You can only use 1 ""Traptrix Holeutea"" effect per turn, and only once that turn. TRAP
Traptrix Mantis Unaffected by the effects of ""Hole"" Normal Traps. When this card is Normal Summoned: You can add 1 ""Traptrix"" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand. MONSTER [Insect/Effect] EARTH Level 4 1500 1300
Traptrix Myrmeleo Unaffected by the effects of ""Hole"" Normal Traps. When this card is Normal Summoned: You can add 1 ""Hole"" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. MONSTER [Insect/Effect] EARTH Level 4 1600 1200
Traptrix Nepenthes Unaffected by the effects of ""Hole"" Normal Traps. If you activate a ""Hole"" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 ""Traptrix"" monster from your Deck, except ""Traptrix Nepenthes"". You can only use this effect of ""Traptrix Nepenthes"" once per turn. MONSTER [Plant/Effect] EARTH Level 4 800 2000
Traptrix Pinguicula 2 Level 4 monstersWhile this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of ""Traptrix Pinguicula"" once per turn. You can detach 1 material from this card; add 1 ""Traptrix"" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material. MONSTER [Plant/Xyz/Effect] EARTH Rank 4 2500 300
Traptrix Pudica Unaffected by the effects of ""Hole"" Normal Traps. You can only use each of the following effects of ""Traptrix Pudica"" once per turn. When this card is Normal Summoned: You can add 1 ""Traptrip Garden"" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters. MONSTER [Plant/Effect] EARTH Level 4 900 1900
Traptrix Rafflesia 2 Level 4 monstersUnaffected by Trap effects while it has material. ""Traptrix"" monsters you control, except ""Traptrix Rafflesia"", cannot be destroyed by battle or card effects. Your opponent cannot target ""Traptrix"" monsters you control, except ""Traptrix Rafflesia"", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 ""Hole"" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated. MONSTER [Plant/Xyz/Effect] EARTH Rank 4 300 2500
Traptrix Sera 1 non-Link ""Traptrix"" monsterThis Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of ""Traptrix Sera"" once per turn, and not during the Damage Step.●If a Normal Trap Card is activated: You can Special Summon 1 ""Traptrix"" monster from your Deck with a different name than the cards you control.●If your other ""Traptrix"" monster's effect is activated: You can Set 1 ""Hole"" Normal Trap directly from the Deck. MONSTER [Plant/Link/Effect] EARTH Link 1 P2 800 -
Traptrix Trap Hole Nightmare When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. TRAP
Traptrix Vesiculo Unaffected by the effects of ""Hole"" Normal Traps. You can only use 1 of the following effects of ""Traptrix Vesiculo"" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 ""Hole"" Normal Trap in your GY; Set it to your field. MONSTER [Plant/Effect] EARTH Level 4 1400 1400
Treacherous Trap Hole If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets. TRAP
Treasure Map You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. TRAP
Treasure Panda You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect. MONSTER [Beast/Effect] EARTH Level 4 1100 2000
Treasures of the Kings When this card is activated: You can Set 1 ""Apophis"" Trap from your Deck. This card's name becomes ""Temple of the Kings"" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions ""Temple of the Kings"" from your Deck to your hand. You can only activate 1 ""Treasures of the Kings"" per turn. SPELL Field
Treaty on Uniform Nomenclature If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.●Exactly 3: Destroy all Spell/Trap Cards your opponent controls. TRAP
Tree Otter Once per turn: You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect. MONSTER [Beast/Effect] WATER Level 2 1200 100
Treeborn Frog Once per turn, during your Standby Phase, if this card is in your GY and you do not control ""Treeborn Frog"": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect. MONSTER [Aqua/Effect] WATER Level 1 100 100
Tremendous Fire Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. SPELL
Trent A guardian of the woods, this massive tree is believed to be immortal. MONSTER [Plant/Normal] EARTH Level 5 1500 1800
Tri-and-Guess If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points. TRAP
Tri-Blaze Accelerator Activate this card by sending 1 face-up ""Blaze Accelerator"" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect. SPELL Continuous
Tri-Brigade Airborne Assault Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 ""Tri-Brigade Airborne Assault"" per turn. SPELL Quick-Play
Tri-Brigade Arms Bucephalus II 3+ Beast, Beast-Warrior, and/or Winged Beast monstersCannot be Special Summoned from the Extra Deck unless you have 3 or more ""Tri-Brigade"" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of ""Tri-Brigade Arms Bucephalus II"" once per turn. MONSTER [Winged Beast/Link/Effect] DARK Link 5 P46123 3500 -
Tri-Brigade Bearbrumm the Rampant Rampager 2 ""Tri-Brigade"" monstersYou can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 ""Tri-Brigade"" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except ""Tri-Brigade"" monsters. You can only use each effect of ""Tri-Brigade Bearbrumm the Rampant Rampager"" once per turn. MONSTER [Beast/Link/Effect] FIRE Link 2 P43 1700 -
Tri-Brigade Ferrijit the Barren Blossom 2 Beast, Beast-Warrior, and/or Winged Beast monstersDuring your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of ""Tri-Brigade Ferrijit the Barren Blossom"" once per turn. MONSTER [Beast/Link/Effect] EARTH Link 2 P41 1600 -
Tri-Brigade Fraktall You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of ""Tri-Brigade Fraktall"" once per turn. MONSTER [Beast-Warrior/Effect] FIRE Level 4 1900 1600
Tri-Brigade Kerass You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of ""Tri-Brigade Kerass"" once per turn. MONSTER [Beast/Effect] EARTH Level 2 1200 1500
Tri-Brigade Kitt You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 ""Tri-Brigade"" card from your Deck to the GY, except ""Tri-Brigade Kitt"". You can only use each effect of ""Tri-Brigade Kitt"" once per turn. MONSTER [Beast/Effect] FIRE Level 2 700 1000
Tri-Brigade Mercourier When your opponent activates a monster effect, while you control a Fusion Monster that mentions ""Fallen of Albaz"" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 ""Fallen of Albaz"", or 1 monster that mentions it, except ""Tri-Brigade Mercourier"". You can only use each effect of ""Tri-Brigade Mercourier"" once per turn. MONSTER [Winged Beast/Effect] DARK Level 4 800 0
Tri-Brigade Nervall You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 ""Tri-Brigade"" monster from your Deck to your hand, except ""Tri-Brigade Nervall"". You can only use each effect of ""Tri-Brigade Nervall"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 1 0 2000
Tri-Brigade Oath Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 ""Tri-Brigade Oath"" effect per turn, and only once that turn. TRAP
Tri-Brigade Rendezvous Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of ""Tri-Brigade Rendezvous"" once per turn. SPELL Quick-Play
Tri-Brigade Revolt Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 ""Tri-Brigade"" Link Monster using only those monsters. You can only activate 1 ""Tri-Brigade Revolt"" per turn. TRAP
Tri-Brigade Roar If you control a Link Monster: Send 1 ""Tri-Brigade"" card from your Deck or Extra Deck to the GY, then target 1 Effect Monster on the field; apply the following effect based on the type of card sent to the GY.●Monster: Change the targeted monster's ATK to 0 until the end of this turn.●Spell: Negate that monster's effects until the end of this turn.●Trap: Return that monster to the hand.You can only activate 1 ""Tri-Brigade Roar"" per turn. SPELL Quick-Play
Tri-Brigade Rugal the Silver Sheller 2+ Beast, Beast-Warrior, and/or Winged Beast monstersDuring your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of ""Tri-Brigade Rugal the Silver Sheller"" once per turn. MONSTER [Beast-Warrior/Link/Effect] EARTH Link 3 P623 2300 -
Tri-Brigade Showdown If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished ""Tri-Brigade"" monsters; add it to your hand. After damage calculation, if your ""Tri-Brigade"" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of ""Tri-Brigade Showdown"" once per turn. SPELL Continuous
Tri-Brigade Shuraig the Ominous Omen 2+ Beast, Beast-Warrior, and/or Winged Beast monstersIf this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of ""Tri-Brigade Shuraig the Ominous Omen"" once per turn. MONSTER [Winged Beast/Link/Effect] DARK Link 4 P4613 3000 -
Tri-Brigade Stand-Off You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 ""Tri-Brigade"" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of ""Tri-Brigade Stand-Off"" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn. SPELL Continuous
Tri-Edge Levia 3 Level 3 monstersBanish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn. MONSTER [Sea Serpent/Xyz/Effect] WATER Rank 3 1800 1500
Tri-Edge Master 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence.●1 & 5: Destroy 1 other card on the field.●2 & 4: Draw 1 card.●3 & 3: Treat this card as a Tuner.You can only use this effect of ""Tri-Edge Master"" once per turn. MONSTER [Warrior/Synchro/Effect] LIGHT Level 6 2100 1800
Tri-Gate Wizard 2+ monsters, except TokensGains these effects based on the number of monsters co-linked to this card.●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.●2+: Once per turn: You can target 1 card on the field; banish it.●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card. MONSTER [Cyberse/Link/Effect] EARTH Link 3 P846 2200 -
Tri-Horned Dragon An unworthy dragon with three sharp horns sprouting from its head. MONSTER [Dragon/Normal] DARK Level 8 2850 2350
Tri-Wight Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them. SPELL
Trial and Tribulation You can only activate 1 ""Trial and Tribulation"" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens.●1: Draw 1 card.●2: Add 2 monsters from your Graveyard to your hand.●3+: Destroy up to 3 face-up cards on the field. SPELL
Trial of Nightmare This fiend passes judgment on enemies that are locked in coffins. MONSTER [Fiend/Normal] DARK Level 4 1300 900
Trial of Hell This fiend passes judgment on enemies that are locked in coffins. MONSTER [Fiend/Normal] DARK Level 4 1300 900
Trial of the Princesses Equip only to ""White Magician Pikeru"" or ""Ebon Magician Curran""; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 ""Princess Pikeru"" if you Tributed ""White Magician Pikeru"", or 1 ""Princess Curran"" if you Tributed ""Ebon Magician Curran"". SPELL Equip
Triamid Cruiser Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a ""Triamid"" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 ""Triamid"" monster from your Deck to your hand. You can only use this effect of ""Triamid Cruiser"" once per turn. SPELL Field
Triamid Dancer Once per turn: You can target 1 ""Triamid"" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 ""Triamid"" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 ""Triamid"" Field Spell Card from your Deck with a different name (this is a Quick Effect). MONSTER [Rock/Effect] EARTH Level 3 600 1900
Triamid Fortress All Rock-Type monsters on the field gain 500 DEF. ""Triamid"" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 ""Triamid"" monster in your Graveyard; add it to your hand. You can only use this effect of ""Triamid Fortress"" once per turn. SPELL Field
Triamid Hunter If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 ""Triamid"" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 ""Triamid"" Field Spell Card from your Deck with a different name (this is a Quick Effect). MONSTER [Rock/Effect] EARTH Level 3 1400 1100
Triamid Kingolem All Rock-Type monsters on the field gain 500 ATK. If a ""Triamid"" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 ""Triamid"" monster from your hand. You can only use this effect of ""Triamid Kingolem"" once per turn. SPELL Field
Triamid Loading If a Field Spell is placed face-up in the Field Zone: You can add 1 ""Triamid"" Spell/Trap from your Deck to your hand, except ""Triamid Loading"". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 ""Triamid"" monster with a different name from your Deck. You can only use each effect of ""Triamid Loading"" once per turn. SPELL Continuous
Triamid Master Once per turn: You can send 1 face-up ""Triamid"" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 ""Triamid"" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 ""Triamid"" Field Spell Card from your Deck with a different name (this is a Quick Effect). MONSTER [Rock/Effect] EARTH Level 4 1800 700
Triamid Pulse Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects;●Target 1 other face-up card on the field; destroy it.●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. TRAP Continuous
Triamid Sphinx Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Triamid"" card, and cannot be Special Summoned by other ways. If a face-up ""Triamid"" card(s) you control, except ""Triamid Sphinx"", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another ""Triamid"" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack ""Triamid Sphinx"". MONSTER [Rock/Effect] EARTH Level 10 2500 2500
Triangle Ecstasy Spark Until the end of this turn, the ATK of all ""Harpie Lady Sisters"" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. SPELL
Triangle O If you control ""Crystal Skull"", ""Ashoka Pillar"", and ""Cabrera Stone"": Destroy all cards on the field, also for the rest of this turn, your opponent takes any effect damage you would have taken instead. You can banish this card from your GY, then target 1 each of ""Crystal Skull"", ""Ashoka Pillar"", and ""Cabrera Stone"" in your GY; shuffle them into the Deck, then draw 3 cards. You can only use 1 ""Triangle O"" effect per turn, and only once that turn. SPELL
Triangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. SPELL
Trias Hierarchia During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.��2+: Destroy 1 card your opponent controls.��3: Draw 2 cards.You can only use this effect of ""Trias Hierarchia"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 9 1900 2900
Tribe Drive If you have 3 or more different Monster Types on your field: You can choose 3 monsters from your Deck with different Types from each other but with the same Types as the monsters you control, then, your opponent randomly chooses 1 for you to either add to your hand or Special Summon, also place the remaining monsters on the bottom of your Deck in any order. You can only activate 1 ""Tribe Drive"" per turn. TRAP
Tribe-Infecting Virus Discard 1 card, then declare 1 Monster Type; destroy all monsters on the field with the declared Type. MONSTER [Aqua/Effect] WATER Level 4 1600 1000
Tribe-Shocking Virus Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster. MONSTER [Thunder/Effect] WATER Level 4 1700 1000
Tribute Burial Once during this turn, you can Tribute Summon a monster that requires 2 Tributes by banishing 1 monster from each GY instead, also you cannot Special Summon monsters for the rest of this turn. SPELL
Tribute Doll Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. SPELL
Tribute to The Doomed Discard 1 card, then target 1 monster on the field; destroy it. SPELL
Tribute to the Doomed Discard 1 card, then target 1 monster on the field; destroy it. SPELL
Trick Box If a face-up ""Performage"" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 ""Performage"" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner. TRAP
Trickstar Aqua Angel (This card is always treated as a ""Marincess"" card.)Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of ""Trickstar Aqua Angel"" once per Duel. If you control a ""Trickstar"" or ""Marincess"" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control. MONSTER [Fairy/Effect] WATER Level 4 0 0
Trickstar Band Drumatis 2 ""Trickstar"" monsters""Trickstar"" Link Monsters you control that point to this card gain 1000 ATK. You can only use each of the following effects of ""Trickstar Band Drumatis"" once per turn. If this card is Fusion Summoned: You can add 1 ""Trickstar"" card from your Deck to your hand, with a different name from the cards you control and in your GY. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up monster on the field; its ATK becomes 0. MONSTER [Fairy/Fusion/Effect] LIGHT Level 6 2000 1000
Trickstar Band Sweet Guitar 1 ""Trickstar"" Link Monster + 1 ""Trickstar"" monsterEffect damage inflicted to your opponent by your ""Trickstar"" Link Monster linked to this card is doubled. If your opponent takes damage by a ""Trickstar"" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 ""Trickstar"" monster from your GY to your hand. MONSTER [Fairy/Fusion/Effect] LIGHT Level 7 2200 1200
Trickstar Bella Madonna 2+ ""Trickstar"" monstersWhile this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each ""Trickstar"" monster in your GY with a different name. You can only use this effect of ""Trickstar Bella Madonna"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 4 P8612 2800 -
Trickstar Black Catbat 2 ""Trickstar"" monstersEach time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a ""Trickstar"" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P46 2000 -
Trickstar Bloom 1 Level 2 or lower ""Trickstar"" monsterIf this card is Link Summoned: You can make your opponent draw 1 card. If a face-up ""Trickstar"" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of ""Trickstar Bloom"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 1 P2 100 -
Trickstar Bouquet Target 1 ""Trickstar"" monster you control and 1 face-up monster on the field; return that ""Trickstar"" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 ""Trickstar Bouquet"" per turn. SPELL Quick-Play
Trickstar Candina When this card is Normal Summoned: You can add 1 ""Trickstar"" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves. MONSTER [Fairy/Effect] LIGHT Level 4 1800 400
Trickstar Colchica 1 non-Link ""Trickstar"" monsterYou can only Special Summon ""Trickstar Colchica(s)"" once per turn. When a monster is destroyed by battle involving your ""Trickstar"" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of ""Trickstar Colchica"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 1 P2 200 -
Trickstar Corobane If you control no monsters, or all monsters you control are ""Trickstar"" monsters: You can Special Summon this card from your hand. During the Damage Step, when your ""Trickstar"" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 ""Trickstar Corobane"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] LIGHT Level 5 2000 1000
Trickstar Crimson Heart 2 ""Trickstar"" monstersEach time a ""Trickstar"" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 ""Trickstar"" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of ""Trickstar Crimson Heart"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P61 2000 -
Trickstar Delfiendium 2+ ""Trickstar"" monstersWhen this card declares an attack while pointing to a ""Trickstar"" monster: You can target your banished ""Trickstar"" cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn. MONSTER [Fairy/Link/Effect] LIGHT Link 3 P813 2200 -
Trickstar Diffusion Activate 1 of these effects;��Fusion Summon 1 ""Trickstar"" Fusion Monster from your Extra Deck, by banishing its materials from your GY.��Immediately after this effect resolves, Link Summon 1 ""Trickstar"" Link Monster.You can banish this card from your GY, then target 1 ""Trickstar"" monster you control; this turn, while that monster is face-up on your field, your opponent's monsters can only target that monster for attacks. You can only use each effect of ""Trickstar Diffusion"" once per turn. TRAP
Trickstar Divaridis 2 Level 3 or lower ""Trickstar"" monstersYou can only control 1 ""Trickstar Divaridis"". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P12 1800 -
Trickstar Festival Special Summon 2 ""Trickstar Tokens"" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a ""Trickstar"" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except ""Trickstar"" monsters. You can only activate 1 ""Trickstar Festival"" per turn. SPELL
Trickstar Foxglove Witch 2+ Fairy monstersIf this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower ""Trickstar"" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of ""Trickstar Foxglove Witch"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 3 P846 2200 -
Trickstar Fusion Fusion Summon 1 ""Trickstar"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 ""Trickstar"" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. SPELL
Trickstar Holly Angel 2 ""Trickstar"" monstersEach time a ""Trickstar"" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. ""Trickstar"" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a ""Trickstar"" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 2000 -
Trickstar Hoody If you control a ""Trickstar"" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a ""Trickstar"" Link Monster: You can add 1 ""Trickstar Fusion"" or ""Trickstar Diffusion"" from your Deck to your hand. You can only use each effect of ""Trickstar Hoody"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 600 1800
Trickstar Light Arena If you Link Summon a ""Trickstar"" monster: You can target 1 ""Trickstar"" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of ""Trickstar Light Arena"" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. SPELL Field
Trickstar Light Stage When this card is activated: You can add 1 ""Trickstar"" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a ""Trickstar"" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. SPELL Field
Trickstar Lilybell If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of ""Trickstar Lilybell"" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 ""Trickstar"" monster in your GY; add it to your hand. MONSTER [Fairy/Effect] LIGHT Level 2 800 2000
Trickstar Live Stage When this card is activated: You can add 1 ""Trickstar"" monster from your GY to your hand. You can only use each of the following effects of ""Trickstar Live Stage"" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except ""Trickstar"" monsters (even if this card leaves the field).●If you control a ""Trickstar"" Link Monster: You can Special Summon 1 ""Trickstar Token"" (Fairy/LIGHT/Level 1/ATK 0/DEF 0).●If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 ""Trickstar Token"". SPELL Field
Trickstar Lycoris (Quick Effect): You can reveal this card in your hand, then target 1 ""Trickstar"" monster you control, except ""Trickstar Lycoris""; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each. MONSTER [Fairy/Effect] LIGHT Level 3 1600 1200
Trickstar Magical Laurel Activate this card by targeting 1 ""Trickstar"" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 ""Trickstar"" monster from your hand. You can only activate 1 ""Trickstar Magical Laurel"" per turn. SPELL Equip
Trickstar Mandrake If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a ""Trickstar"" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of ""Trickstar Mandrake"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 0 1000
Trickstar Narkissus If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of ""Trickstar Narkissus"" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves. MONSTER [Fairy/Effect] LIGHT Level 4 1000 1800
Trickstar Nightshade If this card is sent to the GY as Link Material for the Link Summon of a ""Trickstar"" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Trickstar Nightshade"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 100 0
Trickstar Noble Angel 2 ""Trickstar"" monstersIf this card is Link Summoned: You can add 1 ""Blue Tears"" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 ""Trickstar"" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of ""Trickstar Noble Angel"" once per turn. MONSTER [Fairy/Link/Effect] LIGHT Link 2 P13 2000 -
Trickstar Reincarnation Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 ""Trickstar"" monster in your GY; Special Summon it. TRAP
Trickstar Rhodode You can discard 1 ""Trickstar"" card, then target 1 ""Trickstar"" Link Monster in your GY; Special Summon it. You can only use this effect of ""Trickstar Rhodode"" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1900
Tricky Spell 4 Send 1 face-up ""The Tricky"" you control to the Graveyard; Special Summon ""Tricky Tokens"" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. ""Tricky Tokens"" cannot declare an attack. SPELL Quick-Play
Tricorn the Cacophonous Concert If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add that monster to your hand. You can only use each effect of ""Tricorn the Cacophonous Concert"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 2 0 0
Tricular When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 ""Bicular"" from your hand or Deck. MONSTER [Machine/Effect] EARTH Level 3 300 300
Trident Dragion 1 Dragon Tuner + 1+ non-Tuner Dragon monstersMust be Synchro Summoned. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn. MONSTER [Dragon/Synchro/Effect] FIRE Level 10 3000 2800
Trident Warrior When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1200
Trifortressops During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase. MONSTER [Machine/Effect] DARK Level 6 1600 2800
Triggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. TRAP
Triggering Wurm If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of ""Triggering Wurm"" once per turn. MONSTER [Dragon/Effect] DARK Level 2 600 600
Trigon Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) MONSTER [Dragon/Union/Effect] FIRE Level 3 500 1700
Triple Burst Dragon 2+ monsters, except TokensOnce per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand. MONSTER [Dragon/Link/Effect] DARK Link 3 P842 2400 -
Triple Star Trion During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard. MONSTER [Warrior/Effect] LIGHT Level 1 100 100
Triple Tactics Talent If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;●Draw 2 cards.●Take control of 1 monster your opponent controls until the End Phase.●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.You can only activate 1 ""Triple Tactics Talent"" per turn. SPELL
Triple Tactics Thrust If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except ""Triple Tactics Thrust"", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 ""Triple Tactics Thrust"" per turn. SPELL
Tripod Fish When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1. MONSTER [Fish/Effect] WATER Level 3 300 1300
Tripwire Beast This creature attacks with electromagnetic waves. MONSTER [Thunder/Normal] EARTH Level 4 1200 1300
Trishula, Dragon of the Ice Barrier 1 Tuner + 2+ non-Tuner monstersWhen this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.) MONSTER [Dragon/Synchro/Effect] WATER Level 9 2700 2000
Trishula, the Dragon of Icy Imprisonment 3 monsters with different namesMust first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of ""Trishula, the Dragon of Icy Imprisonment"" once per turn. MONSTER [Dragon/Fusion/Effect] WATER Level 9 2700 2000
Trishula, Zero Dragon of the Ice Barrier 1 Tuner + 2+ non-Tuner monstersWhen this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 ""Trishula, Dragon of the Ice Barrier"" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of ""Trishula, Zero Dragon of the Ice Barrier"" once per turn. MONSTER [Dragon/Synchro/Effect] WATER Level 11 2700 2000
Trismagistus The first time each ""Magistus"" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of ""Trismagistus"" per turn, and only once that turn.●During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.●You can send this face-up card to the GY; Special Summon any number of ""Magistus"" monsters with different names from your hand. SPELL Continuous
Tristan, Knight of the Underworld When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s). MONSTER [Zombie/Effect] DARK Level 4 1800 0
Trivikarma Target 1 ""Visas Starfrost"" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions ""Visas Starfrost"" from your Deck to your hand, except ""Trivikarma"". You can only use 1 ""Trivikarma"" effect per turn, and only once that turn. TRAP
Trojan Blast Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. TRAP
Trojan Gladiator Beast Special Summon 1 ""Gladiator Beast"" monster from your hand to your opponent's side of the field. Then, draw 1 card. TRAP
Troop Dragon If this card is destroyed by battle and sent to the GY: Special Summon 1 ""Troop Dragon"" from your Deck. MONSTER [Dragon/Effect] WIND Level 2 700 800
Troposphere If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. MONSTER [Winged Beast/Effect] WIND Level 6 2400 2000
Truckroid When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. MONSTER [Machine/Effect] EARTH Level 4 1000 2000
True Draco Apocalypse If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of ""True Draco Apocalypse"" in the same Chain. You can target 1 other ""True Draco"" or ""True King"" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 ""True Draco"" or ""True King"" monster face-up. You can only use each effect of ""True Draco Apocalypse"" once per turn. TRAP Continuous
True Draco Heritage During your Main Phase: You can draw cards equal to the number of ""True Draco"" and ""True King"" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 ""True Draco"" or ""True King"" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of ""True Draco Heritage"" once per turn. SPELL Continuous
True King Agnimazud, the Vanisher If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of ""True King Agnimazud, the Vanisher"" once per turn. MONSTER [Wyrm/Effect] FIRE Level 9 2900 1900
True King Bahrastos, the Fathomer If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of ""True King Bahrastos, the Fathomer"" once per turn. MONSTER [Wyrm/Effect] WATER Level 9 1800 3000
True King Lithosagym, the Disaster If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of ""True King Lithosagym, the Disaster"" once per turn. MONSTER [Wyrm/Effect] EARTH Level 9 2500 2300
True King of All Calamities 2+ Level 9 monstersOnce per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that ""True Draco"" and ""True King"" monsters in your hand would destroy with their effects can be chosen from your opponent's field. MONSTER [Wyrm/Xyz/Effect] DARK Rank 9 3000 3000
True King's Return If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of ""True King's Return"" in the same Chain. You can target 1 ""True Draco"" or ""True King"" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 ""True Draco"" or ""True King"" monster face-up. You can only use each effect of ""True King's Return"" once per turn. TRAP Continuous
True Light Your opponent cannot target ""Blue-Eyes White Dragon"" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of ""True Light"" once per turn. You can activate 1 of these effects;●Special Summon 1 ""Blue-Eyes White Dragon"" from your hand or GY.●Set 1 Spell/Trap from your Deck, that mentions ""Blue-Eyes White Dragon"", with a different name from the cards you control and in your GY. TRAP Continuous
Trust Guardian This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step. MONSTER [Fairy/Tuner/Effect] LIGHT Level 3 0 800
Tsuchigumo, the Poisonous Mayakashi 1 Tuner + 1+ non-Tuner monstersYou can only control 1 ""Tsuchigumo, the Poisonous Mayakashi"". You can only use each of these effects of ""Tsuchigumo, the Poisonous Mayakashi"" once per turn.●If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.●If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY. MONSTER [Zombie/Synchro/Effect] EARTH Level 5 2000 1800
Tsukahagi, the Poisonous Mayakashi You can only control 1 ""Tsukahagi, the Poisonous Mayakashi"". If a ""Mayakashi"" monster(s) in your possession, except ""Tsukahagi, the Poisonous Mayakashi"", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except ""Mayakashi"" monsters. MONSTER [Zombie/Tuner/Effect] EARTH Level 2 0 2000
Tsukumo Slash If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 ""Tsukumo Slash"" per turn. SPELL Quick-Play
Tsukuyomi Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. MONSTER [Spellcaster/Spirit/Effect] DARK Level 4 1100 1400
Tsumuha-Kutsunagi the Lord of Swords Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand. MONSTER [Warrior/Spirit/Effect] WIND Level 11 3000 3000
Tsuru-Puru-Purun If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone that monster was in, then you can destroy all face-up cards your opponent controls in this card's column. You can only use this effect of ""Tsuru-Puru-Purun"" once per turn. MONSTER [Aqua/Effect] WATER Level 2 450 500
Tualatin If it is your opponent's Battle Phase, and all monsters you controlled at the start of this Battle Phase (min. 2) have been destroyed by battle and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. MONSTER [Fairy/Effect] LIGHT Level 8 2800 2500
Tune Warrior The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. MONSTER [Warrior/Tuner/Normal] EARTH Level 3 1600 200
Tuned Magician This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●This card is treated as a Tuner. MONSTER [Spellcaster/Gemini/Effect] WIND Level 4 1800 1600
Tuner Capture Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field. TRAP
Tuner's Barrier Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. TRAP
Tuner's High Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand. SPELL
Tuner's Scheme Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. TRAP Continuous
Tuning Add 1 ""Synchron"" Tuner from your Deck to your hand, then send the top card of your Deck to the GY. SPELL
Tuning Gum You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of ""Tuning Gum"" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. MONSTER [Fiend/Tuner/Effect] DARK Level 1 400 1200
Tuning Magician If you have 2 ""Magician"" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of ""Tuning Magician"" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage. MONSTER [Spellcaster/Tuner/Effect] DARK Level 1 0 0
Tuningware This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card. MONSTER [Machine/Effect] LIGHT Level 1 100 300
Turbo Booster If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn. MONSTER [Machine/Effect] EARTH Level 1 0 0
Turbo Cannon ""Turbo Rocket"" + 1 or more non-Tuner monstersOnce per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK. MONSTER [Machine/Synchro/Effect] FIRE Level 3 0 0
Turbo Rocket While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent. MONSTER [Machine/Tuner/Effect] WIND Level 2 0 0
Turbo Synchron When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took. MONSTER [Machine/Tuner/Effect] WIND Level 1 100 500
Turbo Warrior ""Turbo Synchron"" + 1 or more non-Tuner monstersWhen this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. MONSTER [Warrior/Synchro/Effect] WIND Level 6 2500 1500
Turbo-Tainted Hot Rod GT19 FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 ""Turbo-Tainted Hot Rod GT19"" effect per turn, and only once that turn. MONSTER [Machine/Flip/Tuner/Effect] FIRE Level 3 500 1500
Turn Silence Target 1 face-up monster you control; increase its Level by 3, also if you activated this card in response to your opponent's monster effect activation, while you control ""Shining Sarcophagus"" and a monster that mentions it, negate that opponent's effect. During damage calculation, if your monster that mentions ""Shining Sarcophagus"" battles: You can banish this card from your GY; end the Battle Phase. You can only activate 1 ""Turn Silence"" per turn. SPELL Quick-Play
Turnabout If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position. TRAP
Turning of the World This card is used to Ritual Summon ""Ruin, Queen of Oblivion"" or ""Demise, King of Armageddon"" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 ""Turning of the World"" per turn. SPELL Quick-Play
Turret Warrior You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK. MONSTER [Warrior/Effect] EARTH Level 5 1200 2000
Turtle Bird An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. MONSTER [Aqua/Normal] WATER Level 6 1900 1700
Turtle Oath This card is used to Ritual Summon ""Crab Turtle"". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. SPELL Ritual
Turtle Tiger A tiger encased in a protective shell that attacks with razor-sharp fangs. MONSTER [Aqua/Normal] WATER Level 4 1000 1500
Turu-Purun A strange, one-eyed monster that can fell an enemy with a single stab of its spear. MONSTER [Aqua/Normal] WATER Level 2 450 500
Tutan Mask When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it. TRAP Counter
Twilight Cloth Target 1 face-up monster you control; banish any number of ""Lightsworn"" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a ""Lightsworn"" monster's effect: You can activate this effect; this turn, ""Lightsworn"" monsters you control cannot be destroyed by battle or card effects. TRAP
Twilight Eraser If you control 2 or more ""Lightsworn"" monsters with the same Type but different names: Banish 2 ""Lightsworn"" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a ""Lightsworn"" monster's effect: You can Special Summon 1 ""Lightsworn"" monster from your hand. TRAP
Twilight Ninja Getsuga, the Shogun You can Tribute Summon this card by Tributing 1 ""Ninja"" monster. If this card is in Attack Position: You can target 2 ""Ninja"" monsters in your GY, except ""Twilight Ninja Getsuga, the Shogun""; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of ""Twilight Ninja Getsuga, the Shogun"" once per turn. MONSTER [Warrior/Effect] DARK Level 8 2000 3000
Twilight Ninja Jogen You can reveal 1 ""Ninjitsu Art"" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Warrior/Pendulum/Effect] DARK Level 7 2000 1000
Twilight Ninja Kagen You can Tribute this card, then target 1 ""Ninja"" monster you control; it gains 800 ATK until the end of this turn. MONSTER [Warrior/Pendulum/Effect] DARK Level 1 0 2000
Twilight Ninja Nichirin, the Chunin Once per turn, during either player's turn: You can discard 1 ""Ninja"" monster, then activate 1 of these effects;●This turn, ""Ninja"" monsters and ""Ninjitsu Art"" cards you control cannot be destroyed by battle or card effects.●1 ""Ninja"" monster you control gains 1000 ATK until the end of this turn. MONSTER [Warrior/Effect] DARK Level 6 2300 1000
Twilight Ninja Shingetsu Monsters your opponent controls cannot target face-up ""Ninja"" monsters for attacks, except this one. Your opponent cannot target face-up ""Ninja"" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 ""Ninja"" monster from your Deck to your hand, except ""Twilight Ninja Shingetsu"". You can only use this effect of ""Twilight Ninja Shingetsu"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 1500 100
Twilight Rose Knight Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand. MONSTER [Warrior/Tuner/Effect] DARK Level 3 1000 1000
Twilight Twin Dragons If you control ""Punishment Dragon"": Target 1 ""Judgment Dragon"" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a ""Lightsworn"" monster's effect: You can target 1 ""Punishment Dragon"" in your GY; add it to your hand, then banish the top 4 cards of your Deck. SPELL
Twin Long Rods #2 An amphibious creature with two whip-like tails. MONSTER [Aqua/Normal] WATER Level 3 850 700
Twin Photon Lizard 2 ""Photon"" monstersYou can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card. MONSTER [Dragon/Fusion/Effect] LIGHT Level 6 2400 1000
Twin Pillars of Ice Special Summon 2 ""Ice Pillar Tokens"" (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster. You can only use each effect of ""Twin Pillars of Ice"" once per turn. SPELL Quick-Play
Twin Swords of Flashing Light - Tryce Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase. SPELL Equip
Twin Triangle Dragon 2 Level 4 or lower Dragon monsters, except TokensWhen this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated. MONSTER [Dragon/Link/Effect] DARK Link 2 P62 1200 -
Twin Twisters Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them. SPELL Quick-Play
Twin-Barrel Dragon If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it. MONSTER [Machine/Effect] DARK Level 4 1700 200
Twin-Headed Behemoth During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of ""Twin-Headed Behemoth"" once per Duel. MONSTER [Dragon/Effect] WIND Level 3 1500 1200
Twin-Headed Fire Dragon Two dragons fused as one from the effects of the Big Bang. MONSTER [Pyro/Normal] FIRE Level 6 2200 1700
Twin-Headed Thunder Dragon ""Thunder Dragon"" + ""Thunder Dragon"" MONSTER [Thunder/Fusion] LIGHT Level 7 2800 2100
Twin-Headed Wolf While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card. MONSTER [Fiend/Effect] DARK Level 4 1500 1000
Twin-Shield Defender When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase. MONSTER [Warrior/Effect] EARTH Level 4 700 1600
Twin-Sword Marauder Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. MONSTER [Warrior/Effect] DARK Level 4 1600 1000
Twinheaded Beast This card can attack twice during the same Battle Phase. MONSTER [Beast/Effect] FIRE Level 6 1700 1900
Twister Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. SPELL Quick-Play
Two Thousand Needles When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step. MONSTER [Beast/Effect] EARTH Level 5 2000 1800
Two Toads with One Sting Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 ""Two Toads with One Sting"" per turn. SPELL Equip
Two-for-One Repair Job Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions ""Engine Token"". If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 ""Engine Token"" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use 1 ""Two-for-One Repair Job"" effect per turn, and only once that turn. SPELL
Two-for-One Team Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type.●Monster: Each player can Special Summon their monster.●Spell: Each player draws 2 cards.●Trap: Each player sends exactly 2 cards from their Deck to their GY. MONSTER [Warrior/Effect] LIGHT Level 2 1200 1200
Two-Headed King Rex A powerful monster whose two heads attack as one. MONSTER [Dinosaur/Normal] EARTH Level 4 1600 1200
Two-Man Cell Battle During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand. SPELL Continuous
Two-Mouth Darkruler A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. MONSTER [Dinosaur/Normal] EARTH Level 3 900 700
Two-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters. TRAP
Tyhone Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. MONSTER [Winged Beast/Normal] WIND Level 4 1200 1400
Tyhone #2 A crimson dragon that spits fireballs to create a blazing sea of fire. MONSTER [Dragon/Normal] FIRE Level 6 1700 1900
Type Zero Magic Crusher Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. TRAP Continuous
Typhoon Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand. TRAP
Tyr of the Nordic Champions Your opponent's monsters cannot target ""Nordic"" monsters for attacks, except ""Tyr of the Nordic Champions"". If there is no other ""Nordic"" monster on the field, destroy this card. MONSTER [Warrior/Effect] LIGHT Level 4 2000 2000
Tyranno Infinity The original ATK of this card becomes the number of your banished Dinosaur monsters x 1000. MONSTER [Dinosaur/Effect] EARTH Level 4 ? 0
Tyrant Burst Dragon Must be Special Summoned with ""The Fang of Critias"", using ""Tyrant Wing"". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase. MONSTER [Dragon/Fusion/Effect] LIGHT Level 8 2900 2500
Tyrant Dino Fusion Fusion Summon 1 ""Dinowrestler"" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed. SPELL Quick-Play
Tyrant Dragon During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster. MONSTER [Dragon/Effect] FIRE Level 8 2900 2500
Tyrant Farm Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 ""Tyrant Farm"" per turn. SPELL
Tyrant Red Dragon Archfiend 2 Tuners + 1+ non-Tuner monstersMust be Synchro Summoned. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During the Battle Phase, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. You can only use each effect of ""Tyrant Red Dragon Archfiend"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 10 3500 3000
Tyrant Wing Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card. TRAP
Tyrant's Tantrum Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard. TRAP Continuous
Tyrant's Temper Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards. TRAP Continuous
Tyrant's Throes Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters. TRAP Continuous
Tyrant's Tirade Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated. TRAP Continuous
Tyrant's Tummyache Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. TRAP Continuous
Tytannial, Princess of Camellias When a card or effect is activated that targets a card(s) on the field (Quick Effect): You can Tribute 1 face-up Plant monster; negate the activation, and if you do, destroy it. MONSTER [Plant/Effect] WIND Level 8 2800 2600
U.A. Blockbacker You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Blockbacker"". You can only Special Summon ""U.A. Blockbacker"" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. MONSTER [Warrior/Effect] EARTH Level 7 1600 2700
U.A. Dreadnought Dunker You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Dreadnought Dunker"". You can only Special Summon ""U.A. Dreadnought Dunker"" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. MONSTER [Warrior/Effect] EARTH Level 7 2500 1800
U.A. Goalkeeper You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Goalkeeper"". You can only Special Summon ""U.A. Goalkeeper"" once per turn this way. Once per turn, during your opponent's turn: You can target 1 ""U.A."" monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). MONSTER [Warrior/Effect] EARTH Level 6 1000 2800
U.A. Hyper Stadium (This card is always treated as a ""F.A."" card.)When this card is activated: You can add 1 ""U.A."" or ""F.A."" monster from your Deck to your hand, OR add 1 ""U.A. Stadium"" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 ""U.A."" or ""F.A."" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 ""U.A. Hyper Stadium"" per turn. SPELL Field
U.A. Libero Spiker You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Libero Spiker"". You can only Special Summon ""U.A. Libero Spiker"" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher ""U.A."" monster from your hand into the Deck, and if you do, Special Summon 1 ""U.A."" monster from your Deck with a different name, then return this card to the hand. You can only use this effect of ""U.A. Libero Spiker"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 1800
U.A. Locker Room (This card is always treated as a ""F.A."" card.)Target 1 ""U.A."" or ""F.A."" monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect.●Reveal any number of ""U.A."" and/or ""F.A."" monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards.You can only activate 1 ""U.A. Locker Room"" per turn. SPELL Quick-Play
U.A. Man of the Match (This card is always treated as a ""F.A."" card.)After damage calculation, if your ""U.A."" or ""F.A."" monster destroyed an opponent's monster by battle, OR when your ""U.A."" or ""F.A."" monster inflicts battle damage to your opponent: Special Summon any number of ""U.A."" and/or ""F.A."" monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 ""U.A. Man of the Match"" per turn. TRAP
U.A. Midfielder You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Midfielder"". You can only Special Summon ""U.A. Midfielder"" once per turn this way. During either player's turn: You can target 1 other ""U.A."" monster you control; return that face-up monster to the hand, then Special Summon 1 ""U.A."" monster from your hand with a different name from that monster. You can only use this effect of ""U.A. Midfielder"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1200 1000
U.A. Mighty Slugger You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Mighty Slugger"". You can only Special Summon ""U.A. Mighty Slugger"" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. MONSTER [Warrior/Effect] EARTH Level 5 2300 700
U.A. Penalty Box At the start of the Damage Step, if your ""U.A."" monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of ""U.A. Penalty Box"" once per turn. You can banish this card from your Graveyard; add 1 ""U.A."" Spell Card from your Deck to your hand. TRAP Continuous
U.A. Perfect Ace You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Perfect Ace"". You can only Special Summon ""U.A. Perfect Ace"" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect). MONSTER [Warrior/Effect] EARTH Level 5 1500 2500
U.A. Player Manager If you Normal or Special Summon a ""U.A."" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects.●Target 1 card on the field; destroy it.●Negate the effects of all face-up monsters on the field until the end of this turn, except ""U.A."" monsters.You can only use each effect of ""U.A. Player Manager"" once per turn. MONSTER [Warrior/Effect] EARTH Level 8 2000 2600
U.A. Playmaker You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Playmaker"". You can only Special Summon ""U.A. Playmaker"" once per turn this way. When another ""U.A."" monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK. MONSTER [Warrior/Effect] EARTH Level 8 2600 2000
U.A. Powered Jersey Equip only to a ""U.A."" monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. SPELL Equip
U.A. Rival Rebounder You can Special Summon this card (from your hand) by returning 1 ""U.A."" monster you control to the hand, except ""U.A. Rival Rebounder"". You can only Special Summon ""U.A. Rival Rebounder"" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 ""U.A."" monster from your hand or Graveyard, except ""U.A. Rival Rebounder"". You can only use this effect of ""U.A. Rival Rebounder"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2200 2300
U.A. Signing Deal Special Summon 1 ""U.A."" monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 ""U.A. Signing Deal"" per turn. SPELL
U.A. Stadium If a ""U.A."" monster is Normal Summoned to your side of the field: You can add 1 ""U.A."" monster from your Deck to your hand. Once per turn, if a ""U.A."" monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). SPELL Field
U.A. Turnover Tactics If you control 2 or more ""U.A."" monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon ""U.A."" monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 ""U.A. Turnover Tactics"" per turn. SPELL Quick-Play
UFO Turtle When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position. MONSTER [Machine/Effect] FIRE Level 4 1400 1200
UFOLight Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of ""UFOLight"" once per turn. MONSTER [Illusion/Effect] FIRE Level 8 1500 1500
UFOroid When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position. MONSTER [Machine/Effect] LIGHT Level 6 1200 1200
UFOroid Fighter ""UFOroid"" + 1 Warrior-Type monsterA Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. MONSTER [Machine/Fusion/Effect] LIGHT Level 10 ? ?
Ukanomitsune-no-Onari 2 LIGHT monsters, including a Beast monsterYour opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of ""Ukanomitsune-no-Onari"" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.)●Destroy 1 card your opponent controls.●Inflict 1500 damage to your opponent. MONSTER [Beast/Link/Effect] LIGHT Link 2 P62 1500 -
Ukanomitsune-no-Tamayura If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand. A monster that was Synchro Summoned using this card as material gains these effects.●Gains 500 DEF.●Your opponent cannot target this Defense Position card with card effects.You can only use each effect of ""Ukanomitsune-no-Tamayura"" once per turn. MONSTER [Beast/Tuner/Effect] LIGHT Level 3 1500 300
Ukiyoe-P.U.N.K. Amazing Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 ""P.U.N.K."" monster in your GY, except ""Ukiyoe-P.U.N.K. Amazing Dragon""; Special Summon it. You can only use 1 ""Ukiyoe-P.U.N.K. Amazing Dragon"" effect per turn, and only once that turn. MONSTER [Sea Serpent/Synchro/Effect] WIND Level 11 3000 2800
Ukiyoe-P.U.N.K. Rising Carp 2 ""P.U.N.K."" monstersYou can Tribute this Fusion Summoned card; Special Summon up to 2 ""P.U.N.K."" monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 ""P.U.N.K."" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of ""Ukiyoe-P.U.N.K. Rising Carp"" once per turn. MONSTER [Fish/Fusion/Effect] WATER Level 8 1000 2600
Ukiyoe-P.U.N.K. Sharakusai You can pay 600 LP; Fusion Summon 1 ""P.U.N.K."" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 ""P.U.N.K."" Synchro Monster using monsters you control as material. You can only use each effect of ""Ukiyoe-P.U.N.K. Sharakusai"" once per turn. MONSTER [Psychic/Tuner/Effect] EARTH Level 3 1200 600
Ultimate Ancient Gear Golem ""Ancient Gear Golem"" + 2 ""Ancient Gear"" monstersMust be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 ""Ancient Gear Golem"" in your GY; Special Summon it, ignoring its Summoning conditions. MONSTER [Machine/Fusion/Effect] EARTH Level 10 4400 3400
Ultimate Axon Kicker 1 Psychic-Type Synchro Monster + 1 Psychic-Type monsterThis monster can only be Special Summoned by Fusion Summon from the Extra Deck. This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK. MONSTER [Psychic/Fusion/Effect] LIGHT Level 10 2900 1700
Ultimate Baseball Kid This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent. MONSTER [Warrior/Effect] FIRE Level 3 500 1000
Ultimate Bright Knight Ursatron Alpha (This card is always treated as an ""Ursarctic"" and ""Drytron"" card.)Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an ""Ursarctic"" or ""Drytron"" monster, except ""Ultimate Bright Knight Ursatron Alpha"": You can Special Summon this card from your hand, then you can add 1 ""Ursarctic"" or ""Drytron"" Spell/Trap from your Deck to your hand. You can only use this effect of ""Ultimate Bright Knight Ursatron Alpha"" once per turn. MONSTER [Machine/Effect] WATER Level 7 2000 700
Ultimate Conductor Tyranno Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY. MONSTER [Dinosaur/Effect] LIGHT Level 10 3500 3200
Ultimate Crystal Magic When your ""Crystal Beast"" monster is destroyed by battle: You can send 7 ""Crystal Beast"" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 ""Ultimate Crystal"" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up ""Ultimate Crystal"" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of ""Crystal Beast"" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. TRAP
Ultimate Crystal Rainbow Dragon Overdrive 1 ""Ultimate Crystal"" monster + 7 ""Crystal Beast"" monstersMust be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an ""Ultimate Crystal"" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your ""Crystal Beast"" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished ""Crystal Beast"" monsters. MONSTER [Dragon/Fusion/Effect] LIGHT Level 12 4000 0
Ultimate Divine-Beast When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of ""Ultimate Divine-Beast"" once per turn. TRAP Continuous
Ultimate Dragon of Pride and Soul 3 monsters with 2500 original ATK/DEFWhile you control this Fusion Summoned card, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF. Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent controls. MONSTER [Dragon/Fusion/Effect] DARK Level 12 4500 4500
Ultimate Dragonic Utopia Ray 3 Level 5 monsters(This card is always treated as ""Number C39: Utopia Ray"".)Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 ""ZW -"" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of ""ZW -"" Monster Cards equipped to this card; negate their effects. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2500 2000
Ultimate Earthbound Immortal If a Normal Summoned/Set ""Earthbound Immortal"" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of ""Ultimate Earthbound Immortal"" once per turn. TRAP Continuous
Ultimate Fire Formation - Seito Banish 7 ""Fire Formation"" Spell/Trap Cards from your Graveyard; Special Summon as many ""Fire Fist"" monsters as possible from your Graveyard, then you can Set ""Fire Formation"" Spell/Trap Cards directly from your Deck, except ""Ultimate Fire Formation - Seito"", up to the number of monsters Special Summoned by this effect. TRAP
Ultimate Fire Formation - Sinto When a Spell/Trap Card is activated, while you control a ""Fire Fist"" monster and a ""Fire Formation"" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 ""Ultimate Fire Formation - Sinto"" per turn. TRAP Counter
Ultimate Flagship Ursatron (This card is always treated as an ""Ursarctic"" and ""Drytron"" card.)Must be Special Summoned with ""Ursarctic Drytron"". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 ""Ursarctic"" or ""Drytron"" monster from your Deck to your hand. Once per turn: You can target 1 of your banished ""Ursarctic"" or ""Drytron"" monsters; add it to your hand. MONSTER [Machine/Fusion/Effect] WATER Level 7 2000 700
Ultimate Flame Swordsman ""Flame Swordsman"" + ""Fighting Flame Dragon""You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of ""Ultimate Flame Swordsman"" once per turn. MONSTER [Warrior/Fusion/Effect] FIRE Level 8 2800 1600
Ultimate Fusion During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions ""Blue-Eyes White Dragon"" or ""Blue-Eyes Ultimate Dragon"" as material, by shuffling the materials mentioned on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of ""Blue-Eyes White Dragon"" and ""Blue-Eyes Ultimate Dragon"" used from the field as material. You can only activate 1 ""Ultimate Fusion"" per turn. SPELL Quick-Play
Ultimate Great Insect 1 Level 8 Insect monster + 1 Level 7 Insect monsterYou can only Special Summon ""Ultimate Great Insect"" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls. MONSTER [Insect/Fusion/Effect] EARTH Level 9 3000 2600
Ultimate Insect LV1 While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 ""Ultimate Insect LV3"" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) MONSTER [Insect/Effect] WIND Level 1 0 0
Ultimate Insect LV3 If this card was Special Summoned by the effect of ""Ultimate Insect LV1"", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 ""Ultimate Insect LV5"" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) MONSTER [Insect/Effect] WIND Level 3 1400 900
Ultimate Insect LV5 If this card was Special Summoned by the effect of ""Ultimate Insect LV3"", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 ""Ultimate Insect LV7"" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) MONSTER [Insect/Effect] WIND Level 5 2300 900
Ultimate Insect LV7 If this card was Special Summoned by the effect of ""Ultimate Insect LV5"", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF. MONSTER [Insect/Effect] WIND Level 7 2600 1200
Ultimate Leo Utopia Ray 3 Level 5 monsters(This card is always treated as ""Number C39: Utopia Ray"".)Once per turn: You can detach 1 material from this card; equip 1 ""ZW -"" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a ""ZW -"" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 5 2500 2000
Ultimate Obedient Fiend This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. MONSTER [Fiend/Effect] FIRE Level 10 3500 3000
Ultimate Offering During your Main Phase or your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon/Set 1 monster. TRAP Continuous
Ultimate Providence When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. TRAP Counter
Ultimate Slayer Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck. SPELL
Ultimate Tyranno This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an ""Ultimate Tyranno"" that can attack, monsters other than ""Ultimate Tyranno"" cannot attack. MONSTER [Dinosaur/Effect] EARTH Level 8 3000 2200
Ultimaya Tzolkin (This card's original Level is always treated as 12.)Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 ""Power Tool"" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects. MONSTER [Dragon/Synchro/Effect] DARK Level 0 0 0
Ultimeat Offering During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of ""Ultimeat Offering"" once per turn. TRAP Continuous
Ultra Beetrooper Absolute Hercules 4 Insect monstersAfter this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of ""Ultra Beetrooper Absolute Hercules"" once per turn. MONSTER [Insect/Fusion/Effect] EARTH Level 11 4000 4000
Ultra Evolution Pill Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand. SPELL
Ultra Polymerization Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated. SPELL
Umbral Horror Ghost During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of ""Umbral Horror Ghost"" once per turn. MONSTER [Fiend/Effect] DARK Level 2 200 200
Umbral Horror Ghoul Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 ""Umbral Horror"" monster with 0 ATK from your hand. MONSTER [Fiend/Effect] DARK Level 4 1800 0
Umbral Horror Unform When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 ""Umbral Horror"" monsters from your Deck. You can only use the effect of ""Umbral Horror Unform"" once per turn. MONSTER [Fiend/Effect] DARK Level 4 0 0
Umbral Horror Will o' the Wisp When this card is Normal or Special Summoned: You can target 1 ""Umbral Horror"" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card. MONSTER [Fiend/Effect] DARK Level 1 0 0
Umbral Soul When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters. MONSTER [Reptile/Effect] DARK Level 7 2000 1500
Umbramirage the Elemental Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of ""Umbramirage the Elemental Lord"" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. MONSTER [Fiend/Effect] DARK Level 8 2800 2200
Umi All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. SPELL Field
Umiiruka Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. SPELL Field
Uminotaurus If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Aqua/Effect] WATER Level 4 1700 1000
Unacceptable Result If you control a Spellcaster monster: Special Summon 1 ""Fortune Fairy"" monster from your hand. SPELL Quick-Play
Unauthorized Bootup Device Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of ""Unauthorized Bootup Device"" once per turn. MONSTER [Machine/Union/Effect] DARK Level 1 500 0
Unauthorized Reactivation Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 ""Unauthorized Reactivation"" per turn. SPELL Quick-Play
Unbreakable Spirit If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied). TRAP
Unbreakable Xyz Barrier When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT ""Utopia"" or ""Utopic"" Xyz Monster from your GY to it. You can only use each effect of ""Unbreakable Xyz Barrier"" once per turn. TRAP Counter
Unchained Abomination 2+ monsters, including a Link MonsterIf a card(s) on the field is destroyed by card effect, except by ""Unchained Abomination"" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of ""Unchained Abomination"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 4 P8123 3000 -
Unchained Soul Lord of Yama 2 Fiend monstersIf this card is Special Summoned: You can add 1 ""Unchained"" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of ""Unchained Soul Lord of Yama"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P13 2000 -
Unchained Soul of Anguish 2+ monsters, including an ""Unchained Soul"" monsterYou can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except ""Unchained Soul of Anguish"", by using only that opponent's monster and this card you control. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except ""Unchained Soul of Anguish""; add it to your hand. You can only use each effect of ""Unchained Soul of Anguish"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 3 P813 2400 -
Unchained Soul of Disaster Gains 300 ATK for each ""Unchained"" card in your GY. You can only use each of the following effects of ""Unchained Soul of Disaster"" once per turn.●You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.●If this card on the field is destroyed by battle or card effect: You can target 1 ""Unchained"" monster in your GY, except ""Unchained Soul of Disaster""; Special Summon it. MONSTER [Fiend/Effect] DARK Level 8 0 3000
Unchained Soul of Rage 2 monsters including an ""Unchained Soul"" monsterDuring your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except ""Unchained Soul of Rage"", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except ""Unchained Soul of Rage""; add it to your hand. You can only use each effect of ""Unchained Soul of Rage"" once per turn. MONSTER [Fiend/Link/Effect] DARK Link 2 P82 1800 -
Unchained Soul of Sharvara During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 ""Unchained"" Spell/Trap directly from your Deck. You can only use each effect of ""Unchained Soul of Sharvara"" once per turn. MONSTER [Fiend/Effect] FIRE Level 6 2000 1500
Unchained Soul of Shyama You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of ""Unchained Soul of Shyama"" once per turn. MONSTER [Fiend/Effect] WATER Level 6 2000 1500
Unchained Twins - Aruha You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except ""Unchained Twins - Aruha"", or by battle: You can Special Summon 1 ""Unchained"" monster from your hand or Deck, except ""Unchained Twins - Aruha"". You can only use each effect of ""Unchained Twins - Aruha"" once per turn. MONSTER [Fiend/Effect] FIRE Level 3 1500 1500
Unchained Twins - Rakea (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except ""Unchained Twins - Rakea"", or by battle: You can Special Summon 1 ""Unchained"" monster from your hand or Deck, except ""Unchained Twins - Rakea"". You can only use each effect of ""Unchained Twins - Rakea"" once per turn. MONSTER [Fiend/Effect] WATER Level 3 1500 1500
Unchained Twins - Sarama You can target 1 ""Unchained"" card in your GY, except ""Unchained Twins - Sarama""; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except ""Unchained Twins - Sarama"", or by battle: You can Special Summon 1 ""Unchained"" monster from your hand or Deck, except ""Unchained Twins - Sarama"". You can only use each effect of ""Unchained Twins - Sarama"" once per turn. MONSTER [Fiend/Effect] DARK Level 3 1500 1500
Undaunted Bumpkin Beast During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of ""Undaunted Bumpkin Beast"" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle. MONSTER [Beast/Effect] FIRE Level 2 900 2000
Underclock Taker 2 Effect MonstersOnce per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn. MONSTER [Cyberse/Link/Effect] DARK Link 2 P42 1000 -
Underdog During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control. TRAP Continuous
Underground Arachnid 1 DARK Tuner + 1 non-Tuner Insect-Type monsterIf this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.) MONSTER [Insect/Synchro/Effect] EARTH Level 6 2400 1200
Underworld Egg Clutch When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. TRAP
Underworld Fighter Balmung 1 Tuner + 1 or more non-Tuner monstersWhen this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target. MONSTER [Warrior/Synchro/Effect] DARK Level 4 2100 800
Underworld Goddess of the Closed World 4+ Effect MonstersYou can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation. MONSTER [Fiend/Link/Effect] LIGHT Link 5 P89623 3000 -
Underworld Ritual of Prediction This card is used to Ritual Summon any ""Prediction Princess"" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a ""Prediction Princess"" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual ""Prediction Princess"" monster from your Deck in face-down Defense Position. SPELL Ritual
Unending Nightmare You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of ""Unending Nightmare"" once per Chain. TRAP Continuous
Unexpected Dai If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. SPELL
Unformed Void 3 Level 4 monstersOnce per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect). MONSTER [Aqua/Xyz/Effect] LIGHT Rank 4 0 0
Uni-Horned Familiar When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field. MONSTER [Beast/Tuner/Effect] LIGHT Level 2 0 1000
Uni-Song Tuning Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 ""Uni-Song Tuning"" per turn. SPELL Quick-Play
Uni-Zombie You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of ""Uni-Zombie"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 3 1300 0
Unibird You can remove from play this card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster. MONSTER [Winged Beast/Effect] WIND Level 2 100 600
Unicorn Beacon Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position. SPELL
Unicycular The third of the brothers, following Tricular and Bicular. MONSTER [Machine/Normal] EARTH Level 1 100 100
Unification Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard. TRAP Continuous
Unification of the Cubic Lords Fusion Summon 1 ""Cubic"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up ""Cubic"" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower ""Cubic"" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn. TRAP
Unified Front Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. TRAP
Uniflora, Mystical Beast of the Forest If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except ""Uniflora, Mystical Beast of the Forest"", but it cannot attack this turn. MONSTER [Beast/Effect] EARTH Level 1 700 500
Unifrog This card can attack your opponent directly. When this card successfully attacks directly, if you control a ""Frog"" monster other than ""Frog the Jam"" or ""Unifrog"", you can destroy 1 Spell or Trap your opponent controls. MONSTER [Aqua/Effect] WATER Level 2 400 400
Union Activation Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of ""Union Activation"" once per turn. SPELL
Union Attack Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. SPELL
Union Carrier 2 monsters with the same Type or AttributeCannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of ""Union Carrier"" once per turn. MONSTER [Machine/Link/Effect] LIGHT Link 2 P62 1000 -
Union Controller 1 LIGHT Machine monster + ""Y-Yare Head"" or ""Z-Zillion Tank""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions ""Union monster"" in its text. You can only use this effect of ""Union Controller"" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand. MONSTER [Machine/Fusion/Effect] LIGHT Level 6 2200 1900
Union Driver Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of ""Union Driver"" once per turn. MONSTER [Machine/Union/Effect] LIGHT Level 5 2100 1000
Union Hangar When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 ""Union Hangar"" per turn. SPELL Field
Union Pilot Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this card equipped to a monster to your hand; equip 1 appropriate, banished Union monster to 1 monster you control as an Equip Spell, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of ""Union Pilot"" once per turn. MONSTER [Machine/Union/Effect] LIGHT Level 5 2100 1000
Union Rider You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. MONSTER [Machine/Effect] WIND Level 2 1000 1000
Union Scramble Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 ""Union Scramble"" per turn. TRAP
United Front When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. TRAP Counter
United Resistance The people that gather to swear to fight their oppressors. A revolution is coming. MONSTER [Thunder/Normal] WIND Level 3 1000 400
United We Stand The equipped monster gains 800 ATK/DEF for each face-up monster you control. SPELL Equip
Universal Adapter Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn. TRAP
Unknown Synchron If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon ""Unknown Synchron"" once per Duel this way. MONSTER [Machine/Tuner/Effect] DARK Level 1 0 0
Unknown Warrior of Fiend The speed of this warrior creates an intense vacuum that can slice through a monster's hide. MONSTER [Warrior/Normal] DARK Level 3 1000 500
Unleash Your Power! All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. SPELL Quick-Play
Unmasked Dragon When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Wyrm monster with 1500 or less DEF from your Deck. MONSTER [Wyrm/Effect] FIRE Level 3 1400 1100
Unpossessed ""Charmer"" monsters you control cannot be destroyed by battle. If a ""Familiar-Possessed"" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of ""Unpossessed"" once per turn. TRAP Continuous
Unshaven Angler When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes. MONSTER [Fish/Effect] WATER Level 4 1500 1600
Unstable Evolution While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000. SPELL Equip
Until Noble Arms are Needed Once Again Excavate cards from the top of your Deck, equal to the number of ""Noble Arms"" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 ""Noble Knight"" monster with a different name from the cards you control or in your GY. You can only use this effect of ""Until Noble Arms are Needed Once Again"" once per turn. TRAP
Unwavering Bond When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. TRAP Counter
Update Jammer 2 Level 2 or higher Cyberse monstersOnce per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn. MONSTER [Cyberse/Link/Effect] WIND Link 2 P84 2000 -
Updraft Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. TRAP
Upstart Goblin Draw 1 card, then your opponent gains 1000 LP. SPELL
Upstart Golden Ninja Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower ""Ninja"" monster from your Deck in face-up Defense Position or face-down Defense Position. MONSTER [Warrior/Effect] LIGHT Level 4 500 1800
Uraby Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. MONSTER [Dinosaur/Normal] EARTH Level 4 1500 800
Uradora of Fate Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn.●Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn. SPELL
Urgent Ritual Art If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. TRAP
Urgent Schedule If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of ""Urgent Schedule"" once per turn. SPELL Quick-Play
Urgent Synthesis Return 1 ""Iron Core of Koa'ki Meiru"" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower ""Koa'ki Meiru"" monster from your hand or your Graveyard. SPELL
Urgent Tuning During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control. TRAP
Uria, Lord of Searing Flames Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. MONSTER [Pyro/Effect] FIRE Level 10 0 0
Ursarctic Big Dipper Once per turn, if your ""Ursarctic"" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher ""Ursarctic"" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an ""Ursarctic"" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. SPELL Field
Ursarctic Departure Discard 1 card; add 2 ""Ursarctic"" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an ""Ursarctic"" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of ""Ursarctic Departure"" once per turn. SPELL
Ursarctic Drytron Special Summon 1 ""Ultimate Flagship Ursatron"" from your Extra Deck by banishing 1 ""Ursarctic Big Dipper"" and 1 ""Drytron Fafnir"" from your hand and/or field, although you can banish 1 of them from your Deck instead if ""Ursarctic Polari"" or ""Drytron Alpha Thuban"" is on the field. If you would Tribute a monster(s) to activate an ""Ursarctic"" or ""Drytron"" monster's effect, you can banish this card from your GY instead. You can only use this effect of ""Ursarctic Drytron"" once per turn. SPELL
Ursarctic Grand Chariot Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an ""Ursarctic"" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation. MONSTER [Beast-Warrior/Synchro/Effect] WATER Level 7 2700 700
Ursarctic Megabilis During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another ""Ursarctic"" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of ""Ursarctic Megabilis"" once per turn. MONSTER [Beast-Warrior/Tuner/Effect] WATER Level 8 2800 700
Ursarctic Megapolar During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another ""Ursarctic"" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of ""Ursarctic Megapolar"" once per turn. MONSTER [Beast-Warrior/Tuner/Effect] WATER Level 8 2500 700
Ursarctic Megatanus During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another ""Ursarctic"" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of ""Ursarctic Megatanus"" once per turn. MONSTER [Beast-Warrior/Tuner/Effect] WATER Level 8 2400 700
Ursarctic Mikbilis During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 ""Ursarctic"" monster from your hand, except ""Ursarctic Mikbilis"". You can only use each effect of ""Ursarctic Mikbilis"" once per turn. MONSTER [Beast/Effect] WATER Level 7 700 1400
Ursarctic Mikpolar During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 ""Ursarctic"" monster from your Deck to your hand, except ""Ursarctic Mikpolar"". You can only use each effect of ""Ursarctic Mikpolar"" once per turn. MONSTER [Beast/Effect] WATER Level 7 700 2000
Ursarctic Miktanus During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 ""Ursarctic"" monster in your GY, except ""Ursarctic Miktanus""; add it to your hand. You can only use each effect of ""Ursarctic Miktanus"" once per turn. MONSTER [Beast/Effect] WATER Level 7 700 1700
Ursarctic Polar Star Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 ""Ursarctic"" monster from your hand or field and this card; Special Summon 1 Level 7 ""Ursarctic"" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.●Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck. MONSTER [Machine/Synchro/Effect] WATER Level 1 700 2000
Ursarctic Polari Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 ""Ursarctic Big Dipper"" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 ""Ursarctic"" monster from your GY. You can only use each effect of ""Ursarctic Polari"" once per turn. MONSTER [Beast/Synchro/Effect] WATER Level 1 700 1000
Ursarctic Quint Charge Once per turn: You can pay 700 LP, then activate 1 of the following effects;●Add 1 ""Ursarctic"" monster from your GY to your hand.●Tribute 2 ""Ursarctic"" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 ""Ursarctic"" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions.When your ""Ursarctic"" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7. TRAP Continuous
Ursarctic Radiation Activate this card by placing 7 counters on it. Each time an ""Ursarctic"" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 ""Ursarctic"" card in your GY, except ""Ursarctic Radiation""; shuffle it into the Deck. You can only control 1 ""Ursarctic Radiation"". SPELL Continuous
Ursarctic Septentrion Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 ""Ursarctic"" card from your Deck to your hand. You can only use this effect of ""Ursarctic Septentrion"" once per turn. MONSTER [Beast-Warrior/Synchro/Effect] WATER Level 7 3000 700
Ursarctic Slider Target 1 of your ""Ursarctic"" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 ""Ursarctic Slider"" per turn. SPELL Quick-Play
Urubonus, the Avatar of Malice Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of ""Urubonus, the Avatar of Malice"" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster, until the end of this turn. MONSTER [Reptile/Effect] DARK Level 5 2000 800
Ushi Oni A bull fiend restored by the dark arts, this monster appears out of a jar. MONSTER [Fiend/Normal] DARK Level 6 2150 1950
Utgarda, Generaider Boss of Delusion You can only control 1 ""Utgarda, Generaider Boss of Delusion"". (Quick Effect): You can Tribute 2 ""Generaider"" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of ""Utgarda, Generaider Boss of Delusion"" once per turn. MONSTER [Rock/Effect] LIGHT Level 9 2200 2700
Utopia Buster If you control a ""Utopia"" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. SPELL
Utopian Aura Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn. TRAP
Utopic Onomatopoeia (This card is always treated as a ""Zubaba"", ""Gagaga"", ""Gogogo"", and ""Dododo"" card.)During your Main Phase: You can Special Summon up to 1 each ""Zubaba"", ""Gagaga"", ""Gogogo"", and/or ""Dododo"" monster(s) from your hand in Defense Position, except ""Utopic Onomatopoeia"", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of ""Utopic Onomatopoeia"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 1500 1500
V Salamander When this card is Normal Summoned: You can target 1 ""Utopia"" monster in your Graveyard; Special Summon that target. You can target 1 ""Number C39: Utopia Ray V"" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect. MONSTER [Spellcaster/Effect] FIRE Level 4 1500 1300
V-LAN Hydra 2+ monsters, except TokensGains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon ""V-LAN Tokens"" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of ""V-LAN Hydra"" once per turn. MONSTER [Cyberse/Link/Effect] LIGHT Link 3 P842 1900 -
V-Tiger Jet This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. MONSTER [Machine/Normal] LIGHT Level 4 1600 1800
Vaalmonica Chosen Melody Apply 1 of these effects. You must control a ""Vaalmonica"" Monster Card to activate and to resolve this effect. If you control a ""Vaalmonica"" Link Monster, you can apply both effects in sequence.●Gain 500 LP, also for the rest of this turn, your opponent cannot target ""Vaalmonica"" Monster Cards you control with card effects.●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.You can only activate 1 ""Vaalmonica Chosen Melody"" per turn. TRAP
Vaalmonica Creation While you have 6 or more Resonance Counters on your field, ""Vaalmonica"" Link Monsters you control gain 1200 ATK. You can only use each of the following effects of ""Vaalmonica Creation"" once per turn. If your opponent Special Summons a monster(s), you can (except during the Damage Step): Immediately after this effect resolves, Link Summon 1 ""Vaalmonica"" Link Monster. If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place a Resonance Counter on, so it has 3 Resonance Counters. TRAP Continuous
Vaalmonica Disarmonia Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.●Gain 500 LP, then you can add 1 of your banished ""Vaalmonica"" cards to your hand, except ""Vaalmonica Disarmonia"".●Take 500 damage, then you can add 1 ""Vaalmonica"" card from your GY to your hand, except ""Vaalmonica Disarmonia"".You can only activate 1 ""Vaalmonica Disarmonia"" per turn. SPELL
Vaalmonica Ereditare When a Spell/Trap Card, or monster effect, is activated while you control a ""Vaalmonica"" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, ""Vaalmonica"" cards from your face-up Extra Deck, GY, and/or banishment, except ""Vaalmonica Ereditare"", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 ""Vaalmonica Ereditare"" effect per turn, and only once that turn. TRAP Counter
Vaalmonica Followed Rhythm Apply 1 of these effects. You must control a ""Vaalmonica"" Monster Card to activate and to resolve this effect. If you control a ""Vaalmonica"" Link Monster, you can apply both effects in sequence.●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.●Take 500 damage, then you can return 1 monster from the field to the hand.You can only activate 1 ""Vaalmonica Followed Rhythm"" per turn. TRAP
Vaalmonica Intonare Apply 1 of these effects. Unless you have a ""Vaalmonica"" card in your Pendulum Zone, your opponent chooses the effect.●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.You can only activate 1 ""Vaalmonica Intonare"" per turn. SPELL
Vaalmonica Invitare Apply 1 of these effects.●Special Summon 1 ""Vaalmonica"" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except ""Vaalmonica"" monsters.●If you control a non-Pendulum ""Vaalmonica"" monster, take 2 ""Vaalmonica"" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck.You can only activate 1 ""Vaalmonica Invitare"" per turn. SPELL Quick-Play
Vaalmonica Scelta Apply 1 of these effects. Unless you have a ""Vaalmonica"" card in your Pendulum Zone, your opponent chooses the effect.●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.●Take 500 damage, then you can add 1 ""Vaalmonica"" Spell/Trap from your Deck to your hand, except ""Vaalmonica Scelta"".You can only activate 1 ""Vaalmonica Scelta"" per turn. SPELL
Vaalmonica Versare Apply 1 of these effects. Unless you have a ""Vaalmonica"" card in your Pendulum Zone, your opponent chooses the effect.●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a ""Vaalmonica"" card, then add that card to your hand, also shuffle the rest into the Deck.●Take 500 damage, then you can send 1 ""Vaalmonica"" card from your Deck to the GY, except ""Vaalmonica Versare"".You can only activate 1 ""Vaalmonica Versare"" per turn. SPELL
Vaalmonica, the Agathokakological Voice When this card is activated: You can add 1 ""Vaalmonica"" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of ""Vaalmonica, the Agathokakological Voice"" once per turn. You can only activate 1 ""Vaalmonica, the Agathokakological Voice"" per turn. SPELL Field
Vagnawa the Moon-Eating Dragon 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can activate this effect; this card gains 300 ATK for each Level that the non-Tuners used had, then inflict 300 damage to your opponent for each Level that the Tuner used had. The ATK increase lasts until the end of the next turn. You can only use this effect of ""Vagnawa the Moon-Eating Dragon"" once per turn. MONSTER [Dragon/Synchro/Effect] DARK Level 7 1500 1500
Vahram, the Magistus Divinity Dragon 1 Tuner + 1+ non-Tuner monstersWhile this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of ""Vahram, the Magistus Divinity Dragon"" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster. MONSTER [Dragon/Synchro/Effect] FIRE Level 8 2500 2900
Vain Betrayer When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card. TRAP Continuous
Vala, Seidhr of the Generaider Bosses You can only control 1 ""Vala, Seidhr of the Generaider Bosses"". You can only use each of the following effects of ""Vala, Seidhr of the Generaider Bosses"" once per turn. If this card is in your hand or GY: You can send 1 other ""Generaider"" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 ""Generaider"" monster from your hand or GY, except ""Vala, Seidhr of the Generaider Bosses"". MONSTER [Fairy/Effect] FIRE Level 9 2500 2500
Valerifawn, Mystical Beast of the Forest You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except ""Valerifawn, Mystical Beast of the Forest""; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of ""Valerifawn, Mystical Beast of the Forest"" once per turn. MONSTER [Beast/Tuner/Effect] EARTH Level 2 400 900
Valhalla, Hall of the Fallen Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect. SPELL Continuous
Valiant Shark Lancer 2 Level 5 monstersYou can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can place 1 Spell from your Deck on top of your Deck. You can only use each effect of ""Valiant Shark Lancer"" once per turn. MONSTER [Beast-Warrior/Xyz/Effect] WATER Rank 5 2500 1600
Valkyrian Knight Monsters your opponent controls cannot target Warrior monsters for attacks, except ""Valkyrian Knight"". When this card is destroyed by battle and sent to the GY: You can banish this card and 1 Warrior monster from your GY, then target 1 Level 5 or higher Warrior monster in your GY; Special Summon that target. MONSTER [Warrior/Effect] FIRE Level 4 1900 1200
Valkyrie Brunhilde Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your ""Valkyrie"" monsters cannot be destroyed by battle this turn. MONSTER [Fairy/Effect] LIGHT Level 7 1800 2000
Valkyrie Chariot Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.) MONSTER [Fairy/Union/Effect] WIND Level 3 500 1000
Valkyrie Dritte If this card is Normal or Special Summoned: You can add 1 ""Valkyrie"" card from your Deck to your hand, except ""Valkyrie Dritte"". You can only use this effect of ""Valkyrie Dritte"" once per turn. Gains 200 ATK for each of your opponent's banished monsters. MONSTER [Fairy/Effect] LIGHT Level 4 1000 1600
Valkyrie Erda You can only control 1 ""Valkyrie Erda"". While you control this card, Special Summoned by the effect of a ""Valkyrie"" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. MONSTER [Fairy/Effect] LIGHT Level 8 2000 2200
Valkyrie Erste If this card is Special Summoned from your hand by a Spell effect: You can target 1 ""Mischief of the Time Goddess"" in your GY; add it to your hand. If you control a ""Valkyrie"" monster other than ""Valkyrie Erste"" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of ""Valkyrie Erste"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 6 1600 1800
Valkyrie Funfte ""Valkyrie"" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a ""Valkyrie"" monster other than ""Valkyrie Funfte"": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of ""Valkyrie Funfte"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 2 800 1200
Valkyrie of the Nordic Ascendant (This card is not treated as a ""Valkyrie"" card.)When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 ""Nordic"" monsters from your hand; Special Summon 2 ""Einherjar Tokens"" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position. MONSTER [Fairy/Tuner/Effect] LIGHT Level 2 400 800
Valkyrie Sechste If this card is Special Summoned: You can Special Summon 1 ""Valkyrie"" monster from your Deck, except ""Valkyrie Sechste"". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of ""Valkyrie Sechste"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 1 0 2000
Valkyrie Sigrun If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower ""Valkyrie"" monster from your hand or GY. You can only use each effect of ""Valkyrie Sigrun"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 9 2200 2400
Valkyrie Vierte During your Main Phase: You can excavate the top cards of your Deck equal to the number of other ""Valkyrie"" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 ""Valkyrie"" monster from your Deck. You can only use each effect of ""Valkyrie Vierte"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 3 1400 1400
Valkyrie Zweite If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of ""Valkyrie Zweite"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 5 1600 1600
Valkyrie's Embrace If all monsters you control are ""Valkyrie"" monsters: Target 1 Attack Position ""Valkyrie"" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except ""Valkyrie"" monsters. You can only activate 1 ""Valkyrie's Embrace"" per turn. SPELL
Valkyrion the Magna Warrior Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 ""Alpha The Magnet Warrior"", ""Beta The Magnet Warrior"", and ""Gamma The Magnet Warrior"" from your hand and/or field. You can Tribute this card, then target 1 ""Alpha The Magnet Warrior"", ""Beta The Magnet Warrior"", and ""Gamma The Magnet Warrior"" in your GY; Special Summon them. MONSTER [Rock/Effect] EARTH Level 8 3500 3850
Vallon, the Super Psy Skyblaster 2 Level 5 monstersDuring the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of ""Vallon, the Super Psy Skyblaster"" once per turn. MONSTER [Psychic/Xyz/Effect] DARK Rank 5 2500 2200
Vampire Awakening Special Summon 1 ""Vampire"" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 ""Vampire Awakening"" per turn. TRAP
Vampire Baby At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. MONSTER [Zombie/Effect] DARK Level 3 700 1000
Red-Moon Baby At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field. MONSTER [Zombie/Effect] DARK Level 3 700 1000
Vampire Domination When a Spell/Trap Card, or monster effect, is activated while you control a ""Vampire"" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 ""Vampire Domination"" per turn. TRAP Counter
Vampire Dragon When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand. MONSTER [Zombie/Effect] DARK Level 5 2400 0
Vampire Duke Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can target 1 DARK ""Vampire"" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. You can only use this effect of ""Vampire Duke"" once per turn. MONSTER [Zombie/Effect] DARK Level 5 2000 0
Vampire Familiar If this card is Special Summoned: You can pay 500 LP; add 1 ""Vampire"" monster from your Deck to your hand, except ""Vampire Familiar"". If this card is in your GY: You can send 1 ""Vampire"" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Vampire Familiar"" once per turn. MONSTER [Zombie/Effect] DARK Level 1 500 0
Vampire Fascinator 2+ monsters, including a Zombie monsterIf this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 ""Vampire"" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of ""Vampire Fascinator"" once per turn. MONSTER [Zombie/Link/Effect] DARK Link 3 P813 2400 -
Vampire Fraulein When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of ""Vampire Fraulein"" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. MONSTER [Zombie/Effect] DARK Level 5 600 2000
Vampire Genesis Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 ""Vampire Lord"" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target. MONSTER [Zombie/Effect] DARK Level 8 3000 2100
Vampire Ghost If this card is Normal Summoned: You can send 1 other ""Vampire"" card from your hand or face-up field to the GY; add 1 Level 4 or higher ""Vampire"" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower ""Vampire"" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 ""Vampire"" monster. You can only use each effect of ""Vampire Ghost"" once per turn. MONSTER [Zombie/Effect] DARK Level 3 1500 0
Vampire Grace When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of ""Vampire Grace"" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. MONSTER [Zombie/Effect] DARK Level 6 2000 1200
Vampire Grimson If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. MONSTER [Zombie/Effect] DARK Level 5 2000 1400
Vampire Hunter At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster. MONSTER [Warrior/Effect] DARK Level 4 1600 1600
Vampire Kingdom Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK ""Vampire"" monster from your hand or Deck to the GY, and if you do, destroy that target. SPELL Field
Vampire Lady If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. MONSTER [Zombie/Effect] DARK Level 4 1550 1550
Vampire Lord If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY. MONSTER [Zombie/Effect] DARK Level 5 2000 1500
Vampire Red Baron Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other ""Vampire"" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. MONSTER [Zombie/Effect] DARK Level 6 2400 1000
Vampire Retainer If this card is Special Summoned: You can pay 500 LP; add 1 ""Vampire"" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 ""Vampire"" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Vampire Retainer"" once per turn. MONSTER [Zombie/Effect] DARK Level 2 1200 0
Vampire Scarlet Scourge If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 ""Vampire"" monster in your GY, except ""Vampire Scarlet Scourge""; Special Summon it, but it cannot attack this turn. You can only use this effect of ""Vampire Scarlet Scourge"" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. MONSTER [Zombie/Effect] DARK Level 6 2200 2200
Vampire Sorcerer If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK ""Vampire"" monster or 1 ""Vampire"" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK ""Vampire"" monster you Normal Summon this turn can be Summoned without Tributing. MONSTER [Zombie/Effect] DARK Level 4 1500 1500
Vampire Sucker 2 Zombie monstersIf you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of ""Vampire Sucker"" once per turn.●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card. MONSTER [Zombie/Link/Effect] DARK Link 2 P13 1600 -
Vampire Takeover If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 ""Vampire Kingdom"" directly from your Deck, then, you can Special Summon 1 DARK ""Vampire"" monster from your GY in Defense Position. You can only activate 1 ""Vampire Takeover"" per turn. TRAP
Vampire Vamp Once per turn, when this card or a ""Vampire"" monster is Normal Summoned to your field: You can target 1 monster your opponent controls whose ATK is higher than this card's; equip it to this card. Gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card. MONSTER [Zombie/Effect] DARK Level 7 2000 2000
Vampire Voivode If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of ""Vampire Voivode"" once per turn. MONSTER [Zombie/Effect] DARK Level 8 2800 2100
Vampire's Curse When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK. MONSTER [Zombie/Effect] DARK Level 6 2000 800
Vampire's Desire Activate 1 of these effects.●Target 1 face-up monster you control; send 1 ""Vampire"" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.●Target 1 ""Vampire"" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 ""Vampire's Desire"" per turn. SPELL
Vampire's Domain Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 ""Vampire"" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your ""Vampire"" monster inflicts battle damage to your opponent: Gain the same amount of LP. SPELL Continuous
Vampiric Koala If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. MONSTER [Beast/Effect] EARTH Level 4 1800 1500
Vampire Koala If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. MONSTER [Beast/Effect] EARTH Level 4 1800 1500
Vampiric Orchis When this card is Normal Summoned: You can Special Summon 1 ""Des Dendle"" from your hand. MONSTER [Plant/Effect] EARTH Level 4 1700 1000
Vampire Orchis When this card is Normal Summoned: You can Special Summon 1 ""Des Dendle"" from your hand. MONSTER [Plant/Effect] EARTH Level 4 1700 1000
Van'Dalgyon the Dark Dragon Lord If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap:●Spell: Inflict 1500 damage to your opponent.●Trap: Target 1 card your opponent controls; destroy that target.●Monster: Target 1 monster in your Graveyard; Special Summon it. MONSTER [Dragon/Effect] DARK Level 8 2800 2500
Van'Dalgyon The Dark Dragon Lord If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap:●Spell: Inflict 1500 damage to your opponent.●Trap: Target 1 card your opponent controls; destroy that target.●Monster: Target 1 monster in your Graveyard; Special Summon it. MONSTER [Dragon/Effect] DARK Level 8 2800 2500
Vanadis of the Nordic Ascendant For a Synchro Summon, you can substitute this card for any 1 ""Nordic"" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be ""Nordic"" monsters. Once per turn: You can send 1 ""Nordic"" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn. MONSTER [Fairy/Tuner/Effect] DARK Level 4 1200 400
Vanguard of the Dragon You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target. MONSTER [Dragon/Effect] EARTH Level 4 1700 1300
Vanguard of the Underground Emperor If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of ""Vanguard of the Underground Emperor"" once per turn. MONSTER [Reptile/Effect] EARTH Level 8 2600 2200
Vanity's Call Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. TRAP Counter
Vanity's Emptiness Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card. TRAP Continuous
Vanity's Fiend Cannot be Special Summoned. Neither player can Special Summon monsters. MONSTER [Fiend/Effect] DARK Level 6 2400 1200
Vanity's Ruler Cannot be Special Summoned. Your opponent cannot Special Summon monsters. MONSTER [Fairy/Effect] LIGHT Level 8 2500 1600
Vanquish Soul - Continue? Pay 500 LP, then target 1 ""Vanquish Soul"" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 ""Vanquish Soul - Continue?"" per turn. SPELL Quick-Play
Vanquish Soul Caesar Valius During the Main Phase (Quick Effect): You can target 1 non-Dragon ""Vanquish Soul"" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●EARTH: This face-up card is unaffected by your opponent's activated effects this turn.●EARTH, FIRE, & DARK: Destroy 1 other card on the field.You can only use each effect of ""Vanquish Soul Caesar Valius"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Dragon/Effect] EARTH Level 8 3000 1500
Vanquish Soul Calamity Caesar When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a ""Vanquish Soul"" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 ""Vanquish Soul"" monster you control. You can only activate 1 ""Vanquish Soul Calamity Caesar"" per turn. TRAP Counter
Vanquish Soul Dr. Mad Love If this card is Normal or Special Summoned: You can add 1 ""Vanquish Soul"" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF.●DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied).You can only use each effect of ""Vanquish Soul Dr. Mad Love"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Fiend/Effect] DARK Level 4 1200 2000
Vanquish Soul Dust Devil Target 1 ""Vanquish Soul"" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of ""Vanquish Soul"" monsters you control with different names. You can only activate 1 ""Vanquish Soul Dust Devil"" per turn. SPELL Quick-Play
Vanquish Soul Heavy Borger During the Main Phase (Quick Effect): You can target 1 non-Machine ""Vanquish Soul"" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●DARK: Draw 1 card.●EARTH & FIRE: Inflict 1500 damage to your opponent.You can only use each effect of ""Vanquish Soul Heavy Borger"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Machine/Effect] DARK Level 7 2500 1500
Vanquish Soul Hollie Sue During the Main Phase (Quick Effect): You can reveal 1 other ""Vanquish Soul"" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase.●FIRE & DARK: Special Summon 1 non-Psychic ""Vanquish Soul"" monster from your Deck.You can only use each effect of ""Vanquish Soul Hollie Sue"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Psychic/Effect] EARTH Level 5 500 2200
Vanquish Soul Jiaolong If you reveal a card(s) in your hand to activate a ""Vanquish Soul"" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●FIRE: Change the battle position of 1 monster on the field.●2 FIRE: Add 1 ""Vanquish Soul"" card from your Deck to your hand, except ""Vanquish Soul Jiaolong"".You can only use each effect of ""Vanquish Soul Jiaolong"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Wyrm/Effect] FIRE Level 5 2400 2100
Vanquish Soul Pantera If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●EARTH: This card cannot be destroyed by battle this turn.●EARTH & FIRE: Destroy all Spells/Traps in this card's column.You can only use each effect of ""Vanquish Soul Pantera"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1700 1900
Vanquish Soul Pluton HG During your opponent's turn, if you control no monsters, or only ""Vanquish Soul"" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●FIRE: This card gains 3000 DEF until the end of this turn.●DARK & EARTH: This card gains 3000 ATK until the end of this turn.You can only use each effect of ""Vanquish Soul Pluton HG"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Zombie/Effect] FIRE Level 6 0 0
Vanquish Soul Razen If this card is Normal or Special Summoned: You can add 1 non-Warrior ""Vanquish Soul"" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);●FIRE: This card cannot be destroyed by card effects this turn.●FIRE & DARK: Destroy all other monsters in this card's column.You can only use each effect of ""Vanquish Soul Razen"" once per turn, and cannot activate more than 1 in the same Chain. MONSTER [Warrior/Effect] FIRE Level 4 1800 1500
Vanquish Soul Rocks 2+ Level 4 ""Vanquish Soul"" monstersOnce per turn, if a ""Vanquish Soul"" monster battled this turn, you can also Xyz Summon ""Vanquish Soul Rocks"" by using 1 ""Vanquish Soul"" monster or 1 ""Rock of the Vanquisher"" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials.●DARK: All monsters your opponent controls lose 800 ATK.●FIRE: ""Vanquish Soul"" monsters you control gain 1000 ATK.●EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls. MONSTER [Pyro/Xyz/Effect] DARK Rank 4 2000 2500
Vanquish Soul Snow Devil Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed.●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 ""Vanquish Soul"" monster from your hand.●2+: Inflict 600 damage to your opponent, also this turn, ""Vanquish Soul"" monsters you control cannot be destroyed by card effects.●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.You can only activate 1 ""Vanquish Soul Snow Devil"" per turn. TRAP
Vanquish Soul Trinity Burst Target 1 ""Vanquish Soul"" monster you control; Special Summon up to 2 ""Vanquish Soul"" monsters from your hand, with different names from each other, neither of which has the same original Attribute as the targeted monster (but negate their effects and return them to the hand during the End Phase), then you can return to the hand all cards your opponent controls that are in the same columns as the targeted monster you control and the monster(s) Special Summoned by this effect. You can only activate 1 ""Vanquish Soul Trinity Burst"" per turn. TRAP
Vanquish Soul, Start! You can target 1 ""Vanquish Soul"" monster you control; add 1 ""Vanquish Soul"" monster with a different Attribute from your Deck to your hand. If a ""Vanquish Soul"" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 ""Vanquish Soul"" monster in your hand instead. During your End Phase, if you control 2 or more ""Vanquish Soul"" monsters: You can Set 1 ""Vanquish Soul"" Trap from your Deck. You can only use each effect of ""Vanquish Soul, Start!"" once per turn. SPELL Field
Vanquishing Light When a monster(s) would be Summoned: Tribute 1 ""Lightsworn"" monster; negate the Summon, and if you do, destroy that monster(s). TRAP Counter
Varar, Vaalmonican Concord 2 monsters, including a ""Vaalmonica"" Link MonsterUnaffected by card effects, except ""Vaalmonica"" cards, while you have 6 or more Resonance Counters on your field. Gains 1 additional attack during each Battle Phase, for each Level 4 ""Vaalmonica"" monster you control. Once per turn, when your opponent would Special Summon a monster(s), if you have 3+ Resonance Counters on your field (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field. MONSTER [Spellcaster/Link/Effect] WATER Link 2 P13 3000 -
Variable Form Once per turn, you can activate 1 of these effects.●Target 2 face-up ""Inzektor"" monsters you control; equip one to the other.●Target 1 ""Inzektor"" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. TRAP Continuous
Variety Comes Out Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card. SPELL
Varudras, the Final Bringer of the End Times 2+ Level 10 monstersWhen your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of ""Varudras, the Final Bringer of the End Times"" once per turn. MONSTER [Wyrm/Xyz/Effect] DARK Rank 10 3000 3000
Vaylantz Buster Baron If you control this Special Summoned card: You can target 1 other ""Vaylantz"" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of ""Vaylantz Buster Baron"" once per turn. MONSTER [Machine/Pendulum/Effect] FIRE Level 2 800 800
Vaylantz Dominator Duke You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a ""Vaylantz"" monster. You can only use each effect of ""Vaylantz Dominator Duke"" once per turn. MONSTER [Machine/Pendulum/Effect] FIRE Level 8 2000 2000
Vaylantz Genesis Grand Duke 2 ""Vaylantz"" monstersThis face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion ""Vaylantz"" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted. MONSTER [Machine/Fusion/Pendulum/Effect] FIRE Level 10 2500 2500
Vaylantz Mad Marquess During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated ""Vaylantz"" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of ""Vaylantz Mad Marquess"" once per turn. MONSTER [Machine/Pendulum/Effect] FIRE Level 6 1700 1700
Vaylantz Voltage Viscount During your Main Phase, if you control this Special Summoned card: You can place 1 face-up ""Vaylantz"" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up ""Vaylantz"" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of ""Vaylantz Voltage Viscount"" once per turn. MONSTER [Machine/Pendulum/Effect] FIRE Level 4 1400 1400
Vaylantz Wakening - Solo Activation Place 1 ""Vaylantz"" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 ""Vaylantz"" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of ""Vaylantz Wakening - Solo Activation"" once per turn. SPELL
Vaylantz Wars - The Place of Beginning Add 1 ""Vaylantz"" Field Spell from your Deck to your hand, then you can apply the following effect.●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 ""Senet Switch"" from your Deck to your hand.If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up ""Vaylantz"" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of ""Vaylantz Wars - The Place of Beginning"" once per turn. SPELL
Vaylantz Wave - Master Phase Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;●Level 5 or higher ""Vaylantz"" monsters you currently control gain 1200 ATK until the end of this turn.●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) TRAP Continuous
Vaylantz World - Konig Wissen When this card is activated: Place 1 ""Vaylantz"" Field Spell from your Deck face-up in your opponent's Field Zone, except ""Vaylantz World - Konig Wissen"". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of ""Vaylantz World - Konig Wissen"" once per turn. SPELL Field
Vaylantz World - Shinra Bansho When this card is activated: Place 1 ""Vaylantz"" Field Spell from your Deck face-up in your opponent's Field Zone, except ""Vaylantz World - Shinra Bansho"". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of ""Vaylantz World - Shinra Bansho"" once per turn. SPELL Field
Vector Pendulum, the Dracoverlord This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. MONSTER [Dragon/Pendulum/Normal] DARK Level 4 1850 0
Vector Scare Archfiend 2+ Cyberse monstersWhen this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster). MONSTER [Cyberse/Link/Effect] DARK Link 3 P861 2400 -
Veda Kalanta If a card(s) on the field is destroyed by card effect, and ""Visas Starfrost"" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 ""Clear New World"" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of ""Veda Kalanta"" once per turn. MONSTER [Warrior/Effect] DARK Level 8 2500 2100
Veda Kalarcanum Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon ""Veda Kalarcanum(s)"" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your ""Veda"" monsters that is banished or in your hand, Deck, or GY. MONSTER [Warrior/Pendulum/Effect] DARK Level 12 0 4000
Vehicroid Connection Zone Fusion Summon 1 ""Vehicroid"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated. SPELL
Veidos the Dragon of Endless Darkness ""Veidos the Eruption Dragon of Extinction"" + 2+ Level 9 or lower Pyro monstersCannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up ""Ashened"" card you control to the GY; destroy that card. You can only use this effect of ""Veidos the Dragon of Endless Darkness"" once per turn. MONSTER [Pyro/Fusion/Effect] DARK Level 10 3000 1700
Veidos the Eruption Dragon of Extinction During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 ""Ashened"" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of ""Veidos the Eruption Dragon of Extinction"" once per turn. MONSTER [Pyro/Effect] DARK Level 9 2800 1500
Veil of Darkness During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card. SPELL Continuous
Vendread Anima You can banish this card from your GY, then target 1 of your banished ""Vendread"" monsters, except ""Vendread Anima""; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A ""Vendread"" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of ""Vendread Anima"" once per turn.●Banish any monster destroyed by battle with this card. MONSTER [Zombie/Effect] DARK Level 1 0 0
Vendread Battlelord You can Ritual Summon this card with any ""Vendread"" Ritual Spell. You can banish 1 ""Vendread"" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 ""Vendread"" monster from your Deck to the GY. You can only use each effect of ""Vendread Battlelord"" once per turn. MONSTER [Zombie/Ritual/Effect] DARK Level 7 2700 0
Vendread Charge Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 ""Vendread"" monster from your Deck. You can only activate 1 ""Vendread Charge"" per turn. SPELL Quick-Play
Vendread Chimera You can Ritual Summon this card with any ""Vendread"" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of ""Vendread Chimera"" once per turn. MONSTER [Zombie/Ritual/Effect] DARK Level 5 2300 0
Vendread Core If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of ""Vendread Core"" once per turn.●Your opponent cannot target this card with card effects. MONSTER [Zombie/Effect] DARK Level 1 0 500
Vendread Daybreak If your opponent controls more cards than you do: Choose 1 Ritual Summoned ""Vendread"" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 ""Vendread Daybreak"" per turn. TRAP
Vendread Houndhorde If this card is in your GY: You can discard 1 ""Vendread"" card; Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of ""Vendread Houndhorde"" once per turn.●Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it. MONSTER [Zombie/Effect] DARK Level 3 0 2100
Vendread Nightmare Once per turn: You can Tribute 1 or more ""Vendread"" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking ""Vendread"" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of ""Vendread Nightmare"" once per turn. SPELL Continuous
Vendread Nights You can discard 1 card; add 1 ""Vendread"" monster from your Deck to your hand. You can only use this effect of ""Vendread Nights"" once per turn. When your ""Vendread"" monster destroys an opponent's monster by battle: You can banish 1 ""Vendread"" monster from your GY; it can attack an opponent's monster again in a row. SPELL Field
Vendread Reorigin Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 ""Vendread Token"" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except ""Vendread"" monsters. TRAP
Vendread Reunion Reveal 1 ""Vendread"" Ritual Monster in your hand, Special Summon any number of your banished ""Vendread"" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect. TRAP
Vendread Revenants If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of ""Vendread Revenants"" once per turn.●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. MONSTER [Zombie/Effect] DARK Level 4 1800 200
Vendread Revolution Discard 1 card, then target 1 ""Vendread"" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of ""Vendread Revolution"" once per turn. TRAP
Vendread Scavenger You can Ritual Summon this card with any ""Vendread"" Ritual Spell. During the Main Phase (Quick Effect): You can Tribute 1 other Zombie monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If you control ""Revendread Slayer"" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Vendread Scavenger"" once per turn. MONSTER [Zombie/Ritual/Effect] DARK Level 8 2800 0
Vendread Striges If this card is sent to the GY: You can reveal 1 ""Vendread"" card in your hand; Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of ""Vendread Striges"" once per turn.●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card. MONSTER [Zombie/Effect] DARK Level 2 500 2000
Vengeful Bog Spirit Monsters cannot attack the turn they are Summoned. SPELL Continuous
Vengeful Servant When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller. SPELL Equip
Vengeful Shinobi When this face-up Attack Position card is targeted for an attack: Draw 1 card. MONSTER [Warrior/Effect] DARK Level 2 400 800
Vennominaga the Deity of Poisonous Snakes Cannot be Normal Summoned/Set. Must be Special Summoned with ""Rise of the Snake Deity"" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel. MONSTER [Reptile/Effect] DARK Level 10 0 0
Vennominon the King of Poisonous Snakes Cannot be Special Summoned by another Effect Monster's effect. Unaffected by ""Venom Swamp"". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. MONSTER [Reptile/Effect] DARK Level 8 0 0
Vennu, Bright Bird of Divinity You can Ritual Summon this card with ""Primal Cry"". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand. MONSTER [Fairy/Ritual/Effect] LIGHT Level 8 2800 2000
Venom Boa Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. MONSTER [Reptile/Effect] EARTH Level 5 1600 1200
Venom Burn Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. TRAP
Venom Cobra Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted. MONSTER [Reptile/Normal] EARTH Level 4 100 2000
Venom Serpent Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. MONSTER [Reptile/Effect] DARK Level 4 1000 800
Venom Shot Activate only while you control a face-up ""Venom"" monster, ""Vennominaga the Deity of Poisonous Snakes"", or ""Vennominon the King of Poisonous Snakes"". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. SPELL
Venom Snake Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. MONSTER [Reptile/Effect] EARTH Level 3 1200 600
Venom Swamp During each player's End Phase: Place 1 Venom Counter on each face-up monster, except ""Venom"" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. SPELL Field
Ventdra, the Empowered Warrior This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. MONSTER [Warrior/Effect] WIND Level 5 2000 800
Vera the Vernusylph Goddess Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of ""Vera the Vernusylph Goddess"" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it. MONSTER [Fairy/Effect] EARTH Level 8 2400 3000
Verdant Sanctuary When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand. SPELL Continuous
Verdict of Anubis When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control ""Temple of the Kings"", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 ""Verdict of Anubis"" per turn. TRAP Counter
Vermillion Dragon Mech 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand. MONSTER [Machine/Synchro/Effect] FIRE Level 9 2700 1800
Vermillion Sparrow ""Rhaimundos of the Red Sword"" + ""Fireyarou"" MONSTER [Pyro/Fusion] FIRE Level 5 1900 1500
Vernusylph and the Changing Season Target 1 ""Vernusylph"" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many ""Vernusylph"" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of ""Vernusylph and the Changing Season"" once per turn. TRAP
Vernusylph and the Flower Buds Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 ""Vernusylph and the Flower Buds"" per turn. TRAP
Vernusylph Corolla All EARTH monsters you control are also treated as ""Vernusylph"" monsters. Once per turn, if you would discard a ""Vernusylph"" monster(s) and 1 card to activate the effect of that ""Vernusylph"" monster in your hand, you can discard only that ""Vernusylph"" monster(s) instead. SPELL Continuous
Vernusylph in Full Bloom All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of ""Vernusylph in Full Bloom"" once per turn. You can banish 1 ""Vernusylph and the Flower Buds"" from your hand or GY; Special Summon 1 ""Vera the Vernusylph Goddess"" from your Deck. If a ""Vernusylph"" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. SPELL Field
Vernusylph of the Awakening Forests You can discard this card, and 1 monster or ""Vernusylph"" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 ""Vernusylph"" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of ""Vernusylph of the Awakening Forests"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 900 1800
Vernusylph of the Flourishing Hills ""Vernusylph"" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or ""Vernusylph"" card; add 1 ""Vernusylph"" card from your Deck to your hand, except ""Vernusylph of the Flourishing Hills"", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of ""Vernusylph of the Flourishing Hills"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 200 2000
Vernusylph of the Flowering Fields Your opponent cannot target ""Vernusylph"" monsters you control with card effects. You can discard this card, and 1 monster or ""Vernusylph"" card; add 1 EARTH monster from your GY to your hand, except ""Vernusylph of the Flowering Fields"", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of ""Vernusylph of the Flowering Fields"" once per turn. MONSTER [Fairy/Effect] EARTH Level 3 600 1600
Vernusylph of the Misting Seedlings All monsters on the field lose 600 ATK, except ""Vernusylph"" monsters. You can discard this card, and 1 monster or 1 ""Vernusylph"" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except ""Vernusylph of the Misting Seedlings"", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of ""Vernusylph of the Misting Seedlings"" once per turn. MONSTER [Fairy/Effect] EARTH Level 3 400 800
Vernusylph of the Thawing Mountains You can discard this card, and 1 monster or ""Vernusylph"" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 ""Vernusylph"" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of ""Vernusylph of the Thawing Mountains"" once per turn. MONSTER [Fairy/Effect] EARTH Level 3 1100 0
Verre Magic - Lacrima of Light (This card is always treated as a ""Magistus"" and ""Witchcrafter"" card.)Activate 1 of these effects (but you can only use each effect of ""Verre Magic - Lacrima of Light"" once per turn);●If you control a ""Magistus"" or ""Witchcrafter"" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.●When your opponent activates a card or effect: Special Summon 1 ""Magistus"" or ""Witchcrafter"" monster from your hand or Deck. SPELL Quick-Play
Versago the Destroyer This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. MONSTER [Fiend/Effect] DARK Level 3 1100 900
Vertical Landing Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of ""Mecha Phantom Beast Tokens"" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 ""Vertical Landing"" per turn. SPELL Quick-Play
Vesper Girsu If your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls.●0: Your LP becomes halved.●1: Your opponent gains 2000 LP.●2: Banish all cards in your opponent's hand face-up, until the End Phase.●3+: Your opponent cannot activate monster effects this turn.You can only activate 1 ""Vesper Girsu"" per turn. SPELL Quick-Play
Vessel for the Dragon Cycle Send 1 Wyrm monster from your Deck to the GY, then if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 ""Tenyi"" monster with a different name from the monster sent to the GY. You can only activate 1 ""Vessel for the Dragon Cycle"" per turn. SPELL
Vic Viper T301 When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of ""Vic Viper T301"" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. MONSTER [Machine/Effect] LIGHT Level 4 1200 800
Vice Berserker If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase. MONSTER [Fiend/Effect] DARK Level 4 1000 1000
Vice Dragon If only your opponent controls a monster, you can Special Summon this card (from your hand), but its original ATK/DEF become halved. MONSTER [Dragon/Effect] DARK Level 5 2000 2400
Vicious Astraloud ""Visas Starfrost"" + 1 monster with 1500 ATK/2100 DEFMust be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher). MONSTER [Fairy/Fusion/Effect] DARK Level 8 3000 3000
Vicious Claw The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 ""Evil Token"" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use ""Vicious Claw"" from your hand. SPELL Equip
Victoria Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one. MONSTER [Fairy/Effect] LIGHT Level 4 1800 1500
Victorica, Angel of Bravery If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of ""Victorica, Angel of Bravery"" once per turn. MONSTER [Fairy/Effect] LIGHT Level 4 1400 800
Victory Dragon This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. MONSTER [Dragon/Effect] DARK Level 8 2400 3000
Victory Viper XX03 If this card destroys an opponent's monster by battle: Activate 1 of these effects.●This card gains 400 ATK.●Target 1 face-up Spell/Trap on the field; destroy that target.●Special Summon 1 ""Option Token"". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field. MONSTER [Machine/Effect] LIGHT Level 4 1200 1000
Vijam the Cubic Seed Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone. MONSTER [Fiend/Effect] DARK Level 1 0 0
Vile Germs A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. SPELL Equip
Vilepawn Archfiend Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any ""Archfiend"" monsters you control, except ""Vilepawn Archfiend"". MONSTER [Fiend/Effect] EARTH Level 2 1200 200
Vindikite R-Genex 1 ""Genex"" Tuner + 1 or more non-Tuner WIND monstersYour opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 ""Genex"" monster from your Deck to your hand. MONSTER [Machine/Synchro/Effect] WIND Level 8 2400 1000
Vingolf's Blessing When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of ""Vingolf's Blessing"" once per turn. You can only activate 1 ""Vingolf's Blessing"" per turn. SPELL Continuous
Violent Rain This monster can call forth sudden torrents of battering rain. MONSTER [Aqua/Normal] WATER Level 4 1550 800
Violet Crystal (This card is not treated as a ""Crystal"" card.)Equip only to a Zombie monster. It gains 300 ATK/DEF. SPELL Equip
Violet Witch If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand. MONSTER [Spellcaster/Effect] DARK Level 4 1100 1200
Viper's Grudge Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of ""Viper's Grudge"" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY. TRAP Continuous
Viper's Rebirth If all monsters in your GY are Reptile: Target 1 non-Tuner in your GY; Special Summon it, but destroy it during the End Phase of this turn. SPELL
Virgil, Rock Star of the Burning Abyss 1 Tuner + 1 or more non-Tuner monstersYou can only control 1 ""Virgil, Rock Star of the Burning Abyss"". Once per turn: You can discard 1 ""Burning Abyss"" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of ""Virgil, Rock Star of the Burning Abyss"" once per turn. MONSTER [Spellcaster/Synchro/Effect] LIGHT Level 6 2500 1000
Virtual World Beast - Jiujiu 1 Tuner + 1+ non-Tuner monstersCannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of ""Virtual World Beast - Jiujiu"" once per turn. MONSTER [Psychic/Synchro/Effect] WIND Level 6 2400 1700
Virtual World City - Kauwloon Place 1 ""Virtual World Gate"" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of ""Virtual World Gate"" cards you control.●2+: All ""Virtual World"" monsters you control gain 200 ATK this turn.●3+: Send the top 3 cards of your Deck to the GY.●4: Special Summon up to 4 ""Virtual World"" monsters with different names from your Extra Deck.You can only activate 1 ""Virtual World City - Kauwloon"" per turn. SPELL
Virtual World Dragon - Longlong 2+ Level 3 monsters with the same Type and AttributeYour opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of ""Virtual World Dragon - Longlong"" once per turn. MONSTER [Wyrm/Xyz/Effect] EARTH Rank 3 2400 2000
Virtual World Gate - Chuche You can target 1 face-up card on the field; shuffle 2 of your banished ""Virtual World"" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 ""Virtual World"" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of ""Virtual World Gate - Chuche"" once per turn. TRAP Continuous
Virtual World Gate - Qinglong You can banish 1 ""Virtual World"" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 ""Virtual World"" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of ""Virtual World Gate - Qinglong"" once per turn. SPELL Continuous
Virtual World Gate - Xuanwu During the Battle Phase, if you control another ""Virtual World Gate"" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 ""Virtual World"" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of ""Virtual World Gate - Xuanwu"" once per turn. You can only activate 1 ""Virtual World Gate - Xuanwu"" per turn. TRAP Continuous
Virtual World Hime - Nyannyan If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of ""Virtual World Hime - Nyannyan"" once per turn. MONSTER [Psychic/Effect] WIND Level 3 1500 1500
Virtual World Kirin - Lili If this card is in your hand: You can target 1 ""Virtual World"" card you control; send 1 ""Virtual World"" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 ""Virtual World"" card of the third type from your Deck to the GY, except ""Virtual World Kirin - Lili"". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of ""Virtual World Kirin - Lili"" once per turn. MONSTER [Wyrm/Effect] EARTH Level 6 1800 600
Virtual World Kyubi - Shenshen 1 Tuner + 1+ non-Tuner monstersAny card sent from the field to the GY is banished instead. You can only use each of the following effects of ""Virtual World Kyubi - Shenshen"" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY. MONSTER [Psychic/Synchro/Effect] WIND Level 9 2800 2400
Virtual World Mai-Hime - Lulu If this card is in your hand: You can target 1 ""Virtual World"" card you control; send 1 ""Virtual World"" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 ""Virtual World"" card of the third type from your Deck to your hand, except ""Virtual World Mai-Hime - Lulu"". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of ""Virtual World Mai-Hime - Lulu"" once per turn. MONSTER [Psychic/Tuner/Effect] WIND Level 3 1600 600
Virtual World Oto-Hime - Toutou If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of ""Virtual World Oto-Hime - Toutou"" once per turn. MONSTER [Wyrm/Effect] EARTH Level 6 1200 1800
Virtual World Phoenix - Fanfan 2+ Level 6 monstersOnce per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 ""Virtual World"" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of ""Virtual World Phoenix - Fanfan"" once per turn. MONSTER [Wyrm/Xyz/Effect] EARTH Rank 6 2600 2000
Virtual World Roshi - Laolao If this card is in your hand: You can target 1 ""Virtual World"" card you control; send 1 ""Virtual World"" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 ""Virtual World"" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of ""Virtual World Roshi - Laolao"" once per turn. MONSTER [Psychic/Tuner/Effect] WIND Level 6 0 2400
Virtual World Shell - Jaja 2+ Level 3 monstersOnce per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster. MONSTER [Wyrm/Xyz/Effect] EARTH Rank 3 1000 2400
Virtual World Tiger - Fufu 2+ Level 9 monstersGains the following effects, based on the number of ""Virtual World Gate"" cards you control.●2+: This card can attack directly.●4: This card is unaffected by activated card effects, except ""Virtual World"" cards.Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn. MONSTER [Wyrm/Xyz/Effect] EARTH Rank 9 2600 2800
Virtual World Xiezhi - Jiji If this card is in your hand: You can target 1 ""Virtual World"" card you control; send 1 ""Virtual World"" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 ""Virtual World"" monster from your GY to your hand, except ""Virtual World Xiezhi - Jiji"". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of ""Virtual World Xiezhi - Jiji"" once per turn. MONSTER [Wyrm/Effect] EARTH Level 3 1000 1600
Virtue Stream Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of ""Virtue Stream"" once per turn. TRAP
Virus Cannon Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes). TRAP
Visas Amritara 1+ Tuners + 1 LIGHT monsterThis card's name becomes ""Visas Starfrost"" while on the field. You can only use each of the following effects of ""Visas Amritara"" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions ""Visas Starfrost"" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn. MONSTER [Warrior/Synchro/Tuner/Effect] LIGHT Level 8 2500 2100
Visas Samsara This card's name becomes ""Visas Starfrost"" while on the field or in the GY. You can target any number of your ""Visas"" monsters that are banished, in your GY, and/or on your field; shuffle those ""Visas"" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of ""Visas Samsara"" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. MONSTER [Fairy/Tuner/Effect] LIGHT Level 4 1500 2100
Visas Starfrost If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of ""Visas Starfrost"" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied). MONSTER [Warrior/Tuner/Effect] LIGHT Level 6 2100 1500
Viser Des If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field. MONSTER [Fiend/Effect] DARK Level 4 500 1200
Vision Fusion Fusion Summon 1 ""HERO"" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 ""Vision Fusion"" per turn. SPELL
Vision HERO Adoration 2 ""HERO"" monstersOnce per turn: You can target 1 face-up monster your opponent controls and 1 other ""HERO"" monster you control; that opponent's monster loses ATK/DEF equal to the ATK of your targeted monster, until the end of this turn. MONSTER [Warrior/Fusion/Effect] DARK Level 8 2800 2100
Vision HERO Faris You can discard 1 other ""HERO"" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 ""Vision HERO"" monster from your Deck, except ""Vision HERO Faris"", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""HERO"" monsters. You can only use each effect of ""Vision HERO Faris"" once per turn. MONSTER [Warrior/Effect] DARK Level 5 1600 1800
Vision HERO Gravito If this card is Normal or Special Summoned: You can target 1 of your banished ""HERO"" monsters; add it to your hand. You can Tribute this card, then target 2 ""Vision HERO"" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of ""Vision HERO Gravito"" once per turn. MONSTER [Warrior/Effect] DARK Level 4 500 2000
Vision HERO Increase If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 ""HERO"" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower ""Vision HERO"" monster from your Deck. You can only use each effect of ""Vision HERO Increase"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 900 1100
Vision HERO Minimum Ray If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 ""HERO"" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of ""Vision HERO Minimum Ray"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 1200 700
Vision HERO Multiply Guy If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 ""HERO"" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of ""Vision HERO Multiply Guy"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 800 700
Vision HERO Poisoner If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 ""HERO"" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of ""Vision HERO Poisoner"" once per turn. MONSTER [Warrior/Effect] DARK Level 3 900 700
Vision HERO Trinity 3 ""HERO"" monstersAfter this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make up to 3 attacks during each Battle Phase. Cannot attack directly. MONSTER [Warrior/Fusion/Effect] DARK Level 8 2500 2000
Vision HERO Vyon If this card is Normal or Special Summoned: You can send 1 ""HERO"" monster from your Deck to the GY. You can only use this effect of ""Vision HERO Vyon"" once per turn. Once per turn: You can banish 1 ""HERO"" monster from your GY; add 1 ""Polymerization"" from your Deck to your hand. MONSTER [Warrior/Effect] DARK Level 4 1000 1200
Vision HERO Witch Raider To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except ""HERO"" monsters. MONSTER [Warrior/Effect] DARK Level 8 2700 1900
Vision Release Target 1 ""Vision HERO"" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Vision HERO"" monster in your GY; add it to your hand. SPELL
Vision Resonator If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon ""Vision Resonator"" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions ""Red Dragon Archfiend"" from your Deck to your hand. You can only use this effect of ""Vision Resonator"" once per turn. MONSTER [Fiend/Tuner/Effect] DARK Level 2 400 400
Vision with Eyes of Blue When you activate this card: You can reveal 1 ""Blue-Eyes White Dragon"" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand.●""Blue-Eyes White Dragon"": Special Summon 1 monster from your hand.●Other: Special Summon 1 ""Blue-Eyes"" monster from your hand.You can only activate 1 ""Vision with Eyes of Blue"" per turn. SPELL Continuous
Vivid Knight During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 1700 800
Vivid Tail Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 ""Vivid Tail"" effect per turn, and only once that turn. TRAP
Voici la Carte (Today's Menu) Reveal 2 ""Nouvelles"" monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect.●Beast-Warrior: ""Recette de Poisson (Fish Recipe)""●Warrior: ""Recette de Viande (Meat Recipe)""You can only activate 1 ""Voici la Carte (Today's Menu)"" per turn. SPELL
Void Apocalypse You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send ""Infernoid"" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 ""Void Apocalypse"" effect per turn, and only once that turn. SPELL Continuous
Void Breach ""Infernoid"" monsters you control gain 100 ATK for each of your banished ""Infernoid"" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;●Add 1 of your banished ""Infernoid"" monsters to your hand.●Special Summon 1 ""Infernoid"" monster from your hand, ignoring its Summoning conditions.You can only use this effect of ""Void Breach"" once per turn. SPELL Continuous
Void Cauldron This card is sent to the GY if you have any cards in your hand. If an ""Infernity"" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 ""Infernity"" card from your GY instead. TRAP Continuous
Void Expansion During your Standby Phase: You can Special Summon 1 ""Infernoid Token"" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an ""Infernoid"" monster using its own procedure, you can banish ""Infernoid"" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target ""Infernoid"" monsters you control for attacks or with card effects, except the ""Infernoid"" monster you control with the highest Level (either, if tied). SPELL Field
Void Feast Send 1 ""Void"" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 ""Infernoid"" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions. TRAP
Void Imagination ""Infernoid"" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the GY; Fusion Summon 1 ""Infernoid"" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. SPELL Continuous
Void Launch During each of your Standby Phases: You can send up to 2 ""Infernoid"" monsters from your Deck to the Graveyard. If you control a monster that is not an ""Infernoid"" monster, send this card to the Graveyard. TRAP Continuous
Void Ogre Dragon 1 DARK Tuner + 1+ non-Tuner monstersOnce per turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand (Quick Effect): You can negate the activation, and if you do, destroy it. MONSTER [Dragon/Synchro/Effect] DARK Level 8 3000 3000
Void Purification If you control a monster that is not an ""Infernoid"" monster, send this card to the Graveyard. You can only use each of these effects of ""Void Purification"" once per turn.●During each of your opponent's Standby Phases: You can target 1 ""Infernoid"" monster in your Graveyard; add it to your hand.●During each of your Standby Phases: You can target 1 of your banished ""Infernoid"" monsters; return it to the Graveyard. TRAP Continuous
Void Reignition Reveal 1 ""Infernoid"" monster or 1 ""Void"" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished ""Infernoid"" monsters with different names; return them to the GY. You can only use this effect of ""Void Reignition"" once per Duel. SPELL
Void Seer Target 1 ""Infernoid"" monster you control; that target is unaffected by the opponent's card effects this turn. If an ""Infernoid"" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters. SPELL Quick-Play
Void Trap Hole When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. TRAP
Void Vanishment You can discard 1 card; add 1 ""Void"" Spell/Trap from your Deck to your hand, except ""Void Vanishment"" or ""Null and Void"", also you cannot Normal or Special Summon for the rest of this turn, except ""Infernoid"" monsters. You can only use this effect of ""Void Vanishment"" once per turn. If an ""Infernoid"" monster you control battles an opponent's monster, after damage calculation: You can send this card to the GY; banish those monsters. SPELL Continuous
Vola-Chemicritter Methydraco 2 Level 8 Gemini monstersWhen this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice). MONSTER [Beast-Warrior/Xyz/Effect] FIRE Rank 8 3000 3000
Volcanic Blaster When this card is destroyed by battle and sent to the GY: You can place 1 ""Volcanic"" monster from your Deck on top of your Deck. MONSTER [Pyro/Effect] FIRE Level 3 1200 600
Volcanic Blaze Accelerator Activate this card by sending 1 ""Blaze Accelerator"" from your hand, Deck, or face-up field to the GY. You can only control 1 ""Volcanic Blaze Accelerator"". Once per turn, during your Main Phase: You can Special Summon 1 ""Volcanic"" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster. SPELL Continuous
Volcanic Counter When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than ""Volcanic Counter"" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took. MONSTER [Pyro/Effect] FIRE Level 3 300 1300
Volcanic Doomfire Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 ""Tri-Blaze Accelerator"" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect. MONSTER [Pyro/Effect] FIRE Level 8 3000 1800
Volcanic Emission Activate 1 of these effects (but you can only use each effect of ""Volcanic Emission"" once per turn);●Take 1 ""Volcanic"" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.●Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved. TRAP
Volcanic Emperor Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 ""Blaze Accelerator"" card from your face-up field and/or GY. You can only Special Summon ""Volcanic Emperor"" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 ""Volcanic"" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent. MONSTER [Pyro/Effect] FIRE Level 8 3100 2400
Volcanic Eruption (This card is not treated as a ""Volcanic"" card.)During your End Phase, if you control ""Jurassic World"": Destroy all cards on the field. TRAP
Volcanic Hammerer Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of ""Volcanic"" monsters in your GY x 200. This card cannot attack the turn you activate this effect. MONSTER [Pyro/Effect] FIRE Level 5 2400 1500
Volcanic Inferno When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a ""Volcanic"" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your ""Volcanic"" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of ""Volcanic Inferno"" once per turn. TRAP Continuous
Volcanic Queen Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage. MONSTER [Pyro/Effect] FIRE Level 6 2500 1200
Volcanic Rat This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. MONSTER [Pyro/Normal] FIRE Level 1 500 500
Volcanic Recharge Return up to 3 ""Volcanic"" Monster Cards from your Graveyard to your Deck. TRAP
Volcanic Rimfire If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of ""Volcanic Rimfire"" once per turn);●Banish this card from your GY, and if you do, send 1 ""Volcanic"" monster from your Deck to the GY, except ""Volcanic Rimfire"".●Banish 1 ""Blaze Accelerator"" card from your face-up field or GY, and if you do, place 1 ""Blaze Accelerator"" Continuous Spell/Trap from your hand or Deck face-up on your field. MONSTER [Pyro/Effect] FIRE Level 1 300 0
Volcanic Rocket When this card is Summoned: You can add 1 ""Blaze Accelerator"" card from your Deck or GY to your hand. MONSTER [Pyro/Effect] FIRE Level 4 1900 1400
Volcanic Scattershot If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a ""Blaze Accelerator"" card: You can send 2 ""Volcanic Scattershots"" from your hand and/or Deck to the GY; destroy all monsters your opponent controls. MONSTER [Pyro/Effect] FIRE Level 2 500 0
Volcanic Shell Once per turn: You can pay 500 LP; add 1 ""Volcanic Shell"" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. MONSTER [Pyro/Effect] FIRE Level 1 100 0
Volcanic Slicer Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. MONSTER [Pyro/Effect] FIRE Level 4 1800 1200
Volcanic Trooper If this card is Normal or Special Summoned: You can add 1 ""Volcanic"" card from your Deck to your hand, except ""Volcanic Trooper"". You can discard 1 card; Special Summon 1 ""Bomb Token"" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of ""Volcanic Trooper"" once per turn. MONSTER [Pyro/Effect] FIRE Level 3 1000 1000
Voloferniges, the Darkest Dragon Doomrider 2 Level 7 monstersOnce per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step. MONSTER [Dragon/Xyz/Effect] DARK Rank 7 2500 2100
Voltanis the Adjudicator After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed. MONSTER [Fairy/Effect] LIGHT Level 8 2800 1400
Voltester If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of ""Voltester"" once per turn. MONSTER [Thunder/Effect] DARK Level 7 2500 1000
Voltic Bicorn 1 Beast-Type Tuner + 1 or more non-Tuner monstersIf this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard. MONSTER [Beast/Synchro/Effect] LIGHT Level 7 2500 2000
Voltic Kong If this card inflicts battle damage to your opponent: Send 1 card from the top of your opponent's Deck to the GY for each LIGHT monster you control. MONSTER [Beast/Effect] LIGHT Level 4 1800 1000
Vorse Raider This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. MONSTER [Beast-Warrior/Normal] DARK Level 4 1900 1200
Vortex the Whirlwind 1 Tuner + 1 or more non-Tuner Winged Beast-Type monstersWhen this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck. MONSTER [Winged Beast/Synchro/Effect] WIND Level 5 2100 700
Vortex Trooper When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card. MONSTER [Aqua/Effect] WIND Level 3 0 600
Vorticular Drumgon 3 DARK Dragon monstersIf this card is Special Summoned: You can draw 1 card. You can only use this effect of ""Vorticular Drumgon"" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn. MONSTER [Dragon/Link/Effect] DARK Link 3 P462 1000 -
Votis When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order. MONSTER [Fiend/Effect] DARK Level 4 1700 1900
Vouiburial, the Dragon Undertaker If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of ""Vouiburial, the Dragon Undertaker"" once per turn);●Hand: Special Summon this card.●Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it. MONSTER [Illusion/Effect] DARK Level 10 3000 0
Vulcan Dragni the Cubic King Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 ""Cubic"" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 ""Vijam the Cubic Seed"" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 ""Indiora Doom Volt the Cubic Emperor"" from your Deck to your hand. MONSTER [Fairy/Effect] FIRE Level 3 0 0
Vulcan the Divine 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of ""Vulcan the Divine"" once per turn. MONSTER [Beast-Warrior/Synchro/Effect] FIRE Level 6 2000 1600
Vulcarrion the Rotting Phoenix If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of ""Vulcarrion the Rotting Phoenix"" once per turn. MONSTER [Zombie/Tuner/Effect] DARK Level 4 1600 0
Vulmina, Statue of the Sacred Dragon When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of ""Vulmina, Statue of the Sacred Dragon"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. MONSTER [Dragon/Pendulum/Effect] LIGHT Level 2 200 1800
VW-Tiger Catapult ""V-Tiger Jet"" + ""W-Wing Catapult""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.) MONSTER [Machine/Fusion/Effect] LIGHT Level 6 2000 2100
VWXYZ-Dragon Catapult Cannon ""VW-Tiger Catapult"" + ""XYZ-Dragon Cannon""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.) MONSTER [Machine/Fusion/Effect] LIGHT Level 8 3000 2800
Vylon Alpha 1 ""Vylon"" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards. MONSTER [Machine/Synchro/Effect] LIGHT Level 9 2200 1100
Vylon Charger All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card. MONSTER [Fairy/Effect] LIGHT Level 4 1000 1000
Vylon Component Equip only to a ""Vylon"" monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 ""Vylon"" Spell Card from your Deck to your hand. SPELL Equip
Vylon Cube If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand. MONSTER [Machine/Tuner/Effect] LIGHT Level 3 800 800
Vylon Delta 1 Tuner + 1 or more non-Tuner LIGHT monstersIf this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand. MONSTER [Fairy/Synchro/Effect] LIGHT Level 7 1700 2800
Vylon Disigma 3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster. MONSTER [Fairy/Xyz/Effect] LIGHT Rank 4 2500 2100
Vylon Element When any face-up ""Vylon"" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of ""Vylon"" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a ""Vylon"" Synchro Monster. SPELL Continuous
Vylon Epsilon 1 LIGHT Tuner + 1 or more non-Tuner monstersEquip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target. MONSTER [Fairy/Synchro/Effect] LIGHT Level 8 2800 1200
Vylon Filament Equip only to a ""Vylon"" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 ""Vylon"" Spell Card from your Deck to your hand. SPELL Equip
Vylon Hept Once per turn: You can target 1 ""Vylon"" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field. MONSTER [Fairy/Effect] LIGHT Level 4 1800 800
Vylon Material Equip only to a ""Vylon"" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 ""Vylon"" Spell Card from your Deck to your hand. SPELL Equip
Vylon Matter Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects:●Draw 1 card.●Destroy 1 card your opponent controls. SPELL
Vylon Ohm If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase. MONSTER [Fairy/Effect] LIGHT Level 4 1500 200
Vylon Omega 2 Tuners + 1 non-Tuner ""Vylon"" monsterWhen this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 ""Vylon"" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster. MONSTER [Fairy/Synchro/Effect] LIGHT Level 10 3200 1900
Vylon Pentachloro Once per turn, you can either: Target 1 face-up ""Vylon"" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) MONSTER [Machine/Union/Effect] LIGHT Level 4 500 400
Vylon Polytope Target any number of ""Vylon"" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field. SPELL Quick-Play
Vylon Prism If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only. MONSTER [Thunder/Tuner/Effect] LIGHT Level 4 1500 1500
Vylon Segment Equip only to a ""Vylon"" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 ""Vylon"" Spell Card from your Deck to your hand. SPELL Equip
Vylon Sigma 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monstersWhen this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card. MONSTER [Fairy/Synchro/Effect] LIGHT Level 7 1800 1000
Vylon Soldier When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions. MONSTER [Fairy/Effect] LIGHT Level 4 1700 1000
Vylon Sphere If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to. MONSTER [Machine/Tuner/Effect] LIGHT Level 1 400 400
Vylon Stella If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster. MONSTER [Fairy/Tuner/Effect] LIGHT Level 3 1400 200
Vylon Stigma Once per turn, during either player's turn: You can target 1 face-up ""Vylon"" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target. MONSTER [Fairy/Effect] LIGHT Level 4 1600 1000
Vylon Tesseract Once per turn, you can either: Target 1 face-up ""Vylon"" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower ""Vylon"" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) MONSTER [Machine/Union/Effect] LIGHT Level 4 800 600
Vylon Tetra If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead. MONSTER [Machine/Tuner/Effect] LIGHT Level 2 900 900
Vylon Vanguard When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card. MONSTER [Fairy/Effect] LIGHT Level 4 1400 1000
W Nebula Meteorite Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. TRAP
W-Wing Catapult Once per turn, you can either: Target 1 ""V-Tiger Jet"" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF. MONSTER [Machine/Union/Effect] LIGHT Level 4 1300 1500
Waboku You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn. TRAP
Wailing of the Unchained Souls If you Link Summon an ""Unchained"" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 ""Unchained"" monster from your Deck. You can only use each effect of ""Wailing of the Unchained Souls"" once per turn. SPELL Continuous
WAKE CUP! Mocha Once per turn, during your End Phase: You can change this card to face-down Defense Position. You can only use each of the following effects of ""WAKE CUP! Mocha"" once per turn. You can target 1 face-down Defense Position monster on the field; Special Summon this card from your hand, and if you do, change that monster to Attack Position. If this card is flipped face-up: You can target 1 face-up monster on the field; it gains 1000 ATK, but send it to the GY during the End Phase. MONSTER [Aqua/Flip/Effect] WIND Level 3 1000 100
Wake Up Centur-Ion! If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 ""Centur-Ion Token"" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 ""Centur-Ion"" card from your Deck to the GY, except ""Wake Up Centur-Ion!"". You can only use each effect of ""Wake Up Centur-Ion!"" once per turn. SPELL Quick-Play
Wake Up Your Elemental HERO 1 ""Elemental HERO"" Fusion Monster + 1+ Warrior monstersMust be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. MONSTER [Warrior/Fusion/Effect] LIGHT Level 10 2500 2100
Waking the Dragon If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck. TRAP
Wall of Disruption When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control. TRAP
Wall of Illusion If this card is attacked by a monster, after damage calculation: Return that monster to the hand. MONSTER [Fiend/Effect] DARK Level 4 1000 1850
Wall of Ivy FLIP: Special Summon 1 ""Ivy Token"" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. MONSTER [Plant/Flip/Effect] EARTH Level 2 300 1200
Wall of Revealing Light Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid. TRAP Continuous
Wall of Thorns When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls. TRAP
Wall Shadow Cannot be Normal Summoned/Set. Must first be Special Summoned with ""Magical Labyrinth"". MONSTER [Warrior/Effect] DARK Level 7 1600 3000
Walls of the Imperial Tomb This card's name becomes ""King's Sarcophagus"" while in the Field Zone. During your Main Phase: You can add 1 ""Horus"" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of ""Walls of the Imperial Tomb"" once per turn. If you activate the effect of ""Horus the Black Flame Deity"": You can draw 1 card. SPELL Field
Wandering Gryphon Rider During the Main Phase, if you control no monsters, or control an ""Adventurer Token"" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an ""Adventurer Token"" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of ""Wandering Gryphon Rider"" once per turn. MONSTER [Winged Beast/Effect] WIND Level 7 2000 2800
Wandering King Wildwind If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand. MONSTER [Fiend/Effect] DARK Level 4 1700 1300
Wandering Mummy You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. MONSTER [Zombie/Effect] EARTH Level 4 1500 1500
Wandering Titan of Tartarus If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 ""Wandering Titan of Tartarus"" effect per turn, and only once that turn. MONSTER [Zombie/Effect] EARTH Level 9 2600 0
Wannabee! During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of ""Wannabee!"" once per turn. MONSTER [Insect/Effect] LIGHT Level 2 0 0
WANTED: Seeker of Sinful Spoils Add 1 ""Diabellstar"" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your ""Sinful Spoils"" Spells/Traps that is banished or in your GY, except ""WANTED: Seeker of Sinful Spoils""; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of ""WANTED: Seeker of Sinful Spoils"" once per turn. SPELL Quick-Play
War Rock Bashileos During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all ""War Rock"" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""War Rock Bashileos"" once per turn. MONSTER [Warrior/Effect] EARTH Level 8 2700 2700
War Rock Big Blow During the Main Phase, if a face-up ""War Rock"" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 ""War Rock Big Blow"" per turn. TRAP
War Rock Dignity You must control a ""War Rock"" monster to activate either of these effects.●When a monster your opponent controls activates its effect: Negate that effect.●During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.You can only activate 1 ""War Rock Dignity"" per turn. SPELL Quick-Play
War Rock Fortia If your EARTH Warrior monster battles, after damage calculation: You can add 1 ""War Rock"" card from your Deck to your hand, except ""War Rock Fortia"", then all ""War Rock"" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher ""War Rock"" monster from your hand or Deck. You can only use each effect of ""War Rock Fortia"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1700 1700
War Rock Gactos If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher ""War Rock"" monster from your hand or Deck. You can only use this effect of ""War Rock Gactos"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1900 1900
War Rock Generations During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 ""War Rock"" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 ""War Rock Generations"" per turn. TRAP
War Rock Mammud If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all ""War Rock"" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of ""War Rock Mammud"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 2000 2000
War Rock Medium While your opponent controls a Special Summoned monster and you control a Level 7 or higher ""War Rock"" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 ""War Rock"" Spell/Trap directly from your Deck, except ""War Rock Medium"", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of ""War Rock Medium"" once per turn. SPELL Continuous
War Rock Meteoragon Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all ""War Rock"" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn. MONSTER [Warrior/Effect] EARTH Level 7 2600 2600
War Rock Mountain When this card is activated: You can add 1 ""War Rock"" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 ""War Rock"" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 ""War Rock Mountain"" per turn. SPELL Field
War Rock Ordeal You can only control 1 ""War Rock Ordeal"". When this card is activated: Place 3 counters on it. When your ""War Rock"" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY. SPELL Continuous
War Rock Orpis If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except ""War Rock Orpis"", then all ""War Rock"" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of ""War Rock Orpis"" once per turn. MONSTER [Warrior/Effect] EARTH Level 5 2100 2100
War Rock Skyler Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all ""War Rock"" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of ""War Rock Skyler"" once per turn. MONSTER [Warrior/Effect] EARTH Level 6 2200 2200
War Rock Spirit During the Battle Phase: Target 1 ""War Rock"" monster in your GY, then activate 1 of these effects;●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly.●Special Summon that target in Defense Position, also the first time each ""War Rock"" monster you control would be destroyed by battle this turn, it is not destroyed.You can only activate 1 ""War Rock Spirit"" per turn. SPELL Quick-Play
War Rock Wento If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher ""War Rock"" monster from your hand or Deck. You can only use each effect of ""War Rock Wento"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 1800
War-Lion Ritual This card is used to Ritual Summon ""Super War-Lion"". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. SPELL Ritual
Warlock of the Ice Barrier While you control another ""Ice Barrier"" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. MONSTER [Spellcaster/Effect] WATER Level 3 400 1000
Warm Worm If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard. MONSTER [Insect/Effect] FIRE Level 3 600 1400
Warning Point When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. TRAP
Warrior Dai Grepher The warrior who can manipulate dragons. Nobody knows his mysterious past. MONSTER [Warrior/Normal] EARTH Level 4 1700 1600
Warrior Elimination Destroy all Warrior monsters on the field. SPELL
Warrior Lady of the Wasteland When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH Warrior monster with 1500 or less ATK from your Deck, in Attack Position. MONSTER [Warrior/Effect] EARTH Level 4 1100 1200
Warrior of Atlantis You can discard this card to the GY; add 1 ""A Legendary Ocean"" from your Deck to your hand. MONSTER [Aqua/Effect] WATER Level 4 1900 1200
Warrior of Tradition ""Sonic Maid"" + ""Beautiful Headhuntress"" MONSTER [Warrior/Fusion] EARTH Level 6 1900 1700
Warrior of Zera A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. MONSTER [Warrior/Normal] EARTH Level 4 1600 1600
Wasteland All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF. SPELL Field
Watapon If this card is added from your Deck to your hand by a card effect: You can Special Summon this card. MONSTER [Fairy/Effect] LIGHT Level 1 200 300
Watch Cat If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of ""Watch Cat"" once per turn. MONSTER [Beast/Effect] EARTH Level 1 0 1800
Watch Dog During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of ""Watch Dog"" once per turn. You cannot Special Summon during the turn you activate this effect. MONSTER [Pyro/Effect] FIRE Level 1 0 0
Water Dragon Cannot be Normal Summoned/Set. Must be Special Summoned with ""Bonding - H2O"". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 ""Hydrogeddon"" and 1 ""Oxygeddon"" in your GY; Special Summon them. MONSTER [Sea Serpent/Effect] WATER Level 8 2800 2600
Water Dragon Cluster Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a ""Bonding"" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 ""Water Dragon"" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. MONSTER [Sea Serpent/Effect] WATER Level 10 2800 2600
Water Enchantress of the Temple If you control an ""Adventurer Token"": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 ""Rite of Aramesir"" from your Deck or GY to your hand. If you control an ""Adventurer Token"": You can place 1 Field Spell that mentions ""Adventurer Token"" from your Deck face-up in your Field Zone. You can only use each effect of ""Water Enchantress of the Temple"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 3 1500 1200
Water Hazard Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect. SPELL Continuous
Water Leviathan @Ignister You can Ritual Summon this card with ""A.I.'s Ritual"". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of ""Water Leviathan @Ignister"" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. MONSTER [Cyberse/Ritual/Effect] WATER Level 7 2300 2000
Water Magician This monster swamps an opponent with an almost endless supply of water. MONSTER [Aqua/Normal] WATER Level 4 1400 1000
Water of Life If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 ""Water of Life"" per turn. SPELL
Water Omotics Transforms the water overflowing from a jar into attacking dragons. MONSTER [Aqua/Normal] WATER Level 4 1400 1200
Water Spirit This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. MONSTER [Aqua/Tuner/Normal] WATER Level 1 400 1200
Waterfall of Dragon Souls Activate 1 of these effects;●Add 1 Wyrm monster from your Deck to your hand.●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1. TRAP
Wattaildragon Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.IMPORTANT: Capturing the ""Wattaildragon"" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles. MONSTER [Dragon/Normal] LIGHT Level 6 2500 1000
Wattberyx When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. MONSTER [Thunder/Tuner/Effect] LIGHT Level 3 300 0
Wattbetta When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice. MONSTER [Thunder/Tuner/Effect] LIGHT Level 2 100 0
Wattcancel When your opponent would Normal or Special Summon a monster(s): Discard 1 ""Watt"" monster; negate the Summon, and if you do, destroy that monster(s). TRAP Counter
Wattcannon Once per turn, when a Level 4 or lower Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent. TRAP Continuous
Wattcastle Any monster that attacks a ""Watt"" monster loses 1000 ATK after damage calculation. SPELL Field
Wattchimera 1 ""Watt"" Tuner + 1+ non-Tuner Thunder monstersThis card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Place 1 random card from your opponent's hand on top of their Deck. MONSTER [Thunder/Synchro/Effect] LIGHT Level 6 1400 1200
Wattcine When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted. SPELL Continuous
Wattcobra This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 ""Watt"" monster from your Deck to your hand. MONSTER [Thunder/Effect] LIGHT Level 4 1000 500
Wattcube Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK. SPELL Equip
Wattdragonfly If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 ""Watt"" monster from your Deck. MONSTER [Thunder/Effect] LIGHT Level 2 900 100
Wattfox If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn. MONSTER [Thunder/Tuner/Effect] LIGHT Level 2 800 100
Wattgiraffe This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn. MONSTER [Thunder/Effect] LIGHT Level 4 1200 100
Watthopper Your opponent cannot select another face-up ""Watt"" monster as an attack target, or target them with card effects. MONSTER [Thunder/Effect] LIGHT Level 1 0 0
Watthydra 1 ""Watt"" Tuner + 1 or more non-Tuner Thunder-Type monstersThis card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect. MONSTER [Thunder/Synchro/Effect] LIGHT Level 7 1500 1500
Wattjustment Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card. SPELL Equip
Wattkeeper Select 1 Level 4 or lower ""Watt"" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase. TRAP
Wattkey Face-up ""Watt"" monsters you control can attack your opponent directly this turn. SPELL
Wattkid A creature that electrocutes opponents with bolts of lightning. MONSTER [Thunder/Normal] LIGHT Level 3 1000 500
Oscillo Hero #2 A creature that electrocutes opponents with bolts of lightning. MONSTER [Thunder/Normal] LIGHT Level 3 1000 500
Wattkinetic Puppeteer (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones. MONSTER [Psychic/Effect] LIGHT Level 4 1800 0
Wattkingdom Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a ""Watt"" monster you control. You can target 1 ""Watt"" monster you control; Special Summon 1 ""Watt"" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of ""Wattkingdom"" once per turn. SPELL Continuous
Wattkiwi ""Watt"" monsters you control cannot be destroyed by battle while they are attacking. MONSTER [Thunder/Tuner/Effect] LIGHT Level 3 600 100
Wattkyuki 1 ""Watt"" Tuner + 1+ non-Tuner Thunder monstersThis card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 ""Watt"" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 ""Watt"" Synchro Monster from your Extra Deck, except ""Wattkyuki"". You can only use this effect of ""Wattkyuki"" once per turn. MONSTER [Thunder/Synchro/Effect] LIGHT Level 8 1600 1700
Wattlemur If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn. MONSTER [Thunder/Effect] LIGHT Level 2 800 100
Wattmole This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. MONSTER [Thunder/Effect] LIGHT Level 3 0 100
Wattpheasant This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn. MONSTER [Thunder/Effect] LIGHT Level 4 1000 800
Wattrain Add ""Watt"" cards with different names from your Deck to your hand, except ""Wattrain"", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many ""Watt"" monsters as possible with different names from your hand. You can only use each effect of ""Wattrain"" once per turn. SPELL
Wattsquirrel This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard). MONSTER [Thunder/Effect] LIGHT Level 3 700 100
Wattsychic Fighter When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of ""Wattsychic Fighter"" once per turn. MONSTER [Psychic/Effect] LIGHT Level 3 1500 300
Wattsychic Fighting Porter Special Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 ""Wattsychic Fighting Porter"" per turn. SPELL Quick-Play
Wattuna This card can attack directly. You can only use each of the following effects of ""Wattuna"" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 ""Watt"" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters. MONSTER [Thunder/Tuner/Effect] LIGHT Level 4 800 700
Wattwoodpecker This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position. MONSTER [Thunder/Effect] LIGHT Level 3 1000 100
Wave-Motion Cannon During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated. SPELL Continuous
Wave-Motion Inferno While you have no cards in your hand, face-up ""Infernity"" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. SPELL Continuous
Wavering Eyes Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.●1+: Inflict 500 damage to your opponent.●2+: You can add 1 Pendulum Monster from your Main Deck to your hand.●3+: You can banish 1 card on the field.●4: You can add 1 ""Wavering Eyes"" from your Deck to your hand. SPELL Quick-Play
Way Where There's a Will During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of ""Way Where There's a Will"" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck. SPELL Field
Weapon Change Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. SPELL Continuous
Weather Report FLIP: Destroys all opponent's face-up ""Swords of Revealing Light"" on the field. If ""Swords of Revealing Light"" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn). MONSTER [Aqua/Flip/Effect] WATER Level 4 950 1500
Weathering Soldier If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 ""Fossil Fusion"", or 1 card that mentions ""Fossil Fusion"" except ""Weathering Soldier"", from your Deck to your hand. You can only use this effect of ""Weathering Soldier"" once per turn. Once per turn, during your End Phase: This card loses 600 ATK. MONSTER [Rock/Effect] EARTH Level 4 2000 1200
Wedju Temple During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 ""Millennium"" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of ""Wedju Temple"" once per turn. If a face-up ""Millennium"" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY. SPELL Field
Wee Witch's Apprentice 2 DARK monstersAll DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of ""Wee Witch's Apprentice"" once per turn. MONSTER [Spellcaster/Link/Effect] DARK Link 2 P13 1400 -
Weed Out Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. TRAP
Ween, the Spirit of Treats If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.●This card gains 800 ATK for each Zombie monster currently in your GY.●Inflict 500 damage to your opponent for each Zombie monster in your GY.If this card is destroyed by battle or card effect: You can Special Summon 1 monster from your opponent's GY to your field.You can only use each effect of ""Ween, the Spirit of Treats"" once per turn. MONSTER [Zombie/Effect] LIGHT Level 4 0 0
Weeping Idol You can banish 1 Tuner from your GY; Special Summon this card from your hand. MONSTER [Rock/Effect] DARK Level 2 0 500
Weighbridge If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster. TRAP
Weights & Zenmaisures Target 2 face-up ""Wind-Up"" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. SPELL
Weiss, Lightsworn Archfiend You can place 1 other ""Lightsworn"" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 ""Lightsworn"" monster in your GY, except ""Weiss, Lightsworn Archfiend""; Special Summon it. You can only use each effect of ""Weiss, Lightsworn Archfiend"" once per turn. MONSTER [Fiend/Tuner/Effect] LIGHT Level 4 0 1700
Welcome Labrynth Special Summon 1 ""Labrynth"" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of ""Welcome Labrynth"" once per turn. TRAP
Wetha A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away. MONSTER [Aqua/Normal] WATER Level 3 1000 900
Wetlands All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. SPELL Field
Wheel of Prophecy When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished ""Spellbook"" Spell Cards; shuffle them into the Deck, and if you do, return your other banished ""Spellbook"" Spell Cards to your Graveyard. You can only use the effect of ""Wheel of Prophecy"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 8 2700 1700
Wheel Synchron If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of ""Wheel Synchron"" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4. MONSTER [Machine/Tuner/Effect] LIGHT Level 5 800 1000
Where Arf Thou? If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card. SPELL
Whiptail Crow Attacks from the skies with a whip-like tail. MONSTER [Fiend/Normal] DARK Level 4 1650 1600
Whirlwind of Gusto If you control no monsters: Target 2 ""Gusto"" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 ""Gusto"" monster with 1000 or less DEF from your Deck. TRAP
Whirlwind Prodigy When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes. MONSTER [Fairy/Effect] WIND Level 4 1500 1600
Whirlwind Weasel FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. MONSTER [Beast/Flip/Effect] WIND Level 3 500 1500
White Aura Bihamut 1 Tuner Synchro Monster + 1+ non-Tuner monstersDuring your turn, when this card is Synchro Summoned: You can Special Summon 1 ""Divine Dragon Token"" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 ""Divine Dragon Token"". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a ""Divine Dragon Token"": You can Special Summon this card in Defense Position. MONSTER [Fish/Synchro/Effect] WATER Level 10 3300 3000
White Aura Dolphin 1 Tuner + 1+ non-Tuner monstersOnce per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner. MONSTER [Fish/Synchro/Effect] WATER Level 6 2400 1000
White Aura Monoceros 1 WATER Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of ""White Aura Monoceros"" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. MONSTER [Fish/Synchro/Effect] WATER Level 7 2500 1500
White Aura Porpoise 1 WATER Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of ""White Aura Porpoise"" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. MONSTER [Fish/Synchro/Effect] WATER Level 6 2000 1300
White Aura Whale 1 WATER Tuner + 1+ non-Tuner WATER monstersWhen this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner. MONSTER [Fish/Synchro/Effect] WATER Level 8 2800 2000
White Circle Reef Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the field from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead. You can banish this card from your GY, then target 2 Fish monsters with the same name in your GY; place 1 of the 2 on the bottom of your Deck, and if you do, Special Summon the other. You can only use each effect of ""White Circle Reef"" once per turn. SPELL
White Dragon Ninja Cannot be Special Summoned, except with a ""Ninjitsu Art"" card's effect. Spells/Traps you control cannot be destroyed by card effects. MONSTER [Dragon/Effect] LIGHT Level 7 2700 1200
White Dragon Ritual This card is used to Ritual Summon ""Paladin of White Dragon"". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. SPELL Ritual
White Dragon Wyverburster Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon ""White Dragon Wyverburster"" once per turn this way. If this card is sent from the field to the GY: You can add 1 ""Black Dragon Collapserpent"" from your Deck to your hand. MONSTER [Dragon/Effect] LIGHT Level 4 1700 1800
White Duston The proudust of them all. MONSTER [Fiend/Normal] LIGHT Level 1 0 1000
White Elephant's Gift Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards. SPELL
White Hole When your opponent activates ""Dark Hole"": Monsters you control cannot be destroyed by that ""Dark Hole's"" effect. TRAP
White Howling If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. TRAP
White Knight of Dogmatika You can Ritual Summon this card with ""Dogmatikalamity"". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of ""White Knight of Dogmatika"" once per turn. MONSTER [Spellcaster/Ritual/Effect] LIGHT Level 8 500 2500
White Magical Hat When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. MONSTER [Spellcaster/Effect] LIGHT Level 3 1000 700
White Magician Pikeru During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. MONSTER [Spellcaster/Effect] LIGHT Level 2 1200 0
White Mirror Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate ""White Mirror"" once per turn. SPELL
White Moray During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. MONSTER [Fish/Effect] WATER Level 2 600 200
White Night Dragon During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. MONSTER [Dragon/Effect] WATER Level 8 3000 2500
White Night Queen Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target. MONSTER [Fairy/Effect] LIGHT Level 7 2100 800
White Ninja FLIP: Target 1 Defense Position monster on the field; destroy that target. MONSTER [Warrior/Flip/Effect] LIGHT Level 4 1500 800
White Potan If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. MONSTER [Fairy/Effect] LIGHT Level 1 100 200
White Reincarnation When this card is activated: Add 1 Fish monster with an effect that treats itself as a Tuner from your Deck to your hand. Once per turn, at the end of the Damage Step, if your ""White Aura"" monster attacked: You can activate this effect; the attacking monster can make a second attack in a row. Once per turn, if a Level 8 or higher Fish Synchro Monster(s) is Special Summoned from your GY, even during the Damage Step: You can destroy all monsters your opponent controls. You can only activate 1 ""White Reincarnation"" per turn. SPELL Continuous
White Relic of Dogmatika You can Ritual Summon this card with ""Dogmatikamacabre"". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher ""Dogmatika"" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of ""White Relic of Dogmatika"" once per turn. MONSTER [Spellcaster/Ritual/Effect] LIGHT Level 4 500 2500
White Rose Cloister If you control no monsters: You can Special Summon 1 ""Rose Dragon"" monster or 1 Plant monster from your hand. You can only use this effect of ""White Rose Cloister"" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field).●Level 7 or higher Synchro Monsters you control gain 1000 ATK. SPELL Field
White Rose Dragon When this card is Normal Summoned: You can Special Summon 1 ""Rose Dragon"" monster from your hand or GY, except ""White Rose Dragon"". You can only use each of these effects of ""White Rose Dragon"" once per turn.●If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.●If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY. MONSTER [Dragon/Effect] DARK Level 4 1200 1000
White Sardine You can send 1 ""White Sardine"" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of ""White Sardine"" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. MONSTER [Fish/Effect] WATER Level 2 800 0
White Steed of the Floral Knights If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon ""White Steed of the Floral Knights"" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of ""White Steed of the Floral Knights"" once per turn. MONSTER [Beast/Effect] WIND Level 6 2400 1800
White Stingray You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon ""White Stingray"" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of ""White Stingray"" once per turn. MONSTER [Fish/Effect] WATER Level 4 1400 1000
White Sunfish If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of ""White Sunfish"" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. MONSTER [Fish/Effect] WATER Level 4 1200 1000
White Tiger Summoner When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. MONSTER [Spellcaster/Effect] EARTH Level 3 1000 1700
White Veil While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls. When this face-up card in a Spell & Trap Zone leaves the field, that player takes 3000 damage. SPELL Equip
White Wing Magician (This card is always treated as a ""Synchro Dragon"" card.)If this Pendulum Summoned card is used for a Synchro Summon, banish it. MONSTER [Spellcaster/Pendulum/Tuner/Effect] WIND Level 4 1600 1400
White-Horned Dragon When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect. MONSTER [Dragon/Effect] DARK Level 6 2200 1400
Whitebeard, the Plunder Patroll Helm During your opponent's turn (Quick Effect): You can Special Summon 1 ""Plunder Patroll"" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 ""Plunder Patroll"" monster from your Deck, except ""Whitebeard, the Plunder Patroll Helm"", also you cannot Special Summon monsters for the rest of this turn, except ""Plunder Patroll"" monsters. You can only use each effect of ""Whitebeard, the Plunder Patroll Helm"" once per turn. MONSTER [Fiend/Tuner/Effect] WATER Level 4 1500 1000
Whitefish Salvage You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of ""Whitefish Salvage"" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. SPELL Continuous
Wicked Acolyte Chilam Sabak If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of ""Wicked Acolyte Chilam Sabak"" once per turn. MONSTER [Reptile/Effect] DARK Level 8 2500 0
Wicked Rebirth Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. TRAP Continuous
Wicked Serpent Night Dragon You can Tribute 1 DARK monster from your hand or field; Special Summon this card from your hand. You can only use this effect of ""Wicked Serpent Night Dragon"" once per turn. When this card is destroyed by battle: You can target 1 monster your opponent controls; send it to the GY, then you can Special Summon this card. MONSTER [Dragon/Effect] DARK Level 7 2350 2400
Wicked-Breaking Flamberge - Baou Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster. SPELL Equip
Widespread Dud Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). TRAP Continuous
Widespread Ruin When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied). TRAP
Widget Kid If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of ""Widget Kid"" once per turn. MONSTER [Cyberse/Effect] EARTH Level 3 1500 900
Wight Reanimator If your ""King of the Skull Servants"" attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 ""Skull Servant"" or ""King of the Skull Servants"" in your GY; send 1 ""Skull Servant"" or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon the targeted monster, also you cannot Special Summon for the rest of this turn, except Zombie monsters. SPELL Continuous
Wightbaking This card's name becomes ""Skull Servant"" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except ""Wightbaking"", that are either ""Skull Servant"" or mention it, then discard 1 card. You can only use this effect of ""Wightbaking"" once per turn. MONSTER [Zombie/Effect] DARK Level 1 300 200
Wightlord This card's name becomes ""Skull Servant"" while in the GY. You can only use each of the following effects of ""Wightlord"" once per turn. If you have ""Skull Servant"" or ""King of the Skull Servants"" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of ""Skull Servant"" and ""King of the Skull Servants"" in your GY. You can banish this card from your GY, then target 1 ""Skull Servant"" or ""King of the Skull Servants"" in your GY; Special Summon it. MONSTER [Zombie/Effect] LIGHT Level 1 300 200
Wightmare This card's name becomes ""Skull Servant"" while in the GY. You can discard this card, then activate 1 of the following effects.●Target 1 of your banished ""Skull Servant"" or ""Wightmare""; return it to the GY.●Target 1 of your banished ""The Lady in Wight"" or ""King of the Skull Servants""; Special Summon it. MONSTER [Zombie/Effect] DARK Level 1 300 200
Wightprince If this card is sent to the GY: You can send 1 ""Skull Servant"" and 1 ""The Lady in Wight"" from your hand and/or Deck to the GY. You can banish 2 ""Skull Servant(s)"" and this card from your GY; Special Summon 1 ""King of the Skull Servants"" from your Deck. This card's name becomes ""Skull Servant"" while in the GY. MONSTER [Zombie/Effect] DARK Level 1 0 0
Wightprincess This card's name becomes ""Skull Servant"" while in the GY. If this card is Normal or Special Summoned: You can send 1 ""Wightprince"" from your Deck to the GY. (Quick Effect): You can send this card from your hand or field to the GY; all monsters currently on the field lose ATK/DEF equal to their own Level/Rank x 300, until the end of this turn. MONSTER [Zombie/Effect] LIGHT Level 3 1600 0
Wild Fire Pay 500 LP; destroy all ""Blaze Accelerator"" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 ""Wild Fire Token"" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card. SPELL Quick-Play
Wild Nature's Release Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase. SPELL
Wild Tornado Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target. TRAP
Will of the Salamangreat During your Main Phase: You can Special Summon 1 ""Salamangreat"" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 ""Salamangreat"" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon ""Salamangreat"" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 ""Will of the Salamangreat"" effect per turn, and only once that turn. SPELL Continuous
Wilmee A rabid rabbit that shears through opposition with its sharp skewers. MONSTER [Beast/Normal] EARTH Level 4 1000 1200
Wind Effigy This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster. MONSTER [Winged Beast/Effect] WIND Level 4 1800 200
Wind Pegasus @Ignister 1 Tuner + 1+ non-Tuner monstersDuring your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of ""@Ignister"" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of ""Wind Pegasus @Ignister"" once per turn. MONSTER [Cyberse/Synchro/Effect] WIND Level 7 2300 1500
Wind-Up Arsenal Zenmaioh 2 Level 5 monstersOnce per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them. MONSTER [Machine/Xyz/Effect] WIND Rank 5 2600 1900
Wind-Up Bat You can target 1 ""Wind-Up"" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. MONSTER [Machine/Effect] WIND Level 1 300 350
Wind-Up Carrier Zenmaity 2 Level 3 monstersOnce per turn: You can detach 1 Xyz Material from this card; Special Summon 1 ""Wind-Up"" monster from your hand or Deck. When a face-up ""Wind-Up"" monster on the field is destroyed and sent to your GY (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. MONSTER [Machine/Xyz/Effect] WATER Rank 3 1500 1500
Wind-Up Dog During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. MONSTER [Beast/Effect] EARTH Level 3 1200 900
Wind-Up Factory Once per turn, if an effect of a ""Wind-Up"" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower ""Wind-Up"" monster from your Deck to your hand. SPELL Continuous
Wind-Up Honeybee When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower ""Wind-Up"" monster from your Deck. MONSTER [Insect/Effect] EARTH Level 1 100 300
Wind-Up Hunter You can Tribute 1 face-up ""Wind-Up"" monster, except ""Wind-Up Hunter""; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field. MONSTER [Beast-Warrior/Effect] DARK Level 3 1600 500
Wind-Up Juggler After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field. MONSTER [Psychic/Effect] WIND Level 4 1700 1000
Wind-Up Kitten Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand. MONSTER [Beast/Effect] EARTH Level 2 800 500
Wind-Up Knight When a face-up ""Wind-Up"" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field. MONSTER [Warrior/Effect] LIGHT Level 4 1800 1200
Wind-Up Magician If the effect of a ""Wind-Up"" monster is activated, except ""Wind-Up Magician"": You can Special Summon 1 Level 4 or lower ""Wind-Up"" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. MONSTER [Spellcaster/Effect] FIRE Level 4 600 1800
Wind-Up Rabbit (Quick Effect): You can target 1 ""Wind-Up"" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. MONSTER [Beast-Warrior/Effect] EARTH Level 3 1400 600
Wind-Up Rat During your Main Phase: You can target 1 ""Wind-Up"" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. MONSTER [Beast/Effect] EARTH Level 3 600 600
Wind-Up Shark When a ""Wind-Up"" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.●Increase this card's Level by 1, until the End Phase.●Reduce this card's Level by 1, until the End Phase. MONSTER [Fish/Effect] WATER Level 4 1500 1300
Wind-Up Snail During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. MONSTER [Aqua/Effect] WATER Level 2 100 2000
Wind-Up Soldier During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. MONSTER [Warrior/Effect] EARTH Level 4 1800 1200
Wind-Up Warrior You can target 1 face-up ""Wind-Up"" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field. MONSTER [Warrior/Effect] EARTH Level 4 1200 1800
Wind-Up Zenmaines 2 Level 3 monstersIf this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. MONSTER [Machine/Xyz/Effect] FIRE Rank 3 1500 2100
Wind-Up Zenmaintenance 2 ""Wind-Up"" monstersIf this card is destroyed and sent to the GY: You can target 1 ""Wind-Up"" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of ""Wind-Up Zenmaintenance"" once per turn.●If this card is Link Summoned: You can add 1 ""Wind-Up"" card from your Deck to your hand.●You can banish 1 face-up ""Wind-Up"" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field. MONSTER [Machine/Link/Effect] LIGHT Link 2 P13 1800 -
Wind-Up Zenmaister 2 Level 4 monstersThis card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position. MONSTER [Machine/Xyz/Effect] EARTH Rank 4 1900 1500
Winda, Priestess of Gusto When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 ""Gusto"" Tuner monster from your Deck. MONSTER [Psychic/Effect] WIND Level 2 1000 400
Windaar, Sage of Gusto When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower ""Gusto"" monster in your Graveyard; Special Summon that target in face-up Defense Position. MONSTER [Psychic/Effect] WIND Level 6 2000 1000
Windmill Genex ""Genex Controller"" + 1 or more non-Tuner WIND monstersThis card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card. MONSTER [Machine/Synchro/Effect] WIND Level 7 2000 1600
Windrose the Elemental Lord Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of ""Windrose the Elemental Lord"" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. MONSTER [Winged Beast/Effect] WIND Level 8 2800 2200
Winds Over the Ice Barrier Tribute any number of ""Ice Barrier"" monsters; Special Summon from your Deck that many Level 4 or lower ""Ice Barrier"" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your ""Ice Barrier"" monsters that is banished or in your GY; add it to your hand. You can only use each effect of ""Winds Over the Ice Barrier"" once per turn. SPELL
Windstorm of Etaqua Change the battle positions of all face-up monsters your opponent controls. TRAP
Windwitch - Blizzard Bell If you control no monsters, or all monsters you control are ""Windwitch"" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a ""Windwitch"" monster other than ""Windwitch - Blizzard Bell"" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of ""Windwitch - Blizzard Bell"" once per turn. MONSTER [Spellcaster/Tuner/Effect] WIND Level 5 1800 1800
Windwitch - Crystal Bell ""Windwitch - Winter Bell"" + 1 ""Windwitch"" monsterYou can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 ""Windwitch - Winter Bell"" and 1 Level 4 or lower ""Windwitch"" monster in your Graveyard; Special Summon them. You can only use each effect of ""Windwitch - Crystal Bell"" once per turn. MONSTER [Spellcaster/Fusion/Effect] WIND Level 8 2800 2400
Windwitch - Diamond Bell 1 Tuner + 1+ non-Tuner WIND monstersIf this card is Synchro Summoned: You can target 1 ""Windwitch"" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of ""Windwitch - Diamond Bell"" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only ""Windwitch"" monsters as material, you can use this effect up to twice per turn. MONSTER [Spellcaster/Synchro/Effect] WIND Level 8 2800 2400
Windwitch - Freeze Bell If all monsters you control are ""Windwitch"" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of ""Windwitch - Freeze Bell"" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle. MONSTER [Spellcaster/Effect] WIND Level 3 1200 1200
Windwitch - Glass Bell If this card is Normal or Special Summoned: You can add 1 ""Windwitch"" monster from your Deck to your hand, except ""Windwitch - Glass Bell"", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of ""Windwitch - Glass Bell"" once per turn. MONSTER [Spellcaster/Tuner/Effect] WIND Level 4 1500 1500
Windwitch - Ice Bell If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 ""Windwitch"" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of ""Windwitch - Ice Bell"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 3 1000 1000
Windwitch - Snow Bell If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects. MONSTER [Spellcaster/Tuner/Effect] WIND Level 1 100 100
Windwitch - Winter Bell 1 Tuner + 1+ non-Tuner WIND monstersYou can target 1 ""Windwitch"" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 ""Windwitch"" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of ""Windwitch - Winter Bell"" once per turn. MONSTER [Spellcaster/Synchro/Effect] WIND Level 7 2400 2000
Windwitch Chimes Target 1 ""Windwitch"" monster you control; Special Summon 1 ""Windwitch"" monster with a different name from your Deck in Defense Position. You can only activate 1 ""Windwitch Chimes"" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters. SPELL
Wing Requital If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 ""Wing Requital"" per turn. SPELL
Winged Cleaver Few can withstand the scythe-like arms of this dangerous creature. MONSTER [Insect/Normal] EARTH Level 2 700 700
Winged Dragon, Guardian of the Fortress #1 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. MONSTER [Dragon/Normal] WIND Level 4 1400 1200
Winged Dragon, Guardian of the Fortress #2 This monster's wings are capable of generating tornadoes. MONSTER [Winged Beast/Normal] WIND Level 4 1200 1000
Winged Kuriboh If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. MONSTER [Fairy/Effect] LIGHT Level 1 300 200
Winged Kuriboh LV10 Cannot be Normal Summoned/Set. Must be Special Summoned with ""Transcendent Wings"". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). MONSTER [Fairy/Effect] LIGHT Level 10 300 200
Winged Kuriboh LV6 (This card is always treated as an ""Elemental HERO"" and ""Favorite"" card.)Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 ""Elemental HERO"" Fusion Monster or 1 ""Winged Kuriboh"" from your hand, face-up field, or GY. You can only Special Summon ""Winged Kuriboh LV6"" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK. MONSTER [Fairy/Effect] LIGHT Level 6 300 200
Winged Kuriboh LV9 Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 ""Winged Kuriboh LV9"". MONSTER [Fairy/Effect] LIGHT Level 9 ? ?
Winged Minion Tribute this card, then target 1 Fiend monster on the field; it gains 700 ATK/DEF while face-up in the Monster Zone. MONSTER [Fiend/Effect] DARK Level 2 700 700
Winged Rhynos During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand. MONSTER [Beast-Warrior/Effect] WIND Level 4 1800 500
Winged Sage Falcos When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck. MONSTER [Winged Beast/Effect] WIND Level 4 1700 1200
Wings of Light During the Main Phase: Add 1 ""Supreme King Dragon"" or ""Supreme King Gate"" Pendulum Monster from your Deck to your hand, or if you control ""Supreme King Z-ARC"", you can Special Summon it instead. You can only activate 1 ""Wings of Light"" per turn. SPELL Quick-Play
Wings of Wicked Flame Crimson wings of fire make this a very lethal creature. MONSTER [Pyro/Normal] FIRE Level 2 700 600
Wingtortoise When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) MONSTER [Aqua/Effect] WIND Level 3 1500 1400
Wingweaver A six-winged fairy who prays for peace and hope. MONSTER [Fairy/Normal] LIGHT Level 7 2750 2400
Wiretap When a Trap is activated: Negate the activation, and if you do, shuffle that card into the Deck. TRAP Counter
Wisdom-Eye Magician You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 1500 1500
Wiseman's Chalice If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. It cannot be Tributed, or used as a Synchro Material Monster. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. SPELL
Wish Dragon You can Tribute this card; Special Summon 2 ""Dragon Tokens"" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of ""Wish Dragon"" once per turn. MONSTER [Dragon/Effect] LIGHT Level 2 700 100
Wishes for Eyes of Blue Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions ""Blue-Eyes White Dragon"", from your Deck to your hand, except ""Wishes for Eyes of Blue"". You can banish this card from your GY, then target 1 ""Blue-Eyes White Dragon"" you control; equip 1 ""Blue-Eyes"" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of ""Wishes for Eyes of Blue"" once per turn. SPELL
Witch Doctor of Chaos FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. MONSTER [Spellcaster/Flip/Effect] DARK Level 2 500 500
Witch Doctor of Sparta Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. MONSTER [Spellcaster/Effect] EARTH Level 4 400 2000
Witch of the Black Forest If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of ""Witch of the Black Forest"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 4 1100 1200
Witch of the Black Rose Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card. MONSTER [Spellcaster/Tuner/Effect] DARK Level 4 1700 1200
Witch of the White Forest When this card is activated: You can add 1 ""White Forest"" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each ""White Forest"" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 ""White Forest"" monster you control; it is treated as a Tuner this turn. You can only use this effect of ""Witch of the White Forest"" once per turn. You can only activate 1 ""Witch of the White Forest"" per turn. SPELL Field
Witch's Apprentice As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. MONSTER [Spellcaster/Effect] DARK Level 2 550 500
Witch's Strike If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand. TRAP
Witchcrafter Bystreet The first time each ""Witchcrafter"" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of ""Witchcrafter Bystreet"" per turn, and only once that turn.●If a ""Witchcrafter"" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.●During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. SPELL Continuous
Witchcrafter Collaboration Target 1 ""Witchcrafter"" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 ""Witchcrafter Collaboration"" effect per turn, and only once that turn. SPELL
Witchcrafter Confusion Confession Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a ""Witchcrafter"" monster. During your End Phase, if you control a ""Witchcrafter"" monster while this card is in your GY: You can add this card to your hand. You can only use 1 ""Witchcrafter Confusion Confession"" effect per turn, and only once that turn. SPELL
Witchcrafter Creation Add 1 ""Witchcrafter"" monster from your Deck to your hand. During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 ""Witchcrafter Creation"" effect per turn, and only once that turn. SPELL
Witchcrafter Draping Target Spells/Traps your opponent controls, up to the number of ""Witchcrafter"" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 ""Witchcrafter Draping"" effect per turn, and only once that turn. SPELL Quick-Play
Witchcrafter Edel (Quick Effect): You can discard 1 Spell; Special Summon 1 ""Witchcrafter"" monster from your hand, except ""Witchcrafter Edel"". You can Tribute this card, then target 1 Spellcaster monster in your GY, except ""Witchcrafter Edel""; Special Summon it. You can only use each effect of ""Witchcrafter Edel"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 5 2000 2300
Witchcrafter Genni During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 ""Witchcrafter"" monster from your Deck, except ""Witchcrafter Genni"". You can banish this card and 1 ""Witchcrafter"" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of ""Witchcrafter Genni"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 1 300 500
Witchcrafter Golem Aruru When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 ""Witchcrafter"" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of ""Witchcrafter Golem Aruru"" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. MONSTER [Spellcaster/Effect] LIGHT Level 8 2800 0
Witchcrafter Haine Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of ""Witchcrafter Haine"" once per turn. MONSTER [Spellcaster/Effect] DARK Level 7 2400 1000
Witchcrafter Holiday Target 1 ""Witchcrafter"" monster in your GY; Special Summon it. During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 ""Witchcrafter Holiday"" effect per turn, and only once that turn. SPELL
Witchcrafter Madame Verre During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of ""Witchcrafter Madame Verre"" once per turn. MONSTER [Spellcaster/Effect] LIGHT Level 8 1000 2800
Witchcrafter Masterpiece If you control a ""Witchcrafter"" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 ""Witchcrafter"" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of ""Witchcrafter Masterpiece"" once per turn. TRAP
Witchcrafter Patronus You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 ""Witchcrafter"" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished ""Witchcrafter"" Spells with different names; add them to your hand. You can only use each effect of ""Witchcrafter Patronus"" once per turn. TRAP Continuous
Witchcrafter Pittore During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 ""Witchcrafter"" monster from your Deck, except ""Witchcrafter Pittore"". You can banish this card from your GY; draw 1 card, then send 1 ""Witchcrafter"" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of ""Witchcrafter Pittore"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 3 1000 1500
Witchcrafter Potterie During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 ""Witchcrafter"" monster from your Deck, except ""Witchcrafter Potterie"". If you have no cards in your hand: You can banish this card from your GY, then target 1 ""Witchcrafter"" card in your GY; add it to your hand. You can only use each effect of ""Witchcrafter Potterie"" once per turn. MONSTER [Spellcaster/Effect] EARTH Level 2 0 2000
Witchcrafter Schmietta During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 ""Witchcrafter"" monster from your Deck, except ""Witchcrafter Schmietta"". You can banish this card from your GY; send 1 ""Witchcrafter"" card from your Deck to the GY, except ""Witchcrafter Schmietta"". You can only use each effect of ""Witchcrafter Schmietta"" once per turn. MONSTER [Spellcaster/Effect] FIRE Level 4 1800 600
Witchcrafter Scroll Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of ""Witchcrafter Scroll"" per turn, and only once that turn.●If a ""Witchcrafter"" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.●During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. SPELL Continuous
Witchcrafter Unveiling Special Summon 1 ""Witchcrafter"" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a ""Witchcrafter"" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 ""Witchcrafter Unveiling"" effect per turn, and only once that turn. SPELL Quick-Play
Witchcrafter Vice-Madame 1 ""Witchcrafter"" monster + 1 Spellcaster monsterWhen a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of ""Witchcrafter Vice-Madame"" once per turn).●Destroy 1 card on the field.●Special Summon 1 Level 6 or lower ""Witchcrafter"" monster from your hand or Deck.●Add 1 ""Witchcrafter"" Spell/Trap from your GY to your hand. MONSTER [Spellcaster/Fusion/Effect] DARK Level 8 2700 2800
Witty Phantom Dressed in a night-black tuxedo, this creature presides over the darkness. MONSTER [Fiend/Normal] DARK Level 4 1400 1300
Wiz, Sage Fur Hire If this card is Special Summoned: You can gain 500 LP for each monster ""Fur Hire"" you control with a different name, except ""Wiz, Sage Fur Hire"". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card ""Fur Hire""; negate the activation. You can only use each effect of ""Wiz, Sage Fur Hire"" once per turn. MONSTER [Spellcaster/Effect] WATER Level 7 1600 2800
Wizard @Ignister If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of ""Wizard @Ignister"" once per turn. MONSTER [Cyberse/Effect] DARK Level 4 1800 800
Wizard Buster Destruction Sword You can target 1 ""Buster Blader"" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 ""Destruction Sword"" monster in your Graveyard, except ""Wizard Buster Destruction Sword""; add it to your hand. MONSTER [Spellcaster/Effect] DARK Level 3 1200 900
Wodan the Resident of the Forest Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field. MONSTER [Warrior/Effect] EARTH Level 3 900 1200
Woes of the White Forest Special Summon 1 ""White Forest"" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 ""White Forest"" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of ""Woes of the White Forest"" once per turn. TRAP
Wolf Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks! MONSTER [Beast/Normal] EARTH Level 3 1200 800
Wolf Axwielder Once it has started battle, this monster attacks fiercely and cannot stop. MONSTER [Beast-Warrior/Normal] EARTH Level 4 1650 1000
Wolf in Sheep's Clothing Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck. TRAP
Wollow, Founder of the Drudge Dragons 2+ Level 6 monstersMonsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect;●1: Return it to the Deck.●2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field.You can only use this effect of ""Wollow, Founder of the Drudge Dragons"" once per turn. MONSTER [Zombie/Xyz/Effect] DARK Rank 6 2400 1300
Wonder Balloons Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. SPELL Continuous
Wonder Clover Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. SPELL
Wonder Garage When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type ""roid"" monster from your hand. TRAP
Wonder Wand Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards. SPELL Equip
Wonder Xyz Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials. TRAP
Wonko, Noble Knight of the Forest If this card is Normal or Special Summoned: You can add 1 ""Fairy Tale Prologue: Journey's Dawn"" from your Deck to your hand, or, if ""Fairy Tale Prologue: Journey's Dawn"" is in your field or GY, you can draw 1 card instead. You can only use this effect of ""Wonko, Noble Knight of the Forest"" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK. MONSTER [Beast/Effect] LIGHT Level 4 1100 1600
Wonky Quartet 2+ Level 4 monstersUnaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card.●4 or less: Give control of this card to your opponent.●5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control. MONSTER [Beast/Xyz/Effect] EARTH Rank 4 0 2600
Woodborg Inpachi The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important. MONSTER [Machine/Normal] FIRE Level 5 500 2500
Woodland Archer This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand. MONSTER [Beast-Warrior/Effect] EARTH Level 3 1400 1300
Woodland Sprite Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. MONSTER [Plant/Effect] EARTH Level 3 900 400
World Carrotweight Champion If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except ""World Carrotweight Champion""; Special Summon this card. You can only use this effect of ""World Carrotweight Champion"" once per turn. MONSTER [Plant/Effect] DARK Level 4 1900 0
World Chalice Guardragon When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of ""World Chalice Guardragon"" once per turn. MONSTER [Dragon/Effect] WIND Level 1 400 400
World Chalice Guardragon Almarduke 3 Link MonstersMust first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use ""Polymerization""). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. MONSTER [Dragon/Fusion/Effect] WIND Level 9 3000 2600
World Dino Wrestling While you control a ""Dinowrestler"" monster, each player can attack with only 1 monster during each Battle Phase. If your ""Dinowrestler"" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 ""Dinowrestler"" monster from your Deck. You can only use this effect of ""World Dino Wrestling"" once per turn. SPELL Field
World Gears of Theurlogical Demiurgy 3 Level 5 or higher monstersCannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of ""World Gears of Theurlogical Demiurgy"" once per turn.●During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field.●If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 ""World Legacy"" monster from your Deck. MONSTER [Cyberse/Link/Effect] DARK Link 3 P462 3500 -
World Legacy - ""World Ark"" This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of ""World Legacy - ""World Ark"""" once per turn.●If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.●If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY. MONSTER [Machine/Effect] DARK Level 7 2500 500
World Legacy - ""World Armor"" When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 ""World Legacy"" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of ""World Legacy - ""World Armor"""" once per turn. MONSTER [Machine/Effect] DARK Level 7 2500 2500
World Legacy - ""World Chalice"" If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of ""World Legacy - ""World Chalice"""" once per turn.●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 ""World Chalice"" monsters from your Deck, except ""World Legacy - ""World Chalice"""".●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 ""World Legacy"" card from your Deck to your hand. MONSTER [Machine/Effect] DARK Level 5 0 0
World Legacy - ""World Crown"" You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon ""World Legacy - ""World Crown"""" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 ""World Legacy"" Spell/Trap from your Deck to your hand. You can only use this effect of ""World Legacy - ""World Crown"""" once per turn. MONSTER [Machine/Effect] DARK Level 6 2000 2000
World Legacy - ""World Key"" You can discard 1 ""World Legacy"" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of ""World Legacy - ""World Key"""" once per turn. MONSTER [Machine/Effect] DARK Level 1 0 0
World Legacy - ""World Lance"" Monsters your opponent controls cannot attack ""World Legacy"" monsters you control, except this one. You can only use each of the following effects of ""World Legacy - ""World Lance"""" once per turn.●During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.●If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 ""World Legacy Token"" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. MONSTER [Machine/Effect] DARK Level 8 3000 0
World Legacy - ""World Shield"" Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your ""World Legacy"" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of ""World Legacy - ""World Shield"""" once per turn. MONSTER [Machine/Effect] DARK Level 6 0 3000
World Legacy - ""World Wand"" This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of ""World Legacy - ""World Wand"""" once per turn.●If this card is sent to the GY: You can Special Summon 1 ""World Legacy"" monster from your hand.●You can banish this card from your GY, then target 1 of your banished ""Orcust"" monsters; Special Summon it, also you cannot Special Summon for the rest of this turn, except DARK monsters. MONSTER [Machine/Effect] DARK Level 8 500 2500
World Legacy Awakens Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 ""World Legacy Awakens"" per turn. TRAP
World Legacy Bestowal Activate 1 of the following effects.●Send 1 Link Monster your opponent controls to the GY.●Banish 7 ""World Legacy"" cards from your GY; add 1 Cyberse monster from your Deck to your hand.You can only activate 1 ""World Legacy Bestowal"" per turn. TRAP
World Legacy Clash Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. SPELL Quick-Play
World Legacy Cliffhanger When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon. TRAP
World Legacy Collapse You can banish 1 ""World Legacy"" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of ""World Legacy Collapse"" once per turn. TRAP Continuous
World Legacy Discovery All ""World Chalice"" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up ""World Chalice"" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 ""World Chalice"" monster in your GY; Special Summon it in Defense Position. SPELL Field
World Legacy Guardragon When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 ""World Legacy Guardragon"" per turn. SPELL Continuous
World Legacy Guardragon Mardark All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of ""World Legacy Guardragon Mardark"" once per turn.●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand.●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. MONSTER [Dragon/Effect] WIND Level 9 2600 3000
World Legacy in Shadow All ""Krawler"" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. SPELL Field
World Legacy Key When this card is activated: You can target 1 of your banished ""Mekk-Knight"" monsters or ""World Legacy"" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a ""Mekk-Knight"" monster you control. SPELL Continuous
World Legacy Landmark Banish 1 ""World Legacy"" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. TRAP
World Legacy Monstrosity Activate 1 of these effects.●Special Summon 1 Level 9 monster from your hand.●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase.You can only activate 1 ""World Legacy Monstrosity"" per turn. SPELL Quick-Play
World Legacy Pawns You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 ""Krawler"" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 ""World Legacy Pawns"" effect per turn, and only once that turn. TRAP Continuous
World Legacy Scars All ""Mekk-Knight"" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 ""Mekk-Knight"" monster or 1 ""World Legacy"" card; draw 1 card. You can banish 8 ""Mekk-Knight"" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. SPELL Field
World Legacy Struggle Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them. TRAP
World Legacy Succession Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 ""World Legacy Succession"" per turn. SPELL
World Legacy Survivor Excavate the top 5 cards of your Deck, and if you do, add 1 excavated ""Krawler"" monster or ""World Legacy"" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 ""World Legacy Survivor"" per turn. SPELL
World Legacy Trap Globe Shuffle into the Deck, 5 of your ""World Legacy"" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except ""World Legacy Trap Globe"", then draw 2 cards. You can only activate 1 ""World Legacy Trap Globe"" per turn. TRAP
World Legacy Whispers When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a ""Mekk-Knight"" monster you control. TRAP Continuous
World Legacy's Corruption Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 ""World Legacy"" monster from your hand or Deck in Defense Position. You can only control 1 ""World Legacy's Corruption"". SPELL Continuous
World Legacy's Heart Target 2 ""World Chalice"" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 ""World Legacy's Heart"" per turn. SPELL
World Legacy's Memory Special Summon 1 ""Mekk-Knight"" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except ""Mekk-Knight"" monsters. You can only activate 1 ""World Legacy's Memory"" per turn. SPELL Quick-Play
World Legacy's Mind Meld When an opponent's monster activates its effect while you control a ""Krawler"" monster: The activated effect becomes ""return 1 face-up monster your opponent controls to the hand"". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 ""Krawler"" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 ""World Legacy's Mind Meld"" effect per turn, and only once that turn. TRAP
World Legacy's Nightmare You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;●Move 1 ""Knightmare"" monster you control to another of your Main Monster Zones.●Switch the locations of 2 ""Knightmare"" monsters in your Main Monster Zones. SPELL Field
World Legacy's Secret When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a ""Mekk-Knight"" monster you control. TRAP Continuous
World Legacy's Sorrow When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 ""World Legacy's Sorrow"" per turn. TRAP Counter
World of Prophecy When this card is Special Summoned by the effect of a Spellcaster-Type monster or a ""Spellbook"" Spell Card: You can target 2 ""Spellbook"" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 ""Spellbook"" Spell Cards with different names in your hand; destroy all other cards on the field. MONSTER [Spellcaster/Effect] LIGHT Level 9 2900 2400
World of Spirits When this card is activated: You can add 1 monster that mentions ""Ancient Fairy Dragon"" from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Attack Position monsters on the turn player's field. You can only activate 1 ""World of Spirits"" per turn. SPELL Field
World Reassembly Special Summon 1 ""World Legacy"" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 ""World Reassembly"" per turn. TRAP
World Soul - Carbon You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except ""World Soul - Carbon"". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 ""World Soul - Carbon"" effect per turn, and only once that turn. MONSTER [Fairy/Effect] EARTH Level 4 1200 1200
World Suppression You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. TRAP
Worldsea Dragon Zealantis 1+ Effect MonstersYou can only control 1 ""Worldsea Dragon Zealantis"". You can only use each of the following effects of ""Worldsea Dragon Zealantis"" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field. MONSTER [Sea Serpent/Link/Effect] WATER Link 4 P8462 2500 -
Worm Apocalypse FLIP: Target 1 Spell/Trap Card on the field; destroy that target. MONSTER [Reptile/Flip/Effect] LIGHT Level 1 300 200
Worm Bait If you control an Insect monster: Special Summon 2 ""Worm Tokens"" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card. SPELL
Worm Barses When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position. MONSTER [Reptile/Effect] LIGHT Level 3 1400 1500
Worm Call Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type ""Worm"" monster from your hand in face-down Defense Position. SPELL Continuous
Worm Cartaros FLIP: Add 1 Level 4 or lower Reptile-Type ""Worm"" monster from your Deck to your hand. MONSTER [Reptile/Flip/Effect] LIGHT Level 4 1200 500
Worm Dimikles FLIP: This card gains 300 ATK and DEF. MONSTER [Reptile/Flip/Effect] LIGHT Level 4 1700 1400
Worm Drake Once this monster wraps itself around a victim, there is no escape. MONSTER [Reptile/Normal] EARTH Level 4 1400 1500
Worm Erokin This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type ""Worm"" monster on the field and change it to face-down Defense Position. MONSTER [Reptile/Effect] LIGHT Level 6 2400 1200
Worm Falco FLIP: Change all face-up Reptile-Type ""Worm"" monsters you control to face-down Defense Position, except this card. MONSTER [Reptile/Flip/Effect] LIGHT Level 2 500 800
Worm Gulse Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it. MONSTER [Reptile/Effect] LIGHT Level 4 1500 300
Worm Hope FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard. MONSTER [Reptile/Flip/Effect] LIGHT Level 1 800 1500
Worm Illidan Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it. MONSTER [Reptile/Effect] LIGHT Level 5 2000 1800
Worm Jetelikpse FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position. MONSTER [Reptile/Flip/Effect] LIGHT Level 3 1200 0
Worm King This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type ""Worm"" monster. You can Tribute 1 Reptile-Type ""Worm"" monster to select 1 card your opponent controls, and destroy it. MONSTER [Reptile/Effect] LIGHT Level 8 2700 1100
Worm Linx FLIP: If this card is face-up during the End Phase, draw 1 card. MONSTER [Reptile/Flip/Effect] LIGHT Level 2 300 1000
Worm Millidith FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase. MONSTER [Reptile/Flip/Effect] LIGHT Level 4 400 1600
Worm Noble FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster. MONSTER [Reptile/Flip/Effect] LIGHT Level 6 1500 2400
Worm Opera FLIP: All face-up monsters on the field loses 500 ATK, except Reptile-Type ""Worm"" monsters. MONSTER [Reptile/Flip/Effect] LIGHT Level 2 400 800
Worm Prince If this card destroys an opponent's monster by battle, you can add to your hand 1 Reptile-Type ""Worm"" monster from your Deck. Destroy this card during the End Phase if you do not control a Reptile-Type ""Worm"" monster other than this card. MONSTER [Reptile/Effect] LIGHT Level 6 2200 400
Worm Queen You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type ""Worm"" monster. Once per turn, you can Tribute 1 Reptile-Type ""Worm"" monster to Special Summon from your Deck 1 Reptile-Type ""Worm"" monster with a Level less than or equal to the Tributed monster. MONSTER [Reptile/Effect] LIGHT Level 8 2700 1100
Worm Rakuyeh This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase. MONSTER [Reptile/Effect] LIGHT Level 4 2100 1200
Worm Solid This card gains 100 DEF for each Reptile-Type ""Worm"" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it. MONSTER [Reptile/Effect] LIGHT Level 4 1000 1600
Worm Tentacles Once per turn, you can remove from play 1 Reptile-Type ""Worm"" monster in your Graveyard to allow this card to attack twice during the same Battle Phase. MONSTER [Reptile/Effect] LIGHT Level 4 1700 700
Worm Ugly When you Tribute Summon a Reptile-Type ""Worm"" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position. MONSTER [Reptile/Effect] LIGHT Level 1 100 100
Worm Victory FLIP: Destroy all face-up monsters on the field, except Reptile-Type ""Worm"" monsters. This card gains 500 ATK for each Reptile-Type ""Worm"" monster in your Graveyard. MONSTER [Reptile/Flip/Effect] LIGHT Level 7 0 2500
Worm Warlord This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row. MONSTER [Reptile/Effect] LIGHT Level 6 2350 1800
Worm Xex When this card is Normal Summoned, you can send 1 Reptile-Type ""Worm"" monster form your Deck to the Graveyard. If you control a face-up ""Worm Yagan"", this card cannot be destroyed by battle. MONSTER [Reptile/Effect] LIGHT Level 4 1800 1000
Worm Yagan If the only monster you control is ""Worm Xex"", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand. MONSTER [Reptile/Effect] LIGHT Level 4 1000 1800
Worm Zero 2 or more Reptile-Type ""Worm"" monstersFor each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.●6+: Once per turn, you can draw 1 card. MONSTER [Reptile/Fusion/Effect] LIGHT Level 10 ? 0
Wow Warrior A fish with arms, legs, and some very sharp teeth. MONSTER [Fish/Normal] WATER Level 4 1250 900
Wrath of Neos Target 1 ""Elemental HERO Neos"" in your Monster Zone; shuffle that ""Elemental HERO Neos"" into the Deck, and if you do, destroy all cards on the field. SPELL
Wrecker Panda Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied). MONSTER [Beast/Effect] EARTH Level 2 800 800
Wretched Ghost of the Attic A harmless monster found lurking in just about any attic. MONSTER [Fiend/Normal] DARK Level 2 550 400
Wroughtweiler If this card is destroyed by battle and sent to the GY: Target 1 ""Elemental HERO"" card and 1 ""Polymerization"" in your GY; add them to your hand. MONSTER [Machine/Effect] EARTH Level 3 800 1200
Wulf, Lightsworn Beast Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. MONSTER [Beast-Warrior/Effect] LIGHT Level 4 2100 300
Wynn the Wind Channeler (This card is always treated as a ""Charmer"" card.)You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except ""Wynn the Wind Channeler"", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of ""Wynn the Wind Channeler"" once per turn. MONSTER [Spellcaster/Effect] WIND Level 5 1850 1500
Wynn the Wind Charmer FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field. MONSTER [Spellcaster/Flip/Effect] WIND Level 3 500 1500
Wynn the Wind Charmer, Verdant 2 monsters, including a WIND monster(This card is always treated as a ""Familiar-Possessed"" card.)You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of ""Wynn the Wind Charmer, Verdant"" once per turn. MONSTER [Spellcaster/Link/Effect] WIND Link 2 P13 1850 -
X-Cross Cannon If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of ""X-Cross Cannon"" once per turn. MONSTER [Machine/Effect] LIGHT Level 4 1800 1500
X-Head Cannon A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. MONSTER [Machine/Normal] LIGHT Level 4 1800 1500
X-Krawler Neurogos 2 Insect monsters""Krawler"" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 ""Krawler"" monsters with different names in your GY; Special Summon them in face-down Defense Position. MONSTER [Insect/Link/Effect] EARTH Link 2 P46 1900 -
X-Krawler Qualiark 2 ""Krawler"" monstersIf this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 ""Krawler"" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of ""Krawler"" monsters you control.●2+: All monsters you control gain 300 ATK/DEF.●4+: Your opponent's cards and effects cannot be activated during the Battle Phase.●6+: Your monsters can attack directly. MONSTER [Insect/Link/Effect] EARTH Link 2 P13 2000 -
X-Krawler Synaphysis 2 EARTH monsters""Krawler"" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 ""Krawler"" monsters with different names in your GY; Special Summon them in face-down Defense Position. MONSTER [Insect/Link/Effect] EARTH Link 2 P46 1800 -
X-Saber Airbellum If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand. MONSTER [Beast/Tuner/Effect] EARTH Level 3 1600 200
X-Saber Anu Piranha A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies. MONSTER [Warrior/Normal] EARTH Level 4 1800 1100
X-Saber Axel While you control this face-up card, when a ""Saber"" monster is destroyed by battle and sent to the Graveyard, draw 1 card. MONSTER [Beast-Warrior/Effect] EARTH Level 1 400 100
X-Saber Galahad If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another ""Saber"" monster to negate the attack. MONSTER [Warrior/Effect] EARTH Level 4 1800 800
X-Saber Palomuro When another ""Saber"" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard. MONSTER [Reptile/Tuner/Effect] EARTH Level 1 200 300
X-Saber Pashuul This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect. MONSTER [Warrior/Tuner/Effect] EARTH Level 2 100 0
X-Saber Souza 1 Tuner + 1 or more non-Tuner ""X-Saber"" monstersYou can Tribute 1 ""X-Saber"" monster, then choose 1 of these effects; this card gains that effect until the end of this turn.●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.●This card cannot be destroyed by Trap effects. MONSTER [Warrior/Synchro/Effect] EARTH Level 7 2500 1600
X-Saber Urbellum 1 Tuner + 1 or more non-Tuner monstersWhen this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. MONSTER [Warrior/Synchro/Effect] EARTH Level 7 2200 1300
X-Saber Uruz When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1600 1000
X-Saber Wayne 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. MONSTER [Warrior/Synchro/Effect] EARTH Level 5 2100 400
Xeno Meteorus If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of ""Xeno Meteorus"" once per turn. MONSTER [Dinosaur/Tuner/Effect] FIRE Level 6 2000 200
Xiangke Magician Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn. MONSTER [Spellcaster/Pendulum/Effect] DARK Level 7 2500 500
Xiangsheng Magician Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn. MONSTER [Spellcaster/Pendulum/Effect] LIGHT Level 4 500 1500
Xing Zhen Hu Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. TRAP Continuous
Xing Zhen Hu Replica Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. TRAP Continuous
Xtra HERO Cross Crusader 2 Warrior monstersIf this card is Link Summoned: You can target 1 ""Destiny HERO"" monster in your GY; Special Summon it. You can Tribute 1 ""Destiny HERO"" monster; add 1 ""HERO"" monster with a different name from your Deck to your hand. You can only use each effect of ""Xtra HERO Cross Crusader"" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except ""HERO"" monsters. MONSTER [Warrior/Link/Effect] DARK Link 2 P13 1600 -
Xtra HERO Dread Decimator 2+ ""HERO"" monstersThis card, also any ""HERO"" monsters it points to, gains 100 ATK for each ""HERO"" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Warrior/Link/Effect] DARK Link 3 P123 2500 -
Xtra HERO Infernal Devicer 2 ""HERO"" monstersIf this card is Link Summoned: You can reveal 1 ""HERO"" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials mentioned on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except ""HERO"" monsters. You can only use this effect of ""Xtra HERO Infernal Devicer"" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100. MONSTER [Fiend/Link/Effect] DARK Link 2 P12 1700 -
Xtra HERO Wonder Driver 2 ""HERO"" monstersIf a ""HERO"" monster is Normal or Special Summoned to your zone this card points to: Target 1 ""Polymerization"" Spell, 1 ""Fusion"" Spell, or 1 ""Change"" Quick-Play Spell in your GY; Set that target. You can only activate this effect of ""Xtra HERO Wonder Driver"" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 ""HERO"" monster from your hand. MONSTER [Warrior/Link/Effect] LIGHT Link 2 P82 1900 -
XX-clusion When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice). TRAP Counter
XX-Saber Boggart Knight When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower ""X-Saber"" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an ""X-Saber"" Synchro Monster. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1900 1000
XX-Saber Darksoul During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 ""X-Saber"" monster from your Deck to your hand. MONSTER [Beast/Effect] EARTH Level 3 100 100
XX-Saber Emmersblade When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 or lower ""X-Saber"" monster from your Deck. MONSTER [Insect/Effect] EARTH Level 3 1300 800
XX-Saber Faultroll Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up ""X-Saber"" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower ""X-Saber"" monster in your Graveyard; Special Summon that target. MONSTER [Warrior/Effect] EARTH Level 6 2400 1800
XX-Saber Fulhelmknight When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower ""X-Saber"" monster in your Graveyard; Special Summon it. MONSTER [Warrior/Tuner/Effect] EARTH Level 3 1300 1000
XX-Saber Gardestrike If you have 2 or more ""X-Saber"" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand. MONSTER [Beast-Warrior/Effect] EARTH Level 5 2100 1400
XX-Saber Garsem When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 ""X-Saber"" monster from your Deck to your hand. This card gains 200 ATK for each face-up ""X-Saber"" monster you control. MONSTER [Beast/Effect] EARTH Level 4 1400 400
XX-Saber Gottoms 1 Tuner + 1+ EARTH monstersYou can Tribute 1 ""X-Saber"" monster; discard 1 random card from your opponent's hand. MONSTER [Beast-Warrior/Synchro/Effect] EARTH Level 9 3100 2600
XX-Saber Hyunlei 1 Tuner + 1 or more non-Tuner ""X-Saber"" monstersWhen this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field. MONSTER [Warrior/Synchro/Effect] EARTH Level 6 2300 1300
XX-Saber Ragigura When this card is Normal or Special Summoned, you can add 1 ""X-Saber"" monster from your Graveyard to your hand. MONSTER [Beast-Warrior/Effect] EARTH Level 1 200 1000
XY-Dragon Cannon ""X-Head Cannon"" + ""Y-Dragon Head""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target. MONSTER [Machine/Fusion/Effect] LIGHT Level 6 2200 1900
Xyz Agent If this card is in your Graveyard: You can target 1 ""Utopia"" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of ""Xyz Agent"" once per Duel. MONSTER [Spellcaster/Effect] LIGHT Level 2 900 300
Xyz Align Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 ""Xyz Align"" per turn. SPELL Quick-Play
Xyz Armor Fortress 2 Level 5 monstersOnce per turn, you can also Xyz Summon ""Xyz Armor Fortress"" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add ""Armored Xyz"" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled. MONSTER [Machine/Xyz/Effect] WATER Rank 5 2500 1800
Xyz Armor Torpedo 2 Level 3 monstersCannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of ""Xyz Armor Torpedo"" once per turn. Apply these effects while this card is equipped to a monster.●If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control.●If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects. MONSTER [Warrior/Xyz/Effect] WATER Rank 3 2500 800
Xyz Avenger This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card;●Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.●Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.●Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank. MONSTER [Fiend/Effect] DARK Level 4 1800 700
Xyz Bento If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position. TRAP
Xyz Block When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. TRAP Counter
Xyz Burst If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls. SPELL
Xyz Change Tactics When a ""Utopia"" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 ""Xyz Change Tactics"". SPELL Continuous
XYZ Combine If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 ""X-Head Cannon"", ""Y-Dragon Head"", or ""Z-Metal Tank"" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among ""X-Head Cannon"", ""Y-Dragon Head"", and ""Z-Metal Tank"". You can only use each effect of ""XYZ Combine"" once per turn. SPELL Continuous
Xyz Dimension Splash If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed. TRAP
Xyz Double Back During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase. SPELL Quick-Play
Xyz Effect When you Xyz Summon a monster: You can target 1 card on the field; destroy it. TRAP
Xyz Encore Target 1 face-up Xyz Monster your opponent controls that has material; detach all materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the GY among those detached materials, Special Summon as many of those monsters as possible from the GY to your opponent's field in face-up Defense Position. Their Levels are reduced by 1 on the field. Neither player can activate cards or effects in response to this card's activation. SPELL Quick-Play
Xyz Energy Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. SPELL
Xyz Entrust Add 1 ""Armored Xyz"" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 ""Xyz Entrust"" per turn. SPELL
Xyz Force Send 1 ""Xyz"" card from your Deck to the GY, except ""Xyz Force"", or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the ""Xyz"" card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; detach 1 material from an Xyz Monster on either field, then if the detached material was an Xyz Monster, you can Special Summon that monster from your GY or your banishment, in Defense Position. You can only use each effect of ""Xyz Force"" once per turn. SPELL
Xyz Gift If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards. SPELL
XYZ Hyper Cannon You must control ""XYZ-Dragon Cannon"", or a Fusion Monster that lists ""XYZ-Dragon Cannon"" as material, to activate this card's effect. This card's effect depends on whose turn it is.●Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card.●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.You can only use this effect of ""XYZ Hyper Cannon"" once per turn. TRAP Continuous
Xyz Import Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 ""Xyz Import"" per turn. SPELL Quick-Play
Xyz Lay The equipped monster gains 200 ATK for each Xyz Material on the field. Once per turn: You can activate the following effect, based on the equipped monster's card type;●Xyz: Detach 2 materials from a monster(s) you control; Set 1 ""Xyz"" Spell/Trap from your Deck.●Other: Special Summon 1 monster with the same Level as the equipped monster from your hand in Defense Position, but negate its effects.You can only activate 1 ""Xyz Lay"" per turn. SPELL Equip
Xyz Override If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn. SPELL Field
Xyz Poseidon Splash If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 ""Xyz Poseidon Splash"" effect per turn, and only once that turn. TRAP
Xyz Reborn Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. TRAP
Xyz Reception Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0. SPELL
Xyz Reflect When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent. TRAP Counter
Xyz Remora You can Special Summon this card (from your hand) by detaching 2 materials from monster(s) you control. When Summoned this way: You can target 2 Level 4 Fish monsters in your GY; Special Summon those targets in Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as material for an Xyz Summon, except for the Xyz Summon of a WATER monster. MONSTER [Fish/Effect] WATER Level 4 800 800
Xyz Revenge If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 ""Xyz Revenge"" per turn. SPELL
Xyz Revenge Shuffle When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material. TRAP
Xyz Reversal Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters. TRAP
Xyz Revive Splash Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 ""Xyz Revive Splash"" effect per turn, and only once that turn. TRAP
Xyz Shift Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 ""Xyz Shift"" per turn. SPELL
Xyz Slidolphin If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of ""Xyz Slidolphin"" once per turn. MONSTER [Sea Serpent/Effect] WATER Level 4 1200 1800
Xyz Soul Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. TRAP
Xyz Territory When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. SPELL Field
Xyz Tribalrivals Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect. TRAP Continuous
Xyz Unit Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials. SPELL Equip
Xyz Universe Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a ""Number"" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage. TRAP
Xyz Veil Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. TRAP Continuous
Xyz Wrath Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster. TRAP Continuous
Xyz Xtreme !! When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. TRAP
XYZ-Dragon Cannon ""X-Head Cannon"" + ""Y-Dragon Head"" + ""Z-Metal Tank""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target. MONSTER [Machine/Fusion/Effect] LIGHT Level 8 2800 2600
XYZ-Hyper Dragon Cannon ""X-Cross Cannon"" + ""Y-Yare Head"" + ""Z-Zillion Tank""Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment. MONSTER [Machine/Fusion/Effect] LIGHT Level 9 3000 2800
Xyz-Raypierce You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 ""Xyz-Raypierce"" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of ""Xyz-Raypierce"" once per turn. MONSTER [Dragon/Effect] FIRE Level 4 1700 200
XZ-Tank Cannon ""X-Head Cannon"" + ""Z-Metal Tank""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target. MONSTER [Machine/Fusion/Effect] LIGHT Level 6 2400 2100
Y-Dragon Head Once per turn, you can either: Target 1 ""X-Head Cannon"" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] LIGHT Level 4 1500 1600
Y-Yare Head If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] LIGHT Level 4 1500 1600
Yado Karu When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. MONSTER [Aqua/Effect] WATER Level 4 900 1700
Yaguramaru the Armor Ninja 2 ""Ninja"" monsters with different TypesMust first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other ""Ninja"" or ""Ninjitsu Art"" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of ""Yaguramaru the Armor Ninja"" once per turn. MONSTER [Machine/Fusion/Effect] DARK Level 5 2000 2000
Yaiba Robo A cubical machine equipped with cutting blades for shredding an opponent to mincemeat. MONSTER [Machine/Normal] DARK Level 4 1000 1300
Yajiro Invader If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column. MONSTER [Reptile/Effect] DARK Level 5 2200 0
Yaksha Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand. MONSTER [Fairy/Spirit/Effect] WATER Level 4 1900 1500
Yakusa, Lord of the Eight Thunders You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type.●Ritual/Fusion: Draw 1 card.●Synchro/Xyz: This card gains 1000 ATK.You can only use this effect of ""Yakusa, Lord of the Eight Thunders"" once per turn. MONSTER [Wyrm/Effect] LIGHT Level 8 2000 2000
Yamadron This monster has three fire-breathing heads and can form a sea of blazing flames. MONSTER [Dragon/Normal] FIRE Level 5 1600 1800
Yamata Dragon This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand. MONSTER [Dragon/Spirit/Effect] FIRE Level 7 2600 3100
Yamatako Orochi This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level.●8 or lower: Gains 800 ATK/DEF.●9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage. MONSTER [Sea Serpent/Tuner/Effect] WATER Level 1 0 800
Yamato-no-Kami This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. MONSTER [Warrior/Spirit/Effect] DARK Level 6 2200 1200
Yami All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF. SPELL Field
Yaminabe Party At the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the attack target(s) for that monster, also if that monster you control battles an opponent's monster, it gains ATK equal to its original ATK during damage calculation only. You can only use this effect of ""Yaminabe Party"" once per turn. SPELL Continuous
Yamorimori You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects;●Change those monsters to face-down Defense Position.●Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn.You can only use this effect of ""Yamorimori"" once per turn. MONSTER [Reptile/Effect] WATER Level 2 0 0
Yang Zing Brutality If a ""Yang Zing"" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step. TRAP
Yang Zing Creation Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 ""Yang Zing"" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. TRAP Continuous
Yang Zing Path Target 3 ""Yang Zing"" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 ""Yang Zing Path"" per turn. SPELL
Yang Zing Prana This card gains these effects, based on the number of different Attributes the ""Yang Zing"" monsters in your GY have.●2+: ""Yang Zing"" monsters you control gain 500 ATK.●3+: If a ""Yang Zing"" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.●5+: You can send this card to the GY; destroy all cards on the field. SPELL Continuous
Yang Zing Unleashed All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more ""Yang Zing"" monsters you control as Synchro Materials. TRAP Continuous
Yaranzo A treasure box containing a monster that attacks any unwary bandit. MONSTER [Zombie/Normal] DARK Level 4 1300 1500
Yasha, the Skeletal Mayakashi You can discard 1 other ""Mayakashi"" monster; Special Summon this card from your hand. You can only use this effect of ""Yasha, the Skeletal Mayakashi"" once per turn. You cannot Special Summon monsters from the Extra Deck, except ""Mayakashi"" monsters. MONSTER [Zombie/Effect] DARK Level 5 2000 0
Yata-Garasu Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. MONSTER [Fiend/Spirit/Effect] WIND Level 2 200 100
Yazi, Evil of the Yang Zing 1 Tuner + 1+ non-Tuner monstersYour opponent cannot target this card on the field with card effects. You can only use each of these effects of ""Yazi, Evil of the Yang Zing"" once per turn.●You can target 1 ""Yang Zing"" monster you control and 1 card your opponent controls; destroy them.●When this card you control is destroyed by battle or card effect and sent to your GY: You can Special Summon 1 Wyrm monster from your Deck in Defense Position. MONSTER [Wyrm/Synchro/Effect] DARK Level 7 2600 2100
Yellow Baboon, Archer of the Forest When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand. MONSTER [Beast/Effect] EARTH Level 7 2600 1800
Yellow Dragon Ninja Cannot be Special Summoned, except with the effect of a ""Ninja"" monster or ""Ninjitsu Art"" card. Once per turn (Quick Effect): You can send 1 ""Ninja"" monster and 1 ""Ninjitsu Art"" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them. MONSTER [Dinosaur/Effect] WIND Level 8 3000 1500
Yellow Duston Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up ""Yellow Duston"". MONSTER [Fiend/Effect] EARTH Level 1 0 1000
Yellow Gadget When this card is Normal or Special Summoned: You can add 1 ""Green Gadget"" from your Deck to your hand. MONSTER [Machine/Effect] EARTH Level 4 1200 1200
Yellow Luster Shield Increase the DEF of all monsters on your side of the field by 300 points. SPELL Continuous
Yellow Ninja If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower ""Ninja"" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ""Ninja"" monsters. You can only use this effect of ""Yellow Ninja"" once per turn. MONSTER [Warrior/Effect] WIND Level 4 1900 1800
Yellow-Bellied Oni When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK. MONSTER [Zombie/Effect] DARK Level 4 1000 1000
Yoko, the Graceful Mayakashi 1 Tuner + 1+ non-Tuner monstersYou can only control 1 ""Yoko, the Graceful Mayakashi"". You can only use each of these effects of ""Yoko, the Graceful Mayakashi"" once per turn.●If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.●If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. MONSTER [Zombie/Synchro/Effect] FIRE Level 9 2900 2400
Yoko-Zuna Sumo Spirit When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. MONSTER [Warrior/Pendulum/Spirit/Effect] WIND Level 5 2400 1000
Yokotuner When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated. MONSTER [Beast/Tuner/Effect] EARTH Level 1 800 600
Yomi Ship If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card. MONSTER [Aqua/Effect] WATER Level 3 800 1400
Yorishiro of the Aqua You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.●(Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.●(Only if ""Umi"" is on the field), Special Summon that monster in Defense Position.You can banish this card from your GY, then target 1 ""Umi"" in your GY; add it to your hand. You can only use each effect of ""Yorishiro of the Aqua"" once per turn. MONSTER [Aqua/Effect] WATER Level 4 700 2000
Yosen Training Grounds Each time a ""Yosenju"" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of ""Yosen Training Grounds"" once per turn.●1 Counter: All ""Yosenju"" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).●3 Counters: Add 1 ""Yosenju"" card from your Deck or Graveyard to your hand. SPELL Continuous
Yosen Whirlwind Activate this card by paying 800 LP. Once per turn, if a face-up ""Yosenju"" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card. SPELL Continuous
Yosenju Izna Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of ""Yosenju Izna"" once per turn.●You can discard this card; this turn, your opponent cannot activate cards or effects when a ""Yosenju"" monster(s) is Normal or Special Summoned.●If you control another ""Yosenju"" monster: You can draw 1 card. MONSTER [Beast-Warrior/Effect] WIND Level 4 800 1200
Yosenju Kama 1 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 ""Yosenju"" monster from your hand, except ""Yosenju Kama 1"". If you control another ""Yosenju"" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. MONSTER [Beast-Warrior/Effect] WIND Level 4 1600 500
Yosenju Kama 2 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 ""Yosenju"" monster from your hand, except ""Yosenju Kama 2"". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. MONSTER [Beast-Warrior/Effect] WIND Level 4 1800 200
Yosenju Kama 3 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 ""Yosenju"" monster from your hand, except ""Yosenju Kama 3"". When another ""Yosenju"" monster you control inflicts battle damage to your opponent: You can add 1 ""Yosenju"" card from your Deck to your hand, except ""Yosenju Kama 3"". You can only use this effect of ""Yosenju Kama 3"" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. MONSTER [Beast-Warrior/Effect] WIND Level 4 1500 800
Yosenju Kodam You can Tribute this card, then target 1 ""Yosen Training Grounds"" you control; place 3 Yosen Counters on it. You can only use this effect of ""Yosenju Kodam"" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 ""Yosenju"" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) MONSTER [Beast-Warrior/Effect] WIND Level 1 0 0
Yosenju Magat If this card is Normal Summoned: You can Special Summon 1 ""Yosenju"" monster from your Deck, except ""Yosenju Magat"". During the End Phase, if this card was Special Summoned this turn: Return it to the hand. MONSTER [Beast/Effect] WIND Level 6 2000 100
Yosenju Misak At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. MONSTER [Beast/Effect] WIND Level 6 2300 200
Yosenju Oroshi Channeling If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except ""Yosenju"" monsters.●Add 1 Level 5 or higher ""Yosenju"" monster from your Deck to your hand.●Place 1 ""Yosenju Shinchu L"" and 1 ""Yosenju Shinchu R"" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. SPELL
Yosenju Oyam When an opponent's monster declares a direct attack: You can send 1 ""Yosenju"" monster from your hand to the Graveyard, except ""Yosenju Oyam""; Special Summon this card from your hand. You can only use this effect of ""Yosenju Oyam"" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 ""Yosenju"" card from your Deck to your hand. MONSTER [Beast/Effect] WIND Level 6 ? ?
Yosenju Sabu Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of ""Yosenju Sabu"" once per turn.●If this card is Normal Summoned: If you control another ""Yosenju"" card, you can add 1 ""Yosenju"" Pendulum Monster from your Deck to your hand.●You can target 1 ""Yosenju"" card you control; place 1 ""Dizzying Winds of Yosen Village"" or ""Yosen Whirlwind"" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. MONSTER [Beast-Warrior/Effect] WIND Level 4 1700 400
Yosenju Shinchu L If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target ""Yosenju"" monsters you control with card effects, except this one. MONSTER [Rock/Pendulum/Effect] WIND Level 4 0 2100
Yosenju Shinchu R If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up ""Yosenju"" monsters for attacks, except this one. MONSTER [Rock/Pendulum/Effect] WIND Level 4 0 2100
Yosenju Tsujik During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of ""Yosenju Tsujik"" once per turn.●During either player's Damage Step, when a ""Yosenju"" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.●You can target 1 ""Yosenju"" monster on the field; it gains 1000 ATK until the end of this turn. MONSTER [Beast-Warrior/Effect] WIND Level 4 1000 0
Yosenju Wind Worship If you control 3 or more ""Yosenju"" Monster Cards with different names: Return as many ""Yosenju"" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 ""Yosenju Wind Worship"" per turn. SPELL Quick-Play
Yosenjus' Secret Move When a Spell/Trap Card, or monster effect, is activated while you control at least 1 ""Yosenju"" card, and all face-up monsters you control are ""Yosenju"" monsters: Negate the activation, and if you do, destroy that card. TRAP Counter
Yosenjus' Sword Sting If you control no monsters: Reveal up to 2 ""Yosenju"" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 ""Yosenjus' Sword Sting"" per turn. TRAP
You and A.I. If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field;●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn.●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn.●FIRE/DARK: Special Summon 1 ""@Ignister Token"" (Cyberse/DARK/Level 1/ATK 0/DEF 0).You can only use each effect of ""You and A.I."" once per turn for each Attribute. SPELL Continuous
You're Finished If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone. TRAP Continuous
You're in Danger! Reveal 3 ""Danger!"" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 ""You're in Danger!"" per turn. TRAP
Yowie If this card is Summoned (and no other cards): You can activate this effect; your opponent skips their next Draw Phase. You can only Special Summon once, the turn you activate this effect. You can only use this effect of ""Yowie"" once per Duel. MONSTER [Reptile/Effect] EARTH Level 3 500 500
Yubel Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 ""Yubel - Terror Incarnate"" from their hand, Deck, or GY. MONSTER [Fiend/Effect] DARK Level 10 0 0
Yubel - Terror Incarnate Cannot be Normal Summoned or Set. Must be Special Summoned by ""Yubel"". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 ""Yubel - The Ultimate Nightmare"" from your hand, Deck, or GY. MONSTER [Fiend/Effect] DARK Level 11 0 0
Yubel - The Loving Defender Forever 1 ""Yubel"" monster + 1+ Effect Monsters on the fieldIf this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of ""Yubel - The Loving Defender Forever"" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster. MONSTER [Fiend/Fusion/Effect] DARK Level 12 0 0
Yubel - The Ultimate Nightmare Cannot be Normal Summoned or Set. Must be Special Summoned by ""Yubel - Terror Incarnate"". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also destroy that monster. MONSTER [Fiend/Effect] DARK Level 12 0 0
Yuki-Musume, the Ice Mayakashi If you control a ""Mayakashi"" card, other than ""Yuki-Musume, the Ice Mayakashi"" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of ""Yuki-Musume, the Ice Mayakashi"" once per turn. You cannot Special Summon monsters from the Extra Deck, except ""Mayakashi"" monsters. MONSTER [Zombie/Effect] WATER Level 1 0 1900
Yuki-Onna, the Absolute Zero Mayakashi 2+ Zombie monstersYou can only control 1 ""Yuki-Onna, the Absolute Zero Mayakashi"". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of ""Yuki-Onna, the Absolute Zero Mayakashi"" up to twice per turn. MONSTER [Zombie/Link/Effect] WATER Link 4 P4613 2900 -
Yuki-Onna, the Ice Mayakashi 2 ""Mayakashi"" monstersYou can only control 1 ""Yuki-Onna, the Ice Mayakashi"". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of ""Yuki-Onna, the Ice Mayakashi"" once per turn. MONSTER [Zombie/Link/Effect] WATER Link 2 P13 1900 -
Yuki-Onna, the Icicle Mayakashi 2+ Zombie monstersYou can only control 1 ""Yuki-Onna, the Icicle Mayakashi"". You can only use each of the following effects of ""Yuki-Onna, the Icicle Mayakashi"" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY. MONSTER [Zombie/Link/Effect] WATER Link 3 P123 2400 -
Yummyusment★Acroquey If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 ""Yummy"" monster from your Deck. If this card is in your GY: You can target 2 ""Yummy"" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of ""Yummyusment★Acroquey"" once per turn. SPELL Field
Yummyusment☆Mignon ""Yummy"" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of ""Yummyusment☆Mignon"" once per turn. If you control a Link-1 monster: You can target 1 Level 1 ""Yummy"" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 ""Yummy"" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. SPELL Field
Yummy★Redemption Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchro Summon a LIGHT Beast monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 ""Yummy"" monster you control and 1 monster your opponent controls; switch control of those 2 monsters. You can only use this effect of ""Yummy★Redemption"" once per turn. TRAP Continuous
Yummy★Snatchy 1 Level 4 or lower LIGHT Beast monsterIf this card is Special Summoned: You can place 1 ""Yummy"" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of ""Yummy★Snatchy"" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a ""Yummy"" monster. MONSTER [Beast/Link/Effect] LIGHT Link 1 P2 600 -
Yummy☆Surprise Activate 1 of these effects (but you can only use each effect of ""Yummy☆Surprise"" once per turn);●Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.●Special Summon 1 ""Yummy"" monster from your hand or GY, but it cannot attack directly this turn.●Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 ""Yummy"" Field Spell from your hand, face-up on your field. SPELL Quick-Play
YZ-Tank Dragon ""Y-Dragon Head"" + ""Z-Metal Tank""Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use ""Polymerization"".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target. MONSTER [Machine/Fusion/Effect] LIGHT Level 6 2100 2200
Z-Metal Tank Once per turn, you can either: Target 1 ""X-Head Cannon"" or ""Y-Dragon Head"" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] LIGHT Level 4 1500 1300
Z-ONE If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand. SPELL
Z-Zillion Tank If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. MONSTER [Machine/Union/Effect] LIGHT Level 4 1500 1300
Zaborg the Mega Monarch You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.●You choose the cards your opponent sends to the GY. MONSTER [Thunder/Effect] LIGHT Level 8 2800 1000
Zaborg the Thunder Monarch If this card is Tribute Summoned: Target 1 monster on the field; destroy that target. MONSTER [Thunder/Effect] LIGHT Level 5 2400 1000
Zalamander Catalyzer You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of ""Zalamander Catalyzer"" once per turn. MONSTER [Fiend/Effect] FIRE Level 4 1600 200
Zany Zebra If this card is Normal or Special Summoned: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used. MONSTER [Beast/Pendulum/Effect] DARK Level 2 0 2000
Zap Mustung Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn. MONSTER [Thunder/Effect] LIGHT Level 4 1600 1500
Zaphion, the Timelord Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck. MONSTER [Fairy/Effect] WATER Level 10 0 0
Zapper Shrimp 1 Tuner + 1 non-Tuner monsterIf this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of ""Zapper Shrimp"" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. MONSTER [Fish/Synchro/Tuner/Effect] LIGHT Level 2 1000 1200
Zaralaam the Dark Palace While you control a monster equipped with ""Dunnell, the Noble Arms of Light"", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your ""Adventurer Token"" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions ""Adventurer Token"" from your Deck or GY to your hand, except ""Zaralaam the Dark Palace"". SPELL Field
Zebufera, Vaalmonican Hallow Heathen 1 Effect MonsterCannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon ""Zebufera, Vaalmonican Hallow Heathen"" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your ""Vaalmonica"" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect. MONSTER [Fiend/Link/Effect] LIGHT Link 1 P3 2500 -
Zefra Divine Strike When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up ""Zefra"" monster in your Extra Deck; negate the activation, and if you do, destroy it. TRAP Counter
Zefra Metaltron 2+ monsters Special Summoned from the Extra DeckIf a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of ""Zefra Metaltron"" once per turn. MONSTER [Wyrm/Link/Effect] LIGHT Link 3 P123 2500 -
Zefra Path Activate this card only if you have 2 ""Zefra"" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except ""Zefra"" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed. SPELL Continuous
Zefra Providence Add 1 ""Zefra"" card from your Deck to your hand, except ""Zefra Providence"". If a ""Zefra"" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 ""Zefra Providence"" per turn. SPELL
Zefra War Target 1 other ""Zefra"" card you control and 1 card your opponent controls; destroy them. If you have 2 ""Zefra"" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 ""Zefra War"" per turn. TRAP
Zefraath Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 ""Zefra"" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a ""Zefra"" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 ""Zefra"" monster from your Deck. MONSTER [Rock/Pendulum/Effect] EARTH Level 11 3450 2950
Zefraniu, Secret of the Yang Zing When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 ""Yang Zing"" or ""Zefra"" Spell/Trap from your Deck to your hand. You can only use this effect of ""Zefraniu, Secret of the Yang Zing"" once per turn. MONSTER [Wyrm/Pendulum/Effect] EARTH Level 6 0 2600
Zefrasaber, Swordmaster of the Nekroz You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 ""Nekroz"" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of ""Zefrasaber, Swordmaster of the Nekroz"" once per turn. MONSTER [Spellcaster/Pendulum/Effect] WATER Level 4 1500 800
Zefraxa, Flame Beast of the Nekroz While this card is in your hand or Graveyard, if a face-up ""Nekroz"" or ""Zefra"" card(s), except ""Zefraxa, Flame Beast of the Nekroz"", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of ""Zefraxa, Flame Beast of the Nekroz"" once per turn. MONSTER [Dragon/Pendulum/Effect] FIRE Level 5 2000 1000
Zefraxi, Treasure of the Yang Zing If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 ""Yang Zing"" or ""Zefra"" monster you control, except ""Zefraxi, Treasure of the Yang Zing""; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of ""Zefraxi, Treasure of the Yang Zing"" once per turn. MONSTER [Wyrm/Pendulum/Effect] EARTH Level 3 1500 0
Zekt Conversion When a face-up ""Inzektor"" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an ""Inzektor"" monster by this effect. TRAP
Zektrike Kou-ou (This card is always treated as an ""Inzektor"" card.)Send 1 other ""Inzektor"" card from your hand or face-up field to the GY, then activate 1 of these effects;●Choose 1 ""Inzektor"" monster from your Deck and either Special Summon it, or equip it to 1 ""Inzektor"" monster you control.●Equip 1 ""Inzektor"" Equip Spell from your Deck to 1 ""Inzektor"" monster you control.You can only activate 1 ""Zektrike Kou-ou"" per turn. SPELL
Zeman the Ape King 1 DARK Tuner + 1 non-Tuner Beast-Type monsterIf this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack. MONSTER [Beast/Synchro/Effect] EARTH Level 7 2500 1800
Zenmaiday Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 ""Wind-Up"" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 ""Wind-Up"" Xyz Monster you control; Special Summon, from your Extra Deck, 1 ""Wind-Up"" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain. TRAP Continuous
Zenmailfunction Target 1 ""Wind-Up"" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. SPELL
Zenmailstrom Tribute 1 ""Wind-Up"" monster with 1500 or more ATK; Special Summon 1 ""Wind-Up"" monster from your hand, then you can Special Summon 1 ""Wind-Up"" monster from your Deck with the same ATK as the monster Special Summoned by this effect. TRAP
Zenmairch Target 1 face-up Level 4 or lower ""Wind-Up"" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 ""Wind-Up"" monster from the hand with the same Level as the returned monster's. TRAP
Zep, Ruby of the Ghoti You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of ""Zep, Ruby of the Ghoti"" once per turn. MONSTER [Fish/Tuner/Effect] WATER Level 2 0 1000
Zera Ritual This card is used to Ritual Summon ""Zera the Mant"". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. SPELL Ritual
Zera the Mant You can Ritual Summon this card with ""Zera Ritual"". MONSTER [Fiend/Ritual] DARK Level 8 2800 2300
Zeradias, Herald of Heaven You can discard this card to the GY; add 1 ""The Sanctuary in the Sky"" from your Deck to your hand. If ""The Sanctuary in the Sky"" is not on the field, destroy this card. MONSTER [Fairy/Effect] LIGHT Level 4 2100 800
Zero Extra Link Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card. SPELL Continuous
Zero Force Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. TRAP
Zero Gardna You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage during this turn. This effect can be activated during either player's turn. MONSTER [Warrior/Effect] EARTH Level 4 0 0
Zero Gravity Change the battle positions of all face-up monsters on the field. TRAP
Zero-Day Blaster Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them. TRAP
ZERO-MAX Activate only if you have no cards in your hand. Select 1 ""Infernity"" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card. SPELL
Zerozerock Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks. SPELL Continuous
Zerrziel, Ruler of the Evil Eyed 2+ ""Evil Eye"" monstersIf this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with ""Evil Eye of Selene"" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of ""Zerrziel, Ruler of the Evil Eyed"" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to. MONSTER [Fiend/Link/Effect] DARK Link 3 P813 2600 -
Zeta Reticulant You can Tribute 1 ""Eva Token"" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 ""Eva Token"" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). MONSTER [Fairy/Effect] DARK Level 7 2400 2100
Zexal Alliance If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 ""Utopia"" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a ""Number"" monster, nor by card effects. TRAP
Zexal Catapult Special Summon 1 ""ZW -"" or ""ZS -"" monster from your hand, then, if you control a ""Utopia"" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 ""ZW -"" or ""ZS -"" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of ""Zexal Catapult"" once per turn. SPELL
Zexal Construction Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck.●""ZW -"" monster●""ZS -"" monster●""Zexal"" Spell/Trap●""Rank-Up-Magic"" Spell●""Rank-Down-Magic"" SpellYou can only activate 1 ""Zexal Construction"" per turn. SPELL
Zexal Entrust Target 1 ""Utopia"", ""ZW -"", or ""ZS -"" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 ""Zexal"" Spell/Trap in your GY, except ""Zexal Entrust""; add it to your hand. You can only use each effect of ""Zexal Entrust"" once per turn. SPELL
Zexal Field Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 ""Shining Draw"" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of ""Zexal Field"" once per turn. SPELL Field
Zoa A monster whose full potential can be achieved when outfitted with ""Metalmorph"". MONSTER [Fiend/Normal] DARK Level 7 2600 1900
Zoa the Fiendish Beast If your opponent controls a monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of ""Zoa the Fiendish Beast"" once per turn. If this card is in your hand: You can Special Summon this card in Defense Position, then if ""Max Metalmorph"" is not in your GY, your opponent can Special Summon 1 monster from their hand. During your Main Phase: You can Set 1 ""Metalmorph"" Trap from your Deck. MONSTER [Fiend/Effect] DARK Level 7 2600 1900
Zodiac Sign All ""Zoodiac"" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a ""Zoodiac"" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 ""Zoodiac"" monster. SPELL Field
Zohah, the Ogdoadic Boundless If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 ""Ogdoadic"" monster from your Deck to your hand, except ""Zohah, the Ogdoadic Boundless"", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of ""Zohah, the Ogdoadic Boundless"" once per turn. MONSTER [Reptile/Effect] DARK Level 4 1500 1700
Zolga If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP. MONSTER [Fairy/Effect] EARTH Level 4 1700 1200
Zolga the Prophet If you control an EARTH Fairy monster, except ""Zolga the Prophet"": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of ""Zolga the Prophet"" once per turn. MONSTER [Fairy/Effect] EARTH Level 4 1700 1200
Zoma the Earthbound Spirit Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap).●All monsters your opponent controls that can attack must attack this card.If this card Summoned this way is destroyed by an opponent's monster's attack: Inflict damage to your opponent (max. 3000) equal to double the original ATK of the attacking monster. You can only use each effect of ""Zoma the Earthbound Spirit"" once per turn. TRAP Continuous
Zoma the Spirit Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. TRAP Continuous
Zombie Mammoth Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK. MONSTER [Zombie/Effect] EARTH Level 4 1900 0
Zombie Master Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect. MONSTER [Zombie/Effect] DARK Level 4 1800 0
Zombie Necronize If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 ""Zombie Necronize"" effect per turn, and only once that turn. SPELL
Zombie Power Struggle Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of ""Zombie Power Struggle"" once per turn. SPELL Quick-Play
Zombie Reborn Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 ""Zombie Reborn"" effect per turn, and only once that turn. SPELL
Zombie Tiger Once per turn, you can either: Target 1 ""Decayed Commander"" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) MONSTER [Zombie/Union/Effect] EARTH Level 3 1400 1600
Zombie Warrior ""Skull Servant"" + ""Battle Warrior"" MONSTER [Zombie/Fusion] DARK Level 3 1200 900
Zombie World All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters. SPELL Field
Zombina If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except ""Zombina""; Special Summon it. MONSTER [Zombie/Effect] EARTH Level 4 1400 1500
Zombino The two are so close They die and return to lifeInseparable MONSTER [Zombie/Normal] EARTH Level 4 2000 0
Zombowwow When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase. MONSTER [Zombie/Effect] DARK Level 2 1000 1000
Zombyra the Dark Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK. MONSTER [Warrior/Effect] DARK Level 4 2100 500
Zone Eater A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack. MONSTER [Aqua/Effect] WATER Level 1 250 200
Zoodiac Barrage You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 ""Zoodiac"" monster from your Deck. You can only use this effect of ""Zoodiac Barrage"" once per turn. If this card is destroyed by a card effect and sent to the GY: You can target 1 ""Zoodiac"" Xyz Monster you control; attach this card from your GY to that Xyz Monster as Xyz Material. SPELL Continuous
Zoodiac Boarbow 5 Level 4 monstersOnce per turn, you can also Xyz Summon ""Zoodiac Boarbow"" by using 1 ""Zoodiac"" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all ""Zoodiac"" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 4 ? ?
Zoodiac Broadbull 2 Level 4 monstersOnce per turn, you can also Xyz Summon ""Zoodiac Broadbull"" by using 1 ""Zoodiac"" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all ""Zoodiac"" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 4 ? ?
Zoodiac Bunnyblast If this card is destroyed by battle or card effect: You can target 1 ""Zoodiac"" card in your Graveyard, except ""Zoodiac Bunnyblast""; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. MONSTER [Beast-Warrior/Effect] EARTH Level 4 800 800
Zoodiac Chakanine 2+ Level 4 monstersOnce per turn, you can also Xyz Summon ""Zoodiac Chakanine"" by using 1 ""Zoodiac"" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all ""Zoodiac"" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 ""Zoodiac"" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 4 ? ?
Zoodiac Combo Target 1 ""Zoodiac"" Xyz Monster you control; attach 1 ""Zoodiac"" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 ""Zoodiac"" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card. TRAP
Zoodiac Drident 4 Level 4 monstersOnce per turn, you can also Xyz Summon ""Zoodiac Drident"" by using 1 ""Zoodiac"" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all ""Zoodiac"" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 4 ? ?
Zoodiac Gathering If a ""Zoodiac"" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of ""Zoodiac Gathering"" once per turn. You can banish this card from your Graveyard, then target 2 ""Zoodiac"" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material. TRAP Continuous
Zoodiac Hammerkong 3 or more Level 4 monstersOnce per turn, you can also Xyz Summon ""Zoodiac Hammerkong"" by using 1 ""Zoodiac"" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all ""Zoodiac"" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up ""Zoodiac"" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 4 ? ?
Zoodiac Kataroost If this card is destroyed by battle or card effect: You can target 1 ""Zoodiac"" card in your Graveyard, except ""Zoodiac Kataroost""; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.●During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. MONSTER [Beast-Warrior/Effect] EARTH Level 4 800 1200
Zoodiac Ramram If this card is destroyed by battle or card effect: You can target 1 ""Zoodiac"" monster in your GY, except ""Zoodiac Ramram""; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation. MONSTER [Beast-Warrior/Effect] EARTH Level 4 400 2000
Zoodiac Ratpier If this card is Normal Summoned: You can send 1 ""Zoodiac"" card from your Deck to the GY. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 ""Zoodiac Ratpier"" from your hand or Deck. MONSTER [Beast-Warrior/Effect] EARTH Level 4 0 0
Zoodiac Thoroughblade If this card is Normal or Special Summoned: You can discard 1 ""Zoodiac"" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1600 0
Zoodiac Tigermortar 3 Level 4 monstersOnce per turn, you can also Xyz Summon ""Zoodiac Tigermortar"" by using 1 ""Zoodiac"" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all ""Zoodiac"" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 ""Zoodiac"" monster in your Graveyard; attach that ""Zoodiac"" monster to that Xyz Monster as Xyz Material. MONSTER [Beast-Warrior/Xyz/Effect] EARTH Rank 4 ? ?
Zoodiac Whiptail (Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster. MONSTER [Beast-Warrior/Effect] EARTH Level 4 1200 400
Zoroa, the Magistus Conflagrant Calamity 1 Spellcaster Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can equip 1 ""Magistus"" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a ""Magistus"" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 ""Magistus"" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of ""Zoroa, the Magistus Conflagrant Calamity"" once per turn. MONSTER [Spellcaster/Synchro/Effect] FIRE Level 8 2900 1500
Zoroa, the Magistus of Flame You can target 1 ""Magistus"" monster you control; equip it with 1 ""Magistus"" monster from your Extra Deck. If this card becomes equipped with a ""Magistus"" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except ""Zoroa, the Magistus of Flame"", but its effects are negated. You can only use each effect of ""Zoroa, the Magistus of Flame"" once per turn. MONSTER [Spellcaster/Tuner/Effect] FIRE Level 4 1500 1500
Zoroa, the Magistus Verethragna 1 ""Magistus"" monster + 1 Fusion, Synchro, Xyz, or Link MonsterYou can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up ""Magistus"" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of ""Zoroa, the Magistus Verethragna"" once per turn. MONSTER [Spellcaster/Fusion/Effect] FIRE Level 8 2900 2900
ZS - Armed Sage If the only monster you control is 1 Level 4 monster not named ""ZS - Armed Sage"", you can Special Summon this card (from your hand). A ""Utopia"" Xyz Monster that was Summoned using this card on the field as material gains this effect.●If this card is Xyz Summoned: You can add 1 ""ZW -"" monster from your Deck to your hand.You can only use this effect of ""ZS - Armed Sage"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 300 900
ZS - Ascended Sage If you control no cards, you can Special Summon this card (from your hand). A ""Utopia"" Xyz Monster that was Summoned using this card on the field as material gains this effect.●If this card is Xyz Summoned: You can add 1 ""Rank-Up-Magic"" Normal Spell from your Deck to your hand.You can only use this effect of ""ZS - Ascended Sage"" once per turn. MONSTER [Warrior/Effect] LIGHT Level 4 900 300
ZS - Ouroboros Sage When this card is Normal Summoned: You can Special Summon 1 non-LIGHT ""Number"" monster from your GY, but negate its effects, and if you do, equip both this card and 1 ""Utopia"" monster you control to it, each as an Equip Spell that gives it 1700 ATK, also you can only declare one attack for the rest of this turn. When the monster equipped with this card by this card's effect declares an attack on your opponent's monster: You can double the attacking monster's ATK, but destroy it during the End Phase. MONSTER [Warrior/Effect] DARK Level 3 600 0
ZS - Utopic Sage 2 Level 4 monstersYou can detach 2 materials from this card; Special Summon 1 ""ZW -"" or ""ZS -"" monster from your Deck, also for the rest of this turn, you can only attack with ""Number"" monsters, and you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use this effect of ""ZS - Utopic Sage"" once per turn. If a ""Utopia"" or ""Utopic"" Xyz Monster(s) you control whose original Attribute is LIGHT would be destroyed by battle or card effect, except ""ZS - Utopic Sage"", you can banish this card from your field or GY instead. MONSTER [Warrior/Xyz/Effect] LIGHT Rank 4 2000 2500
ZS - Vanish Sage If you control a ""Utopia"" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 ""ZS - Vanish Sage"" effect per turn, and only once that turn. MONSTER [Warrior/Effect] LIGHT Level 1 500 100
Zubaba Buster If this card inflicts battle damage to your opponent, at the end of that Damage Step: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, this card loses 800 ATK. MONSTER [Warrior/Effect] EARTH Level 3 1800 600
Zubaba General 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. MONSTER [Warrior/Xyz/Effect] EARTH Rank 4 2000 1000
Zubaba Knight At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. MONSTER [Warrior/Effect] EARTH Level 3 1600 900
Zubababa Knight If this card is Normal or Special Summoned: You can activate 1 of these effects;●Add 1 ""Zubaba"" monster from your Deck to your hand, except ""Zubababa Knight"". This card's Level becomes that added monster's Level.●Destroy 1 Level 4 or lower Defense Position monster your opponent controls.If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 ""Gagaga"" monster from your Deck to your hand. You can only use each effect of ""Zubababa Knight"" once per turn. MONSTER [Warrior/Effect] EARTH Level 3 1600 900
Zubababancho Gagagacoat If you control a ""Zubaba"" or ""Gagaga"" monster except ""Zubababancho Gagagacoat"", while this card is in your hand: You can Special Summon this card. You can target 1 ""Gogogo"" or ""Dododo"" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of ""Zubababancho Gagagacoat"" once per turn. MONSTER [Warrior/Effect] EARTH Level 4 1800 100
Zuijin of the Ice Barrier You can Tribute this card; Special Summon 1 Level 5 or higher ""Ice Barrier"" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of ""Zuijin of the Ice Barrier"" once per turn. MONSTER [Warrior/Effect] WATER Level 2 500 300
Zure, Knight of Dark World The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. MONSTER [Fiend/Normal] DARK Level 4 1800 1500
Zushin the Sleeping Giant Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK/DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only. MONSTER [Warrior/Effect] EARTH Level 10 0 0
Zuttomozaurus While you control another Dinosaur monster, your opponent's monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of ""Zuttomozaurus"" once per turn. MONSTER [Dinosaur/Effect] EARTH Level 2 500 400
ZW - Asura Strike You can target 1 ""Utopia"" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 ""ZW - Asura Strike"". MONSTER [Fairy/Effect] FIRE Level 4 1000 1000
ZW - Dragonic Halberd 2 Level 5 monstersCannot attack directly. Once per turn: You can detach 1 material from this card; add 1 ""Zexal"" Spell/Trap from your Deck to your hand. You can target 1 ""Utopia"" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of ""ZW -"" Monster Cards equipped to it. MONSTER [Dragon/Xyz/Effect] DARK Rank 5 3000 1200
ZW - Eagle Claw If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 ""Utopia"" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, negate the first Trap Card or effect activated on your opponent's field, when it resolves. You can only control 1 ""ZW - Eagle Claw"". MONSTER [Winged Beast/Effect] WIND Level 5 2000 1200
ZW - Leo Arms 2 Level 5 monstersCannot attack directly. Once per turn: You can detach 1 material from this card; add 1 ""ZW -"" monster from your Deck to your hand. You can target 1 ""Utopia"" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if the equipped monster attacked this turn: You can send this Equip Card to the GY; the equipped monster can make a second attack on an opponent's monster during this Battle Phase. MONSTER [Beast/Xyz/Effect] LIGHT Rank 5 3000 1200
ZW - Lightning Blade You can target 1 ""Utopia"" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up ""ZW -"" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up ""ZW - Lightning Blade"". MONSTER [Beast/Effect] LIGHT Level 5 1200 2000
ZW - Pegasus Twin Saber You can only control 1 ""ZW - Pegasus Twin Saber"". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 ""Utopia"" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field. MONSTER [Beast/Effect] LIGHT Level 5 1000 2100
ZW - Phoenix Bow You can target 1 face-up ""Number C39: Utopia Ray"" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up ""ZW - Phoenix Bow"". MONSTER [Winged Beast/Effect] FIRE Level 3 1100 0
ZW - Sleipnir Mail You can target 1 ""Utopia"" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (by battle or card effect): You can target 1 ""Utopia"" monster in your Graveyard; Special Summon that target. You can only control 1 ""ZW - Sleipnir Mail"". MONSTER [Beast/Effect] LIGHT Level 4 1000 1000
ZW - Sylphid Wing You can only control 1 ""ZW - Sylphid Wing"". You can target 1 ""Utopia"" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials. MONSTER [Beast/Effect] LIGHT Level 4 800 1600
ZW - Tornado Bringer You can target 1 ""Utopia"" monster you control; equip this monster from your hand or face-up field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up ""ZW - Tornado Bringer"". MONSTER [Dragon/Effect] WIND Level 5 1300 1800
ZW - Ultimate Shield When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 ""Utopia"" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up ""ZW - Ultimate Shield"". MONSTER [Aqua/Effect] EARTH Level 4 0 2000
ZW - Unicorn Spear You can target 1 ""Number C39: Utopia Ray"" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 ""ZW - Unicorn Spear"". MONSTER [Beast/Effect] LIGHT Level 4 1900 0